KAZIK/src_graphics/buckshot_data.inc
Artvasil09 3ad5bf4c9d Develop assembly-only casino scenes and native games
Add native Durak, poker, blackjack, roulette, Buckshot and billiards scenes with animation assets and regression tests. Improve arrival, city, hall, profiles, shops, audio and exit handling; remove the portable C game core and refresh shipping executables.
2026-10-08 22:39:19 +03:00

140 lines
4.5 KiB
PHP

MODE_BUCKSHOT equ 17
BS_READY equ 0
BS_PLAYER equ 1
BS_DEALER equ 2
BS_WIN equ 3
BS_LOSE equ 4
BS_LOAD equ 5
BS_SHOT equ 6
BS_ITEM equ 7
BS_ERROR equ 8
BS_DEATH equ 9
BS_RECOVERY equ 10
BS_ASSET_COUNT equ 12
InitBuckshot3D PROTO
HandleBuckshot3D PROTO
RenderBuckshot3D PROTO
BuckshotReload3D PROTO
BuckshotShoot3D PROTO :DWORD
LoadBuckshotAssets3D PROTO
FreeBuckshotAssets3D PROTO
CommitBuckshotShot3D PROTO
FinishBuckshotAction3D PROTO
UseBuckshotItem3D PROTO :DWORD
DrawBuckshotText3D PROTO :DWORD,:DWORD,:DWORD,:DWORD
DrawBuckshotNumber3D PROTO :DWORD,:DWORD,:DWORD,:DWORD
DrawBuckshotPanel3D PROTO :DWORD,:DWORD,:DWORD,:DWORD,:DWORD
DrawBuckshotHand3D PROTO :DWORD,:DWORD,:DWORD,:DWORD,:DWORD,:DWORD
.data
bs3d_state dd BS_READY
bs3d_bet dd 50
bs3d_hpPlayer dd 4
bs3d_hpDealer dd 4
bs3d_shells dd 8 dup(0)
bs3d_shellCount dd 0
bs3d_shellIndex dd 0
bs3d_liveCount dd 0
bs3d_blankCount dd 0
bs3d_turn dd 0
bs3d_shooter dd 0
bs3d_lastShot dd 0
bs3d_target dd 0
bs3d_timer dd 0
bs3d_afterAnim dd BS_PLAYER
bs3d_effectDone dd 0
bs3d_loadDuration dd 0
bs3d_loadActor dd 0
bs3d_error dd 0
bs3d_payout dd 0
bs3d_damage dd 1,1
bs3d_known dd -1,-1
bs3d_skip dd 0,0
bs3d_items dd 8 dup(0)
bs3d_item dd 0
bs3d_message dd 0
bs3d_messageTime dd 0
bs3d_dealerFrame dd 0
bs3d_phase dd 0
bs3d_clock dd 0
bs3d_pitch dd 0
bs3d_result dd 0
bs3d_victim dd 0
bs3d_room AnimPack3D <>
bs3d_loading AnimPack3D <>
bs3d_shots AnimPack3D <>
bs3d_dealer AnimPack3D <>
bs3d_props AnimPack3D <>
bs3d_itemHands AnimPack3D <>
bs3d_self AnimPack3D <>
bs3d_death AnimPack3D <>
bs3d_medical AnimPack3D <>
bs3d_blood AnimPack3D <>
bs3d_dealerActions AnimPack3D <>
bs3d_selfFlash AnimPack3D <>
bs3d_packs dd OFFSET bs3d_room,OFFSET bs3d_loading,OFFSET bs3d_shots
dd OFFSET bs3d_dealer,OFFSET bs3d_props,OFFSET bs3d_itemHands
dd OFFSET bs3d_self,OFFSET bs3d_death,OFFSET bs3d_medical,OFFSET bs3d_blood
dd OFFSET bs3d_dealerActions
dd OFFSET bs3d_selfFlash
bs3d_roomPath db "assets\animations\buckshot\room-v2.bin",0
bs3d_loadingPath db "assets\animations\buckshot\loading-v2.bin",0
bs3d_shotsPath db "assets\animations\buckshot\shots-v2.bin",0
