KAZIK/assets/sprites/buckshot/prompts-self-flash-v4.json
Artvasil09 3ad5bf4c9d Develop assembly-only casino scenes and native games
Add native Durak, poker, blackjack, roulette, Buckshot and billiards scenes with animation assets and regression tests. Improve arrival, city, hall, profiles, shops, audio and exit handling; remove the portable C game core and refresh shipping executables.
2026-10-08 22:39:19 +03:00

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{
"mode": "built-in image_gen",
"prompt": "Use case: stylized-concept. Asset type: transparent VFX animation atlas for a fictional retro first-person video game. EXACT 8 equal cells, 4 columns x 2 rows. In every cell, a muzzle flash seen DIRECTLY HEAD-ON, looking into a circular barrel that points UP toward the player/camera. Use the attached shotgun sprite only as a STYLE reference; render ONLY isolated fire/smoke effects, NO weapon, hands, people, room, text, grid or labels. Every burst has its ignition point at the EXACT center of its cell. The projectile/fire travels TOWARD THE VIEWER along the viewing axis, never sideways. Radially expanding nearly circular/star-shaped yellow-white core with orange rays around it. Frame 1 small bright ignition disk; frame 2 growing round starburst; frame 3 largest round white-hot blast; frame 4 waning amber round flare; frame 5 thin circular gray smoke ring centered at ignition point; frame 6 rising gray smoke from that same origin; frame 7 sparse dissipating smoke; frame 8 very faint smoke wisps. Richly shaded crisp 1990s pixel-art matching reference, NOT smooth photo. Symmetrical frontal fire shape, center alignment identical in all eight cells, ample transparent margin. DO NOT make a side-view arrow/flamethrower or a horizontal flame jet. Genuine transparent background including between cells; preserve translucent smoke.",
"asset": "self-flash-v4.png"
}