fix(engine): resolve DDA division overflow crash and Pause mnemonic collision

This commit is contained in:
Игорь Федосеев 2026-09-24 22:26:41 +03:00
parent fe4e38140d
commit 99fc93c700
6 changed files with 30379 additions and 30269 deletions

View file

@ -1,14 +1,56 @@
@echo off
set MASM_PATH=D:\MASM32\masm32
setlocal
rem Check standard MASM32 paths first
if exist "D:\MASM32\masm32\bin\ml.exe" (
set "ML_EXE=D:\MASM32\masm32\bin\ml.exe"
set "LINK_EXE=D:\MASM32\masm32\bin\link.exe"
set "LIB_PATHS=/LIBPATH:D:\MASM32\masm32\lib"
set "EXTRA_FLAGS=/SUBSYSTEM:WINDOWS /RELEASE /VERSION:4.0"
goto do_build
)
if exist "C:\masm32\bin\ml.exe" (
set "ML_EXE=C:\masm32\bin\ml.exe"
set "LINK_EXE=C:\masm32\bin\link.exe"
set "LIB_PATHS=/LIBPATH:C:\masm32\lib"
set "EXTRA_FLAGS=/SUBSYSTEM:WINDOWS /RELEASE /VERSION:4.0"
goto do_build
)
rem Fallback to Visual Studio / MSVC BuildTools
set "MSVC_BIN=C:\Program Files (x86)\Microsoft Visual Studio\18\BuildTools\VC\Tools\MSVC\14.50.35717\bin\Hostx64\x86"
set "SDK_LIB=C:\Program Files (x86)\Windows Kits\10\Lib\10.0.26100.0\um\x86"
set "UCRT_LIB=C:\Program Files (x86)\Windows Kits\10\Lib\10.0.26100.0\ucrt\x86"
set "VC_LIB=C:\Program Files (x86)\Microsoft Visual Studio\18\BuildTools\VC\Tools\MSVC\14.50.35717\lib\x86"
if exist "%MSVC_BIN%\ml.exe" (
set "ML_EXE=%MSVC_BIN%\ml.exe"
set "LINK_EXE=%MSVC_BIN%\link.exe"
set LIB_PATHS=/LIBPATH:"%SDK_LIB%" /LIBPATH:"%UCRT_LIB%" /LIBPATH:"%VC_LIB%"
set "EXTRA_FLAGS=/NOLOGO /SUBSYSTEM:WINDOWS"
goto do_build
)
echo [ERROR] No compatible MASM/MSVC assembler found!
goto err
:do_build
echo Assembling poker.asm...
"%MASM_PATH%\bin\ml.exe" /c /coff /Cp /nologo /I. /I"%MASM_PATH%\include" poker.asm
"%ML_EXE%" /c /coff /Cp /nologo /I. poker.asm
if errorlevel 1 goto err
echo Linking poker.obj...
"%MASM_PATH%\bin\link.exe" /SUBSYSTEM:CONSOLE /RELEASE /VERSION:4.0 /LIBPATH:"%MASM_PATH%\lib" /OUT:poker.exe poker.obj kernel32.lib winmm.lib user32.lib ws2_32.lib gdi32.lib
"%LINK_EXE%" %EXTRA_FLAGS% %LIB_PATHS% /OUT:poker.exe poker.obj kernel32.lib winmm.lib user32.lib ws2_32.lib gdi32.lib
if errorlevel 1 goto err
copy /y poker.exe build\graphics\poker.exe >nul 2>&1
echo [SUCCESS] poker.exe built successfully!
goto end
:err
echo [ERROR] Build failed!
