KAZIK/build/AssemblerCasinoLauncher.cs
Игорь Федосеев ca62db53e9 feat: implement native billiards, scratch tickets, first-person dice, and city wake scene
- Billiards: add native Russian Pyramid & American Eight-Ball pool with physics prediction, controls, and regression tests
- Scratch Tickets: add dedicated counter, mat presentation, elliptical coin scraping, 4 ticket types, and payout effects
- First-Person Dice: add native dice scene, hand anchor frames, throwing animation, and table perspective
- City Wake & Weather: add arrival cutscene, alley geometry, weather/rain effects, and lighter/rocker animation
- World Dressing: add hall paintings, furniture packs, hall lighting, and scene regression tests
- Build & Tooling: update build.bat for modern MSVC toolchain, update launcher hash, and refresh shipping binaries
2026-10-16 12:37:40 +03:00

65 lines
2.3 KiB
C#
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using System;
using System.Diagnostics;
using System.IO;
using System.Security.Cryptography;
using System.Windows.Forms;
namespace AssemblerCasinoLauncher
{
static class Program
{
const string ExpectedPokerSha256 = "3CE946233ABE1D9139501EB56A75B2BE0D9A99714048C5F0A56A150D35F2295C";
[STAThread]
static void Main()
{
var root = AppDomain.CurrentDomain.BaseDirectory;
// The installed launcher is at the root; developer builds live in dist.
if (!File.Exists(Path.Combine(root, "bin", "poker.exe")))
{
var parent = Directory.GetParent(root.TrimEnd(Path.DirectorySeparatorChar));
if (parent != null && Directory.Exists(Path.Combine(parent.FullName, "assets")) &&
File.Exists(Path.Combine(parent.FullName, "bin", "poker.exe")))
root = parent.FullName;
}
var game = Path.Combine(root, "bin", "poker.exe");
if (!File.Exists(game))
{
MessageBox.Show("bin\\poker.exe не найден рядом с лаунчером.", "Assembler Casino", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
if (!VerifyGame(game))
{
MessageBox.Show("bin\\poker.exe был изменен или поврежден. Запуск остановлен.", "Assembler Casino", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
Process.Start(new ProcessStartInfo
{
FileName = game,
WorkingDirectory = root,
UseShellExecute = false
});
}
static bool VerifyGame(string gamePath)
{
try
{
using (var sha = SHA256.Create())
using (var stream = File.OpenRead(gamePath))
{
var actual = BitConverter.ToString(sha.ComputeHash(stream)).Replace("-", "");
return actual.Equals(ExpectedPokerSha256, StringComparison.OrdinalIgnoreCase);
}
}
catch
{
return false;
}
}
}
}