Add native Durak, poker, blackjack, roulette, Buckshot and billiards scenes with animation assets and regression tests. Improve arrival, city, hall, profiles, shops, audio and exit handling; remove the portable C game core and refresh shipping executables.
53 lines
2.3 KiB
PHP
53 lines
2.3 KiB
PHP
.data
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CityBuilding3D STRUCT
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minX dd ?
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maxX dd ?
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minY dd ?
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maxY dd ?
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roofZ dd ?
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material dd ?
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CityBuilding3D ENDS
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CITY_DISTANT_BUILDINGS equ 23
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citySkyline3D CityBuilding3D <33*FP_1,42*FP_1,-2*FP_1,11*FP_1,7*FP_1,65>
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CityBuilding3D <46*FP_1,56*FP_1,-1*FP_1,11*FP_1,9*FP_1,66>
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CityBuilding3D <33*FP_1,42*FP_1,17*FP_1,27*FP_1,8*FP_1,67>
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CityBuilding3D <46*FP_1,56*FP_1,17*FP_1,28*FP_1,7*FP_1,65>
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CityBuilding3D <46*FP_1,56*FP_1,31*FP_1,40*FP_1,12*FP_1,66>
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CityBuilding3D <3*FP_1,7*FP_1,35*FP_1,39*FP_1,12*FP_1,67>
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CityBuilding3D <11*FP_1,17*FP_1,38*FP_1,44*FP_1,21*FP_1,65>
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CityBuilding3D <20*FP_1,25*FP_1,36*FP_1,40*FP_1,10*FP_1,66>
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CityBuilding3D <-10*FP_1,-6*FP_1,18*FP_1,23*FP_1,13*FP_1,67>
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CityBuilding3D <-15*FP_1,-11*FP_1,7*FP_1,12*FP_1,17*FP_1,66>
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CityBuilding3D <-7*FP_1,-3*FP_1,1*FP_1,5*FP_1,9*FP_1,65>
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CityBuilding3D <4*FP_1,9*FP_1,-9*FP_1,-5*FP_1,12*FP_1,66>
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CityBuilding3D <15*FP_1,19*FP_1,-14*FP_1,-10*FP_1,18*FP_1,67>
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CityBuilding3D <27*FP_1,31*FP_1,-8*FP_1,-4*FP_1,10*FP_1,65>
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CityBuilding3D <59*FP_1,68*FP_1,17*FP_1,29*FP_1,10*FP_1,66>
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CityBuilding3D <46*FP_1,56*FP_1,-13*FP_1,-5*FP_1,17*FP_1,67>
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CityBuilding3D <71*FP_1,82*FP_1,17*FP_1,30*FP_1,12*FP_1,65>
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CityBuilding3D <59*FP_1,68*FP_1,-12*FP_1,11*FP_1,11*FP_1,66>
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CityBuilding3D <33*FP_1,42*FP_1,-18*FP_1,-5*FP_1,16*FP_1,65>
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CityBuilding3D <33*FP_1,42*FP_1,31*FP_1,42*FP_1,14*FP_1,66>
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CityBuilding3D <71*FP_1,82*FP_1,-20*FP_1,11*FP_1,14*FP_1,67>
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CityBuilding3D <59*FP_1,68*FP_1,32*FP_1,44*FP_1,17*FP_1,65>
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CityBuilding3D <85*FP_1,96*FP_1,18*FP_1,42*FP_1,22*FP_1,66>
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.code
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; A second world-space district is drawn before foreground walls, with its own depth.
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DrawCitySkyline3D PROC uses ebx esi edi
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lea edi, cityDepthBuffer3D
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mov eax, 7FFFFFFFh
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mov ecx, SCREEN_SIZE
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rep stosd
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call PrepareCityRays3D
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mov cityBackdrop3D, 1
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lea esi, citySkyline3D
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mov ebx, CITY_DISTANT_BUILDINGS
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city_skyline_building:
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invoke DrawCityBoxSides3D, [esi].CityBuilding3D.minX,[esi].CityBuilding3D.maxX,[esi].CityBuilding3D.minY,[esi].CityBuilding3D.maxY,0,[esi].CityBuilding3D.roofZ,[esi].CityBuilding3D.material
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add esi, SIZEOF CityBuilding3D
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dec ebx
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jnz city_skyline_building
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mov cityBackdrop3D, 0
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ret
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DrawCitySkyline3D ENDP
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