EBLAN_ENGINE/tests
Игорь Федосеев aa64510def feat: stabilize fixed-tick simulation
Decouple gameplay from presentation and preserve signed movement fractions. Separate cinematic camera ownership with safe body handoff and transactional current-room restarts.

Resample input latches on focus regain, discard modal timing debt, and attach cinematic lighting to the view to match editor preview.

Verify editor 137/137 and ASM 288/288, cinematic traces, RGB bake and IPC framebuffer parity without changing project assets.
2026-10-31 22:31:20 +03:00
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cutscene_editor_checks.inl feat: add static lightmap baking, dynamic lighting, player flashlight, and v5 format support 2026-10-24 19:10:49 +03:00
cutscene_engine_checks.inc feat: stabilize fixed-tick simulation 2026-10-31 22:31:20 +03:00
editor_regressions.cpp chore: integrate main before stage 2 2026-10-31 22:10:07 +03:00
engine_regressions.asm feat: stabilize fixed-tick simulation 2026-10-31 22:31:20 +03:00
integration_engine_checks.inc chore: integrate main before stage 2 2026-10-31 22:10:07 +03:00
lighting_editor_checks.inl feat: add static lightmap baking, dynamic lighting, player flashlight, and v5 format support 2026-10-24 19:10:49 +03:00
lighting_engine_checks.inc feat: add static lightmap baking, dynamic lighting, player flashlight, and v5 format support 2026-10-24 19:10:49 +03:00
playtest_stub.cpp feat: complete engine and editor subsystems (Stages 1-5 from TODO_ARTEM) 2026-10-22 16:24:22 +03:00
simulation_engine_checks.inc feat: stabilize fixed-tick simulation 2026-10-31 22:31:20 +03:00
stability_editor_checks.inl chore: integrate main before stage 2 2026-10-31 22:10:07 +03:00
stability_engine_checks.inc feat: stabilize fixed-tick simulation 2026-10-31 22:31:20 +03:00
viewport_editor_checks.inl feat: add static lightmap baking, dynamic lighting, player flashlight, and v5 format support 2026-10-24 19:10:49 +03:00