# Native scene fixes The MASM game stays in one graphical window. Unported 777, CloverPit, online roulette, Umamusume, tower, terminal and observer interactions open a native "not implemented yet" panel. Escape, E, Enter, Space or its close button return to the same position. Opening/closing never charges a stake, runs a console routine or blocks the window event loop. Legacy console game code is retained for the earlier standalone console mode, not called by these graphical interactions. Durak now has a native animated table instead of that panel, including podkidnoy/perevodnoy rules and exit confirmation. See `native-durak.md`. Russian roulette now renders the same first-person room/table style as Buckshot, with its own revolver/loading hands and independent asset buffers. Its cylinder, turn rules, stake, G-Man transition and sounds are unchanged. Its old third-person player portrait is no longer drawn in the table scene. Sixteen additional revolver hand poses are packed; the new table uses their loading poses. The raised revolver still uses the existing weapon poses, not Buckshot's shotgun art. New image-generated assets are medical-dealer-v5, medical-player-v5 and roulette/hands-v5. Packing is offline Python; all drawing, frame selection, animation timing, items, input and rules remain assembly. Native tests cover the unported interactions without changing bank/player position, and every Buckshot player item through input and rendering.