Add native Durak, poker, blackjack, roulette, Buckshot and billiards scenes with animation assets and regression tests. Improve arrival, city, hall, profiles, shops, audio and exit handling; remove the portable C game core and refresh shipping executables.
140 lines
4.5 KiB
PHP
140 lines
4.5 KiB
PHP
MODE_BUCKSHOT equ 17
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BS_READY equ 0
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BS_PLAYER equ 1
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BS_DEALER equ 2
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BS_WIN equ 3
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BS_LOSE equ 4
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BS_LOAD equ 5
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BS_SHOT equ 6
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BS_ITEM equ 7
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BS_ERROR equ 8
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BS_DEATH equ 9
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BS_RECOVERY equ 10
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BS_ASSET_COUNT equ 12
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InitBuckshot3D PROTO
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HandleBuckshot3D PROTO
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RenderBuckshot3D PROTO
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BuckshotReload3D PROTO
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BuckshotShoot3D PROTO :DWORD
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LoadBuckshotAssets3D PROTO
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FreeBuckshotAssets3D PROTO
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CommitBuckshotShot3D PROTO
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FinishBuckshotAction3D PROTO
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UseBuckshotItem3D PROTO :DWORD
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DrawBuckshotText3D PROTO :DWORD,:DWORD,:DWORD,:DWORD
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DrawBuckshotNumber3D PROTO :DWORD,:DWORD,:DWORD,:DWORD
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DrawBuckshotPanel3D PROTO :DWORD,:DWORD,:DWORD,:DWORD,:DWORD
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DrawBuckshotHand3D PROTO :DWORD,:DWORD,:DWORD,:DWORD,:DWORD,:DWORD
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.data
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bs3d_state dd BS_READY
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bs3d_bet dd 50
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bs3d_hpPlayer dd 4
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bs3d_hpDealer dd 4
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bs3d_shells dd 8 dup(0)
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bs3d_shellCount dd 0
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bs3d_shellIndex dd 0
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bs3d_liveCount dd 0
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bs3d_blankCount dd 0
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bs3d_turn dd 0
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bs3d_shooter dd 0
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bs3d_lastShot dd 0
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bs3d_target dd 0
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bs3d_timer dd 0
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bs3d_afterAnim dd BS_PLAYER
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bs3d_effectDone dd 0
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bs3d_loadDuration dd 0
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bs3d_loadActor dd 0
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bs3d_error dd 0
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bs3d_payout dd 0
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bs3d_damage dd 1,1
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bs3d_known dd -1,-1
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bs3d_skip dd 0,0
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bs3d_items dd 8 dup(0)
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bs3d_item dd 0
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bs3d_message dd 0
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bs3d_messageTime dd 0
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bs3d_dealerFrame dd 0
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bs3d_phase dd 0
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bs3d_clock dd 0
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bs3d_pitch dd 0
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bs3d_result dd 0
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bs3d_victim dd 0
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bs3d_room AnimPack3D <>
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bs3d_loading AnimPack3D <>
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bs3d_shots AnimPack3D <>
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bs3d_dealer AnimPack3D <>
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bs3d_props AnimPack3D <>
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bs3d_itemHands AnimPack3D <>
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bs3d_self AnimPack3D <>
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bs3d_death AnimPack3D <>
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bs3d_medical AnimPack3D <>
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bs3d_blood AnimPack3D <>
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bs3d_dealerActions AnimPack3D <>
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bs3d_selfFlash AnimPack3D <>
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bs3d_packs dd OFFSET bs3d_room,OFFSET bs3d_loading,OFFSET bs3d_shots
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dd OFFSET bs3d_dealer,OFFSET bs3d_props,OFFSET bs3d_itemHands
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dd OFFSET bs3d_self,OFFSET bs3d_death,OFFSET bs3d_medical,OFFSET bs3d_blood