pause
exit /b 1
:end
endlocal

View file

@ -146,10 +146,10 @@ sz3DWindowTitle db "Assembler Casino - 2.5D",0
szTexturesRelPath db "assets\textures\casino3d-hd.bin",0
szTexturesFullPath db 260 dup(0)
soundCoin db "assets\audio\Звон падающей монеты.wav",0
soundCoin db "assets\audio\Çâîí ïàäàþùåé ìîíåòû.wav",0
soundCards db "assets\audio\playing_cards_deck_flick_through_001_20485.wav",0
soundRoulette db "assets\audio\roulette-wheel-throw-2.wav",0
soundJackpot db "assets\audio\Джекпот.wav",0
soundJackpot db "assets\audio\Äæåêïîò.wav",0
soundClick db "assets\audio\b05e1ac8be34248.wav",0
playerX dd (16 * FP_1 + FP_HALF)
@ -179,12 +179,12 @@ promptBackroom db "BACKROOM - UNDER CONSTRUCTION",0
promptDurak db "DURAK - UNDER CONSTRUCTION",0
promptHell db "TOWER - UNDER CONSTRUCTION",0
msgDancerTipped db "Вы бросили $100 танцовщице! УДАЧА АКТИВИРОВАНА!",0
msgNeedMoney db "Недостаточно денег в кошельке!",0
statusHUDFormat db "БАНКРОЛЛ: $",0
targetHUDFormat db " ЦЕЛЬ: $",0
luckHUDFormat db " УДАЧА: +",0
controlsHUD db "WASD/Стрелки: Ходьба | E: Действие | ESC: Меню",0
msgDancerTipped db "Âû áðîñèëè $100 òàíöîâùèöå! ÓÄÀ×À ÀÊÒÈÂÈÐÎÂÀÍÀ!",0
msgNeedMoney db "Íåäîñòàòî÷íî äåíåã â êîøåëüêå!",0
statusHUDFormat db "ÁÀÍÊÐÎËË: $",0
targetHUDFormat db " ÖÅËÜ: $",0
luckHUDFormat db " ÓÄÀ×À: +",0
controlsHUD db "WASD/Ñòðåëêè: Õîäüáà | E: Äåéñòâèå | ESC: Ìåíþ",0
NUM_SPRITES equ 13
ALIGN 4
@ -227,12 +227,12 @@ roulOutcomeMsg db 64 dup(0)
shopMsg db 128 dup(0)
atmMsg db 128 dup(0)
strWin db "ПОБЕДА! +$",0
strLose db "ПРОИГРЫШ",0
strJackpot db "ДЖЕКПОТ! +$",0
strPush db "НИЧЬЯ (PUSH)",0
strDealerBust db "ДИЛЕР ПЕРЕБРАЛ! ПОБЕДА! +$",0
strPlayerBust db "ПЕРЕБОР (>21)! ПРОИГРЫШ",0
strWin db "ÏÎÁÅÄÀ! +$",0
strLose db "ÏÐÎÈÃÐÛØ",0
strJackpot db "ÄÆÅÊÏÎÒ! +$",0
strPush db "ÍÈ×Üß (PUSH)",0
strDealerBust db "ÄÈËÅÐ ÏÅÐÅÁÐÀË! ÏÎÁÅÄÀ! +$",0
strPlayerBust db "ÏÅÐÅÁÎÐ (>21)! ÏÐÎÈÃÐÛØ",0
sym7 db " 777 ",0
symBar db " BAR ",0
@ -763,11 +763,15 @@ calc_delta_x:
neg eax
@@:
mov ebx, eax
; 2^32 needs the full EDX:EAX dividend, not a truncated multiply.
cmp ebx, 4
jbe delta_x_clamp
xor eax, eax
mov edx, 1
idiv ebx
div ebx
mov deltaDistX, eax
jmp calc_delta_y
delta_x_clamp:
mov deltaDistX, 7FFFFFFFh
calc_delta_y:
mov eax, rayDirY
@ -781,11 +785,15 @@ calc_delta_y_ok:
neg eax
@@:
mov ebx, eax
; 2^32 needs the full EDX:EAX dividend, not a truncated multiply.
cmp ebx, 4
jbe delta_y_clamp
xor eax, eax
mov edx, 1
idiv ebx
div ebx
mov deltaDistY, eax
jmp check_step
delta_y_clamp:
mov deltaDistY, 7FFFFFFFh
check_step:
cmp rayDirX, 0
@ -988,6 +996,13 @@ select_tex:
mov drawEnd, SCREEN_H - 1
@@:
mov eax, lineH
cmp eax, 1
jge @F
mov eax, 1
mov lineH, eax
@@:
mov eax, 128 * FP_1
cdq
idiv lineH
@ -1151,13 +1166,22 @@ draw_spr_loop:
; Sample animation by elapsed time. Pausing freezes the clock.
