HALL_BOWLING equ 5 INTERACT_BOWL_SEAT equ 53 INTERACT_BOWL_WATCH equ 54 BW_MATERIAL equ 230 BW_LAST_MATERIAL equ 252 BW_LANES equ 8 BW_LANE_STEP equ FP_1*19/10 InitBowling3D PROTO LoadBowling3D PROTO FreeBowling3D PROTO ResolveBowlingSurface3D PROTO :DWORD UpdateBowling3D PROTO BowlingTravel3D PROTO BowlingEye3D PROTO BowlingCanWalk3D PROTO :DWORD,:DWORD CheckBowlingInteractions3D PROTO TryBowlingInteraction3D PROTO RenderBowling3D PROTO RenderBowlingEntrance3D PROTO RenderBowlingPlanes3D PROTO RenderBowlingLanes3D PROTO RenderBowlingVisitors3D PROTO DrawBowlingPin3D PROTO :DWORD,:DWORD,:DWORD DrawBowlingBall3D PROTO :DWORD,:DWORD,:DWORD BowlingImpact3D PROTO :DWORD BowlingRegisterRoll3D PROTO :DWORD,:DWORD BowlingScore3D PROTO :DWORD BowlingMonitorText3D PROTO :DWORD,:DWORD,:DWORD,:DWORD,:DWORD RefreshBowlingMonitors3D PROTO .data bwArt3D AnimPack3D <> bwMotionArt3D AnimPack3D <> bwSeatedArt3D AnimPack3D <> bwArtPath3D db "assets\animations\bowling\materials-v1.bin",0 bwMotionPath3D db "assets\animations\bowling\bowlers-v1.bin",0 bwSeatedPath3D db "assets\animations\bowling\seated-v1.bin",0 bwEntrancePrompt3D db 193,206,211,203,200,205,195,0 bwExitPrompt3D db 202,192,199,200,205,206,0 bwSeatPrompt3D db 207,208,200,209,197,209,210,220,0 bwStandPrompt3D db 194,209,210,192,210,220,0 bwWatchPrompt3D db 205,192,193,203,222,196,192,210,220,32,199,192,32,200,195,208,206,201,0 bwBarName3D db 193,192,208,32,193,206,211,203,200,205,195,192,0 bwLaneWord3D db "LANE ",0 bwPlayerA3D db "A",0 bwPlayerB3D db "B",0 bwFreeText3D db "FREE",0 bwFrameText3D db "FRAME",0 bwPhaseTexts3D dd OFFSET bwRestText3D,OFFSET bwPickText3D,OFFSET bwThrowText3D dd OFFSET bwRollText3D,OFFSET bwSweepText3D,OFFSET bwReturnText3D,OFFSET bwRestText3D bwRestText3D db "NEXT PLAYER",0 bwPickText3D db "READY",0 bwThrowText3D db "APPROACH",0 bwRollText3D db "BALL IN PLAY",0 bwSweepText3D db "PINSETTER",0 bwReturnText3D db "BALL RETURN",0 bwSignText3D db "BOWLING",0 bwLoungeText3D db "LOUNGE",0 bwEightText3D db "8 LANES",0 bwClock3D dd -1 bwMonitorClock3D dd -1 bwRng3D dd 312871 bwSeat3D dd 0 bwSeatTarget3D dd 0 bwWatchLane3D dd 0 bwReturnX3D dd 0 bwReturnY3D dd 0 bwReturnAngle3D dd 0 bwBusy3D dd 1,0,0,1,0,0,1,0 bwCharacterIds3D dd 0,1,6,7,8,9,2,3,6,7,8,9,4,5,6,7 bwState3D dd BW_LANES dup(0) bwTime3D dd BW_LANES dup(0) bwTurn3D dd BW_LANES dup(0) bwBall3D dd BW_LANES dup(0) bwFirstHit3D dd BW_LANES dup(0) bwRack3D dd BW_LANES dup(1023) bwHit3D dd BW_LANES dup(0) bwAim3D dd BW_LANES dup(0) bwNewRack3D dd BW_LANES dup(0) bwFrameDone3D dd BW_LANES dup(0) bwFrames3D dd 16 dup(0) bwRollCount3D dd 16 dup(0) bwScores3D dd 16 dup(0) bwRolls3D dd 16*24 dup(0) bwPinX3D dd 0,-FP_1*16/100,FP_1*16/100,-FP_1*32/100,0,FP_1*32/100 dd -FP_1*48/100,-FP_1*16/100,FP_1*16/100,FP_1*48/100 bwPinY3D dd FP_1*47/10,FP_1*44/10,FP_1*44/10 dd FP_1*41/10,FP_1*41/10,FP_1*41/10 dd FP_1*38/10,FP_1*38/10,FP_1*38/10,FP_1*38/10 bwVisitorX3D dd 22*FP_1,27*FP_1,25*FP_1,29*FP_1,25*FP_1,27*FP_1,29*FP_1 bwVisitorY3D dd FP_1*134/10,FP_1*194/10,FP_1*68/10,FP_1*68/10 dd FP_1*68/10,FP_1*68/10,FP_1*68/10 bwActor3D CityProp3D <0,0,FP_1*19/10,FP_1*19/10,0,OFFSET bwMotionArt3D> bwSmallActor3D CityProp3D <0,0,FP_1*135/100,FP_1*135/100,0,OFFSET bwSeatedArt3D> .data? bwMonitors3D dd BW_LANES*128*64 dup(?) bwSignPixels3D dd 128*64 dup(?) .code include src_graphics\bowling_layout.inc