KAZIK/assets
Игорь Федосеев eef2039c7e feat(hell_tower): integrate custom hell sprites, redesign tower menu, and fix entrance crash
- Add ResolveHellAssetPath to automatically load *-hell variants during tournamentMode with fallback to vanilla assets
- Rebuild Hell Tower briefing menu using HellTower_menu background with smooth floor cursor and sliding callout info card
- Fix buffer overrun in RenderHellTower3D by packing helltower-menu at native 640x480 resolution with bounds-checked blit
- Temporarily disable tower background music per user request
- Add asset packing pipeline, verification tools, and automated 10-floor run-through smoke test
2026-10-26 19:44:06 +03:00
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animations feat(hell_tower): integrate custom hell sprites, redesign tower menu, and fix entrance crash 2026-10-26 19:44:06 +03:00
audio feat: implement native billiards, scratch tickets, first-person dice, and city wake scene 2026-10-16 12:37:40 +03:00
data feat: implement native billiards, scratch tickets, first-person dice, and city wake scene 2026-10-16 12:37:40 +03:00
hell_tower feat(hell_tower): integrate custom hell sprites, redesign tower menu, and fix entrance crash 2026-10-26 19:44:06 +03:00
icons Add Assembler Casino project with 2.5D graphics and tools 2026-09-24 19:31:05 +03:00
music Configure Jukebox to exclusively play tracks from assets/music/jackbox 2026-10-25 18:03:39 +03:00
sprites feat(audio): implement interactive 3D jukebox (jackbox) and background music playback 2026-10-25 15:15:02 +03:00
textures feat(hell_tower): integrate custom hell sprites, redesign tower menu, and fix entrance crash 2026-10-26 19:44:06 +03:00