{ "mode": "built-in imagegen", "materials": "Game production texture atlas, exactly 4 columns x 3 rows equal square tiles, no gutters, 12 tiles. Cohesive detailed late-1990s 2.5D FPS painted pixel art, sharply readable, not photorealistic, no text. All tiles are flat orthographic texture faces, never perspective scenes. Row 1: aged grey reinforced concrete bunker wall with conduit; bunker ceiling with metal seams; worn concrete workshop floor; closed gunmetal storage cabinet with shelves, parcels and tools. Row 2: antique walnut bar front with recessed vertical panels and brass trim; polished dark walnut bar tabletop grain; walnut end panel; back-bar bottle shelves, full square filled by three wooden shelves densely stocked with many individually recognizable colored liquor bottles and glasses, warm subtle lighting. Row 3: grey stone stair tread; olive metal workshop counter front with rivets and drawers, NOT dumpster; worn steel worktop; small brick bunker wall with electrical panel and pipes, NO exterior windows. Each tile fills its entire square edge to edge, opaque. No people, no sofas, no trash cans. Materials designed to use separately as repeating world surfaces. Entire image 4:3.", "patrons": "Transparent sprite atlas for late-1990s detailed painted pixel-art 2.5D casino FPS, consistent warm neutral lighting, matching classic FPS human sprites, not photorealism. Exactly 4 columns and 4 rows, sixteen isolated full-body frames with clear transparent gaps and generous padding in every cell, each character stays entirely inside its cell. Row 1: four walk-cycle poses of the SAME adult male casino guest in grey suit, white shirt, open collar, FRONT VIEW, legs/arms visibly alternating, no huge gestures. Row 2: four walk-cycle poses of SAME adult female guest in emerald green modest cocktail dress and black heels, FRONT VIEW, alternating steps. Row 3: two seated frames of adult man navy suit sitting upright on red upholstered chair, legs visible, relaxed hands; two seated frames of adult woman burgundy evening dress on same chair, legs visible, relaxed. Row 4: first cell standing adult man cream jacket looking at cards held in hands, second standing adult woman blue dress holding drink, third individual round walnut dining table with small lamp and two empty red dining chairs all floor grounded, fourth individual tall walnut/brass bar stool with red round upholstered seat. Every human has identifiable face and hands, no cut-off feet. Static seated/table/stool frames are still in same pixel-art style. No backgrounds, walls, ground shadows, lettering or cell borders. Keep character scale consistent in rows 1 and 2, feet on a consistent baseline." }