EBLAN_ENGINE/editor/imgui.ini
Artvasil09 a1d1baa869 feat: complete engine and editor subsystems (Stages 1-5 from TODO_ARTEM)
- Stage 1: Eliminate fish-eye distortion with precomputed tangential ray offset table and fractional DDA depth
- Stage 2: Full asset management in EblanStudio (stb_image/stb_image_write, 128x128 BGRA texture packaging, WAV sound manager)
- Stage 3: Multi-level room streaming, LevelTransition/CELL_PORTAL trigger system, 16-frame screen fade to black
- Stage 4: 60Hz cutscene engine in pure x86 ASM (v4 binary track, waypoint camera motion, shortest-arc pan, CP1251 Russian subtitles, letterbox overlay, audio)
- Stage 5: EblanStudio cutscene timeline (F6) and windowless Live ASM Viewport over shared-memory IPC directly rendered into DX11
- Tooling & Tests: comprehensive regression test suite (94 editor + 107 engine tests), IPC tests, and cutscene demo
2026-10-22 16:24:22 +03:00

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INI
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[Window][Workspace]
Pos=0,60
Size=1536,708
LastUsed=20261022
[Window][Debug##Default]
Pos=60,60
Size=400,400
LastUsed=20261022
[Window][Toolbar]
Pos=0,20
Size=1536,38
LastUsed=20261022
[Window][StatusBar]
Pos=0,768
Size=1536,32
LastUsed=20261022
[Window][Не удалось запустить игру]
Pos=649,356
Size=237,80
LastUsed=20261022