- Billiards: add native Russian Pyramid & American Eight-Ball pool with physics prediction, controls, and regression tests - Scratch Tickets: add dedicated counter, mat presentation, elliptical coin scraping, 4 ticket types, and payout effects - First-Person Dice: add native dice scene, hand anchor frames, throwing animation, and table perspective - City Wake & Weather: add arrival cutscene, alley geometry, weather/rain effects, and lighter/rocker animation - World Dressing: add hall paintings, furniture packs, hall lighting, and scene regression tests - Build & Tooling: update build.bat for modern MSVC toolchain, update launcher hash, and refresh shipping binaries
20 lines
1.3 KiB
PowerShell
20 lines
1.3 KiB
PowerShell
param([string]$MasmRoot = 'F:\MASM32\masm32')
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$ErrorActionPreference = 'Stop'
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$root = (Resolve-Path (Join-Path $PSScriptRoot '..\..')).Path
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Push-Location $root
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try {
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& "$MasmRoot\bin\ml.exe" /c /coff /Cp /nologo /Fobuild\actions\billiards-benchmark.obj tools\tests\billiards_benchmark.asm
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if ($LASTEXITCODE -ne 0) { throw 'Billiards benchmark assembly failed' }
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$sdkRoot = Join-Path ${env:ProgramFiles(x86)} 'Windows Kits\10\Lib'
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$sdk = Get-ChildItem -LiteralPath $sdkRoot -Directory |
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Sort-Object Name -Descending |
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Where-Object { Test-Path -LiteralPath (Join-Path $_.FullName 'um\x86\kernel32.lib') } |
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Select-Object -First 1
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$libraries = @()
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$libraries += '/LIBPATH:' + (Join-Path $sdk.FullName 'um\x86')
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$libraries += "/LIBPATH:$MasmRoot\lib"
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& "$MasmRoot\bin\link.exe" /nologo /SUBSYSTEM:CONSOLE /ENTRY:RunBilliardsBenchmark@0 @libraries /OUT:build\actions\billiards-benchmark.exe build\actions\billiards-benchmark.obj build\graphics\poker.obj kernel32.lib winmm.lib user32.lib ws2_32.lib gdi32.lib
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if ($LASTEXITCODE -ne 0) { throw 'Billiards benchmark link failed' }
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& .\build\actions\billiards-benchmark.exe
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if ($LASTEXITCODE -ne 0) { throw "Billiards benchmark failed: $LASTEXITCODE" }
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} finally { Pop-Location }
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