@echo off setlocal rem Check standard MASM32 paths first if exist "D:\MASM32\masm32\bin\ml.exe" ( set "ML_EXE=D:\MASM32\masm32\bin\ml.exe" set "LINK_EXE=D:\MASM32\masm32\bin\link.exe" set "LIB_PATHS=/LIBPATH:D:\MASM32\masm32\lib" set "EXTRA_FLAGS=/SUBSYSTEM:WINDOWS /RELEASE /VERSION:4.0" goto do_build ) if exist "C:\masm32\bin\ml.exe" ( set "ML_EXE=C:\masm32\bin\ml.exe" set "LINK_EXE=C:\masm32\bin\link.exe" set "LIB_PATHS=/LIBPATH:C:\masm32\lib" set "EXTRA_FLAGS=/SUBSYSTEM:WINDOWS /RELEASE /VERSION:4.0" goto do_build ) rem Fallback to Visual Studio / MSVC BuildTools set "MSVC_BIN=C:\Program Files (x86)\Microsoft Visual Studio\18\BuildTools\VC\Tools\MSVC\14.50.35717\bin\Hostx64\x86" set "SDK_LIB=C:\Program Files (x86)\Windows Kits\10\Lib\10.0.26100.0\um\x86" set "UCRT_LIB=C:\Program Files (x86)\Windows Kits\10\Lib\10.0.26100.0\ucrt\x86" set "VC_LIB=C:\Program Files (x86)\Microsoft Visual Studio\18\BuildTools\VC\Tools\MSVC\14.50.35717\lib\x86" if exist "%MSVC_BIN%\ml.exe" ( set "ML_EXE=%MSVC_BIN%\ml.exe" set "LINK_EXE=%MSVC_BIN%\link.exe" set LIB_PATHS=/LIBPATH:"%SDK_LIB%" /LIBPATH:"%UCRT_LIB%" /LIBPATH:"%VC_LIB%" set "EXTRA_FLAGS=/NOLOGO /SUBSYSTEM:WINDOWS" goto do_build ) echo [ERROR] No compatible MASM/MSVC assembler found! goto err :do_build echo Assembling poker.asm... "%ML_EXE%" /c /coff /Cp /nologo /I. poker.asm if errorlevel 1 goto err echo Linking poker.obj... "%LINK_EXE%" %EXTRA_FLAGS% %LIB_PATHS% /OUT:poker.exe poker.obj kernel32.lib winmm.lib user32.lib ws2_32.lib gdi32.lib if errorlevel 1 goto err copy /y poker.exe build\graphics\poker.exe >nul 2>&1 echo [SUCCESS] poker.exe built successfully! goto end :err echo [ERROR] Build failed! pause exit /b 1 :end endlocal