diff --git a/build.bat b/build.bat index 7e1c3b7..ab35a90 100644 --- a/build.bat +++ b/build.bat @@ -1,14 +1,56 @@ @echo off -set MASM_PATH=D:\MASM32\masm32 +setlocal + +rem Check standard MASM32 paths first +if exist "D:\MASM32\masm32\bin\ml.exe" ( + set "ML_EXE=D:\MASM32\masm32\bin\ml.exe" + set "LINK_EXE=D:\MASM32\masm32\bin\link.exe" + set "LIB_PATHS=/LIBPATH:D:\MASM32\masm32\lib" + set "EXTRA_FLAGS=/SUBSYSTEM:WINDOWS /RELEASE /VERSION:4.0" + goto do_build +) +if exist "C:\masm32\bin\ml.exe" ( + set "ML_EXE=C:\masm32\bin\ml.exe" + set "LINK_EXE=C:\masm32\bin\link.exe" + set "LIB_PATHS=/LIBPATH:C:\masm32\lib" + set "EXTRA_FLAGS=/SUBSYSTEM:WINDOWS /RELEASE /VERSION:4.0" + goto do_build +) + +rem Fallback to Visual Studio / MSVC BuildTools +set "MSVC_BIN=C:\Program Files (x86)\Microsoft Visual Studio\18\BuildTools\VC\Tools\MSVC\14.50.35717\bin\Hostx64\x86" +set "SDK_LIB=C:\Program Files (x86)\Windows Kits\10\Lib\10.0.26100.0\um\x86" +set "UCRT_LIB=C:\Program Files (x86)\Windows Kits\10\Lib\10.0.26100.0\ucrt\x86" +set "VC_LIB=C:\Program Files (x86)\Microsoft Visual Studio\18\BuildTools\VC\Tools\MSVC\14.50.35717\lib\x86" + +if exist "%MSVC_BIN%\ml.exe" ( + set "ML_EXE=%MSVC_BIN%\ml.exe" + set "LINK_EXE=%MSVC_BIN%\link.exe" + set LIB_PATHS=/LIBPATH:"%SDK_LIB%" /LIBPATH:"%UCRT_LIB%" /LIBPATH:"%VC_LIB%" + set "EXTRA_FLAGS=/NOLOGO /SUBSYSTEM:WINDOWS" + goto do_build +) + +echo [ERROR] No compatible MASM/MSVC assembler found! +goto err + +:do_build echo Assembling poker.asm... -"%MASM_PATH%\bin\ml.exe" /c /coff /Cp /nologo /I. /I"%MASM_PATH%\include" poker.asm +"%ML_EXE%" /c /coff /Cp /nologo /I. poker.asm if errorlevel 1 goto err + echo Linking poker.obj... -"%MASM_PATH%\bin\link.exe" /SUBSYSTEM:CONSOLE /RELEASE /VERSION:4.0 /LIBPATH:"%MASM_PATH%\lib" /OUT:poker.exe poker.obj kernel32.lib winmm.lib user32.lib ws2_32.lib gdi32.lib +"%LINK_EXE%" %EXTRA_FLAGS% %LIB_PATHS% /OUT:poker.exe poker.obj kernel32.lib winmm.lib user32.lib ws2_32.lib gdi32.lib if errorlevel 1 goto err + +copy /y poker.exe build\graphics\poker.exe >nul 2>&1 echo [SUCCESS] poker.exe built successfully! goto end + :err echo [ERROR] Build failed! pause +exit /b 1 + :end +endlocal diff --git a/build/graphics/casino3d.inc b/build/graphics/casino3d.inc index b890a56..7a2a563 100644 --- a/build/graphics/casino3d.inc +++ b/build/graphics/casino3d.inc @@ -146,10 +146,10 @@ sz3DWindowTitle db "Assembler Casino - 2.5D",0 szTexturesRelPath db "assets\textures\casino3d-hd.bin",0 szTexturesFullPath db 260 dup(0) -soundCoin db "assets\audio\Звон падающей монеты.wav",0 +soundCoin db "assets\audio\Çâîí ïàäàþùåé ìîíåòû.wav",0 soundCards db "assets\audio\playing_cards_deck_flick_through_001_20485.wav",0 soundRoulette db "assets\audio\roulette-wheel-throw-2.wav",0 -soundJackpot db "assets\audio\Джекпот.wav",0 +soundJackpot db "assets\audio\Äæåêïîò.wav",0 soundClick db "assets\audio\b05e1ac8be34248.wav",0 playerX dd (16 * FP_1 + FP_HALF) @@ -179,12 +179,12 @@ promptBackroom db "BACKROOM - UNDER CONSTRUCTION",0 promptDurak db "DURAK - UNDER CONSTRUCTION",0 promptHell db "TOWER - UNDER CONSTRUCTION",0 -msgDancerTipped db "Ð’Ñ‹ броÑ�или $100 танцовщице! УДÐ�ЧÐ� Ð�КТИВИРОВÐ�Ð�Ð�!",0 -msgNeedMoney db "Ð�едоÑ�таточно денег в кошельке!",0 -statusHUDFormat db "БÐ�Ð�КРОЛЛ: $",0 -targetHUDFormat db " ЦЕЛЬ: $",0 -luckHUDFormat db " УДÐ�ЧÐ�: +",0 -controlsHUD db "WASD/Стрелки: Ходьба | E: ДейÑ�твие | ESC: Меню",0 +msgDancerTipped db "Âû áðîñèëè $100 òàíöîâùèöå! ÓÄÀ×À ÀÊÒÈÂÈÐÎÂÀÍÀ!",0 +msgNeedMoney db "Íåäîñòàòî÷íî äåíåã â êîøåëüêå!",0 +statusHUDFormat db "ÁÀÍÊÐÎËË: $",0 +targetHUDFormat db " ÖÅËÜ: $",0 +luckHUDFormat db " ÓÄÀ×À: +",0 +controlsHUD db "WASD/Ñòðåëêè: Õîäüáà | E: Äåéñòâèå | ESC: Ìåíþ",0 NUM_SPRITES equ 13 ALIGN 4 @@ -227,12 +227,12 @@ roulOutcomeMsg db 64 dup(0) shopMsg db 128 dup(0) atmMsg db 128 dup(0) -strWin db "ПОБЕДÐ�! +$",0 -strLose db "ПРОИГРЫШ",0 -strJackpot db "ДЖЕКПОТ! +$",0 -strPush db "Ð�ИЧЬЯ (PUSH)",0 -strDealerBust db "ДИЛЕР ПЕРЕБРÐ�Л! ПОБЕДÐ�! +$",0 -strPlayerBust db "ПЕРЕБОР (>21)! ПРОИГРЫШ",0 +strWin db "ÏÎÁÅÄÀ! +$",0 +strLose db "ÏÐÎÈÃÐÛØ",0 +strJackpot db "ÄÆÅÊÏÎÒ! +$",0 +strPush db "ÍÈ×Üß (PUSH)",0 +strDealerBust db "ÄÈËÅÐ ÏÅÐÅÁÐÀË! ÏÎÁÅÄÀ! +$",0 +strPlayerBust db "ÏÅÐÅÁÎÐ (>21)! ÏÐÎÈÃÐÛØ",0 sym7 db " 777 ",0 symBar db " BAR ",0 @@ -763,11 +763,15 @@ calc_delta_x: neg eax @@: mov ebx, eax - ; 2^32 needs the full EDX:EAX dividend, not a truncated multiply. + cmp ebx, 4 + jbe delta_x_clamp xor eax, eax mov edx, 1 - idiv ebx + div ebx mov deltaDistX, eax + jmp calc_delta_y +delta_x_clamp: + mov deltaDistX, 7FFFFFFFh calc_delta_y: mov eax, rayDirY @@ -781,11 +785,15 @@ calc_delta_y_ok: neg eax @@: mov ebx, eax - ; 2^32 needs the full EDX:EAX dividend, not a truncated multiply. + cmp ebx, 4 + jbe delta_y_clamp xor eax, eax mov edx, 1 - idiv ebx + div ebx mov deltaDistY, eax + jmp check_step +delta_y_clamp: + mov deltaDistY, 7FFFFFFFh check_step: cmp rayDirX, 0 @@ -988,6 +996,13 @@ select_tex: mov drawEnd, SCREEN_H - 1 @@: + mov eax, lineH + cmp eax, 1 + jge @F + mov eax, 1 + mov lineH, eax +@@: + mov eax, 128 * FP_1 cdq idiv lineH @@ -1151,13 +1166,22 @@ draw_spr_loop: ; Sample animation by elapsed time. Pausing freezes the clock. push eax mov ecx, [casinoSprites + eax].animSpeed + cmp ecx, 0 + jg @F + mov ecx, 1 +@@: imul ecx, 40 mov eax, animationClock3D xor edx, edx div ecx pop ebx + mov ecx, [casinoSprites + ebx].frameCount + cmp ecx, 0 + jg @F + mov ecx, 1 +@@: xor edx, edx - div [casinoSprites + ebx].frameCount + div ecx mov [casinoSprites + ebx].curFrame, edx mov eax, ebx @@ -1181,8 +1205,14 @@ draw_spr_loop: imul playerPlaneY shrd eax, edx, 16 sub ebx, eax - test ebx, ebx - jz next_spr + + mov eax, ebx + test eax, eax + jns @F + neg eax +@@: + cmp eax, 4 + jbe next_spr ; 2^32 needs the full EDX:EAX dividend, not a truncated multiply. xor eax, eax @@ -1238,6 +1268,10 @@ draw_spr_loop: test eax, eax jns @F neg eax +@@: + cmp eax, 1 + jge @F + jmp next_spr @@: cmp eax, SCREEN_H * 2 jle @F diff --git a/build/graphics/poker.asm b/build/graphics/poker.asm index 0af2d31..3b6eb62 100644 --- a/build/graphics/poker.asm +++ b/build/graphics/poker.asm @@ -1,15120 +1,15120 @@ -.386 -.model flat, stdcall -option casemap:none - -includelib kernel32.lib -includelib winmm.lib -includelib user32.lib -includelib ws2_32.lib -includelib gdi32.lib - - -STD_INPUT_HANDLE equ -10 -STD_OUTPUT_HANDLE equ -11 -VK_RETURN equ 0Dh -VK_SPACE equ 20h -VK_M equ 4Dh -FLIP_DELAY equ 650 -FLIP_FINAL_DELAY equ 850 -GENERIC_READ equ 80000000h -GENERIC_WRITE equ 40000000h -OPEN_EXISTING equ 3 -CREATE_ALWAYS equ 2 -FILE_ATTRIBUTE_NORMAL equ 80h -INVALID_HANDLE_VALUE equ -1 -SAVE_MAGIC equ 31435653h -SAVE_SIGN_SIZE equ 276 -SAVE_FILE_SIZE equ 280 -SAVE_SALT equ 0A57C0DEh -ENABLE_VIRTUAL_TERMINAL_PROCESSING equ 0004h -COLOR_DEFAULT equ 07h -COLOR_TITLE equ 0Bh -COLOR_MONEY equ 0Ah -COLOR_WARN equ 0Eh -COLOR_BAD equ 0Ch -COLOR_CARD equ 0Fh -COLOR_RED_CARD equ 0Ch -COLOR_BACK_CARD equ 08h -COLOR_TABLE equ 02h -COLOR_WOOD equ 06h -AF_INET equ 2 -SOCK_STREAM equ 1 -IPPROTO_TCP equ 6 -INADDR_ANY equ 0 -SOCKET_ERROR equ -1 -ONLINE_PORT_NET equ 8769h -ONLINE_MAGIC equ 4E4C4E31h -ONLINE_GAME_DICE equ 1 -ONLINE_GAME_RR equ 2 - -ExitProcess PROTO :DWORD -GetStdHandle PROTO :DWORD -WriteFile PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD -WriteConsoleA PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD -WriteConsoleW PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD -ReadFile PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD -SetConsoleOutputCP PROTO :DWORD -SetConsoleCP PROTO :DWORD -MultiByteToWideChar PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD, :DWORD -WideCharToMultiByte PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD, :DWORD, :DWORD, :DWORD -GetTickCount PROTO -GetLocalTime PROTO :DWORD -GetAsyncKeyState PROTO :DWORD -GetEnvironmentVariableA PROTO :DWORD, :DWORD, :DWORD -CreateDirectoryA PROTO :DWORD, :DWORD -Sleep PROTO :DWORD -WinExec PROTO :DWORD, :DWORD -SetConsoleCursorPosition PROTO :DWORD, :DWORD -SetConsoleScreenBufferSize PROTO :DWORD, :DWORD -SetConsoleWindowInfo PROTO :DWORD, :DWORD, :DWORD -SetConsoleTextAttribute PROTO :DWORD, :DWORD -GetConsoleScreenBufferInfo PROTO :DWORD, :DWORD -GetConsoleMode PROTO :DWORD, :DWORD -SetConsoleMode PROTO :DWORD, :DWORD -FillConsoleOutputCharacterA PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD -mciSendStringA PROTO :DWORD, :DWORD, :DWORD, :DWORD -waveOutSetVolume PROTO :DWORD, :DWORD -AnimFrameDelay PROTO :DWORD -CreateFileA PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD, :DWORD, :DWORD -CloseHandle PROTO :DWORD -FindFirstFileA PROTO :DWORD, :DWORD -FindNextFileA PROTO :DWORD, :DWORD -FindClose PROTO :DWORD -WSAStartup PROTO :DWORD, :DWORD -WSACleanup PROTO -socket PROTO :DWORD, :DWORD, :DWORD -bind PROTO :DWORD, :DWORD, :DWORD -listen PROTO :DWORD, :DWORD -accept PROTO :DWORD, :DWORD, :DWORD -connect PROTO :DWORD, :DWORD, :DWORD -send PROTO :DWORD, :DWORD, :DWORD, :DWORD -recv PROTO :DWORD, :DWORD, :DWORD, :DWORD -closesocket PROTO :DWORD -inet_addr PROTO :DWORD -WSAGetLastError PROTO -MoveCursor PROTO :DWORD, :DWORD -PrintSlotSymbol PROTO :DWORD -RandomRange PROTO :DWORD -PrintUInt PROTO :DWORD -UnlockAchievement PROTO :DWORD, :DWORD -ShowBestiaryPage PROTO :DWORD, :DWORD, :DWORD - -.data -; === Глобальные деÑ�крипторы, буферы конÑ�оли, RNG и временнаÑ� памÑ�ть === -hOut dd 0 -hIn dd 0 -charsWritten dd 0 -charsRead dd 0 -consoleMode dd 0 -printLen dd 0 -wideLen dd 0 -seed dd 0 -inputBuffer db 32 dup(0) -cheatBuffer db 32 dup(0) -wideBuffer dw 4096 dup(0) -utf8Buffer db 8192 dup(0) -frameBuffer db 32768 dup(0) -deckUsed db 52 dup(0) -onlineWsaData db 400 dup(0) -onlineAddr db 16 dup(0) -onlineIp db 32 dup(0) -onlineListenSock dd -1 -onlinePeerSock dd -1 -onlineWsaReady dd 0 -onlinePacket dd 0, 0 -onlineLocalRoll dd 0 -onlineRemoteRoll dd 0 -onlineGameMode dd 0 -onlineHostIp dd 0 -onlineAction dd 1 -consoleRectTiny dw 0, 0, 119, 34 -consoleRect160 dw 0, 0, 159, 44 -consoleRect140 dw 0, 0, 139, 39 -consoleRect120 dw 0, 0, 119, 34 - -; === Общие Ñ�четчики очков и Ñ�оÑ�тоÑ�ние Ñ�тарых карточных режимов === -playerTotal dd 0 -dealerTotal dd 0 -playerAces dd 0 -dealerAces dd 0 -playerCards dd 0 -; === СоÑ�тоÑ�ние CloverPit / Ñ�лот-машин: Ñ�етка, выплаты, комбинации === -slotA dd 0 -slotB dd 0 -slotC dd 0 -slotD dd 0 -slotE dd 0 -slotMatch dd 0 -slotWinMask dd 0 -slotCurrentCell dd 0 -slotBestMultiplier dd 0 -slotComboNamePtr dd 0 -slotBlockMask dd 0 -slotComboCount dd 0 -slotJackpotHit dd 0 -slotComboNames dd 32 dup(0) -slotComboMults dd 32 dup(0) -slotGrid dd 15 dup(0) -slotVisible dd 0 -; === ОбщаÑ� карточнаÑ� модель: руки игрока, AI и карты на Ñ�толе === -playerHand21 dd 10 dup(0) -aiHand21 dd 10 dup(0) -communityHand dd 5 dup(0) -pokerPlayerEvalHand dd 7 dup(0) -pokerAIEvalHand dd 7 dup(0) -playerCnt21 dd 0 -aiCnt21 dd 0 -communityCnt dd 0 -revealAI21 dd 0 -dangerLvl21 dd 0 -cardsLeft21 dd 0 -rowIndex dd 0 -pokerPlayerScore dd 0 -pokerAIScore dd 0 -pokerEvalCount dd 0 -; === Экономика аккаунта: банк, цель, Ñ�тавка и чит-флаги === -bankroll dd 10000 -targetBank dd 50000 -currentBet dd 0 -cheatLuckyWin dd 0 -cheatGodMode dd 0 -cheatSlotJackpot dd 0 -settingsVolume dd 10 -settingsLowSpec dd 0 -settingsIntroEnabled dd 1 -settingsDbdWindowEnabled dd 0 -animFrameCounter dd 0 -animWidth dd 0 -animHeight dd 0 -secretEndingSeen dd 0 -vipTaxAmount dd 0 -; === Крупье-комментатор: чтение фраз из dealer_phrases.txt === -dealerFileHandle dd 0 -dealerLineLen dd 0 -dealerPhraseCount dd 0 -dealerPhrasePick dd 0 -dealerScanMode dd 0 -dealerWantedTag db 0 -; === Магазин: купленные рубашки, выбраннаÑ� рубашка и талиÑ�маны === -shopBackOwned dd 1 -shopBackStyle dd 0 -shopCharmLevel dd 0 -shopCharmUses dd 0 -achievements dd 0 -pokerRaiseAmount dd 0 -pokerAIRaiseAmount dd 0 -; === Файлы, аккаунты, Ñ�охранениÑ�, доÑ�тижениÑ� и таблицы лидеров === -saveHandle dd 0 -achievementHandle dd 0 -findHandle dd 0 -danceHandle dd 0 -danceBytes dd 0 -frameBytes dd 0 -introLoopSeen dd 0 -introSkipLoop dd 0 -accountCount dd 0 -selectedAccount dd 0 -accountNameLen dd 0 -saveBuffer dd 80 dup(0) -gamesPlayed dd 0 -gamesWon dd 0 -gamesLost dd 0 -gamesDrawn dd 0 -bestWin dd 0 -bestLoss dd 0 -currentGameId dd 0 -gameStatsPlayed dd 11 dup(0) -gameStatsWon dd 11 dup(0) -gameStatsLost dd 11 dup(0) -gameStatsDraw dd 11 dup(0) -leaderBestBank dd 0 -leaderBestWins dd 0 -leaderBestLosses dd 0 -leaderValidCount dd 0 -leaderScanIndex dd 0 -leaderAccountPtr dd 0 -leaderBestGameWins dd 11 dup(0) -leaderBestGameLosses dd 11 dup(0) -leaderBestBankName db 64 dup(0) -leaderBestWinsName db 64 dup(0) -leaderBestLossName db 64 dup(0) -leaderBestGameWinNames db 11 dup(64 dup(0)) -leaderBestGameLossNames db 11 dup(64 dup(0)) -; === Ð�аÑ�тройки Ñ�ложноÑ�ти, временные переменные покера и мини-игр === -aiDifficulty dd 2 -bankRecovered dd 0 -saveTampered dd 0 -pokerReplaceIndex dd 0 -pokerReplaced dd 0 -pokerStraight dd 0 -pokerFlush dd 0 -pokerHigh dd 0 -pokerFour dd 0 -pokerTrip dd 0 -pokerPairHigh dd 0 -pokerPairLow dd 0 -; === Черепа и шарик: позициÑ� шарика, выбор и чиÑ�ло перемешиваний === -skullBallPos dd 0 -skullGuess dd 0 -skullStep dd 0 -skullMax dd 0 -; === РуÑ�Ñ�каÑ� рулетка: барабан, патроны, ход и множитель === -rrBulletMask dd 0 -rrBullets dd 0 -rrChamber dd 0 -rrTurn dd 0 -rrPayout dd 0 -; === Buckshot Roulette: патроны, здоровье, предметы и Ñ�оÑ�тоÑ�ние хода === -bsShells dd 8 dup(0) -bsShellIndex dd 0 -bsShellCount dd 0 -bsLiveCount dd 0 -bsBlankCount dd 0 -bsPlayerHP dd 0 -bsAIHP dd 0 -bsTurn dd 0 -bsDamage dd 1 -bsKnownShell dd 0FFFFFFFFh -bsSkipPlayer dd 0 -bsSkipAI dd 0 -bsPlayerGlass dd 0 -bsPlayerSaw dd 0 -bsPlayerBeer dd 0 -bsPlayerCuffs dd 0 -bsAIGlass dd 0 -bsAISaw dd 0 -bsAIBeer dd 0 -bsAICuffs dd 0 -bsTarget dd 0 -bsShell dd 0 -bsAction dd 0 -; === Мини-игры орел/решка, коÑ�ти и казино-рулетка === -coinPick dd 0 -coinResult dd 0 -diceA dd 0 -diceB dd 0 -diceSum dd 0 -diceChoice dd 0 -casinoRouletteBetType dd 0 -casinoRouletteBetNumber dd 0 -casinoRouletteResult dd 0 -casinoRouletteResultIndex dd 0 -casinoRouletteSpinIndex dd 0 -casinoRouletteSpinSteps dd 0 -casinoRouletteSpinCounter dd 0 -casinoRouletteVisibleCount dd 0 -; === Дурак: руки, колода, козырь, Ñ�тол атаки и защиты === -durakPlayerHand dd 40 dup(0) -durakAIHand dd 40 dup(0) -durakPlayerCnt dd 0 -durakAICnt dd 0 -durakDeckLeft dd 0 -durakTrumpCard dd 0 -durakTrumpSuit dd 0 -durakAttackCard dd 0FFFFFFFFh -durakDefenseCard dd 0FFFFFFFFh -durakPlayerTurn dd 1 -durakChoice dd 0 -durakTableCnt dd 0 -durakAttackCards dd 6 dup(0) -durakDefenseCards dd 6 dup(0FFFFFFFFh) -durakTempHand dd 6 dup(0) -durakSafeTurns dd 0 -durakLoopGuard dd 0 -; === Skill Check, Ñ�треÑ�Ñ�, подозрение казино и турнир-башнÑ� === -skillNeedle dd 0 -skillDir dd 1 -skillSuccessStart dd 0 -skillSuccessEnd dd 0 -skillPerfectPos dd 0 -skillGaugeIndex dd 0 -skillFrameCount dd 0 -skillHits dd 0 -skillMisses dd 0 -skillResult dd 0 -skillPerfects dd 0 -skillDelay dd 45 -casinoSuspicion dd 0 -stressLevel dd 0 -lastGameResult dd 0 -tournamentStage dd 0 -tournamentMode dd 0 -dailyDateKey dd 0 -dailyRewardMask dd 0 -dailyProgressPacked dd 0 -dailyTaskPacked dd 0 -systemTime dw 8 dup(0) -pulseCycles dd 0 -; === Временные Ñ�четчики рангов и маÑ�тей длÑ� оценки покера === -rankCounts db 13 dup(0) -suitCounts db 4 dup(0) - -; === ТекÑ�Ñ‚ интерфейÑ�а: меню, Ñ�иÑ�темные Ñ�ообщениÑ�, банк и Ñ�тавки === -nl db 13,10,0 -dotSpaceText db ". ",0 -clearLines db 13,10,13,10,13,10,13,10,13,10,13,10,0 - -titleText db "==============================",13,10 - db " ASSEMBLER CASINO",13,10 - db "==============================",13,10,0 -menuText db "1. Магазин",13,10 - db "2. 21 / Очко",13,10 - db "3. Poker",13,10 - db "4. CloverPit",13,10 - db "5. Черепа и шарик",13,10 - db "6. РуÑ�Ñ�каÑ� рулетка",13,10 - db "7. Орел и решка",13,10 - db "8. КоÑ�ти",13,10 - db "9. Казино-рулетка",13,10 - db "10. Slot machine",13,10 - db "11. Дурак",13,10 - db "12. Крюк: Skill Check",13,10 - db "13. Buckshot Roulette",13,10 - db "14. Ð�аблюдатель AI vs AI",13,10 - db "15. Обучение",13,10 - db "16. ДоÑ�тижениÑ�",13,10 - db "17. СтатиÑ�тика по играм",13,10 - db "18. Ежедневные заданиÑ�",13,10 - db "19. Ð�аÑ�тройки",13,10 - db "20. Online Casino (Radmin)",13,10 - db "21. Umamusume Скачки",13,10 - - db "25. 3D-КÐ�ЗИÐ�О (DOOM / Wolf3D Raycaster 2.5D) [NEW]",13,10 - - db "0. Exit",13,10,0 -choiceText db "Выбор: ",0 -badChoiceText db "Ð�ет такого пункта.",13,10,0 -accountMenuText db "1. Войти в аккаунт",13,10 - db "2. Создать аккаунт",13,10,0 -accountPromptText db "Введите имÑ� аккаунта латиницей: ",0 -accountBadText db "ИмÑ� должно Ñ�одержать хотÑ� бы одну букву или цифру.",13,10,0 -accountLoginText db "Ð�ккаунт загружен: ",0 -accountCreateText db "Ð�ккаунт Ñ�оздан: ",0 -accountListTitle db "Выберите аккаунт:",13,10,0 -accountNoFilesText db "Сохраненных аккаунтов пока нет.",13,10,0 -accountSelectText db "Ð�омер аккаунта: ",0 -pauseText db 13,10,"Ð�ажмите любую клавишу...",0 -bankText db "Ваш банк: $",0 -betText db "Введите Ñ�тавку: $",0 -betChosenText db "Ð’Ñ‹ поÑ�тавили $",0 -badBetText db "Ставка должна быть чиÑ�лом больше 0.",13,10,0 -tooBigBetText db "У ваÑ� нет Ñ�только денег.",13,10,0 -suspicionText db "Подозрение казино: ",0 -suspicionCalmText db "тихо",13,10,0 -suspicionWatchText db "за тобой Ñ�мотрÑ�Ñ‚",13,10,0 -suspicionHuntText db "охрана Ñ€Ñ�дом",13,10,0 -suspicionUpText db "Подозрение выроÑ�ло.",13,10,0 -suspicionFineText db "Охрана заметила мутную игру. Штраф: $",0 -stressText db "СтреÑ�Ñ� Ñ�тавки: ",0 -stressLowText db "Ñ�покойно",13,10,0 -stressMidText db "пульÑ� раÑ�тет",13,10,0 -stressHighText db "руки дрожат",13,10,0 -stressMaxText db "паника",13,10,0 -cheatMoveText db "ШулерÑ�тво: 3 - подÑ�мотреть, 4 - подменить карту.",13,10,0 -cheatPeekText db "Ты незаметно подÑ�мотрел карту:",13,10,0 -cheatSwapText db "Ты подменил карту под рукавом.",13,10,0 -cheatNoTargetText db "СейчаÑ� нечего подменÑ�ть.",13,10,0 -tournamentTitle db 13,10,"--- Секретный режим: Ð�дÑ�каÑ� башнÑ� ---",13,10,0 -tournamentIntro db "Ð�дÑ�каÑ� башнÑ� казино: 10 Ñ�тапов подрÑ�д. Проиграл - начинаешь заново.",13,10 - db "Вход Ñ�крыт. Код 666 принÑ�Ñ‚. Музыку можно менÑ�ть клавишей M перед Ñ�тапом.",13,10,0 -tournamentStageText db 13,10,"Этап башни: ",0 -tournamentMusicHint db "M - Ñ�лучайно Ñ�менить музыку башни, любаÑ� другаÑ� клавиша - начать Ñ�тап",13,10,0 -secretHellText db 13,10,"Секретный код принÑ�Ñ‚. Казино опуÑ�кает тебÑ� в Ð�дÑ�кую башню...",13,10,0 -hellStageCurseText db "ПроклÑ�тие Ñ�тапа: ",0 -hellCurse1 db "крупье больше не моргает.",13,10,0 -hellCurse2 db "музыка играет, даже еÑ�ли ты проигрываешь.",13,10,0 -hellCurse3 db "каждаÑ� Ñ�тавка пахнет Ñ�ерой.",13,10,0 -hellCurse4 db "охранник уже знает твое имÑ�.",13,10,0 -tournamentFailText db 13,10,"Ð�дÑ�каÑ� башнÑ� закрыла двери. Турнир начинаетÑ�Ñ� заново.",13,10,0 -tournamentWinText db 13,10,"ТЫ ВЫЖИЛ Ð’ Ð�ДСКОЙ БÐ�ШÐ�Е! Секретный бонуÑ�: $66600",13,10,0 -tournamentFire1 db 13,10," . * .",13,10," ASSEMBLER CASINO",13,10," . | .",13,10," ___ /---\ ___",13,10," /___\ | T | /___\",13,10,0 -tournamentFire2 db 13,10," * \ | / \ | / *",13,10," -- TOWER CLEARED --",13,10," * / | \ / | \ *",13,10," ___ /---\ ___",13,10," /___\ | 10| /___\",13,10,0 -tournamentFire3 db 13,10," * . * . * . * . * . * . *",13,10," $$$ FIREWORKS $$$",13,10," . * . * . * . * . * . * .",13,10," \ \ | / /",13,10," \__\_|_/__/",13,10,0 -tournamentFire4 db 13,10," ============ JACKPOT SKY ============",13,10," * * * * *",13,10," * CASINO CHAMPION *",13,10," * * * * *",13,10," =====================================",13,10,0 -dailyTitle db 13,10,"--- Ежедневные заданиÑ� ---",13,10,0 -dailyIntro db "Каждый календарный день казино выбирает 3 заданиÑ� из 40.",13,10,0 -dailyDateText db "Дата заданиÑ�: ",0 -dailyPoolText db "Пул заданий: 40. СегоднÑ� выбрано: 3",13,10,0 -dailySlashText db " / ",0 -dailyRewardText db " Ð�аграда: $",0 -dailyClaimText db "ЕжедневнаÑ� награда получена: +$",0 -dailyDoneText db " [получено]",13,10,0 -dailyOpenText db " [в процеÑ�Ñ�е]",13,10,0 -settingsTitle db 13,10,"--- Ð�аÑ�тройки казино ---",13,10,0 -settingsMenuText db "1. Тише",13,10 - db "2. Громче",13,10 - db "3. Профиль анимаций",13,10 - db "4. Переключить интро",13,10 - db "5. Переключить DBD-окно",13,10 - db "0. Ð�азад",13,10 - db "Выбор: ",0 -settingsVolumeText db "ГромкоÑ�ть: ",0 -settingsVolumeHint db "0 - без звука, 10 - макÑ�имум",13,10,0 -settingsModeText db "Профиль анимаций: ",0 -settingsNormalText db "обычный",13,10,0 -settingsLowText db "Ñ�лабый ПК",13,10,0 -settingsIntroText db "Интро: ",0 -settingsDbdText db "DBD-окно: ",0 -settingsOnText db "вкл",13,10,0 -settingsOffText db "выкл",13,10,0 -settingsCinematicText db "Cinematic - макÑ�имум",13,10,0 -settingsAdaptiveText db "Adaptive - мÑ�гче",13,10,0 -settingsStableText db "Stable - меньше Ñ€Ñ�би",13,10,0 -settingsAnimHintText db "Cinematic: вÑ�е кадры; Adaptive: меньше Ñ€Ñ�би; Stable: длÑ� Ñ�лабых ПК.",13,10,0 -vipStatusText db "VIP-Ñ�татуÑ�: ",0 -vipBronzeText db "Bronze",13,10,0 -vipSilverText db "Silver",13,10,0 -vipGoldText db "Gold",13,10,0 -vipDiamondText db "Diamond",13,10,0 -vipTaxText db "КомиÑ�Ñ�иÑ� казино: $",0 -secretEndingTitle db 13,10,"========================================",13,10," КÐ�ЗИÐ�О ПРИЗÐ�Ð�ЛО ТЕБЯ СВОИМ",13,10,"========================================",13,10,0 -secretEndingBody db "Ты Ñ�обрал вÑ�е доÑ�тижениÑ�, Ñ�купил рубашки и вынеÑ� банк так, что крупье больше не Ñ�порит.",13,10,"Двери Ñ�лужебного лифта открываютÑ�Ñ�. Ð�а табличке одна фраза: HOUSE PLAYER.",13,10,"СекретнаÑ� концовка открыта.",13,10,0 -secretEndingArt1 db " .---. .---. .---.",13,10," / $ / / VIP / / $ /",13,10," \\____/ \\____/ \\____/",13,10,0 -secretEndingArt2 db " ======= ASSEMBLER CASINO PRIVATE FLOOR =======",13,10," cards slots roulette secrets",13,10," =================================================",13,10,0 -dailyReadyText db " [готово к получению]",13,10,0 -dailyTaskName01 db "Сыграть 3 игры",0 -dailyTaskName02 db "Сыграть 5 игр",0 -dailyTaskName03 db "Сыграть 7 игр",0 -dailyTaskName04 db "Победить 1 раз",0 -dailyTaskName05 db "Победить 2 раза",0 -dailyTaskName06 db "Победить 3 раза",0 -dailyTaskName07 db "Проиграть 1 раз",0 -dailyTaskName08 db "Проиграть 2 раза",0 -dailyTaskName09 db "Сделать ничью 1 раз",0 -dailyTaskName10 db "ПоÑ�тавить от $5000",0 -dailyTaskName11 db "ПоÑ�тавить от $5000 три раза",0 -dailyTaskName12 db "ПоÑ�тавить от $10000",0 -dailyTaskName13 db "Сыграть в 21",0 -dailyTaskName14 db "Победить в 21",0 -dailyTaskName15 db "Сыграть в Poker",0 -dailyTaskName16 db "Победить в Poker",0 -dailyTaskName17 db "Сыграть в CloverPit",0 -dailyTaskName18 db "Победить в CloverPit",0 -dailyTaskName19 db "Сыграть в руÑ�Ñ�кую рулетку",0 -dailyTaskName20 db "Победить в руÑ�Ñ�кую рулетку",0 -dailyTaskName21 db "Сыграть в черепа",0 -dailyTaskName22 db "Победить в черепа",0 -dailyTaskName23 db "Сыграть в орла и решку",0 -dailyTaskName24 db "Победить в орла и решку",0 -dailyTaskName25 db "Сыграть в коÑ�ти",0 -dailyTaskName26 db "Победить в коÑ�ти",0 -dailyTaskName27 db "Сыграть в казино-рулетку",0 -dailyTaskName28 db "Победить в казино-рулетку",0 -dailyTaskName29 db "Сыграть в Slot machine",0 -dailyTaskName30 db "Победить в Slot machine",0 -dailyTaskName31 db "Сыграть в дурака",0 -dailyTaskName32 db "Победить в дурака",0 -dailyTaskName33 db "Сыграть в Skill Check",0 -dailyTaskName34 db "Победить в Skill Check",0 -dailyTaskName35 db "Сыграть 2 карточные игры",0 -dailyTaskName36 db "Победить в карточной игре",0 -dailyTaskName37 db "Сыграть 3 игры удачи",0 -dailyTaskName38 db "Победить 2 раза в играх удачи",0 -dailyTaskName39 db "Сыграть 2 опаÑ�ные игры",0 -dailyTaskName40 db "Победить в опаÑ�ной игре",0 -dailyTaskNameTable dd OFFSET dailyTaskName01, OFFSET dailyTaskName02, OFFSET dailyTaskName03, OFFSET dailyTaskName04 - dd OFFSET dailyTaskName05, OFFSET dailyTaskName06, OFFSET dailyTaskName07, OFFSET dailyTaskName08 - dd OFFSET dailyTaskName09, OFFSET dailyTaskName10, OFFSET dailyTaskName11, OFFSET dailyTaskName12 - dd OFFSET dailyTaskName13, OFFSET dailyTaskName14, OFFSET dailyTaskName15, OFFSET dailyTaskName16 - dd OFFSET dailyTaskName17, OFFSET dailyTaskName18, OFFSET dailyTaskName19, OFFSET dailyTaskName20 - dd OFFSET dailyTaskName21, OFFSET dailyTaskName22, OFFSET dailyTaskName23, OFFSET dailyTaskName24 - dd OFFSET dailyTaskName25, OFFSET dailyTaskName26, OFFSET dailyTaskName27, OFFSET dailyTaskName28 - dd OFFSET dailyTaskName29, OFFSET dailyTaskName30, OFFSET dailyTaskName31, OFFSET dailyTaskName32 - dd OFFSET dailyTaskName33, OFFSET dailyTaskName34, OFFSET dailyTaskName35, OFFSET dailyTaskName36 - dd OFFSET dailyTaskName37, OFFSET dailyTaskName38, OFFSET dailyTaskName39, OFFSET dailyTaskName40 -cheatAppliedText db "CHEAT ACTIVATED: ",0 -cheatBadText db "Unknown cheat code.",13,10,0 -cheatMoneyText db "+$50000",13,10,0 -cheatSevenText db "+$7777",13,10,0 -cheatWinText db "next loss becomes win",13,10,0 -cheatGodText db "losses become wins",13,10,0 -cheatFairText db "fair play restored",13,10,0 -cheatGoalText db "bank moved to current goal",13,10,0 -cheatResetText db "bank reset to $10000",13,10,0 -cheatEasyText db "AI difficulty EASY",13,10,0 -cheatNormalText db "AI difficulty NORMAL",13,10,0 -cheatHardText db "AI difficulty HARD",13,10,0 -cheatJackpotText db "next slot spin is forced jackpot",13,10,0 -cheatRichText db "+$250000",13,10,0 -cheatDoubleText db "bank doubled",13,10,0 -cheatPoorText db "bank set to $1",13,10,0 -cheatShopText db "+$30000 for shop",13,10,0 -cheatBacksText db "all card backs unlocked",13,10,0 -cheatCharmText db "luck talisman maxed",13,10,0 -cheatNoCharmText db "luck talisman removed",13,10,0 -cheatAchText db "all achievements unlocked",13,10,0 -cheatSavedText db "CHEAT: loss changed into win.",13,10,0 -cheatCodeMoney db "MONEYRAIN",0 -cheatCodeSeven db "SEVENS",0 -cheatCodeWin db "WINNEXT",0 -cheatCodeGod db "GODMODE",0 -cheatCodeFair db "FAIRPLAY",0 -cheatCodeGoal db "GOAL",0 -cheatCodeReset db "RESETBANK",0 -cheatCodeEasy db "EASYAI",0 -cheatCodeNormal db "NORMALAI",0 -cheatCodeHard db "HARDAI",0 -cheatCodeJackpot db "JACKPOT",0 -cheatCodeRich db "HIGHROLLER",0 -cheatCodeDouble db "DOUBLECASH",0 -cheatCodePoor db "ONEBUCK",0 -cheatCodeShop db "SHOPPING",0 -cheatCodeBacks db "ALLBACKS",0 -cheatCodeCharm db "MAXCHARM",0 -cheatCodeNoCharm db "NOCHARM",0 -cheatCodeAch db "ACHIEVER",0 -moneyWinText db "Выигрыш: +$",0 -moneyLoseText db "Проигрыш: -$",0 -moneyDrawText db "Ставка возвращаетÑ�Ñ�.",13,10,0 -casinoKickText db 13,10,"У ваÑ� не оÑ�талоÑ�ÑŒ денег. ВаÑ� выводÑ�Ñ‚ из казино.",13,10,0 -casinoExitText db "Ð�ажмите любую клавишу, чтобы выйти...",0 -welcomeText db 13,10,"Добро пожаловать в ASSEMBLER CASINO!",13,10,"Удача любит Ñ�мелых, но казино любит математику.",13,10,0 -difficultyText db 13,10,"СложноÑ�ть AI: 1 - Easy, 2 - Normal, 3 - Hard: ",0 -difficultyNowText db "СложноÑ�ть AI: ",0 -easyName db "Easy",13,10,0 -normalName db "Normal",13,10,0 -hardName db "Hard",13,10,0 -statsGamesText db "Игр Ñ�ыграно: ",0 -statsWinsText db "Побед: ",0 -statsLossText db "Поражений: ",0 -statsDrawText db "Ð�ичьих: ",0 -statsBestWinText db "МакÑ�. выигрыш: $",0 -statsBestLossText db "МакÑ�. проигрыш: $",0 -statsByGameTitle db 13,10,"--- СтатиÑ�тика и лидеры казино ---",13,10,0 -statsLinePlayed db " игр: ",0 -statsLineWins db " побед: ",0 -statsLineLoss db " поражений: ",0 -statsLineDraw db " ничьих: ",0 -leaderCurrentTitle db "Текущий аккаунт:",13,10,0 -leaderTitle db 13,10,"Лидеры Ñ�реди вÑ�ех аккаунтов:",13,10,0 -leaderNoDataText db "Ð�ет Ñ�охранений аккаунтов.",13,10,0 -leaderBankText db "Самый большой банк: ",0 -leaderWinsText db "Больше вÑ�его побед: ",0 -leaderLossText db "Больше вÑ�его поражений: ",0 -leaderGameTitle db 13,10,"Лидеры по играм:",13,10,0 -leaderGameWinText db " победы: ",0 -leaderGameLossText db " поражениÑ�: ",0 -leaderDashText db "-",0 -leaderOpenText db " (",0 -leaderCloseText db ")",0 -leaderMoneyPrefix db "$",0 -statsGame21 db "21 / Очко",0 -statsGamePoker db "Poker",0 -statsGameClover db "CloverPit",0 -statsGameRR db "РуÑ�Ñ�каÑ� рулетка",0 -statsGameSkulls db "Черепа",0 -statsGameCoin db "Орел/решка",0 -statsGameDice db "КоÑ�ти",0 -statsGameCasinoRoulette db "Казино-рулетка",0 -statsGameClassicSlot db "Slot machine",0 -statsGameDurak db "Дурак",0 -statsGameSkillCheck db "Крюк: Skill Check",0 -statsGameNames dd OFFSET statsGame21, OFFSET statsGamePoker, OFFSET statsGameClover, OFFSET statsGameRR, OFFSET statsGameSkulls - dd OFFSET statsGameCoin, OFFSET statsGameDice, OFFSET statsGameCasinoRoulette, OFFSET statsGameClassicSlot, OFFSET statsGameDurak - dd OFFSET statsGameSkillCheck -bankRecoveredText db "ПоÑ�ле прошлого визита казино выдало новый Ñ�тартовый банк: $10000",13,10,0 -saveTamperedText db "Сохранение повреждено или изменено. Казино выдало чиÑ�тый Ñ�тартовый банк.",13,10,0 -goalText db "Цель игры: довеÑ�ти банк до $",0 -victoryText db 13,10,"+====================================+",13,10 - db "| ДЖЕКПОТ ЖИЗÐ�И |",13,10 - db "+====================================+",13,10,13,10,0 -victoryReachedText db "Ты поднÑ�л банк до $",0 -victoryTailText db "Охрана уже нервничает.",13,10 - db "Казино признает поражение.",13,10,13,10 - db "Забирай выигрыш и уходи краÑ�иво.",13,10,0 -victoryExitText db "Ð�ажмите любую клавишу, чтобы продолжить игру...",0 -nextGoalText db "СледующаÑ� цель: $",0 -croupierPrefix db 13,10,"Крупье: ",0 -croupierWin1 db "КраÑ�иво. Фишки идут к вам.",13,10,0 -croupierWin2 db "Стол Ñ�егоднÑ� Ñ�вно на вашей Ñ�тороне.",13,10,0 -croupierWin3 db "Хороший удар по банку казино.",13,10,0 -croupierLose1 db "Казино забирает Ñ�тавку.",13,10,0 -croupierLose2 db "Ð�е лучший раÑ�клад, но вечер еще живой.",13,10,0 -croupierLose3 db "Фишки уходÑ�Ñ‚ Ñ�о Ñ�тола.",13,10,0 -croupierDraw1 db "Ставка оÑ�таетÑ�Ñ� при ваÑ�.",13,10,0 -croupierDraw2 db "Ð�икто не Ñ�двинул банк. Играем дальше.",13,10,0 -croupierDraw3 db "Ровно. Без победителÑ�.",13,10,0 -croupierWinList dd OFFSET croupierWin1, OFFSET croupierWin2, OFFSET croupierWin3 -croupierLoseList dd OFFSET croupierLose1, OFFSET croupierLose2, OFFSET croupierLose3 -croupierDrawList dd OFFSET croupierDraw1, OFFSET croupierDraw2, OFFSET croupierDraw3 -dealerFileName db "assets\data\dealer_phrases.txt",0 -pulseTitleText db 13,10,"ПульÑ� Ñ�тавки:",13,10,0 -pulseFrame1 db " _/\_ Ñ�покойно",13,10,0 -pulseFrame2 db " _/\/\_ напрÑ�жение",13,10,0 -pulseFrame3 db " _/\/\/\_ риÑ�к",13,10,0 -pulseFrame4 db " _/\/\/\/\_ Ñ�ердце колотитÑ�Ñ�",13,10,0 -pulseFrame5 db " _/\/\_/\_ вдох...",13,10,0 -observerTitle db 13,10,"--- Ð�аблюдатель AI vs AI ---",13,10,0 -observerIntro db "AI-1 и AI-2 играют 5 быÑ�трых раундов в 21 без Ñ�тавок.",13,10,0 -observerRoundText db 13,10,"Раунд ",0 -observerAI1Text db "AI-1 очки: ",0 -observerAI2Text db "AI-2 очки: ",0 -observerWin1Text db "AI-1 забирает раунд.",13,10,0 -observerWin2Text db "AI-2 забирает раунд.",13,10,0 -observerDrawText db "Ð�ичьÑ� между железками.",13,10,0 -observerDoneText db 13,10,"Ð�аблюдение окончено.",13,10,0 -observerMenuText db "1. РуÑ�Ñ�каÑ� рулетка",13,10 - db "2. 21 / Очко",13,10 - db "3. Poker",13,10 - db "4. Дурак",13,10 - db "0. Ð�азад",13,10 - db "Выбор: ",0 -observer21Title db 13,10,"--- AI vs AI: 21 / Очко ---",13,10,0 -observerPokerTitle db 13,10,"--- AI vs AI: Poker ---",13,10,0 -observerDurakTitle db 13,10,"--- AI vs AI: Дурак ---",13,10,0 -observerRRTitle db 13,10,"--- AI vs AI: РуÑ�Ñ�каÑ� рулетка ---",13,10,0 -observerAI1CardsText db 13,10,"Карты AI-1:",13,10,0 -observerAI2CardsText db 13,10,"Карты AI-2:",13,10,0 -observerAI1RaiseText db "AI-1 повышает Ñ�тавку.",13,10,0 -observerAI2RaiseText db "AI-2 повышает Ñ�тавку.",13,10,0 -observerCallText db "Соперник отвечает.",13,10,0 -observerFold1Text db "AI-1 делает фолд.",13,10,0 -observerFold2Text db "AI-2 делает фолд.",13,10,0 -observerShotAI1Text db "Ð’Ñ‹Ñ�трел доÑ�талÑ�Ñ� AI-1. Победил AI-2.",13,10,0 -observerShotAI2Text db "Ð’Ñ‹Ñ�трел доÑ�талÑ�Ñ� AI-2. Победил AI-1.",13,10,0 -shopMainMenuText db "1. Рубашки карт",13,10 - db "2. ТалиÑ�маны",13,10 - db "3. БеÑ�тиарий талиÑ�манов",13,10 - db "0. Ð�азад",13,10 - db "Выбор: ",0 -shopBackTitle db 13,10,"--- Магазин: рубашки карт ---",13,10,0 -shopCharmTitle db 13,10,"--- Магазин: талиÑ�маны ---",13,10,0 -shopBackMenuText db "1. СинÑ�Ñ� рубашка карт - $3000",13,10 - db "2. КраÑ�наÑ� рубашка карт - $3000",13,10 - db "3. ЗолотаÑ� рубашка карт - $10000",13,10 - db "4. Рубашка Череп - $12000",13,10 - db "5. Rubashka CloverPit - $15000",13,10 - db "6. Rubashka Arcane kart - $17000",13,10 - db "7. Rubashka Noir kart - $18000",13,10 - db "8. Rubashka Diamond kart - $20000",13,10 - db "9. Rubashka Rider kart - $22000",13,10 - db "10. Rubashka Bee kart - $22000",13,10 - db "11. Rubashka Fan kart - $23000",13,10 - db "12. Rubashka Web kart - $24000",13,10 - db "0. Ð�азад",13,10 - db "Выбор: ",0 -shopCharmMenuText db "1. ТалиÑ�ман Клевер: 7%, 3 зарÑ�да - $12000",13,10 - db "2. ТалиÑ�ман Колокол: 14%, 3 зарÑ�да, +4 подозрениÑ� - $18000",13,10 - db "3. ТалиÑ�ман Ð�лмаз: 21%, 3 зарÑ�да, +8 подозрениÑ� - $25000",13,10 - db "4. ТалиÑ�ман Череп: 28%, 2 зарÑ�да, штраф половина Ñ�тавки - $32000",13,10 - db "5. ТалиÑ�ман Паутина: 35%, 1 зарÑ�д, +20 подозрениÑ� - $40000",13,10 - db "6. ТалиÑ�ман Пчела: 12%, 5 зарÑ�дов - $30000",13,10 - db "7. ТалиÑ�ман Луна: 18%, 4 зарÑ�да, +8 подозрениÑ� - $36000",13,10 - db "8. ТалиÑ�ман Корона: 24%, 2 зарÑ�да, +12 подозрениÑ� - $52000",13,10 - db "9. ТалиÑ�ман Зеркало: 16%, 4 зарÑ�да, +6 подозрениÑ� - $42000",13,10 - db "10. ТалиÑ�ман КоÑ�ть: 10%, 6 зарÑ�дов - $35000",13,10 - db "11. КроваваÑ� монета: 40%, 1 зарÑ�д, штраф 25% Ñ�тавки и +25 подозрениÑ� - $65000",13,10 - db "12. ПеÑ�очные чаÑ�Ñ‹: 22%, 2 зарÑ�да, +15 подозрениÑ� - $48000",13,10 - db "13. Подкова: 9%, 8 зарÑ�дов - $39000",13,10 - db "14. МаÑ�ка джокера: 33%, 1 зарÑ�д, +30 подозрениÑ� - $70000",13,10 - db "15. Перо феникÑ�а: 26%, 2 зарÑ�да, +10 подозрениÑ� - $56000",13,10 - db "16. Сломанный компаÑ�: 19%, 3 зарÑ�да, +12 подозрениÑ� - $44000",13,10 - db "17. Золотой зуб: 15%, 5 зарÑ�дов, штраф 20% Ñ�тавки - $47000",13,10 - db "18. ХруÑ�тальный глаз: 31%, 1 зарÑ�д, +18 подозрениÑ� - $60000",13,10 - db "19. Ржавый ключ: 13%, 6 зарÑ�дов - $41000",13,10 - db "20. ЧернаÑ� Ñ�веча: 38%, 1 зарÑ�д, штраф 33% Ñ�тавки и +35 подозрениÑ� - $76000",13,10 - db "21. СчаÑ�тливаÑ� фишка: 20%, 4 зарÑ�да - $50000",13,10 - db "22. Змеиное кольцо: 29%, 2 зарÑ�да, +16 подозрениÑ� - $62000",13,10 - db "23. ОÑ�колок туза: 17%, 5 зарÑ�дов, +7 подозрениÑ� - $53000",13,10 - db "24. Договор Ñ� дьÑ�волом: 50%, 1 зарÑ�д, штраф 50% Ñ�тавки и +45 подозрениÑ� - $100000",13,10 - db "0. Ð�азад",13,10 - db "Выбор: ",0 -shopTitle db 13,10,"--- Магазин казино ---",13,10,0 -shopMenuText db "1. СинÑ�Ñ� рубашка карт - $3000",13,10 - db "2. КраÑ�наÑ� рубашка карт - $3000",13,10 - db "3. ЗолотаÑ� рубашка карт - $10000",13,10 - db "4. Рубашка Череп - $12000",13,10 - db "5. Рубашка CloverPit - $15000",13,10 - db "6. ТалиÑ�ман Клевер: 7%, 3 зарÑ�да - $12000",13,10 - db "7. ТалиÑ�ман Колокол: 14%, 3 зарÑ�да - $18000",13,10 - db "8. ТалиÑ�ман Ð�лмаз: 21%, 3 зарÑ�да - $25000",13,10 - db "9. Rubashka Arcane kart - $17000",13,10 - db "10. Rubashka Noir kart - $18000",13,10 - db "11. Rubashka Diamond kart - $20000",13,10 - db "12. Rubashka Rider kart - $22000",13,10 - db "13. Rubashka Bee kart - $22000",13,10 - db "14. Rubashka Fan kart - $23000",13,10 - db "15. Rubashka Web kart - $24000",13,10 - db "0. Ð�азад",13,10 - db "Выбор: ",0 -shopBackText db "ТекущаÑ� рубашка: ",0 -shopBackGray db "СераÑ�",13,10,0 -shopBackBlue db "СинÑ�Ñ� волна",13,10,0 -shopBackRed db "КраÑ�ный креÑ�Ñ‚",13,10,0 -shopBackGold db "Золотой блеÑ�к",13,10,0 -shopBackSkull db "Череп",13,10,0 -shopBackClover db "CloverPit",13,10,0 -shopBackArcane db "Arcane",13,10,0 -shopBackNoir db "Noir",13,10,0 -shopBackDiamond db "Diamond",13,10,0 -shopBackRider db "Rider",13,10,0 -shopBackBee db "Bee",13,10,0 -shopBackFan db "Fan",13,10,0 -shopBackWeb db "Web",13,10,0 -shopCharmText db "ТалиÑ�ман: ",0 -shopCharmNone db "нет",13,10,0 -shopCharmClover db "Клевер",0 -shopCharmBell db "Колокол",0 -shopCharmDiamond db "Ð�лмаз",0 -shopCharmSkull db "Череп",0 -shopCharmWeb db "Паутина",0 -shopCharmBee db "Пчела",0 -shopCharmMoon db "Луна",0 -shopCharmCrown db "Корона",0 -shopCharmMirror db "Зеркало",0 -shopCharmDice db "КоÑ�ть",0 -shopCharmBlood db "КроваваÑ� монета",0 -shopCharmHourglass db "ПеÑ�очные чаÑ�Ñ‹",0 -shopCharmHorseshoe db "Подкова",0 -shopCharmJoker db "МаÑ�ка джокера",0 -shopCharmPhoenix db "Перо феникÑ�а",0 -shopCharmCompass db "Сломанный компаÑ�",0 -shopCharmTooth db "Золотой зуб",0 -shopCharmEye db "ХруÑ�тальный глаз",0 -shopCharmKey db "Ржавый ключ",0 -shopCharmCandle db "ЧернаÑ� Ñ�веча",0 -shopCharmChip db "СчаÑ�тливаÑ� фишка",0 -shopCharmSnake db "Змеиное кольцо",0 -shopCharmAce db "ОÑ�колок туза",0 -shopCharmDevil db "Договор Ñ� дьÑ�волом",0 -bestiaryTitle db 13,10,"--- БеÑ�тиарий талиÑ�манов ---",13,10,0 -bestiaryMenuText db "--- Обычные ---",13,10 - db "1. Клевер",13,10 - db "2. Колокол",13,10 - db "6. Пчела",13,10 - db "10. КоÑ�ть",13,10 - db "13. Подкова",13,10 - db "19. Ржавый ключ",13,10 - db "--- Редкие ---",13,10 - db "3. Ð�лмаз",13,10 - db "7. Луна",13,10 - db "9. Зеркало",13,10 - db "12. ПеÑ�очные чаÑ�Ñ‹",13,10 - db "15. Перо феникÑ�а",13,10 - db "16. Сломанный компаÑ�",13,10 - db "17. Золотой зуб",13,10 - db "21. СчаÑ�тливаÑ� фишка",13,10 - db "23. ОÑ�колок туза",13,10 - db "--- ПроклÑ�тые ---",13,10 - db "4. Череп",13,10 - db "5. Паутина",13,10 - db "11. КроваваÑ� монета",13,10 - db "14. МаÑ�ка джокера",13,10 - db "20. ЧернаÑ� Ñ�веча",13,10 - db "22. Змеиное кольцо",13,10 - db "--- Легендарные ---",13,10 - db "8. Корона",13,10 - db "18. ХруÑ�тальный глаз",13,10 - db "24. Договор Ñ� дьÑ�волом",13,10 - db "0. Ð�азад",13,10 - db "Выбор: ",0 -bestiaryGoodText db "ПлюÑ�: ",0 -bestiaryBadText db "МинуÑ�: ",0 -bestiaryBackText db 13,10,"0 - назад к Ñ�пиÑ�ку беÑ�тиариÑ�: ",0 -bestiaryCloverArt db 13,10," .-. .-.",13,10," .' V '. CLOVER",13,10," \ \|/ /",13,10," `-+-'",13,10,0 -bestiaryBellArt db 13,10," .---.",13,10," / ___ \ BELL",13,10," / / \ ",13,10," \_\___/_/",13,10," (_) ",13,10,0 -bestiaryDiamondArt db 13,10," /",13,10," /##\ DIAMOND",13,10," /####",13,10," \####/",13,10," \##/",13,10," \/",13,10,0 -bestiarySkullArt db 13,10," .-''''-.",13,10," / O O \ SKULL",13,10," | __ |",13,10," | .____. |",13,10," \__||||__/",13,10,0 -bestiaryWebArt db 13,10," \ | /",13,10," ---\ | /--- WEB",13,10," ---- @ ----",13,10," ---/ | \---",13,10," / | ",13,10,0 -bestiaryBeeArt db 13,10," __",13,10," __/o \__ BEE",13,10," / \__/ ",13,10," \__/==\__/",13,10," \__/",13,10,0 -bestiaryMoonArt db 13,10," .--.",13,10," .' _/ MOON",13,10," / .'",13,10," \ '.",13,10," '.__",13,10,0 -bestiaryCloverInfo db "Клевер: 7%, 3 зарÑ�да.",13,10,"ПлюÑ�: может полноÑ�тью Ñ�паÑ�ти проигранную Ñ�тавку.",13,10,"МинуÑ�: Ñ�лабый шанÑ�, без дополнительных бонуÑ�ов.",13,10,0 -bestiaryBellInfo db "Колокол: 14%, 3 зарÑ�да.",13,10,"ПлюÑ�: чаще Ñ�паÑ�ает проигрыш.",13,10,"МинуÑ�: звон привлекает казино: +4 подозрениÑ� при Ñ�рабатывании.",13,10,0 -bestiaryDiamondInfo db "Ð�лмаз: 21%, 3 зарÑ�да.",13,10,"ПлюÑ�: Ñ�ильный шанÑ� Ñ�паÑ�ениÑ�.",13,10,"МинуÑ�: блеÑ�к палитÑ�Ñ� охране: +8 подозрениÑ�.",13,10,0 -bestiarySkullInfo db "Череп: 28%, 2 зарÑ�да.",13,10,"ПлюÑ�: выÑ�окий шанÑ� не потерÑ�ть вÑ�ÑŽ Ñ�тавку.",13,10,"МинуÑ�: забирает половину Ñ�тавки даже при Ñ�паÑ�ении.",13,10,0 -bestiaryWebInfo db "Паутина: 35%, 1 зарÑ�д.",13,10,"ПлюÑ�: почти аварийнаÑ� кнопка против проигрыша.",13,10,"МинуÑ�: +20 подозрениÑ�, зарÑ�д один.",13,10,0 -bestiaryBeeInfo db "Пчела: 12%, 5 зарÑ�дов.",13,10,"ПлюÑ�: много попыток, хороший талиÑ�ман на длинную игру.",13,10,"МинуÑ�: шанÑ� ниже, чем у дорогих талиÑ�манов.",13,10,0 -bestiaryMoonInfo db "Луна: 18%, 4 зарÑ�да.",13,10,"ПлюÑ�: баланÑ� шанÑ�а и зарÑ�дов.",13,10,"МинуÑ�: лунный Ñ�вет выдает шулера: +8 подозрениÑ�.",13,10,0 -bestiaryCrownArt db 13,10," _^_",13,10," .'___'. CROWN",13,10," /_/|_|\_",13,10," /___",13,10,0 -bestiaryMirrorArt db 13,10," .----.",13,10," / .--. \ MIRROR",13,10," | | <> | |",13,10," \ '--' /",13,10," '----'",13,10,0 -bestiaryDiceArt db 13,10," +-----+",13,10," | o o | DICE",13,10," | o |",13,10," | o o |",13,10," +-----+",13,10,0 -bestiaryBloodArt db 13,10," .---.",13,10," / $ $ \ BLOOD COIN",13,10," | *** |",13,10," \_===_/",13,10," drip",13,10,0 -bestiaryHourglassArt db 13,10," \-----/",13,10," \.../ HOURGLASS",13,10," \./",13,10," /\",13,10," /___",13,10,0 -bestiaryCrownInfo db "Корона: 24%, 2 зарÑ�да.",13,10,"ПлюÑ�: Ñ�олидный шанÑ� Ñ�паÑ�ениÑ�.",13,10,"МинуÑ�: корона Ñ�лишком заметна: +12 подозрениÑ�.",13,10,0 -bestiaryMirrorInfo db "Зеркало: 16%, 4 зарÑ�да.",13,10,"ПлюÑ�: неÑ�колько Ñ�табильных попыток обмануть проигрыш.",13,10,"МинуÑ�: отражение палит руки: +6 подозрениÑ�.",13,10,0 -bestiaryDiceInfo db "КоÑ�ть: 10%, 6 зарÑ�дов.",13,10,"ПлюÑ�: много зарÑ�дов, можно жить долго.",13,10,"МинуÑ�: шанÑ� маленький, Ñ�то талиÑ�ман терпениÑ�.",13,10,0 -bestiaryBloodInfo db "КроваваÑ� монета: 40%, 1 зарÑ�д.",13,10,"ПлюÑ�: Ñ�амый резкий шанÑ� Ñ�паÑ�ениÑ�.",13,10,"МинуÑ�: забирает 25% Ñ�тавки и дает +25 подозрениÑ�.",13,10,0 -bestiaryHourglassInfo db "ПеÑ�очные чаÑ�Ñ‹: 22%, 2 зарÑ�да.",13,10,"ПлюÑ�: надежнее Ñ�реднего.",13,10,"МинуÑ�: времÑ� не любит Ñ�видетелей: +15 подозрениÑ�.",13,10,0 -bestiaryHorseshoeArt db 13,10," __ __",13,10," / \_/ \ HORSESHOE",13,10," | o o |",13,10," \__ __/",13,10," |_|",13,10,0 -bestiaryJokerArt db 13,10," .-^^-.",13,10," / o o \ JOKER",13,10," | .--. |",13,10," \_\__/ _/",13,10," /==\",13,10,0 -bestiaryPhoenixArt db 13,10," /\",13,10," ___/ \___ PHOENIX",13,10," / / /\ \ ",13,10," /_||_\",13,10," \/",13,10,0 -bestiaryCompassArt db 13,10," .---.",13,10," / N \ COMPASS",13,10," | W-+-E |",13,10," \ S /",13,10," '--?'",13,10,0 -bestiaryToothArt db 13,10," .--.",13,10," /$ $\ GOLD TOOTH",13,10," | __ |",13,10," \____/",13,10," drip",13,10,0 -bestiaryEyeArt db 13,10," .-------.",13,10," / .---. \ EYE",13,10," | ( 0 ) |",13,10," \ '---' /",13,10," '-------'",13,10,0 -bestiaryKeyArt db 13,10," __",13,10," ___/ \___ KEY",13,10," (___ ___)",13,10," |__|==",13,10," ==",13,10,0 -bestiaryCandleArt db 13,10," )",13,10," ( ) CANDLE",13,10," .-#-.",13,10," |###|",13,10," |___|",13,10,0 -bestiaryChipArt db 13,10," .-----.",13,10," / $ $ $ \ CHIP",13,10," | $ 777 $ |",13,10," \ $ $ $ /",13,10," '-----'",13,10,0 -bestiarySnakeArt db 13,10," __",13,10," __/ \__ SNAKE RING",13,10," / _ _ ",13,10," \_/ \/ \_/",13,10," hiss",13,10,0 -bestiaryAceArt db 13,10," .---.",13,10," / A \ ACE SHARD",13,10," | ^ |",13,10," \ /_\ /",13,10," '---'",13,10,0 -bestiaryDevilArt db 13,10," /\ /\",13,10," / \_/ \ DEVIL",13,10," | $ $ |",13,10," | ___ |",13,10," \_/###\_/",13,10,0 -bestiaryHorseshoeInfo db "Подкова: 9%, 8 зарÑ�дов.",13,10,"ПлюÑ�: много попыток, хорошо длÑ� длинных Ñ�еÑ�Ñ�ий.",13,10,"МинуÑ�: шанÑ� маленький, Ñ�паÑ�ает редко.",13,10,0 -bestiaryJokerInfo db "МаÑ�ка джокера: 33%, 1 зарÑ�д.",13,10,"ПлюÑ�: Ñ�ильный шанÑ� резко отменить проигрыш.",13,10,"МинуÑ�: Ñ�лишком театрально: +30 подозрениÑ�.",13,10,0 -bestiaryPhoenixInfo db "Перо феникÑ�а: 26%, 2 зарÑ�да.",13,10,"ПлюÑ�: хороший шанÑ�, будто Ñ�тавка воÑ�креÑ�ает из пепла.",13,10,"МинуÑ�: +10 подозрениÑ� при Ñ�рабатывании.",13,10,0 -bestiaryCompassInfo db "Сломанный компаÑ�: 19%, 3 зарÑ�да.",13,10,"ПлюÑ�: Ñ�редний талиÑ�ман без денежного штрафа.",13,10,"МинуÑ�: ведет криво: +12 подозрениÑ�.",13,10,0 -bestiaryToothInfo db "Золотой зуб: 15%, 5 зарÑ�дов.",13,10,"ПлюÑ�: много зарÑ�дов при нормальном шанÑ�е.",13,10,"МинуÑ�: берет плату 20% Ñ�тавки при Ñ�паÑ�ении.",13,10,0 -bestiaryEyeInfo db "ХруÑ�тальный глаз: 31%, 1 зарÑ�д.",13,10,"ПлюÑ�: почти видит проигрыш заранее.",13,10,"МинуÑ�: +18 подозрениÑ�, зарÑ�д один.",13,10,0 -bestiaryKeyInfo db "Ржавый ключ: 13%, 6 зарÑ�дов.",13,10,"ПлюÑ�: дешевле мощных талиÑ�манов и долго живет.",13,10,"МинуÑ�: шанÑ� Ñ�лабый, ключ чаÑ�то не подходит.",13,10,0 -bestiaryCandleInfo db "ЧернаÑ� Ñ�веча: 38%, 1 зарÑ�д.",13,10,"ПлюÑ�: очень Ñ�ильный шанÑ� Ñ�паÑ�ениÑ�.",13,10,"МинуÑ�: штраф 33% Ñ�тавки и +35 подозрениÑ�.",13,10,0 -bestiaryChipInfo db "СчаÑ�тливаÑ� фишка: 20%, 4 зарÑ�да.",13,10,"ПлюÑ�: ровный универÑ�альный талиÑ�ман.",13,10,"МинуÑ�: без Ñ�ркого бонуÑ�а, проÑ�то надежноÑ�ть.",13,10,0 -bestiarySnakeInfo db "Змеиное кольцо: 29%, 2 зарÑ�да.",13,10,"ПлюÑ�: выÑ�окий шанÑ� на два Ñ�паÑ�ениÑ�.",13,10,"МинуÑ�: шипит на охрану: +16 подозрениÑ�.",13,10,0 -bestiaryAceInfo db "ОÑ�колок туза: 17%, 5 зарÑ�дов.",13,10,"ПлюÑ�: много зарÑ�дов и чуть больше удачи, чем у ключа.",13,10,"МинуÑ�: +7 подозрениÑ�.",13,10,0 -bestiaryDevilInfo db "Договор Ñ� дьÑ�волом: 50%, 1 зарÑ�д.",13,10,"ПлюÑ�: Ñ�амый мощный шанÑ� Ñ�паÑ�ти проигрыш.",13,10,"МинуÑ�: штраф 50% Ñ�тавки и +45 подозрениÑ�.",13,10,0 -charmPenaltyText db "Цена талиÑ�мана: $",0 -shopCharmUsesText db ", зарÑ�дов: ",0 -shopBoughtText db "Покупка выполнена.",13,10,0 -shopSelectedText db "Рубашка выбрана.",13,10,0 -shopCharmBurnText db "ТалиÑ�ман Ñ�горел.",13,10,0 -shopCharmSaveText db 13,10,"ТалиÑ�ман вÑ�пыхнул и Ñ�паÑ� Ñ�тавку!",13,10,0 -achMenuTitle db 13,10,"--- ДоÑ�тижениÑ� ---",13,10,0 -achPopupTop db 13,10,"+--------------------------------------+",13,10,0 -achPopupTitle db "| ДОСТИЖЕÐ�ИЕ ОТКРЫТО |",13,10,0 -achPopupLeft db "| ",0 -achPopupBottom db "+--------------------------------------+",13,10,0 -achDoneText db "[x] ",0 -achTodoText db "[ ] ",0 -achFirstWinName db "Первый выигрыш",13,10,0 -achFirstLossName db "Первый проигрыш",13,10,0 -achJackpotName db "Джекпот пойман",13,10,0 -achHighRollerName db "БольшаÑ� Ñ�тавка",13,10,0 -achShopperName db "Покупатель казино",13,10,0 -achCharmName db "ТалиÑ�ман Ñ�работал",13,10,0 -achGoalName db "Цель доÑ�тигнута",13,10,0 -achCloverPitName db "CloverPit разогрелÑ�Ñ�",13,10,0 -achClassicSlotName db "Старый автомат платит",13,10,0 -achPokerRaiseName db "Ставка повышена",13,10,0 -achPokerBluffName db "Блеф Ñ�работал",13,10,0 -achRouletteWinName db "КолеÑ�о Ñ�удьбы",13,10,0 -achRussianWinName db "Сухой щелчок",13,10,0 -achDurakWinName db "Ð�е дурак",13,10,0 -achBackCollectorName db "Коллекционер рубашек",13,10,0 -achCharmBuyerName db "ТалиÑ�ман в кармане",13,10,0 -achObserverName db "Ложа наблюдателÑ�",13,10,0 -achSkillCheckName db "С крюка Ñ�орвалÑ�Ñ�",13,10,0 -achievementFileName db "runtime\achievement.txt",0 -achievementCmd db "cmd /c start ""Achievement"" tools\achievement_popup.bat",0 -skillTitle db 13,10,"--- Крюк: Skill Check ---",13,10,0 -skillIntro db "Попадай по зеленой зоне. PERFECT дает двойной прогреÑ�Ñ�.",13,10 - db "3 промаха - тьма забирает Ñ�тавку. 5 прогреÑ�Ñ�а - ты Ñ�рываешьÑ�Ñ� Ñ� крюка.",13,10 - db "Ð�ажимай SPACE или ENTER.",13,10,0 -skillHookArt db 13,10 - db " || .:!!!!!!!!!!:.",13,10 - db " || .:!##############!:.",13,10 - db " _____||_____ !#### ENTITY #####!",13,10 - db " /____ ____/ ':!#############!:'",13,10 - db " | | ''!!####!!''",13,10 - db " | | _J",13,10 - db " | | __/ |",13,10 - db " _____| |_____ .-' .-^-. .---- RED LOCKER ----.",13,10 - db " | WOODEN WALL | / /.-.\\\\ | [] [] [] [] [] |",13,10 - db " | || || || || || | |( )| | | [] [] [] [] [] |",13,10 - db " | || || || || || | /|\\___/|\\| | [] [] [] [] [] |",13,10 - db " | || || || || || |__/ | / \\ | \\__ |__________________|",13,10 - db " | || || || || || /_/ \\_\\ J J J",13,10 - db " |________________| _/ \\_ chains and hooks",13,10 - db " >>> SPACE / ENTER - ловить skill check <<<",13,10,0 -skillStateText db "СоÑ�тоÑ�ние: ",0 -skillStateGood db "держишьÑ�Ñ�",13,10,0 -skillStateWarn db "цепь Ñ�крипит",13,10,0 -skillStateBad db "тьма Ñ€Ñ�дом",13,10,0 -skillProgressText db "ПрогреÑ�Ñ� побега: ",0 -skillMissText db "Промахи: ",0 -skillGaugeHint db 13,10,"Большой skill check:",13,10,0 -skillGaugeLeft db "[",0 -skillGaugeRight db "]",13,10,0 -skillGaugeEmpty db "-",0 -skillGaugeSuccess db "#",0 -skillGaugePerfect db "@",0 -skillGaugeNeedle db "|",0 -skillSuccessText db 13,10,"УÑ�пех. Ты удержалÑ�Ñ� на крюке.",13,10,0 -skillPerfectText db 13,10,"PERFECT! Рывок почти Ñ�орвал крюк.",13,10,0 -skillFailText db 13,10,"Промах. Крюк дернул Ñ�ильнее.",13,10,0 -skillEscapeText db 13,10,"Ты Ñ�орвалÑ�Ñ� Ñ� крюка и вырвалÑ�Ñ� из тумана!",13,10,0 -skillDarkText db 13,10,"Тьма забрала тебÑ�. Ставка Ñ�горела.",13,10,0 -coinTitle db 13,10,"--- Орел и решка ---",13,10,0 -coinIntroText db "Угадай Ñ�торону монеты. Победа дает выигрыш размером Ñ�о Ñ�тавку.",13,10,0 -coinChoiceText db "1 - Орел, 2 - Решка: ",0 -coinSpinText db "Монета летит...",13,10,0 -; === ASCII-кадры анимации монеты === -coinFrame1 db 13,10 - db " ( O )",13,10 - db 13,10 - db " ___________________",13,10,0 -coinFrame2 db 13,10 - db " ( / )",13,10 - db 13,10 - db " ___________________",13,10,0 -coinFrame3 db 13,10 - db " ( | )",13,10 - db 13,10 - db " ___________________",13,10,0 -coinFrame4 db 13,10 - db " ( \ )",13,10 - db 13,10 - db " ___________________",13,10,0 -coinFrame5 db 13,10 - db " ( - )",13,10 - db 13,10 - db " ___________________",13,10,0 -coinFrame6 db 13,10 - db " ( / )",13,10 - db 13,10 - db " ___________________",13,10,0 -coinFrame7 db 13,10 - db " ( | )",13,10 - db 13,10 - db " ___________________",13,10,0 -coinFrame8 db 13,10 - db " ( \ )",13,10 - db 13,10 - db " ___________________",13,10,0 -coinFrame9 db 13,10 - db " ( O )",13,10 - db 13,10 - db " ___________________",13,10,0 -coinFrame10 db 13,10 - db " ( / )",13,10 - db " ",13,10 - db " ___________________",13,10,0 -coinFrame11 db 13,10 - db " ( | )",13,10 - db " ",13,10 - db " ___________________",13,10,0 -coinFrame12 db 13,10 - db " ( \ )",13,10 - db " ",13,10 - db " ___________________",13,10,0 -coinFrame13 db 13,10 - db " ( - )",13,10 - db " ",13,10 - db " ___________________",13,10,0 -coinFrame14 db 13,10 - db " ( O )",13,10 - db " ",13,10 - db " ___________________",13,10,0 -coinPickText db "Ты выбрал: ",0 -coinResultText db "Выпало: ",0 -coinHeadsText db "Орел",13,10,0 -coinTailsText db "Решка",13,10,0 -diceTitle db 13,10,"--- КоÑ�ти ---",13,10,0 -diceIntroText db "Угадай четноÑ�ть Ñ�уммы двух коÑ�тей. Победа дает выигрыш размером Ñ�о Ñ�тавку.",13,10,0 -diceChoiceText db "1 - чет, 2 - нечет: ",0 -diceRollText db "КоÑ�ти летÑ�Ñ‚ по Ñ�толу...",13,10,0 -diceFirstText db "ПерваÑ� коÑ�ть: ",0 -diceSecondText db "ВтораÑ� коÑ�ть: ",0 -diceSumText db "Сумма: ",0 -diceEvenText db "Чет",13,10,0 -diceOddText db "Ð�ечет",13,10,0 -; === Казино-рулетка: текÑ�ты, колеÑ�о, цвета и карманы === -casinoRouletteTitle db 13,10,"--- Казино-рулетка ---",13,10,0 -casinoRouletteIntro db "ЕвропейÑ�кое колеÑ�о: 0 зеленый, половина чиÑ�ел краÑ�ные, половина черные.",13,10 - db "Ставка на чиÑ�ло платит x35, оÑ�тальные Ñ�тавки платÑ�Ñ‚ x1.",13,10,0 -casinoRouletteBetMenu db "1 - чиÑ�ло 0-36",13,10 - db "2 - краÑ�ное",13,10 - db "3 - черное",13,10 - db "4 - чет",13,10 - db "5 - нечет",13,10 - db "Выбор Ñ�тавки: ",0 -casinoRouletteNumberAsk db "Введите чиÑ�ло 0-36: ",0 -casinoRouletteBadNumber db "Ð’ рулетке еÑ�ть только чиÑ�ла от 0 до 36.",13,10,0 -casinoRouletteSpinText db "Шарик Ñ�качет по карманам колеÑ�а... Итоговый карман прÑ�мо под Ñ�трелкой Ñ�верху.",13,10,0 -casinoRouletteResultText db 13,10,"Шарик оÑ�тановилÑ�Ñ� на: ",0 -casinoRouletteWinText db "Ставка Ñ�ыграла.",13,10,0 -casinoRouletteLoseText db "Ставка не Ñ�ыграла.",13,10,0 -casinoRouletteWheelTop db " =============================================================",13,10 - db " o",13,10 - db " v",13,10,0 -casinoRouletteWheelBottom db " =============================================================",13,10,0 -casinoRoulettePad db " ",0 -rouletteBigSidePad db " ",0 -rouletteBigSideGap1 db " .-------------------------------------------------. ",0 -rouletteBigSideGap2 db " / .-------------------------------------. \ ",0 -rouletteBigSideGap3 db " | / . . . . . . . . . . . . . . \ | ",0 -rouletteBigSideGap4 db " | | \\ | // ( O ) \\ | | ",0 -rouletteBigSideGap5 db " | | // | \\ --+-- // | | ",0 -rouletteBigSideGap6 db " | \ . . . . . . . . . . . . \ | | ",0 -roulettePocketLeft db "[",0 -roulettePocketRight db "] ",0 -rouletteNumSpace db " ",0 -rouletteRedName db "краÑ�ное",13,10,0 -rouletteBlackName db "черное",13,10,0 -rouletteGreenName db "зеленый ноль",13,10,0 -rouletteWheel dd 0,32,15,19,4,21,2,25,17,34,6,27,13,36,11,30,8,23,10 - dd 5,24,16,33,1,20,14,31,9,22,18,29,7,28,12,35,3,26 -rouletteColors db 0,1,2,1,2,1,2,1,2,1,2,2,1,2,1,2,1,2,1 - db 1,2,1,2,1,2,1,2,1,2,2,1,2,1,2,1,2,1 -bankLevelText db "Уровень банка: ",0 -bankLevelNewbie db "Ð�овичок",13,10,0 -bankLevelPlayer db "Игрок",13,10,0 -bankLevelHigh db "Хайроллер",13,10,0 -bankLevelLegend db "Легенда казино",13,10,0 - - -; === ТекÑ�ты карточных игр: 21, покер, дурак и подÑ�казки === -hitText db "ВзÑ�ть карту? (y/n): ",0 -againText db "Сыграть еще? (y/n): ",0 -yourCardText db 13,10,"ТвоÑ� карта:",13,10,0 -dealerCardText db 13,10,"Карта дилера:",13,10,0 -aiThinkText db 13,10,"AI думает...",13,10,0 -aiMoveText db 13,10,"AI берет карту!",13,10,0 -aiCardsText db 13,10,"Карты AI:",13,10,0 -playerCardsText db 13,10,"Твои карты:",13,10,0 -yourScoreText db "Твои очки: ",0 -dealerScoreText db "Очки дилера: ",0 -aiScoreText db "Очки AI: ",0 -bustText db "Перебор. Ты проиграл.",13,10,0 -dealerBustText db "У дилера перебор. Ты выиграл!",13,10,0 -winText db "Ты выиграл!",13,10,0 -loseText db "Ты проиграл.",13,10,0 -drawText db "Ð�ичьÑ�.",13,10,0 -blackjackText db "Blackjack!",13,10,0 - -twentyOneTitle db 13,10,"--- 21 / Очко ---",13,10,0 -blackjackTitle db 13,10,"--- Blackjack ---",13,10,0 -pokerTitle db 13,10,"--- Poker ---",13,10,0 -slotTitle db 13,10,"--- CloverPit ---",13,10,0 -classicSlotTitle db 13,10,"--- Slot machine ---",13,10,0 -durakTitle db 13,10,"--- Дурак ---",13,10,0 -durakInfoText db "Козырь: ",0 -durakDeckText db "Карт в колоде: ",0 -durakAICardsText db "Карт у AI: ",0 -durakYourHandText db 13,10,"Твои карты:",13,10,0 -durakTableText db 13,10,"Ð�а Ñ�толе: ",0 -durakAttackAsk db "Выбери карту длÑ� атаки: ",0 -durakDefendAsk db "Чем бить? 0 - взÑ�ть: ",0 -durakBadMoveText db "Так нельзÑ�. Выбери другую карту.",13,10,0 -durakAITakeText db "AI не Ñ�мог отбитьÑ�Ñ� и взÑ�л карту.",13,10,0 -durakAIDefendText db "AI отбилÑ�Ñ� картой: ",0 -durakAIAttackText db "AI атакует: ",0 -durakPlayerTakeText db "Ты взÑ�л карту.",13,10,0 -durakPlayerDefendText db "Ты отбилÑ�Ñ�.",13,10,0 -durakWinText db "Ты вышел из игры без карт. Победа!",13,10,0 -durakLoseText db "AI избавилÑ�Ñ� от карт раньше тебÑ�. Ты проиграл.",13,10,0 -trainingTitle db 13,10,"--- Обучение ---",13,10,0 -trainingText db "Главное: Ñ�начала выбери Ñ�тавку. ЕÑ�ли банк упадет до 0, казино выведет тебÑ�.",13,10 - db "Магазин: рубашки менÑ�ÑŽÑ‚ вид закрытых карт, талиÑ�маны могут Ñ�паÑ�ти проигранную Ñ�тавку.",13,10 - db "21 / Очко: бери карты до 21. Перебор - поражение. AI добирает поÑ�ле вÑ�крытиÑ�.",13,10 - db "Poker: у тебÑ� 2 карты, на Ñ�толе 3+1+1. Можно играть, фолдить и повышать Ñ�тавку.",13,10 - db "CloverPit: поле 5x3. ПлатÑ�Ñ‚ разные линии и фигуры из одинаковых Ñ�имволов.",13,10 - db "Черепа: запомни, где шарик, потом Ñ�леди за перемешиванием черепов.",13,10 - db "РуÑ�Ñ�каÑ� рулетка: Easy/Normal/Hard задают 1/2/3 опаÑ�ные камеры барабана.",13,10 - db "Орел и решка: выбери Ñ�торону монеты и дождиÑ�ÑŒ падениÑ�.",13,10 - db "КоÑ�ти: угадай четноÑ�ть Ñ�уммы двух кубиков.",13,10 - db "Казино-рулетка: можно Ñ�тавить на чиÑ�ло, цвет, чет/нечет, дюжины, половины и колонки.",13,10 - db "Slot machine: Ñ�тараÑ� 3x3 Ñ�лот-машина Ñ� выпадением барабанов и Ñ�редней линией.",13,10 - db "Дурак: атакуй, подкидывай Ñ�овпадающие ранги, отбивайÑ�Ñ� или переводи ход.",13,10 - db "Крюк: Skill Check: SPACE/ENTER по зеленой зоне. PERFECT дает двойной прогреÑ�Ñ�.",13,10 - db "Buckshot Roulette: Ñ�читай живые/холоÑ�тые, иÑ�пользуй предметы и выбирай цель выÑ�трела.",13,10 - db "Ð�аблюдатель: AI vs AI играет без твоих Ñ�тавок, проÑ�то длÑ� проÑ�мотра.",13,10 - db "ДоÑ�тижениÑ� и Ñ�татиÑ�тика Ñ�охранÑ�ÑŽÑ‚Ñ�Ñ� в аккаунт.",13,10,0 -durakDeckVisualText db "Колода: [рубашка], из-под нее торчит козырь ",0 -durakAIFaceText db 13,10,"Карты AI:",13,10,0 -durakThrowAsk db "Подкинуть карту? 0 - бито: ",0 -durakTransferText db "Перевод! Ход переходит обратно.",13,10,0 -durakTablePairsText db 13,10,"Карты на Ñ�толе:",13,10,0 -durakSlashText db " / ",0 -durakUnbeatenText db " _ ",0 -durakStuckText db "ПартиÑ� зашла в тупик. Считаем ничью.",13,10,0 -skullsTitle db 13,10,"--- Черепа и шарик ---",13,10,0 -skullsIntroText db "Следи за шариком. Выплата за победу: x2.",13,10,0 -skullsShowText db "Смотри внимательно: шарик Ñ�ейчаÑ� здеÑ�ÑŒ.",13,10,0 -skullsHideText db "Черепа закрывают шарик...",13,10,0 -skullsShuffleText db "Черепа Ñ�кользÑ�Ñ‚ по Ñ�толу...",13,10,0 -skullsGuessText db "Где шарик? 1 / 2 / 3: ",0 -skullsWinText db "Верно! Шарик найден.",13,10,0 -skullsLoseText db "Мимо. Шарик был под другим черепом.",13,10,0 -skullsBallText db "Шарик был под черепом ",0 -skullsSwap12Text db " \\______/",13,10," / \",13,10,0 -skullsSwap23Text db " \\______/",13,10," / \",13,10,0 -skullsSwap13Text db " \\____________________/",13,10," / \",13,10,0 -rouletteTitle db 13,10,"--- РуÑ�Ñ�каÑ� рулетка ---",13,10,0 -rrIntroText db "Барабан на 6 камер. Easy: 1 опаÑ�наÑ�, Normal: 2, Hard: 3.",13,10,"AI играет Ñ� тобой по очереди. Кто попал на опаÑ�ную камеру - проиграл.",13,10,0 -rrDangerText db "ОпаÑ�ных камер в барабане: ",0 -rrSpinText db "Барабан вращаетÑ�Ñ�... ",0 -rrSpin1 db "|",13,10,0 -rrSpin2 db "/",13,10,0 -rrSpin3 db "-",13,10,0 -rrSpin4 db "\\",13,10,0 -rrStartsPlayerText db "Револьвер оÑ�тановилÑ�Ñ� на тебе. Ты Ñ�трелÑ�ешь первым.",13,10,0 -rrStartsAIText db "Револьвер оÑ�тановилÑ�Ñ� на AI. Он Ñ�трелÑ�ет первым.",13,10,0 -rrPlayerTurnText db "Твой ход. Ð�ажми любую клавишу, чтобы нажать на Ñ�пуÑ�к...",0 -rrAITurnText db "Ход AI. Он поднимает револьвер...",13,10,0 -rrClickText db "Щелчок. ПуÑ�то.",13,10,0 -rrBangText db "БÐ�Ð¥!",13,10,0 -rrPlayerLoseText db "Тебе не повезло. Ставка уходит казино.",13,10,0 -rrAIShotText db "AI выбыл. Ты пережил Ñ�ту партию.",13,10,0 -rrPayoutText db "Выплата рулетки завиÑ�ит от Ñ�ложноÑ�ти.",13,10,0 -buckshotTitle db 13,10,"--- Buckshot Roulette ---",13,10,0 -buckshotIntro db "Дробовик зарÑ�жен живыми и холоÑ�тыми патронами в неизвеÑ�тном порÑ�дке.",13,10 - db "СтрелÑ�й в Ñ�ебÑ� или AI. ХолоÑ�той в Ñ�ебÑ� оÑ�тавлÑ�ет ход тебе.",13,10 - db "Лупа раÑ�крывает текущий патрон, пила дает 2 урона, пиво выбраÑ�ывает патрон, наручники пропуÑ�кают ход AI.",13,10,0 -bsShotgunArt db 13,10 - db " ,_______________________________________________",13,10 - db " |_________________,----------._ [____] ""-,__",13,10 - db " (_(||||||||||||)___________/ ""--.__",13,10 - db " `----------' [ ))""-, \",13,10 - db " "" `--.__ |",13,10 - db " `----'",13,10 - db " DOUBLE BARREL CASINO",13,10,0 -bsShotgunLoad1 db 13,10 - db " ,_______________________________________________",13,10 - db " |_________________,----------._ [____] ""-,__",13,10 - db " (_(||||||||||||)___________/ ""--.__",13,10 - db " `----------' [ ))""-, \",13,10 - db " "" `--.__ |",13,10 - db " `----'",13,10 - db " Крупье берет дробовик Ñ�о Ñ�тола...",13,10,0 -bsShotgunLoad2 db 13,10 - db " ,_______________________________________________",13,10 - db " |_________________,----------._ [____] ""-,__",13,10 - db " (_(||||||||||||)______/__/ ""--.__",13,10 - db " `----------' / LIVE] ",13,10 - db " __/ BLANK] .__ |",13,10 - db " `----'",13,10 - db " Ствол приоткрыт. Патроны у казенной чаÑ�ти.",13,10,0 -bsShotgunLoad3 db 13,10 - db " ,_______________________________________________",13,10 - db " |_________________,----------._ [____] ""-,__",13,10 - db " (_(||||||||||||)___________/ ""--.__",13,10 - db " `----------' [ ))""-, \",13,10 - db " "" `--.__ |",13,10 - db " `----'",13,10 - db " ЩЕЛК. Дробовик закрыт.",13,10,0 -bsShotgunFire db 13,10 - db " *** BOOM ***",13,10 - db " ,_______________________________________________ ***",13,10 - db " |_________________,----------._ [____] ""-,__ *****",13,10 - db " (_(||||||||||||)___________/ ""--.__ ***",13,10 - db " `----------' [ ))""-, \ *",13,10 - db " "" `--.__ |",13,10 - db " `----'",13,10,0 -bsShotgunDry db 13,10 - db " ,_______________________________________________",13,10 - db " |_________________,----------._ [____] ""-,__ click",13,10 - db " (_(||||||||||||)___________/ ""--.__",13,10 - db " `----------' [ ))""-, \",13,10 - db " "" `--.__ |",13,10 - db " `----'",13,10,0 -bsHPText db "HP: ты ",0 -bsAIHPText db " / AI ",0 -bsShellInfoText db "Патроны в раунде: ",0 -bsLiveText db " живых, ",0 -bsBlankText db " холоÑ�тых",13,10,0 -bsLeftText db "ОÑ�талоÑ�ÑŒ в дробовике: ",0 -bsKnownUnknownText db "Текущий патрон: неизвеÑ�тно",13,10,0 -bsKnownLiveText db "Текущий патрон: ЖИВОЙ",13,10,0 -bsKnownBlankText db "Текущий патрон: холоÑ�той",13,10,0 -bsItemsText db "Предметы: лупа ",0 -bsSawText db ", пила ",0 -bsBeerText db ", пиво ",0 -bsCuffsText db ", наручники ",0 -bsMenuText db 13,10,"1. СтрелÑ�ть в Ñ�ебÑ�",13,10 - db "2. СтрелÑ�ть в AI",13,10 - db "3. Лупа",13,10 - db "4. Пила",13,10 - db "5. Пиво",13,10 - db "6. Ð�аручники",13,10 - db "Выбор: ",0 -bsLoadText db 13,10,"Крупье зарÑ�жает дробовик...",13,10,0 -bsLiveLoadedText db "Живой патрон",13,10,0 -bsBlankLoadedText db "ХолоÑ�той патрон",13,10,0 -bsPlayerTurnText db 13,10,"Твой ход.",13,10,0 -bsAITurnText db 13,10,"Ход AI...",13,10,0 -bsShootPlayerText db "Ð’Ñ‹Ñ�трел в тебÑ�.",13,10,0 -bsShootAIText db "Ð’Ñ‹Ñ�трел в AI.",13,10,0 -bsDryText db "Щелчок. ХолоÑ�той.",13,10,0 -bsHitText db "БÐ�Ð¥! Урон: ",0 -bsGlassUseText db "Лупа показывает патрон.",13,10,0 -bsSawUseText db "Пила надрезает Ñ�твол. Следующий живой выÑ�трел Ñ�ильнее.",13,10,0 -bsBeerUseText db "Пиво. Патрон вылетает из дробовика: ",0 -bsCuffsUseText db "Ð�аручники защелкнулиÑ�ÑŒ. AI пропуÑ�тит ход.",13,10,0 -bsNoItemText db "Этого предмета нет.",13,10,0 -bsAISawText db "AI иÑ�пользует пилу.",13,10,0 -bsAIGlassText db "AI Ñ�мотрит патрон через лупу.",13,10,0 -bsAIBeerText db "AI выбраÑ�ывает патрон пивом.",13,10,0 -bsAICuffsText db "AI надевает на тебÑ� наручники.",13,10,0 -bsSkipPlayerText db "Ты в наручниках и пропуÑ�каешь ход.",13,10,0 -bsSkipAIText db "AI в наручниках и пропуÑ�кает ход.",13,10,0 -bsWinText db "AI падает. Ты забираешь банк Ñ�тола.",13,10,0 -bsLoseText db "Ты падаешь. Крупье забирает Ñ�тавку.",13,10,0 -rrGunUp db 117,117,36,96,36,36,36,117,117,36,36,36,13,10 - - db 80,42,36,96,36,36,36,36,36,36,36,36,13,10 - - db 63,42,36,32,36,36,36,36,36,36,36,36,13,10 - - db 36,58,36,32,36,36,36,36,36,36,36,36,13,10 - - db 34,58,36,32,36,36,36,36,36,36,36,36,13,10 - - db 32,78,36,32,36,36,36,36,36,36,36,36,13,10 - - db 32,32,36,32,36,36,36,36,36,36,36,36,13,10 - - db 32,32,36,32,36,36,36,36,36,36,36,36,13,10 - - db 32,32,36,32,36,36,36,36,36,36,36,36,13,10 - - db 32,32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,36,36,82,82,36,36,36,36,36,36,13,10 - - db 32,32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,36,32,36,36,36,36,36,64,36,36,13,10 - - db 32,32,36,32,36,36,36,36,36,36,36,36,13,10 - - db 32,32,36,32,36,36,36,36,36,36,36,36,36,117,117,76,13,10 - - db 32,32,36,32,36,36,36,36,36,36,36,36,36,117,117,42,42,42,117,46,46,13,10 - - db 32,32,36,32,36,36,36,36,36,36,36,36,36,32,96,42,42,42,117,36,42,116,13,10 - - db 32,32,36,120,120,117,117,36,117,36,36,36,36,117,117,117,107,46,36,36,36,63,13,10 - - db 32,32,36,120,36,117,117,56,117,96,96,96,36,117,117,117,54,46,34,36,63,63,13,10 - - db 32,32,36,36,36,63,36,36,36,96,96,96,36,36,36,36,36,96,34,34,63,63,13,10 - - db 32,32,36,36,36,63,36,36,36,32,32,32,36,36,36,36,75,32,32,32,36,36,32,46,46,13,10 - - db 32,32,36,36,36,72,36,36,36,32,32,32,36,36,36,36,75,46,32,32,36,36,36,36,36,78,115,46,13,10 - - db 32,32,36,36,36,36,36,36,36,32,32,32,36,36,36,36,88,46,32,32,82,34,36,36,36,37,37,46,78,13,10 - - db 32,32,36,36,36,37,117,117,36,32,32,32,117,117,117,36,58,58,32,32,82,117,117,117,32,32,34,63,63,58,13,10 - - db 32,32,36,36,36,37,117,117,33,32,32,32,36,117,36,36,36,58,32,32,124,124,117,117,117,117,42,63,36,36,13,10 - - db 32,32,36,63,63,78,32,32,32,32,32,32,36,39,36,36,36,32,32,32,36,36,42,117,117,117,33,39,58,36,13,10 - - db 32,32,36,63,63,46,46,46,46,46,46,46,46,36,36,36,36,32,32,32,36,42,42,96,32,32,100,100,34,34,13,10 - - db 36,46,36,82,100,46,46,46,46,36,46,46,34,63,55,36,117,111,32,32,53,117,117,46,46,43,42,42,42,13,10 - - db 39,42,64,82,46,96,96,34,34,42,42,64,34,34,96,117,117,111,117,120,120,117,96,96,85,43,33,96,13,10 - - db 42,42,64,42,42,120,117,117,42,42,42,34,32,32,32,42,82,82,117,120,36,34,96,96,37,37,13,10 - - db 32,32,32,42,42,120,78,42,42,37,37,32,32,32,32,46,46,117,46,100,36,46,46,117,37,36,36,111,46,13,10 - - db 32,32,32,32,32,34,78,78,96,37,46,46,32,32,36,46,46,34,46,100,117,36,36,36,36,36,36,36,36,36,117,117 - - db 46,46,13,10 - - db 32,32,32,32,32,56,56,64,46,109,34,58,58,58,82,42,34,34,120,36,36,36,36,36,36,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,36,99,13,10 - - db 32,32,32,32,32,36,36,101,34,34,34,58,78,64,32,32,32,32,36,36,78,96,34,36,36,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 - - db 32,32,32,32,32,36,64,32,32,32,34,78,37,117,117,46,32,32,63,63,117,117,117,36,36,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,96,96,96,34,42,117,36,36,36,36,36,36,36,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,34,36,36,36,36,36,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,94,94,36,36,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,42,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,96,42,42,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,96,96 - - db 34,43,36,36,36,42,36,36,36,36,36,36,62,13,10 - - db 0 - -rrGunUpLeft db 32,32,32,32,32,32,32,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,99,13,10 - - db 32,32,32,32,32,32,36,36,36,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,62,13,10 - - db 32,32,32,32,32,117,32,36,36,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,62,13,10 - - db 32,32,32,32,36,36,36,36,36,36,36,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,62,62,13,10 - - db 32,32,32,36,32,36,36,36,32,36,36,32,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,32,46,32,78,58,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,32,36,62,13,10 - - db 32,32,36,32,36,36,32,36,36,36,32,36,36,32,32,32,32,32,32,32,32,32,32,32,32,46,116,32,32,32,32,32 - - db 32,32,115,46,63,32,36,32,32,32,32,32,32,32,32,32,32,36,32,36,36,36,32,36,36,32,36,62,13,10 - - db 32,36,96,36,36,36,36,36,36,36,36,36,36,36,36,32,32,32,32,32,32,32,32,32,46,36,36,63,63,32,32,46 - - db 36,78,37,34,63,36,36,34,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 - - db 117,32,36,32,32,36,36,36,32,36,36,32,36,36,36,32,32,32,32,32,32,32,32,42,117,32,36,63,32,63,32,36 - - db 32,36,32,32,42,39,34,32,32,32,32,32,32,32,46,36,36,32,36,36,32,36,36,36,32,36,36,32,36,13,10 - - db 80,42,36,36,32,36,36,36,36,36,36,36,36,36,36,36,36,32,32,32,117,76,42,42,46,36,36,34,63,36,36,36 - - db 36,117,117,117,33,100,42,42,32,32,32,32,117,46,36,36,36,36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,63,58,32,36,32,32,36,36,36,32,36,36,32,36,36,32,36,32,117,32,117,42,32,107,46,34,32,32,36,32,34 - - db 117,32,117,117,32,32,42,96,32,32,32,117,32,36,36,32,36,36,32,36,36,36,32,36,36,32,36,13,10 - - db 32,32,36,58,32,36,32,36,32,36,36,32,36,36,36,32,36,36,32,36,117,32,96,117,54,32,96,32,32,32,82,117 - - db 32,117,117,32,32,43,33,32,32,46,32,36,36,32,36,36,36,32,36,36,32,36,36,36,32,36,13,10 - - db 32,32,34,32,78,36,36,32,36,36,36,36,36,36,36,64,36,36,36,36,36,32,117,117,36,36,75,46,32,32,32,124 - - db 124,36,42,96,46,85,37,32,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,42,36,13,10 - - db 32,32,32,32,32,32,32,36,36,36,32,82,36,32,36,36,32,36,36,36,32,36,117,32,36,36,75,32,46,32,32,32 - - db 36,32,42,117,96,32,37,36,32,36,36,36,32,36,36,32,36,36,32,36,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,36,36,36,82,36,36,36,36,36,36,36,36,36,36,96,36,36,36,36,36,88,58,58,32,32 - - db 32,36,117,117,96,96,37,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,32,36,36,32,36,96,32,96,36,36,32,36,36,32,36,32,32 - - db 32,32,120,32,34,46,36,32,36,36,32,36,36,32,36,36,36,32,36,36,32,43,13,10 - - db 32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,36,36,36,117,96,96,96,32,32,36,36,117,36,36,36,36,111 - - db 32,117,120,36,46,36,36,36,36,36,36,36,36,36,36,36,36,36,36,96,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,36,32,32,36,36,32,117,56,36,32,32,32,32,32,117,117,32,36,36,32,117 - - db 111,32,117,100,117,32,36,34,32,36,36,36,32,36,36,32,36,36,32,96,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,36,32,36,32,117,117,32,36,36,32,32,32,32,32,36,39,32,36,36,117 - - db 32,82,46,32,100,36,96,32,117,36,32,36,36,32,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,36,36,120,120,36,63,36,36,36,36,36,32,32,32,36,46,36,55,96,42 - - db 82,46,34,46,36,36,117,117,36,36,36,36,36,36,36,42,42,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,120,32,36,63,36,32,36,36,32,32,32,46,32,34,34,32,32 - - db 46,32,46,34,36,32,63,36,32,36,36,36,32,42,96,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,117,117,33,32,46,46,46,64,34,32,32 - - db 36,46,34,32,32,63,36,36,36,36,94,94,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,37,32,117,32,46,32,36,42,32,34,32,32 - - db 32,82,32,32,32,117,36,32,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,37,32,32,46,46,42,32,42,32,32,32 - - db 58,32,32,46,42,32,32,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,63,46,46,46,34,42,42,37,46,46,58 - - db 78,64,117,96,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,63,32,63,46,96,32,117,42,32,37,34,58 - - db 32,37,96,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,63,100,46,120,117,42,78,96,109,34,34 - - db 78,32,96,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,82,32,42,120,78,32,64,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,32,64,42,42,32,34,56,32,101,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,39,42,64,32,42,32,56,36,36,64,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,42,32,32,32,32,32,32,36,13,10 - - db 0 - -rrGunLeft db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,99,62,62,62,62,62,62,62,62,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,42,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 46,36,36,36,36,36,36,36,36,36,43,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 46,36,36,36,36,36,36,36,36,36,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 117,36,36,36,36,36,36,36,36,36,96,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 117,36,36,36,36,36,36,36,36,36,96,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,58,36,36,34,32,32,32,32 - - db 36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,78,63,36,58,34,42,32,32,46 - - db 36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,46,63,63,39,100,42,96,32,111 - - db 36,36,36,36,36,36,36,36,36,42,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,115,37,34,42,33,100,42,33,32,36 - - db 36,36,36,36,36,36,36,36,36,42,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,78,37,32,117,117,32,43,43,37,36 - - db 36,36,36,36,36,36,36,36,36,96,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,36,36,32,117,117,32,46,85,37,37 - - db 36,36,36,36,36,36,36,36,42,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,36,36,117,117,117,96,46,96,96,117 - - db 36,36,36,36,36,36,36,36,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,117,117,42,42,117,96,96,46 - - db 36,36,34,117,36,36,36,94,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,116,63,63,63,36,36,34,117,124,36,42,117,117,34,46 - - db 36,36,96,117,36,36,36,94,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,42,36,63,63,36,36,82,82,124,36,36,53,120,36,36 - - db 117,36,78,117,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,36,36,36,34,32,32,32,32,32,32,32,32,120,120,100 - - db 100,36,36,63,36,36,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,117,117,36,34,34,32,32,32,32,32,32,32,32,117,117,46 - - db 46,120,36,63,36,36,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,42,42,46,46,96,32,46,46,58,58,32,32,111,111,82,117 - - db 34,34,32,32,117,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,42,42,107,54,36,75,75,88,58,36,36,36,117,117,82,46 - - db 46,34,32,32,42,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,76,42,42,117,117,36,36,36,36,36,36,36,36,36,117,42,46 - - db 46,42,32,46,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,117,117,96,117,117,36,36,36,36,117,36,36,36,55,96,32,32 - - db 36,82,32,117,96,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,117,117,32,117,117,36,36,36,36,117,117,39,36,63,34,32,32 - - db 32,58,64,117,96,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,117,36,36,46,34,34,32,32 - - db 32,58,78,37,96,13,10 - - db 36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,96,96,32,32,32,32,32,32,46,46,64,34,32 - - db 46,58,58,78,13,10 - - db 36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,96,96,32,32,32,32,32,32,46,46,42,42,37 - - db 46,34,34,34,13,10 - - db 36,36,36,36,36,36,36,36,36,36,36,36,36,64,36,36,36,36,36,96,96,32,32,32,32,32,32,46,36,42,42,37 - - db 37,109,34,13,10 - - db 117,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,117,117,36,36,36,36,36,33,32,46,46,34,42,42 - - db 96,46,34,13,10 - - db 117,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,56,36,36,36,36,117,117,32,46,46,34,117,42 - - db 78,64,101,13,10 - - db 36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,117,117,36,36,36,36,117,117,32,46,46,96,117,78 - - db 78,56,36,64,13,10 - - db 36,36,36,36,36,36,36,36,36,36,36,82,36,36,36,36,36,36,117,117,63,63,72,36,37,37,78,46,46,96,120,120 - - db 34,56,36,36,13,10 - - db 36,36,36,36,36,36,36,36,36,36,36,82,36,36,36,36,36,36,120,36,36,36,36,36,36,36,63,63,100,46,42,42 - - db 13,10 - - db 96,96,32,32,32,32,32,32,32,36,36,36,36,32,32,32,32,32,120,120,36,36,36,36,36,36,63,63,82,82,42,42 - - db 13,10 - - db 36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,64,64,13 - - db 10 - - db 117,42,42,58,58,78,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,42,42,13 - - db 10 - - db 117,80,63,36,34,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,39,42,13 - - db 10 - - db 0 - -rrGunDownLeft db 32,32,32,32,32,32,62,36,13,10 - - db 32,32,32,32,32,62,36,32,36,13,10 - - db 32,32,32,62,62,36,36,36,36,36,13,10 - - db 32,32,32,62,36,32,36,36,36,32,36,13,10 - - db 32,32,62,36,32,36,36,32,36,36,32,36,13,10 - - db 32,62,36,36,36,36,36,36,36,36,36,42,36,13,10 - - db 99,36,32,36,36,32,36,36,36,32,36,36,32,36,13,10 - - db 32,36,36,36,36,36,36,36,36,36,36,36,36,36,43,13,10 - - db 32,32,36,36,32,36,36,32,36,36,32,36,36,36,32,34,13,10 - - db 32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,96,96,13,10 - - db 32,32,32,32,36,32,36,36,36,32,36,36,32,36,36,36,13,10 - - db 32,32,32,32,32,36,36,32,36,36,32,36,36,36,32,36,36,13,10 - - db 32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,42,13,10 - - db 32,32,32,32,32,32,32,36,36,32,36,36,32,36,36,36,32,36,42,13,10 - - db 32,32,32,32,32,32,32,46,36,36,36,36,36,36,36,36,36,36,36,96,13,10 - - db 32,32,32,32,32,32,32,32,46,36,32,36,36,36,32,36,36,32,36,42,13,10 - - db 32,32,32,32,32,32,32,32,117,32,36,36,32,36,36,36,32,36,36,32,34,13,10 - - db 32,32,32,32,32,32,32,32,32,117,36,36,36,36,36,36,36,36,36,36,94,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,36,36,32,36,36,94,13,10 - - db 32,32,32,32,32,32,32,32,32,32,46,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,36,32,36,36,36,32,117,36,32,36,34,13,10 - - db 32,32,32,32,32,32,34,32,42,96,32,32,36,36,32,36,34,32,117,36,36,32,34,13,10 - - db 32,32,32,32,32,36,36,34,42,42,33,37,37,37,36,36,36,96,117,63,36,36,13,10 - - db 32,32,32,32,58,32,36,39,100,32,43,85,32,96,46,36,32,36,36,32,63,117,13,10 - - db 32,32,32,32,78,63,63,42,33,32,32,46,96,96,34,46,117,100,36,36,32,32,42,34,13,10 - - db 32,32,32,32,32,46,34,32,117,117,32,96,117,117,32,36,100,32,46,34,32,32,46,96,13,10 - - db 32,32,32,32,46,115,37,32,117,117,117,42,42,117,120,120,117,46,34,46,34,32,32,117,96,96,13,10 - - db 32,32,32,32,32,32,78,36,117,32,117,36,32,36,32,117,32,82,46,32,46,82,32,64,37,13,10 - - db 32,32,32,32,32,32,36,32,36,117,32,124,36,32,32,32,111,32,82,46,36,32,58,78,32,78,13,10 - - db 32,32,32,32,32,32,46,36,36,34,117,124,32,32,32,111,117,117,42,32,32,32,32,58,58,34,13,10 - - db 32,32,32,32,32,32,32,32,36,32,82,32,32,32,32,36,32,36,96,32,32,32,32,46,34,34,13,10 - - db 32,32,32,32,32,32,32,63,36,36,32,32,32,58,36,36,36,36,55,34,34,34,32,46,37,109,34,101,64,13,10 - - db 32,32,32,32,32,32,63,32,63,32,32,32,46,58,32,36,36,32,36,34,64,32,42,37,32,96,64,32,36,36,13,10 - - db 32,32,32,32,32,32,63,63,34,32,32,46,32,88,36,36,32,39,46,32,46,42,32,42,42,78,32,56,36,13,10 - - db 32,32,32,32,32,116,36,36,36,34,96,75,75,36,36,117,117,36,36,46,46,36,42,42,117,42,78,34,56,13,10 - - db 32,32,32,32,32,46,36,32,36,46,32,36,36,36,32,36,117,32,32,32,46,32,46,34,32,117,120,13,10 - - db 32,32,32,32,32,32,46,117,46,107,54,36,36,36,36,36,32,32,32,32,32,46,46,46,96,120,42,42,42,13,10 - - db 32,32,32,32,32,32,32,42,42,32,117,117,32,36,36,32,32,32,32,32,33,32,32,46,46,46,32,42,13,10 - - db 32,32,32,32,32,32,32,32,42,42,96,117,117,36,96,32,32,32,36,36,117,117,32,46,63,100,82,64,64,13,10 - - db 32,32,32,32,32,32,32,32,76,117,32,32,36,96,32,96,32,32,36,36,117,32,37,63,32,63,36,32,42,42,13,10 - - db 32,32,32,32,32,32,32,32,117,32,117,36,32,36,96,96,32,36,36,32,36,37,32,36,63,36,32,46,39,13,10 - - db 32,32,32,32,32,32,32,32,32,117,36,36,36,36,36,96,36,36,36,36,36,36,36,36,36,36,32,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,117,56,32,36,63,36,32,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,117,117,63,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,36,32,36,36,32,36,36,36,32,117,36,32,36,36,13,10 - - db 32,32,32,32,32,32,32,32,36,36,32,64,36,36,32,36,36,32,120,120,36,13,10 - - db 32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,120,36,36,13,10 - - db 32,32,32,32,32,32,36,36,36,32,36,36,32,36,36,36,32,32,36,13,10 - - db 32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,32,36,36,13,10 - - db 32,32,32,36,32,36,36,32,36,36,32,36,82,36,32,32,36,13,10 - - db 32,32,32,36,36,32,36,36,36,32,36,36,32,82,36,36,13,10 - - db 32,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,36,36,36,32,36,36,32,36,36,32,36,36,36,13,10 - - db 36,36,36,36,36,36,36,36,36,36,36,32,36,36,13,10 - - db 32,36,32,36,36,32,36,36,36,32,32,36,13,10 - - db 32,32,117,36,36,36,36,36,36,32,36,36,13,10 - - db 32,32,32,36,32,36,36,32,32,36,32,78,13,10 - - db 32,32,32,32,36,32,36,32,36,32,58,13,10 - - db 32,32,32,32,32,36,96,36,36,58,36,34,13,10 - - db 32,32,32,32,32,32,36,32,42,63,13,10 - - db 32,32,32,32,32,32,32,117,80,13,10 - - db 0 - -rrGunDown db 62,36,36,36,36,36,36,42,36,36,36,43,34,96,96,13,10 - - db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,42,42,96,13,10 - - db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,42,34,13,10 - - db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,94,94,13,10 - - db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,34,34,13,10 - - db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,117,42,34,96,96 - - db 96,13,10 - - db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,117,117,117,63,63,32,32,46,117,117 - - db 37,78,34,32,32,32,64,36,13,10 - - db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,34,96,78,36,36,32,32,32,32,64 - - db 78,58,34,34,34,101,36,36,13,10 - - db 99,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,120,34,34,42,82,58 - - db 58,58,34,109,46,64,56,56,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,46,46,117,117,36,36,36,36,36,36,36,36,36,117,100,46,34,46,46,36,32 - - db 32,46,46,37,96,78,78,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,111,36,36,37,117,46,46,36,100,46,117,46,46,32,32 - - db 32,32,37,37,42,42,78,120,42,42,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,37,37,96,96,34,36,120,117,82,82,42,32,32 - - db 32,34,42,42,42,117,117,120,42,42,64,42,42,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,96,33,43,85,96,96,117,120,120,117,111,117,117,96,34 - - db 34,64,42,42,34,34,96,96,46,82,64,42,39,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,42,42,42,43,46,46,117,117,53,32,32,111,117,36,55,63 - - db 34,46,46,36,46,46,46,46,100,82,36,46,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,34,100,100,32,32,96,42,42,36,32,32,32,36,36,36,36 - - db 46,46,46,46,46,46,46,46,63,63,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,58,39,33,117,117,117,42,36,36,32,32,32,36,36,36,39 - - db 36,32,32,32,32,32,32,78,63,63,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,63,42,117,117,117,117,124,124,32,32,58,36,36,36,117 - - db 36,32,32,32,33,117,117,37,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,58,63,63,34,32,32,117,117,117,82,32,32,58,58,36,117,117 - - db 117,32,32,32,36,117,117,37,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,78,46,37,37,36,36,36,34,82,32,32,46,88,36,36,36 - - db 36,32,32,32,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,115,78,36,36,36,36,36,32,32,46,75,36,36,36 - - db 36,32,32,32,36,36,36,72,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,46,32,36,36,32,32,32,75,36,36,36 - - db 36,32,32,32,36,36,36,63,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,63,63,34,34,96,36,36,36,36 - - db 36,96,96,96,36,36,36,63,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,63,63,36,34,46,54,117,117,117 - - db 36,96,96,96,117,56,117,117,36,120,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,63,36,36,36,46,107,117,117,117 - - db 36,36,36,36,117,36,117,117,120,120,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,116,42,36,117,42,42,42,96,32 - - db 36,36,36,36,36,36,36,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,46,117,42,42,42,117,117 - - db 36,36,36,36,36,36,36,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,76,117,117 - - db 36,36,36,36,36,36,36,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,64,36,36,36,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,82,82,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,32,36,78,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,32,36,58,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,32,36,58,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,32,36,42,63,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,96,36,42,80,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,117,117,36,36,36,96,36,117,117,13,10 - - db 0 - -rrGunDownRight db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 36,32,32,32,32,32,32,42,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,64 - - db 36,36,56,32,42,32,64,42,39,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,101 - - db 32,56,34,32,42,42,64,32,46,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34 - - db 64,32,78,120,42,32,82,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,96,32,78,34,34,109 - - db 96,78,42,117,120,46,100,63,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,96,37,32,58,34,37 - - db 32,42,117,32,96,46,63,32,63,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,96,117,64,78,58,46,46 - - db 37,42,42,34,46,46,46,63,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,32,32,42,46,32,32,58,32,32,32 - - db 42,32,42,46,46,32,32,37,32,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,32,36,117,32,32,32,82,32,32,32,34 - - db 32,42,36,32,46,32,117,32,37,36,32,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,94,94,36,36,36,36,63,32,32,34,46,36,32,32,34 - - db 64,46,46,46,32,33,117,117,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,96,42,32,36,36,36,32,36,63,32,36,34,46,32,46,32,32,34 - - db 34,32,46,32,32,32,36,36,32,36,63,36,32,120,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,42,42,36,36,36,36,36,36,36,117,117,36,36,46,34,46,82,42,96,55 - - db 36,46,36,32,32,32,36,36,36,36,36,63,36,120,120,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,36,36,32,36,117,32,96,36,100,32,46,82,32,117,36,36 - - db 32,39,36,32,32,32,32,32,36,36,32,117,117,32,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,96,32,36,36,32,36,36,32,36,36,36,32,34,36,32,117,100,117,32,111,117,32,36 - - db 36,32,117,117,32,32,32,32,32,36,56,117,32,36,36,32,32,36,13,10 - - db 32,32,32,32,32,32,32,32,34,96,36,36,36,36,36,36,36,36,36,36,36,36,36,36,46,36,120,117,32,111,36,36 - - db 36,36,117,36,36,32,32,96,96,96,117,36,36,36,36,36,36,32,36,36,13,10 - - db 32,32,32,32,32,32,32,43,32,36,36,32,36,36,36,32,36,36,32,36,36,32,36,46,34,32,120,32,32,32,32,36 - - db 32,36,36,32,36,36,96,32,96,36,32,36,36,32,36,36,36,32,36,36,13,10 - - db 32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,37,96,96,117,117,36,32,32,32,58 - - db 58,88,36,36,36,36,36,96,36,36,36,36,36,36,36,36,36,36,82,36,36,36,13,10 - - db 32,32,32,32,32,36,32,36,36,36,32,36,36,32,36,36,32,36,36,36,32,36,37,32,96,117,42,32,36,32,32,32 - - db 46,32,75,36,36,32,117,36,32,36,36,36,32,36,36,32,36,82,32,36,36,36,13,10 - - db 32,32,32,32,36,42,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,32,37,85,46,96,42,36,124,124,32,32 - - db 32,46,75,36,36,117,117,32,36,36,36,36,36,64,36,36,36,36,36,36,36,32,36,36,78,32,34,13,10 - - db 32,32,32,36,32,36,36,36,32,36,36,32,36,36,36,32,36,36,32,46,32,32,33,43,32,32,117,117,32,117,82,32 - - db 32,32,96,32,54,117,96,32,117,36,32,36,36,32,36,36,36,32,36,36,32,36,32,36,32,58,36,13,10 - - db 32,32,36,32,36,36,32,36,36,36,32,36,36,32,36,36,32,117,32,32,32,96,42,32,32,117,117,32,117,34,32,36 - - db 32,32,34,46,107,32,42,117,32,117,32,36,32,36,36,32,36,36,32,36,36,36,32,32,36,32,58,63,13,10 - - db 32,36,36,36,36,36,36,36,36,36,36,36,36,36,36,46,117,32,32,32,32,42,42,100,33,117,117,117,36,36,36,36 - - db 63,34,36,36,46,42,42,76,117,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,32,36,36,42,80,13,10 - - db 36,32,36,36,32,36,36,36,32,36,36,32,36,36,46,32,32,32,32,32,32,32,34,39,42,32,32,36,32,36,32,63 - - db 32,63,36,32,117,42,32,32,32,32,32,32,32,32,36,36,36,32,36,36,32,36,36,36,32,32,36,32,117,13,10 - - db 62,36,36,36,36,36,36,36,36,36,36,36,36,32,32,32,32,32,32,32,32,34,36,36,63,34,37,78,36,46,32,32 - - db 63,63,36,36,46,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,96,36,13,10 - - db 32,62,36,32,36,36,32,36,36,36,32,36,32,32,32,32,32,32,32,32,32,32,36,32,63,46,115,32,32,32,32,32 - - db 32,32,116,46,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,32,36,36,32,36,13,10 - - db 32,32,62,36,32,36,36,36,32,36,36,32,32,32,32,32,32,32,32,32,32,32,32,58,78,32,46,32,32,32,32,32 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,36,36,32,36,36,36,32,36,13,10 - - db 32,32,62,62,36,36,36,36,36,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,62,36,32,36,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,117,13,10 - - db 32,32,32,32,32,62,36,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,13,10 - - db 32,32,32,32,32,32,99,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,13,10 - - db 0 - -rrGunRight db 32,32,32,32,32,32,32,32,32,32,32,32,42,39,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,32,32,32,32,32,34,36,63,80,117,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,42,42,46,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,32,32,32,32,78,58,58,42,42,117,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,64,64,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,42,42,82,82,63,63,36,36,36,36,36,36,120,120,32,32,32,32,32,36,36 - - db 36,36,32,32,32,32,32,32,32,96,96,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,42,42,46,100,63,63,36,36,36,36,36,36,36,120,36,36,36,36,36,36,82 - - db 36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,36,36,56,34,120,120,96,46,46,78,37,37,36,72,63,63,117,117,36,36,36,36,36,36,82 - - db 36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,64,36,56,78,78,117,96,46,46,32,117,117,36,36,36,36,117,117,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,101,64,78,42,117,34,46,46,32,117,117,36,36,36,36,56,36,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,117,13,10 - - db 32,32,32,32,32,32,32,32,34,46,96,42,42,34,46,46,32,33,36,36,36,36,36,117,117,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,117,13,10 - - db 32,32,32,32,32,32,32,32,34,109,37,37,42,42,36,46,32,32,32,32,32,32,96,96,36,36,36,36,36,64,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,34,34,34,46,37,42,42,46,46,32,32,32,32,32,32,96,96,36,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,78,58,58,46,32,34,64,46,46,32,32,32,32,32,32,96,96,36,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,96,37,78,58,32,32,32,34,34,46,36,36,117,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,96,117,64,58,32,32,32,34,63,36,39,117,117,36,36,36,36,117,117,32,117,117,13,10 - - db 32,32,32,32,32,32,96,117,32,82,36,32,32,96,55,36,36,36,117,36,36,36,36,117,117,96,117,117,13,10 - - db 32,32,32,32,32,32,34,46,32,42,46,46,42,117,36,36,36,36,36,36,36,36,36,117,117,42,42,76,13,10 - - db 32,32,32,32,32,32,42,32,32,34,46,46,82,117,117,36,36,36,58,88,75,75,36,54,107,42,42,13,10 - - db 32,32,32,32,32,32,117,32,32,34,34,117,82,111,111,32,32,58,58,46,46,32,96,46,46,42,42,13,10 - - db 32,32,32,32,34,36,36,63,36,120,46,46,117,117,32,32,32,32,32,32,32,32,34,34,36,117,117,13,10 - - db 32,32,32,32,34,36,36,63,36,36,100,100,120,120,32,32,32,32,32,32,32,32,34,36,36,36,46,13,10 - - db 32,32,32,32,36,36,36,117,78,36,117,36,36,120,53,36,36,124,82,82,36,36,63,63,36,42,46,13,10 - - db 32,32,32,94,36,36,36,117,96,36,36,46,34,117,117,42,36,124,117,34,36,36,63,63,63,116,13,10 - - db 32,32,32,94,36,36,36,117,34,36,36,46,96,96,117,42,42,117,117,36,36,13,10 - - db 32,32,34,36,36,36,36,36,36,36,36,117,96,96,46,96,117,117,117,36,36,46,13,10 - - db 32,32,42,36,36,36,36,36,36,36,36,37,37,85,46,32,117,117,32,36,36,46,13,10 - - db 32,96,36,36,36,36,36,36,36,36,36,36,37,43,43,32,117,117,32,37,78,13,10 - - db 32,42,36,36,36,36,36,36,36,36,36,36,32,33,42,100,33,42,34,37,115,13,10 - - db 32,42,36,36,36,36,36,36,36,36,36,111,32,96,42,100,39,63,63,46,46,13,10 - - db 32,36,36,36,36,36,36,36,36,36,36,46,32,32,42,34,58,36,63,78,13,10 - - db 32,36,36,36,36,36,36,36,36,36,36,32,32,32,32,34,36,36,58,13,10 - - db 96,36,36,36,36,36,36,36,36,36,117,13,10 - - db 96,36,36,36,36,36,36,36,36,36,117,13,10 - - db 34,36,36,36,36,36,36,36,36,36,46,13,10 - - db 43,36,36,36,36,36,36,36,36,36,46,13,10 - - db 36,36,36,36,36,36,36,36,36,36,13,10 - - db 36,36,36,36,36,36,36,36,36,36,13,10 - - db 36,36,36,36,36,36,36,36,36,36,13,10 - - db 42,36,36,36,36,36,36,36,36,36,13,10 - - db 36,36,36,36,36,36,36,36,36,36,13,10 - - db 36,36,36,36,36,36,36,36,36,36,13,10 - - db 36,36,36,36,36,36,36,36,36,36,13,10 - - db 36,36,36,36,36,36,36,36,36,36,13,10 - - db 36,36,36,36,36,36,36,36,36,36,13,10 - - db 36,36,36,36,36,36,36,36,36,36,13,10 - - db 62,62,62,62,62,62,62,62,62,99,13,10 - - db 0 - -rrGunUpRight db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,80,117,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,63,42,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,36,58,36,36,96,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,58,32,36,32,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,78,32,36,32,32,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,36,36,36,117,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,32,36,36,36,32,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,36,36,32,36,36,32,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,82,32,36,36,32,36,36,36,32,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,32,36,82,36,32,36,36,32,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,36,32,32,36,36,36,32,36,36,32,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,36,36,120,36,36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,36,120,120,32,36,36,32,36,36,64,32,36,36,13,10 - - db 32,32,32,32,32,32,32,32,36,36,32,36,117,32,36,36,36,32,36,36,32,36,13,10 - - db 32,32,32,32,32,32,36,36,36,36,36,63,117,117,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,36,36,32,36,63,36,32,56,117,32,36,36,36,13,10 - - db 32,36,32,32,36,36,36,36,36,36,36,36,36,36,96,36,36,36,36,36,117,13,10 - - db 32,39,46,32,36,63,36,32,37,36,32,36,36,32,96,96,36,32,36,117,32,117,13,10 - - db 42,42,32,36,63,32,63,37,32,117,36,36,32,32,96,32,96,36,32,32,117,76,13,10 - - db 32,64,64,82,100,63,46,32,117,117,36,36,32,32,32,96,36,117,117,96,42,42,13,10 - - db 32,32,42,32,46,46,46,32,32,33,32,32,32,32,32,36,36,32,117,117,32,42,42,13,10 - - db 32,42,42,42,120,96,46,46,46,32,32,32,32,32,36,36,36,36,36,54,107,46,117,46,13,10 - - db 32,32,32,120,117,32,34,46,32,46,32,32,32,117,36,32,36,36,36,32,46,36,32,36,46,13,10 - - db 32,56,34,78,42,117,42,42,36,46,46,36,36,117,117,36,36,75,75,96,34,36,36,36,116,13,10 - - db 32,36,56,32,78,42,42,32,42,46,32,46,39,32,36,36,88,32,46,32,32,34,63,63,13,10 - - db 36,36,32,64,96,32,37,42,32,64,34,36,32,36,36,32,58,46,32,32,32,63,32,63,13,10 - - db 32,64,101,34,109,37,46,32,34,34,34,55,36,36,36,36,58,32,32,32,36,36,63,13,10 - - db 32,32,32,32,34,34,46,32,32,32,32,96,36,32,36,32,32,32,32,82,32,36,13,10 - - db 32,32,32,32,34,58,58,32,32,32,32,42,117,117,111,32,32,32,124,117,34,36,36,46,13,10 - - db 32,32,32,32,78,32,78,58,32,36,46,82,32,111,32,32,32,36,124,32,117,36,32,36,13,10 - - db 32,32,32,32,32,37,64,32,82,46,32,46,82,32,117,32,36,32,36,117,32,117,36,78,13,10 - - db 32,32,32,32,96,96,117,32,32,34,46,34,46,117,120,120,117,42,42,117,117,117,32,37,115,46,13,10 - - db 32,32,32,32,32,32,96,46,32,32,34,46,32,100,36,32,117,117,96,32,117,117,32,34,46,13,10 - - db 32,32,32,32,32,32,34,42,32,32,36,36,100,117,46,34,96,96,46,32,32,33,42,63,63,78,13,10 - - db 32,32,32,32,32,32,32,32,117,63,32,36,36,32,36,46,96,32,85,43,32,100,39,36,32,58,13,10 - - db 32,32,32,32,32,32,32,32,36,36,63,117,96,36,36,36,37,37,37,33,42,42,34,36,36,13,10 - - db 32,32,32,32,32,32,32,34,32,36,36,117,32,34,36,32,36,36,32,32,96,42,32,34,13,10 - - db 32,32,32,32,32,32,32,32,34,36,32,36,117,32,36,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,46,13,10 - - db 32,32,32,32,32,32,32,32,32,94,36,36,32,36,36,32,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,94,36,36,36,36,36,36,36,36,36,36,117,13,10 - - db 32,32,32,32,32,32,32,32,32,34,32,36,36,32,36,36,36,32,36,36,32,117,13,10 - - db 32,32,32,32,32,32,32,32,32,32,42,36,32,36,36,32,36,36,36,32,36,46,13,10 - - db 32,32,32,32,32,32,32,32,32,32,96,36,36,36,36,36,36,36,36,36,36,36,46,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,42,36,32,36,36,36,32,36,36,32,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,42,36,36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,32,36,36,32,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,36,36,32,36,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,96,96,36,36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,32,36,36,36,32,36,36,32,36,36,32,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,43,36,36,36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,36,36,32,36,36,36,32,36,36,32,36,99,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,42,36,36,36,36,36,36,36,36,36,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,36,36,32,36,36,32,36,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,36,36,36,32,36,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,62,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,36,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,62,13,10 - - db 0 - -pokerReplaceText db "ПоменÑ�ть карту ",0 -pokerReplaceTail db "? (y/n): ",0 -pokerAIExchangeText db 13,10,"AI думает над обменом...",13,10,0 -pokerRevealText db 13,10,"AI вÑ�крывает покерную руку...",13,10,0 -pokerYourComboText db "ТвоÑ� комбинациÑ�: ",0 -pokerAIComboText db "КомбинациÑ� AI: ",0 -pokerTableText db 13,10,"Карты на Ñ�толе:",13,10,0 -pokerHintText db "ПодÑ�казка: Ñ�ейчаÑ� у тебÑ� ",0 -pokerDecisionText db "1 - играть, 2 - повыÑ�ить Ñ�тавку, 0 - фолд: ",0 -pokerPotText db "Банк раунда: $",0 -pokerBetText db "ТвоÑ� текущаÑ� Ñ�тавка: $",0 -pokerChipTitle db "Фишки:",13,10,0 -pokerChipHigh db " [###]",13,10,0 -pokerChipMid db " [===]",13,10,0 -pokerChipLow db " [___]",13,10,0 -pokerRaiseAskText db "Ð�а Ñ�колько повыÑ�ить Ñ�тавку: $",0 -pokerRaisedText db "Ты повыÑ�ил Ñ�тавку. Ð�оваÑ� Ñ�тавка: $",0 -pokerBadRaiseText db "Повышение должно быть больше 0 и не больше твоего банка.",13,10,0 -pokerAICallRaiseText db 13,10,"AI отвечает на Ñ�тавку.",13,10,0 -pokerAIFoldRaiseText db 13,10,"AI не принимает повышение и делает фолд. Ты выиграл!",13,10,0 -pokerHardIntroText db "Hard Poker: один раз можно заменить одну карманную карту.",13,10,0 -pokerHardExchangeText db "Заменить карту? 1 - первую, 2 - вторую, 0 - не менÑ�ть: ",0 -pokerHardAIExchangeText db 13,10,"AI переÑ�матривает карманные карты...",13,10,0 -pokerAIRaiseText db 13,10,"AI повышает Ñ�тавку на $",0 -pokerCallRaiseText db "Ответить? 1 - колл, 0 - фолд: ",0 -pokerPlayerCallText db "Ты ответил на повышение. Ð�оваÑ� Ñ�тавка: $",0 -pokerFoldToRaiseText db 13,10,"Ты Ñ�броÑ�ил карты поÑ�ле повышениÑ� AI.",13,10,"Ты проиграл.",13,10,0 -pokerFoldText db 13,10,"Ты Ñ�делал фолд.",13,10,"Ты проиграл.",13,10,0 -pokerAIFoldText db 13,10,"AI Ñ�делал фолд. Ты выиграл!",13,10,0 -pokerNextCardText db 13,10,"ОткрываетÑ�Ñ� Ñ�ледующаÑ� карта...",13,10,0 -pokerHighName db "СтаршаÑ� карта",13,10,0 -pokerPairName db "Пара",13,10,0 -pokerTwoPairName db "Две пары",13,10,0 -pokerTripsName db "Тройка",13,10,0 -pokerStraightName db "Стрит",13,10,0 -pokerFlushName db "Флеш",13,10,0 -pokerFullHouseName db "Фулл хауÑ�",13,10,0 -pokerFourName db "Каре",13,10,0 -pokerStraightFlushName db "Стрит-флеш",13,10,0 - -; === ТекÑ�ты и Ñ�имволы Ñ�лот-машин === -slotPullText db "Крутим барабаны...",13,10,0 -slotLeft db "[ ",0 -slotMid db " ] [ ",0 -slotRight db " ]",13,10,0 -slotJackpot db "Джекпот!",13,10,0 -slotPair db "КомбинациÑ� Ñ�ыграла!",13,10,0 -slotPayoutText db "Выплата x",0 -slotPayTableText db "Символы: LEM/CHR x2, CLV/BEL x3, DIA/BOX x5, 777 x7.",13,10 - db "Комбинации: Гор.M/Верт.M/Диаг.M x1, Гор.L x2, Гор.XL x3",13,10 - db "Вверх/Вниз x4, Ð�ебо/ЗемлÑ� x7, Глаз x8, Джекпот x10.",13,10,0 -slotEmpty db "Ð�е повезло.",13,10,0 -slotComboText db "КомбинациÑ�: ",0 -slotMultiplierText db "Множитель: x",0 -slotTotalMultiplierText db "Итоговый множитель: x",0 -slotComboHorM db "Гор. M",0 -slotComboVertM db "Верт. M",0 -slotComboDiagM db "Диаг. M",0 -slotComboHorL db "Гор. L",0 -slotComboHorXL db "Гор. XL",0 -slotComboUp db "Вверх",0 -slotComboDown db "Вниз",0 -slotComboSky db "Ð�ебо",0 -slotComboEarth db "ЗемлÑ�",0 -slotComboEye db "Глаз",0 -slotComboJackpot db "Джекпот",0 - -; === Графика карт: рамки, Ñ�троки, рубашки и переворот === -cardTop db 0E2h, 094h, 08Ch, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 090h, 13,10,0 -cardBottom db 0E2h, 094h, 094h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 098h, 13,10,0 -cardEmpty db 0E2h, 094h, 082h, " ", 0E2h, 094h, 082h, 13,10,0 -cardSuitLeft db 0E2h, 094h, 082h, " ", 0 -cardSuitRight db " ", 0E2h, 094h, 082h, 13,10,0 -cardRankOneL db 0E2h, 094h, 082h, " ", 0 -cardRankOneR db " ", 0E2h, 094h, 082h, 13,10,0 -cardRankTenL db 0E2h, 094h, 082h, " ", 0 -cardRankTenR db " ", 0E2h, 094h, 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0E2h,094h,082h,"--(o-o)--",0E2h,094h,082h,0 -backWeb4 db 0E2h,094h,082h,".//|.|\\.",0E2h,094h,082h,0 -backWeb5 db 0E2h,094h,082h,"//''-''\\",0E2h,094h,082h,0 -cardFlipLeft db 0E2h, 094h, 082h, " \ ", 0E2h, 094h, 082h, 0 -cardFlipMid db 0E2h, 094h, 082h, " | ", 0E2h, 094h, 082h, 0 -cardFlipRight db 0E2h, 094h, 082h, " / ", 0E2h, 094h, 082h, 0 -cardSuitRightSeg db " ", 0E2h, 094h, 082h, 0 -cardRankOneRSeg db " ", 0E2h, 094h, 082h, 0 -cardRankTenRSeg db " ", 0E2h, 094h, 082h, 0 -cardCenterRSeg db " ", 0E2h, 094h, 082h, 0 -cardGap db " ",0 -revealText db 13,10,"AI вÑ�крывает карты...",13,10,0 -rank2 db "2",0 -rank3 db "3",0 -rank4 db "4",0 -rank5 db "5",0 -rank6 db "6",0 -rank7 db "7",0 -rank8 db "8",0 -rank9 db "9",0 -rank10 db "10",0 -rankJ db "J",0 -rankQ db "Q",0 -rankK db "K",0 -rankA db "A",0 - -suitSpades db 0E2h, 099h, 0A0h, 0 -suitHearts db 0E2h, 099h, 0A5h, 0 -suitClubs db 0E2h, 099h, 0A3h, 0 -suitDiamonds db 0E2h, 099h, 0A6h, 0 - -ranks dd OFFSET rank2, OFFSET rank3, OFFSET rank4, OFFSET rank5 - dd OFFSET rank6, OFFSET rank7, OFFSET rank8, OFFSET rank9 - dd OFFSET rank10, OFFSET rankJ, OFFSET rankQ, OFFSET rankK, OFFSET rankA -suits dd OFFSET suitSpades, OFFSET suitHearts, OFFSET suitClubs, OFFSET suitDiamonds -pokerNames dd OFFSET pokerHighName, OFFSET pokerPairName, OFFSET pokerTwoPairName - dd OFFSET pokerTripsName, OFFSET pokerStraightName, OFFSET pokerFlushName - dd OFFSET pokerFullHouseName, OFFSET pokerFourName, OFFSET pokerStraightFlushName - -slot0 db "CLV",0 -slot1 db "LEM",0 -slot2 db "CHR",0 -slot3 db "BEL",0 -slot4 db "DIA",0 -slot5 db "BOX",0 -slot6 db "777",0 -slotSymbols dd OFFSET slot0, OFFSET slot1, OFFSET slot2 - dd OFFSET slot3, OFFSET slot4, OFFSET slot5, OFFSET slot6 -slotSymbolValues dd 3, 2, 2, 3, 5, 5, 7 -classicSlot0 db "7",0 -classicSlot1 db "BAR",0 -classicSlot2 db "$",0 -classicSlot3 db "*",0 -classicSlot4 db "#",0 -classicSlot5 db "A",0 -classicSlotSymbols dd OFFSET classicSlot0, OFFSET classicSlot1, OFFSET classicSlot2 - dd OFFSET classicSlot3, OFFSET classicSlot4, OFFSET classicSlot5 -classicSlotPayTableText db "КлаÑ�Ñ�ичеÑ�кий Ñ�лот 3x3. ВыигрышнаÑ� линиÑ� - Ñ�реднÑ�Ñ�.",13,10 - db "777 x10, $$$ x7, BAR x5, AAA x4, *** / ### x3, пара x2.",13,10,0 -classicSlotJackpot db "Джекпот! 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'open "assets\audio\ДжÑ�к пот.wav" type waveaudio alias jackpotsound',0 -jackpotPlay db 'play jackpotsound from 0',0 -jackpotStop db 'stop jackpotsound',0 -hakariSoundClose db 'close hakarisound',0 -hakariSoundOpen db 'open "assets\audio\hakari_dance.wav" type waveaudio alias hakarisound',0 -hakariSoundPlay db 'play hakarisound from 0',0 -hakariSoundStop db 'stop hakarisound',0 -coinSoundClose db 'close coinsound',0 -coinSoundOpen db 'open "assets\audio\Звук монеты брошенной в воздух и упавшей на поверхноÑ�ть.wav" type waveaudio alias coinsound',0 -coinSoundPlay db 'play coinsound from 0',0 -coinSoundStop db 'stop coinsound',0 -bankruptClose db 'close bankruptsound',0 -bankruptOpen db 'open "assets\audio\Проигрыш.wav" type waveaudio alias bankruptsound',0 -bankruptPlay db 'play bankruptsound from 0',0 -bankruptStop db 'stop bankruptsound',0 -victoryClose db 'close victorysound',0 -victoryOpen db 'open "assets\audio\victory-tf2.wav" type waveaudio alias victorysound',0 -victoryPlay db 'play victorysound from 0',0 -victoryStop db 'stop victorysound',0 -rrSpinClose db 'close rrspinsound',0 -rrSpinOpen db 'open "assets\audio\toy-gun-revolver-close-chamber-spin_f1ruc5nd.wav" type waveaudio alias rrspinsound',0 -rrSpinPlay db 'play rrspinsound from 0',0 -rrSpinStop db 'stop rrspinsound',0 -rrDryClose db 'close rrdrysound',0 -rrDryOpen db 'open "assets\audio\revolverdryfirec.wav" type waveaudio alias rrdrysound',0 -rrDryPlay db 'play rrdrysound from 0',0 -rrDryStop db 'stop rrdrysound',0 -rrShotClose db 'close rrshotsound',0 -rrShotOpen db 'open "assets\audio\b05e1ac8be34248.wav" type waveaudio alias rrshotsound',0 -rrShotPlay db 'play rrshotsound from 0',0 -rrShotStop db 'stop rrshotsound',0 -casinoRouletteSoundClose db 'close casinoroulettesound',0 -casinoRouletteSoundOpen db 'open "assets\audio\roulette-wheel-throw-2.wav" type waveaudio alias casinoroulettesound',0 -casinoRouletteSoundPlay db 'play casinoroulettesound from 0',0 -casinoRouletteSoundStop db 'stop casinoroulettesound',0 -stoneSoundClose db 'close stonesound',0 -stoneSoundOpen db 'open "assets\audio\moving-stone.wav" type waveaudio alias stonesound',0 -stoneSoundPlay db 'play stonesound from 0',0 -stoneSoundStop db 'stop stonesound',0 -towerMusicClose db 'close towermusic',0 -towerMusicStop db 'stop towermusic',0 -towerMusicPlay db 'play towermusic repeat',0 -towerMusicOpen1 db 'open "assets\music\tower\KEYGEN_CHURCH_-_Hareklavit_75543927.mp3" type mpegvideo alias towermusic',0 -towerMusicOpen2 db 'open "assets\music\tower\KEYGEN_CHURCH_-_Ladikerfos_75543991.mp3" type mpegvideo alias towermusic',0 -towerMusicOpen3 db 'open "assets\music\tower\Keygen_Church_-_Tenebre_Rosso_Sangue_ULTRAKILL_Original_Game_Soundtrack_79610890.mp3" type mpegvideo alias towermusic',0 -towerMusicOpen4 db 'open "assets\music\tower\KEYGEN_CHURCH_-_Tilaskarot_75546826.mp3" type mpegvideo alias towermusic',0 -slotBorder db '+-----+-----+-----+-----+-----+',13,10,0 -slotWall db '|',0 -slotWinLeft db '>',0 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096h, 084h, 020h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 020h, 0 -skullSeg6 db 020h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 0E2h, 096h, 080h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 080h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 020h, 020h, 0 -skullSeg7 db 020h, 020h, 020h, 0E2h, 096h, 080h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 080h, 020h, 020h, 020h, 020h, 020h, 0 -skullSeg8 db 020h, 020h, 020h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 020h, 020h, 020h, 020h, 0 -skullNums db " [1] [2] [3]",13,10,0 -skullBlankBall db 13,10,13,10,13,10,0 -skullBall1 db " .***.",13,10," (* O *)",13,10," `***'",13,10,0 -skullBall2 db " .***.",13,10," (* O *)",13,10," `***'",13,10,0 -skullBall3 db " .***.",13,10," (* O *)",13,10," `***'",13,10,0 -saveFileName db 64 dup(0) -saveFullPath db 260 dup(0) -saveDirPath db 260 dup(0) -accountPatternFull db 260 dup(0) -leaderSavePath db 260 dup(0) -appDataReady dd 0 -saveExt db '.dat',0 -accountPattern db "*.dat",0 -appDataEnvName db "APPDATA",0 -appDataSubDir db "\AssemblerCasino",0 -pathSlashText db "\",0 -runtimeDir db "runtime",0 -danceFileName db "assets\animations\hakari_dance.ans",0 -casinoIntroFile db "assets\animations\casino_intro.ans",0 -dbdHookFileName db "assets\animations\dbd_hook.ans",0 -dbdHookCmd db "cmd /c start ""DBD Hook"" tools\preview_dbd_hook.bat",0 -dbdHookStopFile db "runtime\dbd_hook.stop",0 -animProfileFile db "runtime\anim_profile.txt",0 -animProfileDigits db "012",0 -ansiExitIntro db 1Bh,"[0m",1Bh,"[?25h",1Bh,"[2J",1Bh,"[H",0 -accountList db 20 dup(64 dup(0)) -findData db 320 dup(0) - - -; --- Umamusume Pretty Derby Data --- -umaTitleText db 13,10,"=== UMAMUSUME PRETTY DERBY (СКÐ�ЧКИ) ===",13,10,0 -umaMenuText db "Выберите вашу девчонку-лошадку:",13,10 - db "1. Special Week (Специал Уик) - КоÑ�Ñ„. x4 (СбаланÑ�ированнаÑ�)",13,10 - db "2. Silence Suzuka (СайленÑ� Судзука) - КоÑ�Ñ„. x3 (Резвый Ñ�тарт)",13,10 - db "3. Tokai Teio (Токай ТÑ�йон) - КоÑ�Ñ„. x5 (Финишный Ñ�пурт)",13,10 - db "4. Gold Ship (Голд Шип) - КоÑ�Ñ„. x8 (Ð�епредÑ�казуемаÑ�!)",13,10 - db "5. Mejiro McQueen (МÑ�дзиро Маккуин) - КоÑ�Ñ„. x6 (Стайер)",13,10,0 -umaChoiceText db "Ваш выбор (1-5): ",0 -umaTrackHeader db 13,10,"--- ТРÐ�ССÐ� ТРИУМФÐ� ---",13,10,0 -umaFinishText db " |FINISH|",13,10,0 -umaHorse1Name db "1. Special Week : ",0 -umaHorse2Name db "2. Silence Suzuka : ",0 -umaHorse3Name db "3. Tokai Teio : ",0 -umaHorse4Name db "4. Gold Ship : ",0 -umaHorse5Name db "5. Mejiro McQueen : ",0 -umaWinAnnouncement db 13,10,"Победитель Ñ�качек: ",0 -umaYouWinText db " ПОБЕДÐ�! Ваш выбор пришел первым! Ð’Ñ‹ выиграли $",0 -umaYouLoseText db " Увы, ваш выбор не занÑ�л 1-е меÑ�то. Удача улыбнетÑ�Ñ� в Ñ�ледующий раз!",13,10,0 -umaStepChar db "=",0 -umaHeadChar db ">",0 -umaHorseNames dd OFFSET umaHorse1Name, OFFSET umaHorse2Name, OFFSET umaHorse3Name, OFFSET umaHorse4Name, OFFSET umaHorse5Name -umaMultipliers dd 4, 3, 5, 8, 6 - -umaPos dd 5 dup(0) -umaChoice dd 0 -umaWinner dd 0 - -.code -; --- PrintStr: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintStr PROC uses eax ecx esi, pText:DWORD - mov esi, pText - xor ecx, ecx -count_loop: - cmp byte ptr [esi + ecx], 0 - je count_done - inc ecx - jmp count_loop -count_done: - cmp ecx, 0 - je print_done - mov printLen, ecx - invoke MultiByteToWideChar, 1251, 0, pText, printLen, ADDR wideBuffer, 4096 - cmp eax, 0 - je print_raw_fallback - mov wideLen, eax - invoke WriteConsoleW, hOut, ADDR wideBuffer, wideLen, ADDR charsWritten, 0 - cmp eax, 0 - jne print_done - invoke WideCharToMultiByte, 65001, 0, ADDR wideBuffer, wideLen, ADDR utf8Buffer, 8192, 0, 0 - cmp eax, 0 - je print_raw_fallback - invoke WriteFile, hOut, ADDR utf8Buffer, eax, ADDR charsWritten, 0 - jmp print_done -print_raw_fallback: - invoke WriteFile, hOut, pText, printLen, ADDR charsWritten, 0 -print_done: - ret -PrintStr ENDP - -; --- PrintUtf8: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintUtf8 PROC uses eax ecx esi, pText:DWORD - mov esi, pText - xor ecx, ecx -utf8_count_loop: - cmp byte ptr [esi + ecx], 0 - je utf8_count_done - inc ecx - jmp utf8_count_loop -utf8_count_done: - cmp ecx, 0 - je utf8_print_done - mov printLen, ecx - invoke MultiByteToWideChar, 65001, 0, pText, printLen, ADDR wideBuffer, 4096 - cmp eax, 0 - je utf8_raw_fallback - mov wideLen, eax - invoke WriteConsoleW, hOut, ADDR wideBuffer, wideLen, ADDR charsWritten, 0 - cmp eax, 0 - jne utf8_print_done - invoke WriteFile, hOut, pText, printLen, ADDR charsWritten, 0 - jmp utf8_print_done -utf8_raw_fallback: - invoke WriteFile, hOut, pText, printLen, ADDR charsWritten, 0 -utf8_print_done: - ret -PrintUtf8 ENDP - -; --- SetColor: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -SetColor PROC attr:DWORD - invoke SetConsoleTextAttribute, hOut, attr - ret -SetColor ENDP - -; --- ResetColor: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -ResetColor PROC - invoke SetConsoleTextAttribute, hOut, COLOR_DEFAULT - ret -ResetColor ENDP - -; --- EnableAnsi: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -EnableAnsi PROC uses eax - invoke GetConsoleMode, hOut, ADDR consoleMode - cmp eax, 0 - je enable_ansi_done - or consoleMode, ENABLE_VIRTUAL_TERMINAL_PROCESSING - invoke SetConsoleMode, hOut, consoleMode -enable_ansi_done: - ret -EnableAnsi ENDP - -; --- SetSuitColor: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -SetSuitColor PROC suitIndex:DWORD - mov eax, suitIndex - cmp eax, 1 - je set_red_suit - cmp eax, 3 - je set_red_suit - invoke SetColor, COLOR_CARD - ret -set_red_suit: - invoke SetColor, COLOR_RED_CARD - ret -SetSuitColor ENDP - -; --- SetCardBackColor: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -SetCardBackColor PROC - mov eax, shopBackStyle - cmp eax, 1 - je card_back_blue - cmp eax, 2 - je card_back_red - cmp eax, 3 - je card_back_gold - cmp eax, 4 - je card_back_skull - cmp eax, 5 - je card_back_clover - cmp eax, 6 - je card_back_arcane - cmp eax, 7 - je card_back_noir - cmp eax, 8 - je card_back_diamond - cmp eax, 9 - je card_back_rider - cmp eax, 10 - je card_back_bee - cmp eax, 11 - je card_back_fan - cmp eax, 12 - je card_back_web - invoke SetColor, COLOR_BACK_CARD - ret -card_back_blue: - invoke SetColor, COLOR_TITLE - ret -card_back_red: - invoke SetColor, COLOR_BAD - ret -card_back_gold: - invoke SetColor, COLOR_WARN - ret -card_back_skull: - invoke SetColor, COLOR_BAD - ret -card_back_clover: - invoke SetColor, COLOR_MONEY - ret -card_back_arcane: - invoke SetColor, COLOR_TITLE - ret -card_back_noir: - invoke SetColor, COLOR_CARD - ret -card_back_diamond: - invoke SetColor, COLOR_TITLE - ret -card_back_rider: - invoke SetColor, COLOR_WARN - ret -card_back_bee: - invoke SetColor, COLOR_WARN - ret -card_back_fan: - invoke SetColor, COLOR_TITLE - ret -card_back_web: - invoke SetColor, COLOR_CARD - ret -SetCardBackColor ENDP -; --- PrintCardBackSegLine: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintCardBackSegLine PROC lineNo:DWORD - mov eax, shopBackStyle - cmp eax, 1 - je back_line_blue - cmp eax, 2 - je back_line_red - cmp eax, 3 - je back_line_gold - cmp eax, 4 - je back_line_skull - cmp eax, 5 - je back_line_clover - cmp eax, 6 - je back_line_arcane - cmp eax, 7 - je back_line_noir - cmp eax, 8 - je back_line_diamond - cmp eax, 9 - je back_line_rider - cmp eax, 10 - je back_line_bee - cmp eax, 11 - je back_line_fan - cmp eax, 12 - je back_line_web -back_line_gray: - mov eax, lineNo - cmp eax, 1 - je back_gray_1 - cmp eax, 2 - je back_gray_2 - cmp eax, 3 - je back_gray_3 - cmp eax, 4 - je back_gray_4 - invoke PrintUtf8, OFFSET backGray5 - ret -back_gray_1: - invoke PrintUtf8, OFFSET backGray1 - ret -back_gray_2: - invoke PrintUtf8, OFFSET backGray2 - ret -back_gray_3: - invoke PrintUtf8, OFFSET backGray3 - ret -back_gray_4: - invoke PrintUtf8, OFFSET backGray4 - ret -back_line_blue: - mov eax, lineNo - cmp eax, 1 - je back_blue_1 - cmp eax, 2 - je back_blue_2 - cmp eax, 3 - je back_blue_3 - cmp eax, 4 - je back_blue_4 - invoke PrintUtf8, OFFSET backBlue5 - ret -back_blue_1: - invoke PrintUtf8, OFFSET backBlue1 - ret -back_blue_2: - invoke PrintUtf8, OFFSET backBlue2 - ret -back_blue_3: - invoke PrintUtf8, OFFSET backBlue3 - ret -back_blue_4: - invoke PrintUtf8, OFFSET backBlue4 - ret -back_line_red: - mov eax, lineNo - cmp eax, 1 - je back_red_1 - cmp eax, 2 - je back_red_2 - cmp eax, 3 - je back_red_3 - cmp eax, 4 - je back_red_4 - invoke PrintUtf8, OFFSET backRed5 - ret -back_red_1: - invoke PrintUtf8, OFFSET backRed1 - ret -back_red_2: - invoke PrintUtf8, OFFSET backRed2 - ret -back_red_3: - invoke PrintUtf8, OFFSET backRed3 - ret -back_red_4: - invoke PrintUtf8, OFFSET backRed4 - ret -back_line_gold: - mov eax, lineNo - cmp eax, 1 - je back_gold_1 - cmp eax, 2 - je back_gold_2 - cmp eax, 3 - je back_gold_3 - cmp eax, 4 - je back_gold_4 - invoke PrintUtf8, OFFSET backGold5 - ret -back_gold_1: - invoke PrintUtf8, OFFSET backGold1 - ret -back_gold_2: - invoke PrintUtf8, OFFSET backGold2 - ret -back_gold_3: - invoke PrintUtf8, OFFSET backGold3 - ret -back_gold_4: - invoke PrintUtf8, OFFSET backGold4 - ret -back_line_skull: - mov eax, lineNo - cmp eax, 1 - je back_skull_1 - cmp eax, 2 - je back_skull_2 - cmp eax, 3 - je back_skull_3 - cmp eax, 4 - je back_skull_4 - invoke PrintUtf8, OFFSET backSkull5 - ret -back_skull_1: - invoke PrintUtf8, OFFSET backSkull1 - ret -back_skull_2: - invoke PrintUtf8, OFFSET backSkull2 - ret -back_skull_3: - invoke PrintUtf8, OFFSET backSkull3 - ret -back_skull_4: - invoke PrintUtf8, OFFSET backSkull4 - ret -back_line_clover: - mov eax, lineNo - cmp eax, 1 - je back_clover_1 - cmp eax, 2 - je back_clover_2 - cmp eax, 3 - je back_clover_3 - cmp eax, 4 - je back_clover_4 - invoke PrintUtf8, OFFSET backClover5 - ret -back_clover_1: - invoke PrintUtf8, OFFSET backClover1 - ret -back_clover_2: - invoke PrintUtf8, OFFSET backClover2 - ret -back_clover_3: - invoke PrintUtf8, OFFSET backClover3 - ret -back_clover_4: - invoke PrintUtf8, OFFSET backClover4 - ret -back_line_arcane: - mov eax, lineNo - cmp eax, 1 - je back_arcane_1 - cmp eax, 2 - je back_arcane_2 - cmp eax, 3 - je back_arcane_3 - cmp eax, 4 - je back_arcane_4 - invoke PrintUtf8, OFFSET backArcane5 - ret -back_arcane_1: - invoke PrintUtf8, OFFSET backArcane1 - ret -back_arcane_2: - invoke PrintUtf8, OFFSET backArcane2 - ret -back_arcane_3: - invoke PrintUtf8, OFFSET backArcane3 - ret -back_arcane_4: - invoke PrintUtf8, OFFSET backArcane4 - ret -back_line_noir: - mov eax, lineNo - cmp eax, 1 - je back_noir_1 - cmp eax, 2 - je back_noir_2 - cmp eax, 3 - je back_noir_3 - cmp eax, 4 - je back_noir_4 - invoke PrintUtf8, OFFSET backNoir5 - ret -back_noir_1: - invoke PrintUtf8, OFFSET backNoir1 - ret -back_noir_2: - invoke PrintUtf8, OFFSET backNoir2 - ret -back_noir_3: - invoke PrintUtf8, OFFSET backNoir3 - ret -back_noir_4: - invoke PrintUtf8, OFFSET backNoir4 - ret -back_line_diamond: - mov eax, lineNo - cmp eax, 1 - je back_diamond_1 - cmp eax, 2 - je back_diamond_2 - cmp eax, 3 - je back_diamond_3 - cmp eax, 4 - je back_diamond_4 - invoke PrintUtf8, OFFSET backDiamond5 - ret -back_diamond_1: - invoke PrintUtf8, OFFSET backDiamond1 - ret -back_diamond_2: - invoke PrintUtf8, OFFSET backDiamond2 - ret -back_diamond_3: - invoke PrintUtf8, OFFSET backDiamond3 - ret -back_diamond_4: - invoke PrintUtf8, OFFSET backDiamond4 - ret -back_line_rider: - mov eax, lineNo - cmp eax, 1 - je back_rider_1 - cmp eax, 2 - je back_rider_2 - cmp eax, 3 - je back_rider_3 - cmp eax, 4 - je back_rider_4 - invoke PrintUtf8, OFFSET backRider5 - ret -back_rider_1: - invoke PrintUtf8, OFFSET backRider1 - ret -back_rider_2: - invoke PrintUtf8, OFFSET backRider2 - ret -back_rider_3: - invoke PrintUtf8, OFFSET backRider3 - ret -back_rider_4: - invoke PrintUtf8, OFFSET backRider4 - ret -back_line_bee: - mov eax, lineNo - cmp eax, 1 - je back_bee_1 - cmp eax, 2 - je back_bee_2 - cmp eax, 3 - je back_bee_3 - cmp eax, 4 - je back_bee_4 - invoke PrintUtf8, OFFSET backBee5 - ret -back_bee_1: - invoke PrintUtf8, OFFSET backBee1 - ret -back_bee_2: - invoke PrintUtf8, OFFSET backBee2 - ret -back_bee_3: - invoke PrintUtf8, OFFSET backBee3 - ret -back_bee_4: - invoke PrintUtf8, OFFSET backBee4 - ret -back_line_fan: - mov eax, lineNo - cmp eax, 1 - je back_fan_1 - cmp eax, 2 - je back_fan_2 - cmp eax, 3 - je back_fan_3 - cmp eax, 4 - je back_fan_4 - invoke PrintUtf8, OFFSET backFan5 - ret -back_fan_1: - invoke PrintUtf8, OFFSET backFan1 - ret -back_fan_2: - invoke PrintUtf8, OFFSET backFan2 - ret -back_fan_3: - invoke PrintUtf8, OFFSET backFan3 - ret -back_fan_4: - invoke PrintUtf8, OFFSET backFan4 - ret -back_line_web: - mov eax, lineNo - cmp eax, 1 - je back_web_1 - cmp eax, 2 - je back_web_2 - cmp eax, 3 - je back_web_3 - cmp eax, 4 - je back_web_4 - invoke PrintUtf8, OFFSET backWeb5 - ret -back_web_1: - invoke PrintUtf8, OFFSET backWeb1 - ret -back_web_2: - invoke PrintUtf8, OFFSET backWeb2 - ret -back_web_3: - invoke PrintUtf8, OFFSET backWeb3 - ret -back_web_4: - invoke PrintUtf8, OFFSET backWeb4 - ret -PrintCardBackSegLine ENDP - -; --- PrintCardBackSeg: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintCardBackSeg PROC - invoke PrintCardBackSegLine, 3 - ret -PrintCardBackSeg ENDP - -; --- PrintSuit: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintSuit PROC uses eax, suitIndex:DWORD - invoke SetSuitColor, suitIndex - mov eax, suitIndex - invoke PrintUtf8, suits[eax * 4] - call ResetColor - ret -PrintSuit ENDP - -; --- PrintMoney: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintMoney PROC value:DWORD - invoke SetColor, COLOR_MONEY - invoke PrintUInt, value - call ResetColor - ret -PrintMoney ENDP - -; --- PrintTitleColor: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintTitleColor PROC pText:DWORD - invoke SetColor, COLOR_TITLE - invoke PrintStr, pText - call ResetColor - ret -PrintTitleColor ENDP - -; --- ColorPrint: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -ColorPrint PROC pText:DWORD, attr:DWORD - invoke SetColor, attr - invoke PrintStr, pText - call ResetColor - ret -ColorPrint ENDP - -; --- PrintWinEvent: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintWinEvent PROC - invoke ColorPrint, OFFSET winText, COLOR_MONEY - ret -PrintWinEvent ENDP - -; --- PrintLoseEvent: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintLoseEvent PROC - invoke ColorPrint, OFFSET loseText, COLOR_BAD - ret -PrintLoseEvent ENDP - -; --- PrintDrawEvent: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintDrawEvent PROC - invoke ColorPrint, OFFSET drawText, COLOR_WARN - ret -PrintDrawEvent ENDP - -; --- PrintCroupierFromList: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintCroupierFromList PROC uses eax ebx, pList:DWORD - invoke RandomRange, 3 - shl eax, 2 - mov ebx, pList - add ebx, eax - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET croupierPrefix - invoke PrintStr, DWORD PTR [ebx] - call ResetColor - ret -PrintCroupierFromList ENDP - -; --- DealerProcessLine: Ñ�лужебный блок игровой логики --- -DealerProcessLine PROC uses eax edx - mov eax, dealerLineLen - cmp eax, 3 - jb dealer_process_done - mov al, byte ptr [frameBuffer] - cmp al, dealerWantedTag - jne dealer_process_done - cmp byte ptr [frameBuffer+1], '|' - jne dealer_process_done - cmp dealerScanMode, 0 - jne dealer_process_select - inc dealerPhraseCount - ret - -dealer_process_select: - mov eax, dealerPhraseCount - cmp eax, dealerPhrasePick - jne dealer_process_next - mov eax, OFFSET frameBuffer - add eax, dealerLineLen - mov byte ptr [eax], 0 - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET croupierPrefix - mov edx, OFFSET frameBuffer - add edx, 2 - invoke PrintStr, edx - invoke PrintStr, OFFSET nl - call ResetColor - mov dealerPhrasePick, 0FFFFFFFFh -dealer_process_next: - inc dealerPhraseCount -dealer_process_done: - ret -DealerProcessLine ENDP - -; --- DealerScanFile: Ñ�лужебный блок игровой логики --- -DealerScanFile PROC uses eax edx, mode:DWORD - mov eax, mode - mov dealerScanMode, eax - mov dealerLineLen, 0 - invoke CreateFileA, OFFSET dealerFileName, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 - cmp eax, INVALID_HANDLE_VALUE - jne dealer_scan_opened - xor eax, eax - ret - -dealer_scan_opened: - mov dealerFileHandle, eax - -dealer_scan_loop: - invoke ReadFile, dealerFileHandle, ADDR inputBuffer, 1, ADDR charsRead, 0 - cmp charsRead, 0 - je dealer_scan_eof - mov al, byte ptr inputBuffer - cmp al, 13 - je dealer_scan_loop - cmp al, 10 - je dealer_scan_line_end - mov edx, dealerLineLen - cmp edx, 32760 - jae dealer_scan_loop - mov byte ptr [frameBuffer + edx], al - inc dealerLineLen - jmp dealer_scan_loop - -dealer_scan_line_end: - call DealerProcessLine - mov dealerLineLen, 0 - jmp dealer_scan_loop - -dealer_scan_eof: - cmp dealerLineLen, 0 - je dealer_scan_close - call DealerProcessLine - -dealer_scan_close: - invoke CloseHandle, dealerFileHandle - mov eax, 1 - ret -DealerScanFile ENDP - -; --- PrintCroupierFromFile: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintCroupierFromFile PROC uses eax, wanted:DWORD, pFallback:DWORD - mov eax, wanted - mov dealerWantedTag, al - mov dealerPhraseCount, 0 - invoke DealerScanFile, 0 - cmp eax, 0 - je croupier_file_fallback - cmp dealerPhraseCount, 0 - je croupier_file_fallback - invoke RandomRange, dealerPhraseCount - mov dealerPhrasePick, eax - mov dealerPhraseCount, 0 - invoke DealerScanFile, 1 - ret -croupier_file_fallback: - invoke PrintCroupierFromList, pFallback - ret -PrintCroupierFromFile ENDP - -; --- PrintCroupierWin: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintCroupierWin PROC - invoke PrintCroupierFromFile, 'W', OFFSET croupierWinList - ret -PrintCroupierWin ENDP - -; --- PrintCroupierLose: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintCroupierLose PROC - invoke PrintCroupierFromFile, 'L', OFFSET croupierLoseList - ret -PrintCroupierLose ENDP - -; --- PrintCroupierDraw: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintCroupierDraw PROC - invoke PrintCroupierFromFile, 'D', OFFSET croupierDrawList - ret -PrintCroupierDraw ENDP - -; --- FlushFrame: звук, интро или покадроваÑ� анимациÑ� --- -FlushFrame PROC uses eax ebx ecx edx esi edi - LOCAL csbi[22]:BYTE - LOCAL X_start:DWORD - LOCAL Y_start:DWORD - LOCAL nextLinePtr:DWORD - LOCAL currentLineIndex:DWORD - - cmp frameBytes, 0 - je flush_frame_done - - mov eax, OFFSET frameBuffer - add eax, frameBytes - mov byte ptr [eax], 0 - - cmp animWidth, 0 - je print_default - cmp animHeight, 0 - je print_default - - call ClearView - - lea eax, csbi - invoke GetConsoleScreenBufferInfo, hOut, eax - cmp eax, 0 - je print_default - - movzx ecx, word ptr csbi[14] - movzx esi, word ptr csbi[10] - sub ecx, esi - inc ecx - - movzx edx, word ptr csbi[16] - movzx esi, word ptr csbi[12] - sub edx, esi - inc edx - - mov eax, ecx - cmp eax, animWidth - jbe set_x_left - sub eax, animWidth - shr eax, 1 - add ax, word ptr csbi[10] - movzx eax, ax - mov X_start, eax - jmp x_calculated -set_x_left: - movzx eax, word ptr csbi[10] - mov X_start, eax -x_calculated: - - mov eax, edx - cmp eax, animHeight - jbe set_y_top - sub eax, animHeight - shr eax, 1 - add ax, word ptr csbi[12] - movzx eax, ax - mov Y_start, eax - jmp y_calculated -set_y_top: - movzx eax, word ptr csbi[12] - mov Y_start, eax -y_calculated: - - mov esi, OFFSET frameBuffer -skip_lead_loop: - cmp byte ptr [esi], 1Bh - jne check_lead_newline - cmp byte ptr [esi+1], '[' - jne check_lead_newline - - cmp byte ptr [esi+2], '2' - jne check_lead_H - cmp byte ptr [esi+3], 'J' - jne check_lead_newline - add esi, 4 - jmp skip_lead_loop - -check_lead_H: - cmp byte ptr [esi+2], 'H' - jne check_lead_hide - add esi, 3 - jmp skip_lead_loop - -check_lead_hide: - cmp byte ptr [esi+2], '?' - jne check_lead_newline - cmp byte ptr [esi+3], '2' - jne check_lead_newline - cmp byte ptr [esi+4], '5' - jne check_lead_newline - cmp byte ptr [esi+5], 'l' - jne check_lead_show - add esi, 6 - jmp skip_lead_loop - -check_lead_show: - cmp byte ptr [esi+5], 'h' - jne check_lead_newline - add esi, 6 - jmp skip_lead_loop - -check_lead_newline: - mov al, [esi] - cmp al, 0Dh - je skip_lead_nl_char - cmp al, 0Ah - je skip_lead_nl_char - jmp done_lead_skipping -skip_lead_nl_char: - inc esi - jmp skip_lead_loop -done_lead_skipping: - - mov currentLineIndex, 0 -line_parse_loop: - cmp byte ptr [esi], 0 - je print_done - - mov edi, esi -find_line_end: - mov al, [edi] - cmp al, 0 - je line_end_found - cmp al, 0Dh - je line_end_found - cmp al, 0Ah - je line_end_found - inc edi - jmp find_line_end -line_end_found: - mov dl, [edi] - mov byte ptr [edi], 0 - - mov ebx, edi - cmp dl, 0 - je next_line_ptr_done - inc ebx - mov al, [ebx] - cmp al, 0Dh - je skip_nl_chars - cmp al, 0Ah - je skip_nl_chars - jmp next_line_ptr_done -skip_nl_chars: - inc ebx - mov al, [ebx] - cmp al, 0Dh - je skip_nl_chars - cmp al, 0Ah - je skip_nl_chars -next_line_ptr_done: - mov nextLinePtr, ebx - - mov eax, currentLineIndex - add eax, Y_start - - movzx edx, word ptr csbi[16] - cmp eax, edx - jg skip_this_line - - invoke MoveCursor, X_start, eax - invoke PrintUtf8, esi - -skip_this_line: - mov esi, nextLinePtr - inc currentLineIndex - jmp line_parse_loop - -print_default: - invoke PrintUtf8, OFFSET frameBuffer - -print_done: - mov frameBytes, 0 -flush_frame_done: - ret -FlushFrame ENDP - -; --- PlayHakariDance: звук, интро или покадроваÑ� анимациÑ� --- -PlayHakariDance PROC uses eax ebx ecx edx esi edi - mov animWidth, 118 - mov animHeight, 43 - invoke CreateFileA, OFFSET danceFileName, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 - cmp eax, INVALID_HANDLE_VALUE - jne hakari_file_ok - invoke mciSendStringA, OFFSET hakariSoundStop, 0, 0, 0 - mov animWidth, 0 - mov animHeight, 0 - ret -hakari_file_ok: - mov danceHandle, eax - mov frameBytes, 0 - mov animFrameCounter, 0 - -hakari_read_loop: - invoke ReadFile, danceHandle, ADDR inputBuffer, 1, ADDR danceBytes, 0 - cmp danceBytes, 0 - je hakari_finish - mov al, byte ptr inputBuffer - cmp al, 0Ch - je hakari_show_frame - mov edx, frameBytes - cmp edx, 32760 - jae hakari_show_frame_keep_char - mov [frameBuffer + edx], al - inc frameBytes - jmp hakari_read_loop - -hakari_show_frame_keep_char: - call ClearView - call FlushFrame - invoke AnimFrameDelay, 12 - invoke Sleep, eax - mov al, byte ptr inputBuffer - mov [frameBuffer], al - mov frameBytes, 1 - jmp hakari_read_loop - -hakari_show_frame: - call AnimShouldDrawFrame - cmp eax, 1 - jne hakari_skip_frame - call ClearView - call FlushFrame - invoke AnimFrameDelay, 12 - invoke Sleep, eax - jmp hakari_read_loop -hakari_skip_frame: - mov frameBytes, 0 - jmp hakari_read_loop - -hakari_finish: - call ClearView - call FlushFrame - invoke CloseHandle, danceHandle - invoke mciSendStringA, OFFSET hakariSoundStop, 0, 0, 0 - invoke Sleep, 40 - call ClearView - mov animWidth, 0 - mov animHeight, 0 - ret -PlayHakariDance ENDP - -; --- WriteAnimProfileFile: shares animation profile with helper windows --- -WriteAnimProfileFile PROC uses eax ebx edx - invoke CreateFileA, OFFSET animProfileFile, GENERIC_WRITE, 0, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0 - cmp eax, INVALID_HANDLE_VALUE - je write_anim_profile_done - mov ebx, eax - mov edx, settingsLowSpec - cmp edx, 2 - jbe write_anim_profile_value_ok - xor edx, edx -write_anim_profile_value_ok: - mov al, byte ptr [animProfileDigits + edx] - mov byte ptr [inputBuffer], al - invoke WriteFile, ebx, ADDR inputBuffer, 1, ADDR charsWritten, 0 - invoke CloseHandle, ebx -write_anim_profile_done: - ret -WriteAnimProfileFile ENDP -; --- PlayDbDHookScene: покадроваÑ� анимациÑ� крюка из Dead by Daylight --- -PlayDbDHookScene PROC uses eax - cmp settingsDbdWindowEnabled, 1 - jne play_dbd_done - invoke WinExec, OFFSET dbdHookCmd, 1 -play_dbd_done: - ret -PlayDbDHookScene ENDP - -; --- StopDbDHookScene: закрывает отдельное окно DBD-анимации через файл-Ñ�игнал --- -StopDbDHookScene PROC uses eax - invoke CreateFileA, OFFSET dbdHookStopFile, GENERIC_WRITE, 0, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0 - cmp eax, INVALID_HANDLE_VALUE - je stop_dbd_done - invoke CloseHandle, eax -stop_dbd_done: - ret -StopDbDHookScene ENDP - -; --- IntroMaybeLoopMarker: звук, интро или покадроваÑ� анимациÑ� --- -IntroMaybeLoopMarker PROC - cmp frameBytes, 10 - jne intro_marker_no - cmp byte ptr [frameBuffer], '@' - jne intro_marker_no - cmp byte ptr [frameBuffer+1], '@' - jne intro_marker_no - cmp byte ptr [frameBuffer+2], 'L' - jne intro_marker_no - cmp byte ptr [frameBuffer+3], 'O' - jne intro_marker_no - cmp byte ptr [frameBuffer+4], 'O' - jne intro_marker_no - cmp byte ptr [frameBuffer+5], 'P' - jne intro_marker_no - cmp byte ptr [frameBuffer+6], '@' - jne intro_marker_no - cmp byte ptr [frameBuffer+7], '@' - jne intro_marker_no - mov introLoopSeen, 1 - mov introSkipLoop, 0 - mov frameBytes, 0 - mov eax, 1 - ret -intro_marker_no: - xor eax, eax - ret -IntroMaybeLoopMarker ENDP - -; --- IntroHandleFrameEnd: звук, интро или покадроваÑ� анимациÑ� --- -IntroHandleFrameEnd PROC - call IntroMaybeLoopMarker - cmp eax, 1 - je intro_handle_done - cmp introSkipLoop, 1 - je intro_discard_frame - call AnimShouldDrawFrame - cmp eax, 1 - jne intro_discard_frame - call FlushFrame - invoke AnimFrameDelay, 45 - invoke Sleep, eax - ret -intro_discard_frame: - mov frameBytes, 0 -intro_handle_done: - ret -IntroHandleFrameEnd ENDP - -; --- PlayCasinoIntro: звук, интро или покадроваÑ� анимациÑ� --- -PlayCasinoIntro PROC uses eax ebx ecx edx esi edi - cmp settingsIntroEnabled, 1 - jne intro_disabled - mov introLoopSeen, 0 - mov introSkipLoop, 0 - mov animFrameCounter, 0 - mov animWidth, 64 - mov animHeight, 21 -intro_restart_file: - invoke CreateFileA, OFFSET casinoIntroFile, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 - cmp eax, INVALID_HANDLE_VALUE - jne intro_file_ok - mov animWidth, 0 - mov animHeight, 0 - ret -intro_file_ok: - mov danceHandle, eax - mov frameBytes, 0 - -intro_read_loop: - invoke GetAsyncKeyState, VK_RETURN - test ax, 8000h - jnz intro_exit - invoke ReadFile, danceHandle, ADDR inputBuffer, 1, ADDR danceBytes, 0 - cmp danceBytes, 0 - je intro_restart_cycle - mov al, byte ptr inputBuffer - cmp al, 0Ch - je intro_show_frame - mov edx, frameBytes - cmp edx, 32760 - jae intro_show_frame_keep_char - mov [frameBuffer + edx], al - inc frameBytes - jmp intro_read_loop - -intro_show_frame_keep_char: - call IntroHandleFrameEnd - mov al, byte ptr inputBuffer - mov [frameBuffer], al - mov frameBytes, 1 - jmp intro_read_loop - -intro_show_frame: - call IntroHandleFrameEnd - jmp intro_read_loop - -intro_restart_cycle: - call FlushFrame - invoke CloseHandle, danceHandle - cmp introLoopSeen, 1 - jne intro_restart_file - mov introSkipLoop, 1 - jmp intro_restart_file - -intro_exit: - invoke CloseHandle, danceHandle - invoke PrintUtf8, OFFSET ansiExitIntro - invoke Sleep, 180 -intro_disabled: - mov animWidth, 0 - mov animHeight, 0 - ret -PlayCasinoIntro ENDP -; --- InitSounds: Ñ�лужебный блок игровой логики --- -InitSounds PROC uses eax ecx edx - invoke mciSendStringA, OFFSET cardSoundClose, 0, 0, 0 - invoke mciSendStringA, OFFSET cardSoundOpen, 0, 0, 0 - invoke mciSendStringA, OFFSET slotSoundClose, 0, 0, 0 - invoke mciSendStringA, OFFSET slotSoundOpen, 0, 0, 0 - invoke mciSendStringA, OFFSET slotIntroClose, 0, 0, 0 - invoke mciSendStringA, OFFSET slotIntroOpen, 0, 0, 0 - invoke mciSendStringA, OFFSET jackpotClose, 0, 0, 0 - invoke mciSendStringA, OFFSET jackpotOpen, 0, 0, 0 - invoke mciSendStringA, OFFSET hakariSoundClose, 0, 0, 0 - invoke mciSendStringA, OFFSET hakariSoundOpen, 0, 0, 0 - invoke mciSendStringA, OFFSET coinSoundClose, 0, 0, 0 - invoke mciSendStringA, OFFSET coinSoundOpen, 0, 0, 0 - invoke mciSendStringA, OFFSET bankruptClose, 0, 0, 0 - invoke mciSendStringA, OFFSET bankruptOpen, 0, 0, 0 - invoke mciSendStringA, OFFSET victoryClose, 0, 0, 0 - invoke mciSendStringA, OFFSET victoryOpen, 0, 0, 0 - invoke mciSendStringA, OFFSET rrSpinClose, 0, 0, 0 - invoke mciSendStringA, OFFSET rrSpinOpen, 0, 0, 0 - invoke mciSendStringA, OFFSET rrDryClose, 0, 0, 0 - invoke mciSendStringA, OFFSET rrDryOpen, 0, 0, 0 - invoke mciSendStringA, OFFSET rrShotClose, 0, 0, 0 - invoke mciSendStringA, OFFSET rrShotOpen, 0, 0, 0 - invoke mciSendStringA, OFFSET casinoRouletteSoundClose, 0, 0, 0 - invoke mciSendStringA, OFFSET casinoRouletteSoundOpen, 0, 0, 0 - invoke mciSendStringA, OFFSET stoneSoundClose, 0, 0, 0 - invoke mciSendStringA, OFFSET stoneSoundOpen, 0, 0, 0 - ret -InitSounds ENDP - -; --- PlayCardSound: звук, интро или покадроваÑ� анимациÑ� --- -PlayCardSound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET cardSoundStop, 0, 0, 0 - invoke mciSendStringA, OFFSET cardSoundPlay, 0, 0, 0 - invoke Sleep, 90 - ret -PlayCardSound ENDP - -; --- PlaySlotSound: звук, интро или покадроваÑ� анимациÑ� --- -PlaySlotSound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET slotSoundStop, 0, 0, 0 - invoke mciSendStringA, OFFSET slotSoundPlay, 0, 0, 0 - ret -PlaySlotSound ENDP - -; --- PlaySlotIntroSound: звук, интро или покадроваÑ� анимациÑ� --- -PlaySlotIntroSound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET slotIntroStop, 0, 0, 0 - invoke mciSendStringA, OFFSET slotIntroPlay, 0, 0, 0 - ret -PlaySlotIntroSound ENDP - -; --- PlayJackpotSound: звук, интро или покадроваÑ� анимациÑ� --- -PlayJackpotSound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET jackpotStop, 0, 0, 0 - invoke mciSendStringA, OFFSET jackpotPlay, 0, 0, 0 - ret -PlayJackpotSound ENDP - -; --- PlayHakariSound: звук, интро или покадроваÑ� анимациÑ� --- -PlayHakariSound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET hakariSoundStop, 0, 0, 0 - invoke mciSendStringA, OFFSET hakariSoundPlay, 0, 0, 0 - ret -PlayHakariSound ENDP - -; --- PlayCoinSound: звук, интро или покадроваÑ� анимациÑ� --- -PlayCoinSound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET coinSoundStop, 0, 0, 0 - invoke mciSendStringA, OFFSET coinSoundPlay, 0, 0, 0 - ret -PlayCoinSound ENDP - -; --- PlayBankruptSound: звук, интро или покадроваÑ� анимациÑ� --- -PlayBankruptSound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET bankruptStop, 0, 0, 0 - invoke mciSendStringA, OFFSET bankruptPlay, 0, 0, 0 - ret -PlayBankruptSound ENDP - -; --- PlayVictorySound: звук, интро или покадроваÑ� анимациÑ� --- -PlayVictorySound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET victoryStop, 0, 0, 0 - invoke mciSendStringA, OFFSET victoryPlay, 0, 0, 0 - ret -PlayVictorySound ENDP - -; --- PlayCasinoRouletteSound: звук, интро или покадроваÑ� анимациÑ� --- -PlayCasinoRouletteSound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET casinoRouletteSoundStop, 0, 0, 0 - invoke mciSendStringA, OFFSET casinoRouletteSoundPlay, 0, 0, 0 - ret -PlayCasinoRouletteSound ENDP -; --- PlayRouletteSpinSound: звук, интро или покадроваÑ� анимациÑ� --- -PlayRouletteSpinSound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET rrSpinStop, 0, 0, 0 - invoke mciSendStringA, OFFSET rrSpinPlay, 0, 0, 0 - ret -PlayRouletteSpinSound ENDP - -; --- PlayRouletteDrySound: звук, интро или покадроваÑ� анимациÑ� --- -PlayRouletteDrySound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET rrDryStop, 0, 0, 0 - invoke mciSendStringA, OFFSET rrDryPlay, 0, 0, 0 - ret -PlayRouletteDrySound ENDP - -; --- PlayRouletteShotSound: звук, интро или покадроваÑ� анимациÑ� --- -PlayRouletteShotSound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET rrShotStop, 0, 0, 0 - invoke mciSendStringA, OFFSET rrShotPlay, 0, 0, 0 - ret -PlayRouletteShotSound ENDP - -; --- PlayStoneSound: звук, интро или покадроваÑ� анимациÑ� --- -PlayStoneSound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET stoneSoundStop, 0, 0, 0 - invoke mciSendStringA, OFFSET stoneSoundPlay, 0, 0, 0 - ret -PlayStoneSound ENDP - -; --- StopTowerMusic: музыка турнир-башни --- -StopTowerMusic PROC - invoke mciSendStringA, OFFSET towerMusicStop, 0, 0, 0 - invoke mciSendStringA, OFFSET towerMusicClose, 0, 0, 0 - ret -StopTowerMusic ENDP - -; --- PlayTowerRandomMusic: Ñ�лучайнаÑ� музыка турнир-башни --- -PlayTowerRandomMusic PROC uses eax - call StopTowerMusic - invoke RandomRange, 4 - cmp eax, 0 - je tower_music_1 - cmp eax, 1 - je tower_music_2 - cmp eax, 2 - je tower_music_3 -tower_music_4: - invoke mciSendStringA, OFFSET towerMusicOpen4, 0, 0, 0 - jmp tower_music_play -tower_music_1: - invoke mciSendStringA, OFFSET towerMusicOpen1, 0, 0, 0 - jmp tower_music_play -tower_music_2: - invoke mciSendStringA, OFFSET towerMusicOpen2, 0, 0, 0 - jmp tower_music_play -tower_music_3: - invoke mciSendStringA, OFFSET towerMusicOpen3, 0, 0, 0 -tower_music_play: - invoke mciSendStringA, OFFSET towerMusicPlay, 0, 0, 0 - ret -PlayTowerRandomMusic ENDP - -; --- PrintSlotCell: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintSlotCell PROC uses eax ebx ecx, value:DWORD - invoke PrintStr, OFFSET slotWall - mov eax, slotCurrentCell - mov ebx, 1 - mov ecx, eax - shl ebx, cl - mov eax, slotWinMask - test eax, ebx - je slot_cell_normal - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET slotWinLeft - invoke PrintSlotSymbol, value - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET slotWinRight - call ResetColor - ret -slot_cell_normal: - invoke PrintStr, OFFSET slotPadOne - invoke PrintSlotSymbol, value - invoke PrintStr, OFFSET slotPadOne - ret -PrintSlotCell ENDP -; --- PrintSlotBlankCell: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintSlotBlankCell PROC - invoke PrintStr, OFFSET slotWall - invoke PrintStr, OFFSET slotCellBlank - ret -PrintSlotBlankCell ENDP - -; --- PrintSlotPaddingRow: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintSlotPaddingRow PROC - call PrintSlotBlankCell - call PrintSlotBlankCell - call PrintSlotBlankCell - call PrintSlotBlankCell - call PrintSlotBlankCell - invoke PrintStr, OFFSET slotWall - invoke PrintStr, OFFSET nl - ret -PrintSlotPaddingRow ENDP -; --- PrintSlotWindow: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintSlotWindow PROC uses eax ebx - call ClearView - invoke PrintTitleColor, OFFSET slotTitle - invoke PrintStr, OFFSET slotBorder - - mov rowIndex, 0 -slot_window_row_loop: - cmp rowIndex, 3 - jae slot_window_done - call PrintSlotPaddingRow - mov ebx, rowIndex - imul ebx, 5 - - cmp slotVisible, 1 - jb slot_blank_col1 - mov slotCurrentCell, ebx - invoke PrintSlotCell, slotGrid[ebx * 4] - jmp slot_col2 -slot_blank_col1: - call PrintSlotBlankCell - -slot_col2: - cmp slotVisible, 2 - jb slot_blank_col2 - mov eax, ebx - inc eax - mov slotCurrentCell, eax - invoke PrintSlotCell, slotGrid[eax * 4] - jmp slot_col3 -slot_blank_col2: - call PrintSlotBlankCell - -slot_col3: - cmp slotVisible, 3 - jb slot_blank_col3 - mov eax, ebx - add eax, 2 - mov slotCurrentCell, eax - invoke PrintSlotCell, slotGrid[eax * 4] - jmp slot_col4 -slot_blank_col3: - call PrintSlotBlankCell - -slot_col4: - cmp slotVisible, 4 - jb slot_blank_col4 - mov eax, ebx - add eax, 3 - mov slotCurrentCell, eax - invoke PrintSlotCell, slotGrid[eax * 4] - jmp slot_col5 -slot_blank_col4: - call PrintSlotBlankCell - -slot_col5: - cmp slotVisible, 5 - jb slot_blank_col5 - mov eax, ebx - add eax, 4 - mov slotCurrentCell, eax - invoke PrintSlotCell, slotGrid[eax * 4] - jmp slot_row_end -slot_blank_col5: - call PrintSlotBlankCell - -slot_row_end: - invoke PrintStr, OFFSET slotWall - invoke PrintStr, OFFSET nl - call PrintSlotPaddingRow - invoke PrintStr, OFFSET slotBorder - inc rowIndex - jmp slot_window_row_loop - -slot_window_done: - ret -PrintSlotWindow ENDP - -; --- FillSlotColumn: Ñ�лот-машины, барабаны, Ñ�имволы, выплаты и джекпоты --- -FillSlotColumn PROC uses eax ebx, column:DWORD - mov ebx, column - invoke RandomRange, 7 - mov slotGrid[ebx * 4], eax - mov ebx, column - add ebx, 5 - invoke RandomRange, 7 - mov slotGrid[ebx * 4], eax - mov ebx, column - add ebx, 10 - invoke RandomRange, 7 - mov slotGrid[ebx * 4], eax - ret -FillSlotColumn ENDP -; --- PrintUInt: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintUInt PROC uses eax ebx ecx edx edi, value:DWORD - LOCAL buffer[12]:BYTE - - lea edi, buffer[11] - mov byte ptr [edi], 0 - mov eax, value - cmp eax, 0 - jne convert_loop_start - dec edi - mov byte ptr [edi], '0' - invoke PrintStr, edi - ret - -convert_loop_start: - mov ebx, 10 -convert_loop: - xor edx, edx - div ebx - add dl, '0' - dec edi - mov byte ptr [edi], dl - cmp eax, 0 - jne convert_loop - invoke PrintStr, edi - ret -PrintUInt ENDP - -; --- ReadKey: ввод пользователÑ� и разбор введенных данных --- -ReadKey PROC uses ebx -read_key_again: - invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 - cmp charsRead, 0 - je read_key_empty - movzx eax, byte ptr inputBuffer - cmp al, 13 - je read_key_again - cmp al, 10 - je read_key_again - mov ebx, eax -read_key_drain: - invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 - cmp charsRead, 0 - je read_key_return - movzx eax, byte ptr inputBuffer - cmp al, 10 - jne read_key_drain -read_key_return: - mov eax, ebx - ret -read_key_empty: - xor eax, eax - ret -ReadKey ENDP - -; --- ReadAnyKey: ввод пользователÑ� и разбор введенных данных --- -ReadAnyKey PROC -read_any_again: - invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 - cmp charsRead, 0 - je read_any_empty - movzx eax, byte ptr inputBuffer - ret -read_any_empty: - xor eax, eax - ret -ReadAnyKey ENDP - -; --- ReadUInt: ввод чиÑ�ла одной Ñ�трокой, без завиÑ�аниÑ� на CR/LF --- -ReadUInt PROC uses ebx ecx edx esi edi - xor ebx, ebx ; parsed number - xor edi, edi ; digit count - invoke ReadFile, hIn, ADDR inputBuffer, 31, ADDR charsRead, 0 - cmp charsRead, 0 - je read_uint_zero - - mov esi, OFFSET inputBuffer - mov ecx, charsRead -read_uint_parse_loop: - cmp ecx, 0 - je read_uint_end - movzx eax, byte ptr [esi] - inc esi - dec ecx - cmp al, 13 - je read_uint_end - cmp al, 10 - je read_uint_end - cmp al, ' ' - je read_uint_parse_loop - cmp al, 9 - je read_uint_parse_loop - cmp al, '0' - jb read_uint_bad - cmp al, '9' - ja read_uint_bad - - sub al, '0' - movzx edx, al - mov eax, ebx - imul eax, eax, 10 - add eax, edx - mov ebx, eax - inc edi - jmp read_uint_parse_loop - -read_uint_end: - cmp edi, 0 - je read_uint_zero - mov eax, ebx - ret - -read_uint_bad: - xor eax, eax - ret - -read_uint_zero: - xor eax, eax - ret -ReadUInt ENDP - -; --- StrEqual: ввод пользователÑ� и разбор введенных данных --- -StrEqual PROC uses esi edi ebx, pLeft:DWORD, pRight:DWORD - mov esi, pLeft - mov edi, pRight -str_equal_loop: - mov al, [esi] - mov bl, [edi] - cmp al, bl - jne str_not_equal - cmp al, 0 - je str_is_equal - inc esi - inc edi - jmp str_equal_loop -str_is_equal: - mov eax, 1 - ret -str_not_equal: - xor eax, eax - ret -StrEqual ENDP - -; --- PrintCheatApplied: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintCheatApplied PROC pText:DWORD - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET cheatAppliedText - invoke PrintStr, pText - call ResetColor - ret -PrintCheatApplied ENDP - -; --- ApplyCheatCode: банк, Ñ�тавки, Ñ�треÑ�Ñ�, подозрение и Ñ�кономика казино --- -ApplyCheatCode PROC pCode:DWORD - invoke StrEqual, pCode, OFFSET cheatCodeMoney - cmp eax, 1 - je cheat_money - invoke StrEqual, pCode, OFFSET cheatCodeSeven - cmp eax, 1 - je cheat_sevens - invoke StrEqual, pCode, OFFSET cheatCodeWin - cmp eax, 1 - je cheat_win_next - invoke StrEqual, pCode, OFFSET cheatCodeGod - cmp eax, 1 - je cheat_god - invoke StrEqual, pCode, OFFSET cheatCodeFair - cmp eax, 1 - je cheat_fair - invoke StrEqual, pCode, OFFSET cheatCodeGoal - cmp eax, 1 - je cheat_goal - invoke StrEqual, pCode, OFFSET cheatCodeReset - cmp eax, 1 - je cheat_reset - invoke StrEqual, pCode, OFFSET cheatCodeEasy - cmp eax, 1 - je cheat_easy - invoke StrEqual, pCode, OFFSET cheatCodeNormal - cmp eax, 1 - je cheat_normal - invoke StrEqual, pCode, OFFSET cheatCodeHard - cmp eax, 1 - je cheat_hard - invoke StrEqual, pCode, OFFSET cheatCodeJackpot - cmp eax, 1 - je cheat_jackpot - invoke StrEqual, pCode, OFFSET cheatCodeRich - cmp eax, 1 - je cheat_rich - invoke StrEqual, pCode, OFFSET cheatCodeDouble - cmp eax, 1 - je cheat_double - invoke StrEqual, pCode, OFFSET cheatCodePoor - cmp eax, 1 - je cheat_poor - invoke StrEqual, pCode, OFFSET cheatCodeShop - cmp eax, 1 - je cheat_shop - invoke StrEqual, pCode, OFFSET cheatCodeBacks - cmp eax, 1 - je cheat_backs - invoke StrEqual, pCode, OFFSET cheatCodeCharm - cmp eax, 1 - je cheat_max_charm - invoke StrEqual, pCode, OFFSET cheatCodeNoCharm - cmp eax, 1 - je cheat_no_charm - invoke StrEqual, pCode, OFFSET cheatCodeAch - cmp eax, 1 - je cheat_ach - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET cheatBadText - call ResetColor - xor eax, eax - ret - -cheat_money: - add bankroll, 50000 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatMoneyText - call PrintBank - call CheckVictory - mov eax, 1 - ret -cheat_sevens: - add bankroll, 7777 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatSevenText - call PrintBank - call CheckVictory - mov eax, 1 - ret -cheat_win_next: - mov cheatLuckyWin, 1 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatWinText - mov eax, 1 - ret -cheat_god: - mov cheatGodMode, 1 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatGodText - mov eax, 1 - ret -cheat_fair: - mov cheatLuckyWin, 0 - mov cheatGodMode, 0 - mov casinoSuspicion, 0 - call SaveGame - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET cheatAppliedText - invoke PrintStr, OFFSET cheatFairText - call ResetColor - mov eax, 1 - ret -cheat_goal: - mov eax, targetBank - mov bankroll, eax - call SaveGame - invoke PrintCheatApplied, OFFSET cheatGoalText - call PrintBank - call CheckVictory - mov eax, 1 - ret -cheat_reset: - mov bankroll, 10000 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatResetText - call PrintBank - mov eax, 1 - ret -cheat_easy: - mov aiDifficulty, 1 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatEasyText - mov eax, 1 - ret -cheat_normal: - mov aiDifficulty, 2 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatNormalText - mov eax, 1 - ret -cheat_hard: - mov aiDifficulty, 3 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatHardText - mov eax, 1 - ret -cheat_jackpot: - mov cheatSlotJackpot, 1 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatJackpotText - mov eax, 1 - ret -cheat_rich: - add bankroll, 250000 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatRichText - call PrintBank - call CheckVictory - mov eax, 1 - ret -cheat_double: - mov eax, bankroll - add bankroll, eax - call SaveGame - invoke PrintCheatApplied, OFFSET cheatDoubleText - call PrintBank - call CheckVictory - mov eax, 1 - ret -cheat_poor: - mov bankroll, 1 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatPoorText - call PrintBank - mov eax, 1 - ret -cheat_shop: - add bankroll, 30000 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatShopText - call PrintBank - call CheckVictory - mov eax, 1 - ret -cheat_backs: - mov shopBackOwned, 1FFFh - call SaveGame - invoke PrintCheatApplied, OFFSET cheatBacksText - mov eax, 1 - ret -cheat_max_charm: - mov shopCharmLevel, 5 - mov shopCharmUses, 1 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatCharmText - mov eax, 1 - ret -cheat_no_charm: - mov shopCharmLevel, 0 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatNoCharmText - mov eax, 1 - ret -cheat_ach: - mov achievements, 7FFFFh - call SaveGame - invoke PrintCheatApplied, OFFSET cheatAchText - mov eax, 1 - ret -ApplyCheatCode ENDP - -; --- ReadBetInput: ввод пользователÑ� и разбор введенных данных --- -ReadBetInput PROC uses ebx ecx edx esi edi - mov ecx, 32 - mov edi, OFFSET cheatBuffer - xor eax, eax - rep stosb - - xor ebx, ebx ; parsed numeric bet - xor esi, esi ; stored input length - xor edi, edi ; 0 = number, 1 = cheat/code -read_bet_loop: - invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 - cmp charsRead, 0 - je read_bet_finish - movzx eax, byte ptr inputBuffer - cmp al, 13 - je read_bet_drain_lf - cmp al, 10 - je read_bet_finish - cmp al, ' ' - je read_bet_loop - cmp al, 9 - je read_bet_loop - - cmp al, 'a' - jb read_bet_store - cmp al, 'z' - ja read_bet_store - sub al, 20h - -read_bet_store: - cmp esi, 31 - jae read_bet_after_store - mov cheatBuffer[esi], al -read_bet_after_store: - inc esi - - cmp edi, 0 - jne read_bet_loop - cmp al, '0' - jb read_bet_mark_code - cmp al, '9' - ja read_bet_mark_code - movzx edx, al - sub edx, '0' - imul ebx, ebx, 10 - add ebx, edx - jmp read_bet_loop - -read_bet_mark_code: - mov edi, 1 - jmp read_bet_loop - -read_bet_drain_lf: - invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 - cmp charsRead, 0 - je read_bet_finish - movzx eax, byte ptr inputBuffer - cmp al, 10 - jne read_bet_drain_lf - -read_bet_finish: - cmp esi, 0 - je read_bet_empty - cmp edi, 0 - jne read_bet_cheat - mov eax, ebx - ret - -read_bet_cheat: - invoke ApplyCheatCode, OFFSET cheatBuffer - cmp eax, 1 - je read_bet_cheat_ok - mov eax, 0FFFFFFFEh - ret -read_bet_cheat_ok: - mov eax, 0FFFFFFFFh - ret -read_bet_empty: - xor eax, eax - ret -ReadBetInput ENDP - -; --- Pause: ввод пользователÑ� и разбор введенных данных --- -Pause PROC - invoke PrintStr, OFFSET pauseText - call ReadAnyKey - ret -Pause ENDP - -; --- PrintBank: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintBank PROC - invoke PrintStr, OFFSET bankText - invoke PrintMoney, bankroll - invoke PrintStr, OFFSET nl - ret -PrintBank ENDP -; --- PrintGoal: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintGoal PROC - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET goalText - call ResetColor - invoke PrintMoney, targetBank - invoke PrintStr, OFFSET nl - ret -PrintGoal ENDP - -; --- ResetProfileDefaults: аккаунты, файлы Ñ�охранений и загрузка профилÑ� --- -ResetProfileDefaults PROC uses ecx edi - mov bankroll, 10000 - mov targetBank, 50000 - mov gamesPlayed, 0 - mov gamesWon, 0 - mov gamesLost, 0 - mov gamesDrawn, 0 - mov bestWin, 0 - mov bestLoss, 0 - mov aiDifficulty, 2 - mov cheatLuckyWin, 0 - mov cheatGodMode, 0 - mov cheatSlotJackpot, 0 - mov settingsVolume, 10 - mov secretEndingSeen, 0 - mov vipTaxAmount, 0 - mov bankRecovered, 0 - mov shopBackOwned, 1 - mov shopBackStyle, 0 - mov shopCharmLevel, 0 - mov shopCharmUses, 0 - mov achievements, 0 - mov casinoSuspicion, 0 - mov stressLevel, 0 - mov lastGameResult, 0 - mov currentGameId, 0 - mov ecx, 11 - mov edi, OFFSET gameStatsPlayed -reset_game_stats_loop: - mov dword ptr [edi], 0 - add edi, 4 - loop reset_game_stats_loop - mov ecx, 11 - mov edi, OFFSET gameStatsWon -reset_game_won_loop: - mov dword ptr [edi], 0 - add edi, 4 - loop reset_game_won_loop - mov ecx, 11 - mov edi, OFFSET gameStatsLost -reset_game_lost_loop: - mov dword ptr [edi], 0 - add edi, 4 - loop reset_game_lost_loop - mov ecx, 11 - mov edi, OFFSET gameStatsDraw -reset_game_draw_loop: - mov dword ptr [edi], 0 - add edi, 4 - loop reset_game_draw_loop - ret -ResetProfileDefaults ENDP - -; --- ReadAccountName: ввод пользователÑ� и разбор введенных данных --- -; --- CopyCString: копирование ASCIIZ-Ñ�троки --- -CopyCString PROC uses eax esi edi, pDst:DWORD, pSrc:DWORD - mov edi, pDst - mov esi, pSrc -copy_cstring_loop: - mov al, [esi] - mov [edi], al - inc esi - inc edi - cmp al, 0 - jne copy_cstring_loop - ret -CopyCString ENDP - -; --- AppendCString: допиÑ�ывает ASCIIZ-Ñ�троку в конец буфера --- -AppendCString PROC uses eax esi edi, pDst:DWORD, pSrc:DWORD - mov edi, pDst -append_find_end: - cmp byte ptr [edi], 0 - je append_copy_start - inc edi - jmp append_find_end -append_copy_start: - mov esi, pSrc -append_copy_loop: - mov al, [esi] - mov [edi], al - inc esi - inc edi - cmp al, 0 - jne append_copy_loop - ret -AppendCString ENDP - -; --- BuildAppDataDir: путь к %APPDATA%\AssemblerCasino --- -BuildAppDataDir PROC uses eax - mov appDataReady, 0 - invoke GetEnvironmentVariableA, OFFSET appDataEnvName, OFFSET saveDirPath, 220 - cmp eax, 0 - je build_appdata_done - cmp eax, 220 - jae build_appdata_done - invoke AppendCString, OFFSET saveDirPath, OFFSET appDataSubDir - invoke CreateDirectoryA, OFFSET saveDirPath, 0 - mov appDataReady, 1 -build_appdata_done: - ret -BuildAppDataDir ENDP - -; --- BuildSaveFullPath: полный путь текущего аккаунта --- -BuildSaveFullPath PROC - call BuildAppDataDir - cmp appDataReady, 1 - jne build_save_local - invoke CopyCString, OFFSET saveFullPath, OFFSET saveDirPath - invoke AppendCString, OFFSET saveFullPath, OFFSET pathSlashText - invoke AppendCString, OFFSET saveFullPath, OFFSET saveFileName - ret -build_save_local: - invoke CopyCString, OFFSET saveFullPath, OFFSET saveFileName - ret -BuildSaveFullPath ENDP - -; --- BuildAccountPatternFull: маÑ�ка поиÑ�ка аккаунтов --- -BuildAccountPatternFull PROC - call BuildAppDataDir - cmp appDataReady, 1 - jne build_pattern_local - invoke CopyCString, OFFSET accountPatternFull, OFFSET saveDirPath - invoke AppendCString, OFFSET accountPatternFull, OFFSET pathSlashText - invoke AppendCString, OFFSET accountPatternFull, OFFSET accountPattern - ret -build_pattern_local: - invoke CopyCString, OFFSET accountPatternFull, OFFSET accountPattern - ret -BuildAccountPatternFull ENDP - -; --- BuildLeaderSavePath: полный путь аккаунта длÑ� таблиц лидеров --- -BuildLeaderSavePath PROC - call BuildAppDataDir - cmp appDataReady, 1 - jne build_leader_local - invoke CopyCString, OFFSET leaderSavePath, OFFSET saveDirPath - invoke AppendCString, OFFSET leaderSavePath, OFFSET pathSlashText - invoke AppendCString, OFFSET leaderSavePath, leaderAccountPtr - ret -build_leader_local: - invoke CopyCString, OFFSET leaderSavePath, leaderAccountPtr - ret -BuildLeaderSavePath ENDP -ReadAccountName PROC uses eax ecx edi - mov ecx, 64 - mov edi, OFFSET saveFileName -clear_account_name: - mov byte ptr [edi], 0 - inc edi - loop clear_account_name - - mov accountNameLen, 0 - mov edi, OFFSET saveFileName -read_account_loop: - invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 - cmp charsRead, 0 - je account_name_done - mov al, byte ptr inputBuffer - cmp al, 13 - je account_name_drain_lf - cmp al, 10 - je account_name_done - - cmp accountNameLen, 50 - jae read_account_loop - cmp al, '0' - jb check_account_upper - cmp al, '9' - jbe store_account_char -check_account_upper: - cmp al, 'A' - jb check_account_lower - cmp al, 'Z' - jbe store_account_char -check_account_lower: - cmp al, 'a' - jb check_account_symbols - cmp al, 'z' - jbe store_account_char -check_account_symbols: - cmp al, '_' - je store_account_char - cmp al, '-' - je store_account_char - jmp read_account_loop -store_account_char: - mov [edi], al - inc edi - inc accountNameLen - jmp read_account_loop - -account_name_drain_lf: - invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 - cmp charsRead, 0 - je account_name_done - mov al, byte ptr inputBuffer - cmp al, 10 - jne account_name_drain_lf - -account_name_done: - cmp accountNameLen, 0 - je account_name_return - mov byte ptr [edi], '.' - inc edi - mov byte ptr [edi], 'd' - inc edi - mov byte ptr [edi], 'a' - inc edi - mov byte ptr [edi], 't' - inc edi - mov byte ptr [edi], 0 -account_name_return: - ret -ReadAccountName ENDP - -; --- AskAccountName: аккаунты, файлы Ñ�охранений и загрузка профилÑ� --- -AskAccountName PROC -ask_account_name_again: - invoke PrintStr, OFFSET accountPromptText - call ReadAccountName - cmp accountNameLen, 0 - jne account_name_ok - invoke PrintStr, OFFSET accountBadText - jmp ask_account_name_again -account_name_ok: - ret -AskAccountName ENDP - -; --- CopyFindAccountName: аккаунты, файлы Ñ�охранений и загрузка профилÑ� --- -CopyFindAccountName PROC uses eax ecx esi edi - mov eax, accountCount - shl eax, 6 - mov edi, OFFSET accountList - add edi, eax - mov esi, OFFSET findData - add esi, 44 - mov ecx, 63 -copy_find_name_loop: - mov al, [esi] - mov [edi], al - cmp al, 0 - je copy_find_name_done - inc esi - inc edi - loop copy_find_name_loop - mov byte ptr [edi], 0 -copy_find_name_done: - ret -CopyFindAccountName ENDP - -; --- CopySelectedAccountName: аккаунты, файлы Ñ�охранений и загрузка профилÑ� --- -CopySelectedAccountName PROC uses eax ecx esi edi - mov eax, selectedAccount - dec eax - shl eax, 6 - mov esi, OFFSET accountList - add esi, eax - mov edi, OFFSET saveFileName - mov ecx, 63 -copy_selected_name_loop: - mov al, [esi] - mov [edi], al - cmp al, 0 - je copy_selected_name_done - inc esi - inc edi - loop copy_selected_name_loop - mov byte ptr [edi], 0 -copy_selected_name_done: - ret -CopySelectedAccountName ENDP - -; --- CollectAccounts: аккаунты, файлы Ñ�охранений и загрузка профилÑ� --- -CollectAccounts PROC uses eax - mov accountCount, 0 - call BuildAccountPatternFull - invoke FindFirstFileA, OFFSET accountPatternFull, OFFSET findData - cmp eax, INVALID_HANDLE_VALUE - je collect_accounts_done - mov findHandle, eax -collect_accounts_loop: - mov eax, DWORD PTR [findData] - test eax, 10h - jne collect_accounts_next - cmp accountCount, 20 - jae collect_accounts_close - call CopyFindAccountName - inc accountCount -collect_accounts_next: - invoke FindNextFileA, findHandle, OFFSET findData - cmp eax, 0 - jne collect_accounts_loop -collect_accounts_close: - invoke FindClose, findHandle -collect_accounts_done: - ret -CollectAccounts ENDP - -; --- PrintAccountList: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintAccountList PROC uses eax ebx - invoke PrintStr, OFFSET accountListTitle - mov ebx, 0 -print_account_loop: - cmp ebx, accountCount - jae print_account_done - mov eax, ebx - inc eax - invoke PrintUInt, eax - invoke PrintStr, OFFSET dotSpaceText - mov eax, ebx - shl eax, 6 - add eax, OFFSET accountList - invoke PrintStr, eax - invoke PrintStr, OFFSET nl - inc ebx - jmp print_account_loop -print_account_done: - ret -PrintAccountList ENDP - -; --- SelectExistingAccount: аккаунты, файлы Ñ�охранений и загрузка профилÑ� --- -SelectExistingAccount PROC -select_account_again: - call ClearView - invoke PrintTitleColor, OFFSET titleText - call CollectAccounts - cmp accountCount, 0 - jne accounts_available - invoke PrintStr, OFFSET accountNoFilesText - call Pause - xor eax, eax - ret -accounts_available: - call PrintAccountList - invoke PrintStr, OFFSET accountSelectText - call ReadUInt - cmp eax, 1 - jb select_account_bad - cmp eax, accountCount - ja select_account_bad - mov selectedAccount, eax - call CopySelectedAccountName - mov eax, 1 - ret -select_account_bad: - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp select_account_again -SelectExistingAccount ENDP - -; --- AccountMenu: аккаунты, файлы Ñ�охранений и загрузка профилÑ� --- -AccountMenu PROC -account_menu_loop: - call ClearView - invoke PrintTitleColor, OFFSET titleText - invoke PrintStr, OFFSET accountMenuText - invoke PrintStr, OFFSET choiceText - call ReadKey - cmp al, '1' - je account_login - cmp al, '2' - je account_create - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp account_menu_loop - -account_login: - call ResetProfileDefaults - call SelectExistingAccount - cmp eax, 1 - jne account_menu_loop - call LoadSave - invoke PrintStr, OFFSET accountLoginText - invoke PrintStr, OFFSET saveFileName - invoke PrintStr, OFFSET nl - invoke Sleep, 700 - ret - -account_create: - call ClearView - invoke PrintTitleColor, OFFSET titleText - call ResetProfileDefaults - call AskAccountName - call SaveGame - invoke PrintStr, OFFSET accountCreateText - invoke PrintStr, OFFSET saveFileName - invoke PrintStr, OFFSET nl - invoke Sleep, 700 - ret -AccountMenu ENDP -; --- CalcSaveSignature: проÑ�таÑ� подпиÑ�ÑŒ Ñ�охранениÑ� от ручной правки --- -CalcSaveSignature PROC uses ecx esi edx - mov esi, OFFSET saveBuffer - mov ecx, SAVE_SIGN_SIZE / 4 - mov eax, SAVE_SALT -save_signature_loop: - rol eax, 5 - xor eax, [esi] - mov edx, eax - shr edx, 16 - xor eax, edx - add eax, 9E3779B9h - add esi, 4 - loop save_signature_loop - ret -CalcSaveSignature ENDP -; --- SaveGame: аккаунты, файлы Ñ�охранений и загрузка профилÑ� --- -SaveGame PROC uses eax ecx esi edi - mov DWORD PTR [saveBuffer], SAVE_MAGIC - mov eax, bankroll - mov DWORD PTR [saveBuffer+4], eax - mov eax, targetBank - mov DWORD PTR [saveBuffer+36], eax - mov eax, gamesPlayed - mov DWORD PTR [saveBuffer+8], eax - mov eax, gamesWon - mov DWORD PTR [saveBuffer+12], eax - mov eax, gamesLost - mov DWORD PTR [saveBuffer+16], eax - mov eax, gamesDrawn - mov DWORD PTR [saveBuffer+20], eax - mov eax, bestWin - mov DWORD PTR [saveBuffer+24], eax - mov eax, bestLoss - mov DWORD PTR [saveBuffer+28], eax - mov eax, aiDifficulty - mov DWORD PTR [saveBuffer+32], eax - mov eax, shopBackOwned - mov DWORD PTR [saveBuffer+40], eax - mov eax, shopBackStyle - mov DWORD PTR [saveBuffer+44], eax - mov eax, shopCharmLevel - mov DWORD PTR [saveBuffer+48], eax - mov eax, achievements - mov DWORD PTR [saveBuffer+52], eax - mov eax, shopCharmUses - mov DWORD PTR [saveBuffer+56], eax - mov eax, casinoSuspicion - mov DWORD PTR [saveBuffer+236], eax - mov eax, dailyDateKey - mov DWORD PTR [saveBuffer+240], eax - mov eax, dailyRewardMask - mov DWORD PTR [saveBuffer+244], eax - mov eax, dailyProgressPacked - mov DWORD PTR [saveBuffer+248], eax - mov eax, dailyTaskPacked - mov DWORD PTR [saveBuffer+252], eax - mov eax, settingsVolume - mov DWORD PTR [saveBuffer+256], eax - mov eax, secretEndingSeen - mov DWORD PTR [saveBuffer+260], eax - mov eax, settingsLowSpec - mov DWORD PTR [saveBuffer+264], eax - mov eax, settingsIntroEnabled - mov DWORD PTR [saveBuffer+268], eax - mov eax, settingsDbdWindowEnabled - mov DWORD PTR [saveBuffer+272], eax - mov ecx, 44 - mov esi, OFFSET gameStatsPlayed - mov edi, OFFSET saveBuffer+60 -save_stats_played_loop: - mov eax, [esi] - mov [edi], eax - add esi, 4 - add edi, 4 - loop save_stats_played_loop - call CalcSaveSignature - mov DWORD PTR [saveBuffer+SAVE_SIGN_SIZE], eax - call BuildSaveFullPath - invoke CreateFileA, OFFSET saveFullPath, GENERIC_WRITE, 0, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0 - cmp eax, INVALID_HANDLE_VALUE - je save_done - mov saveHandle, eax - invoke WriteFile, saveHandle, ADDR saveBuffer, SAVE_FILE_SIZE, ADDR charsWritten, 0 - invoke CloseHandle, saveHandle -save_done: - ret -SaveGame ENDP - -; --- LoadSave: аккаунты, файлы Ñ�охранений и загрузка профилÑ� --- -LoadSave PROC uses eax ecx esi edi - mov dailyDateKey, 0 - mov dailyRewardMask, 0 - mov dailyProgressPacked, 0 - mov dailyTaskPacked, 0 - mov settingsVolume, 10 ; load default for old saves - mov secretEndingSeen, 0 - mov settingsLowSpec, 0 - mov settingsIntroEnabled, 1 - mov settingsDbdWindowEnabled, 1 - mov saveTampered, 0 - call BuildSaveFullPath - invoke CreateFileA, OFFSET saveFullPath, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 - cmp eax, INVALID_HANDLE_VALUE - jne load_file_opened - cmp appDataReady, 1 - jne load_done - invoke CreateFileA, OFFSET saveFileName, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 - cmp eax, INVALID_HANDLE_VALUE - je load_done -load_file_opened: - mov saveHandle, eax - invoke ReadFile, saveHandle, ADDR saveBuffer, SAVE_FILE_SIZE, ADDR charsRead, 0 - invoke CloseHandle, saveHandle - cmp charsRead, 32 - jb load_done - mov eax, DWORD PTR [saveBuffer] - cmp eax, SAVE_MAGIC - jne load_done - cmp charsRead, SAVE_FILE_SIZE - jb load_signature_ok - mov edx, DWORD PTR [saveBuffer+SAVE_SIGN_SIZE] - call CalcSaveSignature - cmp eax, edx - jne load_tampered -load_signature_ok: - mov eax, DWORD PTR [saveBuffer+4] - mov bankroll, eax - cmp eax, 0 - jne load_bank_ok - mov bankroll, 10000 - mov bankRecovered, 1 -load_bank_ok: - mov eax, DWORD PTR [saveBuffer+8] - mov gamesPlayed, eax - mov eax, DWORD PTR [saveBuffer+12] - mov gamesWon, eax - mov eax, DWORD PTR [saveBuffer+16] - mov gamesLost, eax - mov eax, DWORD PTR [saveBuffer+20] - mov gamesDrawn, eax - mov eax, DWORD PTR [saveBuffer+24] - mov bestWin, eax - mov eax, DWORD PTR [saveBuffer+28] - mov bestLoss, eax - cmp charsRead, 36 - jb load_done - mov eax, DWORD PTR [saveBuffer+32] - cmp eax, 1 - jb load_done - cmp eax, 3 - ja load_done - mov aiDifficulty, eax - cmp charsRead, 40 - jb load_done - mov eax, DWORD PTR [saveBuffer+36] - cmp eax, 50000 - jb load_done - mov targetBank, eax - cmp charsRead, 52 - jb load_done - mov eax, DWORD PTR [saveBuffer+40] - cmp eax, 0 - je load_done - mov shopBackOwned, eax - mov eax, DWORD PTR [saveBuffer+44] - cmp eax, 12 - ja load_shop_charm - mov shopBackStyle, eax -load_shop_charm: - mov eax, DWORD PTR [saveBuffer+48] - cmp eax, 24 - ja load_done - mov shopCharmLevel, eax - cmp charsRead, 56 - jb load_done - mov eax, DWORD PTR [saveBuffer+52] - mov achievements, eax - cmp charsRead, 60 - jb load_done - mov eax, DWORD PTR [saveBuffer+56] - cmp eax, 8 - ja load_done - mov shopCharmUses, eax - cmp charsRead, 236 - jb load_done - mov ecx, 44 - mov esi, OFFSET saveBuffer+60 - mov edi, OFFSET gameStatsPlayed -load_stats_played_loop: - mov eax, [esi] - mov [edi], eax - add esi, 4 - add edi, 4 - loop load_stats_played_loop - cmp charsRead, 240 - jb load_done - mov eax, DWORD PTR [saveBuffer+236] - cmp eax, 100 - ja load_done - mov casinoSuspicion, eax - cmp charsRead, 252 - jb load_done - mov eax, DWORD PTR [saveBuffer+240] - mov dailyDateKey, eax - mov eax, DWORD PTR [saveBuffer+244] - mov dailyRewardMask, eax - mov eax, DWORD PTR [saveBuffer+248] - mov dailyProgressPacked, eax - cmp charsRead, 256 - jb load_daily_check - mov eax, DWORD PTR [saveBuffer+252] - mov dailyTaskPacked, eax - cmp charsRead, 260 - jb load_daily_check -load_settings_volume: - mov eax, DWORD PTR [saveBuffer+256] - cmp eax, 10 - ja load_secret_seen - mov settingsVolume, eax -load_secret_seen: - cmp charsRead, 264 - jb load_daily_check - mov eax, DWORD PTR [saveBuffer+260] - cmp eax, 1 - ja load_low_spec_setting - mov secretEndingSeen, eax -load_low_spec_setting: - cmp charsRead, 268 - jb load_daily_check - mov eax, DWORD PTR [saveBuffer+264] - cmp eax, 2 - ja load_intro_setting - mov settingsLowSpec, eax -load_intro_setting: - cmp charsRead, 272 - jb load_daily_check - mov eax, DWORD PTR [saveBuffer+268] - cmp eax, 1 - ja load_dbd_setting - mov settingsIntroEnabled, eax -load_dbd_setting: - cmp charsRead, 276 - jb load_daily_check - mov eax, DWORD PTR [saveBuffer+272] - cmp eax, 1 - ja load_daily_check - mov settingsDbdWindowEnabled, eax -load_daily_check: - call DailyCheckDate - jmp load_done -load_tampered: - mov bankroll, 10000 - mov bankRecovered, 1 - mov saveTampered, 1 - jmp load_done -load_done: - ret -LoadSave ENDP - -; --- RegisterGamePlayed: Ñ�татиÑ�тика, доÑ�тижениÑ� и таблицы лидеров --- -RegisterGamePlayed PROC uses eax ebx - mov eax, currentGameId - cmp eax, 1 - jb register_game_played_done - cmp eax, 11 - ja register_game_played_done - dec eax - mov ebx, eax - inc dword ptr gameStatsPlayed[ebx * 4] -register_game_played_done: - ret -RegisterGamePlayed ENDP - -; --- RegisterGameWin: Ñ�татиÑ�тика, доÑ�тижениÑ� и таблицы лидеров --- -RegisterGameWin PROC uses eax ebx - call RegisterGamePlayed - mov eax, currentGameId - cmp eax, 1 - jb register_game_win_done - cmp eax, 10 - ja register_game_win_done - dec eax - mov ebx, eax - inc dword ptr gameStatsWon[ebx * 4] -register_game_win_done: - ret -RegisterGameWin ENDP - -; --- RegisterGameLoss: Ñ�татиÑ�тика, доÑ�тижениÑ� и таблицы лидеров --- -RegisterGameLoss PROC uses eax ebx - call RegisterGamePlayed - mov eax, currentGameId - cmp eax, 1 - jb register_game_loss_done - cmp eax, 10 - ja register_game_loss_done - dec eax - mov ebx, eax - inc dword ptr gameStatsLost[ebx * 4] -register_game_loss_done: - ret -RegisterGameLoss ENDP - -; --- RegisterGameDraw: Ñ�татиÑ�тика, доÑ�тижениÑ� и таблицы лидеров --- -RegisterGameDraw PROC uses eax ebx - call RegisterGamePlayed - mov eax, currentGameId - cmp eax, 1 - jb register_game_draw_done - cmp eax, 10 - ja register_game_draw_done - dec eax - mov ebx, eax - inc dword ptr gameStatsDraw[ebx * 4] -register_game_draw_done: - ret -RegisterGameDraw ENDP -; --- RegisterWin: Ñ�татиÑ�тика, доÑ�тижениÑ� и таблицы лидеров --- -RegisterWin PROC uses eax, amount:DWORD - inc gamesPlayed - inc gamesWon - call DailyAddWin - call RegisterGameWin - mov eax, amount - cmp eax, bestWin - jbe register_win_save - mov bestWin, eax -register_win_save: - call SaveGame - ret -RegisterWin ENDP - -; --- RegisterLoss: Ñ�татиÑ�тика, доÑ�тижениÑ� и таблицы лидеров --- -RegisterLoss PROC uses eax, amount:DWORD - inc gamesPlayed - inc gamesLost - call DailyAddLoss - call RegisterGameLoss - mov eax, amount - cmp eax, bestLoss - jbe register_loss_save - mov bestLoss, eax -register_loss_save: - invoke UnlockAchievement, 2, OFFSET achFirstLossName -register_loss_ach_done: - call SaveGame - ret -RegisterLoss ENDP - -; --- RegisterDraw: Ñ�татиÑ�тика, доÑ�тижениÑ� и таблицы лидеров --- -RegisterDraw PROC - inc gamesPlayed - inc gamesDrawn - call DailyAddDraw - call RegisterGameDraw - call SaveGame - ret -RegisterDraw ENDP - -; --- DailyTaskGoal: цель заданиÑ� из пула 40 --- -DailyTaskGoal PROC taskId:DWORD - mov eax, taskId - cmp eax, 2 - je daily_goal_5 - cmp eax, 3 - je daily_goal_7 - cmp eax, 5 - je daily_goal_2 - cmp eax, 6 - je daily_goal_3 - cmp eax, 8 - je daily_goal_2 - cmp eax, 11 - je daily_goal_3 - cmp eax, 35 - je daily_goal_2 - cmp eax, 37 - je daily_goal_3 - cmp eax, 38 - je daily_goal_2 - cmp eax, 39 - je daily_goal_2 - mov eax, 1 - ret -daily_goal_2: - mov eax, 2 - ret -daily_goal_3: - mov eax, 3 - ret -daily_goal_5: - mov eax, 5 - ret -daily_goal_7: - mov eax, 7 - ret -DailyTaskGoal ENDP - -; --- DailyTaskReward: денежнаÑ� награда заданиÑ� из пула 40 --- -DailyTaskReward PROC taskId:DWORD - mov eax, taskId - cmp eax, 12 - je daily_reward_big - cmp eax, 30 - je daily_reward_big - cmp eax, 34 - je daily_reward_big - cmp eax, 36 - je daily_reward_big - cmp eax, 38 - je daily_reward_mid - cmp eax, 40 - je daily_reward_mid - cmp eax, 10 - jb daily_reward_small - cmp eax, 28 - jbe daily_reward_mid - mov eax, 2000 - ret -daily_reward_small: - mov eax, 1000 - ret -daily_reward_mid: - mov eax, 2500 - ret -daily_reward_big: - mov eax, 4000 - ret -DailyTaskReward ENDP - -; --- DailyGenerateTasks: выбирает 3 заданиÑ� из 40 по календарной дате --- -DailyGenerateTasks PROC uses eax ebx ecx edx - mov eax, dailyDateKey - xor edx, edx - mov ebx, 40 - div ebx - inc edx - mov byte ptr [dailyTaskPacked], dl - - mov eax, dailyDateKey - xor edx, edx - mov ebx, 3 - div ebx - add eax, 17 - xor edx, edx - mov ebx, 40 - div ebx - inc edx - mov al, dl - cmp al, byte ptr [dailyTaskPacked] - jne daily_gen_store2 - inc al - cmp al, 41 - jb daily_gen_store2 - mov al, 1 -daily_gen_store2: - mov byte ptr [dailyTaskPacked+1], al - - mov eax, dailyDateKey - xor edx, edx - mov ebx, 7 - div ebx - add eax, 29 - xor edx, edx - mov ebx, 40 - div ebx - inc edx - mov al, dl -daily_gen_unique3: - cmp al, byte ptr [dailyTaskPacked] - je daily_gen_inc3 - cmp al, byte ptr [dailyTaskPacked+1] - je daily_gen_inc3 - jmp daily_gen_store3 -daily_gen_inc3: - inc al - cmp al, 41 - jb daily_gen_unique3 - mov al, 1 - jmp daily_gen_unique3 -daily_gen_store3: - mov byte ptr [dailyTaskPacked+2], al - mov byte ptr [dailyTaskPacked+3], 0 - ret -DailyGenerateTasks ENDP - -; --- DailyCheckDate: календарные ежедневные заданиÑ� --- -DailyCheckDate PROC uses eax ebx - invoke GetLocalTime, OFFSET systemTime - movzx eax, word ptr [systemTime] - imul eax, eax, 10000 - movzx ebx, word ptr [systemTime+2] - imul ebx, ebx, 100 - add eax, ebx - movzx ebx, word ptr [systemTime+6] - add eax, ebx - cmp dailyDateKey, eax - je daily_date_has_date - mov dailyDateKey, eax - mov dailyRewardMask, 0 - mov dailyProgressPacked, 0 - mov dailyTaskPacked, 0 - call DailyGenerateTasks - ret -daily_date_has_date: - cmp byte ptr [dailyTaskPacked], 0 - jne daily_date_done - call DailyGenerateTasks -daily_date_done: - ret -DailyCheckDate ENDP - -; --- DailyTaskMatches: проверÑ�ет, реагирует ли задание на Ñ�обытие --- -; eventType: 1 played, 2 win, 3 loss, 4 draw, 5 bet>=5000, 6 bet>=10000 -DailyTaskMatches PROC uses ebx ecx edx, taskId:DWORD, eventType:DWORD - mov eax, taskId - mov ebx, eventType - cmp eax, 1 - je daily_match_play_any - cmp eax, 2 - je daily_match_play_any - cmp eax, 3 - je daily_match_play_any - cmp eax, 4 - je daily_match_win_any - cmp eax, 5 - je daily_match_win_any - cmp eax, 6 - je daily_match_win_any - cmp eax, 7 - je daily_match_loss_any - cmp eax, 8 - je daily_match_loss_any - cmp eax, 9 - je daily_match_draw_any - cmp eax, 10 - je daily_match_bet5 - cmp eax, 11 - je daily_match_bet5 - cmp eax, 12 - je daily_match_bet10 - - cmp eax, 13 - jb daily_match_none - cmp eax, 34 - ja daily_match_groups - mov ecx, eax - sub ecx, 13 - shr ecx, 1 - inc ecx - ; map compact game order 1..11 to actual currentGameId - cmp ecx, 3 - jb daily_match_game_ready - cmp ecx, 3 - je daily_match_game_clover - cmp ecx, 4 - je daily_match_game_rr - cmp ecx, 5 - je daily_match_game_skulls - cmp ecx, 6 - je daily_match_game_coin - cmp ecx, 7 - je daily_match_game_dice - cmp ecx, 8 - je daily_match_game_casino_roulette - cmp ecx, 9 - je daily_match_game_slot - cmp ecx, 10 - je daily_match_game_durak - mov ecx, 11 - jmp daily_match_game_ready -daily_match_game_clover: - mov ecx, 3 - jmp daily_match_game_ready -daily_match_game_rr: - mov ecx, 4 - jmp daily_match_game_ready -daily_match_game_skulls: - mov ecx, 5 - jmp daily_match_game_ready -daily_match_game_coin: - mov ecx, 6 - jmp daily_match_game_ready -daily_match_game_dice: - mov ecx, 7 - jmp daily_match_game_ready -daily_match_game_casino_roulette: - mov ecx, 8 - jmp daily_match_game_ready -daily_match_game_slot: - mov ecx, 9 - jmp daily_match_game_ready -daily_match_game_durak: - mov ecx, 10 -daily_match_game_ready: - cmp currentGameId, ecx - jne daily_match_none - test eax, 1 - jnz daily_match_play_any - jmp daily_match_win_any - -daily_match_groups: - cmp eax, 35 - je daily_match_card_play - cmp eax, 36 - je daily_match_card_win - cmp eax, 37 - je daily_match_luck_play - cmp eax, 38 - je daily_match_luck_win - cmp eax, 39 - je daily_match_risk_play - cmp eax, 40 - je daily_match_risk_win - jmp daily_match_none - -daily_match_play_any: - cmp ebx, 1 - je daily_match_yes - jmp daily_match_none -daily_match_win_any: - cmp ebx, 2 - je daily_match_yes - jmp daily_match_none -daily_match_loss_any: - cmp ebx, 3 - je daily_match_yes - jmp daily_match_none -daily_match_draw_any: - cmp ebx, 4 - je daily_match_yes - jmp daily_match_none -daily_match_bet5: - cmp ebx, 5 - je daily_match_yes - jmp daily_match_none -daily_match_bet10: - cmp ebx, 6 - je daily_match_yes - jmp daily_match_none - -daily_match_card_play: - cmp ebx, 1 - jne daily_match_none - cmp currentGameId, 1 - je daily_match_yes - cmp currentGameId, 2 - je daily_match_yes - cmp currentGameId, 10 - je daily_match_yes - jmp daily_match_none -daily_match_card_win: - cmp ebx, 2 - jne daily_match_none - cmp currentGameId, 1 - je daily_match_yes - cmp currentGameId, 2 - je daily_match_yes - cmp currentGameId, 10 - je daily_match_yes - jmp daily_match_none -daily_match_luck_play: - cmp ebx, 1 - jne daily_match_none - cmp currentGameId, 3 - je daily_match_yes - cmp currentGameId, 6 - je daily_match_yes - cmp currentGameId, 7 - je daily_match_yes - cmp currentGameId, 8 - je daily_match_yes - cmp currentGameId, 9 - je daily_match_yes - jmp daily_match_none -daily_match_luck_win: - cmp ebx, 2 - jne daily_match_none - cmp currentGameId, 3 - je daily_match_yes - cmp currentGameId, 6 - je daily_match_yes - cmp currentGameId, 7 - je daily_match_yes - cmp currentGameId, 8 - je daily_match_yes - cmp currentGameId, 9 - je daily_match_yes - jmp daily_match_none -daily_match_risk_play: - cmp ebx, 1 - jne daily_match_none - cmp currentGameId, 4 - je daily_match_yes - cmp currentGameId, 5 - je daily_match_yes - cmp currentGameId, 11 - je daily_match_yes - jmp daily_match_none -daily_match_risk_win: - cmp ebx, 2 - jne daily_match_none - cmp currentGameId, 4 - je daily_match_yes - cmp currentGameId, 5 - je daily_match_yes - cmp currentGameId, 11 - je daily_match_yes - jmp daily_match_none - -daily_match_yes: - mov eax, 1 - ret -daily_match_none: - xor eax, eax - ret -DailyTaskMatches ENDP - -; --- DailyApplyEvent: применÑ�ет игровое Ñ�обытие к трём заданиÑ�м днÑ� --- -DailyApplyEvent PROC uses eax ebx ecx edx esi, eventType:DWORD - call DailyCheckDate - mov esi, 0 -daily_apply_loop: - cmp esi, 3 - jae daily_apply_done - movzx eax, byte ptr [dailyTaskPacked + esi] - cmp eax, 0 - je daily_apply_next - mov ebx, eax - invoke DailyTaskMatches, ebx, eventType - cmp eax, 1 - jne daily_apply_next - movzx ecx, byte ptr [dailyProgressPacked + esi] - invoke DailyTaskGoal, ebx - cmp ecx, eax - jae daily_apply_next - inc byte ptr [dailyProgressPacked + esi] -daily_apply_next: - inc esi - jmp daily_apply_loop -daily_apply_done: - ret -DailyApplyEvent ENDP - -DailyAddPlayed PROC - invoke DailyApplyEvent, 1 - ret -DailyAddPlayed ENDP - -DailyAddWin PROC - call DailyAddPlayed - invoke DailyApplyEvent, 2 - ret -DailyAddWin ENDP - -DailyAddLoss PROC - call DailyAddPlayed - invoke DailyApplyEvent, 3 - ret -DailyAddLoss ENDP - -DailyAddDraw PROC - call DailyAddPlayed - invoke DailyApplyEvent, 4 - ret -DailyAddDraw ENDP - -DailyAddHighBet PROC - call DailyCheckDate - cmp currentBet, 5000 - jb daily_bet_done - invoke DailyApplyEvent, 5 - cmp currentBet, 10000 - jb daily_bet_done - invoke DailyApplyEvent, 6 -daily_bet_done: - ret -DailyAddHighBet ENDP - -; --- DailyClaimSlot: выдача награды за один Ñ�лот ежедневки --- -DailyClaimSlot PROC uses eax ebx ecx edx, slotIndex:DWORD, maskValue:DWORD - mov eax, dailyRewardMask - and eax, maskValue - cmp eax, 0 - jne daily_claim_slot_done - mov ecx, slotIndex - movzx ebx, byte ptr [dailyTaskPacked + ecx] - cmp ebx, 0 - je daily_claim_slot_done - movzx edx, byte ptr [dailyProgressPacked + ecx] - invoke DailyTaskGoal, ebx - cmp edx, eax - jb daily_claim_slot_done - mov eax, maskValue - or dailyRewardMask, eax - invoke DailyTaskReward, ebx - add bankroll, eax - push eax - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET dailyClaimText - pop eax - invoke PrintUInt, eax - invoke PrintStr, OFFSET nl - call ResetColor -daily_claim_slot_done: - ret -DailyClaimSlot ENDP - -DailyClaimRewards PROC - call DailyCheckDate - invoke DailyClaimSlot, 0, 1 - invoke DailyClaimSlot, 1, 2 - invoke DailyClaimSlot, 2, 4 - call SaveGame - ret -DailyClaimRewards ENDP - -; --- PrintDailySlot: Ñ�трока одного ежедневного заданиÑ� --- -PrintDailySlot PROC uses eax ebx ecx edx, slotIndex:DWORD, maskValue:DWORD - mov ecx, slotIndex - mov eax, ecx - inc eax - invoke PrintUInt, eax - invoke PrintStr, OFFSET dotSpaceText - movzx ebx, byte ptr [dailyTaskPacked + ecx] - cmp ebx, 1 - jb daily_slot_done - cmp ebx, 40 - ja daily_slot_done - mov eax, ebx - dec eax - mov edx, dword ptr [dailyTaskNameTable + eax * 4] - invoke PrintStr, edx - invoke PrintStr, OFFSET dailySlashText - mov ecx, slotIndex - movzx eax, byte ptr [dailyProgressPacked + ecx] - push eax - invoke PrintUInt, eax - invoke PrintStr, OFFSET dailySlashText - invoke DailyTaskGoal, ebx - mov edx, eax - invoke PrintUInt, edx - invoke PrintStr, OFFSET dailyRewardText - invoke DailyTaskReward, ebx - invoke PrintUInt, eax - mov eax, dailyRewardMask - and eax, maskValue - cmp eax, 0 - jne daily_slot_status_done - pop eax - cmp eax, edx - jae daily_slot_status_ready - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET dailyOpenText - call ResetColor - ret -daily_slot_status_ready: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET dailyReadyText - call ResetColor - ret -daily_slot_status_done: - pop eax - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET dailyDoneText - call ResetColor - ret -daily_slot_done: - ret -PrintDailySlot ENDP - -GameDailyTasks PROC - call ClearView - invoke PrintTitleColor, OFFSET dailyTitle - invoke PrintStr, OFFSET dailyIntro - call DailyClaimRewards - call PrintBank - invoke PrintStr, OFFSET dailyDateText - invoke PrintUInt, dailyDateKey - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET dailyPoolText - invoke PrintDailySlot, 0, 1 - invoke PrintDailySlot, 1, 2 - invoke PrintDailySlot, 2, 4 - call Pause - ret -GameDailyTasks ENDP - -; --- PrintDifficultyName: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintDifficultyName PROC - cmp aiDifficulty, 1 - je print_easy_name - cmp aiDifficulty, 3 - je print_hard_name - invoke PrintStr, OFFSET normalName - ret -print_easy_name: - invoke PrintStr, OFFSET easyName - ret -print_hard_name: - invoke PrintStr, OFFSET hardName - ret -PrintDifficultyName ENDP - -; --- PrintBankLevelName: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintBankLevelName PROC - mov eax, bankroll - cmp eax, 100000 - jae print_level_legend - cmp eax, 50000 - jae print_level_high - cmp eax, 20000 - jae print_level_player - invoke PrintStr, OFFSET bankLevelNewbie - ret -print_level_player: - invoke PrintStr, OFFSET bankLevelPlayer - ret -print_level_high: - invoke PrintStr, OFFSET bankLevelHigh - ret -print_level_legend: - invoke PrintStr, OFFSET bankLevelLegend - ret -PrintBankLevelName ENDP - -; --- PrintBankLevel: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintBankLevel PROC - invoke PrintStr, OFFSET bankLevelText - call PrintBankLevelName - ret -PrintBankLevel ENDP - -; --- ApplySoundVolume: наÑ�тройки громкоÑ�ти WinMM, 0-10 --- -ApplySoundVolume PROC uses eax edx - mov eax, settingsVolume - cmp eax, 10 - jb volume_scaled - mov eax, 0FFFFh - jmp volume_pack -volume_scaled: - imul eax, eax, 6553 -volume_pack: - mov edx, eax - shl edx, 16 - or eax, edx - invoke waveOutSetVolume, 0FFFFFFFFh, eax - ret -ApplySoundVolume ENDP -; --- AnimShouldDrawFrame: animation profile frame skipper --- -AnimShouldDrawFrame PROC uses ecx edx - inc animFrameCounter - mov eax, settingsLowSpec - cmp eax, 0 - je anim_draw_yes - cmp eax, 1 - je anim_adaptive_check - mov eax, animFrameCounter - xor edx, edx - mov ecx, 3 - div ecx - cmp edx, 1 - je anim_draw_yes - xor eax, eax - ret -anim_adaptive_check: - mov eax, animFrameCounter - and eax, 1 - cmp eax, 1 - je anim_draw_yes - xor eax, eax - ret -anim_draw_yes: - mov eax, 1 - ret -AnimShouldDrawFrame ENDP - -; --- AnimFrameDelay: keeps scene timing while reducing redraws --- -AnimFrameDelay PROC baseDelay:DWORD - mov eax, baseDelay - cmp settingsLowSpec, 1 - je anim_delay_adaptive - cmp settingsLowSpec, 2 - je anim_delay_stable - ret -anim_delay_adaptive: - shl eax, 1 - ret -anim_delay_stable: - imul eax, eax, 3 - ret -AnimFrameDelay ENDP - -; --- PrintVIPStatus: VIP-Ñ�татуÑ� по размеру банка --- -PrintVIPStatus PROC - invoke PrintStr, OFFSET vipStatusText - mov eax, bankroll - cmp eax, 500000 - jae print_vip_diamond - cmp eax, 250000 - jae print_vip_gold - cmp eax, 100000 - jae print_vip_silver - invoke PrintStr, OFFSET vipBronzeText - ret -print_vip_silver: - invoke SetColor, COLOR_CARD - invoke PrintStr, OFFSET vipSilverText - call ResetColor - ret -print_vip_gold: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET vipGoldText - call ResetColor - ret -print_vip_diamond: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET vipDiamondText - call ResetColor - ret -PrintVIPStatus ENDP - -; --- ApplyVIPTax: казино берет комиÑ�Ñ�ию Ñ� больших VIP-Ñ�тавок --- -ApplyVIPTax PROC uses eax ebx edx - mov vipTaxAmount, 0 - mov eax, bankroll - cmp eax, 100000 - jb vip_tax_done - mov eax, currentBet - cmp bankroll, 500000 - jae vip_tax_diamond - cmp bankroll, 250000 - jae vip_tax_gold - mov ebx, 1 - jmp vip_tax_calc -vip_tax_gold: - mov ebx, 2 - jmp vip_tax_calc -vip_tax_diamond: - mov ebx, 3 -vip_tax_calc: - mul ebx - mov ebx, 100 - xor edx, edx - div ebx - cmp eax, 0 - jne vip_tax_have - mov eax, 1 -vip_tax_have: - mov vipTaxAmount, eax - cmp bankroll, eax - jae vip_tax_sub - mov eax, bankroll - mov vipTaxAmount, eax -vip_tax_sub: - sub bankroll, eax - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET vipTaxText - invoke PrintUInt, vipTaxAmount - invoke PrintStr, OFFSET nl - call ResetColor - call SaveGame -vip_tax_done: - ret -ApplyVIPTax ENDP - -; --- CheckSecretEnding: Ñ�екретнаÑ� концовка за полное закрытие казино --- -CheckSecretEnding PROC uses eax - cmp secretEndingSeen, 0 - jne secret_ending_done - mov eax, achievements - and eax, 3FFFFh - cmp eax, 3FFFFh - jne secret_ending_done - mov eax, shopBackOwned - and eax, 1FFFh - cmp eax, 1FFFh - jne secret_ending_done - cmp bankroll, 1000000 - jb secret_ending_done - mov secretEndingSeen, 1 - call SaveGame - call ClearView - call PlayVictorySound - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET secretEndingTitle - invoke PrintStr, OFFSET secretEndingArt1 - invoke Sleep, 500 - invoke PrintStr, OFFSET secretEndingArt2 - call ResetColor - invoke PrintStr, OFFSET secretEndingBody - call Pause -secret_ending_done: - ret -CheckSecretEnding ENDP - -; --- GameSettings: наÑ�тройки звука и игровых опций --- -GameSettings PROC -settings_loop: - call ClearView - invoke PrintTitleColor, OFFSET settingsTitle - invoke PrintStr, OFFSET settingsVolumeText - invoke PrintUInt, settingsVolume - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET settingsVolumeHint - call PrintVIPStatus - - invoke PrintStr, OFFSET settingsModeText - cmp settingsLowSpec, 0 - je settings_print_cinematic - cmp settingsLowSpec, 1 - je settings_print_adaptive - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET settingsStableText - call ResetColor - jmp settings_print_intro -settings_print_cinematic: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET settingsCinematicText - call ResetColor - jmp settings_print_intro -settings_print_adaptive: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET settingsAdaptiveText - call ResetColor -settings_print_intro: - invoke PrintStr, OFFSET settingsIntroText - cmp settingsIntroEnabled, 1 - je settings_intro_on - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET settingsOffText - call ResetColor - jmp settings_print_dbd -settings_intro_on: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET settingsOnText - call ResetColor -settings_print_dbd: - invoke PrintStr, OFFSET settingsDbdText - cmp settingsDbdWindowEnabled, 1 - je settings_dbd_on - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET settingsOffText - call ResetColor - jmp settings_show_menu -settings_dbd_on: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET settingsOnText - call ResetColor -settings_show_menu: - invoke PrintStr, OFFSET settingsAnimHintText - invoke PrintStr, OFFSET settingsMenuText - call ReadUInt - cmp eax, 0 - je settings_exit - cmp eax, 1 - je settings_quieter - cmp eax, 2 - je settings_louder - cmp eax, 3 - je settings_toggle_low - cmp eax, 4 - je settings_toggle_intro - cmp eax, 5 - je settings_toggle_dbd - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp settings_loop -settings_quieter: - cmp settingsVolume, 0 - jbe settings_apply - dec settingsVolume - jmp settings_apply -settings_louder: - cmp settingsVolume, 10 - jae settings_apply - inc settingsVolume - jmp settings_apply -settings_toggle_low: - inc settingsLowSpec - cmp settingsLowSpec, 3 - jb settings_apply - mov settingsLowSpec, 0 - jmp settings_apply -settings_toggle_intro: - mov eax, settingsIntroEnabled - xor eax, 1 - mov settingsIntroEnabled, eax - jmp settings_apply -settings_toggle_dbd: - mov eax, settingsDbdWindowEnabled - xor eax, 1 - mov settingsDbdWindowEnabled, eax -settings_apply: - call ApplySoundVolume - call SaveGame - jmp settings_loop -settings_exit: - ret -GameSettings ENDP -; --- CalcStressLevel: банк, Ñ�тавки, Ñ�треÑ�Ñ�, подозрение и Ñ�кономика казино --- -CalcStressLevel PROC uses eax ebx edx - mov stressLevel, 0 - cmp bankroll, 0 - je calc_stress_done - cmp currentBet, 0 - je calc_stress_done - mov eax, currentBet - mov ebx, 100 - mul ebx - mov ebx, bankroll - xor edx, edx - div ebx - cmp eax, 75 - jae calc_stress_max - cmp eax, 50 - jae calc_stress_high - cmp eax, 25 - jae calc_stress_mid - jmp calc_stress_done -calc_stress_mid: - mov stressLevel, 1 - jmp calc_stress_done -calc_stress_high: - mov stressLevel, 2 - jmp calc_stress_done -calc_stress_max: - mov stressLevel, 3 -calc_stress_done: - ret -CalcStressLevel ENDP - -; --- PrintStressLevel: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintStressLevel PROC - invoke PrintStr, OFFSET stressText - mov eax, stressLevel - cmp eax, 0 - je print_stress_low - cmp eax, 1 - je print_stress_mid - cmp eax, 2 - je print_stress_high - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET stressMaxText - call ResetColor - ret -print_stress_low: - invoke PrintStr, OFFSET stressLowText - ret -print_stress_mid: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET stressMidText - call ResetColor - ret -print_stress_high: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET stressHighText - call ResetColor - ret -PrintStressLevel ENDP - -; --- PrintSuspicion: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintSuspicion PROC - invoke PrintStr, OFFSET suspicionText - mov eax, casinoSuspicion - cmp eax, 44 - jae print_suspicion_hunt - cmp eax, 25 - jae print_suspicion_watch - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET suspicionCalmText - call ResetColor - ret -print_suspicion_watch: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET suspicionWatchText - call ResetColor - ret -print_suspicion_hunt: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET suspicionHuntText - call ResetColor - ret -PrintSuspicion ENDP - -; --- AddSuspicion: банк, Ñ�тавки, Ñ�треÑ�Ñ�, подозрение и Ñ�кономика казино --- -AddSuspicion PROC uses eax ebx, amount:DWORD - mov eax, casinoSuspicion - add eax, amount - cmp eax, 100 - jbe add_suspicion_store - mov eax, 100 -add_suspicion_store: - mov casinoSuspicion, eax - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET suspicionUpText - call ResetColor - call SaveGame - ret -AddSuspicion ENDP - -; --- CheckCasinoHeat: Ñ�лужебный блок игровой логики --- -CheckCasinoHeat PROC uses eax ebx - mov eax, casinoSuspicion - cmp eax, 44 - jb casino_heat_done - sub eax, 40 - mov ebx, eax - invoke RandomRange, 100 - cmp eax, ebx - jae casino_heat_done - mov eax, currentBet - shr eax, 1 - cmp eax, 1 - jae casino_heat_have_fine - mov eax, 1 -casino_heat_have_fine: - cmp bankroll, eax - jae casino_heat_sub - mov eax, bankroll -casino_heat_sub: - sub bankroll, eax - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET suspicionFineText - invoke PrintUInt, eax - invoke PrintStr, OFFSET nl - call ResetColor - call PrintBank - call SaveGame -casino_heat_done: - ret -CheckCasinoHeat ENDP -; --- ShowStats: Ñ�татиÑ�тика, доÑ�тижениÑ� и таблицы лидеров --- -ShowStats PROC - invoke PrintStr, OFFSET difficultyNowText - call PrintDifficultyName - call PrintBankLevel - invoke PrintStr, OFFSET statsGamesText - invoke PrintUInt, gamesPlayed - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET statsWinsText - invoke PrintUInt, gamesWon - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET statsLossText - invoke PrintUInt, gamesLost - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET statsDrawText - invoke PrintUInt, gamesDrawn - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET statsBestWinText - invoke PrintUInt, bestWin - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET statsBestLossText - invoke PrintUInt, bestLoss - invoke PrintStr, OFFSET nl - call PrintSuspicion - ret -ShowStats ENDP - - -; --- WriteAchievementPopup: Ñ�татиÑ�тика, доÑ�тижениÑ� и таблицы лидеров --- -WriteAchievementPopup PROC uses eax ecx esi, pName:DWORD - mov esi, pName - xor ecx, ecx -achievement_len_loop: - mov al, [esi + ecx] - cmp al, 0 - je achievement_len_ready - cmp al, 13 - je achievement_len_ready - cmp ecx, 64 - jae achievement_len_ready - inc ecx - jmp achievement_len_loop -achievement_len_ready: - invoke CreateFileA, OFFSET achievementFileName, GENERIC_WRITE, 0, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0 - cmp eax, INVALID_HANDLE_VALUE - je achievement_popup_run - mov achievementHandle, eax - invoke WriteFile, achievementHandle, pName, ecx, ADDR charsWritten, 0 - invoke CloseHandle, achievementHandle -achievement_popup_run: - invoke WinExec, OFFSET achievementCmd, 1 - ret -WriteAchievementPopup ENDP - -; --- UnlockAchievement: Ñ�татиÑ�тика, доÑ�тижениÑ� и таблицы лидеров --- -UnlockAchievement PROC uses eax ebx, maskValue:DWORD, pName:DWORD - mov eax, achievements - mov ebx, maskValue - test eax, ebx - jz unlock_achievement_new - ret -unlock_achievement_new: - or eax, ebx - mov achievements, eax - call SaveGame - invoke WriteAchievementPopup, pName - ret -UnlockAchievement ENDP - -; --- PrintAchievementLine: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintAchievementLine PROC uses eax ebx, maskValue:DWORD, pName:DWORD - mov eax, achievements - mov ebx, maskValue - test eax, ebx - jz print_achievement_locked - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET achDoneText - call ResetColor - jmp print_achievement_name -print_achievement_locked: - invoke SetColor, COLOR_BACK_CARD - invoke PrintStr, OFFSET achTodoText - call ResetColor -print_achievement_name: - invoke PrintStr, pName - ret -PrintAchievementLine ENDP -; --- ShowWelcome: Ñ�лужебный блок игровой логики --- -ShowWelcome PROC - call ClearView - invoke PrintTitleColor, OFFSET titleText - invoke PrintStr, OFFSET welcomeText - call PrintGoal - cmp bankRecovered, 0 - je welcome_check_tampered - invoke PrintStr, OFFSET bankRecoveredText -welcome_check_tampered: - cmp saveTampered, 0 - je welcome_bank_normal - invoke PrintStr, OFFSET saveTamperedText -welcome_bank_normal: - call PrintBank - call ShowStats - call Pause - ret -ShowWelcome ENDP - -; --- SelectDifficulty: Ñ�лужебный блок игровой логики --- -SelectDifficulty PROC -select_difficulty_again: - call ClearView - invoke PrintTitleColor, OFFSET titleText - invoke PrintStr, OFFSET difficultyText - call ReadKey - cmp al, '1' - je set_easy_ai - cmp al, '2' - je set_normal_ai - cmp al, '3' - je set_hard_ai - jmp select_difficulty_again -set_easy_ai: - mov aiDifficulty, 1 - jmp difficulty_selected -set_normal_ai: - mov aiDifficulty, 2 - jmp difficulty_selected -set_hard_ai: - mov aiDifficulty, 3 -difficulty_selected: - call SaveGame - ret -SelectDifficulty ENDP - -; --- ShowPokerChips: покер: оценка комбинаций, Ñ�тавки, фолды и ИИ --- -ShowPokerChips PROC uses eax ebx edx - invoke PrintStr, OFFSET pokerChipTitle - - mov eax, currentBet - mov ebx, 5000 - xor edx, edx - div ebx - add eax, 5 - cmp eax, 10 - jbe poker_chips_count_ready - mov eax, 10 -poker_chips_count_ready: - mov rowIndex, eax - -poker_chips_loop: - cmp rowIndex, 0 - je poker_chips_done - mov eax, rowIndex - cmp eax, 7 - ja poker_chips_high - cmp eax, 4 - ja poker_chips_mid - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET pokerChipLow - jmp poker_chips_next -poker_chips_mid: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET pokerChipMid - jmp poker_chips_next -poker_chips_high: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET pokerChipHigh -poker_chips_next: - dec rowIndex - jmp poker_chips_loop - -poker_chips_done: - call ResetColor - ret -ShowPokerChips ENDP - -; --- ShowPokerMoney: покер: оценка комбинаций, Ñ�тавки, фолды и ИИ --- -ShowPokerMoney PROC uses eax ebx - call ShowPokerChips - invoke PrintStr, OFFSET pokerPotText - mov eax, currentBet - mov ebx, 2 - mul ebx - invoke PrintUInt, eax - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET pokerBetText - invoke PrintUInt, currentBet - invoke PrintStr, OFFSET nl - ret -ShowPokerMoney ENDP - -; --- PromptPokerRaise: покер: оценка комбинаций, Ñ�тавки, фолды и ИИ --- -PromptPokerRaise PROC uses ebx - call PrintBank - invoke PrintStr, OFFSET pokerRaiseAskText - call ReadUInt - cmp eax, 0 - je raise_bad - mov pokerRaiseAmount, eax - mov ebx, currentBet - add ebx, eax - cmp ebx, bankroll - ja raise_bad - mov currentBet, ebx - invoke PrintStr, OFFSET pokerRaisedText - invoke PrintUInt, currentBet - invoke PrintStr, OFFSET nl - mov eax, 1 - ret -raise_bad: - invoke PrintStr, OFFSET pokerBadRaiseText - xor eax, eax - ret -PromptPokerRaise ENDP - -; --- PaySlotMultiplier: банк, Ñ�тавки, Ñ�треÑ�Ñ�, подозрение и Ñ�кономика казино --- -PaySlotMultiplier PROC uses eax ebx edx, multiplier:DWORD - mov lastGameResult, 1 - mov eax, currentBet - mov ebx, multiplier - mul ebx - mov pokerRaiseAmount, eax - add bankroll, eax - invoke PrintStr, OFFSET slotPayoutText - invoke PrintUInt, multiplier - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET moneyWinText - invoke PrintUInt, pokerRaiseAmount - invoke PrintStr, OFFSET nl - invoke RegisterWin, pokerRaiseAmount - invoke UnlockAchievement, 1, OFFSET achFirstWinName - call PrintBank - call PrintCroupierWin - cmp multiplier, 10 - jb slot_multiplier_no_ach - invoke UnlockAchievement, 4, OFFSET achJackpotName -slot_multiplier_no_ach: - call CheckVictory - ret -PaySlotMultiplier ENDP -; --- CheckBankrupt: банк, Ñ�тавки, Ñ�треÑ�Ñ�, подозрение и Ñ�кономика казино --- -CheckBankrupt PROC - cmp bankroll, 0 - ja bankroll_ok - call PlayBankruptSound - invoke Sleep, 300 - invoke PrintStr, OFFSET casinoKickText - invoke PrintStr, OFFSET casinoExitText - call ReadAnyKey - invoke ExitProcess, 0 -bankroll_ok: - ret -CheckBankrupt ENDP -; --- CheckVictory: банк, Ñ�тавки, Ñ�треÑ�Ñ�, подозрение и Ñ�кономика казино --- -CheckVictory PROC - mov eax, bankroll - cmp eax, targetBank - jb victory_not_yet - call PlayVictorySound - call ClearView - invoke PrintTitleColor, OFFSET titleText - invoke PrintStr, OFFSET victoryText - invoke PrintStr, OFFSET victoryReachedText - invoke PrintUInt, targetBank - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET victoryTailText - call PrintBank - -advance_victory_goal: - mov eax, bankroll - cmp eax, targetBank - jb victory_goal_ready - add targetBank, 50000 - jmp advance_victory_goal -victory_goal_ready: - call SaveGame - invoke UnlockAchievement, 40h, OFFSET achGoalName - invoke PrintStr, OFFSET nextGoalText - invoke PrintUInt, targetBank - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET victoryExitText - call CheckSecretEnding -victory_secret_checked: - call ReadAnyKey - ret -victory_not_yet: - call CheckSecretEnding - ret -CheckVictory ENDP - -; --- ShowStressPulse: банк, Ñ�тавки, Ñ�треÑ�Ñ�, подозрение и Ñ�кономика казино --- -ShowStressPulse PROC uses eax ebx edx - cmp bankroll, 0 - je stress_pulse_done - mov eax, currentBet - cmp eax, 0 - je stress_pulse_done - mov ebx, 100 - mul ebx - mov ebx, bankroll - xor edx, edx - div ebx - cmp eax, 25 - jb stress_pulse_done - - invoke PrintStr, OFFSET pulseTitleText - cmp eax, 50 - jae stress_pulse_hot - invoke SetColor, COLOR_WARN - jmp stress_pulse_frames -stress_pulse_hot: - invoke SetColor, COLOR_BAD -stress_pulse_frames: - mov eax, stressLevel - inc eax - mov pulseCycles, eax -stress_pulse_cycle: - invoke PrintStr, OFFSET pulseFrame1 - invoke Sleep, 70 - invoke PrintStr, OFFSET pulseFrame2 - invoke Sleep, 70 - invoke PrintStr, OFFSET pulseFrame3 - invoke Sleep, 70 - invoke PrintStr, OFFSET pulseFrame4 - invoke Sleep, 70 - invoke PrintStr, OFFSET pulseFrame5 - invoke Sleep, 90 - dec pulseCycles - cmp pulseCycles, 0 - jne stress_pulse_cycle - call ResetColor -stress_pulse_done: - ret -ShowStressPulse ENDP - -; --- PromptBet: банк, Ñ�тавки, Ñ�треÑ�Ñ�, подозрение и Ñ�кономика казино --- -PromptBet PROC -prompt_bet_again: - call CheckBankrupt - call PrintBank - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET betText - call ReadBetInput - push eax - call ResetColor - pop eax - cmp eax, 0FFFFFFFFh - je prompt_bet_again - cmp eax, 0FFFFFFFEh - je prompt_bet_again - cmp eax, 0FFFFFFFDh - je prompt_bet_again - cmp eax, 0 - jne bet_check_money - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET badBetText - call ResetColor - jmp prompt_bet_again - -bet_check_money: - cmp eax, bankroll - jbe bet_store - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET tooBigBetText - call ResetColor - jmp prompt_bet_again -bet_store: - mov currentBet, eax - call ApplyVIPTax - cmp currentBet, 10000 - jb bet_highroller_done - invoke UnlockAchievement, 8, OFFSET achHighRollerName -bet_highroller_done: - call DailyAddHighBet - invoke PrintStr, OFFSET betChosenText - invoke PrintMoney, currentBet - invoke PrintStr, OFFSET nl - call CalcStressLevel - call PrintStressLevel - call ShowStressPulse - invoke Sleep, 500 - ret -PromptBet ENDP - -; --- PayWin: банк, Ñ�тавки, Ñ�треÑ�Ñ�, подозрение и Ñ�кономика казино --- -PayWin PROC - mov lastGameResult, 1 - mov eax, currentBet - add bankroll, eax - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET moneyWinText - invoke PrintUInt, currentBet - call ResetColor - invoke PrintStr, OFFSET nl - invoke RegisterWin, currentBet - invoke UnlockAchievement, 1, OFFSET achFirstWinName - call PrintBank - call PrintCroupierWin - call CheckVictory - ret -PayWin ENDP - -; --- TryCharmSave: талиÑ�маны Ñ�паÑ�ают Ñ�тавку, но у Ñ�ильных еÑ�ть цена --- -TryCharmSave PROC uses ebx ecx edx - cmp shopCharmLevel, 0 - jne charm_has_level - xor eax, eax - ret -charm_has_level: - cmp shopCharmUses, 0 - jne charm_has_uses - mov shopCharmLevel, 0 - xor eax, eax - ret -charm_has_uses: - mov ebx, shopCharmLevel - cmp ebx, 1 - je charm_chance_clover - cmp ebx, 2 - je charm_chance_bell - cmp ebx, 3 - je charm_chance_diamond - cmp ebx, 4 - je charm_chance_skull - cmp ebx, 5 - je charm_chance_web - cmp ebx, 6 - je charm_chance_bee - cmp ebx, 7 - je charm_chance_moon - cmp ebx, 8 - je charm_chance_crown - cmp ebx, 9 - je charm_chance_mirror - cmp ebx, 10 - je charm_chance_dice - cmp ebx, 11 - je charm_chance_blood - cmp ebx, 12 - je charm_chance_hourglass - cmp ebx, 13 - je charm_chance_horseshoe - cmp ebx, 14 - je charm_chance_joker - cmp ebx, 15 - je charm_chance_phoenix - cmp ebx, 16 - je charm_chance_compass - cmp ebx, 17 - je charm_chance_tooth - cmp ebx, 18 - je charm_chance_eye - cmp ebx, 19 - je charm_chance_key - cmp ebx, 20 - je charm_chance_candle - cmp ebx, 21 - je charm_chance_chip - cmp ebx, 22 - je charm_chance_snake - cmp ebx, 23 - je charm_chance_ace - cmp ebx, 24 - je charm_chance_devil - xor eax, eax - ret -charm_chance_clover: - mov ecx, 7 - jmp charm_roll -charm_chance_bell: - mov ecx, 14 - jmp charm_roll -charm_chance_diamond: - mov ecx, 21 - jmp charm_roll -charm_chance_skull: - mov ecx, 28 - jmp charm_roll -charm_chance_web: - mov ecx, 35 - jmp charm_roll -charm_chance_bee: - mov ecx, 12 - jmp charm_roll -charm_chance_moon: - mov ecx, 18 - jmp charm_roll -charm_chance_crown: - mov ecx, 24 - jmp charm_roll -charm_chance_mirror: - mov ecx, 16 - jmp charm_roll -charm_chance_dice: - mov ecx, 10 - jmp charm_roll -charm_chance_blood: - mov ecx, 40 - jmp charm_roll -charm_chance_hourglass: - mov ecx, 22 - jmp charm_roll -charm_chance_horseshoe: - mov ecx, 9 - jmp charm_roll -charm_chance_joker: - mov ecx, 33 - jmp charm_roll -charm_chance_phoenix: - mov ecx, 26 - jmp charm_roll -charm_chance_compass: - mov ecx, 19 - jmp charm_roll -charm_chance_tooth: - mov ecx, 15 - jmp charm_roll -charm_chance_eye: - mov ecx, 31 - jmp charm_roll -charm_chance_key: - mov ecx, 13 - jmp charm_roll -charm_chance_candle: - mov ecx, 38 - jmp charm_roll -charm_chance_chip: - mov ecx, 20 - jmp charm_roll -charm_chance_snake: - mov ecx, 29 - jmp charm_roll -charm_chance_ace: - mov ecx, 17 - jmp charm_roll -charm_chance_devil: - mov ecx, 50 -charm_roll: - invoke RandomRange, 100 - cmp eax, ecx - jb charm_save_hit - xor eax, eax - ret - -charm_save_hit: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET shopCharmSaveText - call ResetColor - dec shopCharmUses - - mov ebx, shopCharmLevel - cmp ebx, 2 - je charm_penalty_bell - cmp ebx, 3 - je charm_penalty_diamond - cmp ebx, 4 - je charm_penalty_skull - cmp ebx, 5 - je charm_penalty_web - cmp ebx, 7 - je charm_penalty_moon - cmp ebx, 8 - je charm_penalty_crown - cmp ebx, 9 - je charm_penalty_mirror - cmp ebx, 11 - je charm_penalty_blood - cmp ebx, 12 - je charm_penalty_hourglass - cmp ebx, 14 - je charm_penalty_joker - cmp ebx, 15 - je charm_penalty_phoenix - cmp ebx, 16 - je charm_penalty_compass - cmp ebx, 17 - je charm_penalty_tooth - cmp ebx, 18 - je charm_penalty_eye - cmp ebx, 20 - je charm_penalty_candle - cmp ebx, 22 - je charm_penalty_snake - cmp ebx, 23 - je charm_penalty_ace - cmp ebx, 24 - je charm_penalty_devil - jmp charm_penalty_done - -charm_penalty_bell: - invoke AddSuspicion, 4 - jmp charm_penalty_done -charm_penalty_diamond: - invoke AddSuspicion, 8 - jmp charm_penalty_done -charm_penalty_web: - invoke AddSuspicion, 20 - jmp charm_penalty_done -charm_penalty_moon: - invoke AddSuspicion, 8 - jmp charm_penalty_done -charm_penalty_crown: - invoke AddSuspicion, 12 - jmp charm_penalty_done -charm_penalty_mirror: - invoke AddSuspicion, 6 - jmp charm_penalty_done -charm_penalty_hourglass: - invoke AddSuspicion, 15 - jmp charm_penalty_done -charm_penalty_joker: - invoke AddSuspicion, 30 - jmp charm_penalty_done -charm_penalty_phoenix: - invoke AddSuspicion, 10 - jmp charm_penalty_done -charm_penalty_compass: - invoke AddSuspicion, 12 - jmp charm_penalty_done -charm_penalty_eye: - invoke AddSuspicion, 18 - jmp charm_penalty_done -charm_penalty_snake: - invoke AddSuspicion, 16 - jmp charm_penalty_done -charm_penalty_ace: - invoke AddSuspicion, 7 - jmp charm_penalty_done -charm_penalty_blood: - invoke AddSuspicion, 25 - mov ebx, 4 - jmp charm_take_fraction -charm_penalty_skull: - mov ebx, 2 - jmp charm_take_fraction -charm_penalty_tooth: - mov ebx, 5 - jmp charm_take_fraction -charm_penalty_candle: - invoke AddSuspicion, 35 - mov ebx, 3 - jmp charm_take_fraction -charm_penalty_devil: - invoke AddSuspicion, 45 - mov ebx, 2 -charm_take_fraction: - mov eax, currentBet - xor edx, edx - div ebx - cmp eax, 1 - jae charm_have_price - mov eax, 1 -charm_have_price: - cmp bankroll, eax - jae charm_sub_price - mov eax, bankroll -charm_sub_price: - sub bankroll, eax - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET charmPenaltyText - invoke PrintUInt, eax - invoke PrintStr, OFFSET nl - call ResetColor - -charm_penalty_done: - call RegisterDraw - invoke UnlockAchievement, 20h, OFFSET achCharmName - cmp shopCharmUses, 0 - jne charm_still_alive - mov shopCharmLevel, 0 - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET shopCharmBurnText - call ResetColor -charm_still_alive: - call SaveGame - call PrintBank - call PrintCroupierDraw - mov eax, 1 - ret -TryCharmSave ENDP - -; --- PayLose: банк, Ñ�тавки, Ñ�треÑ�Ñ�, подозрение и Ñ�кономика казино --- -PayLose PROC - cmp cheatGodMode, 0 - jne pay_lose_cheat_win - cmp cheatLuckyWin, 0 - jne pay_lose_cheat_once - jmp pay_lose_normal -pay_lose_cheat_once: - mov cheatLuckyWin, 0 -pay_lose_cheat_win: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET cheatSavedText - call ResetColor - call PayWin - ret -pay_lose_normal: - call TryCharmSave - cmp eax, 1 - je pay_lose_charm_saved - mov eax, currentBet - cmp bankroll, eax - jae pay_lose_sub - mov bankroll, 0 - jmp pay_lose_done -pay_lose_sub: - sub bankroll, eax -pay_lose_done: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET moneyLoseText - invoke PrintUInt, currentBet - call ResetColor - invoke PrintStr, OFFSET nl - invoke RegisterLoss, currentBet - call PrintBank - call PrintCroupierLose - call CheckBankrupt -pay_lose_charm_saved: - ret -PayLose ENDP - -; --- PayDraw: банк, Ñ�тавки, Ñ�треÑ�Ñ�, подозрение и Ñ�кономика казино --- -PayDraw PROC - mov lastGameResult, 3 - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET moneyDrawText - call ResetColor - call RegisterDraw - call PrintBank - call PrintCroupierDraw - ret -PayDraw ENDP - -; --- PaySlotPair: банк, Ñ�тавки, Ñ�треÑ�Ñ�, подозрение и Ñ�кономика казино --- -PaySlotPair PROC - mov lastGameResult, 1 - mov eax, currentBet - add bankroll, eax - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET moneyWinText - invoke PrintUInt, currentBet - call ResetColor - invoke PrintStr, OFFSET nl - call PrintBank - ret -PaySlotPair ENDP - -; --- PaySlotJackpot: банк, Ñ�тавки, Ñ�треÑ�Ñ�, подозрение и Ñ�кономика казино --- -PaySlotJackpot PROC uses ebx - mov lastGameResult, 1 - mov eax, currentBet - mov ebx, 5 - mul ebx - add bankroll, eax - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET moneyWinText - invoke PrintUInt, eax - call ResetColor - invoke PrintStr, OFFSET nl - call PrintBank - invoke UnlockAchievement, 4, OFFSET achJackpotName - ret -PaySlotJackpot ENDP - -; --- ConfigureConsoleSize: задает Ñ�тартовый размер окна конÑ�оли без маÑ�штабированиÑ� ASCII --- -ConfigureConsoleSize PROC - invoke SetConsoleWindowInfo, hOut, 1, OFFSET consoleRectTiny - - invoke SetConsoleScreenBufferSize, hOut, 012C00A0h ; 160 x 300 buffer - cmp eax, 0 - je try_console_140 - invoke SetConsoleWindowInfo, hOut, 1, OFFSET consoleRect160 - cmp eax, 0 - jne console_size_done - -try_console_140: - invoke SetConsoleWindowInfo, hOut, 1, OFFSET consoleRectTiny - invoke SetConsoleScreenBufferSize, hOut, 012C008Ch ; 140 x 300 buffer - cmp eax, 0 - je try_console_120 - invoke SetConsoleWindowInfo, hOut, 1, OFFSET consoleRect140 - cmp eax, 0 - jne console_size_done - -try_console_120: - invoke SetConsoleWindowInfo, hOut, 1, OFFSET consoleRectTiny - invoke SetConsoleScreenBufferSize, hOut, 012C0078h ; 120 x 300 buffer - cmp eax, 0 - je console_size_done - invoke SetConsoleWindowInfo, hOut, 1, OFFSET consoleRect120 - -console_size_done: - ret -ConfigureConsoleSize ENDP -; --- HomeCursor: Ñ�лужебные функции конÑ�оли и Ñ�лучайных чиÑ�ел --- -HomeCursor PROC - invoke SetConsoleCursorPosition, hOut, 0 - ret -HomeCursor ENDP - -; --- ClearView: Ñ�лужебные функции конÑ�оли и Ñ�лучайных чиÑ�ел --- -ClearView PROC uses eax edx - LOCAL csbi[22]:BYTE - LOCAL cells:DWORD - - call ResetColor - invoke GetConsoleScreenBufferInfo, hOut, ADDR csbi - cmp eax, 0 - jne clear_console_buffer - invoke PrintStr, OFFSET clearLines - ret - -clear_console_buffer: - movzx eax, word ptr csbi[0] - movzx edx, word ptr csbi[2] - mul edx - mov cells, eax - invoke FillConsoleOutputCharacterA, hOut, 32, cells, 0, ADDR charsWritten - call HomeCursor - ret -ClearView ENDP - -; --- RandomRange: Ñ�лужебные функции конÑ�оли и Ñ�лучайных чиÑ�ел --- -RandomRange PROC uses ecx edx, range:DWORD - mov eax, seed - imul eax, 214013 - add eax, 2531011 - mov seed, eax - shr eax, 16 - and eax, 7FFFh - xor edx, edx - mov ecx, range - div ecx - mov eax, edx - ret -RandomRange ENDP - -; --- ResetDeck: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -ResetDeck PROC uses ecx edi - mov ecx, 52 - mov edi, OFFSET deckUsed -reset_loop: - mov byte ptr [edi], 0 - inc edi - loop reset_loop - ret -ResetDeck ENDP - -; --- DrawCard: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -DrawCard PROC uses edi -draw_again: - invoke RandomRange, 52 - mov edi, OFFSET deckUsed - add edi, eax - cmp byte ptr [edi], 0 - jne draw_again - mov byte ptr [edi], 1 - ret -DrawCard ENDP -; --- CardValue21: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -CardValue21 PROC uses ecx edx, card:DWORD - mov eax, card - xor edx, edx - mov ecx, 13 - div ecx - mov eax, edx - cmp eax, 8 - jbe numeric_card - cmp eax, 9 - je jack_card - cmp eax, 10 - je queen_card - cmp eax, 11 - je king_card - mov eax, 11 - ret -numeric_card: - add eax, 2 - ret -jack_card: - mov eax, 2 - ret -queen_card: - mov eax, 3 - ret -king_card: - mov eax, 4 - ret -CardValue21 ENDP - -; --- CardValueBJ: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -CardValueBJ PROC uses ecx edx, card:DWORD - mov eax, card - xor edx, edx - mov ecx, 13 - div ecx - mov eax, edx - cmp eax, 8 - jbe bj_numeric - cmp eax, 12 - je bj_ace - mov eax, 10 - ret -bj_numeric: - add eax, 2 - ret -bj_ace: - mov eax, 11 - ret -CardValueBJ ENDP - -; --- AdjustPlayerAces: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -AdjustPlayerAces PROC -adjust_player: - cmp playerTotal, 21 - jbe adjust_player_done - cmp playerAces, 0 - je adjust_player_done - sub playerTotal, 10 - dec playerAces - jmp adjust_player -adjust_player_done: - ret -AdjustPlayerAces ENDP - -; --- AdjustDealerAces: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -AdjustDealerAces PROC -adjust_dealer: - cmp dealerTotal, 21 - jbe adjust_dealer_done - cmp dealerAces, 0 - je adjust_dealer_done - sub dealerTotal, 10 - dec dealerAces - jmp adjust_dealer -adjust_dealer_done: - ret -AdjustDealerAces ENDP - -; --- PrintScore: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintScore PROC - invoke PrintStr, OFFSET yourScoreText - invoke PrintUInt, playerTotal - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET dealerScoreText - invoke PrintUInt, dealerTotal - invoke PrintStr, OFFSET nl - ret -PrintScore ENDP - -; --- PrintCard: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintCard PROC uses eax ebx ecx edx esi, card:DWORD - mov eax, card - xor edx, edx - mov ecx, 13 - div ecx - mov ebx, eax - mov esi, edx - - invoke PrintUtf8, OFFSET cardTop - invoke PrintUtf8, OFFSET cardSuitLeft - invoke PrintSuit, ebx - invoke PrintUtf8, OFFSET cardSuitRight - - cmp esi, 8 - jne one_rank - invoke PrintUtf8, OFFSET cardRankTenL - invoke PrintStr, ranks[esi * 4] - invoke PrintUtf8, OFFSET cardRankTenR - jmp rank_done -one_rank: - invoke PrintUtf8, OFFSET cardRankOneL - invoke PrintStr, ranks[esi * 4] - invoke PrintUtf8, OFFSET cardRankOneR -rank_done: - invoke PrintUtf8, OFFSET cardEmpty - invoke PrintUtf8, OFFSET cardEmpty - invoke PrintUtf8, OFFSET cardCenterL - invoke PrintSuit, ebx - invoke PrintUtf8, OFFSET cardCenterR - invoke PrintUtf8, OFFSET cardBottom - ret -PrintCard ENDP - -; --- AddPlayer21: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -AddPlayer21 PROC uses eax ebx - call PlayCardSound - call DrawCard - mov ebx, eax - invoke PrintStr, OFFSET yourCardText - invoke PrintCard, ebx - invoke CardValue21, ebx - add playerTotal, eax - ret -AddPlayer21 ENDP - -; --- AddDealer21: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -AddDealer21 PROC uses eax ebx - call PlayCardSound - call DrawCard - mov ebx, eax - invoke PrintStr, OFFSET dealerCardText - invoke PrintCard, ebx - invoke CardValue21, ebx - add dealerTotal, eax - ret -AddDealer21 ENDP - -; --- Reset21Hands: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -Reset21Hands PROC - mov playerTotal, 0 - mov dealerTotal, 0 - mov playerCnt21, 0 - mov aiCnt21, 0 - mov revealAI21, 0 - ret -Reset21Hands ENDP - -; --- DrawPlayer21Hand: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -DrawPlayer21Hand PROC uses ebx ecx - cmp playerCnt21, 10 - jae draw_player21_done - call PlayCardSound - call DrawCard - mov ebx, playerCnt21 - mov playerHand21[ebx * 4], eax - inc playerCnt21 -draw_player21_done: - ret -DrawPlayer21Hand ENDP - -; --- DrawAI21Hand: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -DrawAI21Hand PROC uses ebx ecx - cmp aiCnt21, 10 - jae draw_ai21_done - call PlayCardSound - call DrawCard - mov ebx, aiCnt21 - mov aiHand21[ebx * 4], eax - inc aiCnt21 -draw_ai21_done: - ret -DrawAI21Hand ENDP - -; --- PrintHandTop: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintHandTop PROC uses eax, count:DWORD - mov rowIndex, 0 -top_loop: - mov eax, rowIndex - cmp eax, count - jae top_done - invoke PrintUtf8, OFFSET cardTopSeg - invoke PrintUtf8, OFFSET cardGap - inc rowIndex - jmp top_loop -top_done: - invoke PrintStr, OFFSET nl - ret -PrintHandTop ENDP - -; --- PrintHandBottom: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintHandBottom PROC uses eax, count:DWORD - mov rowIndex, 0 -bottom_loop: - mov eax, rowIndex - cmp eax, count - jae bottom_done - invoke PrintUtf8, OFFSET cardBottomSeg - invoke PrintUtf8, OFFSET cardGap - inc rowIndex - jmp bottom_loop -bottom_done: - invoke PrintStr, OFFSET nl - ret -PrintHandBottom ENDP - -; --- PrintHandBlankLine: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintHandBlankLine PROC uses eax, count:DWORD, reveal:DWORD - mov rowIndex, 0 -blank_loop: - mov eax, rowIndex - cmp eax, count - jae blank_done - cmp reveal, 0 - je blank_hidden - invoke PrintUtf8, OFFSET cardEmptySeg - jmp blank_next -blank_hidden: - call SetCardBackColor - invoke PrintCardBackSegLine, 4 - call ResetColor -blank_next: - invoke PrintUtf8, OFFSET cardGap - inc rowIndex - jmp blank_loop -blank_done: - invoke PrintStr, OFFSET nl - ret -PrintHandBlankLine ENDP - -; --- PrintHandSuitLine: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintHandSuitLine PROC uses eax ebx ecx edx, pHand:DWORD, count:DWORD, reveal:DWORD - LOCAL suitIndex:DWORD - - mov rowIndex, 0 -suit_loop: - mov eax, rowIndex - cmp eax, count - jae suit_done - cmp reveal, 0 - je suit_hidden - - mov ebx, pHand - mov eax, [ebx + eax * 4] - xor edx, edx - mov ecx, 13 - div ecx - mov suitIndex, eax - - invoke PrintUtf8, OFFSET cardSuitLeft - mov eax, suitIndex - invoke PrintSuit, eax - invoke PrintUtf8, OFFSET cardSuitRightSeg - jmp suit_next -suit_hidden: - call SetCardBackColor - invoke PrintCardBackSegLine, 1 - call ResetColor -suit_next: - invoke PrintUtf8, OFFSET cardGap - inc rowIndex - jmp suit_loop -suit_done: - invoke PrintStr, OFFSET nl - ret -PrintHandSuitLine ENDP - -; --- PrintHandRankLine: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintHandRankLine PROC uses eax ebx ecx edx, pHand:DWORD, count:DWORD, reveal:DWORD - LOCAL rankIndex:DWORD - - mov rowIndex, 0 -rank_loop_row: - mov eax, rowIndex - cmp eax, count - jae rank_done_row - cmp reveal, 0 - je rank_hidden - - mov ebx, pHand - mov eax, [ebx + eax * 4] - xor edx, edx - mov ecx, 13 - div ecx - mov rankIndex, edx - - cmp edx, 8 - jne rank_one_char - invoke PrintUtf8, OFFSET cardRankTenL - mov eax, rankIndex - invoke PrintStr, ranks[eax * 4] - invoke PrintUtf8, OFFSET cardRankTenRSeg - jmp rank_next -rank_one_char: - invoke PrintUtf8, OFFSET cardRankOneL - mov eax, rankIndex - invoke PrintStr, ranks[eax * 4] - invoke PrintUtf8, OFFSET cardRankOneRSeg - jmp rank_next -rank_hidden: - call SetCardBackColor - invoke PrintCardBackSegLine, 2 - call ResetColor -rank_next: - invoke PrintUtf8, OFFSET cardGap - inc rowIndex - jmp rank_loop_row -rank_done_row: - invoke PrintStr, OFFSET nl - ret -PrintHandRankLine ENDP - -; --- PrintHandCenterLine: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintHandCenterLine PROC uses eax ebx ecx edx, pHand:DWORD, count:DWORD, reveal:DWORD - LOCAL suitIndex:DWORD - - mov rowIndex, 0 -center_loop: - mov eax, rowIndex - cmp eax, count - jae center_done - cmp reveal, 0 - je center_hidden - - mov ebx, pHand - mov eax, [ebx + eax * 4] - xor edx, edx - mov ecx, 13 - div ecx - mov suitIndex, eax - - invoke PrintUtf8, OFFSET cardCenterL - mov eax, suitIndex - invoke PrintSuit, eax - invoke PrintUtf8, OFFSET cardCenterRSeg - jmp center_next -center_hidden: - call SetCardBackColor - invoke PrintCardBackSegLine, 5 - call ResetColor -center_next: - invoke PrintUtf8, OFFSET cardGap - inc rowIndex - jmp center_loop -center_done: - invoke PrintStr, OFFSET nl - ret -PrintHandCenterLine ENDP - -; --- PrintHandRow21: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintHandRow21 PROC pHand:DWORD, count:DWORD, reveal:DWORD - invoke PrintHandTop, count - invoke PrintHandSuitLine, pHand, count, reveal - invoke PrintHandRankLine, pHand, count, reveal - invoke PrintHandBlankLine, count, reveal - invoke PrintHandBlankLine, count, reveal - invoke PrintHandCenterLine, pHand, count, reveal - invoke PrintHandBottom, count - ret -PrintHandRow21 ENDP - -; --- PrintCommunitySuitLine: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintCommunitySuitLine PROC uses eax ebx ecx edx - LOCAL suitIndex:DWORD - - mov rowIndex, 0 -community_suit_loop: - mov eax, rowIndex - cmp eax, 5 - jae community_suit_done - cmp eax, communityCnt - jae community_suit_hidden - - mov eax, communityHand[eax * 4] - xor edx, edx - mov ecx, 13 - div ecx - mov suitIndex, eax - invoke PrintUtf8, OFFSET cardSuitLeft - mov eax, suitIndex - invoke PrintSuit, eax - invoke PrintUtf8, OFFSET cardSuitRightSeg - jmp community_suit_next -community_suit_hidden: - call SetCardBackColor - invoke PrintCardBackSegLine, 1 - call ResetColor -community_suit_next: - invoke PrintUtf8, OFFSET cardGap - inc rowIndex - jmp community_suit_loop -community_suit_done: - invoke PrintStr, OFFSET nl - ret -PrintCommunitySuitLine ENDP - -; --- PrintCommunityRankLine: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintCommunityRankLine PROC uses eax ecx edx - LOCAL rankIndex:DWORD - - mov rowIndex, 0 -community_rank_loop: - mov eax, rowIndex - cmp eax, 5 - jae community_rank_done - cmp eax, communityCnt - jae community_rank_hidden - - mov eax, communityHand[eax * 4] - xor edx, edx - mov ecx, 13 - div ecx - mov rankIndex, edx - cmp edx, 8 - jne community_rank_one - invoke PrintUtf8, OFFSET cardRankTenL - mov eax, rankIndex - invoke PrintStr, ranks[eax * 4] - invoke PrintUtf8, OFFSET cardRankTenRSeg - jmp community_rank_next -community_rank_one: - invoke PrintUtf8, OFFSET cardRankOneL - mov eax, rankIndex - invoke PrintStr, ranks[eax * 4] - invoke PrintUtf8, OFFSET cardRankOneRSeg - jmp community_rank_next -community_rank_hidden: - call SetCardBackColor - invoke PrintCardBackSegLine, 2 - call ResetColor -community_rank_next: - invoke PrintUtf8, OFFSET cardGap - inc rowIndex - jmp community_rank_loop -community_rank_done: - invoke PrintStr, OFFSET nl - ret -PrintCommunityRankLine ENDP - -; --- PrintCommunityBlankLine: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintCommunityBlankLine PROC uses eax - mov rowIndex, 0 -community_blank_loop: - mov eax, rowIndex - cmp eax, 5 - jae community_blank_done - cmp eax, communityCnt - jae community_blank_hidden - invoke PrintUtf8, OFFSET cardEmptySeg - jmp community_blank_next -community_blank_hidden: - call SetCardBackColor - invoke PrintCardBackSegLine, 4 - call ResetColor -community_blank_next: - invoke PrintUtf8, OFFSET cardGap - inc rowIndex - jmp community_blank_loop -community_blank_done: - invoke PrintStr, OFFSET nl - ret -PrintCommunityBlankLine ENDP - -; --- PrintCommunityCenterLine: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintCommunityCenterLine PROC uses eax ecx edx - LOCAL suitIndex:DWORD - - mov rowIndex, 0 -community_center_loop: - mov eax, rowIndex - cmp eax, 5 - jae community_center_done - cmp eax, communityCnt - jae community_center_hidden - - mov eax, communityHand[eax * 4] - xor edx, edx - mov ecx, 13 - div ecx - mov suitIndex, eax - invoke PrintUtf8, OFFSET cardCenterL - mov eax, suitIndex - invoke PrintSuit, eax - invoke PrintUtf8, OFFSET cardCenterRSeg - jmp community_center_next -community_center_hidden: - call SetCardBackColor - invoke PrintCardBackSegLine, 5 - call ResetColor -community_center_next: - invoke PrintUtf8, OFFSET cardGap - inc rowIndex - jmp community_center_loop -community_center_done: - invoke PrintStr, OFFSET nl - ret -PrintCommunityCenterLine ENDP - -; --- PrintCommunityRow: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintCommunityRow PROC - invoke PrintHandTop, 5 - call PrintCommunitySuitLine - call PrintCommunityRankLine - call PrintCommunityBlankLine - call PrintCommunityBlankLine - call PrintCommunityCenterLine - invoke PrintHandBottom, 5 - ret -PrintCommunityRow ENDP - -; --- PrintFlipLine: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintFlipLine PROC uses eax, count:DWORD, pSegment:DWORD - mov rowIndex, 0 -flip_line_loop: - mov eax, rowIndex - cmp eax, count - jae flip_line_done - invoke PrintUtf8, pSegment - invoke PrintUtf8, OFFSET cardGap - inc rowIndex - jmp flip_line_loop -flip_line_done: - invoke PrintStr, OFFSET nl - ret -PrintFlipLine ENDP - -; --- PrintFlipCards: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintFlipCards PROC count:DWORD, pSegment:DWORD - invoke PrintHandTop, count - invoke PrintFlipLine, count, pSegment - invoke PrintFlipLine, count, pSegment - invoke PrintFlipLine, count, pSegment - invoke PrintFlipLine, count, pSegment - invoke PrintFlipLine, count, pSegment - invoke PrintHandBottom, count - ret -PrintFlipCards ENDP - -; --- ShowRevealFrame21: звук, интро или покадроваÑ� анимациÑ� --- -ShowRevealFrame21 PROC pSegment:DWORD - call ClearView - invoke PrintTitleColor, OFFSET twentyOneTitle - invoke PrintStr, OFFSET revealText - invoke PrintStr, OFFSET aiCardsText - invoke PrintFlipCards, aiCnt21, pSegment - invoke PrintStr, OFFSET playerCardsText - invoke PrintHandRow21, OFFSET playerHand21, playerCnt21, 1 - call CalcPlayerScore21 - invoke PrintStr, OFFSET yourScoreText - invoke PrintUInt, playerTotal - invoke PrintStr, OFFSET nl - ret -ShowRevealFrame21 ENDP - -; --- AnimateReveal21: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -AnimateReveal21 PROC - call PlayCardSound - invoke ShowRevealFrame21, OFFSET cardBackSeg - invoke Sleep, FLIP_DELAY - invoke ShowRevealFrame21, OFFSET cardFlipLeft - invoke Sleep, FLIP_DELAY - invoke ShowRevealFrame21, OFFSET cardFlipMid - invoke Sleep, FLIP_DELAY - invoke ShowRevealFrame21, OFFSET cardFlipRight - invoke Sleep, FLIP_DELAY - mov revealAI21, 1 - call ClearView - invoke PrintTitleColor, OFFSET twentyOneTitle - call ShowAllCards21 - invoke Sleep, FLIP_FINAL_DELAY - ret -AnimateReveal21 ENDP - -; --- CalcPlayerScore21: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -CalcPlayerScore21 PROC uses eax ebx - mov playerTotal, 0 - mov rowIndex, 0 -calc_player21_loop: - mov eax, rowIndex - cmp eax, playerCnt21 - jae calc_player21_done - mov ebx, playerHand21[eax * 4] - invoke CardValue21, ebx - add playerTotal, eax - inc rowIndex - jmp calc_player21_loop -calc_player21_done: - ret -CalcPlayerScore21 ENDP - -; --- CalcAIScore21: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -CalcAIScore21 PROC uses eax ebx - mov dealerTotal, 0 - mov rowIndex, 0 -calc_ai21_loop: - mov eax, rowIndex - cmp eax, aiCnt21 - jae calc_ai21_done - mov ebx, aiHand21[eax * 4] - invoke CardValue21, ebx - add dealerTotal, eax - inc rowIndex - jmp calc_ai21_loop -calc_ai21_done: - ret -CalcAIScore21 ENDP - -; --- ShowAllCards21: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -ShowAllCards21 PROC - cmp revealAI21, 0 - jne show_ai_cards - invoke PrintStr, OFFSET aiThinkText -show_ai_cards: - invoke PrintStr, OFFSET aiCardsText - invoke PrintHandRow21, OFFSET aiHand21, aiCnt21, revealAI21 - invoke PrintStr, OFFSET playerCardsText - invoke PrintHandRow21, OFFSET playerHand21, playerCnt21, 1 - - call CalcPlayerScore21 - call CalcAIScore21 - invoke PrintStr, OFFSET yourScoreText - invoke PrintUInt, playerTotal - invoke PrintStr, OFFSET nl - cmp revealAI21, 0 - je show_cards_done - invoke PrintStr, OFFSET aiScoreText - invoke PrintUInt, dealerTotal - invoke PrintStr, OFFSET nl -show_cards_done: - ret -ShowAllCards21 ENDP -; --- PeekUnusedCard: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -PeekUnusedCard PROC uses edi -peek_unused_again: - invoke RandomRange, 52 - mov edi, OFFSET deckUsed - add edi, eax - cmp byte ptr [edi], 0 - jne peek_unused_again - ret -PeekUnusedCard ENDP - -; --- CheatPeek21: банк, Ñ�тавки, Ñ�треÑ�Ñ�, подозрение и Ñ�кономика казино --- -CheatPeek21 PROC uses eax ebx - invoke PrintStr, OFFSET cheatPeekText - call PeekUnusedCard - mov ebx, eax - invoke PrintCard, ebx - invoke AddSuspicion, 12 - call CheckCasinoHeat - call Pause - ret -CheatPeek21 ENDP - -; --- CheatSwap21: банк, Ñ�тавки, Ñ�треÑ�Ñ�, подозрение и Ñ�кономика казино --- -CheatSwap21 PROC uses eax ebx - cmp playerCnt21, 0 - je cheat_swap21_none - call DrawCard - mov ebx, playerCnt21 - dec ebx - mov playerHand21[ebx * 4], eax - call CalcPlayerScore21 - invoke PrintStr, OFFSET cheatSwapText - invoke AddSuspicion, 18 - call CheckCasinoHeat - call Pause - ret -cheat_swap21_none: - invoke PrintStr, OFFSET cheatNoTargetText - call Pause - ret -CheatSwap21 ENDP - -; --- CheatPeekPoker: банк, Ñ�тавки, Ñ�треÑ�Ñ�, подозрение и Ñ�кономика казино --- -CheatPeekPoker PROC uses eax ebx - mov ebx, communityCnt - cmp ebx, 5 - jb cheat_peek_poker_table - invoke PrintStr, OFFSET cheatPeekText - mov ebx, 0 - mov eax, aiHand21[ebx * 4] - invoke PrintCard, eax - jmp cheat_peek_poker_done -cheat_peek_poker_table: - invoke PrintStr, OFFSET cheatPeekText - mov eax, communityHand[ebx * 4] - invoke PrintCard, eax -cheat_peek_poker_done: - invoke AddSuspicion, 12 - call CheckCasinoHeat - call Pause - ret -CheatPeekPoker ENDP - -; --- CheatSwapPoker: банк, Ñ�тавки, Ñ�треÑ�Ñ�, подозрение и Ñ�кономика казино --- -CheatSwapPoker PROC uses eax - cmp playerCnt21, 0 - je cheat_swap_poker_none - call DrawCard - mov DWORD PTR playerHand21[0], eax - invoke PrintStr, OFFSET cheatSwapText - invoke AddSuspicion, 18 - call CheckCasinoHeat - call Pause - ret -cheat_swap_poker_none: - invoke PrintStr, OFFSET cheatNoTargetText - call Pause - ret -CheatSwapPoker ENDP - - -; --- CountDanger21: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -CountDanger21 PROC uses eax ebx esi - call CalcAIScore21 - mov dangerLvl21, 0 - mov cardsLeft21, 0 - mov rowIndex, 0 -danger_loop: - mov eax, rowIndex - cmp eax, 52 - jae danger_done - mov esi, OFFSET deckUsed - cmp byte ptr [esi + eax], 0 - jne danger_next - - inc cardsLeft21 - invoke CardValue21, rowIndex - mov ebx, dealerTotal - add ebx, eax - cmp ebx, 21 - jbe danger_next - inc dangerLvl21 -danger_next: - inc rowIndex - jmp danger_loop -danger_done: - ret -CountDanger21 ENDP - -; --- FinalScreen21: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -FinalScreen21 PROC - call ClearView - mov revealAI21, 1 - call ShowAllCards21 - - mov eax, playerTotal - mov ebx, dealerTotal - cmp eax, 21 - ja final_21_lose - cmp ebx, 21 - ja final_21_win - cmp eax, ebx - ja final_21_win - jb final_21_lose - call PrintDrawEvent - call PayDraw - ret -final_21_win: - call PrintWinEvent - call PayWin - ret -final_21_lose: - call PrintLoseEvent - call PayLose - ret -FinalScreen21 ENDP - -; --- ResetPokerHands: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -ResetPokerHands PROC - mov playerCnt21, 0 - mov aiCnt21, 0 - mov communityCnt, 0 - mov revealAI21, 0 - ret -ResetPokerHands ENDP - -; --- DrawCommunityPoker: покер: оценка комбинаций, Ñ�тавки, фолды и ИИ --- -DrawCommunityPoker PROC uses ebx ecx - cmp communityCnt, 5 - jae draw_community_done - call PlayCardSound - call DrawCard - mov ebx, communityCnt - mov communityHand[ebx * 4], eax - inc communityCnt -draw_community_done: - ret -DrawCommunityPoker ENDP - -; --- DealPokerHands: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -DealPokerHands PROC uses ecx - mov ecx, 2 -deal_poker_hands_loop: - call DrawPlayer21Hand - call DrawAI21Hand - loop deal_poker_hands_loop - - mov ecx, 5 -deal_poker_table_loop: - call DrawCommunityPoker - loop deal_poker_table_loop - mov communityCnt, 3 - ret -DealPokerHands ENDP - -; --- ShowPokerTable: покер: оценка комбинаций, Ñ�тавки, фолды и ИИ --- -ShowPokerTable PROC - invoke PrintStr, OFFSET aiCardsText - invoke PrintHandRow21, OFFSET aiHand21, aiCnt21, revealAI21 - invoke PrintStr, OFFSET pokerTableText - call PrintCommunityRow - invoke PrintStr, OFFSET playerCardsText - invoke PrintHandRow21, OFFSET playerHand21, playerCnt21, 1 - ret -ShowPokerTable ENDP - -; --- ShowPokerRevealFrame: звук, интро или покадроваÑ� анимациÑ� --- -ShowPokerRevealFrame PROC pSegment:DWORD - call ClearView - invoke PrintTitleColor, OFFSET pokerTitle - invoke PrintStr, OFFSET pokerRevealText - invoke PrintStr, OFFSET aiCardsText - invoke PrintFlipCards, aiCnt21, pSegment - invoke PrintStr, OFFSET pokerTableText - call PrintCommunityRow - invoke PrintStr, OFFSET playerCardsText - invoke PrintHandRow21, OFFSET playerHand21, playerCnt21, 1 - ret -ShowPokerRevealFrame ENDP - -; --- AnimateRevealPoker: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -AnimateRevealPoker PROC - call PlayCardSound - invoke ShowPokerRevealFrame, OFFSET cardBackSeg - invoke Sleep, FLIP_DELAY - invoke ShowPokerRevealFrame, OFFSET cardFlipLeft - invoke Sleep, FLIP_DELAY - invoke ShowPokerRevealFrame, OFFSET cardFlipMid - invoke Sleep, FLIP_DELAY - invoke ShowPokerRevealFrame, OFFSET cardFlipRight - invoke Sleep, FLIP_DELAY - mov revealAI21, 1 - call ClearView - invoke PrintTitleColor, OFFSET pokerTitle - call ShowPokerTable - invoke Sleep, FLIP_FINAL_DELAY - ret -AnimateRevealPoker ENDP - -; --- ClearPokerCounts: покер: оценка комбинаций, Ñ�тавки, фолды и ИИ --- -ClearPokerCounts PROC uses ecx edi - mov ecx, 13 - mov edi, OFFSET rankCounts -clear_rank_counts: - mov byte ptr [edi], 0 - inc edi - loop clear_rank_counts - - mov ecx, 4 - mov edi, OFFSET suitCounts -clear_suit_counts: - mov byte ptr [edi], 0 - inc edi - loop clear_suit_counts - ret -ClearPokerCounts ENDP - -; --- EvaluatePokerN: покер: оценка комбинаций, Ñ�тавки, фолды и ИИ --- -EvaluatePokerN PROC uses ebx ecx edx esi edi, pHand:DWORD, cardCount:DWORD - call ClearPokerCounts - mov pokerStraight, 0 - mov pokerFlush, 0 - mov pokerHigh, 0 - mov pokerFour, 0FFFFFFFFh - mov pokerTrip, 0FFFFFFFFh - mov pokerPairHigh, 0FFFFFFFFh - mov pokerPairLow, 0FFFFFFFFh - - mov esi, pHand - mov ecx, cardCount -count_poker_cards: - mov eax, [esi] - xor edx, edx - mov ebx, 13 - div ebx - inc byte ptr suitCounts[eax] - inc byte ptr rankCounts[edx] - add esi, 4 - loop count_poker_cards - - mov ecx, 4 - xor ebx, ebx -check_flush_loop: - cmp byte ptr suitCounts[ebx], 5 - jb next_flush_suit - mov pokerFlush, 1 -next_flush_suit: - inc ebx - loop check_flush_loop - - mov ecx, 13 - mov ebx, 12 -find_high_card: - cmp byte ptr rankCounts[ebx], 0 - jne high_card_found - dec ebx - loop find_high_card - jmp check_wheel_straight -high_card_found: - mov pokerHigh, ebx - -check_wheel_straight: - cmp byte ptr rankCounts[12], 0 - je check_normal_straight - cmp byte ptr rankCounts[0], 0 - je check_normal_straight - cmp byte ptr rankCounts[1], 0 - je check_normal_straight - cmp byte ptr rankCounts[2], 0 - je check_normal_straight - cmp byte ptr rankCounts[3], 0 - je check_normal_straight - mov pokerStraight, 1 - mov pokerHigh, 3 - jmp scan_duplicates - -check_normal_straight: - mov ebx, 12 -normal_straight_loop: - cmp ebx, 4 - jb scan_duplicates - cmp byte ptr rankCounts[ebx], 0 - je normal_straight_next - mov eax, ebx - dec eax - cmp byte ptr rankCounts[eax], 0 - je normal_straight_next - dec eax - cmp byte ptr rankCounts[eax], 0 - je normal_straight_next - dec eax - cmp byte ptr rankCounts[eax], 0 - je normal_straight_next - dec eax - cmp byte ptr rankCounts[eax], 0 - je normal_straight_next - mov pokerStraight, 1 - mov pokerHigh, ebx - jmp scan_duplicates -normal_straight_next: - dec ebx - jmp normal_straight_loop - -scan_duplicates: - mov ebx, 12 -duplicate_loop: - cmp ebx, 0FFFFFFFFh - je decide_poker_score - mov al, byte ptr rankCounts[ebx] - cmp al, 4 - jne check_trip_count - mov pokerFour, ebx - jmp duplicate_next -check_trip_count: - cmp al, 3 - jne check_pair_count - cmp pokerTrip, 0FFFFFFFFh - jne second_trip_as_pair - mov pokerTrip, ebx - jmp duplicate_next -second_trip_as_pair: - cmp pokerPairHigh, 0FFFFFFFFh - jne duplicate_next - mov pokerPairHigh, ebx - jmp duplicate_next -check_pair_count: - cmp al, 2 - jne duplicate_next - cmp pokerPairHigh, 0FFFFFFFFh - jne set_low_pair - mov pokerPairHigh, ebx - jmp duplicate_next -set_low_pair: - mov pokerPairLow, ebx -duplicate_next: - dec ebx - jmp duplicate_loop - -decide_poker_score: - cmp pokerStraight, 1 - jne not_straight_flush - cmp pokerFlush, 1 - jne not_straight_flush - mov eax, 8000 - add eax, pokerHigh - ret -not_straight_flush: - cmp pokerFour, 0FFFFFFFFh - je not_four_kind - mov eax, 7000 - add eax, pokerFour - ret -not_four_kind: - cmp pokerTrip, 0FFFFFFFFh - je not_full_house - cmp pokerPairHigh, 0FFFFFFFFh - je not_full_house - mov eax, 6000 - add eax, pokerTrip - ret -not_full_house: - cmp pokerFlush, 1 - jne not_flush - mov eax, 5000 - add eax, pokerHigh - ret -not_flush: - cmp pokerStraight, 1 - jne not_straight - mov eax, 4000 - add eax, pokerHigh - ret -not_straight: - cmp pokerTrip, 0FFFFFFFFh - je not_three_kind - mov eax, 3000 - add eax, pokerTrip - ret -not_three_kind: - cmp pokerPairLow, 0FFFFFFFFh - je not_two_pair - mov eax, pokerPairHigh - mov ebx, 13 - mul ebx - add eax, pokerPairLow - add eax, 2000 - ret -not_two_pair: - cmp pokerPairHigh, 0FFFFFFFFh - je high_card_score - mov eax, 1000 - add eax, pokerPairHigh - ret -high_card_score: - mov eax, pokerHigh - ret -EvaluatePokerN ENDP - -; --- EvaluatePoker: покер: оценка комбинаций, Ñ�тавки, фолды и ИИ --- -EvaluatePoker PROC pHand:DWORD - invoke EvaluatePokerN, pHand, 5 - ret -EvaluatePoker ENDP - -; --- PrintPokerHandName: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintPokerHandName PROC uses eax ebx edx, score:DWORD - mov eax, score - xor edx, edx - mov ebx, 1000 - div ebx - invoke PrintStr, pokerNames[eax * 4] - ret -PrintPokerHandName ENDP - -; --- BuildPokerEvalHand: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -BuildPokerEvalHand PROC uses eax ebx esi edi, pHole:DWORD, pOut:DWORD - mov esi, pHole - mov edi, pOut - - mov eax, [esi] - mov [edi], eax - mov eax, [esi + 4] - mov [edi + 4], eax - - mov eax, communityCnt - add eax, 2 - mov pokerEvalCount, eax - - mov ebx, 0 -build_table_cards: - cmp ebx, communityCnt - jae build_eval_done - mov eax, communityHand[ebx * 4] - mov [edi + ebx * 4 + 8], eax - inc ebx - jmp build_table_cards -build_eval_done: - ret -BuildPokerEvalHand ENDP - -; --- ShowPokerHint: покер: оценка комбинаций, Ñ�тавки, фолды и ИИ --- -ShowPokerHint PROC - invoke BuildPokerEvalHand, OFFSET playerHand21, OFFSET pokerPlayerEvalHand - invoke EvaluatePokerN, OFFSET pokerPlayerEvalHand, pokerEvalCount - mov pokerPlayerScore, eax - invoke PrintStr, OFFSET pokerHintText - invoke PrintPokerHandName, pokerPlayerScore - ret -ShowPokerHint ENDP - -; --- ShowPokerResult: покер: оценка комбинаций, Ñ�тавки, фолды и ИИ --- -ShowPokerResult PROC uses ebx - invoke BuildPokerEvalHand, OFFSET playerHand21, OFFSET pokerPlayerEvalHand - mov ebx, pokerEvalCount - invoke BuildPokerEvalHand, OFFSET aiHand21, OFFSET pokerAIEvalHand - mov pokerEvalCount, ebx - - invoke EvaluatePokerN, OFFSET pokerPlayerEvalHand, pokerEvalCount - mov pokerPlayerScore, eax - invoke EvaluatePokerN, OFFSET pokerAIEvalHand, pokerEvalCount - mov pokerAIScore, eax - - invoke PrintStr, OFFSET pokerYourComboText - invoke PrintPokerHandName, pokerPlayerScore - invoke PrintStr, OFFSET pokerAIComboText - invoke PrintPokerHandName, pokerAIScore - - mov eax, pokerPlayerScore - cmp eax, pokerAIScore - ja poker_player_win - jb poker_ai_win - call PrintDrawEvent - call PayDraw - ret -poker_player_win: - call PrintWinEvent - call PayWin - ret -poker_ai_win: - call PrintLoseEvent - call PayLose - ret -ShowPokerResult ENDP - -; --- PokerAIDecide: покер: оценка комбинаций, Ñ�тавки, фолды и ИИ --- -PokerAIDecide PROC uses ebx edx - invoke BuildPokerEvalHand, OFFSET aiHand21, OFFSET pokerAIEvalHand - invoke EvaluatePokerN, OFFSET pokerAIEvalHand, pokerEvalCount - mov pokerAIScore, eax - - mov eax, pokerAIScore - xor edx, edx - mov ebx, 1000 - div ebx - cmp eax, 1 - jae ai_will_play - - cmp aiDifficulty, 1 - je ai_easy_decide - cmp aiDifficulty, 3 - je ai_hard_decide - -ai_normal_decide: - mov eax, pokerAIScore - cmp eax, 11 - jae ai_normal_random - jmp ai_will_fold -ai_normal_random: - invoke RandomRange, 3 - cmp eax, 0 - je ai_will_fold - jmp ai_will_play - -ai_easy_decide: - invoke RandomRange, 2 - cmp eax, 0 - je ai_will_play - mov eax, pokerAIScore - cmp eax, 10 - jae ai_will_play - jmp ai_will_fold - -ai_hard_decide: - mov eax, pokerAIScore - cmp eax, 10 - jae ai_hard_high_card - invoke RandomRange, 3 - cmp eax, 0 - je ai_will_play - jmp ai_will_fold -ai_hard_high_card: - invoke RandomRange, 4 - cmp eax, 0 - je ai_will_fold - jmp ai_will_play - -ai_will_fold: - xor eax, eax - ret -ai_will_play: - mov eax, 1 - ret -PokerAIDecide ENDP - -; --- PokerAICallRaise: покер: оценка комбинаций, Ñ�тавки, фолды и ИИ --- -PokerAICallRaise PROC uses ebx ecx edx - invoke BuildPokerEvalHand, OFFSET aiHand21, OFFSET pokerAIEvalHand - invoke EvaluatePokerN, OFFSET pokerAIEvalHand, pokerEvalCount - mov pokerAIScore, eax - - mov eax, pokerAIScore - xor edx, edx - mov ebx, 1000 - div ebx - mov ecx, eax - cmp ecx, 1 - jae ai_call_raise - - mov eax, pokerRaiseAmount - mov ebx, 2 - mul ebx - cmp eax, currentBet - ja ai_big_raise - - cmp aiDifficulty, 1 - je ai_easy_call_bluff - cmp aiDifficulty, 3 - je ai_hard_call_bluff - invoke RandomRange, 3 - cmp eax, 0 - jne ai_call_raise - jmp ai_fold_raise - -ai_big_raise: - cmp aiDifficulty, 1 - je ai_easy_big_raise - cmp aiDifficulty, 3 - je ai_fold_raise - invoke RandomRange, 5 - cmp eax, 0 - je ai_call_raise - jmp ai_fold_raise - -ai_easy_call_bluff: - invoke RandomRange, 2 - cmp eax, 0 - je ai_call_raise - jmp ai_fold_raise - -ai_easy_big_raise: - invoke RandomRange, 3 - cmp eax, 0 - jne ai_call_raise - jmp ai_fold_raise - -ai_hard_call_bluff: - mov eax, pokerAIScore - cmp eax, 12 - jae ai_call_raise - jmp ai_fold_raise - -ai_fold_raise: - xor eax, eax - ret -ai_call_raise: - mov eax, 1 - ret -PokerAICallRaise ENDP - - -; --- HardPokerPlayerExchange: покер: оценка комбинаций, Ñ�тавки, фолды и ИИ --- -HardPokerPlayerExchange PROC uses eax ebx - cmp aiDifficulty, 3 - jne hard_player_exchange_done - call ClearView - invoke PrintTitleColor, OFFSET pokerTitle - call ShowPokerTable - call ShowPokerHint - invoke PrintStr, OFFSET pokerHardIntroText - invoke PrintStr, OFFSET pokerHardExchangeText - call ReadKey - cmp al, '1' - je hard_replace_first - cmp al, '2' - je hard_replace_second - jmp hard_player_exchange_done -hard_replace_first: - xor ebx, ebx - jmp hard_replace_card -hard_replace_second: - mov ebx, 1 -hard_replace_card: - call PlayCardSound - call DrawCard - mov playerHand21[ebx * 4], eax -hard_player_exchange_done: - ret -HardPokerPlayerExchange ENDP - -; --- HardPokerAIExchange: покер: оценка комбинаций, Ñ�тавки, фолды и ИИ --- -HardPokerAIExchange PROC uses eax ebx ecx edx - cmp aiDifficulty, 3 - jne hard_ai_exchange_done - invoke PrintStr, OFFSET pokerHardAIExchangeText - invoke Sleep, 650 - - mov eax, aiHand21[0] - xor edx, edx - mov ecx, 13 - div ecx - mov ebx, edx - - mov eax, aiHand21[4] - xor edx, edx - mov ecx, 13 - div ecx - - cmp ebx, edx - je hard_ai_exchange_done - cmp ebx, 8 - jb hard_ai_check_second - cmp edx, 8 - jae hard_ai_exchange_done - -hard_ai_check_second: - cmp ebx, edx - jbe hard_replace_ai_first - mov ebx, 1 - jmp hard_replace_ai_card -hard_replace_ai_first: - xor ebx, ebx -hard_replace_ai_card: - call PlayCardSound - call DrawCard - mov aiHand21[ebx * 4], eax -hard_ai_exchange_done: - ret -HardPokerAIExchange ENDP - -; --- PokerAIRaiseMaybe: покер: оценка комбинаций, Ñ�тавки, фолды и ИИ --- -PokerAIRaiseMaybe PROC uses ebx ecx edx - invoke BuildPokerEvalHand, OFFSET aiHand21, OFFSET pokerAIEvalHand - invoke EvaluatePokerN, OFFSET pokerAIEvalHand, pokerEvalCount - mov pokerAIScore, eax - - mov eax, bankroll - sub eax, currentBet - cmp eax, 0 - jbe ai_no_raise - mov ecx, eax - - mov eax, pokerAIScore - xor edx, edx - mov ebx, 1000 - div ebx - cmp eax, 2 - jae ai_strong_raise - cmp eax, 1 - je ai_pair_raise_check - - cmp aiDifficulty, 3 - jne ai_no_raise - mov eax, pokerAIScore - cmp eax, 12 - jne ai_no_raise - invoke RandomRange, 7 - cmp eax, 0 - jne ai_no_raise - mov eax, currentBet - xor edx, edx - mov ebx, 3 - div ebx - jmp ai_raise_amount_ready - -ai_pair_raise_check: - cmp aiDifficulty, 1 - je ai_easy_pair_raise - cmp aiDifficulty, 2 - je ai_normal_pair_raise - invoke RandomRange, 3 - cmp eax, 0 - je ai_no_raise - mov eax, currentBet - xor edx, edx - mov ebx, 2 - div ebx - jmp ai_raise_amount_ready - -ai_easy_pair_raise: - invoke RandomRange, 5 - cmp eax, 0 - jne ai_no_raise - mov eax, currentBet - xor edx, edx - mov ebx, 3 - div ebx - jmp ai_raise_amount_ready - -ai_normal_pair_raise: - invoke RandomRange, 3 - cmp eax, 0 - je ai_no_raise - mov eax, currentBet - xor edx, edx - mov ebx, 2 - div ebx - jmp ai_raise_amount_ready - -ai_strong_raise: - cmp aiDifficulty, 1 - je ai_easy_strong_raise - cmp aiDifficulty, 2 - je ai_normal_strong_raise - mov eax, currentBet - jmp ai_raise_amount_ready - -ai_easy_strong_raise: - invoke RandomRange, 3 - cmp eax, 0 - jne ai_no_raise - mov eax, currentBet - xor edx, edx - mov ebx, 2 - div ebx - jmp ai_raise_amount_ready - -ai_normal_strong_raise: - invoke RandomRange, 2 - cmp eax, 0 - je ai_no_raise - mov eax, currentBet - xor edx, edx - mov ebx, 2 - div ebx - jmp ai_raise_amount_ready - -ai_raise_amount_ready: - cmp eax, 50 - jae ai_raise_min_ok - mov eax, 50 -ai_raise_min_ok: - cmp eax, ecx - jbe ai_raise_store - mov eax, ecx -ai_raise_store: - cmp eax, 0 - jbe ai_no_raise - mov pokerAIRaiseAmount, eax - mov pokerRaiseAmount, eax - mov eax, 1 - ret -ai_no_raise: - xor eax, eax - ret -PokerAIRaiseMaybe ENDP -; --- PokerPlayerExchange: покер: оценка комбинаций, Ñ�тавки, фолды и ИИ --- -PokerPlayerExchange PROC uses eax ebx - mov pokerReplaceIndex, 0 -player_exchange_loop: - cmp pokerReplaceIndex, 5 - jae player_exchange_done - call ClearView - invoke PrintTitleColor, OFFSET pokerTitle - call ShowPokerTable - invoke PrintStr, OFFSET pokerReplaceText - mov eax, pokerReplaceIndex - inc eax - invoke PrintUInt, eax - invoke PrintStr, OFFSET pokerReplaceTail - call ReadKey - cmp al, 'y' - je replace_player_card - cmp al, 'Y' - je replace_player_card - cmp al, '1' - je replace_player_card - jmp next_player_exchange -replace_player_card: - call DrawCard - mov ebx, pokerReplaceIndex - mov playerHand21[ebx * 4], eax -next_player_exchange: - inc pokerReplaceIndex - jmp player_exchange_loop -player_exchange_done: - ret -PokerPlayerExchange ENDP - -; --- PokerAIExchange: покер: оценка комбинаций, Ñ�тавки, фолды и ИИ --- -PokerAIExchange PROC uses eax ebx ecx edx - invoke EvaluatePoker, OFFSET aiHand21 - xor edx, edx - mov ebx, 1000 - div ebx - cmp eax, 4 - jae ai_exchange_done - - mov pokerReplaced, 0 - mov pokerReplaceIndex, 0 -ai_exchange_loop: - cmp pokerReplaceIndex, 5 - jae ai_exchange_done - cmp pokerReplaced, 3 - jae ai_exchange_done - - mov ebx, pokerReplaceIndex - mov eax, aiHand21[ebx * 4] - xor edx, edx - mov ecx, 13 - div ecx - cmp byte ptr rankCounts[edx], 1 - jne next_ai_exchange - call DrawCard - mov ebx, pokerReplaceIndex - mov aiHand21[ebx * 4], eax - inc pokerReplaced -next_ai_exchange: - inc pokerReplaceIndex - jmp ai_exchange_loop -ai_exchange_done: - ret -PokerAIExchange ENDP - -; --- AddPlayerBJ: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -AddPlayerBJ PROC uses eax ebx edx - call DrawCard - mov ebx, eax - invoke PrintStr, OFFSET yourCardText - invoke PrintCard, ebx - invoke CardValueBJ, ebx - add playerTotal, eax - cmp eax, 11 - jne no_player_ace - inc playerAces -no_player_ace: - inc playerCards - call AdjustPlayerAces - ret -AddPlayerBJ ENDP - -; --- AddDealerBJ: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -AddDealerBJ PROC uses eax ebx - call DrawCard - mov ebx, eax - invoke PrintStr, OFFSET dealerCardText - invoke PrintCard, ebx - invoke CardValueBJ, ebx - add dealerTotal, eax - cmp eax, 11 - jne no_dealer_ace - inc dealerAces -no_dealer_ace: - call AdjustDealerAces - ret -AddDealerBJ ENDP - -; --- CompareTotals: Ñ�лужебный блок игровой логики --- -CompareTotals PROC - call PrintScore - cmp playerTotal, 21 - ja player_lost - cmp dealerTotal, 21 - ja dealer_lost - mov eax, playerTotal - cmp eax, dealerTotal - ja player_won - jb player_lost - call PrintDrawEvent - ret -player_won: - call PrintWinEvent - ret -player_lost: - call PrintLoseEvent - ret -dealer_lost: - invoke PrintStr, OFFSET dealerBustText - ret -CompareTotals ENDP - -; --- Game21: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -Game21 PROC -start_21: - call ClearView - invoke PrintTitleColor, OFFSET twentyOneTitle - call PromptBet - call ResetDeck - call Reset21Hands - - call DrawPlayer21Hand - call DrawPlayer21Hand - call DrawAI21Hand - call DrawAI21Hand - -player_21_loop: - call ClearView - invoke PrintTitleColor, OFFSET twentyOneTitle - call ShowAllCards21 - - cmp playerTotal, 21 - ja player_21_bust - cmp playerTotal, 21 - je ai_21_turn - - invoke PrintStr, OFFSET hitText - invoke PrintStr, OFFSET cheatMoveText - call ReadKey - cmp al, '1' - je hit_21 - cmp al, 'y' - je hit_21 - cmp al, 'Y' - je hit_21 - cmp al, '3' - je cheat_peek_21_action - cmp al, '4' - je cheat_swap_21_action - jmp ai_21_turn -cheat_peek_21_action: - call CheatPeek21 - jmp player_21_loop -cheat_swap_21_action: - call CheatSwap21 - jmp player_21_loop -hit_21: - cmp playerCnt21, 10 - jae ai_21_turn - call DrawPlayer21Hand - jmp player_21_loop - -player_21_bust: - invoke PrintStr, OFFSET bustText - call PayLose - jmp ask_21_again - -ai_21_turn: -ai_21_cycle: - call ClearView - invoke PrintTitleColor, OFFSET twentyOneTitle - call ShowAllCards21 - - cmp playerTotal, 21 - ja finish_21 - cmp dealerTotal, 21 - je finish_21 - cmp aiDifficulty, 1 - je ai_21_easy - cmp aiDifficulty, 2 - je ai_21_normal - cmp dealerTotal, 12 - jb ai_21_must_hit - - mov eax, dealerTotal - cmp eax, playerTotal - jae finish_21 - - call CountDanger21 - mov eax, dangerLvl21 - mov ebx, 2 - mul ebx - cmp eax, cardsLeft21 - ja finish_21 - jmp ai_21_must_hit - -ai_21_easy: - cmp dealerTotal, 16 - jb ai_21_must_hit - jmp finish_21 - -ai_21_normal: - cmp dealerTotal, 17 - jb ai_21_must_hit - jmp finish_21 - -ai_21_must_hit: - cmp aiCnt21, 10 - jae finish_21 - invoke PrintStr, OFFSET aiMoveText - invoke Sleep, 650 - call DrawAI21Hand - call CalcAIScore21 - cmp dealerTotal, 21 - ja finish_21 - jmp ai_21_cycle - -finish_21: - call AnimateReveal21 - call FinalScreen21 -ask_21_again: - cmp tournamentMode, 1 - je game21_tournament_return - invoke PrintStr, OFFSET againText - call ReadKey - cmp al, 'y' - je start_21 - cmp al, 'Y' - je start_21 -game21_tournament_return: - ret -Game21 ENDP - -; --- GamePoker: покер: оценка комбинаций, Ñ�тавки, фолды и ИИ --- -GamePoker PROC -start_poker: - call ClearView - invoke PrintTitleColor, OFFSET pokerTitle - call PromptBet - call ResetDeck - call ResetPokerHands - call DealPokerHands - call HardPokerPlayerExchange - call HardPokerAIExchange - -poker_stage_loop: - call ClearView - invoke PrintTitleColor, OFFSET pokerTitle - call ShowPokerTable - call ShowPokerHint - call ShowPokerMoney - cmp communityCnt, 5 - jae poker_showdown - invoke PrintStr, OFFSET pokerDecisionText - invoke PrintStr, OFFSET cheatMoveText - call ReadKey - cmp al, '1' - je poker_play - cmp al, 'y' - je poker_play - cmp al, 'Y' - je poker_play - cmp al, '2' - je poker_raise - cmp al, 'r' - je poker_raise - cmp al, 'R' - je poker_raise - cmp al, '3' - je poker_cheat_peek - cmp al, '4' - je poker_cheat_swap - invoke PrintStr, OFFSET pokerFoldText - call PayLose - jmp ask_poker_again - -poker_cheat_peek: - call CheatPeekPoker - jmp poker_stage_loop -poker_cheat_swap: - call CheatSwapPoker - jmp poker_stage_loop - -poker_raise: - call PromptPokerRaise - cmp eax, 0 - je poker_stage_loop - invoke UnlockAchievement, 200h, OFFSET achPokerRaiseName - invoke PrintStr, OFFSET aiThinkText - invoke Sleep, 700 - call PokerAICallRaise - cmp eax, 0 - jne poker_raise_called - invoke PrintStr, OFFSET pokerAIFoldRaiseText - invoke UnlockAchievement, 400h, OFFSET achPokerBluffName - call PayWin - jmp ask_poker_again -poker_raise_called: - invoke PrintStr, OFFSET pokerAICallRaiseText - invoke Sleep, 700 - jmp poker_next_stage - -poker_play: - invoke PrintStr, OFFSET aiThinkText - invoke Sleep, 700 - call PokerAIDecide - cmp eax, 0 - jne poker_ai_plays - invoke PrintStr, OFFSET pokerAIFoldText - call PayWin - jmp ask_poker_again - -poker_ai_plays: - call PokerAIRaiseMaybe - cmp eax, 0 - je poker_next_stage - invoke PrintStr, OFFSET pokerAIRaiseText - invoke PrintUInt, pokerAIRaiseAmount - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET pokerCallRaiseText - call ReadKey - cmp al, '1' - je poker_call_ai_raise - cmp al, 'y' - je poker_call_ai_raise - cmp al, 'Y' - je poker_call_ai_raise - invoke PrintStr, OFFSET pokerFoldToRaiseText - call PayLose - jmp ask_poker_again -poker_call_ai_raise: - mov eax, currentBet - add eax, pokerAIRaiseAmount - cmp eax, bankroll - jbe poker_call_ai_raise_ok - invoke PrintStr, OFFSET tooBigBetText - invoke PrintStr, OFFSET pokerFoldToRaiseText - call PayLose - jmp ask_poker_again -poker_call_ai_raise_ok: - mov currentBet, eax - invoke PrintStr, OFFSET pokerPlayerCallText - invoke PrintUInt, currentBet - invoke PrintStr, OFFSET nl - invoke Sleep, 700 -poker_next_stage: - cmp communityCnt, 5 - jae poker_showdown - invoke PrintStr, OFFSET pokerNextCardText - invoke Sleep, 900 - inc communityCnt - jmp poker_stage_loop - -poker_showdown: - call AnimateRevealPoker - call ShowPokerResult - -ask_poker_again: - cmp tournamentMode, 1 - je poker_tournament_return - invoke PrintStr, OFFSET againText - call ReadKey - cmp al, 'y' - je start_poker - cmp al, 'Y' - je start_poker -poker_tournament_return: - ret -GamePoker ENDP - -; --- PrintSlotSymbol: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintSlotSymbol PROC uses eax, value:DWORD - mov eax, value - cmp eax, 0 - je slot_symbol_green - cmp eax, 1 - je slot_symbol_yellow - cmp eax, 2 - je slot_symbol_red - cmp eax, 3 - je slot_symbol_yellow - cmp eax, 4 - je slot_symbol_cyan - cmp eax, 5 - je slot_symbol_yellow - invoke SetColor, COLOR_BAD - jmp slot_symbol_print -slot_symbol_green: - invoke SetColor, COLOR_MONEY - jmp slot_symbol_print -slot_symbol_yellow: - invoke SetColor, COLOR_WARN - jmp slot_symbol_print -slot_symbol_red: - invoke SetColor, COLOR_BAD - jmp slot_symbol_print -slot_symbol_cyan: - invoke SetColor, COLOR_TITLE -slot_symbol_print: - mov eax, value - invoke PrintStr, slotSymbols[eax * 4] - call ResetColor - ret -PrintSlotSymbol ENDP - -; --- MoveCursor: Ñ�лужебные функции конÑ�оли и Ñ�лучайных чиÑ�ел --- -MoveCursor PROC uses eax edx, xPos:DWORD, yPos:DWORD - mov eax, yPos - shl eax, 16 - mov edx, xPos - and edx, 0FFFFh - or eax, edx - invoke SetConsoleCursorPosition, hOut, eax - ret -MoveCursor ENDP - -; --- PrintSkullAt: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintSkullAt PROC uses eax, xPos:DWORD, yPos:DWORD - mov eax, yPos - invoke MoveCursor, xPos, eax - invoke PrintUtf8, OFFSET skullSeg1 - mov eax, yPos - inc eax - invoke MoveCursor, xPos, eax - invoke PrintUtf8, OFFSET skullSeg2 - mov eax, yPos - add eax, 2 - invoke MoveCursor, xPos, eax - invoke PrintUtf8, OFFSET skullSeg3 - mov eax, yPos - add eax, 3 - invoke MoveCursor, xPos, eax - invoke PrintUtf8, OFFSET skullSeg4 - mov eax, yPos - add eax, 4 - invoke MoveCursor, xPos, eax - invoke PrintUtf8, OFFSET skullSeg5 - mov eax, yPos - add eax, 5 - invoke MoveCursor, xPos, eax - invoke PrintUtf8, OFFSET skullSeg6 - mov eax, yPos - add eax, 6 - invoke MoveCursor, xPos, eax - invoke PrintUtf8, OFFSET skullSeg7 - mov eax, yPos - add eax, 7 - invoke MoveCursor, xPos, eax - invoke PrintUtf8, OFFSET skullSeg8 - ret -PrintSkullAt ENDP - -; --- ShowSkullSlideFrame: звук, интро или покадроваÑ� анимациÑ� --- -ShowSkullSlideFrame PROC x1:DWORD, y1:DWORD, x2:DWORD, y2:DWORD, x3:DWORD, y3:DWORD - call ClearView - invoke PrintTitleColor, OFFSET skullsTitle - invoke PrintStr, OFFSET skullsShuffleText - invoke PrintSkullAt, x1, y1 - invoke PrintSkullAt, x2, y2 - invoke PrintSkullAt, x3, y3 - invoke Sleep, 220 - ret -ShowSkullSlideFrame ENDP - -; --- AnimateSkullSwap12: игра Ñ� черепами и шариком, перемешивание и отриÑ�овка --- -AnimateSkullSwap12 PROC - invoke ShowSkullSlideFrame, 0, 5, 18, 5, 36, 5 - invoke ShowSkullSlideFrame, 4, 6, 14, 4, 36, 5 - invoke ShowSkullSlideFrame, 8, 7, 10, 3, 36, 5 - invoke ShowSkullSlideFrame, 14, 6, 4, 4, 36, 5 - invoke ShowSkullSlideFrame, 18, 5, 0, 5, 36, 5 - ret -AnimateSkullSwap12 ENDP - -; --- AnimateSkullSwap23: игра Ñ� черепами и шариком, перемешивание и отриÑ�овка --- -AnimateSkullSwap23 PROC - invoke ShowSkullSlideFrame, 0, 5, 18, 5, 36, 5 - invoke ShowSkullSlideFrame, 0, 5, 22, 6, 32, 4 - invoke ShowSkullSlideFrame, 0, 5, 26, 7, 28, 3 - invoke ShowSkullSlideFrame, 0, 5, 32, 6, 22, 4 - invoke ShowSkullSlideFrame, 0, 5, 36, 5, 18, 5 - ret -AnimateSkullSwap23 ENDP - -; --- AnimateSkullSwap13: игра Ñ� черепами и шариком, перемешивание и отриÑ�овка --- -AnimateSkullSwap13 PROC - invoke ShowSkullSlideFrame, 0, 5, 18, 5, 36, 5 - invoke ShowSkullSlideFrame, 8, 7, 18, 5, 28, 3 - invoke ShowSkullSlideFrame, 18, 8, 18, 5, 18, 2 - invoke ShowSkullSlideFrame, 28, 7, 18, 5, 8, 3 - invoke ShowSkullSlideFrame, 36, 5, 18, 5, 0, 5 - ret -AnimateSkullSwap13 ENDP - - -; --- PrintSkullRows: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintSkullRows PROC - invoke PrintUtf8, OFFSET skullSeg1 - invoke PrintUtf8, OFFSET skullSeg1 - invoke PrintUtf8, OFFSET skullSeg1 - invoke PrintStr, OFFSET nl - invoke PrintUtf8, OFFSET skullSeg2 - invoke PrintUtf8, OFFSET skullSeg2 - invoke PrintUtf8, OFFSET skullSeg2 - invoke PrintStr, OFFSET nl - invoke PrintUtf8, OFFSET skullSeg3 - invoke PrintUtf8, OFFSET skullSeg3 - invoke PrintUtf8, OFFSET skullSeg3 - invoke PrintStr, OFFSET nl - invoke PrintUtf8, OFFSET skullSeg4 - invoke PrintUtf8, OFFSET skullSeg4 - invoke PrintUtf8, OFFSET skullSeg4 - invoke PrintStr, OFFSET nl - invoke PrintUtf8, OFFSET skullSeg5 - invoke PrintUtf8, OFFSET skullSeg5 - invoke PrintUtf8, OFFSET skullSeg5 - invoke PrintStr, OFFSET nl - invoke PrintUtf8, OFFSET skullSeg6 - invoke PrintUtf8, OFFSET skullSeg6 - invoke PrintUtf8, OFFSET skullSeg6 - invoke PrintStr, OFFSET nl - invoke PrintUtf8, OFFSET skullSeg7 - invoke PrintUtf8, OFFSET skullSeg7 - invoke PrintUtf8, OFFSET skullSeg7 - invoke PrintStr, OFFSET nl - invoke PrintUtf8, OFFSET skullSeg8 - invoke PrintUtf8, OFFSET skullSeg8 - invoke PrintUtf8, OFFSET skullSeg8 - invoke PrintStr, OFFSET nl - ret -PrintSkullRows ENDP -; --- PrintSkulls: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintSkulls PROC reveal:DWORD - call PrintSkullRows - invoke PrintStr, OFFSET skullNums - cmp reveal, 0 - je print_skull_blank_ball - mov eax, skullBallPos - cmp eax, 0 - je print_skull_ball_1 - cmp eax, 1 - je print_skull_ball_2 - invoke PrintStr, OFFSET skullBall3 - ret -print_skull_ball_1: - invoke PrintStr, OFFSET skullBall1 - ret -print_skull_ball_2: - invoke PrintStr, OFFSET skullBall2 - ret -print_skull_blank_ball: - invoke PrintStr, OFFSET skullBlankBall - ret -PrintSkulls ENDP -; --- PrintSkullFaces: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintSkullFaces PROC - call PrintSkullRows - invoke PrintStr, OFFSET skullBlankBall - ret -PrintSkullFaces ENDP -; --- ShowSkullShuffleFrame: звук, интро или покадроваÑ� анимациÑ� --- -ShowSkullShuffleFrame PROC pSwapText:DWORD - call ClearView - invoke PrintTitleColor, OFFSET skullsTitle - invoke PrintStr, OFFSET skullsShuffleText - invoke PrintStr, pSwapText - call PrintSkullFaces - invoke Sleep, 400 - ret -ShowSkullShuffleFrame ENDP - -; --- ShuffleSkulls: игра Ñ� черепами и шариком, перемешивание и отриÑ�овка --- -ShuffleSkulls PROC uses eax ebx - cmp aiDifficulty, 1 - je skulls_easy_steps - cmp aiDifficulty, 3 - je skulls_hard_steps - -skulls_normal_steps: - invoke RandomRange, 4 - add eax, 9 - jmp skulls_store_steps - -skulls_easy_steps: - invoke RandomRange, 4 - add eax, 5 - jmp skulls_store_steps - -skulls_hard_steps: - invoke RandomRange, 5 - add eax, 12 - -skulls_store_steps: - mov skullMax, eax - mov skullStep, 0 - -shuffle_skulls_loop: - mov eax, skullStep - cmp eax, skullMax - jae shuffle_skulls_done - - cmp skullStep, 0 - je skulls_play_first_move_sound - mov eax, skullMax - dec eax - cmp skullStep, eax - je skulls_play_last_move_sound - jmp skulls_after_move_sound - -skulls_play_first_move_sound: - call PlayStoneSound - invoke Sleep, 180 - jmp skulls_after_move_sound -skulls_play_last_move_sound: - call PlayStoneSound - -skulls_after_move_sound: - invoke RandomRange, 3 - cmp eax, 0 - je shuffle_12 - cmp eax, 1 - je shuffle_23 - jmp shuffle_13 - -shuffle_12: - mov eax, skullBallPos - cmp eax, 0 - je ball_12_to_2 - cmp eax, 1 - je ball_12_to_1 - jmp show_shuffle_12 -ball_12_to_2: - mov skullBallPos, 1 - jmp show_shuffle_12 -ball_12_to_1: - mov skullBallPos, 0 -show_shuffle_12: - call AnimateSkullSwap12 - jmp shuffle_next - -shuffle_23: - mov eax, skullBallPos - cmp eax, 1 - je ball_23_to_3 - cmp eax, 2 - je ball_23_to_2 - jmp show_shuffle_23 -ball_23_to_3: - mov skullBallPos, 2 - jmp show_shuffle_23 -ball_23_to_2: - mov skullBallPos, 1 -show_shuffle_23: - call AnimateSkullSwap23 - jmp shuffle_next - -shuffle_13: - mov eax, skullBallPos - cmp eax, 0 - je ball_13_to_3 - cmp eax, 2 - je ball_13_to_1 - jmp show_shuffle_13 -ball_13_to_3: - mov skullBallPos, 2 - jmp show_shuffle_13 -ball_13_to_1: - mov skullBallPos, 0 -show_shuffle_13: - call AnimateSkullSwap13 - -shuffle_next: - inc skullStep - jmp shuffle_skulls_loop -shuffle_skulls_done: - ret -ShuffleSkulls ENDP - -; --- GameSkulls: игра Ñ� черепами и шариком, перемешивание и отриÑ�овка --- -GameSkulls PROC -skulls_start: - call ClearView - invoke PrintTitleColor, OFFSET skullsTitle - invoke PrintStr, OFFSET skullsIntroText - call PromptBet - invoke RandomRange, 3 - mov skullBallPos, eax - - call ClearView - invoke PrintTitleColor, OFFSET skullsTitle - invoke PrintStr, OFFSET skullsShowText - invoke PrintSkulls, 1 - invoke Sleep, 1600 - - call ClearView - invoke PrintTitleColor, OFFSET skullsTitle - invoke PrintStr, OFFSET skullsHideText - invoke PrintSkulls, 0 - invoke Sleep, 800 - - call ShuffleSkulls - -skulls_guess_again: - call ClearView - invoke PrintTitleColor, OFFSET skullsTitle - invoke PrintSkulls, 0 - invoke PrintStr, OFFSET skullsGuessText - call ReadKey - cmp al, '1' - je skull_guess_1 - cmp al, '2' - je skull_guess_2 - cmp al, '3' - je skull_guess_3 - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp skulls_guess_again - -skull_guess_1: - mov skullGuess, 0 - jmp skulls_reveal -skull_guess_2: - mov skullGuess, 1 - jmp skulls_reveal -skull_guess_3: - mov skullGuess, 2 - -skulls_reveal: - call ClearView - invoke PrintTitleColor, OFFSET skullsTitle - invoke PrintSkulls, 1 - invoke PrintStr, OFFSET skullsBallText - mov eax, skullBallPos - inc eax - invoke PrintUInt, eax - invoke PrintStr, OFFSET nl - - mov eax, skullGuess - cmp eax, skullBallPos - jne skulls_lost - invoke PrintStr, OFFSET skullsWinText - invoke PaySlotMultiplier, 2 - jmp ask_skulls_again - -skulls_lost: - invoke PrintStr, OFFSET skullsLoseText - call PayLose - -ask_skulls_again: - cmp tournamentMode, 1 - je skulls_tournament_return - invoke PrintStr, OFFSET againText - call ReadKey - cmp al, 'y' - je skulls_start - cmp al, 'Y' - je skulls_start -skulls_tournament_return: - ret -GameSkulls ENDP -; --- PrintRevolver: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintRevolver PROC pGun:DWORD - invoke SetColor, COLOR_WARN - invoke PrintStr, pGun - call ResetColor - ret -PrintRevolver ENDP - -; --- PrintRouletteTurnGun: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintRouletteTurnGun PROC - cmp rrTurn, 0 - jne print_rr_ai_gun - invoke PrintRevolver, OFFSET rrGunDown - ret -print_rr_ai_gun: - invoke PrintRevolver, OFFSET rrGunUp - ret -PrintRouletteTurnGun ENDP - -; --- ShowRouletteStatus: руÑ�Ñ�каÑ� рулетка или казино-рулетка --- -ShowRouletteStatus PROC - call ClearView - invoke PrintTitleColor, OFFSET rouletteTitle - call PrintRouletteTurnGun - invoke PrintStr, OFFSET rrDangerText - invoke PrintUInt, rrBullets - invoke PrintStr, OFFSET nl - ret -ShowRouletteStatus ENDP - -; --- ShowRouletteSpinFrame: звук, интро или покадроваÑ� анимациÑ� --- -ShowRouletteSpinFrame PROC pGun:DWORD - call ClearView - invoke PrintTitleColor, OFFSET rouletteTitle - invoke PrintRevolver, pGun - invoke PrintStr, OFFSET rrSpinText - invoke Sleep, 85 - ret -ShowRouletteSpinFrame ENDP - -; --- AnimateRouletteSpin: руÑ�Ñ�каÑ� рулетка или казино-рулетка --- -AnimateRouletteSpin PROC - invoke ShowRouletteSpinFrame, OFFSET rrGunUp - invoke ShowRouletteSpinFrame, OFFSET rrGunUpLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunDownLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunDown - invoke ShowRouletteSpinFrame, OFFSET rrGunDownRight - invoke ShowRouletteSpinFrame, OFFSET rrGunRight - invoke ShowRouletteSpinFrame, OFFSET rrGunUpRight - invoke ShowRouletteSpinFrame, OFFSET rrGunUp - invoke ShowRouletteSpinFrame, OFFSET rrGunUpLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunDownLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunDown - invoke ShowRouletteSpinFrame, OFFSET rrGunDownRight - invoke ShowRouletteSpinFrame, OFFSET rrGunRight - invoke ShowRouletteSpinFrame, OFFSET rrGunUpRight - cmp rrTurn, 0 - jne roulette_spin_ai_final - invoke ShowRouletteSpinFrame, OFFSET rrGunUp - invoke ShowRouletteSpinFrame, OFFSET rrGunUpLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunDownLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunDown - jmp roulette_spin_final_message -roulette_spin_ai_final: - invoke ShowRouletteSpinFrame, OFFSET rrGunUp -roulette_spin_final_message: - call ShowRouletteStatus - cmp rrTurn, 0 - jne roulette_start_ai - invoke PrintStr, OFFSET rrStartsPlayerText - jmp roulette_start_done -roulette_start_ai: - invoke PrintStr, OFFSET rrStartsAIText -roulette_start_done: - invoke Sleep, 400 - ret -AnimateRouletteSpin ENDP - -; --- SetupRoulette: руÑ�Ñ�каÑ� рулетка или казино-рулетка --- -SetupRoulette PROC uses eax ebx ecx edx - mov rrBulletMask, 0 - mov eax, aiDifficulty - mov rrBullets, eax - mov ecx, eax -roulette_place_loop: - cmp ecx, 0 - je roulette_setup_done_bullets -roulette_pick_chamber: - invoke RandomRange, 6 - mov ebx, 1 - push ecx - mov ecx, eax - shl ebx, cl - pop ecx - mov edx, rrBulletMask - test edx, ebx - jne roulette_pick_chamber - or rrBulletMask, ebx - dec ecx - jmp roulette_place_loop -roulette_setup_done_bullets: - invoke RandomRange, 6 - mov rrChamber, eax - invoke RandomRange, 2 - mov rrTurn, eax - ret -SetupRoulette ENDP - -; --- RouletteChamberLoaded: аккаунты, файлы Ñ�охранений и загрузка профилÑ� --- -RouletteChamberLoaded PROC uses ecx edx - mov edx, 1 - mov ecx, rrChamber - shl edx, cl - mov eax, rrBulletMask - test eax, edx - jne roulette_loaded - xor eax, eax - ret -roulette_loaded: - mov eax, 1 - ret -RouletteChamberLoaded ENDP - -; --- AdvanceRouletteChamber: руÑ�Ñ�каÑ� рулетка или казино-рулетка --- -AdvanceRouletteChamber PROC - inc rrChamber - cmp rrChamber, 6 - jb advance_roulette_done - mov rrChamber, 0 -advance_roulette_done: - ret -AdvanceRouletteChamber ENDP - -; --- PrintBang: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintBang PROC - call PlayRouletteShotSound - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET rrBangText - call ResetColor - ret -PrintBang ENDP - -; --- GameRoulette: руÑ�Ñ�каÑ� рулетка или казино-рулетка --- -GameRoulette PROC -roulette_start: - call ClearView - invoke PrintTitleColor, OFFSET rouletteTitle - invoke PrintStr, OFFSET rrIntroText - call PromptBet - call PlayRouletteSpinSound - call SetupRoulette - call AnimateRouletteSpin - -roulette_turn_loop: - call ShowRouletteStatus - cmp rrTurn, 0 - je roulette_player_turn - -roulette_ai_turn: - invoke PrintStr, OFFSET rrAITurnText - invoke Sleep, 900 - call RouletteChamberLoaded - cmp eax, 1 - je roulette_ai_dead - call PlayRouletteDrySound - invoke PrintStr, OFFSET rrClickText - invoke Sleep, 900 - call AdvanceRouletteChamber - mov rrTurn, 0 - jmp roulette_turn_loop - -roulette_player_turn: - invoke PrintStr, OFFSET rrPlayerTurnText - call ReadAnyKey - invoke PrintStr, OFFSET nl - call RouletteChamberLoaded - cmp eax, 1 - je roulette_player_dead - call PlayRouletteDrySound - invoke PrintStr, OFFSET rrClickText - invoke Sleep, 900 - call AdvanceRouletteChamber - mov rrTurn, 1 - jmp roulette_turn_loop - -roulette_player_dead: - call PrintBang - invoke PrintStr, OFFSET rrPlayerLoseText - call PayLose - jmp ask_roulette_again - -roulette_ai_dead: - invoke UnlockAchievement, 1000h, OFFSET achRussianWinName - call PrintBang - invoke PrintStr, OFFSET rrAIShotText - invoke PrintStr, OFFSET rrPayoutText - mov eax, aiDifficulty - inc eax - mov rrPayout, eax - invoke PaySlotMultiplier, rrPayout - -ask_roulette_again: - cmp tournamentMode, 1 - je roulette_tournament_return - invoke PrintStr, OFFSET againText - call ReadKey - cmp al, 'y' - je roulette_start - cmp al, 'Y' - je roulette_start -roulette_tournament_return: - ret -GameRoulette ENDP - - -; --- ShowBuckshotFrame: звук, интро или покадроваÑ� анимациÑ� --- -ShowBuckshotFrame PROC pFrame:DWORD, frameDelay:DWORD - call ClearView - invoke PrintTitleColor, OFFSET buckshotTitle - invoke SetColor, COLOR_CARD - invoke PrintStr, pFrame - call ResetColor - invoke Sleep, frameDelay - ret -ShowBuckshotFrame ENDP - -; --- AnimateBuckshotLoad: аккаунты, файлы Ñ�охранений и загрузка профилÑ� --- -AnimateBuckshotLoad PROC - invoke ShowBuckshotFrame, OFFSET bsShotgunLoad1, 180 - invoke ShowBuckshotFrame, OFFSET bsShotgunLoad2, 260 - invoke ShowBuckshotFrame, OFFSET bsShotgunLoad3, 260 - ret -AnimateBuckshotLoad ENDP - -; --- AnimateBuckshotFire: Buckshot Roulette: патроны, предметы, ходы игрока и ИИ --- -AnimateBuckshotFire PROC - invoke ShowBuckshotFrame, OFFSET bsShotgunFire, 220 - ret -AnimateBuckshotFire ENDP - -; --- AnimateBuckshotDry: Buckshot Roulette: патроны, предметы, ходы игрока и ИИ --- -AnimateBuckshotDry PROC - invoke ShowBuckshotFrame, OFFSET bsShotgunDry, 180 - ret -AnimateBuckshotDry ENDP -; --- BuckshotGiveItems: Buckshot Roulette: патроны, предметы, ходы игрока и ИИ --- -BuckshotGiveItems PROC uses eax - invoke RandomRange, 2 - inc eax - mov bsPlayerGlass, eax - invoke RandomRange, 2 - mov bsPlayerSaw, eax - invoke RandomRange, 2 - inc eax - mov bsPlayerBeer, eax - invoke RandomRange, 2 - mov bsPlayerCuffs, eax - invoke RandomRange, 2 - inc eax - mov bsAIGlass, eax - invoke RandomRange, 2 - mov bsAISaw, eax - invoke RandomRange, 2 - inc eax - mov bsAIBeer, eax - invoke RandomRange, 2 - mov bsAICuffs, eax - ret -BuckshotGiveItems ENDP - -; --- BuckshotLoad: аккаунты, файлы Ñ�охранений и загрузка профилÑ� --- -BuckshotLoad PROC uses eax ebx ecx edi - invoke RandomRange, 5 - add eax, 4 - mov bsShellCount, eax - mov bsShellIndex, 0 - mov bsLiveCount, 0 - mov bsBlankCount, 0 - mov bsKnownShell, 0FFFFFFFFh - mov edi, OFFSET bsShells - mov ecx, bsShellCount -bs_load_loop: - invoke RandomRange, 2 - mov [edi], eax - cmp eax, 1 - je bs_count_live - inc bsBlankCount - jmp bs_count_done -bs_count_live: - inc bsLiveCount -bs_count_done: - add edi, 4 - loop bs_load_loop - cmp bsLiveCount, 0 - jne bs_has_live - mov dword ptr bsShells, 1 - inc bsLiveCount - dec bsBlankCount -bs_has_live: - cmp bsBlankCount, 0 - jne bs_has_blank - mov dword ptr bsShells+4, 0 - inc bsBlankCount - dec bsLiveCount -bs_has_blank: - invoke PrintStr, OFFSET bsLoadText - invoke PrintUInt, bsLiveCount - invoke PrintStr, OFFSET bsLiveText - invoke PrintUInt, bsBlankCount - invoke PrintStr, OFFSET bsBlankText - invoke Sleep, 900 - ret -BuckshotLoad ENDP - -; --- BuckshotCurrentShell: Buckshot Roulette: патроны, предметы, ходы игрока и ИИ --- -BuckshotCurrentShell PROC uses ebx - mov ebx, bsShellIndex - mov eax, bsShells[ebx*4] - ret -BuckshotCurrentShell ENDP - -; --- BuckshotAdvance: Buckshot Roulette: патроны, предметы, ходы игрока и ИИ --- -BuckshotAdvance PROC - cmp bsShell, 1 - je bs_advance_live - cmp bsBlankCount, 0 - je bs_advance_count_done - dec bsBlankCount - jmp bs_advance_count_done -bs_advance_live: - cmp bsLiveCount, 0 - je bs_advance_count_done - dec bsLiveCount -bs_advance_count_done: - inc bsShellIndex - mov bsKnownShell, 0FFFFFFFFh - mov bsDamage, 1 - ret -BuckshotAdvance ENDP - -; --- BuckshotRemaining: Buckshot Roulette: патроны, предметы, ходы игрока и ИИ --- -BuckshotRemaining PROC uses ebx - mov eax, bsShellCount - sub eax, bsShellIndex - ret -BuckshotRemaining ENDP - -; --- BuckshotPrintKnown: Buckshot Roulette: патроны, предметы, ходы игрока и ИИ --- -BuckshotPrintKnown PROC - mov eax, bsKnownShell - cmp eax, 1 - je bs_print_known_live - cmp eax, 0 - je bs_print_known_blank - invoke PrintStr, OFFSET bsKnownUnknownText - ret -bs_print_known_live: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET bsKnownLiveText - call ResetColor - ret -bs_print_known_blank: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET bsKnownBlankText - call ResetColor - ret -BuckshotPrintKnown ENDP - -; --- BuckshotStatus: Buckshot Roulette: патроны, предметы, ходы игрока и ИИ --- -BuckshotStatus PROC - call ClearView - invoke PrintTitleColor, OFFSET buckshotTitle - invoke SetColor, COLOR_CARD - invoke PrintStr, OFFSET bsShotgunArt - call ResetColor - invoke PrintStr, OFFSET bsHPText - invoke PrintUInt, bsPlayerHP - invoke PrintStr, OFFSET bsAIHPText - invoke PrintUInt, bsAIHP - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET bsShellInfoText - invoke PrintUInt, bsLiveCount - invoke PrintStr, OFFSET bsLiveText - invoke PrintUInt, bsBlankCount - invoke PrintStr, OFFSET bsBlankText - invoke PrintStr, OFFSET bsLeftText - call BuckshotRemaining - invoke PrintUInt, eax - invoke PrintStr, OFFSET nl - call BuckshotPrintKnown - invoke PrintStr, OFFSET bsItemsText - invoke PrintUInt, bsPlayerGlass - invoke PrintStr, OFFSET bsSawText - invoke PrintUInt, bsPlayerSaw - invoke PrintStr, OFFSET bsBeerText - invoke PrintUInt, bsPlayerBeer - invoke PrintStr, OFFSET bsCuffsText - invoke PrintUInt, bsPlayerCuffs - invoke PrintStr, OFFSET nl - ret -BuckshotStatus ENDP - -; --- BuckshotAfterShotTurn: Buckshot Roulette: патроны, предметы, ходы игрока и ИИ --- -BuckshotAfterShotTurn PROC - cmp bsShell, 1 - je bs_after_switch - cmp bsTurn, 0 - je bs_after_player_blank - cmp bsTarget, 1 - je bs_after_keep - jmp bs_after_switch -bs_after_player_blank: - cmp bsTarget, 0 - je bs_after_keep -bs_after_switch: - xor bsTurn, 1 -bs_after_keep: - cmp bsTurn, 0 - je bs_check_skip_player - cmp bsSkipAI, 0 - je bs_after_done - mov bsSkipAI, 0 - invoke PrintStr, OFFSET bsSkipAIText - invoke Sleep, 800 - mov bsTurn, 0 - ret -bs_check_skip_player: - cmp bsSkipPlayer, 0 - je bs_after_done - mov bsSkipPlayer, 0 - invoke PrintStr, OFFSET bsSkipPlayerText - invoke Sleep, 800 - mov bsTurn, 1 -bs_after_done: - ret -BuckshotAfterShotTurn ENDP - -; --- BuckshotShoot: Buckshot Roulette: патроны, предметы, ходы игрока и ИИ --- -BuckshotShoot PROC uses eax ebx - call BuckshotCurrentShell - mov bsShell, eax - cmp bsTarget, 0 - je bs_shoot_player_text - invoke PrintStr, OFFSET bsShootAIText - jmp bs_shoot_text_done -bs_shoot_player_text: - invoke PrintStr, OFFSET bsShootPlayerText -bs_shoot_text_done: - cmp bsShell, 1 - je bs_live_shot - call AnimateBuckshotDry - call PlayRouletteDrySound - invoke PrintStr, OFFSET bsDryText - call BuckshotAdvance - invoke Sleep, 900 - call BuckshotAfterShotTurn - ret -bs_live_shot: - call AnimateBuckshotFire - call PlayRouletteShotSound - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET bsHitText - invoke PrintUInt, bsDamage - invoke PrintStr, OFFSET nl - call ResetColor - mov eax, bsDamage - cmp bsTarget, 0 - je bs_damage_player - cmp bsAIHP, eax - ja bs_sub_ai - mov bsAIHP, 0 - jmp bs_damage_done -bs_sub_ai: - sub bsAIHP, eax - jmp bs_damage_done -bs_damage_player: - cmp bsPlayerHP, eax - ja bs_sub_player - mov bsPlayerHP, 0 - jmp bs_damage_done -bs_sub_player: - sub bsPlayerHP, eax -bs_damage_done: - call BuckshotAdvance - invoke Sleep, 1000 - call BuckshotAfterShotTurn - ret -BuckshotShoot ENDP - -; --- BuckshotUseGlass: Buckshot Roulette: патроны, предметы, ходы игрока и ИИ --- -BuckshotUseGlass PROC - call BuckshotCurrentShell - mov bsKnownShell, eax - invoke PrintStr, OFFSET bsGlassUseText - call BuckshotPrintKnown - invoke Sleep, 1000 - ret -BuckshotUseGlass ENDP - -; --- BuckshotUseBeer: Buckshot Roulette: патроны, предметы, ходы игрока и ИИ --- -BuckshotUseBeer PROC - call BuckshotCurrentShell - mov bsShell, eax - invoke PrintStr, OFFSET bsBeerUseText - cmp bsShell, 1 - je bs_beer_live - invoke PrintStr, OFFSET bsBlankLoadedText - jmp bs_beer_done -bs_beer_live: - invoke PrintStr, OFFSET bsLiveLoadedText -bs_beer_done: - call BuckshotAdvance - invoke Sleep, 1000 - ret -BuckshotUseBeer ENDP - -; --- BuckshotPlayerTurn: Buckshot Roulette: патроны, предметы, ходы игрока и ИИ --- -BuckshotPlayerTurn PROC -bs_player_again: - call BuckshotStatus - invoke PrintStr, OFFSET bsPlayerTurnText - invoke PrintStr, OFFSET bsMenuText - call ReadKey - cmp al, '1' - je bs_player_self - cmp al, '2' - je bs_player_ai - cmp al, '3' - je bs_player_glass - cmp al, '4' - je bs_player_saw - cmp al, '5' - je bs_player_beer - cmp al, '6' - je bs_player_cuffs - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp bs_player_again -bs_player_self: - mov bsTarget, 0 - call BuckshotShoot - ret -bs_player_ai: - mov bsTarget, 1 - call BuckshotShoot - ret -bs_player_glass: - cmp bsPlayerGlass, 0 - je bs_player_no_item - dec bsPlayerGlass - call BuckshotUseGlass - jmp bs_player_again -bs_player_saw: - cmp bsPlayerSaw, 0 - je bs_player_no_item - dec bsPlayerSaw - mov bsDamage, 2 - invoke PrintStr, OFFSET bsSawUseText - invoke Sleep, 900 - jmp bs_player_again -bs_player_beer: - cmp bsPlayerBeer, 0 - je bs_player_no_item - dec bsPlayerBeer - call BuckshotUseBeer - call BuckshotRemaining - cmp eax, 0 - je bs_player_done - jmp bs_player_again -bs_player_cuffs: - cmp bsPlayerCuffs, 0 - je bs_player_no_item - dec bsPlayerCuffs - mov bsSkipAI, 1 - invoke PrintStr, OFFSET bsCuffsUseText - invoke Sleep, 900 - jmp bs_player_again -bs_player_no_item: - invoke PrintStr, OFFSET bsNoItemText - invoke Sleep, 800 - jmp bs_player_again -bs_player_done: - ret -BuckshotPlayerTurn ENDP - -; --- BuckshotAITurn: Buckshot Roulette: патроны, предметы, ходы игрока и ИИ --- -BuckshotAITurn PROC - call BuckshotStatus - invoke PrintStr, OFFSET bsAITurnText - invoke Sleep, 900 - cmp bsKnownShell, 0FFFFFFFFh - jne bs_ai_known - cmp bsAIGlass, 0 - je bs_ai_no_glass - dec bsAIGlass - invoke PrintStr, OFFSET bsAIGlassText - call BuckshotUseGlass -bs_ai_no_glass: -bs_ai_known: - cmp bsKnownShell, 1 - je bs_ai_live - cmp bsKnownShell, 0 - je bs_ai_blank - mov eax, bsLiveCount - cmp eax, bsBlankCount - jae bs_ai_live -bs_ai_blank: - mov bsTarget, 1 - call BuckshotShoot - ret -bs_ai_live: - cmp bsAISaw, 0 - je bs_ai_maybe_cuffs - dec bsAISaw - mov bsDamage, 2 - invoke PrintStr, OFFSET bsAISawText - invoke Sleep, 700 -bs_ai_maybe_cuffs: - cmp bsAICuffs, 0 - je bs_ai_shoot_player - dec bsAICuffs - mov bsSkipPlayer, 1 - invoke PrintStr, OFFSET bsAICuffsText - invoke Sleep, 700 -bs_ai_shoot_player: - mov bsTarget, 0 - call BuckshotShoot - ret -BuckshotAITurn ENDP - -; --- GameBuckshot: Buckshot Roulette: патроны, предметы, ходы игрока и ИИ --- -GameBuckshot PROC -buckshot_start: - call ClearView - invoke PrintTitleColor, OFFSET buckshotTitle - invoke PrintStr, OFFSET buckshotIntro - call PromptBet - mov bsPlayerHP, 4 - mov bsAIHP, 4 - mov bsTurn, 0 - mov bsDamage, 1 - mov bsSkipPlayer, 0 - mov bsSkipAI, 0 - call BuckshotGiveItems - call PlayRouletteSpinSound - call AnimateBuckshotLoad - call BuckshotLoad -buckshot_loop: - call BuckshotRemaining - cmp eax, 0 - jne buckshot_has_shells - call AnimateBuckshotLoad - call BuckshotLoad -buckshot_has_shells: - cmp bsPlayerHP, 0 - je buckshot_lost - cmp bsAIHP, 0 - je buckshot_won - cmp bsTurn, 0 - je buckshot_player - call BuckshotAITurn - jmp buckshot_loop -buckshot_player: - call BuckshotPlayerTurn - jmp buckshot_loop -buckshot_won: - call BuckshotStatus - invoke PrintStr, OFFSET bsWinText - invoke PaySlotMultiplier, 3 - jmp buckshot_again -buckshot_lost: - call BuckshotStatus - invoke PrintStr, OFFSET bsLoseText - call PayLose -buckshot_again: - call SaveGame - cmp tournamentMode, 1 - je buckshot_tournament_return - invoke PrintStr, OFFSET againText - call ReadKey - cmp al, 'y' - je buckshot_start - cmp al, 'Y' - je buckshot_start -buckshot_tournament_return: - ret -GameBuckshot ENDP -; --- PrintDiceParity: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintDiceParity PROC parity:DWORD - cmp parity, 1 - jne print_dice_odd - invoke PrintStr, OFFSET diceEvenText - ret -print_dice_odd: - invoke PrintStr, OFFSET diceOddText - ret -PrintDiceParity ENDP - -; --- GameDice: коÑ�ти: броÑ�ок, четноÑ�ть и результат --- -GameDice PROC -dice_start: - call ClearView - invoke PrintTitleColor, OFFSET diceTitle - invoke PrintStr, OFFSET diceIntroText - call PromptBet - -dice_choose: - call ClearView - invoke PrintTitleColor, OFFSET diceTitle - invoke PrintStr, OFFSET diceIntroText - call PrintBank - invoke PrintStr, OFFSET diceChoiceText - call ReadKey - cmp al, '1' - je dice_pick_even - cmp al, '2' - je dice_pick_odd - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp dice_choose - -dice_pick_even: - mov diceChoice, 1 - jmp dice_roll -dice_pick_odd: - mov diceChoice, 2 - -dice_roll: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET diceRollText - call ResetColor - invoke Sleep, 500 - invoke RandomRange, 6 - inc eax - mov diceA, eax - invoke RandomRange, 6 - inc eax - mov diceB, eax - mov eax, diceA - add eax, diceB - mov diceSum, eax - invoke PrintStr, OFFSET diceFirstText - invoke PrintUInt, diceA - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET diceSecondText - invoke PrintUInt, diceB - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET diceSumText - invoke PrintUInt, diceSum - invoke PrintStr, OFFSET nl - mov eax, diceSum - and eax, 1 - cmp eax, 0 - je dice_result_even - mov eax, 2 - jmp dice_compare -dice_result_even: - mov eax, 1 -dice_compare: - cmp eax, diceChoice - je dice_win - call PrintLoseEvent - call PayLose - jmp dice_again -dice_win: - call PrintWinEvent - call PayWin - -dice_again: - cmp tournamentMode, 1 - je dice_tournament_return - invoke PrintStr, OFFSET againText - call ReadKey - cmp al, 'y' - je dice_start - cmp al, 'Y' - je dice_start -dice_tournament_return: - ret -GameDice ENDP -; --- Online Dice: Radmin LAN match without a separate server process --- -onlineTitle db 13,10,"--- Online Casino (Radmin) ---",13,10,0 -onlineMenuText db "1. Host room",13,10,"2. Join room",13,10,"0. Back",13,10,0 -onlineHostInfo db "Give your Radmin IPv4 and port 27015 to your friend.",13,10,"Waiting for one player...",13,10,0 -onlineJoinPrompt db "Host Radmin IPv4: ",0 -onlineConnectingText db "Connecting...",13,10,0 -onlineConnectedText db "Connected.",13,10,0 -onlineYouRollText db "Your roll: ",0 -onlineFriendRollText db "Friend roll: ",0 -onlineWinText db "You win this friendly match.",13,10,0 -onlineLoseText db "Friend wins this friendly match.",13,10,0 -onlineDrawText db "Draw. Same roll.",13,10,0 -onlineErrorText db "Network error. Winsock code: ",0 -onlineBadIpText db "IPv4 address is invalid.",13,10,0 - -OnlineStartWinsock PROC - invoke WSAStartup, 0202h, OFFSET onlineWsaData - test eax, eax - jnz online_start_fail - mov onlineWsaReady, 1 - mov eax, 1 - ret -online_start_fail: - xor eax, eax - ret -OnlineStartWinsock ENDP - -OnlineCleanup PROC - cmp onlinePeerSock, -1 - je online_cleanup_listener - invoke closesocket, onlinePeerSock - mov onlinePeerSock, -1 -online_cleanup_listener: - cmp onlineListenSock, -1 - je online_cleanup_wsa - invoke closesocket, onlineListenSock - mov onlineListenSock, -1 -online_cleanup_wsa: - cmp onlineWsaReady, 1 - jne online_cleanup_done - invoke WSACleanup - mov onlineWsaReady, 0 -online_cleanup_done: - ret -OnlineCleanup ENDP - -OnlineBuildAddress PROC uses eax ecx edi - lea edi, onlineAddr - xor eax, eax - mov ecx, 4 - rep stosd - mov word ptr onlineAddr, AF_INET - mov word ptr onlineAddr+2, ONLINE_PORT_NET - ret -OnlineBuildAddress ENDP - -ReadOnlineIp PROC uses eax ecx esi edi - lea edi, onlineIp - xor eax, eax - mov ecx, 32 - rep stosb - invoke ReadFile, hIn, OFFSET onlineIp, 31, ADDR charsRead, 0 - mov ecx, charsRead - cmp ecx, 31 - jbe online_ip_len_ok - mov ecx, 31 -online_ip_len_ok: - mov byte ptr onlineIp[ecx], 0 - mov esi, OFFSET onlineIp -online_ip_trim: - cmp ecx, 0 - je online_ip_done - mov al, [esi] - cmp al, 13 - je online_ip_end - cmp al, 10 - je online_ip_end - inc esi - dec ecx - jmp online_ip_trim -online_ip_end: - mov byte ptr [esi], 0 -online_ip_done: - ret -ReadOnlineIp ENDP - -NetSendAll PROC uses esi edi, hSocket:DWORD, pData:DWORD, byteCount:DWORD - mov esi, pData - mov edi, byteCount -online_send_loop: - cmp edi, 0 - je online_send_ok - invoke send, hSocket, esi, edi, 0 - test eax, eax - jle online_send_fail - add esi, eax - sub edi, eax - jmp online_send_loop -online_send_ok: - mov eax, 1 - ret -online_send_fail: - xor eax, eax - ret -NetSendAll ENDP - -NetRecvAll PROC uses esi edi, hSocket:DWORD, pData:DWORD, byteCount:DWORD - mov esi, pData - mov edi, byteCount -online_recv_loop: - cmp edi, 0 - je online_recv_ok - invoke recv, hSocket, esi, edi, 0 - test eax, eax - jle online_recv_fail - add esi, eax - sub edi, eax - jmp online_recv_loop -online_recv_ok: - mov eax, 1 - ret -online_recv_fail: - xor eax, eax - ret -NetRecvAll ENDP - -PrintOnlineError PROC - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET onlineErrorText - invoke WSAGetLastError - invoke PrintUInt, eax - invoke PrintStr, OFFSET nl - call ResetColor - ret -PrintOnlineError ENDP - -ShowOnlineResult PROC - call ClearView - invoke PrintTitleColor, OFFSET onlineTitle - invoke PrintStr, OFFSET onlineYouRollText - invoke PrintUInt, onlineLocalRoll - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET onlineFriendRollText - invoke PrintUInt, onlineRemoteRoll - invoke PrintStr, OFFSET nl - mov eax, onlineLocalRoll - cmp eax, onlineRemoteRoll - ja online_result_win - jb online_result_lose - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET onlineDrawText - call ResetColor - jmp online_result_done -online_result_win: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET onlineWinText - call ResetColor - jmp online_result_done -online_result_lose: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET onlineLoseText - call ResetColor -online_result_done: - ret -ShowOnlineResult ENDP - -OnlineHostGameText db "Choose online game:",13,10,"1. Dice 1v1",13,10,"2. Russian Roulette 1v1",13,10,"0. Back",13,10,0 -OnlineModeDiceText db "Room mode: Dice 1v1",13,10,0 -OnlineModeRRText db "Room mode: Russian Roulette 1v1",13,10,0 -OnlineProtocolText db "Players use different online protocol versions.",13,10,0 -OnlineRRYourTurnText db "Your turn. Press any key to pull the trigger...",0 -OnlineRRWaitText db "Friend is holding the revolver. Waiting for the trigger...",13,10,0 -OnlineRRStartsYouText db "The revolver points at you. You shoot first.",13,10,0 -OnlineRRStartsFriendText db "The revolver points at your friend. Friend shoots first.",13,10,0 -OnlineRRWinText db "Your friend caught the loaded chamber. You survived.",13,10,0 -OnlineRRLoseText db "The loaded chamber was yours. You lost.",13,10,0 - -OnlineHostConnect PROC - call OnlineStartWinsock - test eax, eax - jz online_host_connect_error - invoke socket, AF_INET, SOCK_STREAM, IPPROTO_TCP - cmp eax, SOCKET_ERROR - je online_host_connect_error - mov onlineListenSock, eax - call OnlineBuildAddress - invoke bind, onlineListenSock, OFFSET onlineAddr, 16 - test eax, eax - jnz online_host_connect_error - invoke listen, onlineListenSock, 1 - test eax, eax - jnz online_host_connect_error - call ClearView - invoke PrintTitleColor, OFFSET onlineTitle - invoke PrintStr, OFFSET onlineHostInfo - invoke accept, onlineListenSock, 0, 0 - cmp eax, SOCKET_ERROR - je online_host_connect_error - mov onlinePeerSock, eax - invoke closesocket, onlineListenSock - mov onlineListenSock, -1 - invoke PrintStr, OFFSET onlineConnectedText - mov eax, 1 - ret -online_host_connect_error: - call PrintOnlineError - call OnlineCleanup - call Pause - xor eax, eax - ret -OnlineHostConnect ENDP - -OnlineJoinConnect PROC - call OnlineStartWinsock - test eax, eax - jz online_join_connect_error - call ClearView - invoke PrintTitleColor, OFFSET onlineTitle - invoke PrintStr, OFFSET onlineJoinPrompt - call ReadOnlineIp - invoke inet_addr, OFFSET onlineIp - cmp eax, 0FFFFFFFFh - je online_join_connect_bad_ip - mov onlineHostIp, eax - invoke socket, AF_INET, SOCK_STREAM, IPPROTO_TCP - cmp eax, SOCKET_ERROR - je online_join_connect_error - mov onlinePeerSock, eax - call OnlineBuildAddress - mov eax, onlineHostIp - mov dword ptr onlineAddr+4, eax - invoke PrintStr, OFFSET onlineConnectingText - invoke connect, onlinePeerSock, OFFSET onlineAddr, 16 - test eax, eax - jnz online_join_connect_error - invoke PrintStr, OFFSET onlineConnectedText - mov eax, 1 - ret -online_join_connect_bad_ip: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET onlineBadIpText - call ResetColor - call OnlineCleanup - call Pause - xor eax, eax - ret -online_join_connect_error: - call PrintOnlineError - call OnlineCleanup - call Pause - xor eax, eax - ret -OnlineJoinConnect ENDP - -OnlineDiceSessionHost PROC - invoke RandomRange, 6 - inc eax - mov onlinePacket, eax - mov onlineLocalRoll, eax - invoke RandomRange, 6 - inc eax - mov onlinePacket+4, eax - mov onlineRemoteRoll, eax - invoke NetSendAll, onlinePeerSock, OFFSET onlinePacket, 8 - test eax, eax - jz online_dice_host_fail - invoke Sleep, 450 - call ShowOnlineResult - mov eax, 1 - ret -online_dice_host_fail: - xor eax, eax - ret -OnlineDiceSessionHost ENDP - -OnlineDiceSessionClient PROC - invoke NetRecvAll, onlinePeerSock, OFFSET onlinePacket, 8 - test eax, eax - jz online_dice_client_fail - mov eax, onlinePacket+4 - mov onlineLocalRoll, eax - mov eax, onlinePacket - mov onlineRemoteRoll, eax - invoke Sleep, 450 - call ShowOnlineResult - mov eax, 1 - ret -online_dice_client_fail: - xor eax, eax - ret -OnlineDiceSessionClient ENDP - -ShowOnlineRRStatus PROC role:DWORD - call ClearView - invoke PrintTitleColor, OFFSET rouletteTitle - mov eax, rrTurn - cmp eax, role - jne online_rr_status_friend - invoke PrintRevolver, OFFSET rrGunDown - jmp online_rr_status_info -online_rr_status_friend: - invoke PrintRevolver, OFFSET rrGunUp -online_rr_status_info: - invoke PrintStr, OFFSET rrDangerText - invoke PrintUInt, rrBullets - invoke PrintStr, OFFSET nl - ret -ShowOnlineRRStatus ENDP - -AnimateOnlineRRStart PROC role:DWORD - invoke ShowRouletteSpinFrame, OFFSET rrGunUp - invoke ShowRouletteSpinFrame, OFFSET rrGunUpLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunDownLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunDown - invoke ShowRouletteSpinFrame, OFFSET rrGunDownRight - invoke ShowRouletteSpinFrame, OFFSET rrGunRight - invoke ShowRouletteSpinFrame, OFFSET rrGunUpRight - invoke ShowRouletteSpinFrame, OFFSET rrGunUp - invoke ShowRouletteSpinFrame, OFFSET rrGunUpLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunDownLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunDown - invoke ShowRouletteSpinFrame, OFFSET rrGunDownRight - invoke ShowRouletteSpinFrame, OFFSET rrGunRight - invoke ShowRouletteSpinFrame, OFFSET rrGunUpRight - invoke ShowOnlineRRStatus, role - mov eax, rrTurn - cmp eax, role - jne online_rr_start_friend - invoke PrintStr, OFFSET OnlineRRStartsYouText - ret -online_rr_start_friend: - invoke PrintStr, OFFSET OnlineRRStartsFriendText - ret -AnimateOnlineRRStart ENDP - -ShowOnlineRRShot PROC role:DWORD - cmp onlinePacket, 1 - je online_rr_shot_bang - call PlayRouletteDrySound - invoke PrintStr, OFFSET rrClickText - invoke Sleep, 850 - ret -online_rr_shot_bang: - call PrintBang - mov eax, onlinePacket+4 - cmp eax, role - jne online_rr_shot_win - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET OnlineRRLoseText - call ResetColor - ret -online_rr_shot_win: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET OnlineRRWinText - call ResetColor - ret -ShowOnlineRRShot ENDP - -OnlineRRSessionHost PROC - call SetupRoulette - mov eax, rrBullets - mov onlinePacket, eax - mov eax, rrTurn - mov onlinePacket+4, eax - invoke NetSendAll, onlinePeerSock, OFFSET onlinePacket, 8 - test eax, eax - jz online_rr_host_fail - call PlayRouletteSpinSound - invoke AnimateOnlineRRStart, 0 -online_rr_host_loop: - invoke ShowOnlineRRStatus, 0 - cmp rrTurn, 0 - je online_rr_host_own_turn - invoke PrintStr, OFFSET OnlineRRWaitText - invoke NetRecvAll, onlinePeerSock, OFFSET onlineAction, 4 - test eax, eax - jz online_rr_host_fail - jmp online_rr_host_fire -online_rr_host_own_turn: - invoke PrintStr, OFFSET OnlineRRYourTurnText - call ReadAnyKey - invoke PrintStr, OFFSET nl -online_rr_host_fire: - mov onlinePacket, 0 - call RouletteChamberLoaded - cmp eax, 1 - jne online_rr_host_event_ready - mov onlinePacket, 1 -online_rr_host_event_ready: - mov eax, rrTurn - mov onlinePacket+4, eax - invoke NetSendAll, onlinePeerSock, OFFSET onlinePacket, 8 - test eax, eax - jz online_rr_host_fail - invoke ShowOnlineRRShot, 0 - cmp onlinePacket, 1 - je online_rr_host_done - call AdvanceRouletteChamber - xor rrTurn, 1 - jmp online_rr_host_loop -online_rr_host_done: - mov eax, 1 - ret -online_rr_host_fail: - xor eax, eax - ret -OnlineRRSessionHost ENDP - -OnlineRRSessionClient PROC - invoke NetRecvAll, onlinePeerSock, OFFSET onlinePacket, 8 - test eax, eax - jz online_rr_client_fail - mov eax, onlinePacket - mov rrBullets, eax - mov eax, onlinePacket+4 - mov rrTurn, eax - call PlayRouletteSpinSound - invoke AnimateOnlineRRStart, 1 -online_rr_client_loop: - invoke ShowOnlineRRStatus, 1 - cmp rrTurn, 1 - jne online_rr_client_wait - invoke PrintStr, OFFSET OnlineRRYourTurnText - call ReadAnyKey - invoke PrintStr, OFFSET nl - mov onlineAction, 1 - invoke NetSendAll, onlinePeerSock, OFFSET onlineAction, 4 - test eax, eax - jz online_rr_client_fail - jmp online_rr_client_receive -online_rr_client_wait: - invoke PrintStr, OFFSET OnlineRRWaitText -online_rr_client_receive: - invoke NetRecvAll, onlinePeerSock, OFFSET onlinePacket, 8 - test eax, eax - jz online_rr_client_fail - mov eax, onlinePacket+4 - mov rrTurn, eax - invoke ShowOnlineRRShot, 1 - cmp onlinePacket, 1 - je online_rr_client_done - xor rrTurn, 1 - jmp online_rr_client_loop -online_rr_client_done: - mov eax, 1 - ret -online_rr_client_fail: - xor eax, eax - ret -OnlineRRSessionClient ENDP - -GameOnlineCasino PROC -online_casino_menu: - call ClearView - invoke PrintTitleColor, OFFSET onlineTitle - invoke PrintStr, OFFSET onlineMenuText - invoke PrintStr, OFFSET choiceText - call ReadKey - cmp al, '1' - je online_casino_host_choose - cmp al, '2' - je online_casino_join - cmp al, '0' - je online_casino_done - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET badChoiceText - call ResetColor - invoke Sleep, 650 - jmp online_casino_menu -online_casino_host_choose: - call ClearView - invoke PrintTitleColor, OFFSET onlineTitle - invoke PrintStr, OFFSET OnlineHostGameText - invoke PrintStr, OFFSET choiceText - call ReadKey - cmp al, '1' - je online_casino_host_dice - cmp al, '2' - je online_casino_host_rr - cmp al, '0' - je online_casino_menu - invoke PrintStr, OFFSET badChoiceText - invoke Sleep, 650 - jmp online_casino_host_choose -online_casino_host_dice: - mov onlineGameMode, ONLINE_GAME_DICE - jmp online_casino_host_connect -online_casino_host_rr: - mov onlineGameMode, ONLINE_GAME_RR -online_casino_host_connect: - call OnlineHostConnect - test eax, eax - jz online_casino_done - mov onlinePacket, ONLINE_MAGIC - mov eax, onlineGameMode - mov onlinePacket+4, eax - invoke NetSendAll, onlinePeerSock, OFFSET onlinePacket, 8 - test eax, eax - jz online_casino_session_error - cmp onlineGameMode, ONLINE_GAME_DICE - je online_casino_run_host_dice - invoke PrintStr, OFFSET OnlineModeRRText - call OnlineRRSessionHost - jmp online_casino_session_done -online_casino_run_host_dice: - invoke PrintStr, OFFSET OnlineModeDiceText - call OnlineDiceSessionHost - jmp online_casino_session_done -online_casino_join: - call OnlineJoinConnect - test eax, eax - jz online_casino_done - invoke NetRecvAll, onlinePeerSock, OFFSET onlinePacket, 8 - test eax, eax - jz online_casino_session_error - cmp onlinePacket, ONLINE_MAGIC - jne online_casino_protocol_error - mov eax, onlinePacket+4 - mov onlineGameMode, eax - cmp eax, ONLINE_GAME_DICE - je online_casino_run_client_dice - cmp eax, ONLINE_GAME_RR - je online_casino_run_client_rr - jmp online_casino_protocol_error -online_casino_run_client_dice: - invoke PrintStr, OFFSET OnlineModeDiceText - call OnlineDiceSessionClient - jmp online_casino_session_done -online_casino_run_client_rr: - invoke PrintStr, OFFSET OnlineModeRRText - call OnlineRRSessionClient -online_casino_session_done: - test eax, eax - jz online_casino_session_error - call OnlineCleanup - call Pause - ret -online_casino_protocol_error: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET OnlineProtocolText - call ResetColor - call OnlineCleanup - call Pause - ret -online_casino_session_error: - call PrintOnlineError - call OnlineCleanup - call Pause -online_casino_done: - ret -GameOnlineCasino ENDP - -; --- PrintCoinSide: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintCoinSide PROC side:DWORD - cmp side, 1 - jne print_coin_tails - invoke PrintStr, OFFSET coinHeadsText - ret -print_coin_tails: - invoke PrintStr, OFFSET coinTailsText - ret -PrintCoinSide ENDP - -; --- ShowCoinFlipFrame: звук, интро или покадроваÑ� анимациÑ� --- -ShowCoinFlipFrame PROC uses eax, pFrame:DWORD - call ClearView - invoke PrintTitleColor, OFFSET coinTitle - invoke PrintStr, OFFSET coinIntroText - call PrintBank - invoke PrintStr, OFFSET coinPickText - invoke PrintCoinSide, coinPick - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET coinSpinText - mov eax, pFrame - invoke PrintStr, eax - call ResetColor - invoke Sleep, 170 - ret -ShowCoinFlipFrame ENDP - -; --- AnimateCoinFlip: орел и решка: выбор Ñ�тороны, звук и анимациÑ� монеты --- -AnimateCoinFlip PROC - invoke ShowCoinFlipFrame, OFFSET coinFrame1 - invoke ShowCoinFlipFrame, OFFSET coinFrame2 - invoke ShowCoinFlipFrame, OFFSET coinFrame3 - invoke ShowCoinFlipFrame, OFFSET coinFrame4 - invoke ShowCoinFlipFrame, OFFSET coinFrame5 - invoke ShowCoinFlipFrame, OFFSET coinFrame6 - invoke ShowCoinFlipFrame, OFFSET coinFrame7 - invoke ShowCoinFlipFrame, OFFSET coinFrame8 - invoke ShowCoinFlipFrame, OFFSET coinFrame9 - invoke ShowCoinFlipFrame, OFFSET coinFrame10 - invoke ShowCoinFlipFrame, OFFSET coinFrame11 - invoke ShowCoinFlipFrame, OFFSET coinFrame12 - invoke ShowCoinFlipFrame, OFFSET coinFrame13 - invoke ShowCoinFlipFrame, OFFSET coinFrame14 - ret -AnimateCoinFlip ENDP - -; --- GameCoin: орел и решка: выбор Ñ�тороны, звук и анимациÑ� монеты --- -GameCoin PROC -coin_start: - call ClearView - invoke PrintTitleColor, OFFSET coinTitle - invoke PrintStr, OFFSET coinIntroText - call PromptBet - -coin_choose: - call ClearView - invoke PrintTitleColor, OFFSET coinTitle - invoke PrintStr, OFFSET coinIntroText - call PrintBank - invoke PrintStr, OFFSET coinChoiceText - call ReadKey - cmp al, '1' - je coin_pick_heads - cmp al, '2' - je coin_pick_tails - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp coin_choose - -coin_pick_heads: - mov coinPick, 1 - jmp coin_flip -coin_pick_tails: - mov coinPick, 2 - -coin_flip: - invoke PrintStr, OFFSET coinPickText - invoke PrintCoinSide, coinPick - call PlayCoinSound - call AnimateCoinFlip - invoke RandomRange, 2 - inc eax - mov coinResult, eax - invoke PrintStr, OFFSET coinResultText - invoke PrintCoinSide, coinResult - mov eax, coinPick - cmp eax, coinResult - je coin_win - call PrintLoseEvent - call PayLose - jmp coin_again -coin_win: - call PrintWinEvent - call PayWin - -coin_again: - cmp tournamentMode, 1 - je coin_tournament_return - invoke PrintStr, OFFSET againText - call ReadKey - cmp al, 'y' - je coin_start - cmp al, 'Y' - je coin_start -coin_tournament_return: - ret -GameCoin ENDP - -; --- PrintRouletteColorName: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintRouletteColorName PROC uses eax ebx, value:DWORD - mov eax, value - cmp eax, 0 - jne roulette_color_not_zero - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET rouletteGreenName - call ResetColor - ret -roulette_color_not_zero: - movzx ebx, byte ptr [rouletteColors + eax] - cmp ebx, 1 - jne roulette_color_black - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET rouletteRedName - call ResetColor - ret -roulette_color_black: - invoke SetColor, COLOR_CARD - invoke PrintStr, OFFSET rouletteBlackName - call ResetColor - ret -PrintRouletteColorName ENDP - -; --- PrintRouletteNumberColored: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintRouletteNumberColored PROC uses eax ebx, value:DWORD - mov eax, value - cmp eax, 0 - jne roulette_number_not_zero - invoke SetColor, COLOR_MONEY - jmp roulette_number_print -roulette_number_not_zero: - movzx ebx, byte ptr [rouletteColors + eax] - cmp ebx, 1 - jne roulette_number_black - invoke SetColor, COLOR_BAD - jmp roulette_number_print -roulette_number_black: - invoke SetColor, COLOR_CARD -roulette_number_print: - invoke PrintUInt, value - call ResetColor - ret -PrintRouletteNumberColored ENDP - -; --- PrintRoulettePocket: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintRoulettePocket PROC uses eax, wheelIndex:DWORD - invoke PrintStr, OFFSET roulettePocketLeft - mov eax, wheelIndex - mov eax, [rouletteWheel + eax * 4] - push eax - cmp eax, 10 - jae roulette_pocket_no_pad - invoke PrintStr, OFFSET rouletteNumSpace -roulette_pocket_no_pad: - pop eax - invoke PrintRouletteNumberColored, eax - invoke PrintStr, OFFSET roulettePocketRight - ret -PrintRoulettePocket ENDP - -; --- PrintRoulettePocketOffset: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintRoulettePocketOffset PROC uses eax, wheelOffset:DWORD - mov eax, casinoRouletteSpinIndex - add eax, wheelOffset -roulette_offset_wrap: - cmp eax, 37 - jb roulette_offset_ready - sub eax, 37 - jmp roulette_offset_wrap -roulette_offset_ready: - invoke PrintRoulettePocket, eax - ret -PrintRoulettePocketOffset ENDP - -; --- PrintRouletteTopRow: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintRouletteTopRow PROC - invoke PrintStr, OFFSET casinoRoulettePad - invoke PrintRoulettePocketOffset, 31 - invoke PrintRoulettePocketOffset, 32 - invoke PrintRoulettePocketOffset, 33 - invoke PrintRoulettePocketOffset, 34 - invoke PrintRoulettePocketOffset, 35 - invoke PrintRoulettePocketOffset, 36 - invoke PrintRoulettePocketOffset, 0 - invoke PrintRoulettePocketOffset, 1 - invoke PrintRoulettePocketOffset, 2 - invoke PrintRoulettePocketOffset, 3 - invoke PrintRoulettePocketOffset, 4 - invoke PrintRoulettePocketOffset, 5 - invoke PrintRoulettePocketOffset, 6 - invoke PrintStr, OFFSET nl - ret -PrintRouletteTopRow ENDP - -; --- PrintRouletteBottomRow: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintRouletteBottomRow PROC - invoke PrintStr, OFFSET casinoRoulettePad - invoke PrintRoulettePocketOffset, 24 - invoke PrintRoulettePocketOffset, 23 - invoke PrintRoulettePocketOffset, 22 - invoke PrintRoulettePocketOffset, 21 - invoke PrintRoulettePocketOffset, 20 - invoke PrintRoulettePocketOffset, 19 - invoke PrintRoulettePocketOffset, 18 - invoke PrintRoulettePocketOffset, 17 - invoke PrintRoulettePocketOffset, 16 - invoke PrintRoulettePocketOffset, 15 - invoke PrintRoulettePocketOffset, 14 - invoke PrintRoulettePocketOffset, 13 - invoke PrintStr, OFFSET nl - ret -PrintRouletteBottomRow ENDP - -; --- PrintRouletteSideRow: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintRouletteSideRow PROC leftOffset:DWORD, pGap:DWORD, rightOffset:DWORD - invoke SetColor, COLOR_WOOD - invoke PrintStr, OFFSET rouletteBigSidePad - call ResetColor - invoke PrintRoulettePocketOffset, leftOffset - invoke SetColor, COLOR_TABLE - invoke PrintStr, pGap - call ResetColor - invoke PrintRoulettePocketOffset, rightOffset - invoke PrintStr, OFFSET nl - ret -PrintRouletteSideRow ENDP - -; --- ShowCasinoRouletteFrame: звук, интро или покадроваÑ� анимациÑ� --- -ShowCasinoRouletteFrame PROC - call ClearView - invoke PrintTitleColor, OFFSET casinoRouletteTitle - invoke SetColor, COLOR_WOOD - invoke PrintStr, OFFSET casinoRouletteWheelTop - call ResetColor - call PrintRouletteTopRow - invoke PrintRouletteSideRow, 30, OFFSET rouletteBigSideGap1, 7 - invoke PrintRouletteSideRow, 29, OFFSET rouletteBigSideGap2, 8 - invoke PrintRouletteSideRow, 28, OFFSET rouletteBigSideGap3, 9 - invoke PrintRouletteSideRow, 27, OFFSET rouletteBigSideGap4, 10 - invoke PrintRouletteSideRow, 26, OFFSET rouletteBigSideGap5, 11 - invoke PrintRouletteSideRow, 25, OFFSET rouletteBigSideGap6, 12 - call PrintRouletteBottomRow - invoke SetColor, COLOR_WOOD - invoke PrintStr, OFFSET casinoRouletteWheelBottom - call ResetColor - invoke PrintStr, OFFSET casinoRouletteSpinText - ret -ShowCasinoRouletteFrame ENDP - -; --- AnimateCasinoRouletteSpin: руÑ�Ñ�каÑ� рулетка или казино-рулетка --- -AnimateCasinoRouletteSpin PROC uses eax ebx edx - invoke GetTickCount - xor seed, eax - invoke RandomRange, 37 - mov casinoRouletteResultIndex, eax - mov ebx, eax - mov eax, [rouletteWheel + ebx * 4] - mov casinoRouletteResult, eax - - invoke RandomRange, 18 - add eax, 72 - mov casinoRouletteSpinSteps, eax - mov casinoRouletteSpinCounter, eax - - xor edx, edx - mov ebx, 37 - div ebx - mov eax, casinoRouletteResultIndex - add eax, 37 - sub eax, edx - cmp eax, 37 - jb casino_roulette_start_ready - sub eax, 37 -casino_roulette_start_ready: - mov casinoRouletteSpinIndex, eax - -casino_roulette_spin_loop: - inc casinoRouletteSpinIndex - cmp casinoRouletteSpinIndex, 37 - jb casino_roulette_spin_index_ok - mov casinoRouletteSpinIndex, 0 -casino_roulette_spin_index_ok: - call ShowCasinoRouletteFrame - mov eax, casinoRouletteSpinCounter - cmp eax, 12 - jbe casino_roulette_sleep_slow - cmp eax, 26 - jbe casino_roulette_sleep_mid - invoke Sleep, 45 - jmp casino_roulette_after_sleep -casino_roulette_sleep_mid: - invoke Sleep, 95 - jmp casino_roulette_after_sleep -casino_roulette_sleep_slow: - invoke Sleep, 170 -casino_roulette_after_sleep: - dec casinoRouletteSpinCounter - cmp casinoRouletteSpinCounter, 0 - jne casino_roulette_spin_loop - mov ebx, casinoRouletteSpinIndex - mov casinoRouletteResultIndex, ebx - mov eax, [rouletteWheel + ebx * 4] - mov casinoRouletteResult, eax - ret -AnimateCasinoRouletteSpin ENDP - -; --- CasinoRouletteEvaluate: руÑ�Ñ�каÑ� рулетка или казино-рулетка --- -CasinoRouletteEvaluate PROC uses eax ebx edx - invoke PrintStr, OFFSET casinoRouletteResultText - invoke PrintRouletteNumberColored, casinoRouletteResult - invoke PrintStr, OFFSET rouletteNumSpace - invoke PrintRouletteColorName, casinoRouletteResult - - mov eax, casinoRouletteBetType - cmp eax, 1 - je casino_roulette_eval_number - cmp eax, 2 - je casino_roulette_eval_red - cmp eax, 3 - je casino_roulette_eval_black - cmp eax, 4 - je casino_roulette_eval_even - cmp eax, 5 - je casino_roulette_eval_odd - cmp eax, 6 - je casino_roulette_eval_dozen1 - cmp eax, 7 - je casino_roulette_eval_dozen2 - cmp eax, 8 - je casino_roulette_eval_dozen3 - cmp eax, 9 - je casino_roulette_eval_low - cmp eax, 10 - je casino_roulette_eval_high - cmp eax, 11 - je casino_roulette_eval_col1 - cmp eax, 12 - je casino_roulette_eval_col2 - cmp eax, 13 - je casino_roulette_eval_col3 - jmp casino_roulette_lost - -casino_roulette_eval_number: - mov eax, casinoRouletteResult - cmp eax, casinoRouletteBetNumber - jne casino_roulette_lost - invoke UnlockAchievement, 800h, OFFSET achRouletteWinName - invoke PrintStr, OFFSET casinoRouletteWinText - invoke PaySlotMultiplier, 35 - ret - -casino_roulette_eval_red: - mov eax, casinoRouletteResult - movzx ebx, byte ptr [rouletteColors + eax] - cmp ebx, 1 - je casino_roulette_won_even_money - jmp casino_roulette_lost - -casino_roulette_eval_black: - mov eax, casinoRouletteResult - movzx ebx, byte ptr [rouletteColors + eax] - cmp ebx, 2 - je casino_roulette_won_even_money - jmp casino_roulette_lost - -casino_roulette_eval_even: - mov eax, casinoRouletteResult - cmp eax, 0 - je casino_roulette_lost - test eax, 1 - jz casino_roulette_won_even_money - jmp casino_roulette_lost - -casino_roulette_eval_odd: - mov eax, casinoRouletteResult - cmp eax, 0 - je casino_roulette_lost - test eax, 1 - jnz casino_roulette_won_even_money - jmp casino_roulette_lost - -casino_roulette_eval_dozen1: - mov eax, casinoRouletteResult - cmp eax, 1 - jb casino_roulette_lost - cmp eax, 12 - jbe casino_roulette_won_double - jmp casino_roulette_lost -casino_roulette_eval_dozen2: - mov eax, casinoRouletteResult - cmp eax, 13 - jb casino_roulette_lost - cmp eax, 24 - jbe casino_roulette_won_double - jmp casino_roulette_lost -casino_roulette_eval_dozen3: - mov eax, casinoRouletteResult - cmp eax, 25 - jb casino_roulette_lost - cmp eax, 36 - jbe casino_roulette_won_double - jmp casino_roulette_lost -casino_roulette_eval_low: - mov eax, casinoRouletteResult - cmp eax, 1 - jb casino_roulette_lost - cmp eax, 18 - jbe casino_roulette_won_even_money - jmp casino_roulette_lost -casino_roulette_eval_high: - mov eax, casinoRouletteResult - cmp eax, 36 - jbe casino_roulette_won_even_money - jmp casino_roulette_lost -casino_roulette_eval_col1: - mov eax, casinoRouletteResult - cmp eax, 0 - je casino_roulette_lost - dec eax - xor edx, edx - mov ebx, 3 - div ebx - cmp edx, 0 - je casino_roulette_won_double - jmp casino_roulette_lost -casino_roulette_eval_col2: - mov eax, casinoRouletteResult - cmp eax, 0 - je casino_roulette_lost - dec eax - xor edx, edx - mov ebx, 3 - div ebx - cmp edx, 1 - je casino_roulette_won_double - jmp casino_roulette_lost -casino_roulette_eval_col3: - mov eax, casinoRouletteResult - cmp eax, 0 - je casino_roulette_lost - dec eax - xor edx, edx - mov ebx, 3 - div ebx - cmp edx, 2 - je casino_roulette_won_double - jmp casino_roulette_lost - -casino_roulette_won_double: - invoke UnlockAchievement, 800h, OFFSET achRouletteWinName - invoke PrintStr, OFFSET casinoRouletteWinText - invoke PaySlotMultiplier, 2 - ret -casino_roulette_won_even_money: - invoke UnlockAchievement, 800h, OFFSET achRouletteWinName - invoke PrintStr, OFFSET casinoRouletteWinText - call PayWin - ret -casino_roulette_lost: - invoke PrintStr, OFFSET casinoRouletteLoseText - call PayLose - ret -CasinoRouletteEvaluate ENDP - -; --- GameCasinoRoulette: руÑ�Ñ�каÑ� рулетка или казино-рулетка --- -GameCasinoRoulette PROC -casino_roulette_start: - call ClearView - invoke PrintTitleColor, OFFSET casinoRouletteTitle - invoke PrintStr, OFFSET casinoRouletteIntro - call PromptBet - -casino_roulette_choose: - call ClearView - invoke PrintTitleColor, OFFSET casinoRouletteTitle - invoke PrintStr, OFFSET casinoRouletteIntro - call PrintBank - invoke PrintStr, OFFSET casinoRouletteBetMenu - call ReadUInt - cmp eax, 1 - je casino_roulette_choose_number - cmp eax, 2 - je casino_roulette_choose_red - cmp eax, 3 - je casino_roulette_choose_black - cmp eax, 4 - je casino_roulette_choose_even - cmp eax, 5 - je casino_roulette_choose_odd - cmp eax, 6 - je casino_roulette_choose_dozen1 - cmp eax, 7 - je casino_roulette_choose_dozen2 - cmp eax, 8 - je casino_roulette_choose_dozen3 - cmp eax, 9 - je casino_roulette_choose_low - cmp eax, 10 - je casino_roulette_choose_high - cmp eax, 11 - je casino_roulette_choose_col1 - cmp eax, 12 - je casino_roulette_choose_col2 - cmp eax, 13 - je casino_roulette_choose_col3 - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp casino_roulette_choose - -casino_roulette_choose_number: - mov casinoRouletteBetType, 1 - invoke PrintStr, OFFSET casinoRouletteNumberAsk - call ReadUInt - cmp eax, 36 - ja casino_roulette_bad_number - mov casinoRouletteBetNumber, eax - jmp casino_roulette_spin -casino_roulette_bad_number: - invoke PrintStr, OFFSET casinoRouletteBadNumber - call Pause - jmp casino_roulette_choose - -casino_roulette_choose_red: - mov casinoRouletteBetType, 2 - jmp casino_roulette_spin -casino_roulette_choose_black: - mov casinoRouletteBetType, 3 - jmp casino_roulette_spin -casino_roulette_choose_even: - mov casinoRouletteBetType, 4 - jmp casino_roulette_spin -casino_roulette_choose_odd: - mov casinoRouletteBetType, 5 - jmp casino_roulette_spin -casino_roulette_choose_dozen1: - mov casinoRouletteBetType, 6 - jmp casino_roulette_spin -casino_roulette_choose_dozen2: - mov casinoRouletteBetType, 7 - jmp casino_roulette_spin -casino_roulette_choose_dozen3: - mov casinoRouletteBetType, 8 - jmp casino_roulette_spin -casino_roulette_choose_low: - mov casinoRouletteBetType, 9 - jmp casino_roulette_spin -casino_roulette_choose_high: - mov casinoRouletteBetType, 10 - jmp casino_roulette_spin -casino_roulette_choose_col1: - mov casinoRouletteBetType, 11 - jmp casino_roulette_spin -casino_roulette_choose_col2: - mov casinoRouletteBetType, 12 - jmp casino_roulette_spin -casino_roulette_choose_col3: - mov casinoRouletteBetType, 13 - -casino_roulette_spin: - call PlayCasinoRouletteSound - call AnimateCasinoRouletteSpin - call CasinoRouletteEvaluate - -casino_roulette_again: - cmp tournamentMode, 1 - je casino_roulette_tournament_return - invoke PrintStr, OFFSET againText - call ReadKey - cmp al, 'y' - je casino_roulette_start - cmp al, 'Y' - je casino_roulette_start -casino_roulette_tournament_return: - ret -GameCasinoRoulette ENDP -; --- SlotApplyWin: Ñ�лот-машины, барабаны, Ñ�имволы, выплаты и джекпоты --- -SlotApplyWin PROC uses ebx ecx edx, pName:DWORD, multiplier:DWORD, maskValue:DWORD - mov eax, pName - cmp eax, OFFSET slotComboJackpot - je slot_apply_jackpot - - mov eax, maskValue - mov ebx, slotBlockMask - mov ecx, eax - and ecx, ebx - cmp ecx, eax - je slot_apply_skip - or slotBlockMask, eax - jmp slot_apply_record - -slot_apply_jackpot: - mov slotJackpotHit, 1 - mov eax, maskValue - -slot_apply_record: - or slotWinMask, eax - mov ebx, slotMatch - mov eax, slotSymbolValues[ebx * 4] - mov ebx, multiplier - mul ebx - mov edx, eax - add slotBestMultiplier, edx - - mov ebx, slotComboCount - cmp ebx, 32 - jae slot_apply_no_store - mov eax, pName - mov slotComboNames[ebx * 4], eax - mov slotComboMults[ebx * 4], edx - inc slotComboCount -slot_apply_no_store: - mov eax, 1 - ret - -slot_apply_skip: - xor eax, eax - ret -SlotApplyWin ENDP - -; --- SlotSame3: Ñ�лот-машины, барабаны, Ñ�имволы, выплаты и джекпоты --- -SlotSame3 PROC uses ebx ecx edx, i1:DWORD, i2:DWORD, i3:DWORD - mov ebx, i1 - mov eax, slotGrid[ebx * 4] - mov ecx, i2 - cmp eax, slotGrid[ecx * 4] - jne slot_same3_no - mov edx, i3 - cmp eax, slotGrid[edx * 4] - jne slot_same3_no - mov eax, 1 - ret -slot_same3_no: - xor eax, eax - ret -SlotSame3 ENDP - -; --- SlotSame4: Ñ�лот-машины, барабаны, Ñ�имволы, выплаты и джекпоты --- -SlotSame4 PROC uses ebx ecx edx, i1:DWORD, i2:DWORD, i3:DWORD, i4:DWORD - mov ebx, i1 - mov eax, slotGrid[ebx * 4] - mov ecx, i2 - cmp eax, slotGrid[ecx * 4] - jne slot_same4_no - mov edx, i3 - cmp eax, slotGrid[edx * 4] - jne slot_same4_no - mov ebx, i4 - cmp eax, slotGrid[ebx * 4] - jne slot_same4_no - mov eax, 1 - ret -slot_same4_no: - xor eax, eax - ret -SlotSame4 ENDP - -; --- SlotSame5: Ñ�лот-машины, барабаны, Ñ�имволы, выплаты и джекпоты --- -SlotSame5 PROC uses ebx ecx edx, i1:DWORD, i2:DWORD, i3:DWORD, i4:DWORD, i5:DWORD - mov ebx, i1 - mov eax, slotGrid[ebx * 4] - mov ecx, i2 - cmp eax, slotGrid[ecx * 4] - jne slot_same5_no - mov edx, i3 - cmp eax, slotGrid[edx * 4] - jne slot_same5_no - mov ebx, i4 - cmp eax, slotGrid[ebx * 4] - jne slot_same5_no - mov ecx, i5 - cmp eax, slotGrid[ecx * 4] - jne slot_same5_no - mov eax, 1 - ret -slot_same5_no: - xor eax, eax - ret -SlotSame5 ENDP - -; --- SlotAllSame15: Ñ�лот-машины, барабаны, Ñ�имволы, выплаты и джекпоты --- -SlotAllSame15 PROC uses ebx ecx - mov eax, slotGrid - mov ebx, 1 -slot_all15_loop: - cmp ebx, 15 - jae slot_all15_yes - mov ecx, slotGrid[ebx * 4] - cmp eax, ecx - jne slot_all15_no - inc ebx - jmp slot_all15_loop -slot_all15_yes: - mov eax, 1 - ret -slot_all15_no: - xor eax, eax - ret -SlotAllSame15 ENDP - -; --- SlotTry3: Ñ�лот-машины, барабаны, Ñ�имволы, выплаты и джекпоты --- -SlotTry3 PROC uses ebx, pName:DWORD, multiplier:DWORD, maskValue:DWORD, i1:DWORD, i2:DWORD, i3:DWORD - invoke SlotSame3, i1, i2, i3 - cmp eax, 0 - je slot_try3_no - mov ebx, i1 - mov eax, slotGrid[ebx * 4] - mov slotMatch, eax - invoke SlotApplyWin, pName, multiplier, maskValue - ret -slot_try3_no: - xor eax, eax - ret -SlotTry3 ENDP - -; --- SlotTry4: Ñ�лот-машины, барабаны, Ñ�имволы, выплаты и джекпоты --- -SlotTry4 PROC uses ebx, pName:DWORD, multiplier:DWORD, maskValue:DWORD, i1:DWORD, i2:DWORD, i3:DWORD, i4:DWORD - invoke SlotSame4, i1, i2, i3, i4 - cmp eax, 0 - je slot_try4_no - mov ebx, i1 - mov eax, slotGrid[ebx * 4] - mov slotMatch, eax - invoke SlotApplyWin, pName, multiplier, maskValue - ret -slot_try4_no: - xor eax, eax - ret -SlotTry4 ENDP - -; --- SlotTry5: Ñ�лот-машины, барабаны, Ñ�имволы, выплаты и джекпоты --- -SlotTry5 PROC uses ebx, pName:DWORD, multiplier:DWORD, maskValue:DWORD, i1:DWORD, i2:DWORD, i3:DWORD, i4:DWORD, i5:DWORD - invoke SlotSame5, i1, i2, i3, i4, i5 - cmp eax, 0 - je slot_try5_no - mov ebx, i1 - mov eax, slotGrid[ebx * 4] - mov slotMatch, eax - invoke SlotApplyWin, pName, multiplier, maskValue - ret -slot_try5_no: - xor eax, eax - ret -SlotTry5 ENDP - -; --- EvaluateSlotCombos: Ñ�лот-машины, барабаны, Ñ�имволы, выплаты и джекпоты --- -EvaluateSlotCombos PROC - mov slotWinMask, 0 - mov slotBlockMask, 0 - mov slotBestMultiplier, 0 - mov slotComboNamePtr, 0 - mov slotComboCount, 0 - mov slotJackpotHit, 0 - - call SlotAllSame15 - cmp eax, 0 - je slot_eval_eye - mov eax, slotGrid - mov slotMatch, eax - invoke SlotApplyWin, OFFSET slotComboJackpot, 10, 32767 - -slot_eval_eye: - invoke SlotTry5, OFFSET slotComboEye, 8, 17553, 0, 4, 7, 10, 14 - - invoke SlotTry5, OFFSET slotComboSky, 7, 31, 0, 1, 2, 3, 4 - invoke SlotTry5, OFFSET slotComboEarth, 7, 31744, 10, 11, 12, 13, 14 - - invoke SlotTry5, OFFSET slotComboUp, 4, 17732, 10, 6, 2, 8, 14 - invoke SlotTry5, OFFSET slotComboDown, 4, 4433, 0, 6, 12, 8, 4 - - invoke SlotTry5, OFFSET slotComboHorXL, 3, 31, 0, 1, 2, 3, 4 - invoke SlotTry5, OFFSET slotComboHorXL, 3, 992, 5, 6, 7, 8, 9 - invoke SlotTry5, OFFSET slotComboHorXL, 3, 31744, 10, 11, 12, 13, 14 - - invoke SlotTry4, OFFSET slotComboHorL, 2, 15, 0, 1, 2, 3 - invoke SlotTry4, OFFSET slotComboHorL, 2, 30, 1, 2, 3, 4 - invoke SlotTry4, OFFSET slotComboHorL, 2, 480, 5, 6, 7, 8 - invoke SlotTry4, OFFSET slotComboHorL, 2, 960, 6, 7, 8, 9 - invoke SlotTry4, OFFSET slotComboHorL, 2, 15360, 10, 11, 12, 13 - invoke SlotTry4, OFFSET slotComboHorL, 2, 30720, 11, 12, 13, 14 - - invoke SlotTry3, OFFSET slotComboVertM, 1, 1057, 0, 5, 10 - invoke SlotTry3, OFFSET slotComboVertM, 1, 2114, 1, 6, 11 - invoke SlotTry3, OFFSET slotComboVertM, 1, 4228, 2, 7, 12 - invoke SlotTry3, OFFSET slotComboVertM, 1, 8456, 3, 8, 13 - invoke SlotTry3, OFFSET slotComboVertM, 1, 16912, 4, 9, 14 - - invoke SlotTry3, OFFSET slotComboDiagM, 1, 4161, 0, 6, 12 - invoke SlotTry3, OFFSET slotComboDiagM, 1, 8322, 1, 7, 13 - invoke SlotTry3, OFFSET slotComboDiagM, 1, 16644, 2, 8, 14 - invoke SlotTry3, OFFSET slotComboDiagM, 1, 1092, 10, 6, 2 - invoke SlotTry3, OFFSET slotComboDiagM, 1, 2184, 11, 7, 3 - invoke SlotTry3, OFFSET slotComboDiagM, 1, 4368, 12, 8, 4 - - invoke SlotTry3, OFFSET slotComboHorM, 1, 7, 0, 1, 2 - invoke SlotTry3, OFFSET slotComboHorM, 1, 14, 1, 2, 3 - invoke SlotTry3, OFFSET slotComboHorM, 1, 28, 2, 3, 4 - invoke SlotTry3, OFFSET slotComboHorM, 1, 224, 5, 6, 7 - invoke SlotTry3, OFFSET slotComboHorM, 1, 448, 6, 7, 8 - invoke SlotTry3, OFFSET slotComboHorM, 1, 896, 7, 8, 9 - invoke SlotTry3, OFFSET slotComboHorM, 1, 7168, 10, 11, 12 - invoke SlotTry3, OFFSET slotComboHorM, 1, 14336, 11, 12, 13 - invoke SlotTry3, OFFSET slotComboHorM, 1, 28672, 12, 13, 14 - ret -EvaluateSlotCombos ENDP - -; --- AwardSlotWin: Ñ�лот-машины, барабаны, Ñ�имволы, выплаты и джекпоты --- -AwardSlotWin PROC uses ebx - invoke UnlockAchievement, 80h, OFFSET achCloverPitName - call PrintSlotWindow - invoke PrintStr, OFFSET slotPair - mov slotCurrentCell, 0 -slot_award_combo_loop: - mov eax, slotCurrentCell - cmp eax, slotComboCount - jae slot_award_combo_done - invoke PrintStr, OFFSET slotComboText - mov ebx, slotCurrentCell - mov eax, slotComboNames[ebx * 4] - invoke PrintStr, eax - invoke PrintStr, OFFSET cardGap - invoke PrintStr, OFFSET slotMultiplierText - mov ebx, slotCurrentCell - mov eax, slotComboMults[ebx * 4] - invoke PrintUInt, eax - invoke PrintStr, OFFSET nl - inc slotCurrentCell - jmp slot_award_combo_loop -slot_award_combo_done: - invoke PrintStr, OFFSET slotTotalMultiplierText - invoke PrintUInt, slotBestMultiplier - invoke PrintStr, OFFSET nl - cmp slotJackpotHit, 1 - jne slot_award_regular - call PlayJackpotSound - invoke Sleep, 650 - call PlayHakariSound - call PlayHakariDance - call PrintSlotWindow -slot_award_regular: - invoke PaySlotMultiplier, slotBestMultiplier - ret -AwardSlotWin ENDP -; --- GameSlot: Ñ�лот-машины, барабаны, Ñ�имволы, выплаты и джекпоты --- -GameSlot PROC -slot_start: - call ClearView - invoke PrintTitleColor, OFFSET slotTitle - invoke PrintStr, OFFSET slotPayTableText - call PromptBet - call PlaySlotSound - invoke Sleep, 400 - invoke PrintStr, OFFSET slotPullText - mov slotWinMask, 0 - mov slotVisible, 0 - call PrintSlotWindow - invoke Sleep, 1400 - - invoke FillSlotColumn, 0 - mov slotVisible, 1 - call PrintSlotWindow - invoke Sleep, 620 - - invoke FillSlotColumn, 1 - mov slotVisible, 2 - call PrintSlotWindow - invoke Sleep, 620 - - invoke FillSlotColumn, 2 - mov slotVisible, 3 - call PrintSlotWindow - invoke Sleep, 620 - - invoke FillSlotColumn, 3 - mov slotVisible, 4 - call PrintSlotWindow - invoke Sleep, 620 - - invoke FillSlotColumn, 4 - mov slotVisible, 5 - call PrintSlotWindow - invoke Sleep, 450 - - cmp cheatSlotJackpot, 1 - jne slot_no_forced_jackpot - mov cheatSlotJackpot, 0 - mov ecx, 15 - mov edi, OFFSET slotGrid -slot_force_jackpot_loop: - mov dword ptr [edi], 6 - add edi, 4 - loop slot_force_jackpot_loop - call PrintSlotWindow - invoke Sleep, 300 -slot_no_forced_jackpot: - - call EvaluateSlotCombos - cmp slotBestMultiplier, 0 - jne slot_has_win - invoke PrintStr, OFFSET slotEmpty - call PayLose - jmp ask_slot_again - -slot_has_win: - call AwardSlotWin - -ask_slot_again: - invoke PrintStr, OFFSET againText - call ReadKey - cmp al, 'y' - je slot_start - cmp al, 'Y' - je slot_start - ret -GameSlot ENDP -; --- PrintClassicSlotSymbol: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintClassicSlotSymbol PROC uses eax, value:DWORD - mov eax, value - cmp eax, 0 - je classic_symbol_red - cmp eax, 1 - je classic_symbol_yellow - cmp eax, 2 - je classic_symbol_green - cmp eax, 5 - je classic_symbol_cyan - invoke SetColor, COLOR_WARN - jmp classic_symbol_print -classic_symbol_red: - invoke SetColor, COLOR_BAD - jmp classic_symbol_print -classic_symbol_yellow: - invoke SetColor, COLOR_WARN - jmp classic_symbol_print -classic_symbol_green: - invoke SetColor, COLOR_MONEY - jmp classic_symbol_print -classic_symbol_cyan: - invoke SetColor, COLOR_TITLE -classic_symbol_print: - mov eax, value - invoke PrintStr, classicSlotSymbols[eax * 4] - call ResetColor - ret -PrintClassicSlotSymbol ENDP - -; --- PrintClassicSlotCell: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintClassicSlotCell PROC uses eax, value:DWORD - mov eax, value - cmp eax, 1 - je classic_slot_cell_bar - invoke PrintStr, OFFSET slotWall - invoke PrintStr, OFFSET slotPadTwo - invoke PrintClassicSlotSymbol, value - invoke PrintStr, OFFSET slotPadTwo - ret -classic_slot_cell_bar: - invoke PrintStr, OFFSET slotWall - invoke PrintStr, OFFSET slotPadOne - invoke PrintClassicSlotSymbol, value - invoke PrintStr, OFFSET slotPadOne - ret -PrintClassicSlotCell ENDP - -; --- PrintClassicSlotBlankCell: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintClassicSlotBlankCell PROC - invoke PrintStr, OFFSET slotWall - invoke PrintStr, OFFSET slotCellBlank - ret -PrintClassicSlotBlankCell ENDP - -; --- PrintClassicSlotWindow: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintClassicSlotWindow PROC uses eax ebx - call ClearView - invoke PrintTitleColor, OFFSET classicSlotTitle - invoke PrintStr, OFFSET classicSlotBorder - - mov rowIndex, 0 -classic_slot_window_row_loop: - cmp rowIndex, 3 - jae classic_slot_window_done - mov ebx, rowIndex - imul ebx, 3 - - cmp slotVisible, 1 - jb classic_slot_blank_col1 - invoke PrintClassicSlotCell, slotGrid[ebx * 4] - jmp classic_slot_col2 -classic_slot_blank_col1: - call PrintClassicSlotBlankCell - -classic_slot_col2: - cmp slotVisible, 2 - jb classic_slot_blank_col2 - mov eax, ebx - inc eax - invoke PrintClassicSlotCell, slotGrid[eax * 4] - jmp classic_slot_col3 -classic_slot_blank_col2: - call PrintClassicSlotBlankCell - -classic_slot_col3: - cmp slotVisible, 3 - jb classic_slot_blank_col3 - mov eax, ebx - add eax, 2 - invoke PrintClassicSlotCell, slotGrid[eax * 4] - jmp classic_slot_row_end -classic_slot_blank_col3: - call PrintClassicSlotBlankCell - -classic_slot_row_end: - invoke PrintStr, OFFSET slotWall - invoke PrintStr, OFFSET nl - cmp rowIndex, 1 - jne classic_no_payline - invoke PrintStr, OFFSET classicSlotPayline -classic_no_payline: - invoke PrintStr, OFFSET classicSlotBorder - inc rowIndex - jmp classic_slot_window_row_loop - -classic_slot_window_done: - ret -PrintClassicSlotWindow ENDP - -; --- FillClassicSlotColumn: Ñ�лот-машины, барабаны, Ñ�имволы, выплаты и джекпоты --- -FillClassicSlotColumn PROC uses eax ebx, column:DWORD - mov ebx, column - invoke RandomRange, 6 - mov slotGrid[ebx * 4], eax - mov ebx, column - add ebx, 3 - invoke RandomRange, 6 - mov slotGrid[ebx * 4], eax - mov ebx, column - add ebx, 7 - invoke RandomRange, 6 - mov slotGrid[ebx * 4], eax - ret -FillClassicSlotColumn ENDP - -; --- DurakCardRank: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -DurakCardRank PROC uses ecx edx, card:DWORD - mov eax, card - xor edx, edx - mov ecx, 13 - div ecx - mov eax, edx - ret -DurakCardRank ENDP - -; --- DurakCardSuit: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -DurakCardSuit PROC uses ecx edx, card:DWORD - mov eax, card - xor edx, edx - mov ecx, 13 - div ecx - ret -DurakCardSuit ENDP - -; --- DrawDurakCard: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -DrawDurakCard PROC uses ebx ecx edx edi - cmp durakDeckLeft, 0 - ja draw_durak_random_start - mov eax, 0FFFFFFFFh - ret - -; Сначала пробуем Ñ�лучайно, но не беÑ�конечно: в конце партии иначе можно долго ждать одну карту. -draw_durak_random_start: - mov rowIndex, 120 -draw_durak_try: - invoke RandomRange, 52 - mov ebx, eax - xor edx, edx - mov ecx, 13 - div ecx - cmp edx, 4 - jb draw_durak_next_try - mov edi, OFFSET deckUsed - add edi, ebx - cmp byte ptr [edi], 0 - je draw_durak_take - -draw_durak_next_try: - dec rowIndex - cmp rowIndex, 0 - jne draw_durak_try - - xor ebx, ebx -draw_durak_scan_loop: - cmp ebx, 52 - jae draw_durak_none_left - mov eax, ebx - xor edx, edx - mov ecx, 13 - div ecx - cmp edx, 4 - jb draw_durak_scan_next - mov edi, OFFSET deckUsed - add edi, ebx - cmp byte ptr [edi], 0 - je draw_durak_take - -draw_durak_scan_next: - inc ebx - jmp draw_durak_scan_loop - -draw_durak_take: - mov edi, OFFSET deckUsed - add edi, ebx - mov byte ptr [edi], 1 - cmp durakDeckLeft, 0 - jbe draw_durak_return_card - dec durakDeckLeft -draw_durak_return_card: - mov eax, ebx - ret - -draw_durak_none_left: - mov durakDeckLeft, 0 - mov eax, 0FFFFFFFFh - ret -DrawDurakCard ENDP - -; --- PrintDurakCardName: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintDurakCardName PROC uses eax ebx ecx edx, card:DWORD - mov eax, card - cmp eax, 0FFFFFFFFh - jne print_durak_card_real - invoke PrintStr, OFFSET durakUnbeatenText - ret -print_durak_card_real: - xor edx, edx - mov ecx, 13 - div ecx - mov ebx, eax - mov eax, edx - invoke PrintStr, ranks[eax * 4] - invoke PrintSuit, ebx - ret -PrintDurakCardName ENDP - -; --- AddDurakCard: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -AddDurakCard PROC uses ebx ecx, pHand:DWORD, pCount:DWORD, card:DWORD - mov ecx, pCount - mov ebx, [ecx] - cmp ebx, 40 - jae add_durak_done - mov eax, pHand - mov ecx, card - mov [eax + ebx * 4], ecx - mov ecx, pCount - inc dword ptr [ecx] -add_durak_done: - ret -AddDurakCard ENDP - -; --- RemoveDurakCard: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -RemoveDurakCard PROC uses ebx ecx edx esi edi, pHand:DWORD, pCount:DWORD, index:DWORD - mov esi, pHand - mov edi, pCount - mov ecx, [edi] - mov ebx, index - cmp ebx, ecx - jae remove_durak_bad - mov eax, [esi + ebx * 4] - dec ecx - mov [edi], ecx -remove_durak_shift: - cmp ebx, ecx - jae remove_durak_done - mov edx, [esi + ebx * 4 + 4] - mov [esi + ebx * 4], edx - inc ebx - jmp remove_durak_shift -remove_durak_done: - ret -remove_durak_bad: - mov eax, 0FFFFFFFFh - ret -RemoveDurakCard ENDP - -; --- CanDurakBeat: дурак: козырь, атака, защита, подкидывание и добор --- -CanDurakBeat PROC uses ebx ecx edx esi edi, attackCard:DWORD, defenseCard:DWORD - invoke DurakCardSuit, attackCard - mov esi, eax - invoke DurakCardRank, attackCard - mov edi, eax - invoke DurakCardSuit, defenseCard - mov ebx, eax - invoke DurakCardRank, defenseCard - mov ecx, eax - cmp ebx, esi - jne can_durak_check_trump - cmp ecx, edi - ja can_durak_yes - jmp can_durak_no -can_durak_check_trump: - cmp ebx, durakTrumpSuit - jne can_durak_no - cmp esi, durakTrumpSuit - je can_durak_no -can_durak_yes: - mov eax, 1 - ret -can_durak_no: - xor eax, eax - ret -CanDurakBeat ENDP - -; --- ClearDurakTable: дурак: козырь, атака, защита, подкидывание и добор --- -ClearDurakTable PROC uses ecx edi - mov durakTableCnt, 0 - mov ecx, 6 - mov edi, OFFSET durakAttackCards -clear_durak_attack_loop: - mov dword ptr [edi], 0FFFFFFFFh - add edi, 4 - loop clear_durak_attack_loop - mov ecx, 6 - mov edi, OFFSET durakDefenseCards -clear_durak_def_loop: - mov dword ptr [edi], 0FFFFFFFFh - add edi, 4 - loop clear_durak_def_loop - ret -ClearDurakTable ENDP - -; --- AddDurakAttack: дурак: козырь, атака, защита, подкидывание и добор --- -AddDurakAttack PROC uses ebx - mov ebx, durakTableCnt - cmp ebx, 6 - jae add_attack_done - mov durakAttackCards[ebx * 4], eax - mov durakDefenseCards[ebx * 4], 0FFFFFFFFh - inc durakTableCnt -add_attack_done: - ret -AddDurakAttack ENDP - -; --- DurakTableHasDefense: дурак: козырь, атака, защита, подкидывание и добор --- -DurakTableHasDefense PROC uses ebx - mov rowIndex, 0 -has_def_loop: - mov eax, rowIndex - cmp eax, durakTableCnt - jae has_def_no - mov ebx, eax - cmp durakDefenseCards[ebx * 4], 0FFFFFFFFh - jne has_def_yes - inc rowIndex - jmp has_def_loop -has_def_yes: - mov eax, 1 - ret -has_def_no: - xor eax, eax - ret -DurakTableHasDefense ENDP - -; --- DurakFirstUnbeaten: дурак: козырь, атака, защита, подкидывание и добор --- -DurakFirstUnbeaten PROC uses ebx - mov rowIndex, 0 -first_unbeaten_loop: - mov eax, rowIndex - cmp eax, durakTableCnt - jae first_unbeaten_none - mov ebx, eax - cmp durakDefenseCards[ebx * 4], 0FFFFFFFFh - je first_unbeaten_found - inc rowIndex - jmp first_unbeaten_loop -first_unbeaten_found: - mov eax, rowIndex - ret -first_unbeaten_none: - mov eax, 0FFFFFFFFh - ret -DurakFirstUnbeaten ENDP - -; --- DurakAllDefended: дурак: козырь, атака, защита, подкидывание и добор --- -DurakAllDefended PROC - call DurakFirstUnbeaten - cmp eax, 0FFFFFFFFh - jne all_def_no - mov eax, 1 - ret -all_def_no: - xor eax, eax - ret -DurakAllDefended ENDP - -; --- DurakRankOnTable: дурак: козырь, атака, защита, подкидывание и добор --- -DurakRankOnTable PROC uses ebx ecx edx, card:DWORD - invoke DurakCardRank, card - mov ecx, eax - mov rowIndex, 0 -rank_on_table_loop: - mov eax, rowIndex - cmp eax, durakTableCnt - jae rank_on_table_no - mov ebx, eax - invoke DurakCardRank, durakAttackCards[ebx * 4] - cmp eax, ecx - je rank_on_table_yes - cmp durakDefenseCards[ebx * 4], 0FFFFFFFFh - je rank_on_table_next - invoke DurakCardRank, durakDefenseCards[ebx * 4] - cmp eax, ecx - je rank_on_table_yes -rank_on_table_next: - inc rowIndex - jmp rank_on_table_loop -rank_on_table_yes: - mov eax, 1 - ret -rank_on_table_no: - xor eax, eax - ret -DurakRankOnTable ENDP - -; --- CollectDurakTable: аккаунты, файлы Ñ�охранений и загрузка профилÑ� --- -CollectDurakTable PROC uses ebx, pHand:DWORD, pCount:DWORD - mov rowIndex, 0 -collect_table_loop: - mov eax, rowIndex - cmp eax, durakTableCnt - jae collect_table_done - mov ebx, eax - invoke AddDurakCard, pHand, pCount, durakAttackCards[ebx * 4] - cmp durakDefenseCards[ebx * 4], 0FFFFFFFFh - je collect_next - invoke AddDurakCard, pHand, pCount, durakDefenseCards[ebx * 4] -collect_next: - inc rowIndex - jmp collect_table_loop -collect_table_done: - call ClearDurakTable - ret -CollectDurakTable ENDP - -; --- DrawDurakPlayer: дурак: козырь, атака, защита, подкидывание и добор --- -DrawDurakPlayer PROC - call PlayCardSound - call DrawDurakCard - cmp eax, 0FFFFFFFFh - je draw_durak_player_done - invoke AddDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, eax -draw_durak_player_done: - ret -DrawDurakPlayer ENDP - -; --- DrawDurakAI: дурак: козырь, атака, защита, подкидывание и добор --- -DrawDurakAI PROC - call PlayCardSound - call DrawDurakCard - cmp eax, 0FFFFFFFFh - je draw_durak_ai_done - invoke AddDurakCard, OFFSET durakAIHand, OFFSET durakAICnt, eax -draw_durak_ai_done: - ret -DrawDurakAI ENDP - -; --- RefillDurakHands: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -RefillDurakHands PROC -refill_player_loop: - cmp durakPlayerCnt, 6 - jae refill_ai_loop - cmp durakDeckLeft, 0 - jbe refill_ai_loop - call DrawDurakPlayer - jmp refill_player_loop -refill_ai_loop: - cmp durakAICnt, 6 - jae refill_done - cmp durakDeckLeft, 0 - jbe refill_done - call DrawDurakAI - jmp refill_ai_loop -refill_done: - ret -RefillDurakHands ENDP -; --- RefillDurakHandsAIFirst: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -RefillDurakHandsAIFirst PROC -refill_ai_first_loop: - cmp durakAICnt, 6 - jae refill_player_after_ai_loop - cmp durakDeckLeft, 0 - jbe refill_player_after_ai_loop - call DrawDurakAI - jmp refill_ai_first_loop -refill_player_after_ai_loop: - cmp durakPlayerCnt, 6 - jae refill_ai_first_done - cmp durakDeckLeft, 0 - jbe refill_ai_first_done - call DrawDurakPlayer - jmp refill_player_after_ai_loop -refill_ai_first_done: - ret -RefillDurakHandsAIFirst ENDP - -; --- PrintDurakHand: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintDurakHand PROC uses eax ebx, pHand:DWORD, count:DWORD - mov rowIndex, 0 -print_durak_hand_loop: - mov eax, rowIndex - cmp eax, count - jae print_durak_hand_done - inc eax - invoke PrintUInt, eax - invoke PrintStr, OFFSET dotSpaceText - mov ebx, pHand - mov eax, rowIndex - invoke PrintDurakCardName, dword ptr [ebx + eax * 4] - invoke PrintStr, OFFSET cardGap - inc rowIndex - jmp print_durak_hand_loop -print_durak_hand_done: - invoke PrintStr, OFFSET nl - ret -PrintDurakHand ENDP - -; --- PrintDurakTable: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintDurakTable PROC uses ebx - cmp durakTableCnt, 0 - je print_table_done - invoke PrintStr, OFFSET durakTablePairsText - invoke PrintHandRow21, OFFSET durakAttackCards, durakTableCnt, 1 - mov rowIndex, 0 -print_table_pairs_loop: - mov eax, rowIndex - cmp eax, durakTableCnt - jae print_table_done - inc eax - invoke PrintUInt, eax - invoke PrintStr, OFFSET dotSpaceText - mov ebx, rowIndex - invoke PrintDurakCardName, durakAttackCards[ebx * 4] - invoke PrintStr, OFFSET durakSlashText - invoke PrintDurakCardName, durakDefenseCards[ebx * 4] - invoke PrintStr, OFFSET nl - inc rowIndex - jmp print_table_pairs_loop -print_table_done: - ret -PrintDurakTable ENDP - -; --- ShowDurakTable: дурак: козырь, атака, защита, подкидывание и добор --- -ShowDurakTable PROC - call ClearView - invoke PrintTitleColor, OFFSET durakTitle - invoke PrintStr, OFFSET durakDeckVisualText - invoke PrintDurakCardName, durakTrumpCard - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET durakDeckText - invoke PrintUInt, durakDeckLeft - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET durakAICardsText - invoke PrintUInt, durakAICnt - invoke PrintStr, OFFSET nl - cmp durakAICnt, 10 - ja show_ai_no_graphics - invoke PrintStr, OFFSET durakAIFaceText - invoke PrintHandRow21, OFFSET durakAIHand, durakAICnt, 0 -show_ai_no_graphics: - call PrintDurakTable - invoke PrintStr, OFFSET durakYourHandText - cmp durakPlayerCnt, 10 - ja show_player_list_only - invoke PrintHandRow21, OFFSET durakPlayerHand, durakPlayerCnt, 1 -show_player_list_only: - invoke PrintDurakHand, OFFSET durakPlayerHand, durakPlayerCnt - ret -ShowDurakTable ENDP - -; --- FindAIDurakDefense: аккаунты, файлы Ñ�охранений и загрузка профилÑ� --- -FindAIDurakDefense PROC uses ebx ecx, tableIndex:DWORD - mov rowIndex, 0 -find_ai_defense_loop: - mov eax, rowIndex - cmp eax, durakAICnt - jae find_ai_defense_no - mov ebx, OFFSET durakAIHand - mov ecx, [ebx + eax * 4] - mov ebx, tableIndex - invoke CanDurakBeat, durakAttackCards[ebx * 4], ecx - cmp eax, 1 - je find_ai_defense_yes - inc rowIndex - jmp find_ai_defense_loop -find_ai_defense_yes: - mov eax, rowIndex - ret -find_ai_defense_no: - mov eax, 0FFFFFFFFh - ret -FindAIDurakDefense ENDP - -; --- AIDefendAll: дурак: козырь, атака, защита, подкидывание и добор --- -AIDefendAll PROC uses ebx - mov durakLoopGuard, 0 -ai_defend_loop: - inc durakLoopGuard - cmp durakLoopGuard, 20 - ja ai_defend_fail - call DurakFirstUnbeaten - cmp eax, 0FFFFFFFFh - je ai_defend_success - mov ebx, eax - invoke FindAIDurakDefense, ebx - cmp eax, 0FFFFFFFFh - je ai_defend_fail - invoke RemoveDurakCard, OFFSET durakAIHand, OFFSET durakAICnt, eax - mov durakDefenseCards[ebx * 4], eax - jmp ai_defend_loop -ai_defend_success: - mov eax, 1 - ret -ai_defend_fail: - xor eax, eax - ret -AIDefendAll ENDP - -; --- FindAIThrowIn: аккаунты, файлы Ñ�охранений и загрузка профилÑ� --- -FindAIThrowIn PROC uses ebx ecx - cmp durakTableCnt, 6 - jae ai_throw_none - mov eax, durakTableCnt - cmp eax, durakPlayerCnt - jae ai_throw_none - mov rowIndex, 0 -ai_throw_loop: - mov eax, rowIndex - cmp eax, durakAICnt - jae ai_throw_none - mov ebx, OFFSET durakAIHand - mov ecx, [ebx + eax * 4] - invoke DurakRankOnTable, ecx - cmp eax, 1 - je ai_throw_found - inc rowIndex - jmp ai_throw_loop -ai_throw_found: - mov eax, rowIndex - ret -ai_throw_none: - mov eax, 0FFFFFFFFh - ret -FindAIThrowIn ENDP - -; --- CheckDurakEnd: дурак: козырь, атака, защита, подкидывание и добор --- -CheckDurakEnd PROC - cmp durakDeckLeft, 0 - ja durak_not_finished - cmp durakPlayerCnt, 0 - jne check_ai_empty - cmp durakAICnt, 0 - jne durak_player_won - mov eax, 3 - ret -check_ai_empty: - cmp durakAICnt, 0 - jne durak_not_finished - mov eax, 2 - ret -durak_player_won: - mov eax, 1 - ret -durak_not_finished: - xor eax, eax - ret -CheckDurakEnd ENDP - -; --- SetupDurak: дурак: козырь, атака, защита, подкидывание и добор --- -SetupDurak PROC uses ecx - call ResetDeck - mov durakPlayerCnt, 0 - mov durakAICnt, 0 - mov durakDeckLeft, 36 - mov durakPlayerTurn, 1 - mov durakSafeTurns, 0 - call ClearDurakTable - call DrawDurakCard - mov durakTrumpCard, eax - invoke DurakCardSuit, eax - mov durakTrumpSuit, eax - mov ecx, 6 -setup_durak_deal: - call DrawDurakPlayer - call DrawDurakAI - loop setup_durak_deal - ret -SetupDurak ENDP - -; --- PlayerOpenAttackLoop: звук, интро или покадроваÑ� анимациÑ� --- -PlayerOpenAttackLoop PROC uses ebx ecx -player_open_attack_loop: - mov eax, durakTableCnt - cmp eax, 6 - jae player_open_attack_done - cmp eax, durakAICnt - jae player_open_attack_done - call ShowDurakTable - invoke PrintStr, OFFSET durakThrowAsk - call ReadUInt - cmp eax, 0 - je player_open_attack_done - cmp eax, 1 - jb player_open_attack_bad - cmp eax, durakPlayerCnt - ja player_open_attack_bad - dec eax - mov durakChoice, eax - mov ebx, OFFSET durakPlayerHand - mov ecx, [ebx + eax * 4] - invoke DurakRankOnTable, ecx - cmp eax, 1 - jne player_open_attack_bad - invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, durakChoice - call AddDurakAttack - jmp player_open_attack_loop -player_open_attack_bad: - invoke PrintStr, OFFSET durakBadMoveText - invoke Sleep, 650 - jmp player_open_attack_loop -player_open_attack_done: - ret -PlayerOpenAttackLoop ENDP - -; --- AIInitialThrowLoop: дурак: козырь, атака, защита, подкидывание и добор --- -AIInitialThrowLoop PROC - mov durakLoopGuard, 0 -ai_initial_throw_loop: - inc durakLoopGuard - cmp durakLoopGuard, 20 - ja ai_initial_throw_done - call FindAIThrowIn - cmp eax, 0FFFFFFFFh - je ai_initial_throw_done - invoke RemoveDurakCard, OFFSET durakAIHand, OFFSET durakAICnt, eax - call AddDurakAttack - jmp ai_initial_throw_loop -ai_initial_throw_done: - ret -AIInitialThrowLoop ENDP -; --- PlayerThrowLoop: звук, интро или покадроваÑ� анимациÑ� --- -PlayerThrowLoop PROC uses ebx ecx - mov durakLoopGuard, 0 -player_throw_loop: - inc durakLoopGuard - cmp durakLoopGuard, 30 - ja player_throw_done - call ShowDurakTable - call AIDefendAll - cmp eax, 1 - je player_throw_after_defense - invoke CollectDurakTable, OFFSET durakAIHand, OFFSET durakAICnt - invoke PrintStr, OFFSET durakAITakeText - mov durakPlayerTurn, 1 - call RefillDurakHands - call Pause - ret -player_throw_after_defense: - call ShowDurakTable - invoke PrintStr, OFFSET durakThrowAsk - call ReadUInt - cmp eax, 0 - je player_throw_done - cmp eax, 1 - jb player_throw_bad - cmp eax, durakPlayerCnt - ja player_throw_bad - cmp durakTableCnt, 6 - jae player_throw_bad - dec eax - mov durakChoice, eax - mov ebx, OFFSET durakPlayerHand - mov ecx, [ebx + eax * 4] - invoke DurakRankOnTable, ecx - cmp eax, 1 - jne player_throw_bad - invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, durakChoice - call AddDurakAttack - jmp player_throw_loop -player_throw_bad: - invoke PrintStr, OFFSET durakBadMoveText - invoke Sleep, 650 - jmp player_throw_loop -player_throw_done: - call ClearDurakTable - mov durakPlayerTurn, 0 - call RefillDurakHands - ret -PlayerThrowLoop ENDP - -; --- PlayerDefendLoop: звук, интро или покадроваÑ� анимациÑ� --- -PlayerDefendLoop PROC uses ebx ecx - mov durakLoopGuard, 0 -player_defend_loop: - inc durakLoopGuard - cmp durakLoopGuard, 30 - ja player_take_table - call DurakAllDefended - cmp eax, 1 - je player_defended_all - call ShowDurakTable - invoke PrintStr, OFFSET durakDefendAsk - call ReadUInt - cmp eax, 0 - je player_take_table - cmp eax, 1 - jb player_def_bad - cmp eax, durakPlayerCnt - ja player_def_bad - dec eax - mov durakChoice, eax - mov ebx, OFFSET durakPlayerHand - mov ecx, [ebx + eax * 4] - - call DurakTableHasDefense - cmp eax, 0 - jne player_try_beat - invoke DurakRankOnTable, ecx - cmp eax, 1 - jne player_try_beat - mov eax, durakTableCnt - cmp durakAICnt, eax - jbe player_try_beat - invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, durakChoice - call AddDurakAttack - invoke PrintStr, OFFSET durakTransferText - call Pause - call PlayerThrowLoop - ret - -player_try_beat: - call DurakFirstUnbeaten - mov ebx, eax - mov ecx, OFFSET durakPlayerHand - mov eax, durakChoice - mov ecx, [ecx + eax * 4] - invoke CanDurakBeat, durakAttackCards[ebx * 4], ecx - cmp eax, 1 - jne player_def_bad - invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, durakChoice - mov durakDefenseCards[ebx * 4], eax - jmp player_defend_loop -player_def_bad: - invoke PrintStr, OFFSET durakBadMoveText - invoke Sleep, 650 - jmp player_defend_loop -player_take_table: - invoke CollectDurakTable, OFFSET durakPlayerHand, OFFSET durakPlayerCnt - invoke PrintStr, OFFSET durakPlayerTakeText - mov durakPlayerTurn, 0 - call RefillDurakHandsAIFirst - call Pause - ret -player_defended_all: - call FindAIThrowIn - cmp eax, 0FFFFFFFFh - je player_defense_done - invoke RemoveDurakCard, OFFSET durakAIHand, OFFSET durakAICnt, eax - call AddDurakAttack - jmp player_defend_loop -player_defense_done: - invoke PrintStr, OFFSET durakPlayerDefendText - call ClearDurakTable - mov durakPlayerTurn, 1 - call RefillDurakHandsAIFirst - call Pause - ret -PlayerDefendLoop ENDP - -; --- GameDurak: дурак: козырь, атака, защита, подкидывание и добор --- -GameDurak PROC - durak_start: - call ClearView - invoke PrintTitleColor, OFFSET durakTitle - call PromptBet - call SetupDurak - -durak_round_loop: - call CheckDurakEnd - cmp eax, 1 - je durak_finish_win - cmp eax, 2 - je durak_finish_lose - cmp eax, 3 - je durak_finish_draw - inc durakSafeTurns - cmp durakSafeTurns, 300 - ja durak_finish_stuck - call ClearDurakTable - cmp durakPlayerTurn, 1 - je durak_check_player_attack - jmp durak_check_ai_attack - -durak_check_player_attack: - cmp durakPlayerCnt, 0 - jne durak_player_attack - cmp durakDeckLeft, 0 - jbe durak_round_loop - call RefillDurakHands - cmp durakPlayerCnt, 0 - jne durak_player_attack - jmp durak_finish_stuck - -durak_check_ai_attack: - cmp durakAICnt, 0 - jne durak_ai_attack - cmp durakDeckLeft, 0 - jbe durak_round_loop - call RefillDurakHandsAIFirst - cmp durakAICnt, 0 - jne durak_ai_attack - jmp durak_finish_stuck - -durak_player_attack: -player_attack_choose: - call ShowDurakTable - invoke PrintStr, OFFSET durakAttackAsk - call ReadUInt - cmp eax, 1 - jb player_attack_bad - cmp eax, durakPlayerCnt - ja player_attack_bad - dec eax - invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, eax - call AddDurakAttack - call PlayerOpenAttackLoop - call PlayerThrowLoop - jmp durak_round_loop -player_attack_bad: - invoke PrintStr, OFFSET durakBadMoveText - invoke Sleep, 650 - jmp player_attack_choose - -durak_ai_attack: - cmp durakAICnt, 0 - jne durak_ai_has_card - call RefillDurakHandsAIFirst - cmp durakAICnt, 0 - je durak_round_loop -durak_ai_has_card: - invoke RemoveDurakCard, OFFSET durakAIHand, OFFSET durakAICnt, 0 - call AddDurakAttack - call AIInitialThrowLoop - call PlayerDefendLoop - jmp durak_round_loop - -durak_finish_win: - invoke UnlockAchievement, 2000h, OFFSET achDurakWinName - call ShowDurakTable - invoke PrintStr, OFFSET durakWinText - call PayWin - jmp durak_again - -durak_finish_lose: - call ShowDurakTable - invoke PrintStr, OFFSET durakLoseText - call PayLose - jmp durak_again - -durak_finish_stuck: - call ShowDurakTable - invoke PrintStr, OFFSET durakStuckText - call PayDraw - jmp durak_again - -durak_finish_draw: - call ShowDurakTable - invoke PrintStr, OFFSET drawText - call PayDraw - -durak_again: - cmp tournamentMode, 1 - je durak_tournament_return - invoke PrintStr, OFFSET againText - call ReadKey - cmp al, 'y' - je durak_start - cmp al, 'Y' - je durak_start -durak_tournament_return: - ret -GameDurak ENDP -; --- GameClassicSlot: Ñ�лот-машины, барабаны, Ñ�имволы, выплаты и джекпоты --- -GameClassicSlot PROC -classic_slot_start: - call ClearView - invoke PrintTitleColor, OFFSET classicSlotTitle - invoke PrintStr, OFFSET classicSlotPayTableText - call PromptBet - call PlaySlotSound - invoke Sleep, 400 - invoke PrintStr, OFFSET slotPullText - mov slotWinMask, 0 - mov slotVisible, 0 - call PrintClassicSlotWindow - invoke Sleep, 1600 - - invoke FillClassicSlotColumn, 0 - mov slotVisible, 1 - call PrintClassicSlotWindow - invoke Sleep, 750 - - invoke FillClassicSlotColumn, 1 - mov slotVisible, 2 - call PrintClassicSlotWindow - invoke Sleep, 750 - - invoke FillClassicSlotColumn, 2 - mov slotVisible, 3 - call PrintClassicSlotWindow - invoke Sleep, 450 - - cmp cheatSlotJackpot, 1 - jne classic_no_forced_jackpot - mov cheatSlotJackpot, 0 - mov dword ptr slotGrid[12], 0 - mov dword ptr slotGrid[16], 0 - mov dword ptr slotGrid[20], 0 - call PrintClassicSlotWindow - invoke Sleep, 300 -classic_no_forced_jackpot: - - mov eax, slotGrid[12] - mov slotA, eax - mov eax, slotGrid[16] - mov slotB, eax - mov eax, slotGrid[20] - mov slotC, eax - - mov eax, slotA - cmp eax, slotB - jne classic_slot_check_pair_1 - mov eax, slotB - cmp eax, slotC - jne classic_slot_pair - invoke UnlockAchievement, 100h, OFFSET achClassicSlotName - call PlayJackpotSound - invoke PrintStr, OFFSET classicSlotJackpot - invoke Sleep, 650 - call PlayHakariSound - call PlayHakariDance - call PrintClassicSlotWindow - mov eax, slotA - cmp eax, 0 - je classic_slot_pay_777 - cmp eax, 2 - je classic_slot_pay_dollar - cmp eax, 1 - je classic_slot_pay_bar - cmp eax, 5 - je classic_slot_pay_aaa - invoke PaySlotMultiplier, 3 - jmp classic_ask_slot_again -classic_slot_pay_777: - invoke UnlockAchievement, 100h, OFFSET achClassicSlotName - invoke PaySlotMultiplier, 10 - jmp classic_ask_slot_again -classic_slot_pay_dollar: - invoke PaySlotMultiplier, 7 - jmp classic_ask_slot_again -classic_slot_pay_bar: - invoke PaySlotMultiplier, 5 - jmp classic_ask_slot_again -classic_slot_pay_aaa: - invoke PaySlotMultiplier, 4 - jmp classic_ask_slot_again - -classic_slot_check_pair_1: - mov eax, slotA - cmp eax, slotC - je classic_slot_pair - mov eax, slotB - cmp eax, slotC - je classic_slot_pair - invoke PrintStr, OFFSET classicSlotEmpty - call PayLose - jmp classic_ask_slot_again - -classic_slot_pair: - invoke UnlockAchievement, 100h, OFFSET achClassicSlotName - invoke PrintStr, OFFSET classicSlotPair - invoke PaySlotMultiplier, 2 - -classic_ask_slot_again: - invoke PrintStr, OFFSET againText - call ReadKey - cmp al, 'y' - je classic_slot_start - cmp al, 'Y' - je classic_slot_start - ret -GameClassicSlot ENDP -; --- ObserverDrawAI1: режим наблюдателÑ� AI vs AI --- -ObserverDrawAI1 PROC - call DrawPlayer21Hand - call CalcPlayerScore21 - ret -ObserverDrawAI1 ENDP - -; --- ObserverDrawAI2: режим наблюдателÑ� AI vs AI --- -ObserverDrawAI2 PROC - call DrawAI21Hand - call CalcAIScore21 - ret -ObserverDrawAI2 ENDP - -; --- ObserverShow21: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -ObserverShow21 PROC - call ClearView - invoke PrintTitleColor, OFFSET observer21Title - invoke PrintStr, OFFSET observerAI1CardsText - invoke PrintHandRow21, OFFSET playerHand21, playerCnt21, 1 - invoke PrintStr, OFFSET observerAI1Text - invoke PrintUInt, playerTotal - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET observerAI2CardsText - invoke PrintHandRow21, OFFSET aiHand21, aiCnt21, 1 - invoke PrintStr, OFFSET observerAI2Text - invoke PrintUInt, dealerTotal - invoke PrintStr, OFFSET nl - ret -ObserverShow21 ENDP - -; --- GameObserver21: карты, руки, очки и базоваÑ� карточнаÑ� логика --- -GameObserver21 PROC - call ClearView - invoke PrintTitleColor, OFFSET observer21Title - call ResetDeck - mov playerCnt21, 0 - mov aiCnt21, 0 - mov revealAI21, 1 - call ObserverDrawAI1 - call ObserverDrawAI1 - call ObserverDrawAI2 - call ObserverDrawAI2 -observer21_loop: - call ObserverShow21 - invoke Sleep, 750 - cmp playerTotal, 17 - jae observer21_ai2 - call ObserverDrawAI1 - jmp observer21_loop -observer21_ai2: - cmp dealerTotal, 17 - jae observer21_compare - call ObserverDrawAI2 - jmp observer21_loop -observer21_compare: - call ObserverShow21 - mov eax, playerTotal - cmp eax, 21 - ja observer21_ai1_bust - mov eax, dealerTotal - cmp eax, 21 - ja observer21_ai1_win - mov eax, playerTotal - cmp eax, dealerTotal - ja observer21_ai1_win - jb observer21_ai2_win - invoke PrintStr, OFFSET observerDrawText - jmp observer21_done -observer21_ai1_bust: - mov eax, dealerTotal - cmp eax, 21 - ja observer21_draw - jmp observer21_ai2_win -observer21_draw: - invoke PrintStr, OFFSET observerDrawText - jmp observer21_done -observer21_ai1_win: - invoke PrintStr, OFFSET observerWin1Text - jmp observer21_done -observer21_ai2_win: - invoke PrintStr, OFFSET observerWin2Text -observer21_done: - call Pause - ret -GameObserver21 ENDP - -; --- ObserverPokerEvaluate: покер: оценка комбинаций, Ñ�тавки, фолды и ИИ --- -ObserverPokerEvaluate PROC - invoke BuildPokerEvalHand, OFFSET playerHand21, OFFSET pokerPlayerEvalHand - invoke EvaluatePokerN, OFFSET pokerPlayerEvalHand, pokerEvalCount - mov pokerPlayerScore, eax - invoke BuildPokerEvalHand, OFFSET aiHand21, OFFSET pokerAIEvalHand - invoke EvaluatePokerN, OFFSET pokerAIEvalHand, pokerEvalCount - mov pokerAIScore, eax - ret -ObserverPokerEvaluate ENDP - -; --- ObserverShowPoker: покер: оценка комбинаций, Ñ�тавки, фолды и ИИ --- -ObserverShowPoker PROC - call ClearView - invoke PrintTitleColor, OFFSET observerPokerTitle - call ShowPokerTable - call ShowPokerMoney - call ObserverPokerEvaluate - invoke PrintStr, OFFSET pokerYourComboText - invoke PrintPokerHandName, pokerPlayerScore - invoke PrintStr, OFFSET pokerAIComboText - invoke PrintPokerHandName, pokerAIScore - ret -ObserverShowPoker ENDP - -; --- ObserverPokerDecision: покер: оценка комбинаций, Ñ�тавки, фолды и ИИ --- -ObserverPokerDecision PROC uses ebx edx - call ObserverPokerEvaluate - mov eax, pokerPlayerScore - cmp eax, 9 - ja observer_poker_ai2_check_fold - invoke RandomRange, 4 - cmp eax, 0 - je observer_poker_ai1_fold -observer_poker_ai2_check_fold: - mov eax, pokerAIScore - cmp eax, 9 - ja observer_poker_raise_check - invoke RandomRange, 4 - cmp eax, 0 - je observer_poker_ai2_fold -observer_poker_raise_check: - mov eax, pokerPlayerScore - cmp eax, 1000 - jb observer_poker_ai2_raise_check - invoke RandomRange, 2 - cmp eax, 0 - jne observer_poker_ai2_raise_check - invoke PrintStr, OFFSET observerAI1RaiseText - add currentBet, 500 - invoke Sleep, 450 - mov eax, pokerAIScore - cmp eax, pokerPlayerScore - jae observer_poker_call_1 - invoke RandomRange, 2 - cmp eax, 0 - je observer_poker_ai2_fold -observer_poker_call_1: - invoke PrintStr, OFFSET observerCallText -observer_poker_ai2_raise_check: - mov eax, pokerAIScore - cmp eax, 1000 - jb observer_poker_continue - invoke RandomRange, 2 - cmp eax, 0 - jne observer_poker_continue - invoke PrintStr, OFFSET observerAI2RaiseText - add currentBet, 500 - invoke Sleep, 450 - mov eax, pokerPlayerScore - cmp eax, pokerAIScore - jae observer_poker_call_2 - invoke RandomRange, 2 - cmp eax, 0 - je observer_poker_ai1_fold -observer_poker_call_2: - invoke PrintStr, OFFSET observerCallText -observer_poker_continue: - xor eax, eax - ret -observer_poker_ai1_fold: - invoke PrintStr, OFFSET observerFold1Text - mov eax, 2 - ret -observer_poker_ai2_fold: - invoke PrintStr, OFFSET observerFold2Text - mov eax, 1 - ret -ObserverPokerDecision ENDP - -; --- GameObserverPoker: покер: оценка комбинаций, Ñ�тавки, фолды и ИИ --- -GameObserverPoker PROC - call ClearView - invoke PrintTitleColor, OFFSET observerPokerTitle - call ResetDeck - call ResetPokerHands - mov revealAI21, 1 - mov currentBet, 500 - call DealPokerHands -observer_poker_stage_loop: - call ObserverShowPoker - invoke Sleep, 700 - cmp communityCnt, 5 - jae observer_poker_showdown - call ObserverPokerDecision - cmp eax, 1 - je observer_poker_ai1_wins - cmp eax, 2 - je observer_poker_ai2_wins - invoke PrintStr, OFFSET pokerNextCardText - invoke Sleep, 700 - inc communityCnt - jmp observer_poker_stage_loop -observer_poker_showdown: - call ObserverShowPoker - mov eax, pokerPlayerScore - cmp eax, pokerAIScore - ja observer_poker_ai1_wins - jb observer_poker_ai2_wins - invoke PrintStr, OFFSET observerDrawText - jmp observer_poker_done -observer_poker_ai1_wins: - invoke PrintStr, OFFSET observerWin1Text - jmp observer_poker_done -observer_poker_ai2_wins: - invoke PrintStr, OFFSET observerWin2Text -observer_poker_done: - call Pause - ret -GameObserverPoker ENDP - -; --- FindPlayerDurakDefense: аккаунты, файлы Ñ�охранений и загрузка профилÑ� --- -FindPlayerDurakDefense PROC uses ebx ecx, tableIndex:DWORD - mov rowIndex, 0 -find_player_defense_loop: - mov eax, rowIndex - cmp eax, durakPlayerCnt - jae find_player_defense_no - mov ebx, OFFSET durakPlayerHand - mov ecx, [ebx + eax * 4] - mov ebx, tableIndex - invoke CanDurakBeat, durakAttackCards[ebx * 4], ecx - cmp eax, 1 - je find_player_defense_yes - inc rowIndex - jmp find_player_defense_loop -find_player_defense_yes: - mov eax, rowIndex - ret -find_player_defense_no: - mov eax, 0FFFFFFFFh - ret -FindPlayerDurakDefense ENDP - -; --- PlayerAIDefendAll: звук, интро или покадроваÑ� анимациÑ� --- -PlayerAIDefendAll PROC uses ebx -player_ai_defend_loop: - call DurakFirstUnbeaten - cmp eax, 0FFFFFFFFh - je player_ai_defend_success - mov ebx, eax - invoke FindPlayerDurakDefense, ebx - cmp eax, 0FFFFFFFFh - je player_ai_defend_fail - invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, eax - mov durakDefenseCards[ebx * 4], eax - jmp player_ai_defend_loop -player_ai_defend_success: - mov eax, 1 - ret -player_ai_defend_fail: - xor eax, eax - ret -PlayerAIDefendAll ENDP - -; --- FindPlayerThrowIn: аккаунты, файлы Ñ�охранений и загрузка профилÑ� --- -FindPlayerThrowIn PROC uses ebx ecx - cmp durakTableCnt, 6 - jae player_ai_throw_none - mov eax, durakTableCnt - cmp eax, durakAICnt - jae player_ai_throw_none - mov rowIndex, 0 -player_ai_throw_loop: - mov eax, rowIndex - cmp eax, durakPlayerCnt - jae player_ai_throw_none - mov ebx, OFFSET durakPlayerHand - mov ecx, [ebx + eax * 4] - invoke DurakRankOnTable, ecx - cmp eax, 1 - je player_ai_throw_found - inc rowIndex - jmp player_ai_throw_loop -player_ai_throw_found: - mov eax, rowIndex - ret -player_ai_throw_none: - mov eax, 0FFFFFFFFh - ret -FindPlayerThrowIn ENDP - -; --- PlayerAIInitialThrowLoop: звук, интро или покадроваÑ� анимациÑ� --- -PlayerAIInitialThrowLoop PROC -player_ai_initial_throw_loop: - call FindPlayerThrowIn - cmp eax, 0FFFFFFFFh - je player_ai_initial_throw_done - invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, eax - call AddDurakAttack - jmp player_ai_initial_throw_loop -player_ai_initial_throw_done: - ret -PlayerAIInitialThrowLoop ENDP - -; --- ShowDurakObserverTable: дурак: козырь, атака, защита, подкидывание и добор --- -ShowDurakObserverTable PROC - call ClearView - invoke PrintTitleColor, OFFSET observerDurakTitle - invoke PrintStr, OFFSET durakDeckVisualText - invoke PrintDurakCardName, durakTrumpCard - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET durakDeckText - invoke PrintUInt, durakDeckLeft - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET observerAI1CardsText - invoke PrintHandRow21, OFFSET durakPlayerHand, durakPlayerCnt, 1 - call PrintDurakTable - invoke PrintStr, OFFSET observerAI2CardsText - invoke PrintHandRow21, OFFSET durakAIHand, durakAICnt, 1 - ret -ShowDurakObserverTable ENDP - -; --- GameObserverDurak: дурак: козырь, атака, защита, подкидывание и добор --- -GameObserverDurak PROC - call SetupDurak - mov pokerReplaceIndex, 0 -observer_durak_loop: - inc pokerReplaceIndex - cmp pokerReplaceIndex, 32 - ja observer_durak_draw - call CheckDurakEnd - cmp eax, 1 - je observer_durak_ai1_win - cmp eax, 2 - je observer_durak_ai2_win - cmp eax, 3 - je observer_durak_draw - call ClearDurakTable - cmp durakPlayerTurn, 1 - je observer_durak_ai1_attack - jmp observer_durak_ai2_attack -observer_durak_ai1_attack: - cmp durakPlayerCnt, 0 - je observer_durak_ai1_win - invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, 0 - call AddDurakAttack - call PlayerAIInitialThrowLoop - call ShowDurakObserverTable - invoke Sleep, 750 - call AIDefendAll - cmp eax, 1 - je observer_durak_ai2_defended - invoke CollectDurakTable, OFFSET durakAIHand, OFFSET durakAICnt - invoke PrintStr, OFFSET durakAITakeText - mov durakPlayerTurn, 1 - call RefillDurakHands - invoke Sleep, 850 - jmp observer_durak_loop -observer_durak_ai2_defended: - call ShowDurakObserverTable - invoke Sleep, 750 - call ClearDurakTable - mov durakPlayerTurn, 0 - call RefillDurakHands - jmp observer_durak_loop -observer_durak_ai2_attack: - cmp durakAICnt, 0 - je observer_durak_ai2_win - invoke RemoveDurakCard, OFFSET durakAIHand, OFFSET durakAICnt, 0 - call AddDurakAttack - call AIInitialThrowLoop - call ShowDurakObserverTable - invoke Sleep, 750 - call PlayerAIDefendAll - cmp eax, 1 - je observer_durak_ai1_defended - invoke CollectDurakTable, OFFSET durakPlayerHand, OFFSET durakPlayerCnt - invoke PrintStr, OFFSET durakPlayerTakeText - mov durakPlayerTurn, 0 - call RefillDurakHandsAIFirst - invoke Sleep, 850 - jmp observer_durak_loop -observer_durak_ai1_defended: - call ShowDurakObserverTable - invoke Sleep, 750 - call ClearDurakTable - mov durakPlayerTurn, 1 - call RefillDurakHandsAIFirst - jmp observer_durak_loop -observer_durak_ai1_win: - call ShowDurakObserverTable - invoke PrintStr, OFFSET observerWin1Text - jmp observer_durak_done -observer_durak_ai2_win: - call ShowDurakObserverTable - invoke PrintStr, OFFSET observerWin2Text - jmp observer_durak_done -observer_durak_draw: - call ShowDurakObserverTable - invoke PrintStr, OFFSET observerDrawText -observer_durak_done: - call Pause - ret -GameObserverDurak ENDP - -; --- GameObserverRoulette: руÑ�Ñ�каÑ� рулетка или казино-рулетка --- -GameObserverRoulette PROC - call ClearView - invoke PrintTitleColor, OFFSET observerRRTitle - call PlayRouletteSpinSound - call SetupRoulette - call AnimateRouletteSpin -observer_rr_loop: - call ShowRouletteStatus - cmp rrTurn, 0 - je observer_rr_ai1_turn - invoke PrintStr, OFFSET rrAITurnText - invoke Sleep, 850 - call RouletteChamberLoaded - cmp eax, 1 - je observer_rr_ai2_dead - call PlayRouletteDrySound - invoke PrintStr, OFFSET rrClickText - invoke Sleep, 750 - call AdvanceRouletteChamber - mov rrTurn, 0 - jmp observer_rr_loop -observer_rr_ai1_turn: - invoke PrintStr, OFFSET rrPlayerTurnText - invoke Sleep, 850 - call RouletteChamberLoaded - cmp eax, 1 - je observer_rr_ai1_dead - call PlayRouletteDrySound - invoke PrintStr, OFFSET rrClickText - invoke Sleep, 750 - call AdvanceRouletteChamber - mov rrTurn, 1 - jmp observer_rr_loop -observer_rr_ai1_dead: - call PrintBang - invoke PrintStr, OFFSET observerShotAI1Text - jmp observer_rr_done -observer_rr_ai2_dead: - call PrintBang - invoke PrintStr, OFFSET observerShotAI2Text -observer_rr_done: - call Pause - ret -GameObserverRoulette ENDP - -; --- GameObserver: режим наблюдателÑ� AI vs AI --- -GameObserver PROC -observer_menu_loop: - call ClearView - invoke PrintTitleColor, OFFSET observerTitle - invoke PrintStr, OFFSET observerMenuText - call ReadUInt - cmp eax, 0 - je observer_exit - cmp eax, 1 - je observer_run_rr - cmp eax, 2 - je observer_run_21 - cmp eax, 3 - je observer_run_poker - cmp eax, 4 - je observer_run_durak - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp observer_menu_loop -observer_run_rr: - invoke UnlockAchievement, 10000h, OFFSET achObserverName - call GameObserverRoulette - jmp observer_menu_loop -observer_run_21: - mov currentGameId, 1 - invoke UnlockAchievement, 10000h, OFFSET achObserverName - call GameObserver21 - jmp observer_menu_loop -observer_run_poker: - mov currentGameId, 2 - invoke UnlockAchievement, 10000h, OFFSET achObserverName - call GameObserverPoker - jmp observer_menu_loop -observer_run_durak: - mov currentGameId, 10 - invoke UnlockAchievement, 10000h, OFFSET achObserverName - call GameObserverDurak - jmp observer_menu_loop -observer_exit: - ret -GameObserver ENDP - -; --- PrintShopBackName: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintShopBackName PROC - mov eax, shopBackStyle - cmp eax, 1 - je print_shop_back_blue - cmp eax, 2 - je print_shop_back_red - cmp eax, 3 - je print_shop_back_gold - cmp eax, 4 - je print_shop_back_skull - cmp eax, 5 - je print_shop_back_clover - cmp eax, 6 - je print_shop_back_arcane - cmp eax, 7 - je print_shop_back_noir - cmp eax, 8 - je print_shop_back_diamond - cmp eax, 9 - je print_shop_back_rider - cmp eax, 10 - je print_shop_back_bee - cmp eax, 11 - je print_shop_back_fan - cmp eax, 12 - je print_shop_back_web - invoke PrintStr, OFFSET shopBackGray - ret -print_shop_back_blue: - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET shopBackBlue - call ResetColor - ret -print_shop_back_red: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET shopBackRed - call ResetColor - ret -print_shop_back_gold: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET shopBackGold - call ResetColor - ret -print_shop_back_skull: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET shopBackSkull - call ResetColor - ret -print_shop_back_clover: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET shopBackClover - call ResetColor - ret -print_shop_back_arcane: - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET shopBackArcane - call ResetColor - ret -print_shop_back_noir: - invoke SetColor, COLOR_CARD - invoke PrintStr, OFFSET shopBackNoir - call ResetColor - ret -print_shop_back_diamond: - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET shopBackDiamond - call ResetColor - ret -print_shop_back_rider: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET shopBackRider - call ResetColor - ret -print_shop_back_bee: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET shopBackBee - call ResetColor - ret -print_shop_back_fan: - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET shopBackFan - call ResetColor - ret -print_shop_back_web: - invoke SetColor, COLOR_CARD - invoke PrintStr, OFFSET shopBackWeb - call ResetColor - ret -PrintShopBackName ENDP - -; --- PrintShopCharmName: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintShopCharmName PROC - mov eax, shopCharmLevel - cmp eax, 1 - je print_shop_charm_clover - cmp eax, 2 - je print_shop_charm_bell - cmp eax, 3 - je print_shop_charm_diamond - cmp eax, 4 - je print_shop_charm_skull - cmp eax, 5 - je print_shop_charm_web - cmp eax, 6 - je print_shop_charm_bee - cmp eax, 7 - je print_shop_charm_moon - cmp eax, 8 - je print_shop_charm_crown - cmp eax, 9 - je print_shop_charm_mirror - cmp eax, 10 - je print_shop_charm_dice - cmp eax, 11 - je print_shop_charm_blood - cmp eax, 12 - je print_shop_charm_hourglass - cmp eax, 13 - je print_shop_charm_horseshoe - cmp eax, 14 - je print_shop_charm_joker - cmp eax, 15 - je print_shop_charm_phoenix - cmp eax, 16 - je print_shop_charm_compass - cmp eax, 17 - je print_shop_charm_tooth - cmp eax, 18 - je print_shop_charm_eye - cmp eax, 19 - je print_shop_charm_key - cmp eax, 20 - je print_shop_charm_candle - cmp eax, 21 - je print_shop_charm_chip - cmp eax, 22 - je print_shop_charm_snake - cmp eax, 23 - je print_shop_charm_ace - cmp eax, 24 - je print_shop_charm_devil - invoke PrintStr, OFFSET shopCharmNone - ret -print_shop_charm_clover: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET shopCharmClover - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_bell: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET shopCharmBell - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_diamond: - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET shopCharmDiamond - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_skull: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET shopCharmSkull - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_web: - invoke SetColor, COLOR_CARD - invoke PrintStr, OFFSET shopCharmWeb - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_bee: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET shopCharmBee - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_moon: - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET shopCharmMoon - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_crown: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET shopCharmCrown - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_mirror: - invoke SetColor, COLOR_CARD - invoke PrintStr, OFFSET shopCharmMirror - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_dice: - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET shopCharmDice - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_blood: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET shopCharmBlood - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_hourglass: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET shopCharmHourglass - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_horseshoe: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET shopCharmHorseshoe - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_joker: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET shopCharmJoker - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_phoenix: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET shopCharmPhoenix - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_compass: - invoke SetColor, COLOR_CARD - invoke PrintStr, OFFSET shopCharmCompass - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_tooth: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET shopCharmTooth - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_eye: - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET shopCharmEye - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_key: - invoke SetColor, COLOR_CARD - invoke PrintStr, OFFSET shopCharmKey - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_candle: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET shopCharmCandle - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_chip: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET shopCharmChip - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_snake: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET shopCharmSnake - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_ace: - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET shopCharmAce - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_devil: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET shopCharmDevil - call ResetColor -print_shop_charm_uses: - invoke PrintStr, OFFSET shopCharmUsesText - invoke PrintUInt, shopCharmUses - invoke PrintStr, OFFSET nl - ret -PrintShopCharmName ENDP - -; --- PrintShopStatus: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintShopStatus PROC - call PrintBank - invoke PrintStr, OFFSET shopBackText - call PrintShopBackName - invoke PrintStr, OFFSET shopCharmText - call PrintShopCharmName - invoke PrintStr, OFFSET nl - ret -PrintShopStatus ENDP - -; --- ShopBuyBack: магазин рубашек, талиÑ�манов и покупок --- -ShopBuyBack PROC uses eax ebx, style:DWORD, cost:DWORD, maskValue:DWORD - mov eax, shopBackOwned - mov ebx, maskValue - test eax, ebx - jne shop_back_already_owned - - mov eax, cost - cmp bankroll, eax - jae shop_back_buy - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET tooBigBetText - call ResetColor - ret -shop_back_buy: - sub bankroll, eax - mov eax, shopBackOwned - or eax, ebx - mov shopBackOwned, eax - mov eax, style - mov shopBackStyle, eax - call SaveGame - invoke UnlockAchievement, 10h, OFFSET achShopperName - mov eax, shopBackOwned - and eax, 1FFFh - cmp eax, 1FFFh - jne shop_back_collector_skip - invoke UnlockAchievement, 4000h, OFFSET achBackCollectorName -shop_back_collector_skip: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET shopBoughtText - call ResetColor - call PrintBank - call CheckBankrupt - ret -shop_back_already_owned: - mov eax, style - mov shopBackStyle, eax - call SaveGame - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET shopSelectedText - call ResetColor - ret -ShopBuyBack ENDP - -; --- ShopBuyCharm: покупка талиÑ�мана Ñ� разными зарÑ�дами --- -ShopBuyCharm PROC uses eax, charmLevel:DWORD, cost:DWORD - mov eax, cost - cmp bankroll, eax - jae shop_charm_buy - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET tooBigBetText - call ResetColor - ret -shop_charm_buy: - sub bankroll, eax - mov eax, charmLevel - mov shopCharmLevel, eax - cmp eax, 5 - je shop_charm_one_use - cmp eax, 11 - je shop_charm_one_use - cmp eax, 14 - je shop_charm_one_use - cmp eax, 18 - je shop_charm_one_use - cmp eax, 20 - je shop_charm_one_use - cmp eax, 24 - je shop_charm_one_use - cmp eax, 4 - je shop_charm_two_uses - cmp eax, 8 - je shop_charm_two_uses - cmp eax, 12 - je shop_charm_two_uses - cmp eax, 15 - je shop_charm_two_uses - cmp eax, 22 - je shop_charm_two_uses - cmp eax, 7 - je shop_charm_four_uses - cmp eax, 9 - je shop_charm_four_uses - cmp eax, 21 - je shop_charm_four_uses - cmp eax, 6 - je shop_charm_five_uses - cmp eax, 17 - je shop_charm_five_uses - cmp eax, 23 - je shop_charm_five_uses - cmp eax, 10 - je shop_charm_six_uses - cmp eax, 19 - je shop_charm_six_uses - cmp eax, 13 - je shop_charm_eight_uses - mov shopCharmUses, 3 - jmp shop_charm_store -shop_charm_one_use: - mov shopCharmUses, 1 - jmp shop_charm_store -shop_charm_two_uses: - mov shopCharmUses, 2 - jmp shop_charm_store -shop_charm_four_uses: - mov shopCharmUses, 4 - jmp shop_charm_store -shop_charm_five_uses: - mov shopCharmUses, 5 - jmp shop_charm_store -shop_charm_six_uses: - mov shopCharmUses, 6 - jmp shop_charm_store -shop_charm_eight_uses: - mov shopCharmUses, 8 -shop_charm_store: - call SaveGame - invoke UnlockAchievement, 10h, OFFSET achShopperName - invoke UnlockAchievement, 8000h, OFFSET achCharmBuyerName - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET shopBoughtText - call ResetColor - call PrintBank - call CheckBankrupt - ret -ShopBuyCharm ENDP - -; --- ShowBestiaryPage: карточка талиÑ�мана в беÑ�тиарии --- -ShowBestiaryPage PROC artPtr:DWORD, infoPtr:DWORD, colorValue:DWORD - call ClearView - invoke SetColor, colorValue - invoke PrintStr, artPtr - call ResetColor - invoke PrintStr, infoPtr - invoke PrintStr, OFFSET bestiaryBackText - call ReadKey - ret -ShowBestiaryPage ENDP - -; --- GameCharmBestiary: Ñ�нциклопедиÑ� талиÑ�манов Ñ� ASCII-артами --- -GameCharmBestiary PROC -bestiary_loop: - call ClearView - invoke PrintTitleColor, OFFSET bestiaryTitle - invoke PrintStr, OFFSET bestiaryMenuText - call ReadUInt - cmp eax, 0 - je bestiary_exit - cmp eax, 1 - je bestiary_clover - cmp eax, 2 - je bestiary_bell - cmp eax, 3 - je bestiary_diamond - cmp eax, 4 - je bestiary_skull - cmp eax, 5 - je bestiary_web - cmp eax, 6 - je bestiary_bee - cmp eax, 7 - je bestiary_moon - cmp eax, 8 - je bestiary_crown - cmp eax, 9 - je bestiary_mirror - cmp eax, 10 - je bestiary_dice - cmp eax, 11 - je bestiary_blood - cmp eax, 12 - je bestiary_hourglass - cmp eax, 13 - je bestiary_horseshoe - cmp eax, 14 - je bestiary_joker - cmp eax, 15 - je bestiary_phoenix - cmp eax, 16 - je bestiary_compass - cmp eax, 17 - je bestiary_tooth - cmp eax, 18 - je bestiary_eye - cmp eax, 19 - je bestiary_key - cmp eax, 20 - je bestiary_candle - cmp eax, 21 - je bestiary_chip - cmp eax, 22 - je bestiary_snake - cmp eax, 23 - je bestiary_ace - cmp eax, 24 - je bestiary_devil - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp bestiary_loop -bestiary_clover: - invoke ShowBestiaryPage, OFFSET bestiaryCloverArt, OFFSET bestiaryCloverInfo, COLOR_MONEY - jmp bestiary_loop -bestiary_bell: - invoke ShowBestiaryPage, OFFSET bestiaryBellArt, OFFSET bestiaryBellInfo, COLOR_WARN - jmp bestiary_loop -bestiary_diamond: - invoke ShowBestiaryPage, OFFSET bestiaryDiamondArt, OFFSET bestiaryDiamondInfo, COLOR_TITLE - jmp bestiary_loop -bestiary_skull: - invoke ShowBestiaryPage, OFFSET bestiarySkullArt, OFFSET bestiarySkullInfo, COLOR_BAD - jmp bestiary_loop -bestiary_web: - invoke ShowBestiaryPage, OFFSET bestiaryWebArt, OFFSET bestiaryWebInfo, COLOR_CARD - jmp bestiary_loop -bestiary_bee: - invoke ShowBestiaryPage, OFFSET bestiaryBeeArt, OFFSET bestiaryBeeInfo, COLOR_WARN - jmp bestiary_loop -bestiary_moon: - invoke ShowBestiaryPage, OFFSET bestiaryMoonArt, OFFSET bestiaryMoonInfo, COLOR_TITLE - jmp bestiary_loop -bestiary_crown: - invoke ShowBestiaryPage, OFFSET bestiaryCrownArt, OFFSET bestiaryCrownInfo, COLOR_WARN - jmp bestiary_loop -bestiary_mirror: - invoke ShowBestiaryPage, OFFSET bestiaryMirrorArt, OFFSET bestiaryMirrorInfo, COLOR_CARD - jmp bestiary_loop -bestiary_dice: - invoke ShowBestiaryPage, OFFSET bestiaryDiceArt, OFFSET bestiaryDiceInfo, COLOR_TITLE - jmp bestiary_loop -bestiary_blood: - invoke ShowBestiaryPage, OFFSET bestiaryBloodArt, OFFSET bestiaryBloodInfo, COLOR_BAD - jmp bestiary_loop -bestiary_hourglass: - invoke ShowBestiaryPage, OFFSET bestiaryHourglassArt, OFFSET bestiaryHourglassInfo, COLOR_WARN - jmp bestiary_loop -bestiary_horseshoe: - invoke ShowBestiaryPage, OFFSET bestiaryHorseshoeArt, OFFSET bestiaryHorseshoeInfo, COLOR_MONEY - jmp bestiary_loop -bestiary_joker: - invoke ShowBestiaryPage, OFFSET bestiaryJokerArt, OFFSET bestiaryJokerInfo, COLOR_BAD - jmp bestiary_loop -bestiary_phoenix: - invoke ShowBestiaryPage, OFFSET bestiaryPhoenixArt, OFFSET bestiaryPhoenixInfo, COLOR_WARN - jmp bestiary_loop -bestiary_compass: - invoke ShowBestiaryPage, OFFSET bestiaryCompassArt, OFFSET bestiaryCompassInfo, COLOR_CARD - jmp bestiary_loop -bestiary_tooth: - invoke ShowBestiaryPage, OFFSET bestiaryToothArt, OFFSET bestiaryToothInfo, COLOR_WARN - jmp bestiary_loop -bestiary_eye: - invoke ShowBestiaryPage, OFFSET bestiaryEyeArt, OFFSET bestiaryEyeInfo, COLOR_TITLE - jmp bestiary_loop -bestiary_key: - invoke ShowBestiaryPage, OFFSET bestiaryKeyArt, OFFSET bestiaryKeyInfo, COLOR_CARD - jmp bestiary_loop -bestiary_candle: - invoke ShowBestiaryPage, OFFSET bestiaryCandleArt, OFFSET bestiaryCandleInfo, COLOR_BAD - jmp bestiary_loop -bestiary_chip: - invoke ShowBestiaryPage, OFFSET bestiaryChipArt, OFFSET bestiaryChipInfo, COLOR_MONEY - jmp bestiary_loop -bestiary_snake: - invoke ShowBestiaryPage, OFFSET bestiarySnakeArt, OFFSET bestiarySnakeInfo, COLOR_MONEY - jmp bestiary_loop -bestiary_ace: - invoke ShowBestiaryPage, OFFSET bestiaryAceArt, OFFSET bestiaryAceInfo, COLOR_TITLE - jmp bestiary_loop -bestiary_devil: - invoke ShowBestiaryPage, OFFSET bestiaryDevilArt, OFFSET bestiaryDevilInfo, COLOR_BAD - jmp bestiary_loop -bestiary_exit: - ret -GameCharmBestiary ENDP - -; --- GameShop: магазин рубашек, талиÑ�манов и покупок --- -GameShop PROC -shop_loop: - call ClearView - invoke PrintTitleColor, OFFSET shopTitle - call PrintShopStatus - invoke PrintStr, OFFSET shopMainMenuText - call ReadUInt - cmp eax, 0 - je shop_exit - cmp eax, 1 - je shop_backs_menu - cmp eax, 2 - je shop_charms_menu - cmp eax, 3 - je shop_bestiary_menu - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp shop_loop - -shop_bestiary_menu: - call GameCharmBestiary - jmp shop_loop - -shop_backs_menu: - call ClearView - invoke PrintTitleColor, OFFSET shopBackTitle - call PrintShopStatus - invoke PrintStr, OFFSET shopBackMenuText - call ReadUInt - cmp eax, 0 - je shop_loop - cmp eax, 1 - je shop_blue - cmp eax, 2 - je shop_red - cmp eax, 3 - je shop_gold - cmp eax, 4 - je shop_skull - cmp eax, 5 - je shop_clover_back - cmp eax, 6 - je shop_arcane - cmp eax, 7 - je shop_noir - cmp eax, 8 - je shop_diamond_back - cmp eax, 9 - je shop_rider - cmp eax, 10 - je shop_bee - cmp eax, 11 - je shop_fan - cmp eax, 12 - je shop_web - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp shop_backs_menu - -shop_charms_menu: - call ClearView - invoke PrintTitleColor, OFFSET shopCharmTitle - call PrintShopStatus - invoke PrintStr, OFFSET shopCharmMenuText - call ReadUInt - cmp eax, 0 - je shop_loop - cmp eax, 1 - je buy_charm_clover - cmp eax, 2 - je buy_charm_bell - cmp eax, 3 - je buy_charm_diamond - cmp eax, 4 - je buy_charm_skull - cmp eax, 5 - je buy_charm_web - cmp eax, 6 - je buy_charm_bee_item - cmp eax, 7 - je buy_charm_moon - cmp eax, 8 - je buy_charm_crown - cmp eax, 9 - je buy_charm_mirror - cmp eax, 10 - je buy_charm_dice - cmp eax, 11 - je buy_charm_blood - cmp eax, 12 - je buy_charm_hourglass - cmp eax, 13 - je buy_charm_horseshoe - cmp eax, 14 - je buy_charm_joker - cmp eax, 15 - je buy_charm_phoenix - cmp eax, 16 - je buy_charm_compass - cmp eax, 17 - je buy_charm_tooth - cmp eax, 18 - je buy_charm_eye - cmp eax, 19 - je buy_charm_key - cmp eax, 20 - je buy_charm_candle - cmp eax, 21 - je buy_charm_chip - cmp eax, 22 - je buy_charm_snake - cmp eax, 23 - je buy_charm_ace - cmp eax, 24 - je buy_charm_devil - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp shop_charms_menu - -shop_blue: - invoke ShopBuyBack, 1, 3000, 2 - call Pause - jmp shop_backs_menu -shop_red: - invoke ShopBuyBack, 2, 3000, 4 - call Pause - jmp shop_backs_menu -shop_gold: - invoke ShopBuyBack, 3, 10000, 8 - call Pause - jmp shop_backs_menu -shop_skull: - invoke ShopBuyBack, 4, 12000, 10h - call Pause - jmp shop_backs_menu -shop_clover_back: - invoke ShopBuyBack, 5, 15000, 20h - call Pause - jmp shop_backs_menu -shop_arcane: - invoke ShopBuyBack, 6, 17000, 40h - call Pause - jmp shop_backs_menu -shop_noir: - invoke ShopBuyBack, 7, 18000, 80h - call Pause - jmp shop_backs_menu -shop_diamond_back: - invoke ShopBuyBack, 8, 20000, 100h - call Pause - jmp shop_backs_menu -shop_rider: - invoke ShopBuyBack, 9, 22000, 200h - call Pause - jmp shop_backs_menu -shop_bee: - invoke ShopBuyBack, 10, 22000, 400h - call Pause - jmp shop_backs_menu -shop_fan: - invoke ShopBuyBack, 11, 23000, 800h - call Pause - jmp shop_backs_menu -shop_web: - invoke ShopBuyBack, 12, 24000, 1000h - call Pause - jmp shop_backs_menu - -buy_charm_clover: - invoke ShopBuyCharm, 1, 12000 - call Pause - jmp shop_charms_menu -buy_charm_bell: - invoke ShopBuyCharm, 2, 18000 - call Pause - jmp shop_charms_menu -buy_charm_diamond: - invoke ShopBuyCharm, 3, 25000 - call Pause - jmp shop_charms_menu -buy_charm_skull: - invoke ShopBuyCharm, 4, 32000 - call Pause - jmp shop_charms_menu -buy_charm_web: - invoke ShopBuyCharm, 5, 40000 - call Pause - jmp shop_charms_menu -buy_charm_bee_item: - invoke ShopBuyCharm, 6, 30000 - call Pause - jmp shop_charms_menu -buy_charm_moon: - invoke ShopBuyCharm, 7, 36000 - call Pause - jmp shop_charms_menu -buy_charm_crown: - invoke ShopBuyCharm, 8, 52000 - call Pause - jmp shop_charms_menu -buy_charm_mirror: - invoke ShopBuyCharm, 9, 42000 - call Pause - jmp shop_charms_menu -buy_charm_dice: - invoke ShopBuyCharm, 10, 35000 - call Pause - jmp shop_charms_menu -buy_charm_blood: - invoke ShopBuyCharm, 11, 65000 - call Pause - jmp shop_charms_menu -buy_charm_hourglass: - invoke ShopBuyCharm, 12, 48000 - call Pause - jmp shop_charms_menu -buy_charm_horseshoe: - invoke ShopBuyCharm, 13, 39000 - call Pause - jmp shop_charms_menu -buy_charm_joker: - invoke ShopBuyCharm, 14, 70000 - call Pause - jmp shop_charms_menu -buy_charm_phoenix: - invoke ShopBuyCharm, 15, 56000 - call Pause - jmp shop_charms_menu -buy_charm_compass: - invoke ShopBuyCharm, 16, 44000 - call Pause - jmp shop_charms_menu -buy_charm_tooth: - invoke ShopBuyCharm, 17, 47000 - call Pause - jmp shop_charms_menu -buy_charm_eye: - invoke ShopBuyCharm, 18, 60000 - call Pause - jmp shop_charms_menu -buy_charm_key: - invoke ShopBuyCharm, 19, 41000 - call Pause - jmp shop_charms_menu -buy_charm_candle: - invoke ShopBuyCharm, 20, 76000 - call Pause - jmp shop_charms_menu -buy_charm_chip: - invoke ShopBuyCharm, 21, 50000 - call Pause - jmp shop_charms_menu -buy_charm_snake: - invoke ShopBuyCharm, 22, 62000 - call Pause - jmp shop_charms_menu -buy_charm_ace: - invoke ShopBuyCharm, 23, 53000 - call Pause - jmp shop_charms_menu -buy_charm_devil: - invoke ShopBuyCharm, 24, 100000 - call Pause - jmp shop_charms_menu -shop_exit: - ret -GameShop ENDP - - -; --- CopyName: Ñ�лужебный блок игровой логики --- -CopyName PROC uses eax ecx esi edi, pDst:DWORD, pSrc:DWORD - mov edi, pDst - mov esi, pSrc - mov ecx, 63 -copy_name_loop: - mov al, [esi] - cmp al, '.' - je copy_name_stop - mov [edi], al - cmp al, 0 - je copy_name_done - inc esi - inc edi - loop copy_name_loop -copy_name_stop: - mov byte ptr [edi], 0 -copy_name_done: - ret -CopyName ENDP - -; --- ClearLeaderboards: Ñ�татиÑ�тика, доÑ�тижениÑ� и таблицы лидеров --- -ClearLeaderboards PROC uses eax ecx edi - mov leaderBestBank, 0 - mov leaderBestWins, 0 - mov leaderBestLosses, 0 - mov leaderValidCount, 0 - mov ecx, 22 - mov edi, OFFSET leaderBestGameWins -clear_leader_counts: - mov dword ptr [edi], 0 - add edi, 4 - loop clear_leader_counts - mov ecx, 1600 - mov edi, OFFSET leaderBestBankName -clear_leader_names: - mov byte ptr [edi], 0 - inc edi - loop clear_leader_names - ret -ClearLeaderboards ENDP - -; --- LeaderboardUpdateGame: Ñ�татиÑ�тика, доÑ�тижениÑ� и таблицы лидеров --- -LeaderboardUpdateGame PROC uses eax ebx edx - mov ebx, rowIndex - mov eax, DWORD PTR [saveBuffer+104+ebx*4] - cmp eax, leaderBestGameWins[ebx*4] - jbe leaderboard_check_losses - mov leaderBestGameWins[ebx*4], eax - mov edx, ebx - shl edx, 6 - add edx, OFFSET leaderBestGameWinNames - invoke CopyName, edx, leaderAccountPtr -leaderboard_check_losses: - mov eax, DWORD PTR [saveBuffer+148+ebx*4] - cmp eax, leaderBestGameLosses[ebx*4] - jbe leaderboard_game_done - mov leaderBestGameLosses[ebx*4], eax - mov edx, ebx - shl edx, 6 - add edx, OFFSET leaderBestGameLossNames - invoke CopyName, edx, leaderAccountPtr -leaderboard_game_done: - ret -LeaderboardUpdateGame ENDP - -; --- LeaderboardReadAccount: аккаунты, файлы Ñ�охранений и загрузка профилÑ� --- -LeaderboardReadAccount PROC uses eax - call BuildLeaderSavePath - invoke CreateFileA, OFFSET leaderSavePath, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 - cmp eax, INVALID_HANDLE_VALUE - jne leaderboard_file_opened - cmp appDataReady, 1 - jne leaderboard_read_done - invoke CreateFileA, leaderAccountPtr, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 - cmp eax, INVALID_HANDLE_VALUE - je leaderboard_read_done -leaderboard_file_opened: - mov saveHandle, eax - invoke ReadFile, saveHandle, ADDR saveBuffer, SAVE_FILE_SIZE, ADDR charsRead, 0 - invoke CloseHandle, saveHandle - cmp charsRead, 32 - jb leaderboard_read_done - mov eax, DWORD PTR [saveBuffer] - cmp eax, SAVE_MAGIC - jne leaderboard_read_done - cmp charsRead, SAVE_FILE_SIZE - jb leaderboard_signature_ok - mov edx, DWORD PTR [saveBuffer+SAVE_SIGN_SIZE] - call CalcSaveSignature - cmp eax, edx - jne leaderboard_read_done -leaderboard_signature_ok: - inc leaderValidCount - mov eax, DWORD PTR [saveBuffer+4] - cmp eax, leaderBestBank - jbe leaderboard_check_total_wins - mov leaderBestBank, eax - invoke CopyName, OFFSET leaderBestBankName, leaderAccountPtr -leaderboard_check_total_wins: - mov eax, DWORD PTR [saveBuffer+12] - cmp eax, leaderBestWins - jbe leaderboard_check_total_losses - mov leaderBestWins, eax - invoke CopyName, OFFSET leaderBestWinsName, leaderAccountPtr -leaderboard_check_total_losses: - mov eax, DWORD PTR [saveBuffer+16] - cmp eax, leaderBestLosses - jbe leaderboard_check_games - mov leaderBestLosses, eax - invoke CopyName, OFFSET leaderBestLossName, leaderAccountPtr -leaderboard_check_games: - cmp charsRead, 236 - jb leaderboard_read_done - mov rowIndex, 0 -leaderboard_game_loop: - cmp rowIndex, 11 - jae leaderboard_read_done - call LeaderboardUpdateGame - inc rowIndex - jmp leaderboard_game_loop -leaderboard_read_done: - ret -LeaderboardReadAccount ENDP - -; --- BuildLeaderboards: Ñ�татиÑ�тика, доÑ�тижениÑ� и таблицы лидеров --- -BuildLeaderboards PROC uses eax - call ClearLeaderboards - call CollectAccounts - mov leaderScanIndex, 0 -leaderboard_account_loop: - mov eax, leaderScanIndex - cmp eax, accountCount - jae leaderboard_build_done - shl eax, 6 - add eax, OFFSET accountList - mov leaderAccountPtr, eax - call LeaderboardReadAccount - inc leaderScanIndex - jmp leaderboard_account_loop -leaderboard_build_done: - ret -BuildLeaderboards ENDP - -; --- PrintLeaderPair: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintLeaderPair PROC uses eax, pName:DWORD, value:DWORD - mov eax, value - cmp eax, 0 - jne print_leader_pair_value - invoke PrintStr, OFFSET leaderDashText - ret -print_leader_pair_value: - invoke PrintStr, pName - invoke PrintStr, OFFSET leaderOpenText - invoke PrintUInt, value - invoke PrintStr, OFFSET leaderCloseText - ret -PrintLeaderPair ENDP - -; --- PrintLeaderGameLine: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintLeaderGameLine PROC uses eax ebx edx - mov eax, rowIndex - invoke PrintStr, statsGameNames[eax*4] - invoke PrintStr, OFFSET leaderGameWinText - mov ebx, rowIndex - mov edx, ebx - shl edx, 6 - add edx, OFFSET leaderBestGameWinNames - invoke PrintLeaderPair, edx, leaderBestGameWins[ebx*4] - invoke PrintStr, OFFSET leaderGameLossText - mov ebx, rowIndex - mov edx, ebx - shl edx, 6 - add edx, OFFSET leaderBestGameLossNames - invoke PrintLeaderPair, edx, leaderBestGameLosses[ebx*4] - invoke PrintStr, OFFSET nl - ret -PrintLeaderGameLine ENDP - -; --- PrintLeaderboards: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintLeaderboards PROC - call BuildLeaderboards - invoke PrintTitleColor, OFFSET leaderTitle - cmp leaderValidCount, 0 - jne print_leaders_have_data - invoke PrintStr, OFFSET leaderNoDataText - ret -print_leaders_have_data: - invoke PrintStr, OFFSET leaderBankText - invoke PrintStr, OFFSET leaderBestBankName - invoke PrintStr, OFFSET leaderOpenText - invoke PrintStr, OFFSET leaderMoneyPrefix - invoke PrintUInt, leaderBestBank - invoke PrintStr, OFFSET leaderCloseText - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET leaderWinsText - invoke PrintLeaderPair, OFFSET leaderBestWinsName, leaderBestWins - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET leaderLossText - invoke PrintLeaderPair, OFFSET leaderBestLossName, leaderBestLosses - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET leaderGameTitle - mov rowIndex, 0 -leader_print_game_loop: - cmp rowIndex, 11 - jae leader_print_done - call PrintLeaderGameLine - inc rowIndex - jmp leader_print_game_loop -leader_print_done: - ret -PrintLeaderboards ENDP -; --- PrintGameStatLine: вывод текÑ�та, цветов, картинок и Ñ�лементов интерфейÑ�а --- -PrintGameStatLine PROC uses eax ebx - mov eax, rowIndex - invoke PrintStr, statsGameNames[eax * 4] - invoke PrintStr, OFFSET statsLinePlayed - mov ebx, rowIndex - invoke PrintUInt, gameStatsPlayed[ebx * 4] - invoke PrintStr, OFFSET statsLineWins - mov ebx, rowIndex - invoke PrintUInt, gameStatsWon[ebx * 4] - invoke PrintStr, OFFSET statsLineLoss - mov ebx, rowIndex - invoke PrintUInt, gameStatsLost[ebx * 4] - invoke PrintStr, OFFSET statsLineDraw - mov ebx, rowIndex - invoke PrintUInt, gameStatsDraw[ebx * 4] - invoke PrintStr, OFFSET nl - ret -PrintGameStatLine ENDP - -; --- GameStatsByGame: Ñ�татиÑ�тика, доÑ�тижениÑ� и таблицы лидеров --- -GameStatsByGame PROC - call ClearView - invoke PrintTitleColor, OFFSET statsByGameTitle - invoke PrintStr, OFFSET leaderCurrentTitle - mov rowIndex, 0 -stats_by_game_loop: - cmp rowIndex, 11 - jae stats_by_game_done - call PrintGameStatLine - inc rowIndex - jmp stats_by_game_loop -stats_by_game_done: - call PrintLeaderboards - call Pause - ret -GameStatsByGame ENDP - -; --- SkillCheckFlushKeys: Skill Check на крюке: шкала, попаданиÑ� и промахи --- -SkillCheckFlushKeys PROC - invoke GetAsyncKeyState, VK_SPACE - invoke GetAsyncKeyState, VK_RETURN - invoke Sleep, 80 - invoke GetAsyncKeyState, VK_SPACE - invoke GetAsyncKeyState, VK_RETURN - ret -SkillCheckFlushKeys ENDP - -; --- SkillCheckPollKey: Skill Check на крюке: шкала, попаданиÑ� и промахи --- -SkillCheckPollKey PROC - invoke GetAsyncKeyState, VK_SPACE - test ax, 0001h - jne skill_key_pressed - invoke GetAsyncKeyState, VK_RETURN - test ax, 0001h - jne skill_key_pressed - xor eax, eax - ret -skill_key_pressed: - mov eax, 1 - ret -SkillCheckPollKey ENDP - -; --- SkillCheckDraw: Skill Check на крюке: шкала, попаданиÑ� и промахи --- -SkillCheckDraw PROC uses eax ebx edx - call ClearView - invoke PrintTitleColor, OFFSET skillTitle - invoke PrintStr, OFFSET skillIntro - - invoke PrintStr, OFFSET skillStateText - mov eax, skillMisses - cmp eax, 0 - je skill_draw_state_good - cmp eax, 1 - je skill_draw_state_warn - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET skillStateBad - call ResetColor - jmp skill_draw_state_done -skill_draw_state_good: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET skillStateGood - call ResetColor - jmp skill_draw_state_done -skill_draw_state_warn: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET skillStateWarn - call ResetColor -skill_draw_state_done: - invoke PrintStr, OFFSET skillProgressText - invoke PrintUInt, skillHits - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET skillMissText - invoke PrintUInt, skillMisses - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET skillGaugeHint - invoke PrintStr, OFFSET skillGaugeLeft - - mov skillGaugeIndex, 0 -skill_draw_gauge_loop: - mov eax, skillGaugeIndex - cmp eax, 45 - jae skill_draw_gauge_done - cmp eax, skillNeedle - je skill_draw_needle - cmp eax, skillPerfectPos - je skill_draw_perfect - cmp eax, skillSuccessStart - jb skill_draw_empty - cmp eax, skillSuccessEnd - ja skill_draw_empty - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET skillGaugeSuccess - call ResetColor - jmp skill_draw_next -skill_draw_perfect: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET skillGaugePerfect - call ResetColor - jmp skill_draw_next -skill_draw_needle: - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET skillGaugeNeedle - call ResetColor - jmp skill_draw_next -skill_draw_empty: - invoke PrintStr, OFFSET skillGaugeEmpty -skill_draw_next: - inc skillGaugeIndex - jmp skill_draw_gauge_loop -skill_draw_gauge_done: - invoke PrintStr, OFFSET skillGaugeRight - invoke PrintStr, OFFSET skillGaugeLeft - mov skillGaugeIndex, 0 -skill_draw_gauge_loop2: - mov eax, skillGaugeIndex - cmp eax, 45 - jae skill_draw_gauge_done2 - cmp eax, skillNeedle - je skill_draw_needle2 - cmp eax, skillPerfectPos - je skill_draw_perfect2 - cmp eax, skillSuccessStart - jb skill_draw_empty2 - cmp eax, skillSuccessEnd - ja skill_draw_empty2 - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET skillGaugeSuccess - call ResetColor - jmp skill_draw_next2 -skill_draw_perfect2: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET skillGaugePerfect - call ResetColor - jmp skill_draw_next2 -skill_draw_needle2: - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET skillGaugeNeedle - call ResetColor - jmp skill_draw_next2 -skill_draw_empty2: - invoke PrintStr, OFFSET skillGaugeEmpty -skill_draw_next2: - inc skillGaugeIndex - jmp skill_draw_gauge_loop2 -skill_draw_gauge_done2: - invoke PrintStr, OFFSET skillGaugeRight - - invoke PrintStr, OFFSET skillGaugeLeft - mov skillGaugeIndex, 0 -skill_draw_gauge_loop3: - mov eax, skillGaugeIndex - cmp eax, 45 - jae skill_draw_gauge_done3 - cmp eax, skillNeedle - je skill_draw_needle3 - cmp eax, skillPerfectPos - je skill_draw_perfect3 - cmp eax, skillSuccessStart - jb skill_draw_empty3 - cmp eax, skillSuccessEnd - ja skill_draw_empty3 - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET skillGaugeSuccess - call ResetColor - jmp skill_draw_next3 -skill_draw_perfect3: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET skillGaugePerfect - call ResetColor - jmp skill_draw_next3 -skill_draw_needle3: - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET skillGaugeNeedle - call ResetColor - jmp skill_draw_next3 -skill_draw_empty3: - invoke PrintStr, OFFSET skillGaugeEmpty -skill_draw_next3: - inc skillGaugeIndex - jmp skill_draw_gauge_loop3 -skill_draw_gauge_done3: - invoke PrintStr, OFFSET skillGaugeRight - ret -SkillCheckDraw ENDP - -; --- SkillCheckMoveNeedle: Skill Check на крюке: шкала, попаданиÑ� и промахи --- -SkillCheckMoveNeedle PROC uses eax - mov eax, skillDir - cmp eax, 0FFFFFFFFh - je skill_move_left -skill_move_right: - mov eax, skillNeedle - inc eax - cmp eax, 44 - jbe skill_move_store_right - mov eax, 43 - mov skillDir, 0FFFFFFFFh -skill_move_store_right: - mov skillNeedle, eax - ret -skill_move_left: - mov eax, skillNeedle - cmp eax, 0 - ja skill_move_dec - mov eax, 1 - mov skillDir, 1 - mov skillNeedle, eax - ret -skill_move_dec: - dec eax - mov skillNeedle, eax - ret -SkillCheckMoveNeedle ENDP - -; --- SkillCheckEvaluate: Skill Check на крюке: шкала, попаданиÑ� и промахи --- -SkillCheckEvaluate PROC uses eax - mov eax, skillNeedle - cmp eax, skillPerfectPos - je skill_eval_perfect - cmp eax, skillSuccessStart - jb skill_eval_fail - cmp eax, skillSuccessEnd - ja skill_eval_fail - mov skillResult, 1 - ret -skill_eval_perfect: - mov skillResult, 2 - ret -skill_eval_fail: - mov skillResult, 0 - ret -SkillCheckEvaluate ENDP - -; --- SkillCheckRound: Skill Check на крюке: шкала, попаданиÑ� и промахи --- -SkillCheckRound PROC uses eax ebx - invoke RandomRange, 27 - add eax, 8 - mov skillSuccessStart, eax - mov ebx, eax - add ebx, 7 - mov skillSuccessEnd, ebx - invoke RandomRange, 6 - add eax, skillSuccessStart - inc eax - mov skillPerfectPos, eax - invoke RandomRange, 45 - mov skillNeedle, eax - invoke RandomRange, 2 - cmp eax, 0 - je skill_round_left - mov skillDir, 1 - jmp skill_round_begin -skill_round_left: - mov skillDir, 0FFFFFFFFh -skill_round_begin: - mov skillFrameCount, 0 - mov skillResult, 0 - mov eax, skillHits - mov ebx, eax - shl ebx, 2 - add eax, ebx - mov ebx, 45 - sub ebx, eax - mov eax, stressLevel - shl eax, 2 - sub ebx, eax - cmp ebx, 18 - jae skill_delay_ready - mov ebx, 18 -skill_delay_ready: - mov skillDelay, ebx - call SkillCheckFlushKeys -skill_round_loop: - call SkillCheckDraw - mov eax, skillDelay - invoke Sleep, eax - call SkillCheckPollKey - cmp eax, 1 - je skill_round_pressed - call SkillCheckMoveNeedle - inc skillFrameCount - cmp skillFrameCount, 120 - jb skill_round_loop - mov skillResult, 0 - ret -skill_round_pressed: - call SkillCheckEvaluate - ret -SkillCheckRound ENDP - -; --- GameSkillCheck: Skill Check на крюке: шкала, попаданиÑ� и промахи --- -GameSkillCheck PROC -skill_game_start: - call ClearView - invoke PrintTitleColor, OFFSET skillTitle - invoke PrintStr, OFFSET skillIntro - call PromptBet - call PlayDbDHookScene - mov skillHits, 0 - mov skillMisses, 0 - mov skillPerfects, 0 -skill_game_loop: - call SkillCheckRound - call SkillCheckDraw - mov eax, skillResult - cmp eax, 2 - je skill_game_perfect - cmp eax, 1 - je skill_game_success -skill_game_fail: - inc skillMisses - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET skillFailText - call ResetColor - invoke Sleep, 850 - cmp skillMisses, 3 - jae skill_game_lost - jmp skill_game_loop -skill_game_success: - inc skillHits - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET skillSuccessText - call ResetColor - invoke Sleep, 750 - cmp skillHits, 5 - jae skill_game_won - jmp skill_game_loop -skill_game_perfect: - add skillHits, 2 - inc skillPerfects - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET skillPerfectText - call ResetColor - invoke Sleep, 850 - cmp skillHits, 5 - jae skill_game_won - jmp skill_game_loop -skill_game_won: - call StopDbDHookScene - call SkillCheckDraw - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET skillEscapeText - call ResetColor - invoke PaySlotMultiplier, 2 - invoke UnlockAchievement, 20000h, OFFSET achSkillCheckName - call SaveGame - jmp skill_game_again -skill_game_lost: - call StopDbDHookScene - call SkillCheckDraw - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET skillDarkText - call ResetColor - call PayLose - call SaveGame -skill_game_again: - cmp tournamentMode, 1 - je skill_game_exit - invoke PrintStr, OFFSET againText - call ReadKey - cmp al, 'y' - je skill_game_start - cmp al, 'Y' - je skill_game_start -skill_game_exit: - ret -GameSkillCheck ENDP -; --- GameAchievements: Ñ�татиÑ�тика, доÑ�тижениÑ� и таблицы лидеров --- -GameAchievements PROC - call ClearView - invoke PrintTitleColor, OFFSET achMenuTitle - invoke PrintAchievementLine, 1, OFFSET achFirstWinName - invoke PrintAchievementLine, 2, OFFSET achFirstLossName - invoke PrintAchievementLine, 4, OFFSET achJackpotName - invoke PrintAchievementLine, 8, OFFSET achHighRollerName - invoke PrintAchievementLine, 10h, OFFSET achShopperName - invoke PrintAchievementLine, 20h, OFFSET achCharmName - invoke PrintAchievementLine, 40h, OFFSET achGoalName - invoke PrintAchievementLine, 80h, OFFSET achCloverPitName - invoke PrintAchievementLine, 100h, OFFSET achClassicSlotName - invoke PrintAchievementLine, 200h, OFFSET achPokerRaiseName - invoke PrintAchievementLine, 400h, OFFSET achPokerBluffName - invoke PrintAchievementLine, 800h, OFFSET achRouletteWinName - invoke PrintAchievementLine, 1000h, OFFSET achRussianWinName - invoke PrintAchievementLine, 2000h, OFFSET achDurakWinName - invoke PrintAchievementLine, 4000h, OFFSET achBackCollectorName - invoke PrintAchievementLine, 8000h, OFFSET achCharmBuyerName - invoke PrintAchievementLine, 10000h, OFFSET achObserverName - invoke PrintAchievementLine, 20000h, OFFSET achSkillCheckName - call Pause - ret -GameAchievements ENDP -; --- GameTraining: Ñ�лужебный блок игровой логики --- -GameTraining PROC - call ClearView - invoke PrintTitleColor, OFFSET trainingTitle - invoke PrintStr, OFFSET trainingText - call Pause - ret -GameTraining ENDP -; --- ShowTournamentStage: турнир-башнÑ� и победнаÑ� анимациÑ� финала --- -ShowTournamentStage PROC - call ClearView - invoke PrintTitleColor, OFFSET tournamentTitle - invoke PrintStr, OFFSET tournamentStageText - invoke PrintUInt, tournamentStage - invoke PrintStr, OFFSET nl - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET hellStageCurseText - invoke RandomRange, 4 - cmp eax, 0 - je hell_stage_curse1 - cmp eax, 1 - je hell_stage_curse2 - cmp eax, 2 - je hell_stage_curse3 - invoke PrintStr, OFFSET hellCurse4 - jmp hell_stage_curse_done -hell_stage_curse1: - invoke PrintStr, OFFSET hellCurse1 - jmp hell_stage_curse_done -hell_stage_curse2: - invoke PrintStr, OFFSET hellCurse2 - jmp hell_stage_curse_done -hell_stage_curse3: - invoke PrintStr, OFFSET hellCurse3 -hell_stage_curse_done: - call ResetColor - invoke PrintStr, OFFSET tournamentMusicHint - call ReadKey - cmp al, 'm' - je tower_stage_change_music - cmp al, 'M' - jne tower_stage_done -tower_stage_change_music: - call PlayTowerRandomMusic -tower_stage_done: - ret -ShowTournamentStage ENDP - -; --- AnimateTournamentVictory: банк, Ñ�тавки, Ñ�треÑ�Ñ�, подозрение и Ñ�кономика казино --- -AnimateTournamentVictory PROC - call PlayVictorySound - call ClearView - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET tournamentFire1 - call ResetColor - invoke Sleep, 360 - call ClearView - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET tournamentFire2 - call ResetColor - invoke Sleep, 360 - call ClearView - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET tournamentFire3 - call ResetColor - invoke Sleep, 420 - call ClearView - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET tournamentFire4 - call ResetColor - invoke Sleep, 520 - ret -AnimateTournamentVictory ENDP - -; --- GameTournament: турнир-башнÑ� и победнаÑ� анимациÑ� финала --- -GameTournament PROC - mov tournamentMode, 1 - call ClearView - invoke PrintTitleColor, OFFSET tournamentTitle - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET secretHellText - call ResetColor - invoke PrintStr, OFFSET tournamentIntro - call Pause - call PlayTowerRandomMusic ; tower start - - mov tournamentStage, 1 - call ShowTournamentStage - mov currentGameId, 6 - mov lastGameResult, 0 - call GameCoin - cmp lastGameResult, 2 - je tournament_failed - - mov tournamentStage, 2 - call ShowTournamentStage - mov currentGameId, 7 - mov lastGameResult, 0 - call GameDice - cmp lastGameResult, 2 - je tournament_failed - - mov tournamentStage, 3 - call ShowTournamentStage - mov currentGameId, 5 - mov lastGameResult, 0 - call GameSkulls - cmp lastGameResult, 2 - je tournament_failed - - mov tournamentStage, 4 - call ShowTournamentStage - mov currentGameId, 1 - mov lastGameResult, 0 - call Game21 - cmp lastGameResult, 2 - je tournament_failed - - mov tournamentStage, 5 - call ShowTournamentStage - mov currentGameId, 2 - mov lastGameResult, 0 - call GamePoker - cmp lastGameResult, 2 - je tournament_failed - - mov tournamentStage, 6 - call ShowTournamentStage - mov currentGameId, 4 - mov lastGameResult, 0 - call GameRoulette - cmp lastGameResult, 2 - je tournament_failed - - mov tournamentStage, 7 - call ShowTournamentStage - mov currentGameId, 8 - mov lastGameResult, 0 - call GameCasinoRoulette - cmp lastGameResult, 2 - je tournament_failed - - mov tournamentStage, 8 - call ShowTournamentStage - mov currentGameId, 10 - mov lastGameResult, 0 - call GameDurak - cmp lastGameResult, 2 - je tournament_failed - - mov tournamentStage, 9 - call ShowTournamentStage - mov currentGameId, 11 - mov lastGameResult, 0 - call GameSkillCheck - cmp lastGameResult, 2 - je tournament_failed - - mov tournamentStage, 10 - call ShowTournamentStage - mov currentGameId, 0 - mov lastGameResult, 0 - call GameBuckshot - cmp lastGameResult, 2 - je tournament_failed - - call StopTowerMusic ; before tower victory - call AnimateTournamentVictory - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET tournamentWinText - call ResetColor - mov currentBet, 66600 - call PayWin - call SaveGame - mov tournamentMode, 0 - call Pause - ret - -tournament_failed: - call StopTowerMusic ; tower failed - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET tournamentFailText - call ResetColor - mov tournamentMode, 0 - call Pause - ret -GameTournament ENDP - - -; --- GameUmamusume: Umamusume Pretty Derby Minigame --- -GameUmamusume PROC uses ebx esi edi - invoke PrintStr, OFFSET umaTitleText - call PromptBet - cmp eax, 0 - jle uma_exit - -uma_select_horse: - invoke PrintStr, OFFSET umaMenuText - invoke PrintStr, OFFSET umaChoiceText - call ReadBetInput - cmp eax, 1 - jl uma_invalid - cmp eax, 5 - jg uma_invalid - mov umaChoice, eax - jmp uma_start_race - -uma_invalid: - invoke PrintStr, OFFSET badChoiceText - jmp uma_select_horse - -uma_start_race: - xor eax, eax - mov umaPos[0], eax - mov umaPos[4], eax - mov umaPos[8], eax - mov umaPos[12], eax - mov umaPos[16], eax - mov umaWinner, 0 - -uma_race_loop: - invoke PrintStr, OFFSET clearLines - invoke PrintStr, OFFSET umaTrackHeader - - ; Horse 1: Special Week (1-3) - invoke RandomRange, 3 - inc eax - add umaPos[0], eax - - ; Horse 2: Silence Suzuka (1-4) - invoke RandomRange, 4 - inc eax - add umaPos[4], eax - - ; Horse 3: Tokai Teio (1-3, boost if pos > 18) - invoke RandomRange, 3 - inc eax - cmp umaPos[8], 18 - jbe uma_t3_no_boost - add eax, 2 -uma_t3_no_boost: - add umaPos[8], eax - - ; Horse 4: Gold Ship (0-6 wildcard) - invoke RandomRange, 7 - add umaPos[12], eax - - ; Horse 5: Mejiro McQueen (steady 2-4) - invoke RandomRange, 3 - add eax, 2 - add umaPos[16], eax - - ; Render track - mov ecx, 0 -uma_render_lane: - push ecx - mov eax, [umaHorseNames + ecx*4] - invoke PrintStr, eax - - mov ebx, [umaPos + ecx*4] - cmp ebx, 0 - jbe uma_render_head - mov edi, ebx -uma_print_step: - push edi - invoke PrintStr, OFFSET umaStepChar - pop edi - dec edi - jnz uma_print_step - -uma_render_head: - invoke PrintStr, OFFSET umaHeadChar - invoke PrintStr, OFFSET umaFinishText - - pop ecx - inc ecx - cmp ecx, 5 - jl uma_render_lane - - ; Check if finish reached (>= 35) - mov eax, 0 -uma_check_finish: - cmp dword ptr [umaPos + eax*4], 35 - jge uma_finish_reached - inc eax - cmp eax, 5 - jl uma_check_finish - - invoke Sleep, 180 - jmp uma_race_loop - -uma_finish_reached: - mov ebx, 0 - mov edi, 1 - mov ecx, 0 -uma_find_max: - mov edx, [umaPos + ecx*4] - cmp edx, ebx - jle uma_next_max - mov ebx, edx - lea edi, [ecx + 1] -uma_next_max: - inc ecx - cmp ecx, 5 - jl uma_find_max - - mov umaWinner, edi - invoke PrintStr, OFFSET umaWinAnnouncement - mov eax, edi - dec eax - mov eax, [umaHorseNames + eax*4] - invoke PrintStr, eax - invoke PrintStr, OFFSET nl - - mov eax, umaChoice - cmp eax, umaWinner - jne uma_race_lost - - invoke PrintStr, OFFSET umaYouWinText - mov ecx, umaChoice - dec ecx - mov eax, currentBet - mov edx, [umaMultipliers + ecx*4] - imul eax, edx - push eax - invoke PrintUInt, eax - invoke PrintStr, OFFSET nl - pop eax - call PayWin - call PrintWinEvent - jmp uma_race_done - -uma_race_lost: - invoke PrintStr, OFFSET umaYouLoseText - call PayLose - call PrintLoseEvent - -uma_race_done: - call Pause -uma_exit: - ret -GameUmamusume ENDP - -include casino3d.inc - - - -; --- AutoLoadAccountFast: автозагрузка профилÑ� без блокировки в CMD --- -AutoLoadAccountFast PROC - call ResetProfileDefaults - call CollectAccounts - cmp accountCount, 0 - jbe autoload_exit - mov selectedAccount, 1 - call CopySelectedAccountName - call LoadSave -autoload_exit: - ret -AutoLoadAccountFast ENDP - -; --- MainMenu: точка входа, главное меню и маршрутизациÑ� по играм --- - -MainMenu PROC -menu_loop: - call DailyCheckDate - call CheckSecretEnding - invoke PrintStr, OFFSET clearLines - invoke PrintTitleColor, OFFSET titleText - call PrintBank - call PrintGoal - call ShowStats - invoke PrintStr, OFFSET menuText - invoke PrintStr, OFFSET choiceText - call ReadBetInput - cmp eax, 0FFFFFFFFh - je menu_loop - cmp eax, 0FFFFFFFDh - je menu_loop - cmp eax, 1 - je run_shop - cmp eax, 2 - je run_21 - cmp eax, 3 - je run_poker - cmp eax, 4 - je run_slot - cmp eax, 5 - je run_skulls - cmp eax, 6 - je run_roulette - cmp eax, 7 - je run_coin - cmp eax, 8 - je run_dice - cmp eax, 9 - je run_casino_roulette - cmp eax, 10 - je run_classic_slot - cmp eax, 11 - je run_durak - cmp eax, 12 - je run_skill_check - cmp eax, 13 - je run_buckshot - cmp eax, 14 - je run_observer - cmp eax, 15 - je run_training - cmp eax, 16 - je run_achievements - cmp eax, 17 - je run_stats_by_game - cmp eax, 18 - je run_daily - cmp eax, 19 - je run_settings - cmp eax, 20 - je run_online_dice - cmp eax, 21 - je run_umamusume - cmp eax, 25 - - je run_casino_3d - - cmp eax, 666 - je run_hell_tower - cmp eax, 0 - je exit_menu - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp menu_loop -run_21: - mov currentGameId, 1 - call Game21 - jmp menu_loop -run_poker: - mov currentGameId, 2 - call GamePoker - jmp menu_loop -run_slot: - mov currentGameId, 3 - call PlaySlotIntroSound - call GameSlot - jmp menu_loop -run_skulls: - mov currentGameId, 5 - call GameSkulls - jmp menu_loop -run_coin: - mov currentGameId, 6 - call GameCoin - jmp menu_loop -run_dice: - mov currentGameId, 7 - call GameDice - jmp menu_loop -run_roulette: - mov currentGameId, 4 - call GameRoulette - jmp menu_loop -run_casino_roulette: - mov currentGameId, 8 - call GameCasinoRoulette - jmp menu_loop -run_classic_slot: - mov currentGameId, 9 - call PlaySlotIntroSound - call GameClassicSlot - jmp menu_loop -run_durak: - mov currentGameId, 10 - call GameDurak - jmp menu_loop -run_training: - mov currentGameId, 0 - call GameTraining - jmp menu_loop -run_observer: - mov currentGameId, 0 - call GameObserver - jmp menu_loop -run_shop: - mov currentGameId, 0 - call GameShop - jmp menu_loop -run_achievements: - mov currentGameId, 0 - call GameAchievements - jmp menu_loop -run_stats_by_game: - mov currentGameId, 0 - call GameStatsByGame - jmp menu_loop -run_daily: - mov currentGameId, 0 - call GameDailyTasks - jmp menu_loop -run_settings: - mov currentGameId, 0 - call GameSettings - jmp menu_loop -run_online_dice: - mov currentGameId, 0 - call GameOnlineCasino - jmp menu_loop -run_umamusume: - mov currentGameId, 0 - call GameUmamusume - jmp menu_loop -run_casino_3d: - - call StartCasino3D - - jmp menu_loop - -run_hell_tower: - mov currentGameId, 0 - call GameTournament - jmp menu_loop -run_skill_check: - mov tournamentMode, 0 - mov currentGameId, 11 - call GameSkillCheck - jmp menu_loop -run_buckshot: - mov currentGameId, 0 - call GameBuckshot - jmp menu_loop -exit_menu: - ret -MainMenu ENDP - -; --- main: точка входа, главное меню и маршрутизациÑ� по играм --- +.386 +.model flat, stdcall +option casemap:none + +includelib kernel32.lib +includelib winmm.lib +includelib user32.lib +includelib ws2_32.lib +includelib gdi32.lib + + +STD_INPUT_HANDLE equ -10 +STD_OUTPUT_HANDLE equ -11 +VK_RETURN equ 0Dh +VK_SPACE equ 20h +VK_M equ 4Dh +FLIP_DELAY equ 650 +FLIP_FINAL_DELAY equ 850 +GENERIC_READ equ 80000000h +GENERIC_WRITE equ 40000000h +OPEN_EXISTING equ 3 +CREATE_ALWAYS equ 2 +FILE_ATTRIBUTE_NORMAL equ 80h +INVALID_HANDLE_VALUE equ -1 +SAVE_MAGIC equ 31435653h +SAVE_SIGN_SIZE equ 276 +SAVE_FILE_SIZE equ 280 +SAVE_SALT equ 0A57C0DEh +ENABLE_VIRTUAL_TERMINAL_PROCESSING equ 0004h +COLOR_DEFAULT equ 07h +COLOR_TITLE equ 0Bh +COLOR_MONEY equ 0Ah +COLOR_WARN equ 0Eh +COLOR_BAD equ 0Ch +COLOR_CARD equ 0Fh +COLOR_RED_CARD equ 0Ch +COLOR_BACK_CARD equ 08h +COLOR_TABLE equ 02h +COLOR_WOOD equ 06h +AF_INET equ 2 +SOCK_STREAM equ 1 +IPPROTO_TCP equ 6 +INADDR_ANY equ 0 +SOCKET_ERROR equ -1 +ONLINE_PORT_NET equ 8769h +ONLINE_MAGIC equ 4E4C4E31h +ONLINE_GAME_DICE equ 1 +ONLINE_GAME_RR equ 2 + +ExitProcess PROTO :DWORD +GetStdHandle PROTO :DWORD +WriteFile PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD +WriteConsoleA PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD +WriteConsoleW PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD +ReadFile PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD +SetConsoleOutputCP PROTO :DWORD +SetConsoleCP PROTO :DWORD +MultiByteToWideChar PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD, :DWORD +WideCharToMultiByte PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD, :DWORD, :DWORD, :DWORD +GetTickCount PROTO +GetLocalTime PROTO :DWORD +GetAsyncKeyState PROTO :DWORD +GetEnvironmentVariableA PROTO :DWORD, :DWORD, :DWORD +CreateDirectoryA PROTO :DWORD, :DWORD +Sleep PROTO :DWORD +WinExec PROTO :DWORD, :DWORD +SetConsoleCursorPosition PROTO :DWORD, :DWORD +SetConsoleScreenBufferSize PROTO :DWORD, :DWORD +SetConsoleWindowInfo PROTO :DWORD, :DWORD, :DWORD +SetConsoleTextAttribute PROTO :DWORD, :DWORD +GetConsoleScreenBufferInfo PROTO :DWORD, :DWORD +GetConsoleMode PROTO :DWORD, :DWORD +SetConsoleMode PROTO :DWORD, :DWORD +FillConsoleOutputCharacterA PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD +mciSendStringA PROTO :DWORD, :DWORD, :DWORD, :DWORD +waveOutSetVolume PROTO :DWORD, :DWORD +AnimFrameDelay PROTO :DWORD +CreateFileA PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD, :DWORD, :DWORD +CloseHandle PROTO :DWORD +FindFirstFileA PROTO :DWORD, :DWORD +FindNextFileA PROTO :DWORD, :DWORD +FindClose PROTO :DWORD +WSAStartup PROTO :DWORD, :DWORD +WSACleanup PROTO +socket PROTO :DWORD, :DWORD, :DWORD +bind PROTO :DWORD, :DWORD, :DWORD +listen PROTO :DWORD, :DWORD +accept PROTO :DWORD, :DWORD, :DWORD +connect PROTO :DWORD, :DWORD, :DWORD +send PROTO :DWORD, :DWORD, :DWORD, :DWORD +recv PROTO :DWORD, :DWORD, :DWORD, :DWORD +closesocket PROTO :DWORD +inet_addr PROTO :DWORD +WSAGetLastError PROTO +MoveCursor PROTO :DWORD, :DWORD +PrintSlotSymbol PROTO :DWORD +RandomRange PROTO :DWORD +PrintUInt PROTO :DWORD +UnlockAchievement PROTO :DWORD, :DWORD +ShowBestiaryPage PROTO :DWORD, :DWORD, :DWORD + +.data +; === Ãëîáàëüíûå äåñêðèïòîðû, áóôåðû êîíñîëè, RNG è âðåìåííàÿ ïàìÿòü === +hOut dd 0 +hIn dd 0 +charsWritten dd 0 +charsRead dd 0 +consoleMode dd 0 +printLen dd 0 +wideLen dd 0 +seed dd 0 +inputBuffer db 32 dup(0) +cheatBuffer db 32 dup(0) +wideBuffer dw 4096 dup(0) +utf8Buffer db 8192 dup(0) +frameBuffer db 32768 dup(0) +deckUsed db 52 dup(0) +onlineWsaData db 400 dup(0) +onlineAddr db 16 dup(0) +onlineIp db 32 dup(0) +onlineListenSock dd -1 +onlinePeerSock dd -1 +onlineWsaReady dd 0 +onlinePacket dd 0, 0 +onlineLocalRoll dd 0 +onlineRemoteRoll dd 0 +onlineGameMode dd 0 +onlineHostIp dd 0 +onlineAction dd 1 +consoleRectTiny dw 0, 0, 119, 34 +consoleRect160 dw 0, 0, 159, 44 +consoleRect140 dw 0, 0, 139, 39 +consoleRect120 dw 0, 0, 119, 34 + +; === Îáùèå ñ÷åò÷èêè î÷êîâ è ñîñòîÿíèå ñòàðûõ êàðòî÷íûõ ðåæèìîâ === +playerTotal dd 0 +dealerTotal dd 0 +playerAces dd 0 +dealerAces dd 0 +playerCards dd 0 +; === Ñîñòîÿíèå CloverPit / ñëîò-ìàøèí: ñåòêà, âûïëàòû, êîìáèíàöèè === +slotA dd 0 +slotB dd 0 +slotC dd 0 +slotD dd 0 +slotE dd 0 +slotMatch dd 0 +slotWinMask dd 0 +slotCurrentCell dd 0 +slotBestMultiplier dd 0 +slotComboNamePtr dd 0 +slotBlockMask dd 0 +slotComboCount dd 0 +slotJackpotHit dd 0 +slotComboNames dd 32 dup(0) +slotComboMults dd 32 dup(0) +slotGrid dd 15 dup(0) +slotVisible dd 0 +; === Îáùàÿ êàðòî÷íàÿ ìîäåëü: ðóêè èãðîêà, AI è êàðòû íà ñòîëå === +playerHand21 dd 10 dup(0) +aiHand21 dd 10 dup(0) +communityHand dd 5 dup(0) +pokerPlayerEvalHand dd 7 dup(0) +pokerAIEvalHand dd 7 dup(0) +playerCnt21 dd 0 +aiCnt21 dd 0 +communityCnt dd 0 +revealAI21 dd 0 +dangerLvl21 dd 0 +cardsLeft21 dd 0 +rowIndex dd 0 +pokerPlayerScore dd 0 +pokerAIScore dd 0 +pokerEvalCount dd 0 +; === Ýêîíîìèêà àêêàóíòà: áàíê, öåëü, ñòàâêà è ÷èò-ôëàãè === +bankroll dd 10000 +targetBank dd 50000 +currentBet dd 0 +cheatLuckyWin dd 0 +cheatGodMode dd 0 +cheatSlotJackpot dd 0 +settingsVolume dd 10 +settingsLowSpec dd 0 +settingsIntroEnabled dd 1 +settingsDbdWindowEnabled dd 0 +animFrameCounter dd 0 +animWidth dd 0 +animHeight dd 0 +secretEndingSeen dd 0 +vipTaxAmount dd 0 +; === Êðóïüå-êîììåíòàòîð: ÷òåíèå ôðàç èç dealer_phrases.txt === +dealerFileHandle dd 0 +dealerLineLen dd 0 +dealerPhraseCount dd 0 +dealerPhrasePick dd 0 +dealerScanMode dd 0 +dealerWantedTag db 0 +; === Ìàãàçèí: êóïëåííûå ðóáàøêè, âûáðàííàÿ ðóáàøêà è òàëèñìàíû === +shopBackOwned dd 1 +shopBackStyle dd 0 +shopCharmLevel dd 0 +shopCharmUses dd 0 +achievements dd 0 +pokerRaiseAmount dd 0 +pokerAIRaiseAmount dd 0 +; === Ôàéëû, àêêàóíòû, ñîõðàíåíèÿ, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ === +saveHandle dd 0 +achievementHandle dd 0 +findHandle dd 0 +danceHandle dd 0 +danceBytes dd 0 +frameBytes dd 0 +introLoopSeen dd 0 +introSkipLoop dd 0 +accountCount dd 0 +selectedAccount dd 0 +accountNameLen dd 0 +saveBuffer dd 80 dup(0) +gamesPlayed dd 0 +gamesWon dd 0 +gamesLost dd 0 +gamesDrawn dd 0 +bestWin dd 0 +bestLoss dd 0 +currentGameId dd 0 +gameStatsPlayed dd 11 dup(0) +gameStatsWon dd 11 dup(0) +gameStatsLost dd 11 dup(0) +gameStatsDraw dd 11 dup(0) +leaderBestBank dd 0 +leaderBestWins dd 0 +leaderBestLosses dd 0 +leaderValidCount dd 0 +leaderScanIndex dd 0 +leaderAccountPtr dd 0 +leaderBestGameWins dd 11 dup(0) +leaderBestGameLosses dd 11 dup(0) +leaderBestBankName db 64 dup(0) +leaderBestWinsName db 64 dup(0) +leaderBestLossName db 64 dup(0) +leaderBestGameWinNames db 11 dup(64 dup(0)) +leaderBestGameLossNames db 11 dup(64 dup(0)) +; === Íàñòðîéêè ñëîæíîñòè, âðåìåííûå ïåðåìåííûå ïîêåðà è ìèíè-èãð === +aiDifficulty dd 2 +bankRecovered dd 0 +saveTampered dd 0 +pokerReplaceIndex dd 0 +pokerReplaced dd 0 +pokerStraight dd 0 +pokerFlush dd 0 +pokerHigh dd 0 +pokerFour dd 0 +pokerTrip dd 0 +pokerPairHigh dd 0 +pokerPairLow dd 0 +; === ×åðåïà è øàðèê: ïîçèöèÿ øàðèêà, âûáîð è ÷èñëî ïåðåìåøèâàíèé === +skullBallPos dd 0 +skullGuess dd 0 +skullStep dd 0 +skullMax dd 0 +; === Ðóññêàÿ ðóëåòêà: áàðàáàí, ïàòðîíû, õîä è ìíîæèòåëü === +rrBulletMask dd 0 +rrBullets dd 0 +rrChamber dd 0 +rrTurn dd 0 +rrPayout dd 0 +; === Buckshot Roulette: ïàòðîíû, çäîðîâüå, ïðåäìåòû è ñîñòîÿíèå õîäà === +bsShells dd 8 dup(0) +bsShellIndex dd 0 +bsShellCount dd 0 +bsLiveCount dd 0 +bsBlankCount dd 0 +bsPlayerHP dd 0 +bsAIHP dd 0 +bsTurn dd 0 +bsDamage dd 1 +bsKnownShell dd 0FFFFFFFFh +bsSkipPlayer dd 0 +bsSkipAI dd 0 +bsPlayerGlass dd 0 +bsPlayerSaw dd 0 +bsPlayerBeer dd 0 +bsPlayerCuffs dd 0 +bsAIGlass dd 0 +bsAISaw dd 0 +bsAIBeer dd 0 +bsAICuffs dd 0 +bsTarget dd 0 +bsShell dd 0 +bsAction dd 0 +; === Ìèíè-èãðû îðåë/ðåøêà, êîñòè è êàçèíî-ðóëåòêà === +coinPick dd 0 +coinResult dd 0 +diceA dd 0 +diceB dd 0 +diceSum dd 0 +diceChoice dd 0 +casinoRouletteBetType dd 0 +casinoRouletteBetNumber dd 0 +casinoRouletteResult dd 0 +casinoRouletteResultIndex dd 0 +casinoRouletteSpinIndex dd 0 +casinoRouletteSpinSteps dd 0 +casinoRouletteSpinCounter dd 0 +casinoRouletteVisibleCount dd 0 +; === Äóðàê: ðóêè, êîëîäà, êîçûðü, ñòîë àòàêè è çàùèòû === +durakPlayerHand dd 40 dup(0) +durakAIHand dd 40 dup(0) +durakPlayerCnt dd 0 +durakAICnt dd 0 +durakDeckLeft dd 0 +durakTrumpCard dd 0 +durakTrumpSuit dd 0 +durakAttackCard dd 0FFFFFFFFh +durakDefenseCard dd 0FFFFFFFFh +durakPlayerTurn dd 1 +durakChoice dd 0 +durakTableCnt dd 0 +durakAttackCards dd 6 dup(0) +durakDefenseCards dd 6 dup(0FFFFFFFFh) +durakTempHand dd 6 dup(0) +durakSafeTurns dd 0 +durakLoopGuard dd 0 +; === Skill Check, ñòðåññ, ïîäîçðåíèå êàçèíî è òóðíèð-áàøíÿ === +skillNeedle dd 0 +skillDir dd 1 +skillSuccessStart dd 0 +skillSuccessEnd dd 0 +skillPerfectPos dd 0 +skillGaugeIndex dd 0 +skillFrameCount dd 0 +skillHits dd 0 +skillMisses dd 0 +skillResult dd 0 +skillPerfects dd 0 +skillDelay dd 45 +casinoSuspicion dd 0 +stressLevel dd 0 +lastGameResult dd 0 +tournamentStage dd 0 +tournamentMode dd 0 +dailyDateKey dd 0 +dailyRewardMask dd 0 +dailyProgressPacked dd 0 +dailyTaskPacked dd 0 +systemTime dw 8 dup(0) +pulseCycles dd 0 +; === Âðåìåííûå ñ÷åò÷èêè ðàíãîâ è ìàñòåé äëÿ îöåíêè ïîêåðà === +rankCounts db 13 dup(0) +suitCounts db 4 dup(0) + +; === Òåêñò èíòåðôåéñà: ìåíþ, ñèñòåìíûå ñîîáùåíèÿ, áàíê è ñòàâêè === +nl db 13,10,0 +dotSpaceText db ". ",0 +clearLines db 13,10,13,10,13,10,13,10,13,10,13,10,0 + +titleText db "==============================",13,10 + db " ASSEMBLER CASINO",13,10 + db "==============================",13,10,0 +menuText db "1. Ìàãàçèí",13,10 + db "2. 