push eax
mov ecx, [casinoSprites + eax].animSpeed
cmp ecx, 0
jg @F
mov ecx, 1
@@:
imul ecx, 40
mov eax, animationClock3D
xor edx, edx
div ecx
pop ebx
mov ecx, [casinoSprites + ebx].frameCount
cmp ecx, 0
jg @F
mov ecx, 1
@@:
xor edx, edx
div [casinoSprites + ebx].frameCount
div ecx
mov [casinoSprites + ebx].curFrame, edx
mov eax, ebx
@ -1181,8 +1205,14 @@ draw_spr_loop:
imul playerPlaneY
shrd eax, edx, 16
sub ebx, eax
test ebx, ebx
jz next_spr
mov eax, ebx
test eax, eax
jns @F
neg eax
@@:
cmp eax, 4
jbe next_spr
; 2^32 needs the full EDX:EAX dividend, not a truncated multiply.
xor eax, eax
@ -1238,6 +1268,10 @@ draw_spr_loop:
test eax, eax
jns @F
neg eax
@@:
cmp eax, 1
jge @F
jmp next_spr
@@:
cmp eax, SCREEN_H * 2
jle @F

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View file

@ -763,11 +763,15 @@ calc_delta_x:
neg eax
@@:
mov ebx, eax
; 2^32 needs the full EDX:EAX dividend, not a truncated multiply.
cmp ebx, 4
jbe delta_x_clamp
xor eax, eax
mov edx, 1
idiv ebx
div ebx
mov deltaDistX, eax
jmp calc_delta_y
delta_x_clamp:
mov deltaDistX, 7FFFFFFFh
calc_delta_y:
mov eax, rayDirY
@ -781,11 +785,15 @@ calc_delta_y_ok:
neg eax
@@:
mov ebx, eax
; 2^32 needs the full EDX:EAX dividend, not a truncated multiply.
cmp ebx, 4
jbe delta_y_clamp
xor eax, eax
mov edx, 1
idiv ebx
div ebx
mov deltaDistY, eax
jmp check_step
delta_y_clamp:
mov deltaDistY, 7FFFFFFFh
check_step:
cmp rayDirX, 0
@ -988,6 +996,13 @@ select_tex:
mov drawEnd, SCREEN_H - 1
@@:
mov eax, lineH
cmp eax, 1
jge @F
mov eax, 1
mov lineH, eax
@@:
mov eax, 128 * FP_1
cdq
idiv lineH
@ -1151,13 +1166,22 @@ draw_spr_loop:
; Sample animation by elapsed time. Pausing freezes the clock.
push eax
mov ecx, [casinoSprites + eax].animSpeed
cmp ecx, 0
jg @F
mov ecx, 1
@@:
imul ecx, 40
mov eax, animationClock3D
xor edx, edx
div ecx
pop ebx
mov ecx, [casinoSprites + ebx].frameCount
cmp ecx, 0
jg @F
mov ecx, 1
@@:
xor edx, edx
div [casinoSprites + ebx].frameCount
div ecx
mov [casinoSprites + ebx].curFrame, edx
mov eax, ebx
@ -1181,8 +1205,14 @@ draw_spr_loop:
imul playerPlaneY
shrd eax, edx, 16
sub ebx, eax
test ebx, ebx
jz next_spr
mov eax, ebx
test eax, eax
jns @F
neg eax
@@:
cmp eax, 4
jbe next_spr
; 2^32 needs the full EDX:EAX dividend, not a truncated multiply.
