Group level edits across inspector and canvas gestures, preserve legacy maps, and expose opt-in switch/key door bindings without changing wire layouts.
Refresh studio and pause UI with UE5-inspired surfaces and content drawer. Verify 162 editor and 307 ASM checks plus renderer parity.
Decouple gameplay from presentation and preserve signed movement fractions. Separate cinematic camera ownership with safe body handoff and transactional current-room restarts.
Resample input latches on focus regain, discard modal timing debt, and attach cinematic lighting to the view to match editor preview.
Verify editor 137/137 and ASM 288/288, cinematic traces, RGB bake and IPC framebuffer parity without changing project assets.
Trace shots against current map geometry instead of stale render depth. Preserve outline counters across volatile pixel calls and freeze gameplay on cinematic, transition and death ticks.
Clamp packed HP before narrowing and match legacy archetype rules. Publish IDE saves atomically; failed saves block file switches and builds. Drain compiler output while hidden.
Verify runtime/editor builds, 112 editor checks, 148 ASM checks and live preview parity. Record remaining stages in docs/STABILIZATION.md.