KAZIK/assets/sprites/pyramid/pool-prompts.json
Игорь Федосеев ca62db53e9 feat: implement native billiards, scratch tickets, first-person dice, and city wake scene
- Billiards: add native Russian Pyramid & American Eight-Ball pool with physics prediction, controls, and regression tests
- Scratch Tickets: add dedicated counter, mat presentation, elliptical coin scraping, 4 ticket types, and payout effects
- First-Person Dice: add native dice scene, hand anchor frames, throwing animation, and table perspective
- City Wake & Weather: add arrival cutscene, alley geometry, weather/rain effects, and lighter/rocker animation
- World Dressing: add hall paintings, furniture packs, hall lighting, and scene regression tests
- Build & Tooling: update build.bat for modern MSVC toolchain, update launcher hash, and refresh shipping binaries
2026-10-16 12:37:40 +03:00

4 lines
1.2 KiB
JSON

{
"mode": "built-in",
"prompt": "Use case: game-asset. Asset type: transparent sprite atlas for a retro 2.5D casino billiards minigame. Create exactly sixteen separate billiard ball sprites in a clean 4 by 4 equally spaced grid, orthographic straight overhead view, identical radius and center anchor, no perspective. Row 1: white cue ball, solid yellow, solid blue, solid red. Row 2: solid purple, solid orange, solid green, solid burgundy. Row 3: solid black eight ball, yellow stripe on white ball, blue stripe on white ball, red stripe on white ball. Row 4: purple stripe on white ball, orange stripe on white ball, green stripe on white ball, burgundy stripe on white ball. Every colored object ball has a small blank ivory circular number badge centered on top; NO numerals or lettering (engine adds correct digits). Each stripe goes horizontally through center with white caps above and below. Crisp polished shaded pixel art, recognizable high contrast colors, highlight upper left, subtle shading lower right, sharp round contours. Ball-only, no cast shadow outside the ball, no debris, no labels, no cloth, no decoration. Transparent background. Consistent sprite size occupying 65 percent of each grid cell with wide transparent gutters. Square atlas."
}