Group level edits across inspector and canvas gestures, preserve legacy maps, and expose opt-in switch/key door bindings without changing wire layouts.
Refresh studio and pause UI with UE5-inspired surfaces and content drawer. Verify 162 editor and 307 ASM checks plus renderer parity.
Decouple gameplay from presentation and preserve signed movement fractions. Separate cinematic camera ownership with safe body handoff and transactional current-room restarts.
Resample input latches on focus regain, discard modal timing debt, and attach cinematic lighting to the view to match editor preview.
Verify editor 137/137 and ASM 288/288, cinematic traces, RGB bake and IPC framebuffer parity without changing project assets.