KAZIK/assets/sprites/arrival/alley-prompts-v4.json
Artvasil09 3ad5bf4c9d Develop assembly-only casino scenes and native games
Add native Durak, poker, blackjack, roulette, Buckshot and billiards scenes with animation assets and regression tests. Improve arrival, city, hall, profiles, shops, audio and exit handling; remove the portable C game core and refresh shipping executables.
2026-10-08 22:39:19 +03:00

7 lines
4.9 KiB
JSON

{
"mode": "built-in image_gen",
"hand": "Use case: stylized-concept. Production game sprite sheet for a detailed 1990s hand-painted pixel-art first-person casino game, crisp readable pixel clusters, no photographic shading. EXACTLY 16 frames, uniform 4 columns by 4 rows on a truly transparent background. Each frame is the SAME adult right hand and black worn coat sleeve viewed from first person, wrist attached to bottom-right edge of its cell, identical scale and common wrist anchor throughout. Frames left-to-right then top-to-bottom: first 8 progressively lift and extend the hand holding a tiny imaginary cigarette between index and middle fingers; next 8 smoothly flick the cigarette away, open the two fingertips, relax, and retract. Do not draw the cigarette itself, smoke, trash bins, scenery, rectangles, cell borders, labels or text. No floating independent forearm, arm extends out of the cell's bottom edge, anatomically coherent 5 fingers, keep costume, lighting, shape and proportions identical in all 16 poses. Useful asset sprite atlas, no decorative poster. Every cell has generous transparent margins on top and left; objects fully within each cell except wrist/sleeve leaving bottom-right. Muted warm skin, charcoal coat, cool rainy-night highlights.",
"props": "Use case: stylized-concept. Production asset sheet for a detailed retro 1990s 2.5D pixel-art game. EXACTLY SIX isolated game props in a uniform 3-column 2-row grid, true transparent background, no labels or borders. Row 1: (1) a LARGE waist-high old American commercial steel dumpster, dull dark green, rust, dents, caster wheels, wide rectangular container with OPEN raised hinged lid and clearly visible pitch-dark inside, front view with slight view down into opening, no trash bags covering the opening; (2) the SAME large green dumpster with lid closed, same viewing angle, width/height/ground anchor; (3) tied black garbage bags, battered cardboard boxes and bottles on the ground. Row 2: (4) a full-height old black iron street lamp lit amber, (5) narrow rusty downpipe and utility fuse box mounted on a small fragment of brick, (6) dirty discarded pallet and sacks. Crisp coherent pixel clusters, no photograph look, no smooth airbrushing, muted night lighting, highly readable silhouettes and small material details. Every prop contained fully within its grid cell with transparent margins, consistent perspective, no scenery, humans, hands, smoke, floating fog, translucency or painted checkerboards. Solid objects opaque; empty background genuinely alpha zero.",
"tiles": "Use case: stylized-concept. A production texture atlas for a detailed 1990s pixel-art first-person 2.5D game set in an old brick American city at night. EXACTLY sixteen equally sized square texture tiles in a 4 by 4 grid, each tile fills its entire cell with no grid borders, labels or margins. Flat orthographic frontal materials / modular architectural wall sections, NO perspective, NO whole scenes, no photographic imagery, crisp intentionally painted pixel clusters. In row-major order: 1 weathered dark red brick masonry; 2 a modest old American pub entrance with timber double doors, small amber CASINO sign above, brick sides, NOT a palace; 3 dirty sooty alley brick with a vent and small iron barred window; 4 smooth dark wet asphalt with sparse small puddles, not cracked rock; 5 a weathered warehouse metal shutter and brick jambs; 6 old timber storefront window with warm light and narrow masonry edges; 7 night blue-gray cloudy sky WITHOUT buildings, birds or rain; 8 aged dark roof shingles; 9 pale brick apartment wall with one upper sash window; 10 red brick with one dark upper sash window and sill; 11 old red brick with two small aligned window openings; 12 dirty lower alley brick with damp stains and electrical cables; 13 a dead-end brick wall with a bricked-up doorway and a few torn posters; 14 an old pub side wall, small faded ale sign and brick, no large words; 15 black iron service gate with brick edges; 16 wet stone sidewalk slabs. Consistent muted pixel-art material style throughout, suitable for nearest-neighbor renderer. Brick details and believable architectural elements, controlled contrast, no smeared textures, no transparent areas.",
"smoke": "Use case: stylized-concept. Production pixel-art smoke animation sprite sheet. Exactly FOUR equally sized frames in a single 4-column horizontal strip, true transparent background. A thin delicate curling wisp of cigarette smoke drifting upward, same origin bottom-center, shape evolves smoothly left-to-right, light cool gray against transparency, compact readable pixel clusters, no solid objects, hands, cigarettes, scenery, rectangles, checkerboards or words. Keep smoke wispy and confined to a narrow vertical plume with very large fully transparent margins. Only the smoke itself may be partially transparent, everything around it alpha zero. Consistent 1990s game art, no photographic cloud texture."
}