KAZIK/assets/sprites/hall/prompts-v1.json
Artvasil09 3ad5bf4c9d Develop assembly-only casino scenes and native games
Add native Durak, poker, blackjack, roulette, Buckshot and billiards scenes with animation assets and regression tests. Improve arrival, city, hall, profiles, shops, audio and exit handling; remove the portable C game core and refresh shipping executables.
2026-10-08 22:39:19 +03:00

6 lines
4.1 KiB
JSON

{
"mode": "built-in image_gen",
"bartender": "Use case: stylized-concept. Asset type: production sprite animation sheet for a native 640x480 late-1990s 2.5D pixel-art casino game, not photorealism. Create ONE 4 columns by 4 rows regular-grid sprite sheet with exactly sixteen full-body frames of the SAME adult male bartender, about 40, white rolled-sleeve shirt, charcoal vest, burgundy bow tie, black trousers. REAL transparent background. Every frame occupies its own equal-sized cell with generous transparent gutters. Identical face, outfit, head size, perspective, lighting, foot baseline and wrist scale in all cells. Facing the first-person customer, slight three-quarter angle. Clear detailed pixel clusters like high-quality Doom-era painted sprites, strong silhouettes, no blurry airbrushing, no outlines printed around cells. Row 1: four quiet idle poses (hands relaxed, reaching shaker, picking shaker up, poised to mix). Row 2: four successive continuous shaking poses with stainless cocktail shaker held at chest level. Row 3: four further shaking poses completing the same gesture, then lowering shaker and preparing pour. Row 4: four consecutive pouring poses, tilting shaker into a short amber cocktail glass held in other hand, then setting glass forward and returning neutral. No counter, floor, background, labels, text, duplicate padding frames or cropped shoes.",
"props": "Use case: stylized-concept. Asset type: production sprite atlas for a detailed late-1990s 2.5D pixel-art old American casino, native software-rendered game, not modern realistic illustrations. Exactly nine separate sprites in a regular 3 columns by 3 rows square-grid sheet. REAL transparent background, wide gutters and no touching across cell boundaries. Every sprite completely visible, resting on same cell foot baseline, soft warm brass/red interior lighting, crisp coherent pixel-art detail, no scene backdrop, no printed labels. Row1: three DIFFERENT adult male standing professional casino dealers, full body: blackjack dealer white shirt/black waistcoat, poker dealer black jacket/red waistcoat, roulette dealer green waistcoat. Each faces player in three-quarter view with attentive pose, holding cards or chips naturally at waist, no furniture obscuring legs. Row2: an ornate long dark-walnut casino bar counter viewed slightly from above and front, with brass foot rail and small glassware on top; an EMPTY elegant green pool table seen obliquely from above with six pockets and carved walnut legs, absolutely no billiard balls; a heavy weathered metal bunker entrance door, closed, with round handwheel, pipes and small wall lamp, freestanding full door/frame. Row3: a red leather corner lounge booth with small walnut coffee table; a tall fluted stone-and-brass column with entire base and capital visible; a raised cabaret dance platform with brass rail and burgundy curtain at rear, no dancer. Transparent silhouettes, straight structural geometry, no floating objects, no text, no watermark, no photorealistic backgrounds. Strong recognizable shapes even when reduced to 192px.",
"drink": "Use case: stylized-concept. Production first-person sprite animation for the same detailed late-1990s pixel-art 2.5D casino game. ONE exactly 4 columns by 2 rows eight-frame sheet, REAL transparent background. Same adult right hand wearing a dark leather jacket cuff throughout, holding the SAME lowball glass with amber cocktail and two ice cubes. Pixel-art painted detail, crisp pixel clusters, anatomically natural grip around the glass, believable cylindrical glass with clear edges and contents but no transparent full-cell matte. Identical scale, lighting and perspective, generous transparent cell gutters, wrist exits bottom-right. Eight consecutive poses: reaching forward/receiving glass, holding glass at lower chest, raising a little, raising toward face, tilting toward camera to take a sip, end of sip with slightly less liquid, lowering glass, returning to initial low hold with noticeably less liquid. No mouth/face, no extra arm, no table, no background, no text, no cells touching, no duplicate padding. Keep glass size and fingers coherent in all eight poses."
}