Add native Durak, poker, blackjack, roulette, Buckshot and billiards scenes with animation assets and regression tests. Improve arrival, city, hall, profiles, shops, audio and exit handling; remove the portable C game core and refresh shipping executables.
8 lines
1.4 KiB
JSON
8 lines
1.4 KiB
JSON
{
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"tool": "built-in image_gen",
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"file": "hall-materials-v1.png",
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"references": [
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"../tables/card-table-v1.png"
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],
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"prompt": "Production TILEABLE diffuse texture atlas for a 2.5D casino game, style reference attached: detailed hand-painted realistic pre-rendered PC adventure casino art, crisp subtle painted material texture, no photographic noise or cartoon outlines. EXACT 2 columns x 2 rows, FOUR equal square tiles, edge-to-edge material textures no gutters/captions/borders, square image. All tiles orthographic flat surfaces, not rooms or objects, NO perspective or baked direction shadows. Row-major: 1 dark charcoal marble floor with broad subtle ivory grey veins, understated casino lobby floor, NO small checkers or gold grid, low contrast so avoids shimmering; 2 a single black coffered ceiling panel with discreet brass edge trim and a softly glowing warm rectangular lamp in its center, luminous shape small; 3 rich walnut paneling wall with ivory inset and thin engraved brass framing, luxurious casino interior understated; 4 dark wine-red padded velvet wall panel with restrained brass edge seams, no ornate miniature motifs. Must each tile independently seamlessly repeat. Match the same amber lighting and restrained burgundy emerald brass accents as the table reference, but textures neutral darker materials so objects stand out. Not stock photos, not gradients, no labels, readable at128x128."
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}
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