EBLAN_ENGINE/tools
Игорь Федосеев aa64510def feat: stabilize fixed-tick simulation
Decouple gameplay from presentation and preserve signed movement fractions. Separate cinematic camera ownership with safe body handoff and transactional current-room restarts.

Resample input latches on focus regain, discard modal timing debt, and attach cinematic lighting to the view to match editor preview.

Verify editor 137/137 and ASM 288/288, cinematic traces, RGB bake and IPC framebuffer parity without changing project assets.
2026-10-31 22:31:20 +03:00
..
make_cutscene_demo.py feat: complete engine and editor subsystems (Stages 1-5 from TODO_ARTEM) 2026-10-22 16:24:22 +03:00
make_texturepack.py feat: complete engine and editor subsystems (Stages 1-5 from TODO_ARTEM) 2026-10-22 16:24:22 +03:00
test_preview_ipc.py feat: add static lightmap baking, dynamic lighting, player flashlight, and v5 format support 2026-10-24 19:10:49 +03:00
test_regressions.py feat: stabilize fixed-tick simulation 2026-10-31 22:31:20 +03:00