Add native assembly scenes and assets for Slots (777), Coin flip, and European Roulette; add 3D hall furniture packs and prompts; improve Russian UI strings in CP1251; update launcher hash and rebuild shipping binaries.
6 lines
3.4 KiB
JSON
6 lines
3.4 KiB
JSON
{
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"tool": "image_gen",
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"table": "Production background for a playable first-person coin toss casino mini-game, 4:3 landscape 640x480 composition. Detailed hand-crafted late-1990s pixel art, sharp pixels, rich textured surfaces, not a photograph and not low-poly. Match a burgundy velvet, green felt, brass and dark carved wood retro casino. POV seated player looking down at a small green felt gaming table with thick polished wood rim. The lower 70% is broad unobstructed felt, especially the center at 50% width 65% height for a dynamically tossed coin. Across the table in upper third is a dignified male dealer in white shirt and burgundy waistcoat, head fully visible with comfortable margin at least 12% image height from top, his hands BELOW the table out of sight. Background wall panels and warm lamps, distant casino chairs, coherent perspective, no crowd. Few chip stacks at left and right corners, not in center. No coin, no player's hands, no baked shadows in central play area, no lettering, no digits, no markings, no interface, no logos. This is game environment art, not an illustration in a frame.",
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"faces": "A production sprite sheet on genuinely transparent background for a detailed late-1990s pixel art casino coin toss game. Exactly TWO separate gold coin faces, arranged left-to-right in one horizontal row with wide transparent gap and generous transparent margins. Orthographic straight-on circular views of the SAME antique solid gold casino token, embossed detailed relief, thick finely reeded edge, high contrast dark recesses and restrained polished highlights. LEFT coin has a crowned eagle relief (HEADS). RIGHT coin has a large embossed five-point star in a wreath (TAILS). No lettering, no digits, no table, no hands, no environment, no drop shadows outside circular boundary. Pixel-art material texture and clearly distinguishable symbols, NOT photorealism, NOT emoji or flat icon. Both coins exactly same diameter, palette, lighting from upper left, centered at same height, complete uncropped silhouettes; perfect circles in frontal view. Do not add extra coins or tiny examples.",
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"hands": "Production sprite sheet, genuinely transparent background, exactly 8 poses in a regular 4-column by 2-row grid, wide transparent gutters between every cell. A first-person PLAYER'S RIGHT HAND emerging from bottom right, detailed late-1990s textured pixel art, bare light skin and black leather coat cuff, matching a retro 2.5D casino game. Every cell contains ONLY one complete wrist/cuff and hand, same hand anatomy, same scale and same lighting from upper left, no environment, no text, no grid lines, no second hand. Sequence read left-to-right then next row: pose 1 fingers curled and THUMB curled below an imaginary coin; pose 2 thumb cocked against index finger; pose 3 thumb beginning upward flick; pose 4 thumb extended after releasing imaginary coin; pose 5 fingers open in follow-through; pose 6 fingers relaxed as hand draws back; pose 7 relaxed hand half withdrawn downward; pose 8 relaxed hand withdrawn pose. No actual coin in any pose because it is rendered separately. No knife, no cigarette, no gun, no gloves, no sleeves other than dark cuff. Maintain a common wrist anchor at same place within each cell and natural palm facing upper-left toward center of screen. Hand should fit the bottom-right corner of a first-person screen, not point at the viewer. Complete cutouts, no clipping by cell boundaries. Smooth progression of real distinct poses."
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}
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