EBLAN_ENGINE/editor
Игорь Федосеев f42679fe62 fix: stabilize gameplay and IDE source writes
Trace shots against current map geometry instead of stale render depth. Preserve outline counters across volatile pixel calls and freeze gameplay on cinematic, transition and death ticks.

Clamp packed HP before narrowing and match legacy archetype rules. Publish IDE saves atomically; failed saves block file switches and builds. Drain compiler output while hidden.

Verify runtime/editor builds, 112 editor checks, 148 ASM checks and live preview parity. Record remaining stages in docs/STABILIZATION.md.
2026-10-31 21:56:54 +03:00
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assets feat: complete engine and editor subsystems (Stages 1-5 from TODO_ARTEM) 2026-10-22 16:24:22 +03:00
imgui feat: initial commit of EBLAN ENGINE 3D, EblanStudio editor, documentation and tooling 2026-10-20 23:46:36 +03:00
src fix: stabilize gameplay and IDE source writes 2026-10-31 21:56:54 +03:00
build_editor.bat feat: complete engine and editor subsystems (Stages 1-5 from TODO_ARTEM) 2026-10-22 16:24:22 +03:00
editor.exe fix: stabilize gameplay and IDE source writes 2026-10-31 21:56:54 +03:00
imgui.ini feat: complete engine and editor subsystems (Stages 1-5 from TODO_ARTEM) 2026-10-22 16:24:22 +03:00