KAZIK/assets/sprites/scratch/prompts-v4.json
Игорь Федосеев ca62db53e9 feat: implement native billiards, scratch tickets, first-person dice, and city wake scene
- Billiards: add native Russian Pyramid & American Eight-Ball pool with physics prediction, controls, and regression tests
- Scratch Tickets: add dedicated counter, mat presentation, elliptical coin scraping, 4 ticket types, and payout effects
- First-Person Dice: add native dice scene, hand anchor frames, throwing animation, and table perspective
- City Wake & Weather: add arrival cutscene, alley geometry, weather/rain effects, and lighter/rocker animation
- World Dressing: add hall paintings, furniture packs, hall lighting, and scene regression tests
- Build & Tooling: update build.bat for modern MSVC toolchain, update launcher hash, and refresh shipping binaries
2026-10-16 12:37:40 +03:00

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JSON

{
"mode": "built-in image_gen",
"intent": "generate",
"output": "payout-chips-v1.png",
"transparent_background": true,
"prompt": "Use case: stylized-concept. Asset type: isolated game sprite, casino payout chips for a retro 2.5D pixel-art casino. Create ONE compact cluster of three short stacks of casino chips, one deep emerald with ivory edge marks, one red with ivory edge marks, one warm ivory with dark emerald edge marks, and two small brass tokens lying beside their bases. View is almost overhead, slightly tilted toward the player, matching an overhead green felt writing desk lit warmly from upper left. Entire cluster fully in frame, clearly separated object silhouette, transparent background including all empty space. No desk, no tray, no hands, no cards, no words, no denomination numerals, no borders, no glow, no floating parts. All stacks rest on the same contact plane and cast a short subtle contact shadow. Detailed hand-painted pixel-art edges, crisp distinguishable chip layers, restrained highlights, not glossy photorealistic 3D. Wide compact silhouette suitable for reduction to a 96 by 72 pixel sprite. This is a new asset, not a sprite sheet."
}