21 / Î÷êî",13,10 + db "3. Poker",13,10 + db "4. CloverPit",13,10 + db "5. ×åðåïà è øàðèê",13,10 + db "6. Ðóññêàÿ ðóëåòêà",13,10 + db "7. Îðåë è ðåøêà",13,10 + db "8. Êîñòè",13,10 + db "9. Êàçèíî-ðóëåòêà",13,10 + db "10. Slot machine",13,10 + db "11. Äóðàê",13,10 + db "12. Êðþê: Skill Check",13,10 + db "13. Buckshot Roulette",13,10 + db "14. Íàáëþäàòåëü AI vs AI",13,10 + db "15. Îáó÷åíèå",13,10 + db "16. Äîñòèæåíèÿ",13,10 + db "17. Ñòàòèñòèêà ïî èãðàì",13,10 + db "18. Åæåäíåâíûå çàäàíèÿ",13,10 + db "19. Íàñòðîéêè",13,10 + db "20. Online Casino (Radmin)",13,10 + db "21. Umamusume Ñêà÷êè",13,10 + + db "25. 3D-ÊÀÇÈÍÎ (DOOM / Wolf3D Raycaster 2.5D) [NEW]",13,10 + + db "0. Exit",13,10,0 +choiceText db "Âûáîð: ",0 +badChoiceText db "Íåò òàêîãî ïóíêòà.",13,10,0 +accountMenuText db "1. Âîéòè â àêêàóíò",13,10 + db "2. Ñîçäàòü àêêàóíò",13,10,0 +accountPromptText db "Ââåäèòå èìÿ àêêàóíòà ëàòèíèöåé: ",0 +accountBadText db "Èìÿ äîëæíî ñîäåðæàòü õîòÿ áû îäíó áóêâó èëè öèôðó.",13,10,0 +accountLoginText db "Àêêàóíò çàãðóæåí: ",0 +accountCreateText db "Àêêàóíò ñîçäàí: ",0 +accountListTitle db "Âûáåðèòå àêêàóíò:",13,10,0 +accountNoFilesText db "Ñîõðàíåííûõ àêêàóíòîâ ïîêà íåò.",13,10,0 +accountSelectText db "Íîìåð àêêàóíòà: ",0 +pauseText db 13,10,"Íàæìèòå ëþáóþ êëàâèøó...",0 +bankText db "Âàø áàíê: $",0 +betText db "Ââåäèòå ñòàâêó: $",0 +betChosenText db "Âû ïîñòàâèëè $",0 +badBetText db "Ñòàâêà äîëæíà áûòü ÷èñëîì áîëüøå 0.",13,10,0 +tooBigBetText db "Ó âàñ íåò ñòîëüêî äåíåã.",13,10,0 +suspicionText db "Ïîäîçðåíèå êàçèíî: ",0 +suspicionCalmText db "òèõî",13,10,0 +suspicionWatchText db "çà òîáîé ñìîòðÿò",13,10,0 +suspicionHuntText db "îõðàíà ðÿäîì",13,10,0 +suspicionUpText db "Ïîäîçðåíèå âûðîñëî.",13,10,0 +suspicionFineText db "Îõðàíà çàìåòèëà ìóòíóþ èãðó. Øòðàô: $",0 +stressText db "Ñòðåññ ñòàâêè: ",0 +stressLowText db "ñïîêîéíî",13,10,0 +stressMidText db "ïóëüñ ðàñòåò",13,10,0 +stressHighText db "ðóêè äðîæàò",13,10,0 +stressMaxText db "ïàíèêà",13,10,0 +cheatMoveText db "Øóëåðñòâî: 3 - ïîäñìîòðåòü, 4 - ïîäìåíèòü êàðòó.",13,10,0 +cheatPeekText db "Òû íåçàìåòíî ïîäñìîòðåë êàðòó:",13,10,0 +cheatSwapText db "Òû ïîäìåíèë êàðòó ïîä ðóêàâîì.",13,10,0 +cheatNoTargetText db "Ñåé÷àñ íå÷åãî ïîäìåíÿòü.",13,10,0 +tournamentTitle db 13,10,"--- Ñåêðåòíûé ðåæèì: Àäñêàÿ áàøíÿ ---",13,10,0 +tournamentIntro db "Àäñêàÿ áàøíÿ êàçèíî: 10 ýòàïîâ ïîäðÿä. Ïðîèãðàë - íà÷èíàåøü çàíîâî.",13,10 + db "Âõîä ñêðûò. Êîä 666 ïðèíÿò. Ìóçûêó ìîæíî ìåíÿòü êëàâèøåé M ïåðåä ýòàïîì.",13,10,0 +tournamentStageText db 13,10,"Ýòàï áàøíè: ",0 +tournamentMusicHint db "M - ñëó÷àéíî ñìåíèòü ìóçûêó áàøíè, ëþáàÿ äðóãàÿ êëàâèøà - íà÷àòü ýòàï",13,10,0 +secretHellText db 13,10,"Ñåêðåòíûé êîä ïðèíÿò. Êàçèíî îïóñêàåò òåáÿ â Àäñêóþ áàøíþ...",13,10,0 +hellStageCurseText db "Ïðîêëÿòèå ýòàïà: ",0 +hellCurse1 db "êðóïüå áîëüøå íå ìîðãàåò.",13,10,0 +hellCurse2 db "ìóçûêà èãðàåò, äàæå åñëè òû ïðîèãðûâàåøü.",13,10,0 +hellCurse3 db "êàæäàÿ ñòàâêà ïàõíåò ñåðîé.",13,10,0 +hellCurse4 db "îõðàííèê óæå çíàåò òâîå èìÿ.",13,10,0 +tournamentFailText db 13,10,"Àäñêàÿ áàøíÿ çàêðûëà äâåðè. Òóðíèð íà÷èíàåòñÿ çàíîâî.",13,10,0 +tournamentWinText db 13,10,"ÒÛ ÂÛÆÈË Â ÀÄÑÊÎÉ ÁÀØÍÅ! Ñåêðåòíûé áîíóñ: $66600",13,10,0 +tournamentFire1 db 13,10," . * .",13,10," ASSEMBLER CASINO",13,10," . | .",13,10," ___ /---\ ___",13,10," /___\ | T | /___\",13,10,0 +tournamentFire2 db 13,10," * \ | / \ | / *",13,10," -- TOWER CLEARED --",13,10," * / | \ / | \ *",13,10," ___ /---\ ___",13,10," /___\ | 10| /___\",13,10,0 +tournamentFire3 db 13,10," * . * . * . * . * . * . *",13,10," $$$ FIREWORKS $$$",13,10," . * . * . * . * . * . * .",13,10," \ \ | / /",13,10," \__\_|_/__/",13,10,0 +tournamentFire4 db 13,10," ============ JACKPOT SKY ============",13,10," * * * * *",13,10," * CASINO CHAMPION *",13,10," * * * * *",13,10," =====================================",13,10,0 +dailyTitle db 13,10,"--- Åæåäíåâíûå çàäàíèÿ ---",13,10,0 +dailyIntro db "Êàæäûé êàëåíäàðíûé äåíü êàçèíî âûáèðàåò 3 çàäàíèÿ èç 40.",13,10,0 +dailyDateText db "Äàòà çàäàíèÿ: ",0 +dailyPoolText db "Ïóë çàäàíèé: 40. Ñåãîäíÿ âûáðàíî: 3",13,10,0 +dailySlashText db " / ",0 +dailyRewardText db " Íàãðàäà: $",0 +dailyClaimText db "Åæåäíåâíàÿ íàãðàäà ïîëó÷åíà: +$",0 +dailyDoneText db " [ïîëó÷åíî]",13,10,0 +dailyOpenText db " [â ïðîöåññå]",13,10,0 +settingsTitle db 13,10,"--- Íàñòðîéêè êàçèíî ---",13,10,0 +settingsMenuText db "1. Òèøå",13,10 + db "2. Ãðîì÷å",13,10 + db "3. Ïðîôèëü àíèìàöèé",13,10 + db "4. Ïåðåêëþ÷èòü èíòðî",13,10 + db "5. Ïåðåêëþ÷èòü DBD-îêíî",13,10 + db "0. Íàçàä",13,10 + db "Âûáîð: ",0 +settingsVolumeText db "Ãðîìêîñòü: ",0 +settingsVolumeHint db "0 - áåç çâóêà, 10 - ìàêñèìóì",13,10,0 +settingsModeText db "Ïðîôèëü àíèìàöèé: ",0 +settingsNormalText db "îáû÷íûé",13,10,0 +settingsLowText db "ñëàáûé ÏÊ",13,10,0 +settingsIntroText db "Èíòðî: ",0 +settingsDbdText db "DBD-îêíî: ",0 +settingsOnText db "âêë",13,10,0 +settingsOffText db "âûêë",13,10,0 +settingsCinematicText db "Cinematic - ìàêñèìóì",13,10,0 +settingsAdaptiveText db "Adaptive - ìÿã÷å",13,10,0 +settingsStableText db "Stable - ìåíüøå ðÿáè",13,10,0 +settingsAnimHintText db "Cinematic: âñå êàäðû; Adaptive: ìåíüøå ðÿáè; Stable: äëÿ ñëàáûõ ÏÊ.",13,10,0 +vipStatusText db "VIP-ñòàòóñ: ",0 +vipBronzeText db "Bronze",13,10,0 +vipSilverText db "Silver",13,10,0 +vipGoldText db "Gold",13,10,0 +vipDiamondText db "Diamond",13,10,0 +vipTaxText db "Êîìèññèÿ êàçèíî: $",0 +secretEndingTitle db 13,10,"========================================",13,10," ÊÀÇÈÍÎ ÏÐÈÇÍÀËÎ ÒÅÁß ÑÂÎÈÌ",13,10,"========================================",13,10,0 +secretEndingBody db "Òû ñîáðàë âñå äîñòèæåíèÿ, ñêóïèë ðóáàøêè è âûíåñ áàíê òàê, ÷òî êðóïüå áîëüøå íå ñïîðèò.",13,10,"Äâåðè ñëóæåáíîãî ëèôòà îòêðûâàþòñÿ. Íà òàáëè÷êå îäíà ôðàçà: HOUSE PLAYER.",13,10,"Ñåêðåòíàÿ êîíöîâêà îòêðûòà.",13,10,0 +secretEndingArt1 db " .---. .---. .---.",13,10," / $ / / VIP / / $ /",13,10," \\____/ \\____/ \\____/",13,10,0 +secretEndingArt2 db " ======= ASSEMBLER CASINO PRIVATE FLOOR =======",13,10," cards slots roulette secrets",13,10," =================================================",13,10,0 +dailyReadyText db " [ãîòîâî ê ïîëó÷åíèþ]",13,10,0 +dailyTaskName01 db "Ñûãðàòü 3 èãðû",0 +dailyTaskName02 db "Ñûãðàòü 5 èãð",0 +dailyTaskName03 db "Ñûãðàòü 7 èãð",0 +dailyTaskName04 db "Ïîáåäèòü 1 ðàç",0 +dailyTaskName05 db "Ïîáåäèòü 2 ðàçà",0 +dailyTaskName06 db "Ïîáåäèòü 3 ðàçà",0 +dailyTaskName07 db "Ïðîèãðàòü 1 ðàç",0 +dailyTaskName08 db "Ïðîèãðàòü 2 ðàçà",0 +dailyTaskName09 db "Ñäåëàòü íè÷üþ 1 ðàç",0 +dailyTaskName10 db "Ïîñòàâèòü îò $5000",0 +dailyTaskName11 db "Ïîñòàâèòü îò $5000 òðè ðàçà",0 +dailyTaskName12 db "Ïîñòàâèòü îò $10000",0 +dailyTaskName13 db "Ñûãðàòü â 21",0 +dailyTaskName14 db "Ïîáåäèòü â 21",0 +dailyTaskName15 db "Ñûãðàòü â Poker",0 +dailyTaskName16 db "Ïîáåäèòü â Poker",0 +dailyTaskName17 db "Ñûãðàòü â CloverPit",0 +dailyTaskName18 db "Ïîáåäèòü â CloverPit",0 +dailyTaskName19 db "Ñûãðàòü â ðóññêóþ ðóëåòêó",0 +dailyTaskName20 db "Ïîáåäèòü â ðóññêóþ ðóëåòêó",0 +dailyTaskName21 db "Ñûãðàòü â ÷åðåïà",0 +dailyTaskName22 db "Ïîáåäèòü â ÷åðåïà",0 +dailyTaskName23 db "Ñûãðàòü â îðëà è ðåøêó",0 +dailyTaskName24 db "Ïîáåäèòü â îðëà è ðåøêó",0 +dailyTaskName25 db "Ñûãðàòü â êîñòè",0 +dailyTaskName26 db "Ïîáåäèòü â êîñòè",0 +dailyTaskName27 db "Ñûãðàòü â êàçèíî-ðóëåòêó",0 +dailyTaskName28 db "Ïîáåäèòü â êàçèíî-ðóëåòêó",0 +dailyTaskName29 db "Ñûãðàòü â Slot machine",0 +dailyTaskName30 db "Ïîáåäèòü â Slot machine",0 +dailyTaskName31 db "Ñûãðàòü â äóðàêà",0 +dailyTaskName32 db "Ïîáåäèòü â äóðàêà",0 +dailyTaskName33 db "Ñûãðàòü â Skill Check",0 +dailyTaskName34 db "Ïîáåäèòü â Skill Check",0 +dailyTaskName35 db "Ñûãðàòü 2 êàðòî÷íûå èãðû",0 +dailyTaskName36 db "Ïîáåäèòü â êàðòî÷íîé èãðå",0 +dailyTaskName37 db "Ñûãðàòü 3 èãðû óäà÷è",0 +dailyTaskName38 db "Ïîáåäèòü 2 ðàçà â èãðàõ óäà÷è",0 +dailyTaskName39 db "Ñûãðàòü 2 îïàñíûå èãðû",0 +dailyTaskName40 db "Ïîáåäèòü â îïàñíîé èãðå",0 +dailyTaskNameTable dd OFFSET dailyTaskName01, OFFSET dailyTaskName02, OFFSET dailyTaskName03, OFFSET dailyTaskName04 + dd OFFSET dailyTaskName05, OFFSET dailyTaskName06, OFFSET dailyTaskName07, OFFSET dailyTaskName08 + dd OFFSET dailyTaskName09, OFFSET dailyTaskName10, OFFSET dailyTaskName11, OFFSET dailyTaskName12 + dd OFFSET dailyTaskName13, OFFSET dailyTaskName14, OFFSET dailyTaskName15, OFFSET dailyTaskName16 + dd OFFSET dailyTaskName17, OFFSET dailyTaskName18, OFFSET dailyTaskName19, OFFSET dailyTaskName20 + dd OFFSET dailyTaskName21, OFFSET dailyTaskName22, OFFSET dailyTaskName23, OFFSET dailyTaskName24 + dd OFFSET dailyTaskName25, OFFSET dailyTaskName26, OFFSET dailyTaskName27, OFFSET dailyTaskName28 + dd OFFSET dailyTaskName29, OFFSET dailyTaskName30, OFFSET dailyTaskName31, OFFSET dailyTaskName32 + dd OFFSET dailyTaskName33, OFFSET dailyTaskName34, OFFSET dailyTaskName35, OFFSET dailyTaskName36 + dd OFFSET dailyTaskName37, OFFSET dailyTaskName38, OFFSET dailyTaskName39, OFFSET dailyTaskName40 +cheatAppliedText db "CHEAT ACTIVATED: ",0 +cheatBadText db "Unknown cheat code.",13,10,0 +cheatMoneyText db "+$50000",13,10,0 +cheatSevenText db "+$7777",13,10,0 +cheatWinText db "next loss becomes win",13,10,0 +cheatGodText db "losses become wins",13,10,0 +cheatFairText db "fair play restored",13,10,0 +cheatGoalText db "bank moved to current goal",13,10,0 +cheatResetText db "bank reset to $10000",13,10,0 +cheatEasyText db "AI difficulty EASY",13,10,0 +cheatNormalText db "AI difficulty NORMAL",13,10,0 +cheatHardText db "AI difficulty HARD",13,10,0 +cheatJackpotText db "next slot spin is forced jackpot",13,10,0 +cheatRichText db "+$250000",13,10,0 +cheatDoubleText db "bank doubled",13,10,0 +cheatPoorText db "bank set to $1",13,10,0 +cheatShopText db "+$30000 for shop",13,10,0 +cheatBacksText db "all card backs unlocked",13,10,0 +cheatCharmText db "luck talisman maxed",13,10,0 +cheatNoCharmText db "luck talisman removed",13,10,0 +cheatAchText db "all achievements unlocked",13,10,0 +cheatSavedText db "CHEAT: loss changed into win.",13,10,0 +cheatCodeMoney db "MONEYRAIN",0 +cheatCodeSeven db "SEVENS",0 +cheatCodeWin db "WINNEXT",0 +cheatCodeGod db "GODMODE",0 +cheatCodeFair db "FAIRPLAY",0 +cheatCodeGoal db "GOAL",0 +cheatCodeReset db "RESETBANK",0 +cheatCodeEasy db "EASYAI",0 +cheatCodeNormal db "NORMALAI",0 +cheatCodeHard db "HARDAI",0 +cheatCodeJackpot db "JACKPOT",0 +cheatCodeRich db "HIGHROLLER",0 +cheatCodeDouble db "DOUBLECASH",0 +cheatCodePoor db "ONEBUCK",0 +cheatCodeShop db "SHOPPING",0 +cheatCodeBacks db "ALLBACKS",0 +cheatCodeCharm db "MAXCHARM",0 +cheatCodeNoCharm db "NOCHARM",0 +cheatCodeAch db "ACHIEVER",0 +moneyWinText db "Âûèãðûø: +$",0 +moneyLoseText db "Ïðîèãðûø: -$",0 +moneyDrawText db "Ñòàâêà âîçâðàùàåòñÿ.",13,10,0 +casinoKickText db 13,10,"Ó âàñ íå îñòàëîñü äåíåã. Âàñ âûâîäÿò èç êàçèíî.",13,10,0 +casinoExitText db "Íàæìèòå ëþáóþ êëàâèøó, ÷òîáû âûéòè...",0 +welcomeText db 13,10,"Äîáðî ïîæàëîâàòü â ASSEMBLER CASINO!",13,10,"Óäà÷à ëþáèò ñìåëûõ, íî êàçèíî ëþáèò ìàòåìàòèêó.",13,10,0 +difficultyText db 13,10,"Ñëîæíîñòü AI: 1 - Easy, 2 - Normal, 3 - Hard: ",0 +difficultyNowText db "Ñëîæíîñòü AI: ",0 +easyName db "Easy",13,10,0 +normalName db "Normal",13,10,0 +hardName db "Hard",13,10,0 +statsGamesText db "Èãð ñûãðàíî: ",0 +statsWinsText db "Ïîáåä: ",0 +statsLossText db "Ïîðàæåíèé: ",0 +statsDrawText db "Íè÷üèõ: ",0 +statsBestWinText db "Ìàêñ. âûèãðûø: $",0 +statsBestLossText db "Ìàêñ. ïðîèãðûø: $",0 +statsByGameTitle db 13,10,"--- Ñòàòèñòèêà è ëèäåðû êàçèíî ---",13,10,0 +statsLinePlayed db " èãð: ",0 +statsLineWins db " ïîáåä: ",0 +statsLineLoss db " ïîðàæåíèé: ",0 +statsLineDraw db " íè÷üèõ: ",0 +leaderCurrentTitle db "Òåêóùèé àêêàóíò:",13,10,0 +leaderTitle db 13,10,"Ëèäåðû ñðåäè âñåõ àêêàóíòîâ:",13,10,0 +leaderNoDataText db "Íåò ñîõðàíåíèé àêêàóíòîâ.",13,10,0 +leaderBankText db "Ñàìûé áîëüøîé áàíê: ",0 +leaderWinsText db "Áîëüøå âñåãî ïîáåä: ",0 +leaderLossText db "Áîëüøå âñåãî ïîðàæåíèé: ",0 +leaderGameTitle db 13,10,"Ëèäåðû ïî èãðàì:",13,10,0 +leaderGameWinText db " ïîáåäû: ",0 +leaderGameLossText db " ïîðàæåíèÿ: ",0 +leaderDashText db "-",0 +leaderOpenText db " (",0 +leaderCloseText db ")",0 +leaderMoneyPrefix db "$",0 +statsGame21 db "21 / Î÷êî",0 +statsGamePoker db "Poker",0 +statsGameClover db "CloverPit",0 +statsGameRR db "Ðóññêàÿ ðóëåòêà",0 +statsGameSkulls db "×åðåïà",0 +statsGameCoin db "Îðåë/ðåøêà",0 +statsGameDice db "Êîñòè",0 +statsGameCasinoRoulette db "Êàçèíî-ðóëåòêà",0 +statsGameClassicSlot db "Slot machine",0 +statsGameDurak db "Äóðàê",0 +statsGameSkillCheck db "Êðþê: Skill Check",0 +statsGameNames dd OFFSET statsGame21, OFFSET statsGamePoker, OFFSET statsGameClover, OFFSET statsGameRR, OFFSET statsGameSkulls + dd OFFSET statsGameCoin, OFFSET statsGameDice, OFFSET statsGameCasinoRoulette, OFFSET statsGameClassicSlot, OFFSET statsGameDurak + dd OFFSET statsGameSkillCheck +bankRecoveredText db "Ïîñëå ïðîøëîãî âèçèòà êàçèíî âûäàëî íîâûé ñòàðòîâûé áàíê: $10000",13,10,0 +saveTamperedText db "Ñîõðàíåíèå ïîâðåæäåíî èëè èçìåíåíî. Êàçèíî âûäàëî ÷èñòûé ñòàðòîâûé áàíê.",13,10,0 +goalText db "Öåëü èãðû: äîâåñòè áàíê äî $",0 +victoryText db 13,10,"+====================================+",13,10 + db "| ÄÆÅÊÏÎÒ ÆÈÇÍÈ |",13,10 + db "+====================================+",13,10,13,10,0 +victoryReachedText db "Òû ïîäíÿë áàíê äî $",0 +victoryTailText db "Îõðàíà óæå íåðâíè÷àåò.",13,10 + db "Êàçèíî ïðèçíàåò ïîðàæåíèå.",13,10,13,10 + db "Çàáèðàé âûèãðûø è óõîäè êðàñèâî.",13,10,0 +victoryExitText db "Íàæìèòå ëþáóþ êëàâèøó, ÷òîáû ïðîäîëæèòü èãðó...",0 +nextGoalText db "Ñëåäóþùàÿ öåëü: $",0 +croupierPrefix db 13,10,"Êðóïüå: ",0 +croupierWin1 db "Êðàñèâî. Ôèøêè èäóò ê âàì.",13,10,0 +croupierWin2 db "Ñòîë ñåãîäíÿ ÿâíî íà âàøåé ñòîðîíå.",13,10,0 +croupierWin3 db "Õîðîøèé óäàð ïî áàíêó êàçèíî.",13,10,0 +croupierLose1 db "Êàçèíî çàáèðàåò ñòàâêó.",13,10,0 +croupierLose2 db "Íå ëó÷øèé ðàñêëàä, íî âå÷åð åùå æèâîé.",13,10,0 +croupierLose3 db "Ôèøêè óõîäÿò ñî ñòîëà.",13,10,0 +croupierDraw1 db "Ñòàâêà îñòàåòñÿ ïðè âàñ.",13,10,0 +croupierDraw2 db "Íèêòî íå ñäâèíóë áàíê. Èãðàåì äàëüøå.",13,10,0 +croupierDraw3 db "Ðîâíî. Áåç ïîáåäèòåëÿ.",13,10,0 +croupierWinList dd OFFSET croupierWin1, OFFSET croupierWin2, OFFSET croupierWin3 +croupierLoseList dd OFFSET croupierLose1, OFFSET croupierLose2, OFFSET croupierLose3 +croupierDrawList dd OFFSET croupierDraw1, OFFSET croupierDraw2, OFFSET croupierDraw3 +dealerFileName db "assets\data\dealer_phrases.txt",0 +pulseTitleText db 13,10,"Ïóëüñ ñòàâêè:",13,10,0 +pulseFrame1 db " _/\_ ñïîêîéíî",13,10,0 +pulseFrame2 db " _/\/\_ íàïðÿæåíèå",13,10,0 +pulseFrame3 db " _/\/\/\_ ðèñê",13,10,0 +pulseFrame4 db " _/\/\/\/\_ ñåðäöå êîëîòèòñÿ",13,10,0 +pulseFrame5 db " _/\/\_/\_ âäîõ...",13,10,0 +observerTitle db 13,10,"--- Íàáëþäàòåëü AI vs AI ---",13,10,0 +observerIntro db "AI-1 è AI-2 èãðàþò 5 áûñòðûõ ðàóíäîâ â 21 áåç ñòàâîê.",13,10,0 +observerRoundText db 13,10,"Ðàóíä ",0 +observerAI1Text db "AI-1 î÷êè: ",0 +observerAI2Text db "AI-2 î÷êè: ",0 +observerWin1Text db "AI-1 çàáèðàåò ðàóíä.",13,10,0 +observerWin2Text db "AI-2 çàáèðàåò ðàóíä.",13,10,0 +observerDrawText db "Íè÷üÿ ìåæäó æåëåçêàìè.",13,10,0 +observerDoneText db 13,10,"Íàáëþäåíèå îêîí÷åíî.",13,10,0 +observerMenuText db "1. Ðóññêàÿ ðóëåòêà",13,10 + db "2. 21 / Î÷êî",13,10 + db "3. Poker",13,10 + db "4. Äóðàê",13,10 + db "0. Íàçàä",13,10 + db "Âûáîð: ",0 +observer21Title db 13,10,"--- AI vs AI: 21 / Î÷êî ---",13,10,0 +observerPokerTitle db 13,10,"--- AI vs AI: Poker ---",13,10,0 +observerDurakTitle db 13,10,"--- AI vs AI: Äóðàê ---",13,10,0 +observerRRTitle db 13,10,"--- AI vs AI: Ðóññêàÿ ðóëåòêà ---",13,10,0 +observerAI1CardsText db 13,10,"Êàðòû AI-1:",13,10,0 +observerAI2CardsText db 13,10,"Êàðòû AI-2:",13,10,0 +observerAI1RaiseText db "AI-1 ïîâûøàåò ñòàâêó.",13,10,0 +observerAI2RaiseText db "AI-2 ïîâûøàåò ñòàâêó.",13,10,0 +observerCallText db "Ñîïåðíèê îòâå÷àåò.",13,10,0 +observerFold1Text db "AI-1 äåëàåò ôîëä.",13,10,0 +observerFold2Text db "AI-2 äåëàåò ôîëä.",13,10,0 +observerShotAI1Text db "Âûñòðåë äîñòàëñÿ AI-1. Ïîáåäèë AI-2.",13,10,0 +observerShotAI2Text db "Âûñòðåë äîñòàëñÿ AI-2. Ïîáåäèë AI-1.",13,10,0 +shopMainMenuText db "1. Ðóáàøêè êàðò",13,10 + db "2. Òàëèñìàíû",13,10 + db "3. Áåñòèàðèé òàëèñìàíîâ",13,10 + db "0. Íàçàä",13,10 + db "Âûáîð: ",0 +shopBackTitle db 13,10,"--- Ìàãàçèí: ðóáàøêè êàðò ---",13,10,0 +shopCharmTitle db 13,10,"--- Ìàãàçèí: òàëèñìàíû ---",13,10,0 +shopBackMenuText db "1. Ñèíÿÿ ðóáàøêà êàðò - $3000",13,10 + db "2. Êðàñíàÿ ðóáàøêà êàðò - $3000",13,10 + db "3. Çîëîòàÿ ðóáàøêà êàðò - $10000",13,10 + db "4. Ðóáàøêà ×åðåï - $12000",13,10 + db "5. Rubashka CloverPit - $15000",13,10 + db "6. Rubashka Arcane kart - $17000",13,10 + db "7. Rubashka Noir kart - $18000",13,10 + db "8. Rubashka Diamond kart - $20000",13,10 + db "9. Rubashka Rider kart - $22000",13,10 + db "10. Rubashka Bee kart - $22000",13,10 + db "11. Rubashka Fan kart - $23000",13,10 + db "12. Rubashka Web kart - $24000",13,10 + db "0. Íàçàä",13,10 + db "Âûáîð: ",0 +shopCharmMenuText db "1. Òàëèñìàí Êëåâåð: 7%, 3 çàðÿäà - $12000",13,10 + db "2. Òàëèñìàí Êîëîêîë: 14%, 3 çàðÿäà, +4 ïîäîçðåíèÿ - $18000",13,10 + db "3. Òàëèñìàí Àëìàç: 21%, 3 çàðÿäà, +8 ïîäîçðåíèÿ - $25000",13,10 + db "4. Òàëèñìàí ×åðåï: 28%, 2 çàðÿäà, øòðàô ïîëîâèíà ñòàâêè - $32000",13,10 + db "5. Òàëèñìàí Ïàóòèíà: 35%, 1 çàðÿä, +20 ïîäîçðåíèÿ - $40000",13,10 + db "6. Òàëèñìàí Ï÷åëà: 12%, 5 çàðÿäîâ - $30000",13,10 + db "7. Òàëèñìàí Ëóíà: 18%, 4 çàðÿäà, +8 ïîäîçðåíèÿ - $36000",13,10 + db "8. Òàëèñìàí Êîðîíà: 24%, 2 çàðÿäà, +12 ïîäîçðåíèÿ - $52000",13,10 + db "9. Òàëèñìàí Çåðêàëî: 16%, 4 çàðÿäà, +6 ïîäîçðåíèÿ - $42000",13,10 + db "10. Òàëèñìàí Êîñòü: 10%, 6 çàðÿäîâ - $35000",13,10 + db "11. Êðîâàâàÿ ìîíåòà: 40%, 1 çàðÿä, øòðàô 25% ñòàâêè è +25 ïîäîçðåíèÿ - $65000",13,10 + db "12. Ïåñî÷íûå ÷àñû: 22%, 2 çàðÿäà, +15 ïîäîçðåíèÿ - $48000",13,10 + db "13. Ïîäêîâà: 9%, 8 çàðÿäîâ - $39000",13,10 + db "14. Ìàñêà äæîêåðà: 33%, 1 çàðÿä, +30 ïîäîçðåíèÿ - $70000",13,10 + db "15. Ïåðî ôåíèêñà: 26%, 2 çàðÿäà, +10 ïîäîçðåíèÿ - $56000",13,10 + db "16. Ñëîìàííûé êîìïàñ: 19%, 3 çàðÿäà, +12 ïîäîçðåíèÿ - $44000",13,10 + db "17. Çîëîòîé çóá: 15%, 5 çàðÿäîâ, øòðàô 20% ñòàâêè - $47000",13,10 + db "18. Õðóñòàëüíûé ãëàç: 31%, 1 çàðÿä, +18 ïîäîçðåíèÿ - $60000",13,10 + db "19. Ðæàâûé êëþ÷: 13%, 6 çàðÿäîâ - $41000",13,10 + db "20. ×åðíàÿ ñâå÷à: 38%, 1 çàðÿä, øòðàô 33% ñòàâêè è +35 ïîäîçðåíèÿ - $76000",13,10 + db "21. Ñ÷àñòëèâàÿ ôèøêà: 20%, 4 çàðÿäà - $50000",13,10 + db "22. Çìåèíîå êîëüöî: 29%, 2 çàðÿäà, +16 ïîäîçðåíèÿ - $62000",13,10 + db "23. Îñêîëîê òóçà: 17%, 5 çàðÿäîâ, +7 ïîäîçðåíèÿ - $53000",13,10 + db "24. Äîãîâîð ñ äüÿâîëîì: 50%, 1 çàðÿä, øòðàô 50% ñòàâêè è +45 ïîäîçðåíèÿ - $100000",13,10 + db "0. Íàçàä",13,10 + db "Âûáîð: ",0 +shopTitle db 13,10,"--- Ìàãàçèí êàçèíî ---",13,10,0 +shopMenuText db "1. Ñèíÿÿ ðóáàøêà êàðò - $3000",13,10 + db "2. Êðàñíàÿ ðóáàøêà êàðò - $3000",13,10 + db "3. Çîëîòàÿ ðóáàøêà êàðò - $10000",13,10 + db "4. Ðóáàøêà ×åðåï - $12000",13,10 + db "5. Ðóáàøêà CloverPit - $15000",13,10 + db "6. Òàëèñìàí Êëåâåð: 7%, 3 çàðÿäà - $12000",13,10 + db "7. Òàëèñìàí Êîëîêîë: 14%, 3 çàðÿäà - $18000",13,10 + db "8. Òàëèñìàí Àëìàç: 21%, 3 çàðÿäà - $25000",13,10 + db "9. Rubashka Arcane kart - $17000",13,10 + db "10. Rubashka Noir kart - $18000",13,10 + db "11. Rubashka Diamond kart - $20000",13,10 + db "12. Rubashka Rider kart - $22000",13,10 + db "13. Rubashka Bee kart - $22000",13,10 + db "14. Rubashka Fan kart - $23000",13,10 + db "15. Rubashka Web kart - $24000",13,10 + db "0. Íàçàä",13,10 + db "Âûáîð: ",0 +shopBackText db "Òåêóùàÿ ðóáàøêà: ",0 +shopBackGray db "Ñåðàÿ",13,10,0 +shopBackBlue db "Ñèíÿÿ âîëíà",13,10,0 +shopBackRed db "Êðàñíûé êðåñò",13,10,0 +shopBackGold db "Çîëîòîé áëåñê",13,10,0 +shopBackSkull db "×åðåï",13,10,0 +shopBackClover db "CloverPit",13,10,0 +shopBackArcane db "Arcane",13,10,0 +shopBackNoir db "Noir",13,10,0 +shopBackDiamond db "Diamond",13,10,0 +shopBackRider db "Rider",13,10,0 +shopBackBee db "Bee",13,10,0 +shopBackFan db "Fan",13,10,0 +shopBackWeb db "Web",13,10,0 +shopCharmText db "Òàëèñìàí: ",0 +shopCharmNone db "íåò",13,10,0 +shopCharmClover db "Êëåâåð",0 +shopCharmBell db "Êîëîêîë",0 +shopCharmDiamond db "Àëìàç",0 +shopCharmSkull db "×åðåï",0 +shopCharmWeb db "Ïàóòèíà",0 +shopCharmBee db "Ï÷åëà",0 +shopCharmMoon db "Ëóíà",0 +shopCharmCrown db "Êîðîíà",0 +shopCharmMirror db "Çåðêàëî",0 +shopCharmDice db "Êîñòü",0 +shopCharmBlood db "Êðîâàâàÿ ìîíåòà",0 +shopCharmHourglass db "Ïåñî÷íûå ÷àñû",0 +shopCharmHorseshoe db "Ïîäêîâà",0 +shopCharmJoker db "Ìàñêà äæîêåðà",0 +shopCharmPhoenix db "Ïåðî ôåíèêñà",0 +shopCharmCompass db "Ñëîìàííûé êîìïàñ",0 +shopCharmTooth db "Çîëîòîé çóá",0 +shopCharmEye db "Õðóñòàëüíûé ãëàç",0 +shopCharmKey db "Ðæàâûé êëþ÷",0 +shopCharmCandle db "×åðíàÿ ñâå÷à",0 +shopCharmChip db "Ñ÷àñòëèâàÿ ôèøêà",0 +shopCharmSnake db "Çìåèíîå êîëüöî",0 +shopCharmAce db "Îñêîëîê òóçà",0 +shopCharmDevil db "Äîãîâîð ñ äüÿâîëîì",0 +bestiaryTitle db 13,10,"--- Áåñòèàðèé òàëèñìàíîâ ---",13,10,0 +bestiaryMenuText db "--- Îáû÷íûå ---",13,10 + db "1. Êëåâåð",13,10 + db "2. Êîëîêîë",13,10 + db "6. Ï÷åëà",13,10 + db "10. Êîñòü",13,10 + db "13. Ïîäêîâà",13,10 + db "19. Ðæàâûé êëþ÷",13,10 + db "--- Ðåäêèå ---",13,10 + db "3. Àëìàç",13,10 + db "7. Ëóíà",13,10 + db "9. Çåðêàëî",13,10 + db "12. Ïåñî÷íûå ÷àñû",13,10 + db "15. Ïåðî ôåíèêñà",13,10 + db "16. Ñëîìàííûé êîìïàñ",13,10 + db "17. Çîëîòîé çóá",13,10 + db "21. Ñ÷àñòëèâàÿ ôèøêà",13,10 + db "23. Îñêîëîê òóçà",13,10 + db "--- Ïðîêëÿòûå ---",13,10 + db "4. ×åðåï",13,10 + db "5. Ïàóòèíà",13,10 + db "11. Êðîâàâàÿ ìîíåòà",13,10 + db "14. Ìàñêà äæîêåðà",13,10 + db "20. ×åðíàÿ ñâå÷à",13,10 + db "22. Çìåèíîå êîëüöî",13,10 + db "--- Ëåãåíäàðíûå ---",13,10 + db "8. Êîðîíà",13,10 + db "18. Õðóñòàëüíûé ãëàç",13,10 + db "24. Äîãîâîð ñ äüÿâîëîì",13,10 + db "0. Íàçàä",13,10 + db "Âûáîð: ",0 +bestiaryGoodText db "Ïëþñ: ",0 +bestiaryBadText db "Ìèíóñ: ",0 +bestiaryBackText db 13,10,"0 - íàçàä ê ñïèñêó áåñòèàðèÿ: ",0 +bestiaryCloverArt db 13,10," .-. .-.",13,10," .' V '. CLOVER",13,10," \ \|/ /",13,10," `-+-'",13,10,0 +bestiaryBellArt db 13,10," .---.",13,10," / ___ \ BELL",13,10," / / \ ",13,10," \_\___/_/",13,10," (_) ",13,10,0 +bestiaryDiamondArt db 13,10," /",13,10," /##\ DIAMOND",13,10," /####",13,10," \####/",13,10," \##/",13,10," \/",13,10,0 +bestiarySkullArt db 13,10," .-''''-.",13,10," / O O \ SKULL",13,10," | __ |",13,10," | .____. |",13,10," \__||||__/",13,10,0 +bestiaryWebArt db 13,10," \ | /",13,10," ---\ | /--- WEB",13,10," ---- @ ----",13,10," ---/ | \---",13,10," / | ",13,10,0 +bestiaryBeeArt db 13,10," __",13,10," __/o \__ BEE",13,10," / \__/ ",13,10," \__/==\__/",13,10," \__/",13,10,0 +bestiaryMoonArt db 13,10," .--.",13,10," .' _/ MOON",13,10," / .'",13,10," \ '.",13,10," '.__",13,10,0 +bestiaryCloverInfo db "Êëåâåð: 7%, 3 çàðÿäà.",13,10,"Ïëþñ: ìîæåò ïîëíîñòüþ ñïàñòè ïðîèãðàííóþ ñòàâêó.",13,10,"Ìèíóñ: ñëàáûé øàíñ, áåç äîïîëíèòåëüíûõ áîíóñîâ.",13,10,0 +bestiaryBellInfo db "Êîëîêîë: 14%, 3 çàðÿäà.",13,10,"Ïëþñ: ÷àùå ñïàñàåò ïðîèãðûø.",13,10,"Ìèíóñ: çâîí ïðèâëåêàåò êàçèíî: +4 ïîäîçðåíèÿ ïðè ñðàáàòûâàíèè.",13,10,0 +bestiaryDiamondInfo db "Àëìàç: 21%, 3 çàðÿäà.",13,10,"Ïëþñ: ñèëüíûé øàíñ ñïàñåíèÿ.",13,10,"Ìèíóñ: áëåñê ïàëèòñÿ îõðàíå: +8 ïîäîçðåíèÿ.",13,10,0 +bestiarySkullInfo db "×åðåï: 28%, 2 çàðÿäà.",13,10,"Ïëþñ: âûñîêèé øàíñ íå ïîòåðÿòü âñþ ñòàâêó.",13,10,"Ìèíóñ: çàáèðàåò ïîëîâèíó ñòàâêè äàæå ïðè ñïàñåíèè.",13,10,0 +bestiaryWebInfo db "Ïàóòèíà: 35%, 1 çàðÿä.",13,10,"Ïëþñ: ïî÷òè àâàðèéíàÿ êíîïêà ïðîòèâ ïðîèãðûøà.",13,10,"Ìèíóñ: +20 ïîäîçðåíèÿ, çàðÿä îäèí.",13,10,0 +bestiaryBeeInfo db "Ï÷åëà: 12%, 5 çàðÿäîâ.",13,10,"Ïëþñ: ìíîãî ïîïûòîê, õîðîøèé òàëèñìàí íà äëèííóþ èãðó.",13,10,"Ìèíóñ: øàíñ íèæå, ÷åì ó äîðîãèõ òàëèñìàíîâ.",13,10,0 +bestiaryMoonInfo db "Ëóíà: 18%, 4 çàðÿäà.",13,10,"Ïëþñ: áàëàíñ øàíñà è çàðÿäîâ.",13,10,"Ìèíóñ: ëóííûé ñâåò âûäàåò øóëåðà: +8 ïîäîçðåíèÿ.",13,10,0 +bestiaryCrownArt db 13,10," _^_",13,10," .'___'. CROWN",13,10," /_/|_|\_",13,10," /___",13,10,0 +bestiaryMirrorArt db 13,10," .----.",13,10," / .--. \ MIRROR",13,10," | | <> | |",13,10," \ '--' /",13,10," '----'",13,10,0 +bestiaryDiceArt db 13,10," +-----+",13,10," | o o | DICE",13,10," | o |",13,10," | o o |",13,10," +-----+",13,10,0 +bestiaryBloodArt db 13,10," .---.",13,10," / $ $ \ BLOOD COIN",13,10," | *** |",13,10," \_===_/",13,10," drip",13,10,0 +bestiaryHourglassArt db 13,10," \-----/",13,10," \.../ HOURGLASS",13,10," \./",13,10," /\",13,10," /___",13,10,0 +bestiaryCrownInfo db "Êîðîíà: 24%, 2 çàðÿäà.",13,10,"Ïëþñ: ñîëèäíûé øàíñ ñïàñåíèÿ.",13,10,"Ìèíóñ: êîðîíà ñëèøêîì çàìåòíà: +12 ïîäîçðåíèÿ.",13,10,0 +bestiaryMirrorInfo db "Çåðêàëî: 16%, 4 çàðÿäà.",13,10,"Ïëþñ: íåñêîëüêî ñòàáèëüíûõ ïîïûòîê îáìàíóòü ïðîèãðûø.",13,10,"Ìèíóñ: îòðàæåíèå ïàëèò ðóêè: +6 ïîäîçðåíèÿ.",13,10,0 +bestiaryDiceInfo db "Êîñòü: 10%, 6 çàðÿäîâ.",13,10,"Ïëþñ: ìíîãî çàðÿäîâ, ìîæíî æèòü äîëãî.",13,10,"Ìèíóñ: øàíñ ìàëåíüêèé, ýòî òàëèñìàí òåðïåíèÿ.",13,10,0 +bestiaryBloodInfo db "Êðîâàâàÿ ìîíåòà: 40%, 1 çàðÿä.",13,10,"Ïëþñ: ñàìûé ðåçêèé øàíñ ñïàñåíèÿ.",13,10,"Ìèíóñ: çàáèðàåò 25% ñòàâêè è äàåò +25 ïîäîçðåíèÿ.",13,10,0 +bestiaryHourglassInfo db "Ïåñî÷íûå ÷àñû: 22%, 2 çàðÿäà.",13,10,"Ïëþñ: íàäåæíåå ñðåäíåãî.",13,10,"Ìèíóñ: âðåìÿ íå ëþáèò ñâèäåòåëåé: +15 ïîäîçðåíèÿ.",13,10,0 +bestiaryHorseshoeArt db 13,10," __ __",13,10," / \_/ \ HORSESHOE",13,10," | o o |",13,10," \__ __/",13,10," |_|",13,10,0 +bestiaryJokerArt db 13,10," .-^^-.",13,10," / o o \ JOKER",13,10," | .--. |",13,10," \_\__/ _/",13,10," /==\",13,10,0 +bestiaryPhoenixArt db 13,10," /\",13,10," ___/ \___ PHOENIX",13,10," / / /\ \ ",13,10," /_||_\",13,10," \/",13,10,0 +bestiaryCompassArt db 13,10," .---.",13,10," / N \ COMPASS",13,10," | W-+-E |",13,10," \ S /",13,10," '--?'",13,10,0 +bestiaryToothArt db 13,10," .--.",13,10," /$ $\ GOLD TOOTH",13,10," | __ |",13,10," \____/",13,10," drip",13,10,0 +bestiaryEyeArt db 13,10," .-------.",13,10," / .---. \ EYE",13,10," | ( 0 ) |",13,10," \ '---' /",13,10," '-------'",13,10,0 +bestiaryKeyArt db 13,10," __",13,10," ___/ \___ KEY",13,10," (___ ___)",13,10," |__|==",13,10," ==",13,10,0 +bestiaryCandleArt db 13,10," )",13,10," ( ) CANDLE",13,10," .-#-.",13,10," |###|",13,10," |___|",13,10,0 +bestiaryChipArt db 13,10," .-----.",13,10," / $ $ $ \ CHIP",13,10," | $ 777 $ |",13,10," \ $ $ $ /",13,10," '-----'",13,10,0 +bestiarySnakeArt db 13,10," __",13,10," __/ \__ SNAKE RING",13,10," / _ _ ",13,10," \_/ \/ \_/",13,10," hiss",13,10,0 +bestiaryAceArt db 13,10," .---.",13,10," / A \ ACE SHARD",13,10," | ^ |",13,10," \ /_\ /",13,10," '---'",13,10,0 +bestiaryDevilArt db 13,10," /\ /\",13,10," / \_/ \ DEVIL",13,10," | $ $ |",13,10," | ___ |",13,10," \_/###\_/",13,10,0 +bestiaryHorseshoeInfo db "Ïîäêîâà: 9%, 8 çàðÿäîâ.",13,10,"Ïëþñ: ìíîãî ïîïûòîê, õîðîøî äëÿ äëèííûõ ñåññèé.",13,10,"Ìèíóñ: øàíñ ìàëåíüêèé, ñïàñàåò ðåäêî.",13,10,0 +bestiaryJokerInfo db "Ìàñêà äæîêåðà: 33%, 1 çàðÿä.",13,10,"Ïëþñ: ñèëüíûé øàíñ ðåçêî îòìåíèòü ïðîèãðûø.",13,10,"Ìèíóñ: ñëèøêîì òåàòðàëüíî: +30 ïîäîçðåíèÿ.",13,10,0 +bestiaryPhoenixInfo db "Ïåðî ôåíèêñà: 26%, 2 çàðÿäà.",13,10,"Ïëþñ: õîðîøèé øàíñ, áóäòî ñòàâêà âîñêðåñàåò èç ïåïëà.",13,10,"Ìèíóñ: +10 ïîäîçðåíèÿ ïðè ñðàáàòûâàíèè.",13,10,0 +bestiaryCompassInfo db "Ñëîìàííûé êîìïàñ: 19%, 3 çàðÿäà.",13,10,"Ïëþñ: ñðåäíèé òàëèñìàí áåç äåíåæíîãî øòðàôà.",13,10,"Ìèíóñ: âåäåò êðèâî: +12 ïîäîçðåíèÿ.",13,10,0 +bestiaryToothInfo db "Çîëîòîé çóá: 15%, 5 çàðÿäîâ.",13,10,"Ïëþñ: ìíîãî çàðÿäîâ ïðè íîðìàëüíîì øàíñå.",13,10,"Ìèíóñ: áåðåò ïëàòó 20% ñòàâêè ïðè ñïàñåíèè.",13,10,0 +bestiaryEyeInfo db "Õðóñòàëüíûé ãëàç: 31%, 1 çàðÿä.",13,10,"Ïëþñ: ïî÷òè âèäèò ïðîèãðûø çàðàíåå.",13,10,"Ìèíóñ: +18 ïîäîçðåíèÿ, çàðÿä îäèí.",13,10,0 +bestiaryKeyInfo db "Ðæàâûé êëþ÷: 13%, 6 çàðÿäîâ.",13,10,"Ïëþñ: äåøåâëå ìîùíûõ òàëèñìàíîâ è äîëãî æèâåò.",13,10,"Ìèíóñ: øàíñ ñëàáûé, êëþ÷ ÷àñòî íå ïîäõîäèò.",13,10,0 +bestiaryCandleInfo db "×åðíàÿ ñâå÷à: 38%, 1 çàðÿä.",13,10,"Ïëþñ: î÷åíü ñèëüíûé øàíñ ñïàñåíèÿ.",13,10,"Ìèíóñ: øòðàô 33% ñòàâêè è +35 ïîäîçðåíèÿ.",13,10,0 +bestiaryChipInfo db "Ñ÷àñòëèâàÿ ôèøêà: 20%, 4 çàðÿäà.",13,10,"Ïëþñ: ðîâíûé óíèâåðñàëüíûé òàëèñìàí.",13,10,"Ìèíóñ: áåç ÿðêîãî áîíóñà, ïðîñòî íàäåæíîñòü.",13,10,0 +bestiarySnakeInfo db "Çìåèíîå êîëüöî: 29%, 2 çàðÿäà.",13,10,"Ïëþñ: âûñîêèé øàíñ íà äâà ñïàñåíèÿ.",13,10,"Ìèíóñ: øèïèò íà îõðàíó: +16 ïîäîçðåíèÿ.",13,10,0 +bestiaryAceInfo db "Îñêîëîê òóçà: 17%, 5 çàðÿäîâ.",13,10,"Ïëþñ: ìíîãî çàðÿäîâ è ÷óòü áîëüøå óäà÷è, ÷åì ó êëþ÷à.",13,10,"Ìèíóñ: +7 ïîäîçðåíèÿ.",13,10,0 +bestiaryDevilInfo db "Äîãîâîð ñ äüÿâîëîì: 50%, 1 çàðÿä.",13,10,"Ïëþñ: ñàìûé ìîùíûé øàíñ ñïàñòè ïðîèãðûø.",13,10,"Ìèíóñ: øòðàô 50% ñòàâêè è +45 ïîäîçðåíèÿ.",13,10,0 +charmPenaltyText db "Öåíà òàëèñìàíà: $",0 +shopCharmUsesText db ", çàðÿäîâ: ",0 +shopBoughtText db "Ïîêóïêà âûïîëíåíà.",13,10,0 +shopSelectedText db "Ðóáàøêà âûáðàíà.",13,10,0 +shopCharmBurnText db "Òàëèñìàí ñãîðåë.",13,10,0 +shopCharmSaveText db 13,10,"Òàëèñìàí âñïûõíóë è ñïàñ ñòàâêó!",13,10,0 +achMenuTitle db 13,10,"--- Äîñòèæåíèÿ ---",13,10,0 +achPopupTop db 13,10,"+--------------------------------------+",13,10,0 +achPopupTitle db "| ÄÎÑÒÈÆÅÍÈÅ ÎÒÊÐÛÒÎ |",13,10,0 +achPopupLeft db "| ",0 +achPopupBottom db "+--------------------------------------+",13,10,0 +achDoneText db "[x] ",0 +achTodoText db "[ ] ",0 +achFirstWinName db "Ïåðâûé âûèãðûø",13,10,0 +achFirstLossName db "Ïåðâûé ïðîèãðûø",13,10,0 +achJackpotName db "Äæåêïîò ïîéìàí",13,10,0 +achHighRollerName db "Áîëüøàÿ ñòàâêà",13,10,0 +achShopperName db "Ïîêóïàòåëü êàçèíî",13,10,0 +achCharmName db "Òàëèñìàí ñðàáîòàë",13,10,0 +achGoalName db "Öåëü äîñòèãíóòà",13,10,0 +achCloverPitName db "CloverPit ðàçîãðåëñÿ",13,10,0 +achClassicSlotName db "Ñòàðûé àâòîìàò ïëàòèò",13,10,0 +achPokerRaiseName db "Ñòàâêà ïîâûøåíà",13,10,0 +achPokerBluffName db "Áëåô ñðàáîòàë",13,10,0 +achRouletteWinName db "Êîëåñî ñóäüáû",13,10,0 +achRussianWinName db "Ñóõîé ùåë÷îê",13,10,0 +achDurakWinName db "Íå äóðàê",13,10,0 +achBackCollectorName db "Êîëëåêöèîíåð ðóáàøåê",13,10,0 +achCharmBuyerName db "Òàëèñìàí â êàðìàíå",13,10,0 +achObserverName db "Ëîæà íàáëþäàòåëÿ",13,10,0 +achSkillCheckName db "Ñ êðþêà ñîðâàëñÿ",13,10,0 +achievementFileName db "runtime\achievement.txt",0 +achievementCmd db "cmd /c start ""Achievement"" tools\achievement_popup.bat",0 +skillTitle db 13,10,"--- Êðþê: Skill Check ---",13,10,0 +skillIntro db "Ïîïàäàé ïî çåëåíîé çîíå. PERFECT äàåò äâîéíîé ïðîãðåññ.",13,10 + db "3 ïðîìàõà - òüìà çàáèðàåò ñòàâêó. 5 ïðîãðåññà - òû ñðûâàåøüñÿ ñ êðþêà.",13,10 + db "Íàæèìàé SPACE èëè ENTER.",13,10,0 +skillHookArt db 13,10 + db " || .:!!!!!!!!!!:.",13,10 + db " || .:!##############!:.",13,10 + db " _____||_____ !#### ENTITY #####!",13,10 + db " /____ ____/ ':!#############!:'",13,10 + db " | | ''!!####!!''",13,10 + db " | | _J",13,10 + db " | | __/ |",13,10 + db " _____| |_____ .-' .-^-. .---- RED LOCKER ----.",13,10 + db " | WOODEN WALL | / /.-.\\\\ | [] [] [] [] [] |",13,10 + db " | || || || || || | |( )| | | [] [] [] [] [] |",13,10 + db " | || || || || || | /|\\___/|\\| | [] [] [] [] [] |",13,10 + db " | || || || || || |__/ | / \\ | \\__ |__________________|",13,10 + db " | || || || || || /_/ \\_\\ J J J",13,10 + db " |________________| _/ \\_ chains and hooks",13,10 + db " >>> SPACE / ENTER - ëîâèòü skill check <<<",13,10,0 +skillStateText db "Ñîñòîÿíèå: ",0 +skillStateGood db "äåðæèøüñÿ",13,10,0 +skillStateWarn db "öåïü ñêðèïèò",13,10,0 +skillStateBad db "òüìà ðÿäîì",13,10,0 +skillProgressText db "Ïðîãðåññ ïîáåãà: ",0 +skillMissText db "Ïðîìàõè: ",0 +skillGaugeHint db 13,10,"Áîëüøîé skill check:",13,10,0 +skillGaugeLeft db "[",0 +skillGaugeRight db "]",13,10,0 +skillGaugeEmpty db "-",0 +skillGaugeSuccess db "#",0 +skillGaugePerfect db "@",0 +skillGaugeNeedle db "|",0 +skillSuccessText db 13,10,"Óñïåõ. Òû óäåðæàëñÿ íà êðþêå.",13,10,0 +skillPerfectText db 13,10,"PERFECT! Ðûâîê ïî÷òè ñîðâàë êðþê.",13,10,0 +skillFailText db 13,10,"Ïðîìàõ. Êðþê äåðíóë ñèëüíåå.",13,10,0 +skillEscapeText db 13,10,"Òû ñîðâàëñÿ ñ êðþêà è âûðâàëñÿ èç òóìàíà!",13,10,0 +skillDarkText db 13,10,"Òüìà çàáðàëà òåáÿ. Ñòàâêà ñãîðåëà.",13,10,0 +coinTitle db 13,10,"--- Îðåë è ðåøêà ---",13,10,0 +coinIntroText db "Óãàäàé ñòîðîíó ìîíåòû. Ïîáåäà äàåò âûèãðûø ðàçìåðîì ñî ñòàâêó.",13,10,0 +coinChoiceText db "1 - Îðåë, 2 - Ðåøêà: ",0 +coinSpinText db "Ìîíåòà ëåòèò...",13,10,0 +; === ASCII-êàäðû àíèìàöèè ìîíåòû === +coinFrame1 db 13,10 + db " ( O )",13,10 + db 13,10 + db " ___________________",13,10,0 +coinFrame2 db 13,10 + db " ( / )",13,10 + db 13,10 + db " ___________________",13,10,0 +coinFrame3 db 13,10 + db " ( | )",13,10 + db 13,10 + db " ___________________",13,10,0 +coinFrame4 db 13,10 + db " ( \ )",13,10 + db 13,10 + db " ___________________",13,10,0 +coinFrame5 db 13,10 + db " ( - )",13,10 + db 13,10 + db " ___________________",13,10,0 +coinFrame6 db 13,10 + db " ( / )",13,10 + db 13,10 + db " ___________________",13,10,0 +coinFrame7 db 13,10 + db " ( | )",13,10 + db 13,10 + db " ___________________",13,10,0 +coinFrame8 db 13,10 + db " ( \ )",13,10 + db 13,10 + db " ___________________",13,10,0 +coinFrame9 db 13,10 + db " ( O )",13,10 + db 13,10 + db " ___________________",13,10,0 +coinFrame10 db 13,10 + db " ( / )",13,10 + db " ",13,10 + db " ___________________",13,10,0 +coinFrame11 db 13,10 + db " ( | )",13,10 + db " ",13,10 + db " ___________________",13,10,0 +coinFrame12 db 13,10 + db " ( \ )",13,10 + db " ",13,10 + db " ___________________",13,10,0 +coinFrame13 db 13,10 + db " ( - )",13,10 + db " ",13,10 + db " ___________________",13,10,0 +coinFrame14 db 13,10 + db " ( O )",13,10 + db " ",13,10 + db " ___________________",13,10,0 +coinPickText db "Òû âûáðàë: ",0 +coinResultText db "Âûïàëî: ",0 +coinHeadsText db "Îðåë",13,10,0 +coinTailsText db "Ðåøêà",13,10,0 +diceTitle db 13,10,"--- Êîñòè ---",13,10,0 +diceIntroText db "Óãàäàé ÷åòíîñòü ñóììû äâóõ êîñòåé. Ïîáåäà äàåò âûèãðûø ðàçìåðîì ñî ñòàâêó.",13,10,0 +diceChoiceText db "1 - ÷åò, 2 - íå÷åò: ",0 +diceRollText db "Êîñòè ëåòÿò ïî ñòîëó...",13,10,0 +diceFirstText db "Ïåðâàÿ êîñòü: ",0 +diceSecondText db "Âòîðàÿ êîñòü: ",0 +diceSumText db "Ñóììà: ",0 +diceEvenText db "×åò",13,10,0 +diceOddText db "Íå÷åò",13,10,0 +; === Êàçèíî-ðóëåòêà: òåêñòû, êîëåñî, öâåòà è êàðìàíû === +casinoRouletteTitle db 13,10,"--- Êàçèíî-ðóëåòêà ---",13,10,0 +casinoRouletteIntro db "Åâðîïåéñêîå êîëåñî: 0 çåëåíûé, ïîëîâèíà ÷èñåë êðàñíûå, ïîëîâèíà ÷åðíûå.",13,10 + db "Ñòàâêà íà ÷èñëî ïëàòèò x35, îñòàëüíûå ñòàâêè ïëàòÿò x1.",13,10,0 +casinoRouletteBetMenu db "1 - ÷èñëî 0-36",13,10 + db "2 - êðàñíîå",13,10 + db "3 - ÷åðíîå",13,10 + db "4 - ÷åò",13,10 + db "5 - íå÷åò",13,10 + db "Âûáîð ñòàâêè: ",0 +casinoRouletteNumberAsk db "Ââåäèòå ÷èñëî 0-36: ",0 +casinoRouletteBadNumber db " ðóëåòêå åñòü òîëüêî ÷èñëà îò 0 äî 36.",13,10,0 +casinoRouletteSpinText db "Øàðèê ñêà÷åò ïî êàðìàíàì êîëåñà... Èòîãîâûé êàðìàí ïðÿìî ïîä ñòðåëêîé ñâåðõó.",13,10,0 +casinoRouletteResultText db 13,10,"Øàðèê îñòàíîâèëñÿ íà: ",0 +casinoRouletteWinText db "Ñòàâêà ñûãðàëà.",13,10,0 +casinoRouletteLoseText db "Ñòàâêà íå ñûãðàëà.",13,10,0 +casinoRouletteWheelTop db " =============================================================",13,10 + db " o",13,10 + db " v",13,10,0 +casinoRouletteWheelBottom db " =============================================================",13,10,0 +casinoRoulettePad db " ",0 +rouletteBigSidePad db " ",0 +rouletteBigSideGap1 db " .-------------------------------------------------. ",0 +rouletteBigSideGap2 db " / .-------------------------------------. \ ",0 +rouletteBigSideGap3 db " | / . . . . . . . . . . . . . . \ | ",0 +rouletteBigSideGap4 db " | | \\ | // ( O ) \\ | | ",0 +rouletteBigSideGap5 db " | | // | \\ --+-- // | | ",0 +rouletteBigSideGap6 db " | \ . . . . . . . . . . . . \ | | ",0 +roulettePocketLeft db "[",0 +roulettePocketRight db "] ",0 +rouletteNumSpace db " ",0 +rouletteRedName db "êðàñíîå",13,10,0 +rouletteBlackName db "÷åðíîå",13,10,0 +rouletteGreenName db "çåëåíûé íîëü",13,10,0 +rouletteWheel dd 0,32,15,19,4,21,2,25,17,34,6,27,13,36,11,30,8,23,10 + dd 5,24,16,33,1,20,14,31,9,22,18,29,7,28,12,35,3,26 +rouletteColors db 0,1,2,1,2,1,2,1,2,1,2,2,1,2,1,2,1,2,1 + db 1,2,1,2,1,2,1,2,1,2,2,1,2,1,2,1,2,1 +bankLevelText db "Óðîâåíü áàíêà: ",0 +bankLevelNewbie db "Íîâè÷îê",13,10,0 +bankLevelPlayer db "Èãðîê",13,10,0 +bankLevelHigh db "Õàéðîëëåð",13,10,0 +bankLevelLegend db "Ëåãåíäà êàçèíî",13,10,0 + + +; === Òåêñòû êàðòî÷íûõ èãð: 21, ïîêåð, äóðàê è ïîäñêàçêè === +hitText db "Âçÿòü êàðòó? (y/n): ",0 +againText db "Ñûãðàòü åùå? (y/n): ",0 +yourCardText db 13,10,"Òâîÿ êàðòà:",13,10,0 +dealerCardText db 13,10,"Êàðòà äèëåðà:",13,10,0 +aiThinkText db 13,10,"AI äóìàåò...",13,10,0 +aiMoveText db 13,10,"AI áåðåò êàðòó!",13,10,0 +aiCardsText db 13,10,"Êàðòû AI:",13,10,0 +playerCardsText db 13,10,"Òâîè êàðòû:",13,10,0 +yourScoreText db "Òâîè î÷êè: ",0 +dealerScoreText db "Î÷êè äèëåðà: ",0 +aiScoreText db "Î÷êè AI: ",0 +bustText db "Ïåðåáîð. Òû ïðîèãðàë.",13,10,0 +dealerBustText db "Ó äèëåðà ïåðåáîð. Òû âûèãðàë!",13,10,0 +winText db "Òû âûèãðàë!",13,10,0 +loseText db "Òû ïðîèãðàë.",13,10,0 +drawText db "Íè÷üÿ.",13,10,0 +blackjackText db "Blackjack!",13,10,0 + +twentyOneTitle db 13,10,"--- 21 / Î÷êî ---",13,10,0 +blackjackTitle db 13,10,"--- Blackjack ---",13,10,0 +pokerTitle db 13,10,"--- Poker ---",13,10,0 +slotTitle db 13,10,"--- CloverPit ---",13,10,0 +classicSlotTitle db 13,10,"--- Slot machine ---",13,10,0 +durakTitle db 13,10,"--- Äóðàê ---",13,10,0 +durakInfoText db "Êîçûðü: ",0 +durakDeckText db "Êàðò â êîëîäå: ",0 +durakAICardsText db "Êàðò ó AI: ",0 +durakYourHandText db 13,10,"Òâîè êàðòû:",13,10,0 +durakTableText db 13,10,"Íà ñòîëå: ",0 +durakAttackAsk db "Âûáåðè êàðòó äëÿ àòàêè: ",0 +durakDefendAsk db "×åì áèòü? 0 - âçÿòü: ",0 +durakBadMoveText db "Òàê íåëüçÿ. Âûáåðè äðóãóþ êàðòó.",13,10,0 +durakAITakeText db "AI íå ñìîã îòáèòüñÿ è âçÿë êàðòó.",13,10,0 +durakAIDefendText db "AI îòáèëñÿ êàðòîé: ",0 +durakAIAttackText db "AI àòàêóåò: ",0 +durakPlayerTakeText db "Òû âçÿë êàðòó.",13,10,0 +durakPlayerDefendText db "Òû îòáèëñÿ.",13,10,0 +durakWinText db "Òû âûøåë èç èãðû áåç êàðò. Ïîáåäà!",13,10,0 +durakLoseText db "AI èçáàâèëñÿ îò êàðò ðàíüøå òåáÿ. Òû ïðîèãðàë.",13,10,0 +trainingTitle db 13,10,"--- Îáó÷åíèå ---",13,10,0 +trainingText db "Ãëàâíîå: ñíà÷àëà âûáåðè ñòàâêó. Åñëè áàíê óïàäåò äî 0, êàçèíî âûâåäåò òåáÿ.",13,10 + db "Ìàãàçèí: ðóáàøêè ìåíÿþò âèä çàêðûòûõ êàðò, òàëèñìàíû ìîãóò ñïàñòè ïðîèãðàííóþ ñòàâêó.",13,10 + db "21 / Î÷êî: áåðè êàðòû äî 21. Ïåðåáîð - ïîðàæåíèå. AI äîáèðàåò ïîñëå âñêðûòèÿ.",13,10 + db "Poker: ó òåáÿ 2 êàðòû, íà ñòîëå 3+1+1. Ìîæíî èãðàòü, ôîëäèòü è ïîâûøàòü ñòàâêó.",13,10 + db "CloverPit: ïîëå 5x3. Ïëàòÿò ðàçíûå ëèíèè è ôèãóðû èç îäèíàêîâûõ ñèìâîëîâ.",13,10 + db "×åðåïà: çàïîìíè, ãäå øàðèê, ïîòîì ñëåäè çà ïåðåìåøèâàíèåì ÷åðåïîâ.",13,10 + db "Ðóññêàÿ ðóëåòêà: Easy/Normal/Hard çàäàþò 1/2/3 îïàñíûå êàìåðû áàðàáàíà.",13,10 + db "Îðåë è ðåøêà: âûáåðè ñòîðîíó ìîíåòû è äîæäèñü ïàäåíèÿ.",13,10 + db "Êîñòè: óãàäàé ÷åòíîñòü ñóììû äâóõ êóáèêîâ.",13,10 + db "Êàçèíî-ðóëåòêà: ìîæíî ñòàâèòü íà ÷èñëî, öâåò, ÷åò/íå÷åò, äþæèíû, ïîëîâèíû è êîëîíêè.",13,10 + db "Slot machine: ñòàðàÿ 3x3 ñëîò-ìàøèíà ñ âûïàäåíèåì áàðàáàíîâ è ñðåäíåé ëèíèåé.",13,10 + db "Äóðàê: àòàêóé, ïîäêèäûâàé ñîâïàäàþùèå ðàíãè, îòáèâàéñÿ èëè ïåðåâîäè õîä.",13,10 + db "Êðþê: Skill Check: SPACE/ENTER ïî çåëåíîé çîíå. PERFECT äàåò äâîéíîé ïðîãðåññ.",13,10 + db "Buckshot Roulette: ñ÷èòàé æèâûå/õîëîñòûå, èñïîëüçóé ïðåäìåòû è âûáèðàé öåëü âûñòðåëà.",13,10 + db "Íàáëþäàòåëü: AI vs AI èãðàåò áåç òâîèõ ñòàâîê, ïðîñòî äëÿ ïðîñìîòðà.",13,10 + db "Äîñòèæåíèÿ è ñòàòèñòèêà ñîõðàíÿþòñÿ â àêêàóíò.",13,10,0 +durakDeckVisualText db "Êîëîäà: [ðóáàøêà], èç-ïîä íåå òîð÷èò êîçûðü ",0 +durakAIFaceText db 13,10,"Êàðòû AI:",13,10,0 +durakThrowAsk db "Ïîäêèíóòü êàðòó? 0 - áèòî: ",0 +durakTransferText db "Ïåðåâîä! Õîä ïåðåõîäèò îáðàòíî.",13,10,0 +durakTablePairsText db 13,10,"Êàðòû íà ñòîëå:",13,10,0 +durakSlashText db " / ",0 +durakUnbeatenText db " _ ",0 +durakStuckText db "Ïàðòèÿ çàøëà â òóïèê. Ñ÷èòàåì íè÷üþ.",13,10,0 +skullsTitle db 13,10,"--- ×åðåïà è øàðèê ---",13,10,0 +skullsIntroText db "Ñëåäè çà øàðèêîì. Âûïëàòà çà ïîáåäó: x2.",13,10,0 +skullsShowText db "Ñìîòðè âíèìàòåëüíî: øàðèê ñåé÷àñ çäåñü.",13,10,0 +skullsHideText db "×åðåïà çàêðûâàþò øàðèê...",13,10,0 +skullsShuffleText db "×åðåïà ñêîëüçÿò ïî ñòîëó...",13,10,0 +skullsGuessText db "Ãäå øàðèê? 1 / 2 / 3: ",0 +skullsWinText db "Âåðíî! Øàðèê íàéäåí.",13,10,0 +skullsLoseText db "Ìèìî. Øàðèê áûë ïîä äðóãèì ÷åðåïîì.",13,10,0 +skullsBallText db "Øàðèê áûë ïîä ÷åðåïîì ",0 +skullsSwap12Text db " \\______/",13,10," / \",13,10,0 +skullsSwap23Text db " \\______/",13,10," / \",13,10,0 +skullsSwap13Text db " \\____________________/",13,10," / \",13,10,0 +rouletteTitle db 13,10,"--- Ðóññêàÿ ðóëåòêà ---",13,10,0 +rrIntroText db "Áàðàáàí íà 6 êàìåð. Easy: 1 îïàñíàÿ, Normal: 2, Hard: 3.",13,10,"AI èãðàåò ñ òîáîé ïî î÷åðåäè. Êòî ïîïàë íà îïàñíóþ êàìåðó - ïðîèãðàë.",13,10,0 +rrDangerText db "Îïàñíûõ êàìåð â áàðàáàíå: ",0 +rrSpinText db "Áàðàáàí âðàùàåòñÿ... ",0 +rrSpin1 db "|",13,10,0 +rrSpin2 db "/",13,10,0 +rrSpin3 db "-",13,10,0 +rrSpin4 db "\\",13,10,0 +rrStartsPlayerText db "Ðåâîëüâåð îñòàíîâèëñÿ íà òåáå. Òû ñòðåëÿåøü ïåðâûì.",13,10,0 +rrStartsAIText db "Ðåâîëüâåð îñòàíîâèëñÿ íà AI. Îí ñòðåëÿåò ïåðâûì.",13,10,0 +rrPlayerTurnText db "Òâîé õîä. Íàæìè ëþáóþ êëàâèøó, ÷òîáû íàæàòü íà ñïóñê...",0 +rrAITurnText db "Õîä AI. Îí ïîäíèìàåò ðåâîëüâåð...",13,10,0 +rrClickText db "Ùåë÷îê. Ïóñòî.",13,10,0 +rrBangText db "ÁÀÕ!",13,10,0 +rrPlayerLoseText db "Òåáå íå ïîâåçëî. Ñòàâêà óõîäèò êàçèíî.",13,10,0 +rrAIShotText db "AI âûáûë. Òû ïåðåæèë ýòó ïàðòèþ.",13,10,0 +rrPayoutText db "Âûïëàòà ðóëåòêè çàâèñèò îò ñëîæíîñòè.",13,10,0 +buckshotTitle db 13,10,"--- Buckshot Roulette ---",13,10,0 +buckshotIntro db "Äðîáîâèê çàðÿæåí æèâûìè è õîëîñòûìè ïàòðîíàìè â íåèçâåñòíîì ïîðÿäêå.",13,10 + db "Ñòðåëÿé â ñåáÿ èëè AI. Õîëîñòîé â ñåáÿ îñòàâëÿåò õîä òåáå.",13,10 + db "Ëóïà ðàñêðûâàåò òåêóùèé ïàòðîí, ïèëà äàåò 2 óðîíà, ïèâî âûáðàñûâàåò ïàòðîí, íàðó÷íèêè ïðîïóñêàþò õîä AI.",13,10,0 +bsShotgunArt db 13,10 + db " ,_______________________________________________",13,10 + db " |_________________,----------._ [____] ""-,__",13,10 + db " (_(||||||||||||)___________/ ""--.__",13,10 + db " `----------' [ ))""-, \",13,10 + db " "" `--.__ |",13,10 + db " `----'",13,10 + db " DOUBLE BARREL CASINO",13,10,0 +bsShotgunLoad1 db 13,10 + db " ,_______________________________________________",13,10 + db " |_________________,----------._ [____] ""-,__",13,10 + db " (_(||||||||||||)___________/ ""--.__",13,10 + db " `----------' [ ))""-, \",13,10 + db " "" `--.__ |",13,10 + db " `----'",13,10 + db " Êðóïüå áåðåò äðîáîâèê ñî ñòîëà...",13,10,0 +bsShotgunLoad2 db 13,10 + db " ,_______________________________________________",13,10 + db " |_________________,----------._ [____] ""-,__",13,10 + db " (_(||||||||||||)______/__/ ""--.__",13,10 + db " `----------' / LIVE] ",13,10 + db " __/ BLANK] .__ |",13,10 + db " `----'",13,10 + db " Ñòâîë ïðèîòêðûò. Ïàòðîíû ó êàçåííîé ÷àñòè.",13,10,0 +bsShotgunLoad3 db 13,10 + db " ,_______________________________________________",13,10 + db " |_________________,----------._ [____] ""-,__",13,10 + db " (_(||||||||||||)___________/ ""--.__",13,10 + db " `----------' [ ))""-, \",13,10 + db " "" `--.__ |",13,10 + db " `----'",13,10 + db " ÙÅËÊ. Äðîáîâèê çàêðûò.",13,10,0 +bsShotgunFire db 13,10 + db " *** BOOM ***",13,10 + db " ,_______________________________________________ ***",13,10 + db " |_________________,----------._ [____] ""-,__ *****",13,10 + db " (_(||||||||||||)___________/ ""--.__ ***",13,10 + db " `----------' [ ))""-, \ *",13,10 + db " "" `--.__ |",13,10 + db " `----'",13,10,0 +bsShotgunDry db 13,10 + db " ,_______________________________________________",13,10 + db " |_________________,----------._ [____] ""-,__ click",13,10 + db " (_(||||||||||||)___________/ ""--.__",13,10 + db " `----------' [ ))""-, \",13,10 + db " "" `--.__ |",13,10 + db " `----'",13,10,0 +bsHPText db "HP: òû ",0 +bsAIHPText db " / AI ",0 +bsShellInfoText db "Ïàòðîíû â ðàóíäå: ",0 +bsLiveText db " æèâûõ, ",0 +bsBlankText db " õîëîñòûõ",13,10,0 +bsLeftText db "Îñòàëîñü â äðîáîâèêå: ",0 +bsKnownUnknownText db "Òåêóùèé ïàòðîí: íåèçâåñòíî",13,10,0 +bsKnownLiveText db "Òåêóùèé ïàòðîí: ÆÈÂÎÉ",13,10,0 +bsKnownBlankText db "Òåêóùèé ïàòðîí: õîëîñòîé",13,10,0 +bsItemsText db "Ïðåäìåòû: ëóïà ",0 +bsSawText db ", ïèëà ",0 +bsBeerText db ", ïèâî ",0 +bsCuffsText db ", íàðó÷íèêè ",0 +bsMenuText db 13,10,"1. Ñòðåëÿòü â ñåáÿ",13,10 + db "2. Ñòðåëÿòü â AI",13,10 + db "3. Ëóïà",13,10 + db "4. Ïèëà",13,10 + db "5. Ïèâî",13,10 + db "6. Íàðó÷íèêè",13,10 + db "Âûáîð: ",0 +bsLoadText db 13,10,"Êðóïüå çàðÿæàåò äðîáîâèê...",13,10,0 +bsLiveLoadedText db "Æèâîé ïàòðîí",13,10,0 +bsBlankLoadedText db "Õîëîñòîé ïàòðîí",13,10,0 +bsPlayerTurnText db 13,10,"Òâîé õîä.",13,10,0 +bsAITurnText db 13,10,"Õîä AI...",13,10,0 +bsShootPlayerText db "Âûñòðåë â òåáÿ.",13,10,0 +bsShootAIText db "Âûñòðåë â AI.",13,10,0 +bsDryText db "Ùåë÷îê. Õîëîñòîé.",13,10,0 +bsHitText db "ÁÀÕ! Óðîí: ",0 +bsGlassUseText db "Ëóïà ïîêàçûâàåò ïàòðîí.",13,10,0 +bsSawUseText db "Ïèëà íàäðåçàåò ñòâîë. Ñëåäóþùèé æèâîé âûñòðåë ñèëüíåå.",13,10,0 +bsBeerUseText db "Ïèâî. Ïàòðîí âûëåòàåò èç äðîáîâèêà: ",0 +bsCuffsUseText db "Íàðó÷íèêè çàùåëêíóëèñü. AI ïðîïóñòèò õîä.",13,10,0 +bsNoItemText db "Ýòîãî ïðåäìåòà íåò.",13,10,0 +bsAISawText db "AI èñïîëüçóåò ïèëó.",13,10,0 +bsAIGlassText db "AI ñìîòðèò ïàòðîí ÷åðåç ëóïó.",13,10,0 +bsAIBeerText db "AI âûáðàñûâàåò ïàòðîí ïèâîì.",13,10,0 +bsAICuffsText db "AI íàäåâàåò íà òåáÿ íàðó÷íèêè.",13,10,0 +bsSkipPlayerText db "Òû â íàðó÷íèêàõ è ïðîïóñêàåøü õîä.",13,10,0 +bsSkipAIText db "AI â íàðó÷íèêàõ è ïðîïóñêàåò õîä.",13,10,0 +bsWinText db "AI ïàäàåò. Òû çàáèðàåøü áàíê ñòîëà.",13,10,0 +bsLoseText db "Òû ïàäàåøü. Êðóïüå çàáèðàåò ñòàâêó.",13,10,0 +rrGunUp db 117,117,36,96,36,36,36,117,117,36,36,36,13,10 + + db 80,42,36,96,36,36,36,36,36,36,36,36,13,10 + + db 63,42,36,32,36,36,36,36,36,36,36,36,13,10 + + db 36,58,36,32,36,36,36,36,36,36,36,36,13,10 + + db 34,58,36,32,36,36,36,36,36,36,36,36,13,10 + + db 32,78,36,32,36,36,36,36,36,36,36,36,13,10 + + db 32,32,36,32,36,36,36,36,36,36,36,36,13,10 + + db 32,32,36,32,36,36,36,36,36,36,36,36,13,10 + + db 32,32,36,32,36,36,36,36,36,36,36,36,13,10 + + db 32,32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,36,36,82,82,36,36,36,36,36,36,13,10 + + db 32,32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,36,32,36,36,36,36,36,64,36,36,13,10 + + db 32,32,36,32,36,36,36,36,36,36,36,36,13,10 + + db 32,32,36,32,36,36,36,36,36,36,36,36,36,117,117,76,13,10 + + db 32,32,36,32,36,36,36,36,36,36,36,36,36,117,117,42,42,42,117,46,46,13,10 + + db 32,32,36,32,36,36,36,36,36,36,36,36,36,32,96,42,42,42,117,36,42,116,13,10 + + db 32,32,36,120,120,117,117,36,117,36,36,36,36,117,117,117,107,46,36,36,36,63,13,10 + + db 32,32,36,120,36,117,117,56,117,96,96,96,36,117,117,117,54,46,34,36,63,63,13,10 + + db 32,32,36,36,36,63,36,36,36,96,96,96,36,36,36,36,36,96,34,34,63,63,13,10 + + db 32,32,36,36,36,63,36,36,36,32,32,32,36,36,36,36,75,32,32,32,36,36,32,46,46,13,10 + + db 32,32,36,36,36,72,36,36,36,32,32,32,36,36,36,36,75,46,32,32,36,36,36,36,36,78,115,46,13,10 + + db 32,32,36,36,36,36,36,36,36,32,32,32,36,36,36,36,88,46,32,32,82,34,36,36,36,37,37,46,78,13,10 + + db 32,32,36,36,36,37,117,117,36,32,32,32,117,117,117,36,58,58,32,32,82,117,117,117,32,32,34,63,63,58,13,10 + + db 32,32,36,36,36,37,117,117,33,32,32,32,36,117,36,36,36,58,32,32,124,124,117,117,117,117,42,63,36,36,13,10 + + db 32,32,36,63,63,78,32,32,32,32,32,32,36,39,36,36,36,32,32,32,36,36,42,117,117,117,33,39,58,36,13,10 + + db 32,32,36,63,63,46,46,46,46,46,46,46,46,36,36,36,36,32,32,32,36,42,42,96,32,32,100,100,34,34,13,10 + + db 36,46,36,82,100,46,46,46,46,36,46,46,34,63,55,36,117,111,32,32,53,117,117,46,46,43,42,42,42,13,10 + + db 39,42,64,82,46,96,96,34,34,42,42,64,34,34,96,117,117,111,117,120,120,117,96,96,85,43,33,96,13,10 + + db 42,42,64,42,42,120,117,117,42,42,42,34,32,32,32,42,82,82,117,120,36,34,96,96,37,37,13,10 + + db 32,32,32,42,42,120,78,42,42,37,37,32,32,32,32,46,46,117,46,100,36,46,46,117,37,36,36,111,46,13,10 + + db 32,32,32,32,32,34,78,78,96,37,46,46,32,32,36,46,46,34,46,100,117,36,36,36,36,36,36,36,36,36,117,117 + + db 46,46,13,10 + + db 32,32,32,32,32,56,56,64,46,109,34,58,58,58,82,42,34,34,120,36,36,36,36,36,36,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,36,99,13,10 + + db 32,32,32,32,32,36,36,101,34,34,34,58,78,64,32,32,32,32,36,36,78,96,34,36,36,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 + + db 32,32,32,32,32,36,64,32,32,32,34,78,37,117,117,46,32,32,63,63,117,117,117,36,36,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,96,96,96,34,42,117,36,36,36,36,36,36,36,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,34,36,36,36,36,36,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,94,94,36,36,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,42,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,96,42,42,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,96,96 + + db 34,43,36,36,36,42,36,36,36,36,36,36,62,13,10 + + db 0 + +rrGunUpLeft db 32,32,32,32,32,32,32,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,99,13,10 + + db 32,32,32,32,32,32,36,36,36,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,62,13,10 + + db 32,32,32,32,32,117,32,36,36,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,62,13,10 + + db 32,32,32,32,36,36,36,36,36,36,36,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,62,62,13,10 + + db 32,32,32,36,32,36,36,36,32,36,36,32,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,32,46,32,78,58,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,32,36,62,13,10 + + db 32,32,36,32,36,36,32,36,36,36,32,36,36,32,32,32,32,32,32,32,32,32,32,32,32,46,116,32,32,32,32,32 + + db 32,32,115,46,63,32,36,32,32,32,32,32,32,32,32,32,32,36,32,36,36,36,32,36,36,32,36,62,13,10 + + db 32,36,96,36,36,36,36,36,36,36,36,36,36,36,36,32,32,32,32,32,32,32,32,32,46,36,36,63,63,32,32,46 + + db 36,78,37,34,63,36,36,34,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 + + db 117,32,36,32,32,36,36,36,32,36,36,32,36,36,36,32,32,32,32,32,32,32,32,42,117,32,36,63,32,63,32,36 + + db 32,36,32,32,42,39,34,32,32,32,32,32,32,32,46,36,36,32,36,36,32,36,36,36,32,36,36,32,36,13,10 + + db 80,42,36,36,32,36,36,36,36,36,36,36,36,36,36,36,36,32,32,32,117,76,42,42,46,36,36,34,63,36,36,36 + + db 36,117,117,117,33,100,42,42,32,32,32,32,117,46,36,36,36,36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,63,58,32,36,32,32,36,36,36,32,36,36,32,36,36,32,36,32,117,32,117,42,32,107,46,34,32,32,36,32,34 + + db 117,32,117,117,32,32,42,96,32,32,32,117,32,36,36,32,36,36,32,36,36,36,32,36,36,32,36,13,10 + + db 32,32,36,58,32,36,32,36,32,36,36,32,36,36,36,32,36,36,32,36,117,32,96,117,54,32,96,32,32,32,82,117 + + db 32,117,117,32,32,43,33,32,32,46,32,36,36,32,36,36,36,32,36,36,32,36,36,36,32,36,13,10 + + db 32,32,34,32,78,36,36,32,36,36,36,36,36,36,36,64,36,36,36,36,36,32,117,117,36,36,75,46,32,32,32,124 + + db 124,36,42,96,46,85,37,32,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,42,36,13,10 + + db 32,32,32,32,32,32,32,36,36,36,32,82,36,32,36,36,32,36,36,36,32,36,117,32,36,36,75,32,46,32,32,32 + + db 36,32,42,117,96,32,37,36,32,36,36,36,32,36,36,32,36,36,32,36,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,36,36,36,82,36,36,36,36,36,36,36,36,36,36,96,36,36,36,36,36,88,58,58,32,32 + + db 32,36,117,117,96,96,37,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,32,36,36,32,36,96,32,96,36,36,32,36,36,32,36,32,32 + + db 32,32,120,32,34,46,36,32,36,36,32,36,36,32,36,36,36,32,36,36,32,43,13,10 + + db 32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,36,36,36,117,96,96,96,32,32,36,36,117,36,36,36,36,111 + + db 32,117,120,36,46,36,36,36,36,36,36,36,36,36,36,36,36,36,36,96,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,36,32,32,36,36,32,117,56,36,32,32,32,32,32,117,117,32,36,36,32,117 + + db 111,32,117,100,117,32,36,34,32,36,36,36,32,36,36,32,36,36,32,96,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,36,32,36,32,117,117,32,36,36,32,32,32,32,32,36,39,32,36,36,117 + + db 32,82,46,32,100,36,96,32,117,36,32,36,36,32,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,36,36,120,120,36,63,36,36,36,36,36,32,32,32,36,46,36,55,96,42 + + db 82,46,34,46,36,36,117,117,36,36,36,36,36,36,36,42,42,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,120,32,36,63,36,32,36,36,32,32,32,46,32,34,34,32,32 + + db 46,32,46,34,36,32,63,36,32,36,36,36,32,42,96,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,117,117,33,32,46,46,46,64,34,32,32 + + db 36,46,34,32,32,63,36,36,36,36,94,94,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,37,32,117,32,46,32,36,42,32,34,32,32 + + db 32,82,32,32,32,117,36,32,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,37,32,32,46,46,42,32,42,32,32,32 + + db 58,32,32,46,42,32,32,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,63,46,46,46,34,42,42,37,46,46,58 + + db 78,64,117,96,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,63,32,63,46,96,32,117,42,32,37,34,58 + + db 32,37,96,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,63,100,46,120,117,42,78,96,109,34,34 + + db 78,32,96,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,82,32,42,120,78,32,64,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,32,64,42,42,32,34,56,32,101,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,39,42,64,32,42,32,56,36,36,64,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,42,32,32,32,32,32,32,36,13,10 + + db 0 + +rrGunLeft db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,99,62,62,62,62,62,62,62,62,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,42,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 46,36,36,36,36,36,36,36,36,36,43,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 46,36,36,36,36,36,36,36,36,36,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 117,36,36,36,36,36,36,36,36,36,96,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 117,36,36,36,36,36,36,36,36,36,96,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,58,36,36,34,32,32,32,32 + + db 36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,78,63,36,58,34,42,32,32,46 + + db 36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,46,63,63,39,100,42,96,32,111 + + db 36,36,36,36,36,36,36,36,36,42,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,115,37,34,42,33,100,42,33,32,36 + + db 36,36,36,36,36,36,36,36,36,42,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,78,37,32,117,117,32,43,43,37,36 + + db 36,36,36,36,36,36,36,36,36,96,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,36,36,32,117,117,32,46,85,37,37 + + db 36,36,36,36,36,36,36,36,42,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,36,36,117,117,117,96,46,96,96,117 + + db 36,36,36,36,36,36,36,36,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,117,117,42,42,117,96,96,46 + + db 36,36,34,117,36,36,36,94,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,116,63,63,63,36,36,34,117,124,36,42,117,117,34,46 + + db 36,36,96,117,36,36,36,94,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,42,36,63,63,36,36,82,82,124,36,36,53,120,36,36 + + db 117,36,78,117,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,36,36,36,34,32,32,32,32,32,32,32,32,120,120,100 + + db 100,36,36,63,36,36,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,117,117,36,34,34,32,32,32,32,32,32,32,32,117,117,46 + + db 46,120,36,63,36,36,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,42,42,46,46,96,32,46,46,58,58,32,32,111,111,82,117 + + db 34,34,32,32,117,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,42,42,107,54,36,75,75,88,58,36,36,36,117,117,82,46 + + db 46,34,32,32,42,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,76,42,42,117,117,36,36,36,36,36,36,36,36,36,117,42,46 + + db 46,42,32,46,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,117,117,96,117,117,36,36,36,36,117,36,36,36,55,96,32,32 + + db 36,82,32,117,96,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,117,117,32,117,117,36,36,36,36,117,117,39,36,63,34,32,32 + + db 32,58,64,117,96,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,117,36,36,46,34,34,32,32 + + db 32,58,78,37,96,13,10 + + db 36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,96,96,32,32,32,32,32,32,46,46,64,34,32 + + db 46,58,58,78,13,10 + + db 36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,96,96,32,32,32,32,32,32,46,46,42,42,37 + + db 46,34,34,34,13,10 + + db 36,36,36,36,36,36,36,36,36,36,36,36,36,64,36,36,36,36,36,96,96,32,32,32,32,32,32,46,36,42,42,37 + + db 37,109,34,13,10 + + db 117,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,117,117,36,36,36,36,36,33,32,46,46,34,42,42 + + db 96,46,34,13,10 + + db 117,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,56,36,36,36,36,117,117,32,46,46,34,117,42 + + db 78,64,101,13,10 + + db 36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,117,117,36,36,36,36,117,117,32,46,46,96,117,78 + + db 78,56,36,64,13,10 + + db 36,36,36,36,36,36,36,36,36,36,36,82,36,36,36,36,36,36,117,117,63,63,72,36,37,37,78,46,46,96,120,120 + + db 34,56,36,36,13,10 + + db 36,36,36,36,36,36,36,36,36,36,36,82,36,36,36,36,36,36,120,36,36,36,36,36,36,36,63,63,100,46,42,42 + + db 13,10 + + db 96,96,32,32,32,32,32,32,32,36,36,36,36,32,32,32,32,32,120,120,36,36,36,36,36,36,63,63,82,82,42,42 + + db 13,10 + + db 36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,64,64,13 + + db 10 + + db 117,42,42,58,58,78,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,42,42,13 + + db 10 + + db 117,80,63,36,34,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,39,42,13 + + db 10 + + db 0 + +rrGunDownLeft db 32,32,32,32,32,32,62,36,13,10 + + db 32,32,32,32,32,62,36,32,36,13,10 + + db 32,32,32,62,62,36,36,36,36,36,13,10 + + db 32,32,32,62,36,32,36,36,36,32,36,13,10 + + db 32,32,62,36,32,36,36,32,36,36,32,36,13,10 + + db 32,62,36,36,36,36,36,36,36,36,36,42,36,13,10 + + db 99,36,32,36,36,32,36,36,36,32,36,36,32,36,13,10 + + db 32,36,36,36,36,36,36,36,36,36,36,36,36,36,43,13,10 + + db 32,32,36,36,32,36,36,32,36,36,32,36,36,36,32,34,13,10 + + db 32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,96,96,13,10 + + db 32,32,32,32,36,32,36,36,36,32,36,36,32,36,36,36,13,10 + + db 32,32,32,32,32,36,36,32,36,36,32,36,36,36,32,36,36,13,10 + + db 32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,42,13,10 + + db 32,32,32,32,32,32,32,36,36,32,36,36,32,36,36,36,32,36,42,13,10 + + db 32,32,32,32,32,32,32,46,36,36,36,36,36,36,36,36,36,36,36,96,13,10 + + db 32,32,32,32,32,32,32,32,46,36,32,36,36,36,32,36,36,32,36,42,13,10 + + db 32,32,32,32,32,32,32,32,117,32,36,36,32,36,36,36,32,36,36,32,34,13,10 + + db 32,32,32,32,32,32,32,32,32,117,36,36,36,36,36,36,36,36,36,36,94,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,36,36,32,36,36,94,13,10 + + db 32,32,32,32,32,32,32,32,32,32,46,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,36,32,36,36,36,32,117,36,32,36,34,13,10 + + db 32,32,32,32,32,32,34,32,42,96,32,32,36,36,32,36,34,32,117,36,36,32,34,13,10 + + db 32,32,32,32,32,36,36,34,42,42,33,37,37,37,36,36,36,96,117,63,36,36,13,10 + + db 32,32,32,32,58,32,36,39,100,32,43,85,32,96,46,36,32,36,36,32,63,117,13,10 + + db 32,32,32,32,78,63,63,42,33,32,32,46,96,96,34,46,117,100,36,36,32,32,42,34,13,10 + + db 32,32,32,32,32,46,34,32,117,117,32,96,117,117,32,36,100,32,46,34,32,32,46,96,13,10 + + db 32,32,32,32,46,115,37,32,117,117,117,42,42,117,120,120,117,46,34,46,34,32,32,117,96,96,13,10 + + db 32,32,32,32,32,32,78,36,117,32,117,36,32,36,32,117,32,82,46,32,46,82,32,64,37,13,10 + + db 32,32,32,32,32,32,36,32,36,117,32,124,36,32,32,32,111,32,82,46,36,32,58,78,32,78,13,10 + + db 32,32,32,32,32,32,46,36,36,34,117,124,32,32,32,111,117,117,42,32,32,32,32,58,58,34,13,10 + + db 32,32,32,32,32,32,32,32,36,32,82,32,32,32,32,36,32,36,96,32,32,32,32,46,34,34,13,10 + + db 32,32,32,32,32,32,32,63,36,36,32,32,32,58,36,36,36,36,55,34,34,34,32,46,37,109,34,101,64,13,10 + + db 32,32,32,32,32,32,63,32,63,32,32,32,46,58,32,36,36,32,36,34,64,32,42,37,32,96,64,32,36,36,13,10 + + db 32,32,32,32,32,32,63,63,34,32,32,46,32,88,36,36,32,39,46,32,46,42,32,42,42,78,32,56,36,13,10 + + db 32,32,32,32,32,116,36,36,36,34,96,75,75,36,36,117,117,36,36,46,46,36,42,42,117,42,78,34,56,13,10 + + db 32,32,32,32,32,46,36,32,36,46,32,36,36,36,32,36,117,32,32,32,46,32,46,34,32,117,120,13,10 + + db 32,32,32,32,32,32,46,117,46,107,54,36,36,36,36,36,32,32,32,32,32,46,46,46,96,120,42,42,42,13,10 + + db 32,32,32,32,32,32,32,42,42,32,117,117,32,36,36,32,32,32,32,32,33,32,32,46,46,46,32,42,13,10 + + db 32,32,32,32,32,32,32,32,42,42,96,117,117,36,96,32,32,32,36,36,117,117,32,46,63,100,82,64,64,13,10 + + db 32,32,32,32,32,32,32,32,76,117,32,32,36,96,32,96,32,32,36,36,117,32,37,63,32,63,36,32,42,42,13,10 + + db 32,32,32,32,32,32,32,32,117,32,117,36,32,36,96,96,32,36,36,32,36,37,32,36,63,36,32,46,39,13,10 + + db 32,32,32,32,32,32,32,32,32,117,36,36,36,36,36,96,36,36,36,36,36,36,36,36,36,36,32,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,117,56,32,36,63,36,32,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,117,117,63,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,36,32,36,36,32,36,36,36,32,117,36,32,36,36,13,10 + + db 32,32,32,32,32,32,32,32,36,36,32,64,36,36,32,36,36,32,120,120,36,13,10 + + db 32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,120,36,36,13,10 + + db 32,32,32,32,32,32,36,36,36,32,36,36,32,36,36,36,32,32,36,13,10 + + db 32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,32,36,36,13,10 + + db 32,32,32,36,32,36,36,32,36,36,32,36,82,36,32,32,36,13,10 + + db 32,32,32,36,36,32,36,36,36,32,36,36,32,82,36,36,13,10 + + db 32,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,36,36,36,32,36,36,32,36,36,32,36,36,36,13,10 + + db 36,36,36,36,36,36,36,36,36,36,36,32,36,36,13,10 + + db 32,36,32,36,36,32,36,36,36,32,32,36,13,10 + + db 32,32,117,36,36,36,36,36,36,32,36,36,13,10 + + db 32,32,32,36,32,36,36,32,32,36,32,78,13,10 + + db 32,32,32,32,36,32,36,32,36,32,58,13,10 + + db 32,32,32,32,32,36,96,36,36,58,36,34,13,10 + + db 32,32,32,32,32,32,36,32,42,63,13,10 + + db 32,32,32,32,32,32,32,117,80,13,10 + + db 0 + +rrGunDown db 62,36,36,36,36,36,36,42,36,36,36,43,34,96,96,13,10 + + db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,42,42,96,13,10 + + db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,42,34,13,10 + + db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,94,94,13,10 + + db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,34,34,13,10 + + db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,117,42,34,96,96 + + db 96,13,10 + + db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,117,117,117,63,63,32,32,46,117,117 + + db 37,78,34,32,32,32,64,36,13,10 + + db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,34,96,78,36,36,32,32,32,32,64 + + db 78,58,34,34,34,101,36,36,13,10 + + db 99,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,120,34,34,42,82,58 + + db 58,58,34,109,46,64,56,56,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,46,46,117,117,36,36,36,36,36,36,36,36,36,117,100,46,34,46,46,36,32 + + db 32,46,46,37,96,78,78,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,111,36,36,37,117,46,46,36,100,46,117,46,46,32,32 + + db 32,32,37,37,42,42,78,120,42,42,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,37,37,96,96,34,36,120,117,82,82,42,32,32 + + db 32,34,42,42,42,117,117,120,42,42,64,42,42,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,96,33,43,85,96,96,117,120,120,117,111,117,117,96,34 + + db 34,64,42,42,34,34,96,96,46,82,64,42,39,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,42,42,42,43,46,46,117,117,53,32,32,111,117,36,55,63 + + db 34,46,46,36,46,46,46,46,100,82,36,46,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,34,100,100,32,32,96,42,42,36,32,32,32,36,36,36,36 + + db 46,46,46,46,46,46,46,46,63,63,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,58,39,33,117,117,117,42,36,36,32,32,32,36,36,36,39 + + db 36,32,32,32,32,32,32,78,63,63,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,63,42,117,117,117,117,124,124,32,32,58,36,36,36,117 + + db 36,32,32,32,33,117,117,37,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,58,63,63,34,32,32,117,117,117,82,32,32,58,58,36,117,117 + + db 117,32,32,32,36,117,117,37,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,78,46,37,37,36,36,36,34,82,32,32,46,88,36,36,36 + + db 36,32,32,32,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,115,78,36,36,36,36,36,32,32,46,75,36,36,36 + + db 36,32,32,32,36,36,36,72,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,46,32,36,36,32,32,32,75,36,36,36 + + db 36,32,32,32,36,36,36,63,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,63,63,34,34,96,36,36,36,36 + + db 36,96,96,96,36,36,36,63,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,63,63,36,34,46,54,117,117,117 + + db 36,96,96,96,117,56,117,117,36,120,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,63,36,36,36,46,107,117,117,117 + + db 36,36,36,36,117,36,117,117,120,120,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,116,42,36,117,42,42,42,96,32 + + db 36,36,36,36,36,36,36,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,46,117,42,42,42,117,117 + + db 36,36,36,36,36,36,36,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,76,117,117 + + db 36,36,36,36,36,36,36,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,64,36,36,36,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,82,82,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,32,36,78,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,32,36,58,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,32,36,58,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,32,36,42,63,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,96,36,42,80,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,117,117,36,36,36,96,36,117,117,13,10 + + db 0 + +rrGunDownRight db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 36,32,32,32,32,32,32,42,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,64 + + db 36,36,56,32,42,32,64,42,39,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,101 + + db 32,56,34,32,42,42,64,32,46,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34 + + db 64,32,78,120,42,32,82,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,96,32,78,34,34,109 + + db 96,78,42,117,120,46,100,63,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,96,37,32,58,34,37 + + db 32,42,117,32,96,46,63,32,63,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,96,117,64,78,58,46,46 + + db 37,42,42,34,46,46,46,63,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,32,32,42,46,32,32,58,32,32,32 + + db 42,32,42,46,46,32,32,37,32,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,32,36,117,32,32,32,82,32,32,32,34 + + db 32,42,36,32,46,32,117,32,37,36,32,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,94,94,36,36,36,36,63,32,32,34,46,36,32,32,34 + + db 64,46,46,46,32,33,117,117,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,96,42,32,36,36,36,32,36,63,32,36,34,46,32,46,32,32,34 + + db 34,32,46,32,32,32,36,36,32,36,63,36,32,120,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,42,42,36,36,36,36,36,36,36,117,117,36,36,46,34,46,82,42,96,55 + + db 36,46,36,32,32,32,36,36,36,36,36,63,36,120,120,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,36,36,32,36,117,32,96,36,100,32,46,82,32,117,36,36 + + db 32,39,36,32,32,32,32,32,36,36,32,117,117,32,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,96,32,36,36,32,36,36,32,36,36,36,32,34,36,32,117,100,117,32,111,117,32,36 + + db 36,32,117,117,32,32,32,32,32,36,56,117,32,36,36,32,32,36,13,10 + + db 32,32,32,32,32,32,32,32,34,96,36,36,36,36,36,36,36,36,36,36,36,36,36,36,46,36,120,117,32,111,36,36 + + db 36,36,117,36,36,32,32,96,96,96,117,36,36,36,36,36,36,32,36,36,13,10 + + db 32,32,32,32,32,32,32,43,32,36,36,32,36,36,36,32,36,36,32,36,36,32,36,46,34,32,120,32,32,32,32,36 + + db 32,36,36,32,36,36,96,32,96,36,32,36,36,32,36,36,36,32,36,36,13,10 + + db 32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,37,96,96,117,117,36,32,32,32,58 + + db 58,88,36,36,36,36,36,96,36,36,36,36,36,36,36,36,36,36,82,36,36,36,13,10 + + db 32,32,32,32,32,36,32,36,36,36,32,36,36,32,36,36,32,36,36,36,32,36,37,32,96,117,42,32,36,32,32,32 + + db 46,32,75,36,36,32,117,36,32,36,36,36,32,36,36,32,36,82,32,36,36,36,13,10 + + db 32,32,32,32,36,42,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,32,37,85,46,96,42,36,124,124,32,32 + + db 32,46,75,36,36,117,117,32,36,36,36,36,36,64,36,36,36,36,36,36,36,32,36,36,78,32,34,13,10 + + db 32,32,32,36,32,36,36,36,32,36,36,32,36,36,36,32,36,36,32,46,32,32,33,43,32,32,117,117,32,117,82,32 + + db 32,32,96,32,54,117,96,32,117,36,32,36,36,32,36,36,36,32,36,36,32,36,32,36,32,58,36,13,10 + + db 32,32,36,32,36,36,32,36,36,36,32,36,36,32,36,36,32,117,32,32,32,96,42,32,32,117,117,32,117,34,32,36 + + db 32,32,34,46,107,32,42,117,32,117,32,36,32,36,36,32,36,36,32,36,36,36,32,32,36,32,58,63,13,10 + + db 32,36,36,36,36,36,36,36,36,36,36,36,36,36,36,46,117,32,32,32,32,42,42,100,33,117,117,117,36,36,36,36 + + db 63,34,36,36,46,42,42,76,117,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,32,36,36,42,80,13,10 + + db 36,32,36,36,32,36,36,36,32,36,36,32,36,36,46,32,32,32,32,32,32,32,34,39,42,32,32,36,32,36,32,63 + + db 32,63,36,32,117,42,32,32,32,32,32,32,32,32,36,36,36,32,36,36,32,36,36,36,32,32,36,32,117,13,10 + + db 62,36,36,36,36,36,36,36,36,36,36,36,36,32,32,32,32,32,32,32,32,34,36,36,63,34,37,78,36,46,32,32 + + db 63,63,36,36,46,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,96,36,13,10 + + db 32,62,36,32,36,36,32,36,36,36,32,36,32,32,32,32,32,32,32,32,32,32,36,32,63,46,115,32,32,32,32,32 + + db 32,32,116,46,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,32,36,36,32,36,13,10 + + db 32,32,62,36,32,36,36,36,32,36,36,32,32,32,32,32,32,32,32,32,32,32,32,58,78,32,46,32,32,32,32,32 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,36,36,32,36,36,36,32,36,13,10 + + db 32,32,62,62,36,36,36,36,36,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,62,36,32,36,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,117,13,10 + + db 32,32,32,32,32,62,36,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,13,10 + + db 32,32,32,32,32,32,99,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,13,10 + + db 0 + +rrGunRight db 32,32,32,32,32,32,32,32,32,32,32,32,42,39,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,32,32,32,32,32,34,36,63,80,117,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,42,42,46,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,32,32,32,32,78,58,58,42,42,117,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,64,64,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,42,42,82,82,63,63,36,36,36,36,36,36,120,120,32,32,32,32,32,36,36 + + db 36,36,32,32,32,32,32,32,32,96,96,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,42,42,46,100,63,63,36,36,36,36,36,36,36,120,36,36,36,36,36,36,82 + + db 36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,36,36,56,34,120,120,96,46,46,78,37,37,36,72,63,63,117,117,36,36,36,36,36,36,82 + + db 36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,64,36,56,78,78,117,96,46,46,32,117,117,36,36,36,36,117,117,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,101,64,78,42,117,34,46,46,32,117,117,36,36,36,36,56,36,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,117,13,10 + + db 32,32,32,32,32,32,32,32,34,46,96,42,42,34,46,46,32,33,36,36,36,36,36,117,117,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,117,13,10 + + db 32,32,32,32,32,32,32,32,34,109,37,37,42,42,36,46,32,32,32,32,32,32,96,96,36,36,36,36,36,64,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,34,34,34,46,37,42,42,46,46,32,32,32,32,32,32,96,96,36,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,78,58,58,46,32,34,64,46,46,32,32,32,32,32,32,96,96,36,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,96,37,78,58,32,32,32,34,34,46,36,36,117,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,96,117,64,58,32,32,32,34,63,36,39,117,117,36,36,36,36,117,117,32,117,117,13,10 + + db 32,32,32,32,32,32,96,117,32,82,36,32,32,96,55,36,36,36,117,36,36,36,36,117,117,96,117,117,13,10 + + db 32,32,32,32,32,32,34,46,32,42,46,46,42,117,36,36,36,36,36,36,36,36,36,117,117,42,42,76,13,10 + + db 32,32,32,32,32,32,42,32,32,34,46,46,82,117,117,36,36,36,58,88,75,75,36,54,107,42,42,13,10 + + db 32,32,32,32,32,32,117,32,32,34,34,117,82,111,111,32,32,58,58,46,46,32,96,46,46,42,42,13,10 + + db 32,32,32,32,34,36,36,63,36,120,46,46,117,117,32,32,32,32,32,32,32,32,34,34,36,117,117,13,10 + + db 32,32,32,32,34,36,36,63,36,36,100,100,120,120,32,32,32,32,32,32,32,32,34,36,36,36,46,13,10 + + db 32,32,32,32,36,36,36,117,78,36,117,36,36,120,53,36,36,124,82,82,36,36,63,63,36,42,46,13,10 + + db 32,32,32,94,36,36,36,117,96,36,36,46,34,117,117,42,36,124,117,34,36,36,63,63,63,116,13,10 + + db 32,32,32,94,36,36,36,117,34,36,36,46,96,96,117,42,42,117,117,36,36,13,10 + + db 32,32,34,36,36,36,36,36,36,36,36,117,96,96,46,96,117,117,117,36,36,46,13,10 + + db 32,32,42,36,36,36,36,36,36,36,36,37,37,85,46,32,117,117,32,36,36,46,13,10 + + db 32,96,36,36,36,36,36,36,36,36,36,36,37,43,43,32,117,117,32,37,78,13,10 + + db 32,42,36,36,36,36,36,36,36,36,36,36,32,33,42,100,33,42,34,37,115,13,10 + + db 32,42,36,36,36,36,36,36,36,36,36,111,32,96,42,100,39,63,63,46,46,13,10 + + db 32,36,36,36,36,36,36,36,36,36,36,46,32,32,42,34,58,36,63,78,13,10 + + db 32,36,36,36,36,36,36,36,36,36,36,32,32,32,32,34,36,36,58,13,10 + + db 96,36,36,36,36,36,36,36,36,36,117,13,10 + + db 96,36,36,36,36,36,36,36,36,36,117,13,10 + + db 34,36,36,36,36,36,36,36,36,36,46,13,10 + + db 43,36,36,36,36,36,36,36,36,36,46,13,10 + + db 36,36,36,36,36,36,36,36,36,36,13,10 + + db 36,36,36,36,36,36,36,36,36,36,13,10 + + db 36,36,36,36,36,36,36,36,36,36,13,10 + + db 42,36,36,36,36,36,36,36,36,36,13,10 + + db 36,36,36,36,36,36,36,36,36,36,13,10 + + db 36,36,36,36,36,36,36,36,36,36,13,10 + + db 36,36,36,36,36,36,36,36,36,36,13,10 + + db 36,36,36,36,36,36,36,36,36,36,13,10 + + db 36,36,36,36,36,36,36,36,36,36,13,10 + + db 36,36,36,36,36,36,36,36,36,36,13,10 + + db 62,62,62,62,62,62,62,62,62,99,13,10 + + db 0 + +rrGunUpRight db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,80,117,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,63,42,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,36,58,36,36,96,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,58,32,36,32,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,78,32,36,32,32,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,36,36,36,117,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,32,36,36,36,32,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,36,36,32,36,36,32,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,82,32,36,36,32,36,36,36,32,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,32,36,82,36,32,36,36,32,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,36,32,32,36,36,36,32,36,36,32,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,36,36,120,36,36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,36,120,120,32,36,36,32,36,36,64,32,36,36,13,10 + + db 32,32,32,32,32,32,32,32,36,36,32,36,117,32,36,36,36,32,36,36,32,36,13,10 + + db 32,32,32,32,32,32,36,36,36,36,36,63,117,117,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,36,36,32,36,63,36,32,56,117,32,36,36,36,13,10 + + db 32,36,32,32,36,36,36,36,36,36,36,36,36,36,96,36,36,36,36,36,117,13,10 + + db 32,39,46,32,36,63,36,32,37,36,32,36,36,32,96,96,36,32,36,117,32,117,13,10 + + db 42,42,32,36,63,32,63,37,32,117,36,36,32,32,96,32,96,36,32,32,117,76,13,10 + + db 32,64,64,82,100,63,46,32,117,117,36,36,32,32,32,96,36,117,117,96,42,42,13,10 + + db 32,32,42,32,46,46,46,32,32,33,32,32,32,32,32,36,36,32,117,117,32,42,42,13,10 + + db 32,42,42,42,120,96,46,46,46,32,32,32,32,32,36,36,36,36,36,54,107,46,117,46,13,10 + + db 32,32,32,120,117,32,34,46,32,46,32,32,32,117,36,32,36,36,36,32,46,36,32,36,46,13,10 + + db 32,56,34,78,42,117,42,42,36,46,46,36,36,117,117,36,36,75,75,96,34,36,36,36,116,13,10 + + db 32,36,56,32,78,42,42,32,42,46,32,46,39,32,36,36,88,32,46,32,32,34,63,63,13,10 + + db 36,36,32,64,96,32,37,42,32,64,34,36,32,36,36,32,58,46,32,32,32,63,32,63,13,10 + + db 32,64,101,34,109,37,46,32,34,34,34,55,36,36,36,36,58,32,32,32,36,36,63,13,10 + + db 32,32,32,32,34,34,46,32,32,32,32,96,36,32,36,32,32,32,32,82,32,36,13,10 + + db 32,32,32,32,34,58,58,32,32,32,32,42,117,117,111,32,32,32,124,117,34,36,36,46,13,10 + + db 32,32,32,32,78,32,78,58,32,36,46,82,32,111,32,32,32,36,124,32,117,36,32,36,13,10 + + db 32,32,32,32,32,37,64,32,82,46,32,46,82,32,117,32,36,32,36,117,32,117,36,78,13,10 + + db 32,32,32,32,96,96,117,32,32,34,46,34,46,117,120,120,117,42,42,117,117,117,32,37,115,46,13,10 + + db 32,32,32,32,32,32,96,46,32,32,34,46,32,100,36,32,117,117,96,32,117,117,32,34,46,13,10 + + db 32,32,32,32,32,32,34,42,32,32,36,36,100,117,46,34,96,96,46,32,32,33,42,63,63,78,13,10 + + db 32,32,32,32,32,32,32,32,117,63,32,36,36,32,36,46,96,32,85,43,32,100,39,36,32,58,13,10 + + db 32,32,32,32,32,32,32,32,36,36,63,117,96,36,36,36,37,37,37,33,42,42,34,36,36,13,10 + + db 32,32,32,32,32,32,32,34,32,36,36,117,32,34,36,32,36,36,32,32,96,42,32,34,13,10 + + db 32,32,32,32,32,32,32,32,34,36,32,36,117,32,36,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,46,13,10 + + db 32,32,32,32,32,32,32,32,32,94,36,36,32,36,36,32,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,94,36,36,36,36,36,36,36,36,36,36,117,13,10 + + db 32,32,32,32,32,32,32,32,32,34,32,36,36,32,36,36,36,32,36,36,32,117,13,10 + + db 32,32,32,32,32,32,32,32,32,32,42,36,32,36,36,32,36,36,36,32,36,46,13,10 + + db 32,32,32,32,32,32,32,32,32,32,96,36,36,36,36,36,36,36,36,36,36,36,46,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,42,36,32,36,36,36,32,36,36,32,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,42,36,36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,32,36,36,32,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,36,36,32,36,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,96,96,36,36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,32,36,36,36,32,36,36,32,36,36,32,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,43,36,36,36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,36,36,32,36,36,36,32,36,36,32,36,99,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,42,36,36,36,36,36,36,36,36,36,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,36,36,32,36,36,32,36,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,36,36,36,32,36,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,62,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,36,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,62,13,10 + + db 0 + +pokerReplaceText db "Ïîìåíÿòü êàðòó ",0 +pokerReplaceTail db "? (y/n): ",0 +pokerAIExchangeText db 13,10,"AI äóìàåò íàä îáìåíîì...",13,10,0 +pokerRevealText db 13,10,"AI âñêðûâàåò ïîêåðíóþ ðóêó...",13,10,0 +pokerYourComboText db "Òâîÿ êîìáèíàöèÿ: ",0 +pokerAIComboText db "Êîìáèíàöèÿ AI: ",0 +pokerTableText db 13,10,"Êàðòû íà ñòîëå:",13,10,0 +pokerHintText db "Ïîäñêàçêà: ñåé÷àñ ó òåáÿ ",0 +pokerDecisionText db "1 - èãðàòü, 2 - ïîâûñèòü ñòàâêó, 0 - ôîëä: ",0 +pokerPotText db "Áàíê ðàóíäà: $",0 +pokerBetText db "Òâîÿ òåêóùàÿ ñòàâêà: $",0 +pokerChipTitle db "Ôèøêè:",13,10,0 +pokerChipHigh db " [###]",13,10,0 +pokerChipMid db " [===]",13,10,0 +pokerChipLow db " [___]",13,10,0 +pokerRaiseAskText db "Íà ñêîëüêî ïîâûñèòü ñòàâêó: $",0 +pokerRaisedText db "Òû ïîâûñèë ñòàâêó. Íîâàÿ ñòàâêà: $",0 +pokerBadRaiseText db "Ïîâûøåíèå äîëæíî áûòü áîëüøå 0 è íå áîëüøå òâîåãî áàíêà.",13,10,0 +pokerAICallRaiseText db 13,10,"AI îòâå÷àåò íà ñòàâêó.",13,10,0 +pokerAIFoldRaiseText db 13,10,"AI íå ïðèíèìàåò ïîâûøåíèå è äåëàåò ôîëä. Òû âûèãðàë!",13,10,0 +pokerHardIntroText db "Hard Poker: îäèí ðàç ìîæíî çàìåíèòü îäíó êàðìàííóþ êàðòó.",13,10,0 +pokerHardExchangeText db "Çàìåíèòü êàðòó? 1 - ïåðâóþ, 2 - âòîðóþ, 0 - íå ìåíÿòü: ",0 +pokerHardAIExchangeText db 13,10,"AI ïåðåñìàòðèâàåò êàðìàííûå êàðòû...",13,10,0 +pokerAIRaiseText db 13,10,"AI ïîâûøàåò ñòàâêó íà $",0 +pokerCallRaiseText db "Îòâåòèòü? 1 - êîëë, 0 - ôîëä: ",0 +pokerPlayerCallText db "Òû îòâåòèë íà ïîâûøåíèå. Íîâàÿ ñòàâêà: $",0 +pokerFoldToRaiseText db 13,10,"Òû ñáðîñèë êàðòû ïîñëå ïîâûøåíèÿ AI.",13,10,"Òû ïðîèãðàë.",13,10,0 +pokerFoldText db 13,10,"Òû ñäåëàë ôîëä.",13,10,"Òû ïðîèãðàë.",13,10,0 +pokerAIFoldText db 13,10,"AI ñäåëàë ôîëä. Òû âûèãðàë!",13,10,0 +pokerNextCardText db 13,10,"Îòêðûâàåòñÿ ñëåäóþùàÿ êàðòà...",13,10,0 +pokerHighName db "Ñòàðøàÿ êàðòà",13,10,0 +pokerPairName db "Ïàðà",13,10,0 +pokerTwoPairName db "Äâå ïàðû",13,10,0 +pokerTripsName db "Òðîéêà",13,10,0 +pokerStraightName db "Ñòðèò",13,10,0 +pokerFlushName db "Ôëåø",13,10,0 +pokerFullHouseName db "Ôóëë õàóñ",13,10,0 +pokerFourName db "Êàðå",13,10,0 +pokerStraightFlushName db "Ñòðèò-ôëåø",13,10,0 + +; === Òåêñòû è ñèìâîëû ñëîò-ìàøèí === +slotPullText db "Êðóòèì áàðàáàíû...",13,10,0 +slotLeft db "[ ",0 +slotMid db " ] [ ",0 +slotRight db " ]",13,10,0 +slotJackpot db "Äæåêïîò!",13,10,0 +slotPair db "Êîìáèíàöèÿ ñûãðàëà!",13,10,0 +slotPayoutText db "Âûïëàòà x",0 +slotPayTableText db "Ñèìâîëû: LEM/CHR x2, CLV/BEL x3, DIA/BOX x5, 777 x7.",13,10 + db "Êîìáèíàöèè: Ãîð.M/Âåðò.M/Äèàã.M x1, Ãîð.L x2, Ãîð.XL x3",13,10 + db "Ââåðõ/Âíèç x4, Íåáî/Çåìëÿ x7, Ãëàç x8, Äæåêïîò x10.",13,10,0 +slotEmpty db "Íå ïîâåçëî.",13,10,0 +slotComboText db "Êîìáèíàöèÿ: ",0 +slotMultiplierText db "Ìíîæèòåëü: x",0 +slotTotalMultiplierText db "Èòîãîâûé ìíîæèòåëü: x",0 +slotComboHorM db "Ãîð. M",0 +slotComboVertM db "Âåðò. M",0 +slotComboDiagM db "Äèàã. M",0 +slotComboHorL db "Ãîð. L",0 +slotComboHorXL db "Ãîð. XL",0 +slotComboUp db "Ââåðõ",0 +slotComboDown db "Âíèç",0 +slotComboSky db "Íåáî",0 +slotComboEarth db "Çåìëÿ",0 +slotComboEye db "Ãëàç",0 +slotComboJackpot db "Äæåêïîò",0 + +; === Ãðàôèêà êàðò: ðàìêè, ñòðîêè, ðóáàøêè è ïåðåâîðîò === +cardTop db 0E2h, 094h, 08Ch, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 090h, 13,10,0 +cardBottom db 0E2h, 094h, 094h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 098h, 13,10,0 +cardEmpty db 0E2h, 094h, 082h, " ", 0E2h, 094h, 082h, 13,10,0 +cardSuitLeft db 0E2h, 094h, 082h, " ", 0 +cardSuitRight db " ", 0E2h, 094h, 082h, 13,10,0 +cardRankOneL db 0E2h, 094h, 082h, " ", 0 +cardRankOneR db " ", 0E2h, 094h, 082h, 13,10,0 +cardRankTenL db 0E2h, 094h, 082h, " ", 0 +cardRankTenR db " ", 0E2h, 094h, 082h, 13,10,0 +cardCenterL db 0E2h, 094h, 082h, " ", 0 +cardCenterR db " ", 0E2h, 094h, 082h, 13,10,0 +cardTopSeg db 0E2h, 094h, 08Ch, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 090h, 0 +cardBottomSeg db 0E2h, 094h, 094h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 098h, 0 +cardEmptySeg db 0E2h, 094h, 082h, " ", 0E2h, 094h, 082h, 0 +cardBackSeg db 0E2h, 094h, 082h, 0E2h, 096h, 091h, 0E2h, 096h, 091h, 0E2h, 096h, 091h, 0E2h, 096h, 091h, 0E2h, 096h, 091h, 0E2h, 096h, 091h, 0E2h, 096h, 091h, 0E2h, 096h, 091h, 0E2h, 096h, 091h, 0E2h, 094h, 082h, 0 +cardBackBlueSeg db 0E2h, 094h, 082h, "~~*~~*~~*", 0E2h, 094h, 082h, 0 +cardBackRedSeg db 0E2h, 094h, 082h, "XX+XX+XX+", 0E2h, 094h, 082h, 0 +cardBackGoldSeg db 0E2h, 094h, 082h, "$*$*$*$*$", 0E2h, 094h, 082h, 0 +cardBackSkullSeg db 0E2h, 094h, 082h, "|o",0E2h,098h,0A0h," v ",0E2h,098h,0A0h,"o|", 0E2h, 094h, 082h, 0 +cardBackCloverSeg db 0E2h, 094h, 082h, "$+ ",0E2h,099h,0A3h,"$",0E2h,099h,0A3h," +$", 0E2h, 094h, 082h, 0 +backGray1 db 0E2h,094h,082h,"+-+-+-+-+",0E2h,094h,082h,0 +backGray2 db 0E2h,094h,082h,"|#|#|#|#|",0E2h,094h,082h,0 +backGray3 db 0E2h,094h,082h,"+-+-+-+-+",0E2h,094h,082h,0 +backGray4 db 0E2h,094h,082h,"|#|#|#|#|",0E2h,094h,082h,0 +backGray5 db 0E2h,094h,082h,"+-+-+-+-+",0E2h,094h,082h,0 +backBlue1 db 0E2h,094h,082h,"\\==*==//",0E2h,094h,082h,0 +backBlue2 db 0E2h,094h,082h,"/ ___ /",0E2h,094h,082h,0 +backBlue3 db 0E2h,094h,082h,"| (@@@) |",0E2h,094h,082h,0 +backBlue4 db 0E2h,094h,082h,"/ ~~~ /",0E2h,094h,082h,0 +backBlue5 db 0E2h,094h,082h,"//==*==//",0E2h,094h,082h,0 +backRed1 db 0E2h,094h,082h,"ooooooooo",0E2h,094h,082h,0 +backRed2 db 0E2h,094h,082h,"oXXXxXXXo",0E2h,094h,082h,0 +backRed3 db 0E2h,094h,082h,"oXX---XXo",0E2h,094h,082h,0 +backRed4 db 0E2h,094h,082h,"oXXXxXXXo",0E2h,094h,082h,0 +backRed5 db 0E2h,094h,082h,"ooooooooo",0E2h,094h,082h,0 +backGold1 db 0E2h,094h,082h,"{$*$$$*$}",0E2h,094h,082h,0 +backGold2 db 0E2h,094h,082h,"*/^ $ ^/*",0E2h,094h,082h,0 +backGold3 db 0E2h,094h,082h,"$ <@@@> $",0E2h,094h,082h,0 +backGold4 db 0E2h,094h,082h,"*v/ $ /v*",0E2h,094h,082h,0 +backGold5 db 0E2h,094h,082h,"{$*$$$*$}",0E2h,094h,082h,0 +backSkull1 db 0E2h,094h,082h,"._.---._.",0E2h,094h,082h,0 +backSkull2 db 0E2h,094h,082h,"/,(o o),\",0E2h,094h,082h,0 +backSkull3 db 0E2h,094h,082h,"| ^ |",0E2h,094h,082h,0 +backSkull4 db 0E2h,094h,082h,"\ '-=-' /",0E2h,094h,082h,0 +backSkull5 db 0E2h,094h,082h,"~|==|==|~",0E2h,094h,082h,0 +backClover1 db 0E2h,094h,082h,"+o+$$$+o+",0E2h,094h,082h,0 +backClover2 db 0E2h,094h,082h,"o ",0E2h,098h,098h," + ",0E2h,098h,098h," o",0E2h,094h,082h,0 +backClover3 db 0E2h,094h,082h,"$+ ",0E2h,099h,0A3h,"$",0E2h,099h,0A3h," +$",0E2h,094h,082h,0 +backClover4 db 0E2h,094h,082h,"o ",0E2h,098h,098h," | ",0E2h,098h,098h," o",0E2h,094h,082h,0 +backClover5 db 0E2h,094h,082h,"+o+$$$+o+",0E2h,094h,082h,0 +backArcane1 db 0E2h,094h,082h,".~*~*~*~.",0E2h,094h,082h,0 +backArcane2 db 0E2h,094h,082h,"/__~_~__\",0E2h,094h,082h,0 +backArcane3 db 0E2h,094h,082h,"|_/\/\_ |",0E2h,094h,082h,0 +backArcane4 db 0E2h,094h,082h,"| \_/\_/|",0E2h,094h,082h,0 +backArcane5 db 0E2h,094h,082h,"'--===--'",0E2h,094h,082h,0 +backNoir1 db 0E2h,094h,082h,"((\\_//))",0E2h,094h,082h,0 +backNoir2 db 0E2h,094h,082h,"// | \\",0E2h,094h,082h,0 +backNoir3 db 0E2h,094h,082h,"--(#*#)--",0E2h,094h,082h,0 +backNoir4 db 0E2h,094h,082h,"\\__|__//",0E2h,094h,082h,0 +backNoir5 db 0E2h,094h,082h,"((//~\\))",0E2h,094h,082h,0 +backDiamond1 db 0E2h,094h,082h,"<><###><>",0E2h,094h,082h,0 +backDiamond2 db 0E2h,094h,082h,"/\ /\",0E2h,094h,082h,0 +backDiamond3 db 0E2h,094h,082h,"*$*",0E2h,094h,082h,0 +backDiamond4 db 0E2h,094h,082h,"\/ \/",0E2h,094h,082h,0 +backDiamond5 db 0E2h,094h,082h,"<><###><>",0E2h,094h,082h,0 +backRider1 db 0E2h,094h,082h,".oO===Oo.",0E2h,094h,082h,0 +backRider2 db 0E2h,094h,082h,"(/ .-. /)",0E2h,094h,082h,0 +backRider3 db 0E2h,094h,082h,"o-( @ )-o",0E2h,094h,082h,0 +backRider4 db 0E2h,094h,082h,"(/ '-' /)",0E2h,094h,082h,0 +backRider5 db 0E2h,094h,082h,"'oO===Oo'",0E2h,094h,082h,0 +backBee1 db 0E2h,094h,082h,"<>.<>.<>.",0E2h,094h,082h,0 +backBee2 db 0E2h,094h,082h,".<>.<><>.",0E2h,094h,082h,0 +backBee3 db 0E2h,094h,082h,"<> BEE <>",0E2h,094h,082h,0 +backBee4 db 0E2h,094h,082h,".<>.<><>.",0E2h,094h,082h,0 +backBee5 db 0E2h,094h,082h,"<>.<>.<>.",0E2h,094h,082h,0 +backFan1 db 0E2h,094h,082h,"\\|/\\|//",0E2h,094h,082h,0 +backFan2 db 0E2h,094h,082h," -\\|//- ",0E2h,094h,082h,0 +backFan3 db 0E2h,094h,082h,"<(( o ))>",0E2h,094h,082h,0 +backFan4 db 0E2h,094h,082h," -//|\\- ",0E2h,094h,082h,0 +backFan5 db 0E2h,094h,082h,"//|/|/|\\",0E2h,094h,082h,0 +backWeb1 db 0E2h,094h,082h,"\\..|..//",0E2h,094h,082h,0 +backWeb2 db 0E2h,094h,082h,".\\.|.//.",0E2h,094h,082h,0 +backWeb3 db 0E2h,094h,082h,"--(o-o)--",0E2h,094h,082h,0 +backWeb4 db 0E2h,094h,082h,".//|.|\\.",0E2h,094h,082h,0 +backWeb5 db 0E2h,094h,082h,"//''-''\\",0E2h,094h,082h,0 +cardFlipLeft db 0E2h, 094h, 082h, " \ ", 0E2h, 094h, 082h, 0 +cardFlipMid db 0E2h, 094h, 082h, " | ", 0E2h, 094h, 082h, 0 +cardFlipRight db 0E2h, 094h, 082h, " / ", 0E2h, 094h, 082h, 0 +cardSuitRightSeg db " ", 0E2h, 094h, 082h, 0 +cardRankOneRSeg db " ", 0E2h, 094h, 082h, 0 +cardRankTenRSeg db " ", 0E2h, 094h, 082h, 0 +cardCenterRSeg db " ", 0E2h, 094h, 082h, 0 +cardGap db " ",0 +revealText db 13,10,"AI âñêðûâàåò êàðòû...",13,10,0 +rank2 db "2",0 +rank3 db "3",0 +rank4 db "4",0 +rank5 db "5",0 +rank6 db "6",0 +rank7 db "7",0 +rank8 db "8",0 +rank9 db "9",0 +rank10 db "10",0 +rankJ db "J",0 +rankQ db "Q",0 +rankK db "K",0 +rankA db "A",0 + +suitSpades db 0E2h, 099h, 0A0h, 0 +suitHearts db 0E2h, 099h, 0A5h, 0 +suitClubs db 0E2h, 099h, 0A3h, 0 +suitDiamonds db 0E2h, 099h, 0A6h, 0 + +ranks dd OFFSET rank2, OFFSET rank3, OFFSET rank4, OFFSET rank5 + dd OFFSET rank6, OFFSET rank7, OFFSET rank8, OFFSET rank9 + dd OFFSET rank10, OFFSET rankJ, OFFSET rankQ, OFFSET rankK, OFFSET rankA +suits dd OFFSET suitSpades, OFFSET suitHearts, OFFSET suitClubs, OFFSET suitDiamonds +pokerNames dd OFFSET pokerHighName, OFFSET pokerPairName, OFFSET pokerTwoPairName + dd OFFSET pokerTripsName, OFFSET pokerStraightName, OFFSET pokerFlushName + dd OFFSET pokerFullHouseName, OFFSET pokerFourName, OFFSET pokerStraightFlushName + +slot0 db "CLV",0 +slot1 db "LEM",0 +slot2 db "CHR",0 +slot3 db "BEL",0 +slot4 db "DIA",0 +slot5 db "BOX",0 +slot6 db "777",0 +slotSymbols dd OFFSET slot0, OFFSET slot1, OFFSET slot2 + dd OFFSET slot3, OFFSET slot4, OFFSET slot5, OFFSET slot6 +slotSymbolValues dd 3, 2, 2, 3, 5, 5, 7 +classicSlot0 db "7",0 +classicSlot1 db "BAR",0 +classicSlot2 db "$",0 +classicSlot3 db "*",0 +classicSlot4 db "#",0 +classicSlot5 db "A",0 +classicSlotSymbols dd OFFSET classicSlot0, OFFSET classicSlot1, OFFSET classicSlot2 + dd OFFSET classicSlot3, OFFSET classicSlot4, OFFSET classicSlot5 +classicSlotPayTableText db "Êëàññè÷åñêèé ñëîò 3x3. Âûèãðûøíàÿ ëèíèÿ - ñðåäíÿÿ.",13,10 + db "777 x10, $$$ x7, BAR x5, AAA x4, *** / ### x3, ïàðà x2.",13,10,0 +classicSlotJackpot db "Äæåêïîò! Òðè îäèíàêîâûõ.",13,10,0 +classicSlotPair db "Ïàðà íà ëèíèè!",13,10,0 +classicSlotEmpty db "Íå ïîâåçëî.",13,10,0 +classicSlotBorder db '+-----+-----+-----+',13,10,0 +classicSlotPayline db '----- WIN LINE -----',13,10,0 +; === MCI-êîìàíäû çâóêîâûõ ôàéëîâ === +cardSoundClose db 'close cardsound',0 +cardSoundOpen db 'open "assets\audio\playing_cards_deck_flick_through_001_20485.wav" type waveaudio alias cardsound',0 +cardSoundPlay db 'play cardsound from 0',0 +cardSoundStop db 'stop cardsound',0 +slotSoundClose db 'close slotsound',0 +slotSoundOpen db 'open "assets\audio\hKhoJArfEGAxxMewx0UQiddakTdBjFc.wav" type waveaudio alias slotsound',0 +slotSoundPlay db 'play slotsound from 0',0 +slotSoundStop db 'stop slotsound',0 +slotIntroClose db 'close slotintro',0 +slotIntroOpen db 'open "assets\audio\Ëåòñ ãîó ãýìáëèíã.wav" type waveaudio alias slotintro',0 +slotIntroPlay db 'play slotintro from 0',0 +slotIntroStop db 'stop slotintro',0 +jackpotClose db 'close jackpotsound',0 +jackpotOpen db 'open "assets\audio\Äæýê ïîò.wav" type waveaudio alias jackpotsound',0 +jackpotPlay db 'play jackpotsound from 0',0 +jackpotStop db 'stop jackpotsound',0 +hakariSoundClose db 'close hakarisound',0 +hakariSoundOpen db 'open "assets\audio\hakari_dance.wav" type waveaudio alias hakarisound',0 +hakariSoundPlay db 'play hakarisound from 0',0 +hakariSoundStop db 'stop hakarisound',0 +coinSoundClose db 'close coinsound',0 +coinSoundOpen db 'open "assets\audio\Çâóê ìîíåòû áðîøåííîé â âîçäóõ è óïàâøåé íà ïîâåðõíîñòü.wav" type waveaudio alias coinsound',0 +coinSoundPlay db 'play coinsound from 0',0 +coinSoundStop db 'stop coinsound',0 +bankruptClose db 'close bankruptsound',0 +bankruptOpen db 'open "assets\audio\Ïðîèãðûø.wav" type waveaudio alias bankruptsound',0 +bankruptPlay db 'play bankruptsound from 0',0 +bankruptStop db 'stop bankruptsound',0 +victoryClose db 'close victorysound',0 +victoryOpen db 'open "assets\audio\victory-tf2.wav" type waveaudio alias victorysound',0 +victoryPlay db 'play victorysound from 0',0 +victoryStop db 'stop victorysound',0 +rrSpinClose db 'close rrspinsound',0 +rrSpinOpen db 'open "assets\audio\toy-gun-revolver-close-chamber-spin_f1ruc5nd.wav" type waveaudio alias rrspinsound',0 +rrSpinPlay db 'play rrspinsound from 0',0 +rrSpinStop db 'stop rrspinsound',0 +rrDryClose db 'close rrdrysound',0 +rrDryOpen db 'open "assets\audio\revolverdryfirec.wav" type waveaudio alias rrdrysound',0 +rrDryPlay db 'play rrdrysound from 0',0 +rrDryStop db 'stop rrdrysound',0 +rrShotClose db 'close rrshotsound',0 +rrShotOpen db 'open "assets\audio\b05e1ac8be34248.wav" type waveaudio alias rrshotsound',0 +rrShotPlay db 'play rrshotsound from 0',0 +rrShotStop db 'stop rrshotsound',0 +casinoRouletteSoundClose db 'close casinoroulettesound',0 +casinoRouletteSoundOpen db 'open "assets\audio\roulette-wheel-throw-2.wav" type waveaudio alias casinoroulettesound',0 +casinoRouletteSoundPlay db 'play casinoroulettesound from 0',0 +casinoRouletteSoundStop db 'stop casinoroulettesound',0 +stoneSoundClose db 'close stonesound',0 +stoneSoundOpen db 'open "assets\audio\moving-stone.wav" type waveaudio alias stonesound',0 +stoneSoundPlay db 'play stonesound from 0',0 +stoneSoundStop db 'stop stonesound',0 +towerMusicClose db 'close towermusic',0 +towerMusicStop db 'stop towermusic',0 +towerMusicPlay db 'play towermusic repeat',0 +towerMusicOpen1 db 'open "assets\music\tower\KEYGEN_CHURCH_-_Hareklavit_75543927.mp3" type mpegvideo alias towermusic',0 +towerMusicOpen2 db 'open "assets\music\tower\KEYGEN_CHURCH_-_Ladikerfos_75543991.mp3" type mpegvideo alias towermusic',0 +towerMusicOpen3 db 'open "assets\music\tower\Keygen_Church_-_Tenebre_Rosso_Sangue_ULTRAKILL_Original_Game_Soundtrack_79610890.mp3" type mpegvideo alias towermusic',0 +towerMusicOpen4 db 'open "assets\music\tower\KEYGEN_CHURCH_-_Tilaskarot_75546826.mp3" type mpegvideo alias towermusic',0 +slotBorder db '+-----+-----+-----+-----+-----+',13,10,0 +slotWall db '|',0 +slotWinLeft db '>',0 +slotWinRight db '<',0 +slotCellBlank db ' ',0 +slotPadTwo db ' ',0 +slotPadOne db ' ',0 +skullSeg1 db 020h, 020h, 020h, 020h, 0E2h, 096h, 084h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 084h, 020h, 020h, 020h, 020h, 020h, 020h, 0 +skullSeg2 db 020h, 020h, 0E2h, 096h, 084h, 0E2h, 096h, 088h, 0E2h, 096h, 080h, 020h, 0E2h, 096h, 084h, 0E2h, 096h, 084h, 020h, 0E2h, 096h, 080h, 0E2h, 096h, 088h, 0E2h, 096h, 084h, 020h, 020h, 020h, 020h, 0 +skullSeg3 db 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 020h, 0 +skullSeg4 db 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 0E2h, 096h, 080h, 020h, 020h, 0E2h, 096h, 080h, 020h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 020h, 0 +skullSeg5 db 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 0E2h, 096h, 084h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 084h, 020h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 020h, 0 +skullSeg6 db 020h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 0E2h, 096h, 080h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 080h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 020h, 020h, 0 +skullSeg7 db 020h, 020h, 020h, 0E2h, 096h, 080h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 080h, 020h, 020h, 020h, 020h, 020h, 0 +skullSeg8 db 020h, 020h, 020h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 020h, 020h, 020h, 020h, 0 +skullNums db " [1] [2] [3]",13,10,0 +skullBlankBall db 13,10,13,10,13,10,0 +skullBall1 db " .***.",13,10," (* O *)",13,10," `***'",13,10,0 +skullBall2 db " .***.",13,10," (* O *)",13,10," `***'",13,10,0 +skullBall3 db " .***.",13,10," (* O *)",13,10," `***'",13,10,0 +saveFileName db 64 dup(0) +saveFullPath db 260 dup(0) +saveDirPath db 260 dup(0) +accountPatternFull db 260 dup(0) +leaderSavePath db 260 dup(0) +appDataReady dd 0 +saveExt db '.dat',0 +accountPattern db "*.dat",0 +appDataEnvName db "APPDATA",0 +appDataSubDir db "\AssemblerCasino",0 +pathSlashText db "\",0 +runtimeDir db "runtime",0 +danceFileName db "assets\animations\hakari_dance.ans",0 +casinoIntroFile db "assets\animations\casino_intro.ans",0 +dbdHookFileName db "assets\animations\dbd_hook.ans",0 +dbdHookCmd db "cmd /c start ""DBD Hook"" tools\preview_dbd_hook.bat",0 +dbdHookStopFile db "runtime\dbd_hook.stop",0 +animProfileFile db "runtime\anim_profile.txt",0 +animProfileDigits db "012",0 +ansiExitIntro db 1Bh,"[0m",1Bh,"[?25h",1Bh,"[2J",1Bh,"[H",0 +accountList db 20 dup(64 dup(0)) +findData db 320 dup(0) + + +; --- Umamusume Pretty Derby Data --- +umaTitleText db 13,10,"=== UMAMUSUME PRETTY DERBY (ÑÊÀ×ÊÈ) ===",13,10,0 +umaMenuText db "Âûáåðèòå âàøó äåâ÷îíêó-ëîøàäêó:",13,10 + db "1. Special Week (Ñïåöèàë Óèê) - Êîýô. x4 (Ñáàëàíñèðîâàííàÿ)",13,10 + db "2. Silence Suzuka (Ñàéëåíñ Ñóäçóêà) - Êîýô. x3 (Ðåçâûé ñòàðò)",13,10 + db "3. Tokai Teio (Òîêàé Òýéîí) - Êîýô. x5 (Ôèíèøíûé ñïóðò)",13,10 + db "4. Gold Ship (Ãîëä Øèï) - Êîýô. x8 (Íåïðåäñêàçóåìàÿ!)",13,10 + db "5. Mejiro McQueen (Ìýäçèðî Ìàêêóèí) - Êîýô. x6 (Ñòàéåð)",13,10,0 +umaChoiceText db "Âàø âûáîð (1-5): ",0 +umaTrackHeader db 13,10,"--- ÒÐÀÑÑÀ ÒÐÈÓÌÔÀ ---",13,10,0 +umaFinishText db " |FINISH|",13,10,0 +umaHorse1Name db "1. Special Week : ",0 +umaHorse2Name db "2. Silence Suzuka : ",0 +umaHorse3Name db "3. Tokai Teio : ",0 +umaHorse4Name db "4. Gold Ship : ",0 +umaHorse5Name db "5. Mejiro McQueen : ",0 +umaWinAnnouncement db 13,10,"Ïîáåäèòåëü ñêà÷åê: ",0 +umaYouWinText db " ÏÎÁÅÄÀ! Âàø âûáîð ïðèøåë ïåðâûì! Âû âûèãðàëè $",0 +umaYouLoseText db " Óâû, âàø âûáîð íå çàíÿë 1-å ìåñòî. Óäà÷à óëûáíåòñÿ â ñëåäóþùèé ðàç!",13,10,0 +umaStepChar db "=",0 +umaHeadChar db ">",0 +umaHorseNames dd OFFSET umaHorse1Name, OFFSET umaHorse2Name, OFFSET umaHorse3Name, OFFSET umaHorse4Name, OFFSET umaHorse5Name +umaMultipliers dd 4, 3, 5, 8, 6 + +umaPos dd 5 dup(0) +umaChoice dd 0 +umaWinner dd 0 + +.code +; --- PrintStr: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintStr PROC uses eax ecx esi, pText:DWORD + mov esi, pText + xor ecx, ecx +count_loop: + cmp byte ptr [esi + ecx], 0 + je count_done + inc ecx + jmp count_loop +count_done: + cmp ecx, 0 + je print_done + mov printLen, ecx + invoke MultiByteToWideChar, 1251, 0, pText, printLen, ADDR wideBuffer, 4096 + cmp eax, 0 + je print_raw_fallback + mov wideLen, eax + invoke WriteConsoleW, hOut, ADDR wideBuffer, wideLen, ADDR charsWritten, 0 + cmp eax, 0 + jne print_done + invoke WideCharToMultiByte, 65001, 0, ADDR wideBuffer, wideLen, ADDR utf8Buffer, 8192, 0, 0 + cmp eax, 0 + je print_raw_fallback + invoke WriteFile, hOut, ADDR utf8Buffer, eax, ADDR charsWritten, 0 + jmp print_done +print_raw_fallback: + invoke WriteFile, hOut, pText, printLen, ADDR charsWritten, 0 +print_done: + ret +PrintStr ENDP + +; --- PrintUtf8: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintUtf8 PROC uses eax ecx esi, pText:DWORD + mov esi, pText + xor ecx, ecx +utf8_count_loop: + cmp byte ptr [esi + ecx], 0 + je utf8_count_done + inc ecx + jmp utf8_count_loop +utf8_count_done: + cmp ecx, 0 + je utf8_print_done + mov printLen, ecx + invoke MultiByteToWideChar, 65001, 0, pText, printLen, ADDR wideBuffer, 4096 + cmp eax, 0 + je utf8_raw_fallback + mov wideLen, eax + invoke WriteConsoleW, hOut, ADDR wideBuffer, wideLen, ADDR charsWritten, 0 + cmp eax, 0 + jne utf8_print_done + invoke WriteFile, hOut, pText, printLen, ADDR charsWritten, 0 + jmp utf8_print_done +utf8_raw_fallback: + invoke WriteFile, hOut, pText, printLen, ADDR charsWritten, 0 +utf8_print_done: + ret +PrintUtf8 ENDP + +; --- SetColor: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +SetColor PROC attr:DWORD + invoke SetConsoleTextAttribute, hOut, attr + ret +SetColor ENDP + +; --- ResetColor: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +ResetColor PROC + invoke SetConsoleTextAttribute, hOut, COLOR_DEFAULT + ret +ResetColor ENDP + +; --- EnableAnsi: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +EnableAnsi PROC uses eax + invoke GetConsoleMode, hOut, ADDR consoleMode + cmp eax, 0 + je enable_ansi_done + or consoleMode, ENABLE_VIRTUAL_TERMINAL_PROCESSING + invoke SetConsoleMode, hOut, consoleMode +enable_ansi_done: + ret +EnableAnsi ENDP + +; --- SetSuitColor: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +SetSuitColor PROC suitIndex:DWORD + mov eax, suitIndex + cmp eax, 1 + je set_red_suit + cmp eax, 3 + je set_red_suit + invoke SetColor, COLOR_CARD + ret +set_red_suit: + invoke SetColor, COLOR_RED_CARD + ret +SetSuitColor ENDP + +; --- SetCardBackColor: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +SetCardBackColor PROC + mov eax, shopBackStyle + cmp eax, 1 + je card_back_blue + cmp eax, 2 + je card_back_red + cmp eax, 3 + je card_back_gold + cmp eax, 4 + je card_back_skull + cmp eax, 5 + je card_back_clover + cmp eax, 6 + je card_back_arcane + cmp eax, 7 + je card_back_noir + cmp eax, 8 + je card_back_diamond + cmp eax, 9 + je card_back_rider + cmp eax, 10 + je card_back_bee + cmp eax, 11 + je card_back_fan + cmp eax, 12 + je card_back_web + invoke SetColor, COLOR_BACK_CARD + ret +card_back_blue: + invoke SetColor, COLOR_TITLE + ret +card_back_red: + invoke SetColor, COLOR_BAD + ret +card_back_gold: + invoke SetColor, COLOR_WARN + ret +card_back_skull: + invoke SetColor, COLOR_BAD + ret +card_back_clover: + invoke SetColor, COLOR_MONEY + ret +card_back_arcane: + invoke SetColor, COLOR_TITLE + ret +card_back_noir: + invoke SetColor, COLOR_CARD + ret +card_back_diamond: + invoke SetColor, COLOR_TITLE + ret +card_back_rider: + invoke SetColor, COLOR_WARN + ret +card_back_bee: + invoke SetColor, COLOR_WARN + ret +card_back_fan: + invoke SetColor, COLOR_TITLE + ret +card_back_web: + invoke SetColor, COLOR_CARD + ret +SetCardBackColor ENDP +; --- PrintCardBackSegLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCardBackSegLine PROC lineNo:DWORD + mov eax, shopBackStyle + cmp eax, 1 + je back_line_blue + cmp eax, 2 + je back_line_red + cmp eax, 3 + je back_line_gold + cmp eax, 4 + je back_line_skull + cmp eax, 5 + je back_line_clover + cmp eax, 6 + je back_line_arcane + cmp eax, 7 + je back_line_noir + cmp eax, 8 + je back_line_diamond + cmp eax, 9 + je back_line_rider + cmp eax, 10 + je back_line_bee + cmp eax, 11 + je back_line_fan + cmp eax, 12 + je back_line_web +back_line_gray: + mov eax, lineNo + cmp eax, 1 + je back_gray_1 + cmp eax, 2 + je back_gray_2 + cmp eax, 3 + je back_gray_3 + cmp eax, 4 + je back_gray_4 + invoke PrintUtf8, OFFSET backGray5 + ret +back_gray_1: + invoke PrintUtf8, OFFSET backGray1 + ret +back_gray_2: + invoke PrintUtf8, OFFSET backGray2 + ret +back_gray_3: + invoke PrintUtf8, OFFSET backGray3 + ret +back_gray_4: + invoke PrintUtf8, OFFSET backGray4 + ret +back_line_blue: + mov eax, lineNo + cmp eax, 1 + je back_blue_1 + cmp eax, 2 + je back_blue_2 + cmp eax, 3 + je back_blue_3 + cmp eax, 4 + je back_blue_4 + invoke PrintUtf8, OFFSET backBlue5 + ret +back_blue_1: + invoke PrintUtf8, OFFSET backBlue1 + ret +back_blue_2: + invoke PrintUtf8, OFFSET backBlue2 + ret +back_blue_3: + invoke PrintUtf8, OFFSET backBlue3 + ret +back_blue_4: + invoke PrintUtf8, OFFSET backBlue4 + ret +back_line_red: + mov eax, lineNo + cmp eax, 1 + je back_red_1 + cmp eax, 2 + je back_red_2 + cmp eax, 3 + je back_red_3 + cmp eax, 4 + je back_red_4 + invoke PrintUtf8, OFFSET backRed5 + ret +back_red_1: + invoke PrintUtf8, OFFSET backRed1 + ret +back_red_2: + invoke PrintUtf8, OFFSET backRed2 + ret +back_red_3: + invoke PrintUtf8, OFFSET backRed3 + ret +back_red_4: + invoke PrintUtf8, OFFSET backRed4 + ret +back_line_gold: + mov eax, lineNo + cmp eax, 1 + je back_gold_1 + cmp eax, 2 + je back_gold_2 + cmp eax, 3 + je back_gold_3 + cmp eax, 4 + je back_gold_4 + invoke PrintUtf8, OFFSET backGold5 + ret +back_gold_1: + invoke PrintUtf8, OFFSET backGold1 + ret +back_gold_2: + invoke PrintUtf8, OFFSET backGold2 + ret +back_gold_3: + invoke PrintUtf8, OFFSET backGold3 + ret +back_gold_4: + invoke PrintUtf8, OFFSET backGold4 + ret +back_line_skull: + mov eax, lineNo + cmp eax, 1 + je back_skull_1 + cmp eax, 2 + je back_skull_2 + cmp eax, 3 + je back_skull_3 + cmp eax, 4 + je back_skull_4 + invoke PrintUtf8, OFFSET backSkull5 + ret +back_skull_1: + invoke PrintUtf8, OFFSET backSkull1 + ret +back_skull_2: + invoke PrintUtf8, OFFSET backSkull2 + ret +back_skull_3: + invoke PrintUtf8, OFFSET backSkull3 + ret +back_skull_4: + invoke PrintUtf8, OFFSET backSkull4 + ret +back_line_clover: + mov eax, lineNo + cmp eax, 1 + je back_clover_1 + cmp eax, 2 + je back_clover_2 + cmp eax, 3 + je back_clover_3 + cmp eax, 4 + je back_clover_4 + invoke PrintUtf8, OFFSET backClover5 + ret +back_clover_1: + invoke PrintUtf8, OFFSET backClover1 + ret +back_clover_2: + invoke PrintUtf8, OFFSET backClover2 + ret +back_clover_3: + invoke PrintUtf8, OFFSET backClover3 + ret +back_clover_4: + invoke PrintUtf8, OFFSET backClover4 + ret +back_line_arcane: + mov eax, lineNo + cmp eax, 1 + je back_arcane_1 + cmp eax, 2 + je back_arcane_2 + cmp eax, 3 + je back_arcane_3 + cmp eax, 4 + je back_arcane_4 + invoke PrintUtf8, OFFSET backArcane5 + ret +back_arcane_1: + invoke PrintUtf8, OFFSET backArcane1 + ret +back_arcane_2: + invoke PrintUtf8, OFFSET backArcane2 + ret +back_arcane_3: + invoke PrintUtf8, OFFSET backArcane3 + ret +back_arcane_4: + invoke PrintUtf8, OFFSET backArcane4 + ret +back_line_noir: + mov eax, lineNo + cmp eax, 1 + je back_noir_1 + cmp eax, 2 + je back_noir_2 + cmp eax, 3 + je back_noir_3 + cmp eax, 4 + je back_noir_4 + invoke PrintUtf8, OFFSET backNoir5 + ret +back_noir_1: + invoke PrintUtf8, OFFSET backNoir1 + ret +back_noir_2: + invoke PrintUtf8, OFFSET backNoir2 + ret +back_noir_3: + invoke PrintUtf8, OFFSET backNoir3 + ret +back_noir_4: + invoke PrintUtf8, OFFSET backNoir4 + ret +back_line_diamond: + mov eax, lineNo + cmp eax, 1 + je back_diamond_1 + cmp eax, 2 + je back_diamond_2 + cmp eax, 3 + je back_diamond_3 + cmp eax, 4 + je back_diamond_4 + invoke PrintUtf8, OFFSET backDiamond5 + ret +back_diamond_1: + invoke PrintUtf8, OFFSET backDiamond1 + ret +back_diamond_2: + invoke PrintUtf8, OFFSET backDiamond2 + ret +back_diamond_3: + invoke PrintUtf8, OFFSET backDiamond3 + ret +back_diamond_4: + invoke PrintUtf8, OFFSET backDiamond4 + ret +back_line_rider: + mov eax, lineNo + cmp eax, 1 + je back_rider_1 + cmp eax, 2 + je back_rider_2 + cmp eax, 3 + je back_rider_3 + cmp eax, 4 + je back_rider_4 + invoke PrintUtf8, OFFSET backRider5 + ret +back_rider_1: + invoke PrintUtf8, OFFSET backRider1 + ret +back_rider_2: + invoke PrintUtf8, OFFSET backRider2 + ret +back_rider_3: + invoke PrintUtf8, OFFSET backRider3 + ret +back_rider_4: + invoke PrintUtf8, OFFSET backRider4 + ret +back_line_bee: + mov eax, lineNo + cmp eax, 1 + je back_bee_1 + cmp eax, 2 + je back_bee_2 + cmp eax, 3 + je back_bee_3 + cmp eax, 4 + je back_bee_4 + invoke PrintUtf8, OFFSET backBee5 + ret +back_bee_1: + invoke PrintUtf8, OFFSET backBee1 + ret +back_bee_2: + invoke PrintUtf8, OFFSET backBee2 + ret +back_bee_3: + invoke PrintUtf8, OFFSET backBee3 + ret +back_bee_4: + invoke PrintUtf8, OFFSET backBee4 + ret +back_line_fan: + mov eax, lineNo + cmp eax, 1 + je back_fan_1 + cmp eax, 2 + je back_fan_2 + cmp eax, 3 + je back_fan_3 + cmp eax, 4 + je back_fan_4 + invoke PrintUtf8, OFFSET backFan5 + ret +back_fan_1: + invoke PrintUtf8, OFFSET backFan1 + ret +back_fan_2: + invoke PrintUtf8, OFFSET backFan2 + ret +back_fan_3: + invoke PrintUtf8, OFFSET backFan3 + ret +back_fan_4: + invoke PrintUtf8, OFFSET backFan4 + ret +back_line_web: + mov eax, lineNo + cmp eax, 1 + je back_web_1 + cmp eax, 2 + je back_web_2 + cmp eax, 3 + je back_web_3 + cmp eax, 4 + je back_web_4 + invoke PrintUtf8, OFFSET backWeb5 + ret +back_web_1: + invoke PrintUtf8, OFFSET backWeb1 + ret +back_web_2: + invoke PrintUtf8, OFFSET backWeb2 + ret +back_web_3: + invoke PrintUtf8, OFFSET backWeb3 + ret +back_web_4: + invoke PrintUtf8, OFFSET backWeb4 + ret +PrintCardBackSegLine ENDP + +; --- PrintCardBackSeg: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCardBackSeg PROC + invoke PrintCardBackSegLine, 3 + ret +PrintCardBackSeg ENDP + +; --- PrintSuit: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintSuit PROC uses eax, suitIndex:DWORD + invoke SetSuitColor, suitIndex + mov eax, suitIndex + invoke PrintUtf8, suits[eax * 4] + call ResetColor + ret +PrintSuit ENDP + +; --- PrintMoney: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintMoney PROC value:DWORD + invoke SetColor, COLOR_MONEY + invoke PrintUInt, value + call ResetColor + ret +PrintMoney ENDP + +; --- PrintTitleColor: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintTitleColor PROC pText:DWORD + invoke SetColor, COLOR_TITLE + invoke PrintStr, pText + call ResetColor + ret +PrintTitleColor ENDP + +; --- ColorPrint: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +ColorPrint PROC pText:DWORD, attr:DWORD + invoke SetColor, attr + invoke PrintStr, pText + call ResetColor + ret +ColorPrint ENDP + +; --- PrintWinEvent: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintWinEvent PROC + invoke ColorPrint, OFFSET winText, COLOR_MONEY + ret +PrintWinEvent ENDP + +; --- PrintLoseEvent: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintLoseEvent PROC + invoke ColorPrint, OFFSET loseText, COLOR_BAD + ret +PrintLoseEvent ENDP + +; --- PrintDrawEvent: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintDrawEvent PROC + invoke ColorPrint, OFFSET drawText, COLOR_WARN + ret +PrintDrawEvent ENDP + +; --- PrintCroupierFromList: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCroupierFromList PROC uses eax ebx, pList:DWORD + invoke RandomRange, 3 + shl eax, 2 + mov ebx, pList + add ebx, eax + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET croupierPrefix + invoke PrintStr, DWORD PTR [ebx] + call ResetColor + ret +PrintCroupierFromList ENDP + +; --- DealerProcessLine: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- +DealerProcessLine PROC uses eax edx + mov eax, dealerLineLen + cmp eax, 3 + jb dealer_process_done + mov al, byte ptr [frameBuffer] + cmp al, dealerWantedTag + jne dealer_process_done + cmp byte ptr [frameBuffer+1], '|' + jne dealer_process_done + cmp dealerScanMode, 0 + jne dealer_process_select + inc dealerPhraseCount + ret + +dealer_process_select: + mov eax, dealerPhraseCount + cmp eax, dealerPhrasePick + jne dealer_process_next + mov eax, OFFSET frameBuffer + add eax, dealerLineLen + mov byte ptr [eax], 0 + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET croupierPrefix + mov edx, OFFSET frameBuffer + add edx, 2 + invoke PrintStr, edx + invoke PrintStr, OFFSET nl + call ResetColor + mov dealerPhrasePick, 0FFFFFFFFh +dealer_process_next: + inc dealerPhraseCount +dealer_process_done: + ret +DealerProcessLine ENDP + +; --- DealerScanFile: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- +DealerScanFile PROC uses eax edx, mode:DWORD + mov eax, mode + mov dealerScanMode, eax + mov dealerLineLen, 0 + invoke CreateFileA, OFFSET dealerFileName, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 + cmp eax, INVALID_HANDLE_VALUE + jne dealer_scan_opened + xor eax, eax + ret + +dealer_scan_opened: + mov dealerFileHandle, eax + +dealer_scan_loop: + invoke ReadFile, dealerFileHandle, ADDR inputBuffer, 1, ADDR charsRead, 0 + cmp charsRead, 0 + je dealer_scan_eof + mov al, byte ptr inputBuffer + cmp al, 13 + je dealer_scan_loop + cmp al, 10 + je dealer_scan_line_end + mov edx, dealerLineLen + cmp edx, 32760 + jae dealer_scan_loop + mov byte ptr [frameBuffer + edx], al + inc dealerLineLen + jmp dealer_scan_loop + +dealer_scan_line_end: + call DealerProcessLine + mov dealerLineLen, 0 + jmp dealer_scan_loop + +dealer_scan_eof: + cmp dealerLineLen, 0 + je dealer_scan_close + call DealerProcessLine + +dealer_scan_close: + invoke CloseHandle, dealerFileHandle + mov eax, 1 + ret +DealerScanFile ENDP + +; --- PrintCroupierFromFile: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCroupierFromFile PROC uses eax, wanted:DWORD, pFallback:DWORD + mov eax, wanted + mov dealerWantedTag, al + mov dealerPhraseCount, 0 + invoke DealerScanFile, 0 + cmp eax, 0 + je croupier_file_fallback + cmp dealerPhraseCount, 0 + je croupier_file_fallback + invoke RandomRange, dealerPhraseCount + mov dealerPhrasePick, eax + mov dealerPhraseCount, 0 + invoke DealerScanFile, 1 + ret +croupier_file_fallback: + invoke PrintCroupierFromList, pFallback + ret +PrintCroupierFromFile ENDP + +; --- PrintCroupierWin: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCroupierWin PROC + invoke PrintCroupierFromFile, 'W', OFFSET croupierWinList + ret +PrintCroupierWin ENDP + +; --- PrintCroupierLose: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCroupierLose PROC + invoke PrintCroupierFromFile, 'L', OFFSET croupierLoseList + ret +PrintCroupierLose ENDP + +; --- PrintCroupierDraw: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCroupierDraw PROC + invoke PrintCroupierFromFile, 'D', OFFSET croupierDrawList + ret +PrintCroupierDraw ENDP + +; --- FlushFrame: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +FlushFrame PROC uses eax ebx ecx edx esi edi + LOCAL csbi[22]:BYTE + LOCAL X_start:DWORD + LOCAL Y_start:DWORD + LOCAL nextLinePtr:DWORD + LOCAL currentLineIndex:DWORD + + cmp frameBytes, 0 + je flush_frame_done + + mov eax, OFFSET frameBuffer + add eax, frameBytes + mov byte ptr [eax], 0 + + cmp animWidth, 0 + je print_default + cmp animHeight, 0 + je print_default + + call ClearView + + lea eax, csbi + invoke GetConsoleScreenBufferInfo, hOut, eax + cmp eax, 0 + je print_default + + movzx ecx, word ptr csbi[14] + movzx esi, word ptr csbi[10] + sub ecx, esi + inc ecx + + movzx edx, word ptr csbi[16] + movzx esi, word ptr csbi[12] + sub edx, esi + inc edx + + mov eax, ecx + cmp eax, animWidth + jbe set_x_left + sub eax, animWidth + shr eax, 1 + add ax, word ptr csbi[10] + movzx eax, ax + mov X_start, eax + jmp x_calculated +set_x_left: + movzx eax, word ptr csbi[10] + mov X_start, eax +x_calculated: + + mov eax, edx + cmp eax, animHeight + jbe set_y_top + sub eax, animHeight + shr eax, 1 + add ax, word ptr csbi[12] + movzx eax, ax + mov Y_start, eax + jmp y_calculated +set_y_top: + movzx eax, word ptr csbi[12] + mov Y_start, eax +y_calculated: + + mov esi, OFFSET frameBuffer +skip_lead_loop: + cmp byte ptr [esi], 1Bh + jne check_lead_newline + cmp byte ptr [esi+1], '[' + jne check_lead_newline + + cmp byte ptr [esi+2], '2' + jne check_lead_H + cmp byte ptr [esi+3], 'J' + jne check_lead_newline + add esi, 4 + jmp skip_lead_loop + +check_lead_H: + cmp byte ptr [esi+2], 'H' + jne check_lead_hide + add esi, 3 + jmp skip_lead_loop + +check_lead_hide: + cmp byte ptr [esi+2], '?' + jne check_lead_newline + cmp byte ptr [esi+3], '2' + jne check_lead_newline + cmp byte ptr [esi+4], '5' + jne check_lead_newline + cmp byte ptr [esi+5], 'l' + jne check_lead_show + add esi, 6 + jmp skip_lead_loop + +check_lead_show: + cmp byte ptr [esi+5], 'h' + jne check_lead_newline + add esi, 6 + jmp skip_lead_loop + +check_lead_newline: + mov al, [esi] + cmp al, 0Dh + je skip_lead_nl_char + cmp al, 0Ah + je skip_lead_nl_char + jmp done_lead_skipping +skip_lead_nl_char: + inc esi + jmp skip_lead_loop +done_lead_skipping: + + mov currentLineIndex, 0 +line_parse_loop: + cmp byte ptr [esi], 0 + je print_done + + mov edi, esi +find_line_end: + mov al, [edi] + cmp al, 0 + je line_end_found + cmp al, 0Dh + je line_end_found + cmp al, 0Ah + je line_end_found + inc edi + jmp find_line_end +line_end_found: + mov dl, [edi] + mov byte ptr [edi], 0 + + mov ebx, edi + cmp dl, 0 + je next_line_ptr_done + inc ebx + mov al, [ebx] + cmp al, 0Dh + je skip_nl_chars + cmp al, 0Ah + je skip_nl_chars + jmp next_line_ptr_done +skip_nl_chars: + inc ebx + mov al, [ebx] + cmp al, 0Dh + je skip_nl_chars + cmp al, 0Ah + je skip_nl_chars +next_line_ptr_done: + mov nextLinePtr, ebx + + mov eax, currentLineIndex + add eax, Y_start + + movzx edx, word ptr csbi[16] + cmp eax, edx + jg skip_this_line + + invoke MoveCursor, X_start, eax + invoke PrintUtf8, esi + +skip_this_line: + mov esi, nextLinePtr + inc currentLineIndex + jmp line_parse_loop + +print_default: + invoke PrintUtf8, OFFSET frameBuffer + +print_done: + mov frameBytes, 0 +flush_frame_done: + ret +FlushFrame ENDP + +; --- PlayHakariDance: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayHakariDance PROC uses eax ebx ecx edx esi edi + mov animWidth, 118 + mov animHeight, 43 + invoke CreateFileA, OFFSET danceFileName, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 + cmp eax, INVALID_HANDLE_VALUE + jne hakari_file_ok + invoke mciSendStringA, OFFSET hakariSoundStop, 0, 0, 0 + mov animWidth, 0 + mov animHeight, 0 + ret +hakari_file_ok: + mov danceHandle, eax + mov frameBytes, 0 + mov animFrameCounter, 0 + +hakari_read_loop: + invoke ReadFile, danceHandle, ADDR inputBuffer, 1, ADDR danceBytes, 0 + cmp danceBytes, 0 + je hakari_finish + mov al, byte ptr inputBuffer + cmp al, 0Ch + je hakari_show_frame + mov edx, frameBytes + cmp edx, 32760 + jae hakari_show_frame_keep_char + mov [frameBuffer + edx], al + inc frameBytes + jmp hakari_read_loop + +hakari_show_frame_keep_char: + call ClearView + call FlushFrame + invoke AnimFrameDelay, 12 + invoke Sleep, eax + mov al, byte ptr inputBuffer + mov [frameBuffer], al + mov frameBytes, 1 + jmp hakari_read_loop + +hakari_show_frame: + call AnimShouldDrawFrame + cmp eax, 1 + jne hakari_skip_frame + call ClearView + call FlushFrame + invoke AnimFrameDelay, 12 + invoke Sleep, eax + jmp hakari_read_loop +hakari_skip_frame: + mov frameBytes, 0 + jmp hakari_read_loop + +hakari_finish: + call ClearView + call FlushFrame + invoke CloseHandle, danceHandle + invoke mciSendStringA, OFFSET hakariSoundStop, 0, 0, 0 + invoke Sleep, 40 + call ClearView + mov animWidth, 0 + mov animHeight, 0 + ret +PlayHakariDance ENDP + +; --- WriteAnimProfileFile: shares animation profile with helper windows --- +WriteAnimProfileFile PROC uses eax ebx edx + invoke CreateFileA, OFFSET animProfileFile, GENERIC_WRITE, 0, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0 + cmp eax, INVALID_HANDLE_VALUE + je write_anim_profile_done + mov ebx, eax + mov edx, settingsLowSpec + cmp edx, 2 + jbe write_anim_profile_value_ok + xor edx, edx +write_anim_profile_value_ok: + mov al, byte ptr [animProfileDigits + edx] + mov byte ptr [inputBuffer], al + invoke WriteFile, ebx, ADDR inputBuffer, 1, ADDR charsWritten, 0 + invoke CloseHandle, ebx +write_anim_profile_done: + ret +WriteAnimProfileFile ENDP +; --- PlayDbDHookScene: ïîêàäðîâàÿ àíèìàöèÿ êðþêà èç Dead by Daylight --- +PlayDbDHookScene PROC uses eax + cmp settingsDbdWindowEnabled, 1 + jne play_dbd_done + invoke WinExec, OFFSET dbdHookCmd, 1 +play_dbd_done: + ret +PlayDbDHookScene ENDP + +; --- StopDbDHookScene: çàêðûâàåò îòäåëüíîå îêíî DBD-àíèìàöèè ÷åðåç ôàéë-ñèãíàë --- +StopDbDHookScene PROC uses eax + invoke CreateFileA, OFFSET dbdHookStopFile, GENERIC_WRITE, 0, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0 + cmp eax, INVALID_HANDLE_VALUE + je stop_dbd_done + invoke CloseHandle, eax +stop_dbd_done: + ret +StopDbDHookScene ENDP + +; --- IntroMaybeLoopMarker: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +IntroMaybeLoopMarker PROC + cmp frameBytes, 10 + jne intro_marker_no + cmp byte ptr [frameBuffer], '@' + jne intro_marker_no + cmp byte ptr [frameBuffer+1], '@' + jne intro_marker_no + cmp byte ptr [frameBuffer+2], 'L' + jne intro_marker_no + cmp byte ptr [frameBuffer+3], 'O' + jne intro_marker_no + cmp byte ptr [frameBuffer+4], 'O' + jne intro_marker_no + cmp byte ptr [frameBuffer+5], 'P' + jne intro_marker_no + cmp byte ptr [frameBuffer+6], '@' + jne intro_marker_no + cmp byte ptr [frameBuffer+7], '@' + jne intro_marker_no + mov introLoopSeen, 1 + mov introSkipLoop, 0 + mov frameBytes, 0 + mov eax, 1 + ret +intro_marker_no: + xor eax, eax + ret +IntroMaybeLoopMarker ENDP + +; --- IntroHandleFrameEnd: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +IntroHandleFrameEnd PROC + call IntroMaybeLoopMarker + cmp eax, 1 + je intro_handle_done + cmp introSkipLoop, 1 + je intro_discard_frame + call AnimShouldDrawFrame + cmp eax, 1 + jne intro_discard_frame + call FlushFrame + invoke AnimFrameDelay, 45 + invoke Sleep, eax + ret +intro_discard_frame: + mov frameBytes, 0 +intro_handle_done: + ret +IntroHandleFrameEnd ENDP + +; --- PlayCasinoIntro: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayCasinoIntro PROC uses eax ebx ecx edx esi edi + cmp settingsIntroEnabled, 1 + jne intro_disabled + mov introLoopSeen, 0 + mov introSkipLoop, 0 + mov animFrameCounter, 0 + mov animWidth, 64 + mov animHeight, 21 +intro_restart_file: + invoke CreateFileA, OFFSET casinoIntroFile, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 + cmp eax, INVALID_HANDLE_VALUE + jne intro_file_ok + mov animWidth, 0 + mov animHeight, 0 + ret +intro_file_ok: + mov danceHandle, eax + mov frameBytes, 0 + +intro_read_loop: + invoke GetAsyncKeyState, VK_RETURN + test ax, 8000h + jnz intro_exit + invoke ReadFile, danceHandle, ADDR inputBuffer, 1, ADDR danceBytes, 0 + cmp danceBytes, 0 + je intro_restart_cycle + mov al, byte ptr inputBuffer + cmp al, 0Ch + je intro_show_frame + mov edx, frameBytes + cmp edx, 32760 + jae intro_show_frame_keep_char + mov [frameBuffer + edx], al + inc frameBytes + jmp intro_read_loop + +intro_show_frame_keep_char: + call IntroHandleFrameEnd + mov al, byte ptr inputBuffer + mov [frameBuffer], al + mov frameBytes, 1 + jmp intro_read_loop + +intro_show_frame: + call IntroHandleFrameEnd + jmp intro_read_loop + +intro_restart_cycle: + call FlushFrame + invoke CloseHandle, danceHandle + cmp introLoopSeen, 1 + jne intro_restart_file + mov introSkipLoop, 1 + jmp intro_restart_file + +intro_exit: + invoke CloseHandle, danceHandle + invoke PrintUtf8, OFFSET ansiExitIntro + invoke Sleep, 180 +intro_disabled: + mov animWidth, 0 + mov animHeight, 0 + ret +PlayCasinoIntro ENDP +; --- InitSounds: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- +InitSounds PROC uses eax ecx edx + invoke mciSendStringA, OFFSET cardSoundClose, 0, 0, 0 + invoke mciSendStringA, OFFSET cardSoundOpen, 0, 0, 0 + invoke mciSendStringA, OFFSET slotSoundClose, 0, 0, 0 + invoke mciSendStringA, OFFSET slotSoundOpen, 0, 0, 0 + invoke mciSendStringA, OFFSET slotIntroClose, 0, 0, 0 + invoke mciSendStringA, OFFSET slotIntroOpen, 0, 0, 0 + invoke mciSendStringA, OFFSET jackpotClose, 0, 0, 0 + invoke mciSendStringA, OFFSET jackpotOpen, 0, 0, 0 + invoke mciSendStringA, OFFSET hakariSoundClose, 0, 0, 0 + invoke mciSendStringA, OFFSET hakariSoundOpen, 0, 0, 0 + invoke mciSendStringA, OFFSET coinSoundClose, 0, 0, 0 + invoke mciSendStringA, OFFSET coinSoundOpen, 0, 0, 0 + invoke mciSendStringA, OFFSET bankruptClose, 0, 0, 0 + invoke mciSendStringA, OFFSET bankruptOpen, 0, 0, 0 + invoke mciSendStringA, OFFSET victoryClose, 0, 0, 0 + invoke mciSendStringA, OFFSET victoryOpen, 0, 0, 0 + invoke mciSendStringA, OFFSET rrSpinClose, 0, 0, 0 + invoke mciSendStringA, OFFSET rrSpinOpen, 0, 0, 0 + invoke mciSendStringA, OFFSET rrDryClose, 0, 0, 0 + invoke mciSendStringA, OFFSET rrDryOpen, 0, 0, 0 + invoke mciSendStringA, OFFSET rrShotClose, 0, 0, 0 + invoke mciSendStringA, OFFSET rrShotOpen, 0, 0, 0 + invoke mciSendStringA, OFFSET casinoRouletteSoundClose, 0, 0, 0 + invoke mciSendStringA, OFFSET casinoRouletteSoundOpen, 0, 0, 0 + invoke mciSendStringA, OFFSET stoneSoundClose, 0, 0, 0 + invoke mciSendStringA, OFFSET stoneSoundOpen, 0, 0, 0 + ret +InitSounds ENDP + +; --- PlayCardSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayCardSound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET cardSoundStop, 0, 0, 0 + invoke mciSendStringA, OFFSET cardSoundPlay, 0, 0, 0 + invoke Sleep, 90 + ret +PlayCardSound ENDP + +; --- PlaySlotSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlaySlotSound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET slotSoundStop, 0, 0, 0 + invoke mciSendStringA, OFFSET slotSoundPlay, 0, 0, 0 + ret +PlaySlotSound ENDP + +; --- PlaySlotIntroSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlaySlotIntroSound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET slotIntroStop, 0, 0, 0 + invoke mciSendStringA, OFFSET slotIntroPlay, 0, 0, 0 + ret +PlaySlotIntroSound ENDP + +; --- PlayJackpotSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayJackpotSound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET jackpotStop, 0, 0, 0 + invoke mciSendStringA, OFFSET jackpotPlay, 0, 0, 0 + ret +PlayJackpotSound ENDP + +; --- PlayHakariSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayHakariSound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET hakariSoundStop, 0, 0, 0 + invoke mciSendStringA, OFFSET hakariSoundPlay, 0, 0, 0 + ret +PlayHakariSound ENDP + +; --- PlayCoinSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayCoinSound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET coinSoundStop, 0, 0, 0 + invoke mciSendStringA, OFFSET coinSoundPlay, 0, 0, 0 + ret +PlayCoinSound ENDP + +; --- PlayBankruptSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayBankruptSound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET bankruptStop, 0, 0, 0 + invoke mciSendStringA, OFFSET bankruptPlay, 0, 0, 0 + ret +PlayBankruptSound ENDP + +; --- PlayVictorySound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayVictorySound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET victoryStop, 0, 0, 0 + invoke mciSendStringA, OFFSET victoryPlay, 0, 0, 0 + ret +PlayVictorySound ENDP + +; --- PlayCasinoRouletteSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayCasinoRouletteSound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET casinoRouletteSoundStop, 0, 0, 0 + invoke mciSendStringA, OFFSET casinoRouletteSoundPlay, 0, 0, 0 + ret +PlayCasinoRouletteSound ENDP +; --- PlayRouletteSpinSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayRouletteSpinSound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET rrSpinStop, 0, 0, 0 + invoke mciSendStringA, OFFSET rrSpinPlay, 0, 0, 0 + ret +PlayRouletteSpinSound ENDP + +; --- PlayRouletteDrySound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayRouletteDrySound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET rrDryStop, 0, 0, 0 + invoke mciSendStringA, OFFSET rrDryPlay, 0, 0, 0 + ret +PlayRouletteDrySound ENDP + +; --- PlayRouletteShotSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayRouletteShotSound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET rrShotStop, 0, 0, 0 + invoke mciSendStringA, OFFSET rrShotPlay, 0, 0, 0 + ret +PlayRouletteShotSound ENDP + +; --- PlayStoneSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayStoneSound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET stoneSoundStop, 0, 0, 0 + invoke mciSendStringA, OFFSET stoneSoundPlay, 0, 0, 0 + ret +PlayStoneSound ENDP + +; --- StopTowerMusic: ìóçûêà òóðíèð-áàøíè --- +StopTowerMusic PROC + invoke mciSendStringA, OFFSET towerMusicStop, 0, 0, 0 + invoke mciSendStringA, OFFSET towerMusicClose, 0, 0, 0 + ret +StopTowerMusic ENDP + +; --- PlayTowerRandomMusic: ñëó÷àéíàÿ ìóçûêà òóðíèð-áàøíè --- +PlayTowerRandomMusic PROC uses eax + call StopTowerMusic + invoke RandomRange, 4 + cmp eax, 0 + je tower_music_1 + cmp eax, 1 + je tower_music_2 + cmp eax, 2 + je tower_music_3 +tower_music_4: + invoke mciSendStringA, OFFSET towerMusicOpen4, 0, 0, 0 + jmp tower_music_play +tower_music_1: + invoke mciSendStringA, OFFSET towerMusicOpen1, 0, 0, 0 + jmp tower_music_play +tower_music_2: + invoke mciSendStringA, OFFSET towerMusicOpen2, 0, 0, 0 + jmp tower_music_play +tower_music_3: + invoke mciSendStringA, OFFSET towerMusicOpen3, 0, 0, 0 +tower_music_play: + invoke mciSendStringA, OFFSET towerMusicPlay, 0, 0, 0 + ret +PlayTowerRandomMusic ENDP + +; --- PrintSlotCell: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintSlotCell PROC uses eax ebx ecx, value:DWORD + invoke PrintStr, OFFSET slotWall + mov eax, slotCurrentCell + mov ebx, 1 + mov ecx, eax + shl ebx, cl + mov eax, slotWinMask + test eax, ebx + je slot_cell_normal + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET slotWinLeft + invoke PrintSlotSymbol, value + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET slotWinRight + call ResetColor + ret +slot_cell_normal: + invoke PrintStr, OFFSET slotPadOne + invoke PrintSlotSymbol, value + invoke PrintStr, OFFSET slotPadOne + ret +PrintSlotCell ENDP +; --- PrintSlotBlankCell: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintSlotBlankCell PROC + invoke PrintStr, OFFSET slotWall + invoke PrintStr, OFFSET slotCellBlank + ret +PrintSlotBlankCell ENDP + +; --- PrintSlotPaddingRow: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintSlotPaddingRow PROC + call PrintSlotBlankCell + call PrintSlotBlankCell + call PrintSlotBlankCell + call PrintSlotBlankCell + call PrintSlotBlankCell + invoke PrintStr, OFFSET slotWall + invoke PrintStr, OFFSET nl + ret +PrintSlotPaddingRow ENDP +; --- PrintSlotWindow: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintSlotWindow PROC uses eax ebx + call ClearView + invoke PrintTitleColor, OFFSET slotTitle + invoke PrintStr, OFFSET slotBorder + + mov rowIndex, 0 +slot_window_row_loop: + cmp rowIndex, 3 + jae slot_window_done + call PrintSlotPaddingRow + mov ebx, rowIndex + imul ebx, 5 + + cmp slotVisible, 1 + jb slot_blank_col1 + mov slotCurrentCell, ebx + invoke PrintSlotCell, slotGrid[ebx * 4] + jmp slot_col2 +slot_blank_col1: + call PrintSlotBlankCell + +slot_col2: + cmp slotVisible, 2 + jb slot_blank_col2 + mov eax, ebx + inc eax + mov slotCurrentCell, eax + invoke PrintSlotCell, slotGrid[eax * 4] + jmp slot_col3 +slot_blank_col2: + call PrintSlotBlankCell + +slot_col3: + cmp slotVisible, 3 + jb slot_blank_col3 + mov eax, ebx + add eax, 2 + mov slotCurrentCell, eax + invoke PrintSlotCell, slotGrid[eax * 4] + jmp slot_col4 +slot_blank_col3: + call PrintSlotBlankCell + +slot_col4: + cmp slotVisible, 4 + jb slot_blank_col4 + mov eax, ebx + add eax, 3 + mov slotCurrentCell, eax + invoke PrintSlotCell, slotGrid[eax * 4] + jmp slot_col5 +slot_blank_col4: + call PrintSlotBlankCell + +slot_col5: + cmp slotVisible, 5 + jb slot_blank_col5 + mov eax, ebx + add eax, 4 + mov slotCurrentCell, eax + invoke PrintSlotCell, slotGrid[eax * 4] + jmp slot_row_end +slot_blank_col5: + call PrintSlotBlankCell + +slot_row_end: + invoke PrintStr, OFFSET slotWall + invoke PrintStr, OFFSET nl + call PrintSlotPaddingRow + invoke PrintStr, OFFSET slotBorder + inc rowIndex + jmp slot_window_row_loop + +slot_window_done: + ret +PrintSlotWindow ENDP + +; --- FillSlotColumn: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +FillSlotColumn PROC uses eax ebx, column:DWORD + mov ebx, column + invoke RandomRange, 7 + mov slotGrid[ebx * 4], eax + mov ebx, column + add ebx, 5 + invoke RandomRange, 7 + mov slotGrid[ebx * 4], eax + mov ebx, column + add ebx, 10 + invoke RandomRange, 7 + mov slotGrid[ebx * 4], eax + ret +FillSlotColumn ENDP +; --- PrintUInt: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintUInt PROC uses eax ebx ecx edx edi, value:DWORD + LOCAL buffer[12]:BYTE + + lea edi, buffer[11] + mov byte ptr [edi], 0 + mov eax, value + cmp eax, 0 + jne convert_loop_start + dec edi + mov byte ptr [edi], '0' + invoke PrintStr, edi + ret + +convert_loop_start: + mov ebx, 10 +convert_loop: + xor edx, edx + div ebx + add dl, '0' + dec edi + mov byte ptr [edi], dl + cmp eax, 0 + jne convert_loop + invoke PrintStr, edi + ret +PrintUInt ENDP + +; --- ReadKey: ââîä ïîëüçîâàòåëÿ è ðàçáîð ââåäåííûõ äàííûõ --- +ReadKey PROC uses ebx +read_key_again: + invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 + cmp charsRead, 0 + je read_key_empty + movzx eax, byte ptr inputBuffer + cmp al, 13 + je read_key_again + cmp al, 10 + je read_key_again + mov ebx, eax +read_key_drain: + invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 + cmp charsRead, 0 + je read_key_return + movzx eax, byte ptr inputBuffer + cmp al, 10 + jne read_key_drain +read_key_return: + mov eax, ebx + ret +read_key_empty: + xor eax, eax + ret +ReadKey ENDP + +; --- ReadAnyKey: ââîä ïîëüçîâàòåëÿ è ðàçáîð ââåäåííûõ äàííûõ --- +ReadAnyKey PROC +read_any_again: + invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 + cmp charsRead, 0 + je read_any_empty + movzx eax, byte ptr inputBuffer + ret +read_any_empty: + xor eax, eax + ret +ReadAnyKey ENDP + +; --- ReadUInt: ââîä ÷èñëà îäíîé ñòðîêîé, áåç çàâèñàíèÿ íà CR/LF --- +ReadUInt PROC uses ebx ecx edx esi edi + xor ebx, ebx ; parsed number + xor edi, edi ; digit count + invoke ReadFile, hIn, ADDR inputBuffer, 31, ADDR charsRead, 0 + cmp charsRead, 0 + je read_uint_zero + + mov esi, OFFSET inputBuffer + mov ecx, charsRead +read_uint_parse_loop: + cmp ecx, 0 + je read_uint_end + movzx eax, byte ptr [esi] + inc esi + dec ecx + cmp al, 13 + je read_uint_end + cmp al, 10 + je read_uint_end + cmp al, ' ' + je read_uint_parse_loop + cmp al, 9 + je read_uint_parse_loop + cmp al, '0' + jb read_uint_bad + cmp al, '9' + ja read_uint_bad + + sub al, '0' + movzx edx, al + mov eax, ebx + imul eax, eax, 10 + add eax, edx + mov ebx, eax + inc edi + jmp read_uint_parse_loop + +read_uint_end: + cmp edi, 0 + je read_uint_zero + mov eax, ebx + ret + +read_uint_bad: + xor eax, eax + ret + +read_uint_zero: + xor eax, eax + ret +ReadUInt ENDP + +; --- StrEqual: ââîä ïîëüçîâàòåëÿ è ðàçáîð ââåäåííûõ äàííûõ --- +StrEqual PROC uses esi edi ebx, pLeft:DWORD, pRight:DWORD + mov esi, pLeft + mov edi, pRight +str_equal_loop: + mov al, [esi] + mov bl, [edi] + cmp al, bl + jne str_not_equal + cmp al, 0 + je str_is_equal + inc esi + inc edi + jmp str_equal_loop +str_is_equal: + mov eax, 1 + ret +str_not_equal: + xor eax, eax + ret +StrEqual ENDP + +; --- PrintCheatApplied: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCheatApplied PROC pText:DWORD + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET cheatAppliedText + invoke PrintStr, pText + call ResetColor + ret +PrintCheatApplied ENDP + +; --- ApplyCheatCode: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +ApplyCheatCode PROC pCode:DWORD + invoke StrEqual, pCode, OFFSET cheatCodeMoney + cmp eax, 1 + je cheat_money + invoke StrEqual, pCode, OFFSET cheatCodeSeven + cmp eax, 1 + je cheat_sevens + invoke StrEqual, pCode, OFFSET cheatCodeWin + cmp eax, 1 + je cheat_win_next + invoke StrEqual, pCode, OFFSET cheatCodeGod + cmp eax, 1 + je cheat_god + invoke StrEqual, pCode, OFFSET cheatCodeFair + cmp eax, 1 + je cheat_fair + invoke StrEqual, pCode, OFFSET cheatCodeGoal + cmp eax, 1 + je cheat_goal + invoke StrEqual, pCode, OFFSET cheatCodeReset + cmp eax, 1 + je cheat_reset + invoke StrEqual, pCode, OFFSET cheatCodeEasy + cmp eax, 1 + je cheat_easy + invoke StrEqual, pCode, OFFSET cheatCodeNormal + cmp eax, 1 + je cheat_normal + invoke StrEqual, pCode, OFFSET cheatCodeHard + cmp eax, 1 + je cheat_hard + invoke StrEqual, pCode, OFFSET cheatCodeJackpot + cmp eax, 1 + je cheat_jackpot + invoke StrEqual, pCode, OFFSET cheatCodeRich + cmp eax, 1 + je cheat_rich + invoke StrEqual, pCode, OFFSET cheatCodeDouble + cmp eax, 1 + je cheat_double + invoke StrEqual, pCode, OFFSET cheatCodePoor + cmp eax, 1 + je cheat_poor + invoke StrEqual, pCode, OFFSET cheatCodeShop + cmp eax, 1 + je cheat_shop + invoke StrEqual, pCode, OFFSET cheatCodeBacks + cmp eax, 1 + je cheat_backs + invoke StrEqual, pCode, OFFSET cheatCodeCharm + cmp eax, 1 + je cheat_max_charm + invoke StrEqual, pCode, OFFSET cheatCodeNoCharm + cmp eax, 1 + je cheat_no_charm + invoke StrEqual, pCode, OFFSET cheatCodeAch + cmp eax, 1 + je cheat_ach + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET cheatBadText + call ResetColor + xor eax, eax + ret + +cheat_money: + add bankroll, 50000 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatMoneyText + call PrintBank + call CheckVictory + mov eax, 1 + ret +cheat_sevens: + add bankroll, 7777 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatSevenText + call PrintBank + call CheckVictory + mov eax, 1 + ret +cheat_win_next: + mov cheatLuckyWin, 1 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatWinText + mov eax, 1 + ret +cheat_god: + mov cheatGodMode, 1 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatGodText + mov eax, 1 + ret +cheat_fair: + mov cheatLuckyWin, 0 + mov cheatGodMode, 0 + mov casinoSuspicion, 0 + call SaveGame + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET cheatAppliedText + invoke PrintStr, OFFSET cheatFairText + call ResetColor + mov eax, 1 + ret +cheat_goal: + mov eax, targetBank + mov bankroll, eax + call SaveGame + invoke PrintCheatApplied, OFFSET cheatGoalText + call PrintBank + call CheckVictory + mov eax, 1 + ret +cheat_reset: + mov bankroll, 10000 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatResetText + call PrintBank + mov eax, 1 + ret +cheat_easy: + mov aiDifficulty, 1 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatEasyText + mov eax, 1 + ret +cheat_normal: + mov aiDifficulty, 2 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatNormalText + mov eax, 1 + ret +cheat_hard: + mov aiDifficulty, 3 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatHardText + mov eax, 1 + ret +cheat_jackpot: + mov cheatSlotJackpot, 1 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatJackpotText + mov eax, 1 + ret +cheat_rich: + add bankroll, 250000 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatRichText + call PrintBank + call CheckVictory + mov eax, 1 + ret +cheat_double: + mov eax, bankroll + add bankroll, eax + call SaveGame + invoke PrintCheatApplied, OFFSET cheatDoubleText + call PrintBank + call CheckVictory + mov eax, 1 + ret +cheat_poor: + mov bankroll, 1 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatPoorText + call PrintBank + mov eax, 1 + ret +cheat_shop: + add bankroll, 30000 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatShopText + call PrintBank + call CheckVictory + mov eax, 1 + ret +cheat_backs: + mov shopBackOwned, 1FFFh + call SaveGame + invoke PrintCheatApplied, OFFSET cheatBacksText + mov eax, 1 + ret +cheat_max_charm: + mov shopCharmLevel, 5 + mov shopCharmUses, 1 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatCharmText + mov eax, 1 + ret +cheat_no_charm: + mov shopCharmLevel, 0 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatNoCharmText + mov eax, 1 + ret +cheat_ach: + mov achievements, 7FFFFh + call SaveGame + invoke PrintCheatApplied, OFFSET cheatAchText + mov eax, 1 + ret +ApplyCheatCode ENDP + +; --- ReadBetInput: ââîä ïîëüçîâàòåëÿ è ðàçáîð ââåäåííûõ äàííûõ --- +ReadBetInput PROC uses ebx ecx edx esi edi + mov ecx, 32 + mov edi, OFFSET cheatBuffer + xor eax, eax + rep stosb + + xor ebx, ebx ; parsed numeric bet + xor esi, esi ; stored input length + xor edi, edi ; 0 = number, 1 = cheat/code +read_bet_loop: + invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 + cmp charsRead, 0 + je read_bet_finish + movzx eax, byte ptr inputBuffer + cmp al, 13 + je read_bet_drain_lf + cmp al, 10 + je read_bet_finish + cmp al, ' ' + je read_bet_loop + cmp al, 9 + je read_bet_loop + + cmp al, 'a' + jb read_bet_store + cmp al, 'z' + ja read_bet_store + sub al, 20h + +read_bet_store: + cmp esi, 31 + jae read_bet_after_store + mov cheatBuffer[esi], al +read_bet_after_store: + inc esi + + cmp edi, 0 + jne read_bet_loop + cmp al, '0' + jb read_bet_mark_code + cmp al, '9' + ja read_bet_mark_code + movzx edx, al + sub edx, '0' + imul ebx, ebx, 10 + add ebx, edx + jmp read_bet_loop + +read_bet_mark_code: + mov edi, 1 + jmp read_bet_loop + +read_bet_drain_lf: + invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 + cmp charsRead, 0 + je read_bet_finish + movzx eax, byte ptr inputBuffer + cmp al, 10 + jne read_bet_drain_lf + +read_bet_finish: + cmp esi, 0 + je read_bet_empty + cmp edi, 0 + jne read_bet_cheat + mov eax, ebx + ret + +read_bet_cheat: + invoke ApplyCheatCode, OFFSET cheatBuffer + cmp eax, 1 + je read_bet_cheat_ok + mov eax, 0FFFFFFFEh + ret +read_bet_cheat_ok: + mov eax, 0FFFFFFFFh + ret +read_bet_empty: + xor eax, eax + ret +ReadBetInput ENDP + +; --- Pause: ââîä ïîëüçîâàòåëÿ è ðàçáîð ââåäåííûõ äàííûõ --- +PauseConsole PROC + invoke PrintStr, OFFSET pauseText + call ReadAnyKey + ret +PauseConsole ENDP + +; --- PrintBank: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintBank PROC + invoke PrintStr, OFFSET bankText + invoke PrintMoney, bankroll + invoke PrintStr, OFFSET nl + ret +PrintBank ENDP +; --- PrintGoal: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintGoal PROC + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET goalText + call ResetColor + invoke PrintMoney, targetBank + invoke PrintStr, OFFSET nl + ret +PrintGoal ENDP + +; --- ResetProfileDefaults: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +ResetProfileDefaults PROC uses ecx edi + mov bankroll, 10000 + mov targetBank, 50000 + mov gamesPlayed, 0 + mov gamesWon, 0 + mov gamesLost, 0 + mov gamesDrawn, 0 + mov bestWin, 0 + mov bestLoss, 0 + mov aiDifficulty, 2 + mov cheatLuckyWin, 0 + mov cheatGodMode, 0 + mov cheatSlotJackpot, 0 + mov settingsVolume, 10 + mov secretEndingSeen, 0 + mov vipTaxAmount, 0 + mov bankRecovered, 0 + mov shopBackOwned, 1 + mov shopBackStyle, 0 + mov shopCharmLevel, 0 + mov shopCharmUses, 0 + mov achievements, 0 + mov casinoSuspicion, 0 + mov stressLevel, 0 + mov lastGameResult, 0 + mov currentGameId, 0 + mov ecx, 11 + mov edi, OFFSET gameStatsPlayed +reset_game_stats_loop: + mov dword ptr [edi], 0 + add edi, 4 + loop reset_game_stats_loop + mov ecx, 11 + mov edi, OFFSET gameStatsWon +reset_game_won_loop: + mov dword ptr [edi], 0 + add edi, 4 + loop reset_game_won_loop + mov ecx, 11 + mov edi, OFFSET gameStatsLost +reset_game_lost_loop: + mov dword ptr [edi], 0 + add edi, 4 + loop reset_game_lost_loop + mov ecx, 11 + mov edi, OFFSET gameStatsDraw +reset_game_draw_loop: + mov dword ptr [edi], 0 + add edi, 4 + loop reset_game_draw_loop + ret +ResetProfileDefaults ENDP + +; --- ReadAccountName: ââîä ïîëüçîâàòåëÿ è ðàçáîð ââåäåííûõ äàííûõ --- +; --- CopyCString: êîïèðîâàíèå ASCIIZ-ñòðîêè --- +CopyCString PROC uses eax esi edi, pDst:DWORD, pSrc:DWORD + mov edi, pDst + mov esi, pSrc +copy_cstring_loop: + mov al, [esi] + mov [edi], al + inc esi + inc edi + cmp al, 0 + jne copy_cstring_loop + ret +CopyCString ENDP + +; --- AppendCString: äîïèñûâàåò ASCIIZ-ñòðîêó â êîíåö áóôåðà --- +AppendCString PROC uses eax esi edi, pDst:DWORD, pSrc:DWORD + mov edi, pDst +append_find_end: + cmp byte ptr [edi], 0 + je append_copy_start + inc edi + jmp append_find_end +append_copy_start: + mov esi, pSrc +append_copy_loop: + mov al, [esi] + mov [edi], al + inc esi + inc edi + cmp al, 0 + jne append_copy_loop + ret +AppendCString ENDP + +; --- BuildAppDataDir: ïóòü ê %APPDATA%\AssemblerCasino --- +BuildAppDataDir PROC uses eax + mov appDataReady, 0 + invoke GetEnvironmentVariableA, OFFSET appDataEnvName, OFFSET saveDirPath, 220 + cmp eax, 0 + je build_appdata_done + cmp eax, 220 + jae build_appdata_done + invoke AppendCString, OFFSET saveDirPath, OFFSET appDataSubDir + invoke CreateDirectoryA, OFFSET saveDirPath, 0 + mov appDataReady, 1 +build_appdata_done: + ret +BuildAppDataDir ENDP + +; --- BuildSaveFullPath: ïîëíûé ïóòü òåêóùåãî àêêàóíòà --- +BuildSaveFullPath PROC + call BuildAppDataDir + cmp appDataReady, 1 + jne build_save_local + invoke CopyCString, OFFSET saveFullPath, OFFSET saveDirPath + invoke AppendCString, OFFSET saveFullPath, OFFSET pathSlashText + invoke AppendCString, OFFSET saveFullPath, OFFSET saveFileName + ret +build_save_local: + invoke CopyCString, OFFSET saveFullPath, OFFSET saveFileName + ret +BuildSaveFullPath ENDP + +; --- BuildAccountPatternFull: ìàñêà ïîèñêà àêêàóíòîâ --- +BuildAccountPatternFull PROC + call BuildAppDataDir + cmp appDataReady, 1 + jne build_pattern_local + invoke CopyCString, OFFSET accountPatternFull, OFFSET saveDirPath + invoke AppendCString, OFFSET accountPatternFull, OFFSET pathSlashText + invoke AppendCString, OFFSET accountPatternFull, OFFSET accountPattern + ret +build_pattern_local: + invoke CopyCString, OFFSET accountPatternFull, OFFSET accountPattern + ret +BuildAccountPatternFull ENDP + +; --- BuildLeaderSavePath: ïîëíûé ïóòü àêêàóíòà äëÿ òàáëèö ëèäåðîâ --- +BuildLeaderSavePath PROC + call BuildAppDataDir + cmp appDataReady, 1 + jne build_leader_local + invoke CopyCString, OFFSET leaderSavePath, OFFSET saveDirPath + invoke AppendCString, OFFSET leaderSavePath, OFFSET pathSlashText + invoke AppendCString, OFFSET leaderSavePath, leaderAccountPtr + ret +build_leader_local: + invoke CopyCString, OFFSET leaderSavePath, leaderAccountPtr + ret +BuildLeaderSavePath ENDP +ReadAccountName PROC uses eax ecx edi + mov ecx, 64 + mov edi, OFFSET saveFileName +clear_account_name: + mov byte ptr [edi], 0 + inc edi + loop clear_account_name + + mov accountNameLen, 0 + mov edi, OFFSET saveFileName +read_account_loop: + invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 + cmp charsRead, 0 + je account_name_done + mov al, byte ptr inputBuffer + cmp al, 13 + je account_name_drain_lf + cmp al, 10 + je account_name_done + + cmp accountNameLen, 50 + jae read_account_loop + cmp al, '0' + jb check_account_upper + cmp al, '9' + jbe store_account_char +check_account_upper: + cmp al, 'A' + jb check_account_lower + cmp al, 'Z' + jbe store_account_char +check_account_lower: + cmp al, 'a' + jb check_account_symbols + cmp al, 'z' + jbe store_account_char +check_account_symbols: + cmp al, '_' + je store_account_char + cmp al, '-' + je store_account_char + jmp read_account_loop +store_account_char: + mov [edi], al + inc edi + inc accountNameLen + jmp read_account_loop + +account_name_drain_lf: + invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 + cmp charsRead, 0 + je account_name_done + mov al, byte ptr inputBuffer + cmp al, 10 + jne account_name_drain_lf + +account_name_done: + cmp accountNameLen, 0 + je account_name_return + mov byte ptr [edi], '.' + inc edi + mov byte ptr [edi], 'd' + inc edi + mov byte ptr [edi], 'a' + inc edi + mov byte ptr [edi], 't' + inc edi + mov byte ptr [edi], 0 +account_name_return: + ret +ReadAccountName ENDP + +; --- AskAccountName: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +AskAccountName PROC +ask_account_name_again: + invoke PrintStr, OFFSET accountPromptText + call ReadAccountName + cmp accountNameLen, 0 + jne account_name_ok + invoke PrintStr, OFFSET accountBadText + jmp ask_account_name_again +account_name_ok: + ret +AskAccountName ENDP + +; --- CopyFindAccountName: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +CopyFindAccountName PROC uses eax ecx esi edi + mov eax, accountCount + shl eax, 6 + mov edi, OFFSET accountList + add edi, eax + mov esi, OFFSET findData + add esi, 44 + mov ecx, 63 +copy_find_name_loop: + mov al, [esi] + mov [edi], al + cmp al, 0 + je copy_find_name_done + inc esi + inc edi + loop copy_find_name_loop + mov byte ptr [edi], 0 +copy_find_name_done: + ret +CopyFindAccountName ENDP + +; --- CopySelectedAccountName: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +CopySelectedAccountName PROC uses eax ecx esi edi + mov eax, selectedAccount + dec eax + shl eax, 6 + mov esi, OFFSET accountList + add esi, eax + mov edi, OFFSET saveFileName + mov ecx, 63 +copy_selected_name_loop: + mov al, [esi] + mov [edi], al + cmp al, 0 + je copy_selected_name_done + inc esi + inc edi + loop copy_selected_name_loop + mov byte ptr [edi], 0 +copy_selected_name_done: + ret +CopySelectedAccountName ENDP + +; --- CollectAccounts: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +CollectAccounts PROC uses eax + mov accountCount, 0 + call BuildAccountPatternFull + invoke FindFirstFileA, OFFSET accountPatternFull, OFFSET findData + cmp eax, INVALID_HANDLE_VALUE + je collect_accounts_done + mov findHandle, eax +collect_accounts_loop: + mov eax, DWORD PTR [findData] + test eax, 10h + jne collect_accounts_next + cmp accountCount, 20 + jae collect_accounts_close + call CopyFindAccountName + inc accountCount +collect_accounts_next: + invoke FindNextFileA, findHandle, OFFSET findData + cmp eax, 0 + jne collect_accounts_loop +collect_accounts_close: + invoke FindClose, findHandle +collect_accounts_done: + ret +CollectAccounts ENDP + +; --- PrintAccountList: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintAccountList PROC uses eax ebx + invoke PrintStr, OFFSET accountListTitle + mov ebx, 0 +print_account_loop: + cmp ebx, accountCount + jae print_account_done + mov eax, ebx + inc eax + invoke PrintUInt, eax + invoke PrintStr, OFFSET dotSpaceText + mov eax, ebx + shl eax, 6 + add eax, OFFSET accountList + invoke PrintStr, eax + invoke PrintStr, OFFSET nl + inc ebx + jmp print_account_loop +print_account_done: + ret +PrintAccountList ENDP + +; --- SelectExistingAccount: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +SelectExistingAccount PROC +select_account_again: + call ClearView + invoke PrintTitleColor, OFFSET titleText + call CollectAccounts + cmp accountCount, 0 + jne accounts_available + invoke PrintStr, OFFSET accountNoFilesText + call PauseConsole + xor eax, eax + ret +accounts_available: + call PrintAccountList + invoke PrintStr, OFFSET accountSelectText + call ReadUInt + cmp eax, 1 + jb select_account_bad + cmp eax, accountCount + ja select_account_bad + mov selectedAccount, eax + call CopySelectedAccountName + mov eax, 1 + ret +select_account_bad: + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp select_account_again +SelectExistingAccount ENDP + +; --- AccountMenu: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +AccountMenu PROC +account_menu_loop: + call ClearView + invoke PrintTitleColor, OFFSET titleText + invoke PrintStr, OFFSET accountMenuText + invoke PrintStr, OFFSET choiceText + call ReadKey + cmp al, '1' + je account_login + cmp al, '2' + je account_create + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp account_menu_loop + +account_login: + call ResetProfileDefaults + call SelectExistingAccount + cmp eax, 1 + jne account_menu_loop + call LoadSave + invoke PrintStr, OFFSET accountLoginText + invoke PrintStr, OFFSET saveFileName + invoke PrintStr, OFFSET nl + invoke Sleep, 700 + ret + +account_create: + call ClearView + invoke PrintTitleColor, OFFSET titleText + call ResetProfileDefaults + call AskAccountName + call SaveGame + invoke PrintStr, OFFSET accountCreateText + invoke PrintStr, OFFSET saveFileName + invoke PrintStr, OFFSET nl + invoke Sleep, 700 + ret +AccountMenu ENDP +; --- CalcSaveSignature: ïðîñòàÿ ïîäïèñü ñîõðàíåíèÿ îò ðó÷íîé ïðàâêè --- +CalcSaveSignature PROC uses ecx esi edx + mov esi, OFFSET saveBuffer + mov ecx, SAVE_SIGN_SIZE / 4 + mov eax, SAVE_SALT +save_signature_loop: + rol eax, 5 + xor eax, [esi] + mov edx, eax + shr edx, 16 + xor eax, edx + add eax, 9E3779B9h + add esi, 4 + loop save_signature_loop + ret +CalcSaveSignature ENDP +; --- SaveGame: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +SaveGame PROC uses eax ecx esi edi + mov DWORD PTR [saveBuffer], SAVE_MAGIC + mov eax, bankroll + mov DWORD PTR [saveBuffer+4], eax + mov eax, targetBank + mov DWORD PTR [saveBuffer+36], eax + mov eax, gamesPlayed + mov DWORD PTR [saveBuffer+8], eax + mov eax, gamesWon + mov DWORD PTR [saveBuffer+12], eax + mov eax, gamesLost + mov DWORD PTR [saveBuffer+16], eax + mov eax, gamesDrawn + mov DWORD PTR [saveBuffer+20], eax + mov eax, bestWin + mov DWORD PTR [saveBuffer+24], eax + mov eax, bestLoss + mov DWORD PTR [saveBuffer+28], eax + mov eax, aiDifficulty + mov DWORD PTR [saveBuffer+32], eax + mov eax, shopBackOwned + mov DWORD PTR [saveBuffer+40], eax + mov eax, shopBackStyle + mov DWORD PTR [saveBuffer+44], eax + mov eax, shopCharmLevel + mov DWORD PTR [saveBuffer+48], eax + mov eax, achievements + mov DWORD PTR [saveBuffer+52], eax + mov eax, shopCharmUses + mov DWORD PTR [saveBuffer+56], eax + mov eax, casinoSuspicion + mov DWORD PTR [saveBuffer+236], eax + mov eax, dailyDateKey + mov DWORD PTR [saveBuffer+240], eax + mov eax, dailyRewardMask + mov DWORD PTR [saveBuffer+244], eax + mov eax, dailyProgressPacked + mov DWORD PTR [saveBuffer+248], eax + mov eax, dailyTaskPacked + mov DWORD PTR [saveBuffer+252], eax + mov eax, settingsVolume + mov DWORD PTR [saveBuffer+256], eax + mov eax, secretEndingSeen + mov DWORD PTR [saveBuffer+260], eax + mov eax, settingsLowSpec + mov DWORD PTR [saveBuffer+264], eax + mov eax, settingsIntroEnabled + mov DWORD PTR [saveBuffer+268], eax + mov eax, settingsDbdWindowEnabled + mov DWORD PTR [saveBuffer+272], eax + mov ecx, 44 + mov esi, OFFSET gameStatsPlayed + mov edi, OFFSET saveBuffer+60 +save_stats_played_loop: + mov eax, [esi] + mov [edi], eax + add esi, 4 + add edi, 4 + loop save_stats_played_loop + call CalcSaveSignature + mov DWORD PTR [saveBuffer+SAVE_SIGN_SIZE], eax + call BuildSaveFullPath + invoke CreateFileA, OFFSET saveFullPath, GENERIC_WRITE, 0, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0 + cmp eax, INVALID_HANDLE_VALUE + je save_done + mov saveHandle, eax + invoke WriteFile, saveHandle, ADDR saveBuffer, SAVE_FILE_SIZE, ADDR charsWritten, 0 + invoke CloseHandle, saveHandle +save_done: + ret +SaveGame ENDP + +; --- LoadSave: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +LoadSave PROC uses eax ecx esi edi + mov dailyDateKey, 0 + mov dailyRewardMask, 0 + mov dailyProgressPacked, 0 + mov dailyTaskPacked, 0 + mov settingsVolume, 10 ; load default for old saves + mov secretEndingSeen, 0 + mov settingsLowSpec, 0 + mov settingsIntroEnabled, 1 + mov settingsDbdWindowEnabled, 1 + mov saveTampered, 0 + call BuildSaveFullPath + invoke CreateFileA, OFFSET saveFullPath, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 + cmp eax, INVALID_HANDLE_VALUE + jne load_file_opened + cmp appDataReady, 1 + jne load_done + invoke CreateFileA, OFFSET saveFileName, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 + cmp eax, INVALID_HANDLE_VALUE + je load_done +load_file_opened: + mov saveHandle, eax + invoke ReadFile, saveHandle, ADDR saveBuffer, SAVE_FILE_SIZE, ADDR charsRead, 0 + invoke CloseHandle, saveHandle + cmp charsRead, 32 + jb load_done + mov eax, DWORD PTR [saveBuffer] + cmp eax, SAVE_MAGIC + jne load_done + cmp charsRead, SAVE_FILE_SIZE + jb load_signature_ok + mov edx, DWORD PTR [saveBuffer+SAVE_SIGN_SIZE] + call CalcSaveSignature + cmp eax, edx + jne load_tampered +load_signature_ok: + mov eax, DWORD PTR [saveBuffer+4] + mov bankroll, eax + cmp eax, 0 + jne load_bank_ok + mov bankroll, 10000 + mov bankRecovered, 1 +load_bank_ok: + mov eax, DWORD PTR [saveBuffer+8] + mov gamesPlayed, eax + mov eax, DWORD PTR [saveBuffer+12] + mov gamesWon, eax + mov eax, DWORD PTR [saveBuffer+16] + mov gamesLost, eax + mov eax, DWORD PTR [saveBuffer+20] + mov gamesDrawn, eax + mov eax, DWORD PTR [saveBuffer+24] + mov bestWin, eax + mov eax, DWORD PTR [saveBuffer+28] + mov bestLoss, eax + cmp charsRead, 36 + jb load_done + mov eax, DWORD PTR [saveBuffer+32] + cmp eax, 1 + jb load_done + cmp eax, 3 + ja load_done + mov aiDifficulty, eax + cmp charsRead, 40 + jb load_done + mov eax, DWORD PTR [saveBuffer+36] + cmp eax, 50000 + jb load_done + mov targetBank, eax + cmp charsRead, 52 + jb load_done + mov eax, DWORD PTR [saveBuffer+40] + cmp eax, 0 + je load_done + mov shopBackOwned, eax + mov eax, DWORD PTR [saveBuffer+44] + cmp eax, 12 + ja load_shop_charm + mov shopBackStyle, eax +load_shop_charm: + mov eax, DWORD PTR [saveBuffer+48] + cmp eax, 24 + ja load_done + mov shopCharmLevel, eax + cmp charsRead, 56 + jb load_done + mov eax, DWORD PTR [saveBuffer+52] + mov achievements, eax + cmp charsRead, 60 + jb load_done + mov eax, DWORD PTR [saveBuffer+56] + cmp eax, 8 + ja load_done + mov shopCharmUses, eax + cmp charsRead, 236 + jb load_done + mov ecx, 44 + mov esi, OFFSET saveBuffer+60 + mov edi, OFFSET gameStatsPlayed +load_stats_played_loop: + mov eax, [esi] + mov [edi], eax + add esi, 4 + add edi, 4 + loop load_stats_played_loop + cmp charsRead, 240 + jb load_done + mov eax, DWORD PTR [saveBuffer+236] + cmp eax, 100 + ja load_done + mov casinoSuspicion, eax + cmp charsRead, 252 + jb load_done + mov eax, DWORD PTR [saveBuffer+240] + mov dailyDateKey, eax + mov eax, DWORD PTR [saveBuffer+244] + mov dailyRewardMask, eax + mov eax, DWORD PTR [saveBuffer+248] + mov dailyProgressPacked, eax + cmp charsRead, 256 + jb load_daily_check + mov eax, DWORD PTR [saveBuffer+252] + mov dailyTaskPacked, eax + cmp charsRead, 260 + jb load_daily_check +load_settings_volume: + mov eax, DWORD PTR [saveBuffer+256] + cmp eax, 10 + ja load_secret_seen + mov settingsVolume, eax +load_secret_seen: + cmp charsRead, 264 + jb load_daily_check + mov eax, DWORD PTR [saveBuffer+260] + cmp eax, 1 + ja load_low_spec_setting + mov secretEndingSeen, eax +load_low_spec_setting: + cmp charsRead, 268 + jb load_daily_check + mov eax, DWORD PTR [saveBuffer+264] + cmp eax, 2 + ja load_intro_setting + mov settingsLowSpec, eax +load_intro_setting: + cmp charsRead, 272 + jb load_daily_check + mov eax, DWORD PTR [saveBuffer+268] + cmp eax, 1 + ja load_dbd_setting + mov settingsIntroEnabled, eax +load_dbd_setting: + cmp charsRead, 276 + jb load_daily_check + mov eax, DWORD PTR [saveBuffer+272] + cmp eax, 1 + ja load_daily_check + mov settingsDbdWindowEnabled, eax +load_daily_check: + call DailyCheckDate + jmp load_done +load_tampered: + mov bankroll, 10000 + mov bankRecovered, 1 + mov saveTampered, 1 + jmp load_done +load_done: + ret +LoadSave ENDP + +; --- RegisterGamePlayed: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +RegisterGamePlayed PROC uses eax ebx + mov eax, currentGameId + cmp eax, 1 + jb register_game_played_done + cmp eax, 11 + ja register_game_played_done + dec eax + mov ebx, eax + inc dword ptr gameStatsPlayed[ebx * 4] +register_game_played_done: + ret +RegisterGamePlayed ENDP + +; --- RegisterGameWin: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +RegisterGameWin PROC uses eax ebx + call RegisterGamePlayed + mov eax, currentGameId + cmp eax, 1 + jb register_game_win_done + cmp eax, 10 + ja register_game_win_done + dec eax + mov ebx, eax + inc dword ptr gameStatsWon[ebx * 4] +register_game_win_done: + ret +RegisterGameWin ENDP + +; --- RegisterGameLoss: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +RegisterGameLoss PROC uses eax ebx + call RegisterGamePlayed + mov eax, currentGameId + cmp eax, 1 + jb register_game_loss_done + cmp eax, 10 + ja register_game_loss_done + dec eax + mov ebx, eax + inc dword ptr gameStatsLost[ebx * 4] +register_game_loss_done: + ret +RegisterGameLoss ENDP + +; --- RegisterGameDraw: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +RegisterGameDraw PROC uses eax ebx + call RegisterGamePlayed + mov eax, currentGameId + cmp eax, 1 + jb register_game_draw_done + cmp eax, 10 + ja register_game_draw_done + dec eax + mov ebx, eax + inc dword ptr gameStatsDraw[ebx * 4] +register_game_draw_done: + ret +RegisterGameDraw ENDP +; --- RegisterWin: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +RegisterWin PROC uses eax, amount:DWORD + inc gamesPlayed + inc gamesWon + call DailyAddWin + call RegisterGameWin + mov eax, amount + cmp eax, bestWin + jbe register_win_save + mov bestWin, eax +register_win_save: + call SaveGame + ret +RegisterWin ENDP + +; --- RegisterLoss: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +RegisterLoss PROC uses eax, amount:DWORD + inc gamesPlayed + inc gamesLost + call DailyAddLoss + call RegisterGameLoss + mov eax, amount + cmp eax, bestLoss + jbe register_loss_save + mov bestLoss, eax +register_loss_save: + invoke UnlockAchievement, 2, OFFSET achFirstLossName +register_loss_ach_done: + call SaveGame + ret +RegisterLoss ENDP + +; --- RegisterDraw: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +RegisterDraw PROC + inc gamesPlayed + inc gamesDrawn + call DailyAddDraw + call RegisterGameDraw + call SaveGame + ret +RegisterDraw ENDP + +; --- DailyTaskGoal: öåëü çàäàíèÿ èç ïóëà 40 --- +DailyTaskGoal PROC taskId:DWORD + mov eax, taskId + cmp eax, 2 + je daily_goal_5 + cmp eax, 3 + je daily_goal_7 + cmp eax, 5 + je daily_goal_2 + cmp eax, 6 + je daily_goal_3 + cmp eax, 8 + je daily_goal_2 + cmp eax, 11 + je daily_goal_3 + cmp eax, 35 + je daily_goal_2 + cmp eax, 37 + je daily_goal_3 + cmp eax, 38 + je daily_goal_2 + cmp eax, 39 + je daily_goal_2 + mov eax, 1 + ret +daily_goal_2: + mov eax, 2 + ret +daily_goal_3: + mov eax, 3 + ret +daily_goal_5: + mov eax, 5 + ret +daily_goal_7: + mov eax, 7 + ret +DailyTaskGoal ENDP + +; --- DailyTaskReward: äåíåæíàÿ íàãðàäà çàäàíèÿ èç ïóëà 40 --- +DailyTaskReward PROC taskId:DWORD + mov eax, taskId + cmp eax, 12 + je daily_reward_big + cmp eax, 30 + je daily_reward_big + cmp eax, 34 + je daily_reward_big + cmp eax, 36 + je daily_reward_big + cmp eax, 38 + je daily_reward_mid + cmp eax, 40 + je daily_reward_mid + cmp eax, 10 + jb daily_reward_small + cmp eax, 28 + jbe daily_reward_mid + mov eax, 2000 + ret +daily_reward_small: + mov eax, 1000 + ret +daily_reward_mid: + mov eax, 2500 + ret +daily_reward_big: + mov eax, 4000 + ret +DailyTaskReward ENDP + +; --- DailyGenerateTasks: âûáèðàåò 3 çàäàíèÿ èç 40 ïî êàëåíäàðíîé äàòå --- +DailyGenerateTasks PROC uses eax ebx ecx edx + mov eax, dailyDateKey + xor edx, edx + mov ebx, 40 + div ebx + inc edx + mov byte ptr [dailyTaskPacked], dl + + mov eax, dailyDateKey + xor edx, edx + mov ebx, 3 + div ebx + add eax, 17 + xor edx, edx + mov ebx, 40 + div ebx + inc edx + mov al, dl + cmp al, byte ptr [dailyTaskPacked] + jne daily_gen_store2 + inc al + cmp al, 41 + jb daily_gen_store2 + mov al, 1 +daily_gen_store2: + mov byte ptr [dailyTaskPacked+1], al + + mov eax, dailyDateKey + xor edx, edx + mov ebx, 7 + div ebx + add eax, 29 + xor edx, edx + mov ebx, 40 + div ebx + inc edx + mov al, dl +daily_gen_unique3: + cmp al, byte ptr [dailyTaskPacked] + je daily_gen_inc3 + cmp al, byte ptr [dailyTaskPacked+1] + je daily_gen_inc3 + jmp daily_gen_store3 +daily_gen_inc3: + inc al + cmp al, 41 + jb daily_gen_unique3 + mov al, 1 + jmp daily_gen_unique3 +daily_gen_store3: + mov byte ptr [dailyTaskPacked+2], al + mov byte ptr [dailyTaskPacked+3], 0 + ret +DailyGenerateTasks ENDP + +; --- DailyCheckDate: êàëåíäàðíûå åæåäíåâíûå çàäàíèÿ --- +DailyCheckDate PROC uses eax ebx + invoke GetLocalTime, OFFSET systemTime + movzx eax, word ptr [systemTime] + imul eax, eax, 10000 + movzx ebx, word ptr [systemTime+2] + imul ebx, ebx, 100 + add eax, ebx + movzx ebx, word ptr [systemTime+6] + add eax, ebx + cmp dailyDateKey, eax + je daily_date_has_date + mov dailyDateKey, eax + mov dailyRewardMask, 0 + mov dailyProgressPacked, 0 + mov dailyTaskPacked, 0 + call DailyGenerateTasks + ret +daily_date_has_date: + cmp byte ptr [dailyTaskPacked], 0 + jne daily_date_done + call DailyGenerateTasks +daily_date_done: + ret +DailyCheckDate ENDP + +; --- DailyTaskMatches: ïðîâåðÿåò, ðåàãèðóåò ëè çàäàíèå íà ñîáûòèå --- +; eventType: 1 played, 2 win, 3 loss, 4 draw, 5 bet>=5000, 6 bet>=10000 +DailyTaskMatches PROC uses ebx ecx edx, taskId:DWORD, eventType:DWORD + mov eax, taskId + mov ebx, eventType + cmp eax, 1 + je daily_match_play_any + cmp eax, 2 + je daily_match_play_any + cmp eax, 3 + je daily_match_play_any + cmp eax, 4 + je daily_match_win_any + cmp eax, 5 + je daily_match_win_any + cmp eax, 6 + je daily_match_win_any + cmp eax, 7 + je daily_match_loss_any + cmp eax, 8 + je daily_match_loss_any + cmp eax, 9 + je daily_match_draw_any + cmp eax, 10 + je daily_match_bet5 + cmp eax, 11 + je daily_match_bet5 + cmp eax, 12 + je daily_match_bet10 + + cmp eax, 13 + jb daily_match_none + cmp eax, 34 + ja daily_match_groups + mov ecx, eax + sub ecx, 13 + shr ecx, 1 + inc ecx + ; map compact game order 1..11 to actual currentGameId + cmp ecx, 3 + jb daily_match_game_ready + cmp ecx, 3 + je daily_match_game_clover + cmp ecx, 4 + je daily_match_game_rr + cmp ecx, 5 + je daily_match_game_skulls + cmp ecx, 6 + je daily_match_game_coin + cmp ecx, 7 + je daily_match_game_dice + cmp ecx, 8 + je daily_match_game_casino_roulette + cmp ecx, 9 + je daily_match_game_slot + cmp ecx, 10 + je daily_match_game_durak + mov ecx, 11 + jmp daily_match_game_ready +daily_match_game_clover: + mov ecx, 3 + jmp daily_match_game_ready +daily_match_game_rr: + mov ecx, 4 + jmp daily_match_game_ready +daily_match_game_skulls: + mov ecx, 5 + jmp daily_match_game_ready +daily_match_game_coin: + mov ecx, 6 + jmp daily_match_game_ready +daily_match_game_dice: + mov ecx, 7 + jmp daily_match_game_ready +daily_match_game_casino_roulette: + mov ecx, 8 + jmp daily_match_game_ready +daily_match_game_slot: + mov ecx, 9 + jmp daily_match_game_ready +daily_match_game_durak: + mov ecx, 10 +daily_match_game_ready: + cmp currentGameId, ecx + jne daily_match_none + test eax, 1 + jnz daily_match_play_any + jmp daily_match_win_any + +daily_match_groups: + cmp eax, 35 + je daily_match_card_play + cmp eax, 36 + je daily_match_card_win + cmp eax, 37 + je daily_match_luck_play + cmp eax, 38 + je daily_match_luck_win + cmp eax, 39 + je daily_match_risk_play + cmp eax, 40 + je daily_match_risk_win + jmp daily_match_none + +daily_match_play_any: + cmp ebx, 1 + je daily_match_yes + jmp daily_match_none +daily_match_win_any: + cmp ebx, 2 + je daily_match_yes + jmp daily_match_none +daily_match_loss_any: + cmp ebx, 3 + je daily_match_yes + jmp daily_match_none +daily_match_draw_any: + cmp ebx, 4 + je daily_match_yes + jmp daily_match_none +daily_match_bet5: + cmp ebx, 5 + je daily_match_yes + jmp daily_match_none +daily_match_bet10: + cmp ebx, 6 + je daily_match_yes + jmp daily_match_none + +daily_match_card_play: + cmp ebx, 1 + jne daily_match_none + cmp currentGameId, 1 + je daily_match_yes + cmp currentGameId, 2 + je daily_match_yes + cmp currentGameId, 10 + je daily_match_yes + jmp daily_match_none +daily_match_card_win: + cmp ebx, 2 + jne daily_match_none + cmp currentGameId, 1 + je daily_match_yes + cmp currentGameId, 2 + je daily_match_yes + cmp currentGameId, 10 + je daily_match_yes + jmp daily_match_none +daily_match_luck_play: + cmp ebx, 1 + jne daily_match_none + cmp currentGameId, 3 + je daily_match_yes + cmp currentGameId, 6 + je daily_match_yes + cmp currentGameId, 7 + je daily_match_yes + cmp currentGameId, 8 + je daily_match_yes + cmp currentGameId, 9 + je daily_match_yes + jmp daily_match_none +daily_match_luck_win: + cmp ebx, 2 + jne daily_match_none + cmp currentGameId, 3 + je daily_match_yes + cmp currentGameId, 6 + je daily_match_yes + cmp currentGameId, 7 + je daily_match_yes + cmp currentGameId, 8 + je daily_match_yes + cmp currentGameId, 9 + je daily_match_yes + jmp daily_match_none +daily_match_risk_play: + cmp ebx, 1 + jne daily_match_none + cmp currentGameId, 4 + je daily_match_yes + cmp currentGameId, 5 + je daily_match_yes + cmp currentGameId, 11 + je daily_match_yes + jmp daily_match_none +daily_match_risk_win: + cmp ebx, 2 + jne daily_match_none + cmp currentGameId, 4 + je daily_match_yes + cmp currentGameId, 5 + je daily_match_yes + cmp currentGameId, 11 + je daily_match_yes + jmp daily_match_none + +daily_match_yes: + mov eax, 1 + ret +daily_match_none: + xor eax, eax + ret +DailyTaskMatches ENDP + +; --- DailyApplyEvent: ïðèìåíÿåò èãðîâîå ñîáûòèå ê òð¸ì çàäàíèÿì äíÿ --- +DailyApplyEvent PROC uses eax ebx ecx edx esi, eventType:DWORD + call DailyCheckDate + mov esi, 0 +daily_apply_loop: + cmp esi, 3 + jae daily_apply_done + movzx eax, byte ptr [dailyTaskPacked + esi] + cmp eax, 0 + je daily_apply_next + mov ebx, eax + invoke DailyTaskMatches, ebx, eventType + cmp eax, 1 + jne daily_apply_next + movzx ecx, byte ptr [dailyProgressPacked + esi] + invoke DailyTaskGoal, ebx + cmp ecx, eax + jae daily_apply_next + inc byte ptr [dailyProgressPacked + esi] +daily_apply_next: + inc esi + jmp daily_apply_loop +daily_apply_done: + ret +DailyApplyEvent ENDP + +DailyAddPlayed PROC + invoke DailyApplyEvent, 1 + ret +DailyAddPlayed ENDP + +DailyAddWin PROC + call DailyAddPlayed + invoke DailyApplyEvent, 2 + ret +DailyAddWin ENDP + +DailyAddLoss PROC + call DailyAddPlayed + invoke DailyApplyEvent, 3 + ret +DailyAddLoss ENDP + +DailyAddDraw PROC + call DailyAddPlayed + invoke DailyApplyEvent, 4 + ret +DailyAddDraw ENDP + +DailyAddHighBet PROC + call DailyCheckDate + cmp currentBet, 5000 + jb daily_bet_done + invoke DailyApplyEvent, 5 + cmp currentBet, 10000 + jb daily_bet_done + invoke DailyApplyEvent, 6 +daily_bet_done: + ret +DailyAddHighBet ENDP + +; --- DailyClaimSlot: âûäà÷à íàãðàäû çà îäèí ñëîò åæåäíåâêè --- +DailyClaimSlot PROC uses eax ebx ecx edx, slotIndex:DWORD, maskValue:DWORD + mov eax, dailyRewardMask + and eax, maskValue + cmp eax, 0 + jne daily_claim_slot_done + mov ecx, slotIndex + movzx ebx, byte ptr [dailyTaskPacked + ecx] + cmp ebx, 0 + je daily_claim_slot_done + movzx edx, byte ptr [dailyProgressPacked + ecx] + invoke DailyTaskGoal, ebx + cmp edx, eax + jb daily_claim_slot_done + mov eax, maskValue + or dailyRewardMask, eax + invoke DailyTaskReward, ebx + add bankroll, eax + push eax + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET dailyClaimText + pop eax + invoke PrintUInt, eax + invoke PrintStr, OFFSET nl + call ResetColor +daily_claim_slot_done: + ret +DailyClaimSlot ENDP + +DailyClaimRewards PROC + call DailyCheckDate + invoke DailyClaimSlot, 0, 1 + invoke DailyClaimSlot, 1, 2 + invoke DailyClaimSlot, 2, 4 + call SaveGame + ret +DailyClaimRewards ENDP + +; --- PrintDailySlot: ñòðîêà îäíîãî åæåäíåâíîãî çàäàíèÿ --- +PrintDailySlot PROC uses eax ebx ecx edx, slotIndex:DWORD, maskValue:DWORD + mov ecx, slotIndex + mov eax, ecx + inc eax + invoke PrintUInt, eax + invoke PrintStr, OFFSET dotSpaceText + movzx ebx, byte ptr [dailyTaskPacked + ecx] + cmp ebx, 1 + jb daily_slot_done + cmp ebx, 40 + ja daily_slot_done + mov eax, ebx + dec eax + mov edx, dword ptr [dailyTaskNameTable + eax * 4] + invoke PrintStr, edx + invoke PrintStr, OFFSET dailySlashText + mov ecx, slotIndex + movzx eax, byte ptr [dailyProgressPacked + ecx] + push eax + invoke PrintUInt, eax + invoke PrintStr, OFFSET dailySlashText + invoke DailyTaskGoal, ebx + mov edx, eax + invoke PrintUInt, edx + invoke PrintStr, OFFSET dailyRewardText + invoke DailyTaskReward, ebx + invoke PrintUInt, eax + mov eax, dailyRewardMask + and eax, maskValue + cmp eax, 0 + jne daily_slot_status_done + pop eax + cmp eax, edx + jae daily_slot_status_ready + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET dailyOpenText + call ResetColor + ret +daily_slot_status_ready: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET dailyReadyText + call ResetColor + ret +daily_slot_status_done: + pop eax + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET dailyDoneText + call ResetColor + ret +daily_slot_done: + ret +PrintDailySlot ENDP + +GameDailyTasks PROC + call ClearView + invoke PrintTitleColor, OFFSET dailyTitle + invoke PrintStr, OFFSET dailyIntro + call DailyClaimRewards + call PrintBank + invoke PrintStr, OFFSET dailyDateText + invoke PrintUInt, dailyDateKey + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET dailyPoolText + invoke PrintDailySlot, 0, 1 + invoke PrintDailySlot, 1, 2 + invoke PrintDailySlot, 2, 4 + call PauseConsole + ret +GameDailyTasks ENDP + +; --- PrintDifficultyName: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintDifficultyName PROC + cmp aiDifficulty, 1 + je print_easy_name + cmp aiDifficulty, 3 + je print_hard_name + invoke PrintStr, OFFSET normalName + ret +print_easy_name: + invoke PrintStr, OFFSET easyName + ret +print_hard_name: + invoke PrintStr, OFFSET hardName + ret +PrintDifficultyName ENDP + +; --- PrintBankLevelName: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintBankLevelName PROC + mov eax, bankroll + cmp eax, 100000 + jae print_level_legend + cmp eax, 50000 + jae print_level_high + cmp eax, 20000 + jae print_level_player + invoke PrintStr, OFFSET bankLevelNewbie + ret +print_level_player: + invoke PrintStr, OFFSET bankLevelPlayer + ret +print_level_high: + invoke PrintStr, OFFSET bankLevelHigh + ret +print_level_legend: + invoke PrintStr, OFFSET bankLevelLegend + ret +PrintBankLevelName ENDP + +; --- PrintBankLevel: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintBankLevel PROC + invoke PrintStr, OFFSET bankLevelText + call PrintBankLevelName + ret +PrintBankLevel ENDP + +; --- ApplySoundVolume: íàñòðîéêè ãðîìêîñòè WinMM, 0-10 --- +ApplySoundVolume PROC uses eax edx + mov eax, settingsVolume + cmp eax, 10 + jb volume_scaled + mov eax, 0FFFFh + jmp volume_pack +volume_scaled: + imul eax, eax, 6553 +volume_pack: + mov edx, eax + shl edx, 16 + or eax, edx + invoke waveOutSetVolume, 0FFFFFFFFh, eax + ret +ApplySoundVolume ENDP +; --- AnimShouldDrawFrame: animation profile frame skipper --- +AnimShouldDrawFrame PROC uses ecx edx + inc animFrameCounter + mov eax, settingsLowSpec + cmp eax, 0 + je anim_draw_yes + cmp eax, 1 + je anim_adaptive_check + mov eax, animFrameCounter + xor edx, edx + mov ecx, 3 + div ecx + cmp edx, 1 + je anim_draw_yes + xor eax, eax + ret +anim_adaptive_check: + mov eax, animFrameCounter + and eax, 1 + cmp eax, 1 + je anim_draw_yes + xor eax, eax + ret +anim_draw_yes: + mov eax, 1 + ret +AnimShouldDrawFrame ENDP + +; --- AnimFrameDelay: keeps scene timing while reducing redraws --- +AnimFrameDelay PROC baseDelay:DWORD + mov eax, baseDelay + cmp settingsLowSpec, 1 + je anim_delay_adaptive + cmp settingsLowSpec, 2 + je anim_delay_stable + ret +anim_delay_adaptive: + shl eax, 1 + ret +anim_delay_stable: + imul eax, eax, 3 + ret +AnimFrameDelay ENDP + +; --- PrintVIPStatus: VIP-ñòàòóñ ïî ðàçìåðó áàíêà --- +PrintVIPStatus PROC + invoke PrintStr, OFFSET vipStatusText + mov eax, bankroll + cmp eax, 500000 + jae print_vip_diamond + cmp eax, 250000 + jae print_vip_gold + cmp eax, 100000 + jae print_vip_silver + invoke PrintStr, OFFSET vipBronzeText + ret +print_vip_silver: + invoke SetColor, COLOR_CARD + invoke PrintStr, OFFSET vipSilverText + call ResetColor + ret +print_vip_gold: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET vipGoldText + call ResetColor + ret +print_vip_diamond: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET vipDiamondText + call ResetColor + ret +PrintVIPStatus ENDP + +; --- ApplyVIPTax: êàçèíî áåðåò êîìèññèþ ñ áîëüøèõ VIP-ñòàâîê --- +ApplyVIPTax PROC uses eax ebx edx + mov vipTaxAmount, 0 + mov eax, bankroll + cmp eax, 100000 + jb vip_tax_done + mov eax, currentBet + cmp bankroll, 500000 + jae vip_tax_diamond + cmp bankroll, 250000 + jae vip_tax_gold + mov ebx, 1 + jmp vip_tax_calc +vip_tax_gold: + mov ebx, 2 + jmp vip_tax_calc +vip_tax_diamond: + mov ebx, 3 +vip_tax_calc: + mul ebx + mov ebx, 100 + xor edx, edx + div ebx + cmp eax, 0 + jne vip_tax_have + mov eax, 1 +vip_tax_have: + mov vipTaxAmount, eax + cmp bankroll, eax + jae vip_tax_sub + mov eax, bankroll + mov vipTaxAmount, eax +vip_tax_sub: + sub bankroll, eax + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET vipTaxText + invoke PrintUInt, vipTaxAmount + invoke PrintStr, OFFSET nl + call ResetColor + call SaveGame +vip_tax_done: + ret +ApplyVIPTax ENDP + +; --- CheckSecretEnding: ñåêðåòíàÿ êîíöîâêà çà ïîëíîå çàêðûòèå êàçèíî --- +CheckSecretEnding PROC uses eax + cmp secretEndingSeen, 0 + jne secret_ending_done + mov eax, achievements + and eax, 3FFFFh + cmp eax, 3FFFFh + jne secret_ending_done + mov eax, shopBackOwned + and eax, 1FFFh + cmp eax, 1FFFh + jne secret_ending_done + cmp bankroll, 1000000 + jb secret_ending_done + mov secretEndingSeen, 1 + call SaveGame + call ClearView + call PlayVictorySound + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET secretEndingTitle + invoke PrintStr, OFFSET secretEndingArt1 + invoke Sleep, 500 + invoke PrintStr, OFFSET secretEndingArt2 + call ResetColor + invoke PrintStr, OFFSET secretEndingBody + call PauseConsole +secret_ending_done: + ret +CheckSecretEnding ENDP + +; --- GameSettings: íàñòðîéêè çâóêà è èãðîâûõ îïöèé --- +GameSettings PROC +settings_loop: + call ClearView + invoke PrintTitleColor, OFFSET settingsTitle + invoke PrintStr, OFFSET settingsVolumeText + invoke PrintUInt, settingsVolume + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET settingsVolumeHint + call PrintVIPStatus + + invoke PrintStr, OFFSET settingsModeText + cmp settingsLowSpec, 0 + je settings_print_cinematic + cmp settingsLowSpec, 1 + je settings_print_adaptive + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET settingsStableText + call ResetColor + jmp settings_print_intro +settings_print_cinematic: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET settingsCinematicText + call ResetColor + jmp settings_print_intro +settings_print_adaptive: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET settingsAdaptiveText + call ResetColor +settings_print_intro: + invoke PrintStr, OFFSET settingsIntroText + cmp settingsIntroEnabled, 1 + je settings_intro_on + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET settingsOffText + call ResetColor + jmp settings_print_dbd +settings_intro_on: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET settingsOnText + call ResetColor +settings_print_dbd: + invoke PrintStr, OFFSET settingsDbdText + cmp settingsDbdWindowEnabled, 1 + je settings_dbd_on + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET settingsOffText + call ResetColor + jmp settings_show_menu +settings_dbd_on: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET settingsOnText + call ResetColor +settings_show_menu: + invoke PrintStr, OFFSET settingsAnimHintText + invoke PrintStr, OFFSET settingsMenuText + call ReadUInt + cmp eax, 0 + je settings_exit + cmp eax, 1 + je settings_quieter + cmp eax, 2 + je settings_louder + cmp eax, 3 + je settings_toggle_low + cmp eax, 4 + je settings_toggle_intro + cmp eax, 5 + je settings_toggle_dbd + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp settings_loop +settings_quieter: + cmp settingsVolume, 0 + jbe settings_apply + dec settingsVolume + jmp settings_apply +settings_louder: + cmp settingsVolume, 10 + jae settings_apply + inc settingsVolume + jmp settings_apply +settings_toggle_low: + inc settingsLowSpec + cmp settingsLowSpec, 3 + jb settings_apply + mov settingsLowSpec, 0 + jmp settings_apply +settings_toggle_intro: + mov eax, settingsIntroEnabled + xor eax, 1 + mov settingsIntroEnabled, eax + jmp settings_apply +settings_toggle_dbd: + mov eax, settingsDbdWindowEnabled + xor eax, 1 + mov settingsDbdWindowEnabled, eax +settings_apply: + call ApplySoundVolume + call SaveGame + jmp settings_loop +settings_exit: + ret +GameSettings ENDP +; --- CalcStressLevel: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +CalcStressLevel PROC uses eax ebx edx + mov stressLevel, 0 + cmp bankroll, 0 + je calc_stress_done + cmp currentBet, 0 + je calc_stress_done + mov eax, currentBet + mov ebx, 100 + mul ebx + mov ebx, bankroll + xor edx, edx + div ebx + cmp eax, 75 + jae calc_stress_max + cmp eax, 50 + jae calc_stress_high + cmp eax, 25 + jae calc_stress_mid + jmp calc_stress_done +calc_stress_mid: + mov stressLevel, 1 + jmp calc_stress_done +calc_stress_high: + mov stressLevel, 2 + jmp calc_stress_done +calc_stress_max: + mov stressLevel, 3 +calc_stress_done: + ret +CalcStressLevel ENDP + +; --- PrintStressLevel: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintStressLevel PROC + invoke PrintStr, OFFSET stressText + mov eax, stressLevel + cmp eax, 0 + je print_stress_low + cmp eax, 1 + je print_stress_mid + cmp eax, 2 + je print_stress_high + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET stressMaxText + call ResetColor + ret +print_stress_low: + invoke PrintStr, OFFSET stressLowText + ret +print_stress_mid: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET stressMidText + call ResetColor + ret +print_stress_high: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET stressHighText + call ResetColor + ret +PrintStressLevel ENDP + +; --- PrintSuspicion: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintSuspicion PROC + invoke PrintStr, OFFSET suspicionText + mov eax, casinoSuspicion + cmp eax, 44 + jae print_suspicion_hunt + cmp eax, 25 + jae print_suspicion_watch + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET suspicionCalmText + call ResetColor + ret +print_suspicion_watch: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET suspicionWatchText + call ResetColor + ret +print_suspicion_hunt: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET suspicionHuntText + call ResetColor + ret +PrintSuspicion ENDP + +; --- AddSuspicion: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +AddSuspicion PROC uses eax ebx, amount:DWORD + mov eax, casinoSuspicion + add eax, amount + cmp eax, 100 + jbe add_suspicion_store + mov eax, 100 +add_suspicion_store: + mov casinoSuspicion, eax + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET suspicionUpText + call ResetColor + call SaveGame + ret +AddSuspicion ENDP + +; --- CheckCasinoHeat: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- +CheckCasinoHeat PROC uses eax ebx + mov eax, casinoSuspicion + cmp eax, 44 + jb casino_heat_done + sub eax, 40 + mov ebx, eax + invoke RandomRange, 100 + cmp eax, ebx + jae casino_heat_done + mov eax, currentBet + shr eax, 1 + cmp eax, 1 + jae casino_heat_have_fine + mov eax, 1 +casino_heat_have_fine: + cmp bankroll, eax + jae casino_heat_sub + mov eax, bankroll +casino_heat_sub: + sub bankroll, eax + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET suspicionFineText + invoke PrintUInt, eax + invoke PrintStr, OFFSET nl + call ResetColor + call PrintBank + call SaveGame +casino_heat_done: + ret +CheckCasinoHeat ENDP +; --- ShowStats: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +ShowStats PROC + invoke PrintStr, OFFSET difficultyNowText + call PrintDifficultyName + call PrintBankLevel + invoke PrintStr, OFFSET statsGamesText + invoke PrintUInt, gamesPlayed + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET statsWinsText + invoke PrintUInt, gamesWon + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET statsLossText + invoke PrintUInt, gamesLost + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET statsDrawText + invoke PrintUInt, gamesDrawn + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET statsBestWinText + invoke PrintUInt, bestWin + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET statsBestLossText + invoke PrintUInt, bestLoss + invoke PrintStr, OFFSET nl + call PrintSuspicion + ret +ShowStats ENDP + + +; --- WriteAchievementPopup: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +WriteAchievementPopup PROC uses eax ecx esi, pName:DWORD + mov esi, pName + xor ecx, ecx +achievement_len_loop: + mov al, [esi + ecx] + cmp al, 0 + je achievement_len_ready + cmp al, 13 + je achievement_len_ready + cmp ecx, 64 + jae achievement_len_ready + inc ecx + jmp achievement_len_loop +achievement_len_ready: + invoke CreateFileA, OFFSET achievementFileName, GENERIC_WRITE, 0, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0 + cmp eax, INVALID_HANDLE_VALUE + je achievement_popup_run + mov achievementHandle, eax + invoke WriteFile, achievementHandle, pName, ecx, ADDR charsWritten, 0 + invoke CloseHandle, achievementHandle +achievement_popup_run: + invoke WinExec, OFFSET achievementCmd, 1 + ret +WriteAchievementPopup ENDP + +; --- UnlockAchievement: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +UnlockAchievement PROC uses eax ebx, maskValue:DWORD, pName:DWORD + mov eax, achievements + mov ebx, maskValue + test eax, ebx + jz unlock_achievement_new + ret +unlock_achievement_new: + or eax, ebx + mov achievements, eax + call SaveGame + invoke WriteAchievementPopup, pName + ret +UnlockAchievement ENDP + +; --- PrintAchievementLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintAchievementLine PROC uses eax ebx, maskValue:DWORD, pName:DWORD + mov eax, achievements + mov ebx, maskValue + test eax, ebx + jz print_achievement_locked + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET achDoneText + call ResetColor + jmp print_achievement_name +print_achievement_locked: + invoke SetColor, COLOR_BACK_CARD + invoke PrintStr, OFFSET achTodoText + call ResetColor +print_achievement_name: + invoke PrintStr, pName + ret +PrintAchievementLine ENDP +; --- ShowWelcome: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- +ShowWelcome PROC + call ClearView + invoke PrintTitleColor, OFFSET titleText + invoke PrintStr, OFFSET welcomeText + call PrintGoal + cmp bankRecovered, 0 + je welcome_check_tampered + invoke PrintStr, OFFSET bankRecoveredText +welcome_check_tampered: + cmp saveTampered, 0 + je welcome_bank_normal + invoke PrintStr, OFFSET saveTamperedText +welcome_bank_normal: + call PrintBank + call ShowStats + call PauseConsole + ret +ShowWelcome ENDP + +; --- SelectDifficulty: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- +SelectDifficulty PROC +select_difficulty_again: + call ClearView + invoke PrintTitleColor, OFFSET titleText + invoke PrintStr, OFFSET difficultyText + call ReadKey + cmp al, '1' + je set_easy_ai + cmp al, '2' + je set_normal_ai + cmp al, '3' + je set_hard_ai + jmp select_difficulty_again +set_easy_ai: + mov aiDifficulty, 1 + jmp difficulty_selected +set_normal_ai: + mov aiDifficulty, 2 + jmp difficulty_selected +set_hard_ai: + mov aiDifficulty, 3 +difficulty_selected: + call SaveGame + ret +SelectDifficulty ENDP + +; --- ShowPokerChips: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +ShowPokerChips PROC uses eax ebx edx + invoke PrintStr, OFFSET pokerChipTitle + + mov eax, currentBet + mov ebx, 5000 + xor edx, edx + div ebx + add eax, 5 + cmp eax, 10 + jbe poker_chips_count_ready + mov eax, 10 +poker_chips_count_ready: + mov rowIndex, eax + +poker_chips_loop: + cmp rowIndex, 0 + je poker_chips_done + mov eax, rowIndex + cmp eax, 7 + ja poker_chips_high + cmp eax, 4 + ja poker_chips_mid + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET pokerChipLow + jmp poker_chips_next +poker_chips_mid: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET pokerChipMid + jmp poker_chips_next +poker_chips_high: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET pokerChipHigh +poker_chips_next: + dec rowIndex + jmp poker_chips_loop + +poker_chips_done: + call ResetColor + ret +ShowPokerChips ENDP + +; --- ShowPokerMoney: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +ShowPokerMoney PROC uses eax ebx + call ShowPokerChips + invoke PrintStr, OFFSET pokerPotText + mov eax, currentBet + mov ebx, 2 + mul ebx + invoke PrintUInt, eax + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET pokerBetText + invoke PrintUInt, currentBet + invoke PrintStr, OFFSET nl + ret +ShowPokerMoney ENDP + +; --- PromptPokerRaise: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +PromptPokerRaise PROC uses ebx + call PrintBank + invoke PrintStr, OFFSET pokerRaiseAskText + call ReadUInt + cmp eax, 0 + je raise_bad + mov pokerRaiseAmount, eax + mov ebx, currentBet + add ebx, eax + cmp ebx, bankroll + ja raise_bad + mov currentBet, ebx + invoke PrintStr, OFFSET pokerRaisedText + invoke PrintUInt, currentBet + invoke PrintStr, OFFSET nl + mov eax, 1 + ret +raise_bad: + invoke PrintStr, OFFSET pokerBadRaiseText + xor eax, eax + ret +PromptPokerRaise ENDP + +; --- PaySlotMultiplier: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +PaySlotMultiplier PROC uses eax ebx edx, multiplier:DWORD + mov lastGameResult, 1 + mov eax, currentBet + mov ebx, multiplier + mul ebx + mov pokerRaiseAmount, eax + add bankroll, eax + invoke PrintStr, OFFSET slotPayoutText + invoke PrintUInt, multiplier + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET moneyWinText + invoke PrintUInt, pokerRaiseAmount + invoke PrintStr, OFFSET nl + invoke RegisterWin, pokerRaiseAmount + invoke UnlockAchievement, 1, OFFSET achFirstWinName + call PrintBank + call PrintCroupierWin + cmp multiplier, 10 + jb slot_multiplier_no_ach + invoke UnlockAchievement, 4, OFFSET achJackpotName +slot_multiplier_no_ach: + call CheckVictory + ret +PaySlotMultiplier ENDP +; --- CheckBankrupt: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +CheckBankrupt PROC + cmp bankroll, 0 + ja bankroll_ok + call PlayBankruptSound + invoke Sleep, 300 + invoke PrintStr, OFFSET casinoKickText + invoke PrintStr, OFFSET casinoExitText + call ReadAnyKey + invoke ExitProcess, 0 +bankroll_ok: + ret +CheckBankrupt ENDP +; --- CheckVictory: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +CheckVictory PROC + mov eax, bankroll + cmp eax, targetBank + jb victory_not_yet + call PlayVictorySound + call ClearView + invoke PrintTitleColor, OFFSET titleText + invoke PrintStr, OFFSET victoryText + invoke PrintStr, OFFSET victoryReachedText + invoke PrintUInt, targetBank + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET victoryTailText + call PrintBank + +advance_victory_goal: + mov eax, bankroll + cmp eax, targetBank + jb victory_goal_ready + add targetBank, 50000 + jmp advance_victory_goal +victory_goal_ready: + call SaveGame + invoke UnlockAchievement, 40h, OFFSET achGoalName + invoke PrintStr, OFFSET nextGoalText + invoke PrintUInt, targetBank + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET victoryExitText + call CheckSecretEnding +victory_secret_checked: + call ReadAnyKey + ret +victory_not_yet: + call CheckSecretEnding + ret +CheckVictory ENDP + +; --- ShowStressPulse: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +ShowStressPulse PROC uses eax ebx edx + cmp bankroll, 0 + je stress_pulse_done + mov eax, currentBet + cmp eax, 0 + je stress_pulse_done + mov ebx, 100 + mul ebx + mov ebx, bankroll + xor edx, edx + div ebx + cmp eax, 25 + jb stress_pulse_done + + invoke PrintStr, OFFSET pulseTitleText + cmp eax, 50 + jae stress_pulse_hot + invoke SetColor, COLOR_WARN + jmp stress_pulse_frames +stress_pulse_hot: + invoke SetColor, COLOR_BAD +stress_pulse_frames: + mov eax, stressLevel + inc eax + mov pulseCycles, eax +stress_pulse_cycle: + invoke PrintStr, OFFSET pulseFrame1 + invoke Sleep, 70 + invoke PrintStr, OFFSET pulseFrame2 + invoke Sleep, 70 + invoke PrintStr, OFFSET pulseFrame3 + invoke Sleep, 70 + invoke PrintStr, OFFSET pulseFrame4 + invoke Sleep, 70 + invoke PrintStr, OFFSET pulseFrame5 + invoke Sleep, 90 + dec pulseCycles + cmp pulseCycles, 0 + jne stress_pulse_cycle + call ResetColor +stress_pulse_done: + ret +ShowStressPulse ENDP + +; --- PromptBet: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +PromptBet PROC +prompt_bet_again: + call CheckBankrupt + call PrintBank + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET betText + call ReadBetInput + push eax + call ResetColor + pop eax + cmp eax, 0FFFFFFFFh + je prompt_bet_again + cmp eax, 0FFFFFFFEh + je prompt_bet_again + cmp eax, 0FFFFFFFDh + je prompt_bet_again + cmp eax, 0 + jne bet_check_money + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET badBetText + call ResetColor + jmp prompt_bet_again + +bet_check_money: + cmp eax, bankroll + jbe bet_store + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET tooBigBetText + call ResetColor + jmp prompt_bet_again +bet_store: + mov currentBet, eax + call ApplyVIPTax + cmp currentBet, 10000 + jb bet_highroller_done + invoke UnlockAchievement, 8, OFFSET achHighRollerName +bet_highroller_done: + call DailyAddHighBet + invoke PrintStr, OFFSET betChosenText + invoke PrintMoney, currentBet + invoke PrintStr, OFFSET nl + call CalcStressLevel + call PrintStressLevel + call ShowStressPulse + invoke Sleep, 500 + ret +PromptBet ENDP + +; --- PayWin: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +PayWin PROC + mov lastGameResult, 1 + mov eax, currentBet + add bankroll, eax + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET moneyWinText + invoke PrintUInt, currentBet + call ResetColor + invoke PrintStr, OFFSET nl + invoke RegisterWin, currentBet + invoke UnlockAchievement, 1, OFFSET achFirstWinName + call PrintBank + call PrintCroupierWin + call CheckVictory + ret +PayWin ENDP + +; --- TryCharmSave: òàëèñìàíû ñïàñàþò ñòàâêó, íî ó ñèëüíûõ åñòü öåíà --- +TryCharmSave PROC uses ebx ecx edx + cmp shopCharmLevel, 0 + jne charm_has_level + xor eax, eax + ret +charm_has_level: + cmp shopCharmUses, 0 + jne charm_has_uses + mov shopCharmLevel, 0 + xor eax, eax + ret +charm_has_uses: + mov ebx, shopCharmLevel + cmp ebx, 1 + je charm_chance_clover + cmp ebx, 2 + je charm_chance_bell + cmp ebx, 3 + je charm_chance_diamond + cmp ebx, 4 + je charm_chance_skull + cmp ebx, 5 + je charm_chance_web + cmp ebx, 6 + je charm_chance_bee + cmp ebx, 7 + je charm_chance_moon + cmp ebx, 8 + je charm_chance_crown + cmp ebx, 9 + je charm_chance_mirror + cmp ebx, 10 + je charm_chance_dice + cmp ebx, 11 + je charm_chance_blood + cmp ebx, 12 + je charm_chance_hourglass + cmp ebx, 13 + je charm_chance_horseshoe + cmp ebx, 14 + je charm_chance_joker + cmp ebx, 15 + je charm_chance_phoenix + cmp ebx, 16 + je charm_chance_compass + cmp ebx, 17 + je charm_chance_tooth + cmp ebx, 18 + je charm_chance_eye + cmp ebx, 19 + je charm_chance_key + cmp ebx, 20 + je charm_chance_candle + cmp ebx, 21 + je charm_chance_chip + cmp ebx, 22 + je charm_chance_snake + cmp ebx, 23 + je charm_chance_ace + cmp ebx, 24 + je charm_chance_devil + xor eax, eax + ret +charm_chance_clover: + mov ecx, 7 + jmp charm_roll +charm_chance_bell: + mov ecx, 14 + jmp charm_roll +charm_chance_diamond: + mov ecx, 21 + jmp charm_roll +charm_chance_skull: + mov ecx, 28 + jmp charm_roll +charm_chance_web: + mov ecx, 35 + jmp charm_roll +charm_chance_bee: + mov ecx, 12 + jmp charm_roll +charm_chance_moon: + mov ecx, 18 + jmp charm_roll +charm_chance_crown: + mov ecx, 24 + jmp charm_roll +charm_chance_mirror: + mov ecx, 16 + jmp charm_roll +charm_chance_dice: + mov ecx, 10 + jmp charm_roll +charm_chance_blood: + mov ecx, 40 + jmp charm_roll +charm_chance_hourglass: + mov ecx, 22 + jmp charm_roll +charm_chance_horseshoe: + mov ecx, 9 + jmp charm_roll +charm_chance_joker: + mov ecx, 33 + jmp charm_roll +charm_chance_phoenix: + mov ecx, 26 + jmp charm_roll +charm_chance_compass: + mov ecx, 19 + jmp charm_roll +charm_chance_tooth: + mov ecx, 15 + jmp charm_roll +charm_chance_eye: + mov ecx, 31 + jmp charm_roll +charm_chance_key: + mov ecx, 13 + jmp charm_roll +charm_chance_candle: + mov ecx, 38 + jmp charm_roll +charm_chance_chip: + mov ecx, 20 + jmp charm_roll +charm_chance_snake: + mov ecx, 29 + jmp charm_roll +charm_chance_ace: + mov ecx, 17 + jmp charm_roll +charm_chance_devil: + mov ecx, 50 +charm_roll: + invoke RandomRange, 100 + cmp eax, ecx + jb charm_save_hit + xor eax, eax + ret + +charm_save_hit: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET shopCharmSaveText + call ResetColor + dec shopCharmUses + + mov ebx, shopCharmLevel + cmp ebx, 2 + je charm_penalty_bell + cmp ebx, 3 + je charm_penalty_diamond + cmp ebx, 4 + je charm_penalty_skull + cmp ebx, 5 + je charm_penalty_web + cmp ebx, 7 + je charm_penalty_moon + cmp ebx, 8 + je charm_penalty_crown + cmp ebx, 9 + je charm_penalty_mirror + cmp ebx, 11 + je charm_penalty_blood + cmp ebx, 12 + je charm_penalty_hourglass + cmp ebx, 14 + je charm_penalty_joker + cmp ebx, 15 + je charm_penalty_phoenix + cmp ebx, 16 + je charm_penalty_compass + cmp ebx, 17 + je charm_penalty_tooth + cmp ebx, 18 + je charm_penalty_eye + cmp ebx, 20 + je charm_penalty_candle + cmp ebx, 22 + je charm_penalty_snake + cmp ebx, 23 + je charm_penalty_ace + cmp ebx, 24 + je charm_penalty_devil + jmp charm_penalty_done + +charm_penalty_bell: + invoke AddSuspicion, 4 + jmp charm_penalty_done +charm_penalty_diamond: + invoke AddSuspicion, 8 + jmp charm_penalty_done +charm_penalty_web: + invoke AddSuspicion, 20 + jmp charm_penalty_done +charm_penalty_moon: + invoke AddSuspicion, 8 + jmp charm_penalty_done +charm_penalty_crown: + invoke AddSuspicion, 12 + jmp charm_penalty_done +charm_penalty_mirror: + invoke AddSuspicion, 6 + jmp charm_penalty_done +charm_penalty_hourglass: + invoke AddSuspicion, 15 + jmp charm_penalty_done +charm_penalty_joker: + invoke AddSuspicion, 30 + jmp charm_penalty_done +charm_penalty_phoenix: + invoke AddSuspicion, 10 + jmp charm_penalty_done +charm_penalty_compass: + invoke AddSuspicion, 12 + jmp charm_penalty_done +charm_penalty_eye: + invoke AddSuspicion, 18 + jmp charm_penalty_done +charm_penalty_snake: + invoke AddSuspicion, 16 + jmp charm_penalty_done +charm_penalty_ace: + invoke AddSuspicion, 7 + jmp charm_penalty_done +charm_penalty_blood: + invoke AddSuspicion, 25 + mov ebx, 4 + jmp charm_take_fraction +charm_penalty_skull: + mov ebx, 2 + jmp charm_take_fraction +charm_penalty_tooth: + mov ebx, 5 + jmp charm_take_fraction +charm_penalty_candle: + invoke AddSuspicion, 35 + mov ebx, 3 + jmp charm_take_fraction +charm_penalty_devil: + invoke AddSuspicion, 45 + mov ebx, 2 +charm_take_fraction: + mov eax, currentBet + xor edx, edx + div ebx + cmp eax, 1 + jae charm_have_price + mov eax, 1 +charm_have_price: + cmp bankroll, eax + jae charm_sub_price + mov eax, bankroll +charm_sub_price: + sub bankroll, eax + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET charmPenaltyText + invoke PrintUInt, eax + invoke PrintStr, OFFSET nl + call ResetColor + +charm_penalty_done: + call RegisterDraw + invoke UnlockAchievement, 20h, OFFSET achCharmName + cmp shopCharmUses, 0 + jne charm_still_alive + mov shopCharmLevel, 0 + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET shopCharmBurnText + call ResetColor +charm_still_alive: + call SaveGame + call PrintBank + call PrintCroupierDraw + mov eax, 1 + ret +TryCharmSave ENDP + +; --- PayLose: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +PayLose PROC + cmp cheatGodMode, 0 + jne pay_lose_cheat_win + cmp cheatLuckyWin, 0 + jne pay_lose_cheat_once + jmp pay_lose_normal +pay_lose_cheat_once: + mov cheatLuckyWin, 0 +pay_lose_cheat_win: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET cheatSavedText + call ResetColor + call PayWin + ret +pay_lose_normal: + call TryCharmSave + cmp eax, 1 + je pay_lose_charm_saved + mov eax, currentBet + cmp bankroll, eax + jae pay_lose_sub + mov bankroll, 0 + jmp pay_lose_done +pay_lose_sub: + sub bankroll, eax +pay_lose_done: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET moneyLoseText + invoke PrintUInt, currentBet + call ResetColor + invoke PrintStr, OFFSET nl + invoke RegisterLoss, currentBet + call PrintBank + call PrintCroupierLose + call CheckBankrupt +pay_lose_charm_saved: + ret +PayLose ENDP + +; --- PayDraw: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +PayDraw PROC + mov lastGameResult, 3 + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET moneyDrawText + call ResetColor + call RegisterDraw + call PrintBank + call PrintCroupierDraw + ret +PayDraw ENDP + +; --- PaySlotPair: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +PaySlotPair PROC + mov lastGameResult, 1 + mov eax, currentBet + add bankroll, eax + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET moneyWinText + invoke PrintUInt, currentBet + call ResetColor + invoke PrintStr, OFFSET nl + call PrintBank + ret +PaySlotPair ENDP + +; --- PaySlotJackpot: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +PaySlotJackpot PROC uses ebx + mov lastGameResult, 1 + mov eax, currentBet + mov ebx, 5 + mul ebx + add bankroll, eax + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET moneyWinText + invoke PrintUInt, eax + call ResetColor + invoke PrintStr, OFFSET nl + call PrintBank + invoke UnlockAchievement, 4, OFFSET achJackpotName + ret +PaySlotJackpot ENDP + +; --- ConfigureConsoleSize: çàäàåò ñòàðòîâûé ðàçìåð îêíà êîíñîëè áåç ìàñøòàáèðîâàíèÿ ASCII --- +ConfigureConsoleSize PROC + invoke SetConsoleWindowInfo, hOut, 1, OFFSET consoleRectTiny + + invoke SetConsoleScreenBufferSize, hOut, 012C00A0h ; 160 x 300 buffer + cmp eax, 0 + je try_console_140 + invoke SetConsoleWindowInfo, hOut, 1, OFFSET consoleRect160 + cmp eax, 0 + jne console_size_done + +try_console_140: + invoke SetConsoleWindowInfo, hOut, 1, OFFSET consoleRectTiny + invoke SetConsoleScreenBufferSize, hOut, 012C008Ch ; 140 x 300 buffer + cmp eax, 0 + je try_console_120 + invoke SetConsoleWindowInfo, hOut, 1, OFFSET consoleRect140 + cmp eax, 0 + jne console_size_done + +try_console_120: + invoke SetConsoleWindowInfo, hOut, 1, OFFSET consoleRectTiny + invoke SetConsoleScreenBufferSize, hOut, 012C0078h ; 120 x 300 buffer + cmp eax, 0 + je console_size_done + invoke SetConsoleWindowInfo, hOut, 1, OFFSET consoleRect120 + +console_size_done: + ret +ConfigureConsoleSize ENDP +; --- HomeCursor: ñëóæåáíûå ôóíêöèè êîíñîëè è ñëó÷àéíûõ ÷èñåë --- +HomeCursor PROC + invoke SetConsoleCursorPosition, hOut, 0 + ret +HomeCursor ENDP + +; --- ClearView: ñëóæåáíûå ôóíêöèè êîíñîëè è ñëó÷àéíûõ ÷èñåë --- +ClearView PROC uses eax edx + LOCAL csbi[22]:BYTE + LOCAL cells:DWORD + + call ResetColor + invoke GetConsoleScreenBufferInfo, hOut, ADDR csbi + cmp eax, 0 + jne clear_console_buffer + invoke PrintStr, OFFSET clearLines + ret + +clear_console_buffer: + movzx eax, word ptr csbi[0] + movzx edx, word ptr csbi[2] + mul edx + mov cells, eax + invoke FillConsoleOutputCharacterA, hOut, 32, cells, 0, ADDR charsWritten + call HomeCursor + ret +ClearView ENDP + +; --- RandomRange: ñëóæåáíûå ôóíêöèè êîíñîëè è ñëó÷àéíûõ ÷èñåë --- +RandomRange PROC uses ecx edx, range:DWORD + mov eax, seed + imul eax, 214013 + add eax, 2531011 + mov seed, eax + shr eax, 16 + and eax, 7FFFh + xor edx, edx + mov ecx, range + div ecx + mov eax, edx + ret +RandomRange ENDP + +; --- ResetDeck: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +ResetDeck PROC uses ecx edi + mov ecx, 52 + mov edi, OFFSET deckUsed +reset_loop: + mov byte ptr [edi], 0 + inc edi + loop reset_loop + ret +ResetDeck ENDP + +; --- DrawCard: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +DrawCard PROC uses edi +draw_again: + invoke RandomRange, 52 + mov edi, OFFSET deckUsed + add edi, eax + cmp byte ptr [edi], 0 + jne draw_again + mov byte ptr [edi], 1 + ret +DrawCard ENDP +; --- CardValue21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +CardValue21 PROC uses ecx edx, card:DWORD + mov eax, card + xor edx, edx + mov ecx, 13 + div ecx + mov eax, edx + cmp eax, 8 + jbe numeric_card + cmp eax, 9 + je jack_card + cmp eax, 10 + je queen_card + cmp eax, 11 + je king_card + mov eax, 11 + ret +numeric_card: + add eax, 2 + ret +jack_card: + mov eax, 2 + ret +queen_card: + mov eax, 3 + ret +king_card: + mov eax, 4 + ret +CardValue21 ENDP + +; --- CardValueBJ: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +CardValueBJ PROC uses ecx edx, card:DWORD + mov eax, card + xor edx, edx + mov ecx, 13 + div ecx + mov eax, edx + cmp eax, 8 + jbe bj_numeric + cmp eax, 12 + je bj_ace + mov eax, 10 + ret +bj_numeric: + add eax, 2 + ret +bj_ace: + mov eax, 11 + ret +CardValueBJ ENDP + +; --- AdjustPlayerAces: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +AdjustPlayerAces PROC +adjust_player: + cmp playerTotal, 21 + jbe adjust_player_done + cmp playerAces, 0 + je adjust_player_done + sub playerTotal, 10 + dec playerAces + jmp adjust_player +adjust_player_done: + ret +AdjustPlayerAces ENDP + +; --- AdjustDealerAces: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +AdjustDealerAces PROC +adjust_dealer: + cmp dealerTotal, 21 + jbe adjust_dealer_done + cmp dealerAces, 0 + je adjust_dealer_done + sub dealerTotal, 10 + dec dealerAces + jmp adjust_dealer +adjust_dealer_done: + ret +AdjustDealerAces ENDP + +; --- PrintScore: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintScore PROC + invoke PrintStr, OFFSET yourScoreText + invoke PrintUInt, playerTotal + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET dealerScoreText + invoke PrintUInt, dealerTotal + invoke PrintStr, OFFSET nl + ret +PrintScore ENDP + +; --- PrintCard: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCard PROC uses eax ebx ecx edx esi, card:DWORD + mov eax, card + xor edx, edx + mov ecx, 13 + div ecx + mov ebx, eax + mov esi, edx + + invoke PrintUtf8, OFFSET cardTop + invoke PrintUtf8, OFFSET cardSuitLeft + invoke PrintSuit, ebx + invoke PrintUtf8, OFFSET cardSuitRight + + cmp esi, 8 + jne one_rank + invoke PrintUtf8, OFFSET cardRankTenL + invoke PrintStr, ranks[esi * 4] + invoke PrintUtf8, OFFSET cardRankTenR + jmp rank_done +one_rank: + invoke PrintUtf8, OFFSET cardRankOneL + invoke PrintStr, ranks[esi * 4] + invoke PrintUtf8, OFFSET cardRankOneR +rank_done: + invoke PrintUtf8, OFFSET cardEmpty + invoke PrintUtf8, OFFSET cardEmpty + invoke PrintUtf8, OFFSET cardCenterL + invoke PrintSuit, ebx + invoke PrintUtf8, OFFSET cardCenterR + invoke PrintUtf8, OFFSET cardBottom + ret +PrintCard ENDP + +; --- AddPlayer21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +AddPlayer21 PROC uses eax ebx + call PlayCardSound + call DrawCard + mov ebx, eax + invoke PrintStr, OFFSET yourCardText + invoke PrintCard, ebx + invoke CardValue21, ebx + add playerTotal, eax + ret +AddPlayer21 ENDP + +; --- AddDealer21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +AddDealer21 PROC uses eax ebx + call PlayCardSound + call DrawCard + mov ebx, eax + invoke PrintStr, OFFSET dealerCardText + invoke PrintCard, ebx + invoke CardValue21, ebx + add dealerTotal, eax + ret +AddDealer21 ENDP + +; --- Reset21Hands: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +Reset21Hands PROC + mov playerTotal, 0 + mov dealerTotal, 0 + mov playerCnt21, 0 + mov aiCnt21, 0 + mov revealAI21, 0 + ret +Reset21Hands ENDP + +; --- DrawPlayer21Hand: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +DrawPlayer21Hand PROC uses ebx ecx + cmp playerCnt21, 10 + jae draw_player21_done + call PlayCardSound + call DrawCard + mov ebx, playerCnt21 + mov playerHand21[ebx * 4], eax + inc playerCnt21 +draw_player21_done: + ret +DrawPlayer21Hand ENDP + +; --- DrawAI21Hand: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +DrawAI21Hand PROC uses ebx ecx + cmp aiCnt21, 10 + jae draw_ai21_done + call PlayCardSound + call DrawCard + mov ebx, aiCnt21 + mov aiHand21[ebx * 4], eax + inc aiCnt21 +draw_ai21_done: + ret +DrawAI21Hand ENDP + +; --- PrintHandTop: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintHandTop PROC uses eax, count:DWORD + mov rowIndex, 0 +top_loop: + mov eax, rowIndex + cmp eax, count + jae top_done + invoke PrintUtf8, OFFSET cardTopSeg + invoke PrintUtf8, OFFSET cardGap + inc rowIndex + jmp top_loop +top_done: + invoke PrintStr, OFFSET nl + ret +PrintHandTop ENDP + +; --- PrintHandBottom: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintHandBottom PROC uses eax, count:DWORD + mov rowIndex, 0 +bottom_loop: + mov eax, rowIndex + cmp eax, count + jae bottom_done + invoke PrintUtf8, OFFSET cardBottomSeg + invoke PrintUtf8, OFFSET cardGap + inc rowIndex + jmp bottom_loop +bottom_done: + invoke PrintStr, OFFSET nl + ret +PrintHandBottom ENDP + +; --- PrintHandBlankLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintHandBlankLine PROC uses eax, count:DWORD, reveal:DWORD + mov rowIndex, 0 +blank_loop: + mov eax, rowIndex + cmp eax, count + jae blank_done + cmp reveal, 0 + je blank_hidden + invoke PrintUtf8, OFFSET cardEmptySeg + jmp blank_next +blank_hidden: + call SetCardBackColor + invoke PrintCardBackSegLine, 4 + call ResetColor +blank_next: + invoke PrintUtf8, OFFSET cardGap + inc rowIndex + jmp blank_loop +blank_done: + invoke PrintStr, OFFSET nl + ret +PrintHandBlankLine ENDP + +; --- PrintHandSuitLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintHandSuitLine PROC uses eax ebx ecx edx, pHand:DWORD, count:DWORD, reveal:DWORD + LOCAL suitIndex:DWORD + + mov rowIndex, 0 +suit_loop: + mov eax, rowIndex + cmp eax, count + jae suit_done + cmp reveal, 0 + je suit_hidden + + mov ebx, pHand + mov eax, [ebx + eax * 4] + xor edx, edx + mov ecx, 13 + div ecx + mov suitIndex, eax + + invoke PrintUtf8, OFFSET cardSuitLeft + mov eax, suitIndex + invoke PrintSuit, eax + invoke PrintUtf8, OFFSET cardSuitRightSeg + jmp suit_next +suit_hidden: + call SetCardBackColor + invoke PrintCardBackSegLine, 1 + call ResetColor +suit_next: + invoke PrintUtf8, OFFSET cardGap + inc rowIndex + jmp suit_loop +suit_done: + invoke PrintStr, OFFSET nl + ret +PrintHandSuitLine ENDP + +; --- PrintHandRankLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintHandRankLine PROC uses eax ebx ecx edx, pHand:DWORD, count:DWORD, reveal:DWORD + LOCAL rankIndex:DWORD + + mov rowIndex, 0 +rank_loop_row: + mov eax, rowIndex + cmp eax, count + jae rank_done_row + cmp reveal, 0 + je rank_hidden + + mov ebx, pHand + mov eax, [ebx + eax * 4] + xor edx, edx + mov ecx, 13 + div ecx + mov rankIndex, edx + + cmp edx, 8 + jne rank_one_char + invoke PrintUtf8, OFFSET cardRankTenL + mov eax, rankIndex + invoke PrintStr, ranks[eax * 4] + invoke PrintUtf8, OFFSET cardRankTenRSeg + jmp rank_next +rank_one_char: + invoke PrintUtf8, OFFSET cardRankOneL + mov eax, rankIndex + invoke PrintStr, ranks[eax * 4] + invoke PrintUtf8, OFFSET cardRankOneRSeg + jmp rank_next +rank_hidden: + call SetCardBackColor + invoke PrintCardBackSegLine, 2 + call ResetColor +rank_next: + invoke PrintUtf8, OFFSET cardGap + inc rowIndex + jmp rank_loop_row +rank_done_row: + invoke PrintStr, OFFSET nl + ret +PrintHandRankLine ENDP + +; --- PrintHandCenterLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintHandCenterLine PROC uses eax ebx ecx edx, pHand:DWORD, count:DWORD, reveal:DWORD + LOCAL suitIndex:DWORD + + mov rowIndex, 0 +center_loop: + mov eax, rowIndex + cmp eax, count + jae center_done + cmp reveal, 0 + je center_hidden + + mov ebx, pHand + mov eax, [ebx + eax * 4] + xor edx, edx + mov ecx, 13 + div ecx + mov suitIndex, eax + + invoke PrintUtf8, OFFSET cardCenterL + mov eax, suitIndex + invoke PrintSuit, eax + invoke PrintUtf8, OFFSET cardCenterRSeg + jmp center_next +center_hidden: + call SetCardBackColor + invoke PrintCardBackSegLine, 5 + call ResetColor +center_next: + invoke PrintUtf8, OFFSET cardGap + inc rowIndex + jmp center_loop +center_done: + invoke PrintStr, OFFSET nl + ret +PrintHandCenterLine ENDP + +; --- PrintHandRow21: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintHandRow21 PROC pHand:DWORD, count:DWORD, reveal:DWORD + invoke PrintHandTop, count + invoke PrintHandSuitLine, pHand, count, reveal + invoke PrintHandRankLine, pHand, count, reveal + invoke PrintHandBlankLine, count, reveal + invoke PrintHandBlankLine, count, reveal + invoke PrintHandCenterLine, pHand, count, reveal + invoke PrintHandBottom, count + ret +PrintHandRow21 ENDP + +; --- PrintCommunitySuitLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCommunitySuitLine PROC uses eax ebx ecx edx + LOCAL suitIndex:DWORD + + mov rowIndex, 0 +community_suit_loop: + mov eax, rowIndex + cmp eax, 5 + jae community_suit_done + cmp eax, communityCnt + jae community_suit_hidden + + mov eax, communityHand[eax * 4] + xor edx, edx + mov ecx, 13 + div ecx + mov suitIndex, eax + invoke PrintUtf8, OFFSET cardSuitLeft + mov eax, suitIndex + invoke PrintSuit, eax + invoke PrintUtf8, OFFSET cardSuitRightSeg + jmp community_suit_next +community_suit_hidden: + call SetCardBackColor + invoke PrintCardBackSegLine, 1 + call ResetColor +community_suit_next: + invoke PrintUtf8, OFFSET cardGap + inc rowIndex + jmp community_suit_loop +community_suit_done: + invoke PrintStr, OFFSET nl + ret +PrintCommunitySuitLine ENDP + +; --- PrintCommunityRankLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCommunityRankLine PROC uses eax ecx edx + LOCAL rankIndex:DWORD + + mov rowIndex, 0 +community_rank_loop: + mov eax, rowIndex + cmp eax, 5 + jae community_rank_done + cmp eax, communityCnt + jae community_rank_hidden + + mov eax, communityHand[eax * 4] + xor edx, edx + mov ecx, 13 + div ecx + mov rankIndex, edx + cmp edx, 8 + jne community_rank_one + invoke PrintUtf8, OFFSET cardRankTenL + mov eax, rankIndex + invoke PrintStr, ranks[eax * 4] + invoke PrintUtf8, OFFSET cardRankTenRSeg + jmp community_rank_next +community_rank_one: + invoke PrintUtf8, OFFSET cardRankOneL + mov eax, rankIndex + invoke PrintStr, ranks[eax * 4] + invoke PrintUtf8, OFFSET cardRankOneRSeg + jmp community_rank_next +community_rank_hidden: + call SetCardBackColor + invoke PrintCardBackSegLine, 2 + call ResetColor +community_rank_next: + invoke PrintUtf8, OFFSET cardGap + inc rowIndex + jmp community_rank_loop +community_rank_done: + invoke PrintStr, OFFSET nl + ret +PrintCommunityRankLine ENDP + +; --- PrintCommunityBlankLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCommunityBlankLine PROC uses eax + mov rowIndex, 0 +community_blank_loop: + mov eax, rowIndex + cmp eax, 5 + jae community_blank_done + cmp eax, communityCnt + jae community_blank_hidden + invoke PrintUtf8, OFFSET cardEmptySeg + jmp community_blank_next +community_blank_hidden: + call SetCardBackColor + invoke PrintCardBackSegLine, 4 + call ResetColor +community_blank_next: + invoke PrintUtf8, OFFSET cardGap + inc rowIndex + jmp community_blank_loop +community_blank_done: + invoke PrintStr, OFFSET nl + ret +PrintCommunityBlankLine ENDP + +; --- PrintCommunityCenterLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCommunityCenterLine PROC uses eax ecx edx + LOCAL suitIndex:DWORD + + mov rowIndex, 0 +community_center_loop: + mov eax, rowIndex + cmp eax, 5 + jae community_center_done + cmp eax, communityCnt + jae community_center_hidden + + mov eax, communityHand[eax * 4] + xor edx, edx + mov ecx, 13 + div ecx + mov suitIndex, eax + invoke PrintUtf8, OFFSET cardCenterL + mov eax, suitIndex + invoke PrintSuit, eax + invoke PrintUtf8, OFFSET cardCenterRSeg + jmp community_center_next +community_center_hidden: + call SetCardBackColor + invoke PrintCardBackSegLine, 5 + call ResetColor +community_center_next: + invoke PrintUtf8, OFFSET cardGap + inc rowIndex + jmp community_center_loop +community_center_done: + invoke PrintStr, OFFSET nl + ret +PrintCommunityCenterLine ENDP + +; --- PrintCommunityRow: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCommunityRow PROC + invoke PrintHandTop, 5 + call PrintCommunitySuitLine + call PrintCommunityRankLine + call PrintCommunityBlankLine + call PrintCommunityBlankLine + call PrintCommunityCenterLine + invoke PrintHandBottom, 5 + ret +PrintCommunityRow ENDP + +; --- PrintFlipLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintFlipLine PROC uses eax, count:DWORD, pSegment:DWORD + mov rowIndex, 0 +flip_line_loop: + mov eax, rowIndex + cmp eax, count + jae flip_line_done + invoke PrintUtf8, pSegment + invoke PrintUtf8, OFFSET cardGap + inc rowIndex + jmp flip_line_loop +flip_line_done: + invoke PrintStr, OFFSET nl + ret +PrintFlipLine ENDP + +; --- PrintFlipCards: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintFlipCards PROC count:DWORD, pSegment:DWORD + invoke PrintHandTop, count + invoke PrintFlipLine, count, pSegment + invoke PrintFlipLine, count, pSegment + invoke PrintFlipLine, count, pSegment + invoke PrintFlipLine, count, pSegment + invoke PrintFlipLine, count, pSegment + invoke PrintHandBottom, count + ret +PrintFlipCards ENDP + +; --- ShowRevealFrame21: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +ShowRevealFrame21 PROC pSegment:DWORD + call ClearView + invoke PrintTitleColor, OFFSET twentyOneTitle + invoke PrintStr, OFFSET revealText + invoke PrintStr, OFFSET aiCardsText + invoke PrintFlipCards, aiCnt21, pSegment + invoke PrintStr, OFFSET playerCardsText + invoke PrintHandRow21, OFFSET playerHand21, playerCnt21, 1 + call CalcPlayerScore21 + invoke PrintStr, OFFSET yourScoreText + invoke PrintUInt, playerTotal + invoke PrintStr, OFFSET nl + ret +ShowRevealFrame21 ENDP + +; --- AnimateReveal21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +AnimateReveal21 PROC + call PlayCardSound + invoke ShowRevealFrame21, OFFSET cardBackSeg + invoke Sleep, FLIP_DELAY + invoke ShowRevealFrame21, OFFSET cardFlipLeft + invoke Sleep, FLIP_DELAY + invoke ShowRevealFrame21, OFFSET cardFlipMid + invoke Sleep, FLIP_DELAY + invoke ShowRevealFrame21, OFFSET cardFlipRight + invoke Sleep, FLIP_DELAY + mov revealAI21, 1 + call ClearView + invoke PrintTitleColor, OFFSET twentyOneTitle + call ShowAllCards21 + invoke Sleep, FLIP_FINAL_DELAY + ret +AnimateReveal21 ENDP + +; --- CalcPlayerScore21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +CalcPlayerScore21 PROC uses eax ebx + mov playerTotal, 0 + mov rowIndex, 0 +calc_player21_loop: + mov eax, rowIndex + cmp eax, playerCnt21 + jae calc_player21_done + mov ebx, playerHand21[eax * 4] + invoke CardValue21, ebx + add playerTotal, eax + inc rowIndex + jmp calc_player21_loop +calc_player21_done: + ret +CalcPlayerScore21 ENDP + +; --- CalcAIScore21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +CalcAIScore21 PROC uses eax ebx + mov dealerTotal, 0 + mov rowIndex, 0 +calc_ai21_loop: + mov eax, rowIndex + cmp eax, aiCnt21 + jae calc_ai21_done + mov ebx, aiHand21[eax * 4] + invoke CardValue21, ebx + add dealerTotal, eax + inc rowIndex + jmp calc_ai21_loop +calc_ai21_done: + ret +CalcAIScore21 ENDP + +; --- ShowAllCards21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +ShowAllCards21 PROC + cmp revealAI21, 0 + jne show_ai_cards + invoke PrintStr, OFFSET aiThinkText +show_ai_cards: + invoke PrintStr, OFFSET aiCardsText + invoke PrintHandRow21, OFFSET aiHand21, aiCnt21, revealAI21 + invoke PrintStr, OFFSET playerCardsText + invoke PrintHandRow21, OFFSET playerHand21, playerCnt21, 1 + + call CalcPlayerScore21 + call CalcAIScore21 + invoke PrintStr, OFFSET yourScoreText + invoke PrintUInt, playerTotal + invoke PrintStr, OFFSET nl + cmp revealAI21, 0 + je show_cards_done + invoke PrintStr, OFFSET aiScoreText + invoke PrintUInt, dealerTotal + invoke PrintStr, OFFSET nl +show_cards_done: + ret +ShowAllCards21 ENDP +; --- PeekUnusedCard: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +PeekUnusedCard PROC uses edi +peek_unused_again: + invoke RandomRange, 52 + mov edi, OFFSET deckUsed + add edi, eax + cmp byte ptr [edi], 0 + jne peek_unused_again + ret +PeekUnusedCard ENDP + +; --- CheatPeek21: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +CheatPeek21 PROC uses eax ebx + invoke PrintStr, OFFSET cheatPeekText + call PeekUnusedCard + mov ebx, eax + invoke PrintCard, ebx + invoke AddSuspicion, 12 + call CheckCasinoHeat + call PauseConsole + ret +CheatPeek21 ENDP + +; --- CheatSwap21: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +CheatSwap21 PROC uses eax ebx + cmp playerCnt21, 0 + je cheat_swap21_none + call DrawCard + mov ebx, playerCnt21 + dec ebx + mov playerHand21[ebx * 4], eax + call CalcPlayerScore21 + invoke PrintStr, OFFSET cheatSwapText + invoke AddSuspicion, 18 + call CheckCasinoHeat + call PauseConsole + ret +cheat_swap21_none: + invoke PrintStr, OFFSET cheatNoTargetText + call PauseConsole + ret +CheatSwap21 ENDP + +; --- CheatPeekPoker: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +CheatPeekPoker PROC uses eax ebx + mov ebx, communityCnt + cmp ebx, 5 + jb cheat_peek_poker_table + invoke PrintStr, OFFSET cheatPeekText + mov ebx, 0 + mov eax, aiHand21[ebx * 4] + invoke PrintCard, eax + jmp cheat_peek_poker_done +cheat_peek_poker_table: + invoke PrintStr, OFFSET cheatPeekText + mov eax, communityHand[ebx * 4] + invoke PrintCard, eax +cheat_peek_poker_done: + invoke AddSuspicion, 12 + call CheckCasinoHeat + call PauseConsole + ret +CheatPeekPoker ENDP + +; --- CheatSwapPoker: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +CheatSwapPoker PROC uses eax + cmp playerCnt21, 0 + je cheat_swap_poker_none + call DrawCard + mov DWORD PTR playerHand21[0], eax + invoke PrintStr, OFFSET cheatSwapText + invoke AddSuspicion, 18 + call CheckCasinoHeat + call PauseConsole + ret +cheat_swap_poker_none: + invoke PrintStr, OFFSET cheatNoTargetText + call PauseConsole + ret +CheatSwapPoker ENDP + + +; --- CountDanger21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +CountDanger21 PROC uses eax ebx esi + call CalcAIScore21 + mov dangerLvl21, 0 + mov cardsLeft21, 0 + mov rowIndex, 0 +danger_loop: + mov eax, rowIndex + cmp eax, 52 + jae danger_done + mov esi, OFFSET deckUsed + cmp byte ptr [esi + eax], 0 + jne danger_next + + inc cardsLeft21 + invoke CardValue21, rowIndex + mov ebx, dealerTotal + add ebx, eax + cmp ebx, 21 + jbe danger_next + inc dangerLvl21 +danger_next: + inc rowIndex + jmp danger_loop +danger_done: + ret +CountDanger21 ENDP + +; --- FinalScreen21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +FinalScreen21 PROC + call ClearView + mov revealAI21, 1 + call ShowAllCards21 + + mov eax, playerTotal + mov ebx, dealerTotal + cmp eax, 21 + ja final_21_lose + cmp ebx, 21 + ja final_21_win + cmp eax, ebx + ja final_21_win + jb final_21_lose + call PrintDrawEvent + call PayDraw + ret +final_21_win: + call PrintWinEvent + call PayWin + ret +final_21_lose: + call PrintLoseEvent + call PayLose + ret +FinalScreen21 ENDP + +; --- ResetPokerHands: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +ResetPokerHands PROC + mov playerCnt21, 0 + mov aiCnt21, 0 + mov communityCnt, 0 + mov revealAI21, 0 + ret +ResetPokerHands ENDP + +; --- DrawCommunityPoker: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +DrawCommunityPoker PROC uses ebx ecx + cmp communityCnt, 5 + jae draw_community_done + call PlayCardSound + call DrawCard + mov ebx, communityCnt + mov communityHand[ebx * 4], eax + inc communityCnt +draw_community_done: + ret +DrawCommunityPoker ENDP + +; --- DealPokerHands: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +DealPokerHands PROC uses ecx + mov ecx, 2 +deal_poker_hands_loop: + call DrawPlayer21Hand + call DrawAI21Hand + loop deal_poker_hands_loop + + mov ecx, 5 +deal_poker_table_loop: + call DrawCommunityPoker + loop deal_poker_table_loop + mov communityCnt, 3 + ret +DealPokerHands ENDP + +; --- ShowPokerTable: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +ShowPokerTable PROC + invoke PrintStr, OFFSET aiCardsText + invoke PrintHandRow21, OFFSET aiHand21, aiCnt21, revealAI21 + invoke PrintStr, OFFSET pokerTableText + call PrintCommunityRow + invoke PrintStr, OFFSET playerCardsText + invoke PrintHandRow21, OFFSET playerHand21, playerCnt21, 1 + ret +ShowPokerTable ENDP + +; --- ShowPokerRevealFrame: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +ShowPokerRevealFrame PROC pSegment:DWORD + call ClearView + invoke PrintTitleColor, OFFSET pokerTitle + invoke PrintStr, OFFSET pokerRevealText + invoke PrintStr, OFFSET aiCardsText + invoke PrintFlipCards, aiCnt21, pSegment + invoke PrintStr, OFFSET pokerTableText + call PrintCommunityRow + invoke PrintStr, OFFSET playerCardsText + invoke PrintHandRow21, OFFSET playerHand21, playerCnt21, 1 + ret +ShowPokerRevealFrame ENDP + +; --- AnimateRevealPoker: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +AnimateRevealPoker PROC + call PlayCardSound + invoke ShowPokerRevealFrame, OFFSET cardBackSeg + invoke Sleep, FLIP_DELAY + invoke ShowPokerRevealFrame, OFFSET cardFlipLeft + invoke Sleep, FLIP_DELAY + invoke ShowPokerRevealFrame, OFFSET cardFlipMid + invoke Sleep, FLIP_DELAY + invoke ShowPokerRevealFrame, OFFSET cardFlipRight + invoke Sleep, FLIP_DELAY + mov revealAI21, 1 + call ClearView + invoke PrintTitleColor, OFFSET pokerTitle + call ShowPokerTable + invoke Sleep, FLIP_FINAL_DELAY + ret +AnimateRevealPoker ENDP + +; --- ClearPokerCounts: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +ClearPokerCounts PROC uses ecx edi + mov ecx, 13 + mov edi, OFFSET rankCounts +clear_rank_counts: + mov byte ptr [edi], 0 + inc edi + loop clear_rank_counts + + mov ecx, 4 + mov edi, OFFSET suitCounts +clear_suit_counts: + mov byte ptr [edi], 0 + inc edi + loop clear_suit_counts + ret +ClearPokerCounts ENDP + +; --- EvaluatePokerN: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +EvaluatePokerN PROC uses ebx ecx edx esi edi, pHand:DWORD, cardCount:DWORD + call ClearPokerCounts + mov pokerStraight, 0 + mov pokerFlush, 0 + mov pokerHigh, 0 + mov pokerFour, 0FFFFFFFFh + mov pokerTrip, 0FFFFFFFFh + mov pokerPairHigh, 0FFFFFFFFh + mov pokerPairLow, 0FFFFFFFFh + + mov esi, pHand + mov ecx, cardCount +count_poker_cards: + mov eax, [esi] + xor edx, edx + mov ebx, 13 + div ebx + inc byte ptr suitCounts[eax] + inc byte ptr rankCounts[edx] + add esi, 4 + loop count_poker_cards + + mov ecx, 4 + xor ebx, ebx +check_flush_loop: + cmp byte ptr suitCounts[ebx], 5 + jb next_flush_suit + mov pokerFlush, 1 +next_flush_suit: + inc ebx + loop check_flush_loop + + mov ecx, 13 + mov ebx, 12 +find_high_card: + cmp byte ptr rankCounts[ebx], 0 + jne high_card_found + dec ebx + loop find_high_card + jmp check_wheel_straight +high_card_found: + mov pokerHigh, ebx + +check_wheel_straight: + cmp byte ptr rankCounts[12], 0 + je check_normal_straight + cmp byte ptr rankCounts[0], 0 + je check_normal_straight + cmp byte ptr rankCounts[1], 0 + je check_normal_straight + cmp byte ptr rankCounts[2], 0 + je check_normal_straight + cmp byte ptr rankCounts[3], 0 + je check_normal_straight + mov pokerStraight, 1 + mov pokerHigh, 3 + jmp scan_duplicates + +check_normal_straight: + mov ebx, 12 +normal_straight_loop: + cmp ebx, 4 + jb scan_duplicates + cmp byte ptr rankCounts[ebx], 0 + je normal_straight_next + mov eax, ebx + dec eax + cmp byte ptr rankCounts[eax], 0 + je normal_straight_next + dec eax + cmp byte ptr rankCounts[eax], 0 + je normal_straight_next + dec eax + cmp byte ptr rankCounts[eax], 0 + je normal_straight_next + dec eax + cmp byte ptr rankCounts[eax], 0 + je normal_straight_next + mov pokerStraight, 1 + mov pokerHigh, ebx + jmp scan_duplicates +normal_straight_next: + dec ebx + jmp normal_straight_loop + +scan_duplicates: + mov ebx, 12 +duplicate_loop: + cmp ebx, 0FFFFFFFFh + je decide_poker_score + mov al, byte ptr rankCounts[ebx] + cmp al, 4 + jne check_trip_count + mov pokerFour, ebx + jmp duplicate_next +check_trip_count: + cmp al, 3 + jne check_pair_count + cmp pokerTrip, 0FFFFFFFFh + jne second_trip_as_pair + mov pokerTrip, ebx + jmp duplicate_next +second_trip_as_pair: + cmp pokerPairHigh, 0FFFFFFFFh + jne duplicate_next + mov pokerPairHigh, ebx + jmp duplicate_next +check_pair_count: + cmp al, 2 + jne duplicate_next + cmp pokerPairHigh, 0FFFFFFFFh + jne set_low_pair + mov pokerPairHigh, ebx + jmp duplicate_next +set_low_pair: + mov pokerPairLow, ebx +duplicate_next: + dec ebx + jmp duplicate_loop + +decide_poker_score: + cmp pokerStraight, 1 + jne not_straight_flush + cmp pokerFlush, 1 + jne not_straight_flush + mov eax, 8000 + add eax, pokerHigh + ret +not_straight_flush: + cmp pokerFour, 0FFFFFFFFh + je not_four_kind + mov eax, 7000 + add eax, pokerFour + ret +not_four_kind: + cmp pokerTrip, 0FFFFFFFFh + je not_full_house + cmp pokerPairHigh, 0FFFFFFFFh + je not_full_house + mov eax, 6000 + add eax, pokerTrip + ret +not_full_house: + cmp pokerFlush, 1 + jne not_flush + mov eax, 5000 + add eax, pokerHigh + ret +not_flush: + cmp pokerStraight, 1 + jne not_straight + mov eax, 4000 + add eax, pokerHigh + ret +not_straight: + cmp pokerTrip, 0FFFFFFFFh + je not_three_kind + mov eax, 3000 + add eax, pokerTrip + ret +not_three_kind: + cmp pokerPairLow, 0FFFFFFFFh + je not_two_pair + mov eax, pokerPairHigh + mov ebx, 13 + mul ebx + add eax, pokerPairLow + add eax, 2000 + ret +not_two_pair: + cmp pokerPairHigh, 0FFFFFFFFh + je high_card_score + mov eax, 1000 + add eax, pokerPairHigh + ret +high_card_score: + mov eax, pokerHigh + ret +EvaluatePokerN ENDP + +; --- EvaluatePoker: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +EvaluatePoker PROC pHand:DWORD + invoke EvaluatePokerN, pHand, 5 + ret +EvaluatePoker ENDP + +; --- PrintPokerHandName: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintPokerHandName PROC uses eax ebx edx, score:DWORD + mov eax, score + xor edx, edx + mov ebx, 1000 + div ebx + invoke PrintStr, pokerNames[eax * 4] + ret +PrintPokerHandName ENDP + +; --- BuildPokerEvalHand: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +BuildPokerEvalHand PROC uses eax ebx esi edi, pHole:DWORD, pOut:DWORD + mov esi, pHole + mov edi, pOut + + mov eax, [esi] + mov [edi], eax + mov eax, [esi + 4] + mov [edi + 4], eax + + mov eax, communityCnt + add eax, 2 + mov pokerEvalCount, eax + + mov ebx, 0 +build_table_cards: + cmp ebx, communityCnt + jae build_eval_done + mov eax, communityHand[ebx * 4] + mov [edi + ebx * 4 + 8], eax + inc ebx + jmp build_table_cards +build_eval_done: + ret +BuildPokerEvalHand ENDP + +; --- ShowPokerHint: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +ShowPokerHint PROC + invoke BuildPokerEvalHand, OFFSET playerHand21, OFFSET pokerPlayerEvalHand + invoke EvaluatePokerN, OFFSET pokerPlayerEvalHand, pokerEvalCount + mov pokerPlayerScore, eax + invoke PrintStr, OFFSET pokerHintText + invoke PrintPokerHandName, pokerPlayerScore + ret +ShowPokerHint ENDP + +; --- ShowPokerResult: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +ShowPokerResult PROC uses ebx + invoke BuildPokerEvalHand, OFFSET playerHand21, OFFSET pokerPlayerEvalHand + mov ebx, pokerEvalCount + invoke BuildPokerEvalHand, OFFSET aiHand21, OFFSET pokerAIEvalHand + mov pokerEvalCount, ebx + + invoke EvaluatePokerN, OFFSET pokerPlayerEvalHand, pokerEvalCount + mov pokerPlayerScore, eax + invoke EvaluatePokerN, OFFSET pokerAIEvalHand, pokerEvalCount + mov pokerAIScore, eax + + invoke PrintStr, OFFSET pokerYourComboText + invoke PrintPokerHandName, pokerPlayerScore + invoke PrintStr, OFFSET pokerAIComboText + invoke PrintPokerHandName, pokerAIScore + + mov eax, pokerPlayerScore + cmp eax, pokerAIScore + ja poker_player_win + jb poker_ai_win + call PrintDrawEvent + call PayDraw + ret +poker_player_win: + call PrintWinEvent + call PayWin + ret +poker_ai_win: + call PrintLoseEvent + call PayLose + ret +ShowPokerResult ENDP + +; --- PokerAIDecide: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +PokerAIDecide PROC uses ebx edx + invoke BuildPokerEvalHand, OFFSET aiHand21, OFFSET pokerAIEvalHand + invoke EvaluatePokerN, OFFSET pokerAIEvalHand, pokerEvalCount + mov pokerAIScore, eax + + mov eax, pokerAIScore + xor edx, edx + mov ebx, 1000 + div ebx + cmp eax, 1 + jae ai_will_play + + cmp aiDifficulty, 1 + je ai_easy_decide + cmp aiDifficulty, 3 + je ai_hard_decide + +ai_normal_decide: + mov eax, pokerAIScore + cmp eax, 11 + jae ai_normal_random + jmp ai_will_fold +ai_normal_random: + invoke RandomRange, 3 + cmp eax, 0 + je ai_will_fold + jmp ai_will_play + +ai_easy_decide: + invoke RandomRange, 2 + cmp eax, 0 + je ai_will_play + mov eax, pokerAIScore + cmp eax, 10 + jae ai_will_play + jmp ai_will_fold + +ai_hard_decide: + mov eax, pokerAIScore + cmp eax, 10 + jae ai_hard_high_card + invoke RandomRange, 3 + cmp eax, 0 + je ai_will_play + jmp ai_will_fold +ai_hard_high_card: + invoke RandomRange, 4 + cmp eax, 0 + je ai_will_fold + jmp ai_will_play + +ai_will_fold: + xor eax, eax + ret +ai_will_play: + mov eax, 1 + ret +PokerAIDecide ENDP + +; --- PokerAICallRaise: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +PokerAICallRaise PROC uses ebx ecx edx + invoke BuildPokerEvalHand, OFFSET aiHand21, OFFSET pokerAIEvalHand + invoke EvaluatePokerN, OFFSET pokerAIEvalHand, pokerEvalCount + mov pokerAIScore, eax + + mov eax, pokerAIScore + xor edx, edx + mov ebx, 1000 + div ebx + mov ecx, eax + cmp ecx, 1 + jae ai_call_raise + + mov eax, pokerRaiseAmount + mov ebx, 2 + mul ebx + cmp eax, currentBet + ja ai_big_raise + + cmp aiDifficulty, 1 + je ai_easy_call_bluff + cmp aiDifficulty, 3 + je ai_hard_call_bluff + invoke RandomRange, 3 + cmp eax, 0 + jne ai_call_raise + jmp ai_fold_raise + +ai_big_raise: + cmp aiDifficulty, 1 + je ai_easy_big_raise + cmp aiDifficulty, 3 + je ai_fold_raise + invoke RandomRange, 5 + cmp eax, 0 + je ai_call_raise + jmp ai_fold_raise + +ai_easy_call_bluff: + invoke RandomRange, 2 + cmp eax, 0 + je ai_call_raise + jmp ai_fold_raise + +ai_easy_big_raise: + invoke RandomRange, 3 + cmp eax, 0 + jne ai_call_raise + jmp ai_fold_raise + +ai_hard_call_bluff: + mov eax, pokerAIScore + cmp eax, 12 + jae ai_call_raise + jmp ai_fold_raise + +ai_fold_raise: + xor eax, eax + ret +ai_call_raise: + mov eax, 1 + ret +PokerAICallRaise ENDP + + +; --- HardPokerPlayerExchange: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +HardPokerPlayerExchange PROC uses eax ebx + cmp aiDifficulty, 3 + jne hard_player_exchange_done + call ClearView + invoke PrintTitleColor, OFFSET pokerTitle + call ShowPokerTable + call ShowPokerHint + invoke PrintStr, OFFSET pokerHardIntroText + invoke PrintStr, OFFSET pokerHardExchangeText + call ReadKey + cmp al, '1' + je hard_replace_first + cmp al, '2' + je hard_replace_second + jmp hard_player_exchange_done +hard_replace_first: + xor ebx, ebx + jmp hard_replace_card +hard_replace_second: + mov ebx, 1 +hard_replace_card: + call PlayCardSound + call DrawCard + mov playerHand21[ebx * 4], eax +hard_player_exchange_done: + ret +HardPokerPlayerExchange ENDP + +; --- HardPokerAIExchange: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +HardPokerAIExchange PROC uses eax ebx ecx edx + cmp aiDifficulty, 3 + jne hard_ai_exchange_done + invoke PrintStr, OFFSET pokerHardAIExchangeText + invoke Sleep, 650 + + mov eax, aiHand21[0] + xor edx, edx + mov ecx, 13 + div ecx + mov ebx, edx + + mov eax, aiHand21[4] + xor edx, edx + mov ecx, 13 + div ecx + + cmp ebx, edx + je hard_ai_exchange_done + cmp ebx, 8 + jb hard_ai_check_second + cmp edx, 8 + jae hard_ai_exchange_done + +hard_ai_check_second: + cmp ebx, edx + jbe hard_replace_ai_first + mov ebx, 1 + jmp hard_replace_ai_card +hard_replace_ai_first: + xor ebx, ebx +hard_replace_ai_card: + call PlayCardSound + call DrawCard + mov aiHand21[ebx * 4], eax +hard_ai_exchange_done: + ret +HardPokerAIExchange ENDP + +; --- PokerAIRaiseMaybe: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +PokerAIRaiseMaybe PROC uses ebx ecx edx + invoke BuildPokerEvalHand, OFFSET aiHand21, OFFSET pokerAIEvalHand + invoke EvaluatePokerN, OFFSET pokerAIEvalHand, pokerEvalCount + mov pokerAIScore, eax + + mov eax, bankroll + sub eax, currentBet + cmp eax, 0 + jbe ai_no_raise + mov ecx, eax + + mov eax, pokerAIScore + xor edx, edx + mov ebx, 1000 + div ebx + cmp eax, 2 + jae ai_strong_raise + cmp eax, 1 + je ai_pair_raise_check + + cmp aiDifficulty, 3 + jne ai_no_raise + mov eax, pokerAIScore + cmp eax, 12 + jne ai_no_raise + invoke RandomRange, 7 + cmp eax, 0 + jne ai_no_raise + mov eax, currentBet + xor edx, edx + mov ebx, 3 + div ebx + jmp ai_raise_amount_ready + +ai_pair_raise_check: + cmp aiDifficulty, 1 + je ai_easy_pair_raise + cmp aiDifficulty, 2 + je ai_normal_pair_raise + invoke RandomRange, 3 + cmp eax, 0 + je ai_no_raise + mov eax, currentBet + xor edx, edx + mov ebx, 2 + div ebx + jmp ai_raise_amount_ready + +ai_easy_pair_raise: + invoke RandomRange, 5 + cmp eax, 0 + jne ai_no_raise + mov eax, currentBet + xor edx, edx + mov ebx, 3 + div ebx + jmp ai_raise_amount_ready + +ai_normal_pair_raise: + invoke RandomRange, 3 + cmp eax, 0 + je ai_no_raise + mov eax, currentBet + xor edx, edx + mov ebx, 2 + div ebx + jmp ai_raise_amount_ready + +ai_strong_raise: + cmp aiDifficulty, 1 + je ai_easy_strong_raise + cmp aiDifficulty, 2 + je ai_normal_strong_raise + mov eax, currentBet + jmp ai_raise_amount_ready + +ai_easy_strong_raise: + invoke RandomRange, 3 + cmp eax, 0 + jne ai_no_raise + mov eax, currentBet + xor edx, edx + mov ebx, 2 + div ebx + jmp ai_raise_amount_ready + +ai_normal_strong_raise: + invoke RandomRange, 2 + cmp eax, 0 + je ai_no_raise + mov eax, currentBet + xor edx, edx + mov ebx, 2 + div ebx + jmp ai_raise_amount_ready + +ai_raise_amount_ready: + cmp eax, 50 + jae ai_raise_min_ok + mov eax, 50 +ai_raise_min_ok: + cmp eax, ecx + jbe ai_raise_store + mov eax, ecx +ai_raise_store: + cmp eax, 0 + jbe ai_no_raise + mov pokerAIRaiseAmount, eax + mov pokerRaiseAmount, eax + mov eax, 1 + ret +ai_no_raise: + xor eax, eax + ret +PokerAIRaiseMaybe ENDP +; --- PokerPlayerExchange: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +PokerPlayerExchange PROC uses eax ebx + mov pokerReplaceIndex, 0 +player_exchange_loop: + cmp pokerReplaceIndex, 5 + jae player_exchange_done + call ClearView + invoke PrintTitleColor, OFFSET pokerTitle + call ShowPokerTable + invoke PrintStr, OFFSET pokerReplaceText + mov eax, pokerReplaceIndex + inc eax + invoke PrintUInt, eax + invoke PrintStr, OFFSET pokerReplaceTail + call ReadKey + cmp al, 'y' + je replace_player_card + cmp al, 'Y' + je replace_player_card + cmp al, '1' + je replace_player_card + jmp next_player_exchange +replace_player_card: + call DrawCard + mov ebx, pokerReplaceIndex + mov playerHand21[ebx * 4], eax +next_player_exchange: + inc pokerReplaceIndex + jmp player_exchange_loop +player_exchange_done: + ret +PokerPlayerExchange ENDP + +; --- PokerAIExchange: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +PokerAIExchange PROC uses eax ebx ecx edx + invoke EvaluatePoker, OFFSET aiHand21 + xor edx, edx + mov ebx, 1000 + div ebx + cmp eax, 4 + jae ai_exchange_done + + mov pokerReplaced, 0 + mov pokerReplaceIndex, 0 +ai_exchange_loop: + cmp pokerReplaceIndex, 5 + jae ai_exchange_done + cmp pokerReplaced, 3 + jae ai_exchange_done + + mov ebx, pokerReplaceIndex + mov eax, aiHand21[ebx * 4] + xor edx, edx + mov ecx, 13 + div ecx + cmp byte ptr rankCounts[edx], 1 + jne next_ai_exchange + call DrawCard + mov ebx, pokerReplaceIndex + mov aiHand21[ebx * 4], eax + inc pokerReplaced +next_ai_exchange: + inc pokerReplaceIndex + jmp ai_exchange_loop +ai_exchange_done: + ret +PokerAIExchange ENDP + +; --- AddPlayerBJ: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +AddPlayerBJ PROC uses eax ebx edx + call DrawCard + mov ebx, eax + invoke PrintStr, OFFSET yourCardText + invoke PrintCard, ebx + invoke CardValueBJ, ebx + add playerTotal, eax + cmp eax, 11 + jne no_player_ace + inc playerAces +no_player_ace: + inc playerCards + call AdjustPlayerAces + ret +AddPlayerBJ ENDP + +; --- AddDealerBJ: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +AddDealerBJ PROC uses eax ebx + call DrawCard + mov ebx, eax + invoke PrintStr, OFFSET dealerCardText + invoke PrintCard, ebx + invoke CardValueBJ, ebx + add dealerTotal, eax + cmp eax, 11 + jne no_dealer_ace + inc dealerAces +no_dealer_ace: + call AdjustDealerAces + ret +AddDealerBJ ENDP + +; --- CompareTotals: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- +CompareTotals PROC + call PrintScore + cmp playerTotal, 21 + ja player_lost + cmp dealerTotal, 21 + ja dealer_lost + mov eax, playerTotal + cmp eax, dealerTotal + ja player_won + jb player_lost + call PrintDrawEvent + ret +player_won: + call PrintWinEvent + ret +player_lost: + call PrintLoseEvent + ret +dealer_lost: + invoke PrintStr, OFFSET dealerBustText + ret +CompareTotals ENDP + +; --- Game21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +Game21 PROC +start_21: + call ClearView + invoke PrintTitleColor, OFFSET twentyOneTitle + call PromptBet + call ResetDeck + call Reset21Hands + + call DrawPlayer21Hand + call DrawPlayer21Hand + call DrawAI21Hand + call DrawAI21Hand + +player_21_loop: + call ClearView + invoke PrintTitleColor, OFFSET twentyOneTitle + call ShowAllCards21 + + cmp playerTotal, 21 + ja player_21_bust + cmp playerTotal, 21 + je ai_21_turn + + invoke PrintStr, OFFSET hitText + invoke PrintStr, OFFSET cheatMoveText + call ReadKey + cmp al, '1' + je hit_21 + cmp al, 'y' + je hit_21 + cmp al, 'Y' + je hit_21 + cmp al, '3' + je cheat_peek_21_action + cmp al, '4' + je cheat_swap_21_action + jmp ai_21_turn +cheat_peek_21_action: + call CheatPeek21 + jmp player_21_loop +cheat_swap_21_action: + call CheatSwap21 + jmp player_21_loop +hit_21: + cmp playerCnt21, 10 + jae ai_21_turn + call DrawPlayer21Hand + jmp player_21_loop + +player_21_bust: + invoke PrintStr, OFFSET bustText + call PayLose + jmp ask_21_again + +ai_21_turn: +ai_21_cycle: + call ClearView + invoke PrintTitleColor, OFFSET twentyOneTitle + call ShowAllCards21 + + cmp playerTotal, 21 + ja finish_21 + cmp dealerTotal, 21 + je finish_21 + cmp aiDifficulty, 1 + je ai_21_easy + cmp aiDifficulty, 2 + je ai_21_normal + cmp dealerTotal, 12 + jb ai_21_must_hit + + mov eax, dealerTotal + cmp eax, playerTotal + jae finish_21 + + call CountDanger21 + mov eax, dangerLvl21 + mov ebx, 2 + mul ebx + cmp eax, cardsLeft21 + ja finish_21 + jmp ai_21_must_hit + +ai_21_easy: + cmp dealerTotal, 16 + jb ai_21_must_hit + jmp finish_21 + +ai_21_normal: + cmp dealerTotal, 17 + jb ai_21_must_hit + jmp finish_21 + +ai_21_must_hit: + cmp aiCnt21, 10 + jae finish_21 + invoke PrintStr, OFFSET aiMoveText + invoke Sleep, 650 + call DrawAI21Hand + call CalcAIScore21 + cmp dealerTotal, 21 + ja finish_21 + jmp ai_21_cycle + +finish_21: + call AnimateReveal21 + call FinalScreen21 +ask_21_again: + cmp tournamentMode, 1 + je game21_tournament_return + invoke PrintStr, OFFSET againText + call ReadKey + cmp al, 'y' + je start_21 + cmp al, 'Y' + je start_21 +game21_tournament_return: + ret +Game21 ENDP + +; --- GamePoker: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +GamePoker PROC +start_poker: + call ClearView + invoke PrintTitleColor, OFFSET pokerTitle + call PromptBet + call ResetDeck + call ResetPokerHands + call DealPokerHands + call HardPokerPlayerExchange + call HardPokerAIExchange + +poker_stage_loop: + call ClearView + invoke PrintTitleColor, OFFSET pokerTitle + call ShowPokerTable + call ShowPokerHint + call ShowPokerMoney + cmp communityCnt, 5 + jae poker_showdown + invoke PrintStr, OFFSET pokerDecisionText + invoke PrintStr, OFFSET cheatMoveText + call ReadKey + cmp al, '1' + je poker_play + cmp al, 'y' + je poker_play + cmp al, 'Y' + je poker_play + cmp al, '2' + je poker_raise + cmp al, 'r' + je poker_raise + cmp al, 'R' + je poker_raise + cmp al, '3' + je poker_cheat_peek + cmp al, '4' + je poker_cheat_swap + invoke PrintStr, OFFSET pokerFoldText + call PayLose + jmp ask_poker_again + +poker_cheat_peek: + call CheatPeekPoker + jmp poker_stage_loop +poker_cheat_swap: + call CheatSwapPoker + jmp poker_stage_loop + +poker_raise: + call PromptPokerRaise + cmp eax, 0 + je poker_stage_loop + invoke UnlockAchievement, 200h, OFFSET achPokerRaiseName + invoke PrintStr, OFFSET aiThinkText + invoke Sleep, 700 + call PokerAICallRaise + cmp eax, 0 + jne poker_raise_called + invoke PrintStr, OFFSET pokerAIFoldRaiseText + invoke UnlockAchievement, 400h, OFFSET achPokerBluffName + call PayWin + jmp ask_poker_again +poker_raise_called: + invoke PrintStr, OFFSET pokerAICallRaiseText + invoke Sleep, 700 + jmp poker_next_stage + +poker_play: + invoke PrintStr, OFFSET aiThinkText + invoke Sleep, 700 + call PokerAIDecide + cmp eax, 0 + jne poker_ai_plays + invoke PrintStr, OFFSET pokerAIFoldText + call PayWin + jmp ask_poker_again + +poker_ai_plays: + call PokerAIRaiseMaybe + cmp eax, 0 + je poker_next_stage + invoke PrintStr, OFFSET pokerAIRaiseText + invoke PrintUInt, pokerAIRaiseAmount + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET pokerCallRaiseText + call ReadKey + cmp al, '1' + je poker_call_ai_raise + cmp al, 'y' + je poker_call_ai_raise + cmp al, 'Y' + je poker_call_ai_raise + invoke PrintStr, OFFSET pokerFoldToRaiseText + call PayLose + jmp ask_poker_again +poker_call_ai_raise: + mov eax, currentBet + add eax, pokerAIRaiseAmount + cmp eax, bankroll + jbe poker_call_ai_raise_ok + invoke PrintStr, OFFSET tooBigBetText + invoke PrintStr, OFFSET pokerFoldToRaiseText + call PayLose + jmp ask_poker_again +poker_call_ai_raise_ok: + mov currentBet, eax + invoke PrintStr, OFFSET pokerPlayerCallText + invoke PrintUInt, currentBet + invoke PrintStr, OFFSET nl + invoke Sleep, 700 +poker_next_stage: + cmp communityCnt, 5 + jae poker_showdown + invoke PrintStr, OFFSET pokerNextCardText + invoke Sleep, 900 + inc communityCnt + jmp poker_stage_loop + +poker_showdown: + call AnimateRevealPoker + call ShowPokerResult + +ask_poker_again: + cmp tournamentMode, 1 + je poker_tournament_return + invoke PrintStr, OFFSET againText + call ReadKey + cmp al, 'y' + je start_poker + cmp al, 'Y' + je start_poker +poker_tournament_return: + ret +GamePoker ENDP + +; --- PrintSlotSymbol: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintSlotSymbol PROC uses eax, value:DWORD + mov eax, value + cmp eax, 0 + je slot_symbol_green + cmp eax, 1 + je slot_symbol_yellow + cmp eax, 2 + je slot_symbol_red + cmp eax, 3 + je slot_symbol_yellow + cmp eax, 4 + je slot_symbol_cyan + cmp eax, 5 + je slot_symbol_yellow + invoke SetColor, COLOR_BAD + jmp slot_symbol_print +slot_symbol_green: + invoke SetColor, COLOR_MONEY + jmp slot_symbol_print +slot_symbol_yellow: + invoke SetColor, COLOR_WARN + jmp slot_symbol_print +slot_symbol_red: + invoke SetColor, COLOR_BAD + jmp slot_symbol_print +slot_symbol_cyan: + invoke SetColor, COLOR_TITLE +slot_symbol_print: + mov eax, value + invoke PrintStr, slotSymbols[eax * 4] + call ResetColor + ret +PrintSlotSymbol ENDP + +; --- MoveCursor: ñëóæåáíûå ôóíêöèè êîíñîëè è ñëó÷àéíûõ ÷èñåë --- +MoveCursor PROC uses eax edx, xPos:DWORD, yPos:DWORD + mov eax, yPos + shl eax, 16 + mov edx, xPos + and edx, 0FFFFh + or eax, edx + invoke SetConsoleCursorPosition, hOut, eax + ret +MoveCursor ENDP + +; --- PrintSkullAt: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintSkullAt PROC uses eax, xPos:DWORD, yPos:DWORD + mov eax, yPos + invoke MoveCursor, xPos, eax + invoke PrintUtf8, OFFSET skullSeg1 + mov eax, yPos + inc eax + invoke MoveCursor, xPos, eax + invoke PrintUtf8, OFFSET skullSeg2 + mov eax, yPos + add eax, 2 + invoke MoveCursor, xPos, eax + invoke PrintUtf8, OFFSET skullSeg3 + mov eax, yPos + add eax, 3 + invoke MoveCursor, xPos, eax + invoke PrintUtf8, OFFSET skullSeg4 + mov eax, yPos + add eax, 4 + invoke MoveCursor, xPos, eax + invoke PrintUtf8, OFFSET skullSeg5 + mov eax, yPos + add eax, 5 + invoke MoveCursor, xPos, eax + invoke PrintUtf8, OFFSET skullSeg6 + mov eax, yPos + add eax, 6 + invoke MoveCursor, xPos, eax + invoke PrintUtf8, OFFSET skullSeg7 + mov eax, yPos + add eax, 7 + invoke MoveCursor, xPos, eax + invoke PrintUtf8, OFFSET skullSeg8 + ret +PrintSkullAt ENDP + +; --- ShowSkullSlideFrame: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +ShowSkullSlideFrame PROC x1:DWORD, y1:DWORD, x2:DWORD, y2:DWORD, x3:DWORD, y3:DWORD + call ClearView + invoke PrintTitleColor, OFFSET skullsTitle + invoke PrintStr, OFFSET skullsShuffleText + invoke PrintSkullAt, x1, y1 + invoke PrintSkullAt, x2, y2 + invoke PrintSkullAt, x3, y3 + invoke Sleep, 220 + ret +ShowSkullSlideFrame ENDP + +; --- AnimateSkullSwap12: èãðà ñ ÷åðåïàìè è øàðèêîì, ïåðåìåøèâàíèå è îòðèñîâêà --- +AnimateSkullSwap12 PROC + invoke ShowSkullSlideFrame, 0, 5, 18, 5, 36, 5 + invoke ShowSkullSlideFrame, 4, 6, 14, 4, 36, 5 + invoke ShowSkullSlideFrame, 8, 7, 10, 3, 36, 5 + invoke ShowSkullSlideFrame, 14, 6, 4, 4, 36, 5 + invoke ShowSkullSlideFrame, 18, 5, 0, 5, 36, 5 + ret +AnimateSkullSwap12 ENDP + +; --- AnimateSkullSwap23: èãðà ñ ÷åðåïàìè è øàðèêîì, ïåðåìåøèâàíèå è îòðèñîâêà --- +AnimateSkullSwap23 PROC + invoke ShowSkullSlideFrame, 0, 5, 18, 5, 36, 5 + invoke ShowSkullSlideFrame, 0, 5, 22, 6, 32, 4 + invoke ShowSkullSlideFrame, 0, 5, 26, 7, 28, 3 + invoke ShowSkullSlideFrame, 0, 5, 32, 6, 22, 4 + invoke ShowSkullSlideFrame, 0, 5, 36, 5, 18, 5 + ret +AnimateSkullSwap23 ENDP + +; --- AnimateSkullSwap13: èãðà ñ ÷åðåïàìè è øàðèêîì, ïåðåìåøèâàíèå è îòðèñîâêà --- +AnimateSkullSwap13 PROC + invoke ShowSkullSlideFrame, 0, 5, 18, 5, 36, 5 + invoke ShowSkullSlideFrame, 8, 7, 18, 5, 28, 3 + invoke ShowSkullSlideFrame, 18, 8, 18, 5, 18, 2 + invoke ShowSkullSlideFrame, 28, 7, 18, 5, 8, 3 + invoke ShowSkullSlideFrame, 36, 5, 18, 5, 0, 5 + ret +AnimateSkullSwap13 ENDP + + +; --- PrintSkullRows: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintSkullRows PROC + invoke PrintUtf8, OFFSET skullSeg1 + invoke PrintUtf8, OFFSET skullSeg1 + invoke PrintUtf8, OFFSET skullSeg1 + invoke PrintStr, OFFSET nl + invoke PrintUtf8, OFFSET skullSeg2 + invoke PrintUtf8, OFFSET skullSeg2 + invoke PrintUtf8, OFFSET skullSeg2 + invoke PrintStr, OFFSET nl + invoke PrintUtf8, OFFSET skullSeg3 + invoke PrintUtf8, OFFSET skullSeg3 + invoke PrintUtf8, OFFSET skullSeg3 + invoke PrintStr, OFFSET nl + invoke PrintUtf8, OFFSET skullSeg4 + invoke PrintUtf8, OFFSET skullSeg4 + invoke PrintUtf8, OFFSET skullSeg4 + invoke PrintStr, OFFSET nl + invoke PrintUtf8, OFFSET skullSeg5 + invoke PrintUtf8, OFFSET skullSeg5 + invoke PrintUtf8, OFFSET skullSeg5 + invoke PrintStr, OFFSET nl + invoke PrintUtf8, OFFSET skullSeg6 + invoke PrintUtf8, OFFSET skullSeg6 + invoke PrintUtf8, OFFSET skullSeg6 + invoke PrintStr, OFFSET nl + invoke PrintUtf8, OFFSET skullSeg7 + invoke PrintUtf8, OFFSET skullSeg7 + invoke PrintUtf8, OFFSET skullSeg7 + invoke PrintStr, OFFSET nl + invoke PrintUtf8, OFFSET skullSeg8 + invoke PrintUtf8, OFFSET skullSeg8 + invoke PrintUtf8, OFFSET skullSeg8 + invoke PrintStr, OFFSET nl + ret +PrintSkullRows ENDP +; --- PrintSkulls: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintSkulls PROC reveal:DWORD + call PrintSkullRows + invoke PrintStr, OFFSET skullNums + cmp reveal, 0 + je print_skull_blank_ball + mov eax, skullBallPos + cmp eax, 0 + je print_skull_ball_1 + cmp eax, 1 + je print_skull_ball_2 + invoke PrintStr, OFFSET skullBall3 + ret +print_skull_ball_1: + invoke PrintStr, OFFSET skullBall1 + ret +print_skull_ball_2: + invoke PrintStr, OFFSET skullBall2 + ret +print_skull_blank_ball: + invoke PrintStr, OFFSET skullBlankBall + ret +PrintSkulls ENDP +; --- PrintSkullFaces: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintSkullFaces PROC + call PrintSkullRows + invoke PrintStr, OFFSET skullBlankBall + ret +PrintSkullFaces ENDP +; --- ShowSkullShuffleFrame: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +ShowSkullShuffleFrame PROC pSwapText:DWORD + call ClearView + invoke PrintTitleColor, OFFSET skullsTitle + invoke PrintStr, OFFSET skullsShuffleText + invoke PrintStr, pSwapText + call PrintSkullFaces + invoke Sleep, 400 + ret +ShowSkullShuffleFrame ENDP + +; --- ShuffleSkulls: èãðà ñ ÷åðåïàìè è øàðèêîì, ïåðåìåøèâàíèå è îòðèñîâêà --- +ShuffleSkulls PROC uses eax ebx + cmp aiDifficulty, 1 + je skulls_easy_steps + cmp aiDifficulty, 3 + je skulls_hard_steps + +skulls_normal_steps: + invoke RandomRange, 4 + add eax, 9 + jmp skulls_store_steps + +skulls_easy_steps: + invoke RandomRange, 4 + add eax, 5 + jmp skulls_store_steps + +skulls_hard_steps: + invoke RandomRange, 5 + add eax, 12 + +skulls_store_steps: + mov skullMax, eax + mov skullStep, 0 + +shuffle_skulls_loop: + mov eax, skullStep + cmp eax, skullMax + jae shuffle_skulls_done + + cmp skullStep, 0 + je skulls_play_first_move_sound + mov eax, skullMax + dec eax + cmp skullStep, eax + je skulls_play_last_move_sound + jmp skulls_after_move_sound + +skulls_play_first_move_sound: + call PlayStoneSound + invoke Sleep, 180 + jmp skulls_after_move_sound +skulls_play_last_move_sound: + call PlayStoneSound + +skulls_after_move_sound: + invoke RandomRange, 3 + cmp eax, 0 + je shuffle_12 + cmp eax, 1 + je shuffle_23 + jmp shuffle_13 + +shuffle_12: + mov eax, skullBallPos + cmp eax, 0 + je ball_12_to_2 + cmp eax, 1 + je ball_12_to_1 + jmp show_shuffle_12 +ball_12_to_2: + mov skullBallPos, 1 + jmp show_shuffle_12 +ball_12_to_1: + mov skullBallPos, 0 +show_shuffle_12: + call AnimateSkullSwap12 + jmp shuffle_next + +shuffle_23: + mov eax, skullBallPos + cmp eax, 1 + je ball_23_to_3 + cmp eax, 2 + je ball_23_to_2 + jmp show_shuffle_23 +ball_23_to_3: + mov skullBallPos, 2 + jmp show_shuffle_23 +ball_23_to_2: + mov skullBallPos, 1 +show_shuffle_23: + call AnimateSkullSwap23 + jmp shuffle_next + +shuffle_13: + mov eax, skullBallPos + cmp eax, 0 + je ball_13_to_3 + cmp eax, 2 + je ball_13_to_1 + jmp show_shuffle_13 +ball_13_to_3: + mov skullBallPos, 2 + jmp show_shuffle_13 +ball_13_to_1: + mov skullBallPos, 0 +show_shuffle_13: + call AnimateSkullSwap13 + +shuffle_next: + inc skullStep + jmp shuffle_skulls_loop +shuffle_skulls_done: + ret +ShuffleSkulls ENDP + +; --- GameSkulls: èãðà ñ ÷åðåïàìè è øàðèêîì, ïåðåìåøèâàíèå è îòðèñîâêà --- +GameSkulls PROC +skulls_start: + call ClearView + invoke PrintTitleColor, OFFSET skullsTitle + invoke PrintStr, OFFSET skullsIntroText + call PromptBet + invoke RandomRange, 3 + mov skullBallPos, eax + + call ClearView + invoke PrintTitleColor, OFFSET skullsTitle + invoke PrintStr, OFFSET skullsShowText + invoke PrintSkulls, 1 + invoke Sleep, 1600 + + call ClearView + invoke PrintTitleColor, OFFSET skullsTitle + invoke PrintStr, OFFSET skullsHideText + invoke PrintSkulls, 0 + invoke Sleep, 800 + + call ShuffleSkulls + +skulls_guess_again: + call ClearView + invoke PrintTitleColor, OFFSET skullsTitle + invoke PrintSkulls, 0 + invoke PrintStr, OFFSET skullsGuessText + call ReadKey + cmp al, '1' + je skull_guess_1 + cmp al, '2' + je skull_guess_2 + cmp al, '3' + je skull_guess_3 + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp skulls_guess_again + +skull_guess_1: + mov skullGuess, 0 + jmp skulls_reveal +skull_guess_2: + mov skullGuess, 1 + jmp skulls_reveal +skull_guess_3: + mov skullGuess, 2 + +skulls_reveal: + call ClearView + invoke PrintTitleColor, OFFSET skullsTitle + invoke PrintSkulls, 1 + invoke PrintStr, OFFSET skullsBallText + mov eax, skullBallPos + inc eax + invoke PrintUInt, eax + invoke PrintStr, OFFSET nl + + mov eax, skullGuess + cmp eax, skullBallPos + jne skulls_lost + invoke PrintStr, OFFSET skullsWinText + invoke PaySlotMultiplier, 2 + jmp ask_skulls_again + +skulls_lost: + invoke PrintStr, OFFSET skullsLoseText + call PayLose + +ask_skulls_again: + cmp tournamentMode, 1 + je skulls_tournament_return + invoke PrintStr, OFFSET againText + call ReadKey + cmp al, 'y' + je skulls_start + cmp al, 'Y' + je skulls_start +skulls_tournament_return: + ret +GameSkulls ENDP +; --- PrintRevolver: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintRevolver PROC pGun:DWORD + invoke SetColor, COLOR_WARN + invoke PrintStr, pGun + call ResetColor + ret +PrintRevolver ENDP + +; --- PrintRouletteTurnGun: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintRouletteTurnGun PROC + cmp rrTurn, 0 + jne print_rr_ai_gun + invoke PrintRevolver, OFFSET rrGunDown + ret +print_rr_ai_gun: + invoke PrintRevolver, OFFSET rrGunUp + ret +PrintRouletteTurnGun ENDP + +; --- ShowRouletteStatus: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- +ShowRouletteStatus PROC + call ClearView + invoke PrintTitleColor, OFFSET rouletteTitle + call PrintRouletteTurnGun + invoke PrintStr, OFFSET rrDangerText + invoke PrintUInt, rrBullets + invoke PrintStr, OFFSET nl + ret +ShowRouletteStatus ENDP + +; --- ShowRouletteSpinFrame: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +ShowRouletteSpinFrame PROC pGun:DWORD + call ClearView + invoke PrintTitleColor, OFFSET rouletteTitle + invoke PrintRevolver, pGun + invoke PrintStr, OFFSET rrSpinText + invoke Sleep, 85 + ret +ShowRouletteSpinFrame ENDP + +; --- AnimateRouletteSpin: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- +AnimateRouletteSpin PROC + invoke ShowRouletteSpinFrame, OFFSET rrGunUp + invoke ShowRouletteSpinFrame, OFFSET rrGunUpLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunDownLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunDown + invoke ShowRouletteSpinFrame, OFFSET rrGunDownRight + invoke ShowRouletteSpinFrame, OFFSET rrGunRight + invoke ShowRouletteSpinFrame, OFFSET rrGunUpRight + invoke ShowRouletteSpinFrame, OFFSET rrGunUp + invoke ShowRouletteSpinFrame, OFFSET rrGunUpLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunDownLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunDown + invoke ShowRouletteSpinFrame, OFFSET rrGunDownRight + invoke ShowRouletteSpinFrame, OFFSET rrGunRight + invoke ShowRouletteSpinFrame, OFFSET rrGunUpRight + cmp rrTurn, 0 + jne roulette_spin_ai_final + invoke ShowRouletteSpinFrame, OFFSET rrGunUp + invoke ShowRouletteSpinFrame, OFFSET rrGunUpLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunDownLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunDown + jmp roulette_spin_final_message +roulette_spin_ai_final: + invoke ShowRouletteSpinFrame, OFFSET rrGunUp +roulette_spin_final_message: + call ShowRouletteStatus + cmp rrTurn, 0 + jne roulette_start_ai + invoke PrintStr, OFFSET rrStartsPlayerText + jmp roulette_start_done +roulette_start_ai: + invoke PrintStr, OFFSET rrStartsAIText +roulette_start_done: + invoke Sleep, 400 + ret +AnimateRouletteSpin ENDP + +; --- SetupRoulette: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- +SetupRoulette PROC uses eax ebx ecx edx + mov rrBulletMask, 0 + mov eax, aiDifficulty + mov rrBullets, eax + mov ecx, eax +roulette_place_loop: + cmp ecx, 0 + je roulette_setup_done_bullets +roulette_pick_chamber: + invoke RandomRange, 6 + mov ebx, 1 + push ecx + mov ecx, eax + shl ebx, cl + pop ecx + mov edx, rrBulletMask + test edx, ebx + jne roulette_pick_chamber + or rrBulletMask, ebx + dec ecx + jmp roulette_place_loop +roulette_setup_done_bullets: + invoke RandomRange, 6 + mov rrChamber, eax + invoke RandomRange, 2 + mov rrTurn, eax + ret +SetupRoulette ENDP + +; --- RouletteChamberLoaded: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +RouletteChamberLoaded PROC uses ecx edx + mov edx, 1 + mov ecx, rrChamber + shl edx, cl + mov eax, rrBulletMask + test eax, edx + jne roulette_loaded + xor eax, eax + ret +roulette_loaded: + mov eax, 1 + ret +RouletteChamberLoaded ENDP + +; --- AdvanceRouletteChamber: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- +AdvanceRouletteChamber PROC + inc rrChamber + cmp rrChamber, 6 + jb advance_roulette_done + mov rrChamber, 0 +advance_roulette_done: + ret +AdvanceRouletteChamber ENDP + +; --- PrintBang: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintBang PROC + call PlayRouletteShotSound + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET rrBangText + call ResetColor + ret +PrintBang ENDP + +; --- GameRoulette: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- +GameRoulette PROC +roulette_start: + call ClearView + invoke PrintTitleColor, OFFSET rouletteTitle + invoke PrintStr, OFFSET rrIntroText + call PromptBet + call PlayRouletteSpinSound + call SetupRoulette + call AnimateRouletteSpin + +roulette_turn_loop: + call ShowRouletteStatus + cmp rrTurn, 0 + je roulette_player_turn + +roulette_ai_turn: + invoke PrintStr, OFFSET rrAITurnText + invoke Sleep, 900 + call RouletteChamberLoaded + cmp eax, 1 + je roulette_ai_dead + call PlayRouletteDrySound + invoke PrintStr, OFFSET rrClickText + invoke Sleep, 900 + call AdvanceRouletteChamber + mov rrTurn, 0 + jmp roulette_turn_loop + +roulette_player_turn: + invoke PrintStr, OFFSET rrPlayerTurnText + call ReadAnyKey + invoke PrintStr, OFFSET nl + call RouletteChamberLoaded + cmp eax, 1 + je roulette_player_dead + call PlayRouletteDrySound + invoke PrintStr, OFFSET rrClickText + invoke Sleep, 900 + call AdvanceRouletteChamber + mov rrTurn, 1 + jmp roulette_turn_loop + +roulette_player_dead: + call PrintBang + invoke PrintStr, OFFSET rrPlayerLoseText + call PayLose + jmp ask_roulette_again + +roulette_ai_dead: + invoke UnlockAchievement, 1000h, OFFSET achRussianWinName + call PrintBang + invoke PrintStr, OFFSET rrAIShotText + invoke PrintStr, OFFSET rrPayoutText + mov eax, aiDifficulty + inc eax + mov rrPayout, eax + invoke PaySlotMultiplier, rrPayout + +ask_roulette_again: + cmp tournamentMode, 1 + je roulette_tournament_return + invoke PrintStr, OFFSET againText + call ReadKey + cmp al, 'y' + je roulette_start + cmp al, 'Y' + je roulette_start +roulette_tournament_return: + ret +GameRoulette ENDP + + +; --- ShowBuckshotFrame: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +ShowBuckshotFrame PROC pFrame:DWORD, frameDelay:DWORD + call ClearView + invoke PrintTitleColor, OFFSET buckshotTitle + invoke SetColor, COLOR_CARD + invoke PrintStr, pFrame + call ResetColor + invoke Sleep, frameDelay + ret +ShowBuckshotFrame ENDP + +; --- AnimateBuckshotLoad: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +AnimateBuckshotLoad PROC + invoke ShowBuckshotFrame, OFFSET bsShotgunLoad1, 180 + invoke ShowBuckshotFrame, OFFSET bsShotgunLoad2, 260 + invoke ShowBuckshotFrame, OFFSET bsShotgunLoad3, 260 + ret +AnimateBuckshotLoad ENDP + +; --- AnimateBuckshotFire: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +AnimateBuckshotFire PROC + invoke ShowBuckshotFrame, OFFSET bsShotgunFire, 220 + ret +AnimateBuckshotFire ENDP + +; --- AnimateBuckshotDry: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +AnimateBuckshotDry PROC + invoke ShowBuckshotFrame, OFFSET bsShotgunDry, 180 + ret +AnimateBuckshotDry ENDP +; --- BuckshotGiveItems: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +BuckshotGiveItems PROC uses eax + invoke RandomRange, 2 + inc eax + mov bsPlayerGlass, eax + invoke RandomRange, 2 + mov bsPlayerSaw, eax + invoke RandomRange, 2 + inc eax + mov bsPlayerBeer, eax + invoke RandomRange, 2 + mov bsPlayerCuffs, eax + invoke RandomRange, 2 + inc eax + mov bsAIGlass, eax + invoke RandomRange, 2 + mov bsAISaw, eax + invoke RandomRange, 2 + inc eax + mov bsAIBeer, eax + invoke RandomRange, 2 + mov bsAICuffs, eax + ret +BuckshotGiveItems ENDP + +; --- BuckshotLoad: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +BuckshotLoad PROC uses eax ebx ecx edi + invoke RandomRange, 5 + add eax, 4 + mov bsShellCount, eax + mov bsShellIndex, 0 + mov bsLiveCount, 0 + mov bsBlankCount, 0 + mov bsKnownShell, 0FFFFFFFFh + mov edi, OFFSET bsShells + mov ecx, bsShellCount +bs_load_loop: + invoke RandomRange, 2 + mov [edi], eax + cmp eax, 1 + je bs_count_live + inc bsBlankCount + jmp bs_count_done +bs_count_live: + inc bsLiveCount +bs_count_done: + add edi, 4 + loop bs_load_loop + cmp bsLiveCount, 0 + jne bs_has_live + mov dword ptr bsShells, 1 + inc bsLiveCount + dec bsBlankCount +bs_has_live: + cmp bsBlankCount, 0 + jne bs_has_blank + mov dword ptr bsShells+4, 0 + inc bsBlankCount + dec bsLiveCount +bs_has_blank: + invoke PrintStr, OFFSET bsLoadText + invoke PrintUInt, bsLiveCount + invoke PrintStr, OFFSET bsLiveText + invoke PrintUInt, bsBlankCount + invoke PrintStr, OFFSET bsBlankText + invoke Sleep, 900 + ret +BuckshotLoad ENDP + +; --- BuckshotCurrentShell: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +BuckshotCurrentShell PROC uses ebx + mov ebx, bsShellIndex + mov eax, bsShells[ebx*4] + ret +BuckshotCurrentShell ENDP + +; --- BuckshotAdvance: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +BuckshotAdvance PROC + cmp bsShell, 1 + je bs_advance_live + cmp bsBlankCount, 0 + je bs_advance_count_done + dec bsBlankCount + jmp bs_advance_count_done +bs_advance_live: + cmp bsLiveCount, 0 + je bs_advance_count_done + dec bsLiveCount +bs_advance_count_done: + inc bsShellIndex + mov bsKnownShell, 0FFFFFFFFh + mov bsDamage, 1 + ret +BuckshotAdvance ENDP + +; --- BuckshotRemaining: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +BuckshotRemaining PROC uses ebx + mov eax, bsShellCount + sub eax, bsShellIndex + ret +BuckshotRemaining ENDP + +; --- BuckshotPrintKnown: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +BuckshotPrintKnown PROC + mov eax, bsKnownShell + cmp eax, 1 + je bs_print_known_live + cmp eax, 0 + je bs_print_known_blank + invoke PrintStr, OFFSET bsKnownUnknownText + ret +bs_print_known_live: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET bsKnownLiveText + call ResetColor + ret +bs_print_known_blank: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET bsKnownBlankText + call ResetColor + ret +BuckshotPrintKnown ENDP + +; --- BuckshotStatus: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +BuckshotStatus PROC + call ClearView + invoke PrintTitleColor, OFFSET buckshotTitle + invoke SetColor, COLOR_CARD + invoke PrintStr, OFFSET bsShotgunArt + call ResetColor + invoke PrintStr, OFFSET bsHPText + invoke PrintUInt, bsPlayerHP + invoke PrintStr, OFFSET bsAIHPText + invoke PrintUInt, bsAIHP + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET bsShellInfoText + invoke PrintUInt, bsLiveCount + invoke PrintStr, OFFSET bsLiveText + invoke PrintUInt, bsBlankCount + invoke PrintStr, OFFSET bsBlankText + invoke PrintStr, OFFSET bsLeftText + call BuckshotRemaining + invoke PrintUInt, eax + invoke PrintStr, OFFSET nl + call BuckshotPrintKnown + invoke PrintStr, OFFSET bsItemsText + invoke PrintUInt, bsPlayerGlass + invoke PrintStr, OFFSET bsSawText + invoke PrintUInt, bsPlayerSaw + invoke PrintStr, OFFSET bsBeerText + invoke PrintUInt, bsPlayerBeer + invoke PrintStr, OFFSET bsCuffsText + invoke PrintUInt, bsPlayerCuffs + invoke PrintStr, OFFSET nl + ret +BuckshotStatus ENDP + +; --- BuckshotAfterShotTurn: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +BuckshotAfterShotTurn PROC + cmp bsShell, 1 + je bs_after_switch + cmp bsTurn, 0 + je bs_after_player_blank + cmp bsTarget, 1 + je bs_after_keep + jmp bs_after_switch +bs_after_player_blank: + cmp bsTarget, 0 + je bs_after_keep +bs_after_switch: + xor bsTurn, 1 +bs_after_keep: + cmp bsTurn, 0 + je bs_check_skip_player + cmp bsSkipAI, 0 + je bs_after_done + mov bsSkipAI, 0 + invoke PrintStr, OFFSET bsSkipAIText + invoke Sleep, 800 + mov bsTurn, 0 + ret +bs_check_skip_player: + cmp bsSkipPlayer, 0 + je bs_after_done + mov bsSkipPlayer, 0 + invoke PrintStr, OFFSET bsSkipPlayerText + invoke Sleep, 800 + mov bsTurn, 1 +bs_after_done: + ret +BuckshotAfterShotTurn ENDP + +; --- BuckshotShoot: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +BuckshotShoot PROC uses eax ebx + call BuckshotCurrentShell + mov bsShell, eax + cmp bsTarget, 0 + je bs_shoot_player_text + invoke PrintStr, OFFSET bsShootAIText + jmp bs_shoot_text_done +bs_shoot_player_text: + invoke PrintStr, OFFSET bsShootPlayerText +bs_shoot_text_done: + cmp bsShell, 1 + je bs_live_shot + call AnimateBuckshotDry + call PlayRouletteDrySound + invoke PrintStr, OFFSET bsDryText + call BuckshotAdvance + invoke Sleep, 900 + call BuckshotAfterShotTurn + ret +bs_live_shot: + call AnimateBuckshotFire + call PlayRouletteShotSound + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET bsHitText + invoke PrintUInt, bsDamage + invoke PrintStr, OFFSET nl + call ResetColor + mov eax, bsDamage + cmp bsTarget, 0 + je bs_damage_player + cmp bsAIHP, eax + ja bs_sub_ai + mov bsAIHP, 0 + jmp bs_damage_done +bs_sub_ai: + sub bsAIHP, eax + jmp bs_damage_done +bs_damage_player: + cmp bsPlayerHP, eax + ja bs_sub_player + mov bsPlayerHP, 0 + jmp bs_damage_done +bs_sub_player: + sub bsPlayerHP, eax +bs_damage_done: + call BuckshotAdvance + invoke Sleep, 1000 + call BuckshotAfterShotTurn + ret +BuckshotShoot ENDP + +; --- BuckshotUseGlass: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +BuckshotUseGlass PROC + call BuckshotCurrentShell + mov bsKnownShell, eax + invoke PrintStr, OFFSET bsGlassUseText + call BuckshotPrintKnown + invoke Sleep, 1000 + ret +BuckshotUseGlass ENDP + +; --- BuckshotUseBeer: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +BuckshotUseBeer PROC + call BuckshotCurrentShell + mov bsShell, eax + invoke PrintStr, OFFSET bsBeerUseText + cmp bsShell, 1 + je bs_beer_live + invoke PrintStr, OFFSET bsBlankLoadedText + jmp bs_beer_done +bs_beer_live: + invoke PrintStr, OFFSET bsLiveLoadedText +bs_beer_done: + call BuckshotAdvance + invoke Sleep, 1000 + ret +BuckshotUseBeer ENDP + +; --- BuckshotPlayerTurn: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +BuckshotPlayerTurn PROC +bs_player_again: + call BuckshotStatus + invoke PrintStr, OFFSET bsPlayerTurnText + invoke PrintStr, OFFSET bsMenuText + call ReadKey + cmp al, '1' + je bs_player_self + cmp al, '2' + je bs_player_ai + cmp al, '3' + je bs_player_glass + cmp al, '4' + je bs_player_saw + cmp al, '5' + je bs_player_beer + cmp al, '6' + je bs_player_cuffs + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp bs_player_again +bs_player_self: + mov bsTarget, 0 + call BuckshotShoot + ret +bs_player_ai: + mov bsTarget, 1 + call BuckshotShoot + ret +bs_player_glass: + cmp bsPlayerGlass, 0 + je bs_player_no_item + dec bsPlayerGlass + call BuckshotUseGlass + jmp bs_player_again +bs_player_saw: + cmp bsPlayerSaw, 0 + je bs_player_no_item + dec bsPlayerSaw + mov bsDamage, 2 + invoke PrintStr, OFFSET bsSawUseText + invoke Sleep, 900 + jmp bs_player_again +bs_player_beer: + cmp bsPlayerBeer, 0 + je bs_player_no_item + dec bsPlayerBeer + call BuckshotUseBeer + call BuckshotRemaining + cmp eax, 0 + je bs_player_done + jmp bs_player_again +bs_player_cuffs: + cmp bsPlayerCuffs, 0 + je bs_player_no_item + dec bsPlayerCuffs + mov bsSkipAI, 1 + invoke PrintStr, OFFSET bsCuffsUseText + invoke Sleep, 900 + jmp bs_player_again +bs_player_no_item: + invoke PrintStr, OFFSET bsNoItemText + invoke Sleep, 800 + jmp bs_player_again +bs_player_done: + ret +BuckshotPlayerTurn ENDP + +; --- BuckshotAITurn: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +BuckshotAITurn PROC + call BuckshotStatus + invoke PrintStr, OFFSET bsAITurnText + invoke Sleep, 900 + cmp bsKnownShell, 0FFFFFFFFh + jne bs_ai_known + cmp bsAIGlass, 0 + je bs_ai_no_glass + dec bsAIGlass + invoke PrintStr, OFFSET bsAIGlassText + call BuckshotUseGlass +bs_ai_no_glass: +bs_ai_known: + cmp bsKnownShell, 1 + je bs_ai_live + cmp bsKnownShell, 0 + je bs_ai_blank + mov eax, bsLiveCount + cmp eax, bsBlankCount + jae bs_ai_live +bs_ai_blank: + mov bsTarget, 1 + call BuckshotShoot + ret +bs_ai_live: + cmp bsAISaw, 0 + je bs_ai_maybe_cuffs + dec bsAISaw + mov bsDamage, 2 + invoke PrintStr, OFFSET bsAISawText + invoke Sleep, 700 +bs_ai_maybe_cuffs: + cmp bsAICuffs, 0 + je bs_ai_shoot_player + dec bsAICuffs + mov bsSkipPlayer, 1 + invoke PrintStr, OFFSET bsAICuffsText + invoke Sleep, 700 +bs_ai_shoot_player: + mov bsTarget, 0 + call BuckshotShoot + ret +BuckshotAITurn ENDP + +; --- GameBuckshot: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +GameBuckshot PROC +buckshot_start: + call ClearView + invoke PrintTitleColor, OFFSET buckshotTitle + invoke PrintStr, OFFSET buckshotIntro + call PromptBet + mov bsPlayerHP, 4 + mov bsAIHP, 4 + mov bsTurn, 0 + mov bsDamage, 1 + mov bsSkipPlayer, 0 + mov bsSkipAI, 0 + call BuckshotGiveItems + call PlayRouletteSpinSound + call AnimateBuckshotLoad + call BuckshotLoad +buckshot_loop: + call BuckshotRemaining + cmp eax, 0 + jne buckshot_has_shells + call AnimateBuckshotLoad + call BuckshotLoad +buckshot_has_shells: + cmp bsPlayerHP, 0 + je buckshot_lost + cmp bsAIHP, 0 + je buckshot_won + cmp bsTurn, 0 + je buckshot_player + call BuckshotAITurn + jmp buckshot_loop +buckshot_player: + call BuckshotPlayerTurn + jmp buckshot_loop +buckshot_won: + call BuckshotStatus + invoke PrintStr, OFFSET bsWinText + invoke PaySlotMultiplier, 3 + jmp buckshot_again +buckshot_lost: + call BuckshotStatus + invoke PrintStr, OFFSET bsLoseText + call PayLose +buckshot_again: + call SaveGame + cmp tournamentMode, 1 + je buckshot_tournament_return + invoke PrintStr, OFFSET againText + call ReadKey + cmp al, 'y' + je buckshot_start + cmp al, 'Y' + je buckshot_start +buckshot_tournament_return: + ret +GameBuckshot ENDP +; --- PrintDiceParity: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintDiceParity PROC parity:DWORD + cmp parity, 1 + jne print_dice_odd + invoke PrintStr, OFFSET diceEvenText + ret +print_dice_odd: + invoke PrintStr, OFFSET diceOddText + ret +PrintDiceParity ENDP + +; --- GameDice: êîñòè: áðîñîê, ÷åòíîñòü è ðåçóëüòàò --- +GameDice PROC +dice_start: + call ClearView + invoke PrintTitleColor, OFFSET diceTitle + invoke PrintStr, OFFSET diceIntroText + call PromptBet + +dice_choose: + call ClearView + invoke PrintTitleColor, OFFSET diceTitle + invoke PrintStr, OFFSET diceIntroText + call PrintBank + invoke PrintStr, OFFSET diceChoiceText + call ReadKey + cmp al, '1' + je dice_pick_even + cmp al, '2' + je dice_pick_odd + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp dice_choose + +dice_pick_even: + mov diceChoice, 1 + jmp dice_roll +dice_pick_odd: + mov diceChoice, 2 + +dice_roll: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET diceRollText + call ResetColor + invoke Sleep, 500 + invoke RandomRange, 6 + inc eax + mov diceA, eax + invoke RandomRange, 6 + inc eax + mov diceB, eax + mov eax, diceA + add eax, diceB + mov diceSum, eax + invoke PrintStr, OFFSET diceFirstText + invoke PrintUInt, diceA + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET diceSecondText + invoke PrintUInt, diceB + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET diceSumText + invoke PrintUInt, diceSum + invoke PrintStr, OFFSET nl + mov eax, diceSum + and eax, 1 + cmp eax, 0 + je dice_result_even + mov eax, 2 + jmp dice_compare +dice_result_even: + mov eax, 1 +dice_compare: + cmp eax, diceChoice + je dice_win + call PrintLoseEvent + call PayLose + jmp dice_again +dice_win: + call PrintWinEvent + call PayWin + +dice_again: + cmp tournamentMode, 1 + je dice_tournament_return + invoke PrintStr, OFFSET againText + call ReadKey + cmp al, 'y' + je dice_start + cmp al, 'Y' + je dice_start +dice_tournament_return: + ret +GameDice ENDP +; --- Online Dice: Radmin LAN match without a separate server process --- +onlineTitle db 13,10,"--- Online Casino (Radmin) ---",13,10,0 +onlineMenuText db "1. Host room",13,10,"2. Join room",13,10,"0. Back",13,10,0 +onlineHostInfo db "Give your Radmin IPv4 and port 27015 to your friend.",13,10,"Waiting for one player...",13,10,0 +onlineJoinPrompt db "Host Radmin IPv4: ",0 +onlineConnectingText db "Connecting...",13,10,0 +onlineConnectedText db "Connected.",13,10,0 +onlineYouRollText db "Your roll: ",0 +onlineFriendRollText db "Friend roll: ",0 +onlineWinText db "You win this friendly match.",13,10,0 +onlineLoseText db "Friend wins this friendly match.",13,10,0 +onlineDrawText db "Draw. Same roll.",13,10,0 +onlineErrorText db "Network error. Winsock code: ",0 +onlineBadIpText db "IPv4 address is invalid.",13,10,0 + +OnlineStartWinsock PROC + invoke WSAStartup, 0202h, OFFSET onlineWsaData + test eax, eax + jnz online_start_fail + mov onlineWsaReady, 1 + mov eax, 1 + ret +online_start_fail: + xor eax, eax + ret +OnlineStartWinsock ENDP + +OnlineCleanup PROC + cmp onlinePeerSock, -1 + je online_cleanup_listener + invoke closesocket, onlinePeerSock + mov onlinePeerSock, -1 +online_cleanup_listener: + cmp onlineListenSock, -1 + je online_cleanup_wsa + invoke closesocket, onlineListenSock + mov onlineListenSock, -1 +online_cleanup_wsa: + cmp onlineWsaReady, 1 + jne online_cleanup_done + invoke WSACleanup + mov onlineWsaReady, 0 +online_cleanup_done: + ret +OnlineCleanup ENDP + +OnlineBuildAddress PROC uses eax ecx edi + lea edi, onlineAddr + xor eax, eax + mov ecx, 4 + rep stosd + mov word ptr onlineAddr, AF_INET + mov word ptr onlineAddr+2, ONLINE_PORT_NET + ret +OnlineBuildAddress ENDP + +ReadOnlineIp PROC uses eax ecx esi edi + lea edi, onlineIp + xor eax, eax + mov ecx, 32 + rep stosb + invoke ReadFile, hIn, OFFSET onlineIp, 31, ADDR charsRead, 0 + mov ecx, charsRead + cmp ecx, 31 + jbe online_ip_len_ok + mov ecx, 31 +online_ip_len_ok: + mov byte ptr onlineIp[ecx], 0 + mov esi, OFFSET onlineIp +online_ip_trim: + cmp ecx, 0 + je online_ip_done + mov al, [esi] + cmp al, 13 + je online_ip_end + cmp al, 10 + je online_ip_end + inc esi + dec ecx + jmp online_ip_trim +online_ip_end: + mov byte ptr [esi], 0 +online_ip_done: + ret +ReadOnlineIp ENDP + +NetSendAll PROC uses esi edi, hSocket:DWORD, pData:DWORD, byteCount:DWORD + mov esi, pData + mov edi, byteCount +online_send_loop: + cmp edi, 0 + je online_send_ok + invoke send, hSocket, esi, edi, 0 + test eax, eax + jle online_send_fail + add esi, eax + sub edi, eax + jmp online_send_loop +online_send_ok: + mov eax, 1 + ret +online_send_fail: + xor eax, eax + ret +NetSendAll ENDP + +NetRecvAll PROC uses esi edi, hSocket:DWORD, pData:DWORD, byteCount:DWORD + mov esi, pData + mov edi, byteCount +online_recv_loop: + cmp edi, 0 + je online_recv_ok + invoke recv, hSocket, esi, edi, 0 + test eax, eax + jle online_recv_fail + add esi, eax + sub edi, eax + jmp online_recv_loop +online_recv_ok: + mov eax, 1 + ret +online_recv_fail: + xor eax, eax + ret +NetRecvAll ENDP + +PrintOnlineError PROC + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET onlineErrorText + invoke WSAGetLastError + invoke PrintUInt, eax + invoke PrintStr, OFFSET nl + call ResetColor + ret +PrintOnlineError ENDP + +ShowOnlineResult PROC + call ClearView + invoke PrintTitleColor, OFFSET onlineTitle + invoke PrintStr, OFFSET onlineYouRollText + invoke PrintUInt, onlineLocalRoll + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET onlineFriendRollText + invoke PrintUInt, onlineRemoteRoll + invoke PrintStr, OFFSET nl + mov eax, onlineLocalRoll + cmp eax, onlineRemoteRoll + ja online_result_win + jb online_result_lose + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET onlineDrawText + call ResetColor + jmp online_result_done +online_result_win: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET onlineWinText + call ResetColor + jmp online_result_done +online_result_lose: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET onlineLoseText + call ResetColor +online_result_done: + ret +ShowOnlineResult ENDP + +OnlineHostGameText db "Choose online game:",13,10,"1. Dice 1v1",13,10,"2. Russian Roulette 1v1",13,10,"0. Back",13,10,0 +OnlineModeDiceText db "Room mode: Dice 1v1",13,10,0 +OnlineModeRRText db "Room mode: Russian Roulette 1v1",13,10,0 +OnlineProtocolText db "Players use different online protocol versions.",13,10,0 +OnlineRRYourTurnText db "Your turn. Press any key to pull the trigger...",0 +OnlineRRWaitText db "Friend is holding the revolver. Waiting for the trigger...",13,10,0 +OnlineRRStartsYouText db "The revolver points at you. You shoot first.",13,10,0 +OnlineRRStartsFriendText db "The revolver points at your friend. Friend shoots first.",13,10,0 +OnlineRRWinText db "Your friend caught the loaded chamber. You survived.",13,10,0 +OnlineRRLoseText db "The loaded chamber was yours. You lost.",13,10,0 + +OnlineHostConnect PROC + call OnlineStartWinsock + test eax, eax + jz online_host_connect_error + invoke socket, AF_INET, SOCK_STREAM, IPPROTO_TCP + cmp eax, SOCKET_ERROR + je online_host_connect_error + mov onlineListenSock, eax + call OnlineBuildAddress + invoke bind, onlineListenSock, OFFSET onlineAddr, 16 + test eax, eax + jnz online_host_connect_error + invoke listen, onlineListenSock, 1 + test eax, eax + jnz online_host_connect_error + call ClearView + invoke PrintTitleColor, OFFSET onlineTitle + invoke PrintStr, OFFSET onlineHostInfo + invoke accept, onlineListenSock, 0, 0 + cmp eax, SOCKET_ERROR + je online_host_connect_error + mov onlinePeerSock, eax + invoke closesocket, onlineListenSock + mov onlineListenSock, -1 + invoke PrintStr, OFFSET onlineConnectedText + mov eax, 1 + ret +online_host_connect_error: + call PrintOnlineError + call OnlineCleanup + call PauseConsole + xor eax, eax + ret +OnlineHostConnect ENDP + +OnlineJoinConnect PROC + call OnlineStartWinsock + test eax, eax + jz online_join_connect_error + call ClearView + invoke PrintTitleColor, OFFSET onlineTitle + invoke PrintStr, OFFSET onlineJoinPrompt + call ReadOnlineIp + invoke inet_addr, OFFSET onlineIp + cmp eax, 0FFFFFFFFh + je online_join_connect_bad_ip + mov onlineHostIp, eax + invoke socket, AF_INET, SOCK_STREAM, IPPROTO_TCP + cmp eax, SOCKET_ERROR + je online_join_connect_error + mov onlinePeerSock, eax + call OnlineBuildAddress + mov eax, onlineHostIp + mov dword ptr onlineAddr+4, eax + invoke PrintStr, OFFSET onlineConnectingText + invoke connect, onlinePeerSock, OFFSET onlineAddr, 16 + test eax, eax + jnz online_join_connect_error + invoke PrintStr, OFFSET onlineConnectedText + mov eax, 1 + ret +online_join_connect_bad_ip: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET onlineBadIpText + call ResetColor + call OnlineCleanup + call PauseConsole + xor eax, eax + ret +online_join_connect_error: + call PrintOnlineError + call OnlineCleanup + call PauseConsole + xor eax, eax + ret +OnlineJoinConnect ENDP + +OnlineDiceSessionHost PROC + invoke RandomRange, 6 + inc eax + mov onlinePacket, eax + mov onlineLocalRoll, eax + invoke RandomRange, 6 + inc eax + mov onlinePacket+4, eax + mov onlineRemoteRoll, eax + invoke NetSendAll, onlinePeerSock, OFFSET onlinePacket, 8 + test eax, eax + jz online_dice_host_fail + invoke Sleep, 450 + call ShowOnlineResult + mov eax, 1 + ret +online_dice_host_fail: + xor eax, eax + ret +OnlineDiceSessionHost ENDP + +OnlineDiceSessionClient PROC + invoke NetRecvAll, onlinePeerSock, OFFSET onlinePacket, 8 + test eax, eax + jz online_dice_client_fail + mov eax, onlinePacket+4 + mov onlineLocalRoll, eax + mov eax, onlinePacket + mov onlineRemoteRoll, eax + invoke Sleep, 450 + call ShowOnlineResult + mov eax, 1 + ret +online_dice_client_fail: + xor eax, eax + ret +OnlineDiceSessionClient ENDP + +ShowOnlineRRStatus PROC role:DWORD + call ClearView + invoke PrintTitleColor, OFFSET rouletteTitle + mov eax, rrTurn + cmp eax, role + jne online_rr_status_friend + invoke PrintRevolver, OFFSET rrGunDown + jmp online_rr_status_info +online_rr_status_friend: + invoke PrintRevolver, OFFSET rrGunUp +online_rr_status_info: + invoke PrintStr, OFFSET rrDangerText + invoke PrintUInt, rrBullets + invoke PrintStr, OFFSET nl + ret +ShowOnlineRRStatus ENDP + +AnimateOnlineRRStart PROC role:DWORD + invoke ShowRouletteSpinFrame, OFFSET rrGunUp + invoke ShowRouletteSpinFrame, OFFSET rrGunUpLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunDownLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunDown + invoke ShowRouletteSpinFrame, OFFSET rrGunDownRight + invoke ShowRouletteSpinFrame, OFFSET rrGunRight + invoke ShowRouletteSpinFrame, OFFSET rrGunUpRight + invoke ShowRouletteSpinFrame, OFFSET rrGunUp + invoke ShowRouletteSpinFrame, OFFSET rrGunUpLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunDownLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunDown + invoke ShowRouletteSpinFrame, OFFSET rrGunDownRight + invoke ShowRouletteSpinFrame, OFFSET rrGunRight + invoke ShowRouletteSpinFrame, OFFSET rrGunUpRight + invoke ShowOnlineRRStatus, role + mov eax, rrTurn + cmp eax, role + jne online_rr_start_friend + invoke PrintStr, OFFSET OnlineRRStartsYouText + ret +online_rr_start_friend: + invoke PrintStr, OFFSET OnlineRRStartsFriendText + ret +AnimateOnlineRRStart ENDP + +ShowOnlineRRShot PROC role:DWORD + cmp onlinePacket, 1 + je online_rr_shot_bang + call PlayRouletteDrySound + invoke PrintStr, OFFSET rrClickText + invoke Sleep, 850 + ret +online_rr_shot_bang: + call PrintBang + mov eax, onlinePacket+4 + cmp eax, role + jne online_rr_shot_win + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET OnlineRRLoseText + call ResetColor + ret +online_rr_shot_win: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET OnlineRRWinText + call ResetColor + ret +ShowOnlineRRShot ENDP + +OnlineRRSessionHost PROC + call SetupRoulette + mov eax, rrBullets + mov onlinePacket, eax + mov eax, rrTurn + mov onlinePacket+4, eax + invoke NetSendAll, onlinePeerSock, OFFSET onlinePacket, 8 + test eax, eax + jz online_rr_host_fail + call PlayRouletteSpinSound + invoke AnimateOnlineRRStart, 0 +online_rr_host_loop: + invoke ShowOnlineRRStatus, 0 + cmp rrTurn, 0 + je online_rr_host_own_turn + invoke PrintStr, OFFSET OnlineRRWaitText + invoke NetRecvAll, onlinePeerSock, OFFSET onlineAction, 4 + test eax, eax + jz online_rr_host_fail + jmp online_rr_host_fire +online_rr_host_own_turn: + invoke PrintStr, OFFSET OnlineRRYourTurnText + call ReadAnyKey + invoke PrintStr, OFFSET nl +online_rr_host_fire: + mov onlinePacket, 0 + call RouletteChamberLoaded + cmp eax, 1 + jne online_rr_host_event_ready + mov onlinePacket, 1 +online_rr_host_event_ready: + mov eax, rrTurn + mov onlinePacket+4, eax + invoke NetSendAll, onlinePeerSock, OFFSET onlinePacket, 8 + test eax, eax + jz online_rr_host_fail + invoke ShowOnlineRRShot, 0 + cmp onlinePacket, 1 + je online_rr_host_done + call AdvanceRouletteChamber + xor rrTurn, 1 + jmp online_rr_host_loop +online_rr_host_done: + mov eax, 1 + ret +online_rr_host_fail: + xor eax, eax + ret +OnlineRRSessionHost ENDP + +OnlineRRSessionClient PROC + invoke NetRecvAll, onlinePeerSock, OFFSET onlinePacket, 8 + test eax, eax + jz online_rr_client_fail + mov eax, onlinePacket + mov rrBullets, eax + mov eax, onlinePacket+4 + mov rrTurn, eax + call PlayRouletteSpinSound + invoke AnimateOnlineRRStart, 1 +online_rr_client_loop: + invoke ShowOnlineRRStatus, 1 + cmp rrTurn, 1 + jne online_rr_client_wait + invoke PrintStr, OFFSET OnlineRRYourTurnText + call ReadAnyKey + invoke PrintStr, OFFSET nl + mov onlineAction, 1 + invoke NetSendAll, onlinePeerSock, OFFSET onlineAction, 4 + test eax, eax + jz online_rr_client_fail + jmp online_rr_client_receive +online_rr_client_wait: + invoke PrintStr, OFFSET OnlineRRWaitText +online_rr_client_receive: + invoke NetRecvAll, onlinePeerSock, OFFSET onlinePacket, 8 + test eax, eax + jz online_rr_client_fail + mov eax, onlinePacket+4 + mov rrTurn, eax + invoke ShowOnlineRRShot, 1 + cmp onlinePacket, 1 + je online_rr_client_done + xor rrTurn, 1 + jmp online_rr_client_loop +online_rr_client_done: + mov eax, 1 + ret +online_rr_client_fail: + xor eax, eax + ret +OnlineRRSessionClient ENDP + +GameOnlineCasino PROC +online_casino_menu: + call ClearView + invoke PrintTitleColor, OFFSET onlineTitle + invoke PrintStr, OFFSET onlineMenuText + invoke PrintStr, OFFSET choiceText + call ReadKey + cmp al, '1' + je online_casino_host_choose + cmp al, '2' + je online_casino_join + cmp al, '0' + je online_casino_done + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET badChoiceText + call ResetColor + invoke Sleep, 650 + jmp online_casino_menu +online_casino_host_choose: + call ClearView + invoke PrintTitleColor, OFFSET onlineTitle + invoke PrintStr, OFFSET OnlineHostGameText + invoke PrintStr, OFFSET choiceText + call ReadKey + cmp al, '1' + je online_casino_host_dice + cmp al, '2' + je online_casino_host_rr + cmp al, '0' + je online_casino_menu + invoke PrintStr, OFFSET badChoiceText + invoke Sleep, 650 + jmp online_casino_host_choose +online_casino_host_dice: + mov onlineGameMode, ONLINE_GAME_DICE + jmp online_casino_host_connect +online_casino_host_rr: + mov onlineGameMode, ONLINE_GAME_RR +online_casino_host_connect: + call OnlineHostConnect + test eax, eax + jz online_casino_done + mov onlinePacket, ONLINE_MAGIC + mov eax, onlineGameMode + mov onlinePacket+4, eax + invoke NetSendAll, onlinePeerSock, OFFSET onlinePacket, 8 + test eax, eax + jz online_casino_session_error + cmp onlineGameMode, ONLINE_GAME_DICE + je online_casino_run_host_dice + invoke PrintStr, OFFSET OnlineModeRRText + call OnlineRRSessionHost + jmp online_casino_session_done +online_casino_run_host_dice: + invoke PrintStr, OFFSET OnlineModeDiceText + call OnlineDiceSessionHost + jmp online_casino_session_done +online_casino_join: + call OnlineJoinConnect + test eax, eax + jz online_casino_done + invoke NetRecvAll, onlinePeerSock, OFFSET onlinePacket, 8 + test eax, eax + jz online_casino_session_error + cmp onlinePacket, ONLINE_MAGIC + jne online_casino_protocol_error + mov eax, onlinePacket+4 + mov onlineGameMode, eax + cmp eax, ONLINE_GAME_DICE + je online_casino_run_client_dice + cmp eax, ONLINE_GAME_RR + je online_casino_run_client_rr + jmp online_casino_protocol_error +online_casino_run_client_dice: + invoke PrintStr, OFFSET OnlineModeDiceText + call OnlineDiceSessionClient + jmp online_casino_session_done +online_casino_run_client_rr: + invoke PrintStr, OFFSET OnlineModeRRText + call OnlineRRSessionClient +online_casino_session_done: + test eax, eax + jz online_casino_session_error + call OnlineCleanup + call PauseConsole + ret +online_casino_protocol_error: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET OnlineProtocolText + call ResetColor + call OnlineCleanup + call PauseConsole + ret +online_casino_session_error: + call PrintOnlineError + call OnlineCleanup + call PauseConsole +online_casino_done: + ret +GameOnlineCasino ENDP + +; --- PrintCoinSide: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCoinSide PROC side:DWORD + cmp side, 1 + jne print_coin_tails + invoke PrintStr, OFFSET coinHeadsText + ret +print_coin_tails: + invoke PrintStr, OFFSET coinTailsText + ret +PrintCoinSide ENDP + +; --- ShowCoinFlipFrame: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +ShowCoinFlipFrame PROC uses eax, pFrame:DWORD + call ClearView + invoke PrintTitleColor, OFFSET coinTitle + invoke PrintStr, OFFSET coinIntroText + call PrintBank + invoke PrintStr, OFFSET coinPickText + invoke PrintCoinSide, coinPick + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET coinSpinText + mov eax, pFrame + invoke PrintStr, eax + call ResetColor + invoke Sleep, 170 + ret +ShowCoinFlipFrame ENDP + +; --- AnimateCoinFlip: îðåë è ðåøêà: âûáîð ñòîðîíû, çâóê è àíèìàöèÿ ìîíåòû --- +AnimateCoinFlip PROC + invoke ShowCoinFlipFrame, OFFSET coinFrame1 + invoke ShowCoinFlipFrame, OFFSET coinFrame2 + invoke ShowCoinFlipFrame, OFFSET coinFrame3 + invoke ShowCoinFlipFrame, OFFSET coinFrame4 + invoke ShowCoinFlipFrame, OFFSET coinFrame5 + invoke ShowCoinFlipFrame, OFFSET coinFrame6 + invoke ShowCoinFlipFrame, OFFSET coinFrame7 + invoke ShowCoinFlipFrame, OFFSET coinFrame8 + invoke ShowCoinFlipFrame, OFFSET coinFrame9 + invoke ShowCoinFlipFrame, OFFSET coinFrame10 + invoke ShowCoinFlipFrame, OFFSET coinFrame11 + invoke ShowCoinFlipFrame, OFFSET coinFrame12 + invoke ShowCoinFlipFrame, OFFSET coinFrame13 + invoke ShowCoinFlipFrame, OFFSET coinFrame14 + ret +AnimateCoinFlip ENDP + +; --- GameCoin: îðåë è ðåøêà: âûáîð ñòîðîíû, çâóê è àíèìàöèÿ ìîíåòû --- +GameCoin PROC +coin_start: + call ClearView + invoke PrintTitleColor, OFFSET coinTitle + invoke PrintStr, OFFSET coinIntroText + call PromptBet + +coin_choose: + call ClearView + invoke PrintTitleColor, OFFSET coinTitle + invoke PrintStr, OFFSET coinIntroText + call PrintBank + invoke PrintStr, OFFSET coinChoiceText + call ReadKey + cmp al, '1' + je coin_pick_heads + cmp al, '2' + je coin_pick_tails + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp coin_choose + +coin_pick_heads: + mov coinPick, 1 + jmp coin_flip +coin_pick_tails: + mov coinPick, 2 + +coin_flip: + invoke PrintStr, OFFSET coinPickText + invoke PrintCoinSide, coinPick + call PlayCoinSound + call AnimateCoinFlip + invoke RandomRange, 2 + inc eax + mov coinResult, eax + invoke PrintStr, OFFSET coinResultText + invoke PrintCoinSide, coinResult + mov eax, coinPick + cmp eax, coinResult + je coin_win + call PrintLoseEvent + call PayLose + jmp coin_again +coin_win: + call PrintWinEvent + call PayWin + +coin_again: + cmp tournamentMode, 1 + je coin_tournament_return + invoke PrintStr, OFFSET againText + call ReadKey + cmp al, 'y' + je coin_start + cmp al, 'Y' + je coin_start +coin_tournament_return: + ret +GameCoin ENDP + +; --- PrintRouletteColorName: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintRouletteColorName PROC uses eax ebx, value:DWORD + mov eax, value + cmp eax, 0 + jne roulette_color_not_zero + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET rouletteGreenName + call ResetColor + ret +roulette_color_not_zero: + movzx ebx, byte ptr [rouletteColors + eax] + cmp ebx, 1 + jne roulette_color_black + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET rouletteRedName + call ResetColor + ret +roulette_color_black: + invoke SetColor, COLOR_CARD + invoke PrintStr, OFFSET rouletteBlackName + call ResetColor + ret +PrintRouletteColorName ENDP + +; --- PrintRouletteNumberColored: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintRouletteNumberColored PROC uses eax ebx, value:DWORD + mov eax, value + cmp eax, 0 + jne roulette_number_not_zero + invoke SetColor, COLOR_MONEY + jmp roulette_number_print +roulette_number_not_zero: + movzx ebx, byte ptr [rouletteColors + eax] + cmp ebx, 1 + jne roulette_number_black + invoke SetColor, COLOR_BAD + jmp roulette_number_print +roulette_number_black: + invoke SetColor, COLOR_CARD +roulette_number_print: + invoke PrintUInt, value + call ResetColor + ret +PrintRouletteNumberColored ENDP + +; --- PrintRoulettePocket: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintRoulettePocket PROC uses eax, wheelIndex:DWORD + invoke PrintStr, OFFSET roulettePocketLeft + mov eax, wheelIndex + mov eax, [rouletteWheel + eax * 4] + push eax + cmp eax, 10 + jae roulette_pocket_no_pad + invoke PrintStr, OFFSET rouletteNumSpace +roulette_pocket_no_pad: + pop eax + invoke PrintRouletteNumberColored, eax + invoke PrintStr, OFFSET roulettePocketRight + ret +PrintRoulettePocket ENDP + +; --- PrintRoulettePocketOffset: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintRoulettePocketOffset PROC uses eax, wheelOffset:DWORD + mov eax, casinoRouletteSpinIndex + add eax, wheelOffset +roulette_offset_wrap: + cmp eax, 37 + jb roulette_offset_ready + sub eax, 37 + jmp roulette_offset_wrap +roulette_offset_ready: + invoke PrintRoulettePocket, eax + ret +PrintRoulettePocketOffset ENDP + +; --- PrintRouletteTopRow: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintRouletteTopRow PROC + invoke PrintStr, OFFSET casinoRoulettePad + invoke PrintRoulettePocketOffset, 31 + invoke PrintRoulettePocketOffset, 32 + invoke PrintRoulettePocketOffset, 33 + invoke PrintRoulettePocketOffset, 34 + invoke PrintRoulettePocketOffset, 35 + invoke PrintRoulettePocketOffset, 36 + invoke PrintRoulettePocketOffset, 0 + invoke PrintRoulettePocketOffset, 1 + invoke PrintRoulettePocketOffset, 2 + invoke PrintRoulettePocketOffset, 3 + invoke PrintRoulettePocketOffset, 4 + invoke PrintRoulettePocketOffset, 5 + invoke PrintRoulettePocketOffset, 6 + invoke PrintStr, OFFSET nl + ret +PrintRouletteTopRow ENDP + +; --- PrintRouletteBottomRow: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintRouletteBottomRow PROC + invoke PrintStr, OFFSET casinoRoulettePad + invoke PrintRoulettePocketOffset, 24 + invoke PrintRoulettePocketOffset, 23 + invoke PrintRoulettePocketOffset, 22 + invoke PrintRoulettePocketOffset, 21 + invoke PrintRoulettePocketOffset, 20 + invoke PrintRoulettePocketOffset, 19 + invoke PrintRoulettePocketOffset, 18 + invoke PrintRoulettePocketOffset, 17 + invoke PrintRoulettePocketOffset, 16 + invoke PrintRoulettePocketOffset, 15 + invoke PrintRoulettePocketOffset, 14 + invoke PrintRoulettePocketOffset, 13 + invoke PrintStr, OFFSET nl + ret +PrintRouletteBottomRow ENDP + +; --- PrintRouletteSideRow: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintRouletteSideRow PROC leftOffset:DWORD, pGap:DWORD, rightOffset:DWORD + invoke SetColor, COLOR_WOOD + invoke PrintStr, OFFSET rouletteBigSidePad + call ResetColor + invoke PrintRoulettePocketOffset, leftOffset + invoke SetColor, COLOR_TABLE + invoke PrintStr, pGap + call ResetColor + invoke PrintRoulettePocketOffset, rightOffset + invoke PrintStr, OFFSET nl + ret +PrintRouletteSideRow ENDP + +; --- ShowCasinoRouletteFrame: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +ShowCasinoRouletteFrame PROC + call ClearView + invoke PrintTitleColor, OFFSET casinoRouletteTitle + invoke SetColor, COLOR_WOOD + invoke PrintStr, OFFSET casinoRouletteWheelTop + call ResetColor + call PrintRouletteTopRow + invoke PrintRouletteSideRow, 30, OFFSET rouletteBigSideGap1, 7 + invoke PrintRouletteSideRow, 29, OFFSET rouletteBigSideGap2, 8 + invoke PrintRouletteSideRow, 28, OFFSET rouletteBigSideGap3, 9 + invoke PrintRouletteSideRow, 27, OFFSET rouletteBigSideGap4, 10 + invoke PrintRouletteSideRow, 26, OFFSET rouletteBigSideGap5, 11 + invoke PrintRouletteSideRow, 25, OFFSET rouletteBigSideGap6, 12 + call PrintRouletteBottomRow + invoke SetColor, COLOR_WOOD + invoke PrintStr, OFFSET casinoRouletteWheelBottom + call ResetColor + invoke PrintStr, OFFSET casinoRouletteSpinText + ret +ShowCasinoRouletteFrame ENDP + +; --- AnimateCasinoRouletteSpin: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- +AnimateCasinoRouletteSpin PROC uses eax ebx edx + invoke GetTickCount + xor seed, eax + invoke RandomRange, 37 + mov casinoRouletteResultIndex, eax + mov ebx, eax + mov eax, [rouletteWheel + ebx * 4] + mov casinoRouletteResult, eax + + invoke RandomRange, 18 + add eax, 72 + mov casinoRouletteSpinSteps, eax + mov casinoRouletteSpinCounter, eax + + xor edx, edx + mov ebx, 37 + div ebx + mov eax, casinoRouletteResultIndex + add eax, 37 + sub eax, edx + cmp eax, 37 + jb casino_roulette_start_ready + sub eax, 37 +casino_roulette_start_ready: + mov casinoRouletteSpinIndex, eax + +casino_roulette_spin_loop: + inc casinoRouletteSpinIndex + cmp casinoRouletteSpinIndex, 37 + jb casino_roulette_spin_index_ok + mov casinoRouletteSpinIndex, 0 +casino_roulette_spin_index_ok: + call ShowCasinoRouletteFrame + mov eax, casinoRouletteSpinCounter + cmp eax, 12 + jbe casino_roulette_sleep_slow + cmp eax, 26 + jbe casino_roulette_sleep_mid + invoke Sleep, 45 + jmp casino_roulette_after_sleep +casino_roulette_sleep_mid: + invoke Sleep, 95 + jmp casino_roulette_after_sleep +casino_roulette_sleep_slow: + invoke Sleep, 170 +casino_roulette_after_sleep: + dec casinoRouletteSpinCounter + cmp casinoRouletteSpinCounter, 0 + jne casino_roulette_spin_loop + mov ebx, casinoRouletteSpinIndex + mov casinoRouletteResultIndex, ebx + mov eax, [rouletteWheel + ebx * 4] + mov casinoRouletteResult, eax + ret +AnimateCasinoRouletteSpin ENDP + +; --- CasinoRouletteEvaluate: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- +CasinoRouletteEvaluate PROC uses eax ebx edx + invoke PrintStr, OFFSET casinoRouletteResultText + invoke PrintRouletteNumberColored, casinoRouletteResult + invoke PrintStr, OFFSET rouletteNumSpace + invoke PrintRouletteColorName, casinoRouletteResult + + mov eax, casinoRouletteBetType + cmp eax, 1 + je casino_roulette_eval_number + cmp eax, 2 + je casino_roulette_eval_red + cmp eax, 3 + je casino_roulette_eval_black + cmp eax, 4 + je casino_roulette_eval_even + cmp eax, 5 + je casino_roulette_eval_odd + cmp eax, 6 + je casino_roulette_eval_dozen1 + cmp eax, 7 + je casino_roulette_eval_dozen2 + cmp eax, 8 + je casino_roulette_eval_dozen3 + cmp eax, 9 + je casino_roulette_eval_low + cmp eax, 10 + je casino_roulette_eval_high + cmp eax, 11 + je casino_roulette_eval_col1 + cmp eax, 12 + je casino_roulette_eval_col2 + cmp eax, 13 + je casino_roulette_eval_col3 + jmp casino_roulette_lost + +casino_roulette_eval_number: + mov eax, casinoRouletteResult + cmp eax, casinoRouletteBetNumber + jne casino_roulette_lost + invoke UnlockAchievement, 800h, OFFSET achRouletteWinName + invoke PrintStr, OFFSET casinoRouletteWinText + invoke PaySlotMultiplier, 35 + ret + +casino_roulette_eval_red: + mov eax, casinoRouletteResult + movzx ebx, byte ptr [rouletteColors + eax] + cmp ebx, 1 + je casino_roulette_won_even_money + jmp casino_roulette_lost + +casino_roulette_eval_black: + mov eax, casinoRouletteResult + movzx ebx, byte ptr [rouletteColors + eax] + cmp ebx, 2 + je casino_roulette_won_even_money + jmp casino_roulette_lost + +casino_roulette_eval_even: + mov eax, casinoRouletteResult + cmp eax, 0 + je casino_roulette_lost + test eax, 1 + jz casino_roulette_won_even_money + jmp casino_roulette_lost + +casino_roulette_eval_odd: + mov eax, casinoRouletteResult + cmp eax, 0 + je casino_roulette_lost + test eax, 1 + jnz casino_roulette_won_even_money + jmp casino_roulette_lost + +casino_roulette_eval_dozen1: + mov eax, casinoRouletteResult + cmp eax, 1 + jb casino_roulette_lost + cmp eax, 12 + jbe casino_roulette_won_double + jmp casino_roulette_lost +casino_roulette_eval_dozen2: + mov eax, casinoRouletteResult + cmp eax, 13 + jb casino_roulette_lost + cmp eax, 24 + jbe casino_roulette_won_double + jmp casino_roulette_lost +casino_roulette_eval_dozen3: + mov eax, casinoRouletteResult + cmp eax, 25 + jb casino_roulette_lost + cmp eax, 36 + jbe casino_roulette_won_double + jmp casino_roulette_lost +casino_roulette_eval_low: + mov eax, casinoRouletteResult + cmp eax, 1 + jb casino_roulette_lost + cmp eax, 18 + jbe casino_roulette_won_even_money + jmp casino_roulette_lost +casino_roulette_eval_high: + mov eax, casinoRouletteResult + cmp eax, 36 + jbe casino_roulette_won_even_money + jmp casino_roulette_lost +casino_roulette_eval_col1: + mov eax, casinoRouletteResult + cmp eax, 0 + je casino_roulette_lost + dec eax + xor edx, edx + mov ebx, 3 + div ebx + cmp edx, 0 + je casino_roulette_won_double + jmp casino_roulette_lost +casino_roulette_eval_col2: + mov eax, casinoRouletteResult + cmp eax, 0 + je casino_roulette_lost + dec eax + xor edx, edx + mov ebx, 3 + div ebx + cmp edx, 1 + je casino_roulette_won_double + jmp casino_roulette_lost +casino_roulette_eval_col3: + mov eax, casinoRouletteResult + cmp eax, 0 + je casino_roulette_lost + dec eax + xor edx, edx + mov ebx, 3 + div ebx + cmp edx, 2 + je casino_roulette_won_double + jmp casino_roulette_lost + +casino_roulette_won_double: + invoke UnlockAchievement, 800h, OFFSET achRouletteWinName + invoke PrintStr, OFFSET casinoRouletteWinText + invoke PaySlotMultiplier, 2 + ret +casino_roulette_won_even_money: + invoke UnlockAchievement, 800h, OFFSET achRouletteWinName + invoke PrintStr, OFFSET casinoRouletteWinText + call PayWin + ret +casino_roulette_lost: + invoke PrintStr, OFFSET casinoRouletteLoseText + call PayLose + ret +CasinoRouletteEvaluate ENDP + +; --- GameCasinoRoulette: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- +GameCasinoRoulette PROC +casino_roulette_start: + call ClearView + invoke PrintTitleColor, OFFSET casinoRouletteTitle + invoke PrintStr, OFFSET casinoRouletteIntro + call PromptBet + +casino_roulette_choose: + call ClearView + invoke PrintTitleColor, OFFSET casinoRouletteTitle + invoke PrintStr, OFFSET casinoRouletteIntro + call PrintBank + invoke PrintStr, OFFSET casinoRouletteBetMenu + call ReadUInt + cmp eax, 1 + je casino_roulette_choose_number + cmp eax, 2 + je casino_roulette_choose_red + cmp eax, 3 + je casino_roulette_choose_black + cmp eax, 4 + je casino_roulette_choose_even + cmp eax, 5 + je casino_roulette_choose_odd + cmp eax, 6 + je casino_roulette_choose_dozen1 + cmp eax, 7 + je casino_roulette_choose_dozen2 + cmp eax, 8 + je casino_roulette_choose_dozen3 + cmp eax, 9 + je casino_roulette_choose_low + cmp eax, 10 + je casino_roulette_choose_high + cmp eax, 11 + je casino_roulette_choose_col1 + cmp eax, 12 + je casino_roulette_choose_col2 + cmp eax, 13 + je casino_roulette_choose_col3 + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp casino_roulette_choose + +casino_roulette_choose_number: + mov casinoRouletteBetType, 1 + invoke PrintStr, OFFSET casinoRouletteNumberAsk + call ReadUInt + cmp eax, 36 + ja casino_roulette_bad_number + mov casinoRouletteBetNumber, eax + jmp casino_roulette_spin +casino_roulette_bad_number: + invoke PrintStr, OFFSET casinoRouletteBadNumber + call PauseConsole + jmp casino_roulette_choose + +casino_roulette_choose_red: + mov casinoRouletteBetType, 2 + jmp casino_roulette_spin +casino_roulette_choose_black: + mov casinoRouletteBetType, 3 + jmp casino_roulette_spin +casino_roulette_choose_even: + mov casinoRouletteBetType, 4 + jmp casino_roulette_spin +casino_roulette_choose_odd: + mov casinoRouletteBetType, 5 + jmp casino_roulette_spin +casino_roulette_choose_dozen1: + mov casinoRouletteBetType, 6 + jmp casino_roulette_spin +casino_roulette_choose_dozen2: + mov casinoRouletteBetType, 7 + jmp casino_roulette_spin +casino_roulette_choose_dozen3: + mov casinoRouletteBetType, 8 + jmp casino_roulette_spin +casino_roulette_choose_low: + mov casinoRouletteBetType, 9 + jmp casino_roulette_spin +casino_roulette_choose_high: + mov casinoRouletteBetType, 10 + jmp casino_roulette_spin +casino_roulette_choose_col1: + mov casinoRouletteBetType, 11 + jmp casino_roulette_spin +casino_roulette_choose_col2: + mov casinoRouletteBetType, 12 + jmp casino_roulette_spin +casino_roulette_choose_col3: + mov casinoRouletteBetType, 13 + +casino_roulette_spin: + call PlayCasinoRouletteSound + call AnimateCasinoRouletteSpin + call CasinoRouletteEvaluate + +casino_roulette_again: + cmp tournamentMode, 1 + je casino_roulette_tournament_return + invoke PrintStr, OFFSET againText + call ReadKey + cmp al, 'y' + je casino_roulette_start + cmp al, 'Y' + je casino_roulette_start +casino_roulette_tournament_return: + ret +GameCasinoRoulette ENDP +; --- SlotApplyWin: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +SlotApplyWin PROC uses ebx ecx edx, pName:DWORD, multiplier:DWORD, maskValue:DWORD + mov eax, pName + cmp eax, OFFSET slotComboJackpot + je slot_apply_jackpot + + mov eax, maskValue + mov ebx, slotBlockMask + mov ecx, eax + and ecx, ebx + cmp ecx, eax + je slot_apply_skip + or slotBlockMask, eax + jmp slot_apply_record + +slot_apply_jackpot: + mov slotJackpotHit, 1 + mov eax, maskValue + +slot_apply_record: + or slotWinMask, eax + mov ebx, slotMatch + mov eax, slotSymbolValues[ebx * 4] + mov ebx, multiplier + mul ebx + mov edx, eax + add slotBestMultiplier, edx + + mov ebx, slotComboCount + cmp ebx, 32 + jae slot_apply_no_store + mov eax, pName + mov slotComboNames[ebx * 4], eax + mov slotComboMults[ebx * 4], edx + inc slotComboCount +slot_apply_no_store: + mov eax, 1 + ret + +slot_apply_skip: + xor eax, eax + ret +SlotApplyWin ENDP + +; --- SlotSame3: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +SlotSame3 PROC uses ebx ecx edx, i1:DWORD, i2:DWORD, i3:DWORD + mov ebx, i1 + mov eax, slotGrid[ebx * 4] + mov ecx, i2 + cmp eax, slotGrid[ecx * 4] + jne slot_same3_no + mov edx, i3 + cmp eax, slotGrid[edx * 4] + jne slot_same3_no + mov eax, 1 + ret +slot_same3_no: + xor eax, eax + ret +SlotSame3 ENDP + +; --- SlotSame4: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +SlotSame4 PROC uses ebx ecx edx, i1:DWORD, i2:DWORD, i3:DWORD, i4:DWORD + mov ebx, i1 + mov eax, slotGrid[ebx * 4] + mov ecx, i2 + cmp eax, slotGrid[ecx * 4] + jne slot_same4_no + mov edx, i3 + cmp eax, slotGrid[edx * 4] + jne slot_same4_no + mov ebx, i4 + cmp eax, slotGrid[ebx * 4] + jne slot_same4_no + mov eax, 1 + ret +slot_same4_no: + xor eax, eax + ret +SlotSame4 ENDP + +; --- SlotSame5: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +SlotSame5 PROC uses ebx ecx edx, i1:DWORD, i2:DWORD, i3:DWORD, i4:DWORD, i5:DWORD + mov ebx, i1 + mov eax, slotGrid[ebx * 4] + mov ecx, i2 + cmp eax, slotGrid[ecx * 4] + jne slot_same5_no + mov edx, i3 + cmp eax, slotGrid[edx * 4] + jne slot_same5_no + mov ebx, i4 + cmp eax, slotGrid[ebx * 4] + jne slot_same5_no + mov ecx, i5 + cmp eax, slotGrid[ecx * 4] + jne slot_same5_no + mov eax, 1 + ret +slot_same5_no: + xor eax, eax + ret +SlotSame5 ENDP + +; --- SlotAllSame15: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +SlotAllSame15 PROC uses ebx ecx + mov eax, slotGrid + mov ebx, 1 +slot_all15_loop: + cmp ebx, 15 + jae slot_all15_yes + mov ecx, slotGrid[ebx * 4] + cmp eax, ecx + jne slot_all15_no + inc ebx + jmp slot_all15_loop +slot_all15_yes: + mov eax, 1 + ret +slot_all15_no: + xor eax, eax + ret +SlotAllSame15 ENDP + +; --- SlotTry3: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +SlotTry3 PROC uses ebx, pName:DWORD, multiplier:DWORD, maskValue:DWORD, i1:DWORD, i2:DWORD, i3:DWORD + invoke SlotSame3, i1, i2, i3 + cmp eax, 0 + je slot_try3_no + mov ebx, i1 + mov eax, slotGrid[ebx * 4] + mov slotMatch, eax + invoke SlotApplyWin, pName, multiplier, maskValue + ret +slot_try3_no: + xor eax, eax + ret +SlotTry3 ENDP + +; --- SlotTry4: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +SlotTry4 PROC uses ebx, pName:DWORD, multiplier:DWORD, maskValue:DWORD, i1:DWORD, i2:DWORD, i3:DWORD, i4:DWORD + invoke SlotSame4, i1, i2, i3, i4 + cmp eax, 0 + je slot_try4_no + mov ebx, i1 + mov eax, slotGrid[ebx * 4] + mov slotMatch, eax + invoke SlotApplyWin, pName, multiplier, maskValue + ret +slot_try4_no: + xor eax, eax + ret +SlotTry4 ENDP + +; --- SlotTry5: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +SlotTry5 PROC uses ebx, pName:DWORD, multiplier:DWORD, maskValue:DWORD, i1:DWORD, i2:DWORD, i3:DWORD, i4:DWORD, i5:DWORD + invoke SlotSame5, i1, i2, i3, i4, i5 + cmp eax, 0 + je slot_try5_no + mov ebx, i1 + mov eax, slotGrid[ebx * 4] + mov slotMatch, eax + invoke SlotApplyWin, pName, multiplier, maskValue + ret +slot_try5_no: + xor eax, eax + ret +SlotTry5 ENDP + +; --- EvaluateSlotCombos: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +EvaluateSlotCombos PROC + mov slotWinMask, 0 + mov slotBlockMask, 0 + mov slotBestMultiplier, 0 + mov slotComboNamePtr, 0 + mov slotComboCount, 0 + mov slotJackpotHit, 0 + + call SlotAllSame15 + cmp eax, 0 + je slot_eval_eye + mov eax, slotGrid + mov slotMatch, eax + invoke SlotApplyWin, OFFSET slotComboJackpot, 10, 32767 + +slot_eval_eye: + invoke SlotTry5, OFFSET slotComboEye, 8, 17553, 0, 4, 7, 10, 14 + + invoke SlotTry5, OFFSET slotComboSky, 7, 31, 0, 1, 2, 3, 4 + invoke SlotTry5, OFFSET slotComboEarth, 7, 31744, 10, 11, 12, 13, 14 + + invoke SlotTry5, OFFSET slotComboUp, 4, 17732, 10, 6, 2, 8, 14 + invoke SlotTry5, OFFSET slotComboDown, 4, 4433, 0, 6, 12, 8, 4 + + invoke SlotTry5, OFFSET slotComboHorXL, 3, 31, 0, 1, 2, 3, 4 + invoke SlotTry5, OFFSET slotComboHorXL, 3, 992, 5, 6, 7, 8, 9 + invoke SlotTry5, OFFSET slotComboHorXL, 3, 31744, 10, 11, 12, 13, 14 + + invoke SlotTry4, OFFSET slotComboHorL, 2, 15, 0, 1, 2, 3 + invoke SlotTry4, OFFSET slotComboHorL, 2, 30, 1, 2, 3, 4 + invoke SlotTry4, OFFSET slotComboHorL, 2, 480, 5, 6, 7, 8 + invoke SlotTry4, OFFSET slotComboHorL, 2, 960, 6, 7, 8, 9 + invoke SlotTry4, OFFSET slotComboHorL, 2, 15360, 10, 11, 12, 13 + invoke SlotTry4, OFFSET slotComboHorL, 2, 30720, 11, 12, 13, 14 + + invoke SlotTry3, OFFSET slotComboVertM, 1, 1057, 0, 5, 10 + invoke SlotTry3, OFFSET slotComboVertM, 1, 2114, 1, 6, 11 + invoke SlotTry3, OFFSET slotComboVertM, 1, 4228, 2, 7, 12 + invoke SlotTry3, OFFSET slotComboVertM, 1, 8456, 3, 8, 13 + invoke SlotTry3, OFFSET slotComboVertM, 1, 16912, 4, 9, 14 + + invoke SlotTry3, OFFSET slotComboDiagM, 1, 4161, 0, 6, 12 + invoke SlotTry3, OFFSET slotComboDiagM, 1, 8322, 1, 7, 13 + invoke SlotTry3, OFFSET slotComboDiagM, 1, 16644, 2, 8, 14 + invoke SlotTry3, OFFSET slotComboDiagM, 1, 1092, 10, 6, 2 + invoke SlotTry3, OFFSET slotComboDiagM, 1, 2184, 11, 7, 3 + invoke SlotTry3, OFFSET slotComboDiagM, 1, 4368, 12, 8, 4 + + invoke SlotTry3, OFFSET slotComboHorM, 1, 7, 0, 1, 2 + invoke SlotTry3, OFFSET slotComboHorM, 1, 14, 1, 2, 3 + invoke SlotTry3, OFFSET slotComboHorM, 1, 28, 2, 3, 4 + invoke SlotTry3, OFFSET slotComboHorM, 1, 224, 5, 6, 7 + invoke SlotTry3, OFFSET slotComboHorM, 1, 448, 6, 7, 8 + invoke SlotTry3, OFFSET slotComboHorM, 1, 896, 7, 8, 9 + invoke SlotTry3, OFFSET slotComboHorM, 1, 7168, 10, 11, 12 + invoke SlotTry3, OFFSET slotComboHorM, 1, 14336, 11, 12, 13 + invoke SlotTry3, OFFSET slotComboHorM, 1, 28672, 12, 13, 14 + ret +EvaluateSlotCombos ENDP + +; --- AwardSlotWin: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +AwardSlotWin PROC uses ebx + invoke UnlockAchievement, 80h, OFFSET achCloverPitName + call PrintSlotWindow + invoke PrintStr, OFFSET slotPair + mov slotCurrentCell, 0 +slot_award_combo_loop: + mov eax, slotCurrentCell + cmp eax, slotComboCount + jae slot_award_combo_done + invoke PrintStr, OFFSET slotComboText + mov ebx, slotCurrentCell + mov eax, slotComboNames[ebx * 4] + invoke PrintStr, eax + invoke PrintStr, OFFSET cardGap + invoke PrintStr, OFFSET slotMultiplierText + mov ebx, slotCurrentCell + mov eax, slotComboMults[ebx * 4] + invoke PrintUInt, eax + invoke PrintStr, OFFSET nl + inc slotCurrentCell + jmp slot_award_combo_loop +slot_award_combo_done: + invoke PrintStr, OFFSET slotTotalMultiplierText + invoke PrintUInt, slotBestMultiplier + invoke PrintStr, OFFSET nl + cmp slotJackpotHit, 1 + jne slot_award_regular + call PlayJackpotSound + invoke Sleep, 650 + call PlayHakariSound + call PlayHakariDance + call PrintSlotWindow +slot_award_regular: + invoke PaySlotMultiplier, slotBestMultiplier + ret +AwardSlotWin ENDP +; --- GameSlot: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +GameSlot PROC +slot_start: + call ClearView + invoke PrintTitleColor, OFFSET slotTitle + invoke PrintStr, OFFSET slotPayTableText + call PromptBet + call PlaySlotSound + invoke Sleep, 400 + invoke PrintStr, OFFSET slotPullText + mov slotWinMask, 0 + mov slotVisible, 0 + call PrintSlotWindow + invoke Sleep, 1400 + + invoke FillSlotColumn, 0 + mov slotVisible, 1 + call PrintSlotWindow + invoke Sleep, 620 + + invoke FillSlotColumn, 1 + mov slotVisible, 2 + call PrintSlotWindow + invoke Sleep, 620 + + invoke FillSlotColumn, 2 + mov slotVisible, 3 + call PrintSlotWindow + invoke Sleep, 620 + + invoke FillSlotColumn, 3 + mov slotVisible, 4 + call PrintSlotWindow + invoke Sleep, 620 + + invoke FillSlotColumn, 4 + mov slotVisible, 5 + call PrintSlotWindow + invoke Sleep, 450 + + cmp cheatSlotJackpot, 1 + jne slot_no_forced_jackpot + mov cheatSlotJackpot, 0 + mov ecx, 15 + mov edi, OFFSET slotGrid +slot_force_jackpot_loop: + mov dword ptr [edi], 6 + add edi, 4 + loop slot_force_jackpot_loop + call PrintSlotWindow + invoke Sleep, 300 +slot_no_forced_jackpot: + + call EvaluateSlotCombos + cmp slotBestMultiplier, 0 + jne slot_has_win + invoke PrintStr, OFFSET slotEmpty + call PayLose + jmp ask_slot_again + +slot_has_win: + call AwardSlotWin + +ask_slot_again: + invoke PrintStr, OFFSET againText + call ReadKey + cmp al, 'y' + je slot_start + cmp al, 'Y' + je slot_start + ret +GameSlot ENDP +; --- PrintClassicSlotSymbol: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintClassicSlotSymbol PROC uses eax, value:DWORD + mov eax, value + cmp eax, 0 + je classic_symbol_red + cmp eax, 1 + je classic_symbol_yellow + cmp eax, 2 + je classic_symbol_green + cmp eax, 5 + je classic_symbol_cyan + invoke SetColor, COLOR_WARN + jmp classic_symbol_print +classic_symbol_red: + invoke SetColor, COLOR_BAD + jmp classic_symbol_print +classic_symbol_yellow: + invoke SetColor, COLOR_WARN + jmp classic_symbol_print +classic_symbol_green: + invoke SetColor, COLOR_MONEY + jmp classic_symbol_print +classic_symbol_cyan: + invoke SetColor, COLOR_TITLE +classic_symbol_print: + mov eax, value + invoke PrintStr, classicSlotSymbols[eax * 4] + call ResetColor + ret +PrintClassicSlotSymbol ENDP + +; --- PrintClassicSlotCell: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintClassicSlotCell PROC uses eax, value:DWORD + mov eax, value + cmp eax, 1 + je classic_slot_cell_bar + invoke PrintStr, OFFSET slotWall + invoke PrintStr, OFFSET slotPadTwo + invoke PrintClassicSlotSymbol, value + invoke PrintStr, OFFSET slotPadTwo + ret +classic_slot_cell_bar: + invoke PrintStr, OFFSET slotWall + invoke PrintStr, OFFSET slotPadOne + invoke PrintClassicSlotSymbol, value + invoke PrintStr, OFFSET slotPadOne + ret +PrintClassicSlotCell ENDP + +; --- PrintClassicSlotBlankCell: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintClassicSlotBlankCell PROC + invoke PrintStr, OFFSET slotWall + invoke PrintStr, OFFSET slotCellBlank + ret +PrintClassicSlotBlankCell ENDP + +; --- PrintClassicSlotWindow: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintClassicSlotWindow PROC uses eax ebx + call ClearView + invoke PrintTitleColor, OFFSET classicSlotTitle + invoke PrintStr, OFFSET classicSlotBorder + + mov rowIndex, 0 +classic_slot_window_row_loop: + cmp rowIndex, 3 + jae classic_slot_window_done + mov ebx, rowIndex + imul ebx, 3 + + cmp slotVisible, 1 + jb classic_slot_blank_col1 + invoke PrintClassicSlotCell, slotGrid[ebx * 4] + jmp classic_slot_col2 +classic_slot_blank_col1: + call PrintClassicSlotBlankCell + +classic_slot_col2: + cmp slotVisible, 2 + jb classic_slot_blank_col2 + mov eax, ebx + inc eax + invoke PrintClassicSlotCell, slotGrid[eax * 4] + jmp classic_slot_col3 +classic_slot_blank_col2: + call PrintClassicSlotBlankCell + +classic_slot_col3: + cmp slotVisible, 3 + jb classic_slot_blank_col3 + mov eax, ebx + add eax, 2 + invoke PrintClassicSlotCell, slotGrid[eax * 4] + jmp classic_slot_row_end +classic_slot_blank_col3: + call PrintClassicSlotBlankCell + +classic_slot_row_end: + invoke PrintStr, OFFSET slotWall + invoke PrintStr, OFFSET nl + cmp rowIndex, 1 + jne classic_no_payline + invoke PrintStr, OFFSET classicSlotPayline +classic_no_payline: + invoke PrintStr, OFFSET classicSlotBorder + inc rowIndex + jmp classic_slot_window_row_loop + +classic_slot_window_done: + ret +PrintClassicSlotWindow ENDP + +; --- FillClassicSlotColumn: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +FillClassicSlotColumn PROC uses eax ebx, column:DWORD + mov ebx, column + invoke RandomRange, 6 + mov slotGrid[ebx * 4], eax + mov ebx, column + add ebx, 3 + invoke RandomRange, 6 + mov slotGrid[ebx * 4], eax + mov ebx, column + add ebx, 7 + invoke RandomRange, 6 + mov slotGrid[ebx * 4], eax + ret +FillClassicSlotColumn ENDP + +; --- DurakCardRank: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +DurakCardRank PROC uses ecx edx, card:DWORD + mov eax, card + xor edx, edx + mov ecx, 13 + div ecx + mov eax, edx + ret +DurakCardRank ENDP + +; --- DurakCardSuit: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +DurakCardSuit PROC uses ecx edx, card:DWORD + mov eax, card + xor edx, edx + mov ecx, 13 + div ecx + ret +DurakCardSuit ENDP + +; --- DrawDurakCard: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +DrawDurakCard PROC uses ebx ecx edx edi + cmp durakDeckLeft, 0 + ja draw_durak_random_start + mov eax, 0FFFFFFFFh + ret + +; Ñíà÷àëà ïðîáóåì ñëó÷àéíî, íî íå áåñêîíå÷íî: â êîíöå ïàðòèè èíà÷å ìîæíî äîëãî æäàòü îäíó êàðòó. +draw_durak_random_start: + mov rowIndex, 120 +draw_durak_try: + invoke RandomRange, 52 + mov ebx, eax + xor edx, edx + mov ecx, 13 + div ecx + cmp edx, 4 + jb draw_durak_next_try + mov edi, OFFSET deckUsed + add edi, ebx + cmp byte ptr [edi], 0 + je draw_durak_take + +draw_durak_next_try: + dec rowIndex + cmp rowIndex, 0 + jne draw_durak_try + + xor ebx, ebx +draw_durak_scan_loop: + cmp ebx, 52 + jae draw_durak_none_left + mov eax, ebx + xor edx, edx + mov ecx, 13 + div ecx + cmp edx, 4 + jb draw_durak_scan_next + mov edi, OFFSET deckUsed + add edi, ebx + cmp byte ptr [edi], 0 + je draw_durak_take + +draw_durak_scan_next: + inc ebx + jmp draw_durak_scan_loop + +draw_durak_take: + mov edi, OFFSET deckUsed + add edi, ebx + mov byte ptr [edi], 1 + cmp durakDeckLeft, 0 + jbe draw_durak_return_card + dec durakDeckLeft +draw_durak_return_card: + mov eax, ebx + ret + +draw_durak_none_left: + mov durakDeckLeft, 0 + mov eax, 0FFFFFFFFh + ret +DrawDurakCard ENDP + +; --- PrintDurakCardName: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintDurakCardName PROC uses eax ebx ecx edx, card:DWORD + mov eax, card + cmp eax, 0FFFFFFFFh + jne print_durak_card_real + invoke PrintStr, OFFSET durakUnbeatenText + ret +print_durak_card_real: + xor edx, edx + mov ecx, 13 + div ecx + mov ebx, eax + mov eax, edx + invoke PrintStr, ranks[eax * 4] + invoke PrintSuit, ebx + ret +PrintDurakCardName ENDP + +; --- AddDurakCard: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +AddDurakCard PROC uses ebx ecx, pHand:DWORD, pCount:DWORD, card:DWORD + mov ecx, pCount + mov ebx, [ecx] + cmp ebx, 40 + jae add_durak_done + mov eax, pHand + mov ecx, card + mov [eax + ebx * 4], ecx + mov ecx, pCount + inc dword ptr [ecx] +add_durak_done: + ret +AddDurakCard ENDP + +; --- RemoveDurakCard: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +RemoveDurakCard PROC uses ebx ecx edx esi edi, pHand:DWORD, pCount:DWORD, index:DWORD + mov esi, pHand + mov edi, pCount + mov ecx, [edi] + mov ebx, index + cmp ebx, ecx + jae remove_durak_bad + mov eax, [esi + ebx * 4] + dec ecx + mov [edi], ecx +remove_durak_shift: + cmp ebx, ecx + jae remove_durak_done + mov edx, [esi + ebx * 4 + 4] + mov [esi + ebx * 4], edx + inc ebx + jmp remove_durak_shift +remove_durak_done: + ret +remove_durak_bad: + mov eax, 0FFFFFFFFh + ret +RemoveDurakCard ENDP + +; --- CanDurakBeat: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +CanDurakBeat PROC uses ebx ecx edx esi edi, attackCard:DWORD, defenseCard:DWORD + invoke DurakCardSuit, attackCard + mov esi, eax + invoke DurakCardRank, attackCard + mov edi, eax + invoke DurakCardSuit, defenseCard + mov ebx, eax + invoke DurakCardRank, defenseCard + mov ecx, eax + cmp ebx, esi + jne can_durak_check_trump + cmp ecx, edi + ja can_durak_yes + jmp can_durak_no +can_durak_check_trump: + cmp ebx, durakTrumpSuit + jne can_durak_no + cmp esi, durakTrumpSuit + je can_durak_no +can_durak_yes: + mov eax, 1 + ret +can_durak_no: + xor eax, eax + ret +CanDurakBeat ENDP + +; --- ClearDurakTable: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +ClearDurakTable PROC uses ecx edi + mov durakTableCnt, 0 + mov ecx, 6 + mov edi, OFFSET durakAttackCards +clear_durak_attack_loop: + mov dword ptr [edi], 0FFFFFFFFh + add edi, 4 + loop clear_durak_attack_loop + mov ecx, 6 + mov edi, OFFSET durakDefenseCards +clear_durak_def_loop: + mov dword ptr [edi], 0FFFFFFFFh + add edi, 4 + loop clear_durak_def_loop + ret +ClearDurakTable ENDP + +; --- AddDurakAttack: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +AddDurakAttack PROC uses ebx + mov ebx, durakTableCnt + cmp ebx, 6 + jae add_attack_done + mov durakAttackCards[ebx * 4], eax + mov durakDefenseCards[ebx * 4], 0FFFFFFFFh + inc durakTableCnt +add_attack_done: + ret +AddDurakAttack ENDP + +; --- DurakTableHasDefense: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +DurakTableHasDefense PROC uses ebx + mov rowIndex, 0 +has_def_loop: + mov eax, rowIndex + cmp eax, durakTableCnt + jae has_def_no + mov ebx, eax + cmp durakDefenseCards[ebx * 4], 0FFFFFFFFh + jne has_def_yes + inc rowIndex + jmp has_def_loop +has_def_yes: + mov eax, 1 + ret +has_def_no: + xor eax, eax + ret +DurakTableHasDefense ENDP + +; --- DurakFirstUnbeaten: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +DurakFirstUnbeaten PROC uses ebx + mov rowIndex, 0 +first_unbeaten_loop: + mov eax, rowIndex + cmp eax, durakTableCnt + jae first_unbeaten_none + mov ebx, eax + cmp durakDefenseCards[ebx * 4], 0FFFFFFFFh + je first_unbeaten_found + inc rowIndex + jmp first_unbeaten_loop +first_unbeaten_found: + mov eax, rowIndex + ret +first_unbeaten_none: + mov eax, 0FFFFFFFFh + ret +DurakFirstUnbeaten ENDP + +; --- DurakAllDefended: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +DurakAllDefended PROC + call DurakFirstUnbeaten + cmp eax, 0FFFFFFFFh + jne all_def_no + mov eax, 1 + ret +all_def_no: + xor eax, eax + ret +DurakAllDefended ENDP + +; --- DurakRankOnTable: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +DurakRankOnTable PROC uses ebx ecx edx, card:DWORD + invoke DurakCardRank, card + mov ecx, eax + mov rowIndex, 0 +rank_on_table_loop: + mov eax, rowIndex + cmp eax, durakTableCnt + jae rank_on_table_no + mov ebx, eax + invoke DurakCardRank, durakAttackCards[ebx * 4] + cmp eax, ecx + je rank_on_table_yes + cmp durakDefenseCards[ebx * 4], 0FFFFFFFFh + je rank_on_table_next + invoke DurakCardRank, durakDefenseCards[ebx * 4] + cmp eax, ecx + je rank_on_table_yes +rank_on_table_next: + inc rowIndex + jmp rank_on_table_loop +rank_on_table_yes: + mov eax, 1 + ret +rank_on_table_no: + xor eax, eax + ret +DurakRankOnTable ENDP + +; --- CollectDurakTable: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +CollectDurakTable PROC uses ebx, pHand:DWORD, pCount:DWORD + mov rowIndex, 0 +collect_table_loop: + mov eax, rowIndex + cmp eax, durakTableCnt + jae collect_table_done + mov ebx, eax + invoke AddDurakCard, pHand, pCount, durakAttackCards[ebx * 4] + cmp durakDefenseCards[ebx * 4], 0FFFFFFFFh + je collect_next + invoke AddDurakCard, pHand, pCount, durakDefenseCards[ebx * 4] +collect_next: + inc rowIndex + jmp collect_table_loop +collect_table_done: + call ClearDurakTable + ret +CollectDurakTable ENDP + +; --- DrawDurakPlayer: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +DrawDurakPlayer PROC + call PlayCardSound + call DrawDurakCard + cmp eax, 0FFFFFFFFh + je draw_durak_player_done + invoke AddDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, eax +draw_durak_player_done: + ret +DrawDurakPlayer ENDP + +; --- DrawDurakAI: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +DrawDurakAI PROC + call PlayCardSound + call DrawDurakCard + cmp eax, 0FFFFFFFFh + je draw_durak_ai_done + invoke AddDurakCard, OFFSET durakAIHand, OFFSET durakAICnt, eax +draw_durak_ai_done: + ret +DrawDurakAI ENDP + +; --- RefillDurakHands: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +RefillDurakHands PROC +refill_player_loop: + cmp durakPlayerCnt, 6 + jae refill_ai_loop + cmp durakDeckLeft, 0 + jbe refill_ai_loop + call DrawDurakPlayer + jmp refill_player_loop +refill_ai_loop: + cmp durakAICnt, 6 + jae refill_done + cmp durakDeckLeft, 0 + jbe refill_done + call DrawDurakAI + jmp refill_ai_loop +refill_done: + ret +RefillDurakHands ENDP +; --- RefillDurakHandsAIFirst: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +RefillDurakHandsAIFirst PROC +refill_ai_first_loop: + cmp durakAICnt, 6 + jae refill_player_after_ai_loop + cmp durakDeckLeft, 0 + jbe refill_player_after_ai_loop + call DrawDurakAI + jmp refill_ai_first_loop +refill_player_after_ai_loop: + cmp durakPlayerCnt, 6 + jae refill_ai_first_done + cmp durakDeckLeft, 0 + jbe refill_ai_first_done + call DrawDurakPlayer + jmp refill_player_after_ai_loop +refill_ai_first_done: + ret +RefillDurakHandsAIFirst ENDP + +; --- PrintDurakHand: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintDurakHand PROC uses eax ebx, pHand:DWORD, count:DWORD + mov rowIndex, 0 +print_durak_hand_loop: + mov eax, rowIndex + cmp eax, count + jae print_durak_hand_done + inc eax + invoke PrintUInt, eax + invoke PrintStr, OFFSET dotSpaceText + mov ebx, pHand + mov eax, rowIndex + invoke PrintDurakCardName, dword ptr [ebx + eax * 4] + invoke PrintStr, OFFSET cardGap + inc rowIndex + jmp print_durak_hand_loop +print_durak_hand_done: + invoke PrintStr, OFFSET nl + ret +PrintDurakHand ENDP + +; --- PrintDurakTable: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintDurakTable PROC uses ebx + cmp durakTableCnt, 0 + je print_table_done + invoke PrintStr, OFFSET durakTablePairsText + invoke PrintHandRow21, OFFSET durakAttackCards, durakTableCnt, 1 + mov rowIndex, 0 +print_table_pairs_loop: + mov eax, rowIndex + cmp eax, durakTableCnt + jae print_table_done + inc eax + invoke PrintUInt, eax + invoke PrintStr, OFFSET dotSpaceText + mov ebx, rowIndex + invoke PrintDurakCardName, durakAttackCards[ebx * 4] + invoke PrintStr, OFFSET durakSlashText + invoke PrintDurakCardName, durakDefenseCards[ebx * 4] + invoke PrintStr, OFFSET nl + inc rowIndex + jmp print_table_pairs_loop +print_table_done: + ret +PrintDurakTable ENDP + +; --- ShowDurakTable: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +ShowDurakTable PROC + call ClearView + invoke PrintTitleColor, OFFSET durakTitle + invoke PrintStr, OFFSET durakDeckVisualText + invoke PrintDurakCardName, durakTrumpCard + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET durakDeckText + invoke PrintUInt, durakDeckLeft + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET durakAICardsText + invoke PrintUInt, durakAICnt + invoke PrintStr, OFFSET nl + cmp durakAICnt, 10 + ja show_ai_no_graphics + invoke PrintStr, OFFSET durakAIFaceText + invoke PrintHandRow21, OFFSET durakAIHand, durakAICnt, 0 +show_ai_no_graphics: + call PrintDurakTable + invoke PrintStr, OFFSET durakYourHandText + cmp durakPlayerCnt, 10 + ja show_player_list_only + invoke PrintHandRow21, OFFSET durakPlayerHand, durakPlayerCnt, 1 +show_player_list_only: + invoke PrintDurakHand, OFFSET durakPlayerHand, durakPlayerCnt + ret +ShowDurakTable ENDP + +; --- FindAIDurakDefense: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +FindAIDurakDefense PROC uses ebx ecx, tableIndex:DWORD + mov rowIndex, 0 +find_ai_defense_loop: + mov eax, rowIndex + cmp eax, durakAICnt + jae find_ai_defense_no + mov ebx, OFFSET durakAIHand + mov ecx, [ebx + eax * 4] + mov ebx, tableIndex + invoke CanDurakBeat, durakAttackCards[ebx * 4], ecx + cmp eax, 1 + je find_ai_defense_yes + inc rowIndex + jmp find_ai_defense_loop +find_ai_defense_yes: + mov eax, rowIndex + ret +find_ai_defense_no: + mov eax, 0FFFFFFFFh + ret +FindAIDurakDefense ENDP + +; --- AIDefendAll: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +AIDefendAll PROC uses ebx + mov durakLoopGuard, 0 +ai_defend_loop: + inc durakLoopGuard + cmp durakLoopGuard, 20 + ja ai_defend_fail + call DurakFirstUnbeaten + cmp eax, 0FFFFFFFFh + je ai_defend_success + mov ebx, eax + invoke FindAIDurakDefense, ebx + cmp eax, 0FFFFFFFFh + je ai_defend_fail + invoke RemoveDurakCard, OFFSET durakAIHand, OFFSET durakAICnt, eax + mov durakDefenseCards[ebx * 4], eax + jmp ai_defend_loop +ai_defend_success: + mov eax, 1 + ret +ai_defend_fail: + xor eax, eax + ret +AIDefendAll ENDP + +; --- FindAIThrowIn: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +FindAIThrowIn PROC uses ebx ecx + cmp durakTableCnt, 6 + jae ai_throw_none + mov eax, durakTableCnt + cmp eax, durakPlayerCnt + jae ai_throw_none + mov rowIndex, 0 +ai_throw_loop: + mov eax, rowIndex + cmp eax, durakAICnt + jae ai_throw_none + mov ebx, OFFSET durakAIHand + mov ecx, [ebx + eax * 4] + invoke DurakRankOnTable, ecx + cmp eax, 1 + je ai_throw_found + inc rowIndex + jmp ai_throw_loop +ai_throw_found: + mov eax, rowIndex + ret +ai_throw_none: + mov eax, 0FFFFFFFFh + ret +FindAIThrowIn ENDP + +; --- CheckDurakEnd: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +CheckDurakEnd PROC + cmp durakDeckLeft, 0 + ja durak_not_finished + cmp durakPlayerCnt, 0 + jne check_ai_empty + cmp durakAICnt, 0 + jne durak_player_won + mov eax, 3 + ret +check_ai_empty: + cmp durakAICnt, 0 + jne durak_not_finished + mov eax, 2 + ret +durak_player_won: + mov eax, 1 + ret +durak_not_finished: + xor eax, eax + ret +CheckDurakEnd ENDP + +; --- SetupDurak: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +SetupDurak PROC uses ecx + call ResetDeck + mov durakPlayerCnt, 0 + mov durakAICnt, 0 + mov durakDeckLeft, 36 + mov durakPlayerTurn, 1 + mov durakSafeTurns, 0 + call ClearDurakTable + call DrawDurakCard + mov durakTrumpCard, eax + invoke DurakCardSuit, eax + mov durakTrumpSuit, eax + mov ecx, 6 +setup_durak_deal: + call DrawDurakPlayer + call DrawDurakAI + loop setup_durak_deal + ret +SetupDurak ENDP + +; --- PlayerOpenAttackLoop: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayerOpenAttackLoop PROC uses ebx ecx +player_open_attack_loop: + mov eax, durakTableCnt + cmp eax, 6 + jae player_open_attack_done + cmp eax, durakAICnt + jae player_open_attack_done + call ShowDurakTable + invoke PrintStr, OFFSET durakThrowAsk + call ReadUInt + cmp eax, 0 + je player_open_attack_done + cmp eax, 1 + jb player_open_attack_bad + cmp eax, durakPlayerCnt + ja player_open_attack_bad + dec eax + mov durakChoice, eax + mov ebx, OFFSET durakPlayerHand + mov ecx, [ebx + eax * 4] + invoke DurakRankOnTable, ecx + cmp eax, 1 + jne player_open_attack_bad + invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, durakChoice + call AddDurakAttack + jmp player_open_attack_loop +player_open_attack_bad: + invoke PrintStr, OFFSET durakBadMoveText + invoke Sleep, 650 + jmp player_open_attack_loop +player_open_attack_done: + ret +PlayerOpenAttackLoop ENDP + +; --- AIInitialThrowLoop: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +AIInitialThrowLoop PROC + mov durakLoopGuard, 0 +ai_initial_throw_loop: + inc durakLoopGuard + cmp durakLoopGuard, 20 + ja ai_initial_throw_done + call FindAIThrowIn + cmp eax, 0FFFFFFFFh + je ai_initial_throw_done + invoke RemoveDurakCard, OFFSET durakAIHand, OFFSET durakAICnt, eax + call AddDurakAttack + jmp ai_initial_throw_loop +ai_initial_throw_done: + ret +AIInitialThrowLoop ENDP +; --- PlayerThrowLoop: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayerThrowLoop PROC uses ebx ecx + mov durakLoopGuard, 0 +player_throw_loop: + inc durakLoopGuard + cmp durakLoopGuard, 30 + ja player_throw_done + call ShowDurakTable + call AIDefendAll + cmp eax, 1 + je player_throw_after_defense + invoke CollectDurakTable, OFFSET durakAIHand, OFFSET durakAICnt + invoke PrintStr, OFFSET durakAITakeText + mov durakPlayerTurn, 1 + call RefillDurakHands + call PauseConsole + ret +player_throw_after_defense: + call ShowDurakTable + invoke PrintStr, OFFSET durakThrowAsk + call ReadUInt + cmp eax, 0 + je player_throw_done + cmp eax, 1 + jb player_throw_bad + cmp eax, durakPlayerCnt + ja player_throw_bad + cmp durakTableCnt, 6 + jae player_throw_bad + dec eax + mov durakChoice, eax + mov ebx, OFFSET durakPlayerHand + mov ecx, [ebx + eax * 4] + invoke DurakRankOnTable, ecx + cmp eax, 1 + jne player_throw_bad + invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, durakChoice + call AddDurakAttack + jmp player_throw_loop +player_throw_bad: + invoke PrintStr, OFFSET durakBadMoveText + invoke Sleep, 650 + jmp player_throw_loop +player_throw_done: + call ClearDurakTable + mov durakPlayerTurn, 0 + call RefillDurakHands + ret +PlayerThrowLoop ENDP + +; --- PlayerDefendLoop: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayerDefendLoop PROC uses ebx ecx + mov durakLoopGuard, 0 +player_defend_loop: + inc durakLoopGuard + cmp durakLoopGuard, 30 + ja player_take_table + call DurakAllDefended + cmp eax, 1 + je player_defended_all + call ShowDurakTable + invoke PrintStr, OFFSET durakDefendAsk + call ReadUInt + cmp eax, 0 + je player_take_table + cmp eax, 1 + jb player_def_bad + cmp eax, durakPlayerCnt + ja player_def_bad + dec eax + mov durakChoice, eax + mov ebx, OFFSET durakPlayerHand + mov ecx, [ebx + eax * 4] + + call DurakTableHasDefense + cmp eax, 0 + jne player_try_beat + invoke DurakRankOnTable, ecx + cmp eax, 1 + jne player_try_beat + mov eax, durakTableCnt + cmp durakAICnt, eax + jbe player_try_beat + invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, durakChoice + call AddDurakAttack + invoke PrintStr, OFFSET durakTransferText + call PauseConsole + call PlayerThrowLoop + ret + +player_try_beat: + call DurakFirstUnbeaten + mov ebx, eax + mov ecx, OFFSET durakPlayerHand + mov eax, durakChoice + mov ecx, [ecx + eax * 4] + invoke CanDurakBeat, durakAttackCards[ebx * 4], ecx + cmp eax, 1 + jne player_def_bad + invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, durakChoice + mov durakDefenseCards[ebx * 4], eax + jmp player_defend_loop +player_def_bad: + invoke PrintStr, OFFSET durakBadMoveText + invoke Sleep, 650 + jmp player_defend_loop +player_take_table: + invoke CollectDurakTable, OFFSET durakPlayerHand, OFFSET durakPlayerCnt + invoke PrintStr, OFFSET durakPlayerTakeText + mov durakPlayerTurn, 0 + call RefillDurakHandsAIFirst + call PauseConsole + ret +player_defended_all: + call FindAIThrowIn + cmp eax, 0FFFFFFFFh + je player_defense_done + invoke RemoveDurakCard, OFFSET durakAIHand, OFFSET durakAICnt, eax + call AddDurakAttack + jmp player_defend_loop +player_defense_done: + invoke PrintStr, OFFSET durakPlayerDefendText + call ClearDurakTable + mov durakPlayerTurn, 1 + call RefillDurakHandsAIFirst + call PauseConsole + ret +PlayerDefendLoop ENDP + +; --- GameDurak: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +GameDurak PROC + durak_start: + call ClearView + invoke PrintTitleColor, OFFSET durakTitle + call PromptBet + call SetupDurak + +durak_round_loop: + call CheckDurakEnd + cmp eax, 1 + je durak_finish_win + cmp eax, 2 + je durak_finish_lose + cmp eax, 3 + je durak_finish_draw + inc durakSafeTurns + cmp durakSafeTurns, 300 + ja durak_finish_stuck + call ClearDurakTable + cmp durakPlayerTurn, 1 + je durak_check_player_attack + jmp durak_check_ai_attack + +durak_check_player_attack: + cmp durakPlayerCnt, 0 + jne durak_player_attack + cmp durakDeckLeft, 0 + jbe durak_round_loop + call RefillDurakHands + cmp durakPlayerCnt, 0 + jne durak_player_attack + jmp durak_finish_stuck + +durak_check_ai_attack: + cmp durakAICnt, 0 + jne durak_ai_attack + cmp durakDeckLeft, 0 + jbe durak_round_loop + call RefillDurakHandsAIFirst + cmp durakAICnt, 0 + jne durak_ai_attack + jmp durak_finish_stuck + +durak_player_attack: +player_attack_choose: + call ShowDurakTable + invoke PrintStr, OFFSET durakAttackAsk + call ReadUInt + cmp eax, 1 + jb player_attack_bad + cmp eax, durakPlayerCnt + ja player_attack_bad + dec eax + invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, eax + call AddDurakAttack + call PlayerOpenAttackLoop + call PlayerThrowLoop + jmp durak_round_loop +player_attack_bad: + invoke PrintStr, OFFSET durakBadMoveText + invoke Sleep, 650 + jmp player_attack_choose + +durak_ai_attack: + cmp durakAICnt, 0 + jne durak_ai_has_card + call RefillDurakHandsAIFirst + cmp durakAICnt, 0 + je durak_round_loop +durak_ai_has_card: + invoke RemoveDurakCard, OFFSET durakAIHand, OFFSET durakAICnt, 0 + call AddDurakAttack + call AIInitialThrowLoop + call PlayerDefendLoop + jmp durak_round_loop + +durak_finish_win: + invoke UnlockAchievement, 2000h, OFFSET achDurakWinName + call ShowDurakTable + invoke PrintStr, OFFSET durakWinText + call PayWin + jmp durak_again + +durak_finish_lose: + call ShowDurakTable + invoke PrintStr, OFFSET durakLoseText + call PayLose + jmp durak_again + +durak_finish_stuck: + call ShowDurakTable + invoke PrintStr, OFFSET durakStuckText + call PayDraw + jmp durak_again + +durak_finish_draw: + call ShowDurakTable + invoke PrintStr, OFFSET drawText + call PayDraw + +durak_again: + cmp tournamentMode, 1 + je durak_tournament_return + invoke PrintStr, OFFSET againText + call ReadKey + cmp al, 'y' + je durak_start + cmp al, 'Y' + je durak_start +durak_tournament_return: + ret +GameDurak ENDP +; --- GameClassicSlot: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +GameClassicSlot PROC +classic_slot_start: + call ClearView + invoke PrintTitleColor, OFFSET classicSlotTitle + invoke PrintStr, OFFSET classicSlotPayTableText + call PromptBet + call PlaySlotSound + invoke Sleep, 400 + invoke PrintStr, OFFSET slotPullText + mov slotWinMask, 0 + mov slotVisible, 0 + call PrintClassicSlotWindow + invoke Sleep, 1600 + + invoke FillClassicSlotColumn, 0 + mov slotVisible, 1 + call PrintClassicSlotWindow + invoke Sleep, 750 + + invoke FillClassicSlotColumn, 1 + mov slotVisible, 2 + call PrintClassicSlotWindow + invoke Sleep, 750 + + invoke FillClassicSlotColumn, 2 + mov slotVisible, 3 + call PrintClassicSlotWindow + invoke Sleep, 450 + + cmp cheatSlotJackpot, 1 + jne classic_no_forced_jackpot + mov cheatSlotJackpot, 0 + mov dword ptr slotGrid[12], 0 + mov dword ptr slotGrid[16], 0 + mov dword ptr slotGrid[20], 0 + call PrintClassicSlotWindow + invoke Sleep, 300 +classic_no_forced_jackpot: + + mov eax, slotGrid[12] + mov slotA, eax + mov eax, slotGrid[16] + mov slotB, eax + mov eax, slotGrid[20] + mov slotC, eax + + mov eax, slotA + cmp eax, slotB + jne classic_slot_check_pair_1 + mov eax, slotB + cmp eax, slotC + jne classic_slot_pair + invoke UnlockAchievement, 100h, OFFSET achClassicSlotName + call PlayJackpotSound + invoke PrintStr, OFFSET classicSlotJackpot + invoke Sleep, 650 + call PlayHakariSound + call PlayHakariDance + call PrintClassicSlotWindow + mov eax, slotA + cmp eax, 0 + je classic_slot_pay_777 + cmp eax, 2 + je classic_slot_pay_dollar + cmp eax, 1 + je classic_slot_pay_bar + cmp eax, 5 + je classic_slot_pay_aaa + invoke PaySlotMultiplier, 3 + jmp classic_ask_slot_again +classic_slot_pay_777: + invoke UnlockAchievement, 100h, OFFSET achClassicSlotName + invoke PaySlotMultiplier, 10 + jmp classic_ask_slot_again +classic_slot_pay_dollar: + invoke PaySlotMultiplier, 7 + jmp classic_ask_slot_again +classic_slot_pay_bar: + invoke PaySlotMultiplier, 5 + jmp classic_ask_slot_again +classic_slot_pay_aaa: + invoke PaySlotMultiplier, 4 + jmp classic_ask_slot_again + +classic_slot_check_pair_1: + mov eax, slotA + cmp eax, slotC + je classic_slot_pair + mov eax, slotB + cmp eax, slotC + je classic_slot_pair + invoke PrintStr, OFFSET classicSlotEmpty + call PayLose + jmp classic_ask_slot_again + +classic_slot_pair: + invoke UnlockAchievement, 100h, OFFSET achClassicSlotName + invoke PrintStr, OFFSET classicSlotPair + invoke PaySlotMultiplier, 2 + +classic_ask_slot_again: + invoke PrintStr, OFFSET againText + call ReadKey + cmp al, 'y' + je classic_slot_start + cmp al, 'Y' + je classic_slot_start + ret +GameClassicSlot ENDP +; --- ObserverDrawAI1: ðåæèì íàáëþäàòåëÿ AI vs AI --- +ObserverDrawAI1 PROC + call DrawPlayer21Hand + call CalcPlayerScore21 + ret +ObserverDrawAI1 ENDP + +; --- ObserverDrawAI2: ðåæèì íàáëþäàòåëÿ AI vs AI --- +ObserverDrawAI2 PROC + call DrawAI21Hand + call CalcAIScore21 + ret +ObserverDrawAI2 ENDP + +; --- ObserverShow21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +ObserverShow21 PROC + call ClearView + invoke PrintTitleColor, OFFSET observer21Title + invoke PrintStr, OFFSET observerAI1CardsText + invoke PrintHandRow21, OFFSET playerHand21, playerCnt21, 1 + invoke PrintStr, OFFSET observerAI1Text + invoke PrintUInt, playerTotal + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET observerAI2CardsText + invoke PrintHandRow21, OFFSET aiHand21, aiCnt21, 1 + invoke PrintStr, OFFSET observerAI2Text + invoke PrintUInt, dealerTotal + invoke PrintStr, OFFSET nl + ret +ObserverShow21 ENDP + +; --- GameObserver21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +GameObserver21 PROC + call ClearView + invoke PrintTitleColor, OFFSET observer21Title + call ResetDeck + mov playerCnt21, 0 + mov aiCnt21, 0 + mov revealAI21, 1 + call ObserverDrawAI1 + call ObserverDrawAI1 + call ObserverDrawAI2 + call ObserverDrawAI2 +observer21_loop: + call ObserverShow21 + invoke Sleep, 750 + cmp playerTotal, 17 + jae observer21_ai2 + call ObserverDrawAI1 + jmp observer21_loop +observer21_ai2: + cmp dealerTotal, 17 + jae observer21_compare + call ObserverDrawAI2 + jmp observer21_loop +observer21_compare: + call ObserverShow21 + mov eax, playerTotal + cmp eax, 21 + ja observer21_ai1_bust + mov eax, dealerTotal + cmp eax, 21 + ja observer21_ai1_win + mov eax, playerTotal + cmp eax, dealerTotal + ja observer21_ai1_win + jb observer21_ai2_win + invoke PrintStr, OFFSET observerDrawText + jmp observer21_done +observer21_ai1_bust: + mov eax, dealerTotal + cmp eax, 21 + ja observer21_draw + jmp observer21_ai2_win +observer21_draw: + invoke PrintStr, OFFSET observerDrawText + jmp observer21_done +observer21_ai1_win: + invoke PrintStr, OFFSET observerWin1Text + jmp observer21_done +observer21_ai2_win: + invoke PrintStr, OFFSET observerWin2Text +observer21_done: + call PauseConsole + ret +GameObserver21 ENDP + +; --- ObserverPokerEvaluate: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +ObserverPokerEvaluate PROC + invoke BuildPokerEvalHand, OFFSET playerHand21, OFFSET pokerPlayerEvalHand + invoke EvaluatePokerN, OFFSET pokerPlayerEvalHand, pokerEvalCount + mov pokerPlayerScore, eax + invoke BuildPokerEvalHand, OFFSET aiHand21, OFFSET pokerAIEvalHand + invoke EvaluatePokerN, OFFSET pokerAIEvalHand, pokerEvalCount + mov pokerAIScore, eax + ret +ObserverPokerEvaluate ENDP + +; --- ObserverShowPoker: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +ObserverShowPoker PROC + call ClearView + invoke PrintTitleColor, OFFSET observerPokerTitle + call ShowPokerTable + call ShowPokerMoney + call ObserverPokerEvaluate + invoke PrintStr, OFFSET pokerYourComboText + invoke PrintPokerHandName, pokerPlayerScore + invoke PrintStr, OFFSET pokerAIComboText + invoke PrintPokerHandName, pokerAIScore + ret +ObserverShowPoker ENDP + +; --- ObserverPokerDecision: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +ObserverPokerDecision PROC uses ebx edx + call ObserverPokerEvaluate + mov eax, pokerPlayerScore + cmp eax, 9 + ja observer_poker_ai2_check_fold + invoke RandomRange, 4 + cmp eax, 0 + je observer_poker_ai1_fold +observer_poker_ai2_check_fold: + mov eax, pokerAIScore + cmp eax, 9 + ja observer_poker_raise_check + invoke RandomRange, 4 + cmp eax, 0 + je observer_poker_ai2_fold +observer_poker_raise_check: + mov eax, pokerPlayerScore + cmp eax, 1000 + jb observer_poker_ai2_raise_check + invoke RandomRange, 2 + cmp eax, 0 + jne observer_poker_ai2_raise_check + invoke PrintStr, OFFSET observerAI1RaiseText + add currentBet, 500 + invoke Sleep, 450 + mov eax, pokerAIScore + cmp eax, pokerPlayerScore + jae observer_poker_call_1 + invoke RandomRange, 2 + cmp eax, 0 + je observer_poker_ai2_fold +observer_poker_call_1: + invoke PrintStr, OFFSET observerCallText +observer_poker_ai2_raise_check: + mov eax, pokerAIScore + cmp eax, 1000 + jb observer_poker_continue + invoke RandomRange, 2 + cmp eax, 0 + jne observer_poker_continue + invoke PrintStr, OFFSET observerAI2RaiseText + add currentBet, 500 + invoke Sleep, 450 + mov eax, pokerPlayerScore + cmp eax, pokerAIScore + jae observer_poker_call_2 + invoke RandomRange, 2 + cmp eax, 0 + je observer_poker_ai1_fold +observer_poker_call_2: + invoke PrintStr, OFFSET observerCallText +observer_poker_continue: + xor eax, eax + ret +observer_poker_ai1_fold: + invoke PrintStr, OFFSET observerFold1Text + mov eax, 2 + ret +observer_poker_ai2_fold: + invoke PrintStr, OFFSET observerFold2Text + mov eax, 1 + ret +ObserverPokerDecision ENDP + +; --- GameObserverPoker: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +GameObserverPoker PROC + call ClearView + invoke PrintTitleColor, OFFSET observerPokerTitle + call ResetDeck + call ResetPokerHands + mov revealAI21, 1 + mov currentBet, 500 + call DealPokerHands +observer_poker_stage_loop: + call ObserverShowPoker + invoke Sleep, 700 + cmp communityCnt, 5 + jae observer_poker_showdown + call ObserverPokerDecision + cmp eax, 1 + je observer_poker_ai1_wins + cmp eax, 2 + je observer_poker_ai2_wins + invoke PrintStr, OFFSET pokerNextCardText + invoke Sleep, 700 + inc communityCnt + jmp observer_poker_stage_loop +observer_poker_showdown: + call ObserverShowPoker + mov eax, pokerPlayerScore + cmp eax, pokerAIScore + ja observer_poker_ai1_wins + jb observer_poker_ai2_wins + invoke PrintStr, OFFSET observerDrawText + jmp observer_poker_done +observer_poker_ai1_wins: + invoke PrintStr, OFFSET observerWin1Text + jmp observer_poker_done +observer_poker_ai2_wins: + invoke PrintStr, OFFSET observerWin2Text +observer_poker_done: + call PauseConsole + ret +GameObserverPoker ENDP + +; --- FindPlayerDurakDefense: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +FindPlayerDurakDefense PROC uses ebx ecx, tableIndex:DWORD + mov rowIndex, 0 +find_player_defense_loop: + mov eax, rowIndex + cmp eax, durakPlayerCnt + jae find_player_defense_no + mov ebx, OFFSET durakPlayerHand + mov ecx, [ebx + eax * 4] + mov ebx, tableIndex + invoke CanDurakBeat, durakAttackCards[ebx * 4], ecx + cmp eax, 1 + je find_player_defense_yes + inc rowIndex + jmp find_player_defense_loop +find_player_defense_yes: + mov eax, rowIndex + ret +find_player_defense_no: + mov eax, 0FFFFFFFFh + ret +FindPlayerDurakDefense ENDP + +; --- PlayerAIDefendAll: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayerAIDefendAll PROC uses ebx +player_ai_defend_loop: + call DurakFirstUnbeaten + cmp eax, 0FFFFFFFFh + je player_ai_defend_success + mov ebx, eax + invoke FindPlayerDurakDefense, ebx + cmp eax, 0FFFFFFFFh + je player_ai_defend_fail + invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, eax + mov durakDefenseCards[ebx * 4], eax + jmp player_ai_defend_loop +player_ai_defend_success: + mov eax, 1 + ret +player_ai_defend_fail: + xor eax, eax + ret +PlayerAIDefendAll ENDP + +; --- FindPlayerThrowIn: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +FindPlayerThrowIn PROC uses ebx ecx + cmp durakTableCnt, 6 + jae player_ai_throw_none + mov eax, durakTableCnt + cmp eax, durakAICnt + jae player_ai_throw_none + mov rowIndex, 0 +player_ai_throw_loop: + mov eax, rowIndex + cmp eax, durakPlayerCnt + jae player_ai_throw_none + mov ebx, OFFSET durakPlayerHand + mov ecx, [ebx + eax * 4] + invoke DurakRankOnTable, ecx + cmp eax, 1 + je player_ai_throw_found + inc rowIndex + jmp player_ai_throw_loop +player_ai_throw_found: + mov eax, rowIndex + ret +player_ai_throw_none: + mov eax, 0FFFFFFFFh + ret +FindPlayerThrowIn ENDP + +; --- PlayerAIInitialThrowLoop: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayerAIInitialThrowLoop PROC +player_ai_initial_throw_loop: + call FindPlayerThrowIn + cmp eax, 0FFFFFFFFh + je player_ai_initial_throw_done + invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, eax + call AddDurakAttack + jmp player_ai_initial_throw_loop +player_ai_initial_throw_done: + ret +PlayerAIInitialThrowLoop ENDP + +; --- ShowDurakObserverTable: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +ShowDurakObserverTable PROC + call ClearView + invoke PrintTitleColor, OFFSET observerDurakTitle + invoke PrintStr, OFFSET durakDeckVisualText + invoke PrintDurakCardName, durakTrumpCard + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET durakDeckText + invoke PrintUInt, durakDeckLeft + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET observerAI1CardsText + invoke PrintHandRow21, OFFSET durakPlayerHand, durakPlayerCnt, 1 + call PrintDurakTable + invoke PrintStr, OFFSET observerAI2CardsText + invoke PrintHandRow21, OFFSET durakAIHand, durakAICnt, 1 + ret +ShowDurakObserverTable ENDP + +; --- GameObserverDurak: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +GameObserverDurak PROC + call SetupDurak + mov pokerReplaceIndex, 0 +observer_durak_loop: + inc pokerReplaceIndex + cmp pokerReplaceIndex, 32 + ja observer_durak_draw + call CheckDurakEnd + cmp eax, 1 + je observer_durak_ai1_win + cmp eax, 2 + je observer_durak_ai2_win + cmp eax, 3 + je observer_durak_draw + call ClearDurakTable + cmp durakPlayerTurn, 1 + je observer_durak_ai1_attack + jmp observer_durak_ai2_attack +observer_durak_ai1_attack: + cmp durakPlayerCnt, 0 + je observer_durak_ai1_win + invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, 0 + call AddDurakAttack + call PlayerAIInitialThrowLoop + call ShowDurakObserverTable + invoke Sleep, 750 + call AIDefendAll + cmp eax, 1 + je observer_durak_ai2_defended + invoke CollectDurakTable, OFFSET durakAIHand, OFFSET durakAICnt + invoke PrintStr, OFFSET durakAITakeText + mov durakPlayerTurn, 1 + call RefillDurakHands + invoke Sleep, 850 + jmp observer_durak_loop +observer_durak_ai2_defended: + call ShowDurakObserverTable + invoke Sleep, 750 + call ClearDurakTable + mov durakPlayerTurn, 0 + call RefillDurakHands + jmp observer_durak_loop +observer_durak_ai2_attack: + cmp durakAICnt, 0 + je observer_durak_ai2_win + invoke RemoveDurakCard, OFFSET durakAIHand, OFFSET durakAICnt, 0 + call AddDurakAttack + call AIInitialThrowLoop + call ShowDurakObserverTable + invoke Sleep, 750 + call PlayerAIDefendAll + cmp eax, 1 + je observer_durak_ai1_defended + invoke CollectDurakTable, OFFSET durakPlayerHand, OFFSET durakPlayerCnt + invoke PrintStr, OFFSET durakPlayerTakeText + mov durakPlayerTurn, 0 + call RefillDurakHandsAIFirst + invoke Sleep, 850 + jmp observer_durak_loop +observer_durak_ai1_defended: + call ShowDurakObserverTable + invoke Sleep, 750 + call ClearDurakTable + mov durakPlayerTurn, 1 + call RefillDurakHandsAIFirst + jmp observer_durak_loop +observer_durak_ai1_win: + call ShowDurakObserverTable + invoke PrintStr, OFFSET observerWin1Text + jmp observer_durak_done +observer_durak_ai2_win: + call ShowDurakObserverTable + invoke PrintStr, OFFSET observerWin2Text + jmp observer_durak_done +observer_durak_draw: + call ShowDurakObserverTable + invoke PrintStr, OFFSET observerDrawText +observer_durak_done: + call PauseConsole + ret +GameObserverDurak ENDP + +; --- GameObserverRoulette: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- +GameObserverRoulette PROC + call ClearView + invoke PrintTitleColor, OFFSET observerRRTitle + call PlayRouletteSpinSound + call SetupRoulette + call AnimateRouletteSpin +observer_rr_loop: + call ShowRouletteStatus + cmp rrTurn, 0 + je observer_rr_ai1_turn + invoke PrintStr, OFFSET rrAITurnText + invoke Sleep, 850 + call RouletteChamberLoaded + cmp eax, 1 + je observer_rr_ai2_dead + call PlayRouletteDrySound + invoke PrintStr, OFFSET rrClickText + invoke Sleep, 750 + call AdvanceRouletteChamber + mov rrTurn, 0 + jmp observer_rr_loop +observer_rr_ai1_turn: + invoke PrintStr, OFFSET rrPlayerTurnText + invoke Sleep, 850 + call RouletteChamberLoaded + cmp eax, 1 + je observer_rr_ai1_dead + call PlayRouletteDrySound + invoke PrintStr, OFFSET rrClickText + invoke Sleep, 750 + call AdvanceRouletteChamber + mov rrTurn, 1 + jmp observer_rr_loop +observer_rr_ai1_dead: + call PrintBang + invoke PrintStr, OFFSET observerShotAI1Text + jmp observer_rr_done +observer_rr_ai2_dead: + call PrintBang + invoke PrintStr, OFFSET observerShotAI2Text +observer_rr_done: + call PauseConsole + ret +GameObserverRoulette ENDP + +; --- GameObserver: ðåæèì íàáëþäàòåëÿ AI vs AI --- +GameObserver PROC +observer_menu_loop: + call ClearView + invoke PrintTitleColor, OFFSET observerTitle + invoke PrintStr, OFFSET observerMenuText + call ReadUInt + cmp eax, 0 + je observer_exit + cmp eax, 1 + je observer_run_rr + cmp eax, 2 + je observer_run_21 + cmp eax, 3 + je observer_run_poker + cmp eax, 4 + je observer_run_durak + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp observer_menu_loop +observer_run_rr: + invoke UnlockAchievement, 10000h, OFFSET achObserverName + call GameObserverRoulette + jmp observer_menu_loop +observer_run_21: + mov currentGameId, 1 + invoke UnlockAchievement, 10000h, OFFSET achObserverName + call GameObserver21 + jmp observer_menu_loop +observer_run_poker: + mov currentGameId, 2 + invoke UnlockAchievement, 10000h, OFFSET achObserverName + call GameObserverPoker + jmp observer_menu_loop +observer_run_durak: + mov currentGameId, 10 + invoke UnlockAchievement, 10000h, OFFSET achObserverName + call GameObserverDurak + jmp observer_menu_loop +observer_exit: + ret +GameObserver ENDP + +; --- PrintShopBackName: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintShopBackName PROC + mov eax, shopBackStyle + cmp eax, 1 + je print_shop_back_blue + cmp eax, 2 + je print_shop_back_red + cmp eax, 3 + je print_shop_back_gold + cmp eax, 4 + je print_shop_back_skull + cmp eax, 5 + je print_shop_back_clover + cmp eax, 6 + je print_shop_back_arcane + cmp eax, 7 + je print_shop_back_noir + cmp eax, 8 + je print_shop_back_diamond + cmp eax, 9 + je print_shop_back_rider + cmp eax, 10 + je print_shop_back_bee + cmp eax, 11 + je print_shop_back_fan + cmp eax, 12 + je print_shop_back_web + invoke PrintStr, OFFSET shopBackGray + ret +print_shop_back_blue: + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET shopBackBlue + call ResetColor + ret +print_shop_back_red: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET shopBackRed + call ResetColor + ret +print_shop_back_gold: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET shopBackGold + call ResetColor + ret +print_shop_back_skull: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET shopBackSkull + call ResetColor + ret +print_shop_back_clover: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET shopBackClover + call ResetColor + ret +print_shop_back_arcane: + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET shopBackArcane + call ResetColor + ret +print_shop_back_noir: + invoke SetColor, COLOR_CARD + invoke PrintStr, OFFSET shopBackNoir + call ResetColor + ret +print_shop_back_diamond: + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET shopBackDiamond + call ResetColor + ret +print_shop_back_rider: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET shopBackRider + call ResetColor + ret +print_shop_back_bee: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET shopBackBee + call ResetColor + ret +print_shop_back_fan: + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET shopBackFan + call ResetColor + ret +print_shop_back_web: + invoke SetColor, COLOR_CARD + invoke PrintStr, OFFSET shopBackWeb + call ResetColor + ret +PrintShopBackName ENDP + +; --- PrintShopCharmName: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintShopCharmName PROC + mov eax, shopCharmLevel + cmp eax, 1 + je print_shop_charm_clover + cmp eax, 2 + je print_shop_charm_bell + cmp eax, 3 + je print_shop_charm_diamond + cmp eax, 4 + je print_shop_charm_skull + cmp eax, 5 + je print_shop_charm_web + cmp eax, 6 + je print_shop_charm_bee + cmp eax, 7 + je print_shop_charm_moon + cmp eax, 8 + je print_shop_charm_crown + cmp eax, 9 + je print_shop_charm_mirror + cmp eax, 10 + je print_shop_charm_dice + cmp eax, 11 + je print_shop_charm_blood + cmp eax, 12 + je print_shop_charm_hourglass + cmp eax, 13 + je print_shop_charm_horseshoe + cmp eax, 14 + je print_shop_charm_joker + cmp eax, 15 + je print_shop_charm_phoenix + cmp eax, 16 + je print_shop_charm_compass + cmp eax, 17 + je print_shop_charm_tooth + cmp eax, 18 + je print_shop_charm_eye + cmp eax, 19 + je print_shop_charm_key + cmp eax, 20 + je print_shop_charm_candle + cmp eax, 21 + je print_shop_charm_chip + cmp eax, 22 + je print_shop_charm_snake + cmp eax, 23 + je print_shop_charm_ace + cmp eax, 24 + je print_shop_charm_devil + invoke PrintStr, OFFSET shopCharmNone + ret +print_shop_charm_clover: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET shopCharmClover + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_bell: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET shopCharmBell + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_diamond: + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET shopCharmDiamond + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_skull: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET shopCharmSkull + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_web: + invoke SetColor, COLOR_CARD + invoke PrintStr, OFFSET shopCharmWeb + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_bee: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET shopCharmBee + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_moon: + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET shopCharmMoon + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_crown: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET shopCharmCrown + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_mirror: + invoke SetColor, COLOR_CARD + invoke PrintStr, OFFSET shopCharmMirror + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_dice: + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET shopCharmDice + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_blood: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET shopCharmBlood + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_hourglass: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET shopCharmHourglass + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_horseshoe: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET shopCharmHorseshoe + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_joker: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET shopCharmJoker + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_phoenix: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET shopCharmPhoenix + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_compass: + invoke SetColor, COLOR_CARD + invoke PrintStr, OFFSET shopCharmCompass + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_tooth: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET shopCharmTooth + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_eye: + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET shopCharmEye + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_key: + invoke SetColor, COLOR_CARD + invoke PrintStr, OFFSET shopCharmKey + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_candle: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET shopCharmCandle + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_chip: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET shopCharmChip + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_snake: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET shopCharmSnake + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_ace: + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET shopCharmAce + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_devil: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET shopCharmDevil + call ResetColor +print_shop_charm_uses: + invoke PrintStr, OFFSET shopCharmUsesText + invoke PrintUInt, shopCharmUses + invoke PrintStr, OFFSET nl + ret +PrintShopCharmName ENDP + +; --- PrintShopStatus: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintShopStatus PROC + call PrintBank + invoke PrintStr, OFFSET shopBackText + call PrintShopBackName + invoke PrintStr, OFFSET shopCharmText + call PrintShopCharmName + invoke PrintStr, OFFSET nl + ret +PrintShopStatus ENDP + +; --- ShopBuyBack: ìàãàçèí ðóáàøåê, òàëèñìàíîâ è ïîêóïîê --- +ShopBuyBack PROC uses eax ebx, style:DWORD, cost:DWORD, maskValue:DWORD + mov eax, shopBackOwned + mov ebx, maskValue + test eax, ebx + jne shop_back_already_owned + + mov eax, cost + cmp bankroll, eax + jae shop_back_buy + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET tooBigBetText + call ResetColor + ret +shop_back_buy: + sub bankroll, eax + mov eax, shopBackOwned + or eax, ebx + mov shopBackOwned, eax + mov eax, style + mov shopBackStyle, eax + call SaveGame + invoke UnlockAchievement, 10h, OFFSET achShopperName + mov eax, shopBackOwned + and eax, 1FFFh + cmp eax, 1FFFh + jne shop_back_collector_skip + invoke UnlockAchievement, 4000h, OFFSET achBackCollectorName +shop_back_collector_skip: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET shopBoughtText + call ResetColor + call PrintBank + call CheckBankrupt + ret +shop_back_already_owned: + mov eax, style + mov shopBackStyle, eax + call SaveGame + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET shopSelectedText + call ResetColor + ret +ShopBuyBack ENDP + +; --- ShopBuyCharm: ïîêóïêà òàëèñìàíà ñ ðàçíûìè çàðÿäàìè --- +ShopBuyCharm PROC uses eax, charmLevel:DWORD, cost:DWORD + mov eax, cost + cmp bankroll, eax + jae shop_charm_buy + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET tooBigBetText + call ResetColor + ret +shop_charm_buy: + sub bankroll, eax + mov eax, charmLevel + mov shopCharmLevel, eax + cmp eax, 5 + je shop_charm_one_use + cmp eax, 11 + je shop_charm_one_use + cmp eax, 14 + je shop_charm_one_use + cmp eax, 18 + je shop_charm_one_use + cmp eax, 20 + je shop_charm_one_use + cmp eax, 24 + je shop_charm_one_use + cmp eax, 4 + je shop_charm_two_uses + cmp eax, 8 + je shop_charm_two_uses + cmp eax, 12 + je shop_charm_two_uses + cmp eax, 15 + je shop_charm_two_uses + cmp eax, 22 + je shop_charm_two_uses + cmp eax, 7 + je shop_charm_four_uses + cmp eax, 9 + je shop_charm_four_uses + cmp eax, 21 + je shop_charm_four_uses + cmp eax, 6 + je shop_charm_five_uses + cmp eax, 17 + je shop_charm_five_uses + cmp eax, 23 + je shop_charm_five_uses + cmp eax, 10 + je shop_charm_six_uses + cmp eax, 19 + je shop_charm_six_uses + cmp eax, 13 + je shop_charm_eight_uses + mov shopCharmUses, 3 + jmp shop_charm_store +shop_charm_one_use: + mov shopCharmUses, 1 + jmp shop_charm_store +shop_charm_two_uses: + mov shopCharmUses, 2 + jmp shop_charm_store +shop_charm_four_uses: + mov shopCharmUses, 4 + jmp shop_charm_store +shop_charm_five_uses: + mov shopCharmUses, 5 + jmp shop_charm_store +shop_charm_six_uses: + mov shopCharmUses, 6 + jmp shop_charm_store +shop_charm_eight_uses: + mov shopCharmUses, 8 +shop_charm_store: + call SaveGame + invoke UnlockAchievement, 10h, OFFSET achShopperName + invoke UnlockAchievement, 8000h, OFFSET achCharmBuyerName + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET shopBoughtText + call ResetColor + call PrintBank + call CheckBankrupt + ret +ShopBuyCharm ENDP + +; --- ShowBestiaryPage: êàðòî÷êà òàëèñìàíà â áåñòèàðèè --- +ShowBestiaryPage PROC artPtr:DWORD, infoPtr:DWORD, colorValue:DWORD + call ClearView + invoke SetColor, colorValue + invoke PrintStr, artPtr + call ResetColor + invoke PrintStr, infoPtr + invoke PrintStr, OFFSET bestiaryBackText + call ReadKey + ret +ShowBestiaryPage ENDP + +; --- GameCharmBestiary: ýíöèêëîïåäèÿ òàëèñìàíîâ ñ ASCII-àðòàìè --- +GameCharmBestiary PROC +bestiary_loop: + call ClearView + invoke PrintTitleColor, OFFSET bestiaryTitle + invoke PrintStr, OFFSET bestiaryMenuText + call ReadUInt + cmp eax, 0 + je bestiary_exit + cmp eax, 1 + je bestiary_clover + cmp eax, 2 + je bestiary_bell + cmp eax, 3 + je bestiary_diamond + cmp eax, 4 + je bestiary_skull + cmp eax, 5 + je bestiary_web + cmp eax, 6 + je bestiary_bee + cmp eax, 7 + je bestiary_moon + cmp eax, 8 + je bestiary_crown + cmp eax, 9 + je bestiary_mirror + cmp eax, 10 + je bestiary_dice + cmp eax, 11 + je bestiary_blood + cmp eax, 12 + je bestiary_hourglass + cmp eax, 13 + je bestiary_horseshoe + cmp eax, 14 + je bestiary_joker + cmp eax, 15 + je bestiary_phoenix + cmp eax, 16 + je bestiary_compass + cmp eax, 17 + je bestiary_tooth + cmp eax, 18 + je bestiary_eye + cmp eax, 19 + je bestiary_key + cmp eax, 20 + je bestiary_candle + cmp eax, 21 + je bestiary_chip + cmp eax, 22 + je bestiary_snake + cmp eax, 23 + je bestiary_ace + cmp eax, 24 + je bestiary_devil + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp bestiary_loop +bestiary_clover: + invoke ShowBestiaryPage, OFFSET bestiaryCloverArt, OFFSET bestiaryCloverInfo, COLOR_MONEY + jmp bestiary_loop +bestiary_bell: + invoke ShowBestiaryPage, OFFSET bestiaryBellArt, OFFSET bestiaryBellInfo, COLOR_WARN + jmp bestiary_loop +bestiary_diamond: + invoke ShowBestiaryPage, OFFSET bestiaryDiamondArt, OFFSET bestiaryDiamondInfo, COLOR_TITLE + jmp bestiary_loop +bestiary_skull: + invoke ShowBestiaryPage, OFFSET bestiarySkullArt, OFFSET bestiarySkullInfo, COLOR_BAD + jmp bestiary_loop +bestiary_web: + invoke ShowBestiaryPage, OFFSET bestiaryWebArt, OFFSET bestiaryWebInfo, COLOR_CARD + jmp bestiary_loop +bestiary_bee: + invoke ShowBestiaryPage, OFFSET bestiaryBeeArt, OFFSET bestiaryBeeInfo, COLOR_WARN + jmp bestiary_loop +bestiary_moon: + invoke ShowBestiaryPage, OFFSET bestiaryMoonArt, OFFSET bestiaryMoonInfo, COLOR_TITLE + jmp bestiary_loop +bestiary_crown: + invoke ShowBestiaryPage, OFFSET bestiaryCrownArt, OFFSET bestiaryCrownInfo, COLOR_WARN + jmp bestiary_loop +bestiary_mirror: + invoke ShowBestiaryPage, OFFSET bestiaryMirrorArt, OFFSET bestiaryMirrorInfo, COLOR_CARD + jmp bestiary_loop +bestiary_dice: + invoke ShowBestiaryPage, OFFSET bestiaryDiceArt, OFFSET bestiaryDiceInfo, COLOR_TITLE + jmp bestiary_loop +bestiary_blood: + invoke ShowBestiaryPage, OFFSET bestiaryBloodArt, OFFSET bestiaryBloodInfo, COLOR_BAD + jmp bestiary_loop +bestiary_hourglass: + invoke ShowBestiaryPage, OFFSET bestiaryHourglassArt, OFFSET bestiaryHourglassInfo, COLOR_WARN + jmp bestiary_loop +bestiary_horseshoe: + invoke ShowBestiaryPage, OFFSET bestiaryHorseshoeArt, OFFSET bestiaryHorseshoeInfo, COLOR_MONEY + jmp bestiary_loop +bestiary_joker: + invoke ShowBestiaryPage, OFFSET bestiaryJokerArt, OFFSET bestiaryJokerInfo, COLOR_BAD + jmp bestiary_loop +bestiary_phoenix: + invoke ShowBestiaryPage, OFFSET bestiaryPhoenixArt, OFFSET bestiaryPhoenixInfo, COLOR_WARN + jmp bestiary_loop +bestiary_compass: + invoke ShowBestiaryPage, OFFSET bestiaryCompassArt, OFFSET bestiaryCompassInfo, COLOR_CARD + jmp bestiary_loop +bestiary_tooth: + invoke ShowBestiaryPage, OFFSET bestiaryToothArt, OFFSET bestiaryToothInfo, COLOR_WARN + jmp bestiary_loop +bestiary_eye: + invoke ShowBestiaryPage, OFFSET bestiaryEyeArt, OFFSET bestiaryEyeInfo, COLOR_TITLE + jmp bestiary_loop +bestiary_key: + invoke ShowBestiaryPage, OFFSET bestiaryKeyArt, OFFSET bestiaryKeyInfo, COLOR_CARD + jmp bestiary_loop +bestiary_candle: + invoke ShowBestiaryPage, OFFSET bestiaryCandleArt, OFFSET bestiaryCandleInfo, COLOR_BAD + jmp bestiary_loop +bestiary_chip: + invoke ShowBestiaryPage, OFFSET bestiaryChipArt, OFFSET bestiaryChipInfo, COLOR_MONEY + jmp bestiary_loop +bestiary_snake: + invoke ShowBestiaryPage, OFFSET bestiarySnakeArt, OFFSET bestiarySnakeInfo, COLOR_MONEY + jmp bestiary_loop +bestiary_ace: + invoke ShowBestiaryPage, OFFSET bestiaryAceArt, OFFSET bestiaryAceInfo, COLOR_TITLE + jmp bestiary_loop +bestiary_devil: + invoke ShowBestiaryPage, OFFSET bestiaryDevilArt, OFFSET bestiaryDevilInfo, COLOR_BAD + jmp bestiary_loop +bestiary_exit: + ret +GameCharmBestiary ENDP + +; --- GameShop: ìàãàçèí ðóáàøåê, òàëèñìàíîâ è ïîêóïîê --- +GameShop PROC +shop_loop: + call ClearView + invoke PrintTitleColor, OFFSET shopTitle + call PrintShopStatus + invoke PrintStr, OFFSET shopMainMenuText + call ReadUInt + cmp eax, 0 + je shop_exit + cmp eax, 1 + je shop_backs_menu + cmp eax, 2 + je shop_charms_menu + cmp eax, 3 + je shop_bestiary_menu + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp shop_loop + +shop_bestiary_menu: + call GameCharmBestiary + jmp shop_loop + +shop_backs_menu: + call ClearView + invoke PrintTitleColor, OFFSET shopBackTitle + call PrintShopStatus + invoke PrintStr, OFFSET shopBackMenuText + call ReadUInt + cmp eax, 0 + je shop_loop + cmp eax, 1 + je shop_blue + cmp eax, 2 + je shop_red + cmp eax, 3 + je shop_gold + cmp eax, 4 + je shop_skull + cmp eax, 5 + je shop_clover_back + cmp eax, 6 + je shop_arcane + cmp eax, 7 + je shop_noir + cmp eax, 8 + je shop_diamond_back + cmp eax, 9 + je shop_rider + cmp eax, 10 + je shop_bee + cmp eax, 11 + je shop_fan + cmp eax, 12 + je shop_web + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp shop_backs_menu + +shop_charms_menu: + call ClearView + invoke PrintTitleColor, OFFSET shopCharmTitle + call PrintShopStatus + invoke PrintStr, OFFSET shopCharmMenuText + call ReadUInt + cmp eax, 0 + je shop_loop + cmp eax, 1 + je buy_charm_clover + cmp eax, 2 + je buy_charm_bell + cmp eax, 3 + je buy_charm_diamond + cmp eax, 4 + je buy_charm_skull + cmp eax, 5 + je buy_charm_web + cmp eax, 6 + je buy_charm_bee_item + cmp eax, 7 + je buy_charm_moon + cmp eax, 8 + je buy_charm_crown + cmp eax, 9 + je buy_charm_mirror + cmp eax, 10 + je buy_charm_dice + cmp eax, 11 + je buy_charm_blood + cmp eax, 12 + je buy_charm_hourglass + cmp eax, 13 + je buy_charm_horseshoe + cmp eax, 14 + je buy_charm_joker + cmp eax, 15 + je buy_charm_phoenix + cmp eax, 16 + je buy_charm_compass + cmp eax, 17 + je buy_charm_tooth + cmp eax, 18 + je buy_charm_eye + cmp eax, 19 + je buy_charm_key + cmp eax, 20 + je buy_charm_candle + cmp eax, 21 + je buy_charm_chip + cmp eax, 22 + je buy_charm_snake + cmp eax, 23 + je buy_charm_ace + cmp eax, 24 + je buy_charm_devil + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp shop_charms_menu + +shop_blue: + invoke ShopBuyBack, 1, 3000, 2 + call PauseConsole + jmp shop_backs_menu +shop_red: + invoke ShopBuyBack, 2, 3000, 4 + call PauseConsole + jmp shop_backs_menu +shop_gold: + invoke ShopBuyBack, 3, 10000, 8 + call PauseConsole + jmp shop_backs_menu +shop_skull: + invoke ShopBuyBack, 4, 12000, 10h + call PauseConsole + jmp shop_backs_menu +shop_clover_back: + invoke ShopBuyBack, 5, 15000, 20h + call PauseConsole + jmp shop_backs_menu +shop_arcane: + invoke ShopBuyBack, 6, 17000, 40h + call PauseConsole + jmp shop_backs_menu +shop_noir: + invoke ShopBuyBack, 7, 18000, 80h + call PauseConsole + jmp shop_backs_menu +shop_diamond_back: + invoke ShopBuyBack, 8, 20000, 100h + call PauseConsole + jmp shop_backs_menu +shop_rider: + invoke ShopBuyBack, 9, 22000, 200h + call PauseConsole + jmp shop_backs_menu +shop_bee: + invoke ShopBuyBack, 10, 22000, 400h + call PauseConsole + jmp shop_backs_menu +shop_fan: + invoke ShopBuyBack, 11, 23000, 800h + call PauseConsole + jmp shop_backs_menu +shop_web: + invoke ShopBuyBack, 12, 24000, 1000h + call PauseConsole + jmp shop_backs_menu + +buy_charm_clover: + invoke ShopBuyCharm, 1, 12000 + call PauseConsole + jmp shop_charms_menu +buy_charm_bell: + invoke ShopBuyCharm, 2, 18000 + call PauseConsole + jmp shop_charms_menu +buy_charm_diamond: + invoke ShopBuyCharm, 3, 25000 + call PauseConsole + jmp shop_charms_menu +buy_charm_skull: + invoke ShopBuyCharm, 4, 32000 + call PauseConsole + jmp shop_charms_menu +buy_charm_web: + invoke ShopBuyCharm, 5, 40000 + call PauseConsole + jmp shop_charms_menu +buy_charm_bee_item: + invoke ShopBuyCharm, 6, 30000 + call PauseConsole + jmp shop_charms_menu +buy_charm_moon: + invoke ShopBuyCharm, 7, 36000 + call PauseConsole + jmp shop_charms_menu +buy_charm_crown: + invoke ShopBuyCharm, 8, 52000 + call PauseConsole + jmp shop_charms_menu +buy_charm_mirror: + invoke ShopBuyCharm, 9, 42000 + call PauseConsole + jmp shop_charms_menu +buy_charm_dice: + invoke ShopBuyCharm, 10, 35000 + call PauseConsole + jmp shop_charms_menu +buy_charm_blood: + invoke ShopBuyCharm, 11, 65000 + call PauseConsole + jmp shop_charms_menu +buy_charm_hourglass: + invoke ShopBuyCharm, 12, 48000 + call PauseConsole + jmp shop_charms_menu +buy_charm_horseshoe: + invoke ShopBuyCharm, 13, 39000 + call PauseConsole + jmp shop_charms_menu +buy_charm_joker: + invoke ShopBuyCharm, 14, 70000 + call PauseConsole + jmp shop_charms_menu +buy_charm_phoenix: + invoke ShopBuyCharm, 15, 56000 + call PauseConsole + jmp shop_charms_menu +buy_charm_compass: + invoke ShopBuyCharm, 16, 44000 + call PauseConsole + jmp shop_charms_menu +buy_charm_tooth: + invoke ShopBuyCharm, 17, 47000 + call PauseConsole + jmp shop_charms_menu +buy_charm_eye: + invoke ShopBuyCharm, 18, 60000 + call PauseConsole + jmp shop_charms_menu +buy_charm_key: + invoke ShopBuyCharm, 19, 41000 + call PauseConsole + jmp shop_charms_menu +buy_charm_candle: + invoke ShopBuyCharm, 20, 76000 + call PauseConsole + jmp shop_charms_menu +buy_charm_chip: + invoke ShopBuyCharm, 21, 50000 + call PauseConsole + jmp shop_charms_menu +buy_charm_snake: + invoke ShopBuyCharm, 22, 62000 + call PauseConsole + jmp shop_charms_menu +buy_charm_ace: + invoke ShopBuyCharm, 23, 53000 + call PauseConsole + jmp shop_charms_menu +buy_charm_devil: + invoke ShopBuyCharm, 24, 100000 + call PauseConsole + jmp shop_charms_menu +shop_exit: + ret +GameShop ENDP + + +; --- CopyName: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- +CopyName PROC uses eax ecx esi edi, pDst:DWORD, pSrc:DWORD + mov edi, pDst + mov esi, pSrc + mov ecx, 63 +copy_name_loop: + mov al, [esi] + cmp al, '.' + je copy_name_stop + mov [edi], al + cmp al, 0 + je copy_name_done + inc esi + inc edi + loop copy_name_loop +copy_name_stop: + mov byte ptr [edi], 0 +copy_name_done: + ret +CopyName ENDP + +; --- ClearLeaderboards: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +ClearLeaderboards PROC uses eax ecx edi + mov leaderBestBank, 0 + mov leaderBestWins, 0 + mov leaderBestLosses, 0 + mov leaderValidCount, 0 + mov ecx, 22 + mov edi, OFFSET leaderBestGameWins +clear_leader_counts: + mov dword ptr [edi], 0 + add edi, 4 + loop clear_leader_counts + mov ecx, 1600 + mov edi, OFFSET leaderBestBankName +clear_leader_names: + mov byte ptr [edi], 0 + inc edi + loop clear_leader_names + ret +ClearLeaderboards ENDP + +; --- LeaderboardUpdateGame: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +LeaderboardUpdateGame PROC uses eax ebx edx + mov ebx, rowIndex + mov eax, DWORD PTR [saveBuffer+104+ebx*4] + cmp eax, leaderBestGameWins[ebx*4] + jbe leaderboard_check_losses + mov leaderBestGameWins[ebx*4], eax + mov edx, ebx + shl edx, 6 + add edx, OFFSET leaderBestGameWinNames + invoke CopyName, edx, leaderAccountPtr +leaderboard_check_losses: + mov eax, DWORD PTR [saveBuffer+148+ebx*4] + cmp eax, leaderBestGameLosses[ebx*4] + jbe leaderboard_game_done + mov leaderBestGameLosses[ebx*4], eax + mov edx, ebx + shl edx, 6 + add edx, OFFSET leaderBestGameLossNames + invoke CopyName, edx, leaderAccountPtr +leaderboard_game_done: + ret +LeaderboardUpdateGame ENDP + +; --- LeaderboardReadAccount: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +LeaderboardReadAccount PROC uses eax + call BuildLeaderSavePath + invoke CreateFileA, OFFSET leaderSavePath, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 + cmp eax, INVALID_HANDLE_VALUE + jne leaderboard_file_opened + cmp appDataReady, 1 + jne leaderboard_read_done + invoke CreateFileA, leaderAccountPtr, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 + cmp eax, INVALID_HANDLE_VALUE + je leaderboard_read_done +leaderboard_file_opened: + mov saveHandle, eax + invoke ReadFile, saveHandle, ADDR saveBuffer, SAVE_FILE_SIZE, ADDR charsRead, 0 + invoke CloseHandle, saveHandle + cmp charsRead, 32 + jb leaderboard_read_done + mov eax, DWORD PTR [saveBuffer] + cmp eax, SAVE_MAGIC + jne leaderboard_read_done + cmp charsRead, SAVE_FILE_SIZE + jb leaderboard_signature_ok + mov edx, DWORD PTR [saveBuffer+SAVE_SIGN_SIZE] + call CalcSaveSignature + cmp eax, edx + jne leaderboard_read_done +leaderboard_signature_ok: + inc leaderValidCount + mov eax, DWORD PTR [saveBuffer+4] + cmp eax, leaderBestBank + jbe leaderboard_check_total_wins + mov leaderBestBank, eax + invoke CopyName, OFFSET leaderBestBankName, leaderAccountPtr +leaderboard_check_total_wins: + mov eax, DWORD PTR [saveBuffer+12] + cmp eax, leaderBestWins + jbe leaderboard_check_total_losses + mov leaderBestWins, eax + invoke CopyName, OFFSET leaderBestWinsName, leaderAccountPtr +leaderboard_check_total_losses: + mov eax, DWORD PTR [saveBuffer+16] + cmp eax, leaderBestLosses + jbe leaderboard_check_games + mov leaderBestLosses, eax + invoke CopyName, OFFSET leaderBestLossName, leaderAccountPtr +leaderboard_check_games: + cmp charsRead, 236 + jb leaderboard_read_done + mov rowIndex, 0 +leaderboard_game_loop: + cmp rowIndex, 11 + jae leaderboard_read_done + call LeaderboardUpdateGame + inc rowIndex + jmp leaderboard_game_loop +leaderboard_read_done: + ret +LeaderboardReadAccount ENDP + +; --- BuildLeaderboards: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +BuildLeaderboards PROC uses eax + call ClearLeaderboards + call CollectAccounts + mov leaderScanIndex, 0 +leaderboard_account_loop: + mov eax, leaderScanIndex + cmp eax, accountCount + jae leaderboard_build_done + shl eax, 6 + add eax, OFFSET accountList + mov leaderAccountPtr, eax + call LeaderboardReadAccount + inc leaderScanIndex + jmp leaderboard_account_loop +leaderboard_build_done: + ret +BuildLeaderboards ENDP + +; --- PrintLeaderPair: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintLeaderPair PROC uses eax, pName:DWORD, value:DWORD + mov eax, value + cmp eax, 0 + jne print_leader_pair_value + invoke PrintStr, OFFSET leaderDashText + ret +print_leader_pair_value: + invoke PrintStr, pName + invoke PrintStr, OFFSET leaderOpenText + invoke PrintUInt, value + invoke PrintStr, OFFSET leaderCloseText + ret +PrintLeaderPair ENDP + +; --- PrintLeaderGameLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintLeaderGameLine PROC uses eax ebx edx + mov eax, rowIndex + invoke PrintStr, statsGameNames[eax*4] + invoke PrintStr, OFFSET leaderGameWinText + mov ebx, rowIndex + mov edx, ebx + shl edx, 6 + add edx, OFFSET leaderBestGameWinNames + invoke PrintLeaderPair, edx, leaderBestGameWins[ebx*4] + invoke PrintStr, OFFSET leaderGameLossText + mov ebx, rowIndex + mov edx, ebx + shl edx, 6 + add edx, OFFSET leaderBestGameLossNames + invoke PrintLeaderPair, edx, leaderBestGameLosses[ebx*4] + invoke PrintStr, OFFSET nl + ret +PrintLeaderGameLine ENDP + +; --- PrintLeaderboards: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintLeaderboards PROC + call BuildLeaderboards + invoke PrintTitleColor, OFFSET leaderTitle + cmp leaderValidCount, 0 + jne print_leaders_have_data + invoke PrintStr, OFFSET leaderNoDataText + ret +print_leaders_have_data: + invoke PrintStr, OFFSET leaderBankText + invoke PrintStr, OFFSET leaderBestBankName + invoke PrintStr, OFFSET leaderOpenText + invoke PrintStr, OFFSET leaderMoneyPrefix + invoke PrintUInt, leaderBestBank + invoke PrintStr, OFFSET leaderCloseText + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET leaderWinsText + invoke PrintLeaderPair, OFFSET leaderBestWinsName, leaderBestWins + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET leaderLossText + invoke PrintLeaderPair, OFFSET leaderBestLossName, leaderBestLosses + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET leaderGameTitle + mov rowIndex, 0 +leader_print_game_loop: + cmp rowIndex, 11 + jae leader_print_done + call PrintLeaderGameLine + inc rowIndex + jmp leader_print_game_loop +leader_print_done: + ret +PrintLeaderboards ENDP +; --- PrintGameStatLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintGameStatLine PROC uses eax ebx + mov eax, rowIndex + invoke PrintStr, statsGameNames[eax * 4] + invoke PrintStr, OFFSET statsLinePlayed + mov ebx, rowIndex + invoke PrintUInt, gameStatsPlayed[ebx * 4] + invoke PrintStr, OFFSET statsLineWins + mov ebx, rowIndex + invoke PrintUInt, gameStatsWon[ebx * 4] + invoke PrintStr, OFFSET statsLineLoss + mov ebx, rowIndex + invoke PrintUInt, gameStatsLost[ebx * 4] + invoke PrintStr, OFFSET statsLineDraw + mov ebx, rowIndex + invoke PrintUInt, gameStatsDraw[ebx * 4] + invoke PrintStr, OFFSET nl + ret +PrintGameStatLine ENDP + +; --- GameStatsByGame: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +GameStatsByGame PROC + call ClearView + invoke PrintTitleColor, OFFSET statsByGameTitle + invoke PrintStr, OFFSET leaderCurrentTitle + mov rowIndex, 0 +stats_by_game_loop: + cmp rowIndex, 11 + jae stats_by_game_done + call PrintGameStatLine + inc rowIndex + jmp stats_by_game_loop +stats_by_game_done: + call PrintLeaderboards + call PauseConsole + ret +GameStatsByGame ENDP + +; --- SkillCheckFlushKeys: Skill Check íà êðþêå: øêàëà, ïîïàäàíèÿ è ïðîìàõè --- +SkillCheckFlushKeys PROC + invoke GetAsyncKeyState, VK_SPACE + invoke GetAsyncKeyState, VK_RETURN + invoke Sleep, 80 + invoke GetAsyncKeyState, VK_SPACE + invoke GetAsyncKeyState, VK_RETURN + ret +SkillCheckFlushKeys ENDP + +; --- SkillCheckPollKey: Skill Check íà êðþêå: øêàëà, ïîïàäàíèÿ è ïðîìàõè --- +SkillCheckPollKey PROC + invoke GetAsyncKeyState, VK_SPACE + test ax, 0001h + jne skill_key_pressed + invoke GetAsyncKeyState, VK_RETURN + test ax, 0001h + jne skill_key_pressed + xor eax, eax + ret +skill_key_pressed: + mov eax, 1 + ret +SkillCheckPollKey ENDP + +; --- SkillCheckDraw: Skill Check íà êðþêå: øêàëà, ïîïàäàíèÿ è ïðîìàõè --- +SkillCheckDraw PROC uses eax ebx edx + call ClearView + invoke PrintTitleColor, OFFSET skillTitle + invoke PrintStr, OFFSET skillIntro + + invoke PrintStr, OFFSET skillStateText + mov eax, skillMisses + cmp eax, 0 + je skill_draw_state_good + cmp eax, 1 + je skill_draw_state_warn + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET skillStateBad + call ResetColor + jmp skill_draw_state_done +skill_draw_state_good: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET skillStateGood + call ResetColor + jmp skill_draw_state_done +skill_draw_state_warn: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET skillStateWarn + call ResetColor +skill_draw_state_done: + invoke PrintStr, OFFSET skillProgressText + invoke PrintUInt, skillHits + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET skillMissText + invoke PrintUInt, skillMisses + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET skillGaugeHint + invoke PrintStr, OFFSET skillGaugeLeft + + mov skillGaugeIndex, 0 +skill_draw_gauge_loop: + mov eax, skillGaugeIndex + cmp eax, 45 + jae skill_draw_gauge_done + cmp eax, skillNeedle + je skill_draw_needle + cmp eax, skillPerfectPos + je skill_draw_perfect + cmp eax, skillSuccessStart + jb skill_draw_empty + cmp eax, skillSuccessEnd + ja skill_draw_empty + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET skillGaugeSuccess + call ResetColor + jmp skill_draw_next +skill_draw_perfect: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET skillGaugePerfect + call ResetColor + jmp skill_draw_next +skill_draw_needle: + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET skillGaugeNeedle + call ResetColor + jmp skill_draw_next +skill_draw_empty: + invoke PrintStr, OFFSET skillGaugeEmpty +skill_draw_next: + inc skillGaugeIndex + jmp skill_draw_gauge_loop +skill_draw_gauge_done: + invoke PrintStr, OFFSET skillGaugeRight + invoke PrintStr, OFFSET skillGaugeLeft + mov skillGaugeIndex, 0 +skill_draw_gauge_loop2: + mov eax, skillGaugeIndex + cmp eax, 45 + jae skill_draw_gauge_done2 + cmp eax, skillNeedle + je skill_draw_needle2 + cmp eax, skillPerfectPos + je skill_draw_perfect2 + cmp eax, skillSuccessStart + jb skill_draw_empty2 + cmp eax, skillSuccessEnd + ja skill_draw_empty2 + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET skillGaugeSuccess + call ResetColor + jmp skill_draw_next2 +skill_draw_perfect2: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET skillGaugePerfect + call ResetColor + jmp skill_draw_next2 +skill_draw_needle2: + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET skillGaugeNeedle + call ResetColor + jmp skill_draw_next2 +skill_draw_empty2: + invoke PrintStr, OFFSET skillGaugeEmpty +skill_draw_next2: + inc skillGaugeIndex + jmp skill_draw_gauge_loop2 +skill_draw_gauge_done2: + invoke PrintStr, OFFSET skillGaugeRight + + invoke PrintStr, OFFSET skillGaugeLeft + mov skillGaugeIndex, 0 +skill_draw_gauge_loop3: + mov eax, skillGaugeIndex + cmp eax, 45 + jae skill_draw_gauge_done3 + cmp eax, skillNeedle + je skill_draw_needle3 + cmp eax, skillPerfectPos + je skill_draw_perfect3 + cmp eax, skillSuccessStart + jb skill_draw_empty3 + cmp eax, skillSuccessEnd + ja skill_draw_empty3 + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET skillGaugeSuccess + call ResetColor + jmp skill_draw_next3 +skill_draw_perfect3: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET skillGaugePerfect + call ResetColor + jmp skill_draw_next3 +skill_draw_needle3: + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET skillGaugeNeedle + call ResetColor + jmp skill_draw_next3 +skill_draw_empty3: + invoke PrintStr, OFFSET skillGaugeEmpty +skill_draw_next3: + inc skillGaugeIndex + jmp skill_draw_gauge_loop3 +skill_draw_gauge_done3: + invoke PrintStr, OFFSET skillGaugeRight + ret +SkillCheckDraw ENDP + +; --- SkillCheckMoveNeedle: Skill Check íà êðþêå: øêàëà, ïîïàäàíèÿ è ïðîìàõè --- +SkillCheckMoveNeedle PROC uses eax + mov eax, skillDir + cmp eax, 0FFFFFFFFh + je skill_move_left +skill_move_right: + mov eax, skillNeedle + inc eax + cmp eax, 44 + jbe skill_move_store_right + mov eax, 43 + mov skillDir, 0FFFFFFFFh +skill_move_store_right: + mov skillNeedle, eax + ret +skill_move_left: + mov eax, skillNeedle + cmp eax, 0 + ja skill_move_dec + mov eax, 1 + mov skillDir, 1 + mov skillNeedle, eax + ret +skill_move_dec: + dec eax + mov skillNeedle, eax + ret +SkillCheckMoveNeedle ENDP + +; --- SkillCheckEvaluate: Skill Check íà êðþêå: øêàëà, ïîïàäàíèÿ è ïðîìàõè --- +SkillCheckEvaluate PROC uses eax + mov eax, skillNeedle + cmp eax, skillPerfectPos + je skill_eval_perfect + cmp eax, skillSuccessStart + jb skill_eval_fail + cmp eax, skillSuccessEnd + ja skill_eval_fail + mov skillResult, 1 + ret +skill_eval_perfect: + mov skillResult, 2 + ret +skill_eval_fail: + mov skillResult, 0 + ret +SkillCheckEvaluate ENDP + +; --- SkillCheckRound: Skill Check íà êðþêå: øêàëà, ïîïàäàíèÿ è ïðîìàõè --- +SkillCheckRound PROC uses eax ebx + invoke RandomRange, 27 + add eax, 8 + mov skillSuccessStart, eax + mov ebx, eax + add ebx, 7 + mov skillSuccessEnd, ebx + invoke RandomRange, 6 + add eax, skillSuccessStart + inc eax + mov skillPerfectPos, eax + invoke RandomRange, 45 + mov skillNeedle, eax + invoke RandomRange, 2 + cmp eax, 0 + je skill_round_left + mov skillDir, 1 + jmp skill_round_begin +skill_round_left: + mov skillDir, 0FFFFFFFFh +skill_round_begin: + mov skillFrameCount, 0 + mov skillResult, 0 + mov eax, skillHits + mov ebx, eax + shl ebx, 2 + add eax, ebx + mov ebx, 45 + sub ebx, eax + mov eax, stressLevel + shl eax, 2 + sub ebx, eax + cmp ebx, 18 + jae skill_delay_ready + mov ebx, 18 +skill_delay_ready: + mov skillDelay, ebx + call SkillCheckFlushKeys +skill_round_loop: + call SkillCheckDraw + mov eax, skillDelay + invoke Sleep, eax + call SkillCheckPollKey + cmp eax, 1 + je skill_round_pressed + call SkillCheckMoveNeedle + inc skillFrameCount + cmp skillFrameCount, 120 + jb skill_round_loop + mov skillResult, 0 + ret +skill_round_pressed: + call SkillCheckEvaluate + ret +SkillCheckRound ENDP + +; --- GameSkillCheck: Skill Check íà êðþêå: øêàëà, ïîïàäàíèÿ è ïðîìàõè --- +GameSkillCheck PROC +skill_game_start: + call ClearView + invoke PrintTitleColor, OFFSET skillTitle + invoke PrintStr, OFFSET skillIntro + call PromptBet + call PlayDbDHookScene + mov skillHits, 0 + mov skillMisses, 0 + mov skillPerfects, 0 +skill_game_loop: + call SkillCheckRound + call SkillCheckDraw + mov eax, skillResult + cmp eax, 2 + je skill_game_perfect + cmp eax, 1 + je skill_game_success +skill_game_fail: + inc skillMisses + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET skillFailText + call ResetColor + invoke Sleep, 850 + cmp skillMisses, 3 + jae skill_game_lost + jmp skill_game_loop +skill_game_success: + inc skillHits + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET skillSuccessText + call ResetColor + invoke Sleep, 750 + cmp skillHits, 5 + jae skill_game_won + jmp skill_game_loop +skill_game_perfect: + add skillHits, 2 + inc skillPerfects + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET skillPerfectText + call ResetColor + invoke Sleep, 850 + cmp skillHits, 5 + jae skill_game_won + jmp skill_game_loop +skill_game_won: + call StopDbDHookScene + call SkillCheckDraw + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET skillEscapeText + call ResetColor + invoke PaySlotMultiplier, 2 + invoke UnlockAchievement, 20000h, OFFSET achSkillCheckName + call SaveGame + jmp skill_game_again +skill_game_lost: + call StopDbDHookScene + call SkillCheckDraw + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET skillDarkText + call ResetColor + call PayLose + call SaveGame +skill_game_again: + cmp tournamentMode, 1 + je skill_game_exit + invoke PrintStr, OFFSET againText + call ReadKey + cmp al, 'y' + je skill_game_start + cmp al, 'Y' + je skill_game_start +skill_game_exit: + ret +GameSkillCheck ENDP +; --- GameAchievements: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +GameAchievements PROC + call ClearView + invoke PrintTitleColor, OFFSET achMenuTitle + invoke PrintAchievementLine, 1, OFFSET achFirstWinName + invoke PrintAchievementLine, 2, OFFSET achFirstLossName + invoke PrintAchievementLine, 4, OFFSET achJackpotName + invoke PrintAchievementLine, 8, OFFSET achHighRollerName + invoke PrintAchievementLine, 10h, OFFSET achShopperName + invoke PrintAchievementLine, 20h, OFFSET achCharmName + invoke PrintAchievementLine, 40h, OFFSET achGoalName + invoke PrintAchievementLine, 80h, OFFSET achCloverPitName + invoke PrintAchievementLine, 100h, OFFSET achClassicSlotName + invoke PrintAchievementLine, 200h, OFFSET achPokerRaiseName + invoke PrintAchievementLine, 400h, OFFSET achPokerBluffName + invoke PrintAchievementLine, 800h, OFFSET achRouletteWinName + invoke PrintAchievementLine, 1000h, OFFSET achRussianWinName + invoke PrintAchievementLine, 2000h, OFFSET achDurakWinName + invoke PrintAchievementLine, 4000h, OFFSET achBackCollectorName + invoke PrintAchievementLine, 8000h, OFFSET achCharmBuyerName + invoke PrintAchievementLine, 10000h, OFFSET achObserverName + invoke PrintAchievementLine, 20000h, OFFSET achSkillCheckName + call PauseConsole + ret +GameAchievements ENDP +; --- GameTraining: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- +GameTraining PROC + call ClearView + invoke PrintTitleColor, OFFSET trainingTitle + invoke PrintStr, OFFSET trainingText + call PauseConsole + ret +GameTraining ENDP +; --- ShowTournamentStage: òóðíèð-áàøíÿ è ïîáåäíàÿ àíèìàöèÿ ôèíàëà --- +ShowTournamentStage PROC + call ClearView + invoke PrintTitleColor, OFFSET tournamentTitle + invoke PrintStr, OFFSET tournamentStageText + invoke PrintUInt, tournamentStage + invoke PrintStr, OFFSET nl + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET hellStageCurseText + invoke RandomRange, 4 + cmp eax, 0 + je hell_stage_curse1 + cmp eax, 1 + je hell_stage_curse2 + cmp eax, 2 + je hell_stage_curse3 + invoke PrintStr, OFFSET hellCurse4 + jmp hell_stage_curse_done +hell_stage_curse1: + invoke PrintStr, OFFSET hellCurse1 + jmp hell_stage_curse_done +hell_stage_curse2: + invoke PrintStr, OFFSET hellCurse2 + jmp hell_stage_curse_done +hell_stage_curse3: + invoke PrintStr, OFFSET hellCurse3 +hell_stage_curse_done: + call ResetColor + invoke PrintStr, OFFSET tournamentMusicHint + call ReadKey + cmp al, 'm' + je tower_stage_change_music + cmp al, 'M' + jne tower_stage_done +tower_stage_change_music: + call PlayTowerRandomMusic +tower_stage_done: + ret +ShowTournamentStage ENDP + +; --- AnimateTournamentVictory: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +AnimateTournamentVictory PROC + call PlayVictorySound + call ClearView + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET tournamentFire1 + call ResetColor + invoke Sleep, 360 + call ClearView + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET tournamentFire2 + call ResetColor + invoke Sleep, 360 + call ClearView + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET tournamentFire3 + call ResetColor + invoke Sleep, 420 + call ClearView + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET tournamentFire4 + call ResetColor + invoke Sleep, 520 + ret +AnimateTournamentVictory ENDP + +; --- GameTournament: òóðíèð-áàøíÿ è ïîáåäíàÿ àíèìàöèÿ ôèíàëà --- +GameTournament PROC + mov tournamentMode, 1 + call ClearView + invoke PrintTitleColor, OFFSET tournamentTitle + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET secretHellText + call ResetColor + invoke PrintStr, OFFSET tournamentIntro + call PauseConsole + call PlayTowerRandomMusic ; tower start + + mov tournamentStage, 1 + call ShowTournamentStage + mov currentGameId, 6 + mov lastGameResult, 0 + call GameCoin + cmp lastGameResult, 2 + je tournament_failed + + mov tournamentStage, 2 + call ShowTournamentStage + mov currentGameId, 7 + mov lastGameResult, 0 + call GameDice + cmp lastGameResult, 2 + je tournament_failed + + mov tournamentStage, 3 + call ShowTournamentStage + mov currentGameId, 5 + mov lastGameResult, 0 + call GameSkulls + cmp lastGameResult, 2 + je tournament_failed + + mov tournamentStage, 4 + call ShowTournamentStage + mov currentGameId, 1 + mov lastGameResult, 0 + call Game21 + cmp lastGameResult, 2 + je tournament_failed + + mov tournamentStage, 5 + call ShowTournamentStage + mov currentGameId, 2 + mov lastGameResult, 0 + call GamePoker + cmp lastGameResult, 2 + je tournament_failed + + mov tournamentStage, 6 + call ShowTournamentStage + mov currentGameId, 4 + mov lastGameResult, 0 + call GameRoulette + cmp lastGameResult, 2 + je tournament_failed + + mov tournamentStage, 7 + call ShowTournamentStage + mov currentGameId, 8 + mov lastGameResult, 0 + call GameCasinoRoulette + cmp lastGameResult, 2 + je tournament_failed + + mov tournamentStage, 8 + call ShowTournamentStage + mov currentGameId, 10 + mov lastGameResult, 0 + call GameDurak + cmp lastGameResult, 2 + je tournament_failed + + mov tournamentStage, 9 + call ShowTournamentStage + mov currentGameId, 11 + mov lastGameResult, 0 + call GameSkillCheck + cmp lastGameResult, 2 + je tournament_failed + + mov tournamentStage, 10 + call ShowTournamentStage + mov currentGameId, 0 + mov lastGameResult, 0 + call GameBuckshot + cmp lastGameResult, 2 + je tournament_failed + + call StopTowerMusic ; before tower victory + call AnimateTournamentVictory + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET tournamentWinText + call ResetColor + mov currentBet, 66600 + call PayWin + call SaveGame + mov tournamentMode, 0 + call PauseConsole + ret + +tournament_failed: + call StopTowerMusic ; tower failed + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET tournamentFailText + call ResetColor + mov tournamentMode, 0 + call PauseConsole + ret +GameTournament ENDP + + +; --- GameUmamusume: Umamusume Pretty Derby Minigame --- +GameUmamusume PROC uses ebx esi edi + invoke PrintStr, OFFSET umaTitleText + call PromptBet + cmp eax, 0 + jle uma_exit + +uma_select_horse: + invoke PrintStr, OFFSET umaMenuText + invoke PrintStr, OFFSET umaChoiceText + call ReadBetInput + cmp eax, 1 + jl uma_invalid + cmp eax, 5 + jg uma_invalid + mov umaChoice, eax + jmp uma_start_race + +uma_invalid: + invoke PrintStr, OFFSET badChoiceText + jmp uma_select_horse + +uma_start_race: + xor eax, eax + mov umaPos[0], eax + mov umaPos[4], eax + mov umaPos[8], eax + mov umaPos[12], eax + mov umaPos[16], eax + mov umaWinner, 0 + +uma_race_loop: + invoke PrintStr, OFFSET clearLines + invoke PrintStr, OFFSET umaTrackHeader + + ; Horse 1: Special Week (1-3) + invoke RandomRange, 3 + inc eax + add umaPos[0], eax + + ; Horse 2: Silence Suzuka (1-4) + invoke RandomRange, 4 + inc eax + add umaPos[4], eax + + ; Horse 3: Tokai Teio (1-3, boost if pos > 18) + invoke RandomRange, 3 + inc eax + cmp umaPos[8], 18 + jbe uma_t3_no_boost + add eax, 2 +uma_t3_no_boost: + add umaPos[8], eax + + ; Horse 4: Gold Ship (0-6 wildcard) + invoke RandomRange, 7 + add umaPos[12], eax + + ; Horse 5: Mejiro McQueen (steady 2-4) + invoke RandomRange, 3 + add eax, 2 + add umaPos[16], eax + + ; Render track + mov ecx, 0 +uma_render_lane: + push ecx + mov eax, [umaHorseNames + ecx*4] + invoke PrintStr, eax + + mov ebx, [umaPos + ecx*4] + cmp ebx, 0 + jbe uma_render_head + mov edi, ebx +uma_print_step: + push edi + invoke PrintStr, OFFSET umaStepChar + pop edi + dec edi + jnz uma_print_step + +uma_render_head: + invoke PrintStr, OFFSET umaHeadChar + invoke PrintStr, OFFSET umaFinishText + + pop ecx + inc ecx + cmp ecx, 5 + jl uma_render_lane + + ; Check if finish reached (>= 35) + mov eax, 0 +uma_check_finish: + cmp dword ptr [umaPos + eax*4], 35 + jge uma_finish_reached + inc eax + cmp eax, 5 + jl uma_check_finish + + invoke Sleep, 180 + jmp uma_race_loop + +uma_finish_reached: + mov ebx, 0 + mov edi, 1 + mov ecx, 0 +uma_find_max: + mov edx, [umaPos + ecx*4] + cmp edx, ebx + jle uma_next_max + mov ebx, edx + lea edi, [ecx + 1] +uma_next_max: + inc ecx + cmp ecx, 5 + jl uma_find_max + + mov umaWinner, edi + invoke PrintStr, OFFSET umaWinAnnouncement + mov eax, edi + dec eax + mov eax, [umaHorseNames + eax*4] + invoke PrintStr, eax + invoke PrintStr, OFFSET nl + + mov eax, umaChoice + cmp eax, umaWinner + jne uma_race_lost + + invoke PrintStr, OFFSET umaYouWinText + mov ecx, umaChoice + dec ecx + mov eax, currentBet + mov edx, [umaMultipliers + ecx*4] + imul eax, edx + push eax + invoke PrintUInt, eax + invoke PrintStr, OFFSET nl + pop eax + call PayWin + call PrintWinEvent + jmp uma_race_done + +uma_race_lost: + invoke PrintStr, OFFSET umaYouLoseText + call PayLose + call PrintLoseEvent + +uma_race_done: + call PauseConsole +uma_exit: + ret +GameUmamusume ENDP + +include casino3d.inc + + + +; --- AutoLoadAccountFast: àâòîçàãðóçêà ïðîôèëÿ áåç áëîêèðîâêè â CMD --- +AutoLoadAccountFast PROC + call ResetProfileDefaults + call CollectAccounts + cmp accountCount, 0 + jbe autoload_exit + mov selectedAccount, 1 + call CopySelectedAccountName + call LoadSave +autoload_exit: + ret +AutoLoadAccountFast ENDP + +; --- MainMenu: òî÷êà âõîäà, ãëàâíîå ìåíþ è ìàðøðóòèçàöèÿ ïî èãðàì --- + +MainMenu PROC +menu_loop: + call DailyCheckDate + call CheckSecretEnding + invoke PrintStr, OFFSET clearLines + invoke PrintTitleColor, OFFSET titleText + call PrintBank + call PrintGoal + call ShowStats + invoke PrintStr, OFFSET menuText + invoke PrintStr, OFFSET choiceText + call ReadBetInput + cmp eax, 0FFFFFFFFh + je menu_loop + cmp eax, 0FFFFFFFDh + je menu_loop + cmp eax, 1 + je run_shop + cmp eax, 2 + je run_21 + cmp eax, 3 + je run_poker + cmp eax, 4 + je run_slot + cmp eax, 5 + je run_skulls + cmp eax, 6 + je run_roulette + cmp eax, 7 + je run_coin + cmp eax, 8 + je run_dice + cmp eax, 9 + je run_casino_roulette + cmp eax, 10 + je run_classic_slot + cmp eax, 11 + je run_durak + cmp eax, 12 + je run_skill_check + cmp eax, 13 + je run_buckshot + cmp eax, 14 + je run_observer + cmp eax, 15 + je run_training + cmp eax, 16 + je run_achievements + cmp eax, 17 + je run_stats_by_game + cmp eax, 18 + je run_daily + cmp eax, 19 + je run_settings + cmp eax, 20 + je run_online_dice + cmp eax, 21 + je run_umamusume + cmp eax, 25 + + je run_casino_3d + + cmp eax, 666 + je run_hell_tower + cmp eax, 0 + je exit_menu + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp menu_loop +run_21: + mov currentGameId, 1 + call Game21 + jmp menu_loop +run_poker: + mov currentGameId, 2 + call GamePoker + jmp menu_loop +run_slot: + mov currentGameId, 3 + call PlaySlotIntroSound + call GameSlot + jmp menu_loop +run_skulls: + mov currentGameId, 5 + call GameSkulls + jmp menu_loop +run_coin: + mov currentGameId, 6 + call GameCoin + jmp menu_loop +run_dice: + mov currentGameId, 7 + call GameDice + jmp menu_loop +run_roulette: + mov currentGameId, 4 + call GameRoulette + jmp menu_loop +run_casino_roulette: + mov currentGameId, 8 + call GameCasinoRoulette + jmp menu_loop +run_classic_slot: + mov currentGameId, 9 + call PlaySlotIntroSound + call GameClassicSlot + jmp menu_loop +run_durak: + mov currentGameId, 10 + call GameDurak + jmp menu_loop +run_training: + mov currentGameId, 0 + call GameTraining + jmp menu_loop +run_observer: + mov currentGameId, 0 + call GameObserver + jmp menu_loop +run_shop: + mov currentGameId, 0 + call GameShop + jmp menu_loop +run_achievements: + mov currentGameId, 0 + call GameAchievements + jmp menu_loop +run_stats_by_game: + mov currentGameId, 0 + call GameStatsByGame + jmp menu_loop +run_daily: + mov currentGameId, 0 + call GameDailyTasks + jmp menu_loop +run_settings: + mov currentGameId, 0 + call GameSettings + jmp menu_loop +run_online_dice: + mov currentGameId, 0 + call GameOnlineCasino + jmp menu_loop +run_umamusume: + mov currentGameId, 0 + call GameUmamusume + jmp menu_loop +run_casino_3d: + + call StartCasino3D + + jmp menu_loop + +run_hell_tower: + mov currentGameId, 0 + call GameTournament + jmp menu_loop +run_skill_check: + mov tournamentMode, 0 + mov currentGameId, 11 + call GameSkillCheck + jmp menu_loop +run_buckshot: + mov currentGameId, 0 + call GameBuckshot + jmp menu_loop +exit_menu: + ret +MainMenu ENDP + +; --- main: òî÷êà âõîäà, ãëàâíîå ìåíþ è ìàðøðóòèçàöèÿ ïî èãðàì --- main PROC call InitPaths3D invoke CreateMutexA, 0, 1, OFFSET mutexName3D @@ -15140,5 +15140,5 @@ main_exit: @@: invoke ExitProcess, 0 main ENDP - -END main + +END main diff --git a/build/graphics/poker.exe b/build/graphics/poker.exe index 8971354..ae0ea43 100644 Binary files a/build/graphics/poker.exe and b/build/graphics/poker.exe differ diff --git a/casino3d.inc b/casino3d.inc index 80abf4c..7a2a563 100644 --- a/casino3d.inc +++ b/casino3d.inc @@ -763,11 +763,15 @@ calc_delta_x: neg eax @@: mov ebx, eax - ; 2^32 needs the full EDX:EAX dividend, not a truncated multiply. + cmp ebx, 4 + jbe delta_x_clamp xor eax, eax mov edx, 1 - idiv ebx + div ebx mov deltaDistX, eax + jmp calc_delta_y +delta_x_clamp: + mov deltaDistX, 7FFFFFFFh calc_delta_y: mov eax, rayDirY @@ -781,11 +785,15 @@ calc_delta_y_ok: neg eax @@: mov ebx, eax - ; 2^32 needs the full EDX:EAX dividend, not a truncated multiply. + cmp ebx, 4 + jbe delta_y_clamp xor eax, eax mov edx, 1 - idiv ebx + div ebx mov deltaDistY, eax + jmp check_step +delta_y_clamp: + mov deltaDistY, 7FFFFFFFh check_step: cmp rayDirX, 0 @@ -988,6 +996,13 @@ select_tex: mov drawEnd, SCREEN_H - 1 @@: + mov eax, lineH + cmp eax, 1 + jge @F + mov eax, 1 + mov lineH, eax +@@: + mov eax, 128 * FP_1 cdq idiv lineH @@ -1151,13 +1166,22 @@ draw_spr_loop: ; Sample animation by elapsed time. Pausing freezes the clock. push eax mov ecx, [casinoSprites + eax].animSpeed + cmp ecx, 0 + jg @F + mov ecx, 1 +@@: imul ecx, 40 mov eax, animationClock3D xor edx, edx div ecx pop ebx + mov ecx, [casinoSprites + ebx].frameCount + cmp ecx, 0 + jg @F + mov ecx, 1 +@@: xor edx, edx - div [casinoSprites + ebx].frameCount + div ecx mov [casinoSprites + ebx].curFrame, edx mov eax, ebx @@ -1181,8 +1205,14 @@ draw_spr_loop: imul playerPlaneY shrd eax, edx, 16 sub ebx, eax - test ebx, ebx - jz next_spr + + mov eax, ebx + test eax, eax + jns @F + neg eax +@@: + cmp eax, 4 + jbe next_spr ; 2^32 needs the full EDX:EAX dividend, not a truncated multiply. xor eax, eax @@ -1238,6 +1268,10 @@ draw_spr_loop: test eax, eax jns @F neg eax +@@: + cmp eax, 1 + jge @F + jmp next_spr @@: cmp eax, SCREEN_H * 2 jle @F diff --git a/poker.asm b/poker.asm index 8c3c843..3b6eb62 100644 --- a/poker.asm +++ b/poker.asm @@ -1,15120 +1,15120 @@ -.386 -.model flat, stdcall -option casemap:none - -includelib kernel32.lib -includelib winmm.lib -includelib user32.lib -includelib ws2_32.lib -includelib gdi32.lib - - -STD_INPUT_HANDLE equ -10 -STD_OUTPUT_HANDLE equ -11 -VK_RETURN equ 0Dh -VK_SPACE equ 20h -VK_M equ 4Dh -FLIP_DELAY equ 650 -FLIP_FINAL_DELAY equ 850 -GENERIC_READ equ 80000000h -GENERIC_WRITE equ 40000000h -OPEN_EXISTING equ 3 -CREATE_ALWAYS equ 2 -FILE_ATTRIBUTE_NORMAL equ 80h -INVALID_HANDLE_VALUE equ -1 -SAVE_MAGIC equ 31435653h -SAVE_SIGN_SIZE equ 276 -SAVE_FILE_SIZE equ 280 -SAVE_SALT equ 0A57C0DEh -ENABLE_VIRTUAL_TERMINAL_PROCESSING equ 0004h -COLOR_DEFAULT equ 07h -COLOR_TITLE equ 0Bh -COLOR_MONEY equ 0Ah -COLOR_WARN equ 0Eh -COLOR_BAD equ 0Ch -COLOR_CARD equ 0Fh -COLOR_RED_CARD equ 0Ch -COLOR_BACK_CARD equ 08h -COLOR_TABLE equ 02h -COLOR_WOOD equ 06h -AF_INET equ 2 -SOCK_STREAM equ 1 -IPPROTO_TCP equ 6 -INADDR_ANY equ 0 -SOCKET_ERROR equ -1 -ONLINE_PORT_NET equ 8769h -ONLINE_MAGIC equ 4E4C4E31h -ONLINE_GAME_DICE equ 1 -ONLINE_GAME_RR equ 2 - -ExitProcess PROTO :DWORD -GetStdHandle PROTO :DWORD -WriteFile PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD -WriteConsoleA PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD -WriteConsoleW PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD -ReadFile PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD -SetConsoleOutputCP PROTO :DWORD -SetConsoleCP PROTO :DWORD -MultiByteToWideChar PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD, :DWORD -WideCharToMultiByte PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD, :DWORD, :DWORD, :DWORD -GetTickCount PROTO -GetLocalTime PROTO :DWORD -GetAsyncKeyState PROTO :DWORD -GetEnvironmentVariableA PROTO :DWORD, :DWORD, :DWORD -CreateDirectoryA PROTO :DWORD, :DWORD -Sleep PROTO :DWORD -WinExec PROTO :DWORD, :DWORD -SetConsoleCursorPosition PROTO :DWORD, :DWORD -SetConsoleScreenBufferSize PROTO :DWORD, :DWORD -SetConsoleWindowInfo PROTO :DWORD, :DWORD, :DWORD -SetConsoleTextAttribute PROTO :DWORD, :DWORD -GetConsoleScreenBufferInfo PROTO :DWORD, :DWORD -GetConsoleMode PROTO :DWORD, :DWORD -SetConsoleMode PROTO :DWORD, :DWORD -FillConsoleOutputCharacterA PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD -mciSendStringA PROTO :DWORD, :DWORD, :DWORD, :DWORD -waveOutSetVolume PROTO :DWORD, :DWORD -AnimFrameDelay PROTO :DWORD -CreateFileA PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD, :DWORD, :DWORD -CloseHandle PROTO :DWORD -FindFirstFileA PROTO :DWORD, :DWORD -FindNextFileA PROTO :DWORD, :DWORD -FindClose PROTO :DWORD -WSAStartup PROTO :DWORD, :DWORD -WSACleanup PROTO -socket PROTO :DWORD, :DWORD, :DWORD -bind PROTO :DWORD, :DWORD, :DWORD -listen PROTO :DWORD, :DWORD -accept PROTO :DWORD, :DWORD, :DWORD -connect PROTO :DWORD, :DWORD, :DWORD -send PROTO :DWORD, :DWORD, :DWORD, :DWORD -recv PROTO :DWORD, :DWORD, :DWORD, :DWORD -closesocket PROTO :DWORD -inet_addr PROTO :DWORD -WSAGetLastError PROTO -MoveCursor PROTO :DWORD, :DWORD -PrintSlotSymbol PROTO :DWORD -RandomRange PROTO :DWORD -PrintUInt PROTO :DWORD -UnlockAchievement PROTO :DWORD, :DWORD -ShowBestiaryPage PROTO :DWORD, :DWORD, :DWORD - -.data -; === Ãëîáàëüíûå äåñêðèïòîðû, áóôåðû êîíñîëè, RNG è âðåìåííàÿ ïàìÿòü === -hOut dd 0 -hIn dd 0 -charsWritten dd 0 -charsRead dd 0 -consoleMode dd 0 -printLen dd 0 -wideLen dd 0 -seed dd 0 -inputBuffer db 32 dup(0) -cheatBuffer db 32 dup(0) -wideBuffer dw 4096 dup(0) -utf8Buffer db 8192 dup(0) -frameBuffer db 32768 dup(0) -deckUsed db 52 dup(0) -onlineWsaData db 400 dup(0) -onlineAddr db 16 dup(0) -onlineIp db 32 dup(0) -onlineListenSock dd -1 -onlinePeerSock dd -1 -onlineWsaReady dd 0 -onlinePacket dd 0, 0 -onlineLocalRoll dd 0 -onlineRemoteRoll dd 0 -onlineGameMode dd 0 -onlineHostIp dd 0 -onlineAction dd 1 -consoleRectTiny dw 0, 0, 119, 34 -consoleRect160 dw 0, 0, 159, 44 -consoleRect140 dw 0, 0, 139, 39 -consoleRect120 dw 0, 0, 119, 34 - -; === Îáùèå ñ÷åò÷èêè î÷êîâ è ñîñòîÿíèå ñòàðûõ êàðòî÷íûõ ðåæèìîâ === -playerTotal dd 0 -dealerTotal dd 0 -playerAces dd 0 -dealerAces dd 0 -playerCards dd 0 -; === Ñîñòîÿíèå CloverPit / ñëîò-ìàøèí: ñåòêà, âûïëàòû, êîìáèíàöèè === -slotA dd 0 -slotB dd 0 -slotC dd 0 -slotD dd 0 -slotE dd 0 -slotMatch dd 0 -slotWinMask dd 0 -slotCurrentCell dd 0 -slotBestMultiplier dd 0 -slotComboNamePtr dd 0 -slotBlockMask dd 0 -slotComboCount dd 0 -slotJackpotHit dd 0 -slotComboNames dd 32 dup(0) -slotComboMults dd 32 dup(0) -slotGrid dd 15 dup(0) -slotVisible dd 0 -; === Îáùàÿ êàðòî÷íàÿ ìîäåëü: ðóêè èãðîêà, AI è êàðòû íà ñòîëå === -playerHand21 dd 10 dup(0) -aiHand21 dd 10 dup(0) -communityHand dd 5 dup(0) -pokerPlayerEvalHand dd 7 dup(0) -pokerAIEvalHand dd 7 dup(0) -playerCnt21 dd 0 -aiCnt21 dd 0 -communityCnt dd 0 -revealAI21 dd 0 -dangerLvl21 dd 0 -cardsLeft21 dd 0 -rowIndex dd 0 -pokerPlayerScore dd 0 -pokerAIScore dd 0 -pokerEvalCount dd 0 -; === Ýêîíîìèêà àêêàóíòà: áàíê, öåëü, ñòàâêà è ÷èò-ôëàãè === -bankroll dd 10000 -targetBank dd 50000 -currentBet dd 0 -cheatLuckyWin dd 0 -cheatGodMode dd 0 -cheatSlotJackpot dd 0 -settingsVolume dd 10 -settingsLowSpec dd 0 -settingsIntroEnabled dd 1 -settingsDbdWindowEnabled dd 0 -animFrameCounter dd 0 -animWidth dd 0 -animHeight dd 0 -secretEndingSeen dd 0 -vipTaxAmount dd 0 -; === Êðóïüå-êîììåíòàòîð: ÷òåíèå ôðàç èç dealer_phrases.txt === -dealerFileHandle dd 0 -dealerLineLen dd 0 -dealerPhraseCount dd 0 -dealerPhrasePick dd 0 -dealerScanMode dd 0 -dealerWantedTag db 0 -; === Ìàãàçèí: êóïëåííûå ðóáàøêè, âûáðàííàÿ ðóáàøêà è òàëèñìàíû === -shopBackOwned dd 1 -shopBackStyle dd 0 -shopCharmLevel dd 0 -shopCharmUses dd 0 -achievements dd 0 -pokerRaiseAmount dd 0 -pokerAIRaiseAmount dd 0 -; === Ôàéëû, àêêàóíòû, ñîõðàíåíèÿ, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ === -saveHandle dd 0 -achievementHandle dd 0 -findHandle dd 0 -danceHandle dd 0 -danceBytes dd 0 -frameBytes dd 0 -introLoopSeen dd 0 -introSkipLoop dd 0 -accountCount dd 0 -selectedAccount dd 0 -accountNameLen dd 0 -saveBuffer dd 80 dup(0) -gamesPlayed dd 0 -gamesWon dd 0 -gamesLost dd 0 -gamesDrawn dd 0 -bestWin dd 0 -bestLoss dd 0 -currentGameId dd 0 -gameStatsPlayed dd 11 dup(0) -gameStatsWon dd 11 dup(0) -gameStatsLost dd 11 dup(0) -gameStatsDraw dd 11 dup(0) -leaderBestBank dd 0 -leaderBestWins dd 0 -leaderBestLosses dd 0 -leaderValidCount dd 0 -leaderScanIndex dd 0 -leaderAccountPtr dd 0 -leaderBestGameWins dd 11 dup(0) -leaderBestGameLosses dd 11 dup(0) -leaderBestBankName db 64 dup(0) -leaderBestWinsName db 64 dup(0) -leaderBestLossName db 64 dup(0) -leaderBestGameWinNames db 11 dup(64 dup(0)) -leaderBestGameLossNames db 11 dup(64 dup(0)) -; === Íàñòðîéêè ñëîæíîñòè, âðåìåííûå ïåðåìåííûå ïîêåðà è ìèíè-èãð === -aiDifficulty dd 2 -bankRecovered dd 0 -saveTampered dd 0 -pokerReplaceIndex dd 0 -pokerReplaced dd 0 -pokerStraight dd 0 -pokerFlush dd 0 -pokerHigh dd 0 -pokerFour dd 0 -pokerTrip dd 0 -pokerPairHigh dd 0 -pokerPairLow dd 0 -; === ×åðåïà è øàðèê: ïîçèöèÿ øàðèêà, âûáîð è ÷èñëî ïåðåìåøèâàíèé === -skullBallPos dd 0 -skullGuess dd 0 -skullStep dd 0 -skullMax dd 0 -; === Ðóññêàÿ ðóëåòêà: áàðàáàí, ïàòðîíû, õîä è ìíîæèòåëü === -rrBulletMask dd 0 -rrBullets dd 0 -rrChamber dd 0 -rrTurn dd 0 -rrPayout dd 0 -; === Buckshot Roulette: ïàòðîíû, çäîðîâüå, ïðåäìåòû è ñîñòîÿíèå õîäà === -bsShells dd 8 dup(0) -bsShellIndex dd 0 -bsShellCount dd 0 -bsLiveCount dd 0 -bsBlankCount dd 0 -bsPlayerHP dd 0 -bsAIHP dd 0 -bsTurn dd 0 -bsDamage dd 1 -bsKnownShell dd 0FFFFFFFFh -bsSkipPlayer dd 0 -bsSkipAI dd 0 -bsPlayerGlass dd 0 -bsPlayerSaw dd 0 -bsPlayerBeer dd 0 -bsPlayerCuffs dd 0 -bsAIGlass dd 0 -bsAISaw dd 0 -bsAIBeer dd 0 -bsAICuffs dd 0 -bsTarget dd 0 -bsShell dd 0 -bsAction dd 0 -; === Ìèíè-èãðû îðåë/ðåøêà, êîñòè è êàçèíî-ðóëåòêà === -coinPick dd 0 -coinResult dd 0 -diceA dd 0 -diceB dd 0 -diceSum dd 0 -diceChoice dd 0 -casinoRouletteBetType dd 0 -casinoRouletteBetNumber dd 0 -casinoRouletteResult dd 0 -casinoRouletteResultIndex dd 0 -casinoRouletteSpinIndex dd 0 -casinoRouletteSpinSteps dd 0 -casinoRouletteSpinCounter dd 0 -casinoRouletteVisibleCount dd 0 -; === Äóðàê: ðóêè, êîëîäà, êîçûðü, ñòîë àòàêè è çàùèòû === -durakPlayerHand dd 40 dup(0) -durakAIHand dd 40 dup(0) -durakPlayerCnt dd 0 -durakAICnt dd 0 -durakDeckLeft dd 0 -durakTrumpCard dd 0 -durakTrumpSuit dd 0 -durakAttackCard dd 0FFFFFFFFh -durakDefenseCard dd 0FFFFFFFFh -durakPlayerTurn dd 1 -durakChoice dd 0 -durakTableCnt dd 0 -durakAttackCards dd 6 dup(0) -durakDefenseCards dd 6 dup(0FFFFFFFFh) -durakTempHand dd 6 dup(0) -durakSafeTurns dd 0 -durakLoopGuard dd 0 -; === Skill Check, ñòðåññ, ïîäîçðåíèå êàçèíî è òóðíèð-áàøíÿ === -skillNeedle dd 0 -skillDir dd 1 -skillSuccessStart dd 0 -skillSuccessEnd dd 0 -skillPerfectPos dd 0 -skillGaugeIndex dd 0 -skillFrameCount dd 0 -skillHits dd 0 -skillMisses dd 0 -skillResult dd 0 -skillPerfects dd 0 -skillDelay dd 45 -casinoSuspicion dd 0 -stressLevel dd 0 -lastGameResult dd 0 -tournamentStage dd 0 -tournamentMode dd 0 -dailyDateKey dd 0 -dailyRewardMask dd 0 -dailyProgressPacked dd 0 -dailyTaskPacked dd 0 -systemTime dw 8 dup(0) -pulseCycles dd 0 -; === Âðåìåííûå ñ÷åò÷èêè ðàíãîâ è ìàñòåé äëÿ îöåíêè ïîêåðà === -rankCounts db 13 dup(0) -suitCounts db 4 dup(0) - -; === Òåêñò èíòåðôåéñà: ìåíþ, ñèñòåìíûå ñîîáùåíèÿ, áàíê è ñòàâêè === -nl db 13,10,0 -dotSpaceText db ". ",0 -clearLines db 13,10,13,10,13,10,13,10,13,10,13,10,0 - -titleText db "==============================",13,10 - db " ASSEMBLER CASINO",13,10 - db "==============================",13,10,0 -menuText db "1. Ìàãàçèí",13,10 - db "2. 