KAZIK/assets/sprites/scratch/prompts-v1.json
Игорь Федосеев ca62db53e9 feat: implement native billiards, scratch tickets, first-person dice, and city wake scene
- Billiards: add native Russian Pyramid & American Eight-Ball pool with physics prediction, controls, and regression tests
- Scratch Tickets: add dedicated counter, mat presentation, elliptical coin scraping, 4 ticket types, and payout effects
- First-Person Dice: add native dice scene, hand anchor frames, throwing animation, and table perspective
- City Wake & Weather: add arrival cutscene, alley geometry, weather/rain effects, and lighter/rocker animation
- World Dressing: add hall paintings, furniture packs, hall lighting, and scene regression tests
- Build & Tooling: update build.bat for modern MSVC toolchain, update launcher hash, and refresh shipping binaries
2026-10-16 12:37:40 +03:00

17 lines
3.9 KiB
JSON

{
"mode": "built-in image_gen",
"ticket": {
"file": "ticket-v1.png",
"prompt": "Use case: stylized-concept. Asset type: production pixel-art lottery scratch-ticket paper frame for a native retro casino game. Generate a single landscape rectangular ticket seen straight from above, aspect ratio 3:2, on a genuinely transparent background, isolated and unrotated. Same warm lighting and crisp detailed pixel clusters as a richly decorated 1990s casino game. Dark emerald and burgundy printed ornamental borders, fine gold-foil engraved trim, tiny clover and diamond motifs ONLY in the corners. A large clean warm white matte paper central area, entirely blank for the game to draw nine scratching zones. Leave a broad blank emerald header strip within the ticket and a small blank white footer strip. Slightly worn paper edges, tactile stock, subtly embossed decoration. No lettering, no numerals, no scratch windows, no symbols in the central area, no coin, no hands, no scenery, no perspective distortion, no drop shadow extending outside the paper. It must read as an actual printed lottery ticket, not a UI card or a painting."
},
"coin": {
"file": "coin-edge-v1.png",
"prompt": "Use case: stylized-concept. Production game sprite animation atlas: exactly FOUR identical small brass coins in one horizontal row, FOUR evenly spaced cells, same fixed scale and same centre anchor. Genuinely transparent background, no scenery or hands. A worn brass casino token tilted steeply up on its thin ridged edge, seen from a first-person overhead view of scratching a flat lottery ticket. Coin face is a narrow visible ellipse, NOT a flat front-facing circle. Its BOTTOM-CENTRE rim is the contact point touching paper; keep that exact bottom-centre point constant in all four poses. Four subtle scraping rock positions (-6 degrees, neutral, +6 degrees, neutral), not spinning/flipping. Detailed engraved diamond emblem with a rim of tiny beads, no text or numerals. Crisp retro pixel-art clusters matching 1990s detailed casino sprites, warm metal highlights, sharp readable reeded edge. A thin coin, not a chunky poker chip. Entire coin contained in each cell, no background shadow, no sparkles, no labels. Single atlas, exactly four poses, no extra rows."
},
"counter": {
"file": "counter-v1.png",
"prompt": "Use case: stylized-concept. Asset type: isolated native retro 2.5D casino furniture sprite, front elevation, full object, genuinely transparent background. A waist-height narrow wooden lottery ticket sales counter with a green leather writing top, brass trim, small display of neatly fanned emerald and burgundy paper scratch tickets, and a slim upright sign holder with a blank emerald face. No printed text anywhere. A small tray of brass coins next to the tickets. Warm casino lighting, detailed crisp 1990s pixel-art consistent with Doom-like billboard props, physically plausible furniture proportions. Entire counter legs and base visible, grounded feet, no backdrop, no people, no multiple objects separated as an atlas, no shadow beyond feet. This is one furniture object with its ticket display attached, not a whole room or decorative image."
},
"foil": {"file": "foil-v1.png", "prompt": "Use case: stylized-concept. Asset type: flat seamless material texture for a retro pixel-art scratch lottery coating. A full-frame opaque landscape swatch of matte SILVER scratch-off latex foil. Fine silvery grey grain, tiny graphite speckles, subtle diagonal security hatching, flat even illumination with restrained metallic highlights. No perspective, no objects, no paper edge, no frame, no letters, no symbols, no numerals, no gradients, no glare spots. Crisp detailed pixel-art texture designed to be readable when reduced to about 100 by 40 game pixels. The entire image is just the silver protective coating material."},
"preserved": "Original Clover symbols are reused; the coin hotspot is the bottom-centre rim, not its face."
}