include src_graphics\artifact_system.inc DrawCharmsHUD PROC uses ebx esi edi, drawX:DWORD, drawY:DWORD local curX:DWORD, tempBuf[16]:BYTE cmp tournamentMode,0 jne hud_done mov eax, charmCloverUses or eax, charmHorseshoeUses or eax, charmSkullUses or eax, charmDevilUses test eax, eax jz hud_done mov eax, drawX mov curX, eax ; 1. Clover Badge test charmEnabledMask3D,1 jz check_horse_hud cmp charmCloverUses, 0 jle check_horse_hud invoke DrawString8x8, curX, drawY, OFFSET badgeCloverPrefix, 0080FF80h add curX, 32 invoke FormatNumber, charmCloverUses, ADDR tempBuf invoke DrawString8x8, curX, drawY, ADDR tempBuf, 00FFFFFFh cmp charmCloverUses, 10 jb @F add curX, 8 @@: add curX, 8 invoke DrawString8x8, curX, drawY, OFFSET badgeCloseBracket, 0080FF80h add curX, 16 check_horse_hud: ; 2. Horseshoe Badge test charmEnabledMask3D,2 jz check_skull_hud cmp charmHorseshoeUses, 0 jle check_skull_hud invoke DrawString8x8, curX, drawY, OFFSET badgeHorsePrefix, 00FFE060h add curX, 32 invoke FormatNumber, charmHorseshoeUses, ADDR tempBuf invoke DrawString8x8, curX, drawY, ADDR tempBuf, 00FFFFFFh cmp charmHorseshoeUses, 10 jb @F add curX, 8 @@: add curX, 8 invoke DrawString8x8, curX, drawY, OFFSET badgeCloseBracket, 00FFE060h add curX, 16 check_skull_hud: ; 3. Skull Badge test charmEnabledMask3D,4 jz check_devil_hud cmp charmSkullUses, 0 jle check_devil_hud invoke DrawString8x8, curX, drawY, OFFSET badgeSkullPrefix, 0080FFFFh add curX, 32 invoke FormatNumber, charmSkullUses, ADDR tempBuf invoke DrawString8x8, curX, drawY, ADDR tempBuf, 00FFFFFFh cmp charmSkullUses, 10 jb @F add curX, 8 @@: add curX, 8 invoke DrawString8x8, curX, drawY, OFFSET badgeCloseBracket, 0080FFFFh add curX, 16 check_devil_hud: ; 4. Devil Contract Badge test charmEnabledMask3D,8 jz hud_done cmp charmDevilUses, 0 jle hud_done invoke DrawString8x8, curX, drawY, OFFSET badgeDevilPrefix, 00FF6060h add curX, 32 invoke FormatNumber, charmDevilUses, ADDR tempBuf invoke DrawString8x8, curX, drawY, ADDR tempBuf, 00FFFFFFh cmp charmDevilUses, 10 jb @F add curX, 8 @@: add curX, 8 invoke DrawString8x8, curX, drawY, OFFSET badgeCloseBracket, 00FF6060h add curX, 16 hud_done: ret DrawCharmsHUD ENDP