fix(engine): resolve DDA division overflow crash and Pause mnemonic collision
This commit is contained in:
parent
fe4e38140d
commit
99fc93c700
6 changed files with 30379 additions and 30269 deletions
48
build.bat
48
build.bat
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@ -1,14 +1,56 @@
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@echo off
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set MASM_PATH=D:\MASM32\masm32
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setlocal
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rem Check standard MASM32 paths first
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if exist "D:\MASM32\masm32\bin\ml.exe" (
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set "ML_EXE=D:\MASM32\masm32\bin\ml.exe"
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set "LINK_EXE=D:\MASM32\masm32\bin\link.exe"
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set "LIB_PATHS=/LIBPATH:D:\MASM32\masm32\lib"
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set "EXTRA_FLAGS=/SUBSYSTEM:WINDOWS /RELEASE /VERSION:4.0"
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goto do_build
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)
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if exist "C:\masm32\bin\ml.exe" (
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set "ML_EXE=C:\masm32\bin\ml.exe"
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set "LINK_EXE=C:\masm32\bin\link.exe"
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set "LIB_PATHS=/LIBPATH:C:\masm32\lib"
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set "EXTRA_FLAGS=/SUBSYSTEM:WINDOWS /RELEASE /VERSION:4.0"
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goto do_build
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)
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rem Fallback to Visual Studio / MSVC BuildTools
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set "MSVC_BIN=C:\Program Files (x86)\Microsoft Visual Studio\18\BuildTools\VC\Tools\MSVC\14.50.35717\bin\Hostx64\x86"
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set "SDK_LIB=C:\Program Files (x86)\Windows Kits\10\Lib\10.0.26100.0\um\x86"
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set "UCRT_LIB=C:\Program Files (x86)\Windows Kits\10\Lib\10.0.26100.0\ucrt\x86"
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set "VC_LIB=C:\Program Files (x86)\Microsoft Visual Studio\18\BuildTools\VC\Tools\MSVC\14.50.35717\lib\x86"
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if exist "%MSVC_BIN%\ml.exe" (
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set "ML_EXE=%MSVC_BIN%\ml.exe"
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set "LINK_EXE=%MSVC_BIN%\link.exe"
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set LIB_PATHS=/LIBPATH:"%SDK_LIB%" /LIBPATH:"%UCRT_LIB%" /LIBPATH:"%VC_LIB%"
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set "EXTRA_FLAGS=/NOLOGO /SUBSYSTEM:WINDOWS"
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goto do_build
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)
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echo [ERROR] No compatible MASM/MSVC assembler found!
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goto err
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:do_build
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echo Assembling poker.asm...
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"%MASM_PATH%\bin\ml.exe" /c /coff /Cp /nologo /I. /I"%MASM_PATH%\include" poker.asm
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"%ML_EXE%" /c /coff /Cp /nologo /I. poker.asm
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if errorlevel 1 goto err
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echo Linking poker.obj...
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"%MASM_PATH%\bin\link.exe" /SUBSYSTEM:CONSOLE /RELEASE /VERSION:4.0 /LIBPATH:"%MASM_PATH%\lib" /OUT:poker.exe poker.obj kernel32.lib winmm.lib user32.lib ws2_32.lib gdi32.lib
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"%LINK_EXE%" %EXTRA_FLAGS% %LIB_PATHS% /OUT:poker.exe poker.obj kernel32.lib winmm.lib user32.lib ws2_32.lib gdi32.lib
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if errorlevel 1 goto err
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copy /y poker.exe build\graphics\poker.exe >nul 2>&1
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echo [SUCCESS] poker.exe built successfully!
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goto end
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:err
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echo [ERROR] Build failed!
