- Stage 1: Eliminate fish-eye distortion with precomputed tangential ray offset table and fractional DDA depth - Stage 2: Full asset management in EblanStudio (stb_image/stb_image_write, 128x128 BGRA texture packaging, WAV sound manager) - Stage 3: Multi-level room streaming, LevelTransition/CELL_PORTAL trigger system, 16-frame screen fade to black - Stage 4: 60Hz cutscene engine in pure x86 ASM (v4 binary track, waypoint camera motion, shortest-arc pan, CP1251 Russian subtitles, letterbox overlay, audio) - Stage 5: EblanStudio cutscene timeline (F6) and windowless Live ASM Viewport over shared-memory IPC directly rendered into DX11 - Tooling & Tests: comprehensive regression test suite (94 editor + 107 engine tests), IPC tests, and cutscene demo
75 lines
2.6 KiB
Batchfile
75 lines
2.6 KiB
Batchfile
@echo off
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setlocal
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rem ==============================================================================
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rem EBLAN ENGINE - Build Script (MASM32 / MSVC BuildTools)
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rem ==============================================================================
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if exist "E:\MASM32\masm32\bin\ml.exe" (
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set "ML_EXE=E:\MASM32\masm32\bin\ml.exe"
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set "LINK_EXE=E:\MASM32\masm32\bin\link.exe"
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set "LIB_PATHS=/LIBPATH:E:\MASM32\masm32\lib"
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set "EXTRA_FLAGS=/SUBSYSTEM:WINDOWS /RELEASE /VERSION:4.0"
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goto do_build
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)
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if exist "D:\MASM32\masm32\bin\ml.exe" (
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set "ML_EXE=D:\MASM32\masm32\bin\ml.exe"
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set "LINK_EXE=D:\MASM32\masm32\bin\link.exe"
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set "LIB_PATHS=/LIBPATH:D:\MASM32\masm32\lib"
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set "EXTRA_FLAGS=/SUBSYSTEM:WINDOWS /RELEASE /VERSION:4.0"
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goto do_build
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)
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if exist "C:\masm32\bin\ml.exe" (
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set "ML_EXE=C:\masm32\bin\ml.exe"
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set "LINK_EXE=C:\masm32\bin\link.exe"
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set "LIB_PATHS=/LIBPATH:C:\masm32\lib"
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set "EXTRA_FLAGS=/SUBSYSTEM:WINDOWS /RELEASE /VERSION:4.0"
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goto do_build
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)
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if exist "F:\MASM32\masm32\bin\ml.exe" (
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set "ML_EXE=F:\MASM32\masm32\bin\ml.exe"
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set "LINK_EXE=F:\MASM32\masm32\bin\link.exe"
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set "LIB_PATHS=/LIBPATH:F:\MASM32\masm32\lib"
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set "EXTRA_FLAGS=/SUBSYSTEM:WINDOWS /RELEASE /VERSION:4.0"
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goto do_build
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)
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rem Fallback to Visual Studio / MSVC BuildTools
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set "MSVC_BIN=C:\Program Files (x86)\Microsoft Visual Studio\18\BuildTools\VC\Tools\MSVC\14.50.35717\bin\Hostx64\x86"
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set "SDK_LIB=C:\Program Files (x86)\Windows Kits\10\Lib\10.0.26100.0\um\x86"
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set "UCRT_LIB=C:\Program Files (x86)\Windows Kits\10\Lib\10.0.26100.0\ucrt\x86"
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set "VC_LIB=C:\Program Files (x86)\Microsoft Visual Studio\18\BuildTools\VC\Tools\MSVC\14.50.35717\lib\x86"
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if exist "%MSVC_BIN%\ml.exe" (
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set "ML_EXE=%MSVC_BIN%\ml.exe"
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set "LINK_EXE=%MSVC_BIN%\link.exe"
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set LIB_PATHS=/LIBPATH:"%SDK_LIB%" /LIBPATH:"%UCRT_LIB%" /LIBPATH:"%VC_LIB%"
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set "EXTRA_FLAGS=/NOLOGO /SUBSYSTEM:WINDOWS"
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goto do_build
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)
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echo [ERROR] No compatible MASM/MSVC assembler found!
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goto err
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:do_build
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if exist "%ProgramFiles(x86)%\Windows Kits\10\Lib\10.0.26100.0\um\x86\kernel32.lib" (
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set LIB_PATHS=/LIBPATH:"%ProgramFiles(x86)%\Windows Kits\10\Lib\10.0.26100.0\um\x86" %LIB_PATHS%
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)
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echo [BUILD] Assembling main.asm...
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"%ML_EXE%" /c /coff /Cp /nologo /I. /Iinclude main.asm
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if errorlevel 1 goto err
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echo [BUILD] Linking engine.exe...
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"%LINK_EXE%" %EXTRA_FLAGS% %LIB_PATHS% /OUT:engine.exe main.obj kernel32.lib winmm.lib user32.lib gdi32.lib
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if errorlevel 1 goto err
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echo [SUCCESS] engine.exe built successfully!
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goto end
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:err
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echo [ERROR] Build failed!
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exit /b 1
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:end
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endlocal
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