Add native Durak, poker, blackjack, roulette, Buckshot and billiards scenes with animation assets and regression tests. Improve arrival, city, hall, profiles, shops, audio and exit handling; remove the portable C game core and refresh shipping executables.
6 lines
3 KiB
JSON
6 lines
3 KiB
JSON
{
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"mode": "built-in image_gen",
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"bartender": "Use case: stylized-concept. Transparent animation atlas for a 1990s Doom-like pixel-art casino. EXACT 4 columns x 6 rows = 24 equal cells. Same handsome adult male bartender, white shirt rolled sleeves, black vest, red bow tie, facing camera, cropped at hips; NO bar/table/background. Rich crisp pixel shading, not smooth photograph. First TWO rows (8 consecutive poses): pour amber liquor from bottle into tall highball glass, add ice, stir, offer glass toward viewer. Next TWO rows (8 poses): pick metal shaker, vigorously shake cocktail with both hands, pour red cocktail into stemmed coupe glass, garnish with lime, offer. Last TWO rows (8 poses): pick clear water pitcher and short tumbler, pour WATER, put pitcher aside, offer short transparent tumbler. All 24 poses separate, consistent face/scale/hip anchor. Hands and containers fully visible. Real transparent background, generous gutters, no letters/grid/labels. Distinct bottle/shaker/pitcher and tall/footed/short vessels, no duplicated sequence.",
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"drinking": "Use case: stylized-concept. Transparent first-person hands animation atlas for a 1990s Doom-like pixel-art casino. EXACT 4 columns x 6 rows = 24 equal cells. Viewer is the protagonist; only adult right hand and sleeve holding a drink, seen from first person, no body or face. Rich crisp pixel shading, skin and dark leather jacket same across all cells. First TWO rows 8 consecutive animation poses: pick up a tall glass of amber highball with ice, raise toward camera/mouth, tilt to drink, lower glass. Next TWO rows 8 poses: same action with a stemmed red cocktail coupe and lime garnish. Last TWO rows 8 poses: same action with short clear tumbler of water. Keep hand anchor consistent at bottom right and glass changing position smoothly. Entire glass visible with generous margins. NO bartender/background/table/text/grid. Real transparent background. Three visibly distinct shapes and contents; no repeated universal glass.",
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"street": "Use case: stylized-concept. Transparent sprite atlas for a gritty rainy old-city street in a 1990s Doom-like pixel-art casino. EXACT 4 columns x 6 rows =24 equal cells. Cohesive detailed crisp pixel shading, no smooth photo. First TWO rows: eight consecutive side-view walking poses of an adult man in gray coat and dark trousers, facing right, natural complete walk cycle with alternating legs, full body fixed foot baseline. Next TWO rows: eight consecutive side-view walking poses of adult woman in burgundy coat with umbrella, facing left, complete walk cycle, full body fixed foot baseline. Last TWO rows: 8 isolated street furniture objects one per cell: wooden bench, red fire hydrant, green mailbox, newspaper vending box, short iron bollard, square planter with small shrub, parking meter, wrought-iron fence panel. Real transparent background, separate elements, generous clear gutters, NO scene, no labels/words/grid/roads/guards/cars. Walking people proportionate, not enormous; street furniture rendered 3/4 view for game billboards."
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}
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