KAZIK/assets/sprites/hall/fortune-den-v3.prompts.json
Artvasil09 51c6512675 feat: implement secret fortune teller room, lived-in den v3, and bar camera stabilization
- Secret Fortune Teller Room: arcade lantern toggle, sliding timber panel, dedicated staircase and compact cellar chamber

- Lived-in den pass v3: cloth hangings, draped workbench, props/clutter, centered entrance, and custom light sources

- Bar camera stabilization: remove alcohol horizon sway while retaining drink animations

- Synchronize binaries and update launcher hash to EADBA9C8C9BD5B7E3CC4CE486ED647C1CE9383D1DCB6EBC94FE755EA1F4BF927
2026-10-20 17:29:52 +03:00

8 lines
5 KiB
JSON

{
"tool": "Built-in image_gen",
"references": "User-supplied blue draped room and cluttered tarot den, used as mood references only.",
"den": "Use case: stylized-concept. Asset type: four independent sprites in a strict 2x2 atlas, genuine transparent background. The two input images are mood/style references only for a lived-in cluttered fortune teller den, NOT edit targets and NOT a request for a full room background. Top left: a complete wide doorway-like frame of heavy draped indigo/teal fabric, upper valance and two gathered floor-length side curtains with ropes, uneven hems and faded stitched stars; the large opening between curtains is fully transparent. Top right: one weathered dark-wood occult bookcase, full height including feet, stuffed chaotically with leaning mismatched old books, odd glass bottles, small skull, rolled parchment, a blue cloth hanging over one shelf, spilled dried herbs; no neat repeated rows. Bottom left: a low cluttered workbench, uneven blue cloth draped over it, open grimoire, loose tarot cards, used candles, jars, piled scrolls and pouches, complete legs. Bottom right: an untidy FLOOR pile of crooked books, loose parchment sheets, a worn leather bag, rolled scrolls, little fabric bundles; three-quarter slightly elevated view, cohesive single clutter cluster. All four fully contained in their own quadrant with transparent gutters, no objects crossing cell edges. Painterly realistic retro adventure game sprite art, tactile worn fabrics, wood and dusty glass; sapphire and faded blue textiles, silver/copper/old wood accents, not uniformly blue lacquer or shiny palace furniture. No lettering, no watermarks, no scenery or ground plane.",
"floor_clutter": "Use case: stylized-concept. Asset type: genuine transparent 2x2 sprite atlas for a lived-in, slightly untidy fortune teller den, in painterly realistic retro 2.5D adventure game art. Four isolated independent FLOOR clutter clusters, each completely within its quadrant, generous transparent gutters. Top left: squat blackened copper cauldron on three short feet with faint pale blue vapor, stained rim, a wooden spoon, herbs and a few potion jars lying beside it, cold cyan reflected light, no orange fire. Top right: an old open travel chest with wrinkled blue fabric, loosely spilling scrolls, book, strings of beads, little worn pouches and loose cards, full base. Bottom left: an untidy low wooden tray and little carpet scrap with mismatched glass bottles, spilled blue crystals, loose paper sheets, feather pen and partly unrolled parchment, floor height. Bottom right: three short half-melted thick blue-white candles sitting on uneven wax-coated floor stones with loose cards and tied scroll beside them, pale blue flames and no large external halo. Worn, handmade, dusty, slightly disordered rather than polished or symmetrical. Blue/teal textiles, natural dark wood/copper accents, muted parchment. View slightly elevated from standing eye height for floor objects, coherent scale, no full room background, no floor plane outside each object's silhouette, no text, no watermark.",
"transparent_cleanup": "Use case: background-extraction. Edit target: the referenced four-object atlas. Remove the entire dark grey/brown gradient studio backdrop, every floor shadow patch and every broad glow halo. Make all space between and around the four isolated object clusters truly transparent with zero alpha, including all four corners and gutters. Keep the cauldron with its small pale blue vapor, chest with spilling contents, tray with parchment and bottles, and blue-white candles with cards exactly intact, same placement, same details and color. Do not repaint objects. Preserve fine herbs, parchment edges, wax, loose cards and little blue candle flames. Transparent background, no checkerboard painted into image, no new room or floor plane.",
"materials": "Use case: stylized-concept. Asset type: opaque square 2x2 material texture atlas, exactly four equal square quadrants without gutters or border, orthographic flat texture scans for a worn, lived-in blue tarot den. Each quadrant fills its entire area and is independently tileable. Top left: heavy faded midnight-blue/teal fabric wall hanging with irregular natural vertical folds, patching and subtle worn embroidered threads, slightly dusty uneven cloth, no rigid panels, no stone blocks, no large symbols. Top right: overlapping slack indigo fabric canopy panels with diagonal soft sagging folds, subtle faded floral weave, dusty cloth, no wood coffer grid or stone ceiling. Bottom left: old irregular dark blue-grey rough stone flags with dusty joints and scattered tiny wax stains, no shiny patterned tiles. Bottom right: threadbare blue/teal woven rug with faded muted rust and silver geometric accents, small all-over repeated Persian-like weave, irregular wear but no outer border, no big medallion. Blue remains dominant, secondary natural muted accents, no uniform polished royal-blue luxury design. Detailed tactile painterly game textures suitable for 256px per quadrant, evenly lit with no directional shadows baked across edges, no text, no objects, no gradients."
}