xor eax, eax
@ -1238,6 +1268,10 @@ draw_spr_loop:
test eax, eax
jns @F
neg eax
@@:
cmp eax, 1
jge @F
jmp next_spr
@@:
cmp eax, SCREEN_H * 2
jle @F

168
poker.asm
View file

@ -4454,11 +4454,11 @@ read_bet_empty:
ReadBetInput ENDP
; --- Pause: ââîä ïîëüçîâàòåëÿ è ðàçáîð ââåäåííûõ äàííûõ ---
Pause PROC
PauseConsole PROC
invoke PrintStr, OFFSET pauseText
call ReadAnyKey
ret
Pause ENDP
PauseConsole ENDP
; --- PrintBank: âûâîä òåêñòà, öâåòîâ, êàðòèíîê è ýëåìåíòîâ èíòåðôåéñà ---
PrintBank PROC
@ -4808,7 +4808,7 @@ select_account_again:
cmp accountCount, 0
jne accounts_available
invoke PrintStr, OFFSET accountNoFilesText
call Pause
call PauseConsole
xor eax, eax
ret
accounts_available:
@ -4825,7 +4825,7 @@ accounts_available:
ret
select_account_bad:
invoke PrintStr, OFFSET badChoiceText
call Pause
call PauseConsole
jmp select_account_again
SelectExistingAccount ENDP
@ -4842,7 +4842,7 @@ account_menu_loop:
cmp al, '2'
je account_create
invoke PrintStr, OFFSET badChoiceText
call Pause
call PauseConsole
jmp account_menu_loop
account_login:
@ -5754,7 +5754,7 @@ GameDailyTasks PROC
invoke PrintDailySlot, 0, 1
invoke PrintDailySlot, 1, 2
invoke PrintDailySlot, 2, 4
call Pause
call PauseConsole
ret
GameDailyTasks ENDP
@ -5961,7 +5961,7 @@ CheckSecretEnding PROC uses eax
invoke PrintStr, OFFSET secretEndingArt2
call ResetColor
invoke PrintStr, OFFSET secretEndingBody
call Pause
call PauseConsole
secret_ending_done:
ret
CheckSecretEnding ENDP
@ -6036,7 +6036,7 @@ settings_show_menu:
cmp eax, 5
je settings_toggle_dbd
invoke PrintStr, OFFSET badChoiceText
call Pause
call PauseConsole
jmp settings_loop
settings_quieter:
cmp settingsVolume, 0
@ -6305,7 +6305,7 @@ welcome_check_tampered:
welcome_bank_normal:
call PrintBank
call ShowStats
call Pause
call PauseConsole
ret
ShowWelcome ENDP
@ -7722,7 +7722,7 @@ CheatPeek21 PROC uses eax ebx
invoke PrintCard, ebx
invoke AddSuspicion, 12
call CheckCasinoHeat
call Pause
call PauseConsole
ret
CheatPeek21 ENDP
@ -7738,11 +7738,11 @@ CheatSwap21 PROC uses eax ebx
invoke PrintStr, OFFSET cheatSwapText
invoke AddSuspicion, 18
call CheckCasinoHeat
call Pause
call PauseConsole
ret
cheat_swap21_none:
invoke PrintStr, OFFSET cheatNoTargetText
call Pause
call PauseConsole
ret
CheatSwap21 ENDP
@ -7763,7 +7763,7 @@ cheat_peek_poker_table:
cheat_peek_poker_done:
invoke AddSuspicion, 12
call CheckCasinoHeat
call Pause
call PauseConsole
ret
CheatPeekPoker ENDP
@ -7776,11 +7776,11 @@ CheatSwapPoker PROC uses eax
invoke PrintStr, OFFSET cheatSwapText
invoke AddSuspicion, 18
call CheckCasinoHeat
call Pause
call PauseConsole
ret
cheat_swap_poker_none:
invoke PrintStr, OFFSET cheatNoTargetText
call Pause
call PauseConsole
ret
CheatSwapPoker ENDP
@ -9247,7 +9247,7 @@ skulls_guess_again:
cmp al, '3'
je skull_guess_3
invoke PrintStr, OFFSET badChoiceText
call Pause
call PauseConsole
jmp skulls_guess_again
skull_guess_1:
@ -9831,7 +9831,7 @@ bs_player_again:
cmp al, '6'
je bs_player_cuffs
invoke PrintStr, OFFSET badChoiceText
call Pause
call PauseConsole
jmp bs_player_again
bs_player_self:
mov bsTarget, 0
@ -10013,7 +10013,7 @@ dice_choose:
cmp al, '2'
je dice_pick_odd
