- Add ResolveHellAssetPath to automatically load *-hell variants during tournamentMode with fallback to vanilla assets - Rebuild Hell Tower briefing menu using HellTower_menu background with smooth floor cursor and sliding callout info card - Fix buffer overrun in RenderHellTower3D by packing helltower-menu at native 640x480 resolution with bounds-checked blit - Temporarily disable tower background music per user request - Add asset packing pipeline, verification tools, and automated 10-floor run-through smoke test
78 lines
2.7 KiB
PowerShell
78 lines
2.7 KiB
PowerShell
# Clean assets\hell_tower to contain ONLY PNG sprites for Hell Tower games
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$ErrorActionPreference = "Stop"
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$towerDir = "assets\hell_tower"
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# 1. Clean out previous contents of assets\hell_tower
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if (Test-Path $towerDir) {
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Get-ChildItem -Path $towerDir | Remove-Item -Recurse -Force
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}
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New-Item -ItemType Directory -Path $towerDir -Force | Out-Null
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# 2. Define game sprite mappings
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$games = @{
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"01_coin" = @(
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"assets\sprites\coin\faces-v1.png",
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"assets\sprites\coin\hands-v1.png",
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"assets\sprites\coin\hands-v2.png",
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"assets\sprites\coin\table-v1.png"
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)
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"02_dice" = @(
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"assets\sprites\dice\hands-v1.png",
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"assets\sprites\dice\hands-v2.png"
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)
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"04_05_08_card_tables" = @(
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"assets\sprites\tables\blackjack-guests-v1.png",
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"assets\sprites\tables\blackjack-room-v1.png",
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"assets\sprites\tables\card-table-active-v2.png",
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"assets\sprites\tables\card-table-pixel-v3.png",
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"assets\sprites\tables\card-table-v1.png",
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"assets\textures\sprite_blackjack_table.png"
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)
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"06_russian_roulette" = @(
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"assets\sprites\roulette\gman-talk-v1.png",
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"assets\sprites\roulette\hands-v5.png",
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"assets\sprites\roulette\participants-v1.png",
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"assets\sprites\roulette\revolver-actions-v1.png"
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)
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"07_casino_roulette" = @(
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"assets\sprites\wheel\closeup-v1.png",
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"assets\sprites\wheel\table-v1.png",
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"assets\textures\sprite_roulette_table.png"
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)
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"10_buckshot" = @(
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"assets\sprites\buckshot\blood-v3.png",
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"assets\sprites\buckshot\dealer-actions-v3.png",
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"assets\sprites\buckshot\dealer-source-v2.png",
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"assets\sprites\buckshot\death-v3.png",
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"assets\sprites\buckshot\items-v2.png",
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"assets\sprites\buckshot\loading-v2.png",
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"assets\sprites\buckshot\medical-dealer-v5.png",
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"assets\sprites\buckshot\medical-player-v5.png",
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"assets\sprites\buckshot\medical-v3.png",
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"assets\sprites\buckshot\props-v2.png",
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"assets\sprites\buckshot\room-v2.png",
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"assets\sprites\buckshot\self-flash-v4.png",
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"assets\sprites\buckshot\self-v3.png",
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"assets\sprites\buckshot\shots-v2.png"
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)
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"environment" = @(
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"assets\textures\tex_wall_hell.png"
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)
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}
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foreach ($folder in $games.Keys) {
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$targetFolder = Join-Path $towerDir $folder
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New-Item -ItemType Directory -Path $targetFolder -Force | Out-Null
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foreach ($file in $games[$folder]) {
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if (Test-Path $file) {
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Copy-Item -Path $file -Destination $targetFolder -Force
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Write-Host "Copied $file -> $folder"
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} else {
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Write-Warning "File not found: $file"
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}
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}
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}
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Write-Host "Setup finished successfully!"
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