KAZIK/build/graphics
Игорь Федосеев 3c8465bdad fix(hell_tower): calibrate menu to 6 floors, fix UI text overflow, and remove casino prefix
- Align tower progression and cursor coordinates strictly to the 6 floors: Coin, Dice, Cards, Russian Roulette, Roulette, Buckshot
- Recalibrate tower cursor Y positions for each tier (205, 174, 143, 112, 81, 50)
- Reformat UI text, labels, and action buttons to strictly fit within card and sub-card boundaries without clipping
- Remove redundant 'КАЗИНО 3D' prefix from header banner, keeping bold centered 'АДСКАЯ БАШНЯ'
- Rebuild shipping binaries and verify complete 6-floor test suite
2026-10-26 20:43:19 +03:00
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cabaret-loop-preview.gif Add Assembler Casino project with 2.5D graphics and tools 2026-09-24 19:31:05 +03:00
casino3d.inc feat(2.5d): implement native in-engine Coin, Dice, and Skulls minigames 2026-09-30 20:12:53 +03:00
poker.asm refactor: reorganize project structure, isolate tools and portable builds, clean root directory 2026-09-30 19:42:48 +03:00
poker.exe fix(hell_tower): calibrate menu to 6 floors, fix UI text overflow, and remove casino prefix 2026-10-26 20:43:19 +03:00
texture-atlas-preview.png refactor: reorganize project structure, isolate tools and portable builds, clean root directory 2026-09-30 19:42:48 +03:00