KAZIK/assets/sprites/hall/fortune-room-v1.prompt.txt
Artvasil09 51c6512675 feat: implement secret fortune teller room, lived-in den v3, and bar camera stabilization
- Secret Fortune Teller Room: arcade lantern toggle, sliding timber panel, dedicated staircase and compact cellar chamber

- Lived-in den pass v3: cloth hangings, draped workbench, props/clutter, centered entrance, and custom light sources

- Bar camera stabilization: remove alcohol horizon sway while retaining drink animations

- Synchronize binaries and update launcher hash to EADBA9C8C9BD5B7E3CC4CE486ED647C1CE9383D1DCB6EBC94FE755EA1F4BF927
2026-10-20 17:29:52 +03:00

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Generated with the built-in image generation tool, transparent background.
Production sprite atlas for an existing 640x480 retro 1990s raycaster casino game, detailed hand-painted pixel art realistic proportions, crisp readable silhouettes, no text, no UI. Transparent background. Exact regular 2x2 grid in a square 1024x1024 image, each quadrant a separate isolated asset with transparent gutters and nothing crossing quadrant boundaries. TOP LEFT: a mysterious elderly female tarot fortune teller, silver grey wavy hair, deep plum shawl with small gold embroidery, seated facing viewer behind a round dark carved walnut table covered with dark aubergine cloth, both hands resting next to a small fan of illustrated tarot cards, two short burning wax candles, tiny smoky glass crystal ball, complete table pedestal and feet visible, chair and entire woman fully visible, warm candlelight and cool muted jade accents, maximum occupied height 450px and width 420px centered in quadrant with floor baseline y=480 within quadrant. TOP RIGHT: exactly same woman and table same scale same anchor same props same face same clothes, very subtle alternate idle pose looking down toward cards with fingers slightly shifted and candle flames flickering, baseline same. BOTTOM LEFT: a tall antique curio bookcase, dark carved wood, aged books, glass bottles, skull ornament, brass moon globe, warm candles on shelf, isolated object front-facing complete feet and top, no room or backdrop, baseline y=480 within quadrant. BOTTOM RIGHT: hanging rectangular ornate dark burgundy velvet tapestry with brass suspension rod, central large golden moon and scattered embroidered stars, rich woven textile, tassels, flat front view isolated on transparency, no text. No cast floor plane, no background wall. Consistent viewpoint slightly looking downward onto tabletop as a standing person; no dramatic perspective or fisheye. These are world sprites not game scene screenshots.