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pause
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exit /b 1
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:end
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endlocal
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@ -146,10 +146,10 @@ sz3DWindowTitle db "Assembler Casino - 2.5D",0
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szTexturesRelPath db "assets\textures\casino3d-hd.bin",0
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szTexturesFullPath db 260 dup(0)
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soundCoin db "assets\audio\Звон падающей монеты.wav",0
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soundCoin db "assets\audio\Çâîí ïàäàþùåé ìîíåòû.wav",0
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soundCards db "assets\audio\playing_cards_deck_flick_through_001_20485.wav",0
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soundRoulette db "assets\audio\roulette-wheel-throw-2.wav",0
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soundJackpot db "assets\audio\Джекпот.wav",0
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soundJackpot db "assets\audio\Äæåêïîò.wav",0
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soundClick db "assets\audio\b05e1ac8be34248.wav",0
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playerX dd (16 * FP_1 + FP_HALF)
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@ -179,12 +179,12 @@ promptBackroom db "BACKROOM - UNDER CONSTRUCTION",0
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promptDurak db "DURAK - UNDER CONSTRUCTION",0
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promptHell db "TOWER - UNDER CONSTRUCTION",0
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msgDancerTipped db "Вы бросили $100 танцовщице! УДАЧА АКТИВИРОВАНА!",0
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msgNeedMoney db "Недостаточно денег в кошельке!",0
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statusHUDFormat db "БАНКРОЛЛ: $",0
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targetHUDFormat db " ЦЕЛЬ: $",0
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luckHUDFormat db " УДАЧА: +",0
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controlsHUD db "WASD/Стрелки: Ходьба | E: Действие | ESC: Меню",0
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msgDancerTipped db "Âû áðîñèëè $100 òàíöîâùèöå! ÓÄÀ×À ÀÊÒÈÂÈÐÎÂÀÍÀ!",0
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msgNeedMoney db "Íåäîñòàòî÷íî äåíåã â êîøåëüêå!",0
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statusHUDFormat db "ÁÀÍÊÐÎËË: $",0
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targetHUDFormat db " ÖÅËÜ: $",0
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luckHUDFormat db " ÓÄÀ×À: +",0
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controlsHUD db "WASD/Ñòðåëêè: Õîäüáà | E: Äåéñòâèå | ESC: Ìåíþ",0
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NUM_SPRITES equ 13
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ALIGN 4
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@ -227,12 +227,12 @@ roulOutcomeMsg db 64 dup(0)
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shopMsg db 128 dup(0)
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atmMsg db 128 dup(0)
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strWin db "ПОБЕДА! +$",0
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strLose db "ПРОИГРЫШ",0
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strJackpot db "ДЖЕКПОТ! +$",0
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strPush db "НИЧЬЯ (PUSH)",0
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strDealerBust db "ДИЛЕР ПЕРЕБРАЛ! ПОБЕДА! +$",0
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strPlayerBust db "ПЕРЕБОР (>21)! ПРОИГРЫШ",0
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strWin db "ÏÎÁÅÄÀ! +$",0
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strLose db "ÏÐÎÈÃÐÛØ",0
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strJackpot db "ÄÆÅÊÏÎÒ! +$",0
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strPush db "ÍÈ×Üß (PUSH)",0
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strDealerBust db "ÄÈËÅÐ ÏÅÐÅÁÐÀË! ÏÎÁÅÄÀ! +$",0
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strPlayerBust db "ÏÅÐÅÁÎÐ (>21)! ÏÐÎÈÃÐÛØ",0
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sym7 db " 777 ",0
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symBar db " BAR ",0
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@ -763,11 +763,15 @@ calc_delta_x:
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neg eax
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@@:
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mov ebx, eax
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; 2^32 needs the full EDX:EAX dividend, not a truncated multiply.
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cmp ebx, 4
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jbe delta_x_clamp
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xor eax, eax
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mov edx, 1
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idiv ebx
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div ebx
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mov deltaDistX, eax
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jmp calc_delta_y
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delta_x_clamp:
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mov deltaDistX, 7FFFFFFFh
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calc_delta_y:
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mov eax, rayDirY
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@ -781,11 +785,15 @@ calc_delta_y_ok:
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neg eax
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@@:
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mov ebx, eax
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; 2^32 needs the full EDX:EAX dividend, not a truncated multiply.
