Commit graph

4 commits

Author SHA1 Message Date
aa64510def feat: stabilize fixed-tick simulation
Decouple gameplay from presentation and preserve signed movement fractions. Separate cinematic camera ownership with safe body handoff and transactional current-room restarts.

Resample input latches on focus regain, discard modal timing debt, and attach cinematic lighting to the view to match editor preview.

Verify editor 137/137 and ASM 288/288, cinematic traces, RGB bake and IPC framebuffer parity without changing project assets.
2026-10-31 22:31:20 +03:00
527d92411d chore: integrate main before stage 2
Preserve stage-1 stability fixes alongside v5 lighting, IPC v2, weapons and studio updates. Fix barrel AOE pointer corruption and extend modal gameplay gating.

Verify 137 editor checks, 191 ASM checks, lighting bake and preview parity. Document stage-2 scope without implementing it.
2026-10-31 22:10:07 +03:00
341966debe feat: add peaceful adventure mode, clean immersive HUD, and genre toggle 2026-10-23 09:07:57 +03:00
25bd6377a7 feat: add gameplay scripting subsystem, floating toasts, dialogue modals, and IDE quest templates 2026-10-23 08:44:37 +03:00