Tessellate terrain and light-map surfaces for vertex-fog drivers, render animated water from the tiled mesh, request accurate fog and extend renderer diagnostics. Add canal-front buildings, raised quays, trees and benches while preserving the terrace and native runtime. Update native regression coverage and shipping executables. Exclude laptop screenshots and local runtime data. |
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| .. | ||
| city-night-v1.bin | ||
| city-v1.bin | ||
| details-v1.bin | ||
| lighting-v1.bin | ||
| materials-v1.bin | ||
| mesh-boat-v1.bin | ||
| mesh-car-v1.bin | ||
| mesh-city-v1.bin | ||
| night-v1.bin | ||
| panorama-v1.bin | ||
| rail-hands-v1.bin | ||