bs3d_dealerPath db "assets\animations\buckshot\dealer-v2.bin",0
bs3d_propsPath db "assets\animations\buckshot\props-v2.bin",0
bs3d_itemsPath db "assets\animations\buckshot\items-v2.bin",0
bs3d_selfPath db "assets\animations\buckshot\self-v3.bin",0
bs3d_deathPath db "assets\animations\buckshot\death-v3.bin",0
bs3d_medicalPath db "assets\animations\buckshot\medical-v5.bin",0
bs3d_bloodPath db "assets\animations\buckshot\blood-v3.bin",0
bs3d_dealerActionsPath db "assets\animations\buckshot\dealer-actions-v3.bin",0
bs3d_selfFlashPath db "assets\animations\buckshot\self-flash-v4.bin",0
bs3d_paths dd OFFSET bs3d_roomPath,OFFSET bs3d_loadingPath,OFFSET bs3d_shotsPath
dd OFFSET bs3d_dealerPath,OFFSET bs3d_propsPath,OFFSET bs3d_itemsPath
dd OFFSET bs3d_selfPath,OFFSET bs3d_deathPath,OFFSET bs3d_medicalPath,OFFSET bs3d_bloodPath
dd OFFSET bs3d_dealerActionsPath
dd OFFSET bs3d_selfFlashPath
bs3d_frameCounts dd 1,12,16,16,12,8,8,12,32,8,16,8
bs3d_frameWidths dd 640,320,320,256,128,256,320,256,384,320,256,128
bs3d_frameHeights dd 480,280,280,224,128,256,280,224,256,240,224,128
bs3d_pumpSound db "assets\audio\generated\buckshot-pump.wav",0
bs3d_textTitle db "BUCKSHOT",0
bs3d_textBank db "BANK $",0
bs3d_textPlayer db "PLAYER",0
bs3d_textDealer db "DEALER",0
bs3d_textBet db "BET $",0
bs3d_textReady db "SPACE: PLAY",0
bs3d_textResult db "SPACE: AGAIN",0
bs3d_textExit db "ESC: HALL",0
bs3d_textPause db "ESC: PAUSE",0
bs3d_textChoose db "1: SELF",0
bs3d_textOpponent db "2: DEALER",0
bs3d_textWin db "YOU WIN",0
bs3d_textLose db "DEALER WINS",0
bs3d_textLoad db "RELOADING",0
bs3d_textLive db "LIVE",0
bs3d_textBlank db "BLANK",0
bs3d_textShells db "SHELLS",0
bs3d_textEmpty db "NOT ENOUGH CASH",0
bs3d_textShot db "LIVE ROUND",0
bs3d_textDry db "BLANK ROUND",0
bs3d_textKnownLive db "NEXT: LIVE",0
bs3d_textKnownBlank db "NEXT: BLANK",0
bs3d_textSaw db "NEXT DAMAGE x2",0
bs3d_textBeer db "SHELL EJECTED",0
bs3d_textCuffs db "OPPONENT SKIPS A TURN",0
bs3d_textItemEmpty db "ITEM UNAVAILABLE",0
bs3d_textWait db "DEALER'S TURN",0
bs3d_textItem db "USING AN ITEM",0
bs3d_textAssets db "ANIMATION FILE MISSING OR INVALID",0
bs3d_textMedical db "MEDICAL UNIT: RESTORING VITALS",0
bs3d_textDeath db "VITAL SIGNAL LOST",0
bs3d_textItems dd OFFSET bs3d_textGlassKey,OFFSET bs3d_textSawKey
dd OFFSET bs3d_textBeerKey,OFFSET bs3d_textCuffKey
bs3d_textGlassKey db "3: GLASS",0
bs3d_textSawKey db "4: SAW",0
bs3d_textBeerKey db "5: BEER",0
bs3d_textCuffKey db "6: CUFFS",0
bs3d_minus db "-",0
bs3d_plus db "+",0