DoorNroll/CMakeLists.txt

54 lines
1.3 KiB
CMake

cmake_minimum_required(VERSION 3.20)
project(DoorNroll CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
include(FetchContent)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(BUILD_GAMES OFF CACHE BOOL "" FORCE)
FetchContent_Declare(
raylib
GIT_REPOSITORY https://github.com/raysan5/raylib.git
GIT_TAG 5.5
GIT_SHALLOW TRUE
)
FetchContent_MakeAvailable(raylib)
add_executable(DoorNroll
src/main.cpp
src/core/Game.cpp
src/core/SoundManager.cpp
src/dungeon/Dungeon.cpp
src/dungeon/DungeonGen.cpp
src/dungeon/Player.cpp
src/combat/CombatSystem.cpp
src/combat/Revolver.cpp
src/combat/Enemy.cpp
src/hacking/HackingGame.cpp
src/hacking/TumblerLock.cpp
src/hacking/DbdSkillCheck.cpp
src/inventory/InventoryUI.cpp
src/render/CyberRenderer.cpp
src/render/SoftwareRenderer.cpp
src/render/UIRenderer.cpp
src/hub/HubRoom.cpp
src/hub/RestRoom.cpp
src/core/SaveSystem.cpp
)
target_include_directories(DoorNroll PRIVATE src)
target_link_libraries(DoorNroll PRIVATE raylib)
if (MSVC)
target_compile_options(DoorNroll PRIVATE /W3 /permissive- /utf-8)
endif()
add_custom_command(TARGET DoorNroll POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_CURRENT_SOURCE_DIR}/assets"
"$<TARGET_FILE_DIR:DoorNroll>/assets"
)