- Native player-controlled stairs, upper lounge bar, and Hell Tower infernal portal - Cabaret stage with musical acts, audience seating, and interaction - Dedicated cash/trophy wall terminals with native balance and achievement screens - Projecting 3D wall lanterns with ray/plane intersection - Six roaming guests with seated poses and card rank rendering updates - Synchronized launcher hash and updated binaries
26 lines
5.5 KiB
JSON
26 lines
5.5 KiB
JSON
{
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"tool": "Built-in image_gen",
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"purpose": "Retro casino kiosk front surfaces, lantern glass and native fullscreen kiosk background. Game runtime remains MASM x86.",
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"assets": [
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{
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"file": "cash-front-v1.png",
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"prompt": "Use case: stylized-concept. Asset type: front-face texture for a human-scale 2.5D retro casino cash terminal, not a scene. Create ONE full-bleed rectangular front elevation, perfectly orthographic, width-to-height ratio 1:2, edges at image borders. A carefully crafted 1930s American casino Art Deco cash/balance kiosk: aged dark walnut cabinet, engraved brass corners and trim, green glass CRT screen occupying upper central third, recessed metal numerical keypad below, slim receipt slot, brass coin ornament on lower door, realistic material construction interpreted as crisp hand-painted 1990s adventure-game pixel art, consistent individual pixels, restrained details, excellent readability, not photorealistic, not flat primitive rectangles. Screen dark emerald with subtle luminous center and NO text or symbols, a blank horizontal brass title plaque above. Light from upper left. No perspective sides, no background, no floor, no shadow beyond boundary, no people, no labels, no letters, no watermark. Whole front is a rectangle filled with cabinet material, not transparent."
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},
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{
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"file": "trophy-front-v1.png",
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"prompt": "Use case: stylized-concept. Asset type: front-face texture for a human-scale 2.5D retro casino achievements terminal. ONE full-bleed rectangular front elevation, perfectly orthographic, aspect ratio 1:2, cabinet edges touch image borders. Crafted vintage casino Art Deco walnut-and-brass trophy kiosk, same 1930s furniture family as a brass-trimmed cash machine: blank brass header plaque, broad recessed burgundy-black glass display in upper third, a small golden laurel and trophy relief inside the LOWER door, beautiful carved dark walnut panels and brass corner caps, two inset physical arrow buttons below the glass. Glass screen must be blank and very dark, NO text or icons on the screen. Crisp hand-painted 1990s adventure-game pixel art, solid dimensional material shading, not photorealism, not flat vector. Neutral warm light from upper left. No people, no perspective sides, no separate objects, no backdrop or floor, no protruding shadows, no labels/letters/digits/watermark. Completely opaque rectangular texture."
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},
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{
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"file": "lantern-glass-v1.png",
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"prompt": "Use case: stylized-concept. Asset type: seamless front elevation texture for the rectangular glass body of a small wall-mounted casino lantern. ONE completely opaque full-bleed rectangle, width-to-height ratio 1:2. Aged dark bronze cage with slim brass edge rails and two slender crossbars; warm ivory-amber glowing frosted glass panes fill the middle. Rich but readable crisp hand-painted 1990s adventure-game pixel art consistent with dark walnut/brass casino furniture; controlled pixel clusters, luminous glass, dark solid borders. The entire image is the lantern body front surface, no mounting arm, no roof, no perspective side, no background, no transparency, no detached glow or shadows outside object, no people, no text, no symbols, no watermark. It will wrap a genuine three-dimensional small box with separate mounting arm and roof."
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},
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{
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"file": "display-v1.png",
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"prompt": "Use case: stylized-concept. Asset type: full-screen interactive kiosk background for a retro 2.5D casino game, landscape 4:3. Straight-on close-up of the upper display of a 1930s Art Deco casino terminal, carved walnut narrow outer frame and thin aged brass trim, large dark nearly uniform green-black glass screen occupying x=6%..94%, y=10%..86% of the composition, perfectly empty to display 8-bit Russian text through the game renderer. Two inset brass triangular paging buttons at the bottom left and bottom right outside the main screen. Narrow blank brass title strip along the top. A few tactile screws and very restrained reflections at the extreme edges only. Crisp hand-painted pixel art, material shading and carved relief, late-1990s adventure game furniture. No perspective, no people, no keyboard, no letters, no digits, no icons inside the screen, no decorative objects obscuring it, no watermark. Screen must remain extremely dark and flat, free of grain, glare or bright gradients in the text area. The display fills the whole frame, not a small monitor floating against background."
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},
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{
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"file": "body-side-rear-v2.png",
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"prompt": "Use case: stylized-concept. Asset type: dedicated SIDE and REAR surface texture of a vintage casino COMPUTER terminal; ONE full-bleed perfectly orthographic rectangle, aspect ratio 1:2. Dark walnut veneered equipment housing matching an Art Deco brass-trimmed 1930s casino cash kiosk. Mostly clean continuous vertical woodgrain, narrow brass corner strips at left and right edges, small recessed dark bronze ventilation grille in the upper quarter, four tiny service screws, flush lower rectangular metal service hatch without a handle. It must read as a COMPUTER EQUIPMENT ENCLOSURE, not furniture storage, not a bar or a refrigerator. Crisp hand-painted 1990s adventure-game pixel art with controlled pixel clusters, consistent scale, subtle surface wear, warm upper-left light. NO shelves, NO bottles, NO alcohol, NO glasses, NO dishes, NO contents, NO doors with handles, NO countertop, NO screen, NO keyboard, NO letters, NO numbers, NO text, NO logos, NO background, NO perspective, NO separate objects. Opaque texture fills every pixel to the borders."
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}
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]
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}
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