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dd OFFSET bs3d_dealerActions
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dd OFFSET bs3d_selfFlash
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bs3d_roomPath db "assets\animations\buckshot\room-v2.bin",0
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bs3d_loadingPath db "assets\animations\buckshot\loading-v2.bin",0
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bs3d_shotsPath db "assets\animations\buckshot\shots-v2.bin",0
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bs3d_dealerPath db "assets\animations\buckshot\dealer-v2.bin",0
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bs3d_propsPath db "assets\animations\buckshot\props-v2.bin",0
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bs3d_itemsPath db "assets\animations\buckshot\items-v2.bin",0
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bs3d_selfPath db "assets\animations\buckshot\self-v3.bin",0
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bs3d_deathPath db "assets\animations\buckshot\death-v3.bin",0
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bs3d_medicalPath db "assets\animations\buckshot\medical-v5.bin",0
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bs3d_bloodPath db "assets\animations\buckshot\blood-v3.bin",0
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bs3d_dealerActionsPath db "assets\animations\buckshot\dealer-actions-v3.bin",0
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bs3d_selfFlashPath db "assets\animations\buckshot\self-flash-v4.bin",0
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bs3d_paths dd OFFSET bs3d_roomPath,OFFSET bs3d_loadingPath,OFFSET bs3d_shotsPath
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dd OFFSET bs3d_dealerPath,OFFSET bs3d_propsPath,OFFSET bs3d_itemsPath
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dd OFFSET bs3d_selfPath,OFFSET bs3d_deathPath,OFFSET bs3d_medicalPath,OFFSET bs3d_bloodPath
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dd OFFSET bs3d_dealerActionsPath
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dd OFFSET bs3d_selfFlashPath
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bs3d_frameCounts dd 1,12,16,16,12,8,8,12,32,8,16,8
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bs3d_frameWidths dd 640,320,320,256,128,256,320,256,384,320,256,128
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bs3d_frameHeights dd 480,280,280,224,128,256,280,224,256,240,224,128
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bs3d_pumpSound db "assets\audio\generated\buckshot-pump.wav",0
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bs3d_textTitle db "BUCKSHOT",0
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bs3d_textBank db "BANK $",0
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bs3d_textPlayer db "PLAYER",0
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bs3d_textDealer db "DEALER",0
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bs3d_textBet db "BET $",0
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bs3d_textReady db "SPACE: PLAY",0
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bs3d_textResult db "SPACE: AGAIN",0
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bs3d_textExit db "ESC: HALL",0
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bs3d_textPause db "ESC: PAUSE",0
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bs3d_textChoose db "1: SELF",0
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bs3d_textOpponent db "2: DEALER",0
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bs3d_textWin db "YOU WIN",0
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bs3d_textLose db "DEALER WINS",0
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bs3d_textLoad db "RELOADING",0
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bs3d_textLive db "LIVE",0
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bs3d_textBlank db "BLANK",0
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bs3d_textShells db "SHELLS",0
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bs3d_textEmpty db "NOT ENOUGH CASH",0
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bs3d_textShot db "LIVE ROUND",0
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bs3d_textDry db "BLANK ROUND",0
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bs3d_textKnownLive db "NEXT: LIVE",0
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bs3d_textKnownBlank db "NEXT: BLANK",0
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bs3d_textSaw db "NEXT DAMAGE x2",0
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bs3d_textBeer db "SHELL EJECTED",0
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bs3d_textCuffs db "OPPONENT SKIPS A TURN",0
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bs3d_textItemEmpty db "ITEM UNAVAILABLE",0
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bs3d_textWait db "DEALER'S TURN",0
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bs3d_textItem db "USING AN ITEM",0
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bs3d_textAssets db "ANIMATION FILE MISSING OR INVALID",0
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bs3d_textMedical db "MEDICAL UNIT: RESTORING VITALS",0
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bs3d_textDeath db "VITAL SIGNAL LOST",0
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bs3d_textItems dd OFFSET bs3d_textGlassKey,OFFSET bs3d_textSawKey
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dd OFFSET bs3d_textBeerKey,OFFSET bs3d_textCuffKey
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bs3d_textGlassKey db "3: GLASS",0
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bs3d_textSawKey db "4: SAW",0
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bs3d_textBeerKey db "5: BEER",0
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bs3d_textCuffKey db "6: CUFFS",0
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bs3d_minus db "-",0
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bs3d_plus db "+",0
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