Implement 32x32 BFS visitor navigation and daily contracts system with companion .npc journals; add native assembly scenes for Clover slots, Pyramid cards, Blackjack Party and Russian Party; package animation and sprite packs; add comprehensive offline test suites and rebuild shipping binaries.
6 lines
2.9 KiB
JSON
6 lines
2.9 KiB
JSON
{
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"mode": "built-in image_gen",
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"table": "Use case: stylized-concept. Asset type: opaque 4:3 overhead game background for Russian pyramid billiards inside the existing ornate retro casino. Precisely top-down orthographic view, never perspective: one full long wooden Russian billiards table, rich dark burgundy polished wood rails, dark emerald cloth, warm brass sights, broad rounded wood corners, realistic cushions and restrained reflections. Crisp detailed Doom-era pixel-painted bitmap art, not photoreal, not vectors. Playable cloth is a completely empty clean rectangle at x9.375% to90.625% of canvas and y20.833% to75%; this rectangle has exactly 2:1 proportions. No balls, no cue, no people, no lettering, no lights painted on cloth, no symbols. Six small black pocket mouths, corners and midpoints of the two long sides, narrow Russian pyramid pockets, not enormous pool holes. Rails around cloth, hints of crimson casino carpet beyond. Leave top 8% and bottom 16% as dark quiet framing for game HUD. All four table edges visible, table fills most of screen. Consistent pixel textures and physically coherent furniture, no skew or vanishing point, no watermark.",
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"table_narrow_edit": "Edit target: supplied Russian billiard overhead table bitmap. Change only the six pocket mouths and immediately adjoining green cushion noses. Reduce all six black pocket-mouth widths and heights to about 50% of their current size, creating genuinely narrow Russian pyramid pockets. Extend the same green felt cushion noses towards these smaller holes, preserving realistic brass collars and shadows. Keep all six pocket centers at exactly the same positions. Preserve every other pixel-art design, orthographic camera, table proportions, wood, carpet, colours, framing, and empty cloth. No balls, no cue, no new objects, no text or watermark. This remains a crisp pixel-painted casino game background, not a photo.",
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"balls": "Use case: stylized-concept. Asset type: transparent 4 by 2 equal square cell game sprite atlas with exactly eight Russian billiard ball sprites viewed from directly above, perfectly circular matching anchor/diameter. Top row four ivory white glossy phenolic billiard balls, bottom row four golden amber yellow cue balls. Four slightly different rotation/reflection poses of the same ball, subtle varied surface details; no deformations, no number markings or text. Consistent upper-left warm highlight, softly shaded lower-right edge and faint ivory and honey material tone, high-contrast crisp readable spherical silhouettes, Doom-era richly shaded pixel-painted game style. Each ball fully isolated in its cell with generous transparent gutters, same size and center, no cast shadows extending beyond ball, no background, no grid, no checkerboard, no border, no watermark. This is Russian pyramid: no coloured solids/stripes, only four whites and four identical amber cue ball rotation poses."
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}
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