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cmp ebx, 4
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jbe delta_y_clamp
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xor eax, eax
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mov edx, 1
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idiv ebx
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div ebx
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mov deltaDistY, eax
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jmp check_step
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delta_y_clamp:
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mov deltaDistY, 7FFFFFFFh
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check_step:
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cmp rayDirX, 0
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@ -988,6 +996,13 @@ select_tex:
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mov drawEnd, SCREEN_H - 1
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@@:
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mov eax, lineH
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cmp eax, 1
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jge @F
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mov eax, 1
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mov lineH, eax
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@@:
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mov eax, 128 * FP_1
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cdq
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idiv lineH
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@ -1151,13 +1166,22 @@ draw_spr_loop:
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; Sample animation by elapsed time. Pausing freezes the clock.
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push eax
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mov ecx, [casinoSprites + eax].animSpeed
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cmp ecx, 0
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jg @F
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mov ecx, 1
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@@:
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imul ecx, 40
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mov eax, animationClock3D
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xor edx, edx
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div ecx
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pop ebx
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mov ecx, [casinoSprites + ebx].frameCount
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cmp ecx, 0
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jg @F
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mov ecx, 1
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@@:
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xor edx, edx
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div [casinoSprites + ebx].frameCount
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div ecx
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mov [casinoSprites + ebx].curFrame, edx
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mov eax, ebx
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@ -1181,8 +1205,14 @@ draw_spr_loop:
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imul playerPlaneY
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shrd eax, edx, 16
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sub ebx, eax
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test ebx, ebx
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jz next_spr
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mov eax, ebx
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test eax, eax
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jns @F
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neg eax
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@@:
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cmp eax, 4
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jbe next_spr
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; 2^32 needs the full EDX:EAX dividend, not a truncated multiply.
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xor eax, eax
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@ -1238,6 +1268,10 @@ draw_spr_loop:
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test eax, eax
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jns @F
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neg eax
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@@:
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cmp eax, 1
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jge @F
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jmp next_spr
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@@:
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cmp eax, SCREEN_H * 2
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jle @F
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File diff suppressed because it is too large
Load diff
Binary file not shown.
48
casino3d.inc
48
casino3d.inc
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@ -763,11 +763,15 @@ calc_delta_x:
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neg eax
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@@:
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mov ebx, eax
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; 2^32 needs the full EDX:EAX dividend, not a truncated multiply.
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cmp ebx, 4
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jbe delta_x_clamp
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xor eax, eax
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mov edx, 1
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idiv ebx
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div ebx
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mov deltaDistX, eax
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jmp calc_delta_y
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delta_x_clamp:
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mov deltaDistX, 7FFFFFFFh
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calc_delta_y:
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mov eax, rayDirY
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@ -781,11 +785,15 @@ calc_delta_y_ok:
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neg eax
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@@:
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mov ebx, eax
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; 2^32 needs the full EDX:EAX dividend, not a truncated multiply.
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cmp ebx, 4
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jbe delta_y_clamp
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xor eax, eax
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mov edx, 1
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idiv ebx
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div ebx
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mov deltaDistY, eax
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jmp check_step
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delta_y_clamp:
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mov deltaDistY, 7FFFFFFFh
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check_step:
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cmp rayDirX, 0
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@ -988,6 +996,13 @@ select_tex:
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mov drawEnd, SCREEN_H - 1
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@@:
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mov eax, lineH
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cmp eax, 1
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jge @F
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mov eax, 1
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mov lineH, eax
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@@:
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mov eax, 128 * FP_1
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cdq
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idiv lineH
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@ -1151,13 +1166,22 @@ draw_spr_loop:
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; Sample animation by elapsed time. Pausing freezes the clock.
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push eax
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mov ecx, [casinoSprites + eax].animSpeed
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cmp ecx, 0
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jg @F
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mov ecx, 1
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@@:
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imul ecx, 40
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mov eax, animationClock3D
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xor edx, edx
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div ecx
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pop ebx
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mov ecx, [casinoSprites + ebx].frameCount
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cmp ecx, 0
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jg @F
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mov ecx, 1
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@@:
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xor edx, edx
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div [casinoSprites + ebx].frameCount
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div ecx
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mov [casinoSprites + ebx].curFrame, edx
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mov eax, ebx
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@ -1181,8 +1205,14 @@ draw_spr_loop:
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imul playerPlaneY
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shrd eax, edx, 16
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sub ebx, eax
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test ebx, ebx
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jz next_spr
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mov eax, ebx
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test eax, eax
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jns @F
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neg eax
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@@:
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cmp eax, 4
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jbe next_spr
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; 2^32 needs the full EDX:EAX dividend, not a truncated multiply.
