cmake_minimum_required(VERSION 3.20) project(DoorNroll CXX) set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) include(FetchContent) set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) set(BUILD_GAMES OFF CACHE BOOL "" FORCE) FetchContent_Declare( raylib GIT_REPOSITORY https://github.com/raysan5/raylib.git GIT_TAG 5.5 GIT_SHALLOW TRUE ) FetchContent_MakeAvailable(raylib) add_executable(DoorNroll src/main.cpp src/core/Game.cpp src/core/SoundManager.cpp src/dungeon/Dungeon.cpp src/dungeon/DungeonGen.cpp src/dungeon/Player.cpp src/combat/CombatSystem.cpp src/combat/Revolver.cpp src/combat/Enemy.cpp src/hacking/HackingGame.cpp src/hacking/TumblerLock.cpp src/hacking/DbdSkillCheck.cpp src/inventory/InventoryUI.cpp src/render/CyberRenderer.cpp src/render/UIRenderer.cpp src/hub/HubRoom.cpp src/hub/RestRoom.cpp src/core/SaveSystem.cpp src/debug/DebugSystem.cpp ) target_include_directories(DoorNroll PRIVATE src) target_link_libraries(DoorNroll PRIVATE raylib) if (MSVC) target_compile_options(DoorNroll PRIVATE /W3 /permissive- /utf-8) endif() add_custom_command(TARGET DoorNroll POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/assets" "$/assets" )