KAZIK/assets/sprites/arrival/cars-prompt-v4.json
Artvasil09 3ad5bf4c9d Develop assembly-only casino scenes and native games
Add native Durak, poker, blackjack, roulette, Buckshot and billiards scenes with animation assets and regression tests. Improve arrival, city, hall, profiles, shops, audio and exit handling; remove the portable C game core and refresh shipping executables.
2026-10-08 22:39:19 +03:00

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1.3 KiB
JSON

{
"mode": "built-in image_gen",
"prompt": "Use case: stylized-concept. Production 16-frame directional sprite atlas for a detailed 1990s 2.5D pixel-art first-person game in an old American city. EXACTLY 4 columns by 4 rows, uniform square cells, true transparent background, no text, no scenery, no roads, no fog, no rectangles or borders. First eight cells: the SAME worn burgundy 1980s American four-door sedan in eight directions, in this exact order: rear, rear-right three-quarter, right side, front-right three-quarter, front, front-left three-quarter, left side, rear-left three-quarter. Last eight cells: the SAME dull silver 1980s sedan in the same eight directions. Keep consistent car design, wheelbase, scale, silhouette, perspective and ground anchor within each car's eight views. IMPORTANT: common world scale, side views naturally wider and front/rear views naturally narrower; DO NOT enlarge front views to fill the cell width. All wheel ground contact points on the same low baseline; generous fully transparent margin above; whole car visible. Muted rainy-night highlights, solid opaque body, dark transparent-free windows, headlights warm yellow and rear lights dim red, no light cones. Crisp hand-painted pixel clusters, readable panel lines, wheel rims, bumpers, no photographic texture."
}