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xor eax, eax
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@ -1238,6 +1268,10 @@ draw_spr_loop:
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test eax, eax
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jns @F
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neg eax
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@@:
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cmp eax, 1
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jge @F
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jmp next_spr
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@@:
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cmp eax, SCREEN_H * 2
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jle @F
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168
poker.asm
168
poker.asm
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@ -4454,11 +4454,11 @@ read_bet_empty:
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ReadBetInput ENDP
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; --- Pause: ââîä ïîëüçîâàòåëÿ è ðàçáîð ââåäåííûõ äàííûõ ---
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Pause PROC
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PauseConsole PROC
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invoke PrintStr, OFFSET pauseText
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call ReadAnyKey
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ret
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Pause ENDP
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PauseConsole ENDP
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; --- PrintBank: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà ---
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PrintBank PROC
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@ -4808,7 +4808,7 @@ select_account_again:
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cmp accountCount, 0
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jne accounts_available
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invoke PrintStr, OFFSET accountNoFilesText
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call Pause
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call PauseConsole
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xor eax, eax
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ret
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accounts_available:
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@ -4825,7 +4825,7 @@ accounts_available:
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ret
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select_account_bad:
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invoke PrintStr, OFFSET badChoiceText
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call Pause
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call PauseConsole
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jmp select_account_again
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SelectExistingAccount ENDP
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@ -4842,7 +4842,7 @@ account_menu_loop:
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cmp al, '2'
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je account_create
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invoke PrintStr, OFFSET badChoiceText
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call Pause
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call PauseConsole
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jmp account_menu_loop
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account_login:
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@ -5754,7 +5754,7 @@ GameDailyTasks PROC
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invoke PrintDailySlot, 0, 1
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invoke PrintDailySlot, 1, 2
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invoke PrintDailySlot, 2, 4
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call Pause
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call PauseConsole
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ret
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GameDailyTasks ENDP
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@ -5961,7 +5961,7 @@ CheckSecretEnding PROC uses eax
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invoke PrintStr, OFFSET secretEndingArt2
