Commit graph

8 commits

Author SHA1 Message Date
41ba8f46ed feat: add rooftop city and optimize native terrace rendering
Add rooftop elevator, lounge, volumetric city, river and animated traffic. Prune invisible mesh faces, clip CPU surfaces, streamline compositing and add automatic/F8 roof quality profiles with renderer diagnostics.

Include dartboard/reticle improvements, tracked fortune orb numerals and fate-session visuals, native regression tests, compatible jukebox IDs and updated shipping executables.
2026-10-26 23:20:35 +03:00
ce06659ab2 feat: implement offline neural fortune teller and native tarot divination
- Offline neural worker based on llama.cpp (fortune-engine.exe) with local Qwen3-4B model support

- Native assembly Tarot 3-card spread divination and teacher grade divination mode

- Text input dialog in MODE_FORTUNE communicating over anonymous pipes

- Clean process lifecycle management, WM_CHAR dispatch and fallback handling

- Test suites and packaging tools for offline release
2026-10-21 13:53:06 +03:00
51c6512675 feat: implement secret fortune teller room, lived-in den v3, and bar camera stabilization
- Secret Fortune Teller Room: arcade lantern toggle, sliding timber panel, dedicated staircase and compact cellar chamber

- Lived-in den pass v3: cloth hangings, draped workbench, props/clutter, centered entrance, and custom light sources

- Bar camera stabilization: remove alcohol horizon sway while retaining drink animations

- Synchronize binaries and update launcher hash to EADBA9C8C9BD5B7E3CC4CE486ED647C1CE9383D1DCB6EBC94FE755EA1F4BF927
2026-10-20 17:29:52 +03:00
797ee366dc feat: implement upper lounge, manual stairs, cabaret, and casino terminals
- Native player-controlled stairs, upper lounge bar, and Hell Tower infernal portal
- Cabaret stage with musical acts, audience seating, and interaction
- Dedicated cash/trophy wall terminals with native balance and achievement screens
- Projecting 3D wall lanterns with ray/plane intersection
- Six roaming guests with seated poses and card rank rendering updates
- Synchronized launcher hash and updated binaries
2026-10-18 21:36:12 +03:00
ca62db53e9 feat: implement native billiards, scratch tickets, first-person dice, and city wake scene
- Billiards: add native Russian Pyramid & American Eight-Ball pool with physics prediction, controls, and regression tests
- Scratch Tickets: add dedicated counter, mat presentation, elliptical coin scraping, 4 ticket types, and payout effects
- First-Person Dice: add native dice scene, hand anchor frames, throwing animation, and table perspective
- City Wake & Weather: add arrival cutscene, alley geometry, weather/rain effects, and lighter/rocker animation
- World Dressing: add hall paintings, furniture packs, hall lighting, and scene regression tests
- Build & Tooling: update build.bat for modern MSVC toolchain, update launcher hash, and refresh shipping binaries
2026-10-16 12:37:40 +03:00
9d504622ca perf(engine): eliminate idiv in floor and ceiling render using tableInvDelta3D and tableStepRatio3D LUTs 2026-10-13 20:36:25 +03:00
4f8ae0893b Implement native slots, coin toss, European roulette and hall furniture
Add native assembly scenes and assets for Slots (777), Coin flip, and European Roulette; add 3D hall furniture packs and prompts; improve Russian UI strings in CP1251; update launcher hash and rebuild shipping binaries.
2026-10-10 14:43:30 +03:00
3ad5bf4c9d Develop assembly-only casino scenes and native games
Add native Durak, poker, blackjack, roulette, Buckshot and billiards scenes with animation assets and regression tests. Improve arrival, city, hall, profiles, shops, audio and exit handling; remove the portable C game core and refresh shipping executables.
2026-10-08 22:39:19 +03:00