21 / Î÷êî",13,10 - db "3. Poker",13,10 - db "4. CloverPit",13,10 - db "5. ×åðåïà è øàðèê",13,10 - db "6. Ðóññêàÿ ðóëåòêà",13,10 - db "7. Îðåë è ðåøêà",13,10 - db "8. Êîñòè",13,10 - db "9. Êàçèíî-ðóëåòêà",13,10 - db "10. Slot machine",13,10 - db "11. Äóðàê",13,10 - db "12. Êðþê: Skill Check",13,10 - db "13. Buckshot Roulette",13,10 - db "14. Íàáëþäàòåëü AI vs AI",13,10 - db "15. Îáó÷åíèå",13,10 - db "16. Äîñòèæåíèÿ",13,10 - db "17. Ñòàòèñòèêà ïî èãðàì",13,10 - db "18. Åæåäíåâíûå çàäàíèÿ",13,10 - db "19. Íàñòðîéêè",13,10 - db "20. Online Casino (Radmin)",13,10 - db "21. Umamusume Ñêà÷êè",13,10 - - db "25. 3D-ÊÀÇÈÍÎ (DOOM / Wolf3D Raycaster 2.5D) [NEW]",13,10 - - db "0. Exit",13,10,0 -choiceText db "Âûáîð: ",0 -badChoiceText db "Íåò òàêîãî ïóíêòà.",13,10,0 -accountMenuText db "1. Âîéòè â àêêàóíò",13,10 - db "2. Ñîçäàòü àêêàóíò",13,10,0 -accountPromptText db "Ââåäèòå èìÿ àêêàóíòà ëàòèíèöåé: ",0 -accountBadText db "Èìÿ äîëæíî ñîäåðæàòü õîòÿ áû îäíó áóêâó èëè öèôðó.",13,10,0 -accountLoginText db "Àêêàóíò çàãðóæåí: ",0 -accountCreateText db "Àêêàóíò ñîçäàí: ",0 -accountListTitle db "Âûáåðèòå àêêàóíò:",13,10,0 -accountNoFilesText db "Ñîõðàíåííûõ àêêàóíòîâ ïîêà íåò.",13,10,0 -accountSelectText db "Íîìåð àêêàóíòà: ",0 -pauseText db 13,10,"Íàæìèòå ëþáóþ êëàâèøó...",0 -bankText db "Âàø áàíê: $",0 -betText db "Ââåäèòå ñòàâêó: $",0 -betChosenText db "Âû ïîñòàâèëè $",0 -badBetText db "Ñòàâêà äîëæíà áûòü ÷èñëîì áîëüøå 0.",13,10,0 -tooBigBetText db "Ó âàñ íåò ñòîëüêî äåíåã.",13,10,0 -suspicionText db "Ïîäîçðåíèå êàçèíî: ",0 -suspicionCalmText db "òèõî",13,10,0 -suspicionWatchText db "çà òîáîé ñìîòðÿò",13,10,0 -suspicionHuntText db "îõðàíà ðÿäîì",13,10,0 -suspicionUpText db "Ïîäîçðåíèå âûðîñëî.",13,10,0 -suspicionFineText db "Îõðàíà çàìåòèëà ìóòíóþ èãðó. Øòðàô: $",0 -stressText db "Ñòðåññ ñòàâêè: ",0 -stressLowText db "ñïîêîéíî",13,10,0 -stressMidText db "ïóëüñ ðàñòåò",13,10,0 -stressHighText db "ðóêè äðîæàò",13,10,0 -stressMaxText db "ïàíèêà",13,10,0 -cheatMoveText db "Øóëåðñòâî: 3 - ïîäñìîòðåòü, 4 - ïîäìåíèòü êàðòó.",13,10,0 -cheatPeekText db "Òû íåçàìåòíî ïîäñìîòðåë êàðòó:",13,10,0 -cheatSwapText db "Òû ïîäìåíèë êàðòó ïîä ðóêàâîì.",13,10,0 -cheatNoTargetText db "Ñåé÷àñ íå÷åãî ïîäìåíÿòü.",13,10,0 -tournamentTitle db 13,10,"--- Ñåêðåòíûé ðåæèì: Àäñêàÿ áàøíÿ ---",13,10,0 -tournamentIntro db "Àäñêàÿ áàøíÿ êàçèíî: 10 ýòàïîâ ïîäðÿä. Ïðîèãðàë - íà÷èíàåøü çàíîâî.",13,10 - db "Âõîä ñêðûò. Êîä 666 ïðèíÿò. Ìóçûêó ìîæíî ìåíÿòü êëàâèøåé M ïåðåä ýòàïîì.",13,10,0 -tournamentStageText db 13,10,"Ýòàï áàøíè: ",0 -tournamentMusicHint db "M - ñëó÷àéíî ñìåíèòü ìóçûêó áàøíè, ëþáàÿ äðóãàÿ êëàâèøà - íà÷àòü ýòàï",13,10,0 -secretHellText db 13,10,"Ñåêðåòíûé êîä ïðèíÿò. Êàçèíî îïóñêàåò òåáÿ â Àäñêóþ áàøíþ...",13,10,0 -hellStageCurseText db "Ïðîêëÿòèå ýòàïà: ",0 -hellCurse1 db "êðóïüå áîëüøå íå ìîðãàåò.",13,10,0 -hellCurse2 db "ìóçûêà èãðàåò, äàæå åñëè òû ïðîèãðûâàåøü.",13,10,0 -hellCurse3 db "êàæäàÿ ñòàâêà ïàõíåò ñåðîé.",13,10,0 -hellCurse4 db "îõðàííèê óæå çíàåò òâîå èìÿ.",13,10,0 -tournamentFailText db 13,10,"Àäñêàÿ áàøíÿ çàêðûëà äâåðè. Òóðíèð íà÷èíàåòñÿ çàíîâî.",13,10,0 -tournamentWinText db 13,10,"ÒÛ ÂÛÆÈË Â ÀÄÑÊÎÉ ÁÀØÍÅ! Ñåêðåòíûé áîíóñ: $66600",13,10,0 -tournamentFire1 db 13,10," . * .",13,10," ASSEMBLER CASINO",13,10," . | .",13,10," ___ /---\ ___",13,10," /___\ | T | /___\",13,10,0 -tournamentFire2 db 13,10," * \ | / \ | / *",13,10," -- TOWER CLEARED --",13,10," * / | \ / | \ *",13,10," ___ /---\ ___",13,10," /___\ | 10| /___\",13,10,0 -tournamentFire3 db 13,10," * . * . * . * . * . * . *",13,10," $$$ FIREWORKS $$$",13,10," . * . * . * . * . * . * .",13,10," \ \ | / /",13,10," \__\_|_/__/",13,10,0 -tournamentFire4 db 13,10," ============ JACKPOT SKY ============",13,10," * * * * *",13,10," * CASINO CHAMPION *",13,10," * * * * *",13,10," =====================================",13,10,0 -dailyTitle db 13,10,"--- Åæåäíåâíûå çàäàíèÿ ---",13,10,0 -dailyIntro db "Êàæäûé êàëåíäàðíûé äåíü êàçèíî âûáèðàåò 3 çàäàíèÿ èç 40.",13,10,0 -dailyDateText db "Äàòà çàäàíèÿ: ",0 -dailyPoolText db "Ïóë çàäàíèé: 40. Ñåãîäíÿ âûáðàíî: 3",13,10,0 -dailySlashText db " / ",0 -dailyRewardText db " Íàãðàäà: $",0 -dailyClaimText db "Åæåäíåâíàÿ íàãðàäà ïîëó÷åíà: +$",0 -dailyDoneText db " [ïîëó÷åíî]",13,10,0 -dailyOpenText db " [â ïðîöåññå]",13,10,0 -settingsTitle db 13,10,"--- Íàñòðîéêè êàçèíî ---",13,10,0 -settingsMenuText db "1. Òèøå",13,10 - db "2. Ãðîì÷å",13,10 - db "3. Ïðîôèëü àíèìàöèé",13,10 - db "4. Ïåðåêëþ÷èòü èíòðî",13,10 - db "5. Ïåðåêëþ÷èòü DBD-îêíî",13,10 - db "0. Íàçàä",13,10 - db "Âûáîð: ",0 -settingsVolumeText db "Ãðîìêîñòü: ",0 -settingsVolumeHint db "0 - áåç çâóêà, 10 - ìàêñèìóì",13,10,0 -settingsModeText db "Ïðîôèëü àíèìàöèé: ",0 -settingsNormalText db "îáû÷íûé",13,10,0 -settingsLowText db "ñëàáûé ÏÊ",13,10,0 -settingsIntroText db "Èíòðî: ",0 -settingsDbdText db "DBD-îêíî: ",0 -settingsOnText db "âêë",13,10,0 -settingsOffText db "âûêë",13,10,0 -settingsCinematicText db "Cinematic - ìàêñèìóì",13,10,0 -settingsAdaptiveText db "Adaptive - ìÿã÷å",13,10,0 -settingsStableText db "Stable - ìåíüøå ðÿáè",13,10,0 -settingsAnimHintText db "Cinematic: âñå êàäðû; Adaptive: ìåíüøå ðÿáè; Stable: äëÿ ñëàáûõ ÏÊ.",13,10,0 -vipStatusText db "VIP-ñòàòóñ: ",0 -vipBronzeText db "Bronze",13,10,0 -vipSilverText db "Silver",13,10,0 -vipGoldText db "Gold",13,10,0 -vipDiamondText db "Diamond",13,10,0 -vipTaxText db "Êîìèññèÿ êàçèíî: $",0 -secretEndingTitle db 13,10,"========================================",13,10," ÊÀÇÈÍÎ ÏÐÈÇÍÀËÎ ÒÅÁß ÑÂÎÈÌ",13,10,"========================================",13,10,0 -secretEndingBody db "Òû ñîáðàë âñå äîñòèæåíèÿ, ñêóïèë ðóáàøêè è âûíåñ áàíê òàê, ÷òî êðóïüå áîëüøå íå ñïîðèò.",13,10,"Äâåðè ñëóæåáíîãî ëèôòà îòêðûâàþòñÿ. Íà òàáëè÷êå îäíà ôðàçà: HOUSE PLAYER.",13,10,"Ñåêðåòíàÿ êîíöîâêà îòêðûòà.",13,10,0 -secretEndingArt1 db " .---. .---. .---.",13,10," / $ / / VIP / / $ /",13,10," \\____/ \\____/ \\____/",13,10,0 -secretEndingArt2 db " ======= ASSEMBLER CASINO PRIVATE FLOOR =======",13,10," cards slots roulette secrets",13,10," =================================================",13,10,0 -dailyReadyText db " [ãîòîâî ê ïîëó÷åíèþ]",13,10,0 -dailyTaskName01 db "Ñûãðàòü 3 èãðû",0 -dailyTaskName02 db "Ñûãðàòü 5 èãð",0 -dailyTaskName03 db "Ñûãðàòü 7 èãð",0 -dailyTaskName04 db "Ïîáåäèòü 1 ðàç",0 -dailyTaskName05 db "Ïîáåäèòü 2 ðàçà",0 -dailyTaskName06 db "Ïîáåäèòü 3 ðàçà",0 -dailyTaskName07 db "Ïðîèãðàòü 1 ðàç",0 -dailyTaskName08 db "Ïðîèãðàòü 2 ðàçà",0 -dailyTaskName09 db "Ñäåëàòü íè÷üþ 1 ðàç",0 -dailyTaskName10 db "Ïîñòàâèòü îò $5000",0 -dailyTaskName11 db "Ïîñòàâèòü îò $5000 òðè ðàçà",0 -dailyTaskName12 db "Ïîñòàâèòü îò $10000",0 -dailyTaskName13 db "Ñûãðàòü â 21",0 -dailyTaskName14 db "Ïîáåäèòü â 21",0 -dailyTaskName15 db "Ñûãðàòü â Poker",0 -dailyTaskName16 db "Ïîáåäèòü â Poker",0 -dailyTaskName17 db "Ñûãðàòü â CloverPit",0 -dailyTaskName18 db "Ïîáåäèòü â CloverPit",0 -dailyTaskName19 db "Ñûãðàòü â ðóññêóþ ðóëåòêó",0 -dailyTaskName20 db "Ïîáåäèòü â ðóññêóþ ðóëåòêó",0 -dailyTaskName21 db "Ñûãðàòü â ÷åðåïà",0 -dailyTaskName22 db "Ïîáåäèòü â ÷åðåïà",0 -dailyTaskName23 db "Ñûãðàòü â îðëà è ðåøêó",0 -dailyTaskName24 db "Ïîáåäèòü â îðëà è ðåøêó",0 -dailyTaskName25 db "Ñûãðàòü â êîñòè",0 -dailyTaskName26 db "Ïîáåäèòü â êîñòè",0 -dailyTaskName27 db "Ñûãðàòü â êàçèíî-ðóëåòêó",0 -dailyTaskName28 db "Ïîáåäèòü â êàçèíî-ðóëåòêó",0 -dailyTaskName29 db "Ñûãðàòü â Slot machine",0 -dailyTaskName30 db "Ïîáåäèòü â Slot machine",0 -dailyTaskName31 db "Ñûãðàòü â äóðàêà",0 -dailyTaskName32 db "Ïîáåäèòü â äóðàêà",0 -dailyTaskName33 db "Ñûãðàòü â Skill Check",0 -dailyTaskName34 db "Ïîáåäèòü â Skill Check",0 -dailyTaskName35 db "Ñûãðàòü 2 êàðòî÷íûå èãðû",0 -dailyTaskName36 db "Ïîáåäèòü â êàðòî÷íîé èãðå",0 -dailyTaskName37 db "Ñûãðàòü 3 èãðû óäà÷è",0 -dailyTaskName38 db "Ïîáåäèòü 2 ðàçà â èãðàõ óäà÷è",0 -dailyTaskName39 db "Ñûãðàòü 2 îïàñíûå èãðû",0 -dailyTaskName40 db "Ïîáåäèòü â îïàñíîé èãðå",0 -dailyTaskNameTable dd OFFSET dailyTaskName01, OFFSET dailyTaskName02, OFFSET dailyTaskName03, OFFSET dailyTaskName04 - dd OFFSET dailyTaskName05, OFFSET dailyTaskName06, OFFSET dailyTaskName07, OFFSET dailyTaskName08 - dd OFFSET dailyTaskName09, OFFSET dailyTaskName10, OFFSET dailyTaskName11, OFFSET dailyTaskName12 - dd OFFSET dailyTaskName13, OFFSET dailyTaskName14, OFFSET dailyTaskName15, OFFSET dailyTaskName16 - dd OFFSET dailyTaskName17, OFFSET dailyTaskName18, OFFSET dailyTaskName19, OFFSET dailyTaskName20 - dd OFFSET dailyTaskName21, OFFSET dailyTaskName22, OFFSET dailyTaskName23, OFFSET dailyTaskName24 - dd OFFSET dailyTaskName25, OFFSET dailyTaskName26, OFFSET dailyTaskName27, OFFSET dailyTaskName28 - dd OFFSET dailyTaskName29, OFFSET dailyTaskName30, OFFSET dailyTaskName31, OFFSET dailyTaskName32 - dd OFFSET dailyTaskName33, OFFSET dailyTaskName34, OFFSET dailyTaskName35, OFFSET dailyTaskName36 - dd OFFSET dailyTaskName37, OFFSET dailyTaskName38, OFFSET dailyTaskName39, OFFSET dailyTaskName40 -cheatAppliedText db "CHEAT ACTIVATED: ",0 -cheatBadText db "Unknown cheat code.",13,10,0 -cheatMoneyText db "+$50000",13,10,0 -cheatSevenText db "+$7777",13,10,0 -cheatWinText db "next loss becomes win",13,10,0 -cheatGodText db "losses become wins",13,10,0 -cheatFairText db "fair play restored",13,10,0 -cheatGoalText db "bank moved to current goal",13,10,0 -cheatResetText db "bank reset to $10000",13,10,0 -cheatEasyText db "AI difficulty EASY",13,10,0 -cheatNormalText db "AI difficulty NORMAL",13,10,0 -cheatHardText db "AI difficulty HARD",13,10,0 -cheatJackpotText db "next slot spin is forced jackpot",13,10,0 -cheatRichText db "+$250000",13,10,0 -cheatDoubleText db "bank doubled",13,10,0 -cheatPoorText db "bank set to $1",13,10,0 -cheatShopText db "+$30000 for shop",13,10,0 -cheatBacksText db "all card backs unlocked",13,10,0 -cheatCharmText db "luck talisman maxed",13,10,0 -cheatNoCharmText db "luck talisman removed",13,10,0 -cheatAchText db "all achievements unlocked",13,10,0 -cheatSavedText db "CHEAT: loss changed into win.",13,10,0 -cheatCodeMoney db "MONEYRAIN",0 -cheatCodeSeven db "SEVENS",0 -cheatCodeWin db "WINNEXT",0 -cheatCodeGod db "GODMODE",0 -cheatCodeFair db "FAIRPLAY",0 -cheatCodeGoal db "GOAL",0 -cheatCodeReset db "RESETBANK",0 -cheatCodeEasy db "EASYAI",0 -cheatCodeNormal db "NORMALAI",0 -cheatCodeHard db "HARDAI",0 -cheatCodeJackpot db "JACKPOT",0 -cheatCodeRich db "HIGHROLLER",0 -cheatCodeDouble db "DOUBLECASH",0 -cheatCodePoor db "ONEBUCK",0 -cheatCodeShop db "SHOPPING",0 -cheatCodeBacks db "ALLBACKS",0 -cheatCodeCharm db "MAXCHARM",0 -cheatCodeNoCharm db "NOCHARM",0 -cheatCodeAch db "ACHIEVER",0 -moneyWinText db "Âûèãðûø: +$",0 -moneyLoseText db "Ïðîèãðûø: -$",0 -moneyDrawText db "Ñòàâêà âîçâðàùàåòñÿ.",13,10,0 -casinoKickText db 13,10,"Ó âàñ íå îñòàëîñü äåíåã. Âàñ âûâîäÿò èç êàçèíî.",13,10,0 -casinoExitText db "Íàæìèòå ëþáóþ êëàâèøó, ÷òîáû âûéòè...",0 -welcomeText db 13,10,"Äîáðî ïîæàëîâàòü â ASSEMBLER CASINO!",13,10,"Óäà÷à ëþáèò ñìåëûõ, íî êàçèíî ëþáèò ìàòåìàòèêó.",13,10,0 -difficultyText db 13,10,"Ñëîæíîñòü AI: 1 - Easy, 2 - Normal, 3 - Hard: ",0 -difficultyNowText db "Ñëîæíîñòü AI: ",0 -easyName db "Easy",13,10,0 -normalName db "Normal",13,10,0 -hardName db "Hard",13,10,0 -statsGamesText db "Èãð ñûãðàíî: ",0 -statsWinsText db "Ïîáåä: ",0 -statsLossText db "Ïîðàæåíèé: ",0 -statsDrawText db "Íè÷üèõ: ",0 -statsBestWinText db "Ìàêñ. âûèãðûø: $",0 -statsBestLossText db "Ìàêñ. ïðîèãðûø: $",0 -statsByGameTitle db 13,10,"--- Ñòàòèñòèêà è ëèäåðû êàçèíî ---",13,10,0 -statsLinePlayed db " èãð: ",0 -statsLineWins db " ïîáåä: ",0 -statsLineLoss db " ïîðàæåíèé: ",0 -statsLineDraw db " íè÷üèõ: ",0 -leaderCurrentTitle db "Òåêóùèé àêêàóíò:",13,10,0 -leaderTitle db 13,10,"Ëèäåðû ñðåäè âñåõ àêêàóíòîâ:",13,10,0 -leaderNoDataText db "Íåò ñîõðàíåíèé àêêàóíòîâ.",13,10,0 -leaderBankText db "Ñàìûé áîëüøîé áàíê: ",0 -leaderWinsText db "Áîëüøå âñåãî ïîáåä: ",0 -leaderLossText db "Áîëüøå âñåãî ïîðàæåíèé: ",0 -leaderGameTitle db 13,10,"Ëèäåðû ïî èãðàì:",13,10,0 -leaderGameWinText db " ïîáåäû: ",0 -leaderGameLossText db " ïîðàæåíèÿ: ",0 -leaderDashText db "-",0 -leaderOpenText db " (",0 -leaderCloseText db ")",0 -leaderMoneyPrefix db "$",0 -statsGame21 db "21 / Î÷êî",0 -statsGamePoker db "Poker",0 -statsGameClover db "CloverPit",0 -statsGameRR db "Ðóññêàÿ ðóëåòêà",0 -statsGameSkulls db "×åðåïà",0 -statsGameCoin db "Îðåë/ðåøêà",0 -statsGameDice db "Êîñòè",0 -statsGameCasinoRoulette db "Êàçèíî-ðóëåòêà",0 -statsGameClassicSlot db "Slot machine",0 -statsGameDurak db "Äóðàê",0 -statsGameSkillCheck db "Êðþê: Skill Check",0 -statsGameNames dd OFFSET statsGame21, OFFSET statsGamePoker, OFFSET statsGameClover, OFFSET statsGameRR, OFFSET statsGameSkulls - dd OFFSET statsGameCoin, OFFSET statsGameDice, OFFSET statsGameCasinoRoulette, OFFSET statsGameClassicSlot, OFFSET statsGameDurak - dd OFFSET statsGameSkillCheck -bankRecoveredText db "Ïîñëå ïðîøëîãî âèçèòà êàçèíî âûäàëî íîâûé ñòàðòîâûé áàíê: $10000",13,10,0 -saveTamperedText db "Ñîõðàíåíèå ïîâðåæäåíî èëè èçìåíåíî. Êàçèíî âûäàëî ÷èñòûé ñòàðòîâûé áàíê.",13,10,0 -goalText db "Öåëü èãðû: äîâåñòè áàíê äî $",0 -victoryText db 13,10,"+====================================+",13,10 - db "| ÄÆÅÊÏÎÒ ÆÈÇÍÈ |",13,10 - db "+====================================+",13,10,13,10,0 -victoryReachedText db "Òû ïîäíÿë áàíê äî $",0 -victoryTailText db "Îõðàíà óæå íåðâíè÷àåò.",13,10 - db "Êàçèíî ïðèçíàåò ïîðàæåíèå.",13,10,13,10 - db "Çàáèðàé âûèãðûø è óõîäè êðàñèâî.",13,10,0 -victoryExitText db "Íàæìèòå ëþáóþ êëàâèøó, ÷òîáû ïðîäîëæèòü èãðó...",0 -nextGoalText db "Ñëåäóþùàÿ öåëü: $",0 -croupierPrefix db 13,10,"Êðóïüå: ",0 -croupierWin1 db "Êðàñèâî. Ôèøêè èäóò ê âàì.",13,10,0 -croupierWin2 db "Ñòîë ñåãîäíÿ ÿâíî íà âàøåé ñòîðîíå.",13,10,0 -croupierWin3 db "Õîðîøèé óäàð ïî áàíêó êàçèíî.",13,10,0 -croupierLose1 db "Êàçèíî çàáèðàåò ñòàâêó.",13,10,0 -croupierLose2 db "Íå ëó÷øèé ðàñêëàä, íî âå÷åð åùå æèâîé.",13,10,0 -croupierLose3 db "Ôèøêè óõîäÿò ñî ñòîëà.",13,10,0 -croupierDraw1 db "Ñòàâêà îñòàåòñÿ ïðè âàñ.",13,10,0 -croupierDraw2 db "Íèêòî íå ñäâèíóë áàíê. Èãðàåì äàëüøå.",13,10,0 -croupierDraw3 db "Ðîâíî. Áåç ïîáåäèòåëÿ.",13,10,0 -croupierWinList dd OFFSET croupierWin1, OFFSET croupierWin2, OFFSET croupierWin3 -croupierLoseList dd OFFSET croupierLose1, OFFSET croupierLose2, OFFSET croupierLose3 -croupierDrawList dd OFFSET croupierDraw1, OFFSET croupierDraw2, OFFSET croupierDraw3 -dealerFileName db "assets\data\dealer_phrases.txt",0 -pulseTitleText db 13,10,"Ïóëüñ ñòàâêè:",13,10,0 -pulseFrame1 db " _/\_ ñïîêîéíî",13,10,0 -pulseFrame2 db " _/\/\_ íàïðÿæåíèå",13,10,0 -pulseFrame3 db " _/\/\/\_ ðèñê",13,10,0 -pulseFrame4 db " _/\/\/\/\_ ñåðäöå êîëîòèòñÿ",13,10,0 -pulseFrame5 db " _/\/\_/\_ âäîõ...",13,10,0 -observerTitle db 13,10,"--- Íàáëþäàòåëü AI vs AI ---",13,10,0 -observerIntro db "AI-1 è AI-2 èãðàþò 5 áûñòðûõ ðàóíäîâ â 21 áåç ñòàâîê.",13,10,0 -observerRoundText db 13,10,"Ðàóíä ",0 -observerAI1Text db "AI-1 î÷êè: ",0 -observerAI2Text db "AI-2 î÷êè: ",0 -observerWin1Text db "AI-1 çàáèðàåò ðàóíä.",13,10,0 -observerWin2Text db "AI-2 çàáèðàåò ðàóíä.",13,10,0 -observerDrawText db "Íè÷üÿ ìåæäó æåëåçêàìè.",13,10,0 -observerDoneText db 13,10,"Íàáëþäåíèå îêîí÷åíî.",13,10,0 -observerMenuText db "1. Ðóññêàÿ ðóëåòêà",13,10 - db "2. 21 / Î÷êî",13,10 - db "3. Poker",13,10 - db "4. Äóðàê",13,10 - db "0. Íàçàä",13,10 - db "Âûáîð: ",0 -observer21Title db 13,10,"--- AI vs AI: 21 / Î÷êî ---",13,10,0 -observerPokerTitle db 13,10,"--- AI vs AI: Poker ---",13,10,0 -observerDurakTitle db 13,10,"--- AI vs AI: Äóðàê ---",13,10,0 -observerRRTitle db 13,10,"--- AI vs AI: Ðóññêàÿ ðóëåòêà ---",13,10,0 -observerAI1CardsText db 13,10,"Êàðòû AI-1:",13,10,0 -observerAI2CardsText db 13,10,"Êàðòû AI-2:",13,10,0 -observerAI1RaiseText db "AI-1 ïîâûøàåò ñòàâêó.",13,10,0 -observerAI2RaiseText db "AI-2 ïîâûøàåò ñòàâêó.",13,10,0 -observerCallText db "Ñîïåðíèê îòâå÷àåò.",13,10,0 -observerFold1Text db "AI-1 äåëàåò ôîëä.",13,10,0 -observerFold2Text db "AI-2 äåëàåò ôîëä.",13,10,0 -observerShotAI1Text db "Âûñòðåë äîñòàëñÿ AI-1. Ïîáåäèë AI-2.",13,10,0 -observerShotAI2Text db "Âûñòðåë äîñòàëñÿ AI-2. Ïîáåäèë AI-1.",13,10,0 -shopMainMenuText db "1. Ðóáàøêè êàðò",13,10 - db "2. Òàëèñìàíû",13,10 - db "3. Áåñòèàðèé òàëèñìàíîâ",13,10 - db "0. Íàçàä",13,10 - db "Âûáîð: ",0 -shopBackTitle db 13,10,"--- Ìàãàçèí: ðóáàøêè êàðò ---",13,10,0 -shopCharmTitle db 13,10,"--- Ìàãàçèí: òàëèñìàíû ---",13,10,0 -shopBackMenuText db "1. Ñèíÿÿ ðóáàøêà êàðò - $3000",13,10 - db "2. Êðàñíàÿ ðóáàøêà êàðò - $3000",13,10 - db "3. Çîëîòàÿ ðóáàøêà êàðò - $10000",13,10 - db "4. Ðóáàøêà ×åðåï - $12000",13,10 - db "5. Rubashka CloverPit - $15000",13,10 - db "6. Rubashka Arcane kart - $17000",13,10 - db "7. Rubashka Noir kart - $18000",13,10 - db "8. Rubashka Diamond kart - $20000",13,10 - db "9. Rubashka Rider kart - $22000",13,10 - db "10. Rubashka Bee kart - $22000",13,10 - db "11. Rubashka Fan kart - $23000",13,10 - db "12. Rubashka Web kart - $24000",13,10 - db "0. Íàçàä",13,10 - db "Âûáîð: ",0 -shopCharmMenuText db "1. Òàëèñìàí Êëåâåð: 7%, 3 çàðÿäà - $12000",13,10 - db "2. Òàëèñìàí Êîëîêîë: 14%, 3 çàðÿäà, +4 ïîäîçðåíèÿ - $18000",13,10 - db "3. Òàëèñìàí Àëìàç: 21%, 3 çàðÿäà, +8 ïîäîçðåíèÿ - $25000",13,10 - db "4. Òàëèñìàí ×åðåï: 28%, 2 çàðÿäà, øòðàô ïîëîâèíà ñòàâêè - $32000",13,10 - db "5. Òàëèñìàí Ïàóòèíà: 35%, 1 çàðÿä, +20 ïîäîçðåíèÿ - $40000",13,10 - db "6. Òàëèñìàí Ï÷åëà: 12%, 5 çàðÿäîâ - $30000",13,10 - db "7. Òàëèñìàí Ëóíà: 18%, 4 çàðÿäà, +8 ïîäîçðåíèÿ - $36000",13,10 - db "8. Òàëèñìàí Êîðîíà: 24%, 2 çàðÿäà, +12 ïîäîçðåíèÿ - $52000",13,10 - db "9. Òàëèñìàí Çåðêàëî: 16%, 4 çàðÿäà, +6 ïîäîçðåíèÿ - $42000",13,10 - db "10. Òàëèñìàí Êîñòü: 10%, 6 çàðÿäîâ - $35000",13,10 - db "11. Êðîâàâàÿ ìîíåòà: 40%, 1 çàðÿä, øòðàô 25% ñòàâêè è +25 ïîäîçðåíèÿ - $65000",13,10 - db "12. Ïåñî÷íûå ÷àñû: 22%, 2 çàðÿäà, +15 ïîäîçðåíèÿ - $48000",13,10 - db "13. Ïîäêîâà: 9%, 8 çàðÿäîâ - $39000",13,10 - db "14. Ìàñêà äæîêåðà: 33%, 1 çàðÿä, +30 ïîäîçðåíèÿ - $70000",13,10 - db "15. Ïåðî ôåíèêñà: 26%, 2 çàðÿäà, +10 ïîäîçðåíèÿ - $56000",13,10 - db "16. Ñëîìàííûé êîìïàñ: 19%, 3 çàðÿäà, +12 ïîäîçðåíèÿ - $44000",13,10 - db "17. Çîëîòîé çóá: 15%, 5 çàðÿäîâ, øòðàô 20% ñòàâêè - $47000",13,10 - db "18. Õðóñòàëüíûé ãëàç: 31%, 1 çàðÿä, +18 ïîäîçðåíèÿ - $60000",13,10 - db "19. Ðæàâûé êëþ÷: 13%, 6 çàðÿäîâ - $41000",13,10 - db "20. ×åðíàÿ ñâå÷à: 38%, 1 çàðÿä, øòðàô 33% ñòàâêè è +35 ïîäîçðåíèÿ - $76000",13,10 - db "21. Ñ÷àñòëèâàÿ ôèøêà: 20%, 4 çàðÿäà - $50000",13,10 - db "22. Çìåèíîå êîëüöî: 29%, 2 çàðÿäà, +16 ïîäîçðåíèÿ - $62000",13,10 - db "23. Îñêîëîê òóçà: 17%, 5 çàðÿäîâ, +7 ïîäîçðåíèÿ - $53000",13,10 - db "24. Äîãîâîð ñ äüÿâîëîì: 50%, 1 çàðÿä, øòðàô 50% ñòàâêè è +45 ïîäîçðåíèÿ - $100000",13,10 - db "0. Íàçàä",13,10 - db "Âûáîð: ",0 -shopTitle db 13,10,"--- Ìàãàçèí êàçèíî ---",13,10,0 -shopMenuText db "1. Ñèíÿÿ ðóáàøêà êàðò - $3000",13,10 - db "2. Êðàñíàÿ ðóáàøêà êàðò - $3000",13,10 - db "3. Çîëîòàÿ ðóáàøêà êàðò - $10000",13,10 - db "4. Ðóáàøêà ×åðåï - $12000",13,10 - db "5. Ðóáàøêà CloverPit - $15000",13,10 - db "6. Òàëèñìàí Êëåâåð: 7%, 3 çàðÿäà - $12000",13,10 - db "7. Òàëèñìàí Êîëîêîë: 14%, 3 çàðÿäà - $18000",13,10 - db "8. Òàëèñìàí Àëìàç: 21%, 3 çàðÿäà - $25000",13,10 - db "9. Rubashka Arcane kart - $17000",13,10 - db "10. Rubashka Noir kart - $18000",13,10 - db "11. Rubashka Diamond kart - $20000",13,10 - db "12. Rubashka Rider kart - $22000",13,10 - db "13. Rubashka Bee kart - $22000",13,10 - db "14. Rubashka Fan kart - $23000",13,10 - db "15. Rubashka Web kart - $24000",13,10 - db "0. Íàçàä",13,10 - db "Âûáîð: ",0 -shopBackText db "Òåêóùàÿ ðóáàøêà: ",0 -shopBackGray db "Ñåðàÿ",13,10,0 -shopBackBlue db "Ñèíÿÿ âîëíà",13,10,0 -shopBackRed db "Êðàñíûé êðåñò",13,10,0 -shopBackGold db "Çîëîòîé áëåñê",13,10,0 -shopBackSkull db "×åðåï",13,10,0 -shopBackClover db "CloverPit",13,10,0 -shopBackArcane db "Arcane",13,10,0 -shopBackNoir db "Noir",13,10,0 -shopBackDiamond db "Diamond",13,10,0 -shopBackRider db "Rider",13,10,0 -shopBackBee db "Bee",13,10,0 -shopBackFan db "Fan",13,10,0 -shopBackWeb db "Web",13,10,0 -shopCharmText db "Òàëèñìàí: ",0 -shopCharmNone db "íåò",13,10,0 -shopCharmClover db "Êëåâåð",0 -shopCharmBell db "Êîëîêîë",0 -shopCharmDiamond db "Àëìàç",0 -shopCharmSkull db "×åðåï",0 -shopCharmWeb db "Ïàóòèíà",0 -shopCharmBee db "Ï÷åëà",0 -shopCharmMoon db "Ëóíà",0 -shopCharmCrown db "Êîðîíà",0 -shopCharmMirror db "Çåðêàëî",0 -shopCharmDice db "Êîñòü",0 -shopCharmBlood db "Êðîâàâàÿ ìîíåòà",0 -shopCharmHourglass db "Ïåñî÷íûå ÷àñû",0 -shopCharmHorseshoe db "Ïîäêîâà",0 -shopCharmJoker db "Ìàñêà äæîêåðà",0 -shopCharmPhoenix db "Ïåðî ôåíèêñà",0 -shopCharmCompass db "Ñëîìàííûé êîìïàñ",0 -shopCharmTooth db "Çîëîòîé çóá",0 -shopCharmEye db "Õðóñòàëüíûé ãëàç",0 -shopCharmKey db "Ðæàâûé êëþ÷",0 -shopCharmCandle db "×åðíàÿ ñâå÷à",0 -shopCharmChip db "Ñ÷àñòëèâàÿ ôèøêà",0 -shopCharmSnake db "Çìåèíîå êîëüöî",0 -shopCharmAce db "Îñêîëîê òóçà",0 -shopCharmDevil db "Äîãîâîð ñ äüÿâîëîì",0 -bestiaryTitle db 13,10,"--- Áåñòèàðèé òàëèñìàíîâ ---",13,10,0 -bestiaryMenuText db "--- Îáû÷íûå ---",13,10 - db "1. Êëåâåð",13,10 - db "2. Êîëîêîë",13,10 - db "6. Ï÷åëà",13,10 - db "10. Êîñòü",13,10 - db "13. Ïîäêîâà",13,10 - db "19. Ðæàâûé êëþ÷",13,10 - db "--- Ðåäêèå ---",13,10 - db "3. Àëìàç",13,10 - db "7. Ëóíà",13,10 - db "9. Çåðêàëî",13,10 - db "12. Ïåñî÷íûå ÷àñû",13,10 - db "15. Ïåðî ôåíèêñà",13,10 - db "16. Ñëîìàííûé êîìïàñ",13,10 - db "17. Çîëîòîé çóá",13,10 - db "21. Ñ÷àñòëèâàÿ ôèøêà",13,10 - db "23. Îñêîëîê òóçà",13,10 - db "--- Ïðîêëÿòûå ---",13,10 - db "4. ×åðåï",13,10 - db "5. Ïàóòèíà",13,10 - db "11. Êðîâàâàÿ ìîíåòà",13,10 - db "14. Ìàñêà äæîêåðà",13,10 - db "20. ×åðíàÿ ñâå÷à",13,10 - db "22. Çìåèíîå êîëüöî",13,10 - db "--- Ëåãåíäàðíûå ---",13,10 - db "8. Êîðîíà",13,10 - db "18. Õðóñòàëüíûé ãëàç",13,10 - db "24. Äîãîâîð ñ äüÿâîëîì",13,10 - db "0. Íàçàä",13,10 - db "Âûáîð: ",0 -bestiaryGoodText db "Ïëþñ: ",0 -bestiaryBadText db "Ìèíóñ: ",0 -bestiaryBackText db 13,10,"0 - íàçàä ê ñïèñêó áåñòèàðèÿ: ",0 -bestiaryCloverArt db 13,10," .-. .-.",13,10," .' V '. CLOVER",13,10," \ \|/ /",13,10," `-+-'",13,10,0 -bestiaryBellArt db 13,10," .---.",13,10," / ___ \ BELL",13,10," / / \ ",13,10," \_\___/_/",13,10," (_) ",13,10,0 -bestiaryDiamondArt db 13,10," /",13,10," /##\ DIAMOND",13,10," /####",13,10," \####/",13,10," \##/",13,10," \/",13,10,0 -bestiarySkullArt db 13,10," .-''''-.",13,10," / O O \ SKULL",13,10," | __ |",13,10," | .____. |",13,10," \__||||__/",13,10,0 -bestiaryWebArt db 13,10," \ | /",13,10," ---\ | /--- WEB",13,10," ---- @ ----",13,10," ---/ | \---",13,10," / | ",13,10,0 -bestiaryBeeArt db 13,10," __",13,10," __/o \__ BEE",13,10," / \__/ ",13,10," \__/==\__/",13,10," \__/",13,10,0 -bestiaryMoonArt db 13,10," .--.",13,10," .' _/ MOON",13,10," / .'",13,10," \ '.",13,10," '.__",13,10,0 -bestiaryCloverInfo db "Êëåâåð: 7%, 3 çàðÿäà.",13,10,"Ïëþñ: ìîæåò ïîëíîñòüþ ñïàñòè ïðîèãðàííóþ ñòàâêó.",13,10,"Ìèíóñ: ñëàáûé øàíñ, áåç äîïîëíèòåëüíûõ áîíóñîâ.",13,10,0 -bestiaryBellInfo db "Êîëîêîë: 14%, 3 çàðÿäà.",13,10,"Ïëþñ: ÷àùå ñïàñàåò ïðîèãðûø.",13,10,"Ìèíóñ: çâîí ïðèâëåêàåò êàçèíî: +4 ïîäîçðåíèÿ ïðè ñðàáàòûâàíèè.",13,10,0 -bestiaryDiamondInfo db "Àëìàç: 21%, 3 çàðÿäà.",13,10,"Ïëþñ: ñèëüíûé øàíñ ñïàñåíèÿ.",13,10,"Ìèíóñ: áëåñê ïàëèòñÿ îõðàíå: +8 ïîäîçðåíèÿ.",13,10,0 -bestiarySkullInfo db "×åðåï: 28%, 2 çàðÿäà.",13,10,"Ïëþñ: âûñîêèé øàíñ íå ïîòåðÿòü âñþ ñòàâêó.",13,10,"Ìèíóñ: çàáèðàåò ïîëîâèíó ñòàâêè äàæå ïðè ñïàñåíèè.",13,10,0 -bestiaryWebInfo db "Ïàóòèíà: 35%, 1 çàðÿä.",13,10,"Ïëþñ: ïî÷òè àâàðèéíàÿ êíîïêà ïðîòèâ ïðîèãðûøà.",13,10,"Ìèíóñ: +20 ïîäîçðåíèÿ, çàðÿä îäèí.",13,10,0 -bestiaryBeeInfo db "Ï÷åëà: 12%, 5 çàðÿäîâ.",13,10,"Ïëþñ: ìíîãî ïîïûòîê, õîðîøèé òàëèñìàí íà äëèííóþ èãðó.",13,10,"Ìèíóñ: øàíñ íèæå, ÷åì ó äîðîãèõ òàëèñìàíîâ.",13,10,0 -bestiaryMoonInfo db "Ëóíà: 18%, 4 çàðÿäà.",13,10,"Ïëþñ: áàëàíñ øàíñà è çàðÿäîâ.",13,10,"Ìèíóñ: ëóííûé ñâåò âûäàåò øóëåðà: +8 ïîäîçðåíèÿ.",13,10,0 -bestiaryCrownArt db 13,10," _^_",13,10," .'___'. CROWN",13,10," /_/|_|\_",13,10," /___",13,10,0 -bestiaryMirrorArt db 13,10," .----.",13,10," / .--. \ MIRROR",13,10," | | <> | |",13,10," \ '--' /",13,10," '----'",13,10,0 -bestiaryDiceArt db 13,10," +-----+",13,10," | o o | DICE",13,10," | o |",13,10," | o o |",13,10," +-----+",13,10,0 -bestiaryBloodArt db 13,10," .---.",13,10," / $ $ \ BLOOD COIN",13,10," | *** |",13,10," \_===_/",13,10," drip",13,10,0 -bestiaryHourglassArt db 13,10," \-----/",13,10," \.../ HOURGLASS",13,10," \./",13,10," /\",13,10," /___",13,10,0 -bestiaryCrownInfo db "Êîðîíà: 24%, 2 çàðÿäà.",13,10,"Ïëþñ: ñîëèäíûé øàíñ ñïàñåíèÿ.",13,10,"Ìèíóñ: êîðîíà ñëèøêîì çàìåòíà: +12 ïîäîçðåíèÿ.",13,10,0 -bestiaryMirrorInfo db "Çåðêàëî: 16%, 4 çàðÿäà.",13,10,"Ïëþñ: íåñêîëüêî ñòàáèëüíûõ ïîïûòîê îáìàíóòü ïðîèãðûø.",13,10,"Ìèíóñ: îòðàæåíèå ïàëèò ðóêè: +6 ïîäîçðåíèÿ.",13,10,0 -bestiaryDiceInfo db "Êîñòü: 10%, 6 çàðÿäîâ.",13,10,"Ïëþñ: ìíîãî çàðÿäîâ, ìîæíî æèòü äîëãî.",13,10,"Ìèíóñ: øàíñ ìàëåíüêèé, ýòî òàëèñìàí òåðïåíèÿ.",13,10,0 -bestiaryBloodInfo db "Êðîâàâàÿ ìîíåòà: 40%, 1 çàðÿä.",13,10,"Ïëþñ: ñàìûé ðåçêèé øàíñ ñïàñåíèÿ.",13,10,"Ìèíóñ: çàáèðàåò 25% ñòàâêè è äàåò +25 ïîäîçðåíèÿ.",13,10,0 -bestiaryHourglassInfo db "Ïåñî÷íûå ÷àñû: 22%, 2 çàðÿäà.",13,10,"Ïëþñ: íàäåæíåå ñðåäíåãî.",13,10,"Ìèíóñ: âðåìÿ íå ëþáèò ñâèäåòåëåé: +15 ïîäîçðåíèÿ.",13,10,0 -bestiaryHorseshoeArt db 13,10," __ __",13,10," / \_/ \ HORSESHOE",13,10," | o o |",13,10," \__ __/",13,10," |_|",13,10,0 -bestiaryJokerArt db 13,10," .-^^-.",13,10," / o o \ JOKER",13,10," | .--. |",13,10," \_\__/ _/",13,10," /==\",13,10,0 -bestiaryPhoenixArt db 13,10," /\",13,10," ___/ \___ PHOENIX",13,10," / / /\ \ ",13,10," /_||_\",13,10," \/",13,10,0 -bestiaryCompassArt db 13,10," .---.",13,10," / N \ COMPASS",13,10," | W-+-E |",13,10," \ S /",13,10," '--?'",13,10,0 -bestiaryToothArt db 13,10," .--.",13,10," /$ $\ GOLD TOOTH",13,10," | __ |",13,10," \____/",13,10," drip",13,10,0 -bestiaryEyeArt db 13,10," .-------.",13,10," / .---. \ EYE",13,10," | ( 0 ) |",13,10," \ '---' /",13,10," '-------'",13,10,0 -bestiaryKeyArt db 13,10," __",13,10," ___/ \___ KEY",13,10," (___ ___)",13,10," |__|==",13,10," ==",13,10,0 -bestiaryCandleArt db 13,10," )",13,10," ( ) CANDLE",13,10," .-#-.",13,10," |###|",13,10," |___|",13,10,0 -bestiaryChipArt db 13,10," .-----.",13,10," / $ $ $ \ CHIP",13,10," | $ 777 $ |",13,10," \ $ $ $ /",13,10," '-----'",13,10,0 -bestiarySnakeArt db 13,10," __",13,10," __/ \__ SNAKE RING",13,10," / _ _ ",13,10," \_/ \/ \_/",13,10," hiss",13,10,0 -bestiaryAceArt db 13,10," .---.",13,10," / A \ ACE SHARD",13,10," | ^ |",13,10," \ /_\ /",13,10," '---'",13,10,0 -bestiaryDevilArt db 13,10," /\ /\",13,10," / \_/ \ DEVIL",13,10," | $ $ |",13,10," | ___ |",13,10," \_/###\_/",13,10,0 -bestiaryHorseshoeInfo db "Ïîäêîâà: 9%, 8 çàðÿäîâ.",13,10,"Ïëþñ: ìíîãî ïîïûòîê, õîðîøî äëÿ äëèííûõ ñåññèé.",13,10,"Ìèíóñ: øàíñ ìàëåíüêèé, ñïàñàåò ðåäêî.",13,10,0 -bestiaryJokerInfo db "Ìàñêà äæîêåðà: 33%, 1 çàðÿä.",13,10,"Ïëþñ: ñèëüíûé øàíñ ðåçêî îòìåíèòü ïðîèãðûø.",13,10,"Ìèíóñ: ñëèøêîì òåàòðàëüíî: +30 ïîäîçðåíèÿ.",13,10,0 -bestiaryPhoenixInfo db "Ïåðî ôåíèêñà: 26%, 2 çàðÿäà.",13,10,"Ïëþñ: õîðîøèé øàíñ, áóäòî ñòàâêà âîñêðåñàåò èç ïåïëà.",13,10,"Ìèíóñ: +10 ïîäîçðåíèÿ ïðè ñðàáàòûâàíèè.",13,10,0 -bestiaryCompassInfo db "Ñëîìàííûé êîìïàñ: 19%, 3 çàðÿäà.",13,10,"Ïëþñ: ñðåäíèé òàëèñìàí áåç äåíåæíîãî øòðàôà.",13,10,"Ìèíóñ: âåäåò êðèâî: +12 ïîäîçðåíèÿ.",13,10,0 -bestiaryToothInfo db "Çîëîòîé çóá: 15%, 5 çàðÿäîâ.",13,10,"Ïëþñ: ìíîãî çàðÿäîâ ïðè íîðìàëüíîì øàíñå.",13,10,"Ìèíóñ: áåðåò ïëàòó 20% ñòàâêè ïðè ñïàñåíèè.",13,10,0 -bestiaryEyeInfo db "Õðóñòàëüíûé ãëàç: 31%, 1 çàðÿä.",13,10,"Ïëþñ: ïî÷òè âèäèò ïðîèãðûø çàðàíåå.",13,10,"Ìèíóñ: +18 ïîäîçðåíèÿ, çàðÿä îäèí.",13,10,0 -bestiaryKeyInfo db "Ðæàâûé êëþ÷: 13%, 6 çàðÿäîâ.",13,10,"Ïëþñ: äåøåâëå ìîùíûõ òàëèñìàíîâ è äîëãî æèâåò.",13,10,"Ìèíóñ: øàíñ ñëàáûé, êëþ÷ ÷àñòî íå ïîäõîäèò.",13,10,0 -bestiaryCandleInfo db "×åðíàÿ ñâå÷à: 38%, 1 çàðÿä.",13,10,"Ïëþñ: î÷åíü ñèëüíûé øàíñ ñïàñåíèÿ.",13,10,"Ìèíóñ: øòðàô 33% ñòàâêè è +35 ïîäîçðåíèÿ.",13,10,0 -bestiaryChipInfo db "Ñ÷àñòëèâàÿ ôèøêà: 20%, 4 çàðÿäà.",13,10,"Ïëþñ: ðîâíûé óíèâåðñàëüíûé òàëèñìàí.",13,10,"Ìèíóñ: áåç ÿðêîãî áîíóñà, ïðîñòî íàäåæíîñòü.",13,10,0 -bestiarySnakeInfo db "Çìåèíîå êîëüöî: 29%, 2 çàðÿäà.",13,10,"Ïëþñ: âûñîêèé øàíñ íà äâà ñïàñåíèÿ.",13,10,"Ìèíóñ: øèïèò íà îõðàíó: +16 ïîäîçðåíèÿ.",13,10,0 -bestiaryAceInfo db "Îñêîëîê òóçà: 17%, 5 çàðÿäîâ.",13,10,"Ïëþñ: ìíîãî çàðÿäîâ è ÷óòü áîëüøå óäà÷è, ÷åì ó êëþ÷à.",13,10,"Ìèíóñ: +7 ïîäîçðåíèÿ.",13,10,0 -bestiaryDevilInfo db "Äîãîâîð ñ äüÿâîëîì: 50%, 1 çàðÿä.",13,10,"Ïëþñ: ñàìûé ìîùíûé øàíñ ñïàñòè ïðîèãðûø.",13,10,"Ìèíóñ: øòðàô 50% ñòàâêè è +45 ïîäîçðåíèÿ.",13,10,0 -charmPenaltyText db "Öåíà òàëèñìàíà: $",0 -shopCharmUsesText db ", çàðÿäîâ: ",0 -shopBoughtText db "Ïîêóïêà âûïîëíåíà.",13,10,0 -shopSelectedText db "Ðóáàøêà âûáðàíà.",13,10,0 -shopCharmBurnText db "Òàëèñìàí ñãîðåë.",13,10,0 -shopCharmSaveText db 13,10,"Òàëèñìàí âñïûõíóë è ñïàñ ñòàâêó!",13,10,0 -achMenuTitle db 13,10,"--- Äîñòèæåíèÿ ---",13,10,0 -achPopupTop db 13,10,"+--------------------------------------+",13,10,0 -achPopupTitle db "| ÄÎÑÒÈÆÅÍÈÅ ÎÒÊÐÛÒÎ |",13,10,0 -achPopupLeft db "| ",0 -achPopupBottom db "+--------------------------------------+",13,10,0 -achDoneText db "[x] ",0 -achTodoText db "[ ] ",0 -achFirstWinName db "Ïåðâûé âûèãðûø",13,10,0 -achFirstLossName db "Ïåðâûé ïðîèãðûø",13,10,0 -achJackpotName db "Äæåêïîò ïîéìàí",13,10,0 -achHighRollerName db "Áîëüøàÿ ñòàâêà",13,10,0 -achShopperName db "Ïîêóïàòåëü êàçèíî",13,10,0 -achCharmName db "Òàëèñìàí ñðàáîòàë",13,10,0 -achGoalName db "Öåëü äîñòèãíóòà",13,10,0 -achCloverPitName db "CloverPit ðàçîãðåëñÿ",13,10,0 -achClassicSlotName db "Ñòàðûé àâòîìàò ïëàòèò",13,10,0 -achPokerRaiseName db "Ñòàâêà ïîâûøåíà",13,10,0 -achPokerBluffName db "Áëåô ñðàáîòàë",13,10,0 -achRouletteWinName db "Êîëåñî ñóäüáû",13,10,0 -achRussianWinName db "Ñóõîé ùåë÷îê",13,10,0 -achDurakWinName db "Íå äóðàê",13,10,0 -achBackCollectorName db "Êîëëåêöèîíåð ðóáàøåê",13,10,0 -achCharmBuyerName db "Òàëèñìàí â êàðìàíå",13,10,0 -achObserverName db "Ëîæà íàáëþäàòåëÿ",13,10,0 -achSkillCheckName db "Ñ êðþêà ñîðâàëñÿ",13,10,0 -achievementFileName db "runtime\achievement.txt",0 -achievementCmd db "cmd /c start ""Achievement"" tools\achievement_popup.bat",0 -skillTitle db 13,10,"--- Êðþê: Skill Check ---",13,10,0 -skillIntro db "Ïîïàäàé ïî çåëåíîé çîíå. PERFECT äàåò äâîéíîé ïðîãðåññ.",13,10 - db "3 ïðîìàõà - òüìà çàáèðàåò ñòàâêó. 5 ïðîãðåññà - òû ñðûâàåøüñÿ ñ êðþêà.",13,10 - db "Íàæèìàé SPACE èëè ENTER.",13,10,0 -skillHookArt db 13,10 - db " || .:!!!!!!!!!!:.",13,10 - db " || .:!##############!:.",13,10 - db " _____||_____ !#### ENTITY #####!",13,10 - db " /____ ____/ ':!#############!:'",13,10 - db " | | ''!!####!!''",13,10 - db " | | _J",13,10 - db " | | __/ |",13,10 - db " _____| |_____ .-' .-^-. .---- RED LOCKER ----.",13,10 - db " | WOODEN WALL | / /.-.\\\\ | [] [] [] [] [] |",13,10 - db " | || || || || || | |( )| | | [] [] [] [] [] |",13,10 - db " | || || || || || | /|\\___/|\\| | [] [] [] [] [] |",13,10 - db " | || || || || || |__/ | / \\ | \\__ |__________________|",13,10 - db " | || || || || || /_/ \\_\\ J J J",13,10 - db " |________________| _/ \\_ chains and hooks",13,10 - db " >>> SPACE / ENTER - ëîâèòü skill check <<<",13,10,0 -skillStateText db "Ñîñòîÿíèå: ",0 -skillStateGood db "äåðæèøüñÿ",13,10,0 -skillStateWarn db "öåïü ñêðèïèò",13,10,0 -skillStateBad db "òüìà ðÿäîì",13,10,0 -skillProgressText db "Ïðîãðåññ ïîáåãà: ",0 -skillMissText db "Ïðîìàõè: ",0 -skillGaugeHint db 13,10,"Áîëüøîé skill check:",13,10,0 -skillGaugeLeft db "[",0 -skillGaugeRight db "]",13,10,0 -skillGaugeEmpty db "-",0 -skillGaugeSuccess db "#",0 -skillGaugePerfect db "@",0 -skillGaugeNeedle db "|",0 -skillSuccessText db 13,10,"Óñïåõ. Òû óäåðæàëñÿ íà êðþêå.",13,10,0 -skillPerfectText db 13,10,"PERFECT! Ðûâîê ïî÷òè ñîðâàë êðþê.",13,10,0 -skillFailText db 13,10,"Ïðîìàõ. Êðþê äåðíóë ñèëüíåå.",13,10,0 -skillEscapeText db 13,10,"Òû ñîðâàëñÿ ñ êðþêà è âûðâàëñÿ èç òóìàíà!",13,10,0 -skillDarkText db 13,10,"Òüìà çàáðàëà òåáÿ. Ñòàâêà ñãîðåëà.",13,10,0 -coinTitle db 13,10,"--- Îðåë è ðåøêà ---",13,10,0 -coinIntroText db "Óãàäàé ñòîðîíó ìîíåòû. Ïîáåäà äàåò âûèãðûø ðàçìåðîì ñî ñòàâêó.",13,10,0 -coinChoiceText db "1 - Îðåë, 2 - Ðåøêà: ",0 -coinSpinText db "Ìîíåòà ëåòèò...",13,10,0 -; === ASCII-êàäðû àíèìàöèè ìîíåòû === -coinFrame1 db 13,10 - db " ( O )",13,10 - db 13,10 - db " ___________________",13,10,0 -coinFrame2 db 13,10 - db " ( / )",13,10 - db 13,10 - db " ___________________",13,10,0 -coinFrame3 db 13,10 - db " ( | )",13,10 - db 13,10 - db " ___________________",13,10,0 -coinFrame4 db 13,10 - db " ( \ )",13,10 - db 13,10 - db " ___________________",13,10,0 -coinFrame5 db 13,10 - db " ( - )",13,10 - db 13,10 - db " ___________________",13,10,0 -coinFrame6 db 13,10 - db " ( / )",13,10 - db 13,10 - db " ___________________",13,10,0 -coinFrame7 db 13,10 - db " ( | )",13,10 - db 13,10 - db " ___________________",13,10,0 -coinFrame8 db 13,10 - db " ( \ )",13,10 - db 13,10 - db " ___________________",13,10,0 -coinFrame9 db 13,10 - db " ( O )",13,10 - db 13,10 - db " ___________________",13,10,0 -coinFrame10 db 13,10 - db " ( / )",13,10 - db " ",13,10 - db " ___________________",13,10,0 -coinFrame11 db 13,10 - db " ( | )",13,10 - db " ",13,10 - db " ___________________",13,10,0 -coinFrame12 db 13,10 - db " ( \ )",13,10 - db " ",13,10 - db " ___________________",13,10,0 -coinFrame13 db 13,10 - db " ( - )",13,10 - db " ",13,10 - db " ___________________",13,10,0 -coinFrame14 db 13,10 - db " ( O )",13,10 - db " ",13,10 - db " ___________________",13,10,0 -coinPickText db "Òû âûáðàë: ",0 -coinResultText db "Âûïàëî: ",0 -coinHeadsText db "Îðåë",13,10,0 -coinTailsText db "Ðåøêà",13,10,0 -diceTitle db 13,10,"--- Êîñòè ---",13,10,0 -diceIntroText db "Óãàäàé ÷åòíîñòü ñóììû äâóõ êîñòåé. Ïîáåäà äàåò âûèãðûø ðàçìåðîì ñî ñòàâêó.",13,10,0 -diceChoiceText db "1 - ÷åò, 2 - íå÷åò: ",0 -diceRollText db "Êîñòè ëåòÿò ïî ñòîëó...",13,10,0 -diceFirstText db "Ïåðâàÿ êîñòü: ",0 -diceSecondText db "Âòîðàÿ êîñòü: ",0 -diceSumText db "Ñóììà: ",0 -diceEvenText db "×åò",13,10,0 -diceOddText db "Íå÷åò",13,10,0 -; === Êàçèíî-ðóëåòêà: òåêñòû, êîëåñî, öâåòà è êàðìàíû === -casinoRouletteTitle db 13,10,"--- Êàçèíî-ðóëåòêà ---",13,10,0 -casinoRouletteIntro db "Åâðîïåéñêîå êîëåñî: 0 çåëåíûé, ïîëîâèíà ÷èñåë êðàñíûå, ïîëîâèíà ÷åðíûå.",13,10 - db "Ñòàâêà íà ÷èñëî ïëàòèò x35, îñòàëüíûå ñòàâêè ïëàòÿò x1.",13,10,0 -casinoRouletteBetMenu db "1 - ÷èñëî 0-36",13,10 - db "2 - êðàñíîå",13,10 - db "3 - ÷åðíîå",13,10 - db "4 - ÷åò",13,10 - db "5 - íå÷åò",13,10 - db "Âûáîð ñòàâêè: ",0 -casinoRouletteNumberAsk db "Ââåäèòå ÷èñëî 0-36: ",0 -casinoRouletteBadNumber db " ðóëåòêå åñòü òîëüêî ÷èñëà îò 0 äî 36.",13,10,0 -casinoRouletteSpinText db "Øàðèê ñêà÷åò ïî êàðìàíàì êîëåñà... Èòîãîâûé êàðìàí ïðÿìî ïîä ñòðåëêîé ñâåðõó.",13,10,0 -casinoRouletteResultText db 13,10,"Øàðèê îñòàíîâèëñÿ íà: ",0 -casinoRouletteWinText db "Ñòàâêà ñûãðàëà.",13,10,0 -casinoRouletteLoseText db "Ñòàâêà íå ñûãðàëà.",13,10,0 -casinoRouletteWheelTop db " =============================================================",13,10 - db " o",13,10 - db " v",13,10,0 -casinoRouletteWheelBottom db " =============================================================",13,10,0 -casinoRoulettePad db " ",0 -rouletteBigSidePad db " ",0 -rouletteBigSideGap1 db " .-------------------------------------------------. ",0 -rouletteBigSideGap2 db " / .-------------------------------------. \ ",0 -rouletteBigSideGap3 db " | / . . . . . . . . . . . . . . \ | ",0 -rouletteBigSideGap4 db " | | \\ | // ( O ) \\ | | ",0 -rouletteBigSideGap5 db " | | // | \\ --+-- // | | ",0 -rouletteBigSideGap6 db " | \ . . . . . . . . . . . . \ | | ",0 -roulettePocketLeft db "[",0 -roulettePocketRight db "] ",0 -rouletteNumSpace db " ",0 -rouletteRedName db "êðàñíîå",13,10,0 -rouletteBlackName db "÷åðíîå",13,10,0 -rouletteGreenName db "çåëåíûé íîëü",13,10,0 -rouletteWheel dd 0,32,15,19,4,21,2,25,17,34,6,27,13,36,11,30,8,23,10 - dd 5,24,16,33,1,20,14,31,9,22,18,29,7,28,12,35,3,26 -rouletteColors db 0,1,2,1,2,1,2,1,2,1,2,2,1,2,1,2,1,2,1 - db 1,2,1,2,1,2,1,2,1,2,2,1,2,1,2,1,2,1 -bankLevelText db "Óðîâåíü áàíêà: ",0 -bankLevelNewbie db "Íîâè÷îê",13,10,0 -bankLevelPlayer db "Èãðîê",13,10,0 -bankLevelHigh db "Õàéðîëëåð",13,10,0 -bankLevelLegend db "Ëåãåíäà êàçèíî",13,10,0 - - -; === Òåêñòû êàðòî÷íûõ èãð: 21, ïîêåð, äóðàê è ïîäñêàçêè === -hitText db "Âçÿòü êàðòó? (y/n): ",0 -againText db "Ñûãðàòü åùå? (y/n): ",0 -yourCardText db 13,10,"Òâîÿ êàðòà:",13,10,0 -dealerCardText db 13,10,"Êàðòà äèëåðà:",13,10,0 -aiThinkText db 13,10,"AI äóìàåò...",13,10,0 -aiMoveText db 13,10,"AI áåðåò êàðòó!",13,10,0 -aiCardsText db 13,10,"Êàðòû AI:",13,10,0 -playerCardsText db 13,10,"Òâîè êàðòû:",13,10,0 -yourScoreText db "Òâîè î÷êè: ",0 -dealerScoreText db "Î÷êè äèëåðà: ",0 -aiScoreText db "Î÷êè AI: ",0 -bustText db "Ïåðåáîð. Òû ïðîèãðàë.",13,10,0 -dealerBustText db "Ó äèëåðà ïåðåáîð. Òû âûèãðàë!",13,10,0 -winText db "Òû âûèãðàë!",13,10,0 -loseText db "Òû ïðîèãðàë.",13,10,0 -drawText db "Íè÷üÿ.",13,10,0 -blackjackText db "Blackjack!",13,10,0 - -twentyOneTitle db 13,10,"--- 21 / Î÷êî ---",13,10,0 -blackjackTitle db 13,10,"--- Blackjack ---",13,10,0 -pokerTitle db 13,10,"--- Poker ---",13,10,0 -slotTitle db 13,10,"--- CloverPit ---",13,10,0 -classicSlotTitle db 13,10,"--- Slot machine ---",13,10,0 -durakTitle db 13,10,"--- Äóðàê ---",13,10,0 -durakInfoText db "Êîçûðü: ",0 -durakDeckText db "Êàðò â êîëîäå: ",0 -durakAICardsText db "Êàðò ó AI: ",0 -durakYourHandText db 13,10,"Òâîè êàðòû:",13,10,0 -durakTableText db 13,10,"Íà ñòîëå: ",0 -durakAttackAsk db "Âûáåðè êàðòó äëÿ àòàêè: ",0 -durakDefendAsk db "×åì áèòü? 0 - âçÿòü: ",0 -durakBadMoveText db "Òàê íåëüçÿ. Âûáåðè äðóãóþ êàðòó.",13,10,0 -durakAITakeText db "AI íå ñìîã îòáèòüñÿ è âçÿë êàðòó.",13,10,0 -durakAIDefendText db "AI îòáèëñÿ êàðòîé: ",0 -durakAIAttackText db "AI àòàêóåò: ",0 -durakPlayerTakeText db "Òû âçÿë êàðòó.",13,10,0 -durakPlayerDefendText db "Òû îòáèëñÿ.",13,10,0 -durakWinText db "Òû âûøåë èç èãðû áåç êàðò. Ïîáåäà!",13,10,0 -durakLoseText db "AI èçáàâèëñÿ îò êàðò ðàíüøå òåáÿ. Òû ïðîèãðàë.",13,10,0 -trainingTitle db 13,10,"--- Îáó÷åíèå ---",13,10,0 -trainingText db "Ãëàâíîå: ñíà÷àëà âûáåðè ñòàâêó. Åñëè áàíê óïàäåò äî 0, êàçèíî âûâåäåò òåáÿ.",13,10 - db "Ìàãàçèí: ðóáàøêè ìåíÿþò âèä çàêðûòûõ êàðò, òàëèñìàíû ìîãóò ñïàñòè ïðîèãðàííóþ ñòàâêó.",13,10 - db "21 / Î÷êî: áåðè êàðòû äî 21. Ïåðåáîð - ïîðàæåíèå. AI äîáèðàåò ïîñëå âñêðûòèÿ.",13,10 - db "Poker: ó òåáÿ 2 êàðòû, íà ñòîëå 3+1+1. Ìîæíî èãðàòü, ôîëäèòü è ïîâûøàòü ñòàâêó.",13,10 - db "CloverPit: ïîëå 5x3. Ïëàòÿò ðàçíûå ëèíèè è ôèãóðû èç îäèíàêîâûõ ñèìâîëîâ.",13,10 - db "×åðåïà: çàïîìíè, ãäå øàðèê, ïîòîì ñëåäè çà ïåðåìåøèâàíèåì ÷åðåïîâ.",13,10 - db "Ðóññêàÿ ðóëåòêà: Easy/Normal/Hard çàäàþò 1/2/3 îïàñíûå êàìåðû áàðàáàíà.",13,10 - db "Îðåë è ðåøêà: âûáåðè ñòîðîíó ìîíåòû è äîæäèñü ïàäåíèÿ.",13,10 - db "Êîñòè: óãàäàé ÷åòíîñòü ñóììû äâóõ êóáèêîâ.",13,10 - db "Êàçèíî-ðóëåòêà: ìîæíî ñòàâèòü íà ÷èñëî, öâåò, ÷åò/íå÷åò, äþæèíû, ïîëîâèíû è êîëîíêè.",13,10 - db "Slot machine: ñòàðàÿ 3x3 ñëîò-ìàøèíà ñ âûïàäåíèåì áàðàáàíîâ è ñðåäíåé ëèíèåé.",13,10 - db "Äóðàê: àòàêóé, ïîäêèäûâàé ñîâïàäàþùèå ðàíãè, îòáèâàéñÿ èëè ïåðåâîäè õîä.",13,10 - db "Êðþê: Skill Check: SPACE/ENTER ïî çåëåíîé çîíå. PERFECT äàåò äâîéíîé ïðîãðåññ.",13,10 - db "Buckshot Roulette: ñ÷èòàé æèâûå/õîëîñòûå, èñïîëüçóé ïðåäìåòû è âûáèðàé öåëü âûñòðåëà.",13,10 - db "Íàáëþäàòåëü: AI vs AI èãðàåò áåç òâîèõ ñòàâîê, ïðîñòî äëÿ ïðîñìîòðà.",13,10 - db "Äîñòèæåíèÿ è ñòàòèñòèêà ñîõðàíÿþòñÿ â àêêàóíò.",13,10,0 -durakDeckVisualText db "Êîëîäà: [ðóáàøêà], èç-ïîä íåå òîð÷èò êîçûðü ",0 -durakAIFaceText db 13,10,"Êàðòû AI:",13,10,0 -durakThrowAsk db "Ïîäêèíóòü êàðòó? 0 - áèòî: ",0 -durakTransferText db "Ïåðåâîä! Õîä ïåðåõîäèò îáðàòíî.",13,10,0 -durakTablePairsText db 13,10,"Êàðòû íà ñòîëå:",13,10,0 -durakSlashText db " / ",0 -durakUnbeatenText db " _ ",0 -durakStuckText db "Ïàðòèÿ çàøëà â òóïèê. Ñ÷èòàåì íè÷üþ.",13,10,0 -skullsTitle db 13,10,"--- ×åðåïà è øàðèê ---",13,10,0 -skullsIntroText db "Ñëåäè çà øàðèêîì. Âûïëàòà çà ïîáåäó: x2.",13,10,0 -skullsShowText db "Ñìîòðè âíèìàòåëüíî: øàðèê ñåé÷àñ çäåñü.",13,10,0 -skullsHideText db "×åðåïà çàêðûâàþò øàðèê...",13,10,0 -skullsShuffleText db "×åðåïà ñêîëüçÿò ïî ñòîëó...",13,10,0 -skullsGuessText db "Ãäå øàðèê? 1 / 2 / 3: ",0 -skullsWinText db "Âåðíî! Øàðèê íàéäåí.",13,10,0 -skullsLoseText db "Ìèìî. Øàðèê áûë ïîä äðóãèì ÷åðåïîì.",13,10,0 -skullsBallText db "Øàðèê áûë ïîä ÷åðåïîì ",0 -skullsSwap12Text db " \\______/",13,10," / \",13,10,0 -skullsSwap23Text db " \\______/",13,10," / \",13,10,0 -skullsSwap13Text db " \\____________________/",13,10," / \",13,10,0 -rouletteTitle db 13,10,"--- Ðóññêàÿ ðóëåòêà ---",13,10,0 -rrIntroText db "Áàðàáàí íà 6 êàìåð. Easy: 1 îïàñíàÿ, Normal: 2, Hard: 3.",13,10,"AI èãðàåò ñ òîáîé ïî î÷åðåäè. Êòî ïîïàë íà îïàñíóþ êàìåðó - ïðîèãðàë.",13,10,0 -rrDangerText db "Îïàñíûõ êàìåð â áàðàáàíå: ",0 -rrSpinText db "Áàðàáàí âðàùàåòñÿ... ",0 -rrSpin1 db "|",13,10,0 -rrSpin2 db "/",13,10,0 -rrSpin3 db "-",13,10,0 -rrSpin4 db "\\",13,10,0 -rrStartsPlayerText db "Ðåâîëüâåð îñòàíîâèëñÿ íà òåáå. Òû ñòðåëÿåøü ïåðâûì.",13,10,0 -rrStartsAIText db "Ðåâîëüâåð îñòàíîâèëñÿ íà AI. Îí ñòðåëÿåò ïåðâûì.",13,10,0 -rrPlayerTurnText db "Òâîé õîä. Íàæìè ëþáóþ êëàâèøó, ÷òîáû íàæàòü íà ñïóñê...",0 -rrAITurnText db "Õîä AI. Îí ïîäíèìàåò ðåâîëüâåð...",13,10,0 -rrClickText db "Ùåë÷îê. Ïóñòî.",13,10,0 -rrBangText db "ÁÀÕ!",13,10,0 -rrPlayerLoseText db "Òåáå íå ïîâåçëî. Ñòàâêà óõîäèò êàçèíî.",13,10,0 -rrAIShotText db "AI âûáûë. Òû ïåðåæèë ýòó ïàðòèþ.",13,10,0 -rrPayoutText db "Âûïëàòà ðóëåòêè çàâèñèò îò ñëîæíîñòè.",13,10,0 -buckshotTitle db 13,10,"--- Buckshot Roulette ---",13,10,0 -buckshotIntro db "Äðîáîâèê çàðÿæåí æèâûìè è õîëîñòûìè ïàòðîíàìè â íåèçâåñòíîì ïîðÿäêå.",13,10 - db "Ñòðåëÿé â ñåáÿ èëè AI. Õîëîñòîé â ñåáÿ îñòàâëÿåò õîä òåáå.",13,10 - db "Ëóïà ðàñêðûâàåò òåêóùèé ïàòðîí, ïèëà äàåò 2 óðîíà, ïèâî âûáðàñûâàåò ïàòðîí, íàðó÷íèêè ïðîïóñêàþò õîä AI.",13,10,0 -bsShotgunArt db 13,10 - db " ,_______________________________________________",13,10 - db " |_________________,----------._ [____] ""-,__",13,10 - db " (_(||||||||||||)___________/ ""--.__",13,10 - db " `----------' [ ))""-, \",13,10 - db " "" `--.__ |",13,10 - db " `----'",13,10 - db " DOUBLE BARREL CASINO",13,10,0 -bsShotgunLoad1 db 13,10 - db " ,_______________________________________________",13,10 - db " |_________________,----------._ [____] ""-,__",13,10 - db " (_(||||||||||||)___________/ ""--.__",13,10 - db " `----------' [ ))""-, \",13,10 - db " "" `--.__ |",13,10 - db " `----'",13,10 - db " Êðóïüå áåðåò äðîáîâèê ñî ñòîëà...",13,10,0 -bsShotgunLoad2 db 13,10 - db " ,_______________________________________________",13,10 - db " |_________________,----------._ [____] ""-,__",13,10 - db " (_(||||||||||||)______/__/ ""--.__",13,10 - db " `----------' / LIVE] ",13,10 - db " __/ BLANK] .__ |",13,10 - db " `----'",13,10 - db " Ñòâîë ïðèîòêðûò. Ïàòðîíû ó êàçåííîé ÷àñòè.",13,10,0 -bsShotgunLoad3 db 13,10 - db " ,_______________________________________________",13,10 - db " |_________________,----------._ [____] ""-,__",13,10 - db " (_(||||||||||||)___________/ ""--.__",13,10 - db " `----------' [ ))""-, \",13,10 - db " "" `--.__ |",13,10 - db " `----'",13,10 - db " ÙÅËÊ. Äðîáîâèê çàêðûò.",13,10,0 -bsShotgunFire db 13,10 - db " *** BOOM ***",13,10 - db " ,_______________________________________________ ***",13,10 - db " |_________________,----------._ [____] ""-,__ *****",13,10 - db " (_(||||||||||||)___________/ ""--.__ ***",13,10 - db " `----------' [ ))""-, \ *",13,10 - db " "" `--.__ |",13,10 - db " `----'",13,10,0 -bsShotgunDry db 13,10 - db " ,_______________________________________________",13,10 - db " |_________________,----------._ [____] ""-,__ click",13,10 - db " (_(||||||||||||)___________/ ""--.__",13,10 - db " `----------' [ ))""-, \",13,10 - db " "" `--.__ |",13,10 - db " `----'",13,10,0 -bsHPText db "HP: òû ",0 -bsAIHPText db " / AI ",0 -bsShellInfoText db "Ïàòðîíû â ðàóíäå: ",0 -bsLiveText db " æèâûõ, ",0 -bsBlankText db " õîëîñòûõ",13,10,0 -bsLeftText db "Îñòàëîñü â äðîáîâèêå: ",0 -bsKnownUnknownText db "Òåêóùèé ïàòðîí: íåèçâåñòíî",13,10,0 -bsKnownLiveText db "Òåêóùèé ïàòðîí: ÆÈÂÎÉ",13,10,0 -bsKnownBlankText db "Òåêóùèé ïàòðîí: õîëîñòîé",13,10,0 -bsItemsText db "Ïðåäìåòû: ëóïà ",0 -bsSawText db ", ïèëà ",0 -bsBeerText db ", ïèâî ",0 -bsCuffsText db ", íàðó÷íèêè ",0 -bsMenuText db 13,10,"1. Ñòðåëÿòü â ñåáÿ",13,10 - db "2. Ñòðåëÿòü â AI",13,10 - db "3. Ëóïà",13,10 - db "4. Ïèëà",13,10 - db "5. Ïèâî",13,10 - db "6. Íàðó÷íèêè",13,10 - db "Âûáîð: ",0 -bsLoadText db 13,10,"Êðóïüå çàðÿæàåò äðîáîâèê...",13,10,0 -bsLiveLoadedText db "Æèâîé ïàòðîí",13,10,0 -bsBlankLoadedText db "Õîëîñòîé ïàòðîí",13,10,0 -bsPlayerTurnText db 13,10,"Òâîé õîä.",13,10,0 -bsAITurnText db 13,10,"Õîä AI...",13,10,0 -bsShootPlayerText db "Âûñòðåë â òåáÿ.",13,10,0 -bsShootAIText db "Âûñòðåë â AI.",13,10,0 -bsDryText db "Ùåë÷îê. Õîëîñòîé.",13,10,0 -bsHitText db "ÁÀÕ! Óðîí: ",0 -bsGlassUseText db "Ëóïà ïîêàçûâàåò ïàòðîí.",13,10,0 -bsSawUseText db "Ïèëà íàäðåçàåò ñòâîë. Ñëåäóþùèé æèâîé âûñòðåë ñèëüíåå.",13,10,0 -bsBeerUseText db "Ïèâî. Ïàòðîí âûëåòàåò èç äðîáîâèêà: ",0 -bsCuffsUseText db "Íàðó÷íèêè çàùåëêíóëèñü. AI ïðîïóñòèò õîä.",13,10,0 -bsNoItemText db "Ýòîãî ïðåäìåòà íåò.",13,10,0 -bsAISawText db "AI èñïîëüçóåò ïèëó.",13,10,0 -bsAIGlassText db "AI ñìîòðèò ïàòðîí ÷åðåç ëóïó.",13,10,0 -bsAIBeerText db "AI âûáðàñûâàåò ïàòðîí ïèâîì.",13,10,0 -bsAICuffsText db "AI íàäåâàåò íà òåáÿ íàðó÷íèêè.",13,10,0 -bsSkipPlayerText db "Òû â íàðó÷íèêàõ è ïðîïóñêàåøü õîä.",13,10,0 -bsSkipAIText db "AI â íàðó÷íèêàõ è ïðîïóñêàåò õîä.",13,10,0 -bsWinText db "AI ïàäàåò. Òû çàáèðàåøü áàíê ñòîëà.",13,10,0 -bsLoseText db "Òû ïàäàåøü. Êðóïüå çàáèðàåò ñòàâêó.",13,10,0 -rrGunUp db 117,117,36,96,36,36,36,117,117,36,36,36,13,10 - - db 80,42,36,96,36,36,36,36,36,36,36,36,13,10 - - db 63,42,36,32,36,36,36,36,36,36,36,36,13,10 - - db 36,58,36,32,36,36,36,36,36,36,36,36,13,10 - - db 34,58,36,32,36,36,36,36,36,36,36,36,13,10 - - db 32,78,36,32,36,36,36,36,36,36,36,36,13,10 - - db 32,32,36,32,36,36,36,36,36,36,36,36,13,10 - - db 32,32,36,32,36,36,36,36,36,36,36,36,13,10 - - db 32,32,36,32,36,36,36,36,36,36,36,36,13,10 - - db 32,32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,36,36,82,82,36,36,36,36,36,36,13,10 - - db 32,32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,36,32,36,36,36,36,36,64,36,36,13,10 - - db 32,32,36,32,36,36,36,36,36,36,36,36,13,10 - - db 32,32,36,32,36,36,36,36,36,36,36,36,36,117,117,76,13,10 - - db 32,32,36,32,36,36,36,36,36,36,36,36,36,117,117,42,42,42,117,46,46,13,10 - - db 32,32,36,32,36,36,36,36,36,36,36,36,36,32,96,42,42,42,117,36,42,116,13,10 - - db 32,32,36,120,120,117,117,36,117,36,36,36,36,117,117,117,107,46,36,36,36,63,13,10 - - db 32,32,36,120,36,117,117,56,117,96,96,96,36,117,117,117,54,46,34,36,63,63,13,10 - - db 32,32,36,36,36,63,36,36,36,96,96,96,36,36,36,36,36,96,34,34,63,63,13,10 - - db 32,32,36,36,36,63,36,36,36,32,32,32,36,36,36,36,75,32,32,32,36,36,32,46,46,13,10 - - db 32,32,36,36,36,72,36,36,36,32,32,32,36,36,36,36,75,46,32,32,36,36,36,36,36,78,115,46,13,10 - - db 32,32,36,36,36,36,36,36,36,32,32,32,36,36,36,36,88,46,32,32,82,34,36,36,36,37,37,46,78,13,10 - - db 32,32,36,36,36,37,117,117,36,32,32,32,117,117,117,36,58,58,32,32,82,117,117,117,32,32,34,63,63,58,13,10 - - db 32,32,36,36,36,37,117,117,33,32,32,32,36,117,36,36,36,58,32,32,124,124,117,117,117,117,42,63,36,36,13,10 - - db 32,32,36,63,63,78,32,32,32,32,32,32,36,39,36,36,36,32,32,32,36,36,42,117,117,117,33,39,58,36,13,10 - - db 32,32,36,63,63,46,46,46,46,46,46,46,46,36,36,36,36,32,32,32,36,42,42,96,32,32,100,100,34,34,13,10 - - db 36,46,36,82,100,46,46,46,46,36,46,46,34,63,55,36,117,111,32,32,53,117,117,46,46,43,42,42,42,13,10 - - db 39,42,64,82,46,96,96,34,34,42,42,64,34,34,96,117,117,111,117,120,120,117,96,96,85,43,33,96,13,10 - - db 42,42,64,42,42,120,117,117,42,42,42,34,32,32,32,42,82,82,117,120,36,34,96,96,37,37,13,10 - - db 32,32,32,42,42,120,78,42,42,37,37,32,32,32,32,46,46,117,46,100,36,46,46,117,37,36,36,111,46,13,10 - - db 32,32,32,32,32,34,78,78,96,37,46,46,32,32,36,46,46,34,46,100,117,36,36,36,36,36,36,36,36,36,117,117 - - db 46,46,13,10 - - db 32,32,32,32,32,56,56,64,46,109,34,58,58,58,82,42,34,34,120,36,36,36,36,36,36,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,36,99,13,10 - - db 32,32,32,32,32,36,36,101,34,34,34,58,78,64,32,32,32,32,36,36,78,96,34,36,36,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 - - db 32,32,32,32,32,36,64,32,32,32,34,78,37,117,117,46,32,32,63,63,117,117,117,36,36,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,96,96,96,34,42,117,36,36,36,36,36,36,36,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,34,36,36,36,36,36,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,94,94,36,36,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,42,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,96,42,42,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,96,96 - - db 34,43,36,36,36,42,36,36,36,36,36,36,62,13,10 - - db 0 - -rrGunUpLeft db 32,32,32,32,32,32,32,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,99,13,10 - - db 32,32,32,32,32,32,36,36,36,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,62,13,10 - - db 32,32,32,32,32,117,32,36,36,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,62,13,10 - - db 32,32,32,32,36,36,36,36,36,36,36,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,62,62,13,10 - - db 32,32,32,36,32,36,36,36,32,36,36,32,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,32,46,32,78,58,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,32,36,62,13,10 - - db 32,32,36,32,36,36,32,36,36,36,32,36,36,32,32,32,32,32,32,32,32,32,32,32,32,46,116,32,32,32,32,32 - - db 32,32,115,46,63,32,36,32,32,32,32,32,32,32,32,32,32,36,32,36,36,36,32,36,36,32,36,62,13,10 - - db 32,36,96,36,36,36,36,36,36,36,36,36,36,36,36,32,32,32,32,32,32,32,32,32,46,36,36,63,63,32,32,46 - - db 36,78,37,34,63,36,36,34,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 - - db 117,32,36,32,32,36,36,36,32,36,36,32,36,36,36,32,32,32,32,32,32,32,32,42,117,32,36,63,32,63,32,36 - - db 32,36,32,32,42,39,34,32,32,32,32,32,32,32,46,36,36,32,36,36,32,36,36,36,32,36,36,32,36,13,10 - - db 80,42,36,36,32,36,36,36,36,36,36,36,36,36,36,36,36,32,32,32,117,76,42,42,46,36,36,34,63,36,36,36 - - db 36,117,117,117,33,100,42,42,32,32,32,32,117,46,36,36,36,36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,63,58,32,36,32,32,36,36,36,32,36,36,32,36,36,32,36,32,117,32,117,42,32,107,46,34,32,32,36,32,34 - - db 117,32,117,117,32,32,42,96,32,32,32,117,32,36,36,32,36,36,32,36,36,36,32,36,36,32,36,13,10 - - db 32,32,36,58,32,36,32,36,32,36,36,32,36,36,36,32,36,36,32,36,117,32,96,117,54,32,96,32,32,32,82,117 - - db 32,117,117,32,32,43,33,32,32,46,32,36,36,32,36,36,36,32,36,36,32,36,36,36,32,36,13,10 - - db 32,32,34,32,78,36,36,32,36,36,36,36,36,36,36,64,36,36,36,36,36,32,117,117,36,36,75,46,32,32,32,124 - - db 124,36,42,96,46,85,37,32,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,42,36,13,10 - - db 32,32,32,32,32,32,32,36,36,36,32,82,36,32,36,36,32,36,36,36,32,36,117,32,36,36,75,32,46,32,32,32 - - db 36,32,42,117,96,32,37,36,32,36,36,36,32,36,36,32,36,36,32,36,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,36,36,36,82,36,36,36,36,36,36,36,36,36,36,96,36,36,36,36,36,88,58,58,32,32 - - db 32,36,117,117,96,96,37,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,32,36,36,32,36,96,32,96,36,36,32,36,36,32,36,32,32 - - db 32,32,120,32,34,46,36,32,36,36,32,36,36,32,36,36,36,32,36,36,32,43,13,10 - - db 32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,36,36,36,117,96,96,96,32,32,36,36,117,36,36,36,36,111 - - db 32,117,120,36,46,36,36,36,36,36,36,36,36,36,36,36,36,36,36,96,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,36,32,32,36,36,32,117,56,36,32,32,32,32,32,117,117,32,36,36,32,117 - - db 111,32,117,100,117,32,36,34,32,36,36,36,32,36,36,32,36,36,32,96,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,36,32,36,32,117,117,32,36,36,32,32,32,32,32,36,39,32,36,36,117 - - db 32,82,46,32,100,36,96,32,117,36,32,36,36,32,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,36,36,120,120,36,63,36,36,36,36,36,32,32,32,36,46,36,55,96,42 - - db 82,46,34,46,36,36,117,117,36,36,36,36,36,36,36,42,42,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,120,32,36,63,36,32,36,36,32,32,32,46,32,34,34,32,32 - - db 46,32,46,34,36,32,63,36,32,36,36,36,32,42,96,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,117,117,33,32,46,46,46,64,34,32,32 - - db 36,46,34,32,32,63,36,36,36,36,94,94,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,37,32,117,32,46,32,36,42,32,34,32,32 - - db 32,82,32,32,32,117,36,32,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,37,32,32,46,46,42,32,42,32,32,32 - - db 58,32,32,46,42,32,32,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,63,46,46,46,34,42,42,37,46,46,58 - - db 78,64,117,96,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,63,32,63,46,96,32,117,42,32,37,34,58 - - db 32,37,96,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,63,100,46,120,117,42,78,96,109,34,34 - - db 78,32,96,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,82,32,42,120,78,32,64,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,32,64,42,42,32,34,56,32,101,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,39,42,64,32,42,32,56,36,36,64,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,42,32,32,32,32,32,32,36,13,10 - - db 0 - -rrGunLeft db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,99,62,62,62,62,62,62,62,62,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,42,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 46,36,36,36,36,36,36,36,36,36,43,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 46,36,36,36,36,36,36,36,36,36,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 117,36,36,36,36,36,36,36,36,36,96,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 117,36,36,36,36,36,36,36,36,36,96,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,58,36,36,34,32,32,32,32 - - db 36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,78,63,36,58,34,42,32,32,46 - - db 36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,46,63,63,39,100,42,96,32,111 - - db 36,36,36,36,36,36,36,36,36,42,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,115,37,34,42,33,100,42,33,32,36 - - db 36,36,36,36,36,36,36,36,36,42,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,78,37,32,117,117,32,43,43,37,36 - - db 36,36,36,36,36,36,36,36,36,96,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,36,36,32,117,117,32,46,85,37,37 - - db 36,36,36,36,36,36,36,36,42,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,36,36,117,117,117,96,46,96,96,117 - - db 36,36,36,36,36,36,36,36,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,117,117,42,42,117,96,96,46 - - db 36,36,34,117,36,36,36,94,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,116,63,63,63,36,36,34,117,124,36,42,117,117,34,46 - - db 36,36,96,117,36,36,36,94,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,42,36,63,63,36,36,82,82,124,36,36,53,120,36,36 - - db 117,36,78,117,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,36,36,36,34,32,32,32,32,32,32,32,32,120,120,100 - - db 100,36,36,63,36,36,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,117,117,36,34,34,32,32,32,32,32,32,32,32,117,117,46 - - db 46,120,36,63,36,36,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,42,42,46,46,96,32,46,46,58,58,32,32,111,111,82,117 - - db 34,34,32,32,117,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,42,42,107,54,36,75,75,88,58,36,36,36,117,117,82,46 - - db 46,34,32,32,42,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,76,42,42,117,117,36,36,36,36,36,36,36,36,36,117,42,46 - - db 46,42,32,46,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,117,117,96,117,117,36,36,36,36,117,36,36,36,55,96,32,32 - - db 36,82,32,117,96,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,117,117,32,117,117,36,36,36,36,117,117,39,36,63,34,32,32 - - db 32,58,64,117,96,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,117,36,36,46,34,34,32,32 - - db 32,58,78,37,96,13,10 - - db 36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,96,96,32,32,32,32,32,32,46,46,64,34,32 - - db 46,58,58,78,13,10 - - db 36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,96,96,32,32,32,32,32,32,46,46,42,42,37 - - db 46,34,34,34,13,10 - - db 36,36,36,36,36,36,36,36,36,36,36,36,36,64,36,36,36,36,36,96,96,32,32,32,32,32,32,46,36,42,42,37 - - db 37,109,34,13,10 - - db 117,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,117,117,36,36,36,36,36,33,32,46,46,34,42,42 - - db 96,46,34,13,10 - - db 117,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,56,36,36,36,36,117,117,32,46,46,34,117,42 - - db 78,64,101,13,10 - - db 36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,117,117,36,36,36,36,117,117,32,46,46,96,117,78 - - db 78,56,36,64,13,10 - - db 36,36,36,36,36,36,36,36,36,36,36,82,36,36,36,36,36,36,117,117,63,63,72,36,37,37,78,46,46,96,120,120 - - db 34,56,36,36,13,10 - - db 36,36,36,36,36,36,36,36,36,36,36,82,36,36,36,36,36,36,120,36,36,36,36,36,36,36,63,63,100,46,42,42 - - db 13,10 - - db 96,96,32,32,32,32,32,32,32,36,36,36,36,32,32,32,32,32,120,120,36,36,36,36,36,36,63,63,82,82,42,42 - - db 13,10 - - db 36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,64,64,13 - - db 10 - - db 117,42,42,58,58,78,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,42,42,13 - - db 10 - - db 117,80,63,36,34,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,39,42,13 - - db 10 - - db 0 - -rrGunDownLeft db 32,32,32,32,32,32,62,36,13,10 - - db 32,32,32,32,32,62,36,32,36,13,10 - - db 32,32,32,62,62,36,36,36,36,36,13,10 - - db 32,32,32,62,36,32,36,36,36,32,36,13,10 - - db 32,32,62,36,32,36,36,32,36,36,32,36,13,10 - - db 32,62,36,36,36,36,36,36,36,36,36,42,36,13,10 - - db 99,36,32,36,36,32,36,36,36,32,36,36,32,36,13,10 - - db 32,36,36,36,36,36,36,36,36,36,36,36,36,36,43,13,10 - - db 32,32,36,36,32,36,36,32,36,36,32,36,36,36,32,34,13,10 - - db 32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,96,96,13,10 - - db 32,32,32,32,36,32,36,36,36,32,36,36,32,36,36,36,13,10 - - db 32,32,32,32,32,36,36,32,36,36,32,36,36,36,32,36,36,13,10 - - db 32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,42,13,10 - - db 32,32,32,32,32,32,32,36,36,32,36,36,32,36,36,36,32,36,42,13,10 - - db 32,32,32,32,32,32,32,46,36,36,36,36,36,36,36,36,36,36,36,96,13,10 - - db 32,32,32,32,32,32,32,32,46,36,32,36,36,36,32,36,36,32,36,42,13,10 - - db 32,32,32,32,32,32,32,32,117,32,36,36,32,36,36,36,32,36,36,32,34,13,10 - - db 32,32,32,32,32,32,32,32,32,117,36,36,36,36,36,36,36,36,36,36,94,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,36,36,32,36,36,94,13,10 - - db 32,32,32,32,32,32,32,32,32,32,46,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,36,32,36,36,36,32,117,36,32,36,34,13,10 - - db 32,32,32,32,32,32,34,32,42,96,32,32,36,36,32,36,34,32,117,36,36,32,34,13,10 - - db 32,32,32,32,32,36,36,34,42,42,33,37,37,37,36,36,36,96,117,63,36,36,13,10 - - db 32,32,32,32,58,32,36,39,100,32,43,85,32,96,46,36,32,36,36,32,63,117,13,10 - - db 32,32,32,32,78,63,63,42,33,32,32,46,96,96,34,46,117,100,36,36,32,32,42,34,13,10 - - db 32,32,32,32,32,46,34,32,117,117,32,96,117,117,32,36,100,32,46,34,32,32,46,96,13,10 - - db 32,32,32,32,46,115,37,32,117,117,117,42,42,117,120,120,117,46,34,46,34,32,32,117,96,96,13,10 - - db 32,32,32,32,32,32,78,36,117,32,117,36,32,36,32,117,32,82,46,32,46,82,32,64,37,13,10 - - db 32,32,32,32,32,32,36,32,36,117,32,124,36,32,32,32,111,32,82,46,36,32,58,78,32,78,13,10 - - db 32,32,32,32,32,32,46,36,36,34,117,124,32,32,32,111,117,117,42,32,32,32,32,58,58,34,13,10 - - db 32,32,32,32,32,32,32,32,36,32,82,32,32,32,32,36,32,36,96,32,32,32,32,46,34,34,13,10 - - db 32,32,32,32,32,32,32,63,36,36,32,32,32,58,36,36,36,36,55,34,34,34,32,46,37,109,34,101,64,13,10 - - db 32,32,32,32,32,32,63,32,63,32,32,32,46,58,32,36,36,32,36,34,64,32,42,37,32,96,64,32,36,36,13,10 - - db 32,32,32,32,32,32,63,63,34,32,32,46,32,88,36,36,32,39,46,32,46,42,32,42,42,78,32,56,36,13,10 - - db 32,32,32,32,32,116,36,36,36,34,96,75,75,36,36,117,117,36,36,46,46,36,42,42,117,42,78,34,56,13,10 - - db 32,32,32,32,32,46,36,32,36,46,32,36,36,36,32,36,117,32,32,32,46,32,46,34,32,117,120,13,10 - - db 32,32,32,32,32,32,46,117,46,107,54,36,36,36,36,36,32,32,32,32,32,46,46,46,96,120,42,42,42,13,10 - - db 32,32,32,32,32,32,32,42,42,32,117,117,32,36,36,32,32,32,32,32,33,32,32,46,46,46,32,42,13,10 - - db 32,32,32,32,32,32,32,32,42,42,96,117,117,36,96,32,32,32,36,36,117,117,32,46,63,100,82,64,64,13,10 - - db 32,32,32,32,32,32,32,32,76,117,32,32,36,96,32,96,32,32,36,36,117,32,37,63,32,63,36,32,42,42,13,10 - - db 32,32,32,32,32,32,32,32,117,32,117,36,32,36,96,96,32,36,36,32,36,37,32,36,63,36,32,46,39,13,10 - - db 32,32,32,32,32,32,32,32,32,117,36,36,36,36,36,96,36,36,36,36,36,36,36,36,36,36,32,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,117,56,32,36,63,36,32,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,117,117,63,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,36,32,36,36,32,36,36,36,32,117,36,32,36,36,13,10 - - db 32,32,32,32,32,32,32,32,36,36,32,64,36,36,32,36,36,32,120,120,36,13,10 - - db 32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,120,36,36,13,10 - - db 32,32,32,32,32,32,36,36,36,32,36,36,32,36,36,36,32,32,36,13,10 - - db 32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,32,36,36,13,10 - - db 32,32,32,36,32,36,36,32,36,36,32,36,82,36,32,32,36,13,10 - - db 32,32,32,36,36,32,36,36,36,32,36,36,32,82,36,36,13,10 - - db 32,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,36,36,36,32,36,36,32,36,36,32,36,36,36,13,10 - - db 36,36,36,36,36,36,36,36,36,36,36,32,36,36,13,10 - - db 32,36,32,36,36,32,36,36,36,32,32,36,13,10 - - db 32,32,117,36,36,36,36,36,36,32,36,36,13,10 - - db 32,32,32,36,32,36,36,32,32,36,32,78,13,10 - - db 32,32,32,32,36,32,36,32,36,32,58,13,10 - - db 32,32,32,32,32,36,96,36,36,58,36,34,13,10 - - db 32,32,32,32,32,32,36,32,42,63,13,10 - - db 32,32,32,32,32,32,32,117,80,13,10 - - db 0 - -rrGunDown db 62,36,36,36,36,36,36,42,36,36,36,43,34,96,96,13,10 - - db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,42,42,96,13,10 - - db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,42,34,13,10 - - db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,94,94,13,10 - - db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,34,34,13,10 - - db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,117,42,34,96,96 - - db 96,13,10 - - db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,117,117,117,63,63,32,32,46,117,117 - - db 37,78,34,32,32,32,64,36,13,10 - - db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,34,96,78,36,36,32,32,32,32,64 - - db 78,58,34,34,34,101,36,36,13,10 - - db 99,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,120,34,34,42,82,58 - - db 58,58,34,109,46,64,56,56,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,46,46,117,117,36,36,36,36,36,36,36,36,36,117,100,46,34,46,46,36,32 - - db 32,46,46,37,96,78,78,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,111,36,36,37,117,46,46,36,100,46,117,46,46,32,32 - - db 32,32,37,37,42,42,78,120,42,42,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,37,37,96,96,34,36,120,117,82,82,42,32,32 - - db 32,34,42,42,42,117,117,120,42,42,64,42,42,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,96,33,43,85,96,96,117,120,120,117,111,117,117,96,34 - - db 34,64,42,42,34,34,96,96,46,82,64,42,39,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,42,42,42,43,46,46,117,117,53,32,32,111,117,36,55,63 - - db 34,46,46,36,46,46,46,46,100,82,36,46,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,34,100,100,32,32,96,42,42,36,32,32,32,36,36,36,36 - - db 46,46,46,46,46,46,46,46,63,63,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,58,39,33,117,117,117,42,36,36,32,32,32,36,36,36,39 - - db 36,32,32,32,32,32,32,78,63,63,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,63,42,117,117,117,117,124,124,32,32,58,36,36,36,117 - - db 36,32,32,32,33,117,117,37,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,58,63,63,34,32,32,117,117,117,82,32,32,58,58,36,117,117 - - db 117,32,32,32,36,117,117,37,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,78,46,37,37,36,36,36,34,82,32,32,46,88,36,36,36 - - db 36,32,32,32,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,115,78,36,36,36,36,36,32,32,46,75,36,36,36 - - db 36,32,32,32,36,36,36,72,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,46,32,36,36,32,32,32,75,36,36,36 - - db 36,32,32,32,36,36,36,63,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,63,63,34,34,96,36,36,36,36 - - db 36,96,96,96,36,36,36,63,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,63,63,36,34,46,54,117,117,117 - - db 36,96,96,96,117,56,117,117,36,120,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,63,36,36,36,46,107,117,117,117 - - db 36,36,36,36,117,36,117,117,120,120,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,116,42,36,117,42,42,42,96,32 - - db 36,36,36,36,36,36,36,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,46,117,42,42,42,117,117 - - db 36,36,36,36,36,36,36,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,76,117,117 - - db 36,36,36,36,36,36,36,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,64,36,36,36,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,82,82,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,32,36,78,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,32,36,58,34,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,32,36,58,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,32,36,42,63,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,36,36,36,36,36,96,36,42,80,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,36,36,36,117,117,36,36,36,96,36,117,117,13,10 - - db 0 - -rrGunDownRight db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 36,32,32,32,32,32,32,42,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,64 - - db 36,36,56,32,42,32,64,42,39,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,101 - - db 32,56,34,32,42,42,64,32,46,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34 - - db 64,32,78,120,42,32,82,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,96,32,78,34,34,109 - - db 96,78,42,117,120,46,100,63,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,96,37,32,58,34,37 - - db 32,42,117,32,96,46,63,32,63,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,96,117,64,78,58,46,46 - - db 37,42,42,34,46,46,46,63,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,32,32,42,46,32,32,58,32,32,32 - - db 42,32,42,46,46,32,32,37,32,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,32,36,117,32,32,32,82,32,32,32,34 - - db 32,42,36,32,46,32,117,32,37,36,32,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,94,94,36,36,36,36,63,32,32,34,46,36,32,32,34 - - db 64,46,46,46,32,33,117,117,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,96,42,32,36,36,36,32,36,63,32,36,34,46,32,46,32,32,34 - - db 34,32,46,32,32,32,36,36,32,36,63,36,32,120,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,42,42,36,36,36,36,36,36,36,117,117,36,36,46,34,46,82,42,96,55 - - db 36,46,36,32,32,32,36,36,36,36,36,63,36,120,120,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,36,36,32,36,117,32,96,36,100,32,46,82,32,117,36,36 - - db 32,39,36,32,32,32,32,32,36,36,32,117,117,32,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,96,32,36,36,32,36,36,32,36,36,36,32,34,36,32,117,100,117,32,111,117,32,36 - - db 36,32,117,117,32,32,32,32,32,36,56,117,32,36,36,32,32,36,13,10 - - db 32,32,32,32,32,32,32,32,34,96,36,36,36,36,36,36,36,36,36,36,36,36,36,36,46,36,120,117,32,111,36,36 - - db 36,36,117,36,36,32,32,96,96,96,117,36,36,36,36,36,36,32,36,36,13,10 - - db 32,32,32,32,32,32,32,43,32,36,36,32,36,36,36,32,36,36,32,36,36,32,36,46,34,32,120,32,32,32,32,36 - - db 32,36,36,32,36,36,96,32,96,36,32,36,36,32,36,36,36,32,36,36,13,10 - - db 32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,37,96,96,117,117,36,32,32,32,58 - - db 58,88,36,36,36,36,36,96,36,36,36,36,36,36,36,36,36,36,82,36,36,36,13,10 - - db 32,32,32,32,32,36,32,36,36,36,32,36,36,32,36,36,32,36,36,36,32,36,37,32,96,117,42,32,36,32,32,32 - - db 46,32,75,36,36,32,117,36,32,36,36,36,32,36,36,32,36,82,32,36,36,36,13,10 - - db 32,32,32,32,36,42,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,32,37,85,46,96,42,36,124,124,32,32 - - db 32,46,75,36,36,117,117,32,36,36,36,36,36,64,36,36,36,36,36,36,36,32,36,36,78,32,34,13,10 - - db 32,32,32,36,32,36,36,36,32,36,36,32,36,36,36,32,36,36,32,46,32,32,33,43,32,32,117,117,32,117,82,32 - - db 32,32,96,32,54,117,96,32,117,36,32,36,36,32,36,36,36,32,36,36,32,36,32,36,32,58,36,13,10 - - db 32,32,36,32,36,36,32,36,36,36,32,36,36,32,36,36,32,117,32,32,32,96,42,32,32,117,117,32,117,34,32,36 - - db 32,32,34,46,107,32,42,117,32,117,32,36,32,36,36,32,36,36,32,36,36,36,32,32,36,32,58,63,13,10 - - db 32,36,36,36,36,36,36,36,36,36,36,36,36,36,36,46,117,32,32,32,32,42,42,100,33,117,117,117,36,36,36,36 - - db 63,34,36,36,46,42,42,76,117,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,32,36,36,42,80,13,10 - - db 36,32,36,36,32,36,36,36,32,36,36,32,36,36,46,32,32,32,32,32,32,32,34,39,42,32,32,36,32,36,32,63 - - db 32,63,36,32,117,42,32,32,32,32,32,32,32,32,36,36,36,32,36,36,32,36,36,36,32,32,36,32,117,13,10 - - db 62,36,36,36,36,36,36,36,36,36,36,36,36,32,32,32,32,32,32,32,32,34,36,36,63,34,37,78,36,46,32,32 - - db 63,63,36,36,46,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,96,36,13,10 - - db 32,62,36,32,36,36,32,36,36,36,32,36,32,32,32,32,32,32,32,32,32,32,36,32,63,46,115,32,32,32,32,32 - - db 32,32,116,46,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,32,36,36,32,36,13,10 - - db 32,32,62,36,32,36,36,36,32,36,36,32,32,32,32,32,32,32,32,32,32,32,32,58,78,32,46,32,32,32,32,32 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,36,36,32,36,36,36,32,36,13,10 - - db 32,32,62,62,36,36,36,36,36,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,62,36,32,36,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,117,13,10 - - db 32,32,32,32,32,62,36,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,13,10 - - db 32,32,32,32,32,32,99,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,13,10 - - db 0 - -rrGunRight db 32,32,32,32,32,32,32,32,32,32,32,32,42,39,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,32,32,32,32,32,34,36,63,80,117,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,42,42,46,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 - - db 32,32,32,32,32,78,58,58,42,42,117,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,64,64,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,42,42,82,82,63,63,36,36,36,36,36,36,120,120,32,32,32,32,32,36,36 - - db 36,36,32,32,32,32,32,32,32,96,96,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,42,42,46,100,63,63,36,36,36,36,36,36,36,120,36,36,36,36,36,36,82 - - db 36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,36,36,56,34,120,120,96,46,46,78,37,37,36,72,63,63,117,117,36,36,36,36,36,36,82 - - db 36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,64,36,56,78,78,117,96,46,46,32,117,117,36,36,36,36,117,117,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,101,64,78,42,117,34,46,46,32,117,117,36,36,36,36,56,36,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,117,13,10 - - db 32,32,32,32,32,32,32,32,34,46,96,42,42,34,46,46,32,33,36,36,36,36,36,117,117,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,117,13,10 - - db 32,32,32,32,32,32,32,32,34,109,37,37,42,42,36,46,32,32,32,32,32,32,96,96,36,36,36,36,36,64,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,34,34,34,46,37,42,42,46,46,32,32,32,32,32,32,96,96,36,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,78,58,58,46,32,34,64,46,46,32,32,32,32,32,32,96,96,36,36,36,36,36,36,36,36 - - db 36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,96,37,78,58,32,32,32,34,34,46,36,36,117,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,96,117,64,58,32,32,32,34,63,36,39,117,117,36,36,36,36,117,117,32,117,117,13,10 - - db 32,32,32,32,32,32,96,117,32,82,36,32,32,96,55,36,36,36,117,36,36,36,36,117,117,96,117,117,13,10 - - db 32,32,32,32,32,32,34,46,32,42,46,46,42,117,36,36,36,36,36,36,36,36,36,117,117,42,42,76,13,10 - - db 32,32,32,32,32,32,42,32,32,34,46,46,82,117,117,36,36,36,58,88,75,75,36,54,107,42,42,13,10 - - db 32,32,32,32,32,32,117,32,32,34,34,117,82,111,111,32,32,58,58,46,46,32,96,46,46,42,42,13,10 - - db 32,32,32,32,34,36,36,63,36,120,46,46,117,117,32,32,32,32,32,32,32,32,34,34,36,117,117,13,10 - - db 32,32,32,32,34,36,36,63,36,36,100,100,120,120,32,32,32,32,32,32,32,32,34,36,36,36,46,13,10 - - db 32,32,32,32,36,36,36,117,78,36,117,36,36,120,53,36,36,124,82,82,36,36,63,63,36,42,46,13,10 - - db 32,32,32,94,36,36,36,117,96,36,36,46,34,117,117,42,36,124,117,34,36,36,63,63,63,116,13,10 - - db 32,32,32,94,36,36,36,117,34,36,36,46,96,96,117,42,42,117,117,36,36,13,10 - - db 32,32,34,36,36,36,36,36,36,36,36,117,96,96,46,96,117,117,117,36,36,46,13,10 - - db 32,32,42,36,36,36,36,36,36,36,36,37,37,85,46,32,117,117,32,36,36,46,13,10 - - db 32,96,36,36,36,36,36,36,36,36,36,36,37,43,43,32,117,117,32,37,78,13,10 - - db 32,42,36,36,36,36,36,36,36,36,36,36,32,33,42,100,33,42,34,37,115,13,10 - - db 32,42,36,36,36,36,36,36,36,36,36,111,32,96,42,100,39,63,63,46,46,13,10 - - db 32,36,36,36,36,36,36,36,36,36,36,46,32,32,42,34,58,36,63,78,13,10 - - db 32,36,36,36,36,36,36,36,36,36,36,32,32,32,32,34,36,36,58,13,10 - - db 96,36,36,36,36,36,36,36,36,36,117,13,10 - - db 96,36,36,36,36,36,36,36,36,36,117,13,10 - - db 34,36,36,36,36,36,36,36,36,36,46,13,10 - - db 43,36,36,36,36,36,36,36,36,36,46,13,10 - - db 36,36,36,36,36,36,36,36,36,36,13,10 - - db 36,36,36,36,36,36,36,36,36,36,13,10 - - db 36,36,36,36,36,36,36,36,36,36,13,10 - - db 42,36,36,36,36,36,36,36,36,36,13,10 - - db 36,36,36,36,36,36,36,36,36,36,13,10 - - db 36,36,36,36,36,36,36,36,36,36,13,10 - - db 36,36,36,36,36,36,36,36,36,36,13,10 - - db 36,36,36,36,36,36,36,36,36,36,13,10 - - db 36,36,36,36,36,36,36,36,36,36,13,10 - - db 36,36,36,36,36,36,36,36,36,36,13,10 - - db 62,62,62,62,62,62,62,62,62,99,13,10 - - db 0 - -rrGunUpRight db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,80,117,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,63,42,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,36,58,36,36,96,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,58,32,36,32,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,78,32,36,32,32,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,36,36,36,117,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,32,36,36,36,32,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,36,36,32,36,36,32,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,82,32,36,36,32,36,36,36,32,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,32,36,82,36,32,36,36,32,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,36,32,32,36,36,36,32,36,36,32,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,36,36,120,36,36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,36,120,120,32,36,36,32,36,36,64,32,36,36,13,10 - - db 32,32,32,32,32,32,32,32,36,36,32,36,117,32,36,36,36,32,36,36,32,36,13,10 - - db 32,32,32,32,32,32,36,36,36,36,36,63,117,117,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,36,36,32,36,63,36,32,56,117,32,36,36,36,13,10 - - db 32,36,32,32,36,36,36,36,36,36,36,36,36,36,96,36,36,36,36,36,117,13,10 - - db 32,39,46,32,36,63,36,32,37,36,32,36,36,32,96,96,36,32,36,117,32,117,13,10 - - db 42,42,32,36,63,32,63,37,32,117,36,36,32,32,96,32,96,36,32,32,117,76,13,10 - - db 32,64,64,82,100,63,46,32,117,117,36,36,32,32,32,96,36,117,117,96,42,42,13,10 - - db 32,32,42,32,46,46,46,32,32,33,32,32,32,32,32,36,36,32,117,117,32,42,42,13,10 - - db 32,42,42,42,120,96,46,46,46,32,32,32,32,32,36,36,36,36,36,54,107,46,117,46,13,10 - - db 32,32,32,120,117,32,34,46,32,46,32,32,32,117,36,32,36,36,36,32,46,36,32,36,46,13,10 - - db 32,56,34,78,42,117,42,42,36,46,46,36,36,117,117,36,36,75,75,96,34,36,36,36,116,13,10 - - db 32,36,56,32,78,42,42,32,42,46,32,46,39,32,36,36,88,32,46,32,32,34,63,63,13,10 - - db 36,36,32,64,96,32,37,42,32,64,34,36,32,36,36,32,58,46,32,32,32,63,32,63,13,10 - - db 32,64,101,34,109,37,46,32,34,34,34,55,36,36,36,36,58,32,32,32,36,36,63,13,10 - - db 32,32,32,32,34,34,46,32,32,32,32,96,36,32,36,32,32,32,32,82,32,36,13,10 - - db 32,32,32,32,34,58,58,32,32,32,32,42,117,117,111,32,32,32,124,117,34,36,36,46,13,10 - - db 32,32,32,32,78,32,78,58,32,36,46,82,32,111,32,32,32,36,124,32,117,36,32,36,13,10 - - db 32,32,32,32,32,37,64,32,82,46,32,46,82,32,117,32,36,32,36,117,32,117,36,78,13,10 - - db 32,32,32,32,96,96,117,32,32,34,46,34,46,117,120,120,117,42,42,117,117,117,32,37,115,46,13,10 - - db 32,32,32,32,32,32,96,46,32,32,34,46,32,100,36,32,117,117,96,32,117,117,32,34,46,13,10 - - db 32,32,32,32,32,32,34,42,32,32,36,36,100,117,46,34,96,96,46,32,32,33,42,63,63,78,13,10 - - db 32,32,32,32,32,32,32,32,117,63,32,36,36,32,36,46,96,32,85,43,32,100,39,36,32,58,13,10 - - db 32,32,32,32,32,32,32,32,36,36,63,117,96,36,36,36,37,37,37,33,42,42,34,36,36,13,10 - - db 32,32,32,32,32,32,32,34,32,36,36,117,32,34,36,32,36,36,32,32,96,42,32,34,13,10 - - db 32,32,32,32,32,32,32,32,34,36,32,36,117,32,36,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,46,13,10 - - db 32,32,32,32,32,32,32,32,32,94,36,36,32,36,36,32,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,94,36,36,36,36,36,36,36,36,36,36,117,13,10 - - db 32,32,32,32,32,32,32,32,32,34,32,36,36,32,36,36,36,32,36,36,32,117,13,10 - - db 32,32,32,32,32,32,32,32,32,32,42,36,32,36,36,32,36,36,36,32,36,46,13,10 - - db 32,32,32,32,32,32,32,32,32,32,96,36,36,36,36,36,36,36,36,36,36,36,46,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,42,36,32,36,36,36,32,36,36,32,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,42,36,36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,32,36,36,32,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,36,36,32,36,36,36,32,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,96,96,36,36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,32,36,36,36,32,36,36,32,36,36,32,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,43,36,36,36,36,36,36,36,36,36,36,36,36,36,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,36,36,32,36,36,36,32,36,36,32,36,99,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,42,36,36,36,36,36,36,36,36,36,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,36,36,32,36,36,32,36,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,36,36,36,32,36,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,62,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,36,62,13,10 - - db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,62,13,10 - - db 0 - -pokerReplaceText db "Ïîìåíÿòü êàðòó ",0 -pokerReplaceTail db "? (y/n): ",0 -pokerAIExchangeText db 13,10,"AI äóìàåò íàä îáìåíîì...",13,10,0 -pokerRevealText db 13,10,"AI âñêðûâàåò ïîêåðíóþ ðóêó...",13,10,0 -pokerYourComboText db "Òâîÿ êîìáèíàöèÿ: ",0 -pokerAIComboText db "Êîìáèíàöèÿ AI: ",0 -pokerTableText db 13,10,"Êàðòû íà ñòîëå:",13,10,0 -pokerHintText db "Ïîäñêàçêà: ñåé÷àñ ó òåáÿ ",0 -pokerDecisionText db "1 - èãðàòü, 2 - ïîâûñèòü ñòàâêó, 0 - ôîëä: ",0 -pokerPotText db "Áàíê ðàóíäà: $",0 -pokerBetText db "Òâîÿ òåêóùàÿ ñòàâêà: $",0 -pokerChipTitle db "Ôèøêè:",13,10,0 -pokerChipHigh db " [###]",13,10,0 -pokerChipMid db " [===]",13,10,0 -pokerChipLow db " [___]",13,10,0 -pokerRaiseAskText db "Íà ñêîëüêî ïîâûñèòü ñòàâêó: $",0 -pokerRaisedText db "Òû ïîâûñèë ñòàâêó. Íîâàÿ ñòàâêà: $",0 -pokerBadRaiseText db "Ïîâûøåíèå äîëæíî áûòü áîëüøå 0 è íå áîëüøå òâîåãî áàíêà.",13,10,0 -pokerAICallRaiseText db 13,10,"AI îòâå÷àåò íà ñòàâêó.",13,10,0 -pokerAIFoldRaiseText db 13,10,"AI íå ïðèíèìàåò ïîâûøåíèå è äåëàåò ôîëä. Òû âûèãðàë!",13,10,0 -pokerHardIntroText db "Hard Poker: îäèí ðàç ìîæíî çàìåíèòü îäíó êàðìàííóþ êàðòó.",13,10,0 -pokerHardExchangeText db "Çàìåíèòü êàðòó? 1 - ïåðâóþ, 2 - âòîðóþ, 0 - íå ìåíÿòü: ",0 -pokerHardAIExchangeText db 13,10,"AI ïåðåñìàòðèâàåò êàðìàííûå êàðòû...",13,10,0 -pokerAIRaiseText db 13,10,"AI ïîâûøàåò ñòàâêó íà $",0 -pokerCallRaiseText db "Îòâåòèòü? 1 - êîëë, 0 - ôîëä: ",0 -pokerPlayerCallText db "Òû îòâåòèë íà ïîâûøåíèå. Íîâàÿ ñòàâêà: $",0 -pokerFoldToRaiseText db 13,10,"Òû ñáðîñèë êàðòû ïîñëå ïîâûøåíèÿ AI.",13,10,"Òû ïðîèãðàë.",13,10,0 -pokerFoldText db 13,10,"Òû ñäåëàë ôîëä.",13,10,"Òû ïðîèãðàë.",13,10,0 -pokerAIFoldText db 13,10,"AI ñäåëàë ôîëä. Òû âûèãðàë!",13,10,0 -pokerNextCardText db 13,10,"Îòêðûâàåòñÿ ñëåäóþùàÿ êàðòà...",13,10,0 -pokerHighName db "Ñòàðøàÿ êàðòà",13,10,0 -pokerPairName db "Ïàðà",13,10,0 -pokerTwoPairName db "Äâå ïàðû",13,10,0 -pokerTripsName db "Òðîéêà",13,10,0 -pokerStraightName db "Ñòðèò",13,10,0 -pokerFlushName db "Ôëåø",13,10,0 -pokerFullHouseName db "Ôóëë õàóñ",13,10,0 -pokerFourName db "Êàðå",13,10,0 -pokerStraightFlushName db "Ñòðèò-ôëåø",13,10,0 - -; === Òåêñòû è ñèìâîëû ñëîò-ìàøèí === -slotPullText db "Êðóòèì áàðàáàíû...",13,10,0 -slotLeft db "[ ",0 -slotMid db " ] [ ",0 -slotRight db " ]",13,10,0 -slotJackpot db "Äæåêïîò!",13,10,0 -slotPair db "Êîìáèíàöèÿ ñûãðàëà!",13,10,0 -slotPayoutText db "Âûïëàòà x",0 -slotPayTableText db "Ñèìâîëû: LEM/CHR x2, CLV/BEL x3, DIA/BOX x5, 777 x7.",13,10 - db "Êîìáèíàöèè: Ãîð.M/Âåðò.M/Äèàã.M x1, Ãîð.L x2, Ãîð.XL x3",13,10 - db "Ââåðõ/Âíèç x4, Íåáî/Çåìëÿ x7, Ãëàç x8, Äæåêïîò x10.",13,10,0 -slotEmpty db "Íå ïîâåçëî.",13,10,0 -slotComboText db "Êîìáèíàöèÿ: ",0 -slotMultiplierText db "Ìíîæèòåëü: x",0 -slotTotalMultiplierText db "Èòîãîâûé ìíîæèòåëü: x",0 -slotComboHorM db "Ãîð. M",0 -slotComboVertM db "Âåðò. M",0 -slotComboDiagM db "Äèàã. M",0 -slotComboHorL db "Ãîð. L",0 -slotComboHorXL db "Ãîð. XL",0 -slotComboUp db "Ââåðõ",0 -slotComboDown db "Âíèç",0 -slotComboSky db "Íåáî",0 -slotComboEarth db "Çåìëÿ",0 -slotComboEye db "Ãëàç",0 -slotComboJackpot db "Äæåêïîò",0 - -; === Ãðàôèêà êàðò: ðàìêè, ñòðîêè, ðóáàøêè è ïåðåâîðîò === -cardTop db 0E2h, 094h, 08Ch, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 090h, 13,10,0 -cardBottom db 0E2h, 094h, 094h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 098h, 13,10,0 -cardEmpty db 0E2h, 094h, 082h, " ", 0E2h, 094h, 082h, 13,10,0 -cardSuitLeft db 0E2h, 094h, 082h, " ", 0 -cardSuitRight db " ", 0E2h, 094h, 082h, 13,10,0 -cardRankOneL db 0E2h, 094h, 082h, " ", 0 -cardRankOneR db " ", 0E2h, 094h, 082h, 13,10,0 -cardRankTenL db 0E2h, 094h, 082h, " ", 0 -cardRankTenR db " ", 0E2h, 094h, 082h, 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096h, 084h, 020h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 020h, 0 -skullSeg6 db 020h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 0E2h, 096h, 080h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 080h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 020h, 020h, 0 -skullSeg7 db 020h, 020h, 020h, 0E2h, 096h, 080h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 080h, 020h, 020h, 020h, 020h, 020h, 0 -skullSeg8 db 020h, 020h, 020h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 020h, 020h, 020h, 020h, 0 -skullNums db " [1] [2] [3]",13,10,0 -skullBlankBall db 13,10,13,10,13,10,0 -skullBall1 db " .***.",13,10," (* O *)",13,10," `***'",13,10,0 -skullBall2 db " .***.",13,10," (* O *)",13,10," `***'",13,10,0 -skullBall3 db " .***.",13,10," (* O *)",13,10," `***'",13,10,0 -saveFileName db 64 dup(0) -saveFullPath db 260 dup(0) -saveDirPath db 260 dup(0) -accountPatternFull db 260 dup(0) -leaderSavePath db 260 dup(0) -appDataReady dd 0 -saveExt db '.dat',0 -accountPattern db "*.dat",0 -appDataEnvName db "APPDATA",0 -appDataSubDir db "\AssemblerCasino",0 -pathSlashText db "\",0 -runtimeDir db "runtime",0 -danceFileName db "assets\animations\hakari_dance.ans",0 -casinoIntroFile db "assets\animations\casino_intro.ans",0 -dbdHookFileName db "assets\animations\dbd_hook.ans",0 -dbdHookCmd db "cmd /c start ""DBD Hook"" tools\preview_dbd_hook.bat",0 -dbdHookStopFile db "runtime\dbd_hook.stop",0 -animProfileFile db "runtime\anim_profile.txt",0 -animProfileDigits db "012",0 -ansiExitIntro db 1Bh,"[0m",1Bh,"[?25h",1Bh,"[2J",1Bh,"[H",0 -accountList db 20 dup(64 dup(0)) -findData db 320 dup(0) - - -; --- Umamusume Pretty Derby Data --- -umaTitleText db 13,10,"=== UMAMUSUME PRETTY DERBY (ÑÊÀ×ÊÈ) ===",13,10,0 -umaMenuText db "Âûáåðèòå âàøó äåâ÷îíêó-ëîøàäêó:",13,10 - db "1. Special Week (Ñïåöèàë Óèê) - Êîýô. x4 (Ñáàëàíñèðîâàííàÿ)",13,10 - db "2. Silence Suzuka (Ñàéëåíñ Ñóäçóêà) - Êîýô. x3 (Ðåçâûé ñòàðò)",13,10 - db "3. Tokai Teio (Òîêàé Òýéîí) - Êîýô. x5 (Ôèíèøíûé ñïóðò)",13,10 - db "4. Gold Ship (Ãîëä Øèï) - Êîýô. x8 (Íåïðåäñêàçóåìàÿ!)",13,10 - db "5. Mejiro McQueen (Ìýäçèðî Ìàêêóèí) - Êîýô. x6 (Ñòàéåð)",13,10,0 -umaChoiceText db "Âàø âûáîð (1-5): ",0 -umaTrackHeader db 13,10,"--- ÒÐÀÑÑÀ ÒÐÈÓÌÔÀ ---",13,10,0 -umaFinishText db " |FINISH|",13,10,0 -umaHorse1Name db "1. Special Week : ",0 -umaHorse2Name db "2. Silence Suzuka : ",0 -umaHorse3Name db "3. Tokai Teio : ",0 -umaHorse4Name db "4. Gold Ship : ",0 -umaHorse5Name db "5. Mejiro McQueen : ",0 -umaWinAnnouncement db 13,10,"Ïîáåäèòåëü ñêà÷åê: ",0 -umaYouWinText db " ÏÎÁÅÄÀ! Âàø âûáîð ïðèøåë ïåðâûì! Âû âûèãðàëè $",0 -umaYouLoseText db " Óâû, âàø âûáîð íå çàíÿë 1-å ìåñòî. Óäà÷à óëûáíåòñÿ â ñëåäóþùèé ðàç!",13,10,0 -umaStepChar db "=",0 -umaHeadChar db ">",0 -umaHorseNames dd OFFSET umaHorse1Name, OFFSET umaHorse2Name, OFFSET umaHorse3Name, OFFSET umaHorse4Name, OFFSET umaHorse5Name -umaMultipliers dd 4, 3, 5, 8, 6 - -umaPos dd 5 dup(0) -umaChoice dd 0 -umaWinner dd 0 - -.code -; --- PrintStr: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintStr PROC uses eax ecx esi, pText:DWORD - mov esi, pText - xor ecx, ecx -count_loop: - cmp byte ptr [esi + ecx], 0 - je count_done - inc ecx - jmp count_loop -count_done: - cmp ecx, 0 - je print_done - mov printLen, ecx - invoke MultiByteToWideChar, 1251, 0, pText, printLen, ADDR wideBuffer, 4096 - cmp eax, 0 - je print_raw_fallback - mov wideLen, eax - invoke WriteConsoleW, hOut, ADDR wideBuffer, wideLen, ADDR charsWritten, 0 - cmp eax, 0 - jne print_done - invoke WideCharToMultiByte, 65001, 0, ADDR wideBuffer, wideLen, ADDR utf8Buffer, 8192, 0, 0 - cmp eax, 0 - je print_raw_fallback - invoke WriteFile, hOut, ADDR utf8Buffer, eax, ADDR charsWritten, 0 - jmp print_done -print_raw_fallback: - invoke WriteFile, hOut, pText, printLen, ADDR charsWritten, 0 -print_done: - ret -PrintStr ENDP - -; --- PrintUtf8: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintUtf8 PROC uses eax ecx esi, pText:DWORD - mov esi, pText - xor ecx, ecx -utf8_count_loop: - cmp byte ptr [esi + ecx], 0 - je utf8_count_done - inc ecx - jmp utf8_count_loop -utf8_count_done: - cmp ecx, 0 - je utf8_print_done - mov printLen, ecx - invoke MultiByteToWideChar, 65001, 0, pText, printLen, ADDR wideBuffer, 4096 - cmp eax, 0 - je utf8_raw_fallback - mov wideLen, eax - invoke WriteConsoleW, hOut, ADDR wideBuffer, wideLen, ADDR charsWritten, 0 - cmp eax, 0 - jne utf8_print_done - invoke WriteFile, hOut, pText, printLen, ADDR charsWritten, 0 - jmp utf8_print_done -utf8_raw_fallback: - invoke WriteFile, hOut, pText, printLen, ADDR charsWritten, 0 -utf8_print_done: - ret -PrintUtf8 ENDP - -; --- SetColor: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -SetColor PROC attr:DWORD - invoke SetConsoleTextAttribute, hOut, attr - ret -SetColor ENDP - -; --- ResetColor: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -ResetColor PROC - invoke SetConsoleTextAttribute, hOut, COLOR_DEFAULT - ret -ResetColor ENDP - -; --- EnableAnsi: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -EnableAnsi PROC uses eax - invoke GetConsoleMode, hOut, ADDR consoleMode - cmp eax, 0 - je enable_ansi_done - or consoleMode, ENABLE_VIRTUAL_TERMINAL_PROCESSING - invoke SetConsoleMode, hOut, consoleMode -enable_ansi_done: - ret -EnableAnsi ENDP - -; --- SetSuitColor: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -SetSuitColor PROC suitIndex:DWORD - mov eax, suitIndex - cmp eax, 1 - je set_red_suit - cmp eax, 3 - je set_red_suit - invoke SetColor, COLOR_CARD - ret -set_red_suit: - invoke SetColor, COLOR_RED_CARD - ret -SetSuitColor ENDP - -; --- SetCardBackColor: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -SetCardBackColor PROC - mov eax, shopBackStyle - cmp eax, 1 - je card_back_blue - cmp eax, 2 - je card_back_red - cmp eax, 3 - je card_back_gold - cmp eax, 4 - je card_back_skull - cmp eax, 5 - je card_back_clover - cmp eax, 6 - je card_back_arcane - cmp eax, 7 - je card_back_noir - cmp eax, 8 - je card_back_diamond - cmp eax, 9 - je card_back_rider - cmp eax, 10 - je card_back_bee - cmp eax, 11 - je card_back_fan - cmp eax, 12 - je card_back_web - invoke SetColor, COLOR_BACK_CARD - ret -card_back_blue: - invoke SetColor, COLOR_TITLE - ret -card_back_red: - invoke SetColor, COLOR_BAD - ret -card_back_gold: - invoke SetColor, COLOR_WARN - ret -card_back_skull: - invoke SetColor, COLOR_BAD - ret -card_back_clover: - invoke SetColor, COLOR_MONEY - ret -card_back_arcane: - invoke SetColor, COLOR_TITLE - ret -card_back_noir: - invoke SetColor, COLOR_CARD - ret -card_back_diamond: - invoke SetColor, COLOR_TITLE - ret -card_back_rider: - invoke SetColor, COLOR_WARN - ret -card_back_bee: - invoke SetColor, COLOR_WARN - ret -card_back_fan: - invoke SetColor, COLOR_TITLE - ret -card_back_web: - invoke SetColor, COLOR_CARD - ret -SetCardBackColor ENDP -; --- PrintCardBackSegLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintCardBackSegLine PROC lineNo:DWORD - mov eax, shopBackStyle - cmp eax, 1 - je back_line_blue - cmp eax, 2 - je back_line_red - cmp eax, 3 - je back_line_gold - cmp eax, 4 - je back_line_skull - cmp eax, 5 - je back_line_clover - cmp eax, 6 - je back_line_arcane - cmp eax, 7 - je back_line_noir - cmp eax, 8 - je back_line_diamond - cmp eax, 9 - je back_line_rider - cmp eax, 10 - je back_line_bee - cmp eax, 11 - je back_line_fan - cmp eax, 12 - je back_line_web -back_line_gray: - mov eax, lineNo - cmp eax, 1 - je back_gray_1 - cmp eax, 2 - je back_gray_2 - cmp eax, 3 - je back_gray_3 - cmp eax, 4 - je back_gray_4 - invoke PrintUtf8, OFFSET backGray5 - ret -back_gray_1: - invoke PrintUtf8, OFFSET backGray1 - ret -back_gray_2: - invoke PrintUtf8, OFFSET backGray2 - ret -back_gray_3: - invoke PrintUtf8, OFFSET backGray3 - ret -back_gray_4: - invoke PrintUtf8, OFFSET backGray4 - ret -back_line_blue: - mov eax, lineNo - cmp eax, 1 - je back_blue_1 - cmp eax, 2 - je back_blue_2 - cmp eax, 3 - je back_blue_3 - cmp eax, 4 - je back_blue_4 - invoke PrintUtf8, OFFSET backBlue5 - ret -back_blue_1: - invoke PrintUtf8, OFFSET backBlue1 - ret -back_blue_2: - invoke PrintUtf8, OFFSET backBlue2 - ret -back_blue_3: - invoke PrintUtf8, OFFSET backBlue3 - ret -back_blue_4: - invoke PrintUtf8, OFFSET backBlue4 - ret -back_line_red: - mov eax, lineNo - cmp eax, 1 - je back_red_1 - cmp eax, 2 - je back_red_2 - cmp eax, 3 - je back_red_3 - cmp eax, 4 - je back_red_4 - invoke PrintUtf8, OFFSET backRed5 - ret -back_red_1: - invoke PrintUtf8, OFFSET backRed1 - ret -back_red_2: - invoke PrintUtf8, OFFSET backRed2 - ret -back_red_3: - invoke PrintUtf8, OFFSET backRed3 - ret -back_red_4: - invoke PrintUtf8, OFFSET backRed4 - ret -back_line_gold: - mov eax, lineNo - cmp eax, 1 - je back_gold_1 - cmp eax, 2 - je back_gold_2 - cmp eax, 3 - je back_gold_3 - cmp eax, 4 - je back_gold_4 - invoke PrintUtf8, OFFSET backGold5 - ret -back_gold_1: - invoke PrintUtf8, OFFSET backGold1 - ret -back_gold_2: - invoke PrintUtf8, OFFSET backGold2 - ret -back_gold_3: - invoke PrintUtf8, OFFSET backGold3 - ret -back_gold_4: - invoke PrintUtf8, OFFSET backGold4 - ret -back_line_skull: - mov eax, lineNo - cmp eax, 1 - je back_skull_1 - cmp eax, 2 - je back_skull_2 - cmp eax, 3 - je back_skull_3 - cmp eax, 4 - je back_skull_4 - invoke PrintUtf8, OFFSET backSkull5 - ret -back_skull_1: - invoke PrintUtf8, OFFSET backSkull1 - ret -back_skull_2: - invoke PrintUtf8, OFFSET backSkull2 - ret -back_skull_3: - invoke PrintUtf8, OFFSET backSkull3 - ret -back_skull_4: - invoke PrintUtf8, OFFSET backSkull4 - ret -back_line_clover: - mov eax, lineNo - cmp eax, 1 - je back_clover_1 - cmp eax, 2 - je back_clover_2 - cmp eax, 3 - je back_clover_3 - cmp eax, 4 - je back_clover_4 - invoke PrintUtf8, OFFSET backClover5 - ret -back_clover_1: - invoke PrintUtf8, OFFSET backClover1 - ret -back_clover_2: - invoke PrintUtf8, OFFSET backClover2 - ret -back_clover_3: - invoke PrintUtf8, OFFSET backClover3 - ret -back_clover_4: - invoke PrintUtf8, OFFSET backClover4 - ret -back_line_arcane: - mov eax, lineNo - cmp eax, 1 - je back_arcane_1 - cmp eax, 2 - je back_arcane_2 - cmp eax, 3 - je back_arcane_3 - cmp eax, 4 - je back_arcane_4 - invoke PrintUtf8, OFFSET backArcane5 - ret -back_arcane_1: - invoke PrintUtf8, OFFSET backArcane1 - ret -back_arcane_2: - invoke PrintUtf8, OFFSET backArcane2 - ret -back_arcane_3: - invoke PrintUtf8, OFFSET backArcane3 - ret -back_arcane_4: - invoke PrintUtf8, OFFSET backArcane4 - ret -back_line_noir: - mov eax, lineNo - cmp eax, 1 - je back_noir_1 - cmp eax, 2 - je back_noir_2 - cmp eax, 3 - je back_noir_3 - cmp eax, 4 - je back_noir_4 - invoke PrintUtf8, OFFSET backNoir5 - ret -back_noir_1: - invoke PrintUtf8, OFFSET backNoir1 - ret -back_noir_2: - invoke PrintUtf8, OFFSET backNoir2 - ret -back_noir_3: - invoke PrintUtf8, OFFSET backNoir3 - ret -back_noir_4: - invoke PrintUtf8, OFFSET backNoir4 - ret -back_line_diamond: - mov eax, lineNo - cmp eax, 1 - je back_diamond_1 - cmp eax, 2 - je back_diamond_2 - cmp eax, 3 - je back_diamond_3 - cmp eax, 4 - je back_diamond_4 - invoke PrintUtf8, OFFSET backDiamond5 - ret -back_diamond_1: - invoke PrintUtf8, OFFSET backDiamond1 - ret -back_diamond_2: - invoke PrintUtf8, OFFSET backDiamond2 - ret -back_diamond_3: - invoke PrintUtf8, OFFSET backDiamond3 - ret -back_diamond_4: - invoke PrintUtf8, OFFSET backDiamond4 - ret -back_line_rider: - mov eax, lineNo - cmp eax, 1 - je back_rider_1 - cmp eax, 2 - je back_rider_2 - cmp eax, 3 - je back_rider_3 - cmp eax, 4 - je back_rider_4 - invoke PrintUtf8, OFFSET backRider5 - ret -back_rider_1: - invoke PrintUtf8, OFFSET backRider1 - ret -back_rider_2: - invoke PrintUtf8, OFFSET backRider2 - ret -back_rider_3: - invoke PrintUtf8, OFFSET backRider3 - ret -back_rider_4: - invoke PrintUtf8, OFFSET backRider4 - ret -back_line_bee: - mov eax, lineNo - cmp eax, 1 - je back_bee_1 - cmp eax, 2 - je back_bee_2 - cmp eax, 3 - je back_bee_3 - cmp eax, 4 - je back_bee_4 - invoke PrintUtf8, OFFSET backBee5 - ret -back_bee_1: - invoke PrintUtf8, OFFSET backBee1 - ret -back_bee_2: - invoke PrintUtf8, OFFSET backBee2 - ret -back_bee_3: - invoke PrintUtf8, OFFSET backBee3 - ret -back_bee_4: - invoke PrintUtf8, OFFSET backBee4 - ret -back_line_fan: - mov eax, lineNo - cmp eax, 1 - je back_fan_1 - cmp eax, 2 - je back_fan_2 - cmp eax, 3 - je back_fan_3 - cmp eax, 4 - je back_fan_4 - invoke PrintUtf8, OFFSET backFan5 - ret -back_fan_1: - invoke PrintUtf8, OFFSET backFan1 - ret -back_fan_2: - invoke PrintUtf8, OFFSET backFan2 - ret -back_fan_3: - invoke PrintUtf8, OFFSET backFan3 - ret -back_fan_4: - invoke PrintUtf8, OFFSET backFan4 - ret -back_line_web: - mov eax, lineNo - cmp eax, 1 - je back_web_1 - cmp eax, 2 - je back_web_2 - cmp eax, 3 - je back_web_3 - cmp eax, 4 - je back_web_4 - invoke PrintUtf8, OFFSET backWeb5 - ret -back_web_1: - invoke PrintUtf8, OFFSET backWeb1 - ret -back_web_2: - invoke PrintUtf8, OFFSET backWeb2 - ret -back_web_3: - invoke PrintUtf8, OFFSET backWeb3 - ret -back_web_4: - invoke PrintUtf8, OFFSET backWeb4 - ret -PrintCardBackSegLine ENDP - -; --- PrintCardBackSeg: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintCardBackSeg PROC - invoke PrintCardBackSegLine, 3 - ret -PrintCardBackSeg ENDP - -; --- PrintSuit: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintSuit PROC uses eax, suitIndex:DWORD - invoke SetSuitColor, suitIndex - mov eax, suitIndex - invoke PrintUtf8, suits[eax * 4] - call ResetColor - ret -PrintSuit ENDP - -; --- PrintMoney: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintMoney PROC value:DWORD - invoke SetColor, COLOR_MONEY - invoke PrintUInt, value - call ResetColor - ret -PrintMoney ENDP - -; --- PrintTitleColor: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintTitleColor PROC pText:DWORD - invoke SetColor, COLOR_TITLE - invoke PrintStr, pText - call ResetColor - ret -PrintTitleColor ENDP - -; --- ColorPrint: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -ColorPrint PROC pText:DWORD, attr:DWORD - invoke SetColor, attr - invoke PrintStr, pText - call ResetColor - ret -ColorPrint ENDP - -; --- PrintWinEvent: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintWinEvent PROC - invoke ColorPrint, OFFSET winText, COLOR_MONEY - ret -PrintWinEvent ENDP - -; --- PrintLoseEvent: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintLoseEvent PROC - invoke ColorPrint, OFFSET loseText, COLOR_BAD - ret -PrintLoseEvent ENDP - -; --- PrintDrawEvent: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintDrawEvent PROC - invoke ColorPrint, OFFSET drawText, COLOR_WARN - ret -PrintDrawEvent ENDP - -; --- PrintCroupierFromList: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintCroupierFromList PROC uses eax ebx, pList:DWORD - invoke RandomRange, 3 - shl eax, 2 - mov ebx, pList - add ebx, eax - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET croupierPrefix - invoke PrintStr, DWORD PTR [ebx] - call ResetColor - ret -PrintCroupierFromList ENDP - -; --- DealerProcessLine: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- -DealerProcessLine PROC uses eax edx - mov eax, dealerLineLen - cmp eax, 3 - jb dealer_process_done - mov al, byte ptr [frameBuffer] - cmp al, dealerWantedTag - jne dealer_process_done - cmp byte ptr [frameBuffer+1], '|' - jne dealer_process_done - cmp dealerScanMode, 0 - jne dealer_process_select - inc dealerPhraseCount - ret - -dealer_process_select: - mov eax, dealerPhraseCount - cmp eax, dealerPhrasePick - jne dealer_process_next - mov eax, OFFSET frameBuffer - add eax, dealerLineLen - mov byte ptr [eax], 0 - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET croupierPrefix - mov edx, OFFSET frameBuffer - add edx, 2 - invoke PrintStr, edx - invoke PrintStr, OFFSET nl - call ResetColor - mov dealerPhrasePick, 0FFFFFFFFh -dealer_process_next: - inc dealerPhraseCount -dealer_process_done: - ret -DealerProcessLine ENDP - -; --- DealerScanFile: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- -DealerScanFile PROC uses eax edx, mode:DWORD - mov eax, mode - mov dealerScanMode, eax - mov dealerLineLen, 0 - invoke CreateFileA, OFFSET dealerFileName, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 - cmp eax, INVALID_HANDLE_VALUE - jne dealer_scan_opened - xor eax, eax - ret - -dealer_scan_opened: - mov dealerFileHandle, eax - -dealer_scan_loop: - invoke ReadFile, dealerFileHandle, ADDR inputBuffer, 1, ADDR charsRead, 0 - cmp charsRead, 0 - je dealer_scan_eof - mov al, byte ptr inputBuffer - cmp al, 13 - je dealer_scan_loop - cmp al, 10 - je dealer_scan_line_end - mov edx, dealerLineLen - cmp edx, 32760 - jae dealer_scan_loop - mov byte ptr [frameBuffer + edx], al - inc dealerLineLen - jmp dealer_scan_loop - -dealer_scan_line_end: - call DealerProcessLine - mov dealerLineLen, 0 - jmp dealer_scan_loop - -dealer_scan_eof: - cmp dealerLineLen, 0 - je dealer_scan_close - call DealerProcessLine - -dealer_scan_close: - invoke CloseHandle, dealerFileHandle - mov eax, 1 - ret -DealerScanFile ENDP - -; --- PrintCroupierFromFile: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintCroupierFromFile PROC uses eax, wanted:DWORD, pFallback:DWORD - mov eax, wanted - mov dealerWantedTag, al - mov dealerPhraseCount, 0 - invoke DealerScanFile, 0 - cmp eax, 0 - je croupier_file_fallback - cmp dealerPhraseCount, 0 - je croupier_file_fallback - invoke RandomRange, dealerPhraseCount - mov dealerPhrasePick, eax - mov dealerPhraseCount, 0 - invoke DealerScanFile, 1 - ret -croupier_file_fallback: - invoke PrintCroupierFromList, pFallback - ret -PrintCroupierFromFile ENDP - -; --- PrintCroupierWin: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintCroupierWin PROC - invoke PrintCroupierFromFile, 'W', OFFSET croupierWinList - ret -PrintCroupierWin ENDP - -; --- PrintCroupierLose: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintCroupierLose PROC - invoke PrintCroupierFromFile, 'L', OFFSET croupierLoseList - ret -PrintCroupierLose ENDP - -; --- PrintCroupierDraw: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintCroupierDraw PROC - invoke PrintCroupierFromFile, 'D', OFFSET croupierDrawList - ret -PrintCroupierDraw ENDP - -; --- FlushFrame: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -FlushFrame PROC uses eax ebx ecx edx esi edi - LOCAL csbi[22]:BYTE - LOCAL X_start:DWORD - LOCAL Y_start:DWORD - LOCAL nextLinePtr:DWORD - LOCAL currentLineIndex:DWORD - - cmp frameBytes, 0 - je flush_frame_done - - mov eax, OFFSET frameBuffer - add eax, frameBytes - mov byte ptr [eax], 0 - - cmp animWidth, 0 - je print_default - cmp animHeight, 0 - je print_default - - call ClearView - - lea eax, csbi - invoke GetConsoleScreenBufferInfo, hOut, eax - cmp eax, 0 - je print_default - - movzx ecx, word ptr csbi[14] - movzx esi, word ptr csbi[10] - sub ecx, esi - inc ecx - - movzx edx, word ptr csbi[16] - movzx esi, word ptr csbi[12] - sub edx, esi - inc edx - - mov eax, ecx - cmp eax, animWidth - jbe set_x_left - sub eax, animWidth - shr eax, 1 - add ax, word ptr csbi[10] - movzx eax, ax - mov X_start, eax - jmp x_calculated -set_x_left: - movzx eax, word ptr csbi[10] - mov X_start, eax -x_calculated: - - mov eax, edx - cmp eax, animHeight - jbe set_y_top - sub eax, animHeight - shr eax, 1 - add ax, word ptr csbi[12] - movzx eax, ax - mov Y_start, eax - jmp y_calculated -set_y_top: - movzx eax, word ptr csbi[12] - mov Y_start, eax -y_calculated: - - mov esi, OFFSET frameBuffer -skip_lead_loop: - cmp byte ptr [esi], 1Bh - jne check_lead_newline - cmp byte ptr [esi+1], '[' - jne check_lead_newline - - cmp byte ptr [esi+2], '2' - jne check_lead_H - cmp byte ptr [esi+3], 'J' - jne check_lead_newline - add esi, 4 - jmp skip_lead_loop - -check_lead_H: - cmp byte ptr [esi+2], 'H' - jne check_lead_hide - add esi, 3 - jmp skip_lead_loop - -check_lead_hide: - cmp byte ptr [esi+2], '?' - jne check_lead_newline - cmp byte ptr [esi+3], '2' - jne check_lead_newline - cmp byte ptr [esi+4], '5' - jne check_lead_newline - cmp byte ptr [esi+5], 'l' - jne check_lead_show - add esi, 6 - jmp skip_lead_loop - -check_lead_show: - cmp byte ptr [esi+5], 'h' - jne check_lead_newline - add esi, 6 - jmp skip_lead_loop - -check_lead_newline: - mov al, [esi] - cmp al, 0Dh - je skip_lead_nl_char - cmp al, 0Ah - je skip_lead_nl_char - jmp done_lead_skipping -skip_lead_nl_char: - inc esi - jmp skip_lead_loop -done_lead_skipping: - - mov currentLineIndex, 0 -line_parse_loop: - cmp byte ptr [esi], 0 - je print_done - - mov edi, esi -find_line_end: - mov al, [edi] - cmp al, 0 - je line_end_found - cmp al, 0Dh - je line_end_found - cmp al, 0Ah - je line_end_found - inc edi - jmp find_line_end -line_end_found: - mov dl, [edi] - mov byte ptr [edi], 0 - - mov ebx, edi - cmp dl, 0 - je next_line_ptr_done - inc ebx - mov al, [ebx] - cmp al, 0Dh - je skip_nl_chars - cmp al, 0Ah - je skip_nl_chars - jmp next_line_ptr_done -skip_nl_chars: - inc ebx - mov al, [ebx] - cmp al, 0Dh - je skip_nl_chars - cmp al, 0Ah - je skip_nl_chars -next_line_ptr_done: - mov nextLinePtr, ebx - - mov eax, currentLineIndex - add eax, Y_start - - movzx edx, word ptr csbi[16] - cmp eax, edx - jg skip_this_line - - invoke MoveCursor, X_start, eax - invoke PrintUtf8, esi - -skip_this_line: - mov esi, nextLinePtr - inc currentLineIndex - jmp line_parse_loop - -print_default: - invoke PrintUtf8, OFFSET frameBuffer - -print_done: - mov frameBytes, 0 -flush_frame_done: - ret -FlushFrame ENDP - -; --- PlayHakariDance: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -PlayHakariDance PROC uses eax ebx ecx edx esi edi - mov animWidth, 118 - mov animHeight, 43 - invoke CreateFileA, OFFSET danceFileName, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 - cmp eax, INVALID_HANDLE_VALUE - jne hakari_file_ok - invoke mciSendStringA, OFFSET hakariSoundStop, 0, 0, 0 - mov animWidth, 0 - mov animHeight, 0 - ret -hakari_file_ok: - mov danceHandle, eax - mov frameBytes, 0 - mov animFrameCounter, 0 - -hakari_read_loop: - invoke ReadFile, danceHandle, ADDR inputBuffer, 1, ADDR danceBytes, 0 - cmp danceBytes, 0 - je hakari_finish - mov al, byte ptr inputBuffer - cmp al, 0Ch - je hakari_show_frame - mov edx, frameBytes - cmp edx, 32760 - jae hakari_show_frame_keep_char - mov [frameBuffer + edx], al - inc frameBytes - jmp hakari_read_loop - -hakari_show_frame_keep_char: - call ClearView - call FlushFrame - invoke AnimFrameDelay, 12 - invoke Sleep, eax - mov al, byte ptr inputBuffer - mov [frameBuffer], al - mov frameBytes, 1 - jmp hakari_read_loop - -hakari_show_frame: - call AnimShouldDrawFrame - cmp eax, 1 - jne hakari_skip_frame - call ClearView - call FlushFrame - invoke AnimFrameDelay, 12 - invoke Sleep, eax - jmp hakari_read_loop -hakari_skip_frame: - mov frameBytes, 0 - jmp hakari_read_loop - -hakari_finish: - call ClearView - call FlushFrame - invoke CloseHandle, danceHandle - invoke mciSendStringA, OFFSET hakariSoundStop, 0, 0, 0 - invoke Sleep, 40 - call ClearView - mov animWidth, 0 - mov animHeight, 0 - ret -PlayHakariDance ENDP - -; --- WriteAnimProfileFile: shares animation profile with helper windows --- -WriteAnimProfileFile PROC uses eax ebx edx - invoke CreateFileA, OFFSET animProfileFile, GENERIC_WRITE, 0, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0 - cmp eax, INVALID_HANDLE_VALUE - je write_anim_profile_done - mov ebx, eax - mov edx, settingsLowSpec - cmp edx, 2 - jbe write_anim_profile_value_ok - xor edx, edx -write_anim_profile_value_ok: - mov al, byte ptr [animProfileDigits + edx] - mov byte ptr [inputBuffer], al - invoke WriteFile, ebx, ADDR inputBuffer, 1, ADDR charsWritten, 0 - invoke CloseHandle, ebx -write_anim_profile_done: - ret -WriteAnimProfileFile ENDP -; --- PlayDbDHookScene: ïîêàäðîâàÿ àíèìàöèÿ êðþêà èç Dead by Daylight --- -PlayDbDHookScene PROC uses eax - cmp settingsDbdWindowEnabled, 1 - jne play_dbd_done - invoke WinExec, OFFSET dbdHookCmd, 1 -play_dbd_done: - ret -PlayDbDHookScene ENDP - -; --- StopDbDHookScene: çàêðûâàåò îòäåëüíîå îêíî DBD-àíèìàöèè ÷åðåç ôàéë-ñèãíàë --- -StopDbDHookScene PROC uses eax - invoke CreateFileA, OFFSET dbdHookStopFile, GENERIC_WRITE, 0, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0 - cmp eax, INVALID_HANDLE_VALUE - je stop_dbd_done - invoke CloseHandle, eax -stop_dbd_done: - ret -StopDbDHookScene ENDP - -; --- IntroMaybeLoopMarker: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -IntroMaybeLoopMarker PROC - cmp frameBytes, 10 - jne intro_marker_no - cmp byte ptr [frameBuffer], '@' - jne intro_marker_no - cmp byte ptr [frameBuffer+1], '@' - jne intro_marker_no - cmp byte ptr [frameBuffer+2], 'L' - jne intro_marker_no - cmp byte ptr [frameBuffer+3], 'O' - jne intro_marker_no - cmp byte ptr [frameBuffer+4], 'O' - jne intro_marker_no - cmp byte ptr [frameBuffer+5], 'P' - jne intro_marker_no - cmp byte ptr [frameBuffer+6], '@' - jne intro_marker_no - cmp byte ptr [frameBuffer+7], '@' - jne intro_marker_no - mov introLoopSeen, 1 - mov introSkipLoop, 0 - mov frameBytes, 0 - mov eax, 1 - ret -intro_marker_no: - xor eax, eax - ret -IntroMaybeLoopMarker ENDP - -; --- IntroHandleFrameEnd: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -IntroHandleFrameEnd PROC - call IntroMaybeLoopMarker - cmp eax, 1 - je intro_handle_done - cmp introSkipLoop, 1 - je intro_discard_frame - call AnimShouldDrawFrame - cmp eax, 1 - jne intro_discard_frame - call FlushFrame - invoke AnimFrameDelay, 45 - invoke Sleep, eax - ret -intro_discard_frame: - mov frameBytes, 0 -intro_handle_done: - ret -IntroHandleFrameEnd ENDP - -; --- PlayCasinoIntro: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -PlayCasinoIntro PROC uses eax ebx ecx edx esi edi - cmp settingsIntroEnabled, 1 - jne intro_disabled - mov introLoopSeen, 0 - mov introSkipLoop, 0 - mov animFrameCounter, 0 - mov animWidth, 64 - mov animHeight, 21 -intro_restart_file: - invoke CreateFileA, OFFSET casinoIntroFile, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 - cmp eax, INVALID_HANDLE_VALUE - jne intro_file_ok - mov animWidth, 0 - mov animHeight, 0 - ret -intro_file_ok: - mov danceHandle, eax - mov frameBytes, 0 - -intro_read_loop: - invoke GetAsyncKeyState, VK_RETURN - test ax, 8000h - jnz intro_exit - invoke ReadFile, danceHandle, ADDR inputBuffer, 1, ADDR danceBytes, 0 - cmp danceBytes, 0 - je intro_restart_cycle - mov al, byte ptr inputBuffer - cmp al, 0Ch - je intro_show_frame - mov edx, frameBytes - cmp edx, 32760 - jae intro_show_frame_keep_char - mov [frameBuffer + edx], al - inc frameBytes - jmp intro_read_loop - -intro_show_frame_keep_char: - call IntroHandleFrameEnd - mov al, byte ptr inputBuffer - mov [frameBuffer], al - mov frameBytes, 1 - jmp intro_read_loop - -intro_show_frame: - call IntroHandleFrameEnd - jmp intro_read_loop - -intro_restart_cycle: - call FlushFrame - invoke CloseHandle, danceHandle - cmp introLoopSeen, 1 - jne intro_restart_file - mov introSkipLoop, 1 - jmp intro_restart_file - -intro_exit: - invoke CloseHandle, danceHandle - invoke PrintUtf8, OFFSET ansiExitIntro - invoke Sleep, 180 -intro_disabled: - mov animWidth, 0 - mov animHeight, 0 - ret -PlayCasinoIntro ENDP -; --- InitSounds: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- -InitSounds PROC uses eax ecx edx - invoke mciSendStringA, OFFSET cardSoundClose, 0, 0, 0 - invoke mciSendStringA, OFFSET cardSoundOpen, 0, 0, 0 - invoke mciSendStringA, OFFSET slotSoundClose, 0, 0, 0 - invoke mciSendStringA, OFFSET slotSoundOpen, 0, 0, 0 - invoke mciSendStringA, OFFSET slotIntroClose, 0, 0, 0 - invoke mciSendStringA, OFFSET slotIntroOpen, 0, 0, 0 - invoke mciSendStringA, OFFSET jackpotClose, 0, 0, 0 - invoke mciSendStringA, OFFSET jackpotOpen, 0, 0, 0 - invoke mciSendStringA, OFFSET hakariSoundClose, 0, 0, 0 - invoke mciSendStringA, OFFSET hakariSoundOpen, 0, 0, 0 - invoke mciSendStringA, OFFSET coinSoundClose, 0, 0, 0 - invoke mciSendStringA, OFFSET coinSoundOpen, 0, 0, 0 - invoke mciSendStringA, OFFSET bankruptClose, 0, 0, 0 - invoke mciSendStringA, OFFSET bankruptOpen, 0, 0, 0 - invoke mciSendStringA, OFFSET victoryClose, 0, 0, 0 - invoke mciSendStringA, OFFSET victoryOpen, 0, 0, 0 - invoke mciSendStringA, OFFSET rrSpinClose, 0, 0, 0 - invoke mciSendStringA, OFFSET rrSpinOpen, 0, 0, 0 - invoke mciSendStringA, OFFSET rrDryClose, 0, 0, 0 - invoke mciSendStringA, OFFSET rrDryOpen, 0, 0, 0 - invoke mciSendStringA, OFFSET rrShotClose, 0, 0, 0 - invoke mciSendStringA, OFFSET rrShotOpen, 0, 0, 0 - invoke mciSendStringA, OFFSET casinoRouletteSoundClose, 0, 0, 0 - invoke mciSendStringA, OFFSET casinoRouletteSoundOpen, 0, 0, 0 - invoke mciSendStringA, OFFSET stoneSoundClose, 0, 0, 0 - invoke mciSendStringA, OFFSET stoneSoundOpen, 0, 0, 0 - ret -InitSounds ENDP - -; --- PlayCardSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -PlayCardSound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET cardSoundStop, 0, 0, 0 - invoke mciSendStringA, OFFSET cardSoundPlay, 0, 0, 0 - invoke Sleep, 90 - ret -PlayCardSound ENDP - -; --- PlaySlotSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -PlaySlotSound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET slotSoundStop, 0, 0, 0 - invoke mciSendStringA, OFFSET slotSoundPlay, 0, 0, 0 - ret -PlaySlotSound ENDP - -; --- PlaySlotIntroSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -PlaySlotIntroSound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET slotIntroStop, 0, 0, 0 - invoke mciSendStringA, OFFSET slotIntroPlay, 0, 0, 0 - ret -PlaySlotIntroSound ENDP - -; --- PlayJackpotSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -PlayJackpotSound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET jackpotStop, 0, 0, 0 - invoke mciSendStringA, OFFSET jackpotPlay, 0, 0, 0 - ret -PlayJackpotSound ENDP - -; --- PlayHakariSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -PlayHakariSound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET hakariSoundStop, 0, 0, 0 - invoke mciSendStringA, OFFSET hakariSoundPlay, 0, 0, 0 - ret -PlayHakariSound ENDP - -; --- PlayCoinSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -PlayCoinSound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET coinSoundStop, 0, 0, 0 - invoke mciSendStringA, OFFSET coinSoundPlay, 0, 0, 0 - ret -PlayCoinSound ENDP - -; --- PlayBankruptSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -PlayBankruptSound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET bankruptStop, 0, 0, 0 - invoke mciSendStringA, OFFSET bankruptPlay, 0, 0, 0 - ret -PlayBankruptSound ENDP - -; --- PlayVictorySound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -PlayVictorySound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET victoryStop, 0, 0, 0 - invoke mciSendStringA, OFFSET victoryPlay, 0, 0, 0 - ret -PlayVictorySound ENDP - -; --- PlayCasinoRouletteSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -PlayCasinoRouletteSound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET casinoRouletteSoundStop, 0, 0, 0 - invoke mciSendStringA, OFFSET casinoRouletteSoundPlay, 0, 0, 0 - ret -PlayCasinoRouletteSound ENDP -; --- PlayRouletteSpinSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -PlayRouletteSpinSound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET rrSpinStop, 0, 0, 0 - invoke mciSendStringA, OFFSET rrSpinPlay, 0, 0, 0 - ret -PlayRouletteSpinSound ENDP - -; --- PlayRouletteDrySound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -PlayRouletteDrySound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET rrDryStop, 0, 0, 0 - invoke mciSendStringA, OFFSET rrDryPlay, 0, 0, 0 - ret -PlayRouletteDrySound ENDP - -; --- PlayRouletteShotSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -PlayRouletteShotSound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET rrShotStop, 0, 0, 0 - invoke mciSendStringA, OFFSET rrShotPlay, 0, 0, 0 - ret -PlayRouletteShotSound ENDP - -; --- PlayStoneSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -PlayStoneSound PROC uses eax ecx edx - invoke mciSendStringA, OFFSET stoneSoundStop, 0, 0, 0 - invoke mciSendStringA, OFFSET stoneSoundPlay, 0, 0, 0 - ret -PlayStoneSound ENDP - -; --- StopTowerMusic: ìóçûêà òóðíèð-áàøíè --- -StopTowerMusic PROC - invoke mciSendStringA, OFFSET towerMusicStop, 0, 0, 0 - invoke mciSendStringA, OFFSET towerMusicClose, 0, 0, 0 - ret -StopTowerMusic ENDP - -; --- PlayTowerRandomMusic: ñëó÷àéíàÿ ìóçûêà òóðíèð-áàøíè --- -PlayTowerRandomMusic PROC uses eax - call StopTowerMusic - invoke RandomRange, 4 - cmp eax, 0 - je tower_music_1 - cmp eax, 1 - je tower_music_2 - cmp eax, 2 - je tower_music_3 -tower_music_4: - invoke mciSendStringA, OFFSET towerMusicOpen4, 0, 0, 0 - jmp tower_music_play -tower_music_1: - invoke mciSendStringA, OFFSET towerMusicOpen1, 0, 0, 0 - jmp tower_music_play -tower_music_2: - invoke mciSendStringA, OFFSET towerMusicOpen2, 0, 0, 0 - jmp tower_music_play -tower_music_3: - invoke mciSendStringA, OFFSET towerMusicOpen3, 0, 0, 0 -tower_music_play: - invoke mciSendStringA, OFFSET towerMusicPlay, 0, 0, 0 - ret -PlayTowerRandomMusic ENDP - -; --- PrintSlotCell: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintSlotCell PROC uses eax ebx ecx, value:DWORD - invoke PrintStr, OFFSET slotWall - mov eax, slotCurrentCell - mov ebx, 1 - mov ecx, eax - shl ebx, cl - mov eax, slotWinMask - test eax, ebx - je slot_cell_normal - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET slotWinLeft - invoke PrintSlotSymbol, value - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET slotWinRight - call ResetColor - ret -slot_cell_normal: - invoke PrintStr, OFFSET slotPadOne - invoke PrintSlotSymbol, value - invoke PrintStr, OFFSET slotPadOne - ret -PrintSlotCell ENDP -; --- PrintSlotBlankCell: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintSlotBlankCell PROC - invoke PrintStr, OFFSET slotWall - invoke PrintStr, OFFSET slotCellBlank - ret -PrintSlotBlankCell ENDP - -; --- PrintSlotPaddingRow: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintSlotPaddingRow PROC - call PrintSlotBlankCell - call PrintSlotBlankCell - call PrintSlotBlankCell - call PrintSlotBlankCell - call PrintSlotBlankCell - invoke PrintStr, OFFSET slotWall - invoke PrintStr, OFFSET nl - ret -PrintSlotPaddingRow ENDP -; --- PrintSlotWindow: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintSlotWindow PROC uses eax ebx - call ClearView - invoke PrintTitleColor, OFFSET slotTitle - invoke PrintStr, OFFSET slotBorder - - mov rowIndex, 0 -slot_window_row_loop: - cmp rowIndex, 3 - jae slot_window_done - call PrintSlotPaddingRow - mov ebx, rowIndex - imul ebx, 5 - - cmp slotVisible, 1 - jb slot_blank_col1 - mov slotCurrentCell, ebx - invoke PrintSlotCell, slotGrid[ebx * 4] - jmp slot_col2 -slot_blank_col1: - call PrintSlotBlankCell - -slot_col2: - cmp slotVisible, 2 - jb slot_blank_col2 - mov eax, ebx - inc eax - mov slotCurrentCell, eax - invoke PrintSlotCell, slotGrid[eax * 4] - jmp slot_col3 -slot_blank_col2: - call PrintSlotBlankCell - -slot_col3: - cmp slotVisible, 3 - jb slot_blank_col3 - mov eax, ebx - add eax, 2 - mov slotCurrentCell, eax - invoke PrintSlotCell, slotGrid[eax * 4] - jmp slot_col4 -slot_blank_col3: - call PrintSlotBlankCell - -slot_col4: - cmp slotVisible, 4 - jb slot_blank_col4 - mov eax, ebx - add eax, 3 - mov slotCurrentCell, eax - invoke PrintSlotCell, slotGrid[eax * 4] - jmp slot_col5 -slot_blank_col4: - call PrintSlotBlankCell - -slot_col5: - cmp slotVisible, 5 - jb slot_blank_col5 - mov eax, ebx - add eax, 4 - mov slotCurrentCell, eax - invoke PrintSlotCell, slotGrid[eax * 4] - jmp slot_row_end -slot_blank_col5: - call PrintSlotBlankCell - -slot_row_end: - invoke PrintStr, OFFSET slotWall - invoke PrintStr, OFFSET nl - call PrintSlotPaddingRow - invoke PrintStr, OFFSET slotBorder - inc rowIndex - jmp slot_window_row_loop - -slot_window_done: - ret -PrintSlotWindow ENDP - -; --- FillSlotColumn: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- -FillSlotColumn PROC uses eax ebx, column:DWORD - mov ebx, column - invoke RandomRange, 7 - mov slotGrid[ebx * 4], eax - mov ebx, column - add ebx, 5 - invoke RandomRange, 7 - mov slotGrid[ebx * 4], eax - mov ebx, column - add ebx, 10 - invoke RandomRange, 7 - mov slotGrid[ebx * 4], eax - ret -FillSlotColumn ENDP -; --- PrintUInt: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintUInt PROC uses eax ebx ecx edx edi, value:DWORD - LOCAL buffer[12]:BYTE - - lea edi, buffer[11] - mov byte ptr [edi], 0 - mov eax, value - cmp eax, 0 - jne convert_loop_start - dec edi - mov byte ptr [edi], '0' - invoke PrintStr, edi - ret - -convert_loop_start: - mov ebx, 10 -convert_loop: - xor edx, edx - div ebx - add dl, '0' - dec edi - mov byte ptr [edi], dl - cmp eax, 0 - jne convert_loop - invoke PrintStr, edi - ret -PrintUInt ENDP - -; --- ReadKey: ââîä ïîëüçîâàòåëÿ è ðàçáîð ââåäåííûõ äàííûõ --- -ReadKey PROC uses ebx -read_key_again: - invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 - cmp charsRead, 0 - je read_key_empty - movzx eax, byte ptr inputBuffer - cmp al, 13 - je read_key_again - cmp al, 10 - je read_key_again - mov ebx, eax -read_key_drain: - invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 - cmp charsRead, 0 - je read_key_return - movzx eax, byte ptr inputBuffer - cmp al, 10 - jne read_key_drain -read_key_return: - mov eax, ebx - ret -read_key_empty: - xor eax, eax - ret -ReadKey ENDP - -; --- ReadAnyKey: ââîä ïîëüçîâàòåëÿ è ðàçáîð ââåäåííûõ äàííûõ --- -ReadAnyKey PROC -read_any_again: - invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 - cmp charsRead, 0 - je read_any_empty - movzx eax, byte ptr inputBuffer - ret -read_any_empty: - xor eax, eax - ret -ReadAnyKey ENDP - -; --- ReadUInt: ââîä ÷èñëà îäíîé ñòðîêîé, áåç çàâèñàíèÿ íà CR/LF --- -ReadUInt PROC uses ebx ecx edx esi edi - xor ebx, ebx ; parsed number - xor edi, edi ; digit count - invoke ReadFile, hIn, ADDR inputBuffer, 31, ADDR charsRead, 0 - cmp charsRead, 0 - je read_uint_zero - - mov esi, OFFSET inputBuffer - mov ecx, charsRead -read_uint_parse_loop: - cmp ecx, 0 - je read_uint_end - movzx eax, byte ptr [esi] - inc esi - dec ecx - cmp al, 13 - je read_uint_end - cmp al, 10 - je read_uint_end - cmp al, ' ' - je read_uint_parse_loop - cmp al, 9 - je read_uint_parse_loop - cmp al, '0' - jb read_uint_bad - cmp al, '9' - ja read_uint_bad - - sub al, '0' - movzx edx, al - mov eax, ebx - imul eax, eax, 10 - add eax, edx - mov ebx, eax - inc edi - jmp read_uint_parse_loop - -read_uint_end: - cmp edi, 0 - je read_uint_zero - mov eax, ebx - ret - -read_uint_bad: - xor eax, eax - ret - -read_uint_zero: - xor eax, eax - ret -ReadUInt ENDP - -; --- StrEqual: ââîä ïîëüçîâàòåëÿ è ðàçáîð ââåäåííûõ äàííûõ --- -StrEqual PROC uses esi edi ebx, pLeft:DWORD, pRight:DWORD - mov esi, pLeft - mov edi, pRight -str_equal_loop: - mov al, [esi] - mov bl, [edi] - cmp al, bl - jne str_not_equal - cmp al, 0 - je str_is_equal - inc esi - inc edi - jmp str_equal_loop -str_is_equal: - mov eax, 1 - ret -str_not_equal: - xor eax, eax - ret -StrEqual ENDP - -; --- PrintCheatApplied: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintCheatApplied PROC pText:DWORD - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET cheatAppliedText - invoke PrintStr, pText - call ResetColor - ret -PrintCheatApplied ENDP - -; --- ApplyCheatCode: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- -ApplyCheatCode PROC pCode:DWORD - invoke StrEqual, pCode, OFFSET cheatCodeMoney - cmp eax, 1 - je cheat_money - invoke StrEqual, pCode, OFFSET cheatCodeSeven - cmp eax, 1 - je cheat_sevens - invoke StrEqual, pCode, OFFSET cheatCodeWin - cmp eax, 1 - je cheat_win_next - invoke StrEqual, pCode, OFFSET cheatCodeGod - cmp eax, 1 - je cheat_god - invoke StrEqual, pCode, OFFSET cheatCodeFair - cmp eax, 1 - je cheat_fair - invoke StrEqual, pCode, OFFSET cheatCodeGoal - cmp eax, 1 - je cheat_goal - invoke StrEqual, pCode, OFFSET cheatCodeReset - cmp eax, 1 - je cheat_reset - invoke StrEqual, pCode, OFFSET cheatCodeEasy - cmp eax, 1 - je cheat_easy - invoke StrEqual, pCode, OFFSET cheatCodeNormal - cmp eax, 1 - je cheat_normal - invoke StrEqual, pCode, OFFSET cheatCodeHard - cmp eax, 1 - je cheat_hard - invoke StrEqual, pCode, OFFSET cheatCodeJackpot - cmp eax, 1 - je cheat_jackpot - invoke StrEqual, pCode, OFFSET cheatCodeRich - cmp eax, 1 - je cheat_rich - invoke StrEqual, pCode, OFFSET cheatCodeDouble - cmp eax, 1 - je cheat_double - invoke StrEqual, pCode, OFFSET cheatCodePoor - cmp eax, 1 - je cheat_poor - invoke StrEqual, pCode, OFFSET cheatCodeShop - cmp eax, 1 - je cheat_shop - invoke StrEqual, pCode, OFFSET cheatCodeBacks - cmp eax, 1 - je cheat_backs - invoke StrEqual, pCode, OFFSET cheatCodeCharm - cmp eax, 1 - je cheat_max_charm - invoke StrEqual, pCode, OFFSET cheatCodeNoCharm - cmp eax, 1 - je cheat_no_charm - invoke StrEqual, pCode, OFFSET cheatCodeAch - cmp eax, 1 - je cheat_ach - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET cheatBadText - call ResetColor - xor eax, eax - ret - -cheat_money: - add bankroll, 50000 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatMoneyText - call PrintBank - call CheckVictory - mov eax, 1 - ret -cheat_sevens: - add bankroll, 7777 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatSevenText - call PrintBank - call CheckVictory - mov eax, 1 - ret -cheat_win_next: - mov cheatLuckyWin, 1 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatWinText - mov eax, 1 - ret -cheat_god: - mov cheatGodMode, 1 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatGodText - mov eax, 1 - ret -cheat_fair: - mov cheatLuckyWin, 0 - mov cheatGodMode, 0 - mov casinoSuspicion, 0 - call SaveGame - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET cheatAppliedText - invoke PrintStr, OFFSET cheatFairText - call ResetColor - mov eax, 1 - ret -cheat_goal: - mov eax, targetBank - mov bankroll, eax - call SaveGame - invoke PrintCheatApplied, OFFSET cheatGoalText - call PrintBank - call CheckVictory - mov eax, 1 - ret -cheat_reset: - mov bankroll, 10000 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatResetText - call PrintBank - mov eax, 1 - ret -cheat_easy: - mov aiDifficulty, 1 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatEasyText - mov eax, 1 - ret -cheat_normal: - mov aiDifficulty, 2 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatNormalText - mov eax, 1 - ret -cheat_hard: - mov aiDifficulty, 3 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatHardText - mov eax, 1 - ret -cheat_jackpot: - mov cheatSlotJackpot, 1 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatJackpotText - mov eax, 1 - ret -cheat_rich: - add bankroll, 250000 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatRichText - call PrintBank - call CheckVictory - mov eax, 1 - ret -cheat_double: - mov eax, bankroll - add bankroll, eax - call SaveGame - invoke PrintCheatApplied, OFFSET cheatDoubleText - call PrintBank - call CheckVictory - mov eax, 1 - ret -cheat_poor: - mov bankroll, 1 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatPoorText - call PrintBank - mov eax, 1 - ret -cheat_shop: - add bankroll, 30000 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatShopText - call PrintBank - call CheckVictory - mov eax, 1 - ret -cheat_backs: - mov shopBackOwned, 1FFFh - call SaveGame - invoke PrintCheatApplied, OFFSET cheatBacksText - mov eax, 1 - ret -cheat_max_charm: - mov shopCharmLevel, 5 - mov shopCharmUses, 1 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatCharmText - mov eax, 1 - ret -cheat_no_charm: - mov shopCharmLevel, 0 - call SaveGame - invoke PrintCheatApplied, OFFSET cheatNoCharmText - mov eax, 1 - ret -cheat_ach: - mov achievements, 7FFFFh - call SaveGame - invoke PrintCheatApplied, OFFSET cheatAchText - mov eax, 1 - ret -ApplyCheatCode ENDP - -; --- ReadBetInput: ââîä ïîëüçîâàòåëÿ è ðàçáîð ââåäåííûõ äàííûõ --- -ReadBetInput PROC uses ebx ecx edx esi edi - mov ecx, 32 - mov edi, OFFSET cheatBuffer - xor eax, eax - rep stosb - - xor ebx, ebx ; parsed numeric bet - xor esi, esi ; stored input length - xor edi, edi ; 0 = number, 1 = cheat/code -read_bet_loop: - invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 - cmp charsRead, 0 - je read_bet_finish - movzx eax, byte ptr inputBuffer - cmp al, 13 - je read_bet_drain_lf - cmp al, 10 - je read_bet_finish - cmp al, ' ' - je read_bet_loop - cmp al, 9 - je read_bet_loop - - cmp al, 'a' - jb read_bet_store - cmp al, 'z' - ja read_bet_store - sub al, 20h - -read_bet_store: - cmp esi, 31 - jae read_bet_after_store - mov cheatBuffer[esi], al -read_bet_after_store: - inc esi - - cmp edi, 0 - jne read_bet_loop - cmp al, '0' - jb read_bet_mark_code - cmp al, '9' - ja read_bet_mark_code - movzx edx, al - sub edx, '0' - imul ebx, ebx, 10 - add ebx, edx - jmp read_bet_loop - -read_bet_mark_code: - mov edi, 1 - jmp read_bet_loop - -read_bet_drain_lf: - invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 - cmp charsRead, 0 - je read_bet_finish - movzx eax, byte ptr inputBuffer - cmp al, 10 - jne read_bet_drain_lf - -read_bet_finish: - cmp esi, 0 - je read_bet_empty - cmp edi, 0 - jne read_bet_cheat - mov eax, ebx - ret - -read_bet_cheat: - invoke ApplyCheatCode, OFFSET cheatBuffer - cmp eax, 1 - je read_bet_cheat_ok - mov eax, 0FFFFFFFEh - ret -read_bet_cheat_ok: - mov eax, 0FFFFFFFFh - ret -read_bet_empty: - xor eax, eax - ret -ReadBetInput ENDP - -; --- Pause: ââîä ïîëüçîâàòåëÿ è ðàçáîð ââåäåííûõ äàííûõ --- -Pause PROC - invoke PrintStr, OFFSET pauseText - call ReadAnyKey - ret -Pause ENDP - -; --- PrintBank: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintBank PROC - invoke PrintStr, OFFSET bankText - invoke PrintMoney, bankroll - invoke PrintStr, OFFSET nl - ret -PrintBank ENDP -; --- PrintGoal: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintGoal PROC - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET goalText - call ResetColor - invoke PrintMoney, targetBank - invoke PrintStr, OFFSET nl - ret -PrintGoal ENDP - -; --- ResetProfileDefaults: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- -ResetProfileDefaults PROC uses ecx edi - mov bankroll, 10000 - mov targetBank, 50000 - mov gamesPlayed, 0 - mov gamesWon, 0 - mov gamesLost, 0 - mov gamesDrawn, 0 - mov bestWin, 0 - mov bestLoss, 0 - mov aiDifficulty, 2 - mov cheatLuckyWin, 0 - mov cheatGodMode, 0 - mov cheatSlotJackpot, 0 - mov settingsVolume, 10 - mov secretEndingSeen, 0 - mov vipTaxAmount, 0 - mov bankRecovered, 0 - mov shopBackOwned, 1 - mov shopBackStyle, 0 - mov shopCharmLevel, 0 - mov shopCharmUses, 0 - mov achievements, 0 - mov casinoSuspicion, 0 - mov stressLevel, 0 - mov lastGameResult, 0 - mov currentGameId, 0 - mov ecx, 11 - mov edi, OFFSET gameStatsPlayed -reset_game_stats_loop: - mov dword ptr [edi], 0 - add edi, 4 - loop reset_game_stats_loop - mov ecx, 11 - mov edi, OFFSET gameStatsWon -reset_game_won_loop: - mov dword ptr [edi], 0 - add edi, 4 - loop reset_game_won_loop - mov ecx, 11 - mov edi, OFFSET gameStatsLost -reset_game_lost_loop: - mov dword ptr [edi], 0 - add edi, 4 - loop reset_game_lost_loop - mov ecx, 11 - mov edi, OFFSET gameStatsDraw -reset_game_draw_loop: - mov dword ptr [edi], 0 - add edi, 4 - loop reset_game_draw_loop - ret -ResetProfileDefaults ENDP - -; --- ReadAccountName: ââîä ïîëüçîâàòåëÿ è ðàçáîð ââåäåííûõ äàííûõ --- -; --- CopyCString: êîïèðîâàíèå ASCIIZ-ñòðîêè --- -CopyCString PROC uses eax esi edi, pDst:DWORD, pSrc:DWORD - mov edi, pDst - mov esi, pSrc -copy_cstring_loop: - mov al, [esi] - mov [edi], al - inc esi - inc edi - cmp al, 0 - jne copy_cstring_loop - ret -CopyCString ENDP - -; --- AppendCString: äîïèñûâàåò ASCIIZ-ñòðîêó â êîíåö áóôåðà --- -AppendCString PROC uses eax esi edi, pDst:DWORD, pSrc:DWORD - mov edi, pDst -append_find_end: - cmp byte ptr [edi], 0 - je append_copy_start - inc edi - jmp append_find_end -append_copy_start: - mov esi, pSrc -append_copy_loop: - mov al, [esi] - mov [edi], al - inc esi - inc edi - cmp al, 0 - jne append_copy_loop - ret -AppendCString ENDP - -; --- BuildAppDataDir: ïóòü ê %APPDATA%\AssemblerCasino --- -BuildAppDataDir PROC uses eax - mov appDataReady, 0 - invoke GetEnvironmentVariableA, OFFSET appDataEnvName, OFFSET saveDirPath, 220 - cmp eax, 0 - je build_appdata_done - cmp eax, 220 - jae build_appdata_done - invoke AppendCString, OFFSET saveDirPath, OFFSET appDataSubDir - invoke CreateDirectoryA, OFFSET saveDirPath, 0 - mov appDataReady, 1 -build_appdata_done: - ret -BuildAppDataDir ENDP - -; --- BuildSaveFullPath: ïîëíûé ïóòü òåêóùåãî àêêàóíòà --- -BuildSaveFullPath PROC - call BuildAppDataDir - cmp appDataReady, 1 - jne build_save_local - invoke CopyCString, OFFSET saveFullPath, OFFSET saveDirPath - invoke AppendCString, OFFSET saveFullPath, OFFSET pathSlashText - invoke AppendCString, OFFSET saveFullPath, OFFSET saveFileName - ret -build_save_local: - invoke CopyCString, OFFSET saveFullPath, OFFSET saveFileName - ret -BuildSaveFullPath ENDP - -; --- BuildAccountPatternFull: ìàñêà ïîèñêà àêêàóíòîâ --- -BuildAccountPatternFull PROC - call BuildAppDataDir - cmp appDataReady, 1 - jne build_pattern_local - invoke CopyCString, OFFSET accountPatternFull, OFFSET saveDirPath - invoke AppendCString, OFFSET accountPatternFull, OFFSET pathSlashText - invoke AppendCString, OFFSET accountPatternFull, OFFSET accountPattern - ret -build_pattern_local: - invoke CopyCString, OFFSET accountPatternFull, OFFSET accountPattern - ret -BuildAccountPatternFull ENDP - -; --- BuildLeaderSavePath: ïîëíûé ïóòü àêêàóíòà äëÿ òàáëèö ëèäåðîâ --- -BuildLeaderSavePath PROC - call BuildAppDataDir - cmp appDataReady, 1 - jne build_leader_local - invoke CopyCString, OFFSET leaderSavePath, OFFSET saveDirPath - invoke AppendCString, OFFSET leaderSavePath, OFFSET pathSlashText - invoke AppendCString, OFFSET leaderSavePath, leaderAccountPtr - ret -build_leader_local: - invoke CopyCString, OFFSET leaderSavePath, leaderAccountPtr - ret -BuildLeaderSavePath ENDP -ReadAccountName PROC uses eax ecx edi - mov ecx, 64 - mov edi, OFFSET saveFileName -clear_account_name: - mov byte ptr [edi], 0 - inc edi - loop clear_account_name - - mov accountNameLen, 0 - mov edi, OFFSET saveFileName -read_account_loop: - invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 - cmp charsRead, 0 - je account_name_done - mov al, byte ptr inputBuffer - cmp al, 13 - je account_name_drain_lf - cmp al, 10 - je account_name_done - - cmp accountNameLen, 50 - jae read_account_loop - cmp al, '0' - jb check_account_upper - cmp al, '9' - jbe store_account_char -check_account_upper: - cmp al, 'A' - jb check_account_lower - cmp al, 'Z' - jbe store_account_char -check_account_lower: - cmp al, 'a' - jb check_account_symbols - cmp al, 'z' - jbe store_account_char -check_account_symbols: - cmp al, '_' - je store_account_char - cmp al, '-' - je store_account_char - jmp read_account_loop -store_account_char: - mov [edi], al - inc edi - inc accountNameLen - jmp read_account_loop - -account_name_drain_lf: - invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 - cmp charsRead, 0 - je account_name_done - mov al, byte ptr inputBuffer - cmp al, 10 - jne account_name_drain_lf - -account_name_done: - cmp accountNameLen, 0 - je account_name_return - mov byte ptr [edi], '.' - inc edi - mov byte ptr [edi], 'd' - inc edi - mov byte ptr [edi], 'a' - inc edi - mov byte ptr [edi], 't' - inc edi - mov byte ptr [edi], 0 -account_name_return: - ret -ReadAccountName ENDP - -; --- AskAccountName: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- -AskAccountName PROC -ask_account_name_again: - invoke PrintStr, OFFSET accountPromptText - call ReadAccountName - cmp accountNameLen, 0 - jne account_name_ok - invoke PrintStr, OFFSET accountBadText - jmp ask_account_name_again -account_name_ok: - ret -AskAccountName ENDP - -; --- CopyFindAccountName: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- -CopyFindAccountName PROC uses eax ecx esi edi - mov eax, accountCount - shl eax, 6 - mov edi, OFFSET accountList - add edi, eax - mov esi, OFFSET findData - add esi, 44 - mov ecx, 63 -copy_find_name_loop: - mov al, [esi] - mov [edi], al - cmp al, 0 - je copy_find_name_done - inc esi - inc edi - loop copy_find_name_loop - mov byte ptr [edi], 0 -copy_find_name_done: - ret -CopyFindAccountName ENDP - -; --- CopySelectedAccountName: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- -CopySelectedAccountName PROC uses eax ecx esi edi - mov eax, selectedAccount - dec eax - shl eax, 6 - mov esi, OFFSET accountList - add esi, eax - mov edi, OFFSET saveFileName - mov ecx, 63 -copy_selected_name_loop: - mov al, [esi] - mov [edi], al - cmp al, 0 - je copy_selected_name_done - inc esi - inc edi - loop copy_selected_name_loop - mov byte ptr [edi], 0 -copy_selected_name_done: - ret -CopySelectedAccountName ENDP - -; --- CollectAccounts: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- -CollectAccounts PROC uses eax - mov accountCount, 0 - call BuildAccountPatternFull - invoke FindFirstFileA, OFFSET accountPatternFull, OFFSET findData - cmp eax, INVALID_HANDLE_VALUE - je collect_accounts_done - mov findHandle, eax -collect_accounts_loop: - mov eax, DWORD PTR [findData] - test eax, 10h - jne collect_accounts_next - cmp accountCount, 20 - jae collect_accounts_close - call CopyFindAccountName - inc accountCount -collect_accounts_next: - invoke FindNextFileA, findHandle, OFFSET findData - cmp eax, 0 - jne collect_accounts_loop -collect_accounts_close: - invoke FindClose, findHandle -collect_accounts_done: - ret -CollectAccounts ENDP - -; --- PrintAccountList: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintAccountList PROC uses eax ebx - invoke PrintStr, OFFSET accountListTitle - mov ebx, 0 -print_account_loop: - cmp ebx, accountCount - jae print_account_done - mov eax, ebx - inc eax - invoke PrintUInt, eax - invoke PrintStr, OFFSET dotSpaceText - mov eax, ebx - shl eax, 6 - add eax, OFFSET accountList - invoke PrintStr, eax - invoke PrintStr, OFFSET nl - inc ebx - jmp print_account_loop -print_account_done: - ret -PrintAccountList ENDP - -; --- SelectExistingAccount: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- -SelectExistingAccount PROC -select_account_again: - call ClearView - invoke PrintTitleColor, OFFSET titleText - call CollectAccounts - cmp accountCount, 0 - jne accounts_available - invoke PrintStr, OFFSET accountNoFilesText - call Pause - xor eax, eax - ret -accounts_available: - call PrintAccountList - invoke PrintStr, OFFSET accountSelectText - call ReadUInt - cmp eax, 1 - jb select_account_bad - cmp eax, accountCount - ja select_account_bad - mov selectedAccount, eax - call CopySelectedAccountName - mov eax, 1 - ret -select_account_bad: - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp select_account_again -SelectExistingAccount ENDP - -; --- AccountMenu: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- -AccountMenu PROC -account_menu_loop: - call ClearView - invoke PrintTitleColor, OFFSET titleText - invoke PrintStr, OFFSET accountMenuText - invoke PrintStr, OFFSET choiceText - call ReadKey - cmp al, '1' - je account_login - cmp al, '2' - je account_create - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp account_menu_loop - -account_login: - call ResetProfileDefaults - call SelectExistingAccount - cmp eax, 1 - jne account_menu_loop - call LoadSave - invoke PrintStr, OFFSET accountLoginText - invoke PrintStr, OFFSET saveFileName - invoke PrintStr, OFFSET nl - invoke Sleep, 700 - ret - -account_create: - call ClearView - invoke PrintTitleColor, OFFSET titleText - call ResetProfileDefaults - call AskAccountName - call SaveGame - invoke PrintStr, OFFSET accountCreateText - invoke PrintStr, OFFSET saveFileName - invoke PrintStr, OFFSET nl - invoke Sleep, 700 - ret -AccountMenu ENDP -; --- CalcSaveSignature: ïðîñòàÿ ïîäïèñü ñîõðàíåíèÿ îò ðó÷íîé ïðàâêè --- -CalcSaveSignature PROC uses ecx esi edx - mov esi, OFFSET saveBuffer - mov ecx, SAVE_SIGN_SIZE / 4 - mov eax, SAVE_SALT -save_signature_loop: - rol eax, 5 - xor eax, [esi] - mov edx, eax - shr edx, 16 - xor eax, edx - add eax, 9E3779B9h - add esi, 4 - loop save_signature_loop - ret -CalcSaveSignature ENDP -; --- SaveGame: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- -SaveGame PROC uses eax ecx esi edi - mov DWORD PTR [saveBuffer], SAVE_MAGIC - mov eax, bankroll - mov DWORD PTR [saveBuffer+4], eax - mov eax, targetBank - mov DWORD PTR [saveBuffer+36], eax - mov eax, gamesPlayed - mov DWORD PTR [saveBuffer+8], eax - mov eax, gamesWon - mov DWORD PTR [saveBuffer+12], eax - mov eax, gamesLost - mov DWORD PTR [saveBuffer+16], eax - mov eax, gamesDrawn - mov DWORD PTR [saveBuffer+20], eax - mov eax, bestWin - mov DWORD PTR [saveBuffer+24], eax - mov eax, bestLoss - mov DWORD PTR [saveBuffer+28], eax - mov eax, aiDifficulty - mov DWORD PTR [saveBuffer+32], eax - mov eax, shopBackOwned - mov DWORD PTR [saveBuffer+40], eax - mov eax, shopBackStyle - mov DWORD PTR [saveBuffer+44], eax - mov eax, shopCharmLevel - mov DWORD PTR [saveBuffer+48], eax - mov eax, achievements - mov DWORD PTR [saveBuffer+52], eax - mov eax, shopCharmUses - mov DWORD PTR [saveBuffer+56], eax - mov eax, casinoSuspicion - mov DWORD PTR [saveBuffer+236], eax - mov eax, dailyDateKey - mov DWORD PTR [saveBuffer+240], eax - mov eax, dailyRewardMask - mov DWORD PTR [saveBuffer+244], eax - mov eax, dailyProgressPacked - mov DWORD PTR [saveBuffer+248], eax - mov eax, dailyTaskPacked - mov DWORD PTR [saveBuffer+252], eax - mov eax, settingsVolume - mov DWORD PTR [saveBuffer+256], eax - mov eax, secretEndingSeen - mov DWORD PTR [saveBuffer+260], eax - mov eax, settingsLowSpec - mov DWORD PTR [saveBuffer+264], eax - mov eax, settingsIntroEnabled - mov DWORD PTR [saveBuffer+268], eax - mov eax, settingsDbdWindowEnabled - mov DWORD PTR [saveBuffer+272], eax - mov ecx, 44 - mov esi, OFFSET gameStatsPlayed - mov edi, OFFSET saveBuffer+60 -save_stats_played_loop: - mov eax, [esi] - mov [edi], eax - add esi, 4 - add edi, 4 - loop save_stats_played_loop - call CalcSaveSignature - mov DWORD PTR [saveBuffer+SAVE_SIGN_SIZE], eax - call BuildSaveFullPath - invoke CreateFileA, OFFSET saveFullPath, GENERIC_WRITE, 0, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0 - cmp eax, INVALID_HANDLE_VALUE - je save_done - mov saveHandle, eax - invoke WriteFile, saveHandle, ADDR saveBuffer, SAVE_FILE_SIZE, ADDR charsWritten, 0 - invoke CloseHandle, saveHandle -save_done: - ret -SaveGame ENDP - -; --- LoadSave: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- -LoadSave PROC uses eax ecx esi edi - mov dailyDateKey, 0 - mov dailyRewardMask, 0 - mov dailyProgressPacked, 0 - mov dailyTaskPacked, 0 - mov settingsVolume, 10 ; load default for old saves - mov secretEndingSeen, 0 - mov settingsLowSpec, 0 - mov settingsIntroEnabled, 1 - mov settingsDbdWindowEnabled, 1 - mov saveTampered, 0 - call BuildSaveFullPath - invoke CreateFileA, OFFSET saveFullPath, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 - cmp eax, INVALID_HANDLE_VALUE - jne load_file_opened - cmp appDataReady, 1 - jne load_done - invoke CreateFileA, OFFSET saveFileName, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 - cmp eax, INVALID_HANDLE_VALUE - je load_done -load_file_opened: - mov saveHandle, eax - invoke ReadFile, saveHandle, ADDR saveBuffer, SAVE_FILE_SIZE, ADDR charsRead, 0 - invoke CloseHandle, saveHandle - cmp charsRead, 32 - jb load_done - mov eax, DWORD PTR [saveBuffer] - cmp eax, SAVE_MAGIC - jne load_done - cmp charsRead, SAVE_FILE_SIZE - jb load_signature_ok - mov edx, DWORD PTR [saveBuffer+SAVE_SIGN_SIZE] - call CalcSaveSignature - cmp eax, edx - jne load_tampered -load_signature_ok: - mov eax, DWORD PTR [saveBuffer+4] - mov bankroll, eax - cmp eax, 0 - jne load_bank_ok - mov bankroll, 10000 - mov bankRecovered, 1 -load_bank_ok: - mov eax, DWORD PTR [saveBuffer+8] - mov gamesPlayed, eax - mov eax, DWORD PTR [saveBuffer+12] - mov gamesWon, eax - mov eax, DWORD PTR [saveBuffer+16] - mov gamesLost, eax - mov eax, DWORD PTR [saveBuffer+20] - mov gamesDrawn, eax - mov eax, DWORD PTR [saveBuffer+24] - mov bestWin, eax - mov eax, DWORD PTR [saveBuffer+28] - mov bestLoss, eax - cmp charsRead, 36 - jb load_done - mov eax, DWORD PTR [saveBuffer+32] - cmp eax, 1 - jb load_done - cmp eax, 3 - ja load_done - mov aiDifficulty, eax - cmp charsRead, 40 - jb load_done - mov eax, DWORD PTR [saveBuffer+36] - cmp eax, 50000 - jb load_done - mov targetBank, eax - cmp charsRead, 52 - jb load_done - mov eax, DWORD PTR [saveBuffer+40] - cmp eax, 0 - je load_done - mov shopBackOwned, eax - mov eax, DWORD PTR [saveBuffer+44] - cmp eax, 12 - ja load_shop_charm - mov shopBackStyle, eax -load_shop_charm: - mov eax, DWORD PTR [saveBuffer+48] - cmp eax, 24 - ja load_done - mov shopCharmLevel, eax - cmp charsRead, 56 - jb load_done - mov eax, DWORD PTR [saveBuffer+52] - mov achievements, eax - cmp charsRead, 60 - jb load_done - mov eax, DWORD PTR [saveBuffer+56] - cmp eax, 8 - ja load_done - mov shopCharmUses, eax - cmp charsRead, 236 - jb load_done - mov ecx, 44 - mov esi, OFFSET saveBuffer+60 - mov edi, OFFSET gameStatsPlayed -load_stats_played_loop: - mov eax, [esi] - mov [edi], eax - add esi, 4 - add edi, 4 - loop load_stats_played_loop - cmp charsRead, 240 - jb load_done - mov eax, DWORD PTR [saveBuffer+236] - cmp eax, 100 - ja load_done - mov casinoSuspicion, eax - cmp charsRead, 252 - jb load_done - mov eax, DWORD PTR [saveBuffer+240] - mov dailyDateKey, eax - mov eax, DWORD PTR [saveBuffer+244] - mov dailyRewardMask, eax - mov eax, DWORD PTR [saveBuffer+248] - mov dailyProgressPacked, eax - cmp charsRead, 256 - jb load_daily_check - mov eax, DWORD PTR [saveBuffer+252] - mov dailyTaskPacked, eax - cmp charsRead, 260 - jb load_daily_check -load_settings_volume: - mov eax, DWORD PTR [saveBuffer+256] - cmp eax, 10 - ja load_secret_seen - mov settingsVolume, eax -load_secret_seen: - cmp charsRead, 264 - jb load_daily_check - mov eax, DWORD PTR [saveBuffer+260] - cmp eax, 1 - ja load_low_spec_setting - mov secretEndingSeen, eax -load_low_spec_setting: - cmp charsRead, 268 - jb load_daily_check - mov eax, DWORD PTR [saveBuffer+264] - cmp eax, 2 - ja load_intro_setting - mov settingsLowSpec, eax -load_intro_setting: - cmp charsRead, 272 - jb load_daily_check - mov eax, DWORD PTR [saveBuffer+268] - cmp eax, 1 - ja load_dbd_setting - mov settingsIntroEnabled, eax -load_dbd_setting: - cmp charsRead, 276 - jb load_daily_check - mov eax, DWORD PTR [saveBuffer+272] - cmp eax, 1 - ja load_daily_check - mov settingsDbdWindowEnabled, eax -load_daily_check: - call DailyCheckDate - jmp load_done -load_tampered: - mov bankroll, 10000 - mov bankRecovered, 1 - mov saveTampered, 1 - jmp load_done -load_done: - ret -LoadSave ENDP - -; --- RegisterGamePlayed: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- -RegisterGamePlayed PROC uses eax ebx - mov eax, currentGameId - cmp eax, 1 - jb register_game_played_done - cmp eax, 11 - ja register_game_played_done - dec eax - mov ebx, eax - inc dword ptr gameStatsPlayed[ebx * 4] -register_game_played_done: - ret -RegisterGamePlayed ENDP - -; --- RegisterGameWin: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- -RegisterGameWin PROC uses eax ebx - call RegisterGamePlayed - mov eax, currentGameId - cmp eax, 1 - jb register_game_win_done - cmp eax, 10 - ja register_game_win_done - dec eax - mov ebx, eax - inc dword ptr gameStatsWon[ebx * 4] -register_game_win_done: - ret -RegisterGameWin ENDP - -; --- RegisterGameLoss: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- -RegisterGameLoss PROC uses eax ebx - call RegisterGamePlayed - mov eax, currentGameId - cmp eax, 1 - jb register_game_loss_done - cmp eax, 10 - ja register_game_loss_done - dec eax - mov ebx, eax - inc dword ptr gameStatsLost[ebx * 4] -register_game_loss_done: - ret -RegisterGameLoss ENDP - -; --- RegisterGameDraw: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- -RegisterGameDraw PROC uses eax ebx - call RegisterGamePlayed - mov eax, currentGameId - cmp eax, 1 - jb register_game_draw_done - cmp eax, 10 - ja register_game_draw_done - dec eax - mov ebx, eax - inc dword ptr gameStatsDraw[ebx * 4] -register_game_draw_done: - ret -RegisterGameDraw ENDP -; --- RegisterWin: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- -RegisterWin PROC uses eax, amount:DWORD - inc gamesPlayed - inc gamesWon - call DailyAddWin - call RegisterGameWin - mov eax, amount - cmp eax, bestWin - jbe register_win_save - mov bestWin, eax -register_win_save: - call SaveGame - ret -RegisterWin ENDP - -; --- RegisterLoss: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- -RegisterLoss PROC uses eax, amount:DWORD - inc gamesPlayed - inc gamesLost - call DailyAddLoss - call RegisterGameLoss - mov eax, amount - cmp eax, bestLoss - jbe register_loss_save - mov bestLoss, eax -register_loss_save: - invoke UnlockAchievement, 2, OFFSET achFirstLossName -register_loss_ach_done: - call SaveGame - ret -RegisterLoss ENDP - -; --- RegisterDraw: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- -RegisterDraw PROC - inc gamesPlayed - inc gamesDrawn - call DailyAddDraw - call RegisterGameDraw - call SaveGame - ret -RegisterDraw ENDP - -; --- DailyTaskGoal: öåëü çàäàíèÿ èç ïóëà 40 --- -DailyTaskGoal PROC taskId:DWORD - mov eax, taskId - cmp eax, 2 - je daily_goal_5 - cmp eax, 3 - je daily_goal_7 - cmp eax, 5 - je daily_goal_2 - cmp eax, 6 - je daily_goal_3 - cmp eax, 8 - je daily_goal_2 - cmp eax, 11 - je daily_goal_3 - cmp eax, 35 - je daily_goal_2 - cmp eax, 37 - je daily_goal_3 - cmp eax, 38 - je daily_goal_2 - cmp eax, 39 - je daily_goal_2 - mov eax, 1 - ret -daily_goal_2: - mov eax, 2 - ret -daily_goal_3: - mov eax, 3 - ret -daily_goal_5: - mov eax, 5 - ret -daily_goal_7: - mov eax, 7 - ret -DailyTaskGoal ENDP - -; --- DailyTaskReward: äåíåæíàÿ íàãðàäà çàäàíèÿ èç ïóëà 40 --- -DailyTaskReward PROC taskId:DWORD - mov eax, taskId - cmp eax, 12 - je daily_reward_big - cmp eax, 30 - je daily_reward_big - cmp eax, 34 - je daily_reward_big - cmp eax, 36 - je daily_reward_big - cmp eax, 38 - je daily_reward_mid - cmp eax, 40 - je daily_reward_mid - cmp eax, 10 - jb daily_reward_small - cmp eax, 28 - jbe daily_reward_mid - mov eax, 2000 - ret -daily_reward_small: - mov eax, 1000 - ret -daily_reward_mid: - mov eax, 2500 - ret -daily_reward_big: - mov eax, 4000 - ret -DailyTaskReward ENDP - -; --- DailyGenerateTasks: âûáèðàåò 3 çàäàíèÿ èç 40 ïî êàëåíäàðíîé äàòå --- -DailyGenerateTasks PROC uses eax ebx ecx edx - mov eax, dailyDateKey - xor edx, edx - mov ebx, 40 - div ebx - inc edx - mov byte ptr [dailyTaskPacked], dl - - mov eax, dailyDateKey - xor edx, edx - mov ebx, 3 - div ebx - add eax, 17 - xor edx, edx - mov ebx, 40 - div ebx - inc edx - mov al, dl - cmp al, byte ptr [dailyTaskPacked] - jne daily_gen_store2 - inc al - cmp al, 41 - jb daily_gen_store2 - mov al, 1 -daily_gen_store2: - mov byte ptr [dailyTaskPacked+1], al - - mov eax, dailyDateKey - xor edx, edx - mov ebx, 7 - div ebx - add eax, 29 - xor edx, edx - mov ebx, 40 - div ebx - inc edx - mov al, dl -daily_gen_unique3: - cmp al, byte ptr [dailyTaskPacked] - je daily_gen_inc3 - cmp al, byte ptr [dailyTaskPacked+1] - je daily_gen_inc3 - jmp daily_gen_store3 -daily_gen_inc3: - inc al - cmp al, 41 - jb daily_gen_unique3 - mov al, 1 - jmp daily_gen_unique3 -daily_gen_store3: - mov byte ptr [dailyTaskPacked+2], al - mov byte ptr [dailyTaskPacked+3], 0 - ret -DailyGenerateTasks ENDP - -; --- DailyCheckDate: êàëåíäàðíûå åæåäíåâíûå çàäàíèÿ --- -DailyCheckDate PROC uses eax ebx - invoke GetLocalTime, OFFSET systemTime - movzx eax, word ptr [systemTime] - imul eax, eax, 10000 - movzx ebx, word ptr [systemTime+2] - imul ebx, ebx, 100 - add eax, ebx - movzx ebx, word ptr [systemTime+6] - add eax, ebx - cmp dailyDateKey, eax - je daily_date_has_date - mov dailyDateKey, eax - mov dailyRewardMask, 0 - mov dailyProgressPacked, 0 - mov dailyTaskPacked, 0 - call DailyGenerateTasks - ret -daily_date_has_date: - cmp byte ptr [dailyTaskPacked], 0 - jne daily_date_done - call DailyGenerateTasks -daily_date_done: - ret -DailyCheckDate ENDP - -; --- DailyTaskMatches: ïðîâåðÿåò, ðåàãèðóåò ëè çàäàíèå íà ñîáûòèå --- -; eventType: 1 played, 2 win, 3 loss, 4 draw, 5 bet>=5000, 6 bet>=10000 -DailyTaskMatches PROC uses ebx ecx edx, taskId:DWORD, eventType:DWORD - mov eax, taskId - mov ebx, eventType - cmp eax, 1 - je daily_match_play_any - cmp eax, 2 - je daily_match_play_any - cmp eax, 3 - je daily_match_play_any - cmp eax, 4 - je daily_match_win_any - cmp eax, 5 - je daily_match_win_any - cmp eax, 6 - je daily_match_win_any - cmp eax, 7 - je daily_match_loss_any - cmp eax, 8 - je daily_match_loss_any - cmp eax, 9 - je daily_match_draw_any - cmp eax, 10 - je daily_match_bet5 - cmp eax, 11 - je daily_match_bet5 - cmp eax, 12 - je daily_match_bet10 - - cmp eax, 13 - jb daily_match_none - cmp eax, 34 - ja daily_match_groups - mov ecx, eax - sub ecx, 13 - shr ecx, 1 - inc ecx - ; map compact game order 1..11 to actual currentGameId - cmp ecx, 3 - jb daily_match_game_ready - cmp ecx, 3 - je daily_match_game_clover - cmp ecx, 4 - je daily_match_game_rr - cmp ecx, 5 - je daily_match_game_skulls - cmp ecx, 6 - je daily_match_game_coin - cmp ecx, 7 - je daily_match_game_dice - cmp ecx, 8 - je daily_match_game_casino_roulette - cmp ecx, 9 - je daily_match_game_slot - cmp ecx, 10 - je daily_match_game_durak - mov ecx, 11 - jmp daily_match_game_ready -daily_match_game_clover: - mov ecx, 3 - jmp daily_match_game_ready -daily_match_game_rr: - mov ecx, 4 - jmp daily_match_game_ready -daily_match_game_skulls: - mov ecx, 5 - jmp daily_match_game_ready -daily_match_game_coin: - mov ecx, 6 - jmp daily_match_game_ready -daily_match_game_dice: - mov ecx, 7 - jmp daily_match_game_ready -daily_match_game_casino_roulette: - mov ecx, 8 - jmp daily_match_game_ready -daily_match_game_slot: - mov ecx, 9 - jmp daily_match_game_ready -daily_match_game_durak: - mov ecx, 10 -daily_match_game_ready: - cmp currentGameId, ecx - jne daily_match_none - test eax, 1 - jnz daily_match_play_any - jmp daily_match_win_any - -daily_match_groups: - cmp eax, 35 - je daily_match_card_play - cmp eax, 36 - je daily_match_card_win - cmp eax, 37 - je daily_match_luck_play - cmp eax, 38 - je daily_match_luck_win - cmp eax, 39 - je daily_match_risk_play - cmp eax, 40 - je daily_match_risk_win - jmp daily_match_none - -daily_match_play_any: - cmp ebx, 1 - je daily_match_yes - jmp daily_match_none -daily_match_win_any: - cmp ebx, 2 - je daily_match_yes - jmp daily_match_none -daily_match_loss_any: - cmp ebx, 3 - je daily_match_yes - jmp daily_match_none -daily_match_draw_any: - cmp ebx, 4 - je daily_match_yes - jmp daily_match_none -daily_match_bet5: - cmp ebx, 5 - je daily_match_yes - jmp daily_match_none -daily_match_bet10: - cmp ebx, 6 - je daily_match_yes - jmp daily_match_none - -daily_match_card_play: - cmp ebx, 1 - jne daily_match_none - cmp currentGameId, 1 - je daily_match_yes - cmp currentGameId, 2 - je daily_match_yes - cmp currentGameId, 10 - je daily_match_yes - jmp daily_match_none -daily_match_card_win: - cmp ebx, 2 - jne daily_match_none - cmp currentGameId, 1 - je daily_match_yes - cmp currentGameId, 2 - je daily_match_yes - cmp currentGameId, 10 - je daily_match_yes - jmp daily_match_none -daily_match_luck_play: - cmp ebx, 1 - jne daily_match_none - cmp currentGameId, 3 - je daily_match_yes - cmp currentGameId, 6 - je daily_match_yes - cmp currentGameId, 7 - je daily_match_yes - cmp currentGameId, 8 - je daily_match_yes - cmp currentGameId, 9 - je daily_match_yes - jmp daily_match_none -daily_match_luck_win: - cmp ebx, 2 - jne daily_match_none - cmp currentGameId, 3 - je daily_match_yes - cmp currentGameId, 6 - je daily_match_yes - cmp currentGameId, 7 - je daily_match_yes - cmp currentGameId, 8 - je daily_match_yes - cmp currentGameId, 9 - je daily_match_yes - jmp daily_match_none -daily_match_risk_play: - cmp ebx, 1 - jne daily_match_none - cmp currentGameId, 4 - je daily_match_yes - cmp currentGameId, 5 - je daily_match_yes - cmp currentGameId, 11 - je daily_match_yes - jmp daily_match_none -daily_match_risk_win: - cmp ebx, 2 - jne daily_match_none - cmp currentGameId, 4 - je daily_match_yes - cmp currentGameId, 5 - je daily_match_yes - cmp currentGameId, 11 - je daily_match_yes - jmp daily_match_none - -daily_match_yes: - mov eax, 1 - ret -daily_match_none: - xor eax, eax - ret -DailyTaskMatches ENDP - -; --- DailyApplyEvent: ïðèìåíÿåò èãðîâîå ñîáûòèå ê òð¸ì çàäàíèÿì äíÿ --- -DailyApplyEvent PROC uses eax ebx ecx edx esi, eventType:DWORD - call DailyCheckDate - mov esi, 0 -daily_apply_loop: - cmp esi, 3 - jae daily_apply_done - movzx eax, byte ptr [dailyTaskPacked + esi] - cmp eax, 0 - je daily_apply_next - mov ebx, eax - invoke DailyTaskMatches, ebx, eventType - cmp eax, 1 - jne daily_apply_next - movzx ecx, byte ptr [dailyProgressPacked + esi] - invoke DailyTaskGoal, ebx - cmp ecx, eax - jae daily_apply_next - inc byte ptr [dailyProgressPacked + esi] -daily_apply_next: - inc esi - jmp daily_apply_loop -daily_apply_done: - ret -DailyApplyEvent ENDP - -DailyAddPlayed PROC - invoke DailyApplyEvent, 1 - ret -DailyAddPlayed ENDP - -DailyAddWin PROC - call DailyAddPlayed - invoke DailyApplyEvent, 2 - ret -DailyAddWin ENDP - -DailyAddLoss PROC - call DailyAddPlayed - invoke DailyApplyEvent, 3 - ret -DailyAddLoss ENDP - -DailyAddDraw PROC - call DailyAddPlayed - invoke DailyApplyEvent, 4 - ret -DailyAddDraw ENDP - -DailyAddHighBet PROC - call DailyCheckDate - cmp currentBet, 5000 - jb daily_bet_done - invoke DailyApplyEvent, 5 - cmp currentBet, 10000 - jb daily_bet_done - invoke DailyApplyEvent, 6 -daily_bet_done: - ret -DailyAddHighBet ENDP - -; --- DailyClaimSlot: âûäà÷à íàãðàäû çà îäèí ñëîò åæåäíåâêè --- -DailyClaimSlot PROC uses eax ebx ecx edx, slotIndex:DWORD, maskValue:DWORD - mov eax, dailyRewardMask - and eax, maskValue - cmp eax, 0 - jne daily_claim_slot_done - mov ecx, slotIndex - movzx ebx, byte ptr [dailyTaskPacked + ecx] - cmp ebx, 0 - je daily_claim_slot_done - movzx edx, byte ptr [dailyProgressPacked + ecx] - invoke DailyTaskGoal, ebx - cmp edx, eax - jb daily_claim_slot_done - mov eax, maskValue - or dailyRewardMask, eax - invoke DailyTaskReward, ebx - add bankroll, eax - push eax - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET dailyClaimText - pop eax - invoke PrintUInt, eax - invoke PrintStr, OFFSET nl - call ResetColor -daily_claim_slot_done: - ret -DailyClaimSlot ENDP - -DailyClaimRewards PROC - call DailyCheckDate - invoke DailyClaimSlot, 0, 1 - invoke DailyClaimSlot, 1, 2 - invoke DailyClaimSlot, 2, 4 - call SaveGame - ret -DailyClaimRewards ENDP - -; --- PrintDailySlot: ñòðîêà îäíîãî åæåäíåâíîãî çàäàíèÿ --- -PrintDailySlot PROC uses eax ebx ecx edx, slotIndex:DWORD, maskValue:DWORD - mov ecx, slotIndex - mov eax, ecx - inc eax - invoke PrintUInt, eax - invoke PrintStr, OFFSET dotSpaceText - movzx ebx, byte ptr [dailyTaskPacked + ecx] - cmp ebx, 1 - jb daily_slot_done - cmp ebx, 40 - ja daily_slot_done - mov eax, ebx - dec eax - mov edx, dword ptr [dailyTaskNameTable + eax * 4] - invoke PrintStr, edx - invoke PrintStr, OFFSET dailySlashText - mov ecx, slotIndex - movzx eax, byte ptr [dailyProgressPacked + ecx] - push eax - invoke PrintUInt, eax - invoke PrintStr, OFFSET dailySlashText - invoke DailyTaskGoal, ebx - mov edx, eax - invoke PrintUInt, edx - invoke PrintStr, OFFSET dailyRewardText - invoke DailyTaskReward, ebx - invoke PrintUInt, eax - mov eax, dailyRewardMask - and eax, maskValue - cmp eax, 0 - jne daily_slot_status_done - pop eax - cmp eax, edx - jae daily_slot_status_ready - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET dailyOpenText - call ResetColor - ret -daily_slot_status_ready: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET dailyReadyText - call ResetColor - ret -daily_slot_status_done: - pop eax - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET dailyDoneText - call ResetColor - ret -daily_slot_done: - ret -PrintDailySlot ENDP - -GameDailyTasks PROC - call ClearView - invoke PrintTitleColor, OFFSET dailyTitle - invoke PrintStr, OFFSET dailyIntro - call DailyClaimRewards - call PrintBank - invoke PrintStr, OFFSET dailyDateText - invoke PrintUInt, dailyDateKey - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET dailyPoolText - invoke PrintDailySlot, 0, 1 - invoke PrintDailySlot, 1, 2 - invoke PrintDailySlot, 2, 4 - call Pause - ret -GameDailyTasks ENDP - -; --- PrintDifficultyName: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintDifficultyName PROC - cmp aiDifficulty, 1 - je print_easy_name - cmp aiDifficulty, 3 - je print_hard_name - invoke PrintStr, OFFSET normalName - ret -print_easy_name: - invoke PrintStr, OFFSET easyName - ret -print_hard_name: - invoke PrintStr, OFFSET hardName - ret -PrintDifficultyName ENDP - -; --- PrintBankLevelName: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintBankLevelName PROC - mov eax, bankroll - cmp eax, 100000 - jae print_level_legend - cmp eax, 50000 - jae print_level_high - cmp eax, 20000 - jae print_level_player - invoke PrintStr, OFFSET bankLevelNewbie - ret -print_level_player: - invoke PrintStr, OFFSET bankLevelPlayer - ret -print_level_high: - invoke PrintStr, OFFSET bankLevelHigh - ret -print_level_legend: - invoke PrintStr, OFFSET bankLevelLegend - ret -PrintBankLevelName ENDP - -; --- PrintBankLevel: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintBankLevel PROC - invoke PrintStr, OFFSET bankLevelText - call PrintBankLevelName - ret -PrintBankLevel ENDP - -; --- ApplySoundVolume: íàñòðîéêè ãðîìêîñòè WinMM, 0-10 --- -ApplySoundVolume PROC uses eax edx - mov eax, settingsVolume - cmp eax, 10 - jb volume_scaled - mov eax, 0FFFFh - jmp volume_pack -volume_scaled: - imul eax, eax, 6553 -volume_pack: - mov edx, eax - shl edx, 16 - or eax, edx - invoke waveOutSetVolume, 0FFFFFFFFh, eax - ret -ApplySoundVolume ENDP -; --- AnimShouldDrawFrame: animation profile frame skipper --- -AnimShouldDrawFrame PROC uses ecx edx - inc animFrameCounter - mov eax, settingsLowSpec - cmp eax, 0 - je anim_draw_yes - cmp eax, 1 - je anim_adaptive_check - mov eax, animFrameCounter - xor edx, edx - mov ecx, 3 - div ecx - cmp edx, 1 - je anim_draw_yes - xor eax, eax - ret -anim_adaptive_check: - mov eax, animFrameCounter - and eax, 1 - cmp eax, 1 - je anim_draw_yes - xor eax, eax - ret -anim_draw_yes: - mov eax, 1 - ret -AnimShouldDrawFrame ENDP - -; --- AnimFrameDelay: keeps scene timing while reducing redraws --- -AnimFrameDelay PROC baseDelay:DWORD - mov eax, baseDelay - cmp settingsLowSpec, 1 - je anim_delay_adaptive - cmp settingsLowSpec, 2 - je anim_delay_stable - ret -anim_delay_adaptive: - shl eax, 1 - ret -anim_delay_stable: - imul eax, eax, 3 - ret -AnimFrameDelay ENDP - -; --- PrintVIPStatus: VIP-ñòàòóñ ïî ðàçìåðó áàíêà --- -PrintVIPStatus PROC - invoke PrintStr, OFFSET vipStatusText - mov eax, bankroll - cmp eax, 500000 - jae print_vip_diamond - cmp eax, 250000 - jae print_vip_gold - cmp eax, 100000 - jae print_vip_silver - invoke PrintStr, OFFSET vipBronzeText - ret -print_vip_silver: - invoke SetColor, COLOR_CARD - invoke PrintStr, OFFSET vipSilverText - call ResetColor - ret -print_vip_gold: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET vipGoldText - call ResetColor - ret -print_vip_diamond: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET vipDiamondText - call ResetColor - ret -PrintVIPStatus ENDP - -; --- ApplyVIPTax: êàçèíî áåðåò êîìèññèþ ñ áîëüøèõ VIP-ñòàâîê --- -ApplyVIPTax PROC uses eax ebx edx - mov vipTaxAmount, 0 - mov eax, bankroll - cmp eax, 100000 - jb vip_tax_done - mov eax, currentBet - cmp bankroll, 500000 - jae vip_tax_diamond - cmp bankroll, 250000 - jae vip_tax_gold - mov ebx, 1 - jmp vip_tax_calc -vip_tax_gold: - mov ebx, 2 - jmp vip_tax_calc -vip_tax_diamond: - mov ebx, 3 -vip_tax_calc: - mul ebx - mov ebx, 100 - xor edx, edx - div ebx - cmp eax, 0 - jne vip_tax_have - mov eax, 1 -vip_tax_have: - mov vipTaxAmount, eax - cmp bankroll, eax - jae vip_tax_sub - mov eax, bankroll - mov vipTaxAmount, eax -vip_tax_sub: - sub bankroll, eax - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET vipTaxText - invoke PrintUInt, vipTaxAmount - invoke PrintStr, OFFSET nl - call ResetColor - call SaveGame -vip_tax_done: - ret -ApplyVIPTax ENDP - -; --- CheckSecretEnding: ñåêðåòíàÿ êîíöîâêà çà ïîëíîå çàêðûòèå êàçèíî --- -CheckSecretEnding PROC uses eax - cmp secretEndingSeen, 0 - jne secret_ending_done - mov eax, achievements - and eax, 3FFFFh - cmp eax, 3FFFFh - jne secret_ending_done - mov eax, shopBackOwned - and eax, 1FFFh - cmp eax, 1FFFh - jne secret_ending_done - cmp bankroll, 1000000 - jb secret_ending_done - mov secretEndingSeen, 1 - call SaveGame - call ClearView - call PlayVictorySound - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET secretEndingTitle - invoke PrintStr, OFFSET secretEndingArt1 - invoke Sleep, 500 - invoke PrintStr, OFFSET secretEndingArt2 - call ResetColor - invoke PrintStr, OFFSET secretEndingBody - call Pause -secret_ending_done: - ret -CheckSecretEnding ENDP - -; --- GameSettings: íàñòðîéêè çâóêà è èãðîâûõ îïöèé --- -GameSettings PROC -settings_loop: - call ClearView - invoke PrintTitleColor, OFFSET settingsTitle - invoke PrintStr, OFFSET settingsVolumeText - invoke PrintUInt, settingsVolume - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET settingsVolumeHint - call PrintVIPStatus - - invoke PrintStr, OFFSET settingsModeText - cmp settingsLowSpec, 0 - je settings_print_cinematic - cmp settingsLowSpec, 1 - je settings_print_adaptive - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET settingsStableText - call ResetColor - jmp settings_print_intro -settings_print_cinematic: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET settingsCinematicText - call ResetColor - jmp settings_print_intro -settings_print_adaptive: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET settingsAdaptiveText - call ResetColor -settings_print_intro: - invoke PrintStr, OFFSET settingsIntroText - cmp settingsIntroEnabled, 1 - je settings_intro_on - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET settingsOffText - call ResetColor - jmp settings_print_dbd -settings_intro_on: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET settingsOnText - call ResetColor -settings_print_dbd: - invoke PrintStr, OFFSET settingsDbdText - cmp settingsDbdWindowEnabled, 1 - je settings_dbd_on - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET settingsOffText - call ResetColor - jmp settings_show_menu -settings_dbd_on: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET settingsOnText - call ResetColor -settings_show_menu: - invoke PrintStr, OFFSET settingsAnimHintText - invoke PrintStr, OFFSET settingsMenuText - call ReadUInt - cmp eax, 0 - je settings_exit - cmp eax, 1 - je settings_quieter - cmp eax, 2 - je settings_louder - cmp eax, 3 - je settings_toggle_low - cmp eax, 4 - je settings_toggle_intro - cmp eax, 5 - je settings_toggle_dbd - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp settings_loop -settings_quieter: - cmp settingsVolume, 0 - jbe settings_apply - dec settingsVolume - jmp settings_apply -settings_louder: - cmp settingsVolume, 10 - jae settings_apply - inc settingsVolume - jmp settings_apply -settings_toggle_low: - inc settingsLowSpec - cmp settingsLowSpec, 3 - jb settings_apply - mov settingsLowSpec, 0 - jmp settings_apply -settings_toggle_intro: - mov eax, settingsIntroEnabled - xor eax, 1 - mov settingsIntroEnabled, eax - jmp settings_apply -settings_toggle_dbd: - mov eax, settingsDbdWindowEnabled - xor eax, 1 - mov settingsDbdWindowEnabled, eax -settings_apply: - call ApplySoundVolume - call SaveGame - jmp settings_loop -settings_exit: - ret -GameSettings ENDP -; --- CalcStressLevel: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- -CalcStressLevel PROC uses eax ebx edx - mov stressLevel, 0 - cmp bankroll, 0 - je calc_stress_done - cmp currentBet, 0 - je calc_stress_done - mov eax, currentBet - mov ebx, 100 - mul ebx - mov ebx, bankroll - xor edx, edx - div ebx - cmp eax, 75 - jae calc_stress_max - cmp eax, 50 - jae calc_stress_high - cmp eax, 25 - jae calc_stress_mid - jmp calc_stress_done -calc_stress_mid: - mov stressLevel, 1 - jmp calc_stress_done -calc_stress_high: - mov stressLevel, 2 - jmp calc_stress_done -calc_stress_max: - mov stressLevel, 3 -calc_stress_done: - ret -CalcStressLevel ENDP - -; --- PrintStressLevel: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintStressLevel PROC - invoke PrintStr, OFFSET stressText - mov eax, stressLevel - cmp eax, 0 - je print_stress_low - cmp eax, 1 - je print_stress_mid - cmp eax, 2 - je print_stress_high - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET stressMaxText - call ResetColor - ret -print_stress_low: - invoke PrintStr, OFFSET stressLowText - ret -print_stress_mid: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET stressMidText - call ResetColor - ret -print_stress_high: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET stressHighText - call ResetColor - ret -PrintStressLevel ENDP - -; --- PrintSuspicion: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintSuspicion PROC - invoke PrintStr, OFFSET suspicionText - mov eax, casinoSuspicion - cmp eax, 44 - jae print_suspicion_hunt - cmp eax, 25 - jae print_suspicion_watch - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET suspicionCalmText - call ResetColor - ret -print_suspicion_watch: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET suspicionWatchText - call ResetColor - ret -print_suspicion_hunt: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET suspicionHuntText - call ResetColor - ret -PrintSuspicion ENDP - -; --- AddSuspicion: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- -AddSuspicion PROC uses eax ebx, amount:DWORD - mov eax, casinoSuspicion - add eax, amount - cmp eax, 100 - jbe add_suspicion_store - mov eax, 100 -add_suspicion_store: - mov casinoSuspicion, eax - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET suspicionUpText - call ResetColor - call SaveGame - ret -AddSuspicion ENDP - -; --- CheckCasinoHeat: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- -CheckCasinoHeat PROC uses eax ebx - mov eax, casinoSuspicion - cmp eax, 44 - jb casino_heat_done - sub eax, 40 - mov ebx, eax - invoke RandomRange, 100 - cmp eax, ebx - jae casino_heat_done - mov eax, currentBet - shr eax, 1 - cmp eax, 1 - jae casino_heat_have_fine - mov eax, 1 -casino_heat_have_fine: - cmp bankroll, eax - jae casino_heat_sub - mov eax, bankroll -casino_heat_sub: - sub bankroll, eax - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET suspicionFineText - invoke PrintUInt, eax - invoke PrintStr, OFFSET nl - call ResetColor - call PrintBank - call SaveGame -casino_heat_done: - ret -CheckCasinoHeat ENDP -; --- ShowStats: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- -ShowStats PROC - invoke PrintStr, OFFSET difficultyNowText - call PrintDifficultyName - call PrintBankLevel - invoke PrintStr, OFFSET statsGamesText - invoke PrintUInt, gamesPlayed - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET statsWinsText - invoke PrintUInt, gamesWon - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET statsLossText - invoke PrintUInt, gamesLost - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET statsDrawText - invoke PrintUInt, gamesDrawn - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET statsBestWinText - invoke PrintUInt, bestWin - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET statsBestLossText - invoke PrintUInt, bestLoss - invoke PrintStr, OFFSET nl - call PrintSuspicion - ret -ShowStats ENDP - - -; --- WriteAchievementPopup: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- -WriteAchievementPopup PROC uses eax ecx esi, pName:DWORD - mov esi, pName - xor ecx, ecx -achievement_len_loop: - mov al, [esi + ecx] - cmp al, 0 - je achievement_len_ready - cmp al, 13 - je achievement_len_ready - cmp ecx, 64 - jae achievement_len_ready - inc ecx - jmp achievement_len_loop -achievement_len_ready: - invoke CreateFileA, OFFSET achievementFileName, GENERIC_WRITE, 0, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0 - cmp eax, INVALID_HANDLE_VALUE - je achievement_popup_run - mov achievementHandle, eax - invoke WriteFile, achievementHandle, pName, ecx, ADDR charsWritten, 0 - invoke CloseHandle, achievementHandle -achievement_popup_run: - invoke WinExec, OFFSET achievementCmd, 1 - ret -WriteAchievementPopup ENDP - -; --- UnlockAchievement: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- -UnlockAchievement PROC uses eax ebx, maskValue:DWORD, pName:DWORD - mov eax, achievements - mov ebx, maskValue - test eax, ebx - jz unlock_achievement_new - ret -unlock_achievement_new: - or eax, ebx - mov achievements, eax - call SaveGame - invoke WriteAchievementPopup, pName - ret -UnlockAchievement ENDP - -; --- PrintAchievementLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintAchievementLine PROC uses eax ebx, maskValue:DWORD, pName:DWORD - mov eax, achievements - mov ebx, maskValue - test eax, ebx - jz print_achievement_locked - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET achDoneText - call ResetColor - jmp print_achievement_name -print_achievement_locked: - invoke SetColor, COLOR_BACK_CARD - invoke PrintStr, OFFSET achTodoText - call ResetColor -print_achievement_name: - invoke PrintStr, pName - ret -PrintAchievementLine ENDP -; --- ShowWelcome: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- -ShowWelcome PROC - call ClearView - invoke PrintTitleColor, OFFSET titleText - invoke PrintStr, OFFSET welcomeText - call PrintGoal - cmp bankRecovered, 0 - je welcome_check_tampered - invoke PrintStr, OFFSET bankRecoveredText -welcome_check_tampered: - cmp saveTampered, 0 - je welcome_bank_normal - invoke PrintStr, OFFSET saveTamperedText -welcome_bank_normal: - call PrintBank - call ShowStats - call Pause - ret -ShowWelcome ENDP - -; --- SelectDifficulty: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- -SelectDifficulty PROC -select_difficulty_again: - call ClearView - invoke PrintTitleColor, OFFSET titleText - invoke PrintStr, OFFSET difficultyText - call ReadKey - cmp al, '1' - je set_easy_ai - cmp al, '2' - je set_normal_ai - cmp al, '3' - je set_hard_ai - jmp select_difficulty_again -set_easy_ai: - mov aiDifficulty, 1 - jmp difficulty_selected -set_normal_ai: - mov aiDifficulty, 2 - jmp difficulty_selected -set_hard_ai: - mov aiDifficulty, 3 -difficulty_selected: - call SaveGame - ret -SelectDifficulty ENDP - -; --- ShowPokerChips: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- -ShowPokerChips PROC uses eax ebx edx - invoke PrintStr, OFFSET pokerChipTitle - - mov eax, currentBet - mov ebx, 5000 - xor edx, edx - div ebx - add eax, 5 - cmp eax, 10 - jbe poker_chips_count_ready - mov eax, 10 -poker_chips_count_ready: - mov rowIndex, eax - -poker_chips_loop: - cmp rowIndex, 0 - je poker_chips_done - mov eax, rowIndex - cmp eax, 7 - ja poker_chips_high - cmp eax, 4 - ja poker_chips_mid - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET pokerChipLow - jmp poker_chips_next -poker_chips_mid: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET pokerChipMid - jmp poker_chips_next -poker_chips_high: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET pokerChipHigh -poker_chips_next: - dec rowIndex - jmp poker_chips_loop - -poker_chips_done: - call ResetColor - ret -ShowPokerChips ENDP - -; --- ShowPokerMoney: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- -ShowPokerMoney PROC uses eax ebx - call ShowPokerChips - invoke PrintStr, OFFSET pokerPotText - mov eax, currentBet - mov ebx, 2 - mul ebx - invoke PrintUInt, eax - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET pokerBetText - invoke PrintUInt, currentBet - invoke PrintStr, OFFSET nl - ret -ShowPokerMoney ENDP - -; --- PromptPokerRaise: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- -PromptPokerRaise PROC uses ebx - call PrintBank - invoke PrintStr, OFFSET pokerRaiseAskText - call ReadUInt - cmp eax, 0 - je raise_bad - mov pokerRaiseAmount, eax - mov ebx, currentBet - add ebx, eax - cmp ebx, bankroll - ja raise_bad - mov currentBet, ebx - invoke PrintStr, OFFSET pokerRaisedText - invoke PrintUInt, currentBet - invoke PrintStr, OFFSET nl - mov eax, 1 - ret -raise_bad: - invoke PrintStr, OFFSET pokerBadRaiseText - xor eax, eax - ret -PromptPokerRaise ENDP - -; --- PaySlotMultiplier: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- -PaySlotMultiplier PROC uses eax ebx edx, multiplier:DWORD - mov lastGameResult, 1 - mov eax, currentBet - mov ebx, multiplier - mul ebx - mov pokerRaiseAmount, eax - add bankroll, eax - invoke PrintStr, OFFSET slotPayoutText - invoke PrintUInt, multiplier - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET moneyWinText - invoke PrintUInt, pokerRaiseAmount - invoke PrintStr, OFFSET nl - invoke RegisterWin, pokerRaiseAmount - invoke UnlockAchievement, 1, OFFSET achFirstWinName - call PrintBank - call PrintCroupierWin - cmp multiplier, 10 - jb slot_multiplier_no_ach - invoke UnlockAchievement, 4, OFFSET achJackpotName -slot_multiplier_no_ach: - call CheckVictory - ret -PaySlotMultiplier ENDP -; --- CheckBankrupt: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- -CheckBankrupt PROC - cmp bankroll, 0 - ja bankroll_ok - call PlayBankruptSound - invoke Sleep, 300 - invoke PrintStr, OFFSET casinoKickText - invoke PrintStr, OFFSET casinoExitText - call ReadAnyKey - invoke ExitProcess, 0 -bankroll_ok: - ret -CheckBankrupt ENDP -; --- CheckVictory: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- -CheckVictory PROC - mov eax, bankroll - cmp eax, targetBank - jb victory_not_yet - call PlayVictorySound - call ClearView - invoke PrintTitleColor, OFFSET titleText - invoke PrintStr, OFFSET victoryText - invoke PrintStr, OFFSET victoryReachedText - invoke PrintUInt, targetBank - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET victoryTailText - call PrintBank - -advance_victory_goal: - mov eax, bankroll - cmp eax, targetBank - jb victory_goal_ready - add targetBank, 50000 - jmp advance_victory_goal -victory_goal_ready: - call SaveGame - invoke UnlockAchievement, 40h, OFFSET achGoalName - invoke PrintStr, OFFSET nextGoalText - invoke PrintUInt, targetBank - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET victoryExitText - call CheckSecretEnding -victory_secret_checked: - call ReadAnyKey - ret -victory_not_yet: - call CheckSecretEnding - ret -CheckVictory ENDP - -; --- ShowStressPulse: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- -ShowStressPulse PROC uses eax ebx edx - cmp bankroll, 0 - je stress_pulse_done - mov eax, currentBet - cmp eax, 0 - je stress_pulse_done - mov ebx, 100 - mul ebx - mov ebx, bankroll - xor edx, edx - div ebx - cmp eax, 25 - jb stress_pulse_done - - invoke PrintStr, OFFSET pulseTitleText - cmp eax, 50 - jae stress_pulse_hot - invoke SetColor, COLOR_WARN - jmp stress_pulse_frames -stress_pulse_hot: - invoke SetColor, COLOR_BAD -stress_pulse_frames: - mov eax, stressLevel - inc eax - mov pulseCycles, eax -stress_pulse_cycle: - invoke PrintStr, OFFSET pulseFrame1 - invoke Sleep, 70 - invoke PrintStr, OFFSET pulseFrame2 - invoke Sleep, 70 - invoke PrintStr, OFFSET pulseFrame3 - invoke Sleep, 70 - invoke PrintStr, OFFSET pulseFrame4 - invoke Sleep, 70 - invoke PrintStr, OFFSET pulseFrame5 - invoke Sleep, 90 - dec pulseCycles - cmp pulseCycles, 0 - jne stress_pulse_cycle - call ResetColor -stress_pulse_done: - ret -ShowStressPulse ENDP - -; --- PromptBet: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- -PromptBet PROC -prompt_bet_again: - call CheckBankrupt - call PrintBank - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET betText - call ReadBetInput - push eax - call ResetColor - pop eax - cmp eax, 0FFFFFFFFh - je prompt_bet_again - cmp eax, 0FFFFFFFEh - je prompt_bet_again - cmp eax, 0FFFFFFFDh - je prompt_bet_again - cmp eax, 0 - jne bet_check_money - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET badBetText - call ResetColor - jmp prompt_bet_again - -bet_check_money: - cmp eax, bankroll - jbe bet_store - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET tooBigBetText - call ResetColor - jmp prompt_bet_again -bet_store: - mov currentBet, eax - call ApplyVIPTax - cmp currentBet, 10000 - jb bet_highroller_done - invoke UnlockAchievement, 8, OFFSET achHighRollerName -bet_highroller_done: - call DailyAddHighBet - invoke PrintStr, OFFSET betChosenText - invoke PrintMoney, currentBet - invoke PrintStr, OFFSET nl - call CalcStressLevel - call PrintStressLevel - call ShowStressPulse - invoke Sleep, 500 - ret -PromptBet ENDP - -; --- PayWin: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- -PayWin PROC - mov lastGameResult, 1 - mov eax, currentBet - add bankroll, eax - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET moneyWinText - invoke PrintUInt, currentBet - call ResetColor - invoke PrintStr, OFFSET nl - invoke RegisterWin, currentBet - invoke UnlockAchievement, 1, OFFSET achFirstWinName - call PrintBank - call PrintCroupierWin - call CheckVictory - ret -PayWin ENDP - -; --- TryCharmSave: òàëèñìàíû ñïàñàþò ñòàâêó, íî ó ñèëüíûõ åñòü öåíà --- -TryCharmSave PROC uses ebx ecx edx - cmp shopCharmLevel, 0 - jne charm_has_level - xor eax, eax - ret -charm_has_level: - cmp shopCharmUses, 0 - jne charm_has_uses - mov shopCharmLevel, 0 - xor eax, eax - ret -charm_has_uses: - mov ebx, shopCharmLevel - cmp ebx, 1 - je charm_chance_clover - cmp ebx, 2 - je charm_chance_bell - cmp ebx, 3 - je charm_chance_diamond - cmp ebx, 4 - je charm_chance_skull - cmp ebx, 5 - je charm_chance_web - cmp ebx, 6 - je charm_chance_bee - cmp ebx, 7 - je charm_chance_moon - cmp ebx, 8 - je charm_chance_crown - cmp ebx, 9 - je charm_chance_mirror - cmp ebx, 10 - je charm_chance_dice - cmp ebx, 11 - je charm_chance_blood - cmp ebx, 12 - je charm_chance_hourglass - cmp ebx, 13 - je charm_chance_horseshoe - cmp ebx, 14 - je charm_chance_joker - cmp ebx, 15 - je charm_chance_phoenix - cmp ebx, 16 - je charm_chance_compass - cmp ebx, 17 - je charm_chance_tooth - cmp ebx, 18 - je charm_chance_eye - cmp ebx, 19 - je charm_chance_key - cmp ebx, 20 - je charm_chance_candle - cmp ebx, 21 - je charm_chance_chip - cmp ebx, 22 - je charm_chance_snake - cmp ebx, 23 - je charm_chance_ace - cmp ebx, 24 - je charm_chance_devil - xor eax, eax - ret -charm_chance_clover: - mov ecx, 7 - jmp charm_roll -charm_chance_bell: - mov ecx, 14 - jmp charm_roll -charm_chance_diamond: - mov ecx, 21 - jmp charm_roll -charm_chance_skull: - mov ecx, 28 - jmp charm_roll -charm_chance_web: - mov ecx, 35 - jmp charm_roll -charm_chance_bee: - mov ecx, 12 - jmp charm_roll -charm_chance_moon: - mov ecx, 18 - jmp charm_roll -charm_chance_crown: - mov ecx, 24 - jmp charm_roll -charm_chance_mirror: - mov ecx, 16 - jmp charm_roll -charm_chance_dice: - mov ecx, 10 - jmp charm_roll -charm_chance_blood: - mov ecx, 40 - jmp charm_roll -charm_chance_hourglass: - mov ecx, 22 - jmp charm_roll -charm_chance_horseshoe: - mov ecx, 9 - jmp charm_roll -charm_chance_joker: - mov ecx, 33 - jmp charm_roll -charm_chance_phoenix: - mov ecx, 26 - jmp charm_roll -charm_chance_compass: - mov ecx, 19 - jmp charm_roll -charm_chance_tooth: - mov ecx, 15 - jmp charm_roll -charm_chance_eye: - mov ecx, 31 - jmp charm_roll -charm_chance_key: - mov ecx, 13 - jmp charm_roll -charm_chance_candle: - mov ecx, 38 - jmp charm_roll -charm_chance_chip: - mov ecx, 20 - jmp charm_roll -charm_chance_snake: - mov ecx, 29 - jmp charm_roll -charm_chance_ace: - mov ecx, 17 - jmp charm_roll -charm_chance_devil: - mov ecx, 50 -charm_roll: - invoke RandomRange, 100 - cmp eax, ecx - jb charm_save_hit - xor eax, eax - ret - -charm_save_hit: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET shopCharmSaveText - call ResetColor - dec shopCharmUses - - mov ebx, shopCharmLevel - cmp ebx, 2 - je charm_penalty_bell - cmp ebx, 3 - je charm_penalty_diamond - cmp ebx, 4 - je charm_penalty_skull - cmp ebx, 5 - je charm_penalty_web - cmp ebx, 7 - je charm_penalty_moon - cmp ebx, 8 - je charm_penalty_crown - cmp ebx, 9 - je charm_penalty_mirror - cmp ebx, 11 - je charm_penalty_blood - cmp ebx, 12 - je charm_penalty_hourglass - cmp ebx, 14 - je charm_penalty_joker - cmp ebx, 15 - je charm_penalty_phoenix - cmp ebx, 16 - je charm_penalty_compass - cmp ebx, 17 - je charm_penalty_tooth - cmp ebx, 18 - je charm_penalty_eye - cmp ebx, 20 - je charm_penalty_candle - cmp ebx, 22 - je charm_penalty_snake - cmp ebx, 23 - je charm_penalty_ace - cmp ebx, 24 - je charm_penalty_devil - jmp charm_penalty_done - -charm_penalty_bell: - invoke AddSuspicion, 4 - jmp charm_penalty_done -charm_penalty_diamond: - invoke AddSuspicion, 8 - jmp charm_penalty_done -charm_penalty_web: - invoke AddSuspicion, 20 - jmp charm_penalty_done -charm_penalty_moon: - invoke AddSuspicion, 8 - jmp charm_penalty_done -charm_penalty_crown: - invoke AddSuspicion, 12 - jmp charm_penalty_done -charm_penalty_mirror: - invoke AddSuspicion, 6 - jmp charm_penalty_done -charm_penalty_hourglass: - invoke AddSuspicion, 15 - jmp charm_penalty_done -charm_penalty_joker: - invoke AddSuspicion, 30 - jmp charm_penalty_done -charm_penalty_phoenix: - invoke AddSuspicion, 10 - jmp charm_penalty_done -charm_penalty_compass: - invoke AddSuspicion, 12 - jmp charm_penalty_done -charm_penalty_eye: - invoke AddSuspicion, 18 - jmp charm_penalty_done -charm_penalty_snake: - invoke AddSuspicion, 16 - jmp charm_penalty_done -charm_penalty_ace: - invoke AddSuspicion, 7 - jmp charm_penalty_done -charm_penalty_blood: - invoke AddSuspicion, 25 - mov ebx, 4 - jmp charm_take_fraction -charm_penalty_skull: - mov ebx, 2 - jmp charm_take_fraction -charm_penalty_tooth: - mov ebx, 5 - jmp charm_take_fraction -charm_penalty_candle: - invoke AddSuspicion, 35 - mov ebx, 3 - jmp charm_take_fraction -charm_penalty_devil: - invoke AddSuspicion, 45 - mov ebx, 2 -charm_take_fraction: - mov eax, currentBet - xor edx, edx - div ebx - cmp eax, 1 - jae charm_have_price - mov eax, 1 -charm_have_price: - cmp bankroll, eax - jae charm_sub_price - mov eax, bankroll -charm_sub_price: - sub bankroll, eax - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET charmPenaltyText - invoke PrintUInt, eax - invoke PrintStr, OFFSET nl - call ResetColor - -charm_penalty_done: - call RegisterDraw - invoke UnlockAchievement, 20h, OFFSET achCharmName - cmp shopCharmUses, 0 - jne charm_still_alive - mov shopCharmLevel, 0 - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET shopCharmBurnText - call ResetColor -charm_still_alive: - call SaveGame - call PrintBank - call PrintCroupierDraw - mov eax, 1 - ret -TryCharmSave ENDP - -; --- PayLose: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- -PayLose PROC - cmp cheatGodMode, 0 - jne pay_lose_cheat_win - cmp cheatLuckyWin, 0 - jne pay_lose_cheat_once - jmp pay_lose_normal -pay_lose_cheat_once: - mov cheatLuckyWin, 0 -pay_lose_cheat_win: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET cheatSavedText - call ResetColor - call PayWin - ret -pay_lose_normal: - call TryCharmSave - cmp eax, 1 - je pay_lose_charm_saved - mov eax, currentBet - cmp bankroll, eax - jae pay_lose_sub - mov bankroll, 0 - jmp pay_lose_done -pay_lose_sub: - sub bankroll, eax -pay_lose_done: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET moneyLoseText - invoke PrintUInt, currentBet - call ResetColor - invoke PrintStr, OFFSET nl - invoke RegisterLoss, currentBet - call PrintBank - call PrintCroupierLose - call CheckBankrupt -pay_lose_charm_saved: - ret -PayLose ENDP - -; --- PayDraw: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- -PayDraw PROC - mov lastGameResult, 3 - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET moneyDrawText - call ResetColor - call RegisterDraw - call PrintBank - call PrintCroupierDraw - ret -PayDraw ENDP - -; --- PaySlotPair: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- -PaySlotPair PROC - mov lastGameResult, 1 - mov eax, currentBet - add bankroll, eax - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET moneyWinText - invoke PrintUInt, currentBet - call ResetColor - invoke PrintStr, OFFSET nl - call PrintBank - ret -PaySlotPair ENDP - -; --- PaySlotJackpot: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- -PaySlotJackpot PROC uses ebx - mov lastGameResult, 1 - mov eax, currentBet - mov ebx, 5 - mul ebx - add bankroll, eax - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET moneyWinText - invoke PrintUInt, eax - call ResetColor - invoke PrintStr, OFFSET nl - call PrintBank - invoke UnlockAchievement, 4, OFFSET achJackpotName - ret -PaySlotJackpot ENDP - -; --- ConfigureConsoleSize: çàäàåò ñòàðòîâûé ðàçìåð îêíà êîíñîëè áåç ìàñøòàáèðîâàíèÿ ASCII --- -ConfigureConsoleSize PROC - invoke SetConsoleWindowInfo, hOut, 1, OFFSET consoleRectTiny - - invoke SetConsoleScreenBufferSize, hOut, 012C00A0h ; 160 x 300 buffer - cmp eax, 0 - je try_console_140 - invoke SetConsoleWindowInfo, hOut, 1, OFFSET consoleRect160 - cmp eax, 0 - jne console_size_done - -try_console_140: - invoke SetConsoleWindowInfo, hOut, 1, OFFSET consoleRectTiny - invoke SetConsoleScreenBufferSize, hOut, 012C008Ch ; 140 x 300 buffer - cmp eax, 0 - je try_console_120 - invoke SetConsoleWindowInfo, hOut, 1, OFFSET