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call ResetColor
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invoke PrintStr, OFFSET secretEndingBody
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call Pause
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call PauseConsole
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secret_ending_done:
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ret
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CheckSecretEnding ENDP
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@ -6036,7 +6036,7 @@ settings_show_menu:
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cmp eax, 5
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je settings_toggle_dbd
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invoke PrintStr, OFFSET badChoiceText
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call Pause
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call PauseConsole
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jmp settings_loop
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settings_quieter:
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cmp settingsVolume, 0
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@ -6305,7 +6305,7 @@ welcome_check_tampered:
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welcome_bank_normal:
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call PrintBank
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call ShowStats
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call Pause
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call PauseConsole
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ret
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ShowWelcome ENDP
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@ -7722,7 +7722,7 @@ CheatPeek21 PROC uses eax ebx
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invoke PrintCard, ebx
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invoke AddSuspicion, 12
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call CheckCasinoHeat
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call Pause
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call PauseConsole
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ret
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CheatPeek21 ENDP
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@ -7738,11 +7738,11 @@ CheatSwap21 PROC uses eax ebx
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invoke PrintStr, OFFSET cheatSwapText
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invoke AddSuspicion, 18
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call CheckCasinoHeat
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call Pause
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call PauseConsole
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ret
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cheat_swap21_none:
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invoke PrintStr, OFFSET cheatNoTargetText
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call Pause
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call PauseConsole
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ret
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CheatSwap21 ENDP
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@ -7763,7 +7763,7 @@ cheat_peek_poker_table:
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cheat_peek_poker_done:
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invoke AddSuspicion, 12
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call CheckCasinoHeat
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call Pause
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call PauseConsole
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ret
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CheatPeekPoker ENDP
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@ -7776,11 +7776,11 @@ CheatSwapPoker PROC uses eax
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invoke PrintStr, OFFSET cheatSwapText
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invoke AddSuspicion, 18
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call CheckCasinoHeat
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call Pause
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call PauseConsole
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ret
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cheat_swap_poker_none:
