Add native assembly scenes and assets for Slots (777), Coin flip, and European Roulette; add 3D hall furniture packs and prompts; improve Russian UI strings in CP1251; update launcher hash and rebuild shipping binaries.
6 lines
2 KiB
JSON
6 lines
2 KiB
JSON
{
|
|
"tool": "image_gen",
|
|
"prompt": "Use case: precise-object-edit / game sprite animation. Input image is a style and character-hand reference, NOT a layout to copy. Create a NEW production sprite sheet with exactly SIXTEEN equal square cells in a 4 columns by 4 rows grid, left-to-right top-to-bottom chronological order, true transparent background and no separators, labels, lettering or shadows on the empty background. Same first-person RIGHT human hand, natural anatomy, five fingers, black leather jacket cuff, warm light from upper left, detailed late-1990s pixel-art look matching the reference. Same scale, camera and wrist origin in EVERY cell; wrist cropped at lower-right corner, all fingers fully inside cell with ample clear alpha margin. Animate a physically convincing coin toss with the THUMB, not a pinch-and-drop. Frames 0-5: a small gold coin (diameter about one thumbnail width) is drawn AS PART OF THE SPRITE resting FLAT DIRECTLY ON THE THUMBNAIL, supported by the thumb while the other fingers curl; coin is horizontal and its edge visible, no gap between thumbnail and coin, no coin poking through fingers. Six VERY SMALL intermediate changes: thumb bends down/cocks, then springs upward; same wrist, same coin contact, no teleport. Frames 6-8: thumb finishes snapping upward, the coin has LEFT THE HAND and MUST NOT APPEAR anywhere in these or any later cells; fingers open only slightly, NOT a waving open palm. Frames 9-15: empty hand relaxes and smoothly withdraws down toward the lower-right edge in seven subtly different intermediate poses. NO airborne coins drawn anywhere. First six coins neutral embossed gold, no face/letter readability needed. Keep reference skin and leather texture but remove the red halo around the silhouette. Clean alpha boundary, no red outlines, no second hands, no extra limbs. This will be composited over a green casino table; the coin in flight is rendered separately by the assembly engine.",
|
|
"reference": "assets/sprites/coin/hands-v1.png",
|
|
"output": "assets/sprites/coin/hands-v2.png"
|
|
}
|