invoke PrintStr, OFFSET badChoiceText
call Pause
call PauseConsole
jmp dice_choose
dice_pick_even:
@ -10282,7 +10282,7 @@ OnlineHostConnect PROC
online_host_connect_error:
call PrintOnlineError
call OnlineCleanup
call Pause
call PauseConsole
xor eax, eax
ret
OnlineHostConnect ENDP
@ -10318,13 +10318,13 @@ online_join_connect_bad_ip:
invoke PrintStr, OFFSET onlineBadIpText
call ResetColor
call OnlineCleanup
call Pause
call PauseConsole
xor eax, eax
ret
online_join_connect_error:
call PrintOnlineError
call OnlineCleanup
call Pause
call PauseConsole
xor eax, eax
ret
OnlineJoinConnect ENDP
@ -10612,19 +10612,19 @@ online_casino_session_done:
test eax, eax
jz online_casino_session_error
call OnlineCleanup
call Pause
call PauseConsole
ret
online_casino_protocol_error:
invoke SetColor, COLOR_BAD
invoke PrintStr, OFFSET OnlineProtocolText
call ResetColor
call OnlineCleanup
call Pause
call PauseConsole
ret
online_casino_session_error:
call PrintOnlineError
call OnlineCleanup
call Pause
call PauseConsole
online_casino_done:
ret
GameOnlineCasino ENDP
@ -10696,7 +10696,7 @@ coin_choose:
cmp al, '2'
je coin_pick_tails
invoke PrintStr, OFFSET badChoiceText
call Pause
call PauseConsole
jmp coin_choose
coin_pick_heads:
@ -11145,7 +11145,7 @@ casino_roulette_choose:
cmp eax, 13
je casino_roulette_choose_col3
invoke PrintStr, OFFSET badChoiceText
call Pause
call PauseConsole
jmp casino_roulette_choose
casino_roulette_choose_number:
@ -11158,7 +11158,7 @@ casino_roulette_choose_number:
jmp casino_roulette_spin
casino_roulette_bad_number:
invoke PrintStr, OFFSET casinoRouletteBadNumber
call Pause
call PauseConsole
jmp casino_roulette_choose
casino_roulette_choose_red:
@ -12300,7 +12300,7 @@ player_throw_loop:
invoke PrintStr, OFFSET durakAITakeText
mov durakPlayerTurn, 1
call RefillDurakHands
call Pause
call PauseConsole
ret
player_throw_after_defense:
call ShowDurakTable
@ -12371,7 +12371,7 @@ player_defend_loop:
invoke RemoveDurakCard, OFFSET durakPlayerHand, OFFSET durakPlayerCnt, durakChoice
call AddDurakAttack
invoke PrintStr, OFFSET durakTransferText
call Pause
call PauseConsole
call PlayerThrowLoop
ret
@ -12396,7 +12396,7 @@ player_take_table:
invoke PrintStr, OFFSET durakPlayerTakeText
mov durakPlayerTurn, 0
call RefillDurakHandsAIFirst
call Pause
call PauseConsole
ret
player_defended_all:
call FindAIThrowIn
@ -12410,7 +12410,7 @@ player_defense_done:
call ClearDurakTable
mov durakPlayerTurn, 1
call RefillDurakHandsAIFirst
call Pause
call PauseConsole
ret
PlayerDefendLoop ENDP
@ -12720,7 +12720,7 @@ observer21_ai1_win:
observer21_ai2_win:
invoke PrintStr, OFFSET observerWin2Text
observer21_done:
call Pause
call PauseConsole
ret
GameObserver21 ENDP
@ -12851,7 +12851,7 @@ observer_poker_ai1_wins:
observer_poker_ai2_wins:
invoke PrintStr, OFFSET observerWin2Text
observer_poker_done:
call Pause
call PauseConsole
ret
GameObserverPoker ENDP
@ -13036,7 +13036,7 @@ observer_durak_draw:
call ShowDurakObserverTable
invoke PrintStr, OFFSET observerDrawText
observer_durak_done:
call Pause
call PauseConsole
ret
GameObserverDurak ENDP
@ -13082,7 +13082,7 @@ observer_rr_ai2_dead:
call PrintBang