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invoke PrintStr, OFFSET cheatNoTargetText
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call Pause
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call PauseConsole
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ret
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CheatSwapPoker ENDP
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@ -9247,7 +9247,7 @@ skulls_guess_again:
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|||
cmp al, '3'
|
||||
je skull_guess_3
|
||||
invoke PrintStr, OFFSET badChoiceText
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp skulls_guess_again
|
||||
|
||||
skull_guess_1:
|
||||
|
|
@ -9831,7 +9831,7 @@ bs_player_again:
|
|||
cmp al, '6'
|
||||
je bs_player_cuffs
|
||||
invoke PrintStr, OFFSET badChoiceText
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp bs_player_again
|
||||
bs_player_self:
|
||||
mov bsTarget, 0
|
||||
|
|
@ -10013,7 +10013,7 @@ dice_choose:
|
|||
cmp al, '2'
|
||||
je dice_pick_odd
|
||||
invoke PrintStr, OFFSET badChoiceText
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp dice_choose
|
||||
|
||||
dice_pick_even:
|
||||
|
|
@ -10282,7 +10282,7 @@ OnlineHostConnect PROC
|
|||
online_host_connect_error:
|
||||
call PrintOnlineError
|
||||
call OnlineCleanup
|
||||
call Pause
|
||||
call PauseConsole
|
||||
xor eax, eax
|
||||
ret
|
||||
OnlineHostConnect ENDP
|
||||
|
|
@ -10318,13 +10318,13 @@ online_join_connect_bad_ip:
|
|||
invoke PrintStr, OFFSET onlineBadIpText
|
||||
call ResetColor
|
||||
call OnlineCleanup
|
||||
call Pause
|
||||
call PauseConsole
|
||||
xor eax, eax
|
||||
ret
|
||||
online_join_connect_error:
|
||||
call PrintOnlineError
|
||||
call OnlineCleanup
|
||||
call Pause
|
||||
call PauseConsole
|
||||
xor eax, eax
|
||||
ret
|
||||
OnlineJoinConnect ENDP
|
||||
|
|
@ -10612,19 +10612,19 @@ online_casino_session_done:
|
|||
test eax, eax
|
||||
jz online_casino_session_error
|
||||
call OnlineCleanup
|
||||
call Pause
|
||||
call PauseConsole
|
||||
ret
|
||||
online_casino_protocol_error:
|
||||
invoke SetColor, COLOR_BAD
|
||||
invoke PrintStr, OFFSET OnlineProtocolText
|
||||
call ResetColor
|
||||
call OnlineCleanup
|
||||
call Pause
|
||||
call PauseConsole
|
||||
ret
|
||||
online_casino_session_error:
|
||||
call PrintOnlineError
|
||||
call OnlineCleanup
|
||||
call Pause
|
||||
call PauseConsole
|
||||
online_casino_done:
|
||||
ret
|
||||
GameOnlineCasino ENDP
|
||||
|
|
@ -10696,7 +10696,7 @@ coin_choose:
|
|||
cmp al, '2'
|
||||
je coin_pick_tails
|
||||
invoke PrintStr, OFFSET badChoiceText
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp coin_choose
|
||||
|
||||
coin_pick_heads:
|
||||
|
|
@ -11145,7 +11145,7 @@ casino_roulette_choose:
|
|||
cmp eax, 13
|
||||
je casino_roulette_choose_col3
|
||||
invoke PrintStr, OFFSET badChoiceText
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp casino_roulette_choose
|
||||
|
||||
casino_roulette_choose_number:
|
||||
|
|
@ -11158,7 +11158,7 @@ casino_roulette_choose_number:
|
|||
jmp casino_roulette_spin
|
||||
casino_roulette_bad_number:
|
||||
invoke PrintStr, OFFSET casinoRouletteBadNumber
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp casino_roulette_choose
|
||||
|
||||
casino_roulette_choose_red:
|
||||
|
|
@ -12300,7 +12300,7 @@ player_throw_loop:
|
|||
invoke PrintStr, OFFSET durakAITakeText
|
||||
mov durakPlayerTurn, 1
|
||||
call RefillDurakHands
|
||||
call Pause
|
||||
call PauseConsole
|
||||
ret
|
||||
player_throw_after_defense:
|
||||
call ShowDurakTable
|
||||
|
|
@ -12371,7 +12371,7 @@ player_defend_loop:
|
|||
invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, durakChoice
|
||||
call AddDurakAttack
|
||||
invoke PrintStr, OFFSET durakTransferText
|
||||
call Pause
|
||||
call PauseConsole
|
||||
call PlayerThrowLoop
|
||||
ret
|
||||
|
||||
|
|
@ -12396,7 +12396,7 @@ player_take_table:
|
|||
invoke PrintStr, OFFSET durakPlayerTakeText
|
||||
mov durakPlayerTurn, 0
|
||||
call RefillDurakHandsAIFirst
|
||||
call Pause
|
||||
call PauseConsole
|
||||
ret
|
||||
player_defended_all:
|
||||
call FindAIThrowIn
|
||||
|
|
@ -12410,7 +12410,7 @@ player_defense_done:
|
|||
call ClearDurakTable
|
||||
mov durakPlayerTurn, 1
|
||||
call RefillDurakHandsAIFirst
|
||||
call Pause
|
||||
call PauseConsole
|
||||
ret
|
||||
PlayerDefendLoop ENDP
|
||||
|
||||
|
|
@ -12720,7 +12720,7 @@ observer21_ai1_win:
|
|||
observer21_ai2_win:
|
||||
invoke PrintStr, OFFSET observerWin2Text
