- Billiards: add native Russian Pyramid & American Eight-Ball pool with physics prediction, controls, and regression tests - Scratch Tickets: add dedicated counter, mat presentation, elliptical coin scraping, 4 ticket types, and payout effects - First-Person Dice: add native dice scene, hand anchor frames, throwing animation, and table perspective - City Wake & Weather: add arrival cutscene, alley geometry, weather/rain effects, and lighter/rocker animation - World Dressing: add hall paintings, furniture packs, hall lighting, and scene regression tests - Build & Tooling: update build.bat for modern MSVC toolchain, update launcher hash, and refresh shipping binaries
6 lines
1.4 KiB
JSON
6 lines
1.4 KiB
JSON
{
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"mode": "built-in image_gen",
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"intent": "generate",
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"output": "wall-paintings-v6.png",
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"prompt": "Use case: stylized-concept. Asset type: two wall decoration textures for a retro 2.5D casino interior. Create a single sheet with EXACTLY TWO separate square framed paintings in a clean 2-column 1-row layout with generous transparent gutters. Both are strictly front-facing orthographic, identical compact aged brass/gold carved frames, no perspective tilt, no floor, no drop shadow outside the frames, no glow, no words, no letters, no price tags. Left painting: an old American brick downtown street on a rainy evening with warm shop windows and a small red awning; muted teal sky, no modern skyscrapers. Right painting: an atmospheric painted still life of playing cards with indistinct unlettered card faces, red/ivory/green casino chips, a short glass on deep green felt, not a diagram or game UI. Hand-painted, visibly pixel-art shading and crisp silhouettes appropriate to a classic software-rendered casino game, richly detailed but readable when each complete framed painting is reduced to 128x128 pixels. Both complete frames fully visible, each image square and aligned, solid opaque paint/canvas/frame, genuinely transparent background outside and between the two paintings. These will mount flush to actual wooden walls, not float as camera-facing billboards."
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}
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