Commit graph

4 commits

Author SHA1 Message Date
1efa1195cf feat: add static lightmap baking, dynamic lighting, player flashlight, and v5 format support 2026-10-24 19:10:49 +03:00
25bd6377a7 feat: add gameplay scripting subsystem, floating toasts, dialogue modals, and IDE quest templates 2026-10-23 08:44:37 +03:00
c1da810bd5 feat: complete Game Studio IDE, entity archetypes, combat system, and standalone exporter 2026-10-22 19:44:39 +03:00
a1d1baa869 feat: complete engine and editor subsystems (Stages 1-5 from TODO_ARTEM)
- Stage 1: Eliminate fish-eye distortion with precomputed tangential ray offset table and fractional DDA depth
- Stage 2: Full asset management in EblanStudio (stb_image/stb_image_write, 128x128 BGRA texture packaging, WAV sound manager)
- Stage 3: Multi-level room streaming, LevelTransition/CELL_PORTAL trigger system, 16-frame screen fade to black
- Stage 4: 60Hz cutscene engine in pure x86 ASM (v4 binary track, waypoint camera motion, shortest-arc pan, CP1251 Russian subtitles, letterbox overlay, audio)
- Stage 5: EblanStudio cutscene timeline (F6) and windowless Live ASM Viewport over shared-memory IPC directly rendered into DX11
- Tooling & Tests: comprehensive regression test suite (94 editor + 107 engine tests), IPC tests, and cutscene demo
2026-10-22 16:24:22 +03:00