|
||||
observer21_done:
|
||||
call Pause
|
||||
call PauseConsole
|
||||
ret
|
||||
GameObserver21 ENDP
|
||||
|
||||
|
|
@ -12851,7 +12851,7 @@ observer_poker_ai1_wins:
|
|||
observer_poker_ai2_wins:
|
||||
invoke PrintStr, OFFSET observerWin2Text
|
||||
observer_poker_done:
|
||||
call Pause
|
||||
call PauseConsole
|
||||
ret
|
||||
GameObserverPoker ENDP
|
||||
|
||||
|
|
@ -13036,7 +13036,7 @@ observer_durak_draw:
|
|||
call ShowDurakObserverTable
|
||||
invoke PrintStr, OFFSET observerDrawText
|
||||
observer_durak_done:
|
||||
call Pause
|
||||
call PauseConsole
|
||||
ret
|
||||
GameObserverDurak ENDP
|
||||
|
||||
|
|
@ -13082,7 +13082,7 @@ observer_rr_ai2_dead:
|
|||
call PrintBang
|
||||
invoke PrintStr, OFFSET observerShotAI2Text
|
||||
observer_rr_done:
|
||||
call Pause
|
||||
call PauseConsole
|
||||
ret
|
||||
GameObserverRoulette ENDP
|
||||
|
||||
|
|
@ -13104,7 +13104,7 @@ observer_menu_loop:
|
|||
cmp eax, 4
|
||||
je observer_run_durak
|
||||
invoke PrintStr, OFFSET badChoiceText
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp observer_menu_loop
|
||||
observer_run_rr:
|
||||
invoke UnlockAchievement, 10000h, OFFSET achObserverName
|
||||
|
|
@ -13609,7 +13609,7 @@ bestiary_loop:
|
|||
cmp eax, 24
|
||||
je bestiary_devil
|
||||
invoke PrintStr, OFFSET badChoiceText
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp bestiary_loop
|
||||
bestiary_clover:
|
||||
invoke ShowBestiaryPage, OFFSET bestiaryCloverArt, OFFSET bestiaryCloverInfo, COLOR_MONEY
|
||||
|
|
@ -13704,7 +13704,7 @@ shop_loop:
|
|||
cmp eax, 3
|
||||
je shop_bestiary_menu
|
||||
invoke PrintStr, OFFSET badChoiceText
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_loop
|
||||
|
||||
shop_bestiary_menu:
|
||||
|
|
@ -13744,7 +13744,7 @@ shop_backs_menu:
|
|||
cmp eax, 12
|
||||
je shop_web
|
||||
invoke PrintStr, OFFSET badChoiceText
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_backs_menu
|
||||
|
||||
shop_charms_menu:
|
||||
|
|
@ -13804,153 +13804,153 @@ shop_charms_menu:
|
|||
cmp eax, 24
|
||||
je buy_charm_devil
|
||||
invoke PrintStr, OFFSET badChoiceText
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_charms_menu
|
||||
|
||||
shop_blue:
|
||||
invoke ShopBuyBack, 1, 3000, 2
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_backs_menu
|
||||
shop_red:
|
||||
invoke ShopBuyBack, 2, 3000, 4
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_backs_menu
|
||||
shop_gold:
|
||||
invoke ShopBuyBack, 3, 10000, 8
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_backs_menu
|
||||
shop_skull:
|
||||
invoke ShopBuyBack, 4, 12000, 10h
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_backs_menu
|
||||
shop_clover_back:
|
||||
invoke ShopBuyBack, 5, 15000, 20h
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_backs_menu
|
||||
shop_arcane:
|
||||
invoke ShopBuyBack, 6, 17000, 40h
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_backs_menu
|
||||
shop_noir:
|
||||
invoke ShopBuyBack, 7, 18000, 80h
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_backs_menu
|
||||
shop_diamond_back:
|
||||
invoke ShopBuyBack, 8, 20000, 100h
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_backs_menu
|
||||
shop_rider:
|
||||
invoke ShopBuyBack, 9, 22000, 200h
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_backs_menu
|
||||
shop_bee:
|
||||
invoke ShopBuyBack, 10, 22000, 400h
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_backs_menu
|
||||
shop_fan:
|
||||
invoke ShopBuyBack, 11, 23000, 800h
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_backs_menu
|
||||
shop_web:
|
||||
invoke ShopBuyBack, 12, 24000, 1000h
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_backs_menu
|
||||
|
||||
buy_charm_clover:
|
||||
invoke ShopBuyCharm, 1, 12000
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_charms_menu
|
||||
buy_charm_bell:
|
||||
invoke ShopBuyCharm, 2, 18000
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_charms_menu
|
||||
buy_charm_diamond:
|
||||
invoke ShopBuyCharm, 3, 25000
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_charms_menu
|
||||
buy_charm_skull:
|
||||
invoke ShopBuyCharm, 4, 32000
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_charms_menu
|
||||
buy_charm_web:
|
||||
invoke ShopBuyCharm, 5, 40000
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_charms_menu
|
||||
buy_charm_bee_item:
|
||||
invoke ShopBuyCharm, 6, 30000
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_charms_menu
|
||||
buy_charm_moon:
|
||||
