Add native assembly scenes and assets for Slots (777), Coin flip, and European Roulette; add 3D hall furniture packs and prompts; improve Russian UI strings in CP1251; update launcher hash and rebuild shipping binaries.
65 lines
3.1 KiB
Python
65 lines
3.1 KiB
Python
"""Inspect snapshots from the real MASM reel renderer, not a Python simulation."""
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import hashlib
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import struct
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from pathlib import Path
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from PIL import Image, ImageChops
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ROOT = Path(__file__).resolve().parents[2]
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OUTPUT = ROOT / "build/actions"
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NAMES = ["slots-ready", "slots-600", "slots-1799", "slots-1800",
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"slots-2400", "slots-win", "slots-paytable", "slots-exit"]
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def main():
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packs = ROOT / "assets/animations/slots"
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raw = (packs / "cabinet-v1.bin").read_bytes()
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assert struct.unpack_from("<4s4I", raw) == (b"ANM1", 640, 480, 1, 640 * 480 * 4)
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cabinet = Image.frombytes("RGBA", (640, 480), raw[20:], "raw", "BGRA").convert("RGB")
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assert set(raw[23::4]) == {255}, "Fast cabinet copy requires fully opaque pixels"
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symbols = (packs / "symbols-v1.bin").read_bytes()
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assert struct.unpack_from("<4s4I", symbols) == (b"ANM1", 64, 64, 8, 64 * 64 * 4 * 8)
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assert len(symbols) == 20 + 64 * 64 * 4 * 8
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assert set(symbols[23::4]) == {0, 255}
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stride = 64 * 64 * 4
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assert len({hashlib.sha256(symbols[20 + index * stride:20 + (index + 1) * stride]).digest()
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for index in range(8)}) == 8
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frames = {}
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for name in NAMES:
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frame = Image.open(OUTPUT / (name + ".bmp")).convert("RGB")
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assert frame.size == (640, 480)
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assert len(frame.getcolors(640 * 480)) > 2000, name
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frames[name] = frame
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frame.save(OUTPUT / (name + ".png"))
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assert len({hashlib.sha256(frame.tobytes()).digest() for frame in frames.values()}) == len(NAMES)
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# No symbol may cover the reel separators, chrome frame or marquee.
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for name in NAMES:
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if name == "slots-paytable":
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continue
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difference = ImageChops.difference(frames[name], cabinet)
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for y in range(100, 272):
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if 188 <= y < 194:
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continue # Payline markers and win illumination are intentional.
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for x in range(170, 477):
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in_reel = 124 <= y < 260 and any(left <= x < left + 88 for left in (180, 278, 376))
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if not in_reel:
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assert difference.getpixel((x, y)) == (0, 0, 0), (name, x, y)
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first = (180, 124, 268, 260)
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second = (278, 124, 366, 260)
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third = (376, 124, 464, 260)
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assert frames["slots-1800"].crop(first).tobytes() == frames["slots-2400"].crop(first).tobytes()
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# The gold winning line is the only permitted difference on a stopped drum.
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for rect in (first, second):
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left, top, right, bottom = rect
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for box in ((left, top, right, 188), (left, 194, right, bottom)):
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assert frames["slots-2400"].crop(box).tobytes() == frames["slots-win"].crop(box).tobytes()
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assert frames["slots-2400"].crop(third).tobytes() != frames["slots-win"].crop(third).tobytes()
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contact = Image.new("RGB", (640 * 4, 480 * 2))
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for index, name in enumerate(NAMES):
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contact.paste(frames[name], ((index % 4) * 640, (index // 4) * 480))
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contact.save(OUTPUT / "slots-contact.png")
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print("PASS: 8 distinct native slot frames; pixel-accurate reel clipping; sequential stops; opaque cabinet and 8 real symbol sprites")
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if __name__ == "__main__":
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main()
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