param( [string]$MasmRoot = 'F:\MASM32\masm32', [string]$GameObject = 'build\graphics\poker.obj' ) $ErrorActionPreference = 'Stop' $root = (Resolve-Path (Join-Path $PSScriptRoot '..\..')).Path Push-Location $root try { & "$MasmRoot\bin\ml.exe" /c /coff /Cp /nologo "/I$MasmRoot\include" /Fobuild\actions\buckshot-path.obj tools\tests\buckshot_path_probe.asm if ($LASTEXITCODE -ne 0) { throw 'Asset path probe assembly failed' } $sdkRoot = Join-Path ${env:ProgramFiles(x86)} 'Windows Kits\10\Lib' $sdk = Get-ChildItem -LiteralPath $sdkRoot -Directory | Sort-Object Name -Descending | Where-Object { Test-Path -LiteralPath (Join-Path $_.FullName 'um\x86\kernel32.lib') } | Select-Object -First 1 $libraries = @() if ($sdk) { $libraries += '/LIBPATH:' + (Join-Path $sdk.FullName 'um\x86') } $libraries += "/LIBPATH:$MasmRoot\lib" & "$MasmRoot\bin\link.exe" /nologo /SUBSYSTEM:CONSOLE /ENTRY:RunBuckshotPathProbe@0 @libraries /OUT:build\actions\buckshot-path-test.exe build\actions\buckshot-path.obj $GameObject kernel32.lib winmm.lib user32.lib ws2_32.lib gdi32.lib if ($LASTEXITCODE -ne 0) { throw 'Asset path probe link failed' } $probe = Join-Path $root 'build\actions\buckshot-path-test.exe' foreach ($directory in @($root, [IO.Path]::GetTempPath())) { Push-Location $directory try { & $probe if ($LASTEXITCODE -ne 0) { throw "Buckshot assets failed to load from working directory $directory" } } finally { Pop-Location } } Write-Output 'PASS: shipping loaders find all twelve Buckshot packs and the first-person revolver packs from root/TEMP' } finally { Pop-Location }