invoke PrintStr, OFFSET observerShotAI2Text
observer_rr_done:
call Pause
call PauseConsole
ret
GameObserverRoulette ENDP
@ -13104,7 +13104,7 @@ observer_menu_loop:
cmp eax, 4
je observer_run_durak
invoke PrintStr, OFFSET badChoiceText
call Pause
call PauseConsole
jmp observer_menu_loop
observer_run_rr:
invoke UnlockAchievement, 10000h, OFFSET achObserverName
@ -13609,7 +13609,7 @@ bestiary_loop:
cmp eax, 24
je bestiary_devil
invoke PrintStr, OFFSET badChoiceText
call Pause
call PauseConsole
jmp bestiary_loop
bestiary_clover:
invoke ShowBestiaryPage, OFFSET bestiaryCloverArt, OFFSET bestiaryCloverInfo, COLOR_MONEY
@ -13704,7 +13704,7 @@ shop_loop:
cmp eax, 3
je shop_bestiary_menu
invoke PrintStr, OFFSET badChoiceText
call Pause
call PauseConsole
jmp shop_loop
shop_bestiary_menu:
@ -13744,7 +13744,7 @@ shop_backs_menu:
cmp eax, 12
je shop_web
invoke PrintStr, OFFSET badChoiceText
call Pause
call PauseConsole
jmp shop_backs_menu
shop_charms_menu:
@ -13804,153 +13804,153 @@ shop_charms_menu:
cmp eax, 24
je buy_charm_devil
invoke PrintStr, OFFSET badChoiceText
call Pause
call PauseConsole
jmp shop_charms_menu
shop_blue:
invoke ShopBuyBack, 1, 3000, 2
call Pause
call PauseConsole
jmp shop_backs_menu
shop_red:
invoke ShopBuyBack, 2, 3000, 4
call Pause
call PauseConsole
jmp shop_backs_menu
shop_gold:
invoke ShopBuyBack, 3, 10000, 8
call Pause
call PauseConsole
jmp shop_backs_menu
shop_skull:
invoke ShopBuyBack, 4, 12000, 10h
call Pause
call PauseConsole
jmp shop_backs_menu
shop_clover_back:
invoke ShopBuyBack, 5, 15000, 20h
call Pause
call PauseConsole
jmp shop_backs_menu
shop_arcane:
invoke ShopBuyBack, 6, 17000, 40h
call Pause
call PauseConsole
jmp shop_backs_menu
shop_noir:
invoke ShopBuyBack, 7, 18000, 80h
call Pause
call PauseConsole
jmp shop_backs_menu
shop_diamond_back:
invoke ShopBuyBack, 8, 20000, 100h
call Pause
call PauseConsole
jmp shop_backs_menu
shop_rider:
invoke ShopBuyBack, 9, 22000, 200h
call Pause
call PauseConsole
jmp shop_backs_menu
shop_bee:
invoke ShopBuyBack, 10, 22000, 400h
call Pause
call PauseConsole
jmp shop_backs_menu
shop_fan:
invoke ShopBuyBack, 11, 23000, 800h
call Pause
call PauseConsole
jmp shop_backs_menu
shop_web:
invoke ShopBuyBack, 12, 24000, 1000h
call Pause
call PauseConsole
jmp shop_backs_menu
buy_charm_clover:
invoke ShopBuyCharm, 1, 12000
call Pause
call PauseConsole
jmp shop_charms_menu
buy_charm_bell:
invoke ShopBuyCharm, 2, 18000
call Pause
call PauseConsole
jmp shop_charms_menu
buy_charm_diamond:
invoke ShopBuyCharm, 3, 25000
call Pause
call PauseConsole
jmp shop_charms_menu
buy_charm_skull:
invoke ShopBuyCharm, 4, 32000
call Pause
call PauseConsole
jmp shop_charms_menu
buy_charm_web:
invoke ShopBuyCharm, 5, 40000
call Pause
call PauseConsole
jmp shop_charms_menu
buy_charm_bee_item:
invoke ShopBuyCharm, 6, 30000
call Pause
call PauseConsole
jmp shop_charms_menu
buy_charm_moon:
invoke ShopBuyCharm, 7, 36000
call Pause
call PauseConsole
jmp shop_charms_menu
buy_charm_crown:
invoke ShopBuyCharm, 8, 52000
call Pause
call PauseConsole
jmp shop_charms_menu
buy_charm_mirror:
invoke ShopBuyCharm, 9, 42000
call Pause
call PauseConsole
