# Rooftop City Source Art Generated with the built-in image generation tool. The selected PNG originals are preserved in this directory; the offline packer prepares runtime atlases. The city itself is MASM world-space geometry, not a generated city background. ## Prompt Set - `rail-hands-v1.png`: transparent eight-pose sprite sheet, two anatomical hands and complete forearms reaching forward and resting naturally on a low rooftop handrail, first-person view, dark sleeves, consistent camera and anatomy. - `city-facades-v1.png`: eight detailed, straight-on Petersburg-inspired classical building facades, varied pastel masonry, carved window surrounds, cornices and realistic windows; no perspective, sky or ground. - `modern-facades-v1.png`: varied straight-on contemporary glass, brick, townhouse and civic building facades, suitable for wrapping real geometry. - `roof-zinc-v1.png`: detailed weathered blue-grey standing-seam zinc roof surface, evenly lit, seamless material texture, no building silhouette. - `sunset-sky-v1.png`: panoramic sunset sky with fine pink and warm cloud streaks fading into cool blue; no buildings, landscape or city silhouette. - `night-sky-v1.png`: panoramic deep night sky with subtle clouds and stars; no buildings, landscape or city silhouette. These record the asset specifications. The generated images are originals, not an exact reconstruction of any real venue or skyline. Alpha cleanup, optical-flow in-betweens, window masks, light maps and mesh generation are deterministic offline processing; no image service is used by the game.