Commit graph

6 commits

Author SHA1 Message Date
24d66ddf0e feat: add startup briefing and entry music
Sequence studio, texture AI disclosure and MASM code comparison before arrival. Show a typed hall briefing after admission.

Start the jukebox at 50% user volume on hall entry. Apply positional gain before playback to avoid a full-volume startup burst.
2026-11-02 01:04:11 +03:00
ce5121debd feat: add native hell expedition
Add a painting entrance, Freedoom combat and Doom-style HUD.

Persist the one-time clear reward in signed saves without changing file sizes. Include native regression checks and synchronized game/launcher builds.
2026-11-01 22:29:09 +03:00
5dedaf459f fix: restore fortune AI and add model setup
Restore native inference, card-bound readings and paged dialogue.

Provide manual, checksum-verified model setup instead of Git LFS so
source checkouts work without uploading multi-gigabyte weights. The
game stays offline; complete release archives still bundle the model.
2026-10-31 00:37:36 +03:00
3ad5bf4c9d Develop assembly-only casino scenes and native games
Add native Durak, poker, blackjack, roulette, Buckshot and billiards scenes with animation assets and regression tests. Improve arrival, city, hall, profiles, shops, audio and exit handling; remove the portable C game core and refresh shipping executables.
2026-10-08 22:39:19 +03:00
ba8a1ef0b8 refactor: reorganize project structure, isolate tools and portable builds, clean root directory 2026-09-30 19:42:48 +03:00
fb53e49ffd Initial commit 2026-09-24 17:40:47 +03:00