consoleRect140 - cmp eax, 0 - jne console_size_done - -try_console_120: - invoke SetConsoleWindowInfo, hOut, 1, OFFSET consoleRectTiny - invoke SetConsoleScreenBufferSize, hOut, 012C0078h ; 120 x 300 buffer - cmp eax, 0 - je console_size_done - invoke SetConsoleWindowInfo, hOut, 1, OFFSET consoleRect120 - -console_size_done: - ret -ConfigureConsoleSize ENDP -; --- HomeCursor: ñëóæåáíûå ôóíêöèè êîíñîëè è ñëó÷àéíûõ ÷èñåë --- -HomeCursor PROC - invoke SetConsoleCursorPosition, hOut, 0 - ret -HomeCursor ENDP - -; --- ClearView: ñëóæåáíûå ôóíêöèè êîíñîëè è ñëó÷àéíûõ ÷èñåë --- -ClearView PROC uses eax edx - LOCAL csbi[22]:BYTE - LOCAL cells:DWORD - - call ResetColor - invoke GetConsoleScreenBufferInfo, hOut, ADDR csbi - cmp eax, 0 - jne clear_console_buffer - invoke PrintStr, OFFSET clearLines - ret - -clear_console_buffer: - movzx eax, word ptr csbi[0] - movzx edx, word ptr csbi[2] - mul edx - mov cells, eax - invoke FillConsoleOutputCharacterA, hOut, 32, cells, 0, ADDR charsWritten - call HomeCursor - ret -ClearView ENDP - -; --- RandomRange: ñëóæåáíûå ôóíêöèè êîíñîëè è ñëó÷àéíûõ ÷èñåë --- -RandomRange PROC uses ecx edx, range:DWORD - mov eax, seed - imul eax, 214013 - add eax, 2531011 - mov seed, eax - shr eax, 16 - and eax, 7FFFh - xor edx, edx - mov ecx, range - div ecx - mov eax, edx - ret -RandomRange ENDP - -; --- ResetDeck: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -ResetDeck PROC uses ecx edi - mov ecx, 52 - mov edi, OFFSET deckUsed -reset_loop: - mov byte ptr [edi], 0 - inc edi - loop reset_loop - ret -ResetDeck ENDP - -; --- DrawCard: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -DrawCard PROC uses edi -draw_again: - invoke RandomRange, 52 - mov edi, OFFSET deckUsed - add edi, eax - cmp byte ptr [edi], 0 - jne draw_again - mov byte ptr [edi], 1 - ret -DrawCard ENDP -; --- CardValue21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -CardValue21 PROC uses ecx edx, card:DWORD - mov eax, card - xor edx, edx - mov ecx, 13 - div ecx - mov eax, edx - cmp eax, 8 - jbe numeric_card - cmp eax, 9 - je jack_card - cmp eax, 10 - je queen_card - cmp eax, 11 - je king_card - mov eax, 11 - ret -numeric_card: - add eax, 2 - ret -jack_card: - mov eax, 2 - ret -queen_card: - mov eax, 3 - ret -king_card: - mov eax, 4 - ret -CardValue21 ENDP - -; --- CardValueBJ: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -CardValueBJ PROC uses ecx edx, card:DWORD - mov eax, card - xor edx, edx - mov ecx, 13 - div ecx - mov eax, edx - cmp eax, 8 - jbe bj_numeric - cmp eax, 12 - je bj_ace - mov eax, 10 - ret -bj_numeric: - add eax, 2 - ret -bj_ace: - mov eax, 11 - ret -CardValueBJ ENDP - -; --- AdjustPlayerAces: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -AdjustPlayerAces PROC -adjust_player: - cmp playerTotal, 21 - jbe adjust_player_done - cmp playerAces, 0 - je adjust_player_done - sub playerTotal, 10 - dec playerAces - jmp adjust_player -adjust_player_done: - ret -AdjustPlayerAces ENDP - -; --- AdjustDealerAces: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -AdjustDealerAces PROC -adjust_dealer: - cmp dealerTotal, 21 - jbe adjust_dealer_done - cmp dealerAces, 0 - je adjust_dealer_done - sub dealerTotal, 10 - dec dealerAces - jmp adjust_dealer -adjust_dealer_done: - ret -AdjustDealerAces ENDP - -; --- PrintScore: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintScore PROC - invoke PrintStr, OFFSET yourScoreText - invoke PrintUInt, playerTotal - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET dealerScoreText - invoke PrintUInt, dealerTotal - invoke PrintStr, OFFSET nl - ret -PrintScore ENDP - -; --- PrintCard: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintCard PROC uses eax ebx ecx edx esi, card:DWORD - mov eax, card - xor edx, edx - mov ecx, 13 - div ecx - mov ebx, eax - mov esi, edx - - invoke PrintUtf8, OFFSET cardTop - invoke PrintUtf8, OFFSET cardSuitLeft - invoke PrintSuit, ebx - invoke PrintUtf8, OFFSET cardSuitRight - - cmp esi, 8 - jne one_rank - invoke PrintUtf8, OFFSET cardRankTenL - invoke PrintStr, ranks[esi * 4] - invoke PrintUtf8, OFFSET cardRankTenR - jmp rank_done -one_rank: - invoke PrintUtf8, OFFSET cardRankOneL - invoke PrintStr, ranks[esi * 4] - invoke PrintUtf8, OFFSET cardRankOneR -rank_done: - invoke PrintUtf8, OFFSET cardEmpty - invoke PrintUtf8, OFFSET cardEmpty - invoke PrintUtf8, OFFSET cardCenterL - invoke PrintSuit, ebx - invoke PrintUtf8, OFFSET cardCenterR - invoke PrintUtf8, OFFSET cardBottom - ret -PrintCard ENDP - -; --- AddPlayer21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -AddPlayer21 PROC uses eax ebx - call PlayCardSound - call DrawCard - mov ebx, eax - invoke PrintStr, OFFSET yourCardText - invoke PrintCard, ebx - invoke CardValue21, ebx - add playerTotal, eax - ret -AddPlayer21 ENDP - -; --- AddDealer21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -AddDealer21 PROC uses eax ebx - call PlayCardSound - call DrawCard - mov ebx, eax - invoke PrintStr, OFFSET dealerCardText - invoke PrintCard, ebx - invoke CardValue21, ebx - add dealerTotal, eax - ret -AddDealer21 ENDP - -; --- Reset21Hands: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -Reset21Hands PROC - mov playerTotal, 0 - mov dealerTotal, 0 - mov playerCnt21, 0 - mov aiCnt21, 0 - mov revealAI21, 0 - ret -Reset21Hands ENDP - -; --- DrawPlayer21Hand: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -DrawPlayer21Hand PROC uses ebx ecx - cmp playerCnt21, 10 - jae draw_player21_done - call PlayCardSound - call DrawCard - mov ebx, playerCnt21 - mov playerHand21[ebx * 4], eax - inc playerCnt21 -draw_player21_done: - ret -DrawPlayer21Hand ENDP - -; --- DrawAI21Hand: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -DrawAI21Hand PROC uses ebx ecx - cmp aiCnt21, 10 - jae draw_ai21_done - call PlayCardSound - call DrawCard - mov ebx, aiCnt21 - mov aiHand21[ebx * 4], eax - inc aiCnt21 -draw_ai21_done: - ret -DrawAI21Hand ENDP - -; --- PrintHandTop: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintHandTop PROC uses eax, count:DWORD - mov rowIndex, 0 -top_loop: - mov eax, rowIndex - cmp eax, count - jae top_done - invoke PrintUtf8, OFFSET cardTopSeg - invoke PrintUtf8, OFFSET cardGap - inc rowIndex - jmp top_loop -top_done: - invoke PrintStr, OFFSET nl - ret -PrintHandTop ENDP - -; --- PrintHandBottom: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintHandBottom PROC uses eax, count:DWORD - mov rowIndex, 0 -bottom_loop: - mov eax, rowIndex - cmp eax, count - jae bottom_done - invoke PrintUtf8, OFFSET cardBottomSeg - invoke PrintUtf8, OFFSET cardGap - inc rowIndex - jmp bottom_loop -bottom_done: - invoke PrintStr, OFFSET nl - ret -PrintHandBottom ENDP - -; --- PrintHandBlankLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintHandBlankLine PROC uses eax, count:DWORD, reveal:DWORD - mov rowIndex, 0 -blank_loop: - mov eax, rowIndex - cmp eax, count - jae blank_done - cmp reveal, 0 - je blank_hidden - invoke PrintUtf8, OFFSET cardEmptySeg - jmp blank_next -blank_hidden: - call SetCardBackColor - invoke PrintCardBackSegLine, 4 - call ResetColor -blank_next: - invoke PrintUtf8, OFFSET cardGap - inc rowIndex - jmp blank_loop -blank_done: - invoke PrintStr, OFFSET nl - ret -PrintHandBlankLine ENDP - -; --- PrintHandSuitLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintHandSuitLine PROC uses eax ebx ecx edx, pHand:DWORD, count:DWORD, reveal:DWORD - LOCAL suitIndex:DWORD - - mov rowIndex, 0 -suit_loop: - mov eax, rowIndex - cmp eax, count - jae suit_done - cmp reveal, 0 - je suit_hidden - - mov ebx, pHand - mov eax, [ebx + eax * 4] - xor edx, edx - mov ecx, 13 - div ecx - mov suitIndex, eax - - invoke PrintUtf8, OFFSET cardSuitLeft - mov eax, suitIndex - invoke PrintSuit, eax - invoke PrintUtf8, OFFSET cardSuitRightSeg - jmp suit_next -suit_hidden: - call SetCardBackColor - invoke PrintCardBackSegLine, 1 - call ResetColor -suit_next: - invoke PrintUtf8, OFFSET cardGap - inc rowIndex - jmp suit_loop -suit_done: - invoke PrintStr, OFFSET nl - ret -PrintHandSuitLine ENDP - -; --- PrintHandRankLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintHandRankLine PROC uses eax ebx ecx edx, pHand:DWORD, count:DWORD, reveal:DWORD - LOCAL rankIndex:DWORD - - mov rowIndex, 0 -rank_loop_row: - mov eax, rowIndex - cmp eax, count - jae rank_done_row - cmp reveal, 0 - je rank_hidden - - mov ebx, pHand - mov eax, [ebx + eax * 4] - xor edx, edx - mov ecx, 13 - div ecx - mov rankIndex, edx - - cmp edx, 8 - jne rank_one_char - invoke PrintUtf8, OFFSET cardRankTenL - mov eax, rankIndex - invoke PrintStr, ranks[eax * 4] - invoke PrintUtf8, OFFSET cardRankTenRSeg - jmp rank_next -rank_one_char: - invoke PrintUtf8, OFFSET cardRankOneL - mov eax, rankIndex - invoke PrintStr, ranks[eax * 4] - invoke PrintUtf8, OFFSET cardRankOneRSeg - jmp rank_next -rank_hidden: - call SetCardBackColor - invoke PrintCardBackSegLine, 2 - call ResetColor -rank_next: - invoke PrintUtf8, OFFSET cardGap - inc rowIndex - jmp rank_loop_row -rank_done_row: - invoke PrintStr, OFFSET nl - ret -PrintHandRankLine ENDP - -; --- PrintHandCenterLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintHandCenterLine PROC uses eax ebx ecx edx, pHand:DWORD, count:DWORD, reveal:DWORD - LOCAL suitIndex:DWORD - - mov rowIndex, 0 -center_loop: - mov eax, rowIndex - cmp eax, count - jae center_done - cmp reveal, 0 - je center_hidden - - mov ebx, pHand - mov eax, [ebx + eax * 4] - xor edx, edx - mov ecx, 13 - div ecx - mov suitIndex, eax - - invoke PrintUtf8, OFFSET cardCenterL - mov eax, suitIndex - invoke PrintSuit, eax - invoke PrintUtf8, OFFSET cardCenterRSeg - jmp center_next -center_hidden: - call SetCardBackColor - invoke PrintCardBackSegLine, 5 - call ResetColor -center_next: - invoke PrintUtf8, OFFSET cardGap - inc rowIndex - jmp center_loop -center_done: - invoke PrintStr, OFFSET nl - ret -PrintHandCenterLine ENDP - -; --- PrintHandRow21: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintHandRow21 PROC pHand:DWORD, count:DWORD, reveal:DWORD - invoke PrintHandTop, count - invoke PrintHandSuitLine, pHand, count, reveal - invoke PrintHandRankLine, pHand, count, reveal - invoke PrintHandBlankLine, count, reveal - invoke PrintHandBlankLine, count, reveal - invoke PrintHandCenterLine, pHand, count, reveal - invoke PrintHandBottom, count - ret -PrintHandRow21 ENDP - -; --- PrintCommunitySuitLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintCommunitySuitLine PROC uses eax ebx ecx edx - LOCAL suitIndex:DWORD - - mov rowIndex, 0 -community_suit_loop: - mov eax, rowIndex - cmp eax, 5 - jae community_suit_done - cmp eax, communityCnt - jae community_suit_hidden - - mov eax, communityHand[eax * 4] - xor edx, edx - mov ecx, 13 - div ecx - mov suitIndex, eax - invoke PrintUtf8, OFFSET cardSuitLeft - mov eax, suitIndex - invoke PrintSuit, eax - invoke PrintUtf8, OFFSET cardSuitRightSeg - jmp community_suit_next -community_suit_hidden: - call SetCardBackColor - invoke PrintCardBackSegLine, 1 - call ResetColor -community_suit_next: - invoke PrintUtf8, OFFSET cardGap - inc rowIndex - jmp community_suit_loop -community_suit_done: - invoke PrintStr, OFFSET nl - ret -PrintCommunitySuitLine ENDP - -; --- PrintCommunityRankLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintCommunityRankLine PROC uses eax ecx edx - LOCAL rankIndex:DWORD - - mov rowIndex, 0 -community_rank_loop: - mov eax, rowIndex - cmp eax, 5 - jae community_rank_done - cmp eax, communityCnt - jae community_rank_hidden - - mov eax, communityHand[eax * 4] - xor edx, edx - mov ecx, 13 - div ecx - mov rankIndex, edx - cmp edx, 8 - jne community_rank_one - invoke PrintUtf8, OFFSET cardRankTenL - mov eax, rankIndex - invoke PrintStr, ranks[eax * 4] - invoke PrintUtf8, OFFSET cardRankTenRSeg - jmp community_rank_next -community_rank_one: - invoke PrintUtf8, OFFSET cardRankOneL - mov eax, rankIndex - invoke PrintStr, ranks[eax * 4] - invoke PrintUtf8, OFFSET cardRankOneRSeg - jmp community_rank_next -community_rank_hidden: - call SetCardBackColor - invoke PrintCardBackSegLine, 2 - call ResetColor -community_rank_next: - invoke PrintUtf8, OFFSET cardGap - inc rowIndex - jmp community_rank_loop -community_rank_done: - invoke PrintStr, OFFSET nl - ret -PrintCommunityRankLine ENDP - -; --- PrintCommunityBlankLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintCommunityBlankLine PROC uses eax - mov rowIndex, 0 -community_blank_loop: - mov eax, rowIndex - cmp eax, 5 - jae community_blank_done - cmp eax, communityCnt - jae community_blank_hidden - invoke PrintUtf8, OFFSET cardEmptySeg - jmp community_blank_next -community_blank_hidden: - call SetCardBackColor - invoke PrintCardBackSegLine, 4 - call ResetColor -community_blank_next: - invoke PrintUtf8, OFFSET cardGap - inc rowIndex - jmp community_blank_loop -community_blank_done: - invoke PrintStr, OFFSET nl - ret -PrintCommunityBlankLine ENDP - -; --- PrintCommunityCenterLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintCommunityCenterLine PROC uses eax ecx edx - LOCAL suitIndex:DWORD - - mov rowIndex, 0 -community_center_loop: - mov eax, rowIndex - cmp eax, 5 - jae community_center_done - cmp eax, communityCnt - jae community_center_hidden - - mov eax, communityHand[eax * 4] - xor edx, edx - mov ecx, 13 - div ecx - mov suitIndex, eax - invoke PrintUtf8, OFFSET cardCenterL - mov eax, suitIndex - invoke PrintSuit, eax - invoke PrintUtf8, OFFSET cardCenterRSeg - jmp community_center_next -community_center_hidden: - call SetCardBackColor - invoke PrintCardBackSegLine, 5 - call ResetColor -community_center_next: - invoke PrintUtf8, OFFSET cardGap - inc rowIndex - jmp community_center_loop -community_center_done: - invoke PrintStr, OFFSET nl - ret -PrintCommunityCenterLine ENDP - -; --- PrintCommunityRow: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintCommunityRow PROC - invoke PrintHandTop, 5 - call PrintCommunitySuitLine - call PrintCommunityRankLine - call PrintCommunityBlankLine - call PrintCommunityBlankLine - call PrintCommunityCenterLine - invoke PrintHandBottom, 5 - ret -PrintCommunityRow ENDP - -; --- PrintFlipLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintFlipLine PROC uses eax, count:DWORD, pSegment:DWORD - mov rowIndex, 0 -flip_line_loop: - mov eax, rowIndex - cmp eax, count - jae flip_line_done - invoke PrintUtf8, pSegment - invoke PrintUtf8, OFFSET cardGap - inc rowIndex - jmp flip_line_loop -flip_line_done: - invoke PrintStr, OFFSET nl - ret -PrintFlipLine ENDP - -; --- PrintFlipCards: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintFlipCards PROC count:DWORD, pSegment:DWORD - invoke PrintHandTop, count - invoke PrintFlipLine, count, pSegment - invoke PrintFlipLine, count, pSegment - invoke PrintFlipLine, count, pSegment - invoke PrintFlipLine, count, pSegment - invoke PrintFlipLine, count, pSegment - invoke PrintHandBottom, count - ret -PrintFlipCards ENDP - -; --- ShowRevealFrame21: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -ShowRevealFrame21 PROC pSegment:DWORD - call ClearView - invoke PrintTitleColor, OFFSET twentyOneTitle - invoke PrintStr, OFFSET revealText - invoke PrintStr, OFFSET aiCardsText - invoke PrintFlipCards, aiCnt21, pSegment - invoke PrintStr, OFFSET playerCardsText - invoke PrintHandRow21, OFFSET playerHand21, playerCnt21, 1 - call CalcPlayerScore21 - invoke PrintStr, OFFSET yourScoreText - invoke PrintUInt, playerTotal - invoke PrintStr, OFFSET nl - ret -ShowRevealFrame21 ENDP - -; --- AnimateReveal21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -AnimateReveal21 PROC - call PlayCardSound - invoke ShowRevealFrame21, OFFSET cardBackSeg - invoke Sleep, FLIP_DELAY - invoke ShowRevealFrame21, OFFSET cardFlipLeft - invoke Sleep, FLIP_DELAY - invoke ShowRevealFrame21, OFFSET cardFlipMid - invoke Sleep, FLIP_DELAY - invoke ShowRevealFrame21, OFFSET cardFlipRight - invoke Sleep, FLIP_DELAY - mov revealAI21, 1 - call ClearView - invoke PrintTitleColor, OFFSET twentyOneTitle - call ShowAllCards21 - invoke Sleep, FLIP_FINAL_DELAY - ret -AnimateReveal21 ENDP - -; --- CalcPlayerScore21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -CalcPlayerScore21 PROC uses eax ebx - mov playerTotal, 0 - mov rowIndex, 0 -calc_player21_loop: - mov eax, rowIndex - cmp eax, playerCnt21 - jae calc_player21_done - mov ebx, playerHand21[eax * 4] - invoke CardValue21, ebx - add playerTotal, eax - inc rowIndex - jmp calc_player21_loop -calc_player21_done: - ret -CalcPlayerScore21 ENDP - -; --- CalcAIScore21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -CalcAIScore21 PROC uses eax ebx - mov dealerTotal, 0 - mov rowIndex, 0 -calc_ai21_loop: - mov eax, rowIndex - cmp eax, aiCnt21 - jae calc_ai21_done - mov ebx, aiHand21[eax * 4] - invoke CardValue21, ebx - add dealerTotal, eax - inc rowIndex - jmp calc_ai21_loop -calc_ai21_done: - ret -CalcAIScore21 ENDP - -; --- ShowAllCards21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -ShowAllCards21 PROC - cmp revealAI21, 0 - jne show_ai_cards - invoke PrintStr, OFFSET aiThinkText -show_ai_cards: - invoke PrintStr, OFFSET aiCardsText - invoke PrintHandRow21, OFFSET aiHand21, aiCnt21, revealAI21 - invoke PrintStr, OFFSET playerCardsText - invoke PrintHandRow21, OFFSET playerHand21, playerCnt21, 1 - - call CalcPlayerScore21 - call CalcAIScore21 - invoke PrintStr, OFFSET yourScoreText - invoke PrintUInt, playerTotal - invoke PrintStr, OFFSET nl - cmp revealAI21, 0 - je show_cards_done - invoke PrintStr, OFFSET aiScoreText - invoke PrintUInt, dealerTotal - invoke PrintStr, OFFSET nl -show_cards_done: - ret -ShowAllCards21 ENDP -; --- PeekUnusedCard: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -PeekUnusedCard PROC uses edi -peek_unused_again: - invoke RandomRange, 52 - mov edi, OFFSET deckUsed - add edi, eax - cmp byte ptr [edi], 0 - jne peek_unused_again - ret -PeekUnusedCard ENDP - -; --- CheatPeek21: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- -CheatPeek21 PROC uses eax ebx - invoke PrintStr, OFFSET cheatPeekText - call PeekUnusedCard - mov ebx, eax - invoke PrintCard, ebx - invoke AddSuspicion, 12 - call CheckCasinoHeat - call Pause - ret -CheatPeek21 ENDP - -; --- CheatSwap21: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- -CheatSwap21 PROC uses eax ebx - cmp playerCnt21, 0 - je cheat_swap21_none - call DrawCard - mov ebx, playerCnt21 - dec ebx - mov playerHand21[ebx * 4], eax - call CalcPlayerScore21 - invoke PrintStr, OFFSET cheatSwapText - invoke AddSuspicion, 18 - call CheckCasinoHeat - call Pause - ret -cheat_swap21_none: - invoke PrintStr, OFFSET cheatNoTargetText - call Pause - ret -CheatSwap21 ENDP - -; --- CheatPeekPoker: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- -CheatPeekPoker PROC uses eax ebx - mov ebx, communityCnt - cmp ebx, 5 - jb cheat_peek_poker_table - invoke PrintStr, OFFSET cheatPeekText - mov ebx, 0 - mov eax, aiHand21[ebx * 4] - invoke PrintCard, eax - jmp cheat_peek_poker_done -cheat_peek_poker_table: - invoke PrintStr, OFFSET cheatPeekText - mov eax, communityHand[ebx * 4] - invoke PrintCard, eax -cheat_peek_poker_done: - invoke AddSuspicion, 12 - call CheckCasinoHeat - call Pause - ret -CheatPeekPoker ENDP - -; --- CheatSwapPoker: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- -CheatSwapPoker PROC uses eax - cmp playerCnt21, 0 - je cheat_swap_poker_none - call DrawCard - mov DWORD PTR playerHand21[0], eax - invoke PrintStr, OFFSET cheatSwapText - invoke AddSuspicion, 18 - call CheckCasinoHeat - call Pause - ret -cheat_swap_poker_none: - invoke PrintStr, OFFSET cheatNoTargetText - call Pause - ret -CheatSwapPoker ENDP - - -; --- CountDanger21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -CountDanger21 PROC uses eax ebx esi - call CalcAIScore21 - mov dangerLvl21, 0 - mov cardsLeft21, 0 - mov rowIndex, 0 -danger_loop: - mov eax, rowIndex - cmp eax, 52 - jae danger_done - mov esi, OFFSET deckUsed - cmp byte ptr [esi + eax], 0 - jne danger_next - - inc cardsLeft21 - invoke CardValue21, rowIndex - mov ebx, dealerTotal - add ebx, eax - cmp ebx, 21 - jbe danger_next - inc dangerLvl21 -danger_next: - inc rowIndex - jmp danger_loop -danger_done: - ret -CountDanger21 ENDP - -; --- FinalScreen21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -FinalScreen21 PROC - call ClearView - mov revealAI21, 1 - call ShowAllCards21 - - mov eax, playerTotal - mov ebx, dealerTotal - cmp eax, 21 - ja final_21_lose - cmp ebx, 21 - ja final_21_win - cmp eax, ebx - ja final_21_win - jb final_21_lose - call PrintDrawEvent - call PayDraw - ret -final_21_win: - call PrintWinEvent - call PayWin - ret -final_21_lose: - call PrintLoseEvent - call PayLose - ret -FinalScreen21 ENDP - -; --- ResetPokerHands: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -ResetPokerHands PROC - mov playerCnt21, 0 - mov aiCnt21, 0 - mov communityCnt, 0 - mov revealAI21, 0 - ret -ResetPokerHands ENDP - -; --- DrawCommunityPoker: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- -DrawCommunityPoker PROC uses ebx ecx - cmp communityCnt, 5 - jae draw_community_done - call PlayCardSound - call DrawCard - mov ebx, communityCnt - mov communityHand[ebx * 4], eax - inc communityCnt -draw_community_done: - ret -DrawCommunityPoker ENDP - -; --- DealPokerHands: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -DealPokerHands PROC uses ecx - mov ecx, 2 -deal_poker_hands_loop: - call DrawPlayer21Hand - call DrawAI21Hand - loop deal_poker_hands_loop - - mov ecx, 5 -deal_poker_table_loop: - call DrawCommunityPoker - loop deal_poker_table_loop - mov communityCnt, 3 - ret -DealPokerHands ENDP - -; --- ShowPokerTable: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- -ShowPokerTable PROC - invoke PrintStr, OFFSET aiCardsText - invoke PrintHandRow21, OFFSET aiHand21, aiCnt21, revealAI21 - invoke PrintStr, OFFSET pokerTableText - call PrintCommunityRow - invoke PrintStr, OFFSET playerCardsText - invoke PrintHandRow21, OFFSET playerHand21, playerCnt21, 1 - ret -ShowPokerTable ENDP - -; --- ShowPokerRevealFrame: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -ShowPokerRevealFrame PROC pSegment:DWORD - call ClearView - invoke PrintTitleColor, OFFSET pokerTitle - invoke PrintStr, OFFSET pokerRevealText - invoke PrintStr, OFFSET aiCardsText - invoke PrintFlipCards, aiCnt21, pSegment - invoke PrintStr, OFFSET pokerTableText - call PrintCommunityRow - invoke PrintStr, OFFSET playerCardsText - invoke PrintHandRow21, OFFSET playerHand21, playerCnt21, 1 - ret -ShowPokerRevealFrame ENDP - -; --- AnimateRevealPoker: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -AnimateRevealPoker PROC - call PlayCardSound - invoke ShowPokerRevealFrame, OFFSET cardBackSeg - invoke Sleep, FLIP_DELAY - invoke ShowPokerRevealFrame, OFFSET cardFlipLeft - invoke Sleep, FLIP_DELAY - invoke ShowPokerRevealFrame, OFFSET cardFlipMid - invoke Sleep, FLIP_DELAY - invoke ShowPokerRevealFrame, OFFSET cardFlipRight - invoke Sleep, FLIP_DELAY - mov revealAI21, 1 - call ClearView - invoke PrintTitleColor, OFFSET pokerTitle - call ShowPokerTable - invoke Sleep, FLIP_FINAL_DELAY - ret -AnimateRevealPoker ENDP - -; --- ClearPokerCounts: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- -ClearPokerCounts PROC uses ecx edi - mov ecx, 13 - mov edi, OFFSET rankCounts -clear_rank_counts: - mov byte ptr [edi], 0 - inc edi - loop clear_rank_counts - - mov ecx, 4 - mov edi, OFFSET suitCounts -clear_suit_counts: - mov byte ptr [edi], 0 - inc edi - loop clear_suit_counts - ret -ClearPokerCounts ENDP - -; --- EvaluatePokerN: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- -EvaluatePokerN PROC uses ebx ecx edx esi edi, pHand:DWORD, cardCount:DWORD - call ClearPokerCounts - mov pokerStraight, 0 - mov pokerFlush, 0 - mov pokerHigh, 0 - mov pokerFour, 0FFFFFFFFh - mov pokerTrip, 0FFFFFFFFh - mov pokerPairHigh, 0FFFFFFFFh - mov pokerPairLow, 0FFFFFFFFh - - mov esi, pHand - mov ecx, cardCount -count_poker_cards: - mov eax, [esi] - xor edx, edx - mov ebx, 13 - div ebx - inc byte ptr suitCounts[eax] - inc byte ptr rankCounts[edx] - add esi, 4 - loop count_poker_cards - - mov ecx, 4 - xor ebx, ebx -check_flush_loop: - cmp byte ptr suitCounts[ebx], 5 - jb next_flush_suit - mov pokerFlush, 1 -next_flush_suit: - inc ebx - loop check_flush_loop - - mov ecx, 13 - mov ebx, 12 -find_high_card: - cmp byte ptr rankCounts[ebx], 0 - jne high_card_found - dec ebx - loop find_high_card - jmp check_wheel_straight -high_card_found: - mov pokerHigh, ebx - -check_wheel_straight: - cmp byte ptr rankCounts[12], 0 - je check_normal_straight - cmp byte ptr rankCounts[0], 0 - je check_normal_straight - cmp byte ptr rankCounts[1], 0 - je check_normal_straight - cmp byte ptr rankCounts[2], 0 - je check_normal_straight - cmp byte ptr rankCounts[3], 0 - je check_normal_straight - mov pokerStraight, 1 - mov pokerHigh, 3 - jmp scan_duplicates - -check_normal_straight: - mov ebx, 12 -normal_straight_loop: - cmp ebx, 4 - jb scan_duplicates - cmp byte ptr rankCounts[ebx], 0 - je normal_straight_next - mov eax, ebx - dec eax - cmp byte ptr rankCounts[eax], 0 - je normal_straight_next - dec eax - cmp byte ptr rankCounts[eax], 0 - je normal_straight_next - dec eax - cmp byte ptr rankCounts[eax], 0 - je normal_straight_next - dec eax - cmp byte ptr rankCounts[eax], 0 - je normal_straight_next - mov pokerStraight, 1 - mov pokerHigh, ebx - jmp scan_duplicates -normal_straight_next: - dec ebx - jmp normal_straight_loop - -scan_duplicates: - mov ebx, 12 -duplicate_loop: - cmp ebx, 0FFFFFFFFh - je decide_poker_score - mov al, byte ptr rankCounts[ebx] - cmp al, 4 - jne check_trip_count - mov pokerFour, ebx - jmp duplicate_next -check_trip_count: - cmp al, 3 - jne check_pair_count - cmp pokerTrip, 0FFFFFFFFh - jne second_trip_as_pair - mov pokerTrip, ebx - jmp duplicate_next -second_trip_as_pair: - cmp pokerPairHigh, 0FFFFFFFFh - jne duplicate_next - mov pokerPairHigh, ebx - jmp duplicate_next -check_pair_count: - cmp al, 2 - jne duplicate_next - cmp pokerPairHigh, 0FFFFFFFFh - jne set_low_pair - mov pokerPairHigh, ebx - jmp duplicate_next -set_low_pair: - mov pokerPairLow, ebx -duplicate_next: - dec ebx - jmp duplicate_loop - -decide_poker_score: - cmp pokerStraight, 1 - jne not_straight_flush - cmp pokerFlush, 1 - jne not_straight_flush - mov eax, 8000 - add eax, pokerHigh - ret -not_straight_flush: - cmp pokerFour, 0FFFFFFFFh - je not_four_kind - mov eax, 7000 - add eax, pokerFour - ret -not_four_kind: - cmp pokerTrip, 0FFFFFFFFh - je not_full_house - cmp pokerPairHigh, 0FFFFFFFFh - je not_full_house - mov eax, 6000 - add eax, pokerTrip - ret -not_full_house: - cmp pokerFlush, 1 - jne not_flush - mov eax, 5000 - add eax, pokerHigh - ret -not_flush: - cmp pokerStraight, 1 - jne not_straight - mov eax, 4000 - add eax, pokerHigh - ret -not_straight: - cmp pokerTrip, 0FFFFFFFFh - je not_three_kind - mov eax, 3000 - add eax, pokerTrip - ret -not_three_kind: - cmp pokerPairLow, 0FFFFFFFFh - je not_two_pair - mov eax, pokerPairHigh - mov ebx, 13 - mul ebx - add eax, pokerPairLow - add eax, 2000 - ret -not_two_pair: - cmp pokerPairHigh, 0FFFFFFFFh - je high_card_score - mov eax, 1000 - add eax, pokerPairHigh - ret -high_card_score: - mov eax, pokerHigh - ret -EvaluatePokerN ENDP - -; --- EvaluatePoker: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- -EvaluatePoker PROC pHand:DWORD - invoke EvaluatePokerN, pHand, 5 - ret -EvaluatePoker ENDP - -; --- PrintPokerHandName: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintPokerHandName PROC uses eax ebx edx, score:DWORD - mov eax, score - xor edx, edx - mov ebx, 1000 - div ebx - invoke PrintStr, pokerNames[eax * 4] - ret -PrintPokerHandName ENDP - -; --- BuildPokerEvalHand: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -BuildPokerEvalHand PROC uses eax ebx esi edi, pHole:DWORD, pOut:DWORD - mov esi, pHole - mov edi, pOut - - mov eax, [esi] - mov [edi], eax - mov eax, [esi + 4] - mov [edi + 4], eax - - mov eax, communityCnt - add eax, 2 - mov pokerEvalCount, eax - - mov ebx, 0 -build_table_cards: - cmp ebx, communityCnt - jae build_eval_done - mov eax, communityHand[ebx * 4] - mov [edi + ebx * 4 + 8], eax - inc ebx - jmp build_table_cards -build_eval_done: - ret -BuildPokerEvalHand ENDP - -; --- ShowPokerHint: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- -ShowPokerHint PROC - invoke BuildPokerEvalHand, OFFSET playerHand21, OFFSET pokerPlayerEvalHand - invoke EvaluatePokerN, OFFSET pokerPlayerEvalHand, pokerEvalCount - mov pokerPlayerScore, eax - invoke PrintStr, OFFSET pokerHintText - invoke PrintPokerHandName, pokerPlayerScore - ret -ShowPokerHint ENDP - -; --- ShowPokerResult: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- -ShowPokerResult PROC uses ebx - invoke BuildPokerEvalHand, OFFSET playerHand21, OFFSET pokerPlayerEvalHand - mov ebx, pokerEvalCount - invoke BuildPokerEvalHand, OFFSET aiHand21, OFFSET pokerAIEvalHand - mov pokerEvalCount, ebx - - invoke EvaluatePokerN, OFFSET pokerPlayerEvalHand, pokerEvalCount - mov pokerPlayerScore, eax - invoke EvaluatePokerN, OFFSET pokerAIEvalHand, pokerEvalCount - mov pokerAIScore, eax - - invoke PrintStr, OFFSET pokerYourComboText - invoke PrintPokerHandName, pokerPlayerScore - invoke PrintStr, OFFSET pokerAIComboText - invoke PrintPokerHandName, pokerAIScore - - mov eax, pokerPlayerScore - cmp eax, pokerAIScore - ja poker_player_win - jb poker_ai_win - call PrintDrawEvent - call PayDraw - ret -poker_player_win: - call PrintWinEvent - call PayWin - ret -poker_ai_win: - call PrintLoseEvent - call PayLose - ret -ShowPokerResult ENDP - -; --- PokerAIDecide: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- -PokerAIDecide PROC uses ebx edx - invoke BuildPokerEvalHand, OFFSET aiHand21, OFFSET pokerAIEvalHand - invoke EvaluatePokerN, OFFSET pokerAIEvalHand, pokerEvalCount - mov pokerAIScore, eax - - mov eax, pokerAIScore - xor edx, edx - mov ebx, 1000 - div ebx - cmp eax, 1 - jae ai_will_play - - cmp aiDifficulty, 1 - je ai_easy_decide - cmp aiDifficulty, 3 - je ai_hard_decide - -ai_normal_decide: - mov eax, pokerAIScore - cmp eax, 11 - jae ai_normal_random - jmp ai_will_fold -ai_normal_random: - invoke RandomRange, 3 - cmp eax, 0 - je ai_will_fold - jmp ai_will_play - -ai_easy_decide: - invoke RandomRange, 2 - cmp eax, 0 - je ai_will_play - mov eax, pokerAIScore - cmp eax, 10 - jae ai_will_play - jmp ai_will_fold - -ai_hard_decide: - mov eax, pokerAIScore - cmp eax, 10 - jae ai_hard_high_card - invoke RandomRange, 3 - cmp eax, 0 - je ai_will_play - jmp ai_will_fold -ai_hard_high_card: - invoke RandomRange, 4 - cmp eax, 0 - je ai_will_fold - jmp ai_will_play - -ai_will_fold: - xor eax, eax - ret -ai_will_play: - mov eax, 1 - ret -PokerAIDecide ENDP - -; --- PokerAICallRaise: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- -PokerAICallRaise PROC uses ebx ecx edx - invoke BuildPokerEvalHand, OFFSET aiHand21, OFFSET pokerAIEvalHand - invoke EvaluatePokerN, OFFSET pokerAIEvalHand, pokerEvalCount - mov pokerAIScore, eax - - mov eax, pokerAIScore - xor edx, edx - mov ebx, 1000 - div ebx - mov ecx, eax - cmp ecx, 1 - jae ai_call_raise - - mov eax, pokerRaiseAmount - mov ebx, 2 - mul ebx - cmp eax, currentBet - ja ai_big_raise - - cmp aiDifficulty, 1 - je ai_easy_call_bluff - cmp aiDifficulty, 3 - je ai_hard_call_bluff - invoke RandomRange, 3 - cmp eax, 0 - jne ai_call_raise - jmp ai_fold_raise - -ai_big_raise: - cmp aiDifficulty, 1 - je ai_easy_big_raise - cmp aiDifficulty, 3 - je ai_fold_raise - invoke RandomRange, 5 - cmp eax, 0 - je ai_call_raise - jmp ai_fold_raise - -ai_easy_call_bluff: - invoke RandomRange, 2 - cmp eax, 0 - je ai_call_raise - jmp ai_fold_raise - -ai_easy_big_raise: - invoke RandomRange, 3 - cmp eax, 0 - jne ai_call_raise - jmp ai_fold_raise - -ai_hard_call_bluff: - mov eax, pokerAIScore - cmp eax, 12 - jae ai_call_raise - jmp ai_fold_raise - -ai_fold_raise: - xor eax, eax - ret -ai_call_raise: - mov eax, 1 - ret -PokerAICallRaise ENDP - - -; --- HardPokerPlayerExchange: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- -HardPokerPlayerExchange PROC uses eax ebx - cmp aiDifficulty, 3 - jne hard_player_exchange_done - call ClearView - invoke PrintTitleColor, OFFSET pokerTitle - call ShowPokerTable - call ShowPokerHint - invoke PrintStr, OFFSET pokerHardIntroText - invoke PrintStr, OFFSET pokerHardExchangeText - call ReadKey - cmp al, '1' - je hard_replace_first - cmp al, '2' - je hard_replace_second - jmp hard_player_exchange_done -hard_replace_first: - xor ebx, ebx - jmp hard_replace_card -hard_replace_second: - mov ebx, 1 -hard_replace_card: - call PlayCardSound - call DrawCard - mov playerHand21[ebx * 4], eax -hard_player_exchange_done: - ret -HardPokerPlayerExchange ENDP - -; --- HardPokerAIExchange: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- -HardPokerAIExchange PROC uses eax ebx ecx edx - cmp aiDifficulty, 3 - jne hard_ai_exchange_done - invoke PrintStr, OFFSET pokerHardAIExchangeText - invoke Sleep, 650 - - mov eax, aiHand21[0] - xor edx, edx - mov ecx, 13 - div ecx - mov ebx, edx - - mov eax, aiHand21[4] - xor edx, edx - mov ecx, 13 - div ecx - - cmp ebx, edx - je hard_ai_exchange_done - cmp ebx, 8 - jb hard_ai_check_second - cmp edx, 8 - jae hard_ai_exchange_done - -hard_ai_check_second: - cmp ebx, edx - jbe hard_replace_ai_first - mov ebx, 1 - jmp hard_replace_ai_card -hard_replace_ai_first: - xor ebx, ebx -hard_replace_ai_card: - call PlayCardSound - call DrawCard - mov aiHand21[ebx * 4], eax -hard_ai_exchange_done: - ret -HardPokerAIExchange ENDP - -; --- PokerAIRaiseMaybe: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- -PokerAIRaiseMaybe PROC uses ebx ecx edx - invoke BuildPokerEvalHand, OFFSET aiHand21, OFFSET pokerAIEvalHand - invoke EvaluatePokerN, OFFSET pokerAIEvalHand, pokerEvalCount - mov pokerAIScore, eax - - mov eax, bankroll - sub eax, currentBet - cmp eax, 0 - jbe ai_no_raise - mov ecx, eax - - mov eax, pokerAIScore - xor edx, edx - mov ebx, 1000 - div ebx - cmp eax, 2 - jae ai_strong_raise - cmp eax, 1 - je ai_pair_raise_check - - cmp aiDifficulty, 3 - jne ai_no_raise - mov eax, pokerAIScore - cmp eax, 12 - jne ai_no_raise - invoke RandomRange, 7 - cmp eax, 0 - jne ai_no_raise - mov eax, currentBet - xor edx, edx - mov ebx, 3 - div ebx - jmp ai_raise_amount_ready - -ai_pair_raise_check: - cmp aiDifficulty, 1 - je ai_easy_pair_raise - cmp aiDifficulty, 2 - je ai_normal_pair_raise - invoke RandomRange, 3 - cmp eax, 0 - je ai_no_raise - mov eax, currentBet - xor edx, edx - mov ebx, 2 - div ebx - jmp ai_raise_amount_ready - -ai_easy_pair_raise: - invoke RandomRange, 5 - cmp eax, 0 - jne ai_no_raise - mov eax, currentBet - xor edx, edx - mov ebx, 3 - div ebx - jmp ai_raise_amount_ready - -ai_normal_pair_raise: - invoke RandomRange, 3 - cmp eax, 0 - je ai_no_raise - mov eax, currentBet - xor edx, edx - mov ebx, 2 - div ebx - jmp ai_raise_amount_ready - -ai_strong_raise: - cmp aiDifficulty, 1 - je ai_easy_strong_raise - cmp aiDifficulty, 2 - je ai_normal_strong_raise - mov eax, currentBet - jmp ai_raise_amount_ready - -ai_easy_strong_raise: - invoke RandomRange, 3 - cmp eax, 0 - jne ai_no_raise - mov eax, currentBet - xor edx, edx - mov ebx, 2 - div ebx - jmp ai_raise_amount_ready - -ai_normal_strong_raise: - invoke RandomRange, 2 - cmp eax, 0 - je ai_no_raise - mov eax, currentBet - xor edx, edx - mov ebx, 2 - div ebx - jmp ai_raise_amount_ready - -ai_raise_amount_ready: - cmp eax, 50 - jae ai_raise_min_ok - mov eax, 50 -ai_raise_min_ok: - cmp eax, ecx - jbe ai_raise_store - mov eax, ecx -ai_raise_store: - cmp eax, 0 - jbe ai_no_raise - mov pokerAIRaiseAmount, eax - mov pokerRaiseAmount, eax - mov eax, 1 - ret -ai_no_raise: - xor eax, eax - ret -PokerAIRaiseMaybe ENDP -; --- PokerPlayerExchange: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- -PokerPlayerExchange PROC uses eax ebx - mov pokerReplaceIndex, 0 -player_exchange_loop: - cmp pokerReplaceIndex, 5 - jae player_exchange_done - call ClearView - invoke PrintTitleColor, OFFSET pokerTitle - call ShowPokerTable - invoke PrintStr, OFFSET pokerReplaceText - mov eax, pokerReplaceIndex - inc eax - invoke PrintUInt, eax - invoke PrintStr, OFFSET pokerReplaceTail - call ReadKey - cmp al, 'y' - je replace_player_card - cmp al, 'Y' - je replace_player_card - cmp al, '1' - je replace_player_card - jmp next_player_exchange -replace_player_card: - call DrawCard - mov ebx, pokerReplaceIndex - mov playerHand21[ebx * 4], eax -next_player_exchange: - inc pokerReplaceIndex - jmp player_exchange_loop -player_exchange_done: - ret -PokerPlayerExchange ENDP - -; --- PokerAIExchange: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- -PokerAIExchange PROC uses eax ebx ecx edx - invoke EvaluatePoker, OFFSET aiHand21 - xor edx, edx - mov ebx, 1000 - div ebx - cmp eax, 4 - jae ai_exchange_done - - mov pokerReplaced, 0 - mov pokerReplaceIndex, 0 -ai_exchange_loop: - cmp pokerReplaceIndex, 5 - jae ai_exchange_done - cmp pokerReplaced, 3 - jae ai_exchange_done - - mov ebx, pokerReplaceIndex - mov eax, aiHand21[ebx * 4] - xor edx, edx - mov ecx, 13 - div ecx - cmp byte ptr rankCounts[edx], 1 - jne next_ai_exchange - call DrawCard - mov ebx, pokerReplaceIndex - mov aiHand21[ebx * 4], eax - inc pokerReplaced -next_ai_exchange: - inc pokerReplaceIndex - jmp ai_exchange_loop -ai_exchange_done: - ret -PokerAIExchange ENDP - -; --- AddPlayerBJ: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -AddPlayerBJ PROC uses eax ebx edx - call DrawCard - mov ebx, eax - invoke PrintStr, OFFSET yourCardText - invoke PrintCard, ebx - invoke CardValueBJ, ebx - add playerTotal, eax - cmp eax, 11 - jne no_player_ace - inc playerAces -no_player_ace: - inc playerCards - call AdjustPlayerAces - ret -AddPlayerBJ ENDP - -; --- AddDealerBJ: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -AddDealerBJ PROC uses eax ebx - call DrawCard - mov ebx, eax - invoke PrintStr, OFFSET dealerCardText - invoke PrintCard, ebx - invoke CardValueBJ, ebx - add dealerTotal, eax - cmp eax, 11 - jne no_dealer_ace - inc dealerAces -no_dealer_ace: - call AdjustDealerAces - ret -AddDealerBJ ENDP - -; --- CompareTotals: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- -CompareTotals PROC - call PrintScore - cmp playerTotal, 21 - ja player_lost - cmp dealerTotal, 21 - ja dealer_lost - mov eax, playerTotal - cmp eax, dealerTotal - ja player_won - jb player_lost - call PrintDrawEvent - ret -player_won: - call PrintWinEvent - ret -player_lost: - call PrintLoseEvent - ret -dealer_lost: - invoke PrintStr, OFFSET dealerBustText - ret -CompareTotals ENDP - -; --- Game21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -Game21 PROC -start_21: - call ClearView - invoke PrintTitleColor, OFFSET twentyOneTitle - call PromptBet - call ResetDeck - call Reset21Hands - - call DrawPlayer21Hand - call DrawPlayer21Hand - call DrawAI21Hand - call DrawAI21Hand - -player_21_loop: - call ClearView - invoke PrintTitleColor, OFFSET twentyOneTitle - call ShowAllCards21 - - cmp playerTotal, 21 - ja player_21_bust - cmp playerTotal, 21 - je ai_21_turn - - invoke PrintStr, OFFSET hitText - invoke PrintStr, OFFSET cheatMoveText - call ReadKey - cmp al, '1' - je hit_21 - cmp al, 'y' - je hit_21 - cmp al, 'Y' - je hit_21 - cmp al, '3' - je cheat_peek_21_action - cmp al, '4' - je cheat_swap_21_action - jmp ai_21_turn -cheat_peek_21_action: - call CheatPeek21 - jmp player_21_loop -cheat_swap_21_action: - call CheatSwap21 - jmp player_21_loop -hit_21: - cmp playerCnt21, 10 - jae ai_21_turn - call DrawPlayer21Hand - jmp player_21_loop - -player_21_bust: - invoke PrintStr, OFFSET bustText - call PayLose - jmp ask_21_again - -ai_21_turn: -ai_21_cycle: - call ClearView - invoke PrintTitleColor, OFFSET twentyOneTitle - call ShowAllCards21 - - cmp playerTotal, 21 - ja finish_21 - cmp dealerTotal, 21 - je finish_21 - cmp aiDifficulty, 1 - je ai_21_easy - cmp aiDifficulty, 2 - je ai_21_normal - cmp dealerTotal, 12 - jb ai_21_must_hit - - mov eax, dealerTotal - cmp eax, playerTotal - jae finish_21 - - call CountDanger21 - mov eax, dangerLvl21 - mov ebx, 2 - mul ebx - cmp eax, cardsLeft21 - ja finish_21 - jmp ai_21_must_hit - -ai_21_easy: - cmp dealerTotal, 16 - jb ai_21_must_hit - jmp finish_21 - -ai_21_normal: - cmp dealerTotal, 17 - jb ai_21_must_hit - jmp finish_21 - -ai_21_must_hit: - cmp aiCnt21, 10 - jae finish_21 - invoke PrintStr, OFFSET aiMoveText - invoke Sleep, 650 - call DrawAI21Hand - call CalcAIScore21 - cmp dealerTotal, 21 - ja finish_21 - jmp ai_21_cycle - -finish_21: - call AnimateReveal21 - call FinalScreen21 -ask_21_again: - cmp tournamentMode, 1 - je game21_tournament_return - invoke PrintStr, OFFSET againText - call ReadKey - cmp al, 'y' - je start_21 - cmp al, 'Y' - je start_21 -game21_tournament_return: - ret -Game21 ENDP - -; --- GamePoker: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- -GamePoker PROC -start_poker: - call ClearView - invoke PrintTitleColor, OFFSET pokerTitle - call PromptBet - call ResetDeck - call ResetPokerHands - call DealPokerHands - call HardPokerPlayerExchange - call HardPokerAIExchange - -poker_stage_loop: - call ClearView - invoke PrintTitleColor, OFFSET pokerTitle - call ShowPokerTable - call ShowPokerHint - call ShowPokerMoney - cmp communityCnt, 5 - jae poker_showdown - invoke PrintStr, OFFSET pokerDecisionText - invoke PrintStr, OFFSET cheatMoveText - call ReadKey - cmp al, '1' - je poker_play - cmp al, 'y' - je poker_play - cmp al, 'Y' - je poker_play - cmp al, '2' - je poker_raise - cmp al, 'r' - je poker_raise - cmp al, 'R' - je poker_raise - cmp al, '3' - je poker_cheat_peek - cmp al, '4' - je poker_cheat_swap - invoke PrintStr, OFFSET pokerFoldText - call PayLose - jmp ask_poker_again - -poker_cheat_peek: - call CheatPeekPoker - jmp poker_stage_loop -poker_cheat_swap: - call CheatSwapPoker - jmp poker_stage_loop - -poker_raise: - call PromptPokerRaise - cmp eax, 0 - je poker_stage_loop - invoke UnlockAchievement, 200h, OFFSET achPokerRaiseName - invoke PrintStr, OFFSET aiThinkText - invoke Sleep, 700 - call PokerAICallRaise - cmp eax, 0 - jne poker_raise_called - invoke PrintStr, OFFSET pokerAIFoldRaiseText - invoke UnlockAchievement, 400h, OFFSET achPokerBluffName - call PayWin - jmp ask_poker_again -poker_raise_called: - invoke PrintStr, OFFSET pokerAICallRaiseText - invoke Sleep, 700 - jmp poker_next_stage - -poker_play: - invoke PrintStr, OFFSET aiThinkText - invoke Sleep, 700 - call PokerAIDecide - cmp eax, 0 - jne poker_ai_plays - invoke PrintStr, OFFSET pokerAIFoldText - call PayWin - jmp ask_poker_again - -poker_ai_plays: - call PokerAIRaiseMaybe - cmp eax, 0 - je poker_next_stage - invoke PrintStr, OFFSET pokerAIRaiseText - invoke PrintUInt, pokerAIRaiseAmount - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET pokerCallRaiseText - call ReadKey - cmp al, '1' - je poker_call_ai_raise - cmp al, 'y' - je poker_call_ai_raise - cmp al, 'Y' - je poker_call_ai_raise - invoke PrintStr, OFFSET pokerFoldToRaiseText - call PayLose - jmp ask_poker_again -poker_call_ai_raise: - mov eax, currentBet - add eax, pokerAIRaiseAmount - cmp eax, bankroll - jbe poker_call_ai_raise_ok - invoke PrintStr, OFFSET tooBigBetText - invoke PrintStr, OFFSET pokerFoldToRaiseText - call PayLose - jmp ask_poker_again -poker_call_ai_raise_ok: - mov currentBet, eax - invoke PrintStr, OFFSET pokerPlayerCallText - invoke PrintUInt, currentBet - invoke PrintStr, OFFSET nl - invoke Sleep, 700 -poker_next_stage: - cmp communityCnt, 5 - jae poker_showdown - invoke PrintStr, OFFSET pokerNextCardText - invoke Sleep, 900 - inc communityCnt - jmp poker_stage_loop - -poker_showdown: - call AnimateRevealPoker - call ShowPokerResult - -ask_poker_again: - cmp tournamentMode, 1 - je poker_tournament_return - invoke PrintStr, OFFSET againText - call ReadKey - cmp al, 'y' - je start_poker - cmp al, 'Y' - je start_poker -poker_tournament_return: - ret -GamePoker ENDP - -; --- PrintSlotSymbol: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintSlotSymbol PROC uses eax, value:DWORD - mov eax, value - cmp eax, 0 - je slot_symbol_green - cmp eax, 1 - je slot_symbol_yellow - cmp eax, 2 - je slot_symbol_red - cmp eax, 3 - je slot_symbol_yellow - cmp eax, 4 - je slot_symbol_cyan - cmp eax, 5 - je slot_symbol_yellow - invoke SetColor, COLOR_BAD - jmp slot_symbol_print -slot_symbol_green: - invoke SetColor, COLOR_MONEY - jmp slot_symbol_print -slot_symbol_yellow: - invoke SetColor, COLOR_WARN - jmp slot_symbol_print -slot_symbol_red: - invoke SetColor, COLOR_BAD - jmp slot_symbol_print -slot_symbol_cyan: - invoke SetColor, COLOR_TITLE -slot_symbol_print: - mov eax, value - invoke PrintStr, slotSymbols[eax * 4] - call ResetColor - ret -PrintSlotSymbol ENDP - -; --- MoveCursor: ñëóæåáíûå ôóíêöèè êîíñîëè è ñëó÷àéíûõ ÷èñåë --- -MoveCursor PROC uses eax edx, xPos:DWORD, yPos:DWORD - mov eax, yPos - shl eax, 16 - mov edx, xPos - and edx, 0FFFFh - or eax, edx - invoke SetConsoleCursorPosition, hOut, eax - ret -MoveCursor ENDP - -; --- PrintSkullAt: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintSkullAt PROC uses eax, xPos:DWORD, yPos:DWORD - mov eax, yPos - invoke MoveCursor, xPos, eax - invoke PrintUtf8, OFFSET skullSeg1 - mov eax, yPos - inc eax - invoke MoveCursor, xPos, eax - invoke PrintUtf8, OFFSET skullSeg2 - mov eax, yPos - add eax, 2 - invoke MoveCursor, xPos, eax - invoke PrintUtf8, OFFSET skullSeg3 - mov eax, yPos - add eax, 3 - invoke MoveCursor, xPos, eax - invoke PrintUtf8, OFFSET skullSeg4 - mov eax, yPos - add eax, 4 - invoke MoveCursor, xPos, eax - invoke PrintUtf8, OFFSET skullSeg5 - mov eax, yPos - add eax, 5 - invoke MoveCursor, xPos, eax - invoke PrintUtf8, OFFSET skullSeg6 - mov eax, yPos - add eax, 6 - invoke MoveCursor, xPos, eax - invoke PrintUtf8, OFFSET skullSeg7 - mov eax, yPos - add eax, 7 - invoke MoveCursor, xPos, eax - invoke PrintUtf8, OFFSET skullSeg8 - ret -PrintSkullAt ENDP - -; --- ShowSkullSlideFrame: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -ShowSkullSlideFrame PROC x1:DWORD, y1:DWORD, x2:DWORD, y2:DWORD, x3:DWORD, y3:DWORD - call ClearView - invoke PrintTitleColor, OFFSET skullsTitle - invoke PrintStr, OFFSET skullsShuffleText - invoke PrintSkullAt, x1, y1 - invoke PrintSkullAt, x2, y2 - invoke PrintSkullAt, x3, y3 - invoke Sleep, 220 - ret -ShowSkullSlideFrame ENDP - -; --- AnimateSkullSwap12: èãðà ñ ÷åðåïàìè è øàðèêîì, ïåðåìåøèâàíèå è îòðèñîâêà --- -AnimateSkullSwap12 PROC - invoke ShowSkullSlideFrame, 0, 5, 18, 5, 36, 5 - invoke ShowSkullSlideFrame, 4, 6, 14, 4, 36, 5 - invoke ShowSkullSlideFrame, 8, 7, 10, 3, 36, 5 - invoke ShowSkullSlideFrame, 14, 6, 4, 4, 36, 5 - invoke ShowSkullSlideFrame, 18, 5, 0, 5, 36, 5 - ret -AnimateSkullSwap12 ENDP - -; --- AnimateSkullSwap23: èãðà ñ ÷åðåïàìè è øàðèêîì, ïåðåìåøèâàíèå è îòðèñîâêà --- -AnimateSkullSwap23 PROC - invoke ShowSkullSlideFrame, 0, 5, 18, 5, 36, 5 - invoke ShowSkullSlideFrame, 0, 5, 22, 6, 32, 4 - invoke ShowSkullSlideFrame, 0, 5, 26, 7, 28, 3 - invoke ShowSkullSlideFrame, 0, 5, 32, 6, 22, 4 - invoke ShowSkullSlideFrame, 0, 5, 36, 5, 18, 5 - ret -AnimateSkullSwap23 ENDP - -; --- AnimateSkullSwap13: èãðà ñ ÷åðåïàìè è øàðèêîì, ïåðåìåøèâàíèå è îòðèñîâêà --- -AnimateSkullSwap13 PROC - invoke ShowSkullSlideFrame, 0, 5, 18, 5, 36, 5 - invoke ShowSkullSlideFrame, 8, 7, 18, 5, 28, 3 - invoke ShowSkullSlideFrame, 18, 8, 18, 5, 18, 2 - invoke ShowSkullSlideFrame, 28, 7, 18, 5, 8, 3 - invoke ShowSkullSlideFrame, 36, 5, 18, 5, 0, 5 - ret -AnimateSkullSwap13 ENDP - - -; --- PrintSkullRows: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintSkullRows PROC - invoke PrintUtf8, OFFSET skullSeg1 - invoke PrintUtf8, OFFSET skullSeg1 - invoke PrintUtf8, OFFSET skullSeg1 - invoke PrintStr, OFFSET nl - invoke PrintUtf8, OFFSET skullSeg2 - invoke PrintUtf8, OFFSET skullSeg2 - invoke PrintUtf8, OFFSET skullSeg2 - invoke PrintStr, OFFSET nl - invoke PrintUtf8, OFFSET skullSeg3 - invoke PrintUtf8, OFFSET skullSeg3 - invoke PrintUtf8, OFFSET skullSeg3 - invoke PrintStr, OFFSET nl - invoke PrintUtf8, OFFSET skullSeg4 - invoke PrintUtf8, OFFSET skullSeg4 - invoke PrintUtf8, OFFSET skullSeg4 - invoke PrintStr, OFFSET nl - invoke PrintUtf8, OFFSET skullSeg5 - invoke PrintUtf8, OFFSET skullSeg5 - invoke PrintUtf8, OFFSET skullSeg5 - invoke PrintStr, OFFSET nl - invoke PrintUtf8, OFFSET skullSeg6 - invoke PrintUtf8, OFFSET skullSeg6 - invoke PrintUtf8, OFFSET skullSeg6 - invoke PrintStr, OFFSET nl - invoke PrintUtf8, OFFSET skullSeg7 - invoke PrintUtf8, OFFSET skullSeg7 - invoke PrintUtf8, OFFSET skullSeg7 - invoke PrintStr, OFFSET nl - invoke PrintUtf8, OFFSET skullSeg8 - invoke PrintUtf8, OFFSET skullSeg8 - invoke PrintUtf8, OFFSET skullSeg8 - invoke PrintStr, OFFSET nl - ret -PrintSkullRows ENDP -; --- PrintSkulls: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintSkulls PROC reveal:DWORD - call PrintSkullRows - invoke PrintStr, OFFSET skullNums - cmp reveal, 0 - je print_skull_blank_ball - mov eax, skullBallPos - cmp eax, 0 - je print_skull_ball_1 - cmp eax, 1 - je print_skull_ball_2 - invoke PrintStr, OFFSET skullBall3 - ret -print_skull_ball_1: - invoke PrintStr, OFFSET skullBall1 - ret -print_skull_ball_2: - invoke PrintStr, OFFSET skullBall2 - ret -print_skull_blank_ball: - invoke PrintStr, OFFSET skullBlankBall - ret -PrintSkulls ENDP -; --- PrintSkullFaces: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintSkullFaces PROC - call PrintSkullRows - invoke PrintStr, OFFSET skullBlankBall - ret -PrintSkullFaces ENDP -; --- ShowSkullShuffleFrame: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -ShowSkullShuffleFrame PROC pSwapText:DWORD - call ClearView - invoke PrintTitleColor, OFFSET skullsTitle - invoke PrintStr, OFFSET skullsShuffleText - invoke PrintStr, pSwapText - call PrintSkullFaces - invoke Sleep, 400 - ret -ShowSkullShuffleFrame ENDP - -; --- ShuffleSkulls: èãðà ñ ÷åðåïàìè è øàðèêîì, ïåðåìåøèâàíèå è îòðèñîâêà --- -ShuffleSkulls PROC uses eax ebx - cmp aiDifficulty, 1 - je skulls_easy_steps - cmp aiDifficulty, 3 - je skulls_hard_steps - -skulls_normal_steps: - invoke RandomRange, 4 - add eax, 9 - jmp skulls_store_steps - -skulls_easy_steps: - invoke RandomRange, 4 - add eax, 5 - jmp skulls_store_steps - -skulls_hard_steps: - invoke RandomRange, 5 - add eax, 12 - -skulls_store_steps: - mov skullMax, eax - mov skullStep, 0 - -shuffle_skulls_loop: - mov eax, skullStep - cmp eax, skullMax - jae shuffle_skulls_done - - cmp skullStep, 0 - je skulls_play_first_move_sound - mov eax, skullMax - dec eax - cmp skullStep, eax - je skulls_play_last_move_sound - jmp skulls_after_move_sound - -skulls_play_first_move_sound: - call PlayStoneSound - invoke Sleep, 180 - jmp skulls_after_move_sound -skulls_play_last_move_sound: - call PlayStoneSound - -skulls_after_move_sound: - invoke RandomRange, 3 - cmp eax, 0 - je shuffle_12 - cmp eax, 1 - je shuffle_23 - jmp shuffle_13 - -shuffle_12: - mov eax, skullBallPos - cmp eax, 0 - je ball_12_to_2 - cmp eax, 1 - je ball_12_to_1 - jmp show_shuffle_12 -ball_12_to_2: - mov skullBallPos, 1 - jmp show_shuffle_12 -ball_12_to_1: - mov skullBallPos, 0 -show_shuffle_12: - call AnimateSkullSwap12 - jmp shuffle_next - -shuffle_23: - mov eax, skullBallPos - cmp eax, 1 - je ball_23_to_3 - cmp eax, 2 - je ball_23_to_2 - jmp show_shuffle_23 -ball_23_to_3: - mov skullBallPos, 2 - jmp show_shuffle_23 -ball_23_to_2: - mov skullBallPos, 1 -show_shuffle_23: - call AnimateSkullSwap23 - jmp shuffle_next - -shuffle_13: - mov eax, skullBallPos - cmp eax, 0 - je ball_13_to_3 - cmp eax, 2 - je ball_13_to_1 - jmp show_shuffle_13 -ball_13_to_3: - mov skullBallPos, 2 - jmp show_shuffle_13 -ball_13_to_1: - mov skullBallPos, 0 -show_shuffle_13: - call AnimateSkullSwap13 - -shuffle_next: - inc skullStep - jmp shuffle_skulls_loop -shuffle_skulls_done: - ret -ShuffleSkulls ENDP - -; --- GameSkulls: èãðà ñ ÷åðåïàìè è øàðèêîì, ïåðåìåøèâàíèå è îòðèñîâêà --- -GameSkulls PROC -skulls_start: - call ClearView - invoke PrintTitleColor, OFFSET skullsTitle - invoke PrintStr, OFFSET skullsIntroText - call PromptBet - invoke RandomRange, 3 - mov skullBallPos, eax - - call ClearView - invoke PrintTitleColor, OFFSET skullsTitle - invoke PrintStr, OFFSET skullsShowText - invoke PrintSkulls, 1 - invoke Sleep, 1600 - - call ClearView - invoke PrintTitleColor, OFFSET skullsTitle - invoke PrintStr, OFFSET skullsHideText - invoke PrintSkulls, 0 - invoke Sleep, 800 - - call ShuffleSkulls - -skulls_guess_again: - call ClearView - invoke PrintTitleColor, OFFSET skullsTitle - invoke PrintSkulls, 0 - invoke PrintStr, OFFSET skullsGuessText - call ReadKey - cmp al, '1' - je skull_guess_1 - cmp al, '2' - je skull_guess_2 - cmp al, '3' - je skull_guess_3 - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp skulls_guess_again - -skull_guess_1: - mov skullGuess, 0 - jmp skulls_reveal -skull_guess_2: - mov skullGuess, 1 - jmp skulls_reveal -skull_guess_3: - mov skullGuess, 2 - -skulls_reveal: - call ClearView - invoke PrintTitleColor, OFFSET skullsTitle - invoke PrintSkulls, 1 - invoke PrintStr, OFFSET skullsBallText - mov eax, skullBallPos - inc eax - invoke PrintUInt, eax - invoke PrintStr, OFFSET nl - - mov eax, skullGuess - cmp eax, skullBallPos - jne skulls_lost - invoke PrintStr, OFFSET skullsWinText - invoke PaySlotMultiplier, 2 - jmp ask_skulls_again - -skulls_lost: - invoke PrintStr, OFFSET skullsLoseText - call PayLose - -ask_skulls_again: - cmp tournamentMode, 1 - je skulls_tournament_return - invoke PrintStr, OFFSET againText - call ReadKey - cmp al, 'y' - je skulls_start - cmp al, 'Y' - je skulls_start -skulls_tournament_return: - ret -GameSkulls ENDP -; --- PrintRevolver: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintRevolver PROC pGun:DWORD - invoke SetColor, COLOR_WARN - invoke PrintStr, pGun - call ResetColor - ret -PrintRevolver ENDP - -; --- PrintRouletteTurnGun: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintRouletteTurnGun PROC - cmp rrTurn, 0 - jne print_rr_ai_gun - invoke PrintRevolver, OFFSET rrGunDown - ret -print_rr_ai_gun: - invoke PrintRevolver, OFFSET rrGunUp - ret -PrintRouletteTurnGun ENDP - -; --- ShowRouletteStatus: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- -ShowRouletteStatus PROC - call ClearView - invoke PrintTitleColor, OFFSET rouletteTitle - call PrintRouletteTurnGun - invoke PrintStr, OFFSET rrDangerText - invoke PrintUInt, rrBullets - invoke PrintStr, OFFSET nl - ret -ShowRouletteStatus ENDP - -; --- ShowRouletteSpinFrame: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -ShowRouletteSpinFrame PROC pGun:DWORD - call ClearView - invoke PrintTitleColor, OFFSET rouletteTitle - invoke PrintRevolver, pGun - invoke PrintStr, OFFSET rrSpinText - invoke Sleep, 85 - ret -ShowRouletteSpinFrame ENDP - -; --- AnimateRouletteSpin: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- -AnimateRouletteSpin PROC - invoke ShowRouletteSpinFrame, OFFSET rrGunUp - invoke ShowRouletteSpinFrame, OFFSET rrGunUpLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunDownLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunDown - invoke ShowRouletteSpinFrame, OFFSET rrGunDownRight - invoke ShowRouletteSpinFrame, OFFSET rrGunRight - invoke ShowRouletteSpinFrame, OFFSET rrGunUpRight - invoke ShowRouletteSpinFrame, OFFSET rrGunUp - invoke ShowRouletteSpinFrame, OFFSET rrGunUpLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunDownLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunDown - invoke ShowRouletteSpinFrame, OFFSET rrGunDownRight - invoke ShowRouletteSpinFrame, OFFSET rrGunRight - invoke ShowRouletteSpinFrame, OFFSET rrGunUpRight - cmp rrTurn, 0 - jne roulette_spin_ai_final - invoke ShowRouletteSpinFrame, OFFSET rrGunUp - invoke ShowRouletteSpinFrame, OFFSET rrGunUpLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunDownLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunDown - jmp roulette_spin_final_message -roulette_spin_ai_final: - invoke ShowRouletteSpinFrame, OFFSET rrGunUp -roulette_spin_final_message: - call ShowRouletteStatus - cmp rrTurn, 0 - jne roulette_start_ai - invoke PrintStr, OFFSET rrStartsPlayerText - jmp roulette_start_done -roulette_start_ai: - invoke PrintStr, OFFSET rrStartsAIText -roulette_start_done: - invoke Sleep, 400 - ret -AnimateRouletteSpin ENDP - -; --- SetupRoulette: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- -SetupRoulette PROC uses eax ebx ecx edx - mov rrBulletMask, 0 - mov eax, aiDifficulty - mov rrBullets, eax - mov ecx, eax -roulette_place_loop: - cmp ecx, 0 - je roulette_setup_done_bullets -roulette_pick_chamber: - invoke RandomRange, 6 - mov ebx, 1 - push ecx - mov ecx, eax - shl ebx, cl - pop ecx - mov edx, rrBulletMask - test edx, ebx - jne roulette_pick_chamber - or rrBulletMask, ebx - dec ecx - jmp roulette_place_loop -roulette_setup_done_bullets: - invoke RandomRange, 6 - mov rrChamber, eax - invoke RandomRange, 2 - mov rrTurn, eax - ret -SetupRoulette ENDP - -; --- RouletteChamberLoaded: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- -RouletteChamberLoaded PROC uses ecx edx - mov edx, 1 - mov ecx, rrChamber - shl edx, cl - mov eax, rrBulletMask - test eax, edx - jne roulette_loaded - xor eax, eax - ret -roulette_loaded: - mov eax, 1 - ret -RouletteChamberLoaded ENDP - -; --- AdvanceRouletteChamber: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- -AdvanceRouletteChamber PROC - inc rrChamber - cmp rrChamber, 6 - jb advance_roulette_done - mov rrChamber, 0 -advance_roulette_done: - ret -AdvanceRouletteChamber ENDP - -; --- PrintBang: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintBang PROC - call PlayRouletteShotSound - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET rrBangText - call ResetColor - ret -PrintBang ENDP - -; --- GameRoulette: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- -GameRoulette PROC -roulette_start: - call ClearView - invoke PrintTitleColor, OFFSET rouletteTitle - invoke PrintStr, OFFSET rrIntroText - call PromptBet - call PlayRouletteSpinSound - call SetupRoulette - call AnimateRouletteSpin - -roulette_turn_loop: - call ShowRouletteStatus - cmp rrTurn, 0 - je roulette_player_turn - -roulette_ai_turn: - invoke PrintStr, OFFSET rrAITurnText - invoke Sleep, 900 - call RouletteChamberLoaded - cmp eax, 1 - je roulette_ai_dead - call PlayRouletteDrySound - invoke PrintStr, OFFSET rrClickText - invoke Sleep, 900 - call AdvanceRouletteChamber - mov rrTurn, 0 - jmp roulette_turn_loop - -roulette_player_turn: - invoke PrintStr, OFFSET rrPlayerTurnText - call ReadAnyKey - invoke PrintStr, OFFSET nl - call RouletteChamberLoaded - cmp eax, 1 - je roulette_player_dead - call PlayRouletteDrySound - invoke PrintStr, OFFSET rrClickText - invoke Sleep, 900 - call AdvanceRouletteChamber - mov rrTurn, 1 - jmp roulette_turn_loop - -roulette_player_dead: - call PrintBang - invoke PrintStr, OFFSET rrPlayerLoseText - call PayLose - jmp ask_roulette_again - -roulette_ai_dead: - invoke UnlockAchievement, 1000h, OFFSET achRussianWinName - call PrintBang - invoke PrintStr, OFFSET rrAIShotText - invoke PrintStr, OFFSET rrPayoutText - mov eax, aiDifficulty - inc eax - mov rrPayout, eax - invoke PaySlotMultiplier, rrPayout - -ask_roulette_again: - cmp tournamentMode, 1 - je roulette_tournament_return - invoke PrintStr, OFFSET againText - call ReadKey - cmp al, 'y' - je roulette_start - cmp al, 'Y' - je roulette_start -roulette_tournament_return: - ret -GameRoulette ENDP - - -; --- ShowBuckshotFrame: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -ShowBuckshotFrame PROC pFrame:DWORD, frameDelay:DWORD - call ClearView - invoke PrintTitleColor, OFFSET buckshotTitle - invoke SetColor, COLOR_CARD - invoke PrintStr, pFrame - call ResetColor - invoke Sleep, frameDelay - ret -ShowBuckshotFrame ENDP - -; --- AnimateBuckshotLoad: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- -AnimateBuckshotLoad PROC - invoke ShowBuckshotFrame, OFFSET bsShotgunLoad1, 180 - invoke ShowBuckshotFrame, OFFSET bsShotgunLoad2, 260 - invoke ShowBuckshotFrame, OFFSET bsShotgunLoad3, 260 - ret -AnimateBuckshotLoad ENDP - -; --- AnimateBuckshotFire: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- -AnimateBuckshotFire PROC - invoke ShowBuckshotFrame, OFFSET bsShotgunFire, 220 - ret -AnimateBuckshotFire ENDP - -; --- AnimateBuckshotDry: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- -AnimateBuckshotDry PROC - invoke ShowBuckshotFrame, OFFSET bsShotgunDry, 180 - ret -AnimateBuckshotDry ENDP -; --- BuckshotGiveItems: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- -BuckshotGiveItems PROC uses eax - invoke RandomRange, 2 - inc eax - mov bsPlayerGlass, eax - invoke RandomRange, 2 - mov bsPlayerSaw, eax - invoke RandomRange, 2 - inc eax - mov bsPlayerBeer, eax - invoke RandomRange, 2 - mov bsPlayerCuffs, eax - invoke RandomRange, 2 - inc eax - mov bsAIGlass, eax - invoke RandomRange, 2 - mov bsAISaw, eax - invoke RandomRange, 2 - inc eax - mov bsAIBeer, eax - invoke RandomRange, 2 - mov bsAICuffs, eax - ret -BuckshotGiveItems ENDP - -; --- BuckshotLoad: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- -BuckshotLoad PROC uses eax ebx ecx edi - invoke RandomRange, 5 - add eax, 4 - mov bsShellCount, eax - mov bsShellIndex, 0 - mov bsLiveCount, 0 - mov bsBlankCount, 0 - mov bsKnownShell, 0FFFFFFFFh - mov edi, OFFSET bsShells - mov ecx, bsShellCount -bs_load_loop: - invoke RandomRange, 2 - mov [edi], eax - cmp eax, 1 - je bs_count_live - inc bsBlankCount - jmp bs_count_done -bs_count_live: - inc bsLiveCount -bs_count_done: - add edi, 4 - loop bs_load_loop - cmp bsLiveCount, 0 - jne bs_has_live - mov dword ptr bsShells, 1 - inc bsLiveCount - dec bsBlankCount -bs_has_live: - cmp bsBlankCount, 0 - jne bs_has_blank - mov dword ptr bsShells+4, 0 - inc bsBlankCount - dec bsLiveCount -bs_has_blank: - invoke PrintStr, OFFSET bsLoadText - invoke PrintUInt, bsLiveCount - invoke PrintStr, OFFSET bsLiveText - invoke PrintUInt, bsBlankCount - invoke PrintStr, OFFSET bsBlankText - invoke Sleep, 900 - ret -BuckshotLoad ENDP - -; --- BuckshotCurrentShell: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- -BuckshotCurrentShell PROC uses ebx - mov ebx, bsShellIndex - mov eax, bsShells[ebx*4] - ret -BuckshotCurrentShell ENDP - -; --- BuckshotAdvance: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- -BuckshotAdvance PROC - cmp bsShell, 1 - je bs_advance_live - cmp bsBlankCount, 0 - je bs_advance_count_done - dec bsBlankCount - jmp bs_advance_count_done -bs_advance_live: - cmp bsLiveCount, 0 - je bs_advance_count_done - dec bsLiveCount -bs_advance_count_done: - inc bsShellIndex - mov bsKnownShell, 0FFFFFFFFh - mov bsDamage, 1 - ret -BuckshotAdvance ENDP - -; --- BuckshotRemaining: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- -BuckshotRemaining PROC uses ebx - mov eax, bsShellCount - sub eax, bsShellIndex - ret -BuckshotRemaining ENDP - -; --- BuckshotPrintKnown: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- -BuckshotPrintKnown PROC - mov eax, bsKnownShell - cmp eax, 1 - je bs_print_known_live - cmp eax, 0 - je bs_print_known_blank - invoke PrintStr, OFFSET bsKnownUnknownText - ret -bs_print_known_live: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET bsKnownLiveText - call ResetColor - ret -bs_print_known_blank: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET bsKnownBlankText - call ResetColor - ret -BuckshotPrintKnown ENDP - -; --- BuckshotStatus: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- -BuckshotStatus PROC - call ClearView - invoke PrintTitleColor, OFFSET buckshotTitle - invoke SetColor, COLOR_CARD - invoke PrintStr, OFFSET bsShotgunArt - call ResetColor - invoke PrintStr, OFFSET bsHPText - invoke PrintUInt, bsPlayerHP - invoke PrintStr, OFFSET bsAIHPText - invoke PrintUInt, bsAIHP - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET bsShellInfoText - invoke PrintUInt, bsLiveCount - invoke PrintStr, OFFSET bsLiveText - invoke PrintUInt, bsBlankCount - invoke PrintStr, OFFSET bsBlankText - invoke PrintStr, OFFSET bsLeftText - call BuckshotRemaining - invoke PrintUInt, eax - invoke PrintStr, OFFSET nl - call BuckshotPrintKnown - invoke PrintStr, OFFSET bsItemsText - invoke PrintUInt, bsPlayerGlass - invoke PrintStr, OFFSET bsSawText - invoke PrintUInt, bsPlayerSaw - invoke PrintStr, OFFSET bsBeerText - invoke PrintUInt, bsPlayerBeer - invoke PrintStr, OFFSET bsCuffsText - invoke PrintUInt, bsPlayerCuffs - invoke PrintStr, OFFSET nl - ret -BuckshotStatus ENDP - -; --- BuckshotAfterShotTurn: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- -BuckshotAfterShotTurn PROC - cmp bsShell, 1 - je bs_after_switch - cmp bsTurn, 0 - je bs_after_player_blank - cmp bsTarget, 1 - je bs_after_keep - jmp bs_after_switch -bs_after_player_blank: - cmp bsTarget, 0 - je bs_after_keep -bs_after_switch: - xor bsTurn, 1 -bs_after_keep: - cmp bsTurn, 0 - je bs_check_skip_player - cmp bsSkipAI, 0 - je bs_after_done - mov bsSkipAI, 0 - invoke PrintStr, OFFSET bsSkipAIText - invoke Sleep, 800 - mov bsTurn, 0 - ret -bs_check_skip_player: - cmp bsSkipPlayer, 0 - je bs_after_done - mov bsSkipPlayer, 0 - invoke PrintStr, OFFSET bsSkipPlayerText - invoke Sleep, 800 - mov bsTurn, 1 -bs_after_done: - ret -BuckshotAfterShotTurn ENDP - -; --- BuckshotShoot: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- -BuckshotShoot PROC uses eax ebx - call BuckshotCurrentShell - mov bsShell, eax - cmp bsTarget, 0 - je bs_shoot_player_text - invoke PrintStr, OFFSET bsShootAIText - jmp bs_shoot_text_done -bs_shoot_player_text: - invoke PrintStr, OFFSET bsShootPlayerText -bs_shoot_text_done: - cmp bsShell, 1 - je bs_live_shot - call AnimateBuckshotDry - call PlayRouletteDrySound - invoke PrintStr, OFFSET bsDryText - call BuckshotAdvance - invoke Sleep, 900 - call BuckshotAfterShotTurn - ret -bs_live_shot: - call AnimateBuckshotFire - call PlayRouletteShotSound - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET bsHitText - invoke PrintUInt, bsDamage - invoke PrintStr, OFFSET nl - call ResetColor - mov eax, bsDamage - cmp bsTarget, 0 - je bs_damage_player - cmp bsAIHP, eax - ja bs_sub_ai - mov bsAIHP, 0 - jmp bs_damage_done -bs_sub_ai: - sub bsAIHP, eax - jmp bs_damage_done -bs_damage_player: - cmp bsPlayerHP, eax - ja bs_sub_player - mov bsPlayerHP, 0 - jmp bs_damage_done -bs_sub_player: - sub bsPlayerHP, eax -bs_damage_done: - call BuckshotAdvance - invoke Sleep, 1000 - call BuckshotAfterShotTurn - ret -BuckshotShoot ENDP - -; --- BuckshotUseGlass: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- -BuckshotUseGlass PROC - call BuckshotCurrentShell - mov bsKnownShell, eax - invoke PrintStr, OFFSET bsGlassUseText - call BuckshotPrintKnown - invoke Sleep, 1000 - ret -BuckshotUseGlass ENDP - -; --- BuckshotUseBeer: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- -BuckshotUseBeer PROC - call BuckshotCurrentShell - mov bsShell, eax - invoke PrintStr, OFFSET bsBeerUseText - cmp bsShell, 1 - je bs_beer_live - invoke PrintStr, OFFSET bsBlankLoadedText - jmp bs_beer_done -bs_beer_live: - invoke PrintStr, OFFSET bsLiveLoadedText -bs_beer_done: - call BuckshotAdvance - invoke Sleep, 1000 - ret -BuckshotUseBeer ENDP - -; --- BuckshotPlayerTurn: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- -BuckshotPlayerTurn PROC -bs_player_again: - call BuckshotStatus - invoke PrintStr, OFFSET bsPlayerTurnText - invoke PrintStr, OFFSET bsMenuText - call ReadKey - cmp al, '1' - je bs_player_self - cmp al, '2' - je bs_player_ai - cmp al, '3' - je bs_player_glass - cmp al, '4' - je bs_player_saw - cmp al, '5' - je bs_player_beer - cmp al, '6' - je bs_player_cuffs - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp bs_player_again -bs_player_self: - mov bsTarget, 0 - call BuckshotShoot - ret -bs_player_ai: - mov bsTarget, 1 - call BuckshotShoot - ret -bs_player_glass: - cmp bsPlayerGlass, 0 - je bs_player_no_item - dec bsPlayerGlass - call BuckshotUseGlass - jmp bs_player_again -bs_player_saw: - cmp bsPlayerSaw, 0 - je bs_player_no_item - dec bsPlayerSaw - mov bsDamage, 2 - invoke PrintStr, OFFSET bsSawUseText - invoke Sleep, 900 - jmp bs_player_again -bs_player_beer: - cmp bsPlayerBeer, 0 - je bs_player_no_item - dec bsPlayerBeer - call BuckshotUseBeer - call BuckshotRemaining - cmp eax, 0 - je bs_player_done - jmp bs_player_again -bs_player_cuffs: - cmp bsPlayerCuffs, 0 - je bs_player_no_item - dec bsPlayerCuffs - mov bsSkipAI, 1 - invoke PrintStr, OFFSET bsCuffsUseText - invoke Sleep, 900 - jmp bs_player_again -bs_player_no_item: - invoke PrintStr, OFFSET bsNoItemText - invoke Sleep, 800 - jmp bs_player_again -bs_player_done: - ret -BuckshotPlayerTurn ENDP - -; --- BuckshotAITurn: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- -BuckshotAITurn PROC - call BuckshotStatus - invoke PrintStr, OFFSET bsAITurnText - invoke Sleep, 900 - cmp bsKnownShell, 0FFFFFFFFh - jne bs_ai_known - cmp bsAIGlass, 0 - je bs_ai_no_glass - dec bsAIGlass - invoke PrintStr, OFFSET bsAIGlassText - call BuckshotUseGlass -bs_ai_no_glass: -bs_ai_known: - cmp bsKnownShell, 1 - je bs_ai_live - cmp bsKnownShell, 0 - je bs_ai_blank - mov eax, bsLiveCount - cmp eax, bsBlankCount - jae bs_ai_live -bs_ai_blank: - mov bsTarget, 1 - call BuckshotShoot - ret -bs_ai_live: - cmp bsAISaw, 0 - je bs_ai_maybe_cuffs - dec bsAISaw - mov bsDamage, 2 - invoke PrintStr, OFFSET bsAISawText - invoke Sleep, 700 -bs_ai_maybe_cuffs: - cmp bsAICuffs, 0 - je bs_ai_shoot_player - dec bsAICuffs - mov bsSkipPlayer, 1 - invoke PrintStr, OFFSET bsAICuffsText - invoke Sleep, 700 -bs_ai_shoot_player: - mov bsTarget, 0 - call BuckshotShoot - ret -BuckshotAITurn ENDP - -; --- GameBuckshot: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- -GameBuckshot PROC -buckshot_start: - call ClearView - invoke PrintTitleColor, OFFSET buckshotTitle - invoke PrintStr, OFFSET buckshotIntro - call PromptBet - mov bsPlayerHP, 4 - mov bsAIHP, 4 - mov bsTurn, 0 - mov bsDamage, 1 - mov bsSkipPlayer, 0 - mov bsSkipAI, 0 - call BuckshotGiveItems - call PlayRouletteSpinSound - call AnimateBuckshotLoad - call BuckshotLoad -buckshot_loop: - call BuckshotRemaining - cmp eax, 0 - jne buckshot_has_shells - call AnimateBuckshotLoad - call BuckshotLoad -buckshot_has_shells: - cmp bsPlayerHP, 0 - je buckshot_lost - cmp bsAIHP, 0 - je buckshot_won - cmp bsTurn, 0 - je buckshot_player - call BuckshotAITurn - jmp buckshot_loop -buckshot_player: - call BuckshotPlayerTurn - jmp buckshot_loop -buckshot_won: - call BuckshotStatus - invoke PrintStr, OFFSET bsWinText - invoke PaySlotMultiplier, 3 - jmp buckshot_again -buckshot_lost: - call BuckshotStatus - invoke PrintStr, OFFSET bsLoseText - call PayLose -buckshot_again: - call SaveGame - cmp tournamentMode, 1 - je buckshot_tournament_return - invoke PrintStr, OFFSET againText - call ReadKey - cmp al, 'y' - je buckshot_start - cmp al, 'Y' - je buckshot_start -buckshot_tournament_return: - ret -GameBuckshot ENDP -; --- PrintDiceParity: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintDiceParity PROC parity:DWORD - cmp parity, 1 - jne print_dice_odd - invoke PrintStr, OFFSET diceEvenText - ret -print_dice_odd: - invoke PrintStr, OFFSET diceOddText - ret -PrintDiceParity ENDP - -; --- GameDice: êîñòè: áðîñîê, ÷åòíîñòü è ðåçóëüòàò --- -GameDice PROC -dice_start: - call ClearView - invoke PrintTitleColor, OFFSET diceTitle - invoke PrintStr, OFFSET diceIntroText - call PromptBet - -dice_choose: - call ClearView - invoke PrintTitleColor, OFFSET diceTitle - invoke PrintStr, OFFSET diceIntroText - call PrintBank - invoke PrintStr, OFFSET diceChoiceText - call ReadKey - cmp al, '1' - je dice_pick_even - cmp al, '2' - je dice_pick_odd - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp dice_choose - -dice_pick_even: - mov diceChoice, 1 - jmp dice_roll -dice_pick_odd: - mov diceChoice, 2 - -dice_roll: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET diceRollText - call ResetColor - invoke Sleep, 500 - invoke RandomRange, 6 - inc eax - mov diceA, eax - invoke RandomRange, 6 - inc eax - mov diceB, eax - mov eax, diceA - add eax, diceB - mov diceSum, eax - invoke PrintStr, OFFSET diceFirstText - invoke PrintUInt, diceA - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET diceSecondText - invoke PrintUInt, diceB - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET diceSumText - invoke PrintUInt, diceSum - invoke PrintStr, OFFSET nl - mov eax, diceSum - and eax, 1 - cmp eax, 0 - je dice_result_even - mov eax, 2 - jmp dice_compare -dice_result_even: - mov eax, 1 -dice_compare: - cmp eax, diceChoice - je dice_win - call PrintLoseEvent - call PayLose - jmp dice_again -dice_win: - call PrintWinEvent - call PayWin - -dice_again: - cmp tournamentMode, 1 - je dice_tournament_return - invoke PrintStr, OFFSET againText - call ReadKey - cmp al, 'y' - je dice_start - cmp al, 'Y' - je dice_start -dice_tournament_return: - ret -GameDice ENDP -; --- Online Dice: Radmin LAN match without a separate server process --- -onlineTitle db 13,10,"--- Online Casino (Radmin) ---",13,10,0 -onlineMenuText db "1. Host room",13,10,"2. Join room",13,10,"0. Back",13,10,0 -onlineHostInfo db "Give your Radmin IPv4 and port 27015 to your friend.",13,10,"Waiting for one player...",13,10,0 -onlineJoinPrompt db "Host Radmin IPv4: ",0 -onlineConnectingText db "Connecting...",13,10,0 -onlineConnectedText db "Connected.",13,10,0 -onlineYouRollText db "Your roll: ",0 -onlineFriendRollText db "Friend roll: ",0 -onlineWinText db "You win this friendly match.",13,10,0 -onlineLoseText db "Friend wins this friendly match.",13,10,0 -onlineDrawText db "Draw. Same roll.",13,10,0 -onlineErrorText db "Network error. Winsock code: ",0 -onlineBadIpText db "IPv4 address is invalid.",13,10,0 - -OnlineStartWinsock PROC - invoke WSAStartup, 0202h, OFFSET onlineWsaData - test eax, eax - jnz online_start_fail - mov onlineWsaReady, 1 - mov eax, 1 - ret -online_start_fail: - xor eax, eax - ret -OnlineStartWinsock ENDP - -OnlineCleanup PROC - cmp onlinePeerSock, -1 - je online_cleanup_listener - invoke closesocket, onlinePeerSock - mov onlinePeerSock, -1 -online_cleanup_listener: - cmp onlineListenSock, -1 - je online_cleanup_wsa - invoke closesocket, onlineListenSock - mov onlineListenSock, -1 -online_cleanup_wsa: - cmp onlineWsaReady, 1 - jne online_cleanup_done - invoke WSACleanup - mov onlineWsaReady, 0 -online_cleanup_done: - ret -OnlineCleanup ENDP - -OnlineBuildAddress PROC uses eax ecx edi - lea edi, onlineAddr - xor eax, eax - mov ecx, 4 - rep stosd - mov word ptr onlineAddr, AF_INET - mov word ptr onlineAddr+2, ONLINE_PORT_NET - ret -OnlineBuildAddress ENDP - -ReadOnlineIp PROC uses eax ecx esi edi - lea edi, onlineIp - xor eax, eax - mov ecx, 32 - rep stosb - invoke ReadFile, hIn, OFFSET onlineIp, 31, ADDR charsRead, 0 - mov ecx, charsRead - cmp ecx, 31 - jbe online_ip_len_ok - mov ecx, 31 -online_ip_len_ok: - mov byte ptr onlineIp[ecx], 0 - mov esi, OFFSET onlineIp -online_ip_trim: - cmp ecx, 0 - je online_ip_done - mov al, [esi] - cmp al, 13 - je online_ip_end - cmp al, 10 - je online_ip_end - inc esi - dec ecx - jmp online_ip_trim -online_ip_end: - mov byte ptr [esi], 0 -online_ip_done: - ret -ReadOnlineIp ENDP - -NetSendAll PROC uses esi edi, hSocket:DWORD, pData:DWORD, byteCount:DWORD - mov esi, pData - mov edi, byteCount -online_send_loop: - cmp edi, 0 - je online_send_ok - invoke send, hSocket, esi, edi, 0 - test eax, eax - jle online_send_fail - add esi, eax - sub edi, eax - jmp online_send_loop -online_send_ok: - mov eax, 1 - ret -online_send_fail: - xor eax, eax - ret -NetSendAll ENDP - -NetRecvAll PROC uses esi edi, hSocket:DWORD, pData:DWORD, byteCount:DWORD - mov esi, pData - mov edi, byteCount -online_recv_loop: - cmp edi, 0 - je online_recv_ok - invoke recv, hSocket, esi, edi, 0 - test eax, eax - jle online_recv_fail - add esi, eax - sub edi, eax - jmp online_recv_loop -online_recv_ok: - mov eax, 1 - ret -online_recv_fail: - xor eax, eax - ret -NetRecvAll ENDP - -PrintOnlineError PROC - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET onlineErrorText - invoke WSAGetLastError - invoke PrintUInt, eax - invoke PrintStr, OFFSET nl - call ResetColor - ret -PrintOnlineError ENDP - -ShowOnlineResult PROC - call ClearView - invoke PrintTitleColor, OFFSET onlineTitle - invoke PrintStr, OFFSET onlineYouRollText - invoke PrintUInt, onlineLocalRoll - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET onlineFriendRollText - invoke PrintUInt, onlineRemoteRoll - invoke PrintStr, OFFSET nl - mov eax, onlineLocalRoll - cmp eax, onlineRemoteRoll - ja online_result_win - jb online_result_lose - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET onlineDrawText - call ResetColor - jmp online_result_done -online_result_win: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET onlineWinText - call ResetColor - jmp online_result_done -online_result_lose: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET onlineLoseText - call ResetColor -online_result_done: - ret -ShowOnlineResult ENDP - -OnlineHostGameText db "Choose online game:",13,10,"1. Dice 1v1",13,10,"2. Russian Roulette 1v1",13,10,"0. Back",13,10,0 -OnlineModeDiceText db "Room mode: Dice 1v1",13,10,0 -OnlineModeRRText db "Room mode: Russian Roulette 1v1",13,10,0 -OnlineProtocolText db "Players use different online protocol versions.",13,10,0 -OnlineRRYourTurnText db "Your turn. Press any key to pull the trigger...",0 -OnlineRRWaitText db "Friend is holding the revolver. Waiting for the trigger...",13,10,0 -OnlineRRStartsYouText db "The revolver points at you. You shoot first.",13,10,0 -OnlineRRStartsFriendText db "The revolver points at your friend. Friend shoots first.",13,10,0 -OnlineRRWinText db "Your friend caught the loaded chamber. You survived.",13,10,0 -OnlineRRLoseText db "The loaded chamber was yours. You lost.",13,10,0 - -OnlineHostConnect PROC - call OnlineStartWinsock - test eax, eax - jz online_host_connect_error - invoke socket, AF_INET, SOCK_STREAM, IPPROTO_TCP - cmp eax, SOCKET_ERROR - je online_host_connect_error - mov onlineListenSock, eax - call OnlineBuildAddress - invoke bind, onlineListenSock, OFFSET onlineAddr, 16 - test eax, eax - jnz online_host_connect_error - invoke listen, onlineListenSock, 1 - test eax, eax - jnz online_host_connect_error - call ClearView - invoke PrintTitleColor, OFFSET onlineTitle - invoke PrintStr, OFFSET onlineHostInfo - invoke accept, onlineListenSock, 0, 0 - cmp eax, SOCKET_ERROR - je online_host_connect_error - mov onlinePeerSock, eax - invoke closesocket, onlineListenSock - mov onlineListenSock, -1 - invoke PrintStr, OFFSET onlineConnectedText - mov eax, 1 - ret -online_host_connect_error: - call PrintOnlineError - call OnlineCleanup - call Pause - xor eax, eax - ret -OnlineHostConnect ENDP - -OnlineJoinConnect PROC - call OnlineStartWinsock - test eax, eax - jz online_join_connect_error - call ClearView - invoke PrintTitleColor, OFFSET onlineTitle - invoke PrintStr, OFFSET onlineJoinPrompt - call ReadOnlineIp - invoke inet_addr, OFFSET onlineIp - cmp eax, 0FFFFFFFFh - je online_join_connect_bad_ip - mov onlineHostIp, eax - invoke socket, AF_INET, SOCK_STREAM, IPPROTO_TCP - cmp eax, SOCKET_ERROR - je online_join_connect_error - mov onlinePeerSock, eax - call OnlineBuildAddress - mov eax, onlineHostIp - mov dword ptr onlineAddr+4, eax - invoke PrintStr, OFFSET onlineConnectingText - invoke connect, onlinePeerSock, OFFSET onlineAddr, 16 - test eax, eax - jnz online_join_connect_error - invoke PrintStr, OFFSET onlineConnectedText - mov eax, 1 - ret -online_join_connect_bad_ip: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET onlineBadIpText - call ResetColor - call OnlineCleanup - call Pause - xor eax, eax - ret -online_join_connect_error: - call PrintOnlineError - call OnlineCleanup - call Pause - xor eax, eax - ret -OnlineJoinConnect ENDP - -OnlineDiceSessionHost PROC - invoke RandomRange, 6 - inc eax - mov onlinePacket, eax - mov onlineLocalRoll, eax - invoke RandomRange, 6 - inc eax - mov onlinePacket+4, eax - mov onlineRemoteRoll, eax - invoke NetSendAll, onlinePeerSock, OFFSET onlinePacket, 8 - test eax, eax - jz online_dice_host_fail - invoke Sleep, 450 - call ShowOnlineResult - mov eax, 1 - ret -online_dice_host_fail: - xor eax, eax - ret -OnlineDiceSessionHost ENDP - -OnlineDiceSessionClient PROC - invoke NetRecvAll, onlinePeerSock, OFFSET onlinePacket, 8 - test eax, eax - jz online_dice_client_fail - mov eax, onlinePacket+4 - mov onlineLocalRoll, eax - mov eax, onlinePacket - mov onlineRemoteRoll, eax - invoke Sleep, 450 - call ShowOnlineResult - mov eax, 1 - ret -online_dice_client_fail: - xor eax, eax - ret -OnlineDiceSessionClient ENDP - -ShowOnlineRRStatus PROC role:DWORD - call ClearView - invoke PrintTitleColor, OFFSET rouletteTitle - mov eax, rrTurn - cmp eax, role - jne online_rr_status_friend - invoke PrintRevolver, OFFSET rrGunDown - jmp online_rr_status_info -online_rr_status_friend: - invoke PrintRevolver, OFFSET rrGunUp -online_rr_status_info: - invoke PrintStr, OFFSET rrDangerText - invoke PrintUInt, rrBullets - invoke PrintStr, OFFSET nl - ret -ShowOnlineRRStatus ENDP - -AnimateOnlineRRStart PROC role:DWORD - invoke ShowRouletteSpinFrame, OFFSET rrGunUp - invoke ShowRouletteSpinFrame, OFFSET rrGunUpLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunDownLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunDown - invoke ShowRouletteSpinFrame, OFFSET rrGunDownRight - invoke ShowRouletteSpinFrame, OFFSET rrGunRight - invoke ShowRouletteSpinFrame, OFFSET rrGunUpRight - invoke ShowRouletteSpinFrame, OFFSET rrGunUp - invoke ShowRouletteSpinFrame, OFFSET rrGunUpLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunDownLeft - invoke ShowRouletteSpinFrame, OFFSET rrGunDown - invoke ShowRouletteSpinFrame, OFFSET rrGunDownRight - invoke ShowRouletteSpinFrame, OFFSET rrGunRight - invoke ShowRouletteSpinFrame, OFFSET rrGunUpRight - invoke ShowOnlineRRStatus, role - mov eax, rrTurn - cmp eax, role - jne online_rr_start_friend - invoke PrintStr, OFFSET OnlineRRStartsYouText - ret -online_rr_start_friend: - invoke PrintStr, OFFSET OnlineRRStartsFriendText - ret -AnimateOnlineRRStart ENDP - -ShowOnlineRRShot PROC role:DWORD - cmp onlinePacket, 1 - je online_rr_shot_bang - call PlayRouletteDrySound - invoke PrintStr, OFFSET rrClickText - invoke Sleep, 850 - ret -online_rr_shot_bang: - call PrintBang - mov eax, onlinePacket+4 - cmp eax, role - jne online_rr_shot_win - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET OnlineRRLoseText - call ResetColor - ret -online_rr_shot_win: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET OnlineRRWinText - call ResetColor - ret -ShowOnlineRRShot ENDP - -OnlineRRSessionHost PROC - call SetupRoulette - mov eax, rrBullets - mov onlinePacket, eax - mov eax, rrTurn - mov onlinePacket+4, eax - invoke NetSendAll, onlinePeerSock, OFFSET onlinePacket, 8 - test eax, eax - jz online_rr_host_fail - call PlayRouletteSpinSound - invoke AnimateOnlineRRStart, 0 -online_rr_host_loop: - invoke ShowOnlineRRStatus, 0 - cmp rrTurn, 0 - je online_rr_host_own_turn - invoke PrintStr, OFFSET OnlineRRWaitText - invoke NetRecvAll, onlinePeerSock, OFFSET onlineAction, 4 - test eax, eax - jz online_rr_host_fail - jmp online_rr_host_fire -online_rr_host_own_turn: - invoke PrintStr, OFFSET OnlineRRYourTurnText - call ReadAnyKey - invoke PrintStr, OFFSET nl -online_rr_host_fire: - mov onlinePacket, 0 - call RouletteChamberLoaded - cmp eax, 1 - jne online_rr_host_event_ready - mov onlinePacket, 1 -online_rr_host_event_ready: - mov eax, rrTurn - mov onlinePacket+4, eax - invoke NetSendAll, onlinePeerSock, OFFSET onlinePacket, 8 - test eax, eax - jz online_rr_host_fail - invoke ShowOnlineRRShot, 0 - cmp onlinePacket, 1 - je online_rr_host_done - call AdvanceRouletteChamber - xor rrTurn, 1 - jmp online_rr_host_loop -online_rr_host_done: - mov eax, 1 - ret -online_rr_host_fail: - xor eax, eax - ret -OnlineRRSessionHost ENDP - -OnlineRRSessionClient PROC - invoke NetRecvAll, onlinePeerSock, OFFSET onlinePacket, 8 - test eax, eax - jz online_rr_client_fail - mov eax, onlinePacket - mov rrBullets, eax - mov eax, onlinePacket+4 - mov rrTurn, eax - call PlayRouletteSpinSound - invoke AnimateOnlineRRStart, 1 -online_rr_client_loop: - invoke ShowOnlineRRStatus, 1 - cmp rrTurn, 1 - jne online_rr_client_wait - invoke PrintStr, OFFSET OnlineRRYourTurnText - call ReadAnyKey - invoke PrintStr, OFFSET nl - mov onlineAction, 1 - invoke NetSendAll, onlinePeerSock, OFFSET onlineAction, 4 - test eax, eax - jz online_rr_client_fail - jmp online_rr_client_receive -online_rr_client_wait: - invoke PrintStr, OFFSET OnlineRRWaitText -online_rr_client_receive: - invoke NetRecvAll, onlinePeerSock, OFFSET onlinePacket, 8 - test eax, eax - jz online_rr_client_fail - mov eax, onlinePacket+4 - mov rrTurn, eax - invoke ShowOnlineRRShot, 1 - cmp onlinePacket, 1 - je online_rr_client_done - xor rrTurn, 1 - jmp online_rr_client_loop -online_rr_client_done: - mov eax, 1 - ret -online_rr_client_fail: - xor eax, eax - ret -OnlineRRSessionClient ENDP - -GameOnlineCasino PROC -online_casino_menu: - call ClearView - invoke PrintTitleColor, OFFSET onlineTitle - invoke PrintStr, OFFSET onlineMenuText - invoke PrintStr, OFFSET choiceText - call ReadKey - cmp al, '1' - je online_casino_host_choose - cmp al, '2' - je online_casino_join - cmp al, '0' - je online_casino_done - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET badChoiceText - call ResetColor - invoke Sleep, 650 - jmp online_casino_menu -online_casino_host_choose: - call ClearView - invoke PrintTitleColor, OFFSET onlineTitle - invoke PrintStr, OFFSET OnlineHostGameText - invoke PrintStr, OFFSET choiceText - call ReadKey - cmp al, '1' - je online_casino_host_dice - cmp al, '2' - je online_casino_host_rr - cmp al, '0' - je online_casino_menu - invoke PrintStr, OFFSET badChoiceText - invoke Sleep, 650 - jmp online_casino_host_choose -online_casino_host_dice: - mov onlineGameMode, ONLINE_GAME_DICE - jmp online_casino_host_connect -online_casino_host_rr: - mov onlineGameMode, ONLINE_GAME_RR -online_casino_host_connect: - call OnlineHostConnect - test eax, eax - jz online_casino_done - mov onlinePacket, ONLINE_MAGIC - mov eax, onlineGameMode - mov onlinePacket+4, eax - invoke NetSendAll, onlinePeerSock, OFFSET onlinePacket, 8 - test eax, eax - jz online_casino_session_error - cmp onlineGameMode, ONLINE_GAME_DICE - je online_casino_run_host_dice - invoke PrintStr, OFFSET OnlineModeRRText - call OnlineRRSessionHost - jmp online_casino_session_done -online_casino_run_host_dice: - invoke PrintStr, OFFSET OnlineModeDiceText - call OnlineDiceSessionHost - jmp online_casino_session_done -online_casino_join: - call OnlineJoinConnect - test eax, eax - jz online_casino_done - invoke NetRecvAll, onlinePeerSock, OFFSET onlinePacket, 8 - test eax, eax - jz online_casino_session_error - cmp onlinePacket, ONLINE_MAGIC - jne online_casino_protocol_error - mov eax, onlinePacket+4 - mov onlineGameMode, eax - cmp eax, ONLINE_GAME_DICE - je online_casino_run_client_dice - cmp eax, ONLINE_GAME_RR - je online_casino_run_client_rr - jmp online_casino_protocol_error -online_casino_run_client_dice: - invoke PrintStr, OFFSET OnlineModeDiceText - call OnlineDiceSessionClient - jmp online_casino_session_done -online_casino_run_client_rr: - invoke PrintStr, OFFSET OnlineModeRRText - call OnlineRRSessionClient -online_casino_session_done: - test eax, eax - jz online_casino_session_error - call OnlineCleanup - call Pause - ret -online_casino_protocol_error: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET OnlineProtocolText - call ResetColor - call OnlineCleanup - call Pause - ret -online_casino_session_error: - call PrintOnlineError - call OnlineCleanup - call Pause -online_casino_done: - ret -GameOnlineCasino ENDP - -; --- PrintCoinSide: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintCoinSide PROC side:DWORD - cmp side, 1 - jne print_coin_tails - invoke PrintStr, OFFSET coinHeadsText - ret -print_coin_tails: - invoke PrintStr, OFFSET coinTailsText - ret -PrintCoinSide ENDP - -; --- ShowCoinFlipFrame: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -ShowCoinFlipFrame PROC uses eax, pFrame:DWORD - call ClearView - invoke PrintTitleColor, OFFSET coinTitle - invoke PrintStr, OFFSET coinIntroText - call PrintBank - invoke PrintStr, OFFSET coinPickText - invoke PrintCoinSide, coinPick - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET coinSpinText - mov eax, pFrame - invoke PrintStr, eax - call ResetColor - invoke Sleep, 170 - ret -ShowCoinFlipFrame ENDP - -; --- AnimateCoinFlip: îðåë è ðåøêà: âûáîð ñòîðîíû, çâóê è àíèìàöèÿ ìîíåòû --- -AnimateCoinFlip PROC - invoke ShowCoinFlipFrame, OFFSET coinFrame1 - invoke ShowCoinFlipFrame, OFFSET coinFrame2 - invoke ShowCoinFlipFrame, OFFSET coinFrame3 - invoke ShowCoinFlipFrame, OFFSET coinFrame4 - invoke ShowCoinFlipFrame, OFFSET coinFrame5 - invoke ShowCoinFlipFrame, OFFSET coinFrame6 - invoke ShowCoinFlipFrame, OFFSET coinFrame7 - invoke ShowCoinFlipFrame, OFFSET coinFrame8 - invoke ShowCoinFlipFrame, OFFSET coinFrame9 - invoke ShowCoinFlipFrame, OFFSET coinFrame10 - invoke ShowCoinFlipFrame, OFFSET coinFrame11 - invoke ShowCoinFlipFrame, OFFSET coinFrame12 - invoke ShowCoinFlipFrame, OFFSET coinFrame13 - invoke ShowCoinFlipFrame, OFFSET coinFrame14 - ret -AnimateCoinFlip ENDP - -; --- GameCoin: îðåë è ðåøêà: âûáîð ñòîðîíû, çâóê è àíèìàöèÿ ìîíåòû --- -GameCoin PROC -coin_start: - call ClearView - invoke PrintTitleColor, OFFSET coinTitle - invoke PrintStr, OFFSET coinIntroText - call PromptBet - -coin_choose: - call ClearView - invoke PrintTitleColor, OFFSET coinTitle - invoke PrintStr, OFFSET coinIntroText - call PrintBank - invoke PrintStr, OFFSET coinChoiceText - call ReadKey - cmp al, '1' - je coin_pick_heads - cmp al, '2' - je coin_pick_tails - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp coin_choose - -coin_pick_heads: - mov coinPick, 1 - jmp coin_flip -coin_pick_tails: - mov coinPick, 2 - -coin_flip: - invoke PrintStr, OFFSET coinPickText - invoke PrintCoinSide, coinPick - call PlayCoinSound - call AnimateCoinFlip - invoke RandomRange, 2 - inc eax - mov coinResult, eax - invoke PrintStr, OFFSET coinResultText - invoke PrintCoinSide, coinResult - mov eax, coinPick - cmp eax, coinResult - je coin_win - call PrintLoseEvent - call PayLose - jmp coin_again -coin_win: - call PrintWinEvent - call PayWin - -coin_again: - cmp tournamentMode, 1 - je coin_tournament_return - invoke PrintStr, OFFSET againText - call ReadKey - cmp al, 'y' - je coin_start - cmp al, 'Y' - je coin_start -coin_tournament_return: - ret -GameCoin ENDP - -; --- PrintRouletteColorName: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintRouletteColorName PROC uses eax ebx, value:DWORD - mov eax, value - cmp eax, 0 - jne roulette_color_not_zero - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET rouletteGreenName - call ResetColor - ret -roulette_color_not_zero: - movzx ebx, byte ptr [rouletteColors + eax] - cmp ebx, 1 - jne roulette_color_black - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET rouletteRedName - call ResetColor - ret -roulette_color_black: - invoke SetColor, COLOR_CARD - invoke PrintStr, OFFSET rouletteBlackName - call ResetColor - ret -PrintRouletteColorName ENDP - -; --- PrintRouletteNumberColored: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintRouletteNumberColored PROC uses eax ebx, value:DWORD - mov eax, value - cmp eax, 0 - jne roulette_number_not_zero - invoke SetColor, COLOR_MONEY - jmp roulette_number_print -roulette_number_not_zero: - movzx ebx, byte ptr [rouletteColors + eax] - cmp ebx, 1 - jne roulette_number_black - invoke SetColor, COLOR_BAD - jmp roulette_number_print -roulette_number_black: - invoke SetColor, COLOR_CARD -roulette_number_print: - invoke PrintUInt, value - call ResetColor - ret -PrintRouletteNumberColored ENDP - -; --- PrintRoulettePocket: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintRoulettePocket PROC uses eax, wheelIndex:DWORD - invoke PrintStr, OFFSET roulettePocketLeft - mov eax, wheelIndex - mov eax, [rouletteWheel + eax * 4] - push eax - cmp eax, 10 - jae roulette_pocket_no_pad - invoke PrintStr, OFFSET rouletteNumSpace -roulette_pocket_no_pad: - pop eax - invoke PrintRouletteNumberColored, eax - invoke PrintStr, OFFSET roulettePocketRight - ret -PrintRoulettePocket ENDP - -; --- PrintRoulettePocketOffset: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintRoulettePocketOffset PROC uses eax, wheelOffset:DWORD - mov eax, casinoRouletteSpinIndex - add eax, wheelOffset -roulette_offset_wrap: - cmp eax, 37 - jb roulette_offset_ready - sub eax, 37 - jmp roulette_offset_wrap -roulette_offset_ready: - invoke PrintRoulettePocket, eax - ret -PrintRoulettePocketOffset ENDP - -; --- PrintRouletteTopRow: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintRouletteTopRow PROC - invoke PrintStr, OFFSET casinoRoulettePad - invoke PrintRoulettePocketOffset, 31 - invoke PrintRoulettePocketOffset, 32 - invoke PrintRoulettePocketOffset, 33 - invoke PrintRoulettePocketOffset, 34 - invoke PrintRoulettePocketOffset, 35 - invoke PrintRoulettePocketOffset, 36 - invoke PrintRoulettePocketOffset, 0 - invoke PrintRoulettePocketOffset, 1 - invoke PrintRoulettePocketOffset, 2 - invoke PrintRoulettePocketOffset, 3 - invoke PrintRoulettePocketOffset, 4 - invoke PrintRoulettePocketOffset, 5 - invoke PrintRoulettePocketOffset, 6 - invoke PrintStr, OFFSET nl - ret -PrintRouletteTopRow ENDP - -; --- PrintRouletteBottomRow: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintRouletteBottomRow PROC - invoke PrintStr, OFFSET casinoRoulettePad - invoke PrintRoulettePocketOffset, 24 - invoke PrintRoulettePocketOffset, 23 - invoke PrintRoulettePocketOffset, 22 - invoke PrintRoulettePocketOffset, 21 - invoke PrintRoulettePocketOffset, 20 - invoke PrintRoulettePocketOffset, 19 - invoke PrintRoulettePocketOffset, 18 - invoke PrintRoulettePocketOffset, 17 - invoke PrintRoulettePocketOffset, 16 - invoke PrintRoulettePocketOffset, 15 - invoke PrintRoulettePocketOffset, 14 - invoke PrintRoulettePocketOffset, 13 - invoke PrintStr, OFFSET nl - ret -PrintRouletteBottomRow ENDP - -; --- PrintRouletteSideRow: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintRouletteSideRow PROC leftOffset:DWORD, pGap:DWORD, rightOffset:DWORD - invoke SetColor, COLOR_WOOD - invoke PrintStr, OFFSET rouletteBigSidePad - call ResetColor - invoke PrintRoulettePocketOffset, leftOffset - invoke SetColor, COLOR_TABLE - invoke PrintStr, pGap - call ResetColor - invoke PrintRoulettePocketOffset, rightOffset - invoke PrintStr, OFFSET nl - ret -PrintRouletteSideRow ENDP - -; --- ShowCasinoRouletteFrame: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -ShowCasinoRouletteFrame PROC - call ClearView - invoke PrintTitleColor, OFFSET casinoRouletteTitle - invoke SetColor, COLOR_WOOD - invoke PrintStr, OFFSET casinoRouletteWheelTop - call ResetColor - call PrintRouletteTopRow - invoke PrintRouletteSideRow, 30, OFFSET rouletteBigSideGap1, 7 - invoke PrintRouletteSideRow, 29, OFFSET rouletteBigSideGap2, 8 - invoke PrintRouletteSideRow, 28, OFFSET rouletteBigSideGap3, 9 - invoke PrintRouletteSideRow, 27, OFFSET rouletteBigSideGap4, 10 - invoke PrintRouletteSideRow, 26, OFFSET rouletteBigSideGap5, 11 - invoke PrintRouletteSideRow, 25, OFFSET rouletteBigSideGap6, 12 - call PrintRouletteBottomRow - invoke SetColor, COLOR_WOOD - invoke PrintStr, OFFSET casinoRouletteWheelBottom - call ResetColor - invoke PrintStr, OFFSET casinoRouletteSpinText - ret -ShowCasinoRouletteFrame ENDP - -; --- AnimateCasinoRouletteSpin: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- -AnimateCasinoRouletteSpin PROC uses eax ebx edx - invoke GetTickCount - xor seed, eax - invoke RandomRange, 37 - mov casinoRouletteResultIndex, eax - mov ebx, eax - mov eax, [rouletteWheel + ebx * 4] - mov casinoRouletteResult, eax - - invoke RandomRange, 18 - add eax, 72 - mov casinoRouletteSpinSteps, eax - mov casinoRouletteSpinCounter, eax - - xor edx, edx - mov ebx, 37 - div ebx - mov eax, casinoRouletteResultIndex - add eax, 37 - sub eax, edx - cmp eax, 37 - jb casino_roulette_start_ready - sub eax, 37 -casino_roulette_start_ready: - mov casinoRouletteSpinIndex, eax - -casino_roulette_spin_loop: - inc casinoRouletteSpinIndex - cmp casinoRouletteSpinIndex, 37 - jb casino_roulette_spin_index_ok - mov casinoRouletteSpinIndex, 0 -casino_roulette_spin_index_ok: - call ShowCasinoRouletteFrame - mov eax, casinoRouletteSpinCounter - cmp eax, 12 - jbe casino_roulette_sleep_slow - cmp eax, 26 - jbe casino_roulette_sleep_mid - invoke Sleep, 45 - jmp casino_roulette_after_sleep -casino_roulette_sleep_mid: - invoke Sleep, 95 - jmp casino_roulette_after_sleep -casino_roulette_sleep_slow: - invoke Sleep, 170 -casino_roulette_after_sleep: - dec casinoRouletteSpinCounter - cmp casinoRouletteSpinCounter, 0 - jne casino_roulette_spin_loop - mov ebx, casinoRouletteSpinIndex - mov casinoRouletteResultIndex, ebx - mov eax, [rouletteWheel + ebx * 4] - mov casinoRouletteResult, eax - ret -AnimateCasinoRouletteSpin ENDP - -; --- CasinoRouletteEvaluate: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- -CasinoRouletteEvaluate PROC uses eax ebx edx - invoke PrintStr, OFFSET casinoRouletteResultText - invoke PrintRouletteNumberColored, casinoRouletteResult - invoke PrintStr, OFFSET rouletteNumSpace - invoke PrintRouletteColorName, casinoRouletteResult - - mov eax, casinoRouletteBetType - cmp eax, 1 - je casino_roulette_eval_number - cmp eax, 2 - je casino_roulette_eval_red - cmp eax, 3 - je casino_roulette_eval_black - cmp eax, 4 - je casino_roulette_eval_even - cmp eax, 5 - je casino_roulette_eval_odd - cmp eax, 6 - je casino_roulette_eval_dozen1 - cmp eax, 7 - je casino_roulette_eval_dozen2 - cmp eax, 8 - je casino_roulette_eval_dozen3 - cmp eax, 9 - je casino_roulette_eval_low - cmp eax, 10 - je casino_roulette_eval_high - cmp eax, 11 - je casino_roulette_eval_col1 - cmp eax, 12 - je casino_roulette_eval_col2 - cmp eax, 13 - je casino_roulette_eval_col3 - jmp casino_roulette_lost - -casino_roulette_eval_number: - mov eax, casinoRouletteResult - cmp eax, casinoRouletteBetNumber - jne casino_roulette_lost - invoke UnlockAchievement, 800h, OFFSET achRouletteWinName - invoke PrintStr, OFFSET casinoRouletteWinText - invoke PaySlotMultiplier, 35 - ret - -casino_roulette_eval_red: - mov eax, casinoRouletteResult - movzx ebx, byte ptr [rouletteColors + eax] - cmp ebx, 1 - je casino_roulette_won_even_money - jmp casino_roulette_lost - -casino_roulette_eval_black: - mov eax, casinoRouletteResult - movzx ebx, byte ptr [rouletteColors + eax] - cmp ebx, 2 - je casino_roulette_won_even_money - jmp casino_roulette_lost - -casino_roulette_eval_even: - mov eax, casinoRouletteResult - cmp eax, 0 - je casino_roulette_lost - test eax, 1 - jz casino_roulette_won_even_money - jmp casino_roulette_lost - -casino_roulette_eval_odd: - mov eax, casinoRouletteResult - cmp eax, 0 - je casino_roulette_lost - test eax, 1 - jnz casino_roulette_won_even_money - jmp casino_roulette_lost - -casino_roulette_eval_dozen1: - mov eax, casinoRouletteResult - cmp eax, 1 - jb casino_roulette_lost - cmp eax, 12 - jbe casino_roulette_won_double - jmp casino_roulette_lost -casino_roulette_eval_dozen2: - mov eax, casinoRouletteResult - cmp eax, 13 - jb casino_roulette_lost - cmp eax, 24 - jbe casino_roulette_won_double - jmp casino_roulette_lost -casino_roulette_eval_dozen3: - mov eax, casinoRouletteResult - cmp eax, 25 - jb casino_roulette_lost - cmp eax, 36 - jbe casino_roulette_won_double - jmp casino_roulette_lost -casino_roulette_eval_low: - mov eax, casinoRouletteResult - cmp eax, 1 - jb casino_roulette_lost - cmp eax, 18 - jbe casino_roulette_won_even_money - jmp casino_roulette_lost -casino_roulette_eval_high: - mov eax, casinoRouletteResult - cmp eax, 36 - jbe casino_roulette_won_even_money - jmp casino_roulette_lost -casino_roulette_eval_col1: - mov eax, casinoRouletteResult - cmp eax, 0 - je casino_roulette_lost - dec eax - xor edx, edx - mov ebx, 3 - div ebx - cmp edx, 0 - je casino_roulette_won_double - jmp casino_roulette_lost -casino_roulette_eval_col2: - mov eax, casinoRouletteResult - cmp eax, 0 - je casino_roulette_lost - dec eax - xor edx, edx - mov ebx, 3 - div ebx - cmp edx, 1 - je casino_roulette_won_double - jmp casino_roulette_lost -casino_roulette_eval_col3: - mov eax, casinoRouletteResult - cmp eax, 0 - je casino_roulette_lost - dec eax - xor edx, edx - mov ebx, 3 - div ebx - cmp edx, 2 - je casino_roulette_won_double - jmp casino_roulette_lost - -casino_roulette_won_double: - invoke UnlockAchievement, 800h, OFFSET achRouletteWinName - invoke PrintStr, OFFSET casinoRouletteWinText - invoke PaySlotMultiplier, 2 - ret -casino_roulette_won_even_money: - invoke UnlockAchievement, 800h, OFFSET achRouletteWinName - invoke PrintStr, OFFSET casinoRouletteWinText - call PayWin - ret -casino_roulette_lost: - invoke PrintStr, OFFSET casinoRouletteLoseText - call PayLose - ret -CasinoRouletteEvaluate ENDP - -; --- GameCasinoRoulette: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- -GameCasinoRoulette PROC -casino_roulette_start: - call ClearView - invoke PrintTitleColor, OFFSET casinoRouletteTitle - invoke PrintStr, OFFSET casinoRouletteIntro - call PromptBet - -casino_roulette_choose: - call ClearView - invoke PrintTitleColor, OFFSET casinoRouletteTitle - invoke PrintStr, OFFSET casinoRouletteIntro - call PrintBank - invoke PrintStr, OFFSET casinoRouletteBetMenu - call ReadUInt - cmp eax, 1 - je casino_roulette_choose_number - cmp eax, 2 - je casino_roulette_choose_red - cmp eax, 3 - je casino_roulette_choose_black - cmp eax, 4 - je casino_roulette_choose_even - cmp eax, 5 - je casino_roulette_choose_odd - cmp eax, 6 - je casino_roulette_choose_dozen1 - cmp eax, 7 - je casino_roulette_choose_dozen2 - cmp eax, 8 - je casino_roulette_choose_dozen3 - cmp eax, 9 - je casino_roulette_choose_low - cmp eax, 10 - je casino_roulette_choose_high - cmp eax, 11 - je casino_roulette_choose_col1 - cmp eax, 12 - je casino_roulette_choose_col2 - cmp eax, 13 - je casino_roulette_choose_col3 - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp casino_roulette_choose - -casino_roulette_choose_number: - mov casinoRouletteBetType, 1 - invoke PrintStr, OFFSET casinoRouletteNumberAsk - call ReadUInt - cmp eax, 36 - ja casino_roulette_bad_number - mov casinoRouletteBetNumber, eax - jmp casino_roulette_spin -casino_roulette_bad_number: - invoke PrintStr, OFFSET casinoRouletteBadNumber - call Pause - jmp casino_roulette_choose - -casino_roulette_choose_red: - mov casinoRouletteBetType, 2 - jmp casino_roulette_spin -casino_roulette_choose_black: - mov casinoRouletteBetType, 3 - jmp casino_roulette_spin -casino_roulette_choose_even: - mov casinoRouletteBetType, 4 - jmp casino_roulette_spin -casino_roulette_choose_odd: - mov casinoRouletteBetType, 5 - jmp casino_roulette_spin -casino_roulette_choose_dozen1: - mov casinoRouletteBetType, 6 - jmp casino_roulette_spin -casino_roulette_choose_dozen2: - mov casinoRouletteBetType, 7 - jmp casino_roulette_spin -casino_roulette_choose_dozen3: - mov casinoRouletteBetType, 8 - jmp casino_roulette_spin -casino_roulette_choose_low: - mov casinoRouletteBetType, 9 - jmp casino_roulette_spin -casino_roulette_choose_high: - mov casinoRouletteBetType, 10 - jmp casino_roulette_spin -casino_roulette_choose_col1: - mov casinoRouletteBetType, 11 - jmp casino_roulette_spin -casino_roulette_choose_col2: - mov casinoRouletteBetType, 12 - jmp casino_roulette_spin -casino_roulette_choose_col3: - mov casinoRouletteBetType, 13 - -casino_roulette_spin: - call PlayCasinoRouletteSound - call AnimateCasinoRouletteSpin - call CasinoRouletteEvaluate - -casino_roulette_again: - cmp tournamentMode, 1 - je casino_roulette_tournament_return - invoke PrintStr, OFFSET againText - call ReadKey - cmp al, 'y' - je casino_roulette_start - cmp al, 'Y' - je casino_roulette_start -casino_roulette_tournament_return: - ret -GameCasinoRoulette ENDP -; --- SlotApplyWin: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- -SlotApplyWin PROC uses ebx ecx edx, pName:DWORD, multiplier:DWORD, maskValue:DWORD - mov eax, pName - cmp eax, OFFSET slotComboJackpot - je slot_apply_jackpot - - mov eax, maskValue - mov ebx, slotBlockMask - mov ecx, eax - and ecx, ebx - cmp ecx, eax - je slot_apply_skip - or slotBlockMask, eax - jmp slot_apply_record - -slot_apply_jackpot: - mov slotJackpotHit, 1 - mov eax, maskValue - -slot_apply_record: - or slotWinMask, eax - mov ebx, slotMatch - mov eax, slotSymbolValues[ebx * 4] - mov ebx, multiplier - mul ebx - mov edx, eax - add slotBestMultiplier, edx - - mov ebx, slotComboCount - cmp ebx, 32 - jae slot_apply_no_store - mov eax, pName - mov slotComboNames[ebx * 4], eax - mov slotComboMults[ebx * 4], edx - inc slotComboCount -slot_apply_no_store: - mov eax, 1 - ret - -slot_apply_skip: - xor eax, eax - ret -SlotApplyWin ENDP - -; --- SlotSame3: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- -SlotSame3 PROC uses ebx ecx edx, i1:DWORD, i2:DWORD, i3:DWORD - mov ebx, i1 - mov eax, slotGrid[ebx * 4] - mov ecx, i2 - cmp eax, slotGrid[ecx * 4] - jne slot_same3_no - mov edx, i3 - cmp eax, slotGrid[edx * 4] - jne slot_same3_no - mov eax, 1 - ret -slot_same3_no: - xor eax, eax - ret -SlotSame3 ENDP - -; --- SlotSame4: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- -SlotSame4 PROC uses ebx ecx edx, i1:DWORD, i2:DWORD, i3:DWORD, i4:DWORD - mov ebx, i1 - mov eax, slotGrid[ebx * 4] - mov ecx, i2 - cmp eax, slotGrid[ecx * 4] - jne slot_same4_no - mov edx, i3 - cmp eax, slotGrid[edx * 4] - jne slot_same4_no - mov ebx, i4 - cmp eax, slotGrid[ebx * 4] - jne slot_same4_no - mov eax, 1 - ret -slot_same4_no: - xor eax, eax - ret -SlotSame4 ENDP - -; --- SlotSame5: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- -SlotSame5 PROC uses ebx ecx edx, i1:DWORD, i2:DWORD, i3:DWORD, i4:DWORD, i5:DWORD - mov ebx, i1 - mov eax, slotGrid[ebx * 4] - mov ecx, i2 - cmp eax, slotGrid[ecx * 4] - jne slot_same5_no - mov edx, i3 - cmp eax, slotGrid[edx * 4] - jne slot_same5_no - mov ebx, i4 - cmp eax, slotGrid[ebx * 4] - jne slot_same5_no - mov ecx, i5 - cmp eax, slotGrid[ecx * 4] - jne slot_same5_no - mov eax, 1 - ret -slot_same5_no: - xor eax, eax - ret -SlotSame5 ENDP - -; --- SlotAllSame15: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- -SlotAllSame15 PROC uses ebx ecx - mov eax, slotGrid - mov ebx, 1 -slot_all15_loop: - cmp ebx, 15 - jae slot_all15_yes - mov ecx, slotGrid[ebx * 4] - cmp eax, ecx - jne slot_all15_no - inc ebx - jmp slot_all15_loop -slot_all15_yes: - mov eax, 1 - ret -slot_all15_no: - xor eax, eax - ret -SlotAllSame15 ENDP - -; --- SlotTry3: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- -SlotTry3 PROC uses ebx, pName:DWORD, multiplier:DWORD, maskValue:DWORD, i1:DWORD, i2:DWORD, i3:DWORD - invoke SlotSame3, i1, i2, i3 - cmp eax, 0 - je slot_try3_no - mov ebx, i1 - mov eax, slotGrid[ebx * 4] - mov slotMatch, eax - invoke SlotApplyWin, pName, multiplier, maskValue - ret -slot_try3_no: - xor eax, eax - ret -SlotTry3 ENDP - -; --- SlotTry4: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- -SlotTry4 PROC uses ebx, pName:DWORD, multiplier:DWORD, maskValue:DWORD, i1:DWORD, i2:DWORD, i3:DWORD, i4:DWORD - invoke SlotSame4, i1, i2, i3, i4 - cmp eax, 0 - je slot_try4_no - mov ebx, i1 - mov eax, slotGrid[ebx * 4] - mov slotMatch, eax - invoke SlotApplyWin, pName, multiplier, maskValue - ret -slot_try4_no: - xor eax, eax - ret -SlotTry4 ENDP - -; --- SlotTry5: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- -SlotTry5 PROC uses ebx, pName:DWORD, multiplier:DWORD, maskValue:DWORD, i1:DWORD, i2:DWORD, i3:DWORD, i4:DWORD, i5:DWORD - invoke SlotSame5, i1, i2, i3, i4, i5 - cmp eax, 0 - je slot_try5_no - mov ebx, i1 - mov eax, slotGrid[ebx * 4] - mov slotMatch, eax - invoke SlotApplyWin, pName, multiplier, maskValue - ret -slot_try5_no: - xor eax, eax - ret -SlotTry5 ENDP - -; --- EvaluateSlotCombos: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- -EvaluateSlotCombos PROC - mov slotWinMask, 0 - mov slotBlockMask, 0 - mov slotBestMultiplier, 0 - mov slotComboNamePtr, 0 - mov slotComboCount, 0 - mov slotJackpotHit, 0 - - call SlotAllSame15 - cmp eax, 0 - je slot_eval_eye - mov eax, slotGrid - mov slotMatch, eax - invoke SlotApplyWin, OFFSET slotComboJackpot, 10, 32767 - -slot_eval_eye: - invoke SlotTry5, OFFSET slotComboEye, 8, 17553, 0, 4, 7, 10, 14 - - invoke SlotTry5, OFFSET slotComboSky, 7, 31, 0, 1, 2, 3, 4 - invoke SlotTry5, OFFSET slotComboEarth, 7, 31744, 10, 11, 12, 13, 14 - - invoke SlotTry5, OFFSET slotComboUp, 4, 17732, 10, 6, 2, 8, 14 - invoke SlotTry5, OFFSET slotComboDown, 4, 4433, 0, 6, 12, 8, 4 - - invoke SlotTry5, OFFSET slotComboHorXL, 3, 31, 0, 1, 2, 3, 4 - invoke SlotTry5, OFFSET slotComboHorXL, 3, 992, 5, 6, 7, 8, 9 - invoke SlotTry5, OFFSET slotComboHorXL, 3, 31744, 10, 11, 12, 13, 14 - - invoke SlotTry4, OFFSET slotComboHorL, 2, 15, 0, 1, 2, 3 - invoke SlotTry4, OFFSET slotComboHorL, 2, 30, 1, 2, 3, 4 - invoke SlotTry4, OFFSET slotComboHorL, 2, 480, 5, 6, 7, 8 - invoke SlotTry4, OFFSET slotComboHorL, 2, 960, 6, 7, 8, 9 - invoke SlotTry4, OFFSET slotComboHorL, 2, 15360, 10, 11, 12, 13 - invoke SlotTry4, OFFSET slotComboHorL, 2, 30720, 11, 12, 13, 14 - - invoke SlotTry3, OFFSET slotComboVertM, 1, 1057, 0, 5, 10 - invoke SlotTry3, OFFSET slotComboVertM, 1, 2114, 1, 6, 11 - invoke SlotTry3, OFFSET slotComboVertM, 1, 4228, 2, 7, 12 - invoke SlotTry3, OFFSET slotComboVertM, 1, 8456, 3, 8, 13 - invoke SlotTry3, OFFSET slotComboVertM, 1, 16912, 4, 9, 14 - - invoke SlotTry3, OFFSET slotComboDiagM, 1, 4161, 0, 6, 12 - invoke SlotTry3, OFFSET slotComboDiagM, 1, 8322, 1, 7, 13 - invoke SlotTry3, OFFSET slotComboDiagM, 1, 16644, 2, 8, 14 - invoke SlotTry3, OFFSET slotComboDiagM, 1, 1092, 10, 6, 2 - invoke SlotTry3, OFFSET slotComboDiagM, 1, 2184, 11, 7, 3 - invoke SlotTry3, OFFSET slotComboDiagM, 1, 4368, 12, 8, 4 - - invoke SlotTry3, OFFSET slotComboHorM, 1, 7, 0, 1, 2 - invoke SlotTry3, OFFSET slotComboHorM, 1, 14, 1, 2, 3 - invoke SlotTry3, OFFSET slotComboHorM, 1, 28, 2, 3, 4 - invoke SlotTry3, OFFSET slotComboHorM, 1, 224, 5, 6, 7 - invoke SlotTry3, OFFSET slotComboHorM, 1, 448, 6, 7, 8 - invoke SlotTry3, OFFSET slotComboHorM, 1, 896, 7, 8, 9 - invoke SlotTry3, OFFSET slotComboHorM, 1, 7168, 10, 11, 12 - invoke SlotTry3, OFFSET slotComboHorM, 1, 14336, 11, 12, 13 - invoke SlotTry3, OFFSET slotComboHorM, 1, 28672, 12, 13, 14 - ret -EvaluateSlotCombos ENDP - -; --- AwardSlotWin: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- -AwardSlotWin PROC uses ebx - invoke UnlockAchievement, 80h, OFFSET achCloverPitName - call PrintSlotWindow - invoke PrintStr, OFFSET slotPair - mov slotCurrentCell, 0 -slot_award_combo_loop: - mov eax, slotCurrentCell - cmp eax, slotComboCount - jae slot_award_combo_done - invoke PrintStr, OFFSET slotComboText - mov ebx, slotCurrentCell - mov eax, slotComboNames[ebx * 4] - invoke PrintStr, eax - invoke PrintStr, OFFSET cardGap - invoke PrintStr, OFFSET slotMultiplierText - mov ebx, slotCurrentCell - mov eax, slotComboMults[ebx * 4] - invoke PrintUInt, eax - invoke PrintStr, OFFSET nl - inc slotCurrentCell - jmp slot_award_combo_loop -slot_award_combo_done: - invoke PrintStr, OFFSET slotTotalMultiplierText - invoke PrintUInt, slotBestMultiplier - invoke PrintStr, OFFSET nl - cmp slotJackpotHit, 1 - jne slot_award_regular - call PlayJackpotSound - invoke Sleep, 650 - call PlayHakariSound - call PlayHakariDance - call PrintSlotWindow -slot_award_regular: - invoke PaySlotMultiplier, slotBestMultiplier - ret -AwardSlotWin ENDP -; --- GameSlot: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- -GameSlot PROC -slot_start: - call ClearView - invoke PrintTitleColor, OFFSET slotTitle - invoke PrintStr, OFFSET slotPayTableText - call PromptBet - call PlaySlotSound - invoke Sleep, 400 - invoke PrintStr, OFFSET slotPullText - mov slotWinMask, 0 - mov slotVisible, 0 - call PrintSlotWindow - invoke Sleep, 1400 - - invoke FillSlotColumn, 0 - mov slotVisible, 1 - call PrintSlotWindow - invoke Sleep, 620 - - invoke FillSlotColumn, 1 - mov slotVisible, 2 - call PrintSlotWindow - invoke Sleep, 620 - - invoke FillSlotColumn, 2 - mov slotVisible, 3 - call PrintSlotWindow - invoke Sleep, 620 - - invoke FillSlotColumn, 3 - mov slotVisible, 4 - call PrintSlotWindow - invoke Sleep, 620 - - invoke FillSlotColumn, 4 - mov slotVisible, 5 - call PrintSlotWindow - invoke Sleep, 450 - - cmp cheatSlotJackpot, 1 - jne slot_no_forced_jackpot - mov cheatSlotJackpot, 0 - mov ecx, 15 - mov edi, OFFSET slotGrid -slot_force_jackpot_loop: - mov dword ptr [edi], 6 - add edi, 4 - loop slot_force_jackpot_loop - call PrintSlotWindow - invoke Sleep, 300 -slot_no_forced_jackpot: - - call EvaluateSlotCombos - cmp slotBestMultiplier, 0 - jne slot_has_win - invoke PrintStr, OFFSET slotEmpty - call PayLose - jmp ask_slot_again - -slot_has_win: - call AwardSlotWin - -ask_slot_again: - invoke PrintStr, OFFSET againText - call ReadKey - cmp al, 'y' - je slot_start - cmp al, 'Y' - je slot_start - ret -GameSlot ENDP -; --- PrintClassicSlotSymbol: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintClassicSlotSymbol PROC uses eax, value:DWORD - mov eax, value - cmp eax, 0 - je classic_symbol_red - cmp eax, 1 - je classic_symbol_yellow - cmp eax, 2 - je classic_symbol_green - cmp eax, 5 - je classic_symbol_cyan - invoke SetColor, COLOR_WARN - jmp classic_symbol_print -classic_symbol_red: - invoke SetColor, COLOR_BAD - jmp classic_symbol_print -classic_symbol_yellow: - invoke SetColor, COLOR_WARN - jmp classic_symbol_print -classic_symbol_green: - invoke SetColor, COLOR_MONEY - jmp classic_symbol_print -classic_symbol_cyan: - invoke SetColor, COLOR_TITLE -classic_symbol_print: - mov eax, value - invoke PrintStr, classicSlotSymbols[eax * 4] - call ResetColor - ret -PrintClassicSlotSymbol ENDP - -; --- PrintClassicSlotCell: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintClassicSlotCell PROC uses eax, value:DWORD - mov eax, value - cmp eax, 1 - je classic_slot_cell_bar - invoke PrintStr, OFFSET slotWall - invoke PrintStr, OFFSET slotPadTwo - invoke PrintClassicSlotSymbol, value - invoke PrintStr, OFFSET slotPadTwo - ret -classic_slot_cell_bar: - invoke PrintStr, OFFSET slotWall - invoke PrintStr, OFFSET slotPadOne - invoke PrintClassicSlotSymbol, value - invoke PrintStr, OFFSET slotPadOne - ret -PrintClassicSlotCell ENDP - -; --- PrintClassicSlotBlankCell: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintClassicSlotBlankCell PROC - invoke PrintStr, OFFSET slotWall - invoke PrintStr, OFFSET slotCellBlank - ret -PrintClassicSlotBlankCell ENDP - -; --- PrintClassicSlotWindow: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintClassicSlotWindow PROC uses eax ebx - call ClearView - invoke PrintTitleColor, OFFSET classicSlotTitle - invoke PrintStr, OFFSET classicSlotBorder - - mov rowIndex, 0 -classic_slot_window_row_loop: - cmp rowIndex, 3 - jae classic_slot_window_done - mov ebx, rowIndex - imul ebx, 3 - - cmp slotVisible, 1 - jb classic_slot_blank_col1 - invoke PrintClassicSlotCell, slotGrid[ebx * 4] - jmp classic_slot_col2 -classic_slot_blank_col1: - call PrintClassicSlotBlankCell - -classic_slot_col2: - cmp slotVisible, 2 - jb classic_slot_blank_col2 - mov eax, ebx - inc eax - invoke PrintClassicSlotCell, slotGrid[eax * 4] - jmp classic_slot_col3 -classic_slot_blank_col2: - call PrintClassicSlotBlankCell - -classic_slot_col3: - cmp slotVisible, 3 - jb classic_slot_blank_col3 - mov eax, ebx - add eax, 2 - invoke PrintClassicSlotCell, slotGrid[eax * 4] - jmp classic_slot_row_end -classic_slot_blank_col3: - call PrintClassicSlotBlankCell - -classic_slot_row_end: - invoke PrintStr, OFFSET slotWall - invoke PrintStr, OFFSET nl - cmp rowIndex, 1 - jne classic_no_payline - invoke PrintStr, OFFSET classicSlotPayline -classic_no_payline: - invoke PrintStr, OFFSET classicSlotBorder - inc rowIndex - jmp classic_slot_window_row_loop - -classic_slot_window_done: - ret -PrintClassicSlotWindow ENDP - -; --- FillClassicSlotColumn: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- -FillClassicSlotColumn PROC uses eax ebx, column:DWORD - mov ebx, column - invoke RandomRange, 6 - mov slotGrid[ebx * 4], eax - mov ebx, column - add ebx, 3 - invoke RandomRange, 6 - mov slotGrid[ebx * 4], eax - mov ebx, column - add ebx, 7 - invoke RandomRange, 6 - mov slotGrid[ebx * 4], eax - ret -FillClassicSlotColumn ENDP - -; --- DurakCardRank: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -DurakCardRank PROC uses ecx edx, card:DWORD - mov eax, card - xor edx, edx - mov ecx, 13 - div ecx - mov eax, edx - ret -DurakCardRank ENDP - -; --- DurakCardSuit: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -DurakCardSuit PROC uses ecx edx, card:DWORD - mov eax, card - xor edx, edx - mov ecx, 13 - div ecx - ret -DurakCardSuit ENDP - -; --- DrawDurakCard: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -DrawDurakCard PROC uses ebx ecx edx edi - cmp durakDeckLeft, 0 - ja draw_durak_random_start - mov eax, 0FFFFFFFFh - ret - -; Ñíà÷àëà ïðîáóåì ñëó÷àéíî, íî íå áåñêîíå÷íî: â êîíöå ïàðòèè èíà÷å ìîæíî äîëãî æäàòü îäíó êàðòó. -draw_durak_random_start: - mov rowIndex, 120 -draw_durak_try: - invoke RandomRange, 52 - mov ebx, eax - xor edx, edx - mov ecx, 13 - div ecx - cmp edx, 4 - jb draw_durak_next_try - mov edi, OFFSET deckUsed - add edi, ebx - cmp byte ptr [edi], 0 - je draw_durak_take - -draw_durak_next_try: - dec rowIndex - cmp rowIndex, 0 - jne draw_durak_try - - xor ebx, ebx -draw_durak_scan_loop: - cmp ebx, 52 - jae draw_durak_none_left - mov eax, ebx - xor edx, edx - mov ecx, 13 - div ecx - cmp edx, 4 - jb draw_durak_scan_next - mov edi, OFFSET deckUsed - add edi, ebx - cmp byte ptr [edi], 0 - je draw_durak_take - -draw_durak_scan_next: - inc ebx - jmp draw_durak_scan_loop - -draw_durak_take: - mov edi, OFFSET deckUsed - add edi, ebx - mov byte ptr [edi], 1 - cmp durakDeckLeft, 0 - jbe draw_durak_return_card - dec durakDeckLeft -draw_durak_return_card: - mov eax, ebx - ret - -draw_durak_none_left: - mov durakDeckLeft, 0 - mov eax, 0FFFFFFFFh - ret -DrawDurakCard ENDP - -; --- PrintDurakCardName: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintDurakCardName PROC uses eax ebx ecx edx, card:DWORD - mov eax, card - cmp eax, 0FFFFFFFFh - jne print_durak_card_real - invoke PrintStr, OFFSET durakUnbeatenText - ret -print_durak_card_real: - xor edx, edx - mov ecx, 13 - div ecx - mov ebx, eax - mov eax, edx - invoke PrintStr, ranks[eax * 4] - invoke PrintSuit, ebx - ret -PrintDurakCardName ENDP - -; --- AddDurakCard: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -AddDurakCard PROC uses ebx ecx, pHand:DWORD, pCount:DWORD, card:DWORD - mov ecx, pCount - mov ebx, [ecx] - cmp ebx, 40 - jae add_durak_done - mov eax, pHand - mov ecx, card - mov [eax + ebx * 4], ecx - mov ecx, pCount - inc dword ptr [ecx] -add_durak_done: - ret -AddDurakCard ENDP - -; --- RemoveDurakCard: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -RemoveDurakCard PROC uses ebx ecx edx esi edi, pHand:DWORD, pCount:DWORD, index:DWORD - mov esi, pHand - mov edi, pCount - mov ecx, [edi] - mov ebx, index - cmp ebx, ecx - jae remove_durak_bad - mov eax, [esi + ebx * 4] - dec ecx - mov [edi], ecx -remove_durak_shift: - cmp ebx, ecx - jae remove_durak_done - mov edx, [esi + ebx * 4 + 4] - mov [esi + ebx * 4], edx - inc ebx - jmp remove_durak_shift -remove_durak_done: - ret -remove_durak_bad: - mov eax, 0FFFFFFFFh - ret -RemoveDurakCard ENDP - -; --- CanDurakBeat: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- -CanDurakBeat PROC uses ebx ecx edx esi edi, attackCard:DWORD, defenseCard:DWORD - invoke DurakCardSuit, attackCard - mov esi, eax - invoke DurakCardRank, attackCard - mov edi, eax - invoke DurakCardSuit, defenseCard - mov ebx, eax - invoke DurakCardRank, defenseCard - mov ecx, eax - cmp ebx, esi - jne can_durak_check_trump - cmp ecx, edi - ja can_durak_yes - jmp can_durak_no -can_durak_check_trump: - cmp ebx, durakTrumpSuit - jne can_durak_no - cmp esi, durakTrumpSuit - je can_durak_no -can_durak_yes: - mov eax, 1 - ret -can_durak_no: - xor eax, eax - ret -CanDurakBeat ENDP - -; --- ClearDurakTable: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- -ClearDurakTable PROC uses ecx edi - mov durakTableCnt, 0 - mov ecx, 6 - mov edi, OFFSET durakAttackCards -clear_durak_attack_loop: - mov dword ptr [edi], 0FFFFFFFFh - add edi, 4 - loop clear_durak_attack_loop - mov ecx, 6 - mov edi, OFFSET durakDefenseCards -clear_durak_def_loop: - mov dword ptr [edi], 0FFFFFFFFh - add edi, 4 - loop clear_durak_def_loop - ret -ClearDurakTable ENDP - -; --- AddDurakAttack: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- -AddDurakAttack PROC uses ebx - mov ebx, durakTableCnt - cmp ebx, 6 - jae add_attack_done - mov durakAttackCards[ebx * 4], eax - mov durakDefenseCards[ebx * 4], 0FFFFFFFFh - inc durakTableCnt -add_attack_done: - ret -AddDurakAttack ENDP - -; --- DurakTableHasDefense: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- -DurakTableHasDefense PROC uses ebx - mov rowIndex, 0 -has_def_loop: - mov eax, rowIndex - cmp eax, durakTableCnt - jae has_def_no - mov ebx, eax - cmp durakDefenseCards[ebx * 4], 0FFFFFFFFh - jne has_def_yes - inc rowIndex - jmp has_def_loop -has_def_yes: - mov eax, 1 - ret -has_def_no: - xor eax, eax - ret -DurakTableHasDefense ENDP - -; --- DurakFirstUnbeaten: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- -DurakFirstUnbeaten PROC uses ebx - mov rowIndex, 0 -first_unbeaten_loop: - mov eax, rowIndex - cmp eax, durakTableCnt - jae first_unbeaten_none - mov ebx, eax - cmp durakDefenseCards[ebx * 4], 0FFFFFFFFh - je first_unbeaten_found - inc rowIndex - jmp first_unbeaten_loop -first_unbeaten_found: - mov eax, rowIndex - ret -first_unbeaten_none: - mov eax, 0FFFFFFFFh - ret -DurakFirstUnbeaten ENDP - -; --- DurakAllDefended: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- -DurakAllDefended PROC - call DurakFirstUnbeaten - cmp eax, 0FFFFFFFFh - jne all_def_no - mov eax, 1 - ret -all_def_no: - xor eax, eax - ret -DurakAllDefended ENDP - -; --- DurakRankOnTable: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- -DurakRankOnTable PROC uses ebx ecx edx, card:DWORD - invoke DurakCardRank, card - mov ecx, eax - mov rowIndex, 0 -rank_on_table_loop: - mov eax, rowIndex - cmp eax, durakTableCnt - jae rank_on_table_no - mov ebx, eax - invoke DurakCardRank, durakAttackCards[ebx * 4] - cmp eax, ecx - je rank_on_table_yes - cmp durakDefenseCards[ebx * 4], 0FFFFFFFFh - je rank_on_table_next - invoke DurakCardRank, durakDefenseCards[ebx * 4] - cmp eax, ecx - je rank_on_table_yes -rank_on_table_next: - inc rowIndex - jmp rank_on_table_loop -rank_on_table_yes: - mov eax, 1 - ret -rank_on_table_no: - xor eax, eax - ret -DurakRankOnTable ENDP - -; --- CollectDurakTable: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- -CollectDurakTable PROC uses ebx, pHand:DWORD, pCount:DWORD - mov rowIndex, 0 -collect_table_loop: - mov eax, rowIndex - cmp eax, durakTableCnt - jae collect_table_done - mov ebx, eax - invoke AddDurakCard, pHand, pCount, durakAttackCards[ebx * 4] - cmp durakDefenseCards[ebx * 4], 0FFFFFFFFh - je collect_next - invoke AddDurakCard, pHand, pCount, durakDefenseCards[ebx * 4] -collect_next: - inc rowIndex - jmp collect_table_loop -collect_table_done: - call ClearDurakTable - ret -CollectDurakTable ENDP - -; --- DrawDurakPlayer: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- -DrawDurakPlayer PROC - call PlayCardSound - call DrawDurakCard - cmp eax, 0FFFFFFFFh - je draw_durak_player_done - invoke AddDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, eax -draw_durak_player_done: - ret -DrawDurakPlayer ENDP - -; --- DrawDurakAI: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- -DrawDurakAI PROC - call PlayCardSound - call DrawDurakCard - cmp eax, 0FFFFFFFFh - je draw_durak_ai_done - invoke AddDurakCard, OFFSET durakAIHand, OFFSET durakAICnt, eax -draw_durak_ai_done: - ret -DrawDurakAI ENDP - -; --- RefillDurakHands: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -RefillDurakHands PROC -refill_player_loop: - cmp durakPlayerCnt, 6 - jae refill_ai_loop - cmp durakDeckLeft, 0 - jbe refill_ai_loop - call DrawDurakPlayer - jmp refill_player_loop -refill_ai_loop: - cmp durakAICnt, 6 - jae refill_done - cmp durakDeckLeft, 0 - jbe refill_done - call DrawDurakAI - jmp refill_ai_loop -refill_done: - ret -RefillDurakHands ENDP -; --- RefillDurakHandsAIFirst: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -RefillDurakHandsAIFirst PROC -refill_ai_first_loop: - cmp durakAICnt, 6 - jae refill_player_after_ai_loop - cmp durakDeckLeft, 0 - jbe refill_player_after_ai_loop - call DrawDurakAI - jmp refill_ai_first_loop -refill_player_after_ai_loop: - cmp durakPlayerCnt, 6 - jae refill_ai_first_done - cmp durakDeckLeft, 0 - jbe refill_ai_first_done - call DrawDurakPlayer - jmp refill_player_after_ai_loop -refill_ai_first_done: - ret -RefillDurakHandsAIFirst ENDP - -; --- PrintDurakHand: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintDurakHand PROC uses eax ebx, pHand:DWORD, count:DWORD - mov rowIndex, 0 -print_durak_hand_loop: - mov eax, rowIndex - cmp eax, count - jae print_durak_hand_done - inc eax - invoke PrintUInt, eax - invoke PrintStr, OFFSET dotSpaceText - mov ebx, pHand - mov eax, rowIndex - invoke PrintDurakCardName, dword ptr [ebx + eax * 4] - invoke PrintStr, OFFSET cardGap - inc rowIndex - jmp print_durak_hand_loop -print_durak_hand_done: - invoke PrintStr, OFFSET nl - ret -PrintDurakHand ENDP - -; --- PrintDurakTable: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintDurakTable PROC uses ebx - cmp durakTableCnt, 0 - je print_table_done - invoke PrintStr, OFFSET durakTablePairsText - invoke PrintHandRow21, OFFSET durakAttackCards, durakTableCnt, 1 - mov rowIndex, 0 -print_table_pairs_loop: - mov eax, rowIndex - cmp eax, durakTableCnt - jae print_table_done - inc eax - invoke PrintUInt, eax - invoke PrintStr, OFFSET dotSpaceText - mov ebx, rowIndex - invoke PrintDurakCardName, durakAttackCards[ebx * 4] - invoke PrintStr, OFFSET durakSlashText - invoke PrintDurakCardName, durakDefenseCards[ebx * 4] - invoke PrintStr, OFFSET nl - inc rowIndex - jmp print_table_pairs_loop -print_table_done: - ret -PrintDurakTable ENDP - -; --- ShowDurakTable: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- -ShowDurakTable PROC - call ClearView - invoke PrintTitleColor, OFFSET durakTitle - invoke PrintStr, OFFSET durakDeckVisualText - invoke PrintDurakCardName, durakTrumpCard - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET durakDeckText - invoke PrintUInt, durakDeckLeft - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET durakAICardsText - invoke PrintUInt, durakAICnt - invoke PrintStr, OFFSET nl - cmp durakAICnt, 10 - ja show_ai_no_graphics - invoke PrintStr, OFFSET durakAIFaceText - invoke PrintHandRow21, OFFSET durakAIHand, durakAICnt, 0 -show_ai_no_graphics: - call PrintDurakTable - invoke PrintStr, OFFSET durakYourHandText - cmp durakPlayerCnt, 10 - ja show_player_list_only - invoke PrintHandRow21, OFFSET durakPlayerHand, durakPlayerCnt, 1 -show_player_list_only: - invoke PrintDurakHand, OFFSET durakPlayerHand, durakPlayerCnt - ret -ShowDurakTable ENDP - -; --- FindAIDurakDefense: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- -FindAIDurakDefense PROC uses ebx ecx, tableIndex:DWORD - mov rowIndex, 0 -find_ai_defense_loop: - mov eax, rowIndex - cmp eax, durakAICnt - jae find_ai_defense_no - mov ebx, OFFSET durakAIHand - mov ecx, [ebx + eax * 4] - mov ebx, tableIndex - invoke CanDurakBeat, durakAttackCards[ebx * 4], ecx - cmp eax, 1 - je find_ai_defense_yes - inc rowIndex - jmp find_ai_defense_loop -find_ai_defense_yes: - mov eax, rowIndex - ret -find_ai_defense_no: - mov eax, 0FFFFFFFFh - ret -FindAIDurakDefense ENDP - -; --- AIDefendAll: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- -AIDefendAll PROC uses ebx - mov durakLoopGuard, 0 -ai_defend_loop: - inc durakLoopGuard - cmp durakLoopGuard, 20 - ja ai_defend_fail - call DurakFirstUnbeaten - cmp eax, 0FFFFFFFFh - je ai_defend_success - mov ebx, eax - invoke FindAIDurakDefense, ebx - cmp eax, 0FFFFFFFFh - je ai_defend_fail - invoke RemoveDurakCard, OFFSET durakAIHand, OFFSET durakAICnt, eax - mov durakDefenseCards[ebx * 4], eax - jmp ai_defend_loop -ai_defend_success: - mov eax, 1 - ret -ai_defend_fail: - xor eax, eax - ret -AIDefendAll ENDP - -; --- FindAIThrowIn: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- -FindAIThrowIn PROC uses ebx ecx - cmp durakTableCnt, 6 - jae ai_throw_none - mov eax, durakTableCnt - cmp eax, durakPlayerCnt - jae ai_throw_none - mov rowIndex, 0 -ai_throw_loop: - mov eax, rowIndex - cmp eax, durakAICnt - jae ai_throw_none - mov ebx, OFFSET durakAIHand - mov ecx, [ebx + eax * 4] - invoke DurakRankOnTable, ecx - cmp eax, 1 - je ai_throw_found - inc rowIndex - jmp ai_throw_loop -ai_throw_found: - mov eax, rowIndex - ret -ai_throw_none: - mov eax, 0FFFFFFFFh - ret -FindAIThrowIn ENDP - -; --- CheckDurakEnd: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- -CheckDurakEnd PROC - cmp durakDeckLeft, 0 - ja durak_not_finished - cmp durakPlayerCnt, 0 - jne check_ai_empty - cmp durakAICnt, 0 - jne durak_player_won - mov eax, 3 - ret -check_ai_empty: - cmp durakAICnt, 0 - jne durak_not_finished - mov eax, 2 - ret -durak_player_won: - mov eax, 1 - ret -durak_not_finished: - xor eax, eax - ret -CheckDurakEnd ENDP - -; --- SetupDurak: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- -SetupDurak PROC uses ecx - call ResetDeck - mov durakPlayerCnt, 0 - mov durakAICnt, 0 - mov durakDeckLeft, 36 - mov durakPlayerTurn, 1 - mov durakSafeTurns, 0 - call ClearDurakTable - call DrawDurakCard - mov durakTrumpCard, eax - invoke DurakCardSuit, eax - mov durakTrumpSuit, eax - mov ecx, 6 -setup_durak_deal: - call DrawDurakPlayer - call DrawDurakAI - loop setup_durak_deal - ret -SetupDurak ENDP - -; --- PlayerOpenAttackLoop: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -PlayerOpenAttackLoop PROC uses ebx ecx -player_open_attack_loop: - mov eax, durakTableCnt - cmp eax, 6 - jae player_open_attack_done - cmp eax, durakAICnt - jae player_open_attack_done - call ShowDurakTable - invoke PrintStr, OFFSET durakThrowAsk - call ReadUInt - cmp eax, 0 - je player_open_attack_done - cmp eax, 1 - jb player_open_attack_bad - cmp eax, durakPlayerCnt - ja player_open_attack_bad - dec eax - mov durakChoice, eax - mov ebx, OFFSET durakPlayerHand - mov ecx, [ebx + eax * 4] - invoke DurakRankOnTable, ecx - cmp eax, 1 - jne player_open_attack_bad - invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, durakChoice - call AddDurakAttack - jmp player_open_attack_loop -player_open_attack_bad: - invoke PrintStr, OFFSET durakBadMoveText - invoke Sleep, 650 - jmp player_open_attack_loop -player_open_attack_done: - ret -PlayerOpenAttackLoop ENDP - -; --- AIInitialThrowLoop: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- -AIInitialThrowLoop PROC - mov durakLoopGuard, 0 -ai_initial_throw_loop: - inc durakLoopGuard - cmp durakLoopGuard, 20 - ja ai_initial_throw_done - call FindAIThrowIn - cmp eax, 0FFFFFFFFh - je ai_initial_throw_done - invoke RemoveDurakCard, OFFSET durakAIHand, OFFSET durakAICnt, eax - call AddDurakAttack - jmp ai_initial_throw_loop -ai_initial_throw_done: - ret -AIInitialThrowLoop ENDP -; --- PlayerThrowLoop: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -PlayerThrowLoop PROC uses ebx ecx - mov durakLoopGuard, 0 -player_throw_loop: - inc durakLoopGuard - cmp durakLoopGuard, 30 - ja player_throw_done - call ShowDurakTable - call AIDefendAll - cmp eax, 1 - je player_throw_after_defense - invoke CollectDurakTable, OFFSET durakAIHand, OFFSET durakAICnt - invoke PrintStr, OFFSET durakAITakeText - mov durakPlayerTurn, 1 - call RefillDurakHands - call Pause - ret -player_throw_after_defense: - call ShowDurakTable - invoke PrintStr, OFFSET durakThrowAsk - call ReadUInt - cmp eax, 0 - je player_throw_done - cmp eax, 1 - jb player_throw_bad - cmp eax, durakPlayerCnt - ja player_throw_bad - cmp durakTableCnt, 6 - jae player_throw_bad - dec eax - mov durakChoice, eax - mov ebx, OFFSET durakPlayerHand - mov ecx, [ebx + eax * 4] - invoke DurakRankOnTable, ecx - cmp eax, 1 - jne player_throw_bad - invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, durakChoice - call AddDurakAttack - jmp player_throw_loop -player_throw_bad: - invoke PrintStr, OFFSET durakBadMoveText - invoke Sleep, 650 - jmp player_throw_loop -player_throw_done: - call ClearDurakTable - mov durakPlayerTurn, 0 - call RefillDurakHands - ret -PlayerThrowLoop ENDP - -; --- PlayerDefendLoop: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -PlayerDefendLoop PROC uses ebx ecx - mov durakLoopGuard, 0 -player_defend_loop: - inc durakLoopGuard - cmp durakLoopGuard, 30 - ja player_take_table - call DurakAllDefended - cmp eax, 1 - je player_defended_all - call ShowDurakTable - invoke PrintStr, OFFSET durakDefendAsk - call ReadUInt - cmp eax, 0 - je player_take_table - cmp eax, 1 - jb player_def_bad - cmp eax, durakPlayerCnt - ja player_def_bad - dec eax - mov durakChoice, eax - mov ebx, OFFSET durakPlayerHand - mov ecx, [ebx + eax * 4] - - call DurakTableHasDefense - cmp eax, 0 - jne player_try_beat - invoke DurakRankOnTable, ecx - cmp eax, 1 - jne player_try_beat - mov eax, durakTableCnt - cmp durakAICnt, eax - jbe player_try_beat - invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, durakChoice - call AddDurakAttack - invoke PrintStr, OFFSET durakTransferText - call Pause - call PlayerThrowLoop - ret - -player_try_beat: - call DurakFirstUnbeaten - mov ebx, eax - mov ecx, OFFSET durakPlayerHand - mov eax, durakChoice - mov ecx, [ecx + eax * 4] - invoke CanDurakBeat, durakAttackCards[ebx * 4], ecx - cmp eax, 1 - jne player_def_bad - invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, durakChoice - mov durakDefenseCards[ebx * 4], eax - jmp player_defend_loop -player_def_bad: - invoke PrintStr, OFFSET durakBadMoveText - invoke Sleep, 650 - jmp player_defend_loop -player_take_table: - invoke CollectDurakTable, OFFSET durakPlayerHand, OFFSET durakPlayerCnt - invoke PrintStr, OFFSET durakPlayerTakeText - mov durakPlayerTurn, 0 - call RefillDurakHandsAIFirst - call Pause - ret -player_defended_all: - call FindAIThrowIn - cmp eax, 0FFFFFFFFh - je player_defense_done - invoke RemoveDurakCard, OFFSET durakAIHand, OFFSET durakAICnt, eax - call AddDurakAttack - jmp player_defend_loop -player_defense_done: - invoke PrintStr, OFFSET durakPlayerDefendText - call ClearDurakTable - mov durakPlayerTurn, 1 - call RefillDurakHandsAIFirst - call Pause - ret -PlayerDefendLoop ENDP - -; --- GameDurak: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- -GameDurak PROC - durak_start: - call ClearView - invoke PrintTitleColor, OFFSET durakTitle - call PromptBet - call SetupDurak - -durak_round_loop: - call CheckDurakEnd - cmp eax, 1 - je durak_finish_win - cmp eax, 2 - je durak_finish_lose - cmp eax, 3 - je durak_finish_draw - inc durakSafeTurns - cmp durakSafeTurns, 300 - ja durak_finish_stuck - call ClearDurakTable - cmp durakPlayerTurn, 1 - je durak_check_player_attack - jmp durak_check_ai_attack - -durak_check_player_attack: - cmp durakPlayerCnt, 0 - jne durak_player_attack - cmp durakDeckLeft, 0 - jbe durak_round_loop - call RefillDurakHands - cmp durakPlayerCnt, 0 - jne durak_player_attack - jmp durak_finish_stuck - -durak_check_ai_attack: - cmp durakAICnt, 0 - jne durak_ai_attack - cmp durakDeckLeft, 0 - jbe durak_round_loop - call RefillDurakHandsAIFirst - cmp durakAICnt, 0 - jne durak_ai_attack - jmp durak_finish_stuck - -durak_player_attack: -player_attack_choose: - call ShowDurakTable - invoke PrintStr, OFFSET durakAttackAsk - call ReadUInt - cmp eax, 1 - jb player_attack_bad - cmp eax, durakPlayerCnt - ja player_attack_bad - dec eax - invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, eax - call AddDurakAttack - call PlayerOpenAttackLoop - call PlayerThrowLoop - jmp durak_round_loop -player_attack_bad: - invoke PrintStr, OFFSET durakBadMoveText - invoke Sleep, 650 - jmp player_attack_choose - -durak_ai_attack: - cmp durakAICnt, 0 - jne durak_ai_has_card - call RefillDurakHandsAIFirst - cmp durakAICnt, 0 - je durak_round_loop -durak_ai_has_card: - invoke RemoveDurakCard, OFFSET durakAIHand, OFFSET durakAICnt, 0 - call AddDurakAttack - call AIInitialThrowLoop - call PlayerDefendLoop - jmp durak_round_loop - -durak_finish_win: - invoke UnlockAchievement, 2000h, OFFSET achDurakWinName - call ShowDurakTable - invoke PrintStr, OFFSET durakWinText - call PayWin - jmp durak_again - -durak_finish_lose: - call ShowDurakTable - invoke PrintStr, OFFSET durakLoseText - call PayLose - jmp durak_again - -durak_finish_stuck: - call ShowDurakTable - invoke PrintStr, OFFSET durakStuckText - call PayDraw - jmp durak_again - -durak_finish_draw: - call ShowDurakTable - invoke PrintStr, OFFSET drawText - call PayDraw - -durak_again: - cmp tournamentMode, 1 - je durak_tournament_return - invoke PrintStr, OFFSET againText - call ReadKey - cmp al, 'y' - je durak_start - cmp al, 'Y' - je durak_start -durak_tournament_return: - ret -GameDurak ENDP -; --- GameClassicSlot: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- -GameClassicSlot PROC -classic_slot_start: - call ClearView - invoke PrintTitleColor, OFFSET classicSlotTitle - invoke PrintStr, OFFSET classicSlotPayTableText - call PromptBet - call PlaySlotSound - invoke Sleep, 400 - invoke PrintStr, OFFSET slotPullText - mov slotWinMask, 0 - mov slotVisible, 0 - call PrintClassicSlotWindow - invoke Sleep, 1600 - - invoke FillClassicSlotColumn, 0 - mov slotVisible, 1 - call PrintClassicSlotWindow - invoke Sleep, 750 - - invoke FillClassicSlotColumn, 1 - mov slotVisible, 2 - call PrintClassicSlotWindow - invoke Sleep, 750 - - invoke FillClassicSlotColumn, 2 - mov slotVisible, 3 - call PrintClassicSlotWindow - invoke Sleep, 450 - - cmp cheatSlotJackpot, 1 - jne classic_no_forced_jackpot - mov cheatSlotJackpot, 0 - mov dword ptr slotGrid[12], 0 - mov dword ptr slotGrid[16], 0 - mov dword ptr slotGrid[20], 0 - call PrintClassicSlotWindow - invoke Sleep, 300 -classic_no_forced_jackpot: - - mov eax, slotGrid[12] - mov slotA, eax - mov eax, slotGrid[16] - mov slotB, eax - mov eax, slotGrid[20] - mov slotC, eax - - mov eax, slotA - cmp eax, slotB - jne classic_slot_check_pair_1 - mov eax, slotB - cmp eax, slotC - jne classic_slot_pair - invoke UnlockAchievement, 100h, OFFSET achClassicSlotName - call PlayJackpotSound - invoke PrintStr, OFFSET classicSlotJackpot - invoke Sleep, 650 - call PlayHakariSound - call PlayHakariDance - call PrintClassicSlotWindow - mov eax, slotA - cmp eax, 0 - je classic_slot_pay_777 - cmp eax, 2 - je classic_slot_pay_dollar - cmp eax, 1 - je classic_slot_pay_bar - cmp eax, 5 - je classic_slot_pay_aaa - invoke PaySlotMultiplier, 3 - jmp classic_ask_slot_again -classic_slot_pay_777: - invoke UnlockAchievement, 100h, OFFSET achClassicSlotName - invoke PaySlotMultiplier, 10 - jmp classic_ask_slot_again -classic_slot_pay_dollar: - invoke PaySlotMultiplier, 7 - jmp classic_ask_slot_again -classic_slot_pay_bar: - invoke PaySlotMultiplier, 5 - jmp classic_ask_slot_again -classic_slot_pay_aaa: - invoke PaySlotMultiplier, 4 - jmp classic_ask_slot_again - -classic_slot_check_pair_1: - mov eax, slotA - cmp eax, slotC - je classic_slot_pair - mov eax, slotB - cmp eax, slotC - je classic_slot_pair - invoke PrintStr, OFFSET classicSlotEmpty - call PayLose - jmp classic_ask_slot_again - -classic_slot_pair: - invoke UnlockAchievement, 100h, OFFSET achClassicSlotName - invoke PrintStr, OFFSET classicSlotPair - invoke PaySlotMultiplier, 2 - -classic_ask_slot_again: - invoke PrintStr, OFFSET againText - call ReadKey - cmp al, 'y' - je classic_slot_start - cmp al, 'Y' - je classic_slot_start - ret -GameClassicSlot ENDP -; --- ObserverDrawAI1: ðåæèì íàáëþäàòåëÿ AI vs AI --- -ObserverDrawAI1 PROC - call DrawPlayer21Hand - call CalcPlayerScore21 - ret -ObserverDrawAI1 ENDP - -; --- ObserverDrawAI2: ðåæèì íàáëþäàòåëÿ AI vs AI --- -ObserverDrawAI2 PROC - call DrawAI21Hand - call CalcAIScore21 - ret -ObserverDrawAI2 ENDP - -; --- ObserverShow21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -ObserverShow21 PROC - call ClearView - invoke PrintTitleColor, OFFSET observer21Title - invoke PrintStr, OFFSET observerAI1CardsText - invoke PrintHandRow21, OFFSET playerHand21, playerCnt21, 1 - invoke PrintStr, OFFSET observerAI1Text - invoke PrintUInt, playerTotal - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET observerAI2CardsText - invoke PrintHandRow21, OFFSET aiHand21, aiCnt21, 1 - invoke PrintStr, OFFSET observerAI2Text - invoke PrintUInt, dealerTotal - invoke PrintStr, OFFSET nl - ret -ObserverShow21 ENDP - -; --- GameObserver21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- -GameObserver21 PROC - call ClearView - invoke PrintTitleColor, OFFSET observer21Title - call ResetDeck - mov playerCnt21, 0 - mov aiCnt21, 0 - mov revealAI21, 1 - call ObserverDrawAI1 - call ObserverDrawAI1 - call ObserverDrawAI2 - call ObserverDrawAI2 -observer21_loop: - call ObserverShow21 - invoke Sleep, 750 - cmp playerTotal, 17 - jae observer21_ai2 - call ObserverDrawAI1 - jmp observer21_loop -observer21_ai2: - cmp dealerTotal, 17 - jae observer21_compare - call ObserverDrawAI2 - jmp observer21_loop -observer21_compare: - call ObserverShow21 - mov eax, playerTotal - cmp eax, 21 - ja observer21_ai1_bust - mov eax, dealerTotal - cmp eax, 21 - ja observer21_ai1_win - mov eax, playerTotal - cmp eax, dealerTotal - ja observer21_ai1_win - jb observer21_ai2_win - invoke PrintStr, OFFSET observerDrawText - jmp observer21_done -observer21_ai1_bust: - mov eax, dealerTotal - cmp eax, 21 - ja observer21_draw - jmp observer21_ai2_win -observer21_draw: - invoke PrintStr, OFFSET observerDrawText - jmp observer21_done -observer21_ai1_win: - invoke PrintStr, OFFSET observerWin1Text - jmp observer21_done -observer21_ai2_win: - invoke PrintStr, OFFSET observerWin2Text -observer21_done: - call Pause - ret -GameObserver21 ENDP - -; --- ObserverPokerEvaluate: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- -ObserverPokerEvaluate PROC - invoke BuildPokerEvalHand, OFFSET playerHand21, OFFSET pokerPlayerEvalHand - invoke EvaluatePokerN, OFFSET pokerPlayerEvalHand, pokerEvalCount - mov pokerPlayerScore, eax - invoke BuildPokerEvalHand, OFFSET aiHand21, OFFSET pokerAIEvalHand - invoke EvaluatePokerN, OFFSET pokerAIEvalHand, pokerEvalCount - mov pokerAIScore, eax - ret -ObserverPokerEvaluate ENDP - -; --- ObserverShowPoker: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- -ObserverShowPoker PROC - call ClearView - invoke PrintTitleColor, OFFSET observerPokerTitle - call ShowPokerTable - call ShowPokerMoney - call ObserverPokerEvaluate - invoke PrintStr, OFFSET pokerYourComboText - invoke PrintPokerHandName, pokerPlayerScore - invoke PrintStr, OFFSET pokerAIComboText - invoke PrintPokerHandName, pokerAIScore - ret -ObserverShowPoker ENDP - -; --- ObserverPokerDecision: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- -ObserverPokerDecision PROC uses ebx edx - call ObserverPokerEvaluate - mov eax, pokerPlayerScore - cmp eax, 9 - ja observer_poker_ai2_check_fold - invoke RandomRange, 4 - cmp eax, 0 - je observer_poker_ai1_fold -observer_poker_ai2_check_fold: - mov eax, pokerAIScore - cmp eax, 9 - ja observer_poker_raise_check - invoke RandomRange, 4 - cmp eax, 0 - je observer_poker_ai2_fold -observer_poker_raise_check: - mov eax, pokerPlayerScore - cmp eax, 1000 - jb observer_poker_ai2_raise_check - invoke RandomRange, 2 - cmp eax, 0 - jne observer_poker_ai2_raise_check - invoke PrintStr, OFFSET observerAI1RaiseText - add currentBet, 500 - invoke Sleep, 450 - mov eax, pokerAIScore - cmp eax, pokerPlayerScore - jae observer_poker_call_1 - invoke RandomRange, 2 - cmp eax, 0 - je observer_poker_ai2_fold -observer_poker_call_1: - invoke PrintStr, OFFSET observerCallText -observer_poker_ai2_raise_check: - mov eax, pokerAIScore - cmp eax, 1000 - jb observer_poker_continue - invoke RandomRange, 2 - cmp eax, 0 - jne observer_poker_continue - invoke PrintStr, OFFSET observerAI2RaiseText - add currentBet, 500 - invoke Sleep, 450 - mov eax, pokerPlayerScore - cmp eax, pokerAIScore - jae observer_poker_call_2 - invoke RandomRange, 2 - cmp eax, 0 - je observer_poker_ai1_fold -observer_poker_call_2: - invoke PrintStr, OFFSET observerCallText -observer_poker_continue: - xor eax, eax - ret -observer_poker_ai1_fold: - invoke PrintStr, OFFSET observerFold1Text - mov eax, 2 - ret -observer_poker_ai2_fold: - invoke PrintStr, OFFSET observerFold2Text - mov eax, 1 - ret -ObserverPokerDecision ENDP - -; --- GameObserverPoker: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- -GameObserverPoker PROC - call ClearView - invoke PrintTitleColor, OFFSET observerPokerTitle - call ResetDeck - call ResetPokerHands - mov revealAI21, 1 - mov currentBet, 500 - call DealPokerHands -observer_poker_stage_loop: - call ObserverShowPoker - invoke Sleep, 700 - cmp communityCnt, 5 - jae observer_poker_showdown - call ObserverPokerDecision - cmp eax, 1 - je observer_poker_ai1_wins - cmp eax, 2 - je observer_poker_ai2_wins - invoke PrintStr, OFFSET pokerNextCardText - invoke Sleep, 700 - inc communityCnt - jmp observer_poker_stage_loop -observer_poker_showdown: - call ObserverShowPoker - mov eax, pokerPlayerScore - cmp eax, pokerAIScore - ja observer_poker_ai1_wins - jb observer_poker_ai2_wins - invoke PrintStr, OFFSET observerDrawText - jmp observer_poker_done -observer_poker_ai1_wins: - invoke PrintStr, OFFSET observerWin1Text - jmp observer_poker_done -observer_poker_ai2_wins: - invoke PrintStr, OFFSET observerWin2Text -observer_poker_done: - call Pause - ret -GameObserverPoker ENDP - -; --- FindPlayerDurakDefense: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- -FindPlayerDurakDefense PROC uses ebx ecx, tableIndex:DWORD - mov rowIndex, 0 -find_player_defense_loop: - mov eax, rowIndex - cmp eax, durakPlayerCnt - jae find_player_defense_no - mov ebx, OFFSET durakPlayerHand - mov ecx, [ebx + eax * 4] - mov ebx, tableIndex - invoke CanDurakBeat, durakAttackCards[ebx * 4], ecx - cmp eax, 1 - je find_player_defense_yes - inc rowIndex - jmp find_player_defense_loop -find_player_defense_yes: - mov eax, rowIndex - ret -find_player_defense_no: - mov eax, 0FFFFFFFFh - ret -FindPlayerDurakDefense ENDP - -; --- PlayerAIDefendAll: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -PlayerAIDefendAll PROC uses ebx -player_ai_defend_loop: - call DurakFirstUnbeaten - cmp eax, 0FFFFFFFFh - je player_ai_defend_success - mov ebx, eax - invoke FindPlayerDurakDefense, ebx - cmp eax, 0FFFFFFFFh - je player_ai_defend_fail - invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, eax - mov durakDefenseCards[ebx * 4], eax - jmp player_ai_defend_loop -player_ai_defend_success: - mov eax, 1 - ret -player_ai_defend_fail: - xor eax, eax - ret -PlayerAIDefendAll ENDP - -; --- FindPlayerThrowIn: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- -FindPlayerThrowIn PROC uses ebx ecx - cmp durakTableCnt, 6 - jae player_ai_throw_none - mov eax, durakTableCnt - cmp eax, durakAICnt - jae player_ai_throw_none - mov rowIndex, 0 -player_ai_throw_loop: - mov eax, rowIndex - cmp eax, durakPlayerCnt - jae player_ai_throw_none - mov ebx, OFFSET durakPlayerHand - mov ecx, [ebx + eax * 4] - invoke DurakRankOnTable, ecx - cmp eax, 1 - je player_ai_throw_found - inc rowIndex - jmp player_ai_throw_loop -player_ai_throw_found: - mov eax, rowIndex - ret -player_ai_throw_none: - mov eax, 0FFFFFFFFh - ret -FindPlayerThrowIn ENDP - -; --- PlayerAIInitialThrowLoop: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- -PlayerAIInitialThrowLoop PROC -player_ai_initial_throw_loop: - call FindPlayerThrowIn - cmp eax, 0FFFFFFFFh - je player_ai_initial_throw_done - invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, eax - call AddDurakAttack - jmp player_ai_initial_throw_loop -player_ai_initial_throw_done: - ret -PlayerAIInitialThrowLoop ENDP - -; --- ShowDurakObserverTable: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- -ShowDurakObserverTable PROC - call ClearView - invoke PrintTitleColor, OFFSET observerDurakTitle - invoke PrintStr, OFFSET durakDeckVisualText - invoke PrintDurakCardName, durakTrumpCard - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET durakDeckText - invoke PrintUInt, durakDeckLeft - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET observerAI1CardsText - invoke PrintHandRow21, OFFSET durakPlayerHand, durakPlayerCnt, 1 - call PrintDurakTable - invoke PrintStr, OFFSET observerAI2CardsText - invoke PrintHandRow21, OFFSET durakAIHand, durakAICnt, 1 - ret -ShowDurakObserverTable ENDP - -; --- GameObserverDurak: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- -GameObserverDurak PROC - call SetupDurak - mov pokerReplaceIndex, 0 -observer_durak_loop: - inc pokerReplaceIndex - cmp pokerReplaceIndex, 32 - ja observer_durak_draw - call CheckDurakEnd - cmp eax, 1 - je observer_durak_ai1_win - cmp eax, 2 - je observer_durak_ai2_win - cmp eax, 3 - je observer_durak_draw - call ClearDurakTable - cmp durakPlayerTurn, 1 - je observer_durak_ai1_attack - jmp observer_durak_ai2_attack -observer_durak_ai1_attack: - cmp durakPlayerCnt, 0 - je observer_durak_ai1_win - invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, 0 - call AddDurakAttack - call PlayerAIInitialThrowLoop - call ShowDurakObserverTable - invoke Sleep, 750 - call AIDefendAll - cmp eax, 1 - je observer_durak_ai2_defended - invoke CollectDurakTable, OFFSET durakAIHand, OFFSET durakAICnt - invoke PrintStr, OFFSET durakAITakeText - mov durakPlayerTurn, 1 - call RefillDurakHands - invoke Sleep, 850 - jmp observer_durak_loop -observer_durak_ai2_defended: - call ShowDurakObserverTable - invoke Sleep, 750 - call ClearDurakTable - mov durakPlayerTurn, 0 - call RefillDurakHands - jmp observer_durak_loop -observer_durak_ai2_attack: - cmp durakAICnt, 0 - je observer_durak_ai2_win - invoke RemoveDurakCard, OFFSET durakAIHand, OFFSET durakAICnt, 0 - call AddDurakAttack - call AIInitialThrowLoop - call ShowDurakObserverTable - invoke Sleep, 750 - call PlayerAIDefendAll - cmp eax, 1 - je observer_durak_ai1_defended - invoke CollectDurakTable, OFFSET durakPlayerHand, OFFSET durakPlayerCnt - invoke PrintStr, OFFSET durakPlayerTakeText - mov durakPlayerTurn, 0 - call RefillDurakHandsAIFirst - invoke Sleep, 850 - jmp observer_durak_loop -observer_durak_ai1_defended: - call ShowDurakObserverTable - invoke Sleep, 750 - call ClearDurakTable - mov durakPlayerTurn, 1 - call RefillDurakHandsAIFirst - jmp observer_durak_loop -observer_durak_ai1_win: - call ShowDurakObserverTable - invoke PrintStr, OFFSET observerWin1Text - jmp observer_durak_done -observer_durak_ai2_win: - call ShowDurakObserverTable - invoke PrintStr, OFFSET observerWin2Text - jmp observer_durak_done -observer_durak_draw: - call ShowDurakObserverTable - invoke PrintStr, OFFSET observerDrawText -observer_durak_done: - call Pause - ret -GameObserverDurak ENDP - -; --- GameObserverRoulette: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- -GameObserverRoulette PROC - call ClearView - invoke PrintTitleColor, OFFSET observerRRTitle - call PlayRouletteSpinSound - call SetupRoulette - call AnimateRouletteSpin -observer_rr_loop: - call ShowRouletteStatus - cmp rrTurn, 0 - je observer_rr_ai1_turn - invoke PrintStr, OFFSET rrAITurnText - invoke Sleep, 850 - call RouletteChamberLoaded - cmp eax, 1 - je observer_rr_ai2_dead - call PlayRouletteDrySound - invoke PrintStr, OFFSET rrClickText - invoke Sleep, 750 - call AdvanceRouletteChamber - mov rrTurn, 0 - jmp observer_rr_loop -observer_rr_ai1_turn: - invoke PrintStr, OFFSET rrPlayerTurnText - invoke Sleep, 850 - call RouletteChamberLoaded - cmp eax, 1 - je observer_rr_ai1_dead - call PlayRouletteDrySound - invoke PrintStr, OFFSET rrClickText - invoke Sleep, 750 - call AdvanceRouletteChamber - mov rrTurn, 1 - jmp observer_rr_loop -observer_rr_ai1_dead: - call PrintBang - invoke PrintStr, OFFSET observerShotAI1Text - jmp observer_rr_done -observer_rr_ai2_dead: - call PrintBang - invoke PrintStr, OFFSET observerShotAI2Text -observer_rr_done: - call Pause - ret -GameObserverRoulette ENDP - -; --- GameObserver: ðåæèì íàáëþäàòåëÿ AI vs AI --- -GameObserver PROC -observer_menu_loop: - call ClearView - invoke PrintTitleColor, OFFSET observerTitle - invoke PrintStr, OFFSET observerMenuText - call ReadUInt - cmp eax, 0 - je observer_exit - cmp eax, 1 - je observer_run_rr - cmp eax, 2 - je observer_run_21 - cmp eax, 3 - je observer_run_poker - cmp eax, 4 - je observer_run_durak - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp observer_menu_loop -observer_run_rr: - invoke UnlockAchievement, 10000h, OFFSET achObserverName - call GameObserverRoulette - jmp observer_menu_loop -observer_run_21: - mov currentGameId, 1 - invoke UnlockAchievement, 10000h, OFFSET achObserverName - call GameObserver21 - jmp observer_menu_loop -observer_run_poker: - mov currentGameId, 2 - invoke UnlockAchievement, 10000h, OFFSET achObserverName - call GameObserverPoker - jmp observer_menu_loop -observer_run_durak: - mov currentGameId, 10 - invoke UnlockAchievement, 10000h, OFFSET achObserverName - call GameObserverDurak - jmp observer_menu_loop -observer_exit: - ret -GameObserver ENDP - -; --- PrintShopBackName: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintShopBackName PROC - mov eax, shopBackStyle - cmp eax, 1 - je print_shop_back_blue - cmp eax, 2 - je print_shop_back_red - cmp eax, 3 - je print_shop_back_gold - cmp eax, 4 - je print_shop_back_skull - cmp eax, 5 - je print_shop_back_clover - cmp eax, 6 - je print_shop_back_arcane - cmp eax, 7 - je print_shop_back_noir - cmp eax, 8 - je print_shop_back_diamond - cmp eax, 9 - je print_shop_back_rider - cmp eax, 10 - je print_shop_back_bee - cmp eax, 11 - je print_shop_back_fan - cmp eax, 12 - je print_shop_back_web - invoke PrintStr, OFFSET shopBackGray - ret -print_shop_back_blue: - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET shopBackBlue - call ResetColor - ret -print_shop_back_red: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET shopBackRed - call ResetColor - ret -print_shop_back_gold: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET shopBackGold - call ResetColor - ret -print_shop_back_skull: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET shopBackSkull - call ResetColor - ret -print_shop_back_clover: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET shopBackClover - call ResetColor - ret -print_shop_back_arcane: - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET shopBackArcane - call ResetColor - ret -print_shop_back_noir: - invoke SetColor, COLOR_CARD - invoke PrintStr, OFFSET shopBackNoir - call ResetColor - ret -print_shop_back_diamond: - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET shopBackDiamond - call ResetColor - ret -print_shop_back_rider: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET shopBackRider - call ResetColor - ret -print_shop_back_bee: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET shopBackBee - call ResetColor - ret -print_shop_back_fan: - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET shopBackFan - call ResetColor - ret -print_shop_back_web: - invoke SetColor, COLOR_CARD - invoke PrintStr, OFFSET shopBackWeb - call ResetColor - ret -PrintShopBackName ENDP - -; --- PrintShopCharmName: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintShopCharmName PROC - mov eax, shopCharmLevel - cmp eax, 1 - je print_shop_charm_clover - cmp eax, 2 - je print_shop_charm_bell - cmp eax, 3 - je print_shop_charm_diamond - cmp eax, 4 - je print_shop_charm_skull - cmp eax, 5 - je print_shop_charm_web - cmp eax, 6 - je print_shop_charm_bee - cmp eax, 7 - je print_shop_charm_moon - cmp eax, 8 - je print_shop_charm_crown - cmp eax, 9 - je print_shop_charm_mirror - cmp eax, 10 - je print_shop_charm_dice - cmp eax, 11 - je print_shop_charm_blood - cmp eax, 12 - je print_shop_charm_hourglass - cmp eax, 13 - je print_shop_charm_horseshoe - cmp eax, 14 - je print_shop_charm_joker - cmp eax, 15 - je print_shop_charm_phoenix - cmp eax, 16 - je print_shop_charm_compass - cmp eax, 17 - je print_shop_charm_tooth - cmp eax, 18 - je print_shop_charm_eye - cmp eax, 19 - je print_shop_charm_key - cmp eax, 20 - je print_shop_charm_candle - cmp eax, 21 - je print_shop_charm_chip - cmp eax, 22 - je print_shop_charm_snake - cmp eax, 23 - je print_shop_charm_ace - cmp eax, 24 - je print_shop_charm_devil - invoke PrintStr, OFFSET shopCharmNone - ret -print_shop_charm_clover: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET shopCharmClover - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_bell: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET shopCharmBell - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_diamond: - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET shopCharmDiamond - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_skull: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET shopCharmSkull - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_web: - invoke SetColor, COLOR_CARD - invoke PrintStr, OFFSET shopCharmWeb - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_bee: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET shopCharmBee - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_moon: - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET shopCharmMoon - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_crown: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET shopCharmCrown - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_mirror: - invoke SetColor, COLOR_CARD - invoke PrintStr, OFFSET shopCharmMirror - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_dice: - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET shopCharmDice - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_blood: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET shopCharmBlood - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_hourglass: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET shopCharmHourglass - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_horseshoe: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET shopCharmHorseshoe - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_joker: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET shopCharmJoker - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_phoenix: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET shopCharmPhoenix - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_compass: - invoke SetColor, COLOR_CARD - invoke PrintStr, OFFSET shopCharmCompass - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_tooth: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET shopCharmTooth - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_eye: - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET shopCharmEye - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_key: - invoke SetColor, COLOR_CARD - invoke PrintStr, OFFSET shopCharmKey - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_candle: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET shopCharmCandle - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_chip: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET shopCharmChip - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_snake: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET shopCharmSnake - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_ace: - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET shopCharmAce - call ResetColor - jmp print_shop_charm_uses -print_shop_charm_devil: - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET shopCharmDevil - call ResetColor -print_shop_charm_uses: - invoke PrintStr, OFFSET shopCharmUsesText - invoke PrintUInt, shopCharmUses - invoke PrintStr, OFFSET nl - ret -PrintShopCharmName ENDP - -; --- PrintShopStatus: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintShopStatus PROC - call PrintBank - invoke PrintStr, OFFSET shopBackText - call PrintShopBackName - invoke PrintStr, OFFSET shopCharmText - call PrintShopCharmName - invoke PrintStr, OFFSET nl - ret -PrintShopStatus ENDP - -; --- ShopBuyBack: ìàãàçèí ðóáàøåê, òàëèñìàíîâ è ïîêóïîê --- -ShopBuyBack PROC uses eax ebx, style:DWORD, cost:DWORD, maskValue:DWORD - mov eax, shopBackOwned - mov ebx, maskValue - test eax, ebx - jne shop_back_already_owned - - mov eax, cost - cmp bankroll, eax - jae shop_back_buy - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET tooBigBetText - call ResetColor - ret -shop_back_buy: - sub bankroll, eax - mov eax, shopBackOwned - or eax, ebx - mov shopBackOwned, eax - mov eax, style - mov shopBackStyle, eax - call SaveGame - invoke UnlockAchievement, 10h, OFFSET achShopperName - mov eax, shopBackOwned - and eax, 1FFFh - cmp eax, 1FFFh - jne shop_back_collector_skip - invoke UnlockAchievement, 4000h, OFFSET achBackCollectorName -shop_back_collector_skip: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET shopBoughtText - call ResetColor - call PrintBank - call CheckBankrupt - ret -shop_back_already_owned: - mov eax, style - mov shopBackStyle, eax - call SaveGame - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET shopSelectedText - call ResetColor - ret -ShopBuyBack ENDP - -; --- ShopBuyCharm: ïîêóïêà òàëèñìàíà ñ ðàçíûìè çàðÿäàìè --- -ShopBuyCharm PROC uses eax, charmLevel:DWORD, cost:DWORD - mov eax, cost - cmp bankroll, eax - jae shop_charm_buy - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET tooBigBetText - call ResetColor - ret -shop_charm_buy: - sub bankroll, eax - mov eax, charmLevel - mov shopCharmLevel, eax - cmp eax, 5 - je shop_charm_one_use - cmp eax, 11 - je shop_charm_one_use - cmp eax, 14 - je shop_charm_one_use - cmp eax, 18 - je shop_charm_one_use - cmp eax, 20 - je shop_charm_one_use - cmp eax, 24 - je shop_charm_one_use - cmp eax, 4 - je shop_charm_two_uses - cmp eax, 8 - je shop_charm_two_uses - cmp eax, 12 - je shop_charm_two_uses - cmp eax, 15 - je shop_charm_two_uses - cmp eax, 22 - je shop_charm_two_uses - cmp eax, 7 - je shop_charm_four_uses - cmp eax, 9 - je shop_charm_four_uses - cmp eax, 21 - je shop_charm_four_uses - cmp eax, 6 - je shop_charm_five_uses - cmp eax, 17 - je shop_charm_five_uses - cmp eax, 23 - je shop_charm_five_uses - cmp eax, 10 - je shop_charm_six_uses - cmp eax, 19 - je shop_charm_six_uses - cmp eax, 13 - je shop_charm_eight_uses - mov shopCharmUses, 3 - jmp shop_charm_store -shop_charm_one_use: - mov shopCharmUses, 1 - jmp shop_charm_store -shop_charm_two_uses: - mov shopCharmUses, 2 - jmp shop_charm_store -shop_charm_four_uses: - mov shopCharmUses, 4 - jmp shop_charm_store -shop_charm_five_uses: - mov shopCharmUses, 5 - jmp shop_charm_store -shop_charm_six_uses: - mov shopCharmUses, 6 - jmp shop_charm_store -shop_charm_eight_uses: - mov shopCharmUses, 8 -shop_charm_store: - call SaveGame - invoke UnlockAchievement, 10h, OFFSET achShopperName - invoke UnlockAchievement, 8000h, OFFSET achCharmBuyerName - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET shopBoughtText - call ResetColor - call PrintBank - call CheckBankrupt - ret -ShopBuyCharm ENDP - -; --- ShowBestiaryPage: êàðòî÷êà òàëèñìàíà â áåñòèàðèè --- -ShowBestiaryPage PROC artPtr:DWORD, infoPtr:DWORD, colorValue:DWORD - call ClearView - invoke SetColor, colorValue - invoke PrintStr, artPtr - call ResetColor - invoke PrintStr, infoPtr - invoke PrintStr, OFFSET bestiaryBackText - call ReadKey - ret -ShowBestiaryPage ENDP - -; --- GameCharmBestiary: ýíöèêëîïåäèÿ òàëèñìàíîâ ñ ASCII-àðòàìè --- -GameCharmBestiary PROC -bestiary_loop: - call ClearView - invoke PrintTitleColor, OFFSET bestiaryTitle - invoke PrintStr, OFFSET bestiaryMenuText - call ReadUInt - cmp eax, 0 - je bestiary_exit - cmp eax, 1 - je bestiary_clover - cmp eax, 2 - je bestiary_bell - cmp eax, 3 - je bestiary_diamond - cmp eax, 4 - je bestiary_skull - cmp eax, 5 - je bestiary_web - cmp eax, 6 - je bestiary_bee - cmp eax, 7 - je bestiary_moon - cmp eax, 8 - je bestiary_crown - cmp eax, 9 - je bestiary_mirror - cmp eax, 10 - je bestiary_dice - cmp eax, 11 - je bestiary_blood - cmp eax, 12 - je bestiary_hourglass - cmp eax, 13 - je bestiary_horseshoe - cmp eax, 14 - je bestiary_joker - cmp eax, 15 - je bestiary_phoenix - cmp eax, 16 - je bestiary_compass - cmp eax, 17 - je bestiary_tooth - cmp eax, 18 - je bestiary_eye - cmp eax, 19 - je bestiary_key - cmp eax, 20 - je bestiary_candle - cmp eax, 21 - je bestiary_chip - cmp eax, 22 - je bestiary_snake - cmp eax, 23 - je bestiary_ace - cmp eax, 24 - je bestiary_devil - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp bestiary_loop -bestiary_clover: - invoke ShowBestiaryPage, OFFSET bestiaryCloverArt, OFFSET bestiaryCloverInfo, COLOR_MONEY - jmp bestiary_loop -bestiary_bell: - invoke ShowBestiaryPage, OFFSET bestiaryBellArt, OFFSET bestiaryBellInfo, COLOR_WARN - jmp bestiary_loop -bestiary_diamond: - invoke ShowBestiaryPage, OFFSET bestiaryDiamondArt, OFFSET bestiaryDiamondInfo, COLOR_TITLE - jmp bestiary_loop -bestiary_skull: - invoke ShowBestiaryPage, OFFSET bestiarySkullArt, OFFSET bestiarySkullInfo, COLOR_BAD - jmp bestiary_loop -bestiary_web: - invoke ShowBestiaryPage, OFFSET bestiaryWebArt, OFFSET bestiaryWebInfo, COLOR_CARD - jmp bestiary_loop -bestiary_bee: - invoke ShowBestiaryPage, OFFSET bestiaryBeeArt, OFFSET bestiaryBeeInfo, COLOR_WARN - jmp bestiary_loop -bestiary_moon: - invoke ShowBestiaryPage, OFFSET bestiaryMoonArt, OFFSET bestiaryMoonInfo, COLOR_TITLE - jmp bestiary_loop -bestiary_crown: - invoke ShowBestiaryPage, OFFSET bestiaryCrownArt, OFFSET bestiaryCrownInfo, COLOR_WARN - jmp bestiary_loop -bestiary_mirror: - invoke ShowBestiaryPage, OFFSET bestiaryMirrorArt, OFFSET bestiaryMirrorInfo, COLOR_CARD - jmp bestiary_loop -bestiary_dice: - invoke ShowBestiaryPage, OFFSET bestiaryDiceArt, OFFSET bestiaryDiceInfo, COLOR_TITLE - jmp bestiary_loop -bestiary_blood: - invoke ShowBestiaryPage, OFFSET bestiaryBloodArt, OFFSET bestiaryBloodInfo, COLOR_BAD - jmp bestiary_loop -bestiary_hourglass: - invoke ShowBestiaryPage, OFFSET bestiaryHourglassArt, OFFSET bestiaryHourglassInfo, COLOR_WARN - jmp bestiary_loop -bestiary_horseshoe: - invoke ShowBestiaryPage, OFFSET bestiaryHorseshoeArt, OFFSET bestiaryHorseshoeInfo, COLOR_MONEY - jmp bestiary_loop -bestiary_joker: - invoke ShowBestiaryPage, OFFSET bestiaryJokerArt, OFFSET bestiaryJokerInfo, COLOR_BAD - jmp bestiary_loop -bestiary_phoenix: - invoke ShowBestiaryPage, OFFSET bestiaryPhoenixArt, OFFSET bestiaryPhoenixInfo, COLOR_WARN - jmp bestiary_loop -bestiary_compass: - invoke ShowBestiaryPage, OFFSET bestiaryCompassArt, OFFSET bestiaryCompassInfo, COLOR_CARD - jmp bestiary_loop -bestiary_tooth: - invoke ShowBestiaryPage, OFFSET bestiaryToothArt, OFFSET bestiaryToothInfo, COLOR_WARN - jmp bestiary_loop -bestiary_eye: - invoke ShowBestiaryPage, OFFSET bestiaryEyeArt, OFFSET bestiaryEyeInfo, COLOR_TITLE - jmp bestiary_loop -bestiary_key: - invoke ShowBestiaryPage, OFFSET bestiaryKeyArt, OFFSET bestiaryKeyInfo, COLOR_CARD - jmp bestiary_loop -bestiary_candle: - invoke ShowBestiaryPage, OFFSET bestiaryCandleArt, OFFSET bestiaryCandleInfo, COLOR_BAD - jmp bestiary_loop -bestiary_chip: - invoke ShowBestiaryPage, OFFSET bestiaryChipArt, OFFSET bestiaryChipInfo, COLOR_MONEY - jmp bestiary_loop -bestiary_snake: - invoke ShowBestiaryPage, OFFSET bestiarySnakeArt, OFFSET bestiarySnakeInfo, COLOR_MONEY - jmp bestiary_loop -bestiary_ace: - invoke ShowBestiaryPage, OFFSET bestiaryAceArt, OFFSET bestiaryAceInfo, COLOR_TITLE - jmp bestiary_loop -bestiary_devil: - invoke ShowBestiaryPage, OFFSET bestiaryDevilArt, OFFSET bestiaryDevilInfo, COLOR_BAD - jmp bestiary_loop -bestiary_exit: - ret -GameCharmBestiary ENDP - -; --- GameShop: ìàãàçèí ðóáàøåê, òàëèñìàíîâ è ïîêóïîê --- -GameShop PROC -shop_loop: - call ClearView - invoke PrintTitleColor, OFFSET shopTitle - call PrintShopStatus - invoke PrintStr, OFFSET shopMainMenuText - call ReadUInt - cmp eax, 0 - je shop_exit - cmp eax, 1 - je shop_backs_menu - cmp eax, 2 - je shop_charms_menu - cmp eax, 3 - je shop_bestiary_menu - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp shop_loop - -shop_bestiary_menu: - call GameCharmBestiary - jmp shop_loop - -shop_backs_menu: - call ClearView - invoke PrintTitleColor, OFFSET shopBackTitle - call PrintShopStatus - invoke PrintStr, OFFSET shopBackMenuText - call ReadUInt - cmp eax, 0 - je shop_loop - cmp eax, 1 - je shop_blue - cmp eax, 2 - je shop_red - cmp eax, 3 - je shop_gold - cmp eax, 4 - je shop_skull - cmp eax, 5 - je shop_clover_back - cmp eax, 6 - je shop_arcane - cmp eax, 7 - je shop_noir - cmp eax, 8 - je shop_diamond_back - cmp eax, 9 - je shop_rider - cmp eax, 10 - je shop_bee - cmp eax, 11 - je shop_fan - cmp eax, 12 - je shop_web - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp shop_backs_menu - -shop_charms_menu: - call ClearView - invoke PrintTitleColor, OFFSET shopCharmTitle - call PrintShopStatus - invoke PrintStr, OFFSET shopCharmMenuText - call ReadUInt - cmp eax, 0 - je shop_loop - cmp eax, 1 - je buy_charm_clover - cmp eax, 2 - je buy_charm_bell - cmp eax, 3 - je buy_charm_diamond - cmp eax, 4 - je buy_charm_skull - cmp eax, 5 - je buy_charm_web - cmp eax, 6 - je buy_charm_bee_item - cmp eax, 7 - je buy_charm_moon - cmp eax, 8 - je buy_charm_crown - cmp eax, 9 - je buy_charm_mirror - cmp eax, 10 - je buy_charm_dice - cmp eax, 11 - je buy_charm_blood - cmp eax, 12 - je buy_charm_hourglass - cmp eax, 13 - je buy_charm_horseshoe - cmp eax, 14 - je buy_charm_joker - cmp eax, 15 - je buy_charm_phoenix - cmp eax, 16 - je buy_charm_compass - cmp eax, 17 - je buy_charm_tooth - cmp eax, 18 - je buy_charm_eye - cmp eax, 19 - je buy_charm_key - cmp eax, 20 - je buy_charm_candle - cmp eax, 21 - je buy_charm_chip - cmp eax, 22 - je buy_charm_snake - cmp eax, 23 - je buy_charm_ace - cmp eax, 24 - je buy_charm_devil - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp shop_charms_menu - -shop_blue: - invoke ShopBuyBack, 1, 3000, 2 - call Pause - jmp shop_backs_menu -shop_red: - invoke ShopBuyBack, 2, 3000, 4 - call Pause - jmp shop_backs_menu -shop_gold: - invoke ShopBuyBack, 3, 10000, 8 - call Pause - jmp shop_backs_menu -shop_skull: - invoke ShopBuyBack, 4, 12000, 10h - call Pause - jmp shop_backs_menu -shop_clover_back: - invoke ShopBuyBack, 5, 15000, 20h - call Pause - jmp shop_backs_menu -shop_arcane: - invoke ShopBuyBack, 6, 17000, 40h - call Pause - jmp shop_backs_menu -shop_noir: - invoke ShopBuyBack, 7, 18000, 80h - call Pause - jmp shop_backs_menu -shop_diamond_back: - invoke ShopBuyBack, 8, 20000, 100h - call Pause - jmp shop_backs_menu -shop_rider: - invoke ShopBuyBack, 9, 22000, 200h - call Pause - jmp shop_backs_menu -shop_bee: - invoke ShopBuyBack, 10, 22000, 400h - call Pause - jmp shop_backs_menu -shop_fan: - invoke ShopBuyBack, 11, 23000, 800h - call Pause - jmp shop_backs_menu -shop_web: - invoke ShopBuyBack, 12, 24000, 1000h - call Pause - jmp shop_backs_menu - -buy_charm_clover: - invoke ShopBuyCharm, 1, 12000 - call Pause - jmp shop_charms_menu -buy_charm_bell: - invoke ShopBuyCharm, 2, 18000 - call Pause - jmp shop_charms_menu -buy_charm_diamond: - invoke ShopBuyCharm, 3, 25000 - call Pause - jmp shop_charms_menu -buy_charm_skull: - invoke ShopBuyCharm, 4, 32000 - call Pause - jmp shop_charms_menu -buy_charm_web: - invoke ShopBuyCharm, 5, 40000 - call Pause - jmp shop_charms_menu -buy_charm_bee_item: - invoke ShopBuyCharm, 6, 30000 - call Pause - jmp shop_charms_menu -buy_charm_moon: - invoke ShopBuyCharm, 7, 36000 - call Pause - jmp shop_charms_menu -buy_charm_crown: - invoke ShopBuyCharm, 8, 52000 - call Pause - jmp shop_charms_menu -buy_charm_mirror: - invoke ShopBuyCharm, 9, 42000 - call Pause - jmp shop_charms_menu -buy_charm_dice: - invoke ShopBuyCharm, 10, 35000 - call Pause - jmp shop_charms_menu -buy_charm_blood: - invoke ShopBuyCharm, 11, 65000 - call Pause - jmp shop_charms_menu -buy_charm_hourglass: - invoke ShopBuyCharm, 12, 48000 - call Pause - jmp shop_charms_menu -buy_charm_horseshoe: - invoke ShopBuyCharm, 13, 39000 - call Pause - jmp shop_charms_menu -buy_charm_joker: - invoke ShopBuyCharm, 14, 70000 - call Pause - jmp shop_charms_menu -buy_charm_phoenix: - invoke ShopBuyCharm, 15, 56000 - call Pause - jmp shop_charms_menu -buy_charm_compass: - invoke ShopBuyCharm, 16, 44000 - call Pause - jmp shop_charms_menu -buy_charm_tooth: - invoke ShopBuyCharm, 17, 47000 - call Pause - jmp shop_charms_menu -buy_charm_eye: - invoke ShopBuyCharm, 18, 60000 - call Pause - jmp shop_charms_menu -buy_charm_key: - invoke ShopBuyCharm, 19, 41000 - call Pause - jmp shop_charms_menu -buy_charm_candle: - invoke ShopBuyCharm, 20, 76000 - call Pause - jmp shop_charms_menu -buy_charm_chip: - invoke ShopBuyCharm, 21, 50000 - call Pause - jmp shop_charms_menu -buy_charm_snake: - invoke ShopBuyCharm, 22, 62000 - call Pause - jmp shop_charms_menu -buy_charm_ace: - invoke ShopBuyCharm, 23, 53000 - call Pause - jmp shop_charms_menu -buy_charm_devil: - invoke ShopBuyCharm, 24, 100000 - call Pause - jmp shop_charms_menu -shop_exit: - ret -GameShop ENDP - - -; --- CopyName: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- -CopyName PROC uses eax ecx esi edi, pDst:DWORD, pSrc:DWORD - mov edi, pDst - mov esi, pSrc - mov ecx, 63 -copy_name_loop: - mov al, [esi] - cmp al, '.' - je copy_name_stop - mov [edi], al - cmp al, 0 - je copy_name_done - inc esi - inc edi - loop copy_name_loop -copy_name_stop: - mov byte ptr [edi], 0 -copy_name_done: - ret -CopyName ENDP - -; --- ClearLeaderboards: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- -ClearLeaderboards PROC uses eax ecx edi - mov leaderBestBank, 0 - mov leaderBestWins, 0 - mov leaderBestLosses, 0 - mov leaderValidCount, 0 - mov ecx, 22 - mov edi, OFFSET leaderBestGameWins -clear_leader_counts: - mov dword ptr [edi], 0 - add edi, 4 - loop clear_leader_counts - mov ecx, 1600 - mov edi, OFFSET leaderBestBankName -clear_leader_names: - mov byte ptr [edi], 0 - inc edi - loop clear_leader_names - ret -ClearLeaderboards ENDP - -; --- LeaderboardUpdateGame: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- -LeaderboardUpdateGame PROC uses eax ebx edx - mov ebx, rowIndex - mov eax, DWORD PTR [saveBuffer+104+ebx*4] - cmp eax, leaderBestGameWins[ebx*4] - jbe leaderboard_check_losses - mov leaderBestGameWins[ebx*4], eax - mov edx, ebx - shl edx, 6 - add edx, OFFSET leaderBestGameWinNames - invoke CopyName, edx, leaderAccountPtr -leaderboard_check_losses: - mov eax, DWORD PTR [saveBuffer+148+ebx*4] - cmp eax, leaderBestGameLosses[ebx*4] - jbe leaderboard_game_done - mov leaderBestGameLosses[ebx*4], eax - mov edx, ebx - shl edx, 6 - add edx, OFFSET leaderBestGameLossNames - invoke CopyName, edx, leaderAccountPtr -leaderboard_game_done: - ret -LeaderboardUpdateGame ENDP - -; --- LeaderboardReadAccount: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- -LeaderboardReadAccount PROC uses eax - call BuildLeaderSavePath - invoke CreateFileA, OFFSET leaderSavePath, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 - cmp eax, INVALID_HANDLE_VALUE - jne leaderboard_file_opened - cmp appDataReady, 1 - jne leaderboard_read_done - invoke CreateFileA, leaderAccountPtr, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 - cmp eax, INVALID_HANDLE_VALUE - je leaderboard_read_done -leaderboard_file_opened: - mov saveHandle, eax - invoke ReadFile, saveHandle, ADDR saveBuffer, SAVE_FILE_SIZE, ADDR charsRead, 0 - invoke CloseHandle, saveHandle - cmp charsRead, 32 - jb leaderboard_read_done - mov eax, DWORD PTR [saveBuffer] - cmp eax, SAVE_MAGIC - jne leaderboard_read_done - cmp charsRead, SAVE_FILE_SIZE - jb leaderboard_signature_ok - mov edx, DWORD PTR [saveBuffer+SAVE_SIGN_SIZE] - call CalcSaveSignature - cmp eax, edx - jne leaderboard_read_done -leaderboard_signature_ok: - inc leaderValidCount - mov eax, DWORD PTR [saveBuffer+4] - cmp eax, leaderBestBank - jbe leaderboard_check_total_wins - mov leaderBestBank, eax - invoke CopyName, OFFSET leaderBestBankName, leaderAccountPtr -leaderboard_check_total_wins: - mov eax, DWORD PTR [saveBuffer+12] - cmp eax, leaderBestWins - jbe leaderboard_check_total_losses - mov leaderBestWins, eax - invoke CopyName, OFFSET leaderBestWinsName, leaderAccountPtr -leaderboard_check_total_losses: - mov eax, DWORD PTR [saveBuffer+16] - cmp eax, leaderBestLosses - jbe leaderboard_check_games - mov leaderBestLosses, eax - invoke CopyName, OFFSET leaderBestLossName, leaderAccountPtr -leaderboard_check_games: - cmp charsRead, 236 - jb leaderboard_read_done - mov rowIndex, 0 -leaderboard_game_loop: - cmp rowIndex, 11 - jae leaderboard_read_done - call LeaderboardUpdateGame - inc rowIndex - jmp leaderboard_game_loop -leaderboard_read_done: - ret -LeaderboardReadAccount ENDP - -; --- BuildLeaderboards: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- -BuildLeaderboards PROC uses eax - call ClearLeaderboards - call CollectAccounts - mov leaderScanIndex, 0 -leaderboard_account_loop: - mov eax, leaderScanIndex - cmp eax, accountCount - jae leaderboard_build_done - shl eax, 6 - add eax, OFFSET accountList - mov leaderAccountPtr, eax - call LeaderboardReadAccount - inc leaderScanIndex - jmp leaderboard_account_loop -leaderboard_build_done: - ret -BuildLeaderboards ENDP - -; --- PrintLeaderPair: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintLeaderPair PROC uses eax, pName:DWORD, value:DWORD - mov eax, value - cmp eax, 0 - jne print_leader_pair_value - invoke PrintStr, OFFSET leaderDashText - ret -print_leader_pair_value: - invoke PrintStr, pName - invoke PrintStr, OFFSET leaderOpenText - invoke PrintUInt, value - invoke PrintStr, OFFSET leaderCloseText - ret -PrintLeaderPair ENDP - -; --- PrintLeaderGameLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintLeaderGameLine PROC uses eax ebx edx - mov eax, rowIndex - invoke PrintStr, statsGameNames[eax*4] - invoke PrintStr, OFFSET leaderGameWinText - mov ebx, rowIndex - mov edx, ebx - shl edx, 6 - add edx, OFFSET leaderBestGameWinNames - invoke PrintLeaderPair, edx, leaderBestGameWins[ebx*4] - invoke PrintStr, OFFSET leaderGameLossText - mov ebx, rowIndex - mov edx, ebx - shl edx, 6 - add edx, OFFSET leaderBestGameLossNames - invoke PrintLeaderPair, edx, leaderBestGameLosses[ebx*4] - invoke PrintStr, OFFSET nl - ret -PrintLeaderGameLine ENDP - -; --- PrintLeaderboards: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintLeaderboards PROC - call BuildLeaderboards - invoke PrintTitleColor, OFFSET leaderTitle - cmp leaderValidCount, 0 - jne print_leaders_have_data - invoke PrintStr, OFFSET leaderNoDataText - ret -print_leaders_have_data: - invoke PrintStr, OFFSET leaderBankText - invoke PrintStr, OFFSET leaderBestBankName - invoke PrintStr, OFFSET leaderOpenText - invoke PrintStr, OFFSET leaderMoneyPrefix - invoke PrintUInt, leaderBestBank - invoke PrintStr, OFFSET leaderCloseText - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET leaderWinsText - invoke PrintLeaderPair, OFFSET leaderBestWinsName, leaderBestWins - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET leaderLossText - invoke PrintLeaderPair, OFFSET leaderBestLossName, leaderBestLosses - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET leaderGameTitle - mov rowIndex, 0 -leader_print_game_loop: - cmp rowIndex, 11 - jae leader_print_done - call PrintLeaderGameLine - inc rowIndex - jmp leader_print_game_loop -leader_print_done: - ret -PrintLeaderboards ENDP -; --- PrintGameStatLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- -PrintGameStatLine PROC uses eax ebx - mov eax, rowIndex - invoke PrintStr, statsGameNames[eax * 4] - invoke PrintStr, OFFSET statsLinePlayed - mov ebx, rowIndex - invoke PrintUInt, gameStatsPlayed[ebx * 4] - invoke PrintStr, OFFSET statsLineWins - mov ebx, rowIndex - invoke PrintUInt, gameStatsWon[ebx * 4] - invoke PrintStr, OFFSET statsLineLoss - mov ebx, rowIndex - invoke PrintUInt, gameStatsLost[ebx * 4] - invoke PrintStr, OFFSET statsLineDraw - mov ebx, rowIndex - invoke PrintUInt, gameStatsDraw[ebx * 4] - invoke PrintStr, OFFSET nl - ret -PrintGameStatLine ENDP - -; --- GameStatsByGame: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- -GameStatsByGame PROC - call ClearView - invoke PrintTitleColor, OFFSET statsByGameTitle - invoke PrintStr, OFFSET leaderCurrentTitle - mov rowIndex, 0 -stats_by_game_loop: - cmp rowIndex, 11 - jae stats_by_game_done - call PrintGameStatLine - inc rowIndex - jmp stats_by_game_loop -stats_by_game_done: - call PrintLeaderboards - call Pause - ret -GameStatsByGame ENDP - -; --- SkillCheckFlushKeys: Skill Check íà êðþêå: øêàëà, ïîïàäàíèÿ è ïðîìàõè --- -SkillCheckFlushKeys PROC - invoke GetAsyncKeyState, VK_SPACE - invoke GetAsyncKeyState, VK_RETURN - invoke Sleep, 80 - invoke GetAsyncKeyState, VK_SPACE - invoke GetAsyncKeyState, VK_RETURN - ret -SkillCheckFlushKeys ENDP - -; --- SkillCheckPollKey: Skill Check íà êðþêå: øêàëà, ïîïàäàíèÿ è ïðîìàõè --- -SkillCheckPollKey PROC - invoke GetAsyncKeyState, VK_SPACE - test ax, 0001h - jne skill_key_pressed - invoke GetAsyncKeyState, VK_RETURN - test ax, 0001h - jne skill_key_pressed - xor eax, eax - ret -skill_key_pressed: - mov eax, 1 - ret -SkillCheckPollKey ENDP - -; --- SkillCheckDraw: Skill Check íà êðþêå: øêàëà, ïîïàäàíèÿ è ïðîìàõè --- -SkillCheckDraw PROC uses eax ebx edx - call ClearView - invoke PrintTitleColor, OFFSET skillTitle - invoke PrintStr, OFFSET skillIntro - - invoke PrintStr, OFFSET skillStateText - mov eax, skillMisses - cmp eax, 0 - je skill_draw_state_good - cmp eax, 1 - je skill_draw_state_warn - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET skillStateBad - call ResetColor - jmp skill_draw_state_done -skill_draw_state_good: - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET skillStateGood - call ResetColor - jmp skill_draw_state_done -skill_draw_state_warn: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET skillStateWarn - call ResetColor -skill_draw_state_done: - invoke PrintStr, OFFSET skillProgressText - invoke PrintUInt, skillHits - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET skillMissText - invoke PrintUInt, skillMisses - invoke PrintStr, OFFSET nl - invoke PrintStr, OFFSET skillGaugeHint - invoke PrintStr, OFFSET skillGaugeLeft - - mov skillGaugeIndex, 0 -skill_draw_gauge_loop: - mov eax, skillGaugeIndex - cmp eax, 45 - jae skill_draw_gauge_done - cmp eax, skillNeedle - je skill_draw_needle - cmp eax, skillPerfectPos - je skill_draw_perfect - cmp eax, skillSuccessStart - jb skill_draw_empty - cmp eax, skillSuccessEnd - ja skill_draw_empty - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET skillGaugeSuccess - call ResetColor - jmp skill_draw_next -skill_draw_perfect: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET skillGaugePerfect - call ResetColor - jmp skill_draw_next -skill_draw_needle: - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET skillGaugeNeedle - call ResetColor - jmp skill_draw_next -skill_draw_empty: - invoke PrintStr, OFFSET skillGaugeEmpty -skill_draw_next: - inc skillGaugeIndex - jmp skill_draw_gauge_loop -skill_draw_gauge_done: - invoke PrintStr, OFFSET skillGaugeRight - invoke PrintStr, OFFSET skillGaugeLeft - mov skillGaugeIndex, 0 -skill_draw_gauge_loop2: - mov eax, skillGaugeIndex - cmp eax, 45 - jae skill_draw_gauge_done2 - cmp eax, skillNeedle - je skill_draw_needle2 - cmp eax, skillPerfectPos - je skill_draw_perfect2 - cmp eax, skillSuccessStart - jb skill_draw_empty2 - cmp eax, skillSuccessEnd - ja skill_draw_empty2 - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET skillGaugeSuccess - call ResetColor - jmp skill_draw_next2 -skill_draw_perfect2: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET skillGaugePerfect - call ResetColor - jmp skill_draw_next2 -skill_draw_needle2: - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET skillGaugeNeedle - call ResetColor - jmp skill_draw_next2 -skill_draw_empty2: - invoke PrintStr, OFFSET skillGaugeEmpty -skill_draw_next2: - inc skillGaugeIndex - jmp skill_draw_gauge_loop2 -skill_draw_gauge_done2: - invoke PrintStr, OFFSET skillGaugeRight - - invoke PrintStr, OFFSET skillGaugeLeft - mov skillGaugeIndex, 0 -skill_draw_gauge_loop3: - mov eax, skillGaugeIndex - cmp eax, 45 - jae skill_draw_gauge_done3 - cmp eax, skillNeedle - je skill_draw_needle3 - cmp eax, skillPerfectPos - je skill_draw_perfect3 - cmp eax, skillSuccessStart - jb skill_draw_empty3 - cmp eax, skillSuccessEnd - ja skill_draw_empty3 - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET skillGaugeSuccess - call ResetColor - jmp skill_draw_next3 -skill_draw_perfect3: - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET skillGaugePerfect - call ResetColor - jmp skill_draw_next3 -skill_draw_needle3: - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET skillGaugeNeedle - call ResetColor - jmp skill_draw_next3 -skill_draw_empty3: - invoke PrintStr, OFFSET skillGaugeEmpty -skill_draw_next3: - inc skillGaugeIndex - jmp skill_draw_gauge_loop3 -skill_draw_gauge_done3: - invoke PrintStr, OFFSET skillGaugeRight - ret -SkillCheckDraw ENDP - -; --- SkillCheckMoveNeedle: Skill Check íà êðþêå: øêàëà, ïîïàäàíèÿ è ïðîìàõè --- -SkillCheckMoveNeedle PROC uses eax - mov eax, skillDir - cmp eax, 0FFFFFFFFh - je skill_move_left -skill_move_right: - mov eax, skillNeedle - inc eax - cmp eax, 44 - jbe skill_move_store_right - mov eax, 43 - mov skillDir, 0FFFFFFFFh -skill_move_store_right: - mov skillNeedle, eax - ret -skill_move_left: - mov eax, skillNeedle - cmp eax, 0 - ja skill_move_dec - mov eax, 1 - mov skillDir, 1 - mov skillNeedle, eax - ret -skill_move_dec: - dec eax - mov skillNeedle, eax - ret -SkillCheckMoveNeedle ENDP - -; --- SkillCheckEvaluate: Skill Check íà êðþêå: øêàëà, ïîïàäàíèÿ è ïðîìàõè --- -SkillCheckEvaluate PROC uses eax - mov eax, skillNeedle - cmp eax, skillPerfectPos - je skill_eval_perfect - cmp eax, skillSuccessStart - jb skill_eval_fail - cmp eax, skillSuccessEnd - ja skill_eval_fail - mov skillResult, 1 - ret -skill_eval_perfect: - mov skillResult, 2 - ret -skill_eval_fail: - mov skillResult, 0 - ret -SkillCheckEvaluate ENDP - -; --- SkillCheckRound: Skill Check íà êðþêå: øêàëà, ïîïàäàíèÿ è ïðîìàõè --- -SkillCheckRound PROC uses eax ebx - invoke RandomRange, 27 - add eax, 8 - mov skillSuccessStart, eax - mov ebx, eax - add ebx, 7 - mov skillSuccessEnd, ebx - invoke RandomRange, 6 - add eax, skillSuccessStart - inc eax - mov skillPerfectPos, eax - invoke RandomRange, 45 - mov skillNeedle, eax - invoke RandomRange, 2 - cmp eax, 0 - je skill_round_left - mov skillDir, 1 - jmp skill_round_begin -skill_round_left: - mov skillDir, 0FFFFFFFFh -skill_round_begin: - mov skillFrameCount, 0 - mov skillResult, 0 - mov eax, skillHits - mov ebx, eax - shl ebx, 2 - add eax, ebx - mov ebx, 45 - sub ebx, eax - mov eax, stressLevel - shl eax, 2 - sub ebx, eax - cmp ebx, 18 - jae skill_delay_ready - mov ebx, 18 -skill_delay_ready: - mov skillDelay, ebx - call SkillCheckFlushKeys -skill_round_loop: - call SkillCheckDraw - mov eax, skillDelay - invoke Sleep, eax - call SkillCheckPollKey - cmp eax, 1 - je skill_round_pressed - call SkillCheckMoveNeedle - inc skillFrameCount - cmp skillFrameCount, 120 - jb skill_round_loop - mov skillResult, 0 - ret -skill_round_pressed: - call SkillCheckEvaluate - ret -SkillCheckRound ENDP - -; --- GameSkillCheck: Skill Check íà êðþêå: øêàëà, ïîïàäàíèÿ è ïðîìàõè --- -GameSkillCheck PROC -skill_game_start: - call ClearView - invoke PrintTitleColor, OFFSET skillTitle - invoke PrintStr, OFFSET skillIntro - call PromptBet - call PlayDbDHookScene - mov skillHits, 0 - mov skillMisses, 0 - mov skillPerfects, 0 -skill_game_loop: - call SkillCheckRound - call SkillCheckDraw - mov eax, skillResult - cmp eax, 2 - je skill_game_perfect - cmp eax, 1 - je skill_game_success -skill_game_fail: - inc skillMisses - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET skillFailText - call ResetColor - invoke Sleep, 850 - cmp skillMisses, 3 - jae skill_game_lost - jmp skill_game_loop -skill_game_success: - inc skillHits - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET skillSuccessText - call ResetColor - invoke Sleep, 750 - cmp skillHits, 5 - jae skill_game_won - jmp skill_game_loop -skill_game_perfect: - add skillHits, 2 - inc skillPerfects - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET skillPerfectText - call ResetColor - invoke Sleep, 850 - cmp skillHits, 5 - jae skill_game_won - jmp skill_game_loop -skill_game_won: - call StopDbDHookScene - call SkillCheckDraw - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET skillEscapeText - call ResetColor - invoke PaySlotMultiplier, 2 - invoke UnlockAchievement, 20000h, OFFSET achSkillCheckName - call SaveGame - jmp skill_game_again -skill_game_lost: - call StopDbDHookScene - call SkillCheckDraw - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET skillDarkText - call ResetColor - call PayLose - call SaveGame -skill_game_again: - cmp tournamentMode, 1 - je skill_game_exit - invoke PrintStr, OFFSET againText - call ReadKey - cmp al, 'y' - je skill_game_start - cmp al, 'Y' - je skill_game_start -skill_game_exit: - ret -GameSkillCheck ENDP -; --- GameAchievements: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- -GameAchievements PROC - call ClearView - invoke PrintTitleColor, OFFSET achMenuTitle - invoke PrintAchievementLine, 1, OFFSET achFirstWinName - invoke PrintAchievementLine, 2, OFFSET achFirstLossName - invoke PrintAchievementLine, 4, OFFSET achJackpotName - invoke PrintAchievementLine, 8, OFFSET achHighRollerName - invoke PrintAchievementLine, 10h, OFFSET achShopperName - invoke PrintAchievementLine, 20h, OFFSET achCharmName - invoke PrintAchievementLine, 40h, OFFSET achGoalName - invoke PrintAchievementLine, 80h, OFFSET achCloverPitName - invoke PrintAchievementLine, 100h, OFFSET achClassicSlotName - invoke PrintAchievementLine, 200h, OFFSET achPokerRaiseName - invoke PrintAchievementLine, 400h, OFFSET achPokerBluffName - invoke PrintAchievementLine, 800h, OFFSET achRouletteWinName - invoke PrintAchievementLine, 1000h, OFFSET achRussianWinName - invoke PrintAchievementLine, 2000h, OFFSET achDurakWinName - invoke PrintAchievementLine, 4000h, OFFSET achBackCollectorName - invoke PrintAchievementLine, 8000h, OFFSET achCharmBuyerName - invoke PrintAchievementLine, 10000h, OFFSET achObserverName - invoke PrintAchievementLine, 20000h, OFFSET achSkillCheckName - call Pause - ret -GameAchievements ENDP -; --- GameTraining: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- -GameTraining PROC - call ClearView - invoke PrintTitleColor, OFFSET trainingTitle - invoke PrintStr, OFFSET trainingText - call Pause - ret -GameTraining ENDP -; --- ShowTournamentStage: òóðíèð-áàøíÿ è ïîáåäíàÿ àíèìàöèÿ ôèíàëà --- -ShowTournamentStage PROC - call ClearView - invoke PrintTitleColor, OFFSET tournamentTitle - invoke PrintStr, OFFSET tournamentStageText - invoke PrintUInt, tournamentStage - invoke PrintStr, OFFSET nl - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET hellStageCurseText - invoke RandomRange, 4 - cmp eax, 0 - je hell_stage_curse1 - cmp eax, 1 - je hell_stage_curse2 - cmp eax, 2 - je hell_stage_curse3 - invoke PrintStr, OFFSET hellCurse4 - jmp hell_stage_curse_done -hell_stage_curse1: - invoke PrintStr, OFFSET hellCurse1 - jmp hell_stage_curse_done -hell_stage_curse2: - invoke PrintStr, OFFSET hellCurse2 - jmp hell_stage_curse_done -hell_stage_curse3: - invoke PrintStr, OFFSET hellCurse3 -hell_stage_curse_done: - call ResetColor - invoke PrintStr, OFFSET tournamentMusicHint - call ReadKey - cmp al, 'm' - je tower_stage_change_music - cmp al, 'M' - jne tower_stage_done -tower_stage_change_music: - call PlayTowerRandomMusic -tower_stage_done: - ret -ShowTournamentStage ENDP - -; --- AnimateTournamentVictory: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- -AnimateTournamentVictory PROC - call PlayVictorySound - call ClearView - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET tournamentFire1 - call ResetColor - invoke Sleep, 360 - call ClearView - invoke SetColor, COLOR_TITLE - invoke PrintStr, OFFSET tournamentFire2 - call ResetColor - invoke Sleep, 360 - call ClearView - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET tournamentFire3 - call ResetColor - invoke Sleep, 420 - call ClearView - invoke SetColor, COLOR_WARN - invoke PrintStr, OFFSET tournamentFire4 - call ResetColor - invoke Sleep, 520 - ret -AnimateTournamentVictory ENDP - -; --- GameTournament: òóðíèð-áàøíÿ è ïîáåäíàÿ àíèìàöèÿ ôèíàëà --- -GameTournament PROC - mov tournamentMode, 1 - call ClearView - invoke PrintTitleColor, OFFSET tournamentTitle - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET secretHellText - call ResetColor - invoke PrintStr, OFFSET tournamentIntro - call Pause - call PlayTowerRandomMusic ; tower start - - mov tournamentStage, 1 - call ShowTournamentStage - mov currentGameId, 6 - mov lastGameResult, 0 - call GameCoin - cmp lastGameResult, 2 - je tournament_failed - - mov tournamentStage, 2 - call ShowTournamentStage - mov currentGameId, 7 - mov lastGameResult, 0 - call GameDice - cmp lastGameResult, 2 - je tournament_failed - - mov tournamentStage, 3 - call ShowTournamentStage - mov currentGameId, 5 - mov lastGameResult, 0 - call GameSkulls - cmp lastGameResult, 2 - je tournament_failed - - mov tournamentStage, 4 - call ShowTournamentStage - mov currentGameId, 1 - mov lastGameResult, 0 - call Game21 - cmp lastGameResult, 2 - je tournament_failed - - mov tournamentStage, 5 - call ShowTournamentStage - mov currentGameId, 2 - mov lastGameResult, 0 - call GamePoker - cmp lastGameResult, 2 - je tournament_failed - - mov tournamentStage, 6 - call ShowTournamentStage - mov currentGameId, 4 - mov lastGameResult, 0 - call GameRoulette - cmp lastGameResult, 2 - je tournament_failed - - mov tournamentStage, 7 - call ShowTournamentStage - mov currentGameId, 8 - mov lastGameResult, 0 - call GameCasinoRoulette - cmp lastGameResult, 2 - je tournament_failed - - mov tournamentStage, 8 - call ShowTournamentStage - mov currentGameId, 10 - mov lastGameResult, 0 - call GameDurak - cmp lastGameResult, 2 - je tournament_failed - - mov tournamentStage, 9 - call ShowTournamentStage - mov currentGameId, 11 - mov lastGameResult, 0 - call GameSkillCheck - cmp lastGameResult, 2 - je tournament_failed - - mov tournamentStage, 10 - call ShowTournamentStage - mov currentGameId, 0 - mov lastGameResult, 0 - call GameBuckshot - cmp lastGameResult, 2 - je tournament_failed - - call StopTowerMusic ; before tower victory - call AnimateTournamentVictory - invoke SetColor, COLOR_MONEY - invoke PrintStr, OFFSET tournamentWinText - call ResetColor - mov currentBet, 66600 - call PayWin - call SaveGame - mov tournamentMode, 0 - call Pause - ret - -tournament_failed: - call StopTowerMusic ; tower failed - invoke SetColor, COLOR_BAD - invoke PrintStr, OFFSET tournamentFailText - call ResetColor - mov tournamentMode, 0 - call Pause - ret -GameTournament ENDP - - -; --- GameUmamusume: Umamusume Pretty Derby Minigame --- -GameUmamusume PROC uses ebx esi edi - invoke PrintStr, OFFSET umaTitleText - call PromptBet - cmp eax, 0 - jle uma_exit - -uma_select_horse: - invoke PrintStr, OFFSET umaMenuText - invoke PrintStr, OFFSET umaChoiceText - call ReadBetInput - cmp eax, 1 - jl uma_invalid - cmp eax, 5 - jg uma_invalid - mov umaChoice, eax - jmp uma_start_race - -uma_invalid: - invoke PrintStr, OFFSET badChoiceText - jmp uma_select_horse - -uma_start_race: - xor eax, eax - mov umaPos[0], eax - mov umaPos[4], eax - mov umaPos[8], eax - mov umaPos[12], eax - mov umaPos[16], eax - mov umaWinner, 0 - -uma_race_loop: - invoke PrintStr, OFFSET clearLines - invoke PrintStr, OFFSET umaTrackHeader - - ; Horse 1: Special Week (1-3) - invoke RandomRange, 3 - inc eax - add umaPos[0], eax - - ; Horse 2: Silence Suzuka (1-4) - invoke RandomRange, 4 - inc eax - add umaPos[4], eax - - ; Horse 3: Tokai Teio (1-3, boost if pos > 18) - invoke RandomRange, 3 - inc eax - cmp umaPos[8], 18 - jbe uma_t3_no_boost - add eax, 2 -uma_t3_no_boost: - add umaPos[8], eax - - ; Horse 4: Gold Ship (0-6 wildcard) - invoke RandomRange, 7 - add umaPos[12], eax - - ; Horse 5: Mejiro McQueen (steady 2-4) - invoke RandomRange, 3 - add eax, 2 - add umaPos[16], eax - - ; Render track - mov ecx, 0 -uma_render_lane: - push ecx - mov eax, [umaHorseNames + ecx*4] - invoke PrintStr, eax - - mov ebx, [umaPos + ecx*4] - cmp ebx, 0 - jbe uma_render_head - mov edi, ebx -uma_print_step: - push edi - invoke PrintStr, OFFSET umaStepChar - pop edi - dec edi - jnz uma_print_step - -uma_render_head: - invoke PrintStr, OFFSET umaHeadChar - invoke PrintStr, OFFSET umaFinishText - - pop ecx - inc ecx - cmp ecx, 5 - jl uma_render_lane - - ; Check if finish reached (>= 35) - mov eax, 0 -uma_check_finish: - cmp dword ptr [umaPos + eax*4], 35 - jge uma_finish_reached - inc eax - cmp eax, 5 - jl uma_check_finish - - invoke Sleep, 180 - jmp uma_race_loop - -uma_finish_reached: - mov ebx, 0 - mov edi, 1 - mov ecx, 0 -uma_find_max: - mov edx, [umaPos + ecx*4] - cmp edx, ebx - jle uma_next_max - mov ebx, edx - lea edi, [ecx + 1] -uma_next_max: - inc ecx - cmp ecx, 5 - jl uma_find_max - - mov umaWinner, edi - invoke PrintStr, OFFSET umaWinAnnouncement - mov eax, edi - dec eax - mov eax, [umaHorseNames + eax*4] - invoke PrintStr, eax - invoke PrintStr, OFFSET nl - - mov eax, umaChoice - cmp eax, umaWinner - jne uma_race_lost - - invoke PrintStr, OFFSET umaYouWinText - mov ecx, umaChoice - dec ecx - mov eax, currentBet - mov edx, [umaMultipliers + ecx*4] - imul eax, edx - push eax - invoke PrintUInt, eax - invoke PrintStr, OFFSET nl - pop eax - call PayWin - call PrintWinEvent - jmp uma_race_done - -uma_race_lost: - invoke PrintStr, OFFSET umaYouLoseText - call PayLose - call PrintLoseEvent - -uma_race_done: - call Pause -uma_exit: - ret -GameUmamusume ENDP - -include casino3d.inc - - - -; --- AutoLoadAccountFast: àâòîçàãðóçêà ïðîôèëÿ áåç áëîêèðîâêè â CMD --- -AutoLoadAccountFast PROC - call ResetProfileDefaults - call CollectAccounts - cmp accountCount, 0 - jbe autoload_exit - mov selectedAccount, 1 - call CopySelectedAccountName - call LoadSave -autoload_exit: - ret -AutoLoadAccountFast ENDP - -; --- MainMenu: òî÷êà âõîäà, ãëàâíîå ìåíþ è ìàðøðóòèçàöèÿ ïî èãðàì --- - -MainMenu PROC -menu_loop: - call DailyCheckDate - call CheckSecretEnding - invoke PrintStr, OFFSET clearLines - invoke PrintTitleColor, OFFSET titleText - call PrintBank - call PrintGoal - call ShowStats - invoke PrintStr, OFFSET menuText - invoke PrintStr, OFFSET choiceText - call ReadBetInput - cmp eax, 0FFFFFFFFh - je menu_loop - cmp eax, 0FFFFFFFDh - je menu_loop - cmp eax, 1 - je run_shop - cmp eax, 2 - je run_21 - cmp eax, 3 - je run_poker - cmp eax, 4 - je run_slot - cmp eax, 5 - je run_skulls - cmp eax, 6 - je run_roulette - cmp eax, 7 - je run_coin - cmp eax, 8 - je run_dice - cmp eax, 9 - je run_casino_roulette - cmp eax, 10 - je run_classic_slot - cmp eax, 11 - je run_durak - cmp eax, 12 - je run_skill_check - cmp eax, 13 - je run_buckshot - cmp eax, 14 - je run_observer - cmp eax, 15 - je run_training - cmp eax, 16 - je run_achievements - cmp eax, 17 - je run_stats_by_game - cmp eax, 18 - je run_daily - cmp eax, 19 - je run_settings - cmp eax, 20 - je run_online_dice - cmp eax, 21 - je run_umamusume - cmp eax, 25 - - je run_casino_3d - - cmp eax, 666 - je run_hell_tower - cmp eax, 0 - je exit_menu - invoke PrintStr, OFFSET badChoiceText - call Pause - jmp menu_loop -run_21: - mov currentGameId, 1 - call Game21 - jmp menu_loop -run_poker: - mov currentGameId, 2 - call GamePoker - jmp menu_loop -run_slot: - mov currentGameId, 3 - call PlaySlotIntroSound - call GameSlot - jmp menu_loop -run_skulls: - mov currentGameId, 5 - call GameSkulls - jmp menu_loop -run_coin: - mov currentGameId, 6 - call GameCoin - jmp menu_loop -run_dice: - mov currentGameId, 7 - call GameDice - jmp menu_loop -run_roulette: - mov currentGameId, 4 - call GameRoulette - jmp menu_loop -run_casino_roulette: - mov currentGameId, 8 - call GameCasinoRoulette - jmp menu_loop -run_classic_slot: - mov currentGameId, 9 - call PlaySlotIntroSound - call GameClassicSlot - jmp menu_loop -run_durak: - mov currentGameId, 10 - call GameDurak - jmp menu_loop -run_training: - mov currentGameId, 0 - call GameTraining - jmp menu_loop -run_observer: - mov currentGameId, 0 - call GameObserver - jmp menu_loop -run_shop: - mov currentGameId, 0 - call GameShop - jmp menu_loop -run_achievements: - mov currentGameId, 0 - call GameAchievements - jmp menu_loop -run_stats_by_game: - mov currentGameId, 0 - call GameStatsByGame - jmp menu_loop -run_daily: - mov currentGameId, 0 - call GameDailyTasks - jmp menu_loop -run_settings: - mov currentGameId, 0 - call GameSettings - jmp menu_loop -run_online_dice: - mov currentGameId, 0 - call GameOnlineCasino - jmp menu_loop -run_umamusume: - mov currentGameId, 0 - call GameUmamusume - jmp menu_loop -run_casino_3d: - - call StartCasino3D - - jmp menu_loop - -run_hell_tower: - mov currentGameId, 0 - call GameTournament - jmp menu_loop -run_skill_check: - mov tournamentMode, 0 - mov currentGameId, 11 - call GameSkillCheck - jmp menu_loop -run_buckshot: - mov currentGameId, 0 - call GameBuckshot - jmp menu_loop -exit_menu: - ret -MainMenu ENDP - -; --- main: òî÷êà âõîäà, ãëàâíîå ìåíþ è ìàðøðóòèçàöèÿ ïî èãðàì --- +.386 +.model flat, stdcall +option casemap:none + +includelib kernel32.lib +includelib winmm.lib +includelib user32.lib +includelib ws2_32.lib +includelib gdi32.lib + + +STD_INPUT_HANDLE equ -10 +STD_OUTPUT_HANDLE equ -11 +VK_RETURN equ 0Dh +VK_SPACE equ 20h +VK_M equ 4Dh +FLIP_DELAY equ 650 +FLIP_FINAL_DELAY equ 850 +GENERIC_READ equ 80000000h +GENERIC_WRITE equ 40000000h +OPEN_EXISTING equ 3 +CREATE_ALWAYS equ 2 +FILE_ATTRIBUTE_NORMAL equ 80h +INVALID_HANDLE_VALUE equ -1 +SAVE_MAGIC equ 31435653h +SAVE_SIGN_SIZE equ 276 +SAVE_FILE_SIZE equ 280 +SAVE_SALT equ 0A57C0DEh +ENABLE_VIRTUAL_TERMINAL_PROCESSING equ 0004h +COLOR_DEFAULT equ 07h +COLOR_TITLE equ 0Bh +COLOR_MONEY equ 0Ah +COLOR_WARN equ 0Eh +COLOR_BAD equ 0Ch +COLOR_CARD equ 0Fh +COLOR_RED_CARD equ 0Ch +COLOR_BACK_CARD equ 08h +COLOR_TABLE equ 02h +COLOR_WOOD equ 06h +AF_INET equ 2 +SOCK_STREAM equ 1 +IPPROTO_TCP equ 6 +INADDR_ANY equ 0 +SOCKET_ERROR equ -1 +ONLINE_PORT_NET equ 8769h +ONLINE_MAGIC equ 4E4C4E31h +ONLINE_GAME_DICE equ 1 +ONLINE_GAME_RR equ 2 + +ExitProcess PROTO :DWORD +GetStdHandle PROTO :DWORD +WriteFile PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD +WriteConsoleA PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD +WriteConsoleW PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD +ReadFile PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD +SetConsoleOutputCP PROTO :DWORD +SetConsoleCP PROTO :DWORD +MultiByteToWideChar PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD, :DWORD +WideCharToMultiByte PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD, :DWORD, :DWORD, :DWORD +GetTickCount PROTO +GetLocalTime PROTO :DWORD +GetAsyncKeyState PROTO :DWORD +GetEnvironmentVariableA PROTO :DWORD, :DWORD, :DWORD +CreateDirectoryA PROTO :DWORD, :DWORD +Sleep PROTO :DWORD +WinExec PROTO :DWORD, :DWORD +SetConsoleCursorPosition PROTO :DWORD, :DWORD +SetConsoleScreenBufferSize PROTO :DWORD, :DWORD +SetConsoleWindowInfo PROTO :DWORD, :DWORD, :DWORD +SetConsoleTextAttribute PROTO :DWORD, :DWORD +GetConsoleScreenBufferInfo PROTO :DWORD, :DWORD +GetConsoleMode PROTO :DWORD, :DWORD +SetConsoleMode PROTO :DWORD, :DWORD +FillConsoleOutputCharacterA PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD +mciSendStringA PROTO :DWORD, :DWORD, :DWORD, :DWORD +waveOutSetVolume PROTO :DWORD, :DWORD +AnimFrameDelay PROTO :DWORD +CreateFileA PROTO :DWORD, :DWORD, :DWORD, :DWORD, :DWORD, :DWORD, :DWORD +CloseHandle PROTO :DWORD +FindFirstFileA PROTO :DWORD, :DWORD +FindNextFileA PROTO :DWORD, :DWORD +FindClose PROTO :DWORD +WSAStartup PROTO :DWORD, :DWORD +WSACleanup PROTO +socket PROTO :DWORD, :DWORD, :DWORD +bind PROTO :DWORD, :DWORD, :DWORD +listen PROTO :DWORD, :DWORD +accept PROTO :DWORD, :DWORD, :DWORD +connect PROTO :DWORD, :DWORD, :DWORD +send PROTO :DWORD, :DWORD, :DWORD, :DWORD +recv PROTO :DWORD, :DWORD, :DWORD, :DWORD +closesocket PROTO :DWORD +inet_addr PROTO :DWORD +WSAGetLastError PROTO +MoveCursor PROTO :DWORD, :DWORD +PrintSlotSymbol PROTO :DWORD +RandomRange PROTO :DWORD +PrintUInt PROTO :DWORD +UnlockAchievement PROTO :DWORD, :DWORD +ShowBestiaryPage PROTO :DWORD, :DWORD, :DWORD + +.data +; === Ãëîáàëüíûå äåñêðèïòîðû, áóôåðû êîíñîëè, RNG è âðåìåííàÿ ïàìÿòü === +hOut dd 0 +hIn dd 0 +charsWritten dd 0 +charsRead dd 0 +consoleMode dd 0 +printLen dd 0 +wideLen dd 0 +seed dd 0 +inputBuffer db 32 dup(0) +cheatBuffer db 32 dup(0) +wideBuffer dw 4096 dup(0) +utf8Buffer db 8192 dup(0) +frameBuffer db 32768 dup(0) +deckUsed db 52 dup(0) +onlineWsaData db 400 dup(0) +onlineAddr db 16 dup(0) +onlineIp db 32 dup(0) +onlineListenSock dd -1 +onlinePeerSock dd -1 +onlineWsaReady dd 0 +onlinePacket dd 0, 0 +onlineLocalRoll dd 0 +onlineRemoteRoll dd 0 +onlineGameMode dd 0 +onlineHostIp dd 0 +onlineAction dd 1 +consoleRectTiny dw 0, 0, 119, 34 +consoleRect160 dw 0, 0, 159, 44 +consoleRect140 dw 0, 0, 139, 39 +consoleRect120 dw 0, 0, 119, 34 + +; === Îáùèå ñ÷åò÷èêè î÷êîâ è ñîñòîÿíèå ñòàðûõ êàðòî÷íûõ ðåæèìîâ === +playerTotal dd 0 +dealerTotal dd 0 +playerAces dd 0 +dealerAces dd 0 +playerCards dd 0 +; === Ñîñòîÿíèå CloverPit / ñëîò-ìàøèí: ñåòêà, âûïëàòû, êîìáèíàöèè === +slotA dd 0 +slotB dd 0 +slotC dd 0 +slotD dd 0 +slotE dd 0 +slotMatch dd 0 +slotWinMask dd 0 +slotCurrentCell dd 0 +slotBestMultiplier dd 0 +slotComboNamePtr dd 0 +slotBlockMask dd 0 +slotComboCount dd 0 +slotJackpotHit dd 0 +slotComboNames dd 32 dup(0) +slotComboMults dd 32 dup(0) +slotGrid dd 15 dup(0) +slotVisible dd 0 +; === Îáùàÿ êàðòî÷íàÿ ìîäåëü: ðóêè èãðîêà, AI è êàðòû íà ñòîëå === +playerHand21 dd 10 dup(0) +aiHand21 dd 10 dup(0) +communityHand dd 5 dup(0) +pokerPlayerEvalHand dd 7 dup(0) +pokerAIEvalHand dd 7 dup(0) +playerCnt21 dd 0 +aiCnt21 dd 0 +communityCnt dd 0 +revealAI21 dd 0 +dangerLvl21 dd 0 +cardsLeft21 dd 0 +rowIndex dd 0 +pokerPlayerScore dd 0 +pokerAIScore dd 0 +pokerEvalCount dd 0 +; === Ýêîíîìèêà àêêàóíòà: áàíê, öåëü, ñòàâêà è ÷èò-ôëàãè === +bankroll dd 10000 +targetBank dd 50000 +currentBet dd 0 +cheatLuckyWin dd 0 +cheatGodMode dd 0 +cheatSlotJackpot dd 0 +settingsVolume dd 10 +settingsLowSpec dd 0 +settingsIntroEnabled dd 1 +settingsDbdWindowEnabled dd 0 +animFrameCounter dd 0 +animWidth dd 0 +animHeight dd 0 +secretEndingSeen dd 0 +vipTaxAmount dd 0 +; === Êðóïüå-êîììåíòàòîð: ÷òåíèå ôðàç èç dealer_phrases.txt === +dealerFileHandle dd 0 +dealerLineLen dd 0 +dealerPhraseCount dd 0 +dealerPhrasePick dd 0 +dealerScanMode dd 0 +dealerWantedTag db 0 +; === Ìàãàçèí: êóïëåííûå ðóáàøêè, âûáðàííàÿ ðóáàøêà è òàëèñìàíû === +shopBackOwned dd 1 +shopBackStyle dd 0 +shopCharmLevel dd 0 +shopCharmUses dd 0 +achievements dd 0 +pokerRaiseAmount dd 0 +pokerAIRaiseAmount dd 0 +; === Ôàéëû, àêêàóíòû, ñîõðàíåíèÿ, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ === +saveHandle dd 0 +achievementHandle dd 0 +findHandle dd 0 +danceHandle dd 0 +danceBytes dd 0 +frameBytes dd 0 +introLoopSeen dd 0 +introSkipLoop dd 0 +accountCount dd 0 +selectedAccount dd 0 +accountNameLen dd 0 +saveBuffer dd 80 dup(0) +gamesPlayed dd 0 +gamesWon dd 0 +gamesLost dd 0 +gamesDrawn dd 0 +bestWin dd 0 +bestLoss dd 0 +currentGameId dd 0 +gameStatsPlayed dd 11 dup(0) +gameStatsWon dd 11 dup(0) +gameStatsLost dd 11 dup(0) +gameStatsDraw dd 11 dup(0) +leaderBestBank dd 0 +leaderBestWins dd 0 +leaderBestLosses dd 0 +leaderValidCount dd 0 +leaderScanIndex dd 0 +leaderAccountPtr dd 0 +leaderBestGameWins dd 11 dup(0) +leaderBestGameLosses dd 11 dup(0) +leaderBestBankName db 64 dup(0) +leaderBestWinsName db 64 dup(0) +leaderBestLossName db 64 dup(0) +leaderBestGameWinNames db 11 dup(64 dup(0)) +leaderBestGameLossNames db 11 dup(64 dup(0)) +; === Íàñòðîéêè ñëîæíîñòè, âðåìåííûå ïåðåìåííûå ïîêåðà è ìèíè-èãð === +aiDifficulty dd 2 +bankRecovered dd 0 +saveTampered dd 0 +pokerReplaceIndex dd 0 +pokerReplaced dd 0 +pokerStraight dd 0 +pokerFlush dd 0 +pokerHigh dd 0 +pokerFour dd 0 +pokerTrip dd 0 +pokerPairHigh dd 0 +pokerPairLow dd 0 +; === ×åðåïà è øàðèê: ïîçèöèÿ øàðèêà, âûáîð è ÷èñëî ïåðåìåøèâàíèé === +skullBallPos dd 0 +skullGuess dd 0 +skullStep dd 0 +skullMax dd 0 +; === Ðóññêàÿ ðóëåòêà: áàðàáàí, ïàòðîíû, õîä è ìíîæèòåëü === +rrBulletMask dd 0 +rrBullets dd 0 +rrChamber dd 0 +rrTurn dd 0 +rrPayout dd 0 +; === Buckshot Roulette: ïàòðîíû, çäîðîâüå, ïðåäìåòû è ñîñòîÿíèå õîäà === +bsShells dd 8 dup(0) +bsShellIndex dd 0 +bsShellCount dd 0 +bsLiveCount dd 0 +bsBlankCount dd 0 +bsPlayerHP dd 0 +bsAIHP dd 0 +bsTurn dd 0 +bsDamage dd 1 +bsKnownShell dd 0FFFFFFFFh +bsSkipPlayer dd 0 +bsSkipAI dd 0 +bsPlayerGlass dd 0 +bsPlayerSaw dd 0 +bsPlayerBeer dd 0 +bsPlayerCuffs dd 0 +bsAIGlass dd 0 +bsAISaw dd 0 +bsAIBeer dd 0 +bsAICuffs dd 0 +bsTarget dd 0 +bsShell dd 0 +bsAction dd 0 +; === Ìèíè-èãðû îðåë/ðåøêà, êîñòè è êàçèíî-ðóëåòêà === +coinPick dd 0 +coinResult dd 0 +diceA dd 0 +diceB dd 0 +diceSum dd 0 +diceChoice dd 0 +casinoRouletteBetType dd 0 +casinoRouletteBetNumber dd 0 +casinoRouletteResult dd 0 +casinoRouletteResultIndex dd 0 +casinoRouletteSpinIndex dd 0 +casinoRouletteSpinSteps dd 0 +casinoRouletteSpinCounter dd 0 +casinoRouletteVisibleCount dd 0 +; === Äóðàê: ðóêè, êîëîäà, êîçûðü, ñòîë àòàêè è çàùèòû === +durakPlayerHand dd 40 dup(0) +durakAIHand dd 40 dup(0) +durakPlayerCnt dd 0 +durakAICnt dd 0 +durakDeckLeft dd 0 +durakTrumpCard dd 0 +durakTrumpSuit dd 0 +durakAttackCard dd 0FFFFFFFFh +durakDefenseCard dd 0FFFFFFFFh +durakPlayerTurn dd 1 +durakChoice dd 0 +durakTableCnt dd 0 +durakAttackCards dd 6 dup(0) +durakDefenseCards dd 6 dup(0FFFFFFFFh) +durakTempHand dd 6 dup(0) +durakSafeTurns dd 0 +durakLoopGuard dd 0 +; === Skill Check, ñòðåññ, ïîäîçðåíèå êàçèíî è òóðíèð-áàøíÿ === +skillNeedle dd 0 +skillDir dd 1 +skillSuccessStart dd 0 +skillSuccessEnd dd 0 +skillPerfectPos dd 0 +skillGaugeIndex dd 0 +skillFrameCount dd 0 +skillHits dd 0 +skillMisses dd 0 +skillResult dd 0 +skillPerfects dd 0 +skillDelay dd 45 +casinoSuspicion dd 0 +stressLevel dd 0 +lastGameResult dd 0 +tournamentStage dd 0 +tournamentMode dd 0 +dailyDateKey dd 0 +dailyRewardMask dd 0 +dailyProgressPacked dd 0 +dailyTaskPacked dd 0 +systemTime dw 8 dup(0) +pulseCycles dd 0 +; === Âðåìåííûå ñ÷åò÷èêè ðàíãîâ è ìàñòåé äëÿ îöåíêè ïîêåðà === +rankCounts db 13 dup(0) +suitCounts db 4 dup(0) + +; === Òåêñò èíòåðôåéñà: ìåíþ, ñèñòåìíûå ñîîáùåíèÿ, áàíê è ñòàâêè === +nl db 13,10,0 +dotSpaceText db ". ",0 +clearLines db 13,10,13,10,13,10,13,10,13,10,13,10,0 + +titleText db "==============================",13,10 + db " ASSEMBLER CASINO",13,10 + db "==============================",13,10,0 +menuText db "1. Ìàãàçèí",13,10 + db "2. 21 / Î÷êî",13,10 + db "3. Poker",13,10 + db "4. CloverPit",13,10 + db "5. ×åðåïà è øàðèê",13,10 + db "6. Ðóññêàÿ ðóëåòêà",13,10 + db "7. Îðåë è ðåøêà",13,10 + db "8. Êîñòè",13,10 + db "9. Êàçèíî-ðóëåòêà",13,10 + db "10. Slot machine",13,10 + db "11. Äóðàê",13,10 + db "12. Êðþê: Skill Check",13,10 + db "13. Buckshot Roulette",13,10 + db "14. Íàáëþäàòåëü AI vs AI",13,10 + db "15. Îáó÷åíèå",13,10 + db "16. Äîñòèæåíèÿ",13,10 + db "17. Ñòàòèñòèêà ïî èãðàì",13,10 + db "18. Åæåäíåâíûå çàäàíèÿ",13,10 + db "19. Íàñòðîéêè",13,10 + db "20. Online Casino (Radmin)",13,10 + db "21. Umamusume Ñêà÷êè",13,10 + + db "25. 3D-ÊÀÇÈÍÎ (DOOM / Wolf3D Raycaster 2.5D) [NEW]",13,10 + + db "0. Exit",13,10,0 +choiceText db "Âûáîð: ",0 +badChoiceText db "Íåò òàêîãî ïóíêòà.",13,10,0 +accountMenuText db "1. Âîéòè â àêêàóíò",13,10 + db "2. Ñîçäàòü àêêàóíò",13,10,0 +accountPromptText db "Ââåäèòå èìÿ àêêàóíòà ëàòèíèöåé: ",0 +accountBadText db "Èìÿ äîëæíî ñîäåðæàòü õîòÿ áû îäíó áóêâó èëè öèôðó.",13,10,0 +accountLoginText db "Àêêàóíò çàãðóæåí: ",0 +accountCreateText db "Àêêàóíò ñîçäàí: ",0 +accountListTitle db "Âûáåðèòå àêêàóíò:",13,10,0 +accountNoFilesText db "Ñîõðàíåííûõ àêêàóíòîâ ïîêà íåò.",13,10,0 +accountSelectText db "Íîìåð àêêàóíòà: ",0 +pauseText db 13,10,"Íàæìèòå ëþáóþ êëàâèøó...",0 +bankText db "Âàø áàíê: $",0 +betText db "Ââåäèòå ñòàâêó: $",0 +betChosenText db "Âû ïîñòàâèëè $",0 +badBetText db "Ñòàâêà äîëæíà áûòü ÷èñëîì áîëüøå 0.",13,10,0 +tooBigBetText db "Ó âàñ íåò ñòîëüêî äåíåã.",13,10,0 +suspicionText db "Ïîäîçðåíèå êàçèíî: ",0 +suspicionCalmText db "òèõî",13,10,0 +suspicionWatchText db "çà òîáîé ñìîòðÿò",13,10,0 +suspicionHuntText db "îõðàíà ðÿäîì",13,10,0 +suspicionUpText db "Ïîäîçðåíèå âûðîñëî.",13,10,0 +suspicionFineText db "Îõðàíà çàìåòèëà ìóòíóþ èãðó. Øòðàô: $",0 +stressText db "Ñòðåññ ñòàâêè: ",0 +stressLowText db "ñïîêîéíî",13,10,0 +stressMidText db "ïóëüñ ðàñòåò",13,10,0 +stressHighText db "ðóêè äðîæàò",13,10,0 +stressMaxText db "ïàíèêà",13,10,0 +cheatMoveText db "Øóëåðñòâî: 3 - ïîäñìîòðåòü, 4 - ïîäìåíèòü êàðòó.",13,10,0 +cheatPeekText db "Òû íåçàìåòíî ïîäñìîòðåë êàðòó:",13,10,0 +cheatSwapText db "Òû ïîäìåíèë êàðòó ïîä ðóêàâîì.",13,10,0 +cheatNoTargetText db "Ñåé÷àñ íå÷åãî ïîäìåíÿòü.",13,10,0 +tournamentTitle db 13,10,"--- Ñåêðåòíûé ðåæèì: Àäñêàÿ áàøíÿ ---",13,10,0 +tournamentIntro db "Àäñêàÿ áàøíÿ êàçèíî: 10 ýòàïîâ ïîäðÿä. Ïðîèãðàë - íà÷èíàåøü çàíîâî.",13,10 + db "Âõîä ñêðûò. Êîä 666 ïðèíÿò. Ìóçûêó ìîæíî ìåíÿòü êëàâèøåé M ïåðåä ýòàïîì.",13,10,0 +tournamentStageText db 13,10,"Ýòàï áàøíè: ",0 +tournamentMusicHint db "M - ñëó÷àéíî ñìåíèòü ìóçûêó áàøíè, ëþáàÿ äðóãàÿ êëàâèøà - íà÷àòü ýòàï",13,10,0 +secretHellText db 13,10,"Ñåêðåòíûé êîä ïðèíÿò. Êàçèíî îïóñêàåò òåáÿ â Àäñêóþ áàøíþ...",13,10,0 +hellStageCurseText db "Ïðîêëÿòèå ýòàïà: ",0 +hellCurse1 db "êðóïüå áîëüøå íå ìîðãàåò.",13,10,0 +hellCurse2 db "ìóçûêà èãðàåò, äàæå åñëè òû ïðîèãðûâàåøü.",13,10,0 +hellCurse3 db "êàæäàÿ ñòàâêà ïàõíåò ñåðîé.",13,10,0 +hellCurse4 db "îõðàííèê óæå çíàåò òâîå èìÿ.",13,10,0 +tournamentFailText db 13,10,"Àäñêàÿ áàøíÿ çàêðûëà äâåðè. Òóðíèð íà÷èíàåòñÿ çàíîâî.",13,10,0 +tournamentWinText db 13,10,"ÒÛ ÂÛÆÈË Â ÀÄÑÊÎÉ ÁÀØÍÅ! Ñåêðåòíûé áîíóñ: $66600",13,10,0 +tournamentFire1 db 13,10," . * .",13,10," ASSEMBLER CASINO",13,10," . | .",13,10," ___ /---\ ___",13,10," /___\ | T | /___\",13,10,0 +tournamentFire2 db 13,10," * \ | / \ | / *",13,10," -- TOWER CLEARED --",13,10," * / | \ / | \ *",13,10," ___ /---\ ___",13,10," /___\ | 10| /___\",13,10,0 +tournamentFire3 db 13,10," * . * . * . * . * . * . *",13,10," $$$ FIREWORKS $$$",13,10," . * . * . * . * . * . * .",13,10," \ \ | / /",13,10," \__\_|_/__/",13,10,0 +tournamentFire4 db 13,10," ============ JACKPOT SKY ============",13,10," * * * * *",13,10," * CASINO CHAMPION *",13,10," * * * * *",13,10," =====================================",13,10,0 +dailyTitle db 13,10,"--- Åæåäíåâíûå çàäàíèÿ ---",13,10,0 +dailyIntro db "Êàæäûé êàëåíäàðíûé äåíü êàçèíî âûáèðàåò 3 çàäàíèÿ èç 40.",13,10,0 +dailyDateText db "Äàòà çàäàíèÿ: ",0 +dailyPoolText db "Ïóë çàäàíèé: 40. Ñåãîäíÿ âûáðàíî: 3",13,10,0 +dailySlashText db " / ",0 +dailyRewardText db " Íàãðàäà: $",0 +dailyClaimText db "Åæåäíåâíàÿ íàãðàäà ïîëó÷åíà: +$",0 +dailyDoneText db " [ïîëó÷åíî]",13,10,0 +dailyOpenText db " [â ïðîöåññå]",13,10,0 +settingsTitle db 13,10,"--- Íàñòðîéêè êàçèíî ---",13,10,0 +settingsMenuText db "1. Òèøå",13,10 + db "2. Ãðîì÷å",13,10 + db "3. Ïðîôèëü àíèìàöèé",13,10 + db "4. Ïåðåêëþ÷èòü èíòðî",13,10 + db "5. Ïåðåêëþ÷èòü DBD-îêíî",13,10 + db "0. Íàçàä",13,10 + db "Âûáîð: ",0 +settingsVolumeText db "Ãðîìêîñòü: ",0 +settingsVolumeHint db "0 - áåç çâóêà, 10 - ìàêñèìóì",13,10,0 +settingsModeText db "Ïðîôèëü àíèìàöèé: ",0 +settingsNormalText db "îáû÷íûé",13,10,0 +settingsLowText db "ñëàáûé ÏÊ",13,10,0 +settingsIntroText db "Èíòðî: ",0 +settingsDbdText db "DBD-îêíî: ",0 +settingsOnText db "âêë",13,10,0 +settingsOffText db "âûêë",13,10,0 +settingsCinematicText db "Cinematic - ìàêñèìóì",13,10,0 +settingsAdaptiveText db "Adaptive - ìÿã÷å",13,10,0 +settingsStableText db "Stable - ìåíüøå ðÿáè",13,10,0 +settingsAnimHintText db "Cinematic: âñå êàäðû; Adaptive: ìåíüøå ðÿáè; Stable: äëÿ ñëàáûõ ÏÊ.",13,10,0 +vipStatusText db "VIP-ñòàòóñ: ",0 +vipBronzeText db "Bronze",13,10,0 +vipSilverText db "Silver",13,10,0 +vipGoldText db "Gold",13,10,0 +vipDiamondText db "Diamond",13,10,0 +vipTaxText db "Êîìèññèÿ êàçèíî: $",0 +secretEndingTitle db 13,10,"========================================",13,10," ÊÀÇÈÍÎ ÏÐÈÇÍÀËÎ ÒÅÁß ÑÂÎÈÌ",13,10,"========================================",13,10,0 +secretEndingBody db "Òû ñîáðàë âñå äîñòèæåíèÿ, ñêóïèë ðóáàøêè è âûíåñ áàíê òàê, ÷òî êðóïüå áîëüøå íå ñïîðèò.",13,10,"Äâåðè ñëóæåáíîãî ëèôòà îòêðûâàþòñÿ. Íà òàáëè÷êå îäíà ôðàçà: HOUSE PLAYER.",13,10,"Ñåêðåòíàÿ êîíöîâêà îòêðûòà.",13,10,0 +secretEndingArt1 db " .---. .---. .---.",13,10," / $ / / VIP / / $ /",13,10," \\____/ \\____/ \\____/",13,10,0 +secretEndingArt2 db " ======= ASSEMBLER CASINO PRIVATE FLOOR =======",13,10," cards slots roulette secrets",13,10," =================================================",13,10,0 +dailyReadyText db " [ãîòîâî ê ïîëó÷åíèþ]",13,10,0 +dailyTaskName01 db "Ñûãðàòü 3 èãðû",0 +dailyTaskName02 db "Ñûãðàòü 5 èãð",0 +dailyTaskName03 db "Ñûãðàòü 7 èãð",0 +dailyTaskName04 db "Ïîáåäèòü 1 ðàç",0 +dailyTaskName05 db "Ïîáåäèòü 2 ðàçà",0 +dailyTaskName06 db "Ïîáåäèòü 3 ðàçà",0 +dailyTaskName07 db "Ïðîèãðàòü 1 ðàç",0 +dailyTaskName08 db "Ïðîèãðàòü 2 ðàçà",0 +dailyTaskName09 db "Ñäåëàòü íè÷üþ 1 ðàç",0 +dailyTaskName10 db "Ïîñòàâèòü îò $5000",0 +dailyTaskName11 db "Ïîñòàâèòü îò $5000 òðè ðàçà",0 +dailyTaskName12 db "Ïîñòàâèòü îò $10000",0 +dailyTaskName13 db "Ñûãðàòü â 21",0 +dailyTaskName14 db "Ïîáåäèòü â 21",0 +dailyTaskName15 db "Ñûãðàòü â Poker",0 +dailyTaskName16 db "Ïîáåäèòü â Poker",0 +dailyTaskName17 db "Ñûãðàòü â CloverPit",0 +dailyTaskName18 db "Ïîáåäèòü â CloverPit",0 +dailyTaskName19 db "Ñûãðàòü â ðóññêóþ ðóëåòêó",0 +dailyTaskName20 db "Ïîáåäèòü â ðóññêóþ ðóëåòêó",0 +dailyTaskName21 db "Ñûãðàòü â ÷åðåïà",0 +dailyTaskName22 db "Ïîáåäèòü â ÷åðåïà",0 +dailyTaskName23 db "Ñûãðàòü â îðëà è ðåøêó",0 +dailyTaskName24 db "Ïîáåäèòü â îðëà è ðåøêó",0 +dailyTaskName25 db "Ñûãðàòü â êîñòè",0 +dailyTaskName26 db "Ïîáåäèòü â êîñòè",0 +dailyTaskName27 db "Ñûãðàòü â êàçèíî-ðóëåòêó",0 +dailyTaskName28 db "Ïîáåäèòü â êàçèíî-ðóëåòêó",0 +dailyTaskName29 db "Ñûãðàòü â Slot machine",0 +dailyTaskName30 db "Ïîáåäèòü â Slot machine",0 +dailyTaskName31 db "Ñûãðàòü â äóðàêà",0 +dailyTaskName32 db "Ïîáåäèòü â äóðàêà",0 +dailyTaskName33 db "Ñûãðàòü â Skill Check",0 +dailyTaskName34 db "Ïîáåäèòü â Skill Check",0 +dailyTaskName35 db "Ñûãðàòü 2 êàðòî÷íûå èãðû",0 +dailyTaskName36 db "Ïîáåäèòü â êàðòî÷íîé èãðå",0 +dailyTaskName37 db "Ñûãðàòü 3 èãðû óäà÷è",0 +dailyTaskName38 db "Ïîáåäèòü 2 ðàçà â èãðàõ óäà÷è",0 +dailyTaskName39 db "Ñûãðàòü 2 îïàñíûå èãðû",0 +dailyTaskName40 db "Ïîáåäèòü â îïàñíîé èãðå",0 +dailyTaskNameTable dd OFFSET dailyTaskName01, OFFSET dailyTaskName02, OFFSET dailyTaskName03, OFFSET dailyTaskName04 + dd OFFSET dailyTaskName05, OFFSET dailyTaskName06, OFFSET dailyTaskName07, OFFSET dailyTaskName08 + dd OFFSET dailyTaskName09, OFFSET dailyTaskName10, OFFSET dailyTaskName11, OFFSET dailyTaskName12 + dd OFFSET dailyTaskName13, OFFSET dailyTaskName14, OFFSET dailyTaskName15, OFFSET dailyTaskName16 + dd OFFSET dailyTaskName17, OFFSET dailyTaskName18, OFFSET dailyTaskName19, OFFSET dailyTaskName20 + dd OFFSET dailyTaskName21, OFFSET dailyTaskName22, OFFSET dailyTaskName23, OFFSET dailyTaskName24 + dd OFFSET dailyTaskName25, OFFSET dailyTaskName26, OFFSET dailyTaskName27, OFFSET dailyTaskName28 + dd OFFSET dailyTaskName29, OFFSET dailyTaskName30, OFFSET dailyTaskName31, OFFSET dailyTaskName32 + dd OFFSET dailyTaskName33, OFFSET dailyTaskName34, OFFSET dailyTaskName35, OFFSET dailyTaskName36 + dd OFFSET dailyTaskName37, OFFSET dailyTaskName38, OFFSET dailyTaskName39, OFFSET dailyTaskName40 +cheatAppliedText db "CHEAT ACTIVATED: ",0 +cheatBadText db "Unknown cheat code.",13,10,0 +cheatMoneyText db "+$50000",13,10,0 +cheatSevenText db "+$7777",13,10,0 +cheatWinText db "next loss becomes win",13,10,0 +cheatGodText db "losses become wins",13,10,0 +cheatFairText db "fair play restored",13,10,0 +cheatGoalText db "bank moved to current goal",13,10,0 +cheatResetText db "bank reset to $10000",13,10,0 +cheatEasyText db "AI difficulty EASY",13,10,0 +cheatNormalText db "AI difficulty NORMAL",13,10,0 +cheatHardText db "AI difficulty HARD",13,10,0 +cheatJackpotText db "next slot spin is forced jackpot",13,10,0 +cheatRichText db "+$250000",13,10,0 +cheatDoubleText db "bank doubled",13,10,0 +cheatPoorText db "bank set to $1",13,10,0 +cheatShopText db "+$30000 for shop",13,10,0 +cheatBacksText db "all card backs unlocked",13,10,0 +cheatCharmText db "luck talisman maxed",13,10,0 +cheatNoCharmText db "luck talisman removed",13,10,0 +cheatAchText db "all achievements unlocked",13,10,0 +cheatSavedText db "CHEAT: loss changed into win.",13,10,0 +cheatCodeMoney db "MONEYRAIN",0 +cheatCodeSeven db "SEVENS",0 +cheatCodeWin db "WINNEXT",0 +cheatCodeGod db "GODMODE",0 +cheatCodeFair db "FAIRPLAY",0 +cheatCodeGoal db "GOAL",0 +cheatCodeReset db "RESETBANK",0 +cheatCodeEasy db "EASYAI",0 +cheatCodeNormal db "NORMALAI",0 +cheatCodeHard db "HARDAI",0 +cheatCodeJackpot db "JACKPOT",0 +cheatCodeRich db "HIGHROLLER",0 +cheatCodeDouble db "DOUBLECASH",0 +cheatCodePoor db "ONEBUCK",0 +cheatCodeShop db "SHOPPING",0 +cheatCodeBacks db "ALLBACKS",0 +cheatCodeCharm db "MAXCHARM",0 +cheatCodeNoCharm db "NOCHARM",0 +cheatCodeAch db "ACHIEVER",0 +moneyWinText db "Âûèãðûø: +$",0 +moneyLoseText db "Ïðîèãðûø: -$",0 +moneyDrawText db "Ñòàâêà âîçâðàùàåòñÿ.",13,10,0 +casinoKickText db 13,10,"Ó âàñ íå îñòàëîñü äåíåã. Âàñ âûâîäÿò èç êàçèíî.",13,10,0 +casinoExitText db "Íàæìèòå ëþáóþ êëàâèøó, ÷òîáû âûéòè...",0 +welcomeText db 13,10,"Äîáðî ïîæàëîâàòü â ASSEMBLER CASINO!",13,10,"Óäà÷à ëþáèò ñìåëûõ, íî êàçèíî ëþáèò ìàòåìàòèêó.",13,10,0 +difficultyText db 13,10,"Ñëîæíîñòü AI: 1 - Easy, 2 - Normal, 3 - Hard: ",0 +difficultyNowText db "Ñëîæíîñòü AI: ",0 +easyName db "Easy",13,10,0 +normalName db "Normal",13,10,0 +hardName db "Hard",13,10,0 +statsGamesText db "Èãð ñûãðàíî: ",0 +statsWinsText db "Ïîáåä: ",0 +statsLossText db "Ïîðàæåíèé: ",0 +statsDrawText db "Íè÷üèõ: ",0 +statsBestWinText db "Ìàêñ. âûèãðûø: $",0 +statsBestLossText db "Ìàêñ. ïðîèãðûø: $",0 +statsByGameTitle db 13,10,"--- Ñòàòèñòèêà è ëèäåðû êàçèíî ---",13,10,0 +statsLinePlayed db " èãð: ",0 +statsLineWins db " ïîáåä: ",0 +statsLineLoss db " ïîðàæåíèé: ",0 +statsLineDraw db " íè÷üèõ: ",0 +leaderCurrentTitle db "Òåêóùèé àêêàóíò:",13,10,0 +leaderTitle db 13,10,"Ëèäåðû ñðåäè âñåõ àêêàóíòîâ:",13,10,0 +leaderNoDataText db "Íåò ñîõðàíåíèé àêêàóíòîâ.",13,10,0 +leaderBankText db "Ñàìûé áîëüøîé áàíê: ",0 +leaderWinsText db "Áîëüøå âñåãî ïîáåä: ",0 +leaderLossText db "Áîëüøå âñåãî ïîðàæåíèé: ",0 +leaderGameTitle db 13,10,"Ëèäåðû ïî èãðàì:",13,10,0 +leaderGameWinText db " ïîáåäû: ",0 +leaderGameLossText db " ïîðàæåíèÿ: ",0 +leaderDashText db "-",0 +leaderOpenText db " (",0 +leaderCloseText db ")",0 +leaderMoneyPrefix db "$",0 +statsGame21 db "21 / Î÷êî",0 +statsGamePoker db "Poker",0 +statsGameClover db "CloverPit",0 +statsGameRR db "Ðóññêàÿ ðóëåòêà",0 +statsGameSkulls db "×åðåïà",0 +statsGameCoin db "Îðåë/ðåøêà",0 +statsGameDice db "Êîñòè",0 +statsGameCasinoRoulette db "Êàçèíî-ðóëåòêà",0 +statsGameClassicSlot db "Slot machine",0 +statsGameDurak db "Äóðàê",0 +statsGameSkillCheck db "Êðþê: Skill Check",0 +statsGameNames dd OFFSET statsGame21, OFFSET statsGamePoker, OFFSET statsGameClover, OFFSET statsGameRR, OFFSET statsGameSkulls + dd OFFSET statsGameCoin, OFFSET statsGameDice, OFFSET statsGameCasinoRoulette, OFFSET statsGameClassicSlot, OFFSET statsGameDurak + dd OFFSET statsGameSkillCheck +bankRecoveredText db "Ïîñëå ïðîøëîãî âèçèòà êàçèíî âûäàëî íîâûé ñòàðòîâûé áàíê: $10000",13,10,0 +saveTamperedText db "Ñîõðàíåíèå ïîâðåæäåíî èëè èçìåíåíî. Êàçèíî âûäàëî ÷èñòûé ñòàðòîâûé áàíê.",13,10,0 +goalText db "Öåëü èãðû: äîâåñòè áàíê äî $",0 +victoryText db 13,10,"+====================================+",13,10 + db "| ÄÆÅÊÏÎÒ ÆÈÇÍÈ |",13,10 + db "+====================================+",13,10,13,10,0 +victoryReachedText db "Òû ïîäíÿë áàíê äî $",0 +victoryTailText db "Îõðàíà óæå íåðâíè÷àåò.",13,10 + db "Êàçèíî ïðèçíàåò ïîðàæåíèå.",13,10,13,10 + db "Çàáèðàé âûèãðûø è óõîäè êðàñèâî.",13,10,0 +victoryExitText db "Íàæìèòå ëþáóþ êëàâèøó, ÷òîáû ïðîäîëæèòü èãðó...",0 +nextGoalText db "Ñëåäóþùàÿ öåëü: $",0 +croupierPrefix db 13,10,"Êðóïüå: ",0 +croupierWin1 db "Êðàñèâî. Ôèøêè èäóò ê âàì.",13,10,0 +croupierWin2 db "Ñòîë ñåãîäíÿ ÿâíî íà âàøåé ñòîðîíå.",13,10,0 +croupierWin3 db "Õîðîøèé óäàð ïî áàíêó êàçèíî.",13,10,0 +croupierLose1 db "Êàçèíî çàáèðàåò ñòàâêó.",13,10,0 +croupierLose2 db "Íå ëó÷øèé ðàñêëàä, íî âå÷åð åùå æèâîé.",13,10,0 +croupierLose3 db "Ôèøêè óõîäÿò ñî ñòîëà.",13,10,0 +croupierDraw1 db "Ñòàâêà îñòàåòñÿ ïðè âàñ.",13,10,0 +croupierDraw2 db "Íèêòî íå ñäâèíóë áàíê. Èãðàåì äàëüøå.",13,10,0 +croupierDraw3 db "Ðîâíî. Áåç ïîáåäèòåëÿ.",13,10,0 +croupierWinList dd OFFSET croupierWin1, OFFSET croupierWin2, OFFSET croupierWin3 +croupierLoseList dd OFFSET croupierLose1, OFFSET croupierLose2, OFFSET croupierLose3 +croupierDrawList dd OFFSET croupierDraw1, OFFSET croupierDraw2, OFFSET croupierDraw3 +dealerFileName db "assets\data\dealer_phrases.txt",0 +pulseTitleText db 13,10,"Ïóëüñ ñòàâêè:",13,10,0 +pulseFrame1 db " _/\_ ñïîêîéíî",13,10,0 +pulseFrame2 db " _/\/\_ íàïðÿæåíèå",13,10,0 +pulseFrame3 db " _/\/\/\_ ðèñê",13,10,0 +pulseFrame4 db " _/\/\/\/\_ ñåðäöå êîëîòèòñÿ",13,10,0 +pulseFrame5 db " _/\/\_/\_ âäîõ...",13,10,0 +observerTitle db 13,10,"--- Íàáëþäàòåëü AI vs AI ---",13,10,0 +observerIntro db "AI-1 è AI-2 èãðàþò 5 áûñòðûõ ðàóíäîâ â 21 áåç ñòàâîê.",13,10,0 +observerRoundText db 13,10,"Ðàóíä ",0 +observerAI1Text db "AI-1 î÷êè: ",0 +observerAI2Text db "AI-2 î÷êè: ",0 +observerWin1Text db "AI-1 çàáèðàåò ðàóíä.",13,10,0 +observerWin2Text db "AI-2 çàáèðàåò ðàóíä.",13,10,0 +observerDrawText db "Íè÷üÿ ìåæäó æåëåçêàìè.",13,10,0 +observerDoneText db 13,10,"Íàáëþäåíèå îêîí÷åíî.",13,10,0 +observerMenuText db "1. Ðóññêàÿ ðóëåòêà",13,10 + db "2. 21 / Î÷êî",13,10 + db "3. Poker",13,10 + db "4. Äóðàê",13,10 + db "0. Íàçàä",13,10 + db "Âûáîð: ",0 +observer21Title db 13,10,"--- AI vs AI: 21 / Î÷êî ---",13,10,0 +observerPokerTitle db 13,10,"--- AI vs AI: Poker ---",13,10,0 +observerDurakTitle db 13,10,"--- AI vs AI: Äóðàê ---",13,10,0 +observerRRTitle db 13,10,"--- AI vs AI: Ðóññêàÿ ðóëåòêà ---",13,10,0 +observerAI1CardsText db 13,10,"Êàðòû AI-1:",13,10,0 +observerAI2CardsText db 13,10,"Êàðòû AI-2:",13,10,0 +observerAI1RaiseText db "AI-1 ïîâûøàåò ñòàâêó.",13,10,0 +observerAI2RaiseText db "AI-2 ïîâûøàåò ñòàâêó.",13,10,0 +observerCallText db "Ñîïåðíèê îòâå÷àåò.",13,10,0 +observerFold1Text db "AI-1 äåëàåò ôîëä.",13,10,0 +observerFold2Text db "AI-2 äåëàåò ôîëä.",13,10,0 +observerShotAI1Text db "Âûñòðåë äîñòàëñÿ AI-1. Ïîáåäèë AI-2.",13,10,0 +observerShotAI2Text db "Âûñòðåë äîñòàëñÿ AI-2. Ïîáåäèë AI-1.",13,10,0 +shopMainMenuText db "1. Ðóáàøêè êàðò",13,10 + db "2. Òàëèñìàíû",13,10 + db "3. Áåñòèàðèé òàëèñìàíîâ",13,10 + db "0. Íàçàä",13,10 + db "Âûáîð: ",0 +shopBackTitle db 13,10,"--- Ìàãàçèí: ðóáàøêè êàðò ---",13,10,0 +shopCharmTitle db 13,10,"--- Ìàãàçèí: òàëèñìàíû ---",13,10,0 +shopBackMenuText db "1. Ñèíÿÿ ðóáàøêà êàðò - $3000",13,10 + db "2. Êðàñíàÿ ðóáàøêà êàðò - $3000",13,10 + db "3. Çîëîòàÿ ðóáàøêà êàðò - $10000",13,10 + db "4. Ðóáàøêà ×åðåï - $12000",13,10 + db "5. Rubashka CloverPit - $15000",13,10 + db "6. Rubashka Arcane kart - $17000",13,10 + db "7. Rubashka Noir kart - $18000",13,10 + db "8. Rubashka Diamond kart - $20000",13,10 + db "9. Rubashka Rider kart - $22000",13,10 + db "10. Rubashka Bee kart - $22000",13,10 + db "11. Rubashka Fan kart - $23000",13,10 + db "12. Rubashka Web kart - $24000",13,10 + db "0. Íàçàä",13,10 + db "Âûáîð: ",0 +shopCharmMenuText db "1. Òàëèñìàí Êëåâåð: 7%, 3 çàðÿäà - $12000",13,10 + db "2. Òàëèñìàí Êîëîêîë: 14%, 3 çàðÿäà, +4 ïîäîçðåíèÿ - $18000",13,10 + db "3. Òàëèñìàí Àëìàç: 21%, 3 çàðÿäà, +8 ïîäîçðåíèÿ - $25000",13,10 + db "4. Òàëèñìàí ×åðåï: 28%, 2 çàðÿäà, øòðàô ïîëîâèíà ñòàâêè - $32000",13,10 + db "5. Òàëèñìàí Ïàóòèíà: 35%, 1 çàðÿä, +20 ïîäîçðåíèÿ - $40000",13,10 + db "6. Òàëèñìàí Ï÷åëà: 12%, 5 çàðÿäîâ - $30000",13,10 + db "7. Òàëèñìàí Ëóíà: 18%, 4 çàðÿäà, +8 ïîäîçðåíèÿ - $36000",13,10 + db "8. Òàëèñìàí Êîðîíà: 24%, 2 çàðÿäà, +12 ïîäîçðåíèÿ - $52000",13,10 + db "9. Òàëèñìàí Çåðêàëî: 16%, 4 çàðÿäà, +6 ïîäîçðåíèÿ - $42000",13,10 + db "10. Òàëèñìàí Êîñòü: 10%, 6 çàðÿäîâ - $35000",13,10 + db "11. Êðîâàâàÿ ìîíåòà: 40%, 1 çàðÿä, øòðàô 25% ñòàâêè è +25 ïîäîçðåíèÿ - $65000",13,10 + db "12. Ïåñî÷íûå ÷àñû: 22%, 2 çàðÿäà, +15 ïîäîçðåíèÿ - $48000",13,10 + db "13. Ïîäêîâà: 9%, 8 çàðÿäîâ - $39000",13,10 + db "14. Ìàñêà äæîêåðà: 33%, 1 çàðÿä, +30 ïîäîçðåíèÿ - $70000",13,10 + db "15. Ïåðî ôåíèêñà: 26%, 2 çàðÿäà, +10 ïîäîçðåíèÿ - $56000",13,10 + db "16. Ñëîìàííûé êîìïàñ: 19%, 3 çàðÿäà, +12 ïîäîçðåíèÿ - $44000",13,10 + db "17. Çîëîòîé çóá: 15%, 5 çàðÿäîâ, øòðàô 20% ñòàâêè - $47000",13,10 + db "18. Õðóñòàëüíûé ãëàç: 31%, 1 çàðÿä, +18 ïîäîçðåíèÿ - $60000",13,10 + db "19. Ðæàâûé êëþ÷: 13%, 6 çàðÿäîâ - $41000",13,10 + db "20. ×åðíàÿ ñâå÷à: 38%, 1 çàðÿä, øòðàô 33% ñòàâêè è +35 ïîäîçðåíèÿ - $76000",13,10 + db "21. Ñ÷àñòëèâàÿ ôèøêà: 20%, 4 çàðÿäà - $50000",13,10 + db "22. Çìåèíîå êîëüöî: 29%, 2 çàðÿäà, +16 ïîäîçðåíèÿ - $62000",13,10 + db "23. Îñêîëîê òóçà: 17%, 5 çàðÿäîâ, +7 ïîäîçðåíèÿ - $53000",13,10 + db "24. Äîãîâîð ñ äüÿâîëîì: 50%, 1 çàðÿä, øòðàô 50% ñòàâêè è +45 ïîäîçðåíèÿ - $100000",13,10 + db "0. Íàçàä",13,10 + db "Âûáîð: ",0 +shopTitle db 13,10,"--- Ìàãàçèí êàçèíî ---",13,10,0 +shopMenuText db "1. Ñèíÿÿ ðóáàøêà êàðò - $3000",13,10 + db "2. Êðàñíàÿ ðóáàøêà êàðò - $3000",13,10 + db "3. Çîëîòàÿ ðóáàøêà êàðò - $10000",13,10 + db "4. Ðóáàøêà ×åðåï - $12000",13,10 + db "5. Ðóáàøêà CloverPit - $15000",13,10 + db "6. Òàëèñìàí Êëåâåð: 7%, 3 çàðÿäà - $12000",13,10 + db "7. Òàëèñìàí Êîëîêîë: 14%, 3 çàðÿäà - $18000",13,10 + db "8. Òàëèñìàí Àëìàç: 21%, 3 çàðÿäà - $25000",13,10 + db "9. Rubashka Arcane kart - $17000",13,10 + db "10. Rubashka Noir kart - $18000",13,10 + db "11. Rubashka Diamond kart - $20000",13,10 + db "12. Rubashka Rider kart - $22000",13,10 + db "13. Rubashka Bee kart - $22000",13,10 + db "14. Rubashka Fan kart - $23000",13,10 + db "15. Rubashka Web kart - $24000",13,10 + db "0. Íàçàä",13,10 + db "Âûáîð: ",0 +shopBackText db "Òåêóùàÿ ðóáàøêà: ",0 +shopBackGray db "Ñåðàÿ",13,10,0 +shopBackBlue db "Ñèíÿÿ âîëíà",13,10,0 +shopBackRed db "Êðàñíûé êðåñò",13,10,0 +shopBackGold db "Çîëîòîé áëåñê",13,10,0 +shopBackSkull db "×åðåï",13,10,0 +shopBackClover db "CloverPit",13,10,0 +shopBackArcane db "Arcane",13,10,0 +shopBackNoir db "Noir",13,10,0 +shopBackDiamond db "Diamond",13,10,0 +shopBackRider db "Rider",13,10,0 +shopBackBee db "Bee",13,10,0 +shopBackFan db "Fan",13,10,0 +shopBackWeb db "Web",13,10,0 +shopCharmText db "Òàëèñìàí: ",0 +shopCharmNone db "íåò",13,10,0 +shopCharmClover db "Êëåâåð",0 +shopCharmBell db "Êîëîêîë",0 +shopCharmDiamond db "Àëìàç",0 +shopCharmSkull db "×åðåï",0 +shopCharmWeb db "Ïàóòèíà",0 +shopCharmBee db "Ï÷åëà",0 +shopCharmMoon db "Ëóíà",0 +shopCharmCrown db "Êîðîíà",0 +shopCharmMirror db "Çåðêàëî",0 +shopCharmDice db "Êîñòü",0 +shopCharmBlood db "Êðîâàâàÿ ìîíåòà",0 +shopCharmHourglass db "Ïåñî÷íûå ÷àñû",0 +shopCharmHorseshoe db "Ïîäêîâà",0 +shopCharmJoker db "Ìàñêà äæîêåðà",0 +shopCharmPhoenix db "Ïåðî ôåíèêñà",0 +shopCharmCompass db "Ñëîìàííûé êîìïàñ",0 +shopCharmTooth db "Çîëîòîé çóá",0 +shopCharmEye db "Õðóñòàëüíûé ãëàç",0 +shopCharmKey db "Ðæàâûé êëþ÷",0 +shopCharmCandle db "×åðíàÿ ñâå÷à",0 +shopCharmChip db "Ñ÷àñòëèâàÿ ôèøêà",0 +shopCharmSnake db "Çìåèíîå êîëüöî",0 +shopCharmAce db "Îñêîëîê òóçà",0 +shopCharmDevil db "Äîãîâîð ñ äüÿâîëîì",0 +bestiaryTitle db 13,10,"--- Áåñòèàðèé òàëèñìàíîâ ---",13,10,0 +bestiaryMenuText db "--- Îáû÷íûå ---",13,10 + db "1. Êëåâåð",13,10 + db "2. Êîëîêîë",13,10 + db "6. Ï÷åëà",13,10 + db "10. Êîñòü",13,10 + db "13. Ïîäêîâà",13,10 + db "19. Ðæàâûé êëþ÷",13,10 + db "--- Ðåäêèå ---",13,10 + db "3. Àëìàç",13,10 + db "7. Ëóíà",13,10 + db "9. Çåðêàëî",13,10 + db "12. Ïåñî÷íûå ÷àñû",13,10 + db "15. Ïåðî ôåíèêñà",13,10 + db "16. Ñëîìàííûé êîìïàñ",13,10 + db "17. Çîëîòîé çóá",13,10 + db "21. Ñ÷àñòëèâàÿ ôèøêà",13,10 + db "23. Îñêîëîê òóçà",13,10 + db "--- Ïðîêëÿòûå ---",13,10 + db "4. ×åðåï",13,10 + db "5. Ïàóòèíà",13,10 + db "11. Êðîâàâàÿ ìîíåòà",13,10 + db "14. Ìàñêà äæîêåðà",13,10 + db "20. ×åðíàÿ ñâå÷à",13,10 + db "22. Çìåèíîå êîëüöî",13,10 + db "--- Ëåãåíäàðíûå ---",13,10 + db "8. Êîðîíà",13,10 + db "18. Õðóñòàëüíûé ãëàç",13,10 + db "24. Äîãîâîð ñ äüÿâîëîì",13,10 + db "0. Íàçàä",13,10 + db "Âûáîð: ",0 +bestiaryGoodText db "Ïëþñ: ",0 +bestiaryBadText db "Ìèíóñ: ",0 +bestiaryBackText db 13,10,"0 - íàçàä ê ñïèñêó áåñòèàðèÿ: ",0 +bestiaryCloverArt db 13,10," .-. .-.",13,10," .' V '. CLOVER",13,10," \ \|/ /",13,10," `-+-'",13,10,0 +bestiaryBellArt db 13,10," .---.",13,10," / ___ \ BELL",13,10," / / \ ",13,10," \_\___/_/",13,10," (_) ",13,10,0 +bestiaryDiamondArt db 13,10," /",13,10," /##\ DIAMOND",13,10," /####",13,10," \####/",13,10," \##/",13,10," \/",13,10,0 +bestiarySkullArt db 13,10," .-''''-.",13,10," / O O \ SKULL",13,10," | __ |",13,10," | .____. |",13,10," \__||||__/",13,10,0 +bestiaryWebArt db 13,10," \ | /",13,10," ---\ | /--- WEB",13,10," ---- @ ----",13,10," ---/ | \---",13,10," / | ",13,10,0 +bestiaryBeeArt db 13,10," __",13,10," __/o \__ BEE",13,10," / \__/ ",13,10," \__/==\__/",13,10," \__/",13,10,0 +bestiaryMoonArt db 13,10," .--.",13,10," .' _/ MOON",13,10," / .'",13,10," \ '.",13,10," '.__",13,10,0 +bestiaryCloverInfo db "Êëåâåð: 7%, 3 çàðÿäà.",13,10,"Ïëþñ: ìîæåò ïîëíîñòüþ ñïàñòè ïðîèãðàííóþ ñòàâêó.",13,10,"Ìèíóñ: ñëàáûé øàíñ, áåç äîïîëíèòåëüíûõ áîíóñîâ.",13,10,0 +bestiaryBellInfo db "Êîëîêîë: 14%, 3 çàðÿäà.",13,10,"Ïëþñ: ÷àùå ñïàñàåò ïðîèãðûø.",13,10,"Ìèíóñ: çâîí ïðèâëåêàåò êàçèíî: +4 ïîäîçðåíèÿ ïðè ñðàáàòûâàíèè.",13,10,0 +bestiaryDiamondInfo db "Àëìàç: 21%, 3 çàðÿäà.",13,10,"Ïëþñ: ñèëüíûé øàíñ ñïàñåíèÿ.",13,10,"Ìèíóñ: áëåñê ïàëèòñÿ îõðàíå: +8 ïîäîçðåíèÿ.",13,10,0 +bestiarySkullInfo db "×åðåï: 28%, 2 çàðÿäà.",13,10,"Ïëþñ: âûñîêèé øàíñ íå ïîòåðÿòü âñþ ñòàâêó.",13,10,"Ìèíóñ: çàáèðàåò ïîëîâèíó ñòàâêè äàæå ïðè ñïàñåíèè.",13,10,0 +bestiaryWebInfo db "Ïàóòèíà: 35%, 1 çàðÿä.",13,10,"Ïëþñ: ïî÷òè àâàðèéíàÿ êíîïêà ïðîòèâ ïðîèãðûøà.",13,10,"Ìèíóñ: +20 ïîäîçðåíèÿ, çàðÿä îäèí.",13,10,0 +bestiaryBeeInfo db "Ï÷åëà: 12%, 5 çàðÿäîâ.",13,10,"Ïëþñ: ìíîãî ïîïûòîê, õîðîøèé òàëèñìàí íà äëèííóþ èãðó.",13,10,"Ìèíóñ: øàíñ íèæå, ÷åì ó äîðîãèõ òàëèñìàíîâ.",13,10,0 +bestiaryMoonInfo db "Ëóíà: 18%, 4 çàðÿäà.",13,10,"Ïëþñ: áàëàíñ øàíñà è çàðÿäîâ.",13,10,"Ìèíóñ: ëóííûé ñâåò âûäàåò øóëåðà: +8 ïîäîçðåíèÿ.",13,10,0 +bestiaryCrownArt db 13,10," _^_",13,10," .'___'. CROWN",13,10," /_/|_|\_",13,10," /___",13,10,0 +bestiaryMirrorArt db 13,10," .----.",13,10," / .--. \ MIRROR",13,10," | | <> | |",13,10," \ '--' /",13,10," '----'",13,10,0 +bestiaryDiceArt db 13,10," +-----+",13,10," | o o | DICE",13,10," | o |",13,10," | o o |",13,10," +-----+",13,10,0 +bestiaryBloodArt db 13,10," .---.",13,10," / $ $ \ BLOOD COIN",13,10," | *** |",13,10," \_===_/",13,10," drip",13,10,0 +bestiaryHourglassArt db 13,10," \-----/",13,10," \.../ HOURGLASS",13,10," \./",13,10," /\",13,10," /___",13,10,0 +bestiaryCrownInfo db "Êîðîíà: 24%, 2 çàðÿäà.",13,10,"Ïëþñ: ñîëèäíûé øàíñ ñïàñåíèÿ.",13,10,"Ìèíóñ: êîðîíà ñëèøêîì çàìåòíà: +12 ïîäîçðåíèÿ.",13,10,0 +bestiaryMirrorInfo db "Çåðêàëî: 16%, 4 çàðÿäà.",13,10,"Ïëþñ: íåñêîëüêî ñòàáèëüíûõ ïîïûòîê îáìàíóòü ïðîèãðûø.",13,10,"Ìèíóñ: îòðàæåíèå ïàëèò ðóêè: +6 ïîäîçðåíèÿ.",13,10,0 +bestiaryDiceInfo db "Êîñòü: 10%, 6 çàðÿäîâ.",13,10,"Ïëþñ: ìíîãî çàðÿäîâ, ìîæíî æèòü äîëãî.",13,10,"Ìèíóñ: øàíñ ìàëåíüêèé, ýòî òàëèñìàí òåðïåíèÿ.",13,10,0 +bestiaryBloodInfo db "Êðîâàâàÿ ìîíåòà: 40%, 1 çàðÿä.",13,10,"Ïëþñ: ñàìûé ðåçêèé øàíñ ñïàñåíèÿ.",13,10,"Ìèíóñ: çàáèðàåò 25% ñòàâêè è äàåò +25 ïîäîçðåíèÿ.",13,10,0 +bestiaryHourglassInfo db "Ïåñî÷íûå ÷àñû: 22%, 2 çàðÿäà.",13,10,"Ïëþñ: íàäåæíåå ñðåäíåãî.",13,10,"Ìèíóñ: âðåìÿ íå ëþáèò ñâèäåòåëåé: +15 ïîäîçðåíèÿ.",13,10,0 +bestiaryHorseshoeArt db 13,10," __ __",13,10," / \_/ \ HORSESHOE",13,10," | o o |",13,10," \__ __/",13,10," |_|",13,10,0 +bestiaryJokerArt db 13,10," .-^^-.",13,10," / o o \ JOKER",13,10," | .--. |",13,10," \_\__/ _/",13,10," /==\",13,10,0 +bestiaryPhoenixArt db 13,10," /\",13,10," ___/ \___ PHOENIX",13,10," / / /\ \ ",13,10," /_||_\",13,10," \/",13,10,0 +bestiaryCompassArt db 13,10," .---.",13,10," / N \ COMPASS",13,10," | W-+-E |",13,10," \ S /",13,10," '--?'",13,10,0 +bestiaryToothArt db 13,10," .--.",13,10," /$ $\ GOLD TOOTH",13,10," | __ |",13,10," \____/",13,10," drip",13,10,0 +bestiaryEyeArt db 13,10," .-------.",13,10," / .---. \ EYE",13,10," | ( 0 ) |",13,10," \ '---' /",13,10," '-------'",13,10,0 +bestiaryKeyArt db 13,10," __",13,10," ___/ \___ KEY",13,10," (___ ___)",13,10," |__|==",13,10," ==",13,10,0 +bestiaryCandleArt db 13,10," )",13,10," ( ) CANDLE",13,10," .-#-.",13,10," |###|",13,10," |___|",13,10,0 +bestiaryChipArt db 13,10," .-----.",13,10," / $ $ $ \ CHIP",13,10," | $ 777 $ |",13,10," \ $ $ $ /",13,10," '-----'",13,10,0 +bestiarySnakeArt db 13,10," __",13,10," __/ \__ SNAKE RING",13,10," / _ _ ",13,10," \_/ \/ \_/",13,10," hiss",13,10,0 +bestiaryAceArt db 13,10," .---.",13,10," / A \ ACE SHARD",13,10," | ^ |",13,10," \ /_\ /",13,10," '---'",13,10,0 +bestiaryDevilArt db 13,10," /\ /\",13,10," / \_/ \ DEVIL",13,10," | $ $ |",13,10," | ___ |",13,10," \_/###\_/",13,10,0 +bestiaryHorseshoeInfo db "Ïîäêîâà: 9%, 8 çàðÿäîâ.",13,10,"Ïëþñ: ìíîãî ïîïûòîê, õîðîøî äëÿ äëèííûõ ñåññèé.",13,10,"Ìèíóñ: øàíñ ìàëåíüêèé, ñïàñàåò ðåäêî.",13,10,0 +bestiaryJokerInfo db "Ìàñêà äæîêåðà: 33%, 1 çàðÿä.",13,10,"Ïëþñ: ñèëüíûé øàíñ ðåçêî îòìåíèòü ïðîèãðûø.",13,10,"Ìèíóñ: ñëèøêîì òåàòðàëüíî: +30 ïîäîçðåíèÿ.",13,10,0 +bestiaryPhoenixInfo db "Ïåðî ôåíèêñà: 26%, 2 çàðÿäà.",13,10,"Ïëþñ: õîðîøèé øàíñ, áóäòî ñòàâêà âîñêðåñàåò èç ïåïëà.",13,10,"Ìèíóñ: +10 ïîäîçðåíèÿ ïðè ñðàáàòûâàíèè.",13,10,0 +bestiaryCompassInfo db "Ñëîìàííûé êîìïàñ: 19%, 3 çàðÿäà.",13,10,"Ïëþñ: ñðåäíèé òàëèñìàí áåç äåíåæíîãî øòðàôà.",13,10,"Ìèíóñ: âåäåò êðèâî: +12 ïîäîçðåíèÿ.",13,10,0 +bestiaryToothInfo db "Çîëîòîé çóá: 15%, 5 çàðÿäîâ.",13,10,"Ïëþñ: ìíîãî çàðÿäîâ ïðè íîðìàëüíîì øàíñå.",13,10,"Ìèíóñ: áåðåò ïëàòó 20% ñòàâêè ïðè ñïàñåíèè.",13,10,0 +bestiaryEyeInfo db "Õðóñòàëüíûé ãëàç: 31%, 1 çàðÿä.",13,10,"Ïëþñ: ïî÷òè âèäèò ïðîèãðûø çàðàíåå.",13,10,"Ìèíóñ: +18 ïîäîçðåíèÿ, çàðÿä îäèí.",13,10,0 +bestiaryKeyInfo db "Ðæàâûé êëþ÷: 13%, 6 çàðÿäîâ.",13,10,"Ïëþñ: äåøåâëå ìîùíûõ òàëèñìàíîâ è äîëãî æèâåò.",13,10,"Ìèíóñ: øàíñ ñëàáûé, êëþ÷ ÷àñòî íå ïîäõîäèò.",13,10,0 +bestiaryCandleInfo db "×åðíàÿ ñâå÷à: 38%, 1 çàðÿä.",13,10,"Ïëþñ: î÷åíü ñèëüíûé øàíñ ñïàñåíèÿ.",13,10,"Ìèíóñ: øòðàô 33% ñòàâêè è +35 ïîäîçðåíèÿ.",13,10,0 +bestiaryChipInfo db "Ñ÷àñòëèâàÿ ôèøêà: 20%, 4 çàðÿäà.",13,10,"Ïëþñ: ðîâíûé óíèâåðñàëüíûé òàëèñìàí.",13,10,"Ìèíóñ: áåç ÿðêîãî áîíóñà, ïðîñòî íàäåæíîñòü.",13,10,0 +bestiarySnakeInfo db "Çìåèíîå êîëüöî: 29%, 2 çàðÿäà.",13,10,"Ïëþñ: âûñîêèé øàíñ íà äâà ñïàñåíèÿ.",13,10,"Ìèíóñ: øèïèò íà îõðàíó: +16 ïîäîçðåíèÿ.",13,10,0 +bestiaryAceInfo db "Îñêîëîê òóçà: 17%, 5 çàðÿäîâ.",13,10,"Ïëþñ: ìíîãî çàðÿäîâ è ÷óòü áîëüøå óäà÷è, ÷åì ó êëþ÷à.",13,10,"Ìèíóñ: +7 ïîäîçðåíèÿ.",13,10,0 +bestiaryDevilInfo db "Äîãîâîð ñ äüÿâîëîì: 50%, 1 çàðÿä.",13,10,"Ïëþñ: ñàìûé ìîùíûé øàíñ ñïàñòè ïðîèãðûø.",13,10,"Ìèíóñ: øòðàô 50% ñòàâêè è +45 ïîäîçðåíèÿ.",13,10,0 +charmPenaltyText db "Öåíà òàëèñìàíà: $",0 +shopCharmUsesText db ", çàðÿäîâ: ",0 +shopBoughtText db "Ïîêóïêà âûïîëíåíà.",13,10,0 +shopSelectedText db "Ðóáàøêà âûáðàíà.",13,10,0 +shopCharmBurnText db "Òàëèñìàí ñãîðåë.",13,10,0 +shopCharmSaveText db 13,10,"Òàëèñìàí âñïûõíóë è ñïàñ ñòàâêó!",13,10,0 +achMenuTitle db 13,10,"--- Äîñòèæåíèÿ ---",13,10,0 +achPopupTop db 13,10,"+--------------------------------------+",13,10,0 +achPopupTitle db "| ÄÎÑÒÈÆÅÍÈÅ ÎÒÊÐÛÒÎ |",13,10,0 +achPopupLeft db "| ",0 +achPopupBottom db "+--------------------------------------+",13,10,0 +achDoneText db "[x] ",0 +achTodoText db "[ ] ",0 +achFirstWinName db "Ïåðâûé âûèãðûø",13,10,0 +achFirstLossName db "Ïåðâûé ïðîèãðûø",13,10,0 +achJackpotName db "Äæåêïîò ïîéìàí",13,10,0 +achHighRollerName db "Áîëüøàÿ ñòàâêà",13,10,0 +achShopperName db "Ïîêóïàòåëü êàçèíî",13,10,0 +achCharmName db "Òàëèñìàí ñðàáîòàë",13,10,0 +achGoalName db "Öåëü äîñòèãíóòà",13,10,0 +achCloverPitName db "CloverPit ðàçîãðåëñÿ",13,10,0 +achClassicSlotName db "Ñòàðûé àâòîìàò ïëàòèò",13,10,0 +achPokerRaiseName db "Ñòàâêà ïîâûøåíà",13,10,0 +achPokerBluffName db "Áëåô ñðàáîòàë",13,10,0 +achRouletteWinName db "Êîëåñî ñóäüáû",13,10,0 +achRussianWinName db "Ñóõîé ùåë÷îê",13,10,0 +achDurakWinName db "Íå äóðàê",13,10,0 +achBackCollectorName db "Êîëëåêöèîíåð ðóáàøåê",13,10,0 +achCharmBuyerName db "Òàëèñìàí â êàðìàíå",13,10,0 +achObserverName db "Ëîæà íàáëþäàòåëÿ",13,10,0 +achSkillCheckName db "Ñ êðþêà ñîðâàëñÿ",13,10,0 +achievementFileName db "runtime\achievement.txt",0 +achievementCmd db "cmd /c start ""Achievement"" tools\achievement_popup.bat",0 +skillTitle db 13,10,"--- Êðþê: Skill Check ---",13,10,0 +skillIntro db "Ïîïàäàé ïî çåëåíîé çîíå. PERFECT äàåò äâîéíîé ïðîãðåññ.",13,10 + db "3 ïðîìàõà - òüìà çàáèðàåò ñòàâêó. 5 ïðîãðåññà - òû ñðûâàåøüñÿ ñ êðþêà.",13,10 + db "Íàæèìàé SPACE èëè ENTER.",13,10,0 +skillHookArt db 13,10 + db " || .:!!!!!!!!!!:.",13,10 + db " || .:!##############!:.",13,10 + db " _____||_____ !#### ENTITY #####!",13,10 + db " /____ ____/ ':!#############!:'",13,10 + db " | | ''!!####!!''",13,10 + db " | | _J",13,10 + db " | | __/ |",13,10 + db " _____| |_____ .-' .-^-. .---- RED LOCKER ----.",13,10 + db " | WOODEN WALL | / /.-.\\\\ | [] [] [] [] [] |",13,10 + db " | || || || || || | |( )| | | [] [] [] [] [] |",13,10 + db " | || || || || || | /|\\___/|\\| | [] [] [] [] [] |",13,10 + db " | || || || || || |__/ | / \\ | \\__ |__________________|",13,10 + db " | || || || || || /_/ \\_\\ J J J",13,10 + db " |________________| _/ \\_ chains and hooks",13,10 + db " >>> SPACE / ENTER - ëîâèòü skill check <<<",13,10,0 +skillStateText db "Ñîñòîÿíèå: ",0 +skillStateGood db "äåðæèøüñÿ",13,10,0 +skillStateWarn db "öåïü ñêðèïèò",13,10,0 +skillStateBad db "òüìà ðÿäîì",13,10,0 +skillProgressText db "Ïðîãðåññ ïîáåãà: ",0 +skillMissText db "Ïðîìàõè: ",0 +skillGaugeHint db 13,10,"Áîëüøîé skill check:",13,10,0 +skillGaugeLeft db "[",0 +skillGaugeRight db "]",13,10,0 +skillGaugeEmpty db "-",0 +skillGaugeSuccess db "#",0 +skillGaugePerfect db "@",0 +skillGaugeNeedle db "|",0 +skillSuccessText db 13,10,"Óñïåõ. Òû óäåðæàëñÿ íà êðþêå.",13,10,0 +skillPerfectText db 13,10,"PERFECT! Ðûâîê ïî÷òè ñîðâàë êðþê.",13,10,0 +skillFailText db 13,10,"Ïðîìàõ. Êðþê äåðíóë ñèëüíåå.",13,10,0 +skillEscapeText db 13,10,"Òû ñîðâàëñÿ ñ êðþêà è âûðâàëñÿ èç òóìàíà!",13,10,0 +skillDarkText db 13,10,"Òüìà çàáðàëà òåáÿ. Ñòàâêà ñãîðåëà.",13,10,0 +coinTitle db 13,10,"--- Îðåë è ðåøêà ---",13,10,0 +coinIntroText db "Óãàäàé ñòîðîíó ìîíåòû. Ïîáåäà äàåò âûèãðûø ðàçìåðîì ñî ñòàâêó.",13,10,0 +coinChoiceText db "1 - Îðåë, 2 - Ðåøêà: ",0 +coinSpinText db "Ìîíåòà ëåòèò...",13,10,0 +; === ASCII-êàäðû àíèìàöèè ìîíåòû === +coinFrame1 db 13,10 + db " ( O )",13,10 + db 13,10 + db " ___________________",13,10,0 +coinFrame2 db 13,10 + db " ( / )",13,10 + db 13,10 + db " ___________________",13,10,0 +coinFrame3 db 13,10 + db " ( | )",13,10 + db 13,10 + db " ___________________",13,10,0 +coinFrame4 db 13,10 + db " ( \ )",13,10 + db 13,10 + db " ___________________",13,10,0 +coinFrame5 db 13,10 + db " ( - )",13,10 + db 13,10 + db " ___________________",13,10,0 +coinFrame6 db 13,10 + db " ( / )",13,10 + db 13,10 + db " ___________________",13,10,0 +coinFrame7 db 13,10 + db " ( | )",13,10 + db 13,10 + db " ___________________",13,10,0 +coinFrame8 db 13,10 + db " ( \ )",13,10 + db 13,10 + db " ___________________",13,10,0 +coinFrame9 db 13,10 + db " ( O )",13,10 + db 13,10 + db " ___________________",13,10,0 +coinFrame10 db 13,10 + db " ( / )",13,10 + db " ",13,10 + db " ___________________",13,10,0 +coinFrame11 db 13,10 + db " ( | )",13,10 + db " ",13,10 + db " ___________________",13,10,0 +coinFrame12 db 13,10 + db " ( \ )",13,10 + db " ",13,10 + db " ___________________",13,10,0 +coinFrame13 db 13,10 + db " ( - )",13,10 + db " ",13,10 + db " ___________________",13,10,0 +coinFrame14 db 13,10 + db " ( O )",13,10 + db " ",13,10 + db " ___________________",13,10,0 +coinPickText db "Òû âûáðàë: ",0 +coinResultText db "Âûïàëî: ",0 +coinHeadsText db "Îðåë",13,10,0 +coinTailsText db "Ðåøêà",13,10,0 +diceTitle db 13,10,"--- Êîñòè ---",13,10,0 +diceIntroText db "Óãàäàé ÷åòíîñòü ñóììû äâóõ êîñòåé. Ïîáåäà äàåò âûèãðûø ðàçìåðîì ñî ñòàâêó.",13,10,0 +diceChoiceText db "1 - ÷åò, 2 - íå÷åò: ",0 +diceRollText db "Êîñòè ëåòÿò ïî ñòîëó...",13,10,0 +diceFirstText db "Ïåðâàÿ êîñòü: ",0 +diceSecondText db "Âòîðàÿ êîñòü: ",0 +diceSumText db "Ñóììà: ",0 +diceEvenText db "×åò",13,10,0 +diceOddText db "Íå÷åò",13,10,0 +; === Êàçèíî-ðóëåòêà: òåêñòû, êîëåñî, öâåòà è êàðìàíû === +casinoRouletteTitle db 13,10,"--- Êàçèíî-ðóëåòêà ---",13,10,0 +casinoRouletteIntro db "Åâðîïåéñêîå êîëåñî: 0 çåëåíûé, ïîëîâèíà ÷èñåë êðàñíûå, ïîëîâèíà ÷åðíûå.",13,10 + db "Ñòàâêà íà ÷èñëî ïëàòèò x35, îñòàëüíûå ñòàâêè ïëàòÿò x1.",13,10,0 +casinoRouletteBetMenu db "1 - ÷èñëî 0-36",13,10 + db "2 - êðàñíîå",13,10 + db "3 - ÷åðíîå",13,10 + db "4 - ÷åò",13,10 + db "5 - íå÷åò",13,10 + db "Âûáîð ñòàâêè: ",0 +casinoRouletteNumberAsk db "Ââåäèòå ÷èñëî 0-36: ",0 +casinoRouletteBadNumber db " ðóëåòêå åñòü òîëüêî ÷èñëà îò 0 äî 36.",13,10,0 +casinoRouletteSpinText db "Øàðèê ñêà÷åò ïî êàðìàíàì êîëåñà... Èòîãîâûé êàðìàí ïðÿìî ïîä ñòðåëêîé ñâåðõó.",13,10,0 +casinoRouletteResultText db 13,10,"Øàðèê îñòàíîâèëñÿ íà: ",0 +casinoRouletteWinText db "Ñòàâêà ñûãðàëà.",13,10,0 +casinoRouletteLoseText db "Ñòàâêà íå ñûãðàëà.",13,10,0 +casinoRouletteWheelTop db " =============================================================",13,10 + db " o",13,10 + db " v",13,10,0 +casinoRouletteWheelBottom db " =============================================================",13,10,0 +casinoRoulettePad db " ",0 +rouletteBigSidePad db " ",0 +rouletteBigSideGap1 db " .-------------------------------------------------. ",0 +rouletteBigSideGap2 db " / .-------------------------------------. \ ",0 +rouletteBigSideGap3 db " | / . . . . . . . . . . . . . . \ | ",0 +rouletteBigSideGap4 db " | | \\ | // ( O ) \\ | | ",0 +rouletteBigSideGap5 db " | | // | \\ --+-- // | | ",0 +rouletteBigSideGap6 db " | \ . . . . . . . . . . . . \ | | ",0 +roulettePocketLeft db "[",0 +roulettePocketRight db "] ",0 +rouletteNumSpace db " ",0 +rouletteRedName db "êðàñíîå",13,10,0 +rouletteBlackName db "÷åðíîå",13,10,0 +rouletteGreenName db "çåëåíûé íîëü",13,10,0 +rouletteWheel dd 0,32,15,19,4,21,2,25,17,34,6,27,13,36,11,30,8,23,10 + dd 5,24,16,33,1,20,14,31,9,22,18,29,7,28,12,35,3,26 +rouletteColors db 0,1,2,1,2,1,2,1,2,1,2,2,1,2,1,2,1,2,1 + db 1,2,1,2,1,2,1,2,1,2,2,1,2,1,2,1,2,1 +bankLevelText db "Óðîâåíü áàíêà: ",0 +bankLevelNewbie db "Íîâè÷îê",13,10,0 +bankLevelPlayer db "Èãðîê",13,10,0 +bankLevelHigh db "Õàéðîëëåð",13,10,0 +bankLevelLegend db "Ëåãåíäà êàçèíî",13,10,0 + + +; === Òåêñòû êàðòî÷íûõ èãð: 21, ïîêåð, äóðàê è ïîäñêàçêè === +hitText db "Âçÿòü êàðòó? (y/n): ",0 +againText db "Ñûãðàòü åùå? (y/n): ",0 +yourCardText db 13,10,"Òâîÿ êàðòà:",13,10,0 +dealerCardText db 13,10,"Êàðòà äèëåðà:",13,10,0 +aiThinkText db 13,10,"AI äóìàåò...",13,10,0 +aiMoveText db 13,10,"AI áåðåò êàðòó!",13,10,0 +aiCardsText db 13,10,"Êàðòû AI:",13,10,0 +playerCardsText db 13,10,"Òâîè êàðòû:",13,10,0 +yourScoreText db "Òâîè î÷êè: ",0 +dealerScoreText db "Î÷êè äèëåðà: ",0 +aiScoreText db "Î÷êè AI: ",0 +bustText db "Ïåðåáîð. Òû ïðîèãðàë.",13,10,0 +dealerBustText db "Ó äèëåðà ïåðåáîð. Òû âûèãðàë!",13,10,0 +winText db "Òû âûèãðàë!",13,10,0 +loseText db "Òû ïðîèãðàë.",13,10,0 +drawText db "Íè÷üÿ.",13,10,0 +blackjackText db "Blackjack!",13,10,0 + +twentyOneTitle db 13,10,"--- 21 / Î÷êî ---",13,10,0 +blackjackTitle db 13,10,"--- Blackjack ---",13,10,0 +pokerTitle db 13,10,"--- Poker ---",13,10,0 +slotTitle db 13,10,"--- CloverPit ---",13,10,0 +classicSlotTitle db 13,10,"--- Slot machine ---",13,10,0 +durakTitle db 13,10,"--- Äóðàê ---",13,10,0 +durakInfoText db "Êîçûðü: ",0 +durakDeckText db "Êàðò â êîëîäå: ",0 +durakAICardsText db "Êàðò ó AI: ",0 +durakYourHandText db 13,10,"Òâîè êàðòû:",13,10,0 +durakTableText db 13,10,"Íà ñòîëå: ",0 +durakAttackAsk db "Âûáåðè êàðòó äëÿ àòàêè: ",0 +durakDefendAsk db "×åì áèòü? 0 - âçÿòü: ",0 +durakBadMoveText db "Òàê íåëüçÿ. Âûáåðè äðóãóþ êàðòó.",13,10,0 +durakAITakeText db "AI íå ñìîã îòáèòüñÿ è âçÿë êàðòó.",13,10,0 +durakAIDefendText db "AI îòáèëñÿ êàðòîé: ",0 +durakAIAttackText db "AI àòàêóåò: ",0 +durakPlayerTakeText db "Òû âçÿë êàðòó.",13,10,0 +durakPlayerDefendText db "Òû îòáèëñÿ.",13,10,0 +durakWinText db "Òû âûøåë èç èãðû áåç êàðò. Ïîáåäà!",13,10,0 +durakLoseText db "AI èçáàâèëñÿ îò êàðò ðàíüøå òåáÿ. Òû ïðîèãðàë.",13,10,0 +trainingTitle db 13,10,"--- Îáó÷åíèå ---",13,10,0 +trainingText db "Ãëàâíîå: ñíà÷àëà âûáåðè ñòàâêó. Åñëè áàíê óïàäåò äî 0, êàçèíî âûâåäåò òåáÿ.",13,10 + db "Ìàãàçèí: ðóáàøêè ìåíÿþò âèä çàêðûòûõ êàðò, òàëèñìàíû ìîãóò ñïàñòè ïðîèãðàííóþ ñòàâêó.",13,10 + db "21 / Î÷êî: áåðè êàðòû äî 21. Ïåðåáîð - ïîðàæåíèå. AI äîáèðàåò ïîñëå âñêðûòèÿ.",13,10 + db "Poker: ó òåáÿ 2 êàðòû, íà ñòîëå 3+1+1. Ìîæíî èãðàòü, ôîëäèòü è ïîâûøàòü ñòàâêó.",13,10 + db "CloverPit: ïîëå 5x3. Ïëàòÿò ðàçíûå ëèíèè è ôèãóðû èç îäèíàêîâûõ ñèìâîëîâ.",13,10 + db "×åðåïà: çàïîìíè, ãäå øàðèê, ïîòîì ñëåäè çà ïåðåìåøèâàíèåì ÷åðåïîâ.",13,10 + db "Ðóññêàÿ ðóëåòêà: Easy/Normal/Hard çàäàþò 1/2/3 îïàñíûå êàìåðû áàðàáàíà.",13,10 + db "Îðåë è ðåøêà: âûáåðè ñòîðîíó ìîíåòû è äîæäèñü ïàäåíèÿ.",13,10 + db "Êîñòè: óãàäàé ÷åòíîñòü ñóììû äâóõ êóáèêîâ.",13,10 + db "Êàçèíî-ðóëåòêà: ìîæíî ñòàâèòü íà ÷èñëî, öâåò, ÷åò/íå÷åò, äþæèíû, ïîëîâèíû è êîëîíêè.",13,10 + db "Slot machine: ñòàðàÿ 3x3 ñëîò-ìàøèíà ñ âûïàäåíèåì áàðàáàíîâ è ñðåäíåé ëèíèåé.",13,10 + db "Äóðàê: àòàêóé, ïîäêèäûâàé ñîâïàäàþùèå ðàíãè, îòáèâàéñÿ èëè ïåðåâîäè õîä.",13,10 + db "Êðþê: Skill Check: SPACE/ENTER ïî çåëåíîé çîíå. PERFECT äàåò äâîéíîé ïðîãðåññ.",13,10 + db "Buckshot Roulette: ñ÷èòàé æèâûå/õîëîñòûå, èñïîëüçóé ïðåäìåòû è âûáèðàé öåëü âûñòðåëà.",13,10 + db "Íàáëþäàòåëü: AI vs AI èãðàåò áåç òâîèõ ñòàâîê, ïðîñòî äëÿ ïðîñìîòðà.",13,10 + db "Äîñòèæåíèÿ è ñòàòèñòèêà ñîõðàíÿþòñÿ â àêêàóíò.",13,10,0 +durakDeckVisualText db "Êîëîäà: [ðóáàøêà], èç-ïîä íåå òîð÷èò êîçûðü ",0 +durakAIFaceText db 13,10,"Êàðòû AI:",13,10,0 +durakThrowAsk db "Ïîäêèíóòü êàðòó? 0 - áèòî: ",0 +durakTransferText db "Ïåðåâîä! Õîä ïåðåõîäèò îáðàòíî.",13,10,0 +durakTablePairsText db 13,10,"Êàðòû íà ñòîëå:",13,10,0 +durakSlashText db " / ",0 +durakUnbeatenText db " _ ",0 +durakStuckText db "Ïàðòèÿ çàøëà â òóïèê. Ñ÷èòàåì íè÷üþ.",13,10,0 +skullsTitle db 13,10,"--- ×åðåïà è øàðèê ---",13,10,0 +skullsIntroText db "Ñëåäè çà øàðèêîì. Âûïëàòà çà ïîáåäó: x2.",13,10,0 +skullsShowText db "Ñìîòðè âíèìàòåëüíî: øàðèê ñåé÷àñ çäåñü.",13,10,0 +skullsHideText db "×åðåïà çàêðûâàþò øàðèê...",13,10,0 +skullsShuffleText db "×åðåïà ñêîëüçÿò ïî ñòîëó...",13,10,0 +skullsGuessText db "Ãäå øàðèê? 1 / 2 / 3: ",0 +skullsWinText db "Âåðíî! Øàðèê íàéäåí.",13,10,0 +skullsLoseText db "Ìèìî. Øàðèê áûë ïîä äðóãèì ÷åðåïîì.",13,10,0 +skullsBallText db "Øàðèê áûë ïîä ÷åðåïîì ",0 +skullsSwap12Text db " \\______/",13,10," / \",13,10,0 +skullsSwap23Text db " \\______/",13,10," / \",13,10,0 +skullsSwap13Text db " \\____________________/",13,10," / \",13,10,0 +rouletteTitle db 13,10,"--- Ðóññêàÿ ðóëåòêà ---",13,10,0 +rrIntroText db "Áàðàáàí íà 6 êàìåð. Easy: 1 îïàñíàÿ, Normal: 2, Hard: 3.",13,10,"AI èãðàåò ñ òîáîé ïî î÷åðåäè. Êòî ïîïàë íà îïàñíóþ êàìåðó - ïðîèãðàë.",13,10,0 +rrDangerText db "Îïàñíûõ êàìåð â áàðàáàíå: ",0 +rrSpinText db "Áàðàáàí âðàùàåòñÿ... ",0 +rrSpin1 db "|",13,10,0 +rrSpin2 db "/",13,10,0 +rrSpin3 db "-",13,10,0 +rrSpin4 db "\\",13,10,0 +rrStartsPlayerText db "Ðåâîëüâåð îñòàíîâèëñÿ íà òåáå. Òû ñòðåëÿåøü ïåðâûì.",13,10,0 +rrStartsAIText db "Ðåâîëüâåð îñòàíîâèëñÿ íà AI. Îí ñòðåëÿåò ïåðâûì.",13,10,0 +rrPlayerTurnText db "Òâîé õîä. Íàæìè ëþáóþ êëàâèøó, ÷òîáû íàæàòü íà ñïóñê...",0 +rrAITurnText db "Õîä AI. Îí ïîäíèìàåò ðåâîëüâåð...",13,10,0 +rrClickText db "Ùåë÷îê. Ïóñòî.",13,10,0 +rrBangText db "ÁÀÕ!",13,10,0 +rrPlayerLoseText db "Òåáå íå ïîâåçëî. Ñòàâêà óõîäèò êàçèíî.",13,10,0 +rrAIShotText db "AI âûáûë. Òû ïåðåæèë ýòó ïàðòèþ.",13,10,0 +rrPayoutText db "Âûïëàòà ðóëåòêè çàâèñèò îò ñëîæíîñòè.",13,10,0 +buckshotTitle db 13,10,"--- Buckshot Roulette ---",13,10,0 +buckshotIntro db "Äðîáîâèê çàðÿæåí æèâûìè è õîëîñòûìè ïàòðîíàìè â íåèçâåñòíîì ïîðÿäêå.",13,10 + db "Ñòðåëÿé â ñåáÿ èëè AI. Õîëîñòîé â ñåáÿ îñòàâëÿåò õîä òåáå.",13,10 + db "Ëóïà ðàñêðûâàåò òåêóùèé ïàòðîí, ïèëà äàåò 2 óðîíà, ïèâî âûáðàñûâàåò ïàòðîí, íàðó÷íèêè ïðîïóñêàþò õîä AI.",13,10,0 +bsShotgunArt db 13,10 + db " ,_______________________________________________",13,10 + db " |_________________,----------._ [____] ""-,__",13,10 + db " (_(||||||||||||)___________/ ""--.__",13,10 + db " `----------' [ ))""-, \",13,10 + db " "" `--.__ |",13,10 + db " `----'",13,10 + db " DOUBLE BARREL CASINO",13,10,0 +bsShotgunLoad1 db 13,10 + db " ,_______________________________________________",13,10 + db " |_________________,----------._ [____] ""-,__",13,10 + db " (_(||||||||||||)___________/ ""--.__",13,10 + db " `----------' [ ))""-, \",13,10 + db " "" `--.__ |",13,10 + db " `----'",13,10 + db " Êðóïüå áåðåò äðîáîâèê ñî ñòîëà...",13,10,0 +bsShotgunLoad2 db 13,10 + db " ,_______________________________________________",13,10 + db " |_________________,----------._ [____] ""-,__",13,10 + db " (_(||||||||||||)______/__/ ""--.__",13,10 + db " `----------' / LIVE] ",13,10 + db " __/ BLANK] .__ |",13,10 + db " `----'",13,10 + db " Ñòâîë ïðèîòêðûò. Ïàòðîíû ó êàçåííîé ÷àñòè.",13,10,0 +bsShotgunLoad3 db 13,10 + db " ,_______________________________________________",13,10 + db " |_________________,----------._ [____] ""-,__",13,10 + db " (_(||||||||||||)___________/ ""--.__",13,10 + db " `----------' [ ))""-, \",13,10 + db " "" `--.__ |",13,10 + db " `----'",13,10 + db " ÙÅËÊ. Äðîáîâèê çàêðûò.",13,10,0 +bsShotgunFire db 13,10 + db " *** BOOM ***",13,10 + db " ,_______________________________________________ ***",13,10 + db " |_________________,----------._ [____] ""-,__ *****",13,10 + db " (_(||||||||||||)___________/ ""--.__ ***",13,10 + db " `----------' [ ))""-, \ *",13,10 + db " "" `--.__ |",13,10 + db " `----'",13,10,0 +bsShotgunDry db 13,10 + db " ,_______________________________________________",13,10 + db " |_________________,----------._ [____] ""-,__ click",13,10 + db " (_(||||||||||||)___________/ ""--.__",13,10 + db " `----------' [ ))""-, \",13,10 + db " "" `--.__ |",13,10 + db " `----'",13,10,0 +bsHPText db "HP: òû ",0 +bsAIHPText db " / AI ",0 +bsShellInfoText db "Ïàòðîíû â ðàóíäå: ",0 +bsLiveText db " æèâûõ, ",0 +bsBlankText db " õîëîñòûõ",13,10,0 +bsLeftText db "Îñòàëîñü â äðîáîâèêå: ",0 +bsKnownUnknownText db "Òåêóùèé ïàòðîí: íåèçâåñòíî",13,10,0 +bsKnownLiveText db "Òåêóùèé ïàòðîí: ÆÈÂÎÉ",13,10,0 +bsKnownBlankText db "Òåêóùèé ïàòðîí: õîëîñòîé",13,10,0 +bsItemsText db "Ïðåäìåòû: ëóïà ",0 +bsSawText db ", ïèëà ",0 +bsBeerText db ", ïèâî ",0 +bsCuffsText db ", íàðó÷íèêè ",0 +bsMenuText db 13,10,"1. Ñòðåëÿòü â ñåáÿ",13,10 + db "2. Ñòðåëÿòü â AI",13,10 + db "3. Ëóïà",13,10 + db "4. Ïèëà",13,10 + db "5. Ïèâî",13,10 + db "6. Íàðó÷íèêè",13,10 + db "Âûáîð: ",0 +bsLoadText db 13,10,"Êðóïüå çàðÿæàåò äðîáîâèê...",13,10,0 +bsLiveLoadedText db "Æèâîé ïàòðîí",13,10,0 +bsBlankLoadedText db "Õîëîñòîé ïàòðîí",13,10,0 +bsPlayerTurnText db 13,10,"Òâîé õîä.",13,10,0 +bsAITurnText db 13,10,"Õîä AI...",13,10,0 +bsShootPlayerText db "Âûñòðåë â òåáÿ.",13,10,0 +bsShootAIText db "Âûñòðåë â AI.",13,10,0 +bsDryText db "Ùåë÷îê. Õîëîñòîé.",13,10,0 +bsHitText db "ÁÀÕ! Óðîí: ",0 +bsGlassUseText db "Ëóïà ïîêàçûâàåò ïàòðîí.",13,10,0 +bsSawUseText db "Ïèëà íàäðåçàåò ñòâîë. Ñëåäóþùèé æèâîé âûñòðåë ñèëüíåå.",13,10,0 +bsBeerUseText db "Ïèâî. Ïàòðîí âûëåòàåò èç äðîáîâèêà: ",0 +bsCuffsUseText db "Íàðó÷íèêè çàùåëêíóëèñü. AI ïðîïóñòèò õîä.",13,10,0 +bsNoItemText db "Ýòîãî ïðåäìåòà íåò.",13,10,0 +bsAISawText db "AI èñïîëüçóåò ïèëó.",13,10,0 +bsAIGlassText db "AI ñìîòðèò ïàòðîí ÷åðåç ëóïó.",13,10,0 +bsAIBeerText db "AI âûáðàñûâàåò ïàòðîí ïèâîì.",13,10,0 +bsAICuffsText db "AI íàäåâàåò íà òåáÿ íàðó÷íèêè.",13,10,0 +bsSkipPlayerText db "Òû â íàðó÷íèêàõ è ïðîïóñêàåøü õîä.",13,10,0 +bsSkipAIText db "AI â íàðó÷íèêàõ è ïðîïóñêàåò õîä.",13,10,0 +bsWinText db "AI ïàäàåò. Òû çàáèðàåøü áàíê ñòîëà.",13,10,0 +bsLoseText db "Òû ïàäàåøü. Êðóïüå çàáèðàåò ñòàâêó.",13,10,0 +rrGunUp db 117,117,36,96,36,36,36,117,117,36,36,36,13,10 + + db 80,42,36,96,36,36,36,36,36,36,36,36,13,10 + + db 63,42,36,32,36,36,36,36,36,36,36,36,13,10 + + db 36,58,36,32,36,36,36,36,36,36,36,36,13,10 + + db 34,58,36,32,36,36,36,36,36,36,36,36,13,10 + + db 32,78,36,32,36,36,36,36,36,36,36,36,13,10 + + db 32,32,36,32,36,36,36,36,36,36,36,36,13,10 + + db 32,32,36,32,36,36,36,36,36,36,36,36,13,10 + + db 32,32,36,32,36,36,36,36,36,36,36,36,13,10 + + db 32,32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,36,36,82,82,36,36,36,36,36,36,13,10 + + db 32,32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,36,32,36,36,36,36,36,64,36,36,13,10 + + db 32,32,36,32,36,36,36,36,36,36,36,36,13,10 + + db 32,32,36,32,36,36,36,36,36,36,36,36,36,117,117,76,13,10 + + db 32,32,36,32,36,36,36,36,36,36,36,36,36,117,117,42,42,42,117,46,46,13,10 + + db 32,32,36,32,36,36,36,36,36,36,36,36,36,32,96,42,42,42,117,36,42,116,13,10 + + db 32,32,36,120,120,117,117,36,117,36,36,36,36,117,117,117,107,46,36,36,36,63,13,10 + + db 32,32,36,120,36,117,117,56,117,96,96,96,36,117,117,117,54,46,34,36,63,63,13,10 + + db 32,32,36,36,36,63,36,36,36,96,96,96,36,36,36,36,36,96,34,34,63,63,13,10 + + db 32,32,36,36,36,63,36,36,36,32,32,32,36,36,36,36,75,32,32,32,36,36,32,46,46,13,10 + + db 32,32,36,36,36,72,36,36,36,32,32,32,36,36,36,36,75,46,32,32,36,36,36,36,36,78,115,46,13,10 + + db 32,32,36,36,36,36,36,36,36,32,32,32,36,36,36,36,88,46,32,32,82,34,36,36,36,37,37,46,78,13,10 + + db 32,32,36,36,36,37,117,117,36,32,32,32,117,117,117,36,58,58,32,32,82,117,117,117,32,32,34,63,63,58,13,10 + + db 32,32,36,36,36,37,117,117,33,32,32,32,36,117,36,36,36,58,32,32,124,124,117,117,117,117,42,63,36,36,13,10 + + db 32,32,36,63,63,78,32,32,32,32,32,32,36,39,36,36,36,32,32,32,36,36,42,117,117,117,33,39,58,36,13,10 + + db 32,32,36,63,63,46,46,46,46,46,46,46,46,36,36,36,36,32,32,32,36,42,42,96,32,32,100,100,34,34,13,10 + + db 36,46,36,82,100,46,46,46,46,36,46,46,34,63,55,36,117,111,32,32,53,117,117,46,46,43,42,42,42,13,10 + + db 39,42,64,82,46,96,96,34,34,42,42,64,34,34,96,117,117,111,117,120,120,117,96,96,85,43,33,96,13,10 + + db 42,42,64,42,42,120,117,117,42,42,42,34,32,32,32,42,82,82,117,120,36,34,96,96,37,37,13,10 + + db 32,32,32,42,42,120,78,42,42,37,37,32,32,32,32,46,46,117,46,100,36,46,46,117,37,36,36,111,46,13,10 + + db 32,32,32,32,32,34,78,78,96,37,46,46,32,32,36,46,46,34,46,100,117,36,36,36,36,36,36,36,36,36,117,117 + + db 46,46,13,10 + + db 32,32,32,32,32,56,56,64,46,109,34,58,58,58,82,42,34,34,120,36,36,36,36,36,36,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,36,99,13,10 + + db 32,32,32,32,32,36,36,101,34,34,34,58,78,64,32,32,32,32,36,36,78,96,34,36,36,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 + + db 32,32,32,32,32,36,64,32,32,32,34,78,37,117,117,46,32,32,63,63,117,117,117,36,36,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,96,96,96,34,42,117,36,36,36,36,36,36,36,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,34,36,36,36,36,36,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,94,94,36,36,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,42,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,96,42,42,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,96,96 + + db 34,43,36,36,36,42,36,36,36,36,36,36,62,13,10 + + db 0 + +rrGunUpLeft db 32,32,32,32,32,32,32,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,99,13,10 + + db 32,32,32,32,32,32,36,36,36,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,62,13,10 + + db 32,32,32,32,32,117,32,36,36,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,62,13,10 + + db 32,32,32,32,36,36,36,36,36,36,36,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,62,62,13,10 + + db 32,32,32,36,32,36,36,36,32,36,36,32,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,32,46,32,78,58,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,32,36,62,13,10 + + db 32,32,36,32,36,36,32,36,36,36,32,36,36,32,32,32,32,32,32,32,32,32,32,32,32,46,116,32,32,32,32,32 + + db 32,32,115,46,63,32,36,32,32,32,32,32,32,32,32,32,32,36,32,36,36,36,32,36,36,32,36,62,13,10 + + db 32,36,96,36,36,36,36,36,36,36,36,36,36,36,36,32,32,32,32,32,32,32,32,32,46,36,36,63,63,32,32,46 + + db 36,78,37,34,63,36,36,34,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,62,13,10 + + db 117,32,36,32,32,36,36,36,32,36,36,32,36,36,36,32,32,32,32,32,32,32,32,42,117,32,36,63,32,63,32,36 + + db 32,36,32,32,42,39,34,32,32,32,32,32,32,32,46,36,36,32,36,36,32,36,36,36,32,36,36,32,36,13,10 + + db 80,42,36,36,32,36,36,36,36,36,36,36,36,36,36,36,36,32,32,32,117,76,42,42,46,36,36,34,63,36,36,36 + + db 36,117,117,117,33,100,42,42,32,32,32,32,117,46,36,36,36,36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,63,58,32,36,32,32,36,36,36,32,36,36,32,36,36,32,36,32,117,32,117,42,32,107,46,34,32,32,36,32,34 + + db 117,32,117,117,32,32,42,96,32,32,32,117,32,36,36,32,36,36,32,36,36,36,32,36,36,32,36,13,10 + + db 32,32,36,58,32,36,32,36,32,36,36,32,36,36,36,32,36,36,32,36,117,32,96,117,54,32,96,32,32,32,82,117 + + db 32,117,117,32,32,43,33,32,32,46,32,36,36,32,36,36,36,32,36,36,32,36,36,36,32,36,13,10 + + db 32,32,34,32,78,36,36,32,36,36,36,36,36,36,36,64,36,36,36,36,36,32,117,117,36,36,75,46,32,32,32,124 + + db 124,36,42,96,46,85,37,32,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,42,36,13,10 + + db 32,32,32,32,32,32,32,36,36,36,32,82,36,32,36,36,32,36,36,36,32,36,117,32,36,36,75,32,46,32,32,32 + + db 36,32,42,117,96,32,37,36,32,36,36,36,32,36,36,32,36,36,32,36,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,36,36,36,82,36,36,36,36,36,36,36,36,36,36,96,36,36,36,36,36,88,58,58,32,32 + + db 32,36,117,117,96,96,37,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,32,36,36,32,36,96,32,96,36,36,32,36,36,32,36,32,32 + + db 32,32,120,32,34,46,36,32,36,36,32,36,36,32,36,36,36,32,36,36,32,43,13,10 + + db 32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,36,36,36,117,96,96,96,32,32,36,36,117,36,36,36,36,111 + + db 32,117,120,36,46,36,36,36,36,36,36,36,36,36,36,36,36,36,36,96,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,36,32,32,36,36,32,117,56,36,32,32,32,32,32,117,117,32,36,36,32,117 + + db 111,32,117,100,117,32,36,34,32,36,36,36,32,36,36,32,36,36,32,96,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,36,32,36,32,117,117,32,36,36,32,32,32,32,32,36,39,32,36,36,117 + + db 32,82,46,32,100,36,96,32,117,36,32,36,36,32,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,36,36,120,120,36,63,36,36,36,36,36,32,32,32,36,46,36,55,96,42 + + db 82,46,34,46,36,36,117,117,36,36,36,36,36,36,36,42,42,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,120,32,36,63,36,32,36,36,32,32,32,46,32,34,34,32,32 + + db 46,32,46,34,36,32,63,36,32,36,36,36,32,42,96,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,117,117,33,32,46,46,46,64,34,32,32 + + db 36,46,34,32,32,63,36,36,36,36,94,94,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,37,32,117,32,46,32,36,42,32,34,32,32 + + db 32,82,32,32,32,117,36,32,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,37,32,32,46,46,42,32,42,32,32,32 + + db 58,32,32,46,42,32,32,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,63,46,46,46,34,42,42,37,46,46,58 + + db 78,64,117,96,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,63,32,63,46,96,32,117,42,32,37,34,58 + + db 32,37,96,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,63,100,46,120,117,42,78,96,109,34,34 + + db 78,32,96,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,82,32,42,120,78,32,64,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,32,64,42,42,32,34,56,32,101,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,39,42,64,32,42,32,56,36,36,64,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,42,32,32,32,32,32,32,36,13,10 + + db 0 + +rrGunLeft db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,99,62,62,62,62,62,62,62,62,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,42,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 46,36,36,36,36,36,36,36,36,36,43,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 46,36,36,36,36,36,36,36,36,36,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 117,36,36,36,36,36,36,36,36,36,96,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 117,36,36,36,36,36,36,36,36,36,96,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,58,36,36,34,32,32,32,32 + + db 36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,78,63,36,58,34,42,32,32,46 + + db 36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,46,63,63,39,100,42,96,32,111 + + db 36,36,36,36,36,36,36,36,36,42,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,115,37,34,42,33,100,42,33,32,36 + + db 36,36,36,36,36,36,36,36,36,42,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,78,37,32,117,117,32,43,43,37,36 + + db 36,36,36,36,36,36,36,36,36,96,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,36,36,32,117,117,32,46,85,37,37 + + db 36,36,36,36,36,36,36,36,42,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,36,36,117,117,117,96,46,96,96,117 + + db 36,36,36,36,36,36,36,36,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,117,117,42,42,117,96,96,46 + + db 36,36,34,117,36,36,36,94,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,116,63,63,63,36,36,34,117,124,36,42,117,117,34,46 + + db 36,36,96,117,36,36,36,94,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,42,36,63,63,36,36,82,82,124,36,36,53,120,36,36 + + db 117,36,78,117,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,36,36,36,34,32,32,32,32,32,32,32,32,120,120,100 + + db 100,36,36,63,36,36,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,117,117,36,34,34,32,32,32,32,32,32,32,32,117,117,46 + + db 46,120,36,63,36,36,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,42,42,46,46,96,32,46,46,58,58,32,32,111,111,82,117 + + db 34,34,32,32,117,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,42,42,107,54,36,75,75,88,58,36,36,36,117,117,82,46 + + db 46,34,32,32,42,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,76,42,42,117,117,36,36,36,36,36,36,36,36,36,117,42,46 + + db 46,42,32,46,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,117,117,96,117,117,36,36,36,36,117,36,36,36,55,96,32,32 + + db 36,82,32,117,96,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,117,117,32,117,117,36,36,36,36,117,117,39,36,63,34,32,32 + + db 32,58,64,117,96,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,117,36,36,46,34,34,32,32 + + db 32,58,78,37,96,13,10 + + db 36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,96,96,32,32,32,32,32,32,46,46,64,34,32 + + db 46,58,58,78,13,10 + + db 36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,96,96,32,32,32,32,32,32,46,46,42,42,37 + + db 46,34,34,34,13,10 + + db 36,36,36,36,36,36,36,36,36,36,36,36,36,64,36,36,36,36,36,96,96,32,32,32,32,32,32,46,36,42,42,37 + + db 37,109,34,13,10 + + db 117,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,117,117,36,36,36,36,36,33,32,46,46,34,42,42 + + db 96,46,34,13,10 + + db 117,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,56,36,36,36,36,117,117,32,46,46,34,117,42 + + db 78,64,101,13,10 + + db 36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,117,117,36,36,36,36,117,117,32,46,46,96,117,78 + + db 78,56,36,64,13,10 + + db 36,36,36,36,36,36,36,36,36,36,36,82,36,36,36,36,36,36,117,117,63,63,72,36,37,37,78,46,46,96,120,120 + + db 34,56,36,36,13,10 + + db 36,36,36,36,36,36,36,36,36,36,36,82,36,36,36,36,36,36,120,36,36,36,36,36,36,36,63,63,100,46,42,42 + + db 13,10 + + db 96,96,32,32,32,32,32,32,32,36,36,36,36,32,32,32,32,32,120,120,36,36,36,36,36,36,63,63,82,82,42,42 + + db 13,10 + + db 36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,64,64,13 + + db 10 + + db 117,42,42,58,58,78,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,42,42,13 + + db 10 + + db 117,80,63,36,34,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,39,42,13 + + db 10 + + db 0 + +rrGunDownLeft db 32,32,32,32,32,32,62,36,13,10 + + db 32,32,32,32,32,62,36,32,36,13,10 + + db 32,32,32,62,62,36,36,36,36,36,13,10 + + db 32,32,32,62,36,32,36,36,36,32,36,13,10 + + db 32,32,62,36,32,36,36,32,36,36,32,36,13,10 + + db 32,62,36,36,36,36,36,36,36,36,36,42,36,13,10 + + db 99,36,32,36,36,32,36,36,36,32,36,36,32,36,13,10 + + db 32,36,36,36,36,36,36,36,36,36,36,36,36,36,43,13,10 + + db 32,32,36,36,32,36,36,32,36,36,32,36,36,36,32,34,13,10 + + db 32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,96,96,13,10 + + db 32,32,32,32,36,32,36,36,36,32,36,36,32,36,36,36,13,10 + + db 32,32,32,32,32,36,36,32,36,36,32,36,36,36,32,36,36,13,10 + + db 32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,42,13,10 + + db 32,32,32,32,32,32,32,36,36,32,36,36,32,36,36,36,32,36,42,13,10 + + db 32,32,32,32,32,32,32,46,36,36,36,36,36,36,36,36,36,36,36,96,13,10 + + db 32,32,32,32,32,32,32,32,46,36,32,36,36,36,32,36,36,32,36,42,13,10 + + db 32,32,32,32,32,32,32,32,117,32,36,36,32,36,36,36,32,36,36,32,34,13,10 + + db 32,32,32,32,32,32,32,32,32,117,36,36,36,36,36,36,36,36,36,36,94,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,36,36,32,36,36,94,13,10 + + db 32,32,32,32,32,32,32,32,32,32,46,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,36,32,36,36,36,32,117,36,32,36,34,13,10 + + db 32,32,32,32,32,32,34,32,42,96,32,32,36,36,32,36,34,32,117,36,36,32,34,13,10 + + db 32,32,32,32,32,36,36,34,42,42,33,37,37,37,36,36,36,96,117,63,36,36,13,10 + + db 32,32,32,32,58,32,36,39,100,32,43,85,32,96,46,36,32,36,36,32,63,117,13,10 + + db 32,32,32,32,78,63,63,42,33,32,32,46,96,96,34,46,117,100,36,36,32,32,42,34,13,10 + + db 32,32,32,32,32,46,34,32,117,117,32,96,117,117,32,36,100,32,46,34,32,32,46,96,13,10 + + db 32,32,32,32,46,115,37,32,117,117,117,42,42,117,120,120,117,46,34,46,34,32,32,117,96,96,13,10 + + db 32,32,32,32,32,32,78,36,117,32,117,36,32,36,32,117,32,82,46,32,46,82,32,64,37,13,10 + + db 32,32,32,32,32,32,36,32,36,117,32,124,36,32,32,32,111,32,82,46,36,32,58,78,32,78,13,10 + + db 32,32,32,32,32,32,46,36,36,34,117,124,32,32,32,111,117,117,42,32,32,32,32,58,58,34,13,10 + + db 32,32,32,32,32,32,32,32,36,32,82,32,32,32,32,36,32,36,96,32,32,32,32,46,34,34,13,10 + + db 32,32,32,32,32,32,32,63,36,36,32,32,32,58,36,36,36,36,55,34,34,34,32,46,37,109,34,101,64,13,10 + + db 32,32,32,32,32,32,63,32,63,32,32,32,46,58,32,36,36,32,36,34,64,32,42,37,32,96,64,32,36,36,13,10 + + db 32,32,32,32,32,32,63,63,34,32,32,46,32,88,36,36,32,39,46,32,46,42,32,42,42,78,32,56,36,13,10 + + db 32,32,32,32,32,116,36,36,36,34,96,75,75,36,36,117,117,36,36,46,46,36,42,42,117,42,78,34,56,13,10 + + db 32,32,32,32,32,46,36,32,36,46,32,36,36,36,32,36,117,32,32,32,46,32,46,34,32,117,120,13,10 + + db 32,32,32,32,32,32,46,117,46,107,54,36,36,36,36,36,32,32,32,32,32,46,46,46,96,120,42,42,42,13,10 + + db 32,32,32,32,32,32,32,42,42,32,117,117,32,36,36,32,32,32,32,32,33,32,32,46,46,46,32,42,13,10 + + db 32,32,32,32,32,32,32,32,42,42,96,117,117,36,96,32,32,32,36,36,117,117,32,46,63,100,82,64,64,13,10 + + db 32,32,32,32,32,32,32,32,76,117,32,32,36,96,32,96,32,32,36,36,117,32,37,63,32,63,36,32,42,42,13,10 + + db 32,32,32,32,32,32,32,32,117,32,117,36,32,36,96,96,32,36,36,32,36,37,32,36,63,36,32,46,39,13,10 + + db 32,32,32,32,32,32,32,32,32,117,36,36,36,36,36,96,36,36,36,36,36,36,36,36,36,36,32,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,117,56,32,36,63,36,32,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,117,117,63,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,36,32,36,36,32,36,36,36,32,117,36,32,36,36,13,10 + + db 32,32,32,32,32,32,32,32,36,36,32,64,36,36,32,36,36,32,120,120,36,13,10 + + db 32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,120,36,36,13,10 + + db 32,32,32,32,32,32,36,36,36,32,36,36,32,36,36,36,32,32,36,13,10 + + db 32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,32,36,36,13,10 + + db 32,32,32,36,32,36,36,32,36,36,32,36,82,36,32,32,36,13,10 + + db 32,32,32,36,36,32,36,36,36,32,36,36,32,82,36,36,13,10 + + db 32,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,36,36,36,32,36,36,32,36,36,32,36,36,36,13,10 + + db 36,36,36,36,36,36,36,36,36,36,36,32,36,36,13,10 + + db 32,36,32,36,36,32,36,36,36,32,32,36,13,10 + + db 32,32,117,36,36,36,36,36,36,32,36,36,13,10 + + db 32,32,32,36,32,36,36,32,32,36,32,78,13,10 + + db 32,32,32,32,36,32,36,32,36,32,58,13,10 + + db 32,32,32,32,32,36,96,36,36,58,36,34,13,10 + + db 32,32,32,32,32,32,36,32,42,63,13,10 + + db 32,32,32,32,32,32,32,117,80,13,10 + + db 0 + +rrGunDown db 62,36,36,36,36,36,36,42,36,36,36,43,34,96,96,13,10 + + db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,42,42,96,13,10 + + db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,42,34,13,10 + + db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,94,94,13,10 + + db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,34,34,13,10 + + db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,117,42,34,96,96 + + db 96,13,10 + + db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,117,117,117,63,63,32,32,46,117,117 + + db 37,78,34,32,32,32,64,36,13,10 + + db 62,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,34,96,78,36,36,32,32,32,32,64 + + db 78,58,34,34,34,101,36,36,13,10 + + db 99,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,120,34,34,42,82,58 + + db 58,58,34,109,46,64,56,56,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,46,46,117,117,36,36,36,36,36,36,36,36,36,117,100,46,34,46,46,36,32 + + db 32,46,46,37,96,78,78,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,111,36,36,37,117,46,46,36,100,46,117,46,46,32,32 + + db 32,32,37,37,42,42,78,120,42,42,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,37,37,96,96,34,36,120,117,82,82,42,32,32 + + db 32,34,42,42,42,117,117,120,42,42,64,42,42,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,96,33,43,85,96,96,117,120,120,117,111,117,117,96,34 + + db 34,64,42,42,34,34,96,96,46,82,64,42,39,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,42,42,42,43,46,46,117,117,53,32,32,111,117,36,55,63 + + db 34,46,46,36,46,46,46,46,100,82,36,46,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,34,100,100,32,32,96,42,42,36,32,32,32,36,36,36,36 + + db 46,46,46,46,46,46,46,46,63,63,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,58,39,33,117,117,117,42,36,36,32,32,32,36,36,36,39 + + db 36,32,32,32,32,32,32,78,63,63,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,63,42,117,117,117,117,124,124,32,32,58,36,36,36,117 + + db 36,32,32,32,33,117,117,37,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,58,63,63,34,32,32,117,117,117,82,32,32,58,58,36,117,117 + + db 117,32,32,32,36,117,117,37,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,78,46,37,37,36,36,36,34,82,32,32,46,88,36,36,36 + + db 36,32,32,32,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,115,78,36,36,36,36,36,32,32,46,75,36,36,36 + + db 36,32,32,32,36,36,36,72,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,46,32,36,36,32,32,32,75,36,36,36 + + db 36,32,32,32,36,36,36,63,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,63,63,34,34,96,36,36,36,36 + + db 36,96,96,96,36,36,36,63,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,63,63,36,34,46,54,117,117,117 + + db 36,96,96,96,117,56,117,117,36,120,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,63,36,36,36,46,107,117,117,117 + + db 36,36,36,36,117,36,117,117,120,120,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,116,42,36,117,42,42,42,96,32 + + db 36,36,36,36,36,36,36,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,46,46,117,42,42,42,117,117 + + db 36,36,36,36,36,36,36,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,76,117,117 + + db 36,36,36,36,36,36,36,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,64,36,36,36,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,82,82,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,32,36,78,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,32,36,58,34,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,32,36,58,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,32,36,42,63,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,36,36,36,36,36,96,36,42,80,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,36,36,36,117,117,36,36,36,96,36,117,117,13,10 + + db 0 + +rrGunDownRight db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 36,32,32,32,32,32,32,42,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,64 + + db 36,36,56,32,42,32,64,42,39,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,101 + + db 32,56,34,32,42,42,64,32,46,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34 + + db 64,32,78,120,42,32,82,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,96,32,78,34,34,109 + + db 96,78,42,117,120,46,100,63,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,96,37,32,58,34,37 + + db 32,42,117,32,96,46,63,32,63,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,96,117,64,78,58,46,46 + + db 37,42,42,34,46,46,46,63,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,32,32,42,46,32,32,58,32,32,32 + + db 42,32,42,46,46,32,32,37,32,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,32,36,117,32,32,32,82,32,32,32,34 + + db 32,42,36,32,46,32,117,32,37,36,32,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,94,94,36,36,36,36,63,32,32,34,46,36,32,32,34 + + db 64,46,46,46,32,33,117,117,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,96,42,32,36,36,36,32,36,63,32,36,34,46,32,46,32,32,34 + + db 34,32,46,32,32,32,36,36,32,36,63,36,32,120,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,42,42,36,36,36,36,36,36,36,117,117,36,36,46,34,46,82,42,96,55 + + db 36,46,36,32,32,32,36,36,36,36,36,63,36,120,120,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,36,36,32,36,117,32,96,36,100,32,46,82,32,117,36,36 + + db 32,39,36,32,32,32,32,32,36,36,32,117,117,32,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,96,32,36,36,32,36,36,32,36,36,36,32,34,36,32,117,100,117,32,111,117,32,36 + + db 36,32,117,117,32,32,32,32,32,36,56,117,32,36,36,32,32,36,13,10 + + db 32,32,32,32,32,32,32,32,34,96,36,36,36,36,36,36,36,36,36,36,36,36,36,36,46,36,120,117,32,111,36,36 + + db 36,36,117,36,36,32,32,96,96,96,117,36,36,36,36,36,36,32,36,36,13,10 + + db 32,32,32,32,32,32,32,43,32,36,36,32,36,36,36,32,36,36,32,36,36,32,36,46,34,32,120,32,32,32,32,36 + + db 32,36,36,32,36,36,96,32,96,36,32,36,36,32,36,36,36,32,36,36,13,10 + + db 32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,37,96,96,117,117,36,32,32,32,58 + + db 58,88,36,36,36,36,36,96,36,36,36,36,36,36,36,36,36,36,82,36,36,36,13,10 + + db 32,32,32,32,32,36,32,36,36,36,32,36,36,32,36,36,32,36,36,36,32,36,37,32,96,117,42,32,36,32,32,32 + + db 46,32,75,36,36,32,117,36,32,36,36,36,32,36,36,32,36,82,32,36,36,36,13,10 + + db 32,32,32,32,36,42,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,32,37,85,46,96,42,36,124,124,32,32 + + db 32,46,75,36,36,117,117,32,36,36,36,36,36,64,36,36,36,36,36,36,36,32,36,36,78,32,34,13,10 + + db 32,32,32,36,32,36,36,36,32,36,36,32,36,36,36,32,36,36,32,46,32,32,33,43,32,32,117,117,32,117,82,32 + + db 32,32,96,32,54,117,96,32,117,36,32,36,36,32,36,36,36,32,36,36,32,36,32,36,32,58,36,13,10 + + db 32,32,36,32,36,36,32,36,36,36,32,36,36,32,36,36,32,117,32,32,32,96,42,32,32,117,117,32,117,34,32,36 + + db 32,32,34,46,107,32,42,117,32,117,32,36,32,36,36,32,36,36,32,36,36,36,32,32,36,32,58,63,13,10 + + db 32,36,36,36,36,36,36,36,36,36,36,36,36,36,36,46,117,32,32,32,32,42,42,100,33,117,117,117,36,36,36,36 + + db 63,34,36,36,46,42,42,76,117,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,32,36,36,42,80,13,10 + + db 36,32,36,36,32,36,36,36,32,36,36,32,36,36,46,32,32,32,32,32,32,32,34,39,42,32,32,36,32,36,32,63 + + db 32,63,36,32,117,42,32,32,32,32,32,32,32,32,36,36,36,32,36,36,32,36,36,36,32,32,36,32,117,13,10 + + db 62,36,36,36,36,36,36,36,36,36,36,36,36,32,32,32,32,32,32,32,32,34,36,36,63,34,37,78,36,46,32,32 + + db 63,63,36,36,46,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,96,36,13,10 + + db 32,62,36,32,36,36,32,36,36,36,32,36,32,32,32,32,32,32,32,32,32,32,36,32,63,46,115,32,32,32,32,32 + + db 32,32,116,46,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,32,36,36,32,36,13,10 + + db 32,32,62,36,32,36,36,36,32,36,36,32,32,32,32,32,32,32,32,32,32,32,32,58,78,32,46,32,32,32,32,32 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,36,36,32,36,36,36,32,36,13,10 + + db 32,32,62,62,36,36,36,36,36,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,62,36,32,36,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,117,13,10 + + db 32,32,32,32,32,62,36,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,13,10 + + db 32,32,32,32,32,32,99,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,13,10 + + db 0 + +rrGunRight db 32,32,32,32,32,32,32,32,32,32,32,32,42,39,36,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,32,32,32,32,32,34,36,63,80,117,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,42,42,46,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 + + db 32,32,32,32,32,78,58,58,42,42,117,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,64,64,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,42,42,82,82,63,63,36,36,36,36,36,36,120,120,32,32,32,32,32,36,36 + + db 36,36,32,32,32,32,32,32,32,96,96,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,42,42,46,100,63,63,36,36,36,36,36,36,36,120,36,36,36,36,36,36,82 + + db 36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,36,36,56,34,120,120,96,46,46,78,37,37,36,72,63,63,117,117,36,36,36,36,36,36,82 + + db 36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,64,36,56,78,78,117,96,46,46,32,117,117,36,36,36,36,117,117,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,101,64,78,42,117,34,46,46,32,117,117,36,36,36,36,56,36,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,117,13,10 + + db 32,32,32,32,32,32,32,32,34,46,96,42,42,34,46,46,32,33,36,36,36,36,36,117,117,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,117,13,10 + + db 32,32,32,32,32,32,32,32,34,109,37,37,42,42,36,46,32,32,32,32,32,32,96,96,36,36,36,36,36,64,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,34,34,34,46,37,42,42,46,46,32,32,32,32,32,32,96,96,36,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,78,58,58,46,32,34,64,46,46,32,32,32,32,32,32,96,96,36,36,36,36,36,36,36,36 + + db 36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,96,37,78,58,32,32,32,34,34,46,36,36,117,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,96,117,64,58,32,32,32,34,63,36,39,117,117,36,36,36,36,117,117,32,117,117,13,10 + + db 32,32,32,32,32,32,96,117,32,82,36,32,32,96,55,36,36,36,117,36,36,36,36,117,117,96,117,117,13,10 + + db 32,32,32,32,32,32,34,46,32,42,46,46,42,117,36,36,36,36,36,36,36,36,36,117,117,42,42,76,13,10 + + db 32,32,32,32,32,32,42,32,32,34,46,46,82,117,117,36,36,36,58,88,75,75,36,54,107,42,42,13,10 + + db 32,32,32,32,32,32,117,32,32,34,34,117,82,111,111,32,32,58,58,46,46,32,96,46,46,42,42,13,10 + + db 32,32,32,32,34,36,36,63,36,120,46,46,117,117,32,32,32,32,32,32,32,32,34,34,36,117,117,13,10 + + db 32,32,32,32,34,36,36,63,36,36,100,100,120,120,32,32,32,32,32,32,32,32,34,36,36,36,46,13,10 + + db 32,32,32,32,36,36,36,117,78,36,117,36,36,120,53,36,36,124,82,82,36,36,63,63,36,42,46,13,10 + + db 32,32,32,94,36,36,36,117,96,36,36,46,34,117,117,42,36,124,117,34,36,36,63,63,63,116,13,10 + + db 32,32,32,94,36,36,36,117,34,36,36,46,96,96,117,42,42,117,117,36,36,13,10 + + db 32,32,34,36,36,36,36,36,36,36,36,117,96,96,46,96,117,117,117,36,36,46,13,10 + + db 32,32,42,36,36,36,36,36,36,36,36,37,37,85,46,32,117,117,32,36,36,46,13,10 + + db 32,96,36,36,36,36,36,36,36,36,36,36,37,43,43,32,117,117,32,37,78,13,10 + + db 32,42,36,36,36,36,36,36,36,36,36,36,32,33,42,100,33,42,34,37,115,13,10 + + db 32,42,36,36,36,36,36,36,36,36,36,111,32,96,42,100,39,63,63,46,46,13,10 + + db 32,36,36,36,36,36,36,36,36,36,36,46,32,32,42,34,58,36,63,78,13,10 + + db 32,36,36,36,36,36,36,36,36,36,36,32,32,32,32,34,36,36,58,13,10 + + db 96,36,36,36,36,36,36,36,36,36,117,13,10 + + db 96,36,36,36,36,36,36,36,36,36,117,13,10 + + db 34,36,36,36,36,36,36,36,36,36,46,13,10 + + db 43,36,36,36,36,36,36,36,36,36,46,13,10 + + db 36,36,36,36,36,36,36,36,36,36,13,10 + + db 36,36,36,36,36,36,36,36,36,36,13,10 + + db 36,36,36,36,36,36,36,36,36,36,13,10 + + db 42,36,36,36,36,36,36,36,36,36,13,10 + + db 36,36,36,36,36,36,36,36,36,36,13,10 + + db 36,36,36,36,36,36,36,36,36,36,13,10 + + db 36,36,36,36,36,36,36,36,36,36,13,10 + + db 36,36,36,36,36,36,36,36,36,36,13,10 + + db 36,36,36,36,36,36,36,36,36,36,13,10 + + db 36,36,36,36,36,36,36,36,36,36,13,10 + + db 62,62,62,62,62,62,62,62,62,99,13,10 + + db 0 + +rrGunUpRight db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,80,117,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,63,42,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,36,58,36,36,96,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,58,32,36,32,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,78,32,36,32,32,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,36,36,36,117,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,32,36,36,36,32,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,36,36,32,36,36,32,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,82,32,36,36,32,36,36,36,32,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,32,36,82,36,32,36,36,32,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,36,32,32,36,36,36,32,36,36,32,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,36,36,120,36,36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,36,120,120,32,36,36,32,36,36,64,32,36,36,13,10 + + db 32,32,32,32,32,32,32,32,36,36,32,36,117,32,36,36,36,32,36,36,32,36,13,10 + + db 32,32,32,32,32,32,36,36,36,36,36,63,117,117,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,36,36,32,36,63,36,32,56,117,32,36,36,36,13,10 + + db 32,36,32,32,36,36,36,36,36,36,36,36,36,36,96,36,36,36,36,36,117,13,10 + + db 32,39,46,32,36,63,36,32,37,36,32,36,36,32,96,96,36,32,36,117,32,117,13,10 + + db 42,42,32,36,63,32,63,37,32,117,36,36,32,32,96,32,96,36,32,32,117,76,13,10 + + db 32,64,64,82,100,63,46,32,117,117,36,36,32,32,32,96,36,117,117,96,42,42,13,10 + + db 32,32,42,32,46,46,46,32,32,33,32,32,32,32,32,36,36,32,117,117,32,42,42,13,10 + + db 32,42,42,42,120,96,46,46,46,32,32,32,32,32,36,36,36,36,36,54,107,46,117,46,13,10 + + db 32,32,32,120,117,32,34,46,32,46,32,32,32,117,36,32,36,36,36,32,46,36,32,36,46,13,10 + + db 32,56,34,78,42,117,42,42,36,46,46,36,36,117,117,36,36,75,75,96,34,36,36,36,116,13,10 + + db 32,36,56,32,78,42,42,32,42,46,32,46,39,32,36,36,88,32,46,32,32,34,63,63,13,10 + + db 36,36,32,64,96,32,37,42,32,64,34,36,32,36,36,32,58,46,32,32,32,63,32,63,13,10 + + db 32,64,101,34,109,37,46,32,34,34,34,55,36,36,36,36,58,32,32,32,36,36,63,13,10 + + db 32,32,32,32,34,34,46,32,32,32,32,96,36,32,36,32,32,32,32,82,32,36,13,10 + + db 32,32,32,32,34,58,58,32,32,32,32,42,117,117,111,32,32,32,124,117,34,36,36,46,13,10 + + db 32,32,32,32,78,32,78,58,32,36,46,82,32,111,32,32,32,36,124,32,117,36,32,36,13,10 + + db 32,32,32,32,32,37,64,32,82,46,32,46,82,32,117,32,36,32,36,117,32,117,36,78,13,10 + + db 32,32,32,32,96,96,117,32,32,34,46,34,46,117,120,120,117,42,42,117,117,117,32,37,115,46,13,10 + + db 32,32,32,32,32,32,96,46,32,32,34,46,32,100,36,32,117,117,96,32,117,117,32,34,46,13,10 + + db 32,32,32,32,32,32,34,42,32,32,36,36,100,117,46,34,96,96,46,32,32,33,42,63,63,78,13,10 + + db 32,32,32,32,32,32,32,32,117,63,32,36,36,32,36,46,96,32,85,43,32,100,39,36,32,58,13,10 + + db 32,32,32,32,32,32,32,32,36,36,63,117,96,36,36,36,37,37,37,33,42,42,34,36,36,13,10 + + db 32,32,32,32,32,32,32,34,32,36,36,117,32,34,36,32,36,36,32,32,96,42,32,34,13,10 + + db 32,32,32,32,32,32,32,32,34,36,32,36,117,32,36,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,36,36,36,36,36,36,36,36,36,36,46,13,10 + + db 32,32,32,32,32,32,32,32,32,94,36,36,32,36,36,32,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,94,36,36,36,36,36,36,36,36,36,36,117,13,10 + + db 32,32,32,32,32,32,32,32,32,34,32,36,36,32,36,36,36,32,36,36,32,117,13,10 + + db 32,32,32,32,32,32,32,32,32,32,42,36,32,36,36,32,36,36,36,32,36,46,13,10 + + db 32,32,32,32,32,32,32,32,32,32,96,36,36,36,36,36,36,36,36,36,36,36,46,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,42,36,32,36,36,36,32,36,36,32,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,42,36,36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,32,36,36,36,32,36,36,32,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,32,36,36,32,36,36,36,32,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,96,96,36,36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,34,32,36,36,36,32,36,36,32,36,36,32,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,43,36,36,36,36,36,36,36,36,36,36,36,36,36,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,36,36,32,36,36,36,32,36,36,32,36,99,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,42,36,36,36,36,36,36,36,36,36,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,36,36,32,36,36,32,36,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,36,36,36,32,36,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,36,36,36,36,62,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,32,36,62,13,10 + + db 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,36,62,13,10 + + db 0 + +pokerReplaceText db "Ïîìåíÿòü êàðòó ",0 +pokerReplaceTail db "? (y/n): ",0 +pokerAIExchangeText db 13,10,"AI äóìàåò íàä îáìåíîì...",13,10,0 +pokerRevealText db 13,10,"AI âñêðûâàåò ïîêåðíóþ ðóêó...",13,10,0 +pokerYourComboText db "Òâîÿ êîìáèíàöèÿ: ",0 +pokerAIComboText db "Êîìáèíàöèÿ AI: ",0 +pokerTableText db 13,10,"Êàðòû íà ñòîëå:",13,10,0 +pokerHintText db "Ïîäñêàçêà: ñåé÷àñ ó òåáÿ ",0 +pokerDecisionText db "1 - èãðàòü, 2 - ïîâûñèòü ñòàâêó, 0 - ôîëä: ",0 +pokerPotText db "Áàíê ðàóíäà: $",0 +pokerBetText db "Òâîÿ òåêóùàÿ ñòàâêà: $",0 +pokerChipTitle db "Ôèøêè:",13,10,0 +pokerChipHigh db " [###]",13,10,0 +pokerChipMid db " [===]",13,10,0 +pokerChipLow db " [___]",13,10,0 +pokerRaiseAskText db "Íà ñêîëüêî ïîâûñèòü ñòàâêó: $",0 +pokerRaisedText db "Òû ïîâûñèë ñòàâêó. Íîâàÿ ñòàâêà: $",0 +pokerBadRaiseText db "Ïîâûøåíèå äîëæíî áûòü áîëüøå 0 è íå áîëüøå òâîåãî áàíêà.",13,10,0 +pokerAICallRaiseText db 13,10,"AI îòâå÷àåò íà ñòàâêó.",13,10,0 +pokerAIFoldRaiseText db 13,10,"AI íå ïðèíèìàåò ïîâûøåíèå è äåëàåò ôîëä. Òû âûèãðàë!",13,10,0 +pokerHardIntroText db "Hard Poker: îäèí ðàç ìîæíî çàìåíèòü îäíó êàðìàííóþ êàðòó.",13,10,0 +pokerHardExchangeText db "Çàìåíèòü êàðòó? 1 - ïåðâóþ, 2 - âòîðóþ, 0 - íå ìåíÿòü: ",0 +pokerHardAIExchangeText db 13,10,"AI ïåðåñìàòðèâàåò êàðìàííûå êàðòû...",13,10,0 +pokerAIRaiseText db 13,10,"AI ïîâûøàåò ñòàâêó íà $",0 +pokerCallRaiseText db "Îòâåòèòü? 1 - êîëë, 0 - ôîëä: ",0 +pokerPlayerCallText db "Òû îòâåòèë íà ïîâûøåíèå. Íîâàÿ ñòàâêà: $",0 +pokerFoldToRaiseText db 13,10,"Òû ñáðîñèë êàðòû ïîñëå ïîâûøåíèÿ AI.",13,10,"Òû ïðîèãðàë.",13,10,0 +pokerFoldText db 13,10,"Òû ñäåëàë ôîëä.",13,10,"Òû ïðîèãðàë.",13,10,0 +pokerAIFoldText db 13,10,"AI ñäåëàë ôîëä. Òû âûèãðàë!",13,10,0 +pokerNextCardText db 13,10,"Îòêðûâàåòñÿ ñëåäóþùàÿ êàðòà...",13,10,0 +pokerHighName db "Ñòàðøàÿ êàðòà",13,10,0 +pokerPairName db "Ïàðà",13,10,0 +pokerTwoPairName db "Äâå ïàðû",13,10,0 +pokerTripsName db "Òðîéêà",13,10,0 +pokerStraightName db "Ñòðèò",13,10,0 +pokerFlushName db "Ôëåø",13,10,0 +pokerFullHouseName db "Ôóëë õàóñ",13,10,0 +pokerFourName db "Êàðå",13,10,0 +pokerStraightFlushName db "Ñòðèò-ôëåø",13,10,0 + +; === Òåêñòû è ñèìâîëû ñëîò-ìàøèí === +slotPullText db "Êðóòèì áàðàáàíû...",13,10,0 +slotLeft db "[ ",0 +slotMid db " ] [ ",0 +slotRight db " ]",13,10,0 +slotJackpot db "Äæåêïîò!",13,10,0 +slotPair db "Êîìáèíàöèÿ ñûãðàëà!",13,10,0 +slotPayoutText db "Âûïëàòà x",0 +slotPayTableText db "Ñèìâîëû: LEM/CHR x2, CLV/BEL x3, DIA/BOX x5, 777 x7.",13,10 + db "Êîìáèíàöèè: Ãîð.M/Âåðò.M/Äèàã.M x1, Ãîð.L x2, Ãîð.XL x3",13,10 + db "Ââåðõ/Âíèç x4, Íåáî/Çåìëÿ x7, Ãëàç x8, Äæåêïîò x10.",13,10,0 +slotEmpty db "Íå ïîâåçëî.",13,10,0 +slotComboText db "Êîìáèíàöèÿ: ",0 +slotMultiplierText db "Ìíîæèòåëü: x",0 +slotTotalMultiplierText db "Èòîãîâûé ìíîæèòåëü: x",0 +slotComboHorM db "Ãîð. M",0 +slotComboVertM db "Âåðò. M",0 +slotComboDiagM db "Äèàã. M",0 +slotComboHorL db "Ãîð. L",0 +slotComboHorXL db "Ãîð. XL",0 +slotComboUp db "Ââåðõ",0 +slotComboDown db "Âíèç",0 +slotComboSky db "Íåáî",0 +slotComboEarth db "Çåìëÿ",0 +slotComboEye db "Ãëàç",0 +slotComboJackpot db "Äæåêïîò",0 + +; === Ãðàôèêà êàðò: ðàìêè, ñòðîêè, ðóáàøêè è ïåðåâîðîò === +cardTop db 0E2h, 094h, 08Ch, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 090h, 13,10,0 +cardBottom db 0E2h, 094h, 094h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 098h, 13,10,0 +cardEmpty db 0E2h, 094h, 082h, " ", 0E2h, 094h, 082h, 13,10,0 +cardSuitLeft db 0E2h, 094h, 082h, " ", 0 +cardSuitRight db " ", 0E2h, 094h, 082h, 13,10,0 +cardRankOneL db 0E2h, 094h, 082h, " ", 0 +cardRankOneR db " ", 0E2h, 094h, 082h, 13,10,0 +cardRankTenL db 0E2h, 094h, 082h, " ", 0 +cardRankTenR db " ", 0E2h, 094h, 082h, 13,10,0 +cardCenterL db 0E2h, 094h, 082h, " ", 0 +cardCenterR db " ", 0E2h, 094h, 082h, 13,10,0 +cardTopSeg db 0E2h, 094h, 08Ch, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 090h, 0 +cardBottomSeg db 0E2h, 094h, 094h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 080h, 0E2h, 094h, 098h, 0 +cardEmptySeg db 0E2h, 094h, 082h, " ", 0E2h, 094h, 082h, 0 +cardBackSeg db 0E2h, 094h, 082h, 0E2h, 096h, 091h, 0E2h, 096h, 091h, 0E2h, 096h, 091h, 0E2h, 096h, 091h, 0E2h, 096h, 091h, 0E2h, 096h, 091h, 0E2h, 096h, 091h, 0E2h, 096h, 091h, 0E2h, 096h, 091h, 0E2h, 094h, 082h, 0 +cardBackBlueSeg db 0E2h, 094h, 082h, "~~*~~*~~*", 0E2h, 094h, 082h, 0 +cardBackRedSeg db 0E2h, 094h, 082h, "XX+XX+XX+", 0E2h, 094h, 082h, 0 +cardBackGoldSeg db 0E2h, 094h, 082h, "$*$*$*$*$", 0E2h, 094h, 082h, 0 +cardBackSkullSeg db 0E2h, 094h, 082h, "|o",0E2h,098h,0A0h," v ",0E2h,098h,0A0h,"o|", 0E2h, 094h, 082h, 0 +cardBackCloverSeg db 0E2h, 094h, 082h, "$+ ",0E2h,099h,0A3h,"$",0E2h,099h,0A3h," +$", 0E2h, 094h, 082h, 0 +backGray1 db 0E2h,094h,082h,"+-+-+-+-+",0E2h,094h,082h,0 +backGray2 db 0E2h,094h,082h,"|#|#|#|#|",0E2h,094h,082h,0 +backGray3 db 0E2h,094h,082h,"+-+-+-+-+",0E2h,094h,082h,0 +backGray4 db 0E2h,094h,082h,"|#|#|#|#|",0E2h,094h,082h,0 +backGray5 db 0E2h,094h,082h,"+-+-+-+-+",0E2h,094h,082h,0 +backBlue1 db 0E2h,094h,082h,"\\==*==//",0E2h,094h,082h,0 +backBlue2 db 0E2h,094h,082h,"/ ___ /",0E2h,094h,082h,0 +backBlue3 db 0E2h,094h,082h,"| (@@@) |",0E2h,094h,082h,0 +backBlue4 db 0E2h,094h,082h,"/ ~~~ /",0E2h,094h,082h,0 +backBlue5 db 0E2h,094h,082h,"//==*==//",0E2h,094h,082h,0 +backRed1 db 0E2h,094h,082h,"ooooooooo",0E2h,094h,082h,0 +backRed2 db 0E2h,094h,082h,"oXXXxXXXo",0E2h,094h,082h,0 +backRed3 db 0E2h,094h,082h,"oXX---XXo",0E2h,094h,082h,0 +backRed4 db 0E2h,094h,082h,"oXXXxXXXo",0E2h,094h,082h,0 +backRed5 db 0E2h,094h,082h,"ooooooooo",0E2h,094h,082h,0 +backGold1 db 0E2h,094h,082h,"{$*$$$*$}",0E2h,094h,082h,0 +backGold2 db 0E2h,094h,082h,"*/^ $ ^/*",0E2h,094h,082h,0 +backGold3 db 0E2h,094h,082h,"$ <@@@> $",0E2h,094h,082h,0 +backGold4 db 0E2h,094h,082h,"*v/ $ /v*",0E2h,094h,082h,0 +backGold5 db 0E2h,094h,082h,"{$*$$$*$}",0E2h,094h,082h,0 +backSkull1 db 0E2h,094h,082h,"._.---._.",0E2h,094h,082h,0 +backSkull2 db 0E2h,094h,082h,"/,(o o),\",0E2h,094h,082h,0 +backSkull3 db 0E2h,094h,082h,"| ^ |",0E2h,094h,082h,0 +backSkull4 db 0E2h,094h,082h,"\ '-=-' /",0E2h,094h,082h,0 +backSkull5 db 0E2h,094h,082h,"~|==|==|~",0E2h,094h,082h,0 +backClover1 db 0E2h,094h,082h,"+o+$$$+o+",0E2h,094h,082h,0 +backClover2 db 0E2h,094h,082h,"o ",0E2h,098h,098h," + ",0E2h,098h,098h," o",0E2h,094h,082h,0 +backClover3 db 0E2h,094h,082h,"$+ ",0E2h,099h,0A3h,"$",0E2h,099h,0A3h," +$",0E2h,094h,082h,0 +backClover4 db 0E2h,094h,082h,"o ",0E2h,098h,098h," | ",0E2h,098h,098h," o",0E2h,094h,082h,0 +backClover5 db 0E2h,094h,082h,"+o+$$$+o+",0E2h,094h,082h,0 +backArcane1 db 0E2h,094h,082h,".~*~*~*~.",0E2h,094h,082h,0 +backArcane2 db 0E2h,094h,082h,"/__~_~__\",0E2h,094h,082h,0 +backArcane3 db 0E2h,094h,082h,"|_/\/\_ |",0E2h,094h,082h,0 +backArcane4 db 0E2h,094h,082h,"| \_/\_/|",0E2h,094h,082h,0 +backArcane5 db 0E2h,094h,082h,"'--===--'",0E2h,094h,082h,0 +backNoir1 db 0E2h,094h,082h,"((\\_//))",0E2h,094h,082h,0 +backNoir2 db 0E2h,094h,082h,"// | \\",0E2h,094h,082h,0 +backNoir3 db 0E2h,094h,082h,"--(#*#)--",0E2h,094h,082h,0 +backNoir4 db 0E2h,094h,082h,"\\__|__//",0E2h,094h,082h,0 +backNoir5 db 0E2h,094h,082h,"((//~\\))",0E2h,094h,082h,0 +backDiamond1 db 0E2h,094h,082h,"<><###><>",0E2h,094h,082h,0 +backDiamond2 db 0E2h,094h,082h,"/\ /\",0E2h,094h,082h,0 +backDiamond3 db 0E2h,094h,082h,"*$*",0E2h,094h,082h,0 +backDiamond4 db 0E2h,094h,082h,"\/ \/",0E2h,094h,082h,0 +backDiamond5 db 0E2h,094h,082h,"<><###><>",0E2h,094h,082h,0 +backRider1 db 0E2h,094h,082h,".oO===Oo.",0E2h,094h,082h,0 +backRider2 db 0E2h,094h,082h,"(/ .-. /)",0E2h,094h,082h,0 +backRider3 db 0E2h,094h,082h,"o-( @ )-o",0E2h,094h,082h,0 +backRider4 db 0E2h,094h,082h,"(/ '-' /)",0E2h,094h,082h,0 +backRider5 db 0E2h,094h,082h,"'oO===Oo'",0E2h,094h,082h,0 +backBee1 db 0E2h,094h,082h,"<>.<>.<>.",0E2h,094h,082h,0 +backBee2 db 0E2h,094h,082h,".<>.<><>.",0E2h,094h,082h,0 +backBee3 db 0E2h,094h,082h,"<> BEE <>",0E2h,094h,082h,0 +backBee4 db 0E2h,094h,082h,".<>.<><>.",0E2h,094h,082h,0 +backBee5 db 0E2h,094h,082h,"<>.<>.<>.",0E2h,094h,082h,0 +backFan1 db 0E2h,094h,082h,"\\|/\\|//",0E2h,094h,082h,0 +backFan2 db 0E2h,094h,082h," -\\|//- ",0E2h,094h,082h,0 +backFan3 db 0E2h,094h,082h,"<(( o ))>",0E2h,094h,082h,0 +backFan4 db 0E2h,094h,082h," -//|\\- ",0E2h,094h,082h,0 +backFan5 db 0E2h,094h,082h,"//|/|/|\\",0E2h,094h,082h,0 +backWeb1 db 0E2h,094h,082h,"\\..|..//",0E2h,094h,082h,0 +backWeb2 db 0E2h,094h,082h,".\\.|.//.",0E2h,094h,082h,0 +backWeb3 db 0E2h,094h,082h,"--(o-o)--",0E2h,094h,082h,0 +backWeb4 db 0E2h,094h,082h,".//|.|\\.",0E2h,094h,082h,0 +backWeb5 db 0E2h,094h,082h,"//''-''\\",0E2h,094h,082h,0 +cardFlipLeft db 0E2h, 094h, 082h, " \ ", 0E2h, 094h, 082h, 0 +cardFlipMid db 0E2h, 094h, 082h, " | ", 0E2h, 094h, 082h, 0 +cardFlipRight db 0E2h, 094h, 082h, " / ", 0E2h, 094h, 082h, 0 +cardSuitRightSeg db " ", 0E2h, 094h, 082h, 0 +cardRankOneRSeg db " ", 0E2h, 094h, 082h, 0 +cardRankTenRSeg db " ", 0E2h, 094h, 082h, 0 +cardCenterRSeg db " ", 0E2h, 094h, 082h, 0 +cardGap db " ",0 +revealText db 13,10,"AI âñêðûâàåò êàðòû...",13,10,0 +rank2 db "2",0 +rank3 db "3",0 +rank4 db "4",0 +rank5 db "5",0 +rank6 db "6",0 +rank7 db "7",0 +rank8 db "8",0 +rank9 db "9",0 +rank10 db "10",0 +rankJ db "J",0 +rankQ db "Q",0 +rankK db "K",0 +rankA db "A",0 + +suitSpades db 0E2h, 099h, 0A0h, 0 +suitHearts db 0E2h, 099h, 0A5h, 0 +suitClubs db 0E2h, 099h, 0A3h, 0 +suitDiamonds db 0E2h, 099h, 0A6h, 0 + +ranks dd OFFSET rank2, OFFSET rank3, OFFSET rank4, OFFSET rank5 + dd OFFSET rank6, OFFSET rank7, OFFSET rank8, OFFSET rank9 + dd OFFSET rank10, OFFSET rankJ, OFFSET rankQ, OFFSET rankK, OFFSET rankA +suits dd OFFSET suitSpades, OFFSET suitHearts, OFFSET suitClubs, OFFSET suitDiamonds +pokerNames dd OFFSET pokerHighName, OFFSET pokerPairName, OFFSET pokerTwoPairName + dd OFFSET pokerTripsName, OFFSET pokerStraightName, OFFSET pokerFlushName + dd OFFSET pokerFullHouseName, OFFSET pokerFourName, OFFSET pokerStraightFlushName + +slot0 db "CLV",0 +slot1 db "LEM",0 +slot2 db "CHR",0 +slot3 db "BEL",0 +slot4 db "DIA",0 +slot5 db "BOX",0 +slot6 db "777",0 +slotSymbols dd OFFSET slot0, OFFSET slot1, OFFSET slot2 + dd OFFSET slot3, OFFSET slot4, OFFSET slot5, OFFSET slot6 +slotSymbolValues dd 3, 2, 2, 3, 5, 5, 7 +classicSlot0 db "7",0 +classicSlot1 db "BAR",0 +classicSlot2 db "$",0 +classicSlot3 db "*",0 +classicSlot4 db "#",0 +classicSlot5 db "A",0 +classicSlotSymbols dd OFFSET classicSlot0, OFFSET classicSlot1, OFFSET classicSlot2 + dd OFFSET classicSlot3, OFFSET classicSlot4, OFFSET classicSlot5 +classicSlotPayTableText db "Êëàññè÷åñêèé ñëîò 3x3. Âûèãðûøíàÿ ëèíèÿ - ñðåäíÿÿ.",13,10 + db "777 x10, $$$ x7, BAR x5, AAA x4, *** / ### x3, ïàðà x2.",13,10,0 +classicSlotJackpot db "Äæåêïîò! Òðè îäèíàêîâûõ.",13,10,0 +classicSlotPair db "Ïàðà íà ëèíèè!",13,10,0 +classicSlotEmpty db "Íå ïîâåçëî.",13,10,0 +classicSlotBorder db '+-----+-----+-----+',13,10,0 +classicSlotPayline db '----- WIN LINE -----',13,10,0 +; === MCI-êîìàíäû çâóêîâûõ ôàéëîâ === +cardSoundClose db 'close cardsound',0 +cardSoundOpen db 'open "assets\audio\playing_cards_deck_flick_through_001_20485.wav" type waveaudio alias cardsound',0 +cardSoundPlay db 'play cardsound from 0',0 +cardSoundStop db 'stop cardsound',0 +slotSoundClose db 'close slotsound',0 +slotSoundOpen db 'open "assets\audio\hKhoJArfEGAxxMewx0UQiddakTdBjFc.wav" type waveaudio alias slotsound',0 +slotSoundPlay db 'play slotsound from 0',0 +slotSoundStop db 'stop slotsound',0 +slotIntroClose db 'close slotintro',0 +slotIntroOpen db 'open "assets\audio\Ëåòñ ãîó ãýìáëèíã.wav" type waveaudio alias slotintro',0 +slotIntroPlay db 'play slotintro from 0',0 +slotIntroStop db 'stop slotintro',0 +jackpotClose db 'close jackpotsound',0 +jackpotOpen db 'open "assets\audio\Äæýê ïîò.wav" type waveaudio alias jackpotsound',0 +jackpotPlay db 'play jackpotsound from 0',0 +jackpotStop db 'stop jackpotsound',0 +hakariSoundClose db 'close hakarisound',0 +hakariSoundOpen db 'open "assets\audio\hakari_dance.wav" type waveaudio alias hakarisound',0 +hakariSoundPlay db 'play hakarisound from 0',0 +hakariSoundStop db 'stop hakarisound',0 +coinSoundClose db 'close coinsound',0 +coinSoundOpen db 'open "assets\audio\Çâóê ìîíåòû áðîøåííîé â âîçäóõ è óïàâøåé íà ïîâåðõíîñòü.wav" type waveaudio alias coinsound',0 +coinSoundPlay db 'play coinsound from 0',0 +coinSoundStop db 'stop coinsound',0 +bankruptClose db 'close bankruptsound',0 +bankruptOpen db 'open "assets\audio\Ïðîèãðûø.wav" type waveaudio alias bankruptsound',0 +bankruptPlay db 'play bankruptsound from 0',0 +bankruptStop db 'stop bankruptsound',0 +victoryClose db 'close victorysound',0 +victoryOpen db 'open "assets\audio\victory-tf2.wav" type waveaudio alias victorysound',0 +victoryPlay db 'play victorysound from 0',0 +victoryStop db 'stop victorysound',0 +rrSpinClose db 'close rrspinsound',0 +rrSpinOpen db 'open "assets\audio\toy-gun-revolver-close-chamber-spin_f1ruc5nd.wav" type waveaudio alias rrspinsound',0 +rrSpinPlay db 'play rrspinsound from 0',0 +rrSpinStop db 'stop rrspinsound',0 +rrDryClose db 'close rrdrysound',0 +rrDryOpen db 'open "assets\audio\revolverdryfirec.wav" type waveaudio alias rrdrysound',0 +rrDryPlay db 'play rrdrysound from 0',0 +rrDryStop db 'stop rrdrysound',0 +rrShotClose db 'close rrshotsound',0 +rrShotOpen db 'open "assets\audio\b05e1ac8be34248.wav" type waveaudio alias rrshotsound',0 +rrShotPlay db 'play rrshotsound from 0',0 +rrShotStop db 'stop rrshotsound',0 +casinoRouletteSoundClose db 'close casinoroulettesound',0 +casinoRouletteSoundOpen db 'open "assets\audio\roulette-wheel-throw-2.wav" type waveaudio alias casinoroulettesound',0 +casinoRouletteSoundPlay db 'play casinoroulettesound from 0',0 +casinoRouletteSoundStop db 'stop casinoroulettesound',0 +stoneSoundClose db 'close stonesound',0 +stoneSoundOpen db 'open "assets\audio\moving-stone.wav" type waveaudio alias stonesound',0 +stoneSoundPlay db 'play stonesound from 0',0 +stoneSoundStop db 'stop stonesound',0 +towerMusicClose db 'close towermusic',0 +towerMusicStop db 'stop towermusic',0 +towerMusicPlay db 'play towermusic repeat',0 +towerMusicOpen1 db 'open "assets\music\tower\KEYGEN_CHURCH_-_Hareklavit_75543927.mp3" type mpegvideo alias towermusic',0 +towerMusicOpen2 db 'open "assets\music\tower\KEYGEN_CHURCH_-_Ladikerfos_75543991.mp3" type mpegvideo alias towermusic',0 +towerMusicOpen3 db 'open "assets\music\tower\Keygen_Church_-_Tenebre_Rosso_Sangue_ULTRAKILL_Original_Game_Soundtrack_79610890.mp3" type mpegvideo alias towermusic',0 +towerMusicOpen4 db 'open "assets\music\tower\KEYGEN_CHURCH_-_Tilaskarot_75546826.mp3" type mpegvideo alias towermusic',0 +slotBorder db '+-----+-----+-----+-----+-----+',13,10,0 +slotWall db '|',0 +slotWinLeft db '>',0 +slotWinRight db '<',0 +slotCellBlank db ' ',0 +slotPadTwo db ' ',0 +slotPadOne db ' ',0 +skullSeg1 db 020h, 020h, 020h, 020h, 0E2h, 096h, 084h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 084h, 020h, 020h, 020h, 020h, 020h, 020h, 0 +skullSeg2 db 020h, 020h, 0E2h, 096h, 084h, 0E2h, 096h, 088h, 0E2h, 096h, 080h, 020h, 0E2h, 096h, 084h, 0E2h, 096h, 084h, 020h, 0E2h, 096h, 080h, 0E2h, 096h, 088h, 0E2h, 096h, 084h, 020h, 020h, 020h, 020h, 0 +skullSeg3 db 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 020h, 0 +skullSeg4 db 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 0E2h, 096h, 080h, 020h, 020h, 0E2h, 096h, 080h, 020h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 020h, 0 +skullSeg5 db 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 0E2h, 096h, 084h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 084h, 020h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 020h, 0 +skullSeg6 db 020h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 0E2h, 096h, 080h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 080h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 020h, 020h, 0 +skullSeg7 db 020h, 020h, 020h, 0E2h, 096h, 080h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 0E2h, 096h, 080h, 020h, 020h, 020h, 020h, 020h, 0 +skullSeg8 db 020h, 020h, 020h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 0E2h, 096h, 088h, 0E2h, 096h, 088h, 020h, 020h, 020h, 020h, 020h, 020h, 0 +skullNums db " [1] [2] [3]",13,10,0 +skullBlankBall db 13,10,13,10,13,10,0 +skullBall1 db " .***.",13,10," (* O *)",13,10," `***'",13,10,0 +skullBall2 db " .***.",13,10," (* O *)",13,10," `***'",13,10,0 +skullBall3 db " .***.",13,10," (* O *)",13,10," `***'",13,10,0 +saveFileName db 64 dup(0) +saveFullPath db 260 dup(0) +saveDirPath db 260 dup(0) +accountPatternFull db 260 dup(0) +leaderSavePath db 260 dup(0) +appDataReady dd 0 +saveExt db '.dat',0 +accountPattern db "*.dat",0 +appDataEnvName db "APPDATA",0 +appDataSubDir db "\AssemblerCasino",0 +pathSlashText db "\",0 +runtimeDir db "runtime",0 +danceFileName db "assets\animations\hakari_dance.ans",0 +casinoIntroFile db "assets\animations\casino_intro.ans",0 +dbdHookFileName db "assets\animations\dbd_hook.ans",0 +dbdHookCmd db "cmd /c start ""DBD Hook"" tools\preview_dbd_hook.bat",0 +dbdHookStopFile db "runtime\dbd_hook.stop",0 +animProfileFile db "runtime\anim_profile.txt",0 +animProfileDigits db "012",0 +ansiExitIntro db 1Bh,"[0m",1Bh,"[?25h",1Bh,"[2J",1Bh,"[H",0 +accountList db 20 dup(64 dup(0)) +findData db 320 dup(0) + + +; --- Umamusume Pretty Derby Data --- +umaTitleText db 13,10,"=== UMAMUSUME PRETTY DERBY (ÑÊÀ×ÊÈ) ===",13,10,0 +umaMenuText db "Âûáåðèòå âàøó äåâ÷îíêó-ëîøàäêó:",13,10 + db "1. Special Week (Ñïåöèàë Óèê) - Êîýô. x4 (Ñáàëàíñèðîâàííàÿ)",13,10 + db "2. Silence Suzuka (Ñàéëåíñ Ñóäçóêà) - Êîýô. x3 (Ðåçâûé ñòàðò)",13,10 + db "3. Tokai Teio (Òîêàé Òýéîí) - Êîýô. x5 (Ôèíèøíûé ñïóðò)",13,10 + db "4. Gold Ship (Ãîëä Øèï) - Êîýô. x8 (Íåïðåäñêàçóåìàÿ!)",13,10 + db "5. Mejiro McQueen (Ìýäçèðî Ìàêêóèí) - Êîýô. x6 (Ñòàéåð)",13,10,0 +umaChoiceText db "Âàø âûáîð (1-5): ",0 +umaTrackHeader db 13,10,"--- ÒÐÀÑÑÀ ÒÐÈÓÌÔÀ ---",13,10,0 +umaFinishText db " |FINISH|",13,10,0 +umaHorse1Name db "1. Special Week : ",0 +umaHorse2Name db "2. Silence Suzuka : ",0 +umaHorse3Name db "3. Tokai Teio : ",0 +umaHorse4Name db "4. Gold Ship : ",0 +umaHorse5Name db "5. Mejiro McQueen : ",0 +umaWinAnnouncement db 13,10,"Ïîáåäèòåëü ñêà÷åê: ",0 +umaYouWinText db " ÏÎÁÅÄÀ! Âàø âûáîð ïðèøåë ïåðâûì! Âû âûèãðàëè $",0 +umaYouLoseText db " Óâû, âàø âûáîð íå çàíÿë 1-å ìåñòî. Óäà÷à óëûáíåòñÿ â ñëåäóþùèé ðàç!",13,10,0 +umaStepChar db "=",0 +umaHeadChar db ">",0 +umaHorseNames dd OFFSET umaHorse1Name, OFFSET umaHorse2Name, OFFSET umaHorse3Name, OFFSET umaHorse4Name, OFFSET umaHorse5Name +umaMultipliers dd 4, 3, 5, 8, 6 + +umaPos dd 5 dup(0) +umaChoice dd 0 +umaWinner dd 0 + +.code +; --- PrintStr: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintStr PROC uses eax ecx esi, pText:DWORD + mov esi, pText + xor ecx, ecx +count_loop: + cmp byte ptr [esi + ecx], 0 + je count_done + inc ecx + jmp count_loop +count_done: + cmp ecx, 0 + je print_done + mov printLen, ecx + invoke MultiByteToWideChar, 1251, 0, pText, printLen, ADDR wideBuffer, 4096 + cmp eax, 0 + je print_raw_fallback + mov wideLen, eax + invoke WriteConsoleW, hOut, ADDR wideBuffer, wideLen, ADDR charsWritten, 0 + cmp eax, 0 + jne print_done + invoke WideCharToMultiByte, 65001, 0, ADDR wideBuffer, wideLen, ADDR utf8Buffer, 8192, 0, 0 + cmp eax, 0 + je print_raw_fallback + invoke WriteFile, hOut, ADDR utf8Buffer, eax, ADDR charsWritten, 0 + jmp print_done +print_raw_fallback: + invoke WriteFile, hOut, pText, printLen, ADDR charsWritten, 0 +print_done: + ret +PrintStr ENDP + +; --- PrintUtf8: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintUtf8 PROC uses eax ecx esi, pText:DWORD + mov esi, pText + xor ecx, ecx +utf8_count_loop: + cmp byte ptr [esi + ecx], 0 + je utf8_count_done + inc ecx + jmp utf8_count_loop +utf8_count_done: + cmp ecx, 0 + je utf8_print_done + mov printLen, ecx + invoke MultiByteToWideChar, 65001, 0, pText, printLen, ADDR wideBuffer, 4096 + cmp eax, 0 + je utf8_raw_fallback + mov wideLen, eax + invoke WriteConsoleW, hOut, ADDR wideBuffer, wideLen, ADDR charsWritten, 0 + cmp eax, 0 + jne utf8_print_done + invoke WriteFile, hOut, pText, printLen, ADDR charsWritten, 0 + jmp utf8_print_done +utf8_raw_fallback: + invoke WriteFile, hOut, pText, printLen, ADDR charsWritten, 0 +utf8_print_done: + ret +PrintUtf8 ENDP + +; --- SetColor: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +SetColor PROC attr:DWORD + invoke SetConsoleTextAttribute, hOut, attr + ret +SetColor ENDP + +; --- ResetColor: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +ResetColor PROC + invoke SetConsoleTextAttribute, hOut, COLOR_DEFAULT + ret +ResetColor ENDP + +; --- EnableAnsi: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +EnableAnsi PROC uses eax + invoke GetConsoleMode, hOut, ADDR consoleMode + cmp eax, 0 + je enable_ansi_done + or consoleMode, ENABLE_VIRTUAL_TERMINAL_PROCESSING + invoke SetConsoleMode, hOut, consoleMode +enable_ansi_done: + ret +EnableAnsi ENDP + +; --- SetSuitColor: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +SetSuitColor PROC suitIndex:DWORD + mov eax, suitIndex + cmp eax, 1 + je set_red_suit + cmp eax, 3 + je set_red_suit + invoke SetColor, COLOR_CARD + ret +set_red_suit: + invoke SetColor, COLOR_RED_CARD + ret +SetSuitColor ENDP + +; --- SetCardBackColor: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +SetCardBackColor PROC + mov eax, shopBackStyle + cmp eax, 1 + je card_back_blue + cmp eax, 2 + je card_back_red + cmp eax, 3 + je card_back_gold + cmp eax, 4 + je card_back_skull + cmp eax, 5 + je card_back_clover + cmp eax, 6 + je card_back_arcane + cmp eax, 7 + je card_back_noir + cmp eax, 8 + je card_back_diamond + cmp eax, 9 + je card_back_rider + cmp eax, 10 + je card_back_bee + cmp eax, 11 + je card_back_fan + cmp eax, 12 + je card_back_web + invoke SetColor, COLOR_BACK_CARD + ret +card_back_blue: + invoke SetColor, COLOR_TITLE + ret +card_back_red: + invoke SetColor, COLOR_BAD + ret +card_back_gold: + invoke SetColor, COLOR_WARN + ret +card_back_skull: + invoke SetColor, COLOR_BAD + ret +card_back_clover: + invoke SetColor, COLOR_MONEY + ret +card_back_arcane: + invoke SetColor, COLOR_TITLE + ret +card_back_noir: + invoke SetColor, COLOR_CARD + ret +card_back_diamond: + invoke SetColor, COLOR_TITLE + ret +card_back_rider: + invoke SetColor, COLOR_WARN + ret +card_back_bee: + invoke SetColor, COLOR_WARN + ret +card_back_fan: + invoke SetColor, COLOR_TITLE + ret +card_back_web: + invoke SetColor, COLOR_CARD + ret +SetCardBackColor ENDP +; --- PrintCardBackSegLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCardBackSegLine PROC lineNo:DWORD + mov eax, shopBackStyle + cmp eax, 1 + je back_line_blue + cmp eax, 2 + je back_line_red + cmp eax, 3 + je back_line_gold + cmp eax, 4 + je back_line_skull + cmp eax, 5 + je back_line_clover + cmp eax, 6 + je back_line_arcane + cmp eax, 7 + je back_line_noir + cmp eax, 8 + je back_line_diamond + cmp eax, 9 + je back_line_rider + cmp eax, 10 + je back_line_bee + cmp eax, 11 + je back_line_fan + cmp eax, 12 + je back_line_web +back_line_gray: + mov eax, lineNo + cmp eax, 1 + je back_gray_1 + cmp eax, 2 + je back_gray_2 + cmp eax, 3 + je back_gray_3 + cmp eax, 4 + je back_gray_4 + invoke PrintUtf8, OFFSET backGray5 + ret +back_gray_1: + invoke PrintUtf8, OFFSET backGray1 + ret +back_gray_2: + invoke PrintUtf8, OFFSET backGray2 + ret +back_gray_3: + invoke PrintUtf8, OFFSET backGray3 + ret +back_gray_4: + invoke PrintUtf8, OFFSET backGray4 + ret +back_line_blue: + mov eax, lineNo + cmp eax, 1 + je back_blue_1 + cmp eax, 2 + je back_blue_2 + cmp eax, 3 + je back_blue_3 + cmp eax, 4 + je back_blue_4 + invoke PrintUtf8, OFFSET backBlue5 + ret +back_blue_1: + invoke PrintUtf8, OFFSET backBlue1 + ret +back_blue_2: + invoke PrintUtf8, OFFSET backBlue2 + ret +back_blue_3: + invoke PrintUtf8, OFFSET backBlue3 + ret +back_blue_4: + invoke PrintUtf8, OFFSET backBlue4 + ret +back_line_red: + mov eax, lineNo + cmp eax, 1 + je back_red_1 + cmp eax, 2 + je back_red_2 + cmp eax, 3 + je back_red_3 + cmp eax, 4 + je back_red_4 + invoke PrintUtf8, OFFSET backRed5 + ret +back_red_1: + invoke PrintUtf8, OFFSET backRed1 + ret +back_red_2: + invoke PrintUtf8, OFFSET backRed2 + ret +back_red_3: + invoke PrintUtf8, OFFSET backRed3 + ret +back_red_4: + invoke PrintUtf8, OFFSET backRed4 + ret +back_line_gold: + mov eax, lineNo + cmp eax, 1 + je back_gold_1 + cmp eax, 2 + je back_gold_2 + cmp eax, 3 + je back_gold_3 + cmp eax, 4 + je back_gold_4 + invoke PrintUtf8, OFFSET backGold5 + ret +back_gold_1: + invoke PrintUtf8, OFFSET backGold1 + ret +back_gold_2: + invoke PrintUtf8, OFFSET backGold2 + ret +back_gold_3: + invoke PrintUtf8, OFFSET backGold3 + ret +back_gold_4: + invoke PrintUtf8, OFFSET backGold4 + ret +back_line_skull: + mov eax, lineNo + cmp eax, 1 + je back_skull_1 + cmp eax, 2 + je back_skull_2 + cmp eax, 3 + je back_skull_3 + cmp eax, 4 + je back_skull_4 + invoke PrintUtf8, OFFSET backSkull5 + ret +back_skull_1: + invoke PrintUtf8, OFFSET backSkull1 + ret +back_skull_2: + invoke PrintUtf8, OFFSET backSkull2 + ret +back_skull_3: + invoke PrintUtf8, OFFSET backSkull3 + ret +back_skull_4: + invoke PrintUtf8, OFFSET backSkull4 + ret +back_line_clover: + mov eax, lineNo + cmp eax, 1 + je back_clover_1 + cmp eax, 2 + je back_clover_2 + cmp eax, 3 + je back_clover_3 + cmp eax, 4 + je back_clover_4 + invoke PrintUtf8, OFFSET backClover5 + ret +back_clover_1: + invoke PrintUtf8, OFFSET backClover1 + ret +back_clover_2: + invoke PrintUtf8, OFFSET backClover2 + ret +back_clover_3: + invoke PrintUtf8, OFFSET backClover3 + ret +back_clover_4: + invoke PrintUtf8, OFFSET backClover4 + ret +back_line_arcane: + mov eax, lineNo + cmp eax, 1 + je back_arcane_1 + cmp eax, 2 + je back_arcane_2 + cmp eax, 3 + je back_arcane_3 + cmp eax, 4 + je back_arcane_4 + invoke PrintUtf8, OFFSET backArcane5 + ret +back_arcane_1: + invoke PrintUtf8, OFFSET backArcane1 + ret +back_arcane_2: + invoke PrintUtf8, OFFSET backArcane2 + ret +back_arcane_3: + invoke PrintUtf8, OFFSET backArcane3 + ret +back_arcane_4: + invoke PrintUtf8, OFFSET backArcane4 + ret +back_line_noir: + mov eax, lineNo + cmp eax, 1 + je back_noir_1 + cmp eax, 2 + je back_noir_2 + cmp eax, 3 + je back_noir_3 + cmp eax, 4 + je back_noir_4 + invoke PrintUtf8, OFFSET backNoir5 + ret +back_noir_1: + invoke PrintUtf8, OFFSET backNoir1 + ret +back_noir_2: + invoke PrintUtf8, OFFSET backNoir2 + ret +back_noir_3: + invoke PrintUtf8, OFFSET backNoir3 + ret +back_noir_4: + invoke PrintUtf8, OFFSET backNoir4 + ret +back_line_diamond: + mov eax, lineNo + cmp eax, 1 + je back_diamond_1 + cmp eax, 2 + je back_diamond_2 + cmp eax, 3 + je back_diamond_3 + cmp eax, 4 + je back_diamond_4 + invoke PrintUtf8, OFFSET backDiamond5 + ret +back_diamond_1: + invoke PrintUtf8, OFFSET backDiamond1 + ret +back_diamond_2: + invoke PrintUtf8, OFFSET backDiamond2 + ret +back_diamond_3: + invoke PrintUtf8, OFFSET backDiamond3 + ret +back_diamond_4: + invoke PrintUtf8, OFFSET backDiamond4 + ret +back_line_rider: + mov eax, lineNo + cmp eax, 1 + je back_rider_1 + cmp eax, 2 + je back_rider_2 + cmp eax, 3 + je back_rider_3 + cmp eax, 4 + je back_rider_4 + invoke PrintUtf8, OFFSET backRider5 + ret +back_rider_1: + invoke PrintUtf8, OFFSET backRider1 + ret +back_rider_2: + invoke PrintUtf8, OFFSET backRider2 + ret +back_rider_3: + invoke PrintUtf8, OFFSET backRider3 + ret +back_rider_4: + invoke PrintUtf8, OFFSET backRider4 + ret +back_line_bee: + mov eax, lineNo + cmp eax, 1 + je back_bee_1 + cmp eax, 2 + je back_bee_2 + cmp eax, 3 + je back_bee_3 + cmp eax, 4 + je back_bee_4 + invoke PrintUtf8, OFFSET backBee5 + ret +back_bee_1: + invoke PrintUtf8, OFFSET backBee1 + ret +back_bee_2: + invoke PrintUtf8, OFFSET backBee2 + ret +back_bee_3: + invoke PrintUtf8, OFFSET backBee3 + ret +back_bee_4: + invoke PrintUtf8, OFFSET backBee4 + ret +back_line_fan: + mov eax, lineNo + cmp eax, 1 + je back_fan_1 + cmp eax, 2 + je back_fan_2 + cmp eax, 3 + je back_fan_3 + cmp eax, 4 + je back_fan_4 + invoke PrintUtf8, OFFSET backFan5 + ret +back_fan_1: + invoke PrintUtf8, OFFSET backFan1 + ret +back_fan_2: + invoke PrintUtf8, OFFSET backFan2 + ret +back_fan_3: + invoke PrintUtf8, OFFSET backFan3 + ret +back_fan_4: + invoke PrintUtf8, OFFSET backFan4 + ret +back_line_web: + mov eax, lineNo + cmp eax, 1 + je back_web_1 + cmp eax, 2 + je back_web_2 + cmp eax, 3 + je back_web_3 + cmp eax, 4 + je back_web_4 + invoke PrintUtf8, OFFSET backWeb5 + ret +back_web_1: + invoke PrintUtf8, OFFSET backWeb1 + ret +back_web_2: + invoke PrintUtf8, OFFSET backWeb2 + ret +back_web_3: + invoke PrintUtf8, OFFSET backWeb3 + ret +back_web_4: + invoke PrintUtf8, OFFSET backWeb4 + ret +PrintCardBackSegLine ENDP + +; --- PrintCardBackSeg: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCardBackSeg PROC + invoke PrintCardBackSegLine, 3 + ret +PrintCardBackSeg ENDP + +; --- PrintSuit: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintSuit PROC uses eax, suitIndex:DWORD + invoke SetSuitColor, suitIndex + mov eax, suitIndex + invoke PrintUtf8, suits[eax * 4] + call ResetColor + ret +PrintSuit ENDP + +; --- PrintMoney: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintMoney PROC value:DWORD + invoke SetColor, COLOR_MONEY + invoke PrintUInt, value + call ResetColor + ret +PrintMoney ENDP + +; --- PrintTitleColor: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintTitleColor PROC pText:DWORD + invoke SetColor, COLOR_TITLE + invoke PrintStr, pText + call ResetColor + ret +PrintTitleColor ENDP + +; --- ColorPrint: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +ColorPrint PROC pText:DWORD, attr:DWORD + invoke SetColor, attr + invoke PrintStr, pText + call ResetColor + ret +ColorPrint ENDP + +; --- PrintWinEvent: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintWinEvent PROC + invoke ColorPrint, OFFSET winText, COLOR_MONEY + ret +PrintWinEvent ENDP + +; --- PrintLoseEvent: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintLoseEvent PROC + invoke ColorPrint, OFFSET loseText, COLOR_BAD + ret +PrintLoseEvent ENDP + +; --- PrintDrawEvent: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintDrawEvent PROC + invoke ColorPrint, OFFSET drawText, COLOR_WARN + ret +PrintDrawEvent ENDP + +; --- PrintCroupierFromList: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCroupierFromList PROC uses eax ebx, pList:DWORD + invoke RandomRange, 3 + shl eax, 2 + mov ebx, pList + add ebx, eax + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET croupierPrefix + invoke PrintStr, DWORD PTR [ebx] + call ResetColor + ret +PrintCroupierFromList ENDP + +; --- DealerProcessLine: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- +DealerProcessLine PROC uses eax edx + mov eax, dealerLineLen + cmp eax, 3 + jb dealer_process_done + mov al, byte ptr [frameBuffer] + cmp al, dealerWantedTag + jne dealer_process_done + cmp byte ptr [frameBuffer+1], '|' + jne dealer_process_done + cmp dealerScanMode, 0 + jne dealer_process_select + inc dealerPhraseCount + ret + +dealer_process_select: + mov eax, dealerPhraseCount + cmp eax, dealerPhrasePick + jne dealer_process_next + mov eax, OFFSET frameBuffer + add eax, dealerLineLen + mov byte ptr [eax], 0 + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET croupierPrefix + mov edx, OFFSET frameBuffer + add edx, 2 + invoke PrintStr, edx + invoke PrintStr, OFFSET nl + call ResetColor + mov dealerPhrasePick, 0FFFFFFFFh +dealer_process_next: + inc dealerPhraseCount +dealer_process_done: + ret +DealerProcessLine ENDP + +; --- DealerScanFile: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- +DealerScanFile PROC uses eax edx, mode:DWORD + mov eax, mode + mov dealerScanMode, eax + mov dealerLineLen, 0 + invoke CreateFileA, OFFSET dealerFileName, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 + cmp eax, INVALID_HANDLE_VALUE + jne dealer_scan_opened + xor eax, eax + ret + +dealer_scan_opened: + mov dealerFileHandle, eax + +dealer_scan_loop: + invoke ReadFile, dealerFileHandle, ADDR inputBuffer, 1, ADDR charsRead, 0 + cmp charsRead, 0 + je dealer_scan_eof + mov al, byte ptr inputBuffer + cmp al, 13 + je dealer_scan_loop + cmp al, 10 + je dealer_scan_line_end + mov edx, dealerLineLen + cmp edx, 32760 + jae dealer_scan_loop + mov byte ptr [frameBuffer + edx], al + inc dealerLineLen + jmp dealer_scan_loop + +dealer_scan_line_end: + call DealerProcessLine + mov dealerLineLen, 0 + jmp dealer_scan_loop + +dealer_scan_eof: + cmp dealerLineLen, 0 + je dealer_scan_close + call DealerProcessLine + +dealer_scan_close: + invoke CloseHandle, dealerFileHandle + mov eax, 1 + ret +DealerScanFile ENDP + +; --- PrintCroupierFromFile: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCroupierFromFile PROC uses eax, wanted:DWORD, pFallback:DWORD + mov eax, wanted + mov dealerWantedTag, al + mov dealerPhraseCount, 0 + invoke DealerScanFile, 0 + cmp eax, 0 + je croupier_file_fallback + cmp dealerPhraseCount, 0 + je croupier_file_fallback + invoke RandomRange, dealerPhraseCount + mov dealerPhrasePick, eax + mov dealerPhraseCount, 0 + invoke DealerScanFile, 1 + ret +croupier_file_fallback: + invoke PrintCroupierFromList, pFallback + ret +PrintCroupierFromFile ENDP + +; --- PrintCroupierWin: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCroupierWin PROC + invoke PrintCroupierFromFile, 'W', OFFSET croupierWinList + ret +PrintCroupierWin ENDP + +; --- PrintCroupierLose: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCroupierLose PROC + invoke PrintCroupierFromFile, 'L', OFFSET croupierLoseList + ret +PrintCroupierLose ENDP + +; --- PrintCroupierDraw: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCroupierDraw PROC + invoke PrintCroupierFromFile, 'D', OFFSET croupierDrawList + ret +PrintCroupierDraw ENDP + +; --- FlushFrame: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +FlushFrame PROC uses eax ebx ecx edx esi edi + LOCAL csbi[22]:BYTE + LOCAL X_start:DWORD + LOCAL Y_start:DWORD + LOCAL nextLinePtr:DWORD + LOCAL currentLineIndex:DWORD + + cmp frameBytes, 0 + je flush_frame_done + + mov eax, OFFSET frameBuffer + add eax, frameBytes + mov byte ptr [eax], 0 + + cmp animWidth, 0 + je print_default + cmp animHeight, 0 + je print_default + + call ClearView + + lea eax, csbi + invoke GetConsoleScreenBufferInfo, hOut, eax + cmp eax, 0 + je print_default + + movzx ecx, word ptr csbi[14] + movzx esi, word ptr csbi[10] + sub ecx, esi + inc ecx + + movzx edx, word ptr csbi[16] + movzx esi, word ptr csbi[12] + sub edx, esi + inc edx + + mov eax, ecx + cmp eax, animWidth + jbe set_x_left + sub eax, animWidth + shr eax, 1 + add ax, word ptr csbi[10] + movzx eax, ax + mov X_start, eax + jmp x_calculated +set_x_left: + movzx eax, word ptr csbi[10] + mov X_start, eax +x_calculated: + + mov eax, edx + cmp eax, animHeight + jbe set_y_top + sub eax, animHeight + shr eax, 1 + add ax, word ptr csbi[12] + movzx eax, ax + mov Y_start, eax + jmp y_calculated +set_y_top: + movzx eax, word ptr csbi[12] + mov Y_start, eax +y_calculated: + + mov esi, OFFSET frameBuffer +skip_lead_loop: + cmp byte ptr [esi], 1Bh + jne check_lead_newline + cmp byte ptr [esi+1], '[' + jne check_lead_newline + + cmp byte ptr [esi+2], '2' + jne check_lead_H + cmp byte ptr [esi+3], 'J' + jne check_lead_newline + add esi, 4 + jmp skip_lead_loop + +check_lead_H: + cmp byte ptr [esi+2], 'H' + jne check_lead_hide + add esi, 3 + jmp skip_lead_loop + +check_lead_hide: + cmp byte ptr [esi+2], '?' + jne check_lead_newline + cmp byte ptr [esi+3], '2' + jne check_lead_newline + cmp byte ptr [esi+4], '5' + jne check_lead_newline + cmp byte ptr [esi+5], 'l' + jne check_lead_show + add esi, 6 + jmp skip_lead_loop + +check_lead_show: + cmp byte ptr [esi+5], 'h' + jne check_lead_newline + add esi, 6 + jmp skip_lead_loop + +check_lead_newline: + mov al, [esi] + cmp al, 0Dh + je skip_lead_nl_char + cmp al, 0Ah + je skip_lead_nl_char + jmp done_lead_skipping +skip_lead_nl_char: + inc esi + jmp skip_lead_loop +done_lead_skipping: + + mov currentLineIndex, 0 +line_parse_loop: + cmp byte ptr [esi], 0 + je print_done + + mov edi, esi +find_line_end: + mov al, [edi] + cmp al, 0 + je line_end_found + cmp al, 0Dh + je line_end_found + cmp al, 0Ah + je line_end_found + inc edi + jmp find_line_end +line_end_found: + mov dl, [edi] + mov byte ptr [edi], 0 + + mov ebx, edi + cmp dl, 0 + je next_line_ptr_done + inc ebx + mov al, [ebx] + cmp al, 0Dh + je skip_nl_chars + cmp al, 0Ah + je skip_nl_chars + jmp next_line_ptr_done +skip_nl_chars: + inc ebx + mov al, [ebx] + cmp al, 0Dh + je skip_nl_chars + cmp al, 0Ah + je skip_nl_chars +next_line_ptr_done: + mov nextLinePtr, ebx + + mov eax, currentLineIndex + add eax, Y_start + + movzx edx, word ptr csbi[16] + cmp eax, edx + jg skip_this_line + + invoke MoveCursor, X_start, eax + invoke PrintUtf8, esi + +skip_this_line: + mov esi, nextLinePtr + inc currentLineIndex + jmp line_parse_loop + +print_default: + invoke PrintUtf8, OFFSET frameBuffer + +print_done: + mov frameBytes, 0 +flush_frame_done: + ret +FlushFrame ENDP + +; --- PlayHakariDance: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayHakariDance PROC uses eax ebx ecx edx esi edi + mov animWidth, 118 + mov animHeight, 43 + invoke CreateFileA, OFFSET danceFileName, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 + cmp eax, INVALID_HANDLE_VALUE + jne hakari_file_ok + invoke mciSendStringA, OFFSET hakariSoundStop, 0, 0, 0 + mov animWidth, 0 + mov animHeight, 0 + ret +hakari_file_ok: + mov danceHandle, eax + mov frameBytes, 0 + mov animFrameCounter, 0 + +hakari_read_loop: + invoke ReadFile, danceHandle, ADDR inputBuffer, 1, ADDR danceBytes, 0 + cmp danceBytes, 0 + je hakari_finish + mov al, byte ptr inputBuffer + cmp al, 0Ch + je hakari_show_frame + mov edx, frameBytes + cmp edx, 32760 + jae hakari_show_frame_keep_char + mov [frameBuffer + edx], al + inc frameBytes + jmp hakari_read_loop + +hakari_show_frame_keep_char: + call ClearView + call FlushFrame + invoke AnimFrameDelay, 12 + invoke Sleep, eax + mov al, byte ptr inputBuffer + mov [frameBuffer], al + mov frameBytes, 1 + jmp hakari_read_loop + +hakari_show_frame: + call AnimShouldDrawFrame + cmp eax, 1 + jne hakari_skip_frame + call ClearView + call FlushFrame + invoke AnimFrameDelay, 12 + invoke Sleep, eax + jmp hakari_read_loop +hakari_skip_frame: + mov frameBytes, 0 + jmp hakari_read_loop + +hakari_finish: + call ClearView + call FlushFrame + invoke CloseHandle, danceHandle + invoke mciSendStringA, OFFSET hakariSoundStop, 0, 0, 0 + invoke Sleep, 40 + call ClearView + mov animWidth, 0 + mov animHeight, 0 + ret +PlayHakariDance ENDP + +; --- WriteAnimProfileFile: shares animation profile with helper windows --- +WriteAnimProfileFile PROC uses eax ebx edx + invoke CreateFileA, OFFSET animProfileFile, GENERIC_WRITE, 0, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0 + cmp eax, INVALID_HANDLE_VALUE + je write_anim_profile_done + mov ebx, eax + mov edx, settingsLowSpec + cmp edx, 2 + jbe write_anim_profile_value_ok + xor edx, edx +write_anim_profile_value_ok: + mov al, byte ptr [animProfileDigits + edx] + mov byte ptr [inputBuffer], al + invoke WriteFile, ebx, ADDR inputBuffer, 1, ADDR charsWritten, 0 + invoke CloseHandle, ebx +write_anim_profile_done: + ret +WriteAnimProfileFile ENDP +; --- PlayDbDHookScene: ïîêàäðîâàÿ àíèìàöèÿ êðþêà èç Dead by Daylight --- +PlayDbDHookScene PROC uses eax + cmp settingsDbdWindowEnabled, 1 + jne play_dbd_done + invoke WinExec, OFFSET dbdHookCmd, 1 +play_dbd_done: + ret +PlayDbDHookScene ENDP + +; --- StopDbDHookScene: çàêðûâàåò îòäåëüíîå îêíî DBD-àíèìàöèè ÷åðåç ôàéë-ñèãíàë --- +StopDbDHookScene PROC uses eax + invoke CreateFileA, OFFSET dbdHookStopFile, GENERIC_WRITE, 0, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0 + cmp eax, INVALID_HANDLE_VALUE + je stop_dbd_done + invoke CloseHandle, eax +stop_dbd_done: + ret +StopDbDHookScene ENDP + +; --- IntroMaybeLoopMarker: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +IntroMaybeLoopMarker PROC + cmp frameBytes, 10 + jne intro_marker_no + cmp byte ptr [frameBuffer], '@' + jne intro_marker_no + cmp byte ptr [frameBuffer+1], '@' + jne intro_marker_no + cmp byte ptr [frameBuffer+2], 'L' + jne intro_marker_no + cmp byte ptr [frameBuffer+3], 'O' + jne intro_marker_no + cmp byte ptr [frameBuffer+4], 'O' + jne intro_marker_no + cmp byte ptr [frameBuffer+5], 'P' + jne intro_marker_no + cmp byte ptr [frameBuffer+6], '@' + jne intro_marker_no + cmp byte ptr [frameBuffer+7], '@' + jne intro_marker_no + mov introLoopSeen, 1 + mov introSkipLoop, 0 + mov frameBytes, 0 + mov eax, 1 + ret +intro_marker_no: + xor eax, eax + ret +IntroMaybeLoopMarker ENDP + +; --- IntroHandleFrameEnd: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +IntroHandleFrameEnd PROC + call IntroMaybeLoopMarker + cmp eax, 1 + je intro_handle_done + cmp introSkipLoop, 1 + je intro_discard_frame + call AnimShouldDrawFrame + cmp eax, 1 + jne intro_discard_frame + call FlushFrame + invoke AnimFrameDelay, 45 + invoke Sleep, eax + ret +intro_discard_frame: + mov frameBytes, 0 +intro_handle_done: + ret +IntroHandleFrameEnd ENDP + +; --- PlayCasinoIntro: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayCasinoIntro PROC uses eax ebx ecx edx esi edi + cmp settingsIntroEnabled, 1 + jne intro_disabled + mov introLoopSeen, 0 + mov introSkipLoop, 0 + mov animFrameCounter, 0 + mov animWidth, 64 + mov animHeight, 21 +intro_restart_file: + invoke CreateFileA, OFFSET casinoIntroFile, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 + cmp eax, INVALID_HANDLE_VALUE + jne intro_file_ok + mov animWidth, 0 + mov animHeight, 0 + ret +intro_file_ok: + mov danceHandle, eax + mov frameBytes, 0 + +intro_read_loop: + invoke GetAsyncKeyState, VK_RETURN + test ax, 8000h + jnz intro_exit + invoke ReadFile, danceHandle, ADDR inputBuffer, 1, ADDR danceBytes, 0 + cmp danceBytes, 0 + je intro_restart_cycle + mov al, byte ptr inputBuffer + cmp al, 0Ch + je intro_show_frame + mov edx, frameBytes + cmp edx, 32760 + jae intro_show_frame_keep_char + mov [frameBuffer + edx], al + inc frameBytes + jmp intro_read_loop + +intro_show_frame_keep_char: + call IntroHandleFrameEnd + mov al, byte ptr inputBuffer + mov [frameBuffer], al + mov frameBytes, 1 + jmp intro_read_loop + +intro_show_frame: + call IntroHandleFrameEnd + jmp intro_read_loop + +intro_restart_cycle: + call FlushFrame + invoke CloseHandle, danceHandle + cmp introLoopSeen, 1 + jne intro_restart_file + mov introSkipLoop, 1 + jmp intro_restart_file + +intro_exit: + invoke CloseHandle, danceHandle + invoke PrintUtf8, OFFSET ansiExitIntro + invoke Sleep, 180 +intro_disabled: + mov animWidth, 0 + mov animHeight, 0 + ret +PlayCasinoIntro ENDP +; --- InitSounds: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- +InitSounds PROC uses eax ecx edx + invoke mciSendStringA, OFFSET cardSoundClose, 0, 0, 0 + invoke mciSendStringA, OFFSET cardSoundOpen, 0, 0, 0 + invoke mciSendStringA, OFFSET slotSoundClose, 0, 0, 0 + invoke mciSendStringA, OFFSET slotSoundOpen, 0, 0, 0 + invoke mciSendStringA, OFFSET slotIntroClose, 0, 0, 0 + invoke mciSendStringA, OFFSET slotIntroOpen, 0, 0, 0 + invoke mciSendStringA, OFFSET jackpotClose, 0, 0, 0 + invoke mciSendStringA, OFFSET jackpotOpen, 0, 0, 0 + invoke mciSendStringA, OFFSET hakariSoundClose, 0, 0, 0 + invoke mciSendStringA, OFFSET hakariSoundOpen, 0, 0, 0 + invoke mciSendStringA, OFFSET coinSoundClose, 0, 0, 0 + invoke mciSendStringA, OFFSET coinSoundOpen, 0, 0, 0 + invoke mciSendStringA, OFFSET bankruptClose, 0, 0, 0 + invoke mciSendStringA, OFFSET bankruptOpen, 0, 0, 0 + invoke mciSendStringA, OFFSET victoryClose, 0, 0, 0 + invoke mciSendStringA, OFFSET victoryOpen, 0, 0, 0 + invoke mciSendStringA, OFFSET rrSpinClose, 0, 0, 0 + invoke mciSendStringA, OFFSET rrSpinOpen, 0, 0, 0 + invoke mciSendStringA, OFFSET rrDryClose, 0, 0, 0 + invoke mciSendStringA, OFFSET rrDryOpen, 0, 0, 0 + invoke mciSendStringA, OFFSET rrShotClose, 0, 0, 0 + invoke mciSendStringA, OFFSET rrShotOpen, 0, 0, 0 + invoke mciSendStringA, OFFSET casinoRouletteSoundClose, 0, 0, 0 + invoke mciSendStringA, OFFSET casinoRouletteSoundOpen, 0, 0, 0 + invoke mciSendStringA, OFFSET stoneSoundClose, 0, 0, 0 + invoke mciSendStringA, OFFSET stoneSoundOpen, 0, 0, 0 + ret +InitSounds ENDP + +; --- PlayCardSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayCardSound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET cardSoundStop, 0, 0, 0 + invoke mciSendStringA, OFFSET cardSoundPlay, 0, 0, 0 + invoke Sleep, 90 + ret +PlayCardSound ENDP + +; --- PlaySlotSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlaySlotSound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET slotSoundStop, 0, 0, 0 + invoke mciSendStringA, OFFSET slotSoundPlay, 0, 0, 0 + ret +PlaySlotSound ENDP + +; --- PlaySlotIntroSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlaySlotIntroSound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET slotIntroStop, 0, 0, 0 + invoke mciSendStringA, OFFSET slotIntroPlay, 0, 0, 0 + ret +PlaySlotIntroSound ENDP + +; --- PlayJackpotSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayJackpotSound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET jackpotStop, 0, 0, 0 + invoke mciSendStringA, OFFSET jackpotPlay, 0, 0, 0 + ret +PlayJackpotSound ENDP + +; --- PlayHakariSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayHakariSound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET hakariSoundStop, 0, 0, 0 + invoke mciSendStringA, OFFSET hakariSoundPlay, 0, 0, 0 + ret +PlayHakariSound ENDP + +; --- PlayCoinSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayCoinSound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET coinSoundStop, 0, 0, 0 + invoke mciSendStringA, OFFSET coinSoundPlay, 0, 0, 0 + ret +PlayCoinSound ENDP + +; --- PlayBankruptSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayBankruptSound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET bankruptStop, 0, 0, 0 + invoke mciSendStringA, OFFSET bankruptPlay, 0, 0, 0 + ret +PlayBankruptSound ENDP + +; --- PlayVictorySound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayVictorySound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET victoryStop, 0, 0, 0 + invoke mciSendStringA, OFFSET victoryPlay, 0, 0, 0 + ret +PlayVictorySound ENDP + +; --- PlayCasinoRouletteSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayCasinoRouletteSound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET casinoRouletteSoundStop, 0, 0, 0 + invoke mciSendStringA, OFFSET casinoRouletteSoundPlay, 0, 0, 0 + ret +PlayCasinoRouletteSound ENDP +; --- PlayRouletteSpinSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayRouletteSpinSound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET rrSpinStop, 0, 0, 0 + invoke mciSendStringA, OFFSET rrSpinPlay, 0, 0, 0 + ret +PlayRouletteSpinSound ENDP + +; --- PlayRouletteDrySound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayRouletteDrySound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET rrDryStop, 0, 0, 0 + invoke mciSendStringA, OFFSET rrDryPlay, 0, 0, 0 + ret +PlayRouletteDrySound ENDP + +; --- PlayRouletteShotSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayRouletteShotSound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET rrShotStop, 0, 0, 0 + invoke mciSendStringA, OFFSET rrShotPlay, 0, 0, 0 + ret +PlayRouletteShotSound ENDP + +; --- PlayStoneSound: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayStoneSound PROC uses eax ecx edx + invoke mciSendStringA, OFFSET stoneSoundStop, 0, 0, 0 + invoke mciSendStringA, OFFSET stoneSoundPlay, 0, 0, 0 + ret +PlayStoneSound ENDP + +; --- StopTowerMusic: ìóçûêà òóðíèð-áàøíè --- +StopTowerMusic PROC + invoke mciSendStringA, OFFSET towerMusicStop, 0, 0, 0 + invoke mciSendStringA, OFFSET towerMusicClose, 0, 0, 0 + ret +StopTowerMusic ENDP + +; --- PlayTowerRandomMusic: ñëó÷àéíàÿ ìóçûêà òóðíèð-áàøíè --- +PlayTowerRandomMusic PROC uses eax + call StopTowerMusic + invoke RandomRange, 4 + cmp eax, 0 + je tower_music_1 + cmp eax, 1 + je tower_music_2 + cmp eax, 2 + je tower_music_3 +tower_music_4: + invoke mciSendStringA, OFFSET towerMusicOpen4, 0, 0, 0 + jmp tower_music_play +tower_music_1: + invoke mciSendStringA, OFFSET towerMusicOpen1, 0, 0, 0 + jmp tower_music_play +tower_music_2: + invoke mciSendStringA, OFFSET towerMusicOpen2, 0, 0, 0 + jmp tower_music_play +tower_music_3: + invoke mciSendStringA, OFFSET towerMusicOpen3, 0, 0, 0 +tower_music_play: + invoke mciSendStringA, OFFSET towerMusicPlay, 0, 0, 0 + ret +PlayTowerRandomMusic ENDP + +; --- PrintSlotCell: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintSlotCell PROC uses eax ebx ecx, value:DWORD + invoke PrintStr, OFFSET slotWall + mov eax, slotCurrentCell + mov ebx, 1 + mov ecx, eax + shl ebx, cl + mov eax, slotWinMask + test eax, ebx + je slot_cell_normal + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET slotWinLeft + invoke PrintSlotSymbol, value + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET slotWinRight + call ResetColor + ret +slot_cell_normal: + invoke PrintStr, OFFSET slotPadOne + invoke PrintSlotSymbol, value + invoke PrintStr, OFFSET slotPadOne + ret +PrintSlotCell ENDP +; --- PrintSlotBlankCell: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintSlotBlankCell PROC + invoke PrintStr, OFFSET slotWall + invoke PrintStr, OFFSET slotCellBlank + ret +PrintSlotBlankCell ENDP + +; --- PrintSlotPaddingRow: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintSlotPaddingRow PROC + call PrintSlotBlankCell + call PrintSlotBlankCell + call PrintSlotBlankCell + call PrintSlotBlankCell + call PrintSlotBlankCell + invoke PrintStr, OFFSET slotWall + invoke PrintStr, OFFSET nl + ret +PrintSlotPaddingRow ENDP +; --- PrintSlotWindow: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintSlotWindow PROC uses eax ebx + call ClearView + invoke PrintTitleColor, OFFSET slotTitle + invoke PrintStr, OFFSET slotBorder + + mov rowIndex, 0 +slot_window_row_loop: + cmp rowIndex, 3 + jae slot_window_done + call PrintSlotPaddingRow + mov ebx, rowIndex + imul ebx, 5 + + cmp slotVisible, 1 + jb slot_blank_col1 + mov slotCurrentCell, ebx + invoke PrintSlotCell, slotGrid[ebx * 4] + jmp slot_col2 +slot_blank_col1: + call PrintSlotBlankCell + +slot_col2: + cmp slotVisible, 2 + jb slot_blank_col2 + mov eax, ebx + inc eax + mov slotCurrentCell, eax + invoke PrintSlotCell, slotGrid[eax * 4] + jmp slot_col3 +slot_blank_col2: + call PrintSlotBlankCell + +slot_col3: + cmp slotVisible, 3 + jb slot_blank_col3 + mov eax, ebx + add eax, 2 + mov slotCurrentCell, eax + invoke PrintSlotCell, slotGrid[eax * 4] + jmp slot_col4 +slot_blank_col3: + call PrintSlotBlankCell + +slot_col4: + cmp slotVisible, 4 + jb slot_blank_col4 + mov eax, ebx + add eax, 3 + mov slotCurrentCell, eax + invoke PrintSlotCell, slotGrid[eax * 4] + jmp slot_col5 +slot_blank_col4: + call PrintSlotBlankCell + +slot_col5: + cmp slotVisible, 5 + jb slot_blank_col5 + mov eax, ebx + add eax, 4 + mov slotCurrentCell, eax + invoke PrintSlotCell, slotGrid[eax * 4] + jmp slot_row_end +slot_blank_col5: + call PrintSlotBlankCell + +slot_row_end: + invoke PrintStr, OFFSET slotWall + invoke PrintStr, OFFSET nl + call PrintSlotPaddingRow + invoke PrintStr, OFFSET slotBorder + inc rowIndex + jmp slot_window_row_loop + +slot_window_done: + ret +PrintSlotWindow ENDP + +; --- FillSlotColumn: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +FillSlotColumn PROC uses eax ebx, column:DWORD + mov ebx, column + invoke RandomRange, 7 + mov slotGrid[ebx * 4], eax + mov ebx, column + add ebx, 5 + invoke RandomRange, 7 + mov slotGrid[ebx * 4], eax + mov ebx, column + add ebx, 10 + invoke RandomRange, 7 + mov slotGrid[ebx * 4], eax + ret +FillSlotColumn ENDP +; --- PrintUInt: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintUInt PROC uses eax ebx ecx edx edi, value:DWORD + LOCAL buffer[12]:BYTE + + lea edi, buffer[11] + mov byte ptr [edi], 0 + mov eax, value + cmp eax, 0 + jne convert_loop_start + dec edi + mov byte ptr [edi], '0' + invoke PrintStr, edi + ret + +convert_loop_start: + mov ebx, 10 +convert_loop: + xor edx, edx + div ebx + add dl, '0' + dec edi + mov byte ptr [edi], dl + cmp eax, 0 + jne convert_loop + invoke PrintStr, edi + ret +PrintUInt ENDP + +; --- ReadKey: ââîä ïîëüçîâàòåëÿ è ðàçáîð ââåäåííûõ äàííûõ --- +ReadKey PROC uses ebx +read_key_again: + invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 + cmp charsRead, 0 + je read_key_empty + movzx eax, byte ptr inputBuffer + cmp al, 13 + je read_key_again + cmp al, 10 + je read_key_again + mov ebx, eax +read_key_drain: + invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 + cmp charsRead, 0 + je read_key_return + movzx eax, byte ptr inputBuffer + cmp al, 10 + jne read_key_drain +read_key_return: + mov eax, ebx + ret +read_key_empty: + xor eax, eax + ret +ReadKey ENDP + +; --- ReadAnyKey: ââîä ïîëüçîâàòåëÿ è ðàçáîð ââåäåííûõ äàííûõ --- +ReadAnyKey PROC +read_any_again: + invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 + cmp charsRead, 0 + je read_any_empty + movzx eax, byte ptr inputBuffer + ret +read_any_empty: + xor eax, eax + ret +ReadAnyKey ENDP + +; --- ReadUInt: ââîä ÷èñëà îäíîé ñòðîêîé, áåç çàâèñàíèÿ íà CR/LF --- +ReadUInt PROC uses ebx ecx edx esi edi + xor ebx, ebx ; parsed number + xor edi, edi ; digit count + invoke ReadFile, hIn, ADDR inputBuffer, 31, ADDR charsRead, 0 + cmp charsRead, 0 + je read_uint_zero + + mov esi, OFFSET inputBuffer + mov ecx, charsRead +read_uint_parse_loop: + cmp ecx, 0 + je read_uint_end + movzx eax, byte ptr [esi] + inc esi + dec ecx + cmp al, 13 + je read_uint_end + cmp al, 10 + je read_uint_end + cmp al, ' ' + je read_uint_parse_loop + cmp al, 9 + je read_uint_parse_loop + cmp al, '0' + jb read_uint_bad + cmp al, '9' + ja read_uint_bad + + sub al, '0' + movzx edx, al + mov eax, ebx + imul eax, eax, 10 + add eax, edx + mov ebx, eax + inc edi + jmp read_uint_parse_loop + +read_uint_end: + cmp edi, 0 + je read_uint_zero + mov eax, ebx + ret + +read_uint_bad: + xor eax, eax + ret + +read_uint_zero: + xor eax, eax + ret +ReadUInt ENDP + +; --- StrEqual: ââîä ïîëüçîâàòåëÿ è ðàçáîð ââåäåííûõ äàííûõ --- +StrEqual PROC uses esi edi ebx, pLeft:DWORD, pRight:DWORD + mov esi, pLeft + mov edi, pRight +str_equal_loop: + mov al, [esi] + mov bl, [edi] + cmp al, bl + jne str_not_equal + cmp al, 0 + je str_is_equal + inc esi + inc edi + jmp str_equal_loop +str_is_equal: + mov eax, 1 + ret +str_not_equal: + xor eax, eax + ret +StrEqual ENDP + +; --- PrintCheatApplied: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCheatApplied PROC pText:DWORD + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET cheatAppliedText + invoke PrintStr, pText + call ResetColor + ret +PrintCheatApplied ENDP + +; --- ApplyCheatCode: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +ApplyCheatCode PROC pCode:DWORD + invoke StrEqual, pCode, OFFSET cheatCodeMoney + cmp eax, 1 + je cheat_money + invoke StrEqual, pCode, OFFSET cheatCodeSeven + cmp eax, 1 + je cheat_sevens + invoke StrEqual, pCode, OFFSET cheatCodeWin + cmp eax, 1 + je cheat_win_next + invoke StrEqual, pCode, OFFSET cheatCodeGod + cmp eax, 1 + je cheat_god + invoke StrEqual, pCode, OFFSET cheatCodeFair + cmp eax, 1 + je cheat_fair + invoke StrEqual, pCode, OFFSET cheatCodeGoal + cmp eax, 1 + je cheat_goal + invoke StrEqual, pCode, OFFSET cheatCodeReset + cmp eax, 1 + je cheat_reset + invoke StrEqual, pCode, OFFSET cheatCodeEasy + cmp eax, 1 + je cheat_easy + invoke StrEqual, pCode, OFFSET cheatCodeNormal + cmp eax, 1 + je cheat_normal + invoke StrEqual, pCode, OFFSET cheatCodeHard + cmp eax, 1 + je cheat_hard + invoke StrEqual, pCode, OFFSET cheatCodeJackpot + cmp eax, 1 + je cheat_jackpot + invoke StrEqual, pCode, OFFSET cheatCodeRich + cmp eax, 1 + je cheat_rich + invoke StrEqual, pCode, OFFSET cheatCodeDouble + cmp eax, 1 + je cheat_double + invoke StrEqual, pCode, OFFSET cheatCodePoor + cmp eax, 1 + je cheat_poor + invoke StrEqual, pCode, OFFSET cheatCodeShop + cmp eax, 1 + je cheat_shop + invoke StrEqual, pCode, OFFSET cheatCodeBacks + cmp eax, 1 + je cheat_backs + invoke StrEqual, pCode, OFFSET cheatCodeCharm + cmp eax, 1 + je cheat_max_charm + invoke StrEqual, pCode, OFFSET cheatCodeNoCharm + cmp eax, 1 + je cheat_no_charm + invoke StrEqual, pCode, OFFSET cheatCodeAch + cmp eax, 1 + je cheat_ach + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET cheatBadText + call ResetColor + xor eax, eax + ret + +cheat_money: + add bankroll, 50000 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatMoneyText + call PrintBank + call CheckVictory + mov eax, 1 + ret +cheat_sevens: + add bankroll, 7777 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatSevenText + call PrintBank + call CheckVictory + mov eax, 1 + ret +cheat_win_next: + mov cheatLuckyWin, 1 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatWinText + mov eax, 1 + ret +cheat_god: + mov cheatGodMode, 1 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatGodText + mov eax, 1 + ret +cheat_fair: + mov cheatLuckyWin, 0 + mov cheatGodMode, 0 + mov casinoSuspicion, 0 + call SaveGame + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET cheatAppliedText + invoke PrintStr, OFFSET cheatFairText + call ResetColor + mov eax, 1 + ret +cheat_goal: + mov eax, targetBank + mov bankroll, eax + call SaveGame + invoke PrintCheatApplied, OFFSET cheatGoalText + call PrintBank + call CheckVictory + mov eax, 1 + ret +cheat_reset: + mov bankroll, 10000 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatResetText + call PrintBank + mov eax, 1 + ret +cheat_easy: + mov aiDifficulty, 1 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatEasyText + mov eax, 1 + ret +cheat_normal: + mov aiDifficulty, 2 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatNormalText + mov eax, 1 + ret +cheat_hard: + mov aiDifficulty, 3 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatHardText + mov eax, 1 + ret +cheat_jackpot: + mov cheatSlotJackpot, 1 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatJackpotText + mov eax, 1 + ret +cheat_rich: + add bankroll, 250000 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatRichText + call PrintBank + call CheckVictory + mov eax, 1 + ret +cheat_double: + mov eax, bankroll + add bankroll, eax + call SaveGame + invoke PrintCheatApplied, OFFSET cheatDoubleText + call PrintBank + call CheckVictory + mov eax, 1 + ret +cheat_poor: + mov bankroll, 1 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatPoorText + call PrintBank + mov eax, 1 + ret +cheat_shop: + add bankroll, 30000 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatShopText + call PrintBank + call CheckVictory + mov eax, 1 + ret +cheat_backs: + mov shopBackOwned, 1FFFh + call SaveGame + invoke PrintCheatApplied, OFFSET cheatBacksText + mov eax, 1 + ret +cheat_max_charm: + mov shopCharmLevel, 5 + mov shopCharmUses, 1 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatCharmText + mov eax, 1 + ret +cheat_no_charm: + mov shopCharmLevel, 0 + call SaveGame + invoke PrintCheatApplied, OFFSET cheatNoCharmText + mov eax, 1 + ret +cheat_ach: + mov achievements, 7FFFFh + call SaveGame + invoke PrintCheatApplied, OFFSET cheatAchText + mov eax, 1 + ret +ApplyCheatCode ENDP + +; --- ReadBetInput: ââîä ïîëüçîâàòåëÿ è ðàçáîð ââåäåííûõ äàííûõ --- +ReadBetInput PROC uses ebx ecx edx esi edi + mov ecx, 32 + mov edi, OFFSET cheatBuffer + xor eax, eax + rep stosb + + xor ebx, ebx ; parsed numeric bet + xor esi, esi ; stored input length + xor edi, edi ; 0 = number, 1 = cheat/code +read_bet_loop: + invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 + cmp charsRead, 0 + je read_bet_finish + movzx eax, byte ptr inputBuffer + cmp al, 13 + je read_bet_drain_lf + cmp al, 10 + je read_bet_finish + cmp al, ' ' + je read_bet_loop + cmp al, 9 + je read_bet_loop + + cmp al, 'a' + jb read_bet_store + cmp al, 'z' + ja read_bet_store + sub al, 20h + +read_bet_store: + cmp esi, 31 + jae read_bet_after_store + mov cheatBuffer[esi], al +read_bet_after_store: + inc esi + + cmp edi, 0 + jne read_bet_loop + cmp al, '0' + jb read_bet_mark_code + cmp al, '9' + ja read_bet_mark_code + movzx edx, al + sub edx, '0' + imul ebx, ebx, 10 + add ebx, edx + jmp read_bet_loop + +read_bet_mark_code: + mov edi, 1 + jmp read_bet_loop + +read_bet_drain_lf: + invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 + cmp charsRead, 0 + je read_bet_finish + movzx eax, byte ptr inputBuffer + cmp al, 10 + jne read_bet_drain_lf + +read_bet_finish: + cmp esi, 0 + je read_bet_empty + cmp edi, 0 + jne read_bet_cheat + mov eax, ebx + ret + +read_bet_cheat: + invoke ApplyCheatCode, OFFSET cheatBuffer + cmp eax, 1 + je read_bet_cheat_ok + mov eax, 0FFFFFFFEh + ret +read_bet_cheat_ok: + mov eax, 0FFFFFFFFh + ret +read_bet_empty: + xor eax, eax + ret +ReadBetInput ENDP + +; --- Pause: ââîä ïîëüçîâàòåëÿ è ðàçáîð ââåäåííûõ äàííûõ --- +PauseConsole PROC + invoke PrintStr, OFFSET pauseText + call ReadAnyKey + ret +PauseConsole ENDP + +; --- PrintBank: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintBank PROC + invoke PrintStr, OFFSET bankText + invoke PrintMoney, bankroll + invoke PrintStr, OFFSET nl + ret +PrintBank ENDP +; --- PrintGoal: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintGoal PROC + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET goalText + call ResetColor + invoke PrintMoney, targetBank + invoke PrintStr, OFFSET nl + ret +PrintGoal ENDP + +; --- ResetProfileDefaults: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +ResetProfileDefaults PROC uses ecx edi + mov bankroll, 10000 + mov targetBank, 50000 + mov gamesPlayed, 0 + mov gamesWon, 0 + mov gamesLost, 0 + mov gamesDrawn, 0 + mov bestWin, 0 + mov bestLoss, 0 + mov aiDifficulty, 2 + mov cheatLuckyWin, 0 + mov cheatGodMode, 0 + mov cheatSlotJackpot, 0 + mov settingsVolume, 10 + mov secretEndingSeen, 0 + mov vipTaxAmount, 0 + mov bankRecovered, 0 + mov shopBackOwned, 1 + mov shopBackStyle, 0 + mov shopCharmLevel, 0 + mov shopCharmUses, 0 + mov achievements, 0 + mov casinoSuspicion, 0 + mov stressLevel, 0 + mov lastGameResult, 0 + mov currentGameId, 0 + mov ecx, 11 + mov edi, OFFSET gameStatsPlayed +reset_game_stats_loop: + mov dword ptr [edi], 0 + add edi, 4 + loop reset_game_stats_loop + mov ecx, 11 + mov edi, OFFSET gameStatsWon +reset_game_won_loop: + mov dword ptr [edi], 0 + add edi, 4 + loop reset_game_won_loop + mov ecx, 11 + mov edi, OFFSET gameStatsLost +reset_game_lost_loop: + mov dword ptr [edi], 0 + add edi, 4 + loop reset_game_lost_loop + mov ecx, 11 + mov edi, OFFSET gameStatsDraw +reset_game_draw_loop: + mov dword ptr [edi], 0 + add edi, 4 + loop reset_game_draw_loop + ret +ResetProfileDefaults ENDP + +; --- ReadAccountName: ââîä ïîëüçîâàòåëÿ è ðàçáîð ââåäåííûõ äàííûõ --- +; --- CopyCString: êîïèðîâàíèå ASCIIZ-ñòðîêè --- +CopyCString PROC uses eax esi edi, pDst:DWORD, pSrc:DWORD + mov edi, pDst + mov esi, pSrc +copy_cstring_loop: + mov al, [esi] + mov [edi], al + inc esi + inc edi + cmp al, 0 + jne copy_cstring_loop + ret +CopyCString ENDP + +; --- AppendCString: äîïèñûâàåò ASCIIZ-ñòðîêó â êîíåö áóôåðà --- +AppendCString PROC uses eax esi edi, pDst:DWORD, pSrc:DWORD + mov edi, pDst +append_find_end: + cmp byte ptr [edi], 0 + je append_copy_start + inc edi + jmp append_find_end +append_copy_start: + mov esi, pSrc +append_copy_loop: + mov al, [esi] + mov [edi], al + inc esi + inc edi + cmp al, 0 + jne append_copy_loop + ret +AppendCString ENDP + +; --- BuildAppDataDir: ïóòü ê %APPDATA%\AssemblerCasino --- +BuildAppDataDir PROC uses eax + mov appDataReady, 0 + invoke GetEnvironmentVariableA, OFFSET appDataEnvName, OFFSET saveDirPath, 220 + cmp eax, 0 + je build_appdata_done + cmp eax, 220 + jae build_appdata_done + invoke AppendCString, OFFSET saveDirPath, OFFSET appDataSubDir + invoke CreateDirectoryA, OFFSET saveDirPath, 0 + mov appDataReady, 1 +build_appdata_done: + ret +BuildAppDataDir ENDP + +; --- BuildSaveFullPath: ïîëíûé ïóòü òåêóùåãî àêêàóíòà --- +BuildSaveFullPath PROC + call BuildAppDataDir + cmp appDataReady, 1 + jne build_save_local + invoke CopyCString, OFFSET saveFullPath, OFFSET saveDirPath + invoke AppendCString, OFFSET saveFullPath, OFFSET pathSlashText + invoke AppendCString, OFFSET saveFullPath, OFFSET saveFileName + ret +build_save_local: + invoke CopyCString, OFFSET saveFullPath, OFFSET saveFileName + ret +BuildSaveFullPath ENDP + +; --- BuildAccountPatternFull: ìàñêà ïîèñêà àêêàóíòîâ --- +BuildAccountPatternFull PROC + call BuildAppDataDir + cmp appDataReady, 1 + jne build_pattern_local + invoke CopyCString, OFFSET accountPatternFull, OFFSET saveDirPath + invoke AppendCString, OFFSET accountPatternFull, OFFSET pathSlashText + invoke AppendCString, OFFSET accountPatternFull, OFFSET accountPattern + ret +build_pattern_local: + invoke CopyCString, OFFSET accountPatternFull, OFFSET accountPattern + ret +BuildAccountPatternFull ENDP + +; --- BuildLeaderSavePath: ïîëíûé ïóòü àêêàóíòà äëÿ òàáëèö ëèäåðîâ --- +BuildLeaderSavePath PROC + call BuildAppDataDir + cmp appDataReady, 1 + jne build_leader_local + invoke CopyCString, OFFSET leaderSavePath, OFFSET saveDirPath + invoke AppendCString, OFFSET leaderSavePath, OFFSET pathSlashText + invoke AppendCString, OFFSET leaderSavePath, leaderAccountPtr + ret +build_leader_local: + invoke CopyCString, OFFSET leaderSavePath, leaderAccountPtr + ret +BuildLeaderSavePath ENDP +ReadAccountName PROC uses eax ecx edi + mov ecx, 64 + mov edi, OFFSET saveFileName +clear_account_name: + mov byte ptr [edi], 0 + inc edi + loop clear_account_name + + mov accountNameLen, 0 + mov edi, OFFSET saveFileName +read_account_loop: + invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 + cmp charsRead, 0 + je account_name_done + mov al, byte ptr inputBuffer + cmp al, 13 + je account_name_drain_lf + cmp al, 10 + je account_name_done + + cmp accountNameLen, 50 + jae read_account_loop + cmp al, '0' + jb check_account_upper + cmp al, '9' + jbe store_account_char +check_account_upper: + cmp al, 'A' + jb check_account_lower + cmp al, 'Z' + jbe store_account_char +check_account_lower: + cmp al, 'a' + jb check_account_symbols + cmp al, 'z' + jbe store_account_char +check_account_symbols: + cmp al, '_' + je store_account_char + cmp al, '-' + je store_account_char + jmp read_account_loop +store_account_char: + mov [edi], al + inc edi + inc accountNameLen + jmp read_account_loop + +account_name_drain_lf: + invoke ReadFile, hIn, ADDR inputBuffer, 1, ADDR charsRead, 0 + cmp charsRead, 0 + je account_name_done + mov al, byte ptr inputBuffer + cmp al, 10 + jne account_name_drain_lf + +account_name_done: + cmp accountNameLen, 0 + je account_name_return + mov byte ptr [edi], '.' + inc edi + mov byte ptr [edi], 'd' + inc edi + mov byte ptr [edi], 'a' + inc edi + mov byte ptr [edi], 't' + inc edi + mov byte ptr [edi], 0 +account_name_return: + ret +ReadAccountName ENDP + +; --- AskAccountName: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +AskAccountName PROC +ask_account_name_again: + invoke PrintStr, OFFSET accountPromptText + call ReadAccountName + cmp accountNameLen, 0 + jne account_name_ok + invoke PrintStr, OFFSET accountBadText + jmp ask_account_name_again +account_name_ok: + ret +AskAccountName ENDP + +; --- CopyFindAccountName: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +CopyFindAccountName PROC uses eax ecx esi edi + mov eax, accountCount + shl eax, 6 + mov edi, OFFSET accountList + add edi, eax + mov esi, OFFSET findData + add esi, 44 + mov ecx, 63 +copy_find_name_loop: + mov al, [esi] + mov [edi], al + cmp al, 0 + je copy_find_name_done + inc esi + inc edi + loop copy_find_name_loop + mov byte ptr [edi], 0 +copy_find_name_done: + ret +CopyFindAccountName ENDP + +; --- CopySelectedAccountName: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +CopySelectedAccountName PROC uses eax ecx esi edi + mov eax, selectedAccount + dec eax + shl eax, 6 + mov esi, OFFSET accountList + add esi, eax + mov edi, OFFSET saveFileName + mov ecx, 63 +copy_selected_name_loop: + mov al, [esi] + mov [edi], al + cmp al, 0 + je copy_selected_name_done + inc esi + inc edi + loop copy_selected_name_loop + mov byte ptr [edi], 0 +copy_selected_name_done: + ret +CopySelectedAccountName ENDP + +; --- CollectAccounts: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +CollectAccounts PROC uses eax + mov accountCount, 0 + call BuildAccountPatternFull + invoke FindFirstFileA, OFFSET accountPatternFull, OFFSET findData + cmp eax, INVALID_HANDLE_VALUE + je collect_accounts_done + mov findHandle, eax +collect_accounts_loop: + mov eax, DWORD PTR [findData] + test eax, 10h + jne collect_accounts_next + cmp accountCount, 20 + jae collect_accounts_close + call CopyFindAccountName + inc accountCount +collect_accounts_next: + invoke FindNextFileA, findHandle, OFFSET findData + cmp eax, 0 + jne collect_accounts_loop +collect_accounts_close: + invoke FindClose, findHandle +collect_accounts_done: + ret +CollectAccounts ENDP + +; --- PrintAccountList: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintAccountList PROC uses eax ebx + invoke PrintStr, OFFSET accountListTitle + mov ebx, 0 +print_account_loop: + cmp ebx, accountCount + jae print_account_done + mov eax, ebx + inc eax + invoke PrintUInt, eax + invoke PrintStr, OFFSET dotSpaceText + mov eax, ebx + shl eax, 6 + add eax, OFFSET accountList + invoke PrintStr, eax + invoke PrintStr, OFFSET nl + inc ebx + jmp print_account_loop +print_account_done: + ret +PrintAccountList ENDP + +; --- SelectExistingAccount: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +SelectExistingAccount PROC +select_account_again: + call ClearView + invoke PrintTitleColor, OFFSET titleText + call CollectAccounts + cmp accountCount, 0 + jne accounts_available + invoke PrintStr, OFFSET accountNoFilesText + call PauseConsole + xor eax, eax + ret +accounts_available: + call PrintAccountList + invoke PrintStr, OFFSET accountSelectText + call ReadUInt + cmp eax, 1 + jb select_account_bad + cmp eax, accountCount + ja select_account_bad + mov selectedAccount, eax + call CopySelectedAccountName + mov eax, 1 + ret +select_account_bad: + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp select_account_again +SelectExistingAccount ENDP + +; --- AccountMenu: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +AccountMenu PROC +account_menu_loop: + call ClearView + invoke PrintTitleColor, OFFSET titleText + invoke PrintStr, OFFSET accountMenuText + invoke PrintStr, OFFSET choiceText + call ReadKey + cmp al, '1' + je account_login + cmp al, '2' + je account_create + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp account_menu_loop + +account_login: + call ResetProfileDefaults + call SelectExistingAccount + cmp eax, 1 + jne account_menu_loop + call LoadSave + invoke PrintStr, OFFSET accountLoginText + invoke PrintStr, OFFSET saveFileName + invoke PrintStr, OFFSET nl + invoke Sleep, 700 + ret + +account_create: + call ClearView + invoke PrintTitleColor, OFFSET titleText + call ResetProfileDefaults + call AskAccountName + call SaveGame + invoke PrintStr, OFFSET accountCreateText + invoke PrintStr, OFFSET saveFileName + invoke PrintStr, OFFSET nl + invoke Sleep, 700 + ret +AccountMenu ENDP +; --- CalcSaveSignature: ïðîñòàÿ ïîäïèñü ñîõðàíåíèÿ îò ðó÷íîé ïðàâêè --- +CalcSaveSignature PROC uses ecx esi edx + mov esi, OFFSET saveBuffer + mov ecx, SAVE_SIGN_SIZE / 4 + mov eax, SAVE_SALT +save_signature_loop: + rol eax, 5 + xor eax, [esi] + mov edx, eax + shr edx, 16 + xor eax, edx + add eax, 9E3779B9h + add esi, 4 + loop save_signature_loop + ret +CalcSaveSignature ENDP +; --- SaveGame: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +SaveGame PROC uses eax ecx esi edi + mov DWORD PTR [saveBuffer], SAVE_MAGIC + mov eax, bankroll + mov DWORD PTR [saveBuffer+4], eax + mov eax, targetBank + mov DWORD PTR [saveBuffer+36], eax + mov eax, gamesPlayed + mov DWORD PTR [saveBuffer+8], eax + mov eax, gamesWon + mov DWORD PTR [saveBuffer+12], eax + mov eax, gamesLost + mov DWORD PTR [saveBuffer+16], eax + mov eax, gamesDrawn + mov DWORD PTR [saveBuffer+20], eax + mov eax, bestWin + mov DWORD PTR [saveBuffer+24], eax + mov eax, bestLoss + mov DWORD PTR [saveBuffer+28], eax + mov eax, aiDifficulty + mov DWORD PTR [saveBuffer+32], eax + mov eax, shopBackOwned + mov DWORD PTR [saveBuffer+40], eax + mov eax, shopBackStyle + mov DWORD PTR [saveBuffer+44], eax + mov eax, shopCharmLevel + mov DWORD PTR [saveBuffer+48], eax + mov eax, achievements + mov DWORD PTR [saveBuffer+52], eax + mov eax, shopCharmUses + mov DWORD PTR [saveBuffer+56], eax + mov eax, casinoSuspicion + mov DWORD PTR [saveBuffer+236], eax + mov eax, dailyDateKey + mov DWORD PTR [saveBuffer+240], eax + mov eax, dailyRewardMask + mov DWORD PTR [saveBuffer+244], eax + mov eax, dailyProgressPacked + mov DWORD PTR [saveBuffer+248], eax + mov eax, dailyTaskPacked + mov DWORD PTR [saveBuffer+252], eax + mov eax, settingsVolume + mov DWORD PTR [saveBuffer+256], eax + mov eax, secretEndingSeen + mov DWORD PTR [saveBuffer+260], eax + mov eax, settingsLowSpec + mov DWORD PTR [saveBuffer+264], eax + mov eax, settingsIntroEnabled + mov DWORD PTR [saveBuffer+268], eax + mov eax, settingsDbdWindowEnabled + mov DWORD PTR [saveBuffer+272], eax + mov ecx, 44 + mov esi, OFFSET gameStatsPlayed + mov edi, OFFSET saveBuffer+60 +save_stats_played_loop: + mov eax, [esi] + mov [edi], eax + add esi, 4 + add edi, 4 + loop save_stats_played_loop + call CalcSaveSignature + mov DWORD PTR [saveBuffer+SAVE_SIGN_SIZE], eax + call BuildSaveFullPath + invoke CreateFileA, OFFSET saveFullPath, GENERIC_WRITE, 0, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0 + cmp eax, INVALID_HANDLE_VALUE + je save_done + mov saveHandle, eax + invoke WriteFile, saveHandle, ADDR saveBuffer, SAVE_FILE_SIZE, ADDR charsWritten, 0 + invoke CloseHandle, saveHandle +save_done: + ret +SaveGame ENDP + +; --- LoadSave: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +LoadSave PROC uses eax ecx esi edi + mov dailyDateKey, 0 + mov dailyRewardMask, 0 + mov dailyProgressPacked, 0 + mov dailyTaskPacked, 0 + mov settingsVolume, 10 ; load default for old saves + mov secretEndingSeen, 0 + mov settingsLowSpec, 0 + mov settingsIntroEnabled, 1 + mov settingsDbdWindowEnabled, 1 + mov saveTampered, 0 + call BuildSaveFullPath + invoke CreateFileA, OFFSET saveFullPath, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 + cmp eax, INVALID_HANDLE_VALUE + jne load_file_opened + cmp appDataReady, 1 + jne load_done + invoke CreateFileA, OFFSET saveFileName, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 + cmp eax, INVALID_HANDLE_VALUE + je load_done +load_file_opened: + mov saveHandle, eax + invoke ReadFile, saveHandle, ADDR saveBuffer, SAVE_FILE_SIZE, ADDR charsRead, 0 + invoke CloseHandle, saveHandle + cmp charsRead, 32 + jb load_done + mov eax, DWORD PTR [saveBuffer] + cmp eax, SAVE_MAGIC + jne load_done + cmp charsRead, SAVE_FILE_SIZE + jb load_signature_ok + mov edx, DWORD PTR [saveBuffer+SAVE_SIGN_SIZE] + call CalcSaveSignature + cmp eax, edx + jne load_tampered +load_signature_ok: + mov eax, DWORD PTR [saveBuffer+4] + mov bankroll, eax + cmp eax, 0 + jne load_bank_ok + mov bankroll, 10000 + mov bankRecovered, 1 +load_bank_ok: + mov eax, DWORD PTR [saveBuffer+8] + mov gamesPlayed, eax + mov eax, DWORD PTR [saveBuffer+12] + mov gamesWon, eax + mov eax, DWORD PTR [saveBuffer+16] + mov gamesLost, eax + mov eax, DWORD PTR [saveBuffer+20] + mov gamesDrawn, eax + mov eax, DWORD PTR [saveBuffer+24] + mov bestWin, eax + mov eax, DWORD PTR [saveBuffer+28] + mov bestLoss, eax + cmp charsRead, 36 + jb load_done + mov eax, DWORD PTR [saveBuffer+32] + cmp eax, 1 + jb load_done + cmp eax, 3 + ja load_done + mov aiDifficulty, eax + cmp charsRead, 40 + jb load_done + mov eax, DWORD PTR [saveBuffer+36] + cmp eax, 50000 + jb load_done + mov targetBank, eax + cmp charsRead, 52 + jb load_done + mov eax, DWORD PTR [saveBuffer+40] + cmp eax, 0 + je load_done + mov shopBackOwned, eax + mov eax, DWORD PTR [saveBuffer+44] + cmp eax, 12 + ja load_shop_charm + mov shopBackStyle, eax +load_shop_charm: + mov eax, DWORD PTR [saveBuffer+48] + cmp eax, 24 + ja load_done + mov shopCharmLevel, eax + cmp charsRead, 56 + jb load_done + mov eax, DWORD PTR [saveBuffer+52] + mov achievements, eax + cmp charsRead, 60 + jb load_done + mov eax, DWORD PTR [saveBuffer+56] + cmp eax, 8 + ja load_done + mov shopCharmUses, eax + cmp charsRead, 236 + jb load_done + mov ecx, 44 + mov esi, OFFSET saveBuffer+60 + mov edi, OFFSET gameStatsPlayed +load_stats_played_loop: + mov eax, [esi] + mov [edi], eax + add esi, 4 + add edi, 4 + loop load_stats_played_loop + cmp charsRead, 240 + jb load_done + mov eax, DWORD PTR [saveBuffer+236] + cmp eax, 100 + ja load_done + mov casinoSuspicion, eax + cmp charsRead, 252 + jb load_done + mov eax, DWORD PTR [saveBuffer+240] + mov dailyDateKey, eax + mov eax, DWORD PTR [saveBuffer+244] + mov dailyRewardMask, eax + mov eax, DWORD PTR [saveBuffer+248] + mov dailyProgressPacked, eax + cmp charsRead, 256 + jb load_daily_check + mov eax, DWORD PTR [saveBuffer+252] + mov dailyTaskPacked, eax + cmp charsRead, 260 + jb load_daily_check +load_settings_volume: + mov eax, DWORD PTR [saveBuffer+256] + cmp eax, 10 + ja load_secret_seen + mov settingsVolume, eax +load_secret_seen: + cmp charsRead, 264 + jb load_daily_check + mov eax, DWORD PTR [saveBuffer+260] + cmp eax, 1 + ja load_low_spec_setting + mov secretEndingSeen, eax +load_low_spec_setting: + cmp charsRead, 268 + jb load_daily_check + mov eax, DWORD PTR [saveBuffer+264] + cmp eax, 2 + ja load_intro_setting + mov settingsLowSpec, eax +load_intro_setting: + cmp charsRead, 272 + jb load_daily_check + mov eax, DWORD PTR [saveBuffer+268] + cmp eax, 1 + ja load_dbd_setting + mov settingsIntroEnabled, eax +load_dbd_setting: + cmp charsRead, 276 + jb load_daily_check + mov eax, DWORD PTR [saveBuffer+272] + cmp eax, 1 + ja load_daily_check + mov settingsDbdWindowEnabled, eax +load_daily_check: + call DailyCheckDate + jmp load_done +load_tampered: + mov bankroll, 10000 + mov bankRecovered, 1 + mov saveTampered, 1 + jmp load_done +load_done: + ret +LoadSave ENDP + +; --- RegisterGamePlayed: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +RegisterGamePlayed PROC uses eax ebx + mov eax, currentGameId + cmp eax, 1 + jb register_game_played_done + cmp eax, 11 + ja register_game_played_done + dec eax + mov ebx, eax + inc dword ptr gameStatsPlayed[ebx * 4] +register_game_played_done: + ret +RegisterGamePlayed ENDP + +; --- RegisterGameWin: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +RegisterGameWin PROC uses eax ebx + call RegisterGamePlayed + mov eax, currentGameId + cmp eax, 1 + jb register_game_win_done + cmp eax, 10 + ja register_game_win_done + dec eax + mov ebx, eax + inc dword ptr gameStatsWon[ebx * 4] +register_game_win_done: + ret +RegisterGameWin ENDP + +; --- RegisterGameLoss: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +RegisterGameLoss PROC uses eax ebx + call RegisterGamePlayed + mov eax, currentGameId + cmp eax, 1 + jb register_game_loss_done + cmp eax, 10 + ja register_game_loss_done + dec eax + mov ebx, eax + inc dword ptr gameStatsLost[ebx * 4] +register_game_loss_done: + ret +RegisterGameLoss ENDP + +; --- RegisterGameDraw: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +RegisterGameDraw PROC uses eax ebx + call RegisterGamePlayed + mov eax, currentGameId + cmp eax, 1 + jb register_game_draw_done + cmp eax, 10 + ja register_game_draw_done + dec eax + mov ebx, eax + inc dword ptr gameStatsDraw[ebx * 4] +register_game_draw_done: + ret +RegisterGameDraw ENDP +; --- RegisterWin: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +RegisterWin PROC uses eax, amount:DWORD + inc gamesPlayed + inc gamesWon + call DailyAddWin + call RegisterGameWin + mov eax, amount + cmp eax, bestWin + jbe register_win_save + mov bestWin, eax +register_win_save: + call SaveGame + ret +RegisterWin ENDP + +; --- RegisterLoss: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +RegisterLoss PROC uses eax, amount:DWORD + inc gamesPlayed + inc gamesLost + call DailyAddLoss + call RegisterGameLoss + mov eax, amount + cmp eax, bestLoss + jbe register_loss_save + mov bestLoss, eax +register_loss_save: + invoke UnlockAchievement, 2, OFFSET achFirstLossName +register_loss_ach_done: + call SaveGame + ret +RegisterLoss ENDP + +; --- RegisterDraw: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +RegisterDraw PROC + inc gamesPlayed + inc gamesDrawn + call DailyAddDraw + call RegisterGameDraw + call SaveGame + ret +RegisterDraw ENDP + +; --- DailyTaskGoal: öåëü çàäàíèÿ èç ïóëà 40 --- +DailyTaskGoal PROC taskId:DWORD + mov eax, taskId + cmp eax, 2 + je daily_goal_5 + cmp eax, 3 + je daily_goal_7 + cmp eax, 5 + je daily_goal_2 + cmp eax, 6 + je daily_goal_3 + cmp eax, 8 + je daily_goal_2 + cmp eax, 11 + je daily_goal_3 + cmp eax, 35 + je daily_goal_2 + cmp eax, 37 + je daily_goal_3 + cmp eax, 38 + je daily_goal_2 + cmp eax, 39 + je daily_goal_2 + mov eax, 1 + ret +daily_goal_2: + mov eax, 2 + ret +daily_goal_3: + mov eax, 3 + ret +daily_goal_5: + mov eax, 5 + ret +daily_goal_7: + mov eax, 7 + ret +DailyTaskGoal ENDP + +; --- DailyTaskReward: äåíåæíàÿ íàãðàäà çàäàíèÿ èç ïóëà 40 --- +DailyTaskReward PROC taskId:DWORD + mov eax, taskId + cmp eax, 12 + je daily_reward_big + cmp eax, 30 + je daily_reward_big + cmp eax, 34 + je daily_reward_big + cmp eax, 36 + je daily_reward_big + cmp eax, 38 + je daily_reward_mid + cmp eax, 40 + je daily_reward_mid + cmp eax, 10 + jb daily_reward_small + cmp eax, 28 + jbe daily_reward_mid + mov eax, 2000 + ret +daily_reward_small: + mov eax, 1000 + ret +daily_reward_mid: + mov eax, 2500 + ret +daily_reward_big: + mov eax, 4000 + ret +DailyTaskReward ENDP + +; --- DailyGenerateTasks: âûáèðàåò 3 çàäàíèÿ èç 40 ïî êàëåíäàðíîé äàòå --- +DailyGenerateTasks PROC uses eax ebx ecx edx + mov eax, dailyDateKey + xor edx, edx + mov ebx, 40 + div ebx + inc edx + mov byte ptr [dailyTaskPacked], dl + + mov eax, dailyDateKey + xor edx, edx + mov ebx, 3 + div ebx + add eax, 17 + xor edx, edx + mov ebx, 40 + div ebx + inc edx + mov al, dl + cmp al, byte ptr [dailyTaskPacked] + jne daily_gen_store2 + inc al + cmp al, 41 + jb daily_gen_store2 + mov al, 1 +daily_gen_store2: + mov byte ptr [dailyTaskPacked+1], al + + mov eax, dailyDateKey + xor edx, edx + mov ebx, 7 + div ebx + add eax, 29 + xor edx, edx + mov ebx, 40 + div ebx + inc edx + mov al, dl +daily_gen_unique3: + cmp al, byte ptr [dailyTaskPacked] + je daily_gen_inc3 + cmp al, byte ptr [dailyTaskPacked+1] + je daily_gen_inc3 + jmp daily_gen_store3 +daily_gen_inc3: + inc al + cmp al, 41 + jb daily_gen_unique3 + mov al, 1 + jmp daily_gen_unique3 +daily_gen_store3: + mov byte ptr [dailyTaskPacked+2], al + mov byte ptr [dailyTaskPacked+3], 0 + ret +DailyGenerateTasks ENDP + +; --- DailyCheckDate: êàëåíäàðíûå åæåäíåâíûå çàäàíèÿ --- +DailyCheckDate PROC uses eax ebx + invoke GetLocalTime, OFFSET systemTime + movzx eax, word ptr [systemTime] + imul eax, eax, 10000 + movzx ebx, word ptr [systemTime+2] + imul ebx, ebx, 100 + add eax, ebx + movzx ebx, word ptr [systemTime+6] + add eax, ebx + cmp dailyDateKey, eax + je daily_date_has_date + mov dailyDateKey, eax + mov dailyRewardMask, 0 + mov dailyProgressPacked, 0 + mov dailyTaskPacked, 0 + call DailyGenerateTasks + ret +daily_date_has_date: + cmp byte ptr [dailyTaskPacked], 0 + jne daily_date_done + call DailyGenerateTasks +daily_date_done: + ret +DailyCheckDate ENDP + +; --- DailyTaskMatches: ïðîâåðÿåò, ðåàãèðóåò ëè çàäàíèå íà ñîáûòèå --- +; eventType: 1 played, 2 win, 3 loss, 4 draw, 5 bet>=5000, 6 bet>=10000 +DailyTaskMatches PROC uses ebx ecx edx, taskId:DWORD, eventType:DWORD + mov eax, taskId + mov ebx, eventType + cmp eax, 1 + je daily_match_play_any + cmp eax, 2 + je daily_match_play_any + cmp eax, 3 + je daily_match_play_any + cmp eax, 4 + je daily_match_win_any + cmp eax, 5 + je daily_match_win_any + cmp eax, 6 + je daily_match_win_any + cmp eax, 7 + je daily_match_loss_any + cmp eax, 8 + je daily_match_loss_any + cmp eax, 9 + je daily_match_draw_any + cmp eax, 10 + je daily_match_bet5 + cmp eax, 11 + je daily_match_bet5 + cmp eax, 12 + je daily_match_bet10 + + cmp eax, 13 + jb daily_match_none + cmp eax, 34 + ja daily_match_groups + mov ecx, eax + sub ecx, 13 + shr ecx, 1 + inc ecx + ; map compact game order 1..11 to actual currentGameId + cmp ecx, 3 + jb daily_match_game_ready + cmp ecx, 3 + je daily_match_game_clover + cmp ecx, 4 + je daily_match_game_rr + cmp ecx, 5 + je daily_match_game_skulls + cmp ecx, 6 + je daily_match_game_coin + cmp ecx, 7 + je daily_match_game_dice + cmp ecx, 8 + je daily_match_game_casino_roulette + cmp ecx, 9 + je daily_match_game_slot + cmp ecx, 10 + je daily_match_game_durak + mov ecx, 11 + jmp daily_match_game_ready +daily_match_game_clover: + mov ecx, 3 + jmp daily_match_game_ready +daily_match_game_rr: + mov ecx, 4 + jmp daily_match_game_ready +daily_match_game_skulls: + mov ecx, 5 + jmp daily_match_game_ready +daily_match_game_coin: + mov ecx, 6 + jmp daily_match_game_ready +daily_match_game_dice: + mov ecx, 7 + jmp daily_match_game_ready +daily_match_game_casino_roulette: + mov ecx, 8 + jmp daily_match_game_ready +daily_match_game_slot: + mov ecx, 9 + jmp daily_match_game_ready +daily_match_game_durak: + mov ecx, 10 +daily_match_game_ready: + cmp currentGameId, ecx + jne daily_match_none + test eax, 1 + jnz daily_match_play_any + jmp daily_match_win_any + +daily_match_groups: + cmp eax, 35 + je daily_match_card_play + cmp eax, 36 + je daily_match_card_win + cmp eax, 37 + je daily_match_luck_play + cmp eax, 38 + je daily_match_luck_win + cmp eax, 39 + je daily_match_risk_play + cmp eax, 40 + je daily_match_risk_win + jmp daily_match_none + +daily_match_play_any: + cmp ebx, 1 + je daily_match_yes + jmp daily_match_none +daily_match_win_any: + cmp ebx, 2 + je daily_match_yes + jmp daily_match_none +daily_match_loss_any: + cmp ebx, 3 + je daily_match_yes + jmp daily_match_none +daily_match_draw_any: + cmp ebx, 4 + je daily_match_yes + jmp daily_match_none +daily_match_bet5: + cmp ebx, 5 + je daily_match_yes + jmp daily_match_none +daily_match_bet10: + cmp ebx, 6 + je daily_match_yes + jmp daily_match_none + +daily_match_card_play: + cmp ebx, 1 + jne daily_match_none + cmp currentGameId, 1 + je daily_match_yes + cmp currentGameId, 2 + je daily_match_yes + cmp currentGameId, 10 + je daily_match_yes + jmp daily_match_none +daily_match_card_win: + cmp ebx, 2 + jne daily_match_none + cmp currentGameId, 1 + je daily_match_yes + cmp currentGameId, 2 + je daily_match_yes + cmp currentGameId, 10 + je daily_match_yes + jmp daily_match_none +daily_match_luck_play: + cmp ebx, 1 + jne daily_match_none + cmp currentGameId, 3 + je daily_match_yes + cmp currentGameId, 6 + je daily_match_yes + cmp currentGameId, 7 + je daily_match_yes + cmp currentGameId, 8 + je daily_match_yes + cmp currentGameId, 9 + je daily_match_yes + jmp daily_match_none +daily_match_luck_win: + cmp ebx, 2 + jne daily_match_none + cmp currentGameId, 3 + je daily_match_yes + cmp currentGameId, 6 + je daily_match_yes + cmp currentGameId, 7 + je daily_match_yes + cmp currentGameId, 8 + je daily_match_yes + cmp currentGameId, 9 + je daily_match_yes + jmp daily_match_none +daily_match_risk_play: + cmp ebx, 1 + jne daily_match_none + cmp currentGameId, 4 + je daily_match_yes + cmp currentGameId, 5 + je daily_match_yes + cmp currentGameId, 11 + je daily_match_yes + jmp daily_match_none +daily_match_risk_win: + cmp ebx, 2 + jne daily_match_none + cmp currentGameId, 4 + je daily_match_yes + cmp currentGameId, 5 + je daily_match_yes + cmp currentGameId, 11 + je daily_match_yes + jmp daily_match_none + +daily_match_yes: + mov eax, 1 + ret +daily_match_none: + xor eax, eax + ret +DailyTaskMatches ENDP + +; --- DailyApplyEvent: ïðèìåíÿåò èãðîâîå ñîáûòèå ê òð¸ì çàäàíèÿì äíÿ --- +DailyApplyEvent PROC uses eax ebx ecx edx esi, eventType:DWORD + call DailyCheckDate + mov esi, 0 +daily_apply_loop: + cmp esi, 3 + jae daily_apply_done + movzx eax, byte ptr [dailyTaskPacked + esi] + cmp eax, 0 + je daily_apply_next + mov ebx, eax + invoke DailyTaskMatches, ebx, eventType + cmp eax, 1 + jne daily_apply_next + movzx ecx, byte ptr [dailyProgressPacked + esi] + invoke DailyTaskGoal, ebx + cmp ecx, eax + jae daily_apply_next + inc byte ptr [dailyProgressPacked + esi] +daily_apply_next: + inc esi + jmp daily_apply_loop +daily_apply_done: + ret +DailyApplyEvent ENDP + +DailyAddPlayed PROC + invoke DailyApplyEvent, 1 + ret +DailyAddPlayed ENDP + +DailyAddWin PROC + call DailyAddPlayed + invoke DailyApplyEvent, 2 + ret +DailyAddWin ENDP + +DailyAddLoss PROC + call DailyAddPlayed + invoke DailyApplyEvent, 3 + ret +DailyAddLoss ENDP + +DailyAddDraw PROC + call DailyAddPlayed + invoke DailyApplyEvent, 4 + ret +DailyAddDraw ENDP + +DailyAddHighBet PROC + call DailyCheckDate + cmp currentBet, 5000 + jb daily_bet_done + invoke DailyApplyEvent, 5 + cmp currentBet, 10000 + jb daily_bet_done + invoke DailyApplyEvent, 6 +daily_bet_done: + ret +DailyAddHighBet ENDP + +; --- DailyClaimSlot: âûäà÷à íàãðàäû çà îäèí ñëîò åæåäíåâêè --- +DailyClaimSlot PROC uses eax ebx ecx edx, slotIndex:DWORD, maskValue:DWORD + mov eax, dailyRewardMask + and eax, maskValue + cmp eax, 0 + jne daily_claim_slot_done + mov ecx, slotIndex + movzx ebx, byte ptr [dailyTaskPacked + ecx] + cmp ebx, 0 + je daily_claim_slot_done + movzx edx, byte ptr [dailyProgressPacked + ecx] + invoke DailyTaskGoal, ebx + cmp edx, eax + jb daily_claim_slot_done + mov eax, maskValue + or dailyRewardMask, eax + invoke DailyTaskReward, ebx + add bankroll, eax + push eax + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET dailyClaimText + pop eax + invoke PrintUInt, eax + invoke PrintStr, OFFSET nl + call ResetColor +daily_claim_slot_done: + ret +DailyClaimSlot ENDP + +DailyClaimRewards PROC + call DailyCheckDate + invoke DailyClaimSlot, 0, 1 + invoke DailyClaimSlot, 1, 2 + invoke DailyClaimSlot, 2, 4 + call SaveGame + ret +DailyClaimRewards ENDP + +; --- PrintDailySlot: ñòðîêà îäíîãî åæåäíåâíîãî çàäàíèÿ --- +PrintDailySlot PROC uses eax ebx ecx edx, slotIndex:DWORD, maskValue:DWORD + mov ecx, slotIndex + mov eax, ecx + inc eax + invoke PrintUInt, eax + invoke PrintStr, OFFSET dotSpaceText + movzx ebx, byte ptr [dailyTaskPacked + ecx] + cmp ebx, 1 + jb daily_slot_done + cmp ebx, 40 + ja daily_slot_done + mov eax, ebx + dec eax + mov edx, dword ptr [dailyTaskNameTable + eax * 4] + invoke PrintStr, edx + invoke PrintStr, OFFSET dailySlashText + mov ecx, slotIndex + movzx eax, byte ptr [dailyProgressPacked + ecx] + push eax + invoke PrintUInt, eax + invoke PrintStr, OFFSET dailySlashText + invoke DailyTaskGoal, ebx + mov edx, eax + invoke PrintUInt, edx + invoke PrintStr, OFFSET dailyRewardText + invoke DailyTaskReward, ebx + invoke PrintUInt, eax + mov eax, dailyRewardMask + and eax, maskValue + cmp eax, 0 + jne daily_slot_status_done + pop eax + cmp eax, edx + jae daily_slot_status_ready + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET dailyOpenText + call ResetColor + ret +daily_slot_status_ready: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET dailyReadyText + call ResetColor + ret +daily_slot_status_done: + pop eax + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET dailyDoneText + call ResetColor + ret +daily_slot_done: + ret +PrintDailySlot ENDP + +GameDailyTasks PROC + call ClearView + invoke PrintTitleColor, OFFSET dailyTitle + invoke PrintStr, OFFSET dailyIntro + call DailyClaimRewards + call PrintBank + invoke PrintStr, OFFSET dailyDateText + invoke PrintUInt, dailyDateKey + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET dailyPoolText + invoke PrintDailySlot, 0, 1 + invoke PrintDailySlot, 1, 2 + invoke PrintDailySlot, 2, 4 + call PauseConsole + ret +GameDailyTasks ENDP + +; --- PrintDifficultyName: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintDifficultyName PROC + cmp aiDifficulty, 1 + je print_easy_name + cmp aiDifficulty, 3 + je print_hard_name + invoke PrintStr, OFFSET normalName + ret +print_easy_name: + invoke PrintStr, OFFSET easyName + ret +print_hard_name: + invoke PrintStr, OFFSET hardName + ret +PrintDifficultyName ENDP + +; --- PrintBankLevelName: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintBankLevelName PROC + mov eax, bankroll + cmp eax, 100000 + jae print_level_legend + cmp eax, 50000 + jae print_level_high + cmp eax, 20000 + jae print_level_player + invoke PrintStr, OFFSET bankLevelNewbie + ret +print_level_player: + invoke PrintStr, OFFSET bankLevelPlayer + ret +print_level_high: + invoke PrintStr, OFFSET bankLevelHigh + ret +print_level_legend: + invoke PrintStr, OFFSET bankLevelLegend + ret +PrintBankLevelName ENDP + +; --- PrintBankLevel: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintBankLevel PROC + invoke PrintStr, OFFSET bankLevelText + call PrintBankLevelName + ret +PrintBankLevel ENDP + +; --- ApplySoundVolume: íàñòðîéêè ãðîìêîñòè WinMM, 0-10 --- +ApplySoundVolume PROC uses eax edx + mov eax, settingsVolume + cmp eax, 10 + jb volume_scaled + mov eax, 0FFFFh + jmp volume_pack +volume_scaled: + imul eax, eax, 6553 +volume_pack: + mov edx, eax + shl edx, 16 + or eax, edx + invoke waveOutSetVolume, 0FFFFFFFFh, eax + ret +ApplySoundVolume ENDP +; --- AnimShouldDrawFrame: animation profile frame skipper --- +AnimShouldDrawFrame PROC uses ecx edx + inc animFrameCounter + mov eax, settingsLowSpec + cmp eax, 0 + je anim_draw_yes + cmp eax, 1 + je anim_adaptive_check + mov eax, animFrameCounter + xor edx, edx + mov ecx, 3 + div ecx + cmp edx, 1 + je anim_draw_yes + xor eax, eax + ret +anim_adaptive_check: + mov eax, animFrameCounter + and eax, 1 + cmp eax, 1 + je anim_draw_yes + xor eax, eax + ret +anim_draw_yes: + mov eax, 1 + ret +AnimShouldDrawFrame ENDP + +; --- AnimFrameDelay: keeps scene timing while reducing redraws --- +AnimFrameDelay PROC baseDelay:DWORD + mov eax, baseDelay + cmp settingsLowSpec, 1 + je anim_delay_adaptive + cmp settingsLowSpec, 2 + je anim_delay_stable + ret +anim_delay_adaptive: + shl eax, 1 + ret +anim_delay_stable: + imul eax, eax, 3 + ret +AnimFrameDelay ENDP + +; --- PrintVIPStatus: VIP-ñòàòóñ ïî ðàçìåðó áàíêà --- +PrintVIPStatus PROC + invoke PrintStr, OFFSET vipStatusText + mov eax, bankroll + cmp eax, 500000 + jae print_vip_diamond + cmp eax, 250000 + jae print_vip_gold + cmp eax, 100000 + jae print_vip_silver + invoke PrintStr, OFFSET vipBronzeText + ret +print_vip_silver: + invoke SetColor, COLOR_CARD + invoke PrintStr, OFFSET vipSilverText + call ResetColor + ret +print_vip_gold: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET vipGoldText + call ResetColor + ret +print_vip_diamond: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET vipDiamondText + call ResetColor + ret +PrintVIPStatus ENDP + +; --- ApplyVIPTax: êàçèíî áåðåò êîìèññèþ ñ áîëüøèõ VIP-ñòàâîê --- +ApplyVIPTax PROC uses eax ebx edx + mov vipTaxAmount, 0 + mov eax, bankroll + cmp eax, 100000 + jb vip_tax_done + mov eax, currentBet + cmp bankroll, 500000 + jae vip_tax_diamond + cmp bankroll, 250000 + jae vip_tax_gold + mov ebx, 1 + jmp vip_tax_calc +vip_tax_gold: + mov ebx, 2 + jmp vip_tax_calc +vip_tax_diamond: + mov ebx, 3 +vip_tax_calc: + mul ebx + mov ebx, 100 + xor edx, edx + div ebx + cmp eax, 0 + jne vip_tax_have + mov eax, 1 +vip_tax_have: + mov vipTaxAmount, eax + cmp bankroll, eax + jae vip_tax_sub + mov eax, bankroll + mov vipTaxAmount, eax +vip_tax_sub: + sub bankroll, eax + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET vipTaxText + invoke PrintUInt, vipTaxAmount + invoke PrintStr, OFFSET nl + call ResetColor + call SaveGame +vip_tax_done: + ret +ApplyVIPTax ENDP + +; --- CheckSecretEnding: ñåêðåòíàÿ êîíöîâêà çà ïîëíîå çàêðûòèå êàçèíî --- +CheckSecretEnding PROC uses eax + cmp secretEndingSeen, 0 + jne secret_ending_done + mov eax, achievements + and eax, 3FFFFh + cmp eax, 3FFFFh + jne secret_ending_done + mov eax, shopBackOwned + and eax, 1FFFh + cmp eax, 1FFFh + jne secret_ending_done + cmp bankroll, 1000000 + jb secret_ending_done + mov secretEndingSeen, 1 + call SaveGame + call ClearView + call PlayVictorySound + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET secretEndingTitle + invoke PrintStr, OFFSET secretEndingArt1 + invoke Sleep, 500 + invoke PrintStr, OFFSET secretEndingArt2 + call ResetColor + invoke PrintStr, OFFSET secretEndingBody + call PauseConsole +secret_ending_done: + ret +CheckSecretEnding ENDP + +; --- GameSettings: íàñòðîéêè çâóêà è èãðîâûõ îïöèé --- +GameSettings PROC +settings_loop: + call ClearView + invoke PrintTitleColor, OFFSET settingsTitle + invoke PrintStr, OFFSET settingsVolumeText + invoke PrintUInt, settingsVolume + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET settingsVolumeHint + call PrintVIPStatus + + invoke PrintStr, OFFSET settingsModeText + cmp settingsLowSpec, 0 + je settings_print_cinematic + cmp settingsLowSpec, 1 + je settings_print_adaptive + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET settingsStableText + call ResetColor + jmp settings_print_intro +settings_print_cinematic: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET settingsCinematicText + call ResetColor + jmp settings_print_intro +settings_print_adaptive: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET settingsAdaptiveText + call ResetColor +settings_print_intro: + invoke PrintStr, OFFSET settingsIntroText + cmp settingsIntroEnabled, 1 + je settings_intro_on + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET settingsOffText + call ResetColor + jmp settings_print_dbd +settings_intro_on: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET settingsOnText + call ResetColor +settings_print_dbd: + invoke PrintStr, OFFSET settingsDbdText + cmp settingsDbdWindowEnabled, 1 + je settings_dbd_on + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET settingsOffText + call ResetColor + jmp settings_show_menu +settings_dbd_on: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET settingsOnText + call ResetColor +settings_show_menu: + invoke PrintStr, OFFSET settingsAnimHintText + invoke PrintStr, OFFSET settingsMenuText + call ReadUInt + cmp eax, 0 + je settings_exit + cmp eax, 1 + je settings_quieter + cmp eax, 2 + je settings_louder + cmp eax, 3 + je settings_toggle_low + cmp eax, 4 + je settings_toggle_intro + cmp eax, 5 + je settings_toggle_dbd + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp settings_loop +settings_quieter: + cmp settingsVolume, 0 + jbe settings_apply + dec settingsVolume + jmp settings_apply +settings_louder: + cmp settingsVolume, 10 + jae settings_apply + inc settingsVolume + jmp settings_apply +settings_toggle_low: + inc settingsLowSpec + cmp settingsLowSpec, 3 + jb settings_apply + mov settingsLowSpec, 0 + jmp settings_apply +settings_toggle_intro: + mov eax, settingsIntroEnabled + xor eax, 1 + mov settingsIntroEnabled, eax + jmp settings_apply +settings_toggle_dbd: + mov eax, settingsDbdWindowEnabled + xor eax, 1 + mov settingsDbdWindowEnabled, eax +settings_apply: + call ApplySoundVolume + call SaveGame + jmp settings_loop +settings_exit: + ret +GameSettings ENDP +; --- CalcStressLevel: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +CalcStressLevel PROC uses eax ebx edx + mov stressLevel, 0 + cmp bankroll, 0 + je calc_stress_done + cmp currentBet, 0 + je calc_stress_done + mov eax, currentBet + mov ebx, 100 + mul ebx + mov ebx, bankroll + xor edx, edx + div ebx + cmp eax, 75 + jae calc_stress_max + cmp eax, 50 + jae calc_stress_high + cmp eax, 25 + jae calc_stress_mid + jmp calc_stress_done +calc_stress_mid: + mov stressLevel, 1 + jmp calc_stress_done +calc_stress_high: + mov stressLevel, 2 + jmp calc_stress_done +calc_stress_max: + mov stressLevel, 3 +calc_stress_done: + ret +CalcStressLevel ENDP + +; --- PrintStressLevel: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintStressLevel PROC + invoke PrintStr, OFFSET stressText + mov eax, stressLevel + cmp eax, 0 + je print_stress_low + cmp eax, 1 + je print_stress_mid + cmp eax, 2 + je print_stress_high + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET stressMaxText + call ResetColor + ret +print_stress_low: + invoke PrintStr, OFFSET stressLowText + ret +print_stress_mid: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET stressMidText + call ResetColor + ret +print_stress_high: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET stressHighText + call ResetColor + ret +PrintStressLevel ENDP + +; --- PrintSuspicion: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintSuspicion PROC + invoke PrintStr, OFFSET suspicionText + mov eax, casinoSuspicion + cmp eax, 44 + jae print_suspicion_hunt + cmp eax, 25 + jae print_suspicion_watch + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET suspicionCalmText + call ResetColor + ret +print_suspicion_watch: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET suspicionWatchText + call ResetColor + ret +print_suspicion_hunt: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET suspicionHuntText + call ResetColor + ret +PrintSuspicion ENDP + +; --- AddSuspicion: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +AddSuspicion PROC uses eax ebx, amount:DWORD + mov eax, casinoSuspicion + add eax, amount + cmp eax, 100 + jbe add_suspicion_store + mov eax, 100 +add_suspicion_store: + mov casinoSuspicion, eax + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET suspicionUpText + call ResetColor + call SaveGame + ret +AddSuspicion ENDP + +; --- CheckCasinoHeat: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- +CheckCasinoHeat PROC uses eax ebx + mov eax, casinoSuspicion + cmp eax, 44 + jb casino_heat_done + sub eax, 40 + mov ebx, eax + invoke RandomRange, 100 + cmp eax, ebx + jae casino_heat_done + mov eax, currentBet + shr eax, 1 + cmp eax, 1 + jae casino_heat_have_fine + mov eax, 1 +casino_heat_have_fine: + cmp bankroll, eax + jae casino_heat_sub + mov eax, bankroll +casino_heat_sub: + sub bankroll, eax + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET suspicionFineText + invoke PrintUInt, eax + invoke PrintStr, OFFSET nl + call ResetColor + call PrintBank + call SaveGame +casino_heat_done: + ret +CheckCasinoHeat ENDP +; --- ShowStats: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +ShowStats PROC + invoke PrintStr, OFFSET difficultyNowText + call PrintDifficultyName + call PrintBankLevel + invoke PrintStr, OFFSET statsGamesText + invoke PrintUInt, gamesPlayed + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET statsWinsText + invoke PrintUInt, gamesWon + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET statsLossText + invoke PrintUInt, gamesLost + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET statsDrawText + invoke PrintUInt, gamesDrawn + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET statsBestWinText + invoke PrintUInt, bestWin + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET statsBestLossText + invoke PrintUInt, bestLoss + invoke PrintStr, OFFSET nl + call PrintSuspicion + ret +ShowStats ENDP + + +; --- WriteAchievementPopup: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +WriteAchievementPopup PROC uses eax ecx esi, pName:DWORD + mov esi, pName + xor ecx, ecx +achievement_len_loop: + mov al, [esi + ecx] + cmp al, 0 + je achievement_len_ready + cmp al, 13 + je achievement_len_ready + cmp ecx, 64 + jae achievement_len_ready + inc ecx + jmp achievement_len_loop +achievement_len_ready: + invoke CreateFileA, OFFSET achievementFileName, GENERIC_WRITE, 0, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0 + cmp eax, INVALID_HANDLE_VALUE + je achievement_popup_run + mov achievementHandle, eax + invoke WriteFile, achievementHandle, pName, ecx, ADDR charsWritten, 0 + invoke CloseHandle, achievementHandle +achievement_popup_run: + invoke WinExec, OFFSET achievementCmd, 1 + ret +WriteAchievementPopup ENDP + +; --- UnlockAchievement: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +UnlockAchievement PROC uses eax ebx, maskValue:DWORD, pName:DWORD + mov eax, achievements + mov ebx, maskValue + test eax, ebx + jz unlock_achievement_new + ret +unlock_achievement_new: + or eax, ebx + mov achievements, eax + call SaveGame + invoke WriteAchievementPopup, pName + ret +UnlockAchievement ENDP + +; --- PrintAchievementLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintAchievementLine PROC uses eax ebx, maskValue:DWORD, pName:DWORD + mov eax, achievements + mov ebx, maskValue + test eax, ebx + jz print_achievement_locked + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET achDoneText + call ResetColor + jmp print_achievement_name +print_achievement_locked: + invoke SetColor, COLOR_BACK_CARD + invoke PrintStr, OFFSET achTodoText + call ResetColor +print_achievement_name: + invoke PrintStr, pName + ret +PrintAchievementLine ENDP +; --- ShowWelcome: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- +ShowWelcome PROC + call ClearView + invoke PrintTitleColor, OFFSET titleText + invoke PrintStr, OFFSET welcomeText + call PrintGoal + cmp bankRecovered, 0 + je welcome_check_tampered + invoke PrintStr, OFFSET bankRecoveredText +welcome_check_tampered: + cmp saveTampered, 0 + je welcome_bank_normal + invoke PrintStr, OFFSET saveTamperedText +welcome_bank_normal: + call PrintBank + call ShowStats + call PauseConsole + ret +ShowWelcome ENDP + +; --- SelectDifficulty: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- +SelectDifficulty PROC +select_difficulty_again: + call ClearView + invoke PrintTitleColor, OFFSET titleText + invoke PrintStr, OFFSET difficultyText + call ReadKey + cmp al, '1' + je set_easy_ai + cmp al, '2' + je set_normal_ai + cmp al, '3' + je set_hard_ai + jmp select_difficulty_again +set_easy_ai: + mov aiDifficulty, 1 + jmp difficulty_selected +set_normal_ai: + mov aiDifficulty, 2 + jmp difficulty_selected +set_hard_ai: + mov aiDifficulty, 3 +difficulty_selected: + call SaveGame + ret +SelectDifficulty ENDP + +; --- ShowPokerChips: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +ShowPokerChips PROC uses eax ebx edx + invoke PrintStr, OFFSET pokerChipTitle + + mov eax, currentBet + mov ebx, 5000 + xor edx, edx + div ebx + add eax, 5 + cmp eax, 10 + jbe poker_chips_count_ready + mov eax, 10 +poker_chips_count_ready: + mov rowIndex, eax + +poker_chips_loop: + cmp rowIndex, 0 + je poker_chips_done + mov eax, rowIndex + cmp eax, 7 + ja poker_chips_high + cmp eax, 4 + ja poker_chips_mid + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET pokerChipLow + jmp poker_chips_next +poker_chips_mid: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET pokerChipMid + jmp poker_chips_next +poker_chips_high: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET pokerChipHigh +poker_chips_next: + dec rowIndex + jmp poker_chips_loop + +poker_chips_done: + call ResetColor + ret +ShowPokerChips ENDP + +; --- ShowPokerMoney: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +ShowPokerMoney PROC uses eax ebx + call ShowPokerChips + invoke PrintStr, OFFSET pokerPotText + mov eax, currentBet + mov ebx, 2 + mul ebx + invoke PrintUInt, eax + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET pokerBetText + invoke PrintUInt, currentBet + invoke PrintStr, OFFSET nl + ret +ShowPokerMoney ENDP + +; --- PromptPokerRaise: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +PromptPokerRaise PROC uses ebx + call PrintBank + invoke PrintStr, OFFSET pokerRaiseAskText + call ReadUInt + cmp eax, 0 + je raise_bad + mov pokerRaiseAmount, eax + mov ebx, currentBet + add ebx, eax + cmp ebx, bankroll + ja raise_bad + mov currentBet, ebx + invoke PrintStr, OFFSET pokerRaisedText + invoke PrintUInt, currentBet + invoke PrintStr, OFFSET nl + mov eax, 1 + ret +raise_bad: + invoke PrintStr, OFFSET pokerBadRaiseText + xor eax, eax + ret +PromptPokerRaise ENDP + +; --- PaySlotMultiplier: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +PaySlotMultiplier PROC uses eax ebx edx, multiplier:DWORD + mov lastGameResult, 1 + mov eax, currentBet + mov ebx, multiplier + mul ebx + mov pokerRaiseAmount, eax + add bankroll, eax + invoke PrintStr, OFFSET slotPayoutText + invoke PrintUInt, multiplier + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET moneyWinText + invoke PrintUInt, pokerRaiseAmount + invoke PrintStr, OFFSET nl + invoke RegisterWin, pokerRaiseAmount + invoke UnlockAchievement, 1, OFFSET achFirstWinName + call PrintBank + call PrintCroupierWin + cmp multiplier, 10 + jb slot_multiplier_no_ach + invoke UnlockAchievement, 4, OFFSET achJackpotName +slot_multiplier_no_ach: + call CheckVictory + ret +PaySlotMultiplier ENDP +; --- CheckBankrupt: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +CheckBankrupt PROC + cmp bankroll, 0 + ja bankroll_ok + call PlayBankruptSound + invoke Sleep, 300 + invoke PrintStr, OFFSET casinoKickText + invoke PrintStr, OFFSET casinoExitText + call ReadAnyKey + invoke ExitProcess, 0 +bankroll_ok: + ret +CheckBankrupt ENDP +; --- CheckVictory: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +CheckVictory PROC + mov eax, bankroll + cmp eax, targetBank + jb victory_not_yet + call PlayVictorySound + call ClearView + invoke PrintTitleColor, OFFSET titleText + invoke PrintStr, OFFSET victoryText + invoke PrintStr, OFFSET victoryReachedText + invoke PrintUInt, targetBank + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET victoryTailText + call PrintBank + +advance_victory_goal: + mov eax, bankroll + cmp eax, targetBank + jb victory_goal_ready + add targetBank, 50000 + jmp advance_victory_goal +victory_goal_ready: + call SaveGame + invoke UnlockAchievement, 40h, OFFSET achGoalName + invoke PrintStr, OFFSET nextGoalText + invoke PrintUInt, targetBank + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET victoryExitText + call CheckSecretEnding +victory_secret_checked: + call ReadAnyKey + ret +victory_not_yet: + call CheckSecretEnding + ret +CheckVictory ENDP + +; --- ShowStressPulse: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +ShowStressPulse PROC uses eax ebx edx + cmp bankroll, 0 + je stress_pulse_done + mov eax, currentBet + cmp eax, 0 + je stress_pulse_done + mov ebx, 100 + mul ebx + mov ebx, bankroll + xor edx, edx + div ebx + cmp eax, 25 + jb stress_pulse_done + + invoke PrintStr, OFFSET pulseTitleText + cmp eax, 50 + jae stress_pulse_hot + invoke SetColor, COLOR_WARN + jmp stress_pulse_frames +stress_pulse_hot: + invoke SetColor, COLOR_BAD +stress_pulse_frames: + mov eax, stressLevel + inc eax + mov pulseCycles, eax +stress_pulse_cycle: + invoke PrintStr, OFFSET pulseFrame1 + invoke Sleep, 70 + invoke PrintStr, OFFSET pulseFrame2 + invoke Sleep, 70 + invoke PrintStr, OFFSET pulseFrame3 + invoke Sleep, 70 + invoke PrintStr, OFFSET pulseFrame4 + invoke Sleep, 70 + invoke PrintStr, OFFSET pulseFrame5 + invoke Sleep, 90 + dec pulseCycles + cmp pulseCycles, 0 + jne stress_pulse_cycle + call ResetColor +stress_pulse_done: + ret +ShowStressPulse ENDP + +; --- PromptBet: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +PromptBet PROC +prompt_bet_again: + call CheckBankrupt + call PrintBank + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET betText + call ReadBetInput + push eax + call ResetColor + pop eax + cmp eax, 0FFFFFFFFh + je prompt_bet_again + cmp eax, 0FFFFFFFEh + je prompt_bet_again + cmp eax, 0FFFFFFFDh + je prompt_bet_again + cmp eax, 0 + jne bet_check_money + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET badBetText + call ResetColor + jmp prompt_bet_again + +bet_check_money: + cmp eax, bankroll + jbe bet_store + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET tooBigBetText + call ResetColor + jmp prompt_bet_again +bet_store: + mov currentBet, eax + call ApplyVIPTax + cmp currentBet, 10000 + jb bet_highroller_done + invoke UnlockAchievement, 8, OFFSET achHighRollerName +bet_highroller_done: + call DailyAddHighBet + invoke PrintStr, OFFSET betChosenText + invoke PrintMoney, currentBet + invoke PrintStr, OFFSET nl + call CalcStressLevel + call PrintStressLevel + call ShowStressPulse + invoke Sleep, 500 + ret +PromptBet ENDP + +; --- PayWin: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +PayWin PROC + mov lastGameResult, 1 + mov eax, currentBet + add bankroll, eax + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET moneyWinText + invoke PrintUInt, currentBet + call ResetColor + invoke PrintStr, OFFSET nl + invoke RegisterWin, currentBet + invoke UnlockAchievement, 1, OFFSET achFirstWinName + call PrintBank + call PrintCroupierWin + call CheckVictory + ret +PayWin ENDP + +; --- TryCharmSave: òàëèñìàíû ñïàñàþò ñòàâêó, íî ó ñèëüíûõ åñòü öåíà --- +TryCharmSave PROC uses ebx ecx edx + cmp shopCharmLevel, 0 + jne charm_has_level + xor eax, eax + ret +charm_has_level: + cmp shopCharmUses, 0 + jne charm_has_uses + mov shopCharmLevel, 0 + xor eax, eax + ret +charm_has_uses: + mov ebx, shopCharmLevel + cmp ebx, 1 + je charm_chance_clover + cmp ebx, 2 + je charm_chance_bell + cmp ebx, 3 + je charm_chance_diamond + cmp ebx, 4 + je charm_chance_skull + cmp ebx, 5 + je charm_chance_web + cmp ebx, 6 + je charm_chance_bee + cmp ebx, 7 + je charm_chance_moon + cmp ebx, 8 + je charm_chance_crown + cmp ebx, 9 + je charm_chance_mirror + cmp ebx, 10 + je charm_chance_dice + cmp ebx, 11 + je charm_chance_blood + cmp ebx, 12 + je charm_chance_hourglass + cmp ebx, 13 + je charm_chance_horseshoe + cmp ebx, 14 + je charm_chance_joker + cmp ebx, 15 + je charm_chance_phoenix + cmp ebx, 16 + je charm_chance_compass + cmp ebx, 17 + je charm_chance_tooth + cmp ebx, 18 + je charm_chance_eye + cmp ebx, 19 + je charm_chance_key + cmp ebx, 20 + je charm_chance_candle + cmp ebx, 21 + je charm_chance_chip + cmp ebx, 22 + je charm_chance_snake + cmp ebx, 23 + je charm_chance_ace + cmp ebx, 24 + je charm_chance_devil + xor eax, eax + ret +charm_chance_clover: + mov ecx, 7 + jmp charm_roll +charm_chance_bell: + mov ecx, 14 + jmp charm_roll +charm_chance_diamond: + mov ecx, 21 + jmp charm_roll +charm_chance_skull: + mov ecx, 28 + jmp charm_roll +charm_chance_web: + mov ecx, 35 + jmp charm_roll +charm_chance_bee: + mov ecx, 12 + jmp charm_roll +charm_chance_moon: + mov ecx, 18 + jmp charm_roll +charm_chance_crown: + mov ecx, 24 + jmp charm_roll +charm_chance_mirror: + mov ecx, 16 + jmp charm_roll +charm_chance_dice: + mov ecx, 10 + jmp charm_roll +charm_chance_blood: + mov ecx, 40 + jmp charm_roll +charm_chance_hourglass: + mov ecx, 22 + jmp charm_roll +charm_chance_horseshoe: + mov ecx, 9 + jmp charm_roll +charm_chance_joker: + mov ecx, 33 + jmp charm_roll +charm_chance_phoenix: + mov ecx, 26 + jmp charm_roll +charm_chance_compass: + mov ecx, 19 + jmp charm_roll +charm_chance_tooth: + mov ecx, 15 + jmp charm_roll +charm_chance_eye: + mov ecx, 31 + jmp charm_roll +charm_chance_key: + mov ecx, 13 + jmp charm_roll +charm_chance_candle: + mov ecx, 38 + jmp charm_roll +charm_chance_chip: + mov ecx, 20 + jmp charm_roll +charm_chance_snake: + mov ecx, 29 + jmp charm_roll +charm_chance_ace: + mov ecx, 17 + jmp charm_roll +charm_chance_devil: + mov ecx, 50 +charm_roll: + invoke RandomRange, 100 + cmp eax, ecx + jb charm_save_hit + xor eax, eax + ret + +charm_save_hit: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET shopCharmSaveText + call ResetColor + dec shopCharmUses + + mov ebx, shopCharmLevel + cmp ebx, 2 + je charm_penalty_bell + cmp ebx, 3 + je charm_penalty_diamond + cmp ebx, 4 + je charm_penalty_skull + cmp ebx, 5 + je charm_penalty_web + cmp ebx, 7 + je charm_penalty_moon + cmp ebx, 8 + je charm_penalty_crown + cmp ebx, 9 + je charm_penalty_mirror + cmp ebx, 11 + je charm_penalty_blood + cmp ebx, 12 + je charm_penalty_hourglass + cmp ebx, 14 + je charm_penalty_joker + cmp ebx, 15 + je charm_penalty_phoenix + cmp ebx, 16 + je charm_penalty_compass + cmp ebx, 17 + je charm_penalty_tooth + cmp ebx, 18 + je charm_penalty_eye + cmp ebx, 20 + je charm_penalty_candle + cmp ebx, 22 + je charm_penalty_snake + cmp ebx, 23 + je charm_penalty_ace + cmp ebx, 24 + je charm_penalty_devil + jmp charm_penalty_done + +charm_penalty_bell: + invoke AddSuspicion, 4 + jmp charm_penalty_done +charm_penalty_diamond: + invoke AddSuspicion, 8 + jmp charm_penalty_done +charm_penalty_web: + invoke AddSuspicion, 20 + jmp charm_penalty_done +charm_penalty_moon: + invoke AddSuspicion, 8 + jmp charm_penalty_done +charm_penalty_crown: + invoke AddSuspicion, 12 + jmp charm_penalty_done +charm_penalty_mirror: + invoke AddSuspicion, 6 + jmp charm_penalty_done +charm_penalty_hourglass: + invoke AddSuspicion, 15 + jmp charm_penalty_done +charm_penalty_joker: + invoke AddSuspicion, 30 + jmp charm_penalty_done +charm_penalty_phoenix: + invoke AddSuspicion, 10 + jmp charm_penalty_done +charm_penalty_compass: + invoke AddSuspicion, 12 + jmp charm_penalty_done +charm_penalty_eye: + invoke AddSuspicion, 18 + jmp charm_penalty_done +charm_penalty_snake: + invoke AddSuspicion, 16 + jmp charm_penalty_done +charm_penalty_ace: + invoke AddSuspicion, 7 + jmp charm_penalty_done +charm_penalty_blood: + invoke AddSuspicion, 25 + mov ebx, 4 + jmp charm_take_fraction +charm_penalty_skull: + mov ebx, 2 + jmp charm_take_fraction +charm_penalty_tooth: + mov ebx, 5 + jmp charm_take_fraction +charm_penalty_candle: + invoke AddSuspicion, 35 + mov ebx, 3 + jmp charm_take_fraction +charm_penalty_devil: + invoke AddSuspicion, 45 + mov ebx, 2 +charm_take_fraction: + mov eax, currentBet + xor edx, edx + div ebx + cmp eax, 1 + jae charm_have_price + mov eax, 1 +charm_have_price: + cmp bankroll, eax + jae charm_sub_price + mov eax, bankroll +charm_sub_price: + sub bankroll, eax + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET charmPenaltyText + invoke PrintUInt, eax + invoke PrintStr, OFFSET nl + call ResetColor + +charm_penalty_done: + call RegisterDraw + invoke UnlockAchievement, 20h, OFFSET achCharmName + cmp shopCharmUses, 0 + jne charm_still_alive + mov shopCharmLevel, 0 + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET shopCharmBurnText + call ResetColor +charm_still_alive: + call SaveGame + call PrintBank + call PrintCroupierDraw + mov eax, 1 + ret +TryCharmSave ENDP + +; --- PayLose: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +PayLose PROC + cmp cheatGodMode, 0 + jne pay_lose_cheat_win + cmp cheatLuckyWin, 0 + jne pay_lose_cheat_once + jmp pay_lose_normal +pay_lose_cheat_once: + mov cheatLuckyWin, 0 +pay_lose_cheat_win: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET cheatSavedText + call ResetColor + call