KAZIK/assets/sprites/dice/prompts-v1.json
Игорь Федосеев ca62db53e9 feat: implement native billiards, scratch tickets, first-person dice, and city wake scene
- Billiards: add native Russian Pyramid & American Eight-Ball pool with physics prediction, controls, and regression tests
- Scratch Tickets: add dedicated counter, mat presentation, elliptical coin scraping, 4 ticket types, and payout effects
- First-Person Dice: add native dice scene, hand anchor frames, throwing animation, and table perspective
- City Wake & Weather: add arrival cutscene, alley geometry, weather/rain effects, and lighter/rocker animation
- World Dressing: add hall paintings, furniture packs, hall lighting, and scene regression tests
- Build & Tooling: update build.bat for modern MSVC toolchain, update launcher hash, and refresh shipping binaries
2026-10-16 12:37:40 +03:00

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1.4 KiB
JSON

{
"mode": "built-in",
"hands": "Use case: identity-preserve. Input image is approved STYLE and hand identity reference, NOT the coin to copy. Make a production first-person RIGHT HAND AND COMPLETE BLACK LEATHER FOREARM sprite atlas for throwing TWO dice supplied separately by the game. NO DICE AND NO COINS in this image. Exact 16 poses, 4 columns by 4 rows, transparent gutters. Same adult light skin, correct five fingers, gritty detailed retro pixel-art shading, black worn leather sleeve as reference. Forearm continues to bottom-right cell edge naturally, never cut at wrist. Palm opens upward, cupped near upper-left of each cell, fingers angled away from viewer. Frames0-3: subtly shifting cupped palm, enough room in palm for two dice. Frames4-7: palm smoothly pushes forward and fingers open to release dice. Frames8-11: open forward hand follows through. Frames12-15: gradually relax fingers and retract. Same camera, scale, light and palm anchor at approximately x=40%,y=28% in every cell; hand and long sleeve fill lower-right. No objects, no scenery, no labels, no mattes, no borders, no extra rows. Crisp pixel clusters matching reference, not photorealistic. Transparent background.",
"table": "Reuses assets/animations/coin/table-v1.bin unchanged.",
"dice": "Reuses the original cubeCorners3D/cubeFaces3D/cubeColors3D/DrawTumblingDie3D; no generated replacement dice."
}