jmp shop_charms_menu
buy_charm_dice:
invoke ShopBuyCharm, 10, 35000
call Pause
call PauseConsole
jmp shop_charms_menu
buy_charm_blood:
invoke ShopBuyCharm, 11, 65000
call Pause
call PauseConsole
jmp shop_charms_menu
buy_charm_hourglass:
invoke ShopBuyCharm, 12, 48000
call Pause
call PauseConsole
jmp shop_charms_menu
buy_charm_horseshoe:
invoke ShopBuyCharm, 13, 39000
call Pause
call PauseConsole
jmp shop_charms_menu
buy_charm_joker:
invoke ShopBuyCharm, 14, 70000
call Pause
call PauseConsole
jmp shop_charms_menu
buy_charm_phoenix:
invoke ShopBuyCharm, 15, 56000
call Pause
call PauseConsole
jmp shop_charms_menu
buy_charm_compass:
invoke ShopBuyCharm, 16, 44000
call Pause
call PauseConsole
jmp shop_charms_menu
buy_charm_tooth:
invoke ShopBuyCharm, 17, 47000
call Pause
call PauseConsole
jmp shop_charms_menu
buy_charm_eye:
invoke ShopBuyCharm, 18, 60000
call Pause
call PauseConsole
jmp shop_charms_menu
buy_charm_key:
invoke ShopBuyCharm, 19, 41000
call Pause
call PauseConsole
jmp shop_charms_menu
buy_charm_candle:
invoke ShopBuyCharm, 20, 76000
call Pause
call PauseConsole
jmp shop_charms_menu
buy_charm_chip:
invoke ShopBuyCharm, 21, 50000
call Pause
call PauseConsole
jmp shop_charms_menu
buy_charm_snake:
invoke ShopBuyCharm, 22, 62000
call Pause
call PauseConsole
jmp shop_charms_menu
buy_charm_ace:
invoke ShopBuyCharm, 23, 53000
call Pause
call PauseConsole
jmp shop_charms_menu
buy_charm_devil:
invoke ShopBuyCharm, 24, 100000
call Pause
call PauseConsole
jmp shop_charms_menu
shop_exit:
ret
@ -14203,7 +14203,7 @@ stats_by_game_loop:
jmp stats_by_game_loop
stats_by_game_done:
call PrintLeaderboards
call Pause
call PauseConsole
ret
GameStatsByGame ENDP
@ -14579,7 +14579,7 @@ GameAchievements PROC
invoke PrintAchievementLine, 8000h, OFFSET achCharmBuyerName
invoke PrintAchievementLine, 10000h, OFFSET achObserverName
invoke PrintAchievementLine, 20000h, OFFSET achSkillCheckName
call Pause
call PauseConsole
ret
GameAchievements ENDP
; --- GameTraining: ñëóæåáíûé áëîê èãðîâîé ëîãèêè ---
@ -14587,7 +14587,7 @@ GameTraining PROC
call ClearView
invoke PrintTitleColor, OFFSET trainingTitle
invoke PrintStr, OFFSET trainingText
call Pause
call PauseConsole
ret
GameTraining ENDP
; --- ShowTournamentStage: òóðíèð-áàøíÿ è ïîáåäíàÿ àíèìàöèÿ ôèíàëà ---
@ -14665,7 +14665,7 @@ GameTournament PROC
invoke PrintStr, OFFSET secretHellText
call ResetColor
invoke PrintStr, OFFSET tournamentIntro
call Pause
call PauseConsole
call PlayTowerRandomMusic ; tower start
mov tournamentStage, 1
@ -14757,7 +14757,7 @@ GameTournament PROC
call PayWin
call SaveGame
mov tournamentMode, 0
call Pause
call PauseConsole
ret
tournament_failed:
@ -14766,7 +14766,7 @@ tournament_failed:
invoke PrintStr, OFFSET tournamentFailText
call ResetColor
mov tournamentMode, 0
call Pause
call PauseConsole
ret
GameTournament ENDP
@ -14920,7 +14920,7 @@ uma_race_lost:
call PrintLoseEvent
uma_race_done:
call Pause
call PauseConsole
uma_exit:
ret
GameUmamusume ENDP
@ -15011,7 +15011,7 @@ menu_loop:
cmp eax, 0
je exit_menu
invoke PrintStr, OFFSET badChoiceText
call Pause
call PauseConsole
jmp menu_loop
run_21:
mov currentGameId, 1