- Native player-controlled stairs, upper lounge bar, and Hell Tower infernal portal - Cabaret stage with musical acts, audience seating, and interaction - Dedicated cash/trophy wall terminals with native balance and achievement screens - Projecting 3D wall lanterns with ray/plane intersection - Six roaming guests with seated poses and card rank rendering updates - Synchronized launcher hash and updated binaries
53 lines
5.8 KiB
JSON
53 lines
5.8 KiB
JSON
{
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"tool": "built-in image_gen",
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"runtime": "MASM32 only; Python files are offline packers and native-test orchestration",
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"assets": [
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{
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"path": "assets/sprites/hall/cabaret-musicians-v1.png",
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"prompt": "Production sprite sheet for a retro realistic detailed hand-painted pixel art casino cabaret, transparent alpha background. EXACTLY TWO columns and FOUR rows, EIGHT clearly separated cells, generous transparent gaps, no grid lines, no captions. LEFT COLUMN in all four rows: the SAME adult male pianist in a black tuxedo seated on a proper piano bench AT THE KEYBOARD of the SAME beautiful glossy black BABY GRAND PIANO, entire instrument, all three legs, pedals, open triangular lid, white and black keys and pianist fully visible. Audience front three-quarter view. Pianist sits at the LEFT end of the piano facing RIGHT toward its keyboard; both forearms naturally extend to the actual keys immediately in front of his body, fingers touch keys. The piano's curved body and raised lid extend to his RIGHT. His head looks down toward his hands on the keys, he is not turned sideways away from the keyboard. This is ONE coherent combined pianist-and-piano sprite, not detached pieces and not a rectangular counter. RIGHT COLUMN in all four rows: SAME adult male jazz guitarist, burgundy waistcoat, rolled-up white shirt sleeves, black trousers, full body standing, holding a golden-brown hollow-body jazz guitar in natural playing position. Left hand on guitar neck, right hand over strings. Rows1,2,3,4 are successive SUBTLE playing poses, coherent placement, identity, piano shape and dimensions; no camera movement and no scale change. Warm amber stage light with deep burgundy shadows, sharp detailed Doom-era bitmap game art, NOT cartoon, no blurry painted scenery. Entire piano, bench, feet, head, guitar and neck remain inside each cell. Truly transparent backdrop, no floor, no background scenery, no particles, no text.",
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"transparencyEditPrompt": "Edit this sprite sheet ONLY to remove the brown background completely. Make EVERY background pixel genuinely transparent alpha, including all brown glows, shadows between cells, spaces under piano and bench, gaps around legs and inside the piano silhouette. Preserve the exact eight coherent musician sprites, all their colours, all black piano and guitar details, current pixel detail, identities, positions and sizes unchanged. The four left sprites each include pianist seated AT the actual grand piano keyboard, hands on keys; preserve the whole piano and bench. The four right sprites are the guitarist. Do not add any backdrop, glow, floor, frame, vignette or text. Transparent cutouts only.",
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"approvedLayout": {
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"size": [
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1024,
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1536
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],
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"rows": 4,
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"columnBoundaries": [
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0,
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640,
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1024
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],
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"anchor": "common opaque bounds across all four poses per performer"
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},
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"outputs": [
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"assets/animations/hall/cabaret-piano-v1.bin",
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"assets/animations/hall/cabaret-guitar-v1.bin"
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]
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},
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{
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"path": "assets/sprites/hall/guest-cast-v1.png",
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"approvedLayout": {
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"columns": 6,
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"rows": 5,
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"framesPerGuest": 6,
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"walkMapping": [
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1,
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2,
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3,
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2
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]
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},
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"output": "assets/animations/hall/guest-cast-v1.bin"
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},
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{
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"path": "assets/sprites/hall/cabaret-ensemble-v1.png",
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"prompt": "A production sprite sheet on a genuinely transparent alpha background, for a retro realistic hand-painted detailed 1990s casino PC game. EXACTLY 3 columns and 4 rows, 12 separate full body sprites, precisely evenly spaced cells, no grid lines or text. SAME character in each COLUMN: column1 adult woman cabaret jazz singer, silver floor-length evening gown, short dark wavy hair, holding a handheld vintage microphone; column2 adult male pianist in black tuxedo seated on a small piano stool, arms extended playing invisible keyboard in front of him, NO PIANO included; column3 adult woman saxophonist in black and gold evening trouser outfit, holding brass saxophone. ROW1 base performing pose, ROW2 small natural alternate pose, ROW3 expressive performing pose, ROW4 returning pose. Consistent costume, face, camera angle, scale and foot baseline throughout each column. Entire heads, shoes, sax and microphone in each cell, generous empty margins, do not touch adjacent cells. Warm amber stage highlights and burgundy shadows. Straight-on audience eye view. No scenery, no stage floor, no spotlight beam, no piano, no frame, no decorative particles. Sharp pixel-art edges, not blurry and not cartoon.",
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"output": "assets/animations/hall/cabaret-ensemble-v1.bin"
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},
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{
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"path": "assets/sprites/hall/upper-materials-v1.png",
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"prompt": "Production environment texture atlas for detailed retro realistic pixel art casino, EXACT 2 columns by 2 rows of square seamless material tiles, no perspective, orthographic flat material scan, crisp hand-painted bitmap texture, no captions, no borders between tiles. Top-left: dark patinated steel service door surface, riveted broad metal panels, subtle scratches and worn paint, NO handle or opening, no text. Top-right: luxurious deep teal and charcoal marble countertop with fine pale natural veins, no objects, no lamps. Bottom-left: dark burgundy geometric Art Deco carpet with muted gold and cool green fine ornament, seamless pattern at small scale, not wood. Bottom-right: midnight teal casino ceiling with understated embossed square coffer pattern and warm brass thin seams, seamless, not a wall or outdoor facade. Entire image opaque, all four tiles equally sized and cleanly separated, no people, no bottles, no furniture, no windows, no logos.",
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"output": "assets/animations/hall/upper-materials-v1.bin"
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}
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]
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}
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