PayWin + ret +pay_lose_normal: + call TryCharmSave + cmp eax, 1 + je pay_lose_charm_saved + mov eax, currentBet + cmp bankroll, eax + jae pay_lose_sub + mov bankroll, 0 + jmp pay_lose_done +pay_lose_sub: + sub bankroll, eax +pay_lose_done: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET moneyLoseText + invoke PrintUInt, currentBet + call ResetColor + invoke PrintStr, OFFSET nl + invoke RegisterLoss, currentBet + call PrintBank + call PrintCroupierLose + call CheckBankrupt +pay_lose_charm_saved: + ret +PayLose ENDP + +; --- PayDraw: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +PayDraw PROC + mov lastGameResult, 3 + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET moneyDrawText + call ResetColor + call RegisterDraw + call PrintBank + call PrintCroupierDraw + ret +PayDraw ENDP + +; --- PaySlotPair: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +PaySlotPair PROC + mov lastGameResult, 1 + mov eax, currentBet + add bankroll, eax + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET moneyWinText + invoke PrintUInt, currentBet + call ResetColor + invoke PrintStr, OFFSET nl + call PrintBank + ret +PaySlotPair ENDP + +; --- PaySlotJackpot: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +PaySlotJackpot PROC uses ebx + mov lastGameResult, 1 + mov eax, currentBet + mov ebx, 5 + mul ebx + add bankroll, eax + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET moneyWinText + invoke PrintUInt, eax + call ResetColor + invoke PrintStr, OFFSET nl + call PrintBank + invoke UnlockAchievement, 4, OFFSET achJackpotName + ret +PaySlotJackpot ENDP + +; --- ConfigureConsoleSize: çàäàåò ñòàðòîâûé ðàçìåð îêíà êîíñîëè áåç ìàñøòàáèðîâàíèÿ ASCII --- +ConfigureConsoleSize PROC + invoke SetConsoleWindowInfo, hOut, 1, OFFSET consoleRectTiny + + invoke SetConsoleScreenBufferSize, hOut, 012C00A0h ; 160 x 300 buffer + cmp eax, 0 + je try_console_140 + invoke SetConsoleWindowInfo, hOut, 1, OFFSET consoleRect160 + cmp eax, 0 + jne console_size_done + +try_console_140: + invoke SetConsoleWindowInfo, hOut, 1, OFFSET consoleRectTiny + invoke SetConsoleScreenBufferSize, hOut, 012C008Ch ; 140 x 300 buffer + cmp eax, 0 + je try_console_120 + invoke SetConsoleWindowInfo, hOut, 1, OFFSET consoleRect140 + cmp eax, 0 + jne console_size_done + +try_console_120: + invoke SetConsoleWindowInfo, hOut, 1, OFFSET consoleRectTiny + invoke SetConsoleScreenBufferSize, hOut, 012C0078h ; 120 x 300 buffer + cmp eax, 0 + je console_size_done + invoke SetConsoleWindowInfo, hOut, 1, OFFSET consoleRect120 + +console_size_done: + ret +ConfigureConsoleSize ENDP +; --- HomeCursor: ñëóæåáíûå ôóíêöèè êîíñîëè è ñëó÷àéíûõ ÷èñåë --- +HomeCursor PROC + invoke SetConsoleCursorPosition, hOut, 0 + ret +HomeCursor ENDP + +; --- ClearView: ñëóæåáíûå ôóíêöèè êîíñîëè è ñëó÷àéíûõ ÷èñåë --- +ClearView PROC uses eax edx + LOCAL csbi[22]:BYTE + LOCAL cells:DWORD + + call ResetColor + invoke GetConsoleScreenBufferInfo, hOut, ADDR csbi + cmp eax, 0 + jne clear_console_buffer + invoke PrintStr, OFFSET clearLines + ret + +clear_console_buffer: + movzx eax, word ptr csbi[0] + movzx edx, word ptr csbi[2] + mul edx + mov cells, eax + invoke FillConsoleOutputCharacterA, hOut, 32, cells, 0, ADDR charsWritten + call HomeCursor + ret +ClearView ENDP + +; --- RandomRange: ñëóæåáíûå ôóíêöèè êîíñîëè è ñëó÷àéíûõ ÷èñåë --- +RandomRange PROC uses ecx edx, range:DWORD + mov eax, seed + imul eax, 214013 + add eax, 2531011 + mov seed, eax + shr eax, 16 + and eax, 7FFFh + xor edx, edx + mov ecx, range + div ecx + mov eax, edx + ret +RandomRange ENDP + +; --- ResetDeck: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +ResetDeck PROC uses ecx edi + mov ecx, 52 + mov edi, OFFSET deckUsed +reset_loop: + mov byte ptr [edi], 0 + inc edi + loop reset_loop + ret +ResetDeck ENDP + +; --- DrawCard: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +DrawCard PROC uses edi +draw_again: + invoke RandomRange, 52 + mov edi, OFFSET deckUsed + add edi, eax + cmp byte ptr [edi], 0 + jne draw_again + mov byte ptr [edi], 1 + ret +DrawCard ENDP +; --- CardValue21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +CardValue21 PROC uses ecx edx, card:DWORD + mov eax, card + xor edx, edx + mov ecx, 13 + div ecx + mov eax, edx + cmp eax, 8 + jbe numeric_card + cmp eax, 9 + je jack_card + cmp eax, 10 + je queen_card + cmp eax, 11 + je king_card + mov eax, 11 + ret +numeric_card: + add eax, 2 + ret +jack_card: + mov eax, 2 + ret +queen_card: + mov eax, 3 + ret +king_card: + mov eax, 4 + ret +CardValue21 ENDP + +; --- CardValueBJ: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +CardValueBJ PROC uses ecx edx, card:DWORD + mov eax, card + xor edx, edx + mov ecx, 13 + div ecx + mov eax, edx + cmp eax, 8 + jbe bj_numeric + cmp eax, 12 + je bj_ace + mov eax, 10 + ret +bj_numeric: + add eax, 2 + ret +bj_ace: + mov eax, 11 + ret +CardValueBJ ENDP + +; --- AdjustPlayerAces: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +AdjustPlayerAces PROC +adjust_player: + cmp playerTotal, 21 + jbe adjust_player_done + cmp playerAces, 0 + je adjust_player_done + sub playerTotal, 10 + dec playerAces + jmp adjust_player +adjust_player_done: + ret +AdjustPlayerAces ENDP + +; --- AdjustDealerAces: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +AdjustDealerAces PROC +adjust_dealer: + cmp dealerTotal, 21 + jbe adjust_dealer_done + cmp dealerAces, 0 + je adjust_dealer_done + sub dealerTotal, 10 + dec dealerAces + jmp adjust_dealer +adjust_dealer_done: + ret +AdjustDealerAces ENDP + +; --- PrintScore: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintScore PROC + invoke PrintStr, OFFSET yourScoreText + invoke PrintUInt, playerTotal + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET dealerScoreText + invoke PrintUInt, dealerTotal + invoke PrintStr, OFFSET nl + ret +PrintScore ENDP + +; --- PrintCard: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCard PROC uses eax ebx ecx edx esi, card:DWORD + mov eax, card + xor edx, edx + mov ecx, 13 + div ecx + mov ebx, eax + mov esi, edx + + invoke PrintUtf8, OFFSET cardTop + invoke PrintUtf8, OFFSET cardSuitLeft + invoke PrintSuit, ebx + invoke PrintUtf8, OFFSET cardSuitRight + + cmp esi, 8 + jne one_rank + invoke PrintUtf8, OFFSET cardRankTenL + invoke PrintStr, ranks[esi * 4] + invoke PrintUtf8, OFFSET cardRankTenR + jmp rank_done +one_rank: + invoke PrintUtf8, OFFSET cardRankOneL + invoke PrintStr, ranks[esi * 4] + invoke PrintUtf8, OFFSET cardRankOneR +rank_done: + invoke PrintUtf8, OFFSET cardEmpty + invoke PrintUtf8, OFFSET cardEmpty + invoke PrintUtf8, OFFSET cardCenterL + invoke PrintSuit, ebx + invoke PrintUtf8, OFFSET cardCenterR + invoke PrintUtf8, OFFSET cardBottom + ret +PrintCard ENDP + +; --- AddPlayer21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +AddPlayer21 PROC uses eax ebx + call PlayCardSound + call DrawCard + mov ebx, eax + invoke PrintStr, OFFSET yourCardText + invoke PrintCard, ebx + invoke CardValue21, ebx + add playerTotal, eax + ret +AddPlayer21 ENDP + +; --- AddDealer21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +AddDealer21 PROC uses eax ebx + call PlayCardSound + call DrawCard + mov ebx, eax + invoke PrintStr, OFFSET dealerCardText + invoke PrintCard, ebx + invoke CardValue21, ebx + add dealerTotal, eax + ret +AddDealer21 ENDP + +; --- Reset21Hands: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +Reset21Hands PROC + mov playerTotal, 0 + mov dealerTotal, 0 + mov playerCnt21, 0 + mov aiCnt21, 0 + mov revealAI21, 0 + ret +Reset21Hands ENDP + +; --- DrawPlayer21Hand: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +DrawPlayer21Hand PROC uses ebx ecx + cmp playerCnt21, 10 + jae draw_player21_done + call PlayCardSound + call DrawCard + mov ebx, playerCnt21 + mov playerHand21[ebx * 4], eax + inc playerCnt21 +draw_player21_done: + ret +DrawPlayer21Hand ENDP + +; --- DrawAI21Hand: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +DrawAI21Hand PROC uses ebx ecx + cmp aiCnt21, 10 + jae draw_ai21_done + call PlayCardSound + call DrawCard + mov ebx, aiCnt21 + mov aiHand21[ebx * 4], eax + inc aiCnt21 +draw_ai21_done: + ret +DrawAI21Hand ENDP + +; --- PrintHandTop: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintHandTop PROC uses eax, count:DWORD + mov rowIndex, 0 +top_loop: + mov eax, rowIndex + cmp eax, count + jae top_done + invoke PrintUtf8, OFFSET cardTopSeg + invoke PrintUtf8, OFFSET cardGap + inc rowIndex + jmp top_loop +top_done: + invoke PrintStr, OFFSET nl + ret +PrintHandTop ENDP + +; --- PrintHandBottom: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintHandBottom PROC uses eax, count:DWORD + mov rowIndex, 0 +bottom_loop: + mov eax, rowIndex + cmp eax, count + jae bottom_done + invoke PrintUtf8, OFFSET cardBottomSeg + invoke PrintUtf8, OFFSET cardGap + inc rowIndex + jmp bottom_loop +bottom_done: + invoke PrintStr, OFFSET nl + ret +PrintHandBottom ENDP + +; --- PrintHandBlankLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintHandBlankLine PROC uses eax, count:DWORD, reveal:DWORD + mov rowIndex, 0 +blank_loop: + mov eax, rowIndex + cmp eax, count + jae blank_done + cmp reveal, 0 + je blank_hidden + invoke PrintUtf8, OFFSET cardEmptySeg + jmp blank_next +blank_hidden: + call SetCardBackColor + invoke PrintCardBackSegLine, 4 + call ResetColor +blank_next: + invoke PrintUtf8, OFFSET cardGap + inc rowIndex + jmp blank_loop +blank_done: + invoke PrintStr, OFFSET nl + ret +PrintHandBlankLine ENDP + +; --- PrintHandSuitLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintHandSuitLine PROC uses eax ebx ecx edx, pHand:DWORD, count:DWORD, reveal:DWORD + LOCAL suitIndex:DWORD + + mov rowIndex, 0 +suit_loop: + mov eax, rowIndex + cmp eax, count + jae suit_done + cmp reveal, 0 + je suit_hidden + + mov ebx, pHand + mov eax, [ebx + eax * 4] + xor edx, edx + mov ecx, 13 + div ecx + mov suitIndex, eax + + invoke PrintUtf8, OFFSET cardSuitLeft + mov eax, suitIndex + invoke PrintSuit, eax + invoke PrintUtf8, OFFSET cardSuitRightSeg + jmp suit_next +suit_hidden: + call SetCardBackColor + invoke PrintCardBackSegLine, 1 + call ResetColor +suit_next: + invoke PrintUtf8, OFFSET cardGap + inc rowIndex + jmp suit_loop +suit_done: + invoke PrintStr, OFFSET nl + ret +PrintHandSuitLine ENDP + +; --- PrintHandRankLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintHandRankLine PROC uses eax ebx ecx edx, pHand:DWORD, count:DWORD, reveal:DWORD + LOCAL rankIndex:DWORD + + mov rowIndex, 0 +rank_loop_row: + mov eax, rowIndex + cmp eax, count + jae rank_done_row + cmp reveal, 0 + je rank_hidden + + mov ebx, pHand + mov eax, [ebx + eax * 4] + xor edx, edx + mov ecx, 13 + div ecx + mov rankIndex, edx + + cmp edx, 8 + jne rank_one_char + invoke PrintUtf8, OFFSET cardRankTenL + mov eax, rankIndex + invoke PrintStr, ranks[eax * 4] + invoke PrintUtf8, OFFSET cardRankTenRSeg + jmp rank_next +rank_one_char: + invoke PrintUtf8, OFFSET cardRankOneL + mov eax, rankIndex + invoke PrintStr, ranks[eax * 4] + invoke PrintUtf8, OFFSET cardRankOneRSeg + jmp rank_next +rank_hidden: + call SetCardBackColor + invoke PrintCardBackSegLine, 2 + call ResetColor +rank_next: + invoke PrintUtf8, OFFSET cardGap + inc rowIndex + jmp rank_loop_row +rank_done_row: + invoke PrintStr, OFFSET nl + ret +PrintHandRankLine ENDP + +; --- PrintHandCenterLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintHandCenterLine PROC uses eax ebx ecx edx, pHand:DWORD, count:DWORD, reveal:DWORD + LOCAL suitIndex:DWORD + + mov rowIndex, 0 +center_loop: + mov eax, rowIndex + cmp eax, count + jae center_done + cmp reveal, 0 + je center_hidden + + mov ebx, pHand + mov eax, [ebx + eax * 4] + xor edx, edx + mov ecx, 13 + div ecx + mov suitIndex, eax + + invoke PrintUtf8, OFFSET cardCenterL + mov eax, suitIndex + invoke PrintSuit, eax + invoke PrintUtf8, OFFSET cardCenterRSeg + jmp center_next +center_hidden: + call SetCardBackColor + invoke PrintCardBackSegLine, 5 + call ResetColor +center_next: + invoke PrintUtf8, OFFSET cardGap + inc rowIndex + jmp center_loop +center_done: + invoke PrintStr, OFFSET nl + ret +PrintHandCenterLine ENDP + +; --- PrintHandRow21: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintHandRow21 PROC pHand:DWORD, count:DWORD, reveal:DWORD + invoke PrintHandTop, count + invoke PrintHandSuitLine, pHand, count, reveal + invoke PrintHandRankLine, pHand, count, reveal + invoke PrintHandBlankLine, count, reveal + invoke PrintHandBlankLine, count, reveal + invoke PrintHandCenterLine, pHand, count, reveal + invoke PrintHandBottom, count + ret +PrintHandRow21 ENDP + +; --- PrintCommunitySuitLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCommunitySuitLine PROC uses eax ebx ecx edx + LOCAL suitIndex:DWORD + + mov rowIndex, 0 +community_suit_loop: + mov eax, rowIndex + cmp eax, 5 + jae community_suit_done + cmp eax, communityCnt + jae community_suit_hidden + + mov eax, communityHand[eax * 4] + xor edx, edx + mov ecx, 13 + div ecx + mov suitIndex, eax + invoke PrintUtf8, OFFSET cardSuitLeft + mov eax, suitIndex + invoke PrintSuit, eax + invoke PrintUtf8, OFFSET cardSuitRightSeg + jmp community_suit_next +community_suit_hidden: + call SetCardBackColor + invoke PrintCardBackSegLine, 1 + call ResetColor +community_suit_next: + invoke PrintUtf8, OFFSET cardGap + inc rowIndex + jmp community_suit_loop +community_suit_done: + invoke PrintStr, OFFSET nl + ret +PrintCommunitySuitLine ENDP + +; --- PrintCommunityRankLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCommunityRankLine PROC uses eax ecx edx + LOCAL rankIndex:DWORD + + mov rowIndex, 0 +community_rank_loop: + mov eax, rowIndex + cmp eax, 5 + jae community_rank_done + cmp eax, communityCnt + jae community_rank_hidden + + mov eax, communityHand[eax * 4] + xor edx, edx + mov ecx, 13 + div ecx + mov rankIndex, edx + cmp edx, 8 + jne community_rank_one + invoke PrintUtf8, OFFSET cardRankTenL + mov eax, rankIndex + invoke PrintStr, ranks[eax * 4] + invoke PrintUtf8, OFFSET cardRankTenRSeg + jmp community_rank_next +community_rank_one: + invoke PrintUtf8, OFFSET cardRankOneL + mov eax, rankIndex + invoke PrintStr, ranks[eax * 4] + invoke PrintUtf8, OFFSET cardRankOneRSeg + jmp community_rank_next +community_rank_hidden: + call SetCardBackColor + invoke PrintCardBackSegLine, 2 + call ResetColor +community_rank_next: + invoke PrintUtf8, OFFSET cardGap + inc rowIndex + jmp community_rank_loop +community_rank_done: + invoke PrintStr, OFFSET nl + ret +PrintCommunityRankLine ENDP + +; --- PrintCommunityBlankLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCommunityBlankLine PROC uses eax + mov rowIndex, 0 +community_blank_loop: + mov eax, rowIndex + cmp eax, 5 + jae community_blank_done + cmp eax, communityCnt + jae community_blank_hidden + invoke PrintUtf8, OFFSET cardEmptySeg + jmp community_blank_next +community_blank_hidden: + call SetCardBackColor + invoke PrintCardBackSegLine, 4 + call ResetColor +community_blank_next: + invoke PrintUtf8, OFFSET cardGap + inc rowIndex + jmp community_blank_loop +community_blank_done: + invoke PrintStr, OFFSET nl + ret +PrintCommunityBlankLine ENDP + +; --- PrintCommunityCenterLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCommunityCenterLine PROC uses eax ecx edx + LOCAL suitIndex:DWORD + + mov rowIndex, 0 +community_center_loop: + mov eax, rowIndex + cmp eax, 5 + jae community_center_done + cmp eax, communityCnt + jae community_center_hidden + + mov eax, communityHand[eax * 4] + xor edx, edx + mov ecx, 13 + div ecx + mov suitIndex, eax + invoke PrintUtf8, OFFSET cardCenterL + mov eax, suitIndex + invoke PrintSuit, eax + invoke PrintUtf8, OFFSET cardCenterRSeg + jmp community_center_next +community_center_hidden: + call SetCardBackColor + invoke PrintCardBackSegLine, 5 + call ResetColor +community_center_next: + invoke PrintUtf8, OFFSET cardGap + inc rowIndex + jmp community_center_loop +community_center_done: + invoke PrintStr, OFFSET nl + ret +PrintCommunityCenterLine ENDP + +; --- PrintCommunityRow: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCommunityRow PROC + invoke PrintHandTop, 5 + call PrintCommunitySuitLine + call PrintCommunityRankLine + call PrintCommunityBlankLine + call PrintCommunityBlankLine + call PrintCommunityCenterLine + invoke PrintHandBottom, 5 + ret +PrintCommunityRow ENDP + +; --- PrintFlipLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintFlipLine PROC uses eax, count:DWORD, pSegment:DWORD + mov rowIndex, 0 +flip_line_loop: + mov eax, rowIndex + cmp eax, count + jae flip_line_done + invoke PrintUtf8, pSegment + invoke PrintUtf8, OFFSET cardGap + inc rowIndex + jmp flip_line_loop +flip_line_done: + invoke PrintStr, OFFSET nl + ret +PrintFlipLine ENDP + +; --- PrintFlipCards: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintFlipCards PROC count:DWORD, pSegment:DWORD + invoke PrintHandTop, count + invoke PrintFlipLine, count, pSegment + invoke PrintFlipLine, count, pSegment + invoke PrintFlipLine, count, pSegment + invoke PrintFlipLine, count, pSegment + invoke PrintFlipLine, count, pSegment + invoke PrintHandBottom, count + ret +PrintFlipCards ENDP + +; --- ShowRevealFrame21: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +ShowRevealFrame21 PROC pSegment:DWORD + call ClearView + invoke PrintTitleColor, OFFSET twentyOneTitle + invoke PrintStr, OFFSET revealText + invoke PrintStr, OFFSET aiCardsText + invoke PrintFlipCards, aiCnt21, pSegment + invoke PrintStr, OFFSET playerCardsText + invoke PrintHandRow21, OFFSET playerHand21, playerCnt21, 1 + call CalcPlayerScore21 + invoke PrintStr, OFFSET yourScoreText + invoke PrintUInt, playerTotal + invoke PrintStr, OFFSET nl + ret +ShowRevealFrame21 ENDP + +; --- AnimateReveal21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +AnimateReveal21 PROC + call PlayCardSound + invoke ShowRevealFrame21, OFFSET cardBackSeg + invoke Sleep, FLIP_DELAY + invoke ShowRevealFrame21, OFFSET cardFlipLeft + invoke Sleep, FLIP_DELAY + invoke ShowRevealFrame21, OFFSET cardFlipMid + invoke Sleep, FLIP_DELAY + invoke ShowRevealFrame21, OFFSET cardFlipRight + invoke Sleep, FLIP_DELAY + mov revealAI21, 1 + call ClearView + invoke PrintTitleColor, OFFSET twentyOneTitle + call ShowAllCards21 + invoke Sleep, FLIP_FINAL_DELAY + ret +AnimateReveal21 ENDP + +; --- CalcPlayerScore21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +CalcPlayerScore21 PROC uses eax ebx + mov playerTotal, 0 + mov rowIndex, 0 +calc_player21_loop: + mov eax, rowIndex + cmp eax, playerCnt21 + jae calc_player21_done + mov ebx, playerHand21[eax * 4] + invoke CardValue21, ebx + add playerTotal, eax + inc rowIndex + jmp calc_player21_loop +calc_player21_done: + ret +CalcPlayerScore21 ENDP + +; --- CalcAIScore21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +CalcAIScore21 PROC uses eax ebx + mov dealerTotal, 0 + mov rowIndex, 0 +calc_ai21_loop: + mov eax, rowIndex + cmp eax, aiCnt21 + jae calc_ai21_done + mov ebx, aiHand21[eax * 4] + invoke CardValue21, ebx + add dealerTotal, eax + inc rowIndex + jmp calc_ai21_loop +calc_ai21_done: + ret +CalcAIScore21 ENDP + +; --- ShowAllCards21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +ShowAllCards21 PROC + cmp revealAI21, 0 + jne show_ai_cards + invoke PrintStr, OFFSET aiThinkText +show_ai_cards: + invoke PrintStr, OFFSET aiCardsText + invoke PrintHandRow21, OFFSET aiHand21, aiCnt21, revealAI21 + invoke PrintStr, OFFSET playerCardsText + invoke PrintHandRow21, OFFSET playerHand21, playerCnt21, 1 + + call CalcPlayerScore21 + call CalcAIScore21 + invoke PrintStr, OFFSET yourScoreText + invoke PrintUInt, playerTotal + invoke PrintStr, OFFSET nl + cmp revealAI21, 0 + je show_cards_done + invoke PrintStr, OFFSET aiScoreText + invoke PrintUInt, dealerTotal + invoke PrintStr, OFFSET nl +show_cards_done: + ret +ShowAllCards21 ENDP +; --- PeekUnusedCard: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +PeekUnusedCard PROC uses edi +peek_unused_again: + invoke RandomRange, 52 + mov edi, OFFSET deckUsed + add edi, eax + cmp byte ptr [edi], 0 + jne peek_unused_again + ret +PeekUnusedCard ENDP + +; --- CheatPeek21: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +CheatPeek21 PROC uses eax ebx + invoke PrintStr, OFFSET cheatPeekText + call PeekUnusedCard + mov ebx, eax + invoke PrintCard, ebx + invoke AddSuspicion, 12 + call CheckCasinoHeat + call PauseConsole + ret +CheatPeek21 ENDP + +; --- CheatSwap21: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +CheatSwap21 PROC uses eax ebx + cmp playerCnt21, 0 + je cheat_swap21_none + call DrawCard + mov ebx, playerCnt21 + dec ebx + mov playerHand21[ebx * 4], eax + call CalcPlayerScore21 + invoke PrintStr, OFFSET cheatSwapText + invoke AddSuspicion, 18 + call CheckCasinoHeat + call PauseConsole + ret +cheat_swap21_none: + invoke PrintStr, OFFSET cheatNoTargetText + call PauseConsole + ret +CheatSwap21 ENDP + +; --- CheatPeekPoker: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +CheatPeekPoker PROC uses eax ebx + mov ebx, communityCnt + cmp ebx, 5 + jb cheat_peek_poker_table + invoke PrintStr, OFFSET cheatPeekText + mov ebx, 0 + mov eax, aiHand21[ebx * 4] + invoke PrintCard, eax + jmp cheat_peek_poker_done +cheat_peek_poker_table: + invoke PrintStr, OFFSET cheatPeekText + mov eax, communityHand[ebx * 4] + invoke PrintCard, eax +cheat_peek_poker_done: + invoke AddSuspicion, 12 + call CheckCasinoHeat + call PauseConsole + ret +CheatPeekPoker ENDP + +; --- CheatSwapPoker: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +CheatSwapPoker PROC uses eax + cmp playerCnt21, 0 + je cheat_swap_poker_none + call DrawCard + mov DWORD PTR playerHand21[0], eax + invoke PrintStr, OFFSET cheatSwapText + invoke AddSuspicion, 18 + call CheckCasinoHeat + call PauseConsole + ret +cheat_swap_poker_none: + invoke PrintStr, OFFSET cheatNoTargetText + call PauseConsole + ret +CheatSwapPoker ENDP + + +; --- CountDanger21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +CountDanger21 PROC uses eax ebx esi + call CalcAIScore21 + mov dangerLvl21, 0 + mov cardsLeft21, 0 + mov rowIndex, 0 +danger_loop: + mov eax, rowIndex + cmp eax, 52 + jae danger_done + mov esi, OFFSET deckUsed + cmp byte ptr [esi + eax], 0 + jne danger_next + + inc cardsLeft21 + invoke CardValue21, rowIndex + mov ebx, dealerTotal + add ebx, eax + cmp ebx, 21 + jbe danger_next + inc dangerLvl21 +danger_next: + inc rowIndex + jmp danger_loop +danger_done: + ret +CountDanger21 ENDP + +; --- FinalScreen21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +FinalScreen21 PROC + call ClearView + mov revealAI21, 1 + call ShowAllCards21 + + mov eax, playerTotal + mov ebx, dealerTotal + cmp eax, 21 + ja final_21_lose + cmp ebx, 21 + ja final_21_win + cmp eax, ebx + ja final_21_win + jb final_21_lose + call PrintDrawEvent + call PayDraw + ret +final_21_win: + call PrintWinEvent + call PayWin + ret +final_21_lose: + call PrintLoseEvent + call PayLose + ret +FinalScreen21 ENDP + +; --- ResetPokerHands: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +ResetPokerHands PROC + mov playerCnt21, 0 + mov aiCnt21, 0 + mov communityCnt, 0 + mov revealAI21, 0 + ret +ResetPokerHands ENDP + +; --- DrawCommunityPoker: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +DrawCommunityPoker PROC uses ebx ecx + cmp communityCnt, 5 + jae draw_community_done + call PlayCardSound + call DrawCard + mov ebx, communityCnt + mov communityHand[ebx * 4], eax + inc communityCnt +draw_community_done: + ret +DrawCommunityPoker ENDP + +; --- DealPokerHands: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +DealPokerHands PROC uses ecx + mov ecx, 2 +deal_poker_hands_loop: + call DrawPlayer21Hand + call DrawAI21Hand + loop deal_poker_hands_loop + + mov ecx, 5 +deal_poker_table_loop: + call DrawCommunityPoker + loop deal_poker_table_loop + mov communityCnt, 3 + ret +DealPokerHands ENDP + +; --- ShowPokerTable: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +ShowPokerTable PROC + invoke PrintStr, OFFSET aiCardsText + invoke PrintHandRow21, OFFSET aiHand21, aiCnt21, revealAI21 + invoke PrintStr, OFFSET pokerTableText + call PrintCommunityRow + invoke PrintStr, OFFSET playerCardsText + invoke PrintHandRow21, OFFSET playerHand21, playerCnt21, 1 + ret +ShowPokerTable ENDP + +; --- ShowPokerRevealFrame: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +ShowPokerRevealFrame PROC pSegment:DWORD + call ClearView + invoke PrintTitleColor, OFFSET pokerTitle + invoke PrintStr, OFFSET pokerRevealText + invoke PrintStr, OFFSET aiCardsText + invoke PrintFlipCards, aiCnt21, pSegment + invoke PrintStr, OFFSET pokerTableText + call PrintCommunityRow + invoke PrintStr, OFFSET playerCardsText + invoke PrintHandRow21, OFFSET playerHand21, playerCnt21, 1 + ret +ShowPokerRevealFrame ENDP + +; --- AnimateRevealPoker: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +AnimateRevealPoker PROC + call PlayCardSound + invoke ShowPokerRevealFrame, OFFSET cardBackSeg + invoke Sleep, FLIP_DELAY + invoke ShowPokerRevealFrame, OFFSET cardFlipLeft + invoke Sleep, FLIP_DELAY + invoke ShowPokerRevealFrame, OFFSET cardFlipMid + invoke Sleep, FLIP_DELAY + invoke ShowPokerRevealFrame, OFFSET cardFlipRight + invoke Sleep, FLIP_DELAY + mov revealAI21, 1 + call ClearView + invoke PrintTitleColor, OFFSET pokerTitle + call ShowPokerTable + invoke Sleep, FLIP_FINAL_DELAY + ret +AnimateRevealPoker ENDP + +; --- ClearPokerCounts: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +ClearPokerCounts PROC uses ecx edi + mov ecx, 13 + mov edi, OFFSET rankCounts +clear_rank_counts: + mov byte ptr [edi], 0 + inc edi + loop clear_rank_counts + + mov ecx, 4 + mov edi, OFFSET suitCounts +clear_suit_counts: + mov byte ptr [edi], 0 + inc edi + loop clear_suit_counts + ret +ClearPokerCounts ENDP + +; --- EvaluatePokerN: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +EvaluatePokerN PROC uses ebx ecx edx esi edi, pHand:DWORD, cardCount:DWORD + call ClearPokerCounts + mov pokerStraight, 0 + mov pokerFlush, 0 + mov pokerHigh, 0 + mov pokerFour, 0FFFFFFFFh + mov pokerTrip, 0FFFFFFFFh + mov pokerPairHigh, 0FFFFFFFFh + mov pokerPairLow, 0FFFFFFFFh + + mov esi, pHand + mov ecx, cardCount +count_poker_cards: + mov eax, [esi] + xor edx, edx + mov ebx, 13 + div ebx + inc byte ptr suitCounts[eax] + inc byte ptr rankCounts[edx] + add esi, 4 + loop count_poker_cards + + mov ecx, 4 + xor ebx, ebx +check_flush_loop: + cmp byte ptr suitCounts[ebx], 5 + jb next_flush_suit + mov pokerFlush, 1 +next_flush_suit: + inc ebx + loop check_flush_loop + + mov ecx, 13 + mov ebx, 12 +find_high_card: + cmp byte ptr rankCounts[ebx], 0 + jne high_card_found + dec ebx + loop find_high_card + jmp check_wheel_straight +high_card_found: + mov pokerHigh, ebx + +check_wheel_straight: + cmp byte ptr rankCounts[12], 0 + je check_normal_straight + cmp byte ptr rankCounts[0], 0 + je check_normal_straight + cmp byte ptr rankCounts[1], 0 + je check_normal_straight + cmp byte ptr rankCounts[2], 0 + je check_normal_straight + cmp byte ptr rankCounts[3], 0 + je check_normal_straight + mov pokerStraight, 1 + mov pokerHigh, 3 + jmp scan_duplicates + +check_normal_straight: + mov ebx, 12 +normal_straight_loop: + cmp ebx, 4 + jb scan_duplicates + cmp byte ptr rankCounts[ebx], 0 + je normal_straight_next + mov eax, ebx + dec eax + cmp byte ptr rankCounts[eax], 0 + je normal_straight_next + dec eax + cmp byte ptr rankCounts[eax], 0 + je normal_straight_next + dec eax + cmp byte ptr rankCounts[eax], 0 + je normal_straight_next + dec eax + cmp byte ptr rankCounts[eax], 0 + je normal_straight_next + mov pokerStraight, 1 + mov pokerHigh, ebx + jmp scan_duplicates +normal_straight_next: + dec ebx + jmp normal_straight_loop + +scan_duplicates: + mov ebx, 12 +duplicate_loop: + cmp ebx, 0FFFFFFFFh + je decide_poker_score + mov al, byte ptr rankCounts[ebx] + cmp al, 4 + jne check_trip_count + mov pokerFour, ebx + jmp duplicate_next +check_trip_count: + cmp al, 3 + jne check_pair_count + cmp pokerTrip, 0FFFFFFFFh + jne second_trip_as_pair + mov pokerTrip, ebx + jmp duplicate_next +second_trip_as_pair: + cmp pokerPairHigh, 0FFFFFFFFh + jne duplicate_next + mov pokerPairHigh, ebx + jmp duplicate_next +check_pair_count: + cmp al, 2 + jne duplicate_next + cmp pokerPairHigh, 0FFFFFFFFh + jne set_low_pair + mov pokerPairHigh, ebx + jmp duplicate_next +set_low_pair: + mov pokerPairLow, ebx +duplicate_next: + dec ebx + jmp duplicate_loop + +decide_poker_score: + cmp pokerStraight, 1 + jne not_straight_flush + cmp pokerFlush, 1 + jne not_straight_flush + mov eax, 8000 + add eax, pokerHigh + ret +not_straight_flush: + cmp pokerFour, 0FFFFFFFFh + je not_four_kind + mov eax, 7000 + add eax, pokerFour + ret +not_four_kind: + cmp pokerTrip, 0FFFFFFFFh + je not_full_house + cmp pokerPairHigh, 0FFFFFFFFh + je not_full_house + mov eax, 6000 + add eax, pokerTrip + ret +not_full_house: + cmp pokerFlush, 1 + jne not_flush + mov eax, 5000 + add eax, pokerHigh + ret +not_flush: + cmp pokerStraight, 1 + jne not_straight + mov eax, 4000 + add eax, pokerHigh + ret +not_straight: + cmp pokerTrip, 0FFFFFFFFh + je not_three_kind + mov eax, 3000 + add eax, pokerTrip + ret +not_three_kind: + cmp pokerPairLow, 0FFFFFFFFh + je not_two_pair + mov eax, pokerPairHigh + mov ebx, 13 + mul ebx + add eax, pokerPairLow + add eax, 2000 + ret +not_two_pair: + cmp pokerPairHigh, 0FFFFFFFFh + je high_card_score + mov eax, 1000 + add eax, pokerPairHigh + ret +high_card_score: + mov eax, pokerHigh + ret +EvaluatePokerN ENDP + +; --- EvaluatePoker: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +EvaluatePoker PROC pHand:DWORD + invoke EvaluatePokerN, pHand, 5 + ret +EvaluatePoker ENDP + +; --- PrintPokerHandName: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintPokerHandName PROC uses eax ebx edx, score:DWORD + mov eax, score + xor edx, edx + mov ebx, 1000 + div ebx + invoke PrintStr, pokerNames[eax * 4] + ret +PrintPokerHandName ENDP + +; --- BuildPokerEvalHand: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +BuildPokerEvalHand PROC uses eax ebx esi edi, pHole:DWORD, pOut:DWORD + mov esi, pHole + mov edi, pOut + + mov eax, [esi] + mov [edi], eax + mov eax, [esi + 4] + mov [edi + 4], eax + + mov eax, communityCnt + add eax, 2 + mov pokerEvalCount, eax + + mov ebx, 0 +build_table_cards: + cmp ebx, communityCnt + jae build_eval_done + mov eax, communityHand[ebx * 4] + mov [edi + ebx * 4 + 8], eax + inc ebx + jmp build_table_cards +build_eval_done: + ret +BuildPokerEvalHand ENDP + +; --- ShowPokerHint: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +ShowPokerHint PROC + invoke BuildPokerEvalHand, OFFSET playerHand21, OFFSET pokerPlayerEvalHand + invoke EvaluatePokerN, OFFSET pokerPlayerEvalHand, pokerEvalCount + mov pokerPlayerScore, eax + invoke PrintStr, OFFSET pokerHintText + invoke PrintPokerHandName, pokerPlayerScore + ret +ShowPokerHint ENDP + +; --- ShowPokerResult: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +ShowPokerResult PROC uses ebx + invoke BuildPokerEvalHand, OFFSET playerHand21, OFFSET pokerPlayerEvalHand + mov ebx, pokerEvalCount + invoke BuildPokerEvalHand, OFFSET aiHand21, OFFSET pokerAIEvalHand + mov pokerEvalCount, ebx + + invoke EvaluatePokerN, OFFSET pokerPlayerEvalHand, pokerEvalCount + mov pokerPlayerScore, eax + invoke EvaluatePokerN, OFFSET pokerAIEvalHand, pokerEvalCount + mov pokerAIScore, eax + + invoke PrintStr, OFFSET pokerYourComboText + invoke PrintPokerHandName, pokerPlayerScore + invoke PrintStr, OFFSET pokerAIComboText + invoke PrintPokerHandName, pokerAIScore + + mov eax, pokerPlayerScore + cmp eax, pokerAIScore + ja poker_player_win + jb poker_ai_win + call PrintDrawEvent + call PayDraw + ret +poker_player_win: + call PrintWinEvent + call PayWin + ret +poker_ai_win: + call PrintLoseEvent + call PayLose + ret +ShowPokerResult ENDP + +; --- PokerAIDecide: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +PokerAIDecide PROC uses ebx edx + invoke BuildPokerEvalHand, OFFSET aiHand21, OFFSET pokerAIEvalHand + invoke EvaluatePokerN, OFFSET pokerAIEvalHand, pokerEvalCount + mov pokerAIScore, eax + + mov eax, pokerAIScore + xor edx, edx + mov ebx, 1000 + div ebx + cmp eax, 1 + jae ai_will_play + + cmp aiDifficulty, 1 + je ai_easy_decide + cmp aiDifficulty, 3 + je ai_hard_decide + +ai_normal_decide: + mov eax, pokerAIScore + cmp eax, 11 + jae ai_normal_random + jmp ai_will_fold +ai_normal_random: + invoke RandomRange, 3 + cmp eax, 0 + je ai_will_fold + jmp ai_will_play + +ai_easy_decide: + invoke RandomRange, 2 + cmp eax, 0 + je ai_will_play + mov eax, pokerAIScore + cmp eax, 10 + jae ai_will_play + jmp ai_will_fold + +ai_hard_decide: + mov eax, pokerAIScore + cmp eax, 10 + jae ai_hard_high_card + invoke RandomRange, 3 + cmp eax, 0 + je ai_will_play + jmp ai_will_fold +ai_hard_high_card: + invoke RandomRange, 4 + cmp eax, 0 + je ai_will_fold + jmp ai_will_play + +ai_will_fold: + xor eax, eax + ret +ai_will_play: + mov eax, 1 + ret +PokerAIDecide ENDP + +; --- PokerAICallRaise: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +PokerAICallRaise PROC uses ebx ecx edx + invoke BuildPokerEvalHand, OFFSET aiHand21, OFFSET pokerAIEvalHand + invoke EvaluatePokerN, OFFSET pokerAIEvalHand, pokerEvalCount + mov pokerAIScore, eax + + mov eax, pokerAIScore + xor edx, edx + mov ebx, 1000 + div ebx + mov ecx, eax + cmp ecx, 1 + jae ai_call_raise + + mov eax, pokerRaiseAmount + mov ebx, 2 + mul ebx + cmp eax, currentBet + ja ai_big_raise + + cmp aiDifficulty, 1 + je ai_easy_call_bluff + cmp aiDifficulty, 3 + je ai_hard_call_bluff + invoke RandomRange, 3 + cmp eax, 0 + jne ai_call_raise + jmp ai_fold_raise + +ai_big_raise: + cmp aiDifficulty, 1 + je ai_easy_big_raise + cmp aiDifficulty, 3 + je ai_fold_raise + invoke RandomRange, 5 + cmp eax, 0 + je ai_call_raise + jmp ai_fold_raise + +ai_easy_call_bluff: + invoke RandomRange, 2 + cmp eax, 0 + je ai_call_raise + jmp ai_fold_raise + +ai_easy_big_raise: + invoke RandomRange, 3 + cmp eax, 0 + jne ai_call_raise + jmp ai_fold_raise + +ai_hard_call_bluff: + mov eax, pokerAIScore + cmp eax, 12 + jae ai_call_raise + jmp ai_fold_raise + +ai_fold_raise: + xor eax, eax + ret +ai_call_raise: + mov eax, 1 + ret +PokerAICallRaise ENDP + + +; --- HardPokerPlayerExchange: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +HardPokerPlayerExchange PROC uses eax ebx + cmp aiDifficulty, 3 + jne hard_player_exchange_done + call ClearView + invoke PrintTitleColor, OFFSET pokerTitle + call ShowPokerTable + call ShowPokerHint + invoke PrintStr, OFFSET pokerHardIntroText + invoke PrintStr, OFFSET pokerHardExchangeText + call ReadKey + cmp al, '1' + je hard_replace_first + cmp al, '2' + je hard_replace_second + jmp hard_player_exchange_done +hard_replace_first: + xor ebx, ebx + jmp hard_replace_card +hard_replace_second: + mov ebx, 1 +hard_replace_card: + call PlayCardSound + call DrawCard + mov playerHand21[ebx * 4], eax +hard_player_exchange_done: + ret +HardPokerPlayerExchange ENDP + +; --- HardPokerAIExchange: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +HardPokerAIExchange PROC uses eax ebx ecx edx + cmp aiDifficulty, 3 + jne hard_ai_exchange_done + invoke PrintStr, OFFSET pokerHardAIExchangeText + invoke Sleep, 650 + + mov eax, aiHand21[0] + xor edx, edx + mov ecx, 13 + div ecx + mov ebx, edx + + mov eax, aiHand21[4] + xor edx, edx + mov ecx, 13 + div ecx + + cmp ebx, edx + je hard_ai_exchange_done + cmp ebx, 8 + jb hard_ai_check_second + cmp edx, 8 + jae hard_ai_exchange_done + +hard_ai_check_second: + cmp ebx, edx + jbe hard_replace_ai_first + mov ebx, 1 + jmp hard_replace_ai_card +hard_replace_ai_first: + xor ebx, ebx +hard_replace_ai_card: + call PlayCardSound + call DrawCard + mov aiHand21[ebx * 4], eax +hard_ai_exchange_done: + ret +HardPokerAIExchange ENDP + +; --- PokerAIRaiseMaybe: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +PokerAIRaiseMaybe PROC uses ebx ecx edx + invoke BuildPokerEvalHand, OFFSET aiHand21, OFFSET pokerAIEvalHand + invoke EvaluatePokerN, OFFSET pokerAIEvalHand, pokerEvalCount + mov pokerAIScore, eax + + mov eax, bankroll + sub eax, currentBet + cmp eax, 0 + jbe ai_no_raise + mov ecx, eax + + mov eax, pokerAIScore + xor edx, edx + mov ebx, 1000 + div ebx + cmp eax, 2 + jae ai_strong_raise + cmp eax, 1 + je ai_pair_raise_check + + cmp aiDifficulty, 3 + jne ai_no_raise + mov eax, pokerAIScore + cmp eax, 12 + jne ai_no_raise + invoke RandomRange, 7 + cmp eax, 0 + jne ai_no_raise + mov eax, currentBet + xor edx, edx + mov ebx, 3 + div ebx + jmp ai_raise_amount_ready + +ai_pair_raise_check: + cmp aiDifficulty, 1 + je ai_easy_pair_raise + cmp aiDifficulty, 2 + je ai_normal_pair_raise + invoke RandomRange, 3 + cmp eax, 0 + je ai_no_raise + mov eax, currentBet + xor edx, edx + mov ebx, 2 + div ebx + jmp ai_raise_amount_ready + +ai_easy_pair_raise: + invoke RandomRange, 5 + cmp eax, 0 + jne ai_no_raise + mov eax, currentBet + xor edx, edx + mov ebx, 3 + div ebx + jmp ai_raise_amount_ready + +ai_normal_pair_raise: + invoke RandomRange, 3 + cmp eax, 0 + je ai_no_raise + mov eax, currentBet + xor edx, edx + mov ebx, 2 + div ebx + jmp ai_raise_amount_ready + +ai_strong_raise: + cmp aiDifficulty, 1 + je ai_easy_strong_raise + cmp aiDifficulty, 2 + je ai_normal_strong_raise + mov eax, currentBet + jmp ai_raise_amount_ready + +ai_easy_strong_raise: + invoke RandomRange, 3 + cmp eax, 0 + jne ai_no_raise + mov eax, currentBet + xor edx, edx + mov ebx, 2 + div ebx + jmp ai_raise_amount_ready + +ai_normal_strong_raise: + invoke RandomRange, 2 + cmp eax, 0 + je ai_no_raise + mov eax, currentBet + xor edx, edx + mov ebx, 2 + div ebx + jmp ai_raise_amount_ready + +ai_raise_amount_ready: + cmp eax, 50 + jae ai_raise_min_ok + mov eax, 50 +ai_raise_min_ok: + cmp eax, ecx + jbe ai_raise_store + mov eax, ecx +ai_raise_store: + cmp eax, 0 + jbe ai_no_raise + mov pokerAIRaiseAmount, eax + mov pokerRaiseAmount, eax + mov eax, 1 + ret +ai_no_raise: + xor eax, eax + ret +PokerAIRaiseMaybe ENDP +; --- PokerPlayerExchange: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +PokerPlayerExchange PROC uses eax ebx + mov pokerReplaceIndex, 0 +player_exchange_loop: + cmp pokerReplaceIndex, 5 + jae player_exchange_done + call ClearView + invoke PrintTitleColor, OFFSET pokerTitle + call ShowPokerTable + invoke PrintStr, OFFSET pokerReplaceText + mov eax, pokerReplaceIndex + inc eax + invoke PrintUInt, eax + invoke PrintStr, OFFSET pokerReplaceTail + call ReadKey + cmp al, 'y' + je replace_player_card + cmp al, 'Y' + je replace_player_card + cmp al, '1' + je replace_player_card + jmp next_player_exchange +replace_player_card: + call DrawCard + mov ebx, pokerReplaceIndex + mov playerHand21[ebx * 4], eax +next_player_exchange: + inc pokerReplaceIndex + jmp player_exchange_loop +player_exchange_done: + ret +PokerPlayerExchange ENDP + +; --- PokerAIExchange: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +PokerAIExchange PROC uses eax ebx ecx edx + invoke EvaluatePoker, OFFSET aiHand21 + xor edx, edx + mov ebx, 1000 + div ebx + cmp eax, 4 + jae ai_exchange_done + + mov pokerReplaced, 0 + mov pokerReplaceIndex, 0 +ai_exchange_loop: + cmp pokerReplaceIndex, 5 + jae ai_exchange_done + cmp pokerReplaced, 3 + jae ai_exchange_done + + mov ebx, pokerReplaceIndex + mov eax, aiHand21[ebx * 4] + xor edx, edx + mov ecx, 13 + div ecx + cmp byte ptr rankCounts[edx], 1 + jne next_ai_exchange + call DrawCard + mov ebx, pokerReplaceIndex + mov aiHand21[ebx * 4], eax + inc pokerReplaced +next_ai_exchange: + inc pokerReplaceIndex + jmp ai_exchange_loop +ai_exchange_done: + ret +PokerAIExchange ENDP + +; --- AddPlayerBJ: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +AddPlayerBJ PROC uses eax ebx edx + call DrawCard + mov ebx, eax + invoke PrintStr, OFFSET yourCardText + invoke PrintCard, ebx + invoke CardValueBJ, ebx + add playerTotal, eax + cmp eax, 11 + jne no_player_ace + inc playerAces +no_player_ace: + inc playerCards + call AdjustPlayerAces + ret +AddPlayerBJ ENDP + +; --- AddDealerBJ: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +AddDealerBJ PROC uses eax ebx + call DrawCard + mov ebx, eax + invoke PrintStr, OFFSET dealerCardText + invoke PrintCard, ebx + invoke CardValueBJ, ebx + add dealerTotal, eax + cmp eax, 11 + jne no_dealer_ace + inc dealerAces +no_dealer_ace: + call AdjustDealerAces + ret +AddDealerBJ ENDP + +; --- CompareTotals: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- +CompareTotals PROC + call PrintScore + cmp playerTotal, 21 + ja player_lost + cmp dealerTotal, 21 + ja dealer_lost + mov eax, playerTotal + cmp eax, dealerTotal + ja player_won + jb player_lost + call PrintDrawEvent + ret +player_won: + call PrintWinEvent + ret +player_lost: + call PrintLoseEvent + ret +dealer_lost: + invoke PrintStr, OFFSET dealerBustText + ret +CompareTotals ENDP + +; --- Game21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +Game21 PROC +start_21: + call ClearView + invoke PrintTitleColor, OFFSET twentyOneTitle + call PromptBet + call ResetDeck + call Reset21Hands + + call DrawPlayer21Hand + call DrawPlayer21Hand + call DrawAI21Hand + call DrawAI21Hand + +player_21_loop: + call ClearView + invoke PrintTitleColor, OFFSET twentyOneTitle + call ShowAllCards21 + + cmp playerTotal, 21 + ja player_21_bust + cmp playerTotal, 21 + je ai_21_turn + + invoke PrintStr, OFFSET hitText + invoke PrintStr, OFFSET cheatMoveText + call ReadKey + cmp al, '1' + je hit_21 + cmp al, 'y' + je hit_21 + cmp al, 'Y' + je hit_21 + cmp al, '3' + je cheat_peek_21_action + cmp al, '4' + je cheat_swap_21_action + jmp ai_21_turn +cheat_peek_21_action: + call CheatPeek21 + jmp player_21_loop +cheat_swap_21_action: + call CheatSwap21 + jmp player_21_loop +hit_21: + cmp playerCnt21, 10 + jae ai_21_turn + call DrawPlayer21Hand + jmp player_21_loop + +player_21_bust: + invoke PrintStr, OFFSET bustText + call PayLose + jmp ask_21_again + +ai_21_turn: +ai_21_cycle: + call ClearView + invoke PrintTitleColor, OFFSET twentyOneTitle + call ShowAllCards21 + + cmp playerTotal, 21 + ja finish_21 + cmp dealerTotal, 21 + je finish_21 + cmp aiDifficulty, 1 + je ai_21_easy + cmp aiDifficulty, 2 + je ai_21_normal + cmp dealerTotal, 12 + jb ai_21_must_hit + + mov eax, dealerTotal + cmp eax, playerTotal + jae finish_21 + + call CountDanger21 + mov eax, dangerLvl21 + mov ebx, 2 + mul ebx + cmp eax, cardsLeft21 + ja finish_21 + jmp ai_21_must_hit + +ai_21_easy: + cmp dealerTotal, 16 + jb ai_21_must_hit + jmp finish_21 + +ai_21_normal: + cmp dealerTotal, 17 + jb ai_21_must_hit + jmp finish_21 + +ai_21_must_hit: + cmp aiCnt21, 10 + jae finish_21 + invoke PrintStr, OFFSET aiMoveText + invoke Sleep, 650 + call DrawAI21Hand + call CalcAIScore21 + cmp dealerTotal, 21 + ja finish_21 + jmp ai_21_cycle + +finish_21: + call AnimateReveal21 + call FinalScreen21 +ask_21_again: + cmp tournamentMode, 1 + je game21_tournament_return + invoke PrintStr, OFFSET againText + call ReadKey + cmp al, 'y' + je start_21 + cmp al, 'Y' + je start_21 +game21_tournament_return: + ret +Game21 ENDP + +; --- GamePoker: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +GamePoker PROC +start_poker: + call ClearView + invoke PrintTitleColor, OFFSET pokerTitle + call PromptBet + call ResetDeck + call ResetPokerHands + call DealPokerHands + call HardPokerPlayerExchange + call HardPokerAIExchange + +poker_stage_loop: + call ClearView + invoke PrintTitleColor, OFFSET pokerTitle + call ShowPokerTable + call ShowPokerHint + call ShowPokerMoney + cmp communityCnt, 5 + jae poker_showdown + invoke PrintStr, OFFSET pokerDecisionText + invoke PrintStr, OFFSET cheatMoveText + call ReadKey + cmp al, '1' + je poker_play + cmp al, 'y' + je poker_play + cmp al, 'Y' + je poker_play + cmp al, '2' + je poker_raise + cmp al, 'r' + je poker_raise + cmp al, 'R' + je poker_raise + cmp al, '3' + je poker_cheat_peek + cmp al, '4' + je poker_cheat_swap + invoke PrintStr, OFFSET pokerFoldText + call PayLose + jmp ask_poker_again + +poker_cheat_peek: + call CheatPeekPoker + jmp poker_stage_loop +poker_cheat_swap: + call CheatSwapPoker + jmp poker_stage_loop + +poker_raise: + call PromptPokerRaise + cmp eax, 0 + je poker_stage_loop + invoke UnlockAchievement, 200h, OFFSET achPokerRaiseName + invoke PrintStr, OFFSET aiThinkText + invoke Sleep, 700 + call PokerAICallRaise + cmp eax, 0 + jne poker_raise_called + invoke PrintStr, OFFSET pokerAIFoldRaiseText + invoke UnlockAchievement, 400h, OFFSET achPokerBluffName + call PayWin + jmp ask_poker_again +poker_raise_called: + invoke PrintStr, OFFSET pokerAICallRaiseText + invoke Sleep, 700 + jmp poker_next_stage + +poker_play: + invoke PrintStr, OFFSET aiThinkText + invoke Sleep, 700 + call PokerAIDecide + cmp eax, 0 + jne poker_ai_plays + invoke PrintStr, OFFSET pokerAIFoldText + call PayWin + jmp ask_poker_again + +poker_ai_plays: + call PokerAIRaiseMaybe + cmp eax, 0 + je poker_next_stage + invoke PrintStr, OFFSET pokerAIRaiseText + invoke PrintUInt, pokerAIRaiseAmount + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET pokerCallRaiseText + call ReadKey + cmp al, '1' + je poker_call_ai_raise + cmp al, 'y' + je poker_call_ai_raise + cmp al, 'Y' + je poker_call_ai_raise + invoke PrintStr, OFFSET pokerFoldToRaiseText + call PayLose + jmp ask_poker_again +poker_call_ai_raise: + mov eax, currentBet + add eax, pokerAIRaiseAmount + cmp eax, bankroll + jbe poker_call_ai_raise_ok + invoke PrintStr, OFFSET tooBigBetText + invoke PrintStr, OFFSET pokerFoldToRaiseText + call PayLose + jmp ask_poker_again +poker_call_ai_raise_ok: + mov currentBet, eax + invoke PrintStr, OFFSET pokerPlayerCallText + invoke PrintUInt, currentBet + invoke PrintStr, OFFSET nl + invoke Sleep, 700 +poker_next_stage: + cmp communityCnt, 5 + jae poker_showdown + invoke PrintStr, OFFSET pokerNextCardText + invoke Sleep, 900 + inc communityCnt + jmp poker_stage_loop + +poker_showdown: + call AnimateRevealPoker + call ShowPokerResult + +ask_poker_again: + cmp tournamentMode, 1 + je poker_tournament_return + invoke PrintStr, OFFSET againText + call ReadKey + cmp al, 'y' + je start_poker + cmp al, 'Y' + je start_poker +poker_tournament_return: + ret +GamePoker ENDP + +; --- PrintSlotSymbol: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintSlotSymbol PROC uses eax, value:DWORD + mov eax, value + cmp eax, 0 + je slot_symbol_green + cmp eax, 1 + je slot_symbol_yellow + cmp eax, 2 + je slot_symbol_red + cmp eax, 3 + je slot_symbol_yellow + cmp eax, 4 + je slot_symbol_cyan + cmp eax, 5 + je slot_symbol_yellow + invoke SetColor, COLOR_BAD + jmp slot_symbol_print +slot_symbol_green: + invoke SetColor, COLOR_MONEY + jmp slot_symbol_print +slot_symbol_yellow: + invoke SetColor, COLOR_WARN + jmp slot_symbol_print +slot_symbol_red: + invoke SetColor, COLOR_BAD + jmp slot_symbol_print +slot_symbol_cyan: + invoke SetColor, COLOR_TITLE +slot_symbol_print: + mov eax, value + invoke PrintStr, slotSymbols[eax * 4] + call ResetColor + ret +PrintSlotSymbol ENDP + +; --- MoveCursor: ñëóæåáíûå ôóíêöèè êîíñîëè è ñëó÷àéíûõ ÷èñåë --- +MoveCursor PROC uses eax edx, xPos:DWORD, yPos:DWORD + mov eax, yPos + shl eax, 16 + mov edx, xPos + and edx, 0FFFFh + or eax, edx + invoke SetConsoleCursorPosition, hOut, eax + ret +MoveCursor ENDP + +; --- PrintSkullAt: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintSkullAt PROC uses eax, xPos:DWORD, yPos:DWORD + mov eax, yPos + invoke MoveCursor, xPos, eax + invoke PrintUtf8, OFFSET skullSeg1 + mov eax, yPos + inc eax + invoke MoveCursor, xPos, eax + invoke PrintUtf8, OFFSET skullSeg2 + mov eax, yPos + add eax, 2 + invoke MoveCursor, xPos, eax + invoke PrintUtf8, OFFSET skullSeg3 + mov eax, yPos + add eax, 3 + invoke MoveCursor, xPos, eax + invoke PrintUtf8, OFFSET skullSeg4 + mov eax, yPos + add eax, 4 + invoke MoveCursor, xPos, eax + invoke PrintUtf8, OFFSET skullSeg5 + mov eax, yPos + add eax, 5 + invoke MoveCursor, xPos, eax + invoke PrintUtf8, OFFSET skullSeg6 + mov eax, yPos + add eax, 6 + invoke MoveCursor, xPos, eax + invoke PrintUtf8, OFFSET skullSeg7 + mov eax, yPos + add eax, 7 + invoke MoveCursor, xPos, eax + invoke PrintUtf8, OFFSET skullSeg8 + ret +PrintSkullAt ENDP + +; --- ShowSkullSlideFrame: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +ShowSkullSlideFrame PROC x1:DWORD, y1:DWORD, x2:DWORD, y2:DWORD, x3:DWORD, y3:DWORD + call ClearView + invoke PrintTitleColor, OFFSET skullsTitle + invoke PrintStr, OFFSET skullsShuffleText + invoke PrintSkullAt, x1, y1 + invoke PrintSkullAt, x2, y2 + invoke PrintSkullAt, x3, y3 + invoke Sleep, 220 + ret +ShowSkullSlideFrame ENDP + +; --- AnimateSkullSwap12: èãðà ñ ÷åðåïàìè è øàðèêîì, ïåðåìåøèâàíèå è îòðèñîâêà --- +AnimateSkullSwap12 PROC + invoke ShowSkullSlideFrame, 0, 5, 18, 5, 36, 5 + invoke ShowSkullSlideFrame, 4, 6, 14, 4, 36, 5 + invoke ShowSkullSlideFrame, 8, 7, 10, 3, 36, 5 + invoke ShowSkullSlideFrame, 14, 6, 4, 4, 36, 5 + invoke ShowSkullSlideFrame, 18, 5, 0, 5, 36, 5 + ret +AnimateSkullSwap12 ENDP + +; --- AnimateSkullSwap23: èãðà ñ ÷åðåïàìè è øàðèêîì, ïåðåìåøèâàíèå è îòðèñîâêà --- +AnimateSkullSwap23 PROC + invoke ShowSkullSlideFrame, 0, 5, 18, 5, 36, 5 + invoke ShowSkullSlideFrame, 0, 5, 22, 6, 32, 4 + invoke ShowSkullSlideFrame, 0, 5, 26, 7, 28, 3 + invoke ShowSkullSlideFrame, 0, 5, 32, 6, 22, 4 + invoke ShowSkullSlideFrame, 0, 5, 36, 5, 18, 5 + ret +AnimateSkullSwap23 ENDP + +; --- AnimateSkullSwap13: èãðà ñ ÷åðåïàìè è øàðèêîì, ïåðåìåøèâàíèå è îòðèñîâêà --- +AnimateSkullSwap13 PROC + invoke ShowSkullSlideFrame, 0, 5, 18, 5, 36, 5 + invoke ShowSkullSlideFrame, 8, 7, 18, 5, 28, 3 + invoke ShowSkullSlideFrame, 18, 8, 18, 5, 18, 2 + invoke ShowSkullSlideFrame, 28, 7, 18, 5, 8, 3 + invoke ShowSkullSlideFrame, 36, 5, 18, 5, 0, 5 + ret +AnimateSkullSwap13 ENDP + + +; --- PrintSkullRows: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintSkullRows PROC + invoke PrintUtf8, OFFSET skullSeg1 + invoke PrintUtf8, OFFSET skullSeg1 + invoke PrintUtf8, OFFSET skullSeg1 + invoke PrintStr, OFFSET nl + invoke PrintUtf8, OFFSET skullSeg2 + invoke PrintUtf8, OFFSET skullSeg2 + invoke PrintUtf8, OFFSET skullSeg2 + invoke PrintStr, OFFSET nl + invoke PrintUtf8, OFFSET skullSeg3 + invoke PrintUtf8, OFFSET skullSeg3 + invoke PrintUtf8, OFFSET skullSeg3 + invoke PrintStr, OFFSET nl + invoke PrintUtf8, OFFSET skullSeg4 + invoke PrintUtf8, OFFSET skullSeg4 + invoke PrintUtf8, OFFSET skullSeg4 + invoke PrintStr, OFFSET nl + invoke PrintUtf8, OFFSET skullSeg5 + invoke PrintUtf8, OFFSET skullSeg5 + invoke PrintUtf8, OFFSET skullSeg5 + invoke PrintStr, OFFSET nl + invoke PrintUtf8, OFFSET skullSeg6 + invoke PrintUtf8, OFFSET skullSeg6 + invoke PrintUtf8, OFFSET skullSeg6 + invoke PrintStr, OFFSET nl + invoke PrintUtf8, OFFSET skullSeg7 + invoke PrintUtf8, OFFSET skullSeg7 + invoke PrintUtf8, OFFSET skullSeg7 + invoke PrintStr, OFFSET nl + invoke PrintUtf8, OFFSET skullSeg8 + invoke PrintUtf8, OFFSET skullSeg8 + invoke PrintUtf8, OFFSET skullSeg8 + invoke PrintStr, OFFSET nl + ret +PrintSkullRows ENDP +; --- PrintSkulls: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintSkulls PROC reveal:DWORD + call PrintSkullRows + invoke PrintStr, OFFSET skullNums + cmp reveal, 0 + je print_skull_blank_ball + mov eax, skullBallPos + cmp eax, 0 + je print_skull_ball_1 + cmp eax, 1 + je print_skull_ball_2 + invoke PrintStr, OFFSET skullBall3 + ret +print_skull_ball_1: + invoke PrintStr, OFFSET skullBall1 + ret +print_skull_ball_2: + invoke PrintStr, OFFSET skullBall2 + ret +print_skull_blank_ball: + invoke PrintStr, OFFSET skullBlankBall + ret +PrintSkulls ENDP +; --- PrintSkullFaces: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintSkullFaces PROC + call PrintSkullRows + invoke PrintStr, OFFSET skullBlankBall + ret +PrintSkullFaces ENDP +; --- ShowSkullShuffleFrame: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +ShowSkullShuffleFrame PROC pSwapText:DWORD + call ClearView + invoke PrintTitleColor, OFFSET skullsTitle + invoke PrintStr, OFFSET skullsShuffleText + invoke PrintStr, pSwapText + call PrintSkullFaces + invoke Sleep, 400 + ret +ShowSkullShuffleFrame ENDP + +; --- ShuffleSkulls: èãðà ñ ÷åðåïàìè è øàðèêîì, ïåðåìåøèâàíèå è îòðèñîâêà --- +ShuffleSkulls PROC uses eax ebx + cmp aiDifficulty, 1 + je skulls_easy_steps + cmp aiDifficulty, 3 + je skulls_hard_steps + +skulls_normal_steps: + invoke RandomRange, 4 + add eax, 9 + jmp skulls_store_steps + +skulls_easy_steps: + invoke RandomRange, 4 + add eax, 5 + jmp skulls_store_steps + +skulls_hard_steps: + invoke RandomRange, 5 + add eax, 12 + +skulls_store_steps: + mov skullMax, eax + mov skullStep, 0 + +shuffle_skulls_loop: + mov eax, skullStep + cmp eax, skullMax + jae shuffle_skulls_done + + cmp skullStep, 0 + je skulls_play_first_move_sound + mov eax, skullMax + dec eax + cmp skullStep, eax + je skulls_play_last_move_sound + jmp skulls_after_move_sound + +skulls_play_first_move_sound: + call PlayStoneSound + invoke Sleep, 180 + jmp skulls_after_move_sound +skulls_play_last_move_sound: + call PlayStoneSound + +skulls_after_move_sound: + invoke RandomRange, 3 + cmp eax, 0 + je shuffle_12 + cmp eax, 1 + je shuffle_23 + jmp shuffle_13 + +shuffle_12: + mov eax, skullBallPos + cmp eax, 0 + je ball_12_to_2 + cmp eax, 1 + je ball_12_to_1 + jmp show_shuffle_12 +ball_12_to_2: + mov skullBallPos, 1 + jmp show_shuffle_12 +ball_12_to_1: + mov skullBallPos, 0 +show_shuffle_12: + call AnimateSkullSwap12 + jmp shuffle_next + +shuffle_23: + mov eax, skullBallPos + cmp eax, 1 + je ball_23_to_3 + cmp eax, 2 + je ball_23_to_2 + jmp show_shuffle_23 +ball_23_to_3: + mov skullBallPos, 2 + jmp show_shuffle_23 +ball_23_to_2: + mov skullBallPos, 1 +show_shuffle_23: + call AnimateSkullSwap23 + jmp shuffle_next + +shuffle_13: + mov eax, skullBallPos + cmp eax, 0 + je ball_13_to_3 + cmp eax, 2 + je ball_13_to_1 + jmp show_shuffle_13 +ball_13_to_3: + mov skullBallPos, 2 + jmp show_shuffle_13 +ball_13_to_1: + mov skullBallPos, 0 +show_shuffle_13: + call AnimateSkullSwap13 + +shuffle_next: + inc skullStep + jmp shuffle_skulls_loop +shuffle_skulls_done: + ret +ShuffleSkulls ENDP + +; --- GameSkulls: èãðà ñ ÷åðåïàìè è øàðèêîì, ïåðåìåøèâàíèå è îòðèñîâêà --- +GameSkulls PROC +skulls_start: + call ClearView + invoke PrintTitleColor, OFFSET skullsTitle + invoke PrintStr, OFFSET skullsIntroText + call PromptBet + invoke RandomRange, 3 + mov skullBallPos, eax + + call ClearView + invoke PrintTitleColor, OFFSET skullsTitle + invoke PrintStr, OFFSET skullsShowText + invoke PrintSkulls, 1 + invoke Sleep, 1600 + + call ClearView + invoke PrintTitleColor, OFFSET skullsTitle + invoke PrintStr, OFFSET skullsHideText + invoke PrintSkulls, 0 + invoke Sleep, 800 + + call ShuffleSkulls + +skulls_guess_again: + call ClearView + invoke PrintTitleColor, OFFSET skullsTitle + invoke PrintSkulls, 0 + invoke PrintStr, OFFSET skullsGuessText + call ReadKey + cmp al, '1' + je skull_guess_1 + cmp al, '2' + je skull_guess_2 + cmp al, '3' + je skull_guess_3 + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp skulls_guess_again + +skull_guess_1: + mov skullGuess, 0 + jmp skulls_reveal +skull_guess_2: + mov skullGuess, 1 + jmp skulls_reveal +skull_guess_3: + mov skullGuess, 2 + +skulls_reveal: + call ClearView + invoke PrintTitleColor, OFFSET skullsTitle + invoke PrintSkulls, 1 + invoke PrintStr, OFFSET skullsBallText + mov eax, skullBallPos + inc eax + invoke PrintUInt, eax + invoke PrintStr, OFFSET nl + + mov eax, skullGuess + cmp eax, skullBallPos + jne skulls_lost + invoke PrintStr, OFFSET skullsWinText + invoke PaySlotMultiplier, 2 + jmp ask_skulls_again + +skulls_lost: + invoke PrintStr, OFFSET skullsLoseText + call PayLose + +ask_skulls_again: + cmp tournamentMode, 1 + je skulls_tournament_return + invoke PrintStr, OFFSET againText + call ReadKey + cmp al, 'y' + je skulls_start + cmp al, 'Y' + je skulls_start +skulls_tournament_return: + ret +GameSkulls ENDP +; --- PrintRevolver: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintRevolver PROC pGun:DWORD + invoke SetColor, COLOR_WARN + invoke PrintStr, pGun + call ResetColor + ret +PrintRevolver ENDP + +; --- PrintRouletteTurnGun: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintRouletteTurnGun PROC + cmp rrTurn, 0 + jne print_rr_ai_gun + invoke PrintRevolver, OFFSET rrGunDown + ret +print_rr_ai_gun: + invoke PrintRevolver, OFFSET rrGunUp + ret +PrintRouletteTurnGun ENDP + +; --- ShowRouletteStatus: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- +ShowRouletteStatus PROC + call ClearView + invoke PrintTitleColor, OFFSET rouletteTitle + call PrintRouletteTurnGun + invoke PrintStr, OFFSET rrDangerText + invoke PrintUInt, rrBullets + invoke PrintStr, OFFSET nl + ret +ShowRouletteStatus ENDP + +; --- ShowRouletteSpinFrame: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +ShowRouletteSpinFrame PROC pGun:DWORD + call ClearView + invoke PrintTitleColor, OFFSET rouletteTitle + invoke PrintRevolver, pGun + invoke PrintStr, OFFSET rrSpinText + invoke Sleep, 85 + ret +ShowRouletteSpinFrame ENDP + +; --- AnimateRouletteSpin: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- +AnimateRouletteSpin PROC + invoke ShowRouletteSpinFrame, OFFSET rrGunUp + invoke ShowRouletteSpinFrame, OFFSET rrGunUpLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunDownLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunDown + invoke ShowRouletteSpinFrame, OFFSET rrGunDownRight + invoke ShowRouletteSpinFrame, OFFSET rrGunRight + invoke ShowRouletteSpinFrame, OFFSET rrGunUpRight + invoke ShowRouletteSpinFrame, OFFSET rrGunUp + invoke ShowRouletteSpinFrame, OFFSET rrGunUpLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunDownLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunDown + invoke ShowRouletteSpinFrame, OFFSET rrGunDownRight + invoke ShowRouletteSpinFrame, OFFSET rrGunRight + invoke ShowRouletteSpinFrame, OFFSET rrGunUpRight + cmp rrTurn, 0 + jne roulette_spin_ai_final + invoke ShowRouletteSpinFrame, OFFSET rrGunUp + invoke ShowRouletteSpinFrame, OFFSET rrGunUpLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunDownLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunDown + jmp roulette_spin_final_message +roulette_spin_ai_final: + invoke ShowRouletteSpinFrame, OFFSET rrGunUp +roulette_spin_final_message: + call ShowRouletteStatus + cmp rrTurn, 0 + jne roulette_start_ai + invoke PrintStr, OFFSET rrStartsPlayerText + jmp roulette_start_done +roulette_start_ai: + invoke PrintStr, OFFSET rrStartsAIText +roulette_start_done: + invoke Sleep, 400 + ret +AnimateRouletteSpin ENDP + +; --- SetupRoulette: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- +SetupRoulette PROC uses eax ebx ecx edx + mov rrBulletMask, 0 + mov eax, aiDifficulty + mov rrBullets, eax + mov ecx, eax +roulette_place_loop: + cmp ecx, 0 + je roulette_setup_done_bullets +roulette_pick_chamber: + invoke RandomRange, 6 + mov ebx, 1 + push ecx + mov ecx, eax + shl ebx, cl + pop ecx + mov edx, rrBulletMask + test edx, ebx + jne roulette_pick_chamber + or rrBulletMask, ebx + dec ecx + jmp roulette_place_loop +roulette_setup_done_bullets: + invoke RandomRange, 6 + mov rrChamber, eax + invoke RandomRange, 2 + mov rrTurn, eax + ret +SetupRoulette ENDP + +; --- RouletteChamberLoaded: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +RouletteChamberLoaded PROC uses ecx edx + mov edx, 1 + mov ecx, rrChamber + shl edx, cl + mov eax, rrBulletMask + test eax, edx + jne roulette_loaded + xor eax, eax + ret +roulette_loaded: + mov eax, 1 + ret +RouletteChamberLoaded ENDP + +; --- AdvanceRouletteChamber: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- +AdvanceRouletteChamber PROC + inc rrChamber + cmp rrChamber, 6 + jb advance_roulette_done + mov rrChamber, 0 +advance_roulette_done: + ret +AdvanceRouletteChamber ENDP + +; --- PrintBang: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintBang PROC + call PlayRouletteShotSound + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET rrBangText + call ResetColor + ret +PrintBang ENDP + +; --- GameRoulette: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- +GameRoulette PROC +roulette_start: + call ClearView + invoke PrintTitleColor, OFFSET rouletteTitle + invoke PrintStr, OFFSET rrIntroText + call PromptBet + call PlayRouletteSpinSound + call SetupRoulette + call AnimateRouletteSpin + +roulette_turn_loop: + call ShowRouletteStatus + cmp rrTurn, 0 + je roulette_player_turn + +roulette_ai_turn: + invoke PrintStr, OFFSET rrAITurnText + invoke Sleep, 900 + call RouletteChamberLoaded + cmp eax, 1 + je roulette_ai_dead + call PlayRouletteDrySound + invoke PrintStr, OFFSET rrClickText + invoke Sleep, 900 + call AdvanceRouletteChamber + mov rrTurn, 0 + jmp roulette_turn_loop + +roulette_player_turn: + invoke PrintStr, OFFSET rrPlayerTurnText + call ReadAnyKey + invoke PrintStr, OFFSET nl + call RouletteChamberLoaded + cmp eax, 1 + je roulette_player_dead + call PlayRouletteDrySound + invoke PrintStr, OFFSET rrClickText + invoke Sleep, 900 + call AdvanceRouletteChamber + mov rrTurn, 1 + jmp roulette_turn_loop + +roulette_player_dead: + call PrintBang + invoke PrintStr, OFFSET rrPlayerLoseText + call PayLose + jmp ask_roulette_again + +roulette_ai_dead: + invoke UnlockAchievement, 1000h, OFFSET achRussianWinName + call PrintBang + invoke PrintStr, OFFSET rrAIShotText + invoke PrintStr, OFFSET rrPayoutText + mov eax, aiDifficulty + inc eax + mov rrPayout, eax + invoke PaySlotMultiplier, rrPayout + +ask_roulette_again: + cmp tournamentMode, 1 + je roulette_tournament_return + invoke PrintStr, OFFSET againText + call ReadKey + cmp al, 'y' + je roulette_start + cmp al, 'Y' + je roulette_start +roulette_tournament_return: + ret +GameRoulette ENDP + + +; --- ShowBuckshotFrame: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +ShowBuckshotFrame PROC pFrame:DWORD, frameDelay:DWORD + call ClearView + invoke PrintTitleColor, OFFSET buckshotTitle + invoke SetColor, COLOR_CARD + invoke PrintStr, pFrame + call ResetColor + invoke Sleep, frameDelay + ret +ShowBuckshotFrame ENDP + +; --- AnimateBuckshotLoad: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +AnimateBuckshotLoad PROC + invoke ShowBuckshotFrame, OFFSET bsShotgunLoad1, 180 + invoke ShowBuckshotFrame, OFFSET bsShotgunLoad2, 260 + invoke ShowBuckshotFrame, OFFSET bsShotgunLoad3, 260 + ret +AnimateBuckshotLoad ENDP + +; --- AnimateBuckshotFire: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +AnimateBuckshotFire PROC + invoke ShowBuckshotFrame, OFFSET bsShotgunFire, 220 + ret +AnimateBuckshotFire ENDP + +; --- AnimateBuckshotDry: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +AnimateBuckshotDry PROC + invoke ShowBuckshotFrame, OFFSET bsShotgunDry, 180 + ret +AnimateBuckshotDry ENDP +; --- BuckshotGiveItems: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +BuckshotGiveItems PROC uses eax + invoke RandomRange, 2 + inc eax + mov bsPlayerGlass, eax + invoke RandomRange, 2 + mov bsPlayerSaw, eax + invoke RandomRange, 2 + inc eax + mov bsPlayerBeer, eax + invoke RandomRange, 2 + mov bsPlayerCuffs, eax + invoke RandomRange, 2 + inc eax + mov bsAIGlass, eax + invoke RandomRange, 2 + mov bsAISaw, eax + invoke RandomRange, 2 + inc eax + mov bsAIBeer, eax + invoke RandomRange, 2 + mov bsAICuffs, eax + ret +BuckshotGiveItems ENDP + +; --- BuckshotLoad: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +BuckshotLoad PROC uses eax ebx ecx edi + invoke RandomRange, 5 + add eax, 4 + mov bsShellCount, eax + mov bsShellIndex, 0 + mov bsLiveCount, 0 + mov bsBlankCount, 0 + mov bsKnownShell, 0FFFFFFFFh + mov edi, OFFSET bsShells + mov ecx, bsShellCount +bs_load_loop: + invoke RandomRange, 2 + mov [edi], eax + cmp eax, 1 + je bs_count_live + inc bsBlankCount + jmp bs_count_done +bs_count_live: + inc bsLiveCount +bs_count_done: + add edi, 4 + loop bs_load_loop + cmp bsLiveCount, 0 + jne bs_has_live + mov dword ptr bsShells, 1 + inc bsLiveCount + dec bsBlankCount +bs_has_live: + cmp bsBlankCount, 0 + jne bs_has_blank + mov dword ptr bsShells+4, 0 + inc bsBlankCount + dec bsLiveCount +bs_has_blank: + invoke PrintStr, OFFSET bsLoadText + invoke PrintUInt, bsLiveCount + invoke PrintStr, OFFSET bsLiveText + invoke PrintUInt, bsBlankCount + invoke PrintStr, OFFSET bsBlankText + invoke Sleep, 900 + ret +BuckshotLoad ENDP + +; --- BuckshotCurrentShell: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +BuckshotCurrentShell PROC uses ebx + mov ebx, bsShellIndex + mov eax, bsShells[ebx*4] + ret +BuckshotCurrentShell ENDP + +; --- BuckshotAdvance: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +BuckshotAdvance PROC + cmp bsShell, 1 + je bs_advance_live + cmp bsBlankCount, 0 + je bs_advance_count_done + dec bsBlankCount + jmp bs_advance_count_done +bs_advance_live: + cmp bsLiveCount, 0 + je bs_advance_count_done + dec bsLiveCount +bs_advance_count_done: + inc bsShellIndex + mov bsKnownShell, 0FFFFFFFFh + mov bsDamage, 1 + ret +BuckshotAdvance ENDP + +; --- BuckshotRemaining: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +BuckshotRemaining PROC uses ebx + mov eax, bsShellCount + sub eax, bsShellIndex + ret +BuckshotRemaining ENDP + +; --- BuckshotPrintKnown: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +BuckshotPrintKnown PROC + mov eax, bsKnownShell + cmp eax, 1 + je bs_print_known_live + cmp eax, 0 + je bs_print_known_blank + invoke PrintStr, OFFSET bsKnownUnknownText + ret +bs_print_known_live: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET bsKnownLiveText + call ResetColor + ret +bs_print_known_blank: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET bsKnownBlankText + call ResetColor + ret +BuckshotPrintKnown ENDP + +; --- BuckshotStatus: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +BuckshotStatus PROC + call ClearView + invoke PrintTitleColor, OFFSET buckshotTitle + invoke SetColor, COLOR_CARD + invoke PrintStr, OFFSET bsShotgunArt + call ResetColor + invoke PrintStr, OFFSET bsHPText + invoke PrintUInt, bsPlayerHP + invoke PrintStr, OFFSET bsAIHPText + invoke PrintUInt, bsAIHP + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET bsShellInfoText + invoke PrintUInt, bsLiveCount + invoke PrintStr, OFFSET bsLiveText + invoke PrintUInt, bsBlankCount + invoke PrintStr, OFFSET bsBlankText + invoke PrintStr, OFFSET bsLeftText + call BuckshotRemaining + invoke PrintUInt, eax + invoke PrintStr, OFFSET nl + call BuckshotPrintKnown + invoke PrintStr, OFFSET bsItemsText + invoke PrintUInt, bsPlayerGlass + invoke PrintStr, OFFSET bsSawText + invoke PrintUInt, bsPlayerSaw + invoke PrintStr, OFFSET bsBeerText + invoke PrintUInt, bsPlayerBeer + invoke PrintStr, OFFSET bsCuffsText + invoke PrintUInt, bsPlayerCuffs + invoke PrintStr, OFFSET nl + ret +BuckshotStatus ENDP + +; --- BuckshotAfterShotTurn: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +BuckshotAfterShotTurn PROC + cmp bsShell, 1 + je bs_after_switch + cmp bsTurn, 0 + je bs_after_player_blank + cmp bsTarget, 1 + je bs_after_keep + jmp bs_after_switch +bs_after_player_blank: + cmp bsTarget, 0 + je bs_after_keep +bs_after_switch: + xor bsTurn, 1 +bs_after_keep: + cmp bsTurn, 0 + je bs_check_skip_player + cmp bsSkipAI, 0 + je bs_after_done + mov bsSkipAI, 0 + invoke PrintStr, OFFSET bsSkipAIText + invoke Sleep, 800 + mov bsTurn, 0 + ret +bs_check_skip_player: + cmp bsSkipPlayer, 0 + je bs_after_done + mov bsSkipPlayer, 0 + invoke PrintStr, OFFSET bsSkipPlayerText + invoke Sleep, 800 + mov bsTurn, 1 +bs_after_done: + ret +BuckshotAfterShotTurn ENDP + +; --- BuckshotShoot: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +BuckshotShoot PROC uses eax ebx + call BuckshotCurrentShell + mov bsShell, eax + cmp bsTarget, 0 + je bs_shoot_player_text + invoke PrintStr, OFFSET bsShootAIText + jmp bs_shoot_text_done +bs_shoot_player_text: + invoke PrintStr, OFFSET bsShootPlayerText +bs_shoot_text_done: + cmp bsShell, 1 + je bs_live_shot + call AnimateBuckshotDry + call PlayRouletteDrySound + invoke PrintStr, OFFSET bsDryText + call BuckshotAdvance + invoke Sleep, 900 + call BuckshotAfterShotTurn + ret +bs_live_shot: + call AnimateBuckshotFire + call PlayRouletteShotSound + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET bsHitText + invoke PrintUInt, bsDamage + invoke PrintStr, OFFSET nl + call ResetColor + mov eax, bsDamage + cmp bsTarget, 0 + je bs_damage_player + cmp bsAIHP, eax + ja bs_sub_ai + mov bsAIHP, 0 + jmp bs_damage_done +bs_sub_ai: + sub bsAIHP, eax + jmp bs_damage_done +bs_damage_player: + cmp bsPlayerHP, eax + ja bs_sub_player + mov bsPlayerHP, 0 + jmp bs_damage_done +bs_sub_player: + sub bsPlayerHP, eax +bs_damage_done: + call BuckshotAdvance + invoke Sleep, 1000 + call BuckshotAfterShotTurn + ret +BuckshotShoot ENDP + +; --- BuckshotUseGlass: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +BuckshotUseGlass PROC + call BuckshotCurrentShell + mov bsKnownShell, eax + invoke PrintStr, OFFSET bsGlassUseText + call BuckshotPrintKnown + invoke Sleep, 1000 + ret +BuckshotUseGlass ENDP + +; --- BuckshotUseBeer: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +BuckshotUseBeer PROC + call BuckshotCurrentShell + mov bsShell, eax + invoke PrintStr, OFFSET bsBeerUseText + cmp bsShell, 1 + je bs_beer_live + invoke PrintStr, OFFSET bsBlankLoadedText + jmp bs_beer_done +bs_beer_live: + invoke PrintStr, OFFSET bsLiveLoadedText +bs_beer_done: + call BuckshotAdvance + invoke Sleep, 1000 + ret +BuckshotUseBeer ENDP + +; --- BuckshotPlayerTurn: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +BuckshotPlayerTurn PROC +bs_player_again: + call BuckshotStatus + invoke PrintStr, OFFSET bsPlayerTurnText + invoke PrintStr, OFFSET bsMenuText + call ReadKey + cmp al, '1' + je bs_player_self + cmp al, '2' + je bs_player_ai + cmp al, '3' + je bs_player_glass + cmp al, '4' + je bs_player_saw + cmp al, '5' + je bs_player_beer + cmp al, '6' + je bs_player_cuffs + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp bs_player_again +bs_player_self: + mov bsTarget, 0 + call BuckshotShoot + ret +bs_player_ai: + mov bsTarget, 1 + call BuckshotShoot + ret +bs_player_glass: + cmp bsPlayerGlass, 0 + je bs_player_no_item + dec bsPlayerGlass + call BuckshotUseGlass + jmp bs_player_again +bs_player_saw: + cmp bsPlayerSaw, 0 + je bs_player_no_item + dec bsPlayerSaw + mov bsDamage, 2 + invoke PrintStr, OFFSET bsSawUseText + invoke Sleep, 900 + jmp bs_player_again +bs_player_beer: + cmp bsPlayerBeer, 0 + je bs_player_no_item + dec bsPlayerBeer + call BuckshotUseBeer + call BuckshotRemaining + cmp eax, 0 + je bs_player_done + jmp bs_player_again +bs_player_cuffs: + cmp bsPlayerCuffs, 0 + je bs_player_no_item + dec bsPlayerCuffs + mov bsSkipAI, 1 + invoke PrintStr, OFFSET bsCuffsUseText + invoke Sleep, 900 + jmp bs_player_again +bs_player_no_item: + invoke PrintStr, OFFSET bsNoItemText + invoke Sleep, 800 + jmp bs_player_again +bs_player_done: + ret +BuckshotPlayerTurn ENDP + +; --- BuckshotAITurn: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +BuckshotAITurn PROC + call BuckshotStatus + invoke PrintStr, OFFSET bsAITurnText + invoke Sleep, 900 + cmp bsKnownShell, 0FFFFFFFFh + jne bs_ai_known + cmp bsAIGlass, 0 + je bs_ai_no_glass + dec bsAIGlass + invoke PrintStr, OFFSET bsAIGlassText + call BuckshotUseGlass +bs_ai_no_glass: +bs_ai_known: + cmp bsKnownShell, 1 + je bs_ai_live + cmp bsKnownShell, 0 + je bs_ai_blank + mov eax, bsLiveCount + cmp eax, bsBlankCount + jae bs_ai_live +bs_ai_blank: + mov bsTarget, 1 + call BuckshotShoot + ret +bs_ai_live: + cmp bsAISaw, 0 + je bs_ai_maybe_cuffs + dec bsAISaw + mov bsDamage, 2 + invoke PrintStr, OFFSET bsAISawText + invoke Sleep, 700 +bs_ai_maybe_cuffs: + cmp bsAICuffs, 0 + je bs_ai_shoot_player + dec bsAICuffs + mov bsSkipPlayer, 1 + invoke PrintStr, OFFSET bsAICuffsText + invoke Sleep, 700 +bs_ai_shoot_player: + mov bsTarget, 0 + call BuckshotShoot + ret +BuckshotAITurn ENDP + +; --- GameBuckshot: Buckshot Roulette: ïàòðîíû, ïðåäìåòû, õîäû èãðîêà è ÈÈ --- +GameBuckshot PROC +buckshot_start: + call ClearView + invoke PrintTitleColor, OFFSET buckshotTitle + invoke PrintStr, OFFSET buckshotIntro + call PromptBet + mov bsPlayerHP, 4 + mov bsAIHP, 4 + mov bsTurn, 0 + mov bsDamage, 1 + mov bsSkipPlayer, 0 + mov bsSkipAI, 0 + call BuckshotGiveItems + call PlayRouletteSpinSound + call AnimateBuckshotLoad + call BuckshotLoad +buckshot_loop: + call BuckshotRemaining + cmp eax, 0 + jne buckshot_has_shells + call AnimateBuckshotLoad + call BuckshotLoad +buckshot_has_shells: + cmp bsPlayerHP, 0 + je buckshot_lost + cmp bsAIHP, 0 + je buckshot_won + cmp bsTurn, 0 + je buckshot_player + call BuckshotAITurn + jmp buckshot_loop +buckshot_player: + call BuckshotPlayerTurn + jmp buckshot_loop +buckshot_won: + call BuckshotStatus + invoke PrintStr, OFFSET bsWinText + invoke PaySlotMultiplier, 3 + jmp buckshot_again +buckshot_lost: + call BuckshotStatus + invoke PrintStr, OFFSET bsLoseText + call PayLose +buckshot_again: + call SaveGame + cmp tournamentMode, 1 + je buckshot_tournament_return + invoke PrintStr, OFFSET againText + call ReadKey + cmp al, 'y' + je buckshot_start + cmp al, 'Y' + je buckshot_start +buckshot_tournament_return: + ret +GameBuckshot ENDP +; --- PrintDiceParity: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintDiceParity PROC parity:DWORD + cmp parity, 1 + jne print_dice_odd + invoke PrintStr, OFFSET diceEvenText + ret +print_dice_odd: + invoke PrintStr, OFFSET diceOddText + ret +PrintDiceParity ENDP + +; --- GameDice: êîñòè: áðîñîê, ÷åòíîñòü è ðåçóëüòàò --- +GameDice PROC +dice_start: + call ClearView + invoke PrintTitleColor, OFFSET diceTitle + invoke PrintStr, OFFSET diceIntroText + call PromptBet + +dice_choose: + call ClearView + invoke PrintTitleColor, OFFSET diceTitle + invoke PrintStr, OFFSET diceIntroText + call PrintBank + invoke PrintStr, OFFSET diceChoiceText + call ReadKey + cmp al, '1' + je dice_pick_even + cmp al, '2' + je dice_pick_odd + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp dice_choose + +dice_pick_even: + mov diceChoice, 1 + jmp dice_roll +dice_pick_odd: + mov diceChoice, 2 + +dice_roll: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET diceRollText + call ResetColor + invoke Sleep, 500 + invoke RandomRange, 6 + inc eax + mov diceA, eax + invoke RandomRange, 6 + inc eax + mov diceB, eax + mov eax, diceA + add eax, diceB + mov diceSum, eax + invoke PrintStr, OFFSET diceFirstText + invoke PrintUInt, diceA + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET diceSecondText + invoke PrintUInt, diceB + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET diceSumText + invoke PrintUInt, diceSum + invoke PrintStr, OFFSET nl + mov eax, diceSum + and eax, 1 + cmp eax, 0 + je dice_result_even + mov eax, 2 + jmp dice_compare +dice_result_even: + mov eax, 1 +dice_compare: + cmp eax, diceChoice + je dice_win + call PrintLoseEvent + call PayLose + jmp dice_again +dice_win: + call PrintWinEvent + call PayWin + +dice_again: + cmp tournamentMode, 1 + je dice_tournament_return + invoke PrintStr, OFFSET againText + call ReadKey + cmp al, 'y' + je dice_start + cmp al, 'Y' + je dice_start +dice_tournament_return: + ret +GameDice ENDP +; --- Online Dice: Radmin LAN match without a separate server process --- +onlineTitle db 13,10,"--- Online Casino (Radmin) ---",13,10,0 +onlineMenuText db "1. Host room",13,10,"2. Join room",13,10,"0. Back",13,10,0 +onlineHostInfo db "Give your Radmin IPv4 and port 27015 to your friend.",13,10,"Waiting for one player...",13,10,0 +onlineJoinPrompt db "Host Radmin IPv4: ",0 +onlineConnectingText db "Connecting...",13,10,0 +onlineConnectedText db "Connected.",13,10,0 +onlineYouRollText db "Your roll: ",0 +onlineFriendRollText db "Friend roll: ",0 +onlineWinText db "You win this friendly match.",13,10,0 +onlineLoseText db "Friend wins this friendly match.",13,10,0 +onlineDrawText db "Draw. Same roll.",13,10,0 +onlineErrorText db "Network error. Winsock code: ",0 +onlineBadIpText db "IPv4 address is invalid.",13,10,0 + +OnlineStartWinsock PROC + invoke WSAStartup, 0202h, OFFSET onlineWsaData + test eax, eax + jnz online_start_fail + mov onlineWsaReady, 1 + mov eax, 1 + ret +online_start_fail: + xor eax, eax + ret +OnlineStartWinsock ENDP + +OnlineCleanup PROC + cmp onlinePeerSock, -1 + je online_cleanup_listener + invoke closesocket, onlinePeerSock + mov onlinePeerSock, -1 +online_cleanup_listener: + cmp onlineListenSock, -1 + je online_cleanup_wsa + invoke closesocket, onlineListenSock + mov onlineListenSock, -1 +online_cleanup_wsa: + cmp onlineWsaReady, 1 + jne online_cleanup_done + invoke WSACleanup + mov onlineWsaReady, 0 +online_cleanup_done: + ret +OnlineCleanup ENDP + +OnlineBuildAddress PROC uses eax ecx edi + lea edi, onlineAddr + xor eax, eax + mov ecx, 4 + rep stosd + mov word ptr onlineAddr, AF_INET + mov word ptr onlineAddr+2, ONLINE_PORT_NET + ret +OnlineBuildAddress ENDP + +ReadOnlineIp PROC uses eax ecx esi edi + lea edi, onlineIp + xor eax, eax + mov ecx, 32 + rep stosb + invoke ReadFile, hIn, OFFSET onlineIp, 31, ADDR charsRead, 0 + mov ecx, charsRead + cmp ecx, 31 + jbe online_ip_len_ok + mov ecx, 31 +online_ip_len_ok: + mov byte ptr onlineIp[ecx], 0 + mov esi, OFFSET onlineIp +online_ip_trim: + cmp ecx, 0 + je online_ip_done + mov al, [esi] + cmp al, 13 + je online_ip_end + cmp al, 10 + je online_ip_end + inc esi + dec ecx + jmp online_ip_trim +online_ip_end: + mov byte ptr [esi], 0 +online_ip_done: + ret +ReadOnlineIp ENDP + +NetSendAll PROC uses esi edi, hSocket:DWORD, pData:DWORD, byteCount:DWORD + mov esi, pData + mov edi, byteCount +online_send_loop: + cmp edi, 0 + je online_send_ok + invoke send, hSocket, esi, edi, 0 + test eax, eax + jle online_send_fail + add esi, eax + sub edi, eax + jmp online_send_loop +online_send_ok: + mov eax, 1 + ret +online_send_fail: + xor eax, eax + ret +NetSendAll ENDP + +NetRecvAll PROC uses esi edi, hSocket:DWORD, pData:DWORD, byteCount:DWORD + mov esi, pData + mov edi, byteCount +online_recv_loop: + cmp edi, 0 + je online_recv_ok + invoke recv, hSocket, esi, edi, 0 + test eax, eax + jle online_recv_fail + add esi, eax + sub edi, eax + jmp online_recv_loop +online_recv_ok: + mov eax, 1 + ret +online_recv_fail: + xor eax, eax + ret +NetRecvAll ENDP + +PrintOnlineError PROC + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET onlineErrorText + invoke WSAGetLastError + invoke PrintUInt, eax + invoke PrintStr, OFFSET nl + call ResetColor + ret +PrintOnlineError ENDP + +ShowOnlineResult PROC + call ClearView + invoke PrintTitleColor, OFFSET onlineTitle + invoke PrintStr, OFFSET onlineYouRollText + invoke PrintUInt, onlineLocalRoll + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET onlineFriendRollText + invoke PrintUInt, onlineRemoteRoll + invoke PrintStr, OFFSET nl + mov eax, onlineLocalRoll + cmp eax, onlineRemoteRoll + ja online_result_win + jb online_result_lose + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET onlineDrawText + call ResetColor + jmp online_result_done +online_result_win: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET onlineWinText + call ResetColor + jmp online_result_done +online_result_lose: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET onlineLoseText + call ResetColor +online_result_done: + ret +ShowOnlineResult ENDP + +OnlineHostGameText db "Choose online game:",13,10,"1. Dice 1v1",13,10,"2. Russian Roulette 1v1",13,10,"0. Back",13,10,0 +OnlineModeDiceText db "Room mode: Dice 1v1",13,10,0 +OnlineModeRRText db "Room mode: Russian Roulette 1v1",13,10,0 +OnlineProtocolText db "Players use different online protocol versions.",13,10,0 +OnlineRRYourTurnText db "Your turn. Press any key to pull the trigger...",0 +OnlineRRWaitText db "Friend is holding the revolver. Waiting for the trigger...",13,10,0 +OnlineRRStartsYouText db "The revolver points at you. You shoot first.",13,10,0 +OnlineRRStartsFriendText db "The revolver points at your friend. Friend shoots first.",13,10,0 +OnlineRRWinText db "Your friend caught the loaded chamber. You survived.",13,10,0 +OnlineRRLoseText db "The loaded chamber was yours. You lost.",13,10,0 + +OnlineHostConnect PROC + call OnlineStartWinsock + test eax, eax + jz online_host_connect_error + invoke socket, AF_INET, SOCK_STREAM, IPPROTO_TCP + cmp eax, SOCKET_ERROR + je online_host_connect_error + mov onlineListenSock, eax + call OnlineBuildAddress + invoke bind, onlineListenSock, OFFSET onlineAddr, 16 + test eax, eax + jnz online_host_connect_error + invoke listen, onlineListenSock, 1 + test eax, eax + jnz online_host_connect_error + call ClearView + invoke PrintTitleColor, OFFSET onlineTitle + invoke PrintStr, OFFSET onlineHostInfo + invoke accept, onlineListenSock, 0, 0 + cmp eax, SOCKET_ERROR + je online_host_connect_error + mov onlinePeerSock, eax + invoke closesocket, onlineListenSock + mov onlineListenSock, -1 + invoke PrintStr, OFFSET onlineConnectedText + mov eax, 1 + ret +online_host_connect_error: + call PrintOnlineError + call OnlineCleanup + call PauseConsole + xor eax, eax + ret +OnlineHostConnect ENDP + +OnlineJoinConnect PROC + call OnlineStartWinsock + test eax, eax + jz online_join_connect_error + call ClearView + invoke PrintTitleColor, OFFSET onlineTitle + invoke PrintStr, OFFSET onlineJoinPrompt + call ReadOnlineIp + invoke inet_addr, OFFSET onlineIp + cmp eax, 0FFFFFFFFh + je online_join_connect_bad_ip + mov onlineHostIp, eax + invoke socket, AF_INET, SOCK_STREAM, IPPROTO_TCP + cmp eax, SOCKET_ERROR + je online_join_connect_error + mov onlinePeerSock, eax + call OnlineBuildAddress + mov eax, onlineHostIp + mov dword ptr onlineAddr+4, eax + invoke PrintStr, OFFSET onlineConnectingText + invoke connect, onlinePeerSock, OFFSET onlineAddr, 16 + test eax, eax + jnz online_join_connect_error + invoke PrintStr, OFFSET onlineConnectedText + mov eax, 1 + ret +online_join_connect_bad_ip: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET onlineBadIpText + call ResetColor + call OnlineCleanup + call PauseConsole + xor eax, eax + ret +online_join_connect_error: + call PrintOnlineError + call OnlineCleanup + call PauseConsole + xor eax, eax + ret +OnlineJoinConnect ENDP + +OnlineDiceSessionHost PROC + invoke RandomRange, 6 + inc eax + mov onlinePacket, eax + mov onlineLocalRoll, eax + invoke RandomRange, 6 + inc eax + mov onlinePacket+4, eax + mov onlineRemoteRoll, eax + invoke NetSendAll, onlinePeerSock, OFFSET onlinePacket, 8 + test eax, eax + jz online_dice_host_fail + invoke Sleep, 450 + call ShowOnlineResult + mov eax, 1 + ret +online_dice_host_fail: + xor eax, eax + ret +OnlineDiceSessionHost ENDP + +OnlineDiceSessionClient PROC + invoke NetRecvAll, onlinePeerSock, OFFSET onlinePacket, 8 + test eax, eax + jz online_dice_client_fail + mov eax, onlinePacket+4 + mov onlineLocalRoll, eax + mov eax, onlinePacket + mov onlineRemoteRoll, eax + invoke Sleep, 450 + call ShowOnlineResult + mov eax, 1 + ret +online_dice_client_fail: + xor eax, eax + ret +OnlineDiceSessionClient ENDP + +ShowOnlineRRStatus PROC role:DWORD + call ClearView + invoke PrintTitleColor, OFFSET rouletteTitle + mov eax, rrTurn + cmp eax, role + jne online_rr_status_friend + invoke PrintRevolver, OFFSET rrGunDown + jmp online_rr_status_info +online_rr_status_friend: + invoke PrintRevolver, OFFSET rrGunUp +online_rr_status_info: + invoke PrintStr, OFFSET rrDangerText + invoke PrintUInt, rrBullets + invoke PrintStr, OFFSET nl + ret +ShowOnlineRRStatus ENDP + +AnimateOnlineRRStart PROC role:DWORD + invoke ShowRouletteSpinFrame, OFFSET rrGunUp + invoke ShowRouletteSpinFrame, OFFSET rrGunUpLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunDownLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunDown + invoke ShowRouletteSpinFrame, OFFSET rrGunDownRight + invoke ShowRouletteSpinFrame, OFFSET rrGunRight + invoke ShowRouletteSpinFrame, OFFSET rrGunUpRight + invoke ShowRouletteSpinFrame, OFFSET rrGunUp + invoke ShowRouletteSpinFrame, OFFSET rrGunUpLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunDownLeft + invoke ShowRouletteSpinFrame, OFFSET rrGunDown + invoke ShowRouletteSpinFrame, OFFSET rrGunDownRight + invoke ShowRouletteSpinFrame, OFFSET rrGunRight + invoke ShowRouletteSpinFrame, OFFSET rrGunUpRight + invoke ShowOnlineRRStatus, role + mov eax, rrTurn + cmp eax, role + jne online_rr_start_friend + invoke PrintStr, OFFSET OnlineRRStartsYouText + ret +online_rr_start_friend: + invoke PrintStr, OFFSET OnlineRRStartsFriendText + ret +AnimateOnlineRRStart ENDP + +ShowOnlineRRShot PROC role:DWORD + cmp onlinePacket, 1 + je online_rr_shot_bang + call PlayRouletteDrySound + invoke PrintStr, OFFSET rrClickText + invoke Sleep, 850 + ret +online_rr_shot_bang: + call PrintBang + mov eax, onlinePacket+4 + cmp eax, role + jne online_rr_shot_win + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET OnlineRRLoseText + call ResetColor + ret +online_rr_shot_win: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET OnlineRRWinText + call ResetColor + ret +ShowOnlineRRShot ENDP + +OnlineRRSessionHost PROC + call SetupRoulette + mov eax, rrBullets + mov onlinePacket, eax + mov eax, rrTurn + mov onlinePacket+4, eax + invoke NetSendAll, onlinePeerSock, OFFSET onlinePacket, 8 + test eax, eax + jz online_rr_host_fail + call PlayRouletteSpinSound + invoke AnimateOnlineRRStart, 0 +online_rr_host_loop: + invoke ShowOnlineRRStatus, 0 + cmp rrTurn, 0 + je online_rr_host_own_turn + invoke PrintStr, OFFSET OnlineRRWaitText + invoke NetRecvAll, onlinePeerSock, OFFSET onlineAction, 4 + test eax, eax + jz online_rr_host_fail + jmp online_rr_host_fire +online_rr_host_own_turn: + invoke PrintStr, OFFSET OnlineRRYourTurnText + call ReadAnyKey + invoke PrintStr, OFFSET nl +online_rr_host_fire: + mov onlinePacket, 0 + call RouletteChamberLoaded + cmp eax, 1 + jne online_rr_host_event_ready + mov onlinePacket, 1 +online_rr_host_event_ready: + mov eax, rrTurn + mov onlinePacket+4, eax + invoke NetSendAll, onlinePeerSock, OFFSET onlinePacket, 8 + test eax, eax + jz online_rr_host_fail + invoke ShowOnlineRRShot, 0 + cmp onlinePacket, 1 + je online_rr_host_done + call AdvanceRouletteChamber + xor rrTurn, 1 + jmp online_rr_host_loop +online_rr_host_done: + mov eax, 1 + ret +online_rr_host_fail: + xor eax, eax + ret +OnlineRRSessionHost ENDP + +OnlineRRSessionClient PROC + invoke NetRecvAll, onlinePeerSock, OFFSET onlinePacket, 8 + test eax, eax + jz online_rr_client_fail + mov eax, onlinePacket + mov rrBullets, eax + mov eax, onlinePacket+4 + mov rrTurn, eax + call PlayRouletteSpinSound + invoke AnimateOnlineRRStart, 1 +online_rr_client_loop: + invoke ShowOnlineRRStatus, 1 + cmp rrTurn, 1 + jne online_rr_client_wait + invoke PrintStr, OFFSET OnlineRRYourTurnText + call ReadAnyKey + invoke PrintStr, OFFSET nl + mov onlineAction, 1 + invoke NetSendAll, onlinePeerSock, OFFSET onlineAction, 4 + test eax, eax + jz online_rr_client_fail + jmp online_rr_client_receive +online_rr_client_wait: + invoke PrintStr, OFFSET OnlineRRWaitText +online_rr_client_receive: + invoke NetRecvAll, onlinePeerSock, OFFSET onlinePacket, 8 + test eax, eax + jz online_rr_client_fail + mov eax, onlinePacket+4 + mov rrTurn, eax + invoke ShowOnlineRRShot, 1 + cmp onlinePacket, 1 + je online_rr_client_done + xor rrTurn, 1 + jmp online_rr_client_loop +online_rr_client_done: + mov eax, 1 + ret +online_rr_client_fail: + xor eax, eax + ret +OnlineRRSessionClient ENDP + +GameOnlineCasino PROC +online_casino_menu: + call ClearView + invoke PrintTitleColor, OFFSET onlineTitle + invoke PrintStr, OFFSET onlineMenuText + invoke PrintStr, OFFSET choiceText + call ReadKey + cmp al, '1' + je online_casino_host_choose + cmp al, '2' + je online_casino_join + cmp al, '0' + je online_casino_done + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET badChoiceText + call ResetColor + invoke Sleep, 650 + jmp online_casino_menu +online_casino_host_choose: + call ClearView + invoke PrintTitleColor, OFFSET onlineTitle + invoke PrintStr, OFFSET OnlineHostGameText + invoke PrintStr, OFFSET choiceText + call ReadKey + cmp al, '1' + je online_casino_host_dice + cmp al, '2' + je online_casino_host_rr + cmp al, '0' + je online_casino_menu + invoke PrintStr, OFFSET badChoiceText + invoke Sleep, 650 + jmp online_casino_host_choose +online_casino_host_dice: + mov onlineGameMode, ONLINE_GAME_DICE + jmp online_casino_host_connect +online_casino_host_rr: + mov onlineGameMode, ONLINE_GAME_RR +online_casino_host_connect: + call OnlineHostConnect + test eax, eax + jz online_casino_done + mov onlinePacket, ONLINE_MAGIC + mov eax, onlineGameMode + mov onlinePacket+4, eax + invoke NetSendAll, onlinePeerSock, OFFSET onlinePacket, 8 + test eax, eax + jz online_casino_session_error + cmp onlineGameMode, ONLINE_GAME_DICE + je online_casino_run_host_dice + invoke PrintStr, OFFSET OnlineModeRRText + call OnlineRRSessionHost + jmp online_casino_session_done +online_casino_run_host_dice: + invoke PrintStr, OFFSET OnlineModeDiceText + call OnlineDiceSessionHost + jmp online_casino_session_done +online_casino_join: + call OnlineJoinConnect + test eax, eax + jz online_casino_done + invoke NetRecvAll, onlinePeerSock, OFFSET onlinePacket, 8 + test eax, eax + jz online_casino_session_error + cmp onlinePacket, ONLINE_MAGIC + jne online_casino_protocol_error + mov eax, onlinePacket+4 + mov onlineGameMode, eax + cmp eax, ONLINE_GAME_DICE + je online_casino_run_client_dice + cmp eax, ONLINE_GAME_RR + je online_casino_run_client_rr + jmp online_casino_protocol_error +online_casino_run_client_dice: + invoke PrintStr, OFFSET OnlineModeDiceText + call OnlineDiceSessionClient + jmp online_casino_session_done +online_casino_run_client_rr: + invoke PrintStr, OFFSET OnlineModeRRText + call OnlineRRSessionClient +online_casino_session_done: + test eax, eax + jz online_casino_session_error + call OnlineCleanup + call PauseConsole + ret +online_casino_protocol_error: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET OnlineProtocolText + call ResetColor + call OnlineCleanup + call PauseConsole + ret +online_casino_session_error: + call PrintOnlineError + call OnlineCleanup + call PauseConsole +online_casino_done: + ret +GameOnlineCasino ENDP + +; --- PrintCoinSide: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintCoinSide PROC side:DWORD + cmp side, 1 + jne print_coin_tails + invoke PrintStr, OFFSET coinHeadsText + ret +print_coin_tails: + invoke PrintStr, OFFSET coinTailsText + ret +PrintCoinSide ENDP + +; --- ShowCoinFlipFrame: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +ShowCoinFlipFrame PROC uses eax, pFrame:DWORD + call ClearView + invoke PrintTitleColor, OFFSET coinTitle + invoke PrintStr, OFFSET coinIntroText + call PrintBank + invoke PrintStr, OFFSET coinPickText + invoke PrintCoinSide, coinPick + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET coinSpinText + mov eax, pFrame + invoke PrintStr, eax + call ResetColor + invoke Sleep, 170 + ret +ShowCoinFlipFrame ENDP + +; --- AnimateCoinFlip: îðåë è ðåøêà: âûáîð ñòîðîíû, çâóê è àíèìàöèÿ ìîíåòû --- +AnimateCoinFlip PROC + invoke ShowCoinFlipFrame, OFFSET coinFrame1 + invoke ShowCoinFlipFrame, OFFSET coinFrame2 + invoke ShowCoinFlipFrame, OFFSET coinFrame3 + invoke ShowCoinFlipFrame, OFFSET coinFrame4 + invoke ShowCoinFlipFrame, OFFSET coinFrame5 + invoke ShowCoinFlipFrame, OFFSET coinFrame6 + invoke ShowCoinFlipFrame, OFFSET coinFrame7 + invoke ShowCoinFlipFrame, OFFSET coinFrame8 + invoke ShowCoinFlipFrame, OFFSET coinFrame9 + invoke ShowCoinFlipFrame, OFFSET coinFrame10 + invoke ShowCoinFlipFrame, OFFSET coinFrame11 + invoke ShowCoinFlipFrame, OFFSET coinFrame12 + invoke ShowCoinFlipFrame, OFFSET coinFrame13 + invoke ShowCoinFlipFrame, OFFSET coinFrame14 + ret +AnimateCoinFlip ENDP + +; --- GameCoin: îðåë è ðåøêà: âûáîð ñòîðîíû, çâóê è àíèìàöèÿ ìîíåòû --- +GameCoin PROC +coin_start: + call ClearView + invoke PrintTitleColor, OFFSET coinTitle + invoke PrintStr, OFFSET coinIntroText + call PromptBet + +coin_choose: + call ClearView + invoke PrintTitleColor, OFFSET coinTitle + invoke PrintStr, OFFSET coinIntroText + call PrintBank + invoke PrintStr, OFFSET coinChoiceText + call ReadKey + cmp al, '1' + je coin_pick_heads + cmp al, '2' + je coin_pick_tails + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp coin_choose + +coin_pick_heads: + mov coinPick, 1 + jmp coin_flip +coin_pick_tails: + mov coinPick, 2 + +coin_flip: + invoke PrintStr, OFFSET coinPickText + invoke PrintCoinSide, coinPick + call PlayCoinSound + call AnimateCoinFlip + invoke RandomRange, 2 + inc eax + mov coinResult, eax + invoke PrintStr, OFFSET coinResultText + invoke PrintCoinSide, coinResult + mov eax, coinPick + cmp eax, coinResult + je coin_win + call PrintLoseEvent + call PayLose + jmp coin_again +coin_win: + call PrintWinEvent + call PayWin + +coin_again: + cmp tournamentMode, 1 + je coin_tournament_return + invoke PrintStr, OFFSET againText + call ReadKey + cmp al, 'y' + je coin_start + cmp al, 'Y' + je coin_start +coin_tournament_return: + ret +GameCoin ENDP + +; --- PrintRouletteColorName: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintRouletteColorName PROC uses eax ebx, value:DWORD + mov eax, value + cmp eax, 0 + jne roulette_color_not_zero + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET rouletteGreenName + call ResetColor + ret +roulette_color_not_zero: + movzx ebx, byte ptr [rouletteColors + eax] + cmp ebx, 1 + jne roulette_color_black + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET rouletteRedName + call ResetColor + ret +roulette_color_black: + invoke SetColor, COLOR_CARD + invoke PrintStr, OFFSET rouletteBlackName + call ResetColor + ret +PrintRouletteColorName ENDP + +; --- PrintRouletteNumberColored: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintRouletteNumberColored PROC uses eax ebx, value:DWORD + mov eax, value + cmp eax, 0 + jne roulette_number_not_zero + invoke SetColor, COLOR_MONEY + jmp roulette_number_print +roulette_number_not_zero: + movzx ebx, byte ptr [rouletteColors + eax] + cmp ebx, 1 + jne roulette_number_black + invoke SetColor, COLOR_BAD + jmp roulette_number_print +roulette_number_black: + invoke SetColor, COLOR_CARD +roulette_number_print: + invoke PrintUInt, value + call ResetColor + ret +PrintRouletteNumberColored ENDP + +; --- PrintRoulettePocket: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintRoulettePocket PROC uses eax, wheelIndex:DWORD + invoke PrintStr, OFFSET roulettePocketLeft + mov eax, wheelIndex + mov eax, [rouletteWheel + eax * 4] + push eax + cmp eax, 10 + jae roulette_pocket_no_pad + invoke PrintStr, OFFSET rouletteNumSpace +roulette_pocket_no_pad: + pop eax + invoke PrintRouletteNumberColored, eax + invoke PrintStr, OFFSET roulettePocketRight + ret +PrintRoulettePocket ENDP + +; --- PrintRoulettePocketOffset: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintRoulettePocketOffset PROC uses eax, wheelOffset:DWORD + mov eax, casinoRouletteSpinIndex + add eax, wheelOffset +roulette_offset_wrap: + cmp eax, 37 + jb roulette_offset_ready + sub eax, 37 + jmp roulette_offset_wrap +roulette_offset_ready: + invoke PrintRoulettePocket, eax + ret +PrintRoulettePocketOffset ENDP + +; --- PrintRouletteTopRow: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintRouletteTopRow PROC + invoke PrintStr, OFFSET casinoRoulettePad + invoke PrintRoulettePocketOffset, 31 + invoke PrintRoulettePocketOffset, 32 + invoke PrintRoulettePocketOffset, 33 + invoke PrintRoulettePocketOffset, 34 + invoke PrintRoulettePocketOffset, 35 + invoke PrintRoulettePocketOffset, 36 + invoke PrintRoulettePocketOffset, 0 + invoke PrintRoulettePocketOffset, 1 + invoke PrintRoulettePocketOffset, 2 + invoke PrintRoulettePocketOffset, 3 + invoke PrintRoulettePocketOffset, 4 + invoke PrintRoulettePocketOffset, 5 + invoke PrintRoulettePocketOffset, 6 + invoke PrintStr, OFFSET nl + ret +PrintRouletteTopRow ENDP + +; --- PrintRouletteBottomRow: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintRouletteBottomRow PROC + invoke PrintStr, OFFSET casinoRoulettePad + invoke PrintRoulettePocketOffset, 24 + invoke PrintRoulettePocketOffset, 23 + invoke PrintRoulettePocketOffset, 22 + invoke PrintRoulettePocketOffset, 21 + invoke PrintRoulettePocketOffset, 20 + invoke PrintRoulettePocketOffset, 19 + invoke PrintRoulettePocketOffset, 18 + invoke PrintRoulettePocketOffset, 17 + invoke PrintRoulettePocketOffset, 16 + invoke PrintRoulettePocketOffset, 15 + invoke PrintRoulettePocketOffset, 14 + invoke PrintRoulettePocketOffset, 13 + invoke PrintStr, OFFSET nl + ret +PrintRouletteBottomRow ENDP + +; --- PrintRouletteSideRow: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintRouletteSideRow PROC leftOffset:DWORD, pGap:DWORD, rightOffset:DWORD + invoke SetColor, COLOR_WOOD + invoke PrintStr, OFFSET rouletteBigSidePad + call ResetColor + invoke PrintRoulettePocketOffset, leftOffset + invoke SetColor, COLOR_TABLE + invoke PrintStr, pGap + call ResetColor + invoke PrintRoulettePocketOffset, rightOffset + invoke PrintStr, OFFSET nl + ret +PrintRouletteSideRow ENDP + +; --- ShowCasinoRouletteFrame: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +ShowCasinoRouletteFrame PROC + call ClearView + invoke PrintTitleColor, OFFSET casinoRouletteTitle + invoke SetColor, COLOR_WOOD + invoke PrintStr, OFFSET casinoRouletteWheelTop + call ResetColor + call PrintRouletteTopRow + invoke PrintRouletteSideRow, 30, OFFSET rouletteBigSideGap1, 7 + invoke PrintRouletteSideRow, 29, OFFSET rouletteBigSideGap2, 8 + invoke PrintRouletteSideRow, 28, OFFSET rouletteBigSideGap3, 9 + invoke PrintRouletteSideRow, 27, OFFSET rouletteBigSideGap4, 10 + invoke PrintRouletteSideRow, 26, OFFSET rouletteBigSideGap5, 11 + invoke PrintRouletteSideRow, 25, OFFSET rouletteBigSideGap6, 12 + call PrintRouletteBottomRow + invoke SetColor, COLOR_WOOD + invoke PrintStr, OFFSET casinoRouletteWheelBottom + call ResetColor + invoke PrintStr, OFFSET casinoRouletteSpinText + ret +ShowCasinoRouletteFrame ENDP + +; --- AnimateCasinoRouletteSpin: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- +AnimateCasinoRouletteSpin PROC uses eax ebx edx + invoke GetTickCount + xor seed, eax + invoke RandomRange, 37 + mov casinoRouletteResultIndex, eax + mov ebx, eax + mov eax, [rouletteWheel + ebx * 4] + mov casinoRouletteResult, eax + + invoke RandomRange, 18 + add eax, 72 + mov casinoRouletteSpinSteps, eax + mov casinoRouletteSpinCounter, eax + + xor edx, edx + mov ebx, 37 + div ebx + mov eax, casinoRouletteResultIndex + add eax, 37 + sub eax, edx + cmp eax, 37 + jb casino_roulette_start_ready + sub eax, 37 +casino_roulette_start_ready: + mov casinoRouletteSpinIndex, eax + +casino_roulette_spin_loop: + inc casinoRouletteSpinIndex + cmp casinoRouletteSpinIndex, 37 + jb casino_roulette_spin_index_ok + mov casinoRouletteSpinIndex, 0 +casino_roulette_spin_index_ok: + call ShowCasinoRouletteFrame + mov eax, casinoRouletteSpinCounter + cmp eax, 12 + jbe casino_roulette_sleep_slow + cmp eax, 26 + jbe casino_roulette_sleep_mid + invoke Sleep, 45 + jmp casino_roulette_after_sleep +casino_roulette_sleep_mid: + invoke Sleep, 95 + jmp casino_roulette_after_sleep +casino_roulette_sleep_slow: + invoke Sleep, 170 +casino_roulette_after_sleep: + dec casinoRouletteSpinCounter + cmp casinoRouletteSpinCounter, 0 + jne casino_roulette_spin_loop + mov ebx, casinoRouletteSpinIndex + mov casinoRouletteResultIndex, ebx + mov eax, [rouletteWheel + ebx * 4] + mov casinoRouletteResult, eax + ret +AnimateCasinoRouletteSpin ENDP + +; --- CasinoRouletteEvaluate: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- +CasinoRouletteEvaluate PROC uses eax ebx edx + invoke PrintStr, OFFSET casinoRouletteResultText + invoke PrintRouletteNumberColored, casinoRouletteResult + invoke PrintStr, OFFSET rouletteNumSpace + invoke PrintRouletteColorName, casinoRouletteResult + + mov eax, casinoRouletteBetType + cmp eax, 1 + je casino_roulette_eval_number + cmp eax, 2 + je casino_roulette_eval_red + cmp eax, 3 + je casino_roulette_eval_black + cmp eax, 4 + je casino_roulette_eval_even + cmp eax, 5 + je casino_roulette_eval_odd + cmp eax, 6 + je casino_roulette_eval_dozen1 + cmp eax, 7 + je casino_roulette_eval_dozen2 + cmp eax, 8 + je casino_roulette_eval_dozen3 + cmp eax, 9 + je casino_roulette_eval_low + cmp eax, 10 + je casino_roulette_eval_high + cmp eax, 11 + je casino_roulette_eval_col1 + cmp eax, 12 + je casino_roulette_eval_col2 + cmp eax, 13 + je casino_roulette_eval_col3 + jmp casino_roulette_lost + +casino_roulette_eval_number: + mov eax, casinoRouletteResult + cmp eax, casinoRouletteBetNumber + jne casino_roulette_lost + invoke UnlockAchievement, 800h, OFFSET achRouletteWinName + invoke PrintStr, OFFSET casinoRouletteWinText + invoke PaySlotMultiplier, 35 + ret + +casino_roulette_eval_red: + mov eax, casinoRouletteResult + movzx ebx, byte ptr [rouletteColors + eax] + cmp ebx, 1 + je casino_roulette_won_even_money + jmp casino_roulette_lost + +casino_roulette_eval_black: + mov eax, casinoRouletteResult + movzx ebx, byte ptr [rouletteColors + eax] + cmp ebx, 2 + je casino_roulette_won_even_money + jmp casino_roulette_lost + +casino_roulette_eval_even: + mov eax, casinoRouletteResult + cmp eax, 0 + je casino_roulette_lost + test eax, 1 + jz casino_roulette_won_even_money + jmp casino_roulette_lost + +casino_roulette_eval_odd: + mov eax, casinoRouletteResult + cmp eax, 0 + je casino_roulette_lost + test eax, 1 + jnz casino_roulette_won_even_money + jmp casino_roulette_lost + +casino_roulette_eval_dozen1: + mov eax, casinoRouletteResult + cmp eax, 1 + jb casino_roulette_lost + cmp eax, 12 + jbe casino_roulette_won_double + jmp casino_roulette_lost +casino_roulette_eval_dozen2: + mov eax, casinoRouletteResult + cmp eax, 13 + jb casino_roulette_lost + cmp eax, 24 + jbe casino_roulette_won_double + jmp casino_roulette_lost +casino_roulette_eval_dozen3: + mov eax, casinoRouletteResult + cmp eax, 25 + jb casino_roulette_lost + cmp eax, 36 + jbe casino_roulette_won_double + jmp casino_roulette_lost +casino_roulette_eval_low: + mov eax, casinoRouletteResult + cmp eax, 1 + jb casino_roulette_lost + cmp eax, 18 + jbe casino_roulette_won_even_money + jmp casino_roulette_lost +casino_roulette_eval_high: + mov eax, casinoRouletteResult + cmp eax, 36 + jbe casino_roulette_won_even_money + jmp casino_roulette_lost +casino_roulette_eval_col1: + mov eax, casinoRouletteResult + cmp eax, 0 + je casino_roulette_lost + dec eax + xor edx, edx + mov ebx, 3 + div ebx + cmp edx, 0 + je casino_roulette_won_double + jmp casino_roulette_lost +casino_roulette_eval_col2: + mov eax, casinoRouletteResult + cmp eax, 0 + je casino_roulette_lost + dec eax + xor edx, edx + mov ebx, 3 + div ebx + cmp edx, 1 + je casino_roulette_won_double + jmp casino_roulette_lost +casino_roulette_eval_col3: + mov eax, casinoRouletteResult + cmp eax, 0 + je casino_roulette_lost + dec eax + xor edx, edx + mov ebx, 3 + div ebx + cmp edx, 2 + je casino_roulette_won_double + jmp casino_roulette_lost + +casino_roulette_won_double: + invoke UnlockAchievement, 800h, OFFSET achRouletteWinName + invoke PrintStr, OFFSET casinoRouletteWinText + invoke PaySlotMultiplier, 2 + ret +casino_roulette_won_even_money: + invoke UnlockAchievement, 800h, OFFSET achRouletteWinName + invoke PrintStr, OFFSET casinoRouletteWinText + call PayWin + ret +casino_roulette_lost: + invoke PrintStr, OFFSET casinoRouletteLoseText + call PayLose + ret +CasinoRouletteEvaluate ENDP + +; --- GameCasinoRoulette: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- +GameCasinoRoulette PROC +casino_roulette_start: + call ClearView + invoke PrintTitleColor, OFFSET casinoRouletteTitle + invoke PrintStr, OFFSET casinoRouletteIntro + call PromptBet + +casino_roulette_choose: + call ClearView + invoke PrintTitleColor, OFFSET casinoRouletteTitle + invoke PrintStr, OFFSET casinoRouletteIntro + call PrintBank + invoke PrintStr, OFFSET casinoRouletteBetMenu + call ReadUInt + cmp eax, 1 + je casino_roulette_choose_number + cmp eax, 2 + je casino_roulette_choose_red + cmp eax, 3 + je casino_roulette_choose_black + cmp eax, 4 + je casino_roulette_choose_even + cmp eax, 5 + je casino_roulette_choose_odd + cmp eax, 6 + je casino_roulette_choose_dozen1 + cmp eax, 7 + je casino_roulette_choose_dozen2 + cmp eax, 8 + je casino_roulette_choose_dozen3 + cmp eax, 9 + je casino_roulette_choose_low + cmp eax, 10 + je casino_roulette_choose_high + cmp eax, 11 + je casino_roulette_choose_col1 + cmp eax, 12 + je casino_roulette_choose_col2 + cmp eax, 13 + je casino_roulette_choose_col3 + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp casino_roulette_choose + +casino_roulette_choose_number: + mov casinoRouletteBetType, 1 + invoke PrintStr, OFFSET casinoRouletteNumberAsk + call ReadUInt + cmp eax, 36 + ja casino_roulette_bad_number + mov casinoRouletteBetNumber, eax + jmp casino_roulette_spin +casino_roulette_bad_number: + invoke PrintStr, OFFSET casinoRouletteBadNumber + call PauseConsole + jmp casino_roulette_choose + +casino_roulette_choose_red: + mov casinoRouletteBetType, 2 + jmp casino_roulette_spin +casino_roulette_choose_black: + mov casinoRouletteBetType, 3 + jmp casino_roulette_spin +casino_roulette_choose_even: + mov casinoRouletteBetType, 4 + jmp casino_roulette_spin +casino_roulette_choose_odd: + mov casinoRouletteBetType, 5 + jmp casino_roulette_spin +casino_roulette_choose_dozen1: + mov casinoRouletteBetType, 6 + jmp casino_roulette_spin +casino_roulette_choose_dozen2: + mov casinoRouletteBetType, 7 + jmp casino_roulette_spin +casino_roulette_choose_dozen3: + mov casinoRouletteBetType, 8 + jmp casino_roulette_spin +casino_roulette_choose_low: + mov casinoRouletteBetType, 9 + jmp casino_roulette_spin +casino_roulette_choose_high: + mov casinoRouletteBetType, 10 + jmp casino_roulette_spin +casino_roulette_choose_col1: + mov casinoRouletteBetType, 11 + jmp casino_roulette_spin +casino_roulette_choose_col2: + mov casinoRouletteBetType, 12 + jmp casino_roulette_spin +casino_roulette_choose_col3: + mov casinoRouletteBetType, 13 + +casino_roulette_spin: + call PlayCasinoRouletteSound + call AnimateCasinoRouletteSpin + call CasinoRouletteEvaluate + +casino_roulette_again: + cmp tournamentMode, 1 + je casino_roulette_tournament_return + invoke PrintStr, OFFSET againText + call ReadKey + cmp al, 'y' + je casino_roulette_start + cmp al, 'Y' + je casino_roulette_start +casino_roulette_tournament_return: + ret +GameCasinoRoulette ENDP +; --- SlotApplyWin: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +SlotApplyWin PROC uses ebx ecx edx, pName:DWORD, multiplier:DWORD, maskValue:DWORD + mov eax, pName + cmp eax, OFFSET slotComboJackpot + je slot_apply_jackpot + + mov eax, maskValue + mov ebx, slotBlockMask + mov ecx, eax + and ecx, ebx + cmp ecx, eax + je slot_apply_skip + or slotBlockMask, eax + jmp slot_apply_record + +slot_apply_jackpot: + mov slotJackpotHit, 1 + mov eax, maskValue + +slot_apply_record: + or slotWinMask, eax + mov ebx, slotMatch + mov eax, slotSymbolValues[ebx * 4] + mov ebx, multiplier + mul ebx + mov edx, eax + add slotBestMultiplier, edx + + mov ebx, slotComboCount + cmp ebx, 32 + jae slot_apply_no_store + mov eax, pName + mov slotComboNames[ebx * 4], eax + mov slotComboMults[ebx * 4], edx + inc slotComboCount +slot_apply_no_store: + mov eax, 1 + ret + +slot_apply_skip: + xor eax, eax + ret +SlotApplyWin ENDP + +; --- SlotSame3: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +SlotSame3 PROC uses ebx ecx edx, i1:DWORD, i2:DWORD, i3:DWORD + mov ebx, i1 + mov eax, slotGrid[ebx * 4] + mov ecx, i2 + cmp eax, slotGrid[ecx * 4] + jne slot_same3_no + mov edx, i3 + cmp eax, slotGrid[edx * 4] + jne slot_same3_no + mov eax, 1 + ret +slot_same3_no: + xor eax, eax + ret +SlotSame3 ENDP + +; --- SlotSame4: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +SlotSame4 PROC uses ebx ecx edx, i1:DWORD, i2:DWORD, i3:DWORD, i4:DWORD + mov ebx, i1 + mov eax, slotGrid[ebx * 4] + mov ecx, i2 + cmp eax, slotGrid[ecx * 4] + jne slot_same4_no + mov edx, i3 + cmp eax, slotGrid[edx * 4] + jne slot_same4_no + mov ebx, i4 + cmp eax, slotGrid[ebx * 4] + jne slot_same4_no + mov eax, 1 + ret +slot_same4_no: + xor eax, eax + ret +SlotSame4 ENDP + +; --- SlotSame5: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +SlotSame5 PROC uses ebx ecx edx, i1:DWORD, i2:DWORD, i3:DWORD, i4:DWORD, i5:DWORD + mov ebx, i1 + mov eax, slotGrid[ebx * 4] + mov ecx, i2 + cmp eax, slotGrid[ecx * 4] + jne slot_same5_no + mov edx, i3 + cmp eax, slotGrid[edx * 4] + jne slot_same5_no + mov ebx, i4 + cmp eax, slotGrid[ebx * 4] + jne slot_same5_no + mov ecx, i5 + cmp eax, slotGrid[ecx * 4] + jne slot_same5_no + mov eax, 1 + ret +slot_same5_no: + xor eax, eax + ret +SlotSame5 ENDP + +; --- SlotAllSame15: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +SlotAllSame15 PROC uses ebx ecx + mov eax, slotGrid + mov ebx, 1 +slot_all15_loop: + cmp ebx, 15 + jae slot_all15_yes + mov ecx, slotGrid[ebx * 4] + cmp eax, ecx + jne slot_all15_no + inc ebx + jmp slot_all15_loop +slot_all15_yes: + mov eax, 1 + ret +slot_all15_no: + xor eax, eax + ret +SlotAllSame15 ENDP + +; --- SlotTry3: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +SlotTry3 PROC uses ebx, pName:DWORD, multiplier:DWORD, maskValue:DWORD, i1:DWORD, i2:DWORD, i3:DWORD + invoke SlotSame3, i1, i2, i3 + cmp eax, 0 + je slot_try3_no + mov ebx, i1 + mov eax, slotGrid[ebx * 4] + mov slotMatch, eax + invoke SlotApplyWin, pName, multiplier, maskValue + ret +slot_try3_no: + xor eax, eax + ret +SlotTry3 ENDP + +; --- SlotTry4: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +SlotTry4 PROC uses ebx, pName:DWORD, multiplier:DWORD, maskValue:DWORD, i1:DWORD, i2:DWORD, i3:DWORD, i4:DWORD + invoke SlotSame4, i1, i2, i3, i4 + cmp eax, 0 + je slot_try4_no + mov ebx, i1 + mov eax, slotGrid[ebx * 4] + mov slotMatch, eax + invoke SlotApplyWin, pName, multiplier, maskValue + ret +slot_try4_no: + xor eax, eax + ret +SlotTry4 ENDP + +; --- SlotTry5: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +SlotTry5 PROC uses ebx, pName:DWORD, multiplier:DWORD, maskValue:DWORD, i1:DWORD, i2:DWORD, i3:DWORD, i4:DWORD, i5:DWORD + invoke SlotSame5, i1, i2, i3, i4, i5 + cmp eax, 0 + je slot_try5_no + mov ebx, i1 + mov eax, slotGrid[ebx * 4] + mov slotMatch, eax + invoke SlotApplyWin, pName, multiplier, maskValue + ret +slot_try5_no: + xor eax, eax + ret +SlotTry5 ENDP + +; --- EvaluateSlotCombos: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +EvaluateSlotCombos PROC + mov slotWinMask, 0 + mov slotBlockMask, 0 + mov slotBestMultiplier, 0 + mov slotComboNamePtr, 0 + mov slotComboCount, 0 + mov slotJackpotHit, 0 + + call SlotAllSame15 + cmp eax, 0 + je slot_eval_eye + mov eax, slotGrid + mov slotMatch, eax + invoke SlotApplyWin, OFFSET slotComboJackpot, 10, 32767 + +slot_eval_eye: + invoke SlotTry5, OFFSET slotComboEye, 8, 17553, 0, 4, 7, 10, 14 + + invoke SlotTry5, OFFSET slotComboSky, 7, 31, 0, 1, 2, 3, 4 + invoke SlotTry5, OFFSET slotComboEarth, 7, 31744, 10, 11, 12, 13, 14 + + invoke SlotTry5, OFFSET slotComboUp, 4, 17732, 10, 6, 2, 8, 14 + invoke SlotTry5, OFFSET slotComboDown, 4, 4433, 0, 6, 12, 8, 4 + + invoke SlotTry5, OFFSET slotComboHorXL, 3, 31, 0, 1, 2, 3, 4 + invoke SlotTry5, OFFSET slotComboHorXL, 3, 992, 5, 6, 7, 8, 9 + invoke SlotTry5, OFFSET slotComboHorXL, 3, 31744, 10, 11, 12, 13, 14 + + invoke SlotTry4, OFFSET slotComboHorL, 2, 15, 0, 1, 2, 3 + invoke SlotTry4, OFFSET slotComboHorL, 2, 30, 1, 2, 3, 4 + invoke SlotTry4, OFFSET slotComboHorL, 2, 480, 5, 6, 7, 8 + invoke SlotTry4, OFFSET slotComboHorL, 2, 960, 6, 7, 8, 9 + invoke SlotTry4, OFFSET slotComboHorL, 2, 15360, 10, 11, 12, 13 + invoke SlotTry4, OFFSET slotComboHorL, 2, 30720, 11, 12, 13, 14 + + invoke SlotTry3, OFFSET slotComboVertM, 1, 1057, 0, 5, 10 + invoke SlotTry3, OFFSET slotComboVertM, 1, 2114, 1, 6, 11 + invoke SlotTry3, OFFSET slotComboVertM, 1, 4228, 2, 7, 12 + invoke SlotTry3, OFFSET slotComboVertM, 1, 8456, 3, 8, 13 + invoke SlotTry3, OFFSET slotComboVertM, 1, 16912, 4, 9, 14 + + invoke SlotTry3, OFFSET slotComboDiagM, 1, 4161, 0, 6, 12 + invoke SlotTry3, OFFSET slotComboDiagM, 1, 8322, 1, 7, 13 + invoke SlotTry3, OFFSET slotComboDiagM, 1, 16644, 2, 8, 14 + invoke SlotTry3, OFFSET slotComboDiagM, 1, 1092, 10, 6, 2 + invoke SlotTry3, OFFSET slotComboDiagM, 1, 2184, 11, 7, 3 + invoke SlotTry3, OFFSET slotComboDiagM, 1, 4368, 12, 8, 4 + + invoke SlotTry3, OFFSET slotComboHorM, 1, 7, 0, 1, 2 + invoke SlotTry3, OFFSET slotComboHorM, 1, 14, 1, 2, 3 + invoke SlotTry3, OFFSET slotComboHorM, 1, 28, 2, 3, 4 + invoke SlotTry3, OFFSET slotComboHorM, 1, 224, 5, 6, 7 + invoke SlotTry3, OFFSET slotComboHorM, 1, 448, 6, 7, 8 + invoke SlotTry3, OFFSET slotComboHorM, 1, 896, 7, 8, 9 + invoke SlotTry3, OFFSET slotComboHorM, 1, 7168, 10, 11, 12 + invoke SlotTry3, OFFSET slotComboHorM, 1, 14336, 11, 12, 13 + invoke SlotTry3, OFFSET slotComboHorM, 1, 28672, 12, 13, 14 + ret +EvaluateSlotCombos ENDP + +; --- AwardSlotWin: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +AwardSlotWin PROC uses ebx + invoke UnlockAchievement, 80h, OFFSET achCloverPitName + call PrintSlotWindow + invoke PrintStr, OFFSET slotPair + mov slotCurrentCell, 0 +slot_award_combo_loop: + mov eax, slotCurrentCell + cmp eax, slotComboCount + jae slot_award_combo_done + invoke PrintStr, OFFSET slotComboText + mov ebx, slotCurrentCell + mov eax, slotComboNames[ebx * 4] + invoke PrintStr, eax + invoke PrintStr, OFFSET cardGap + invoke PrintStr, OFFSET slotMultiplierText + mov ebx, slotCurrentCell + mov eax, slotComboMults[ebx * 4] + invoke PrintUInt, eax + invoke PrintStr, OFFSET nl + inc slotCurrentCell + jmp slot_award_combo_loop +slot_award_combo_done: + invoke PrintStr, OFFSET slotTotalMultiplierText + invoke PrintUInt, slotBestMultiplier + invoke PrintStr, OFFSET nl + cmp slotJackpotHit, 1 + jne slot_award_regular + call PlayJackpotSound + invoke Sleep, 650 + call PlayHakariSound + call PlayHakariDance + call PrintSlotWindow +slot_award_regular: + invoke PaySlotMultiplier, slotBestMultiplier + ret +AwardSlotWin ENDP +; --- GameSlot: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +GameSlot PROC +slot_start: + call ClearView + invoke PrintTitleColor, OFFSET slotTitle + invoke PrintStr, OFFSET slotPayTableText + call PromptBet + call PlaySlotSound + invoke Sleep, 400 + invoke PrintStr, OFFSET slotPullText + mov slotWinMask, 0 + mov slotVisible, 0 + call PrintSlotWindow + invoke Sleep, 1400 + + invoke FillSlotColumn, 0 + mov slotVisible, 1 + call PrintSlotWindow + invoke Sleep, 620 + + invoke FillSlotColumn, 1 + mov slotVisible, 2 + call PrintSlotWindow + invoke Sleep, 620 + + invoke FillSlotColumn, 2 + mov slotVisible, 3 + call PrintSlotWindow + invoke Sleep, 620 + + invoke FillSlotColumn, 3 + mov slotVisible, 4 + call PrintSlotWindow + invoke Sleep, 620 + + invoke FillSlotColumn, 4 + mov slotVisible, 5 + call PrintSlotWindow + invoke Sleep, 450 + + cmp cheatSlotJackpot, 1 + jne slot_no_forced_jackpot + mov cheatSlotJackpot, 0 + mov ecx, 15 + mov edi, OFFSET slotGrid +slot_force_jackpot_loop: + mov dword ptr [edi], 6 + add edi, 4 + loop slot_force_jackpot_loop + call PrintSlotWindow + invoke Sleep, 300 +slot_no_forced_jackpot: + + call EvaluateSlotCombos + cmp slotBestMultiplier, 0 + jne slot_has_win + invoke PrintStr, OFFSET slotEmpty + call PayLose + jmp ask_slot_again + +slot_has_win: + call AwardSlotWin + +ask_slot_again: + invoke PrintStr, OFFSET againText + call ReadKey + cmp al, 'y' + je slot_start + cmp al, 'Y' + je slot_start + ret +GameSlot ENDP +; --- PrintClassicSlotSymbol: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintClassicSlotSymbol PROC uses eax, value:DWORD + mov eax, value + cmp eax, 0 + je classic_symbol_red + cmp eax, 1 + je classic_symbol_yellow + cmp eax, 2 + je classic_symbol_green + cmp eax, 5 + je classic_symbol_cyan + invoke SetColor, COLOR_WARN + jmp classic_symbol_print +classic_symbol_red: + invoke SetColor, COLOR_BAD + jmp classic_symbol_print +classic_symbol_yellow: + invoke SetColor, COLOR_WARN + jmp classic_symbol_print +classic_symbol_green: + invoke SetColor, COLOR_MONEY + jmp classic_symbol_print +classic_symbol_cyan: + invoke SetColor, COLOR_TITLE +classic_symbol_print: + mov eax, value + invoke PrintStr, classicSlotSymbols[eax * 4] + call ResetColor + ret +PrintClassicSlotSymbol ENDP + +; --- PrintClassicSlotCell: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintClassicSlotCell PROC uses eax, value:DWORD + mov eax, value + cmp eax, 1 + je classic_slot_cell_bar + invoke PrintStr, OFFSET slotWall + invoke PrintStr, OFFSET slotPadTwo + invoke PrintClassicSlotSymbol, value + invoke PrintStr, OFFSET slotPadTwo + ret +classic_slot_cell_bar: + invoke PrintStr, OFFSET slotWall + invoke PrintStr, OFFSET slotPadOne + invoke PrintClassicSlotSymbol, value + invoke PrintStr, OFFSET slotPadOne + ret +PrintClassicSlotCell ENDP + +; --- PrintClassicSlotBlankCell: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintClassicSlotBlankCell PROC + invoke PrintStr, OFFSET slotWall + invoke PrintStr, OFFSET slotCellBlank + ret +PrintClassicSlotBlankCell ENDP + +; --- PrintClassicSlotWindow: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintClassicSlotWindow PROC uses eax ebx + call ClearView + invoke PrintTitleColor, OFFSET classicSlotTitle + invoke PrintStr, OFFSET classicSlotBorder + + mov rowIndex, 0 +classic_slot_window_row_loop: + cmp rowIndex, 3 + jae classic_slot_window_done + mov ebx, rowIndex + imul ebx, 3 + + cmp slotVisible, 1 + jb classic_slot_blank_col1 + invoke PrintClassicSlotCell, slotGrid[ebx * 4] + jmp classic_slot_col2 +classic_slot_blank_col1: + call PrintClassicSlotBlankCell + +classic_slot_col2: + cmp slotVisible, 2 + jb classic_slot_blank_col2 + mov eax, ebx + inc eax + invoke PrintClassicSlotCell, slotGrid[eax * 4] + jmp classic_slot_col3 +classic_slot_blank_col2: + call PrintClassicSlotBlankCell + +classic_slot_col3: + cmp slotVisible, 3 + jb classic_slot_blank_col3 + mov eax, ebx + add eax, 2 + invoke PrintClassicSlotCell, slotGrid[eax * 4] + jmp classic_slot_row_end +classic_slot_blank_col3: + call PrintClassicSlotBlankCell + +classic_slot_row_end: + invoke PrintStr, OFFSET slotWall + invoke PrintStr, OFFSET nl + cmp rowIndex, 1 + jne classic_no_payline + invoke PrintStr, OFFSET classicSlotPayline +classic_no_payline: + invoke PrintStr, OFFSET classicSlotBorder + inc rowIndex + jmp classic_slot_window_row_loop + +classic_slot_window_done: + ret +PrintClassicSlotWindow ENDP + +; --- FillClassicSlotColumn: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +FillClassicSlotColumn PROC uses eax ebx, column:DWORD + mov ebx, column + invoke RandomRange, 6 + mov slotGrid[ebx * 4], eax + mov ebx, column + add ebx, 3 + invoke RandomRange, 6 + mov slotGrid[ebx * 4], eax + mov ebx, column + add ebx, 7 + invoke RandomRange, 6 + mov slotGrid[ebx * 4], eax + ret +FillClassicSlotColumn ENDP + +; --- DurakCardRank: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +DurakCardRank PROC uses ecx edx, card:DWORD + mov eax, card + xor edx, edx + mov ecx, 13 + div ecx + mov eax, edx + ret +DurakCardRank ENDP + +; --- DurakCardSuit: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +DurakCardSuit PROC uses ecx edx, card:DWORD + mov eax, card + xor edx, edx + mov ecx, 13 + div ecx + ret +DurakCardSuit ENDP + +; --- DrawDurakCard: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +DrawDurakCard PROC uses ebx ecx edx edi + cmp durakDeckLeft, 0 + ja draw_durak_random_start + mov eax, 0FFFFFFFFh + ret + +; Ñíà÷àëà ïðîáóåì ñëó÷àéíî, íî íå áåñêîíå÷íî: â êîíöå ïàðòèè èíà÷å ìîæíî äîëãî æäàòü îäíó êàðòó. +draw_durak_random_start: + mov rowIndex, 120 +draw_durak_try: + invoke RandomRange, 52 + mov ebx, eax + xor edx, edx + mov ecx, 13 + div ecx + cmp edx, 4 + jb draw_durak_next_try + mov edi, OFFSET deckUsed + add edi, ebx + cmp byte ptr [edi], 0 + je draw_durak_take + +draw_durak_next_try: + dec rowIndex + cmp rowIndex, 0 + jne draw_durak_try + + xor ebx, ebx +draw_durak_scan_loop: + cmp ebx, 52 + jae draw_durak_none_left + mov eax, ebx + xor edx, edx + mov ecx, 13 + div ecx + cmp edx, 4 + jb draw_durak_scan_next + mov edi, OFFSET deckUsed + add edi, ebx + cmp byte ptr [edi], 0 + je draw_durak_take + +draw_durak_scan_next: + inc ebx + jmp draw_durak_scan_loop + +draw_durak_take: + mov edi, OFFSET deckUsed + add edi, ebx + mov byte ptr [edi], 1 + cmp durakDeckLeft, 0 + jbe draw_durak_return_card + dec durakDeckLeft +draw_durak_return_card: + mov eax, ebx + ret + +draw_durak_none_left: + mov durakDeckLeft, 0 + mov eax, 0FFFFFFFFh + ret +DrawDurakCard ENDP + +; --- PrintDurakCardName: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintDurakCardName PROC uses eax ebx ecx edx, card:DWORD + mov eax, card + cmp eax, 0FFFFFFFFh + jne print_durak_card_real + invoke PrintStr, OFFSET durakUnbeatenText + ret +print_durak_card_real: + xor edx, edx + mov ecx, 13 + div ecx + mov ebx, eax + mov eax, edx + invoke PrintStr, ranks[eax * 4] + invoke PrintSuit, ebx + ret +PrintDurakCardName ENDP + +; --- AddDurakCard: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +AddDurakCard PROC uses ebx ecx, pHand:DWORD, pCount:DWORD, card:DWORD + mov ecx, pCount + mov ebx, [ecx] + cmp ebx, 40 + jae add_durak_done + mov eax, pHand + mov ecx, card + mov [eax + ebx * 4], ecx + mov ecx, pCount + inc dword ptr [ecx] +add_durak_done: + ret +AddDurakCard ENDP + +; --- RemoveDurakCard: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +RemoveDurakCard PROC uses ebx ecx edx esi edi, pHand:DWORD, pCount:DWORD, index:DWORD + mov esi, pHand + mov edi, pCount + mov ecx, [edi] + mov ebx, index + cmp ebx, ecx + jae remove_durak_bad + mov eax, [esi + ebx * 4] + dec ecx + mov [edi], ecx +remove_durak_shift: + cmp ebx, ecx + jae remove_durak_done + mov edx, [esi + ebx * 4 + 4] + mov [esi + ebx * 4], edx + inc ebx + jmp remove_durak_shift +remove_durak_done: + ret +remove_durak_bad: + mov eax, 0FFFFFFFFh + ret +RemoveDurakCard ENDP + +; --- CanDurakBeat: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +CanDurakBeat PROC uses ebx ecx edx esi edi, attackCard:DWORD, defenseCard:DWORD + invoke DurakCardSuit, attackCard + mov esi, eax + invoke DurakCardRank, attackCard + mov edi, eax + invoke DurakCardSuit, defenseCard + mov ebx, eax + invoke DurakCardRank, defenseCard + mov ecx, eax + cmp ebx, esi + jne can_durak_check_trump + cmp ecx, edi + ja can_durak_yes + jmp can_durak_no +can_durak_check_trump: + cmp ebx, durakTrumpSuit + jne can_durak_no + cmp esi, durakTrumpSuit + je can_durak_no +can_durak_yes: + mov eax, 1 + ret +can_durak_no: + xor eax, eax + ret +CanDurakBeat ENDP + +; --- ClearDurakTable: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +ClearDurakTable PROC uses ecx edi + mov durakTableCnt, 0 + mov ecx, 6 + mov edi, OFFSET durakAttackCards +clear_durak_attack_loop: + mov dword ptr [edi], 0FFFFFFFFh + add edi, 4 + loop clear_durak_attack_loop + mov ecx, 6 + mov edi, OFFSET durakDefenseCards +clear_durak_def_loop: + mov dword ptr [edi], 0FFFFFFFFh + add edi, 4 + loop clear_durak_def_loop + ret +ClearDurakTable ENDP + +; --- AddDurakAttack: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +AddDurakAttack PROC uses ebx + mov ebx, durakTableCnt + cmp ebx, 6 + jae add_attack_done + mov durakAttackCards[ebx * 4], eax + mov durakDefenseCards[ebx * 4], 0FFFFFFFFh + inc durakTableCnt +add_attack_done: + ret +AddDurakAttack ENDP + +; --- DurakTableHasDefense: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +DurakTableHasDefense PROC uses ebx + mov rowIndex, 0 +has_def_loop: + mov eax, rowIndex + cmp eax, durakTableCnt + jae has_def_no + mov ebx, eax + cmp durakDefenseCards[ebx * 4], 0FFFFFFFFh + jne has_def_yes + inc rowIndex + jmp has_def_loop +has_def_yes: + mov eax, 1 + ret +has_def_no: + xor eax, eax + ret +DurakTableHasDefense ENDP + +; --- DurakFirstUnbeaten: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +DurakFirstUnbeaten PROC uses ebx + mov rowIndex, 0 +first_unbeaten_loop: + mov eax, rowIndex + cmp eax, durakTableCnt + jae first_unbeaten_none + mov ebx, eax + cmp durakDefenseCards[ebx * 4], 0FFFFFFFFh + je first_unbeaten_found + inc rowIndex + jmp first_unbeaten_loop +first_unbeaten_found: + mov eax, rowIndex + ret +first_unbeaten_none: + mov eax, 0FFFFFFFFh + ret +DurakFirstUnbeaten ENDP + +; --- DurakAllDefended: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +DurakAllDefended PROC + call DurakFirstUnbeaten + cmp eax, 0FFFFFFFFh + jne all_def_no + mov eax, 1 + ret +all_def_no: + xor eax, eax + ret +DurakAllDefended ENDP + +; --- DurakRankOnTable: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +DurakRankOnTable PROC uses ebx ecx edx, card:DWORD + invoke DurakCardRank, card + mov ecx, eax + mov rowIndex, 0 +rank_on_table_loop: + mov eax, rowIndex + cmp eax, durakTableCnt + jae rank_on_table_no + mov ebx, eax + invoke DurakCardRank, durakAttackCards[ebx * 4] + cmp eax, ecx + je rank_on_table_yes + cmp durakDefenseCards[ebx * 4], 0FFFFFFFFh + je rank_on_table_next + invoke DurakCardRank, durakDefenseCards[ebx * 4] + cmp eax, ecx + je rank_on_table_yes +rank_on_table_next: + inc rowIndex + jmp rank_on_table_loop +rank_on_table_yes: + mov eax, 1 + ret +rank_on_table_no: + xor eax, eax + ret +DurakRankOnTable ENDP + +; --- CollectDurakTable: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +CollectDurakTable PROC uses ebx, pHand:DWORD, pCount:DWORD + mov rowIndex, 0 +collect_table_loop: + mov eax, rowIndex + cmp eax, durakTableCnt + jae collect_table_done + mov ebx, eax + invoke AddDurakCard, pHand, pCount, durakAttackCards[ebx * 4] + cmp durakDefenseCards[ebx * 4], 0FFFFFFFFh + je collect_next + invoke AddDurakCard, pHand, pCount, durakDefenseCards[ebx * 4] +collect_next: + inc rowIndex + jmp collect_table_loop +collect_table_done: + call ClearDurakTable + ret +CollectDurakTable ENDP + +; --- DrawDurakPlayer: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +DrawDurakPlayer PROC + call PlayCardSound + call DrawDurakCard + cmp eax, 0FFFFFFFFh + je draw_durak_player_done + invoke AddDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, eax +draw_durak_player_done: + ret +DrawDurakPlayer ENDP + +; --- DrawDurakAI: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +DrawDurakAI PROC + call PlayCardSound + call DrawDurakCard + cmp eax, 0FFFFFFFFh + je draw_durak_ai_done + invoke AddDurakCard, OFFSET durakAIHand, OFFSET durakAICnt, eax +draw_durak_ai_done: + ret +DrawDurakAI ENDP + +; --- RefillDurakHands: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +RefillDurakHands PROC +refill_player_loop: + cmp durakPlayerCnt, 6 + jae refill_ai_loop + cmp durakDeckLeft, 0 + jbe refill_ai_loop + call DrawDurakPlayer + jmp refill_player_loop +refill_ai_loop: + cmp durakAICnt, 6 + jae refill_done + cmp durakDeckLeft, 0 + jbe refill_done + call DrawDurakAI + jmp refill_ai_loop +refill_done: + ret +RefillDurakHands ENDP +; --- RefillDurakHandsAIFirst: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +RefillDurakHandsAIFirst PROC +refill_ai_first_loop: + cmp durakAICnt, 6 + jae refill_player_after_ai_loop + cmp durakDeckLeft, 0 + jbe refill_player_after_ai_loop + call DrawDurakAI + jmp refill_ai_first_loop +refill_player_after_ai_loop: + cmp durakPlayerCnt, 6 + jae refill_ai_first_done + cmp durakDeckLeft, 0 + jbe refill_ai_first_done + call DrawDurakPlayer + jmp refill_player_after_ai_loop +refill_ai_first_done: + ret +RefillDurakHandsAIFirst ENDP + +; --- PrintDurakHand: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintDurakHand PROC uses eax ebx, pHand:DWORD, count:DWORD + mov rowIndex, 0 +print_durak_hand_loop: + mov eax, rowIndex + cmp eax, count + jae print_durak_hand_done + inc eax + invoke PrintUInt, eax + invoke PrintStr, OFFSET dotSpaceText + mov ebx, pHand + mov eax, rowIndex + invoke PrintDurakCardName, dword ptr [ebx + eax * 4] + invoke PrintStr, OFFSET cardGap + inc rowIndex + jmp print_durak_hand_loop +print_durak_hand_done: + invoke PrintStr, OFFSET nl + ret +PrintDurakHand ENDP + +; --- PrintDurakTable: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintDurakTable PROC uses ebx + cmp durakTableCnt, 0 + je print_table_done + invoke PrintStr, OFFSET durakTablePairsText + invoke PrintHandRow21, OFFSET durakAttackCards, durakTableCnt, 1 + mov rowIndex, 0 +print_table_pairs_loop: + mov eax, rowIndex + cmp eax, durakTableCnt + jae print_table_done + inc eax + invoke PrintUInt, eax + invoke PrintStr, OFFSET dotSpaceText + mov ebx, rowIndex + invoke PrintDurakCardName, durakAttackCards[ebx * 4] + invoke PrintStr, OFFSET durakSlashText + invoke PrintDurakCardName, durakDefenseCards[ebx * 4] + invoke PrintStr, OFFSET nl + inc rowIndex + jmp print_table_pairs_loop +print_table_done: + ret +PrintDurakTable ENDP + +; --- ShowDurakTable: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +ShowDurakTable PROC + call ClearView + invoke PrintTitleColor, OFFSET durakTitle + invoke PrintStr, OFFSET durakDeckVisualText + invoke PrintDurakCardName, durakTrumpCard + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET durakDeckText + invoke PrintUInt, durakDeckLeft + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET durakAICardsText + invoke PrintUInt, durakAICnt + invoke PrintStr, OFFSET nl + cmp durakAICnt, 10 + ja show_ai_no_graphics + invoke PrintStr, OFFSET durakAIFaceText + invoke PrintHandRow21, OFFSET durakAIHand, durakAICnt, 0 +show_ai_no_graphics: + call PrintDurakTable + invoke PrintStr, OFFSET durakYourHandText + cmp durakPlayerCnt, 10 + ja show_player_list_only + invoke PrintHandRow21, OFFSET durakPlayerHand, durakPlayerCnt, 1 +show_player_list_only: + invoke PrintDurakHand, OFFSET durakPlayerHand, durakPlayerCnt + ret +ShowDurakTable ENDP + +; --- FindAIDurakDefense: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +FindAIDurakDefense PROC uses ebx ecx, tableIndex:DWORD + mov rowIndex, 0 +find_ai_defense_loop: + mov eax, rowIndex + cmp eax, durakAICnt + jae find_ai_defense_no + mov ebx, OFFSET durakAIHand + mov ecx, [ebx + eax * 4] + mov ebx, tableIndex + invoke CanDurakBeat, durakAttackCards[ebx * 4], ecx + cmp eax, 1 + je find_ai_defense_yes + inc rowIndex + jmp find_ai_defense_loop +find_ai_defense_yes: + mov eax, rowIndex + ret +find_ai_defense_no: + mov eax, 0FFFFFFFFh + ret +FindAIDurakDefense ENDP + +; --- AIDefendAll: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +AIDefendAll PROC uses ebx + mov durakLoopGuard, 0 +ai_defend_loop: + inc durakLoopGuard + cmp durakLoopGuard, 20 + ja ai_defend_fail + call DurakFirstUnbeaten + cmp eax, 0FFFFFFFFh + je ai_defend_success + mov ebx, eax + invoke FindAIDurakDefense, ebx + cmp eax, 0FFFFFFFFh + je ai_defend_fail + invoke RemoveDurakCard, OFFSET durakAIHand, OFFSET durakAICnt, eax + mov durakDefenseCards[ebx * 4], eax + jmp ai_defend_loop +ai_defend_success: + mov eax, 1 + ret +ai_defend_fail: + xor eax, eax + ret +AIDefendAll ENDP + +; --- FindAIThrowIn: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +FindAIThrowIn PROC uses ebx ecx + cmp durakTableCnt, 6 + jae ai_throw_none + mov eax, durakTableCnt + cmp eax, durakPlayerCnt + jae ai_throw_none + mov rowIndex, 0 +ai_throw_loop: + mov eax, rowIndex + cmp eax, durakAICnt + jae ai_throw_none + mov ebx, OFFSET durakAIHand + mov ecx, [ebx + eax * 4] + invoke DurakRankOnTable, ecx + cmp eax, 1 + je ai_throw_found + inc rowIndex + jmp ai_throw_loop +ai_throw_found: + mov eax, rowIndex + ret +ai_throw_none: + mov eax, 0FFFFFFFFh + ret +FindAIThrowIn ENDP + +; --- CheckDurakEnd: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +CheckDurakEnd PROC + cmp durakDeckLeft, 0 + ja durak_not_finished + cmp durakPlayerCnt, 0 + jne check_ai_empty + cmp durakAICnt, 0 + jne durak_player_won + mov eax, 3 + ret +check_ai_empty: + cmp durakAICnt, 0 + jne durak_not_finished + mov eax, 2 + ret +durak_player_won: + mov eax, 1 + ret +durak_not_finished: + xor eax, eax + ret +CheckDurakEnd ENDP + +; --- SetupDurak: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +SetupDurak PROC uses ecx + call ResetDeck + mov durakPlayerCnt, 0 + mov durakAICnt, 0 + mov durakDeckLeft, 36 + mov durakPlayerTurn, 1 + mov durakSafeTurns, 0 + call ClearDurakTable + call DrawDurakCard + mov durakTrumpCard, eax + invoke DurakCardSuit, eax + mov durakTrumpSuit, eax + mov ecx, 6 +setup_durak_deal: + call DrawDurakPlayer + call DrawDurakAI + loop setup_durak_deal + ret +SetupDurak ENDP + +; --- PlayerOpenAttackLoop: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayerOpenAttackLoop PROC uses ebx ecx +player_open_attack_loop: + mov eax, durakTableCnt + cmp eax, 6 + jae player_open_attack_done + cmp eax, durakAICnt + jae player_open_attack_done + call ShowDurakTable + invoke PrintStr, OFFSET durakThrowAsk + call ReadUInt + cmp eax, 0 + je player_open_attack_done + cmp eax, 1 + jb player_open_attack_bad + cmp eax, durakPlayerCnt + ja player_open_attack_bad + dec eax + mov durakChoice, eax + mov ebx, OFFSET durakPlayerHand + mov ecx, [ebx + eax * 4] + invoke DurakRankOnTable, ecx + cmp eax, 1 + jne player_open_attack_bad + invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, durakChoice + call AddDurakAttack + jmp player_open_attack_loop +player_open_attack_bad: + invoke PrintStr, OFFSET durakBadMoveText + invoke Sleep, 650 + jmp player_open_attack_loop +player_open_attack_done: + ret +PlayerOpenAttackLoop ENDP + +; --- AIInitialThrowLoop: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +AIInitialThrowLoop PROC + mov durakLoopGuard, 0 +ai_initial_throw_loop: + inc durakLoopGuard + cmp durakLoopGuard, 20 + ja ai_initial_throw_done + call FindAIThrowIn + cmp eax, 0FFFFFFFFh + je ai_initial_throw_done + invoke RemoveDurakCard, OFFSET durakAIHand, OFFSET durakAICnt, eax + call AddDurakAttack + jmp ai_initial_throw_loop +ai_initial_throw_done: + ret +AIInitialThrowLoop ENDP +; --- PlayerThrowLoop: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayerThrowLoop PROC uses ebx ecx + mov durakLoopGuard, 0 +player_throw_loop: + inc durakLoopGuard + cmp durakLoopGuard, 30 + ja player_throw_done + call ShowDurakTable + call AIDefendAll + cmp eax, 1 + je player_throw_after_defense + invoke CollectDurakTable, OFFSET durakAIHand, OFFSET durakAICnt + invoke PrintStr, OFFSET durakAITakeText + mov durakPlayerTurn, 1 + call RefillDurakHands + call PauseConsole + ret +player_throw_after_defense: + call ShowDurakTable + invoke PrintStr, OFFSET durakThrowAsk + call ReadUInt + cmp eax, 0 + je player_throw_done + cmp eax, 1 + jb player_throw_bad + cmp eax, durakPlayerCnt + ja player_throw_bad + cmp durakTableCnt, 6 + jae player_throw_bad + dec eax + mov durakChoice, eax + mov ebx, OFFSET durakPlayerHand + mov ecx, [ebx + eax * 4] + invoke DurakRankOnTable, ecx + cmp eax, 1 + jne player_throw_bad + invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, durakChoice + call AddDurakAttack + jmp player_throw_loop +player_throw_bad: + invoke PrintStr, OFFSET durakBadMoveText + invoke Sleep, 650 + jmp player_throw_loop +player_throw_done: + call ClearDurakTable + mov durakPlayerTurn, 0 + call RefillDurakHands + ret +PlayerThrowLoop ENDP + +; --- PlayerDefendLoop: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayerDefendLoop PROC uses ebx ecx + mov durakLoopGuard, 0 +player_defend_loop: + inc durakLoopGuard + cmp durakLoopGuard, 30 + ja player_take_table + call DurakAllDefended + cmp eax, 1 + je player_defended_all + call ShowDurakTable + invoke PrintStr, OFFSET durakDefendAsk + call ReadUInt + cmp eax, 0 + je player_take_table + cmp eax, 1 + jb player_def_bad + cmp eax, durakPlayerCnt + ja player_def_bad + dec eax + mov durakChoice, eax + mov ebx, OFFSET durakPlayerHand + mov ecx, [ebx + eax * 4] + + call DurakTableHasDefense + cmp eax, 0 + jne player_try_beat + invoke DurakRankOnTable, ecx + cmp eax, 1 + jne player_try_beat + mov eax, durakTableCnt + cmp durakAICnt, eax + jbe player_try_beat + invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, durakChoice + call AddDurakAttack + invoke PrintStr, OFFSET durakTransferText + call PauseConsole + call PlayerThrowLoop + ret + +player_try_beat: + call DurakFirstUnbeaten + mov ebx, eax + mov ecx, OFFSET durakPlayerHand + mov eax, durakChoice + mov ecx, [ecx + eax * 4] + invoke CanDurakBeat, durakAttackCards[ebx * 4], ecx + cmp eax, 1 + jne player_def_bad + invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, durakChoice + mov durakDefenseCards[ebx * 4], eax + jmp player_defend_loop +player_def_bad: + invoke PrintStr, OFFSET durakBadMoveText + invoke Sleep, 650 + jmp player_defend_loop +player_take_table: + invoke CollectDurakTable, OFFSET durakPlayerHand, OFFSET durakPlayerCnt + invoke PrintStr, OFFSET durakPlayerTakeText + mov durakPlayerTurn, 0 + call RefillDurakHandsAIFirst + call PauseConsole + ret +player_defended_all: + call FindAIThrowIn + cmp eax, 0FFFFFFFFh + je player_defense_done + invoke RemoveDurakCard, OFFSET durakAIHand, OFFSET durakAICnt, eax + call AddDurakAttack + jmp player_defend_loop +player_defense_done: + invoke PrintStr, OFFSET durakPlayerDefendText + call ClearDurakTable + mov durakPlayerTurn, 1 + call RefillDurakHandsAIFirst + call PauseConsole + ret +PlayerDefendLoop ENDP + +; --- GameDurak: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +GameDurak PROC + durak_start: + call ClearView + invoke PrintTitleColor, OFFSET durakTitle + call PromptBet + call SetupDurak + +durak_round_loop: + call CheckDurakEnd + cmp eax, 1 + je durak_finish_win + cmp eax, 2 + je durak_finish_lose + cmp eax, 3 + je durak_finish_draw + inc durakSafeTurns + cmp durakSafeTurns, 300 + ja durak_finish_stuck + call ClearDurakTable + cmp durakPlayerTurn, 1 + je durak_check_player_attack + jmp durak_check_ai_attack + +durak_check_player_attack: + cmp durakPlayerCnt, 0 + jne durak_player_attack + cmp durakDeckLeft, 0 + jbe durak_round_loop + call RefillDurakHands + cmp durakPlayerCnt, 0 + jne durak_player_attack + jmp durak_finish_stuck + +durak_check_ai_attack: + cmp durakAICnt, 0 + jne durak_ai_attack + cmp durakDeckLeft, 0 + jbe durak_round_loop + call RefillDurakHandsAIFirst + cmp durakAICnt, 0 + jne durak_ai_attack + jmp durak_finish_stuck + +durak_player_attack: +player_attack_choose: + call ShowDurakTable + invoke PrintStr, OFFSET durakAttackAsk + call ReadUInt + cmp eax, 1 + jb player_attack_bad + cmp eax, durakPlayerCnt + ja player_attack_bad + dec eax + invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, eax + call AddDurakAttack + call PlayerOpenAttackLoop + call PlayerThrowLoop + jmp durak_round_loop +player_attack_bad: + invoke PrintStr, OFFSET durakBadMoveText + invoke Sleep, 650 + jmp player_attack_choose + +durak_ai_attack: + cmp durakAICnt, 0 + jne durak_ai_has_card + call RefillDurakHandsAIFirst + cmp durakAICnt, 0 + je durak_round_loop +durak_ai_has_card: + invoke RemoveDurakCard, OFFSET durakAIHand, OFFSET durakAICnt, 0 + call AddDurakAttack + call AIInitialThrowLoop + call PlayerDefendLoop + jmp durak_round_loop + +durak_finish_win: + invoke UnlockAchievement, 2000h, OFFSET achDurakWinName + call ShowDurakTable + invoke PrintStr, OFFSET durakWinText + call PayWin + jmp durak_again + +durak_finish_lose: + call ShowDurakTable + invoke PrintStr, OFFSET durakLoseText + call PayLose + jmp durak_again + +durak_finish_stuck: + call ShowDurakTable + invoke PrintStr, OFFSET durakStuckText + call PayDraw + jmp durak_again + +durak_finish_draw: + call ShowDurakTable + invoke PrintStr, OFFSET drawText + call PayDraw + +durak_again: + cmp tournamentMode, 1 + je durak_tournament_return + invoke PrintStr, OFFSET againText + call ReadKey + cmp al, 'y' + je durak_start + cmp al, 'Y' + je durak_start +durak_tournament_return: + ret +GameDurak ENDP +; --- GameClassicSlot: ñëîò-ìàøèíû, áàðàáàíû, ñèìâîëû, âûïëàòû è äæåêïîòû --- +GameClassicSlot PROC +classic_slot_start: + call ClearView + invoke PrintTitleColor, OFFSET classicSlotTitle + invoke PrintStr, OFFSET classicSlotPayTableText + call PromptBet + call PlaySlotSound + invoke Sleep, 400 + invoke PrintStr, OFFSET slotPullText + mov slotWinMask, 0 + mov slotVisible, 0 + call PrintClassicSlotWindow + invoke Sleep, 1600 + + invoke FillClassicSlotColumn, 0 + mov slotVisible, 1 + call PrintClassicSlotWindow + invoke Sleep, 750 + + invoke FillClassicSlotColumn, 1 + mov slotVisible, 2 + call PrintClassicSlotWindow + invoke Sleep, 750 + + invoke FillClassicSlotColumn, 2 + mov slotVisible, 3 + call PrintClassicSlotWindow + invoke Sleep, 450 + + cmp cheatSlotJackpot, 1 + jne classic_no_forced_jackpot + mov cheatSlotJackpot, 0 + mov dword ptr slotGrid[12], 0 + mov dword ptr slotGrid[16], 0 + mov dword ptr slotGrid[20], 0 + call PrintClassicSlotWindow + invoke Sleep, 300 +classic_no_forced_jackpot: + + mov eax, slotGrid[12] + mov slotA, eax + mov eax, slotGrid[16] + mov slotB, eax + mov eax, slotGrid[20] + mov slotC, eax + + mov eax, slotA + cmp eax, slotB + jne classic_slot_check_pair_1 + mov eax, slotB + cmp eax, slotC + jne classic_slot_pair + invoke UnlockAchievement, 100h, OFFSET achClassicSlotName + call PlayJackpotSound + invoke PrintStr, OFFSET classicSlotJackpot + invoke Sleep, 650 + call PlayHakariSound + call PlayHakariDance + call PrintClassicSlotWindow + mov eax, slotA + cmp eax, 0 + je classic_slot_pay_777 + cmp eax, 2 + je classic_slot_pay_dollar + cmp eax, 1 + je classic_slot_pay_bar + cmp eax, 5 + je classic_slot_pay_aaa + invoke PaySlotMultiplier, 3 + jmp classic_ask_slot_again +classic_slot_pay_777: + invoke UnlockAchievement, 100h, OFFSET achClassicSlotName + invoke PaySlotMultiplier, 10 + jmp classic_ask_slot_again +classic_slot_pay_dollar: + invoke PaySlotMultiplier, 7 + jmp classic_ask_slot_again +classic_slot_pay_bar: + invoke PaySlotMultiplier, 5 + jmp classic_ask_slot_again +classic_slot_pay_aaa: + invoke PaySlotMultiplier, 4 + jmp classic_ask_slot_again + +classic_slot_check_pair_1: + mov eax, slotA + cmp eax, slotC + je classic_slot_pair + mov eax, slotB + cmp eax, slotC + je classic_slot_pair + invoke PrintStr, OFFSET classicSlotEmpty + call PayLose + jmp classic_ask_slot_again + +classic_slot_pair: + invoke UnlockAchievement, 100h, OFFSET achClassicSlotName + invoke PrintStr, OFFSET classicSlotPair + invoke PaySlotMultiplier, 2 + +classic_ask_slot_again: + invoke PrintStr, OFFSET againText + call ReadKey + cmp al, 'y' + je classic_slot_start + cmp al, 'Y' + je classic_slot_start + ret +GameClassicSlot ENDP +; --- ObserverDrawAI1: ðåæèì íàáëþäàòåëÿ AI vs AI --- +ObserverDrawAI1 PROC + call DrawPlayer21Hand + call CalcPlayerScore21 + ret +ObserverDrawAI1 ENDP + +; --- ObserverDrawAI2: ðåæèì íàáëþäàòåëÿ AI vs AI --- +ObserverDrawAI2 PROC + call DrawAI21Hand + call CalcAIScore21 + ret +ObserverDrawAI2 ENDP + +; --- ObserverShow21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +ObserverShow21 PROC + call ClearView + invoke PrintTitleColor, OFFSET observer21Title + invoke PrintStr, OFFSET observerAI1CardsText + invoke PrintHandRow21, OFFSET playerHand21, playerCnt21, 1 + invoke PrintStr, OFFSET observerAI1Text + invoke PrintUInt, playerTotal + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET observerAI2CardsText + invoke PrintHandRow21, OFFSET aiHand21, aiCnt21, 1 + invoke PrintStr, OFFSET observerAI2Text + invoke PrintUInt, dealerTotal + invoke PrintStr, OFFSET nl + ret +ObserverShow21 ENDP + +; --- GameObserver21: êàðòû, ðóêè, î÷êè è áàçîâàÿ êàðòî÷íàÿ ëîãèêà --- +GameObserver21 PROC + call ClearView + invoke PrintTitleColor, OFFSET observer21Title + call ResetDeck + mov playerCnt21, 0 + mov aiCnt21, 0 + mov revealAI21, 1 + call ObserverDrawAI1 + call ObserverDrawAI1 + call ObserverDrawAI2 + call ObserverDrawAI2 +observer21_loop: + call ObserverShow21 + invoke Sleep, 750 + cmp playerTotal, 17 + jae observer21_ai2 + call ObserverDrawAI1 + jmp observer21_loop +observer21_ai2: + cmp dealerTotal, 17 + jae observer21_compare + call ObserverDrawAI2 + jmp observer21_loop +observer21_compare: + call ObserverShow21 + mov eax, playerTotal + cmp eax, 21 + ja observer21_ai1_bust + mov eax, dealerTotal + cmp eax, 21 + ja observer21_ai1_win + mov eax, playerTotal + cmp eax, dealerTotal + ja observer21_ai1_win + jb observer21_ai2_win + invoke PrintStr, OFFSET observerDrawText + jmp observer21_done +observer21_ai1_bust: + mov eax, dealerTotal + cmp eax, 21 + ja observer21_draw + jmp observer21_ai2_win +observer21_draw: + invoke PrintStr, OFFSET observerDrawText + jmp observer21_done +observer21_ai1_win: + invoke PrintStr, OFFSET observerWin1Text + jmp observer21_done +observer21_ai2_win: + invoke PrintStr, OFFSET observerWin2Text +observer21_done: + call PauseConsole + ret +GameObserver21 ENDP + +; --- ObserverPokerEvaluate: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +ObserverPokerEvaluate PROC + invoke BuildPokerEvalHand, OFFSET playerHand21, OFFSET pokerPlayerEvalHand + invoke EvaluatePokerN, OFFSET pokerPlayerEvalHand, pokerEvalCount + mov pokerPlayerScore, eax + invoke BuildPokerEvalHand, OFFSET aiHand21, OFFSET pokerAIEvalHand + invoke EvaluatePokerN, OFFSET pokerAIEvalHand, pokerEvalCount + mov pokerAIScore, eax + ret +ObserverPokerEvaluate ENDP + +; --- ObserverShowPoker: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +ObserverShowPoker PROC + call ClearView + invoke PrintTitleColor, OFFSET observerPokerTitle + call ShowPokerTable + call ShowPokerMoney + call ObserverPokerEvaluate + invoke PrintStr, OFFSET pokerYourComboText + invoke PrintPokerHandName, pokerPlayerScore + invoke PrintStr, OFFSET pokerAIComboText + invoke PrintPokerHandName, pokerAIScore + ret +ObserverShowPoker ENDP + +; --- ObserverPokerDecision: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +ObserverPokerDecision PROC uses ebx edx + call ObserverPokerEvaluate + mov eax, pokerPlayerScore + cmp eax, 9 + ja observer_poker_ai2_check_fold + invoke RandomRange, 4 + cmp eax, 0 + je observer_poker_ai1_fold +observer_poker_ai2_check_fold: + mov eax, pokerAIScore + cmp eax, 9 + ja observer_poker_raise_check + invoke RandomRange, 4 + cmp eax, 0 + je observer_poker_ai2_fold +observer_poker_raise_check: + mov eax, pokerPlayerScore + cmp eax, 1000 + jb observer_poker_ai2_raise_check + invoke RandomRange, 2 + cmp eax, 0 + jne observer_poker_ai2_raise_check + invoke PrintStr, OFFSET observerAI1RaiseText + add currentBet, 500 + invoke Sleep, 450 + mov eax, pokerAIScore + cmp eax, pokerPlayerScore + jae observer_poker_call_1 + invoke RandomRange, 2 + cmp eax, 0 + je observer_poker_ai2_fold +observer_poker_call_1: + invoke PrintStr, OFFSET observerCallText +observer_poker_ai2_raise_check: + mov eax, pokerAIScore + cmp eax, 1000 + jb observer_poker_continue + invoke RandomRange, 2 + cmp eax, 0 + jne observer_poker_continue + invoke PrintStr, OFFSET observerAI2RaiseText + add currentBet, 500 + invoke Sleep, 450 + mov eax, pokerPlayerScore + cmp eax, pokerAIScore + jae observer_poker_call_2 + invoke RandomRange, 2 + cmp eax, 0 + je observer_poker_ai1_fold +observer_poker_call_2: + invoke PrintStr, OFFSET observerCallText +observer_poker_continue: + xor eax, eax + ret +observer_poker_ai1_fold: + invoke PrintStr, OFFSET observerFold1Text + mov eax, 2 + ret +observer_poker_ai2_fold: + invoke PrintStr, OFFSET observerFold2Text + mov eax, 1 + ret +ObserverPokerDecision ENDP + +; --- GameObserverPoker: ïîêåð: îöåíêà êîìáèíàöèé, ñòàâêè, ôîëäû è ÈÈ --- +GameObserverPoker PROC + call ClearView + invoke PrintTitleColor, OFFSET observerPokerTitle + call ResetDeck + call ResetPokerHands + mov revealAI21, 1 + mov currentBet, 500 + call DealPokerHands +observer_poker_stage_loop: + call ObserverShowPoker + invoke Sleep, 700 + cmp communityCnt, 5 + jae observer_poker_showdown + call ObserverPokerDecision + cmp eax, 1 + je observer_poker_ai1_wins + cmp eax, 2 + je observer_poker_ai2_wins + invoke PrintStr, OFFSET pokerNextCardText + invoke Sleep, 700 + inc communityCnt + jmp observer_poker_stage_loop +observer_poker_showdown: + call ObserverShowPoker + mov eax, pokerPlayerScore + cmp eax, pokerAIScore + ja observer_poker_ai1_wins + jb observer_poker_ai2_wins + invoke PrintStr, OFFSET observerDrawText + jmp observer_poker_done +observer_poker_ai1_wins: + invoke PrintStr, OFFSET observerWin1Text + jmp observer_poker_done +observer_poker_ai2_wins: + invoke PrintStr, OFFSET observerWin2Text +observer_poker_done: + call PauseConsole + ret +GameObserverPoker ENDP + +; --- FindPlayerDurakDefense: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +FindPlayerDurakDefense PROC uses ebx ecx, tableIndex:DWORD + mov rowIndex, 0 +find_player_defense_loop: + mov eax, rowIndex + cmp eax, durakPlayerCnt + jae find_player_defense_no + mov ebx, OFFSET durakPlayerHand + mov ecx, [ebx + eax * 4] + mov ebx, tableIndex + invoke CanDurakBeat, durakAttackCards[ebx * 4], ecx + cmp eax, 1 + je find_player_defense_yes + inc rowIndex + jmp find_player_defense_loop +find_player_defense_yes: + mov eax, rowIndex + ret +find_player_defense_no: + mov eax, 0FFFFFFFFh + ret +FindPlayerDurakDefense ENDP + +; --- PlayerAIDefendAll: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayerAIDefendAll PROC uses ebx +player_ai_defend_loop: + call DurakFirstUnbeaten + cmp eax, 0FFFFFFFFh + je player_ai_defend_success + mov ebx, eax + invoke FindPlayerDurakDefense, ebx + cmp eax, 0FFFFFFFFh + je player_ai_defend_fail + invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, eax + mov durakDefenseCards[ebx * 4], eax + jmp player_ai_defend_loop +player_ai_defend_success: + mov eax, 1 + ret +player_ai_defend_fail: + xor eax, eax + ret +PlayerAIDefendAll ENDP + +; --- FindPlayerThrowIn: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +FindPlayerThrowIn PROC uses ebx ecx + cmp durakTableCnt, 6 + jae player_ai_throw_none + mov eax, durakTableCnt + cmp eax, durakAICnt + jae player_ai_throw_none + mov rowIndex, 0 +player_ai_throw_loop: + mov eax, rowIndex + cmp eax, durakPlayerCnt + jae player_ai_throw_none + mov ebx, OFFSET durakPlayerHand + mov ecx, [ebx + eax * 4] + invoke DurakRankOnTable, ecx + cmp eax, 1 + je player_ai_throw_found + inc rowIndex + jmp player_ai_throw_loop +player_ai_throw_found: + mov eax, rowIndex + ret +player_ai_throw_none: + mov eax, 0FFFFFFFFh + ret +FindPlayerThrowIn ENDP + +; --- PlayerAIInitialThrowLoop: çâóê, èíòðî èëè ïîêàäðîâàÿ àíèìàöèÿ --- +PlayerAIInitialThrowLoop PROC +player_ai_initial_throw_loop: + call FindPlayerThrowIn + cmp eax, 0FFFFFFFFh + je player_ai_initial_throw_done + invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, eax + call AddDurakAttack + jmp player_ai_initial_throw_loop +player_ai_initial_throw_done: + ret +PlayerAIInitialThrowLoop ENDP + +; --- ShowDurakObserverTable: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +ShowDurakObserverTable PROC + call ClearView + invoke PrintTitleColor, OFFSET observerDurakTitle + invoke PrintStr, OFFSET durakDeckVisualText + invoke PrintDurakCardName, durakTrumpCard + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET durakDeckText + invoke PrintUInt, durakDeckLeft + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET observerAI1CardsText + invoke PrintHandRow21, OFFSET durakPlayerHand, durakPlayerCnt, 1 + call PrintDurakTable + invoke PrintStr, OFFSET observerAI2CardsText + invoke PrintHandRow21, OFFSET durakAIHand, durakAICnt, 1 + ret +ShowDurakObserverTable ENDP + +; --- GameObserverDurak: äóðàê: êîçûðü, àòàêà, çàùèòà, ïîäêèäûâàíèå è äîáîð --- +GameObserverDurak PROC + call SetupDurak + mov pokerReplaceIndex, 0 +observer_durak_loop: + inc pokerReplaceIndex + cmp pokerReplaceIndex, 32 + ja observer_durak_draw + call CheckDurakEnd + cmp eax, 1 + je observer_durak_ai1_win + cmp eax, 2 + je observer_durak_ai2_win + cmp eax, 3 + je observer_durak_draw + call ClearDurakTable + cmp durakPlayerTurn, 1 + je observer_durak_ai1_attack + jmp observer_durak_ai2_attack +observer_durak_ai1_attack: + cmp durakPlayerCnt, 0 + je observer_durak_ai1_win + invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, 0 + call AddDurakAttack + call PlayerAIInitialThrowLoop + call ShowDurakObserverTable + invoke Sleep, 750 + call AIDefendAll + cmp eax, 1 + je observer_durak_ai2_defended + invoke CollectDurakTable, OFFSET durakAIHand, OFFSET durakAICnt + invoke PrintStr, OFFSET durakAITakeText + mov durakPlayerTurn, 1 + call RefillDurakHands + invoke Sleep, 850 + jmp observer_durak_loop +observer_durak_ai2_defended: + call ShowDurakObserverTable + invoke Sleep, 750 + call ClearDurakTable + mov durakPlayerTurn, 0 + call RefillDurakHands + jmp observer_durak_loop +observer_durak_ai2_attack: + cmp durakAICnt, 0 + je observer_durak_ai2_win + invoke RemoveDurakCard, OFFSET durakAIHand, OFFSET durakAICnt, 0 + call AddDurakAttack + call AIInitialThrowLoop + call ShowDurakObserverTable + invoke Sleep, 750 + call PlayerAIDefendAll + cmp eax, 1 + je observer_durak_ai1_defended + invoke CollectDurakTable, OFFSET durakPlayerHand, OFFSET durakPlayerCnt + invoke PrintStr, OFFSET durakPlayerTakeText + mov durakPlayerTurn, 0 + call RefillDurakHandsAIFirst + invoke Sleep, 850 + jmp observer_durak_loop +observer_durak_ai1_defended: + call ShowDurakObserverTable + invoke Sleep, 750 + call ClearDurakTable + mov durakPlayerTurn, 1 + call RefillDurakHandsAIFirst + jmp observer_durak_loop +observer_durak_ai1_win: + call ShowDurakObserverTable + invoke PrintStr, OFFSET observerWin1Text + jmp observer_durak_done +observer_durak_ai2_win: + call ShowDurakObserverTable + invoke PrintStr, OFFSET observerWin2Text + jmp observer_durak_done +observer_durak_draw: + call ShowDurakObserverTable + invoke PrintStr, OFFSET observerDrawText +observer_durak_done: + call PauseConsole + ret +GameObserverDurak ENDP + +; --- GameObserverRoulette: ðóññêàÿ ðóëåòêà èëè êàçèíî-ðóëåòêà --- +GameObserverRoulette PROC + call ClearView + invoke PrintTitleColor, OFFSET observerRRTitle + call PlayRouletteSpinSound + call SetupRoulette + call AnimateRouletteSpin +observer_rr_loop: + call ShowRouletteStatus + cmp rrTurn, 0 + je observer_rr_ai1_turn + invoke PrintStr, OFFSET rrAITurnText + invoke Sleep, 850 + call RouletteChamberLoaded + cmp eax, 1 + je observer_rr_ai2_dead + call PlayRouletteDrySound + invoke PrintStr, OFFSET rrClickText + invoke Sleep, 750 + call AdvanceRouletteChamber + mov rrTurn, 0 + jmp observer_rr_loop +observer_rr_ai1_turn: + invoke PrintStr, OFFSET rrPlayerTurnText + invoke Sleep, 850 + call RouletteChamberLoaded + cmp eax, 1 + je observer_rr_ai1_dead + call PlayRouletteDrySound + invoke PrintStr, OFFSET rrClickText + invoke Sleep, 750 + call AdvanceRouletteChamber + mov rrTurn, 1 + jmp observer_rr_loop +observer_rr_ai1_dead: + call PrintBang + invoke PrintStr, OFFSET observerShotAI1Text + jmp observer_rr_done +observer_rr_ai2_dead: + call PrintBang + invoke PrintStr, OFFSET observerShotAI2Text +observer_rr_done: + call PauseConsole + ret +GameObserverRoulette ENDP + +; --- GameObserver: ðåæèì íàáëþäàòåëÿ AI vs AI --- +GameObserver PROC +observer_menu_loop: + call ClearView + invoke PrintTitleColor, OFFSET observerTitle + invoke PrintStr, OFFSET observerMenuText + call ReadUInt + cmp eax, 0 + je observer_exit + cmp eax, 1 + je observer_run_rr + cmp eax, 2 + je observer_run_21 + cmp eax, 3 + je observer_run_poker + cmp eax, 4 + je observer_run_durak + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp observer_menu_loop +observer_run_rr: + invoke UnlockAchievement, 10000h, OFFSET achObserverName + call GameObserverRoulette + jmp observer_menu_loop +observer_run_21: + mov currentGameId, 1 + invoke UnlockAchievement, 10000h, OFFSET achObserverName + call GameObserver21 + jmp observer_menu_loop +observer_run_poker: + mov currentGameId, 2 + invoke UnlockAchievement, 10000h, OFFSET achObserverName + call GameObserverPoker + jmp observer_menu_loop +observer_run_durak: + mov currentGameId, 10 + invoke UnlockAchievement, 10000h, OFFSET achObserverName + call GameObserverDurak + jmp observer_menu_loop +observer_exit: + ret +GameObserver ENDP + +; --- PrintShopBackName: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintShopBackName PROC + mov eax, shopBackStyle + cmp eax, 1 + je print_shop_back_blue + cmp eax, 2 + je print_shop_back_red + cmp eax, 3 + je print_shop_back_gold + cmp eax, 4 + je print_shop_back_skull + cmp eax, 5 + je print_shop_back_clover + cmp eax, 6 + je print_shop_back_arcane + cmp eax, 7 + je print_shop_back_noir + cmp eax, 8 + je print_shop_back_diamond + cmp eax, 9 + je print_shop_back_rider + cmp eax, 10 + je print_shop_back_bee + cmp eax, 11 + je print_shop_back_fan + cmp eax, 12 + je print_shop_back_web + invoke PrintStr, OFFSET shopBackGray + ret +print_shop_back_blue: + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET shopBackBlue + call ResetColor + ret +print_shop_back_red: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET shopBackRed + call ResetColor + ret +print_shop_back_gold: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET shopBackGold + call ResetColor + ret +print_shop_back_skull: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET shopBackSkull + call ResetColor + ret +print_shop_back_clover: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET shopBackClover + call ResetColor + ret +print_shop_back_arcane: + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET shopBackArcane + call ResetColor + ret +print_shop_back_noir: + invoke SetColor, COLOR_CARD + invoke PrintStr, OFFSET shopBackNoir + call ResetColor + ret +print_shop_back_diamond: + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET shopBackDiamond + call ResetColor + ret +print_shop_back_rider: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET shopBackRider + call ResetColor + ret +print_shop_back_bee: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET shopBackBee + call ResetColor + ret +print_shop_back_fan: + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET shopBackFan + call ResetColor + ret +print_shop_back_web: + invoke SetColor, COLOR_CARD + invoke PrintStr, OFFSET shopBackWeb + call ResetColor + ret +PrintShopBackName ENDP + +; --- PrintShopCharmName: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintShopCharmName PROC + mov eax, shopCharmLevel + cmp eax, 1 + je print_shop_charm_clover + cmp eax, 2 + je print_shop_charm_bell + cmp eax, 3 + je print_shop_charm_diamond + cmp eax, 4 + je print_shop_charm_skull + cmp eax, 5 + je print_shop_charm_web + cmp eax, 6 + je print_shop_charm_bee + cmp eax, 7 + je print_shop_charm_moon + cmp eax, 8 + je print_shop_charm_crown + cmp eax, 9 + je print_shop_charm_mirror + cmp eax, 10 + je print_shop_charm_dice + cmp eax, 11 + je print_shop_charm_blood + cmp eax, 12 + je print_shop_charm_hourglass + cmp eax, 13 + je print_shop_charm_horseshoe + cmp eax, 14 + je print_shop_charm_joker + cmp eax, 15 + je print_shop_charm_phoenix + cmp eax, 16 + je print_shop_charm_compass + cmp eax, 17 + je print_shop_charm_tooth + cmp eax, 18 + je print_shop_charm_eye + cmp eax, 19 + je print_shop_charm_key + cmp eax, 20 + je print_shop_charm_candle + cmp eax, 21 + je print_shop_charm_chip + cmp eax, 22 + je print_shop_charm_snake + cmp eax, 23 + je print_shop_charm_ace + cmp eax, 24 + je print_shop_charm_devil + invoke PrintStr, OFFSET shopCharmNone + ret +print_shop_charm_clover: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET shopCharmClover + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_bell: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET shopCharmBell + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_diamond: + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET shopCharmDiamond + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_skull: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET shopCharmSkull + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_web: + invoke SetColor, COLOR_CARD + invoke PrintStr, OFFSET shopCharmWeb + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_bee: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET shopCharmBee + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_moon: + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET shopCharmMoon + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_crown: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET shopCharmCrown + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_mirror: + invoke SetColor, COLOR_CARD + invoke PrintStr, OFFSET shopCharmMirror + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_dice: + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET shopCharmDice + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_blood: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET shopCharmBlood + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_hourglass: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET shopCharmHourglass + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_horseshoe: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET shopCharmHorseshoe + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_joker: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET shopCharmJoker + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_phoenix: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET shopCharmPhoenix + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_compass: + invoke SetColor, COLOR_CARD + invoke PrintStr, OFFSET shopCharmCompass + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_tooth: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET shopCharmTooth + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_eye: + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET shopCharmEye + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_key: + invoke SetColor, COLOR_CARD + invoke PrintStr, OFFSET shopCharmKey + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_candle: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET shopCharmCandle + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_chip: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET shopCharmChip + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_snake: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET shopCharmSnake + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_ace: + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET shopCharmAce + call ResetColor + jmp print_shop_charm_uses +print_shop_charm_devil: + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET shopCharmDevil + call ResetColor +print_shop_charm_uses: + invoke PrintStr, OFFSET shopCharmUsesText + invoke PrintUInt, shopCharmUses + invoke PrintStr, OFFSET nl + ret +PrintShopCharmName ENDP + +; --- PrintShopStatus: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintShopStatus PROC + call PrintBank + invoke PrintStr, OFFSET shopBackText + call PrintShopBackName + invoke PrintStr, OFFSET shopCharmText + call PrintShopCharmName + invoke PrintStr, OFFSET nl + ret +PrintShopStatus ENDP + +; --- ShopBuyBack: ìàãàçèí ðóáàøåê, òàëèñìàíîâ è ïîêóïîê --- +ShopBuyBack PROC uses eax ebx, style:DWORD, cost:DWORD, maskValue:DWORD + mov eax, shopBackOwned + mov ebx, maskValue + test eax, ebx + jne shop_back_already_owned + + mov eax, cost + cmp bankroll, eax + jae shop_back_buy + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET tooBigBetText + call ResetColor + ret +shop_back_buy: + sub bankroll, eax + mov eax, shopBackOwned + or eax, ebx + mov shopBackOwned, eax + mov eax, style + mov shopBackStyle, eax + call SaveGame + invoke UnlockAchievement, 10h, OFFSET achShopperName + mov eax, shopBackOwned + and eax, 1FFFh + cmp eax, 1FFFh + jne shop_back_collector_skip + invoke UnlockAchievement, 4000h, OFFSET achBackCollectorName +shop_back_collector_skip: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET shopBoughtText + call ResetColor + call PrintBank + call CheckBankrupt + ret +shop_back_already_owned: + mov eax, style + mov shopBackStyle, eax + call SaveGame + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET shopSelectedText + call ResetColor + ret +ShopBuyBack ENDP + +; --- ShopBuyCharm: ïîêóïêà òàëèñìàíà ñ ðàçíûìè çàðÿäàìè --- +ShopBuyCharm PROC uses eax, charmLevel:DWORD, cost:DWORD + mov eax, cost + cmp bankroll, eax + jae shop_charm_buy + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET tooBigBetText + call ResetColor + ret +shop_charm_buy: + sub bankroll, eax + mov eax, charmLevel + mov shopCharmLevel, eax + cmp eax, 5 + je shop_charm_one_use + cmp eax, 11 + je shop_charm_one_use + cmp eax, 14 + je shop_charm_one_use + cmp eax, 18 + je shop_charm_one_use + cmp eax, 20 + je shop_charm_one_use + cmp eax, 24 + je shop_charm_one_use + cmp eax, 4 + je shop_charm_two_uses + cmp eax, 8 + je shop_charm_two_uses + cmp eax, 12 + je shop_charm_two_uses + cmp eax, 15 + je shop_charm_two_uses + cmp eax, 22 + je shop_charm_two_uses + cmp eax, 7 + je shop_charm_four_uses + cmp eax, 9 + je shop_charm_four_uses + cmp eax, 21 + je shop_charm_four_uses + cmp eax, 6 + je shop_charm_five_uses + cmp eax, 17 + je shop_charm_five_uses + cmp eax, 23 + je shop_charm_five_uses + cmp eax, 10 + je shop_charm_six_uses + cmp eax, 19 + je shop_charm_six_uses + cmp eax, 13 + je shop_charm_eight_uses + mov shopCharmUses, 3 + jmp shop_charm_store +shop_charm_one_use: + mov shopCharmUses, 1 + jmp shop_charm_store +shop_charm_two_uses: + mov shopCharmUses, 2 + jmp shop_charm_store +shop_charm_four_uses: + mov shopCharmUses, 4 + jmp shop_charm_store +shop_charm_five_uses: + mov shopCharmUses, 5 + jmp shop_charm_store +shop_charm_six_uses: + mov shopCharmUses, 6 + jmp shop_charm_store +shop_charm_eight_uses: + mov shopCharmUses, 8 +shop_charm_store: + call SaveGame + invoke UnlockAchievement, 10h, OFFSET achShopperName + invoke UnlockAchievement, 8000h, OFFSET achCharmBuyerName + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET shopBoughtText + call ResetColor + call PrintBank + call CheckBankrupt + ret +ShopBuyCharm ENDP + +; --- ShowBestiaryPage: êàðòî÷êà òàëèñìàíà â áåñòèàðèè --- +ShowBestiaryPage PROC artPtr:DWORD, infoPtr:DWORD, colorValue:DWORD + call ClearView + invoke SetColor, colorValue + invoke PrintStr, artPtr + call ResetColor + invoke PrintStr, infoPtr + invoke PrintStr, OFFSET bestiaryBackText + call ReadKey + ret +ShowBestiaryPage ENDP + +; --- GameCharmBestiary: ýíöèêëîïåäèÿ òàëèñìàíîâ ñ ASCII-àðòàìè --- +GameCharmBestiary PROC +bestiary_loop: + call ClearView + invoke PrintTitleColor, OFFSET bestiaryTitle + invoke PrintStr, OFFSET bestiaryMenuText + call ReadUInt + cmp eax, 0 + je bestiary_exit + cmp eax, 1 + je bestiary_clover + cmp eax, 2 + je bestiary_bell + cmp eax, 3 + je bestiary_diamond + cmp eax, 4 + je bestiary_skull + cmp eax, 5 + je bestiary_web + cmp eax, 6 + je bestiary_bee + cmp eax, 7 + je bestiary_moon + cmp eax, 8 + je bestiary_crown + cmp eax, 9 + je bestiary_mirror + cmp eax, 10 + je bestiary_dice + cmp eax, 11 + je bestiary_blood + cmp eax, 12 + je bestiary_hourglass + cmp eax, 13 + je bestiary_horseshoe + cmp eax, 14 + je bestiary_joker + cmp eax, 15 + je bestiary_phoenix + cmp eax, 16 + je bestiary_compass + cmp eax, 17 + je bestiary_tooth + cmp eax, 18 + je bestiary_eye + cmp eax, 19 + je bestiary_key + cmp eax, 20 + je bestiary_candle + cmp eax, 21 + je bestiary_chip + cmp eax, 22 + je bestiary_snake + cmp eax, 23 + je bestiary_ace + cmp eax, 24 + je bestiary_devil + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp bestiary_loop +bestiary_clover: + invoke ShowBestiaryPage, OFFSET bestiaryCloverArt, OFFSET bestiaryCloverInfo, COLOR_MONEY + jmp bestiary_loop +bestiary_bell: + invoke ShowBestiaryPage, OFFSET bestiaryBellArt, OFFSET bestiaryBellInfo, COLOR_WARN + jmp bestiary_loop +bestiary_diamond: + invoke ShowBestiaryPage, OFFSET bestiaryDiamondArt, OFFSET bestiaryDiamondInfo, COLOR_TITLE + jmp bestiary_loop +bestiary_skull: + invoke ShowBestiaryPage, OFFSET bestiarySkullArt, OFFSET bestiarySkullInfo, COLOR_BAD + jmp bestiary_loop +bestiary_web: + invoke ShowBestiaryPage, OFFSET bestiaryWebArt, OFFSET bestiaryWebInfo, COLOR_CARD + jmp bestiary_loop +bestiary_bee: + invoke ShowBestiaryPage, OFFSET bestiaryBeeArt, OFFSET bestiaryBeeInfo, COLOR_WARN + jmp bestiary_loop +bestiary_moon: + invoke ShowBestiaryPage, OFFSET bestiaryMoonArt, OFFSET bestiaryMoonInfo, COLOR_TITLE + jmp bestiary_loop +bestiary_crown: + invoke ShowBestiaryPage, OFFSET bestiaryCrownArt, OFFSET bestiaryCrownInfo, COLOR_WARN + jmp bestiary_loop +bestiary_mirror: + invoke ShowBestiaryPage, OFFSET bestiaryMirrorArt, OFFSET bestiaryMirrorInfo, COLOR_CARD + jmp bestiary_loop +bestiary_dice: + invoke ShowBestiaryPage, OFFSET bestiaryDiceArt, OFFSET bestiaryDiceInfo, COLOR_TITLE + jmp bestiary_loop +bestiary_blood: + invoke ShowBestiaryPage, OFFSET bestiaryBloodArt, OFFSET bestiaryBloodInfo, COLOR_BAD + jmp bestiary_loop +bestiary_hourglass: + invoke ShowBestiaryPage, OFFSET bestiaryHourglassArt, OFFSET bestiaryHourglassInfo, COLOR_WARN + jmp bestiary_loop +bestiary_horseshoe: + invoke ShowBestiaryPage, OFFSET bestiaryHorseshoeArt, OFFSET bestiaryHorseshoeInfo, COLOR_MONEY + jmp bestiary_loop +bestiary_joker: + invoke ShowBestiaryPage, OFFSET bestiaryJokerArt, OFFSET bestiaryJokerInfo, COLOR_BAD + jmp bestiary_loop +bestiary_phoenix: + invoke ShowBestiaryPage, OFFSET bestiaryPhoenixArt, OFFSET bestiaryPhoenixInfo, COLOR_WARN + jmp bestiary_loop +bestiary_compass: + invoke ShowBestiaryPage, OFFSET bestiaryCompassArt, OFFSET bestiaryCompassInfo, COLOR_CARD + jmp bestiary_loop +bestiary_tooth: + invoke ShowBestiaryPage, OFFSET bestiaryToothArt, OFFSET bestiaryToothInfo, COLOR_WARN + jmp bestiary_loop +bestiary_eye: + invoke ShowBestiaryPage, OFFSET bestiaryEyeArt, OFFSET bestiaryEyeInfo, COLOR_TITLE + jmp bestiary_loop +bestiary_key: + invoke ShowBestiaryPage, OFFSET bestiaryKeyArt, OFFSET bestiaryKeyInfo, COLOR_CARD + jmp bestiary_loop +bestiary_candle: + invoke ShowBestiaryPage, OFFSET bestiaryCandleArt, OFFSET bestiaryCandleInfo, COLOR_BAD + jmp bestiary_loop +bestiary_chip: + invoke ShowBestiaryPage, OFFSET bestiaryChipArt, OFFSET bestiaryChipInfo, COLOR_MONEY + jmp bestiary_loop +bestiary_snake: + invoke ShowBestiaryPage, OFFSET bestiarySnakeArt, OFFSET bestiarySnakeInfo, COLOR_MONEY + jmp bestiary_loop +bestiary_ace: + invoke ShowBestiaryPage, OFFSET bestiaryAceArt, OFFSET bestiaryAceInfo, COLOR_TITLE + jmp bestiary_loop +bestiary_devil: + invoke ShowBestiaryPage, OFFSET bestiaryDevilArt, OFFSET bestiaryDevilInfo, COLOR_BAD + jmp bestiary_loop +bestiary_exit: + ret +GameCharmBestiary ENDP + +; --- GameShop: ìàãàçèí ðóáàøåê, òàëèñìàíîâ è ïîêóïîê --- +GameShop PROC +shop_loop: + call ClearView + invoke PrintTitleColor, OFFSET shopTitle + call PrintShopStatus + invoke PrintStr, OFFSET shopMainMenuText + call ReadUInt + cmp eax, 0 + je shop_exit + cmp eax, 1 + je shop_backs_menu + cmp eax, 2 + je shop_charms_menu + cmp eax, 3 + je shop_bestiary_menu + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp shop_loop + +shop_bestiary_menu: + call GameCharmBestiary + jmp shop_loop + +shop_backs_menu: + call ClearView + invoke PrintTitleColor, OFFSET shopBackTitle + call PrintShopStatus + invoke PrintStr, OFFSET shopBackMenuText + call ReadUInt + cmp eax, 0 + je shop_loop + cmp eax, 1 + je shop_blue + cmp eax, 2 + je shop_red + cmp eax, 3 + je shop_gold + cmp eax, 4 + je shop_skull + cmp eax, 5 + je shop_clover_back + cmp eax, 6 + je shop_arcane + cmp eax, 7 + je shop_noir + cmp eax, 8 + je shop_diamond_back + cmp eax, 9 + je shop_rider + cmp eax, 10 + je shop_bee + cmp eax, 11 + je shop_fan + cmp eax, 12 + je shop_web + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp shop_backs_menu + +shop_charms_menu: + call ClearView + invoke PrintTitleColor, OFFSET shopCharmTitle + call PrintShopStatus + invoke PrintStr, OFFSET shopCharmMenuText + call ReadUInt + cmp eax, 0 + je shop_loop + cmp eax, 1 + je buy_charm_clover + cmp eax, 2 + je buy_charm_bell + cmp eax, 3 + je buy_charm_diamond + cmp eax, 4 + je buy_charm_skull + cmp eax, 5 + je buy_charm_web + cmp eax, 6 + je buy_charm_bee_item + cmp eax, 7 + je buy_charm_moon + cmp eax, 8 + je buy_charm_crown + cmp eax, 9 + je buy_charm_mirror + cmp eax, 10 + je buy_charm_dice + cmp eax, 11 + je buy_charm_blood + cmp eax, 12 + je buy_charm_hourglass + cmp eax, 13 + je buy_charm_horseshoe + cmp eax, 14 + je buy_charm_joker + cmp eax, 15 + je buy_charm_phoenix + cmp eax, 16 + je buy_charm_compass + cmp eax, 17 + je buy_charm_tooth + cmp eax, 18 + je buy_charm_eye + cmp eax, 19 + je buy_charm_key + cmp eax, 20 + je buy_charm_candle + cmp eax, 21 + je buy_charm_chip + cmp eax, 22 + je buy_charm_snake + cmp eax, 23 + je buy_charm_ace + cmp eax, 24 + je buy_charm_devil + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp shop_charms_menu + +shop_blue: + invoke ShopBuyBack, 1, 3000, 2 + call PauseConsole + jmp shop_backs_menu +shop_red: + invoke ShopBuyBack, 2, 3000, 4 + call PauseConsole + jmp shop_backs_menu +shop_gold: + invoke ShopBuyBack, 3, 10000, 8 + call PauseConsole + jmp shop_backs_menu +shop_skull: + invoke ShopBuyBack, 4, 12000, 10h + call PauseConsole + jmp shop_backs_menu +shop_clover_back: + invoke ShopBuyBack, 5, 15000, 20h + call PauseConsole + jmp shop_backs_menu +shop_arcane: + invoke ShopBuyBack, 6, 17000, 40h + call PauseConsole + jmp shop_backs_menu +shop_noir: + invoke ShopBuyBack, 7, 18000, 80h + call PauseConsole + jmp shop_backs_menu +shop_diamond_back: + invoke ShopBuyBack, 8, 20000, 100h + call PauseConsole + jmp shop_backs_menu +shop_rider: + invoke ShopBuyBack, 9, 22000, 200h + call PauseConsole + jmp shop_backs_menu +shop_bee: + invoke ShopBuyBack, 10, 22000, 400h + call PauseConsole + jmp shop_backs_menu +shop_fan: + invoke ShopBuyBack, 11, 23000, 800h + call PauseConsole + jmp shop_backs_menu +shop_web: + invoke ShopBuyBack, 12, 24000, 1000h + call PauseConsole + jmp shop_backs_menu + +buy_charm_clover: + invoke ShopBuyCharm, 1, 12000 + call PauseConsole + jmp shop_charms_menu +buy_charm_bell: + invoke ShopBuyCharm, 2, 18000 + call PauseConsole + jmp shop_charms_menu +buy_charm_diamond: + invoke ShopBuyCharm, 3, 25000 + call PauseConsole + jmp shop_charms_menu +buy_charm_skull: + invoke ShopBuyCharm, 4, 32000 + call PauseConsole + jmp shop_charms_menu +buy_charm_web: + invoke ShopBuyCharm, 5, 40000 + call PauseConsole + jmp shop_charms_menu +buy_charm_bee_item: + invoke ShopBuyCharm, 6, 30000 + call PauseConsole + jmp shop_charms_menu +buy_charm_moon: + invoke ShopBuyCharm, 7, 36000 + call PauseConsole + jmp shop_charms_menu +buy_charm_crown: + invoke ShopBuyCharm, 8, 52000 + call PauseConsole + jmp shop_charms_menu +buy_charm_mirror: + invoke ShopBuyCharm, 9, 42000 + call PauseConsole + jmp shop_charms_menu +buy_charm_dice: + invoke ShopBuyCharm, 10, 35000 + call PauseConsole + jmp shop_charms_menu +buy_charm_blood: + invoke ShopBuyCharm, 11, 65000 + call PauseConsole + jmp shop_charms_menu +buy_charm_hourglass: + invoke ShopBuyCharm, 12, 48000 + call PauseConsole + jmp shop_charms_menu +buy_charm_horseshoe: + invoke ShopBuyCharm, 13, 39000 + call PauseConsole + jmp shop_charms_menu +buy_charm_joker: + invoke ShopBuyCharm, 14, 70000 + call PauseConsole + jmp shop_charms_menu +buy_charm_phoenix: + invoke ShopBuyCharm, 15, 56000 + call PauseConsole + jmp shop_charms_menu +buy_charm_compass: + invoke ShopBuyCharm, 16, 44000 + call PauseConsole + jmp shop_charms_menu +buy_charm_tooth: + invoke ShopBuyCharm, 17, 47000 + call PauseConsole + jmp shop_charms_menu +buy_charm_eye: + invoke ShopBuyCharm, 18, 60000 + call PauseConsole + jmp shop_charms_menu +buy_charm_key: + invoke ShopBuyCharm, 19, 41000 + call PauseConsole + jmp shop_charms_menu +buy_charm_candle: + invoke ShopBuyCharm, 20, 76000 + call PauseConsole + jmp shop_charms_menu +buy_charm_chip: + invoke ShopBuyCharm, 21, 50000 + call PauseConsole + jmp shop_charms_menu +buy_charm_snake: + invoke ShopBuyCharm, 22, 62000 + call PauseConsole + jmp shop_charms_menu +buy_charm_ace: + invoke ShopBuyCharm, 23, 53000 + call PauseConsole + jmp shop_charms_menu +buy_charm_devil: + invoke ShopBuyCharm, 24, 100000 + call PauseConsole + jmp shop_charms_menu +shop_exit: + ret +GameShop ENDP + + +; --- CopyName: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- +CopyName PROC uses eax ecx esi edi, pDst:DWORD, pSrc:DWORD + mov edi, pDst + mov esi, pSrc + mov ecx, 63 +copy_name_loop: + mov al, [esi] + cmp al, '.' + je copy_name_stop + mov [edi], al + cmp al, 0 + je copy_name_done + inc esi + inc edi + loop copy_name_loop +copy_name_stop: + mov byte ptr [edi], 0 +copy_name_done: + ret +CopyName ENDP + +; --- ClearLeaderboards: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +ClearLeaderboards PROC uses eax ecx edi + mov leaderBestBank, 0 + mov leaderBestWins, 0 + mov leaderBestLosses, 0 + mov leaderValidCount, 0 + mov ecx, 22 + mov edi, OFFSET leaderBestGameWins +clear_leader_counts: + mov dword ptr [edi], 0 + add edi, 4 + loop clear_leader_counts + mov ecx, 1600 + mov edi, OFFSET leaderBestBankName +clear_leader_names: + mov byte ptr [edi], 0 + inc edi + loop clear_leader_names + ret +ClearLeaderboards ENDP + +; --- LeaderboardUpdateGame: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +LeaderboardUpdateGame PROC uses eax ebx edx + mov ebx, rowIndex + mov eax, DWORD PTR [saveBuffer+104+ebx*4] + cmp eax, leaderBestGameWins[ebx*4] + jbe leaderboard_check_losses + mov leaderBestGameWins[ebx*4], eax + mov edx, ebx + shl edx, 6 + add edx, OFFSET leaderBestGameWinNames + invoke CopyName, edx, leaderAccountPtr +leaderboard_check_losses: + mov eax, DWORD PTR [saveBuffer+148+ebx*4] + cmp eax, leaderBestGameLosses[ebx*4] + jbe leaderboard_game_done + mov leaderBestGameLosses[ebx*4], eax + mov edx, ebx + shl edx, 6 + add edx, OFFSET leaderBestGameLossNames + invoke CopyName, edx, leaderAccountPtr +leaderboard_game_done: + ret +LeaderboardUpdateGame ENDP + +; --- LeaderboardReadAccount: àêêàóíòû, ôàéëû ñîõðàíåíèé è çàãðóçêà ïðîôèëÿ --- +LeaderboardReadAccount PROC uses eax + call BuildLeaderSavePath + invoke CreateFileA, OFFSET leaderSavePath, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 + cmp eax, INVALID_HANDLE_VALUE + jne leaderboard_file_opened + cmp appDataReady, 1 + jne leaderboard_read_done + invoke CreateFileA, leaderAccountPtr, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0 + cmp eax, INVALID_HANDLE_VALUE + je leaderboard_read_done +leaderboard_file_opened: + mov saveHandle, eax + invoke ReadFile, saveHandle, ADDR saveBuffer, SAVE_FILE_SIZE, ADDR charsRead, 0 + invoke CloseHandle, saveHandle + cmp charsRead, 32 + jb leaderboard_read_done + mov eax, DWORD PTR [saveBuffer] + cmp eax, SAVE_MAGIC + jne leaderboard_read_done + cmp charsRead, SAVE_FILE_SIZE + jb leaderboard_signature_ok + mov edx, DWORD PTR [saveBuffer+SAVE_SIGN_SIZE] + call CalcSaveSignature + cmp eax, edx + jne leaderboard_read_done +leaderboard_signature_ok: + inc leaderValidCount + mov eax, DWORD PTR [saveBuffer+4] + cmp eax, leaderBestBank + jbe leaderboard_check_total_wins + mov leaderBestBank, eax + invoke CopyName, OFFSET leaderBestBankName, leaderAccountPtr +leaderboard_check_total_wins: + mov eax, DWORD PTR [saveBuffer+12] + cmp eax, leaderBestWins + jbe leaderboard_check_total_losses + mov leaderBestWins, eax + invoke CopyName, OFFSET leaderBestWinsName, leaderAccountPtr +leaderboard_check_total_losses: + mov eax, DWORD PTR [saveBuffer+16] + cmp eax, leaderBestLosses + jbe leaderboard_check_games + mov leaderBestLosses, eax + invoke CopyName, OFFSET leaderBestLossName, leaderAccountPtr +leaderboard_check_games: + cmp charsRead, 236 + jb leaderboard_read_done + mov rowIndex, 0 +leaderboard_game_loop: + cmp rowIndex, 11 + jae leaderboard_read_done + call LeaderboardUpdateGame + inc rowIndex + jmp leaderboard_game_loop +leaderboard_read_done: + ret +LeaderboardReadAccount ENDP + +; --- BuildLeaderboards: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +BuildLeaderboards PROC uses eax + call ClearLeaderboards + call CollectAccounts + mov leaderScanIndex, 0 +leaderboard_account_loop: + mov eax, leaderScanIndex + cmp eax, accountCount + jae leaderboard_build_done + shl eax, 6 + add eax, OFFSET accountList + mov leaderAccountPtr, eax + call LeaderboardReadAccount + inc leaderScanIndex + jmp leaderboard_account_loop +leaderboard_build_done: + ret +BuildLeaderboards ENDP + +; --- PrintLeaderPair: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintLeaderPair PROC uses eax, pName:DWORD, value:DWORD + mov eax, value + cmp eax, 0 + jne print_leader_pair_value + invoke PrintStr, OFFSET leaderDashText + ret +print_leader_pair_value: + invoke PrintStr, pName + invoke PrintStr, OFFSET leaderOpenText + invoke PrintUInt, value + invoke PrintStr, OFFSET leaderCloseText + ret +PrintLeaderPair ENDP + +; --- PrintLeaderGameLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintLeaderGameLine PROC uses eax ebx edx + mov eax, rowIndex + invoke PrintStr, statsGameNames[eax*4] + invoke PrintStr, OFFSET leaderGameWinText + mov ebx, rowIndex + mov edx, ebx + shl edx, 6 + add edx, OFFSET leaderBestGameWinNames + invoke PrintLeaderPair, edx, leaderBestGameWins[ebx*4] + invoke PrintStr, OFFSET leaderGameLossText + mov ebx, rowIndex + mov edx, ebx + shl edx, 6 + add edx, OFFSET leaderBestGameLossNames + invoke PrintLeaderPair, edx, leaderBestGameLosses[ebx*4] + invoke PrintStr, OFFSET nl + ret +PrintLeaderGameLine ENDP + +; --- PrintLeaderboards: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintLeaderboards PROC + call BuildLeaderboards + invoke PrintTitleColor, OFFSET leaderTitle + cmp leaderValidCount, 0 + jne print_leaders_have_data + invoke PrintStr, OFFSET leaderNoDataText + ret +print_leaders_have_data: + invoke PrintStr, OFFSET leaderBankText + invoke PrintStr, OFFSET leaderBestBankName + invoke PrintStr, OFFSET leaderOpenText + invoke PrintStr, OFFSET leaderMoneyPrefix + invoke PrintUInt, leaderBestBank + invoke PrintStr, OFFSET leaderCloseText + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET leaderWinsText + invoke PrintLeaderPair, OFFSET leaderBestWinsName, leaderBestWins + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET leaderLossText + invoke PrintLeaderPair, OFFSET leaderBestLossName, leaderBestLosses + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET leaderGameTitle + mov rowIndex, 0 +leader_print_game_loop: + cmp rowIndex, 11 + jae leader_print_done + call PrintLeaderGameLine + inc rowIndex + jmp leader_print_game_loop +leader_print_done: + ret +PrintLeaderboards ENDP +; --- PrintGameStatLine: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà --- +PrintGameStatLine PROC uses eax ebx + mov eax, rowIndex + invoke PrintStr, statsGameNames[eax * 4] + invoke PrintStr, OFFSET statsLinePlayed + mov ebx, rowIndex + invoke PrintUInt, gameStatsPlayed[ebx * 4] + invoke PrintStr, OFFSET statsLineWins + mov ebx, rowIndex + invoke PrintUInt, gameStatsWon[ebx * 4] + invoke PrintStr, OFFSET statsLineLoss + mov ebx, rowIndex + invoke PrintUInt, gameStatsLost[ebx * 4] + invoke PrintStr, OFFSET statsLineDraw + mov ebx, rowIndex + invoke PrintUInt, gameStatsDraw[ebx * 4] + invoke PrintStr, OFFSET nl + ret +PrintGameStatLine ENDP + +; --- GameStatsByGame: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +GameStatsByGame PROC + call ClearView + invoke PrintTitleColor, OFFSET statsByGameTitle + invoke PrintStr, OFFSET leaderCurrentTitle + mov rowIndex, 0 +stats_by_game_loop: + cmp rowIndex, 11 + jae stats_by_game_done + call PrintGameStatLine + inc rowIndex + jmp stats_by_game_loop +stats_by_game_done: + call PrintLeaderboards + call PauseConsole + ret +GameStatsByGame ENDP + +; --- SkillCheckFlushKeys: Skill Check íà êðþêå: øêàëà, ïîïàäàíèÿ è ïðîìàõè --- +SkillCheckFlushKeys PROC + invoke GetAsyncKeyState, VK_SPACE + invoke GetAsyncKeyState, VK_RETURN + invoke Sleep, 80 + invoke GetAsyncKeyState, VK_SPACE + invoke GetAsyncKeyState, VK_RETURN + ret +SkillCheckFlushKeys ENDP + +; --- SkillCheckPollKey: Skill Check íà êðþêå: øêàëà, ïîïàäàíèÿ è ïðîìàõè --- +SkillCheckPollKey PROC + invoke GetAsyncKeyState, VK_SPACE + test ax, 0001h + jne skill_key_pressed + invoke GetAsyncKeyState, VK_RETURN + test ax, 0001h + jne skill_key_pressed + xor eax, eax + ret +skill_key_pressed: + mov eax, 1 + ret +SkillCheckPollKey ENDP + +; --- SkillCheckDraw: Skill Check íà êðþêå: øêàëà, ïîïàäàíèÿ è ïðîìàõè --- +SkillCheckDraw PROC uses eax ebx edx + call ClearView + invoke PrintTitleColor, OFFSET skillTitle + invoke PrintStr, OFFSET skillIntro + + invoke PrintStr, OFFSET skillStateText + mov eax, skillMisses + cmp eax, 0 + je skill_draw_state_good + cmp eax, 1 + je skill_draw_state_warn + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET skillStateBad + call ResetColor + jmp skill_draw_state_done +skill_draw_state_good: + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET skillStateGood + call ResetColor + jmp skill_draw_state_done +skill_draw_state_warn: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET skillStateWarn + call ResetColor +skill_draw_state_done: + invoke PrintStr, OFFSET skillProgressText + invoke PrintUInt, skillHits + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET skillMissText + invoke PrintUInt, skillMisses + invoke PrintStr, OFFSET nl + invoke PrintStr, OFFSET skillGaugeHint + invoke PrintStr, OFFSET skillGaugeLeft + + mov skillGaugeIndex, 0 +skill_draw_gauge_loop: + mov eax, skillGaugeIndex + cmp eax, 45 + jae skill_draw_gauge_done + cmp eax, skillNeedle + je skill_draw_needle + cmp eax, skillPerfectPos + je skill_draw_perfect + cmp eax, skillSuccessStart + jb skill_draw_empty + cmp eax, skillSuccessEnd + ja skill_draw_empty + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET skillGaugeSuccess + call ResetColor + jmp skill_draw_next +skill_draw_perfect: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET skillGaugePerfect + call ResetColor + jmp skill_draw_next +skill_draw_needle: + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET skillGaugeNeedle + call ResetColor + jmp skill_draw_next +skill_draw_empty: + invoke PrintStr, OFFSET skillGaugeEmpty +skill_draw_next: + inc skillGaugeIndex + jmp skill_draw_gauge_loop +skill_draw_gauge_done: + invoke PrintStr, OFFSET skillGaugeRight + invoke PrintStr, OFFSET skillGaugeLeft + mov skillGaugeIndex, 0 +skill_draw_gauge_loop2: + mov eax, skillGaugeIndex + cmp eax, 45 + jae skill_draw_gauge_done2 + cmp eax, skillNeedle + je skill_draw_needle2 + cmp eax, skillPerfectPos + je skill_draw_perfect2 + cmp eax, skillSuccessStart + jb skill_draw_empty2 + cmp eax, skillSuccessEnd + ja skill_draw_empty2 + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET skillGaugeSuccess + call ResetColor + jmp skill_draw_next2 +skill_draw_perfect2: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET skillGaugePerfect + call ResetColor + jmp skill_draw_next2 +skill_draw_needle2: + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET skillGaugeNeedle + call ResetColor + jmp skill_draw_next2 +skill_draw_empty2: + invoke PrintStr, OFFSET skillGaugeEmpty +skill_draw_next2: + inc skillGaugeIndex + jmp skill_draw_gauge_loop2 +skill_draw_gauge_done2: + invoke PrintStr, OFFSET skillGaugeRight + + invoke PrintStr, OFFSET skillGaugeLeft + mov skillGaugeIndex, 0 +skill_draw_gauge_loop3: + mov eax, skillGaugeIndex + cmp eax, 45 + jae skill_draw_gauge_done3 + cmp eax, skillNeedle + je skill_draw_needle3 + cmp eax, skillPerfectPos + je skill_draw_perfect3 + cmp eax, skillSuccessStart + jb skill_draw_empty3 + cmp eax, skillSuccessEnd + ja skill_draw_empty3 + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET skillGaugeSuccess + call ResetColor + jmp skill_draw_next3 +skill_draw_perfect3: + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET skillGaugePerfect + call ResetColor + jmp skill_draw_next3 +skill_draw_needle3: + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET skillGaugeNeedle + call ResetColor + jmp skill_draw_next3 +skill_draw_empty3: + invoke PrintStr, OFFSET skillGaugeEmpty +skill_draw_next3: + inc skillGaugeIndex + jmp skill_draw_gauge_loop3 +skill_draw_gauge_done3: + invoke PrintStr, OFFSET skillGaugeRight + ret +SkillCheckDraw ENDP + +; --- SkillCheckMoveNeedle: Skill Check íà êðþêå: øêàëà, ïîïàäàíèÿ è ïðîìàõè --- +SkillCheckMoveNeedle PROC uses eax + mov eax, skillDir + cmp eax, 0FFFFFFFFh + je skill_move_left +skill_move_right: + mov eax, skillNeedle + inc eax + cmp eax, 44 + jbe skill_move_store_right + mov eax, 43 + mov skillDir, 0FFFFFFFFh +skill_move_store_right: + mov skillNeedle, eax + ret +skill_move_left: + mov eax, skillNeedle + cmp eax, 0 + ja skill_move_dec + mov eax, 1 + mov skillDir, 1 + mov skillNeedle, eax + ret +skill_move_dec: + dec eax + mov skillNeedle, eax + ret +SkillCheckMoveNeedle ENDP + +; --- SkillCheckEvaluate: Skill Check íà êðþêå: øêàëà, ïîïàäàíèÿ è ïðîìàõè --- +SkillCheckEvaluate PROC uses eax + mov eax, skillNeedle + cmp eax, skillPerfectPos + je skill_eval_perfect + cmp eax, skillSuccessStart + jb skill_eval_fail + cmp eax, skillSuccessEnd + ja skill_eval_fail + mov skillResult, 1 + ret +skill_eval_perfect: + mov skillResult, 2 + ret +skill_eval_fail: + mov skillResult, 0 + ret +SkillCheckEvaluate ENDP + +; --- SkillCheckRound: Skill Check íà êðþêå: øêàëà, ïîïàäàíèÿ è ïðîìàõè --- +SkillCheckRound PROC uses eax ebx + invoke RandomRange, 27 + add eax, 8 + mov skillSuccessStart, eax + mov ebx, eax + add ebx, 7 + mov skillSuccessEnd, ebx + invoke RandomRange, 6 + add eax, skillSuccessStart + inc eax + mov skillPerfectPos, eax + invoke RandomRange, 45 + mov skillNeedle, eax + invoke RandomRange, 2 + cmp eax, 0 + je skill_round_left + mov skillDir, 1 + jmp skill_round_begin +skill_round_left: + mov skillDir, 0FFFFFFFFh +skill_round_begin: + mov skillFrameCount, 0 + mov skillResult, 0 + mov eax, skillHits + mov ebx, eax + shl ebx, 2 + add eax, ebx + mov ebx, 45 + sub ebx, eax + mov eax, stressLevel + shl eax, 2 + sub ebx, eax + cmp ebx, 18 + jae skill_delay_ready + mov ebx, 18 +skill_delay_ready: + mov skillDelay, ebx + call SkillCheckFlushKeys +skill_round_loop: + call SkillCheckDraw + mov eax, skillDelay + invoke Sleep, eax + call SkillCheckPollKey + cmp eax, 1 + je skill_round_pressed + call SkillCheckMoveNeedle + inc skillFrameCount + cmp skillFrameCount, 120 + jb skill_round_loop + mov skillResult, 0 + ret +skill_round_pressed: + call SkillCheckEvaluate + ret +SkillCheckRound ENDP + +; --- GameSkillCheck: Skill Check íà êðþêå: øêàëà, ïîïàäàíèÿ è ïðîìàõè --- +GameSkillCheck PROC +skill_game_start: + call ClearView + invoke PrintTitleColor, OFFSET skillTitle + invoke PrintStr, OFFSET skillIntro + call PromptBet + call PlayDbDHookScene + mov skillHits, 0 + mov skillMisses, 0 + mov skillPerfects, 0 +skill_game_loop: + call SkillCheckRound + call SkillCheckDraw + mov eax, skillResult + cmp eax, 2 + je skill_game_perfect + cmp eax, 1 + je skill_game_success +skill_game_fail: + inc skillMisses + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET skillFailText + call ResetColor + invoke Sleep, 850 + cmp skillMisses, 3 + jae skill_game_lost + jmp skill_game_loop +skill_game_success: + inc skillHits + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET skillSuccessText + call ResetColor + invoke Sleep, 750 + cmp skillHits, 5 + jae skill_game_won + jmp skill_game_loop +skill_game_perfect: + add skillHits, 2 + inc skillPerfects + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET skillPerfectText + call ResetColor + invoke Sleep, 850 + cmp skillHits, 5 + jae skill_game_won + jmp skill_game_loop +skill_game_won: + call StopDbDHookScene + call SkillCheckDraw + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET skillEscapeText + call ResetColor + invoke PaySlotMultiplier, 2 + invoke UnlockAchievement, 20000h, OFFSET achSkillCheckName + call SaveGame + jmp skill_game_again +skill_game_lost: + call StopDbDHookScene + call SkillCheckDraw + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET skillDarkText + call ResetColor + call PayLose + call SaveGame +skill_game_again: + cmp tournamentMode, 1 + je skill_game_exit + invoke PrintStr, OFFSET againText + call ReadKey + cmp al, 'y' + je skill_game_start + cmp al, 'Y' + je skill_game_start +skill_game_exit: + ret +GameSkillCheck ENDP +; --- GameAchievements: ñòàòèñòèêà, äîñòèæåíèÿ è òàáëèöû ëèäåðîâ --- +GameAchievements PROC + call ClearView + invoke PrintTitleColor, OFFSET achMenuTitle + invoke PrintAchievementLine, 1, OFFSET achFirstWinName + invoke PrintAchievementLine, 2, OFFSET achFirstLossName + invoke PrintAchievementLine, 4, OFFSET achJackpotName + invoke PrintAchievementLine, 8, OFFSET achHighRollerName + invoke PrintAchievementLine, 10h, OFFSET achShopperName + invoke PrintAchievementLine, 20h, OFFSET achCharmName + invoke PrintAchievementLine, 40h, OFFSET achGoalName + invoke PrintAchievementLine, 80h, OFFSET achCloverPitName + invoke PrintAchievementLine, 100h, OFFSET achClassicSlotName + invoke PrintAchievementLine, 200h, OFFSET achPokerRaiseName + invoke PrintAchievementLine, 400h, OFFSET achPokerBluffName + invoke PrintAchievementLine, 800h, OFFSET achRouletteWinName + invoke PrintAchievementLine, 1000h, OFFSET achRussianWinName + invoke PrintAchievementLine, 2000h, OFFSET achDurakWinName + invoke PrintAchievementLine, 4000h, OFFSET achBackCollectorName + invoke PrintAchievementLine, 8000h, OFFSET achCharmBuyerName + invoke PrintAchievementLine, 10000h, OFFSET achObserverName + invoke PrintAchievementLine, 20000h, OFFSET achSkillCheckName + call PauseConsole + ret +GameAchievements ENDP +; --- GameTraining: ñëóæåáíûé áëîê èãðîâîé ëîãèêè --- +GameTraining PROC + call ClearView + invoke PrintTitleColor, OFFSET trainingTitle + invoke PrintStr, OFFSET trainingText + call PauseConsole + ret +GameTraining ENDP +; --- ShowTournamentStage: òóðíèð-áàøíÿ è ïîáåäíàÿ àíèìàöèÿ ôèíàëà --- +ShowTournamentStage PROC + call ClearView + invoke PrintTitleColor, OFFSET tournamentTitle + invoke PrintStr, OFFSET tournamentStageText + invoke PrintUInt, tournamentStage + invoke PrintStr, OFFSET nl + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET hellStageCurseText + invoke RandomRange, 4 + cmp eax, 0 + je hell_stage_curse1 + cmp eax, 1 + je hell_stage_curse2 + cmp eax, 2 + je hell_stage_curse3 + invoke PrintStr, OFFSET hellCurse4 + jmp hell_stage_curse_done +hell_stage_curse1: + invoke PrintStr, OFFSET hellCurse1 + jmp hell_stage_curse_done +hell_stage_curse2: + invoke PrintStr, OFFSET hellCurse2 + jmp hell_stage_curse_done +hell_stage_curse3: + invoke PrintStr, OFFSET hellCurse3 +hell_stage_curse_done: + call ResetColor + invoke PrintStr, OFFSET tournamentMusicHint + call ReadKey + cmp al, 'm' + je tower_stage_change_music + cmp al, 'M' + jne tower_stage_done +tower_stage_change_music: + call PlayTowerRandomMusic +tower_stage_done: + ret +ShowTournamentStage ENDP + +; --- AnimateTournamentVictory: áàíê, ñòàâêè, ñòðåññ, ïîäîçðåíèå è ýêîíîìèêà êàçèíî --- +AnimateTournamentVictory PROC + call PlayVictorySound + call ClearView + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET tournamentFire1 + call ResetColor + invoke Sleep, 360 + call ClearView + invoke SetColor, COLOR_TITLE + invoke PrintStr, OFFSET tournamentFire2 + call ResetColor + invoke Sleep, 360 + call ClearView + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET tournamentFire3 + call ResetColor + invoke Sleep, 420 + call ClearView + invoke SetColor, COLOR_WARN + invoke PrintStr, OFFSET tournamentFire4 + call ResetColor + invoke Sleep, 520 + ret +AnimateTournamentVictory ENDP + +; --- GameTournament: òóðíèð-áàøíÿ è ïîáåäíàÿ àíèìàöèÿ ôèíàëà --- +GameTournament PROC + mov tournamentMode, 1 + call ClearView + invoke PrintTitleColor, OFFSET tournamentTitle + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET secretHellText + call ResetColor + invoke PrintStr, OFFSET tournamentIntro + call PauseConsole + call PlayTowerRandomMusic ; tower start + + mov tournamentStage, 1 + call ShowTournamentStage + mov currentGameId, 6 + mov lastGameResult, 0 + call GameCoin + cmp lastGameResult, 2 + je tournament_failed + + mov tournamentStage, 2 + call ShowTournamentStage + mov currentGameId, 7 + mov lastGameResult, 0 + call GameDice + cmp lastGameResult, 2 + je tournament_failed + + mov tournamentStage, 3 + call ShowTournamentStage + mov currentGameId, 5 + mov lastGameResult, 0 + call GameSkulls + cmp lastGameResult, 2 + je tournament_failed + + mov tournamentStage, 4 + call ShowTournamentStage + mov currentGameId, 1 + mov lastGameResult, 0 + call Game21 + cmp lastGameResult, 2 + je tournament_failed + + mov tournamentStage, 5 + call ShowTournamentStage + mov currentGameId, 2 + mov lastGameResult, 0 + call GamePoker + cmp lastGameResult, 2 + je tournament_failed + + mov tournamentStage, 6 + call ShowTournamentStage + mov currentGameId, 4 + mov lastGameResult, 0 + call GameRoulette + cmp lastGameResult, 2 + je tournament_failed + + mov tournamentStage, 7 + call ShowTournamentStage + mov currentGameId, 8 + mov lastGameResult, 0 + call GameCasinoRoulette + cmp lastGameResult, 2 + je tournament_failed + + mov tournamentStage, 8 + call ShowTournamentStage + mov currentGameId, 10 + mov lastGameResult, 0 + call GameDurak + cmp lastGameResult, 2 + je tournament_failed + + mov tournamentStage, 9 + call ShowTournamentStage + mov currentGameId, 11 + mov lastGameResult, 0 + call GameSkillCheck + cmp lastGameResult, 2 + je tournament_failed + + mov tournamentStage, 10 + call ShowTournamentStage + mov currentGameId, 0 + mov lastGameResult, 0 + call GameBuckshot + cmp lastGameResult, 2 + je tournament_failed + + call StopTowerMusic ; before tower victory + call AnimateTournamentVictory + invoke SetColor, COLOR_MONEY + invoke PrintStr, OFFSET tournamentWinText + call ResetColor + mov currentBet, 66600 + call PayWin + call SaveGame + mov tournamentMode, 0 + call PauseConsole + ret + +tournament_failed: + call StopTowerMusic ; tower failed + invoke SetColor, COLOR_BAD + invoke PrintStr, OFFSET tournamentFailText + call ResetColor + mov tournamentMode, 0 + call PauseConsole + ret +GameTournament ENDP + + +; --- GameUmamusume: Umamusume Pretty Derby Minigame --- +GameUmamusume PROC uses ebx esi edi + invoke PrintStr, OFFSET umaTitleText + call PromptBet + cmp eax, 0 + jle uma_exit + +uma_select_horse: + invoke PrintStr, OFFSET umaMenuText + invoke PrintStr, OFFSET umaChoiceText + call ReadBetInput + cmp eax, 1 + jl uma_invalid + cmp eax, 5 + jg uma_invalid + mov umaChoice, eax + jmp uma_start_race + +uma_invalid: + invoke PrintStr, OFFSET badChoiceText + jmp uma_select_horse + +uma_start_race: + xor eax, eax + mov umaPos[0], eax + mov umaPos[4], eax + mov umaPos[8], eax + mov umaPos[12], eax + mov umaPos[16], eax + mov umaWinner, 0 + +uma_race_loop: + invoke PrintStr, OFFSET clearLines + invoke PrintStr, OFFSET umaTrackHeader + + ; Horse 1: Special Week (1-3) + invoke RandomRange, 3 + inc eax + add umaPos[0], eax + + ; Horse 2: Silence Suzuka (1-4) + invoke RandomRange, 4 + inc eax + add umaPos[4], eax + + ; Horse 3: Tokai Teio (1-3, boost if pos > 18) + invoke RandomRange, 3 + inc eax + cmp umaPos[8], 18 + jbe uma_t3_no_boost + add eax, 2 +uma_t3_no_boost: + add umaPos[8], eax + + ; Horse 4: Gold Ship (0-6 wildcard) + invoke RandomRange, 7 + add umaPos[12], eax + + ; Horse 5: Mejiro McQueen (steady 2-4) + invoke RandomRange, 3 + add eax, 2 + add umaPos[16], eax + + ; Render track + mov ecx, 0 +uma_render_lane: + push ecx + mov eax, [umaHorseNames + ecx*4] + invoke PrintStr, eax + + mov ebx, [umaPos + ecx*4] + cmp ebx, 0 + jbe uma_render_head + mov edi, ebx +uma_print_step: + push edi + invoke PrintStr, OFFSET umaStepChar + pop edi + dec edi + jnz uma_print_step + +uma_render_head: + invoke PrintStr, OFFSET umaHeadChar + invoke PrintStr, OFFSET umaFinishText + + pop ecx + inc ecx + cmp ecx, 5 + jl uma_render_lane + + ; Check if finish reached (>= 35) + mov eax, 0 +uma_check_finish: + cmp dword ptr [umaPos + eax*4], 35 + jge uma_finish_reached + inc eax + cmp eax, 5 + jl uma_check_finish + + invoke Sleep, 180 + jmp uma_race_loop + +uma_finish_reached: + mov ebx, 0 + mov edi, 1 + mov ecx, 0 +uma_find_max: + mov edx, [umaPos + ecx*4] + cmp edx, ebx + jle uma_next_max + mov ebx, edx + lea edi, [ecx + 1] +uma_next_max: + inc ecx + cmp ecx, 5 + jl uma_find_max + + mov umaWinner, edi + invoke PrintStr, OFFSET umaWinAnnouncement + mov eax, edi + dec eax + mov eax, [umaHorseNames + eax*4] + invoke PrintStr, eax + invoke PrintStr, OFFSET nl + + mov eax, umaChoice + cmp eax, umaWinner + jne uma_race_lost + + invoke PrintStr, OFFSET umaYouWinText + mov ecx, umaChoice + dec ecx + mov eax, currentBet + mov edx, [umaMultipliers + ecx*4] + imul eax, edx + push eax + invoke PrintUInt, eax + invoke PrintStr, OFFSET nl + pop eax + call PayWin + call PrintWinEvent + jmp uma_race_done + +uma_race_lost: + invoke PrintStr, OFFSET umaYouLoseText + call PayLose + call PrintLoseEvent + +uma_race_done: + call PauseConsole +uma_exit: + ret +GameUmamusume ENDP + +include casino3d.inc + + + +; --- AutoLoadAccountFast: àâòîçàãðóçêà ïðîôèëÿ áåç áëîêèðîâêè â CMD --- +AutoLoadAccountFast PROC + call ResetProfileDefaults + call CollectAccounts + cmp accountCount, 0 + jbe autoload_exit + mov selectedAccount, 1 + call CopySelectedAccountName + call LoadSave +autoload_exit: + ret +AutoLoadAccountFast ENDP + +; --- MainMenu: òî÷êà âõîäà, ãëàâíîå ìåíþ è ìàðøðóòèçàöèÿ ïî èãðàì --- + +MainMenu PROC +menu_loop: + call DailyCheckDate + call CheckSecretEnding + invoke PrintStr, OFFSET clearLines + invoke PrintTitleColor, OFFSET titleText + call PrintBank + call PrintGoal + call ShowStats + invoke PrintStr, OFFSET menuText + invoke PrintStr, OFFSET choiceText + call ReadBetInput + cmp eax, 0FFFFFFFFh + je menu_loop + cmp eax, 0FFFFFFFDh + je menu_loop + cmp eax, 1 + je run_shop + cmp eax, 2 + je run_21 + cmp eax, 3 + je run_poker + cmp eax, 4 + je run_slot + cmp eax, 5 + je run_skulls + cmp eax, 6 + je run_roulette + cmp eax, 7 + je run_coin + cmp eax, 8 + je run_dice + cmp eax, 9 + je run_casino_roulette + cmp eax, 10 + je run_classic_slot + cmp eax, 11 + je run_durak + cmp eax, 12 + je run_skill_check + cmp eax, 13 + je run_buckshot + cmp eax, 14 + je run_observer + cmp eax, 15 + je run_training + cmp eax, 16 + je run_achievements + cmp eax, 17 + je run_stats_by_game + cmp eax, 18 + je run_daily + cmp eax, 19 + je run_settings + cmp eax, 20 + je run_online_dice + cmp eax, 21 + je run_umamusume + cmp eax, 25 + + je run_casino_3d + + cmp eax, 666 + je run_hell_tower + cmp eax, 0 + je exit_menu + invoke PrintStr, OFFSET badChoiceText + call PauseConsole + jmp menu_loop +run_21: + mov currentGameId, 1 + call Game21 + jmp menu_loop +run_poker: + mov currentGameId, 2 + call GamePoker + jmp menu_loop +run_slot: + mov currentGameId, 3 + call PlaySlotIntroSound + call GameSlot + jmp menu_loop +run_skulls: + mov currentGameId, 5 + call GameSkulls + jmp menu_loop +run_coin: + mov currentGameId, 6 + call GameCoin + jmp menu_loop +run_dice: + mov currentGameId, 7 + call GameDice + jmp menu_loop +run_roulette: + mov currentGameId, 4 + call GameRoulette + jmp menu_loop +run_casino_roulette: + mov currentGameId, 8 + call GameCasinoRoulette + jmp menu_loop +run_classic_slot: + mov currentGameId, 9 + call PlaySlotIntroSound + call GameClassicSlot + jmp menu_loop +run_durak: + mov currentGameId, 10 + call GameDurak + jmp menu_loop +run_training: + mov currentGameId, 0 + call GameTraining + jmp menu_loop +run_observer: + mov currentGameId, 0 + call GameObserver + jmp menu_loop +run_shop: + mov currentGameId, 0 + call GameShop + jmp menu_loop +run_achievements: + mov currentGameId, 0 + call GameAchievements + jmp menu_loop +run_stats_by_game: + mov currentGameId, 0 + call GameStatsByGame + jmp menu_loop +run_daily: + mov currentGameId, 0 + call GameDailyTasks + jmp menu_loop +run_settings: + mov currentGameId, 0 + call GameSettings + jmp menu_loop +run_online_dice: + mov currentGameId, 0 + call GameOnlineCasino + jmp menu_loop +run_umamusume: + mov currentGameId, 0 + call GameUmamusume + jmp menu_loop +run_casino_3d: + + call StartCasino3D + + jmp menu_loop + +run_hell_tower: + mov currentGameId, 0 + call GameTournament + jmp menu_loop +run_skill_check: + mov tournamentMode, 0 + mov currentGameId, 11 + call GameSkillCheck + jmp menu_loop +run_buckshot: + mov currentGameId, 0 + call GameBuckshot + jmp menu_loop +exit_menu: + ret +MainMenu ENDP + +; --- main: òî÷êà âõîäà, ãëàâíîå ìåíþ è ìàðøðóòèçàöèÿ ïî èãðàì --- main PROC call InitPaths3D invoke CreateMutexA, 0, 1, OFFSET mutexName3D @@ -15140,5 +15140,5 @@ main_exit: @@: invoke ExitProcess, 0 main ENDP - -END main + +END main