invoke ShopBuyCharm, 7, 36000
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_charms_menu
|
||||
buy_charm_crown:
|
||||
invoke ShopBuyCharm, 8, 52000
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_charms_menu
|
||||
buy_charm_mirror:
|
||||
invoke ShopBuyCharm, 9, 42000
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_charms_menu
|
||||
buy_charm_dice:
|
||||
invoke ShopBuyCharm, 10, 35000
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_charms_menu
|
||||
buy_charm_blood:
|
||||
invoke ShopBuyCharm, 11, 65000
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_charms_menu
|
||||
buy_charm_hourglass:
|
||||
invoke ShopBuyCharm, 12, 48000
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_charms_menu
|
||||
buy_charm_horseshoe:
|
||||
invoke ShopBuyCharm, 13, 39000
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_charms_menu
|
||||
buy_charm_joker:
|
||||
invoke ShopBuyCharm, 14, 70000
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_charms_menu
|
||||
buy_charm_phoenix:
|
||||
invoke ShopBuyCharm, 15, 56000
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_charms_menu
|
||||
buy_charm_compass:
|
||||
invoke ShopBuyCharm, 16, 44000
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_charms_menu
|
||||
buy_charm_tooth:
|
||||
invoke ShopBuyCharm, 17, 47000
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_charms_menu
|
||||
buy_charm_eye:
|
||||
invoke ShopBuyCharm, 18, 60000
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_charms_menu
|
||||
buy_charm_key:
|
||||
invoke ShopBuyCharm, 19, 41000
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_charms_menu
|
||||
buy_charm_candle:
|
||||
invoke ShopBuyCharm, 20, 76000
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_charms_menu
|
||||
buy_charm_chip:
|
||||
invoke ShopBuyCharm, 21, 50000
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_charms_menu
|
||||
buy_charm_snake:
|
||||
invoke ShopBuyCharm, 22, 62000
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_charms_menu
|
||||
buy_charm_ace:
|
||||
invoke ShopBuyCharm, 23, 53000
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_charms_menu
|
||||
buy_charm_devil:
|
||||
invoke ShopBuyCharm, 24, 100000
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp shop_charms_menu
|
||||
shop_exit:
|
||||
ret
|
||||
|
|
@ -14203,7 +14203,7 @@ stats_by_game_loop:
|
|||
jmp stats_by_game_loop
|
||||
stats_by_game_done:
|
||||
call PrintLeaderboards
|
||||
call Pause
|
||||
call PauseConsole
|
||||
ret
|
||||
GameStatsByGame ENDP
|
||||
|
||||
|
|
@ -14579,7 +14579,7 @@ GameAchievements PROC
|
|||
invoke PrintAchievementLine, 8000h, OFFSET achCharmBuyerName
|
||||
invoke PrintAchievementLine, 10000h, OFFSET achObserverName
|
||||
invoke PrintAchievementLine, 20000h, OFFSET achSkillCheckName
|
||||
call Pause
|
||||
call PauseConsole
|
||||
ret
|
||||
GameAchievements ENDP
|
||||
; --- GameTraining: ñëóæåáíûé áëîê èãðîâîé ëîãèêè ---
|
||||
|
|
@ -14587,7 +14587,7 @@ GameTraining PROC
|
|||
call ClearView
|
||||
invoke PrintTitleColor, OFFSET trainingTitle
|
||||
invoke PrintStr, OFFSET trainingText
|
||||
call Pause
|
||||
call PauseConsole
|
||||
ret
|
||||
GameTraining ENDP
|
||||
; --- ShowTournamentStage: òóðíèð-áàøíÿ è ïîáåäíàÿ àíèìàöèÿ ôèíàëà ---
|
||||
|
|
@ -14665,7 +14665,7 @@ GameTournament PROC
|
|||
invoke PrintStr, OFFSET secretHellText
|
||||
call ResetColor
|
||||
invoke PrintStr, OFFSET tournamentIntro
|
||||
call Pause
|
||||
call PauseConsole
|
||||
call PlayTowerRandomMusic ; tower start
|
||||
|
||||
mov tournamentStage, 1
|
||||
|
|
@ -14757,7 +14757,7 @@ GameTournament PROC
|
|||
call PayWin
|
||||
call SaveGame
|
||||
mov tournamentMode, 0
|
||||
call Pause
|
||||
call PauseConsole
|
||||
ret
|
||||
|
||||
tournament_failed:
|
||||
|
|
@ -14766,7 +14766,7 @@ tournament_failed:
|
|||
invoke PrintStr, OFFSET tournamentFailText
|
||||
call ResetColor
|
||||
mov tournamentMode, 0
|
||||
call Pause
|
||||
call PauseConsole
|
||||
ret
|
||||
GameTournament ENDP
|
||||
|
||||
|
|
@ -14920,7 +14920,7 @@ uma_race_lost:
|
|||
call PrintLoseEvent
|
||||
|
||||
uma_race_done:
|
||||
call Pause
|
||||
call PauseConsole
|
||||
uma_exit:
|
||||
ret
|
||||
GameUmamusume ENDP
|
||||
|
|
@ -15011,7 +15011,7 @@ menu_loop:
|
|||
cmp eax, 0
|
||||
je exit_menu
|
||||
invoke PrintStr, OFFSET badChoiceText
|
||||
call Pause
|
||||
call PauseConsole
|
||||
jmp menu_loop
|
||||
run_21:
|
||||
mov currentGameId, 1
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue