Sequence studio, texture AI disclosure and MASM code comparison before arrival. Show a typed hall briefing after admission.
Start the jukebox at 50% user volume on hall entry. Apply positional gain before playback to avoid a full-volume startup burst.
Add a painting entrance, Freedoom combat and Doom-style HUD.
Persist the one-time clear reward in signed saves without changing file sizes. Include native regression checks and synchronized game/launcher builds.
Restore native inference, card-bound readings and paged dialogue.
Provide manual, checksum-verified model setup instead of Git LFS so
source checkouts work without uploading multi-gigabyte weights. The
game stays offline; complete release archives still bundle the model.
Add native Durak, poker, blackjack, roulette, Buckshot and billiards scenes with animation assets and regression tests. Improve arrival, city, hall, profiles, shops, audio and exit handling; remove the portable C game core and refresh shipping executables.