KAZIK/assets/sprites/hall/prompts-v4.json
Artvasil09 3ad5bf4c9d Develop assembly-only casino scenes and native games
Add native Durak, poker, blackjack, roulette, Buckshot and billiards scenes with animation assets and regression tests. Improve arrival, city, hall, profiles, shops, audio and exit handling; remove the portable C game core and refresh shipping executables.
2026-10-08 22:39:19 +03:00

6 lines
3 KiB
JSON

{
"mode": "built-in image_gen",
"bartender": "Use case: stylized-concept. Transparent animation atlas for a 1990s Doom-like pixel-art casino. EXACT 4 columns x 6 rows = 24 equal cells. Same handsome adult male bartender, white shirt rolled sleeves, black vest, red bow tie, facing camera, cropped at hips; NO bar/table/background. Rich crisp pixel shading, not smooth photograph. First TWO rows (8 consecutive poses): pour amber liquor from bottle into tall highball glass, add ice, stir, offer glass toward viewer. Next TWO rows (8 poses): pick metal shaker, vigorously shake cocktail with both hands, pour red cocktail into stemmed coupe glass, garnish with lime, offer. Last TWO rows (8 poses): pick clear water pitcher and short tumbler, pour WATER, put pitcher aside, offer short transparent tumbler. All 24 poses separate, consistent face/scale/hip anchor. Hands and containers fully visible. Real transparent background, generous gutters, no letters/grid/labels. Distinct bottle/shaker/pitcher and tall/footed/short vessels, no duplicated sequence.",
"drinking": "Use case: stylized-concept. Transparent first-person hands animation atlas for a 1990s Doom-like pixel-art casino. EXACT 4 columns x 6 rows = 24 equal cells. Viewer is the protagonist; only adult right hand and sleeve holding a drink, seen from first person, no body or face. Rich crisp pixel shading, skin and dark leather jacket same across all cells. First TWO rows 8 consecutive animation poses: pick up a tall glass of amber highball with ice, raise toward camera/mouth, tilt to drink, lower glass. Next TWO rows 8 poses: same action with a stemmed red cocktail coupe and lime garnish. Last TWO rows 8 poses: same action with short clear tumbler of water. Keep hand anchor consistent at bottom right and glass changing position smoothly. Entire glass visible with generous margins. NO bartender/background/table/text/grid. Real transparent background. Three visibly distinct shapes and contents; no repeated universal glass.",
"street": "Use case: stylized-concept. Transparent sprite atlas for a gritty rainy old-city street in a 1990s Doom-like pixel-art casino. EXACT 4 columns x 6 rows =24 equal cells. Cohesive detailed crisp pixel shading, no smooth photo. First TWO rows: eight consecutive side-view walking poses of an adult man in gray coat and dark trousers, facing right, natural complete walk cycle with alternating legs, full body fixed foot baseline. Next TWO rows: eight consecutive side-view walking poses of adult woman in burgundy coat with umbrella, facing left, complete walk cycle, full body fixed foot baseline. Last TWO rows: 8 isolated street furniture objects one per cell: wooden bench, red fire hydrant, green mailbox, newspaper vending box, short iron bollard, square planter with small shrub, parking meter, wrought-iron fence panel. Real transparent background, separate elements, generous clear gutters, NO scene, no labels/words/grid/roads/guards/cars. Walking people proportionate, not enormous; street furniture